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Archon Immortal Stowaway[IIIV] Stowaway
VS BR 79

KDR: 2.31

Score: 35.2m

Last Seen: Dec 22nd, 2018 4:40 AM
- OFFLINE - 1412.3 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Emerald
Level Progress (to 80): 64%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC C150 Dalton E540 Halberd-H LB00 Python AP E540 Halberd M40 Fury-F S12 Renegade Saron HRB-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $282,726 MLG Score: 226
Fun Score: N/A
Cheeseburgers Flipped: 811TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.487%15.444%347239996,7471.359730.949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.287%0.277C*-0.806D--1.774F-HEAD + (~4.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.18C++13.80.035C+47.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.735%0.578%331102117311103160.15571655%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.346A*-0.944D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.694B+29.40.444B19.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.805%1.827%342310193,886158224672.45638157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.41%-0.106C+-0.508D-1.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.3-0.069C+16.4-0.313C24.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.869%1.528%6701710059,227163263635.65034145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.9%-0.212C-0.72D-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.40.363C**25.50.352C**49.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.939%86.534%6703101990659651.51759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.446%0.887B*1.272A1.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+1.90.393B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.736%10.632%67031019950373142.54011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.768%0.525B+-0.775D--1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.239C++4.80.013C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.2m343.4%238 (14.3k)234 (14k)2.3091438,11716,5073.2526279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022123320.966%7.031%14709:109

71% Engineer7% Heavy Assault11% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 3:51 AMMar 16th, 2014 2:12 AMJan 19th, 2019 4:11 AM (31d) (PST)Dec 22nd, 2018 2:33 AM (59d) (PST)Dec 22nd, 2018 12:40 AM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
566714950.2530.1090.0181.1850.092226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,9624,28429,678157171614,017

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2513.6h/104.7d 15,574 2,680 10,686 178.8k 1,505 4,852 13,940 85.4m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,079
Deaths:919
KDR:1.174
Accuracy:24.805% C*
HSR:16.404% D
Pandora VX25
B**
Kills:627
Deaths:505
KDR:1.242
Accuracy:49.247% B**
HSR:11.643% D-
VE-LR Obelisk
C+
Kills:614
Deaths:301
KDR:2.040
Accuracy:31.108% C+
HSR:22.638% D--
Zenith VX-5
C+
Kills:519
Deaths:539
KDR:0.963
Accuracy:24.665% C+
HSR:13.488% D*
NS-11C
D*
Kills:478
Deaths:628
KDR:0.761
Accuracy:17.888% D*
HSR:11.925% D*
Solstice VE3
B+
Kills:285
Deaths:33
KDR:8.636
Accuracy:24.936% B+
HSR:13.684% D--
Phobos VX86
D*
Kills:208
Deaths:212
KDR:0.981
Accuracy:42.180% D**
HSR:9.135% D*
VX6-7
C+
Kills:199
Deaths:125
KDR:1.592
Accuracy:23.707% C+
HSR:12.563% D**
NS Baron G5AE
C+
Kills:118
Deaths:77
KDR:1.532
Accuracy:46.295% C+
HSR:10.170% D-
Thanatos VE70
B++
Kills:115
Deaths:84
KDR:1.369
Accuracy:45.895% B++
HSR:7.826% F
Eidolon VE33
C++
Kills:86
Deaths:78
KDR:1.103
Accuracy:28.601% C++
HSR:23.256% C
NS Baron G5
C--
Kills:57
Deaths:58
KDR:0.983
Accuracy:38.520% C--
HSR:7.018% F
Solstice SF
B+
Kills:57
Deaths:54
KDR:1.056
Accuracy:21.149% D
HSR:19.298% B+
Kills:4,442
Deaths (as Engineer):3,613
Deaths (to Engineers):6,503
KDR:1.22945
Kill Difference:829
Playtime:1,773.499 hours
Usage:71%
Score:27.154m
Score/min:255
Accuracy (listed only):32.230%
HSR (listed only):13.773%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B
Kills:507
Deaths:240
KDR:2.113
Accuracy:28.183% B
HSR:2.170% D--
Orion VS54
C+
Kills:455
Deaths:121
KDR:3.760
Accuracy:19.846% C+
HSR:13.407% F
NS-15M1
D-
Kills:365
Deaths:285
KDR:1.281
Accuracy:17.303% D--
HSR:15.616% D-
Ursa
D
Kills:169
Deaths:105
KDR:1.610
Accuracy:18.870% D
HSR:20.118% D
NS-15M AE
C++
Kills:129
Deaths:71
KDR:1.817
Accuracy:22.252% D
HSR:27.907% C++
Kills:1,625
Deaths (as Heavy Assault):822
Deaths (to Heavy Assaults):3,507
KDR:1.97689
Kill Difference:803
Playtime:164.700 hours
Usage:7%
Score:1.552m
Score/min:157
Accuracy (listed only):21.291%
HSR (listed only):15.844%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:553
Deaths:93
KDR:5.946
Accuracy:44.246% B++
HSR:89.331% A+
NS-7 PDW
C+
Kills:524
Deaths:479
KDR:1.094
Accuracy:23.715% C+
HSR:12.595% D-
Eridani SX5
D--
Kills:347
Deaths:365
KDR:0.951
Accuracy:20.682% D--
HSR:8.646% D**
Sirius SX12
D--
Kills:287
Deaths:269
KDR:1.067
Accuracy:18.408% D*
HSR:11.150% D--
XM98
B**
Kills:266
Deaths:31
KDR:8.581
Accuracy:45.036% B**
HSR:83.459% B**
NS-44P Commissioner
D
Kills:193
Deaths:215
KDR:0.898
Accuracy:33.333% D
HSR:20.207% D
NS-30 Vandal
C++
Kills:149
Deaths:86
KDR:1.733
Accuracy:33.657% C++
HSR:16.779% D*
MKV Suppressed
D
Kills:136
Deaths:125
KDR:1.088
Accuracy:22.498% D
HSR:8.088% F-
Phaseshift VX-S
C**
Kills:87
Deaths:27
KDR:3.222
Accuracy:29.254% D-
HSR:78.161% C**
NS-61 Emissary
M
Kills:71
Deaths:76
KDR:0.934
Accuracy:20.924% D*
HSR:32.394% M
NS-AM7 Archer
C+
Kills:65
Deaths:134
KDR:0.485
Accuracy:57.877% C+
HSR:13.846% C
Beamer VS3
C++
Kills:52
Deaths:31
KDR:1.677
Accuracy:28.354% C++
HSR:13.462% D*
Kills:2,730
Deaths (as Infiltrator):1,931
Deaths (to Infiltrators):1,867
KDR:1.41378
Kill Difference:799
Playtime:285.362 hours
Usage:11%
Score:2.813m
Score/min:164
Accuracy (listed only):31.499%
HSR (listed only):32.343%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:1,079
Deaths:919
KDR:1.174
Accuracy:24.805% C*
HSR:16.404% D
Pandora VX25
B**
Kills:627
Deaths:505
KDR:1.242
Accuracy:49.247% B**
HSR:11.643% D-
NS-7 PDW
C+
Kills:524
Deaths:479
KDR:1.094
Accuracy:23.715% C+
HSR:12.595% D-
Zenith VX-5
C+
Kills:519
Deaths:539
KDR:0.963
Accuracy:24.665% C+
HSR:13.488% D*
NS-11C
D*
Kills:478
Deaths:628
KDR:0.761
Accuracy:17.888% D*
HSR:11.925% D*
Eridani SX5
D--
Kills:347
Deaths:365
KDR:0.951
Accuracy:20.682% D--
HSR:8.646% D**
Sirius SX12
D--
Kills:287
Deaths:269
KDR:1.067
Accuracy:18.408% D*
HSR:11.150% D--
Solstice VE3
B+
Kills:285
Deaths:33
KDR:8.636
Accuracy:24.936% B+
HSR:13.684% D--
Phobos VX86
D*
Kills:208
Deaths:212
KDR:0.981
Accuracy:42.180% D**
HSR:9.135% D*
VX6-7
C+
Kills:199
Deaths:125
KDR:1.592
Accuracy:23.707% C+
HSR:12.563% D**
MKV Suppressed
D
Kills:136
Deaths:125
KDR:1.088
Accuracy:22.498% D
HSR:8.088% F-
NS Baron G5AE
C+
Kills:118
Deaths:77
KDR:1.532
Accuracy:46.295% C+
HSR:10.170% D-
Thanatos VE70
B++
Kills:115
Deaths:84
KDR:1.369
Accuracy:45.895% B++
HSR:7.826% F
NS Baron G5
C--
Kills:57
Deaths:58
KDR:0.983
Accuracy:38.520% C--
HSR:7.018% F
Solstice SF
B+
Kills:57
Deaths:54
KDR:1.056
Accuracy:21.149% D
HSR:19.298% B+
Kills:5,036
Deaths (as Light Assault):4,472
Deaths (to Light Assaults):2,204
KDR:1.12612
Kill Difference:564
Playtime:140.352 hours
Usage:6%
Score:1.572m
Score/min:187
Accuracy (listed only):29.639%
HSR (listed only):11.575%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:627
Deaths:505
KDR:1.242
Accuracy:49.247% B**
HSR:11.643% D-
NS-7 PDW
C+
Kills:524
Deaths:479
KDR:1.094
Accuracy:23.715% C+
HSR:12.595% D-
Eridani SX5
D--
Kills:347
Deaths:365
KDR:0.951
Accuracy:20.682% D--
HSR:8.646% D**
Sirius SX12
D--
Kills:287
Deaths:269
KDR:1.067
Accuracy:18.408% D*
HSR:11.150% D--
Terminus VX-9
D
Kills:256
Deaths:176
KDR:1.455
Accuracy:22.772% D
HSR:21.094% D
NS-11A
D**
Kills:220
Deaths:196
KDR:1.122
Accuracy:17.537% D**
HSR:7.273% F-
Phobos VX86
D*
Kills:208
Deaths:212
KDR:0.981
Accuracy:42.180% D**
HSR:9.135% D*
MKV Suppressed
D
Kills:136
Deaths:125
KDR:1.088
Accuracy:22.498% D
HSR:8.088% F-
NS Baron G5AE
C+
Kills:118
Deaths:77
KDR:1.532
Accuracy:46.295% C+
HSR:10.170% D-
Thanatos VE70
B++
Kills:115
Deaths:84
KDR:1.369
Accuracy:45.895% B++
HSR:7.826% F
NS-11P
B++
Kills:69
Deaths:53
KDR:1.302
Accuracy:26.088% B++
HSR:21.739% B+
NS Baron G5
C--
Kills:57
Deaths:58
KDR:0.983
Accuracy:38.520% C--
HSR:7.018% F
Kills:2,964
Deaths (as Combat Medic):2,599
Deaths (to Combat Medics):1,205
KDR:1.14044
Kill Difference:365
Playtime:40.196 hours
Usage:2%
Score:0.524m
Score/min:217
Accuracy (listed only):31.153%
HSR (listed only):11.365%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:628
Deaths:198
KDR:3.172
Accuracy:17.655% C+
HSR:16.401% D-
Quasar VM1
B+
Kills:555
Deaths:198
KDR:2.803
Accuracy:17.605% B+
HSR:16.757% C
NS-10 Burster
B**
Kills:292
Deaths:231
KDR:1.264
Accuracy:36.638% B**
HSR:3.425% D
NS-10 Burster
B**
Kills:284
Deaths:231
KDR:1.229
Accuracy:36.791% B**
HSR:3.521% D-
Vortex VM21
B*
Kills:70
Deaths:74
KDR:0.946
Accuracy:48.606% B*
HSR:4.286% C**
Vortex VM21
B**
Kills:70
Deaths:74
KDR:0.946
Accuracy:49.096% B**
HSR:1.429% D*
Kills:1,899
Deaths (as MAX Suit):503
Deaths (to MAX Suits):700
KDR:3.77535
Kill Difference:1,396
Playtime:101.610 hours
Usage:4%
Score:1.617m
Score/min:265
Accuracy (listed only):34.398%
HSR (listed only):7.636%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:173
V. Kills:91 188%
Deaths:35
KDR:4.943
Accuracy:59.735% B*
KPH:63.400 C
VKPH:33.400 A
Maelstrom Turbo Laser
D-
Kills:152
V. Kills:164 92%
Deaths:337
KDR:0.451
Accuracy:33.360% B
KPH:4.200 D-
VKPH:4.500 D-
Kills:325 (152 + 0)
Deaths:372
KDR:0.874
VKDR:0.685
Vehicle Kills:255
Kill Difference:47
Playtime:39.324 hours
Usage:2%
Score:0.378m
Score/min:160
Piloting Accuracy:33.360%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:2,251
V. Kills:2,004 112%
Deaths:381
KDR:5.908
Accuracy:24.249% D**
KPH:21.200 D
VKPH:18.900 C-
AP30 Shredder
U
Kills:691
V. Kills:367 188%
Deaths:53
KDR:13.038
Accuracy:32.575% C
KPH:2,487,600 U
VKPH:1,321,200 U
L105 Zephyr
B++
Kills:563
V. Kills:131 427%
Deaths:30
KDR:18.767
Accuracy:48.304% B++
KPH:55.200 C**
VKPH:12.800 B++
Kills:3,505 (0 + 3,505)
Deaths:464
KDR:7.554
VKDR:5.392
Vehicle Kills:2,502
Kill Difference:3,041
Playtime:116.316 hours
Usage:5%
Score:2.397m
Score/min:343
Piloting Accuracy:N/A%
Gunner Accuracy:48.304%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C++
Kills:1,403
V. Kills:581 241%
Deaths:73
KDR:19.219
Accuracy:48.646% D*
KPH:51.700 C+
VKPH:21.400 C++
L100 Python AP
C-
Kills:1,197
V. Kills:676 177%
Deaths:169
KDR:7.083
Accuracy:42.579% F
KPH:24.100 C-
VKPH:13.600 D
Skyguard
C++
Kills:405
V. Kills:290 139%
Deaths:90
KDR:4.500
Accuracy:38.708% A+
KPH:13.800 C+
VKPH:9.900 C++
C75 Viper
D-
Kills:61
V. Kills:13 436%
Deaths:8
KDR:7.625
Accuracy:26.510% D*
KPH:12.700 D-
VKPH:2.700 D*
Kills:3,066 (3,066 + 0)
Deaths:340
KDR:9.018
VKDR:4.588
Vehicle Kills:1,560
Kill Difference:2,726
Playtime:110.851 hours
Usage:4%
Score:1.889m
Score/min:284
Driving Accuracy:26.510%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:2,284
V. Kills:1,447 158%
Deaths:336
KDR:6.798
Accuracy:44.195% D*
KPH:23.500 C+
VKPH:14.900 C+
E540 Halberd
D
Kills:1,314
V. Kills:758 173%
Deaths:161
KDR:8.161
Accuracy:45.274% C
KPH:22.500 D-
VKPH:13 D
Saron HRB
B++
Kills:409
V. Kills:249 164%
Deaths:40
KDR:10.225
Accuracy:49.390% B++
KPH:27 C*
VKPH:16.400 C++
Supernova VPC
B**
Kills:122
V. Kills:15 N/A
Deaths:21
KDR:5.810
Accuracy:59.844% B**
KPH:28.800 D
VKPH:3.500 D--
G40-F Ranger
B**
Kills:89
V. Kills:45 193%
Deaths:8
KDR:11.125
Accuracy:38.077% B**
KPH:24.400 D-
VKPH:12.300 D--
Supernova PC
D
Kills:70
V. Kills:26 259%
Deaths:7
KDR:10
Accuracy:42.410% D
KPH:10.700 D--
VKPH:4 D*
Kills:4,288 (2,476 + 1,812)
Deaths:573
KDR:7.483
VKDR:4.433
Vehicle Kills:2,540
Kill Difference:3,715
Playtime:184.902 hours
Usage:7%
Score:3.677m
Score/min:331
Driving Accuracy:42.410%
Gunner Accuracy:38.077%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:1,643
V. Kills:1,228 134%
Deaths:85
KDR:19.329
Accuracy:57.104% C+
KPH:47 C++
VKPH:35.200 A+
Saron HRB-H
B++
Kills:1,206
V. Kills:769 157%
Deaths:84
KDR:14.357
Accuracy:54.908% C+
KPH:49.100 B++
VKPH:31.300 B++
G30 Walker
C++
Kills:267
V. Kills:223 119%
Deaths:38
KDR:7.026
Accuracy:35.785% C+
KPH:21.600 D
VKPH:18 C++
Aphelion VEX-4H
C
Kills:113
V. Kills:85 131%
Deaths:18
KDR:6.278
Accuracy:36.684% D--
KPH:32.900 C
VKPH:24.700 C
G40-F Ranger
A+
Kills:98
V. Kills:49 196%
Deaths:7
KDR:14
Accuracy:41.818% A+
KPH:36.300 C+
VKPH:18.100 C-
M12 Kobalt-H
C
Kills:79
V. Kills:4 N/A
Deaths:8
KDR:9.875
Accuracy:22.975% C+
KPH:88.900 D
VKPH:4.500 C
Proton II PPA-H
C*
Kills:61
V. Kills:6 N/A
Deaths:3
KDR:20.333
Accuracy:26.282% D*
KPH:72.200 C
VKPH:7.100 C*
Kills:3,467 (0 + 3,467)
Deaths:243
KDR:14.267
VKDR:9.728
Vehicle Kills:2,364
Kill Difference:3,224
Playtime:79.707 hours
Usage:3%
Score:2.368m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:26.282%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:133
V. Kills:12 N/A
Deaths:9
KDR:14.778
Accuracy:24.350% B**
KPH:48.700 C-
VKPH:4.400 B+
M20 Basilisk
B++
Kills:88
V. Kills:28 303%
Deaths:7
KDR:12.571
Accuracy:45.843% B++
KPH:19 C+
VKPH:6.100 C-
M12 Kobalt
A++
Kills:76
V. Kills:10 N/A
Deaths:3
KDR:25.333
Accuracy:21.280% B++
KPH:55 C-
VKPH:7.200 A++
M60-G Bulldog
B+
Kills:67
V. Kills:24 268%
Deaths:9
KDR:7.444
Accuracy:34.253% C+
KPH:21.400 C-
VKPH:7.700 B+
G30 Walker
C+
Kills:56
V. Kills:49 112%
Deaths:6
KDR:9.333
Accuracy:31.562% C++
KPH:11.200 D
VKPH:9.800 C+
M20 Basilisk
B+
Kills:55
V. Kills:14 367%
Deaths:3
KDR:18.333
Accuracy:44.116% B+
KPH:22.700 C++
VKPH:5.800 D
M60-G Bulldog
B+
Kills:52
V. Kills:18 274%
Deaths:9
KDR:5.778
Accuracy:38.720% C++
KPH:30.700 C
VKPH:10.600 B+
Kills:527 (0 + 527)
Deaths:46
KDR:11.457
VKDR:3.370
Vehicle Kills:155
Kill Difference:481
Playtime:20.980 hours
Usage:1%
Score:0.294m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:38.720%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:1,258
V. Kills:535 235%
Deaths:982
KDR:1.281
Accuracy:54.039% B+
KPH:16.100 C
VKPH:6.800 C++
S12 Renegade
C++
Kills:1,219
V. Kills:77 N/A
Deaths:308
KDR:3.958
Accuracy:47.593% B+
KPH:34 C--
VKPH:2.100 C++
V30-F Starfall
D
Kills:263
V. Kills:145 180%
Deaths:203
KDR:1.296
Accuracy:56.735% D-
KPH:19.400 D
VKPH:10.700 D-
M20 Basilisk-F
C
Kills:57
V. Kills:18 300%
Deaths:148
KDR:0.385
Accuracy:36% D--
KPH:3.300 C
VKPH:1 D
Kills:2,797 (2,797 + 0)
Deaths:1,641
KDR:1.704
VKDR:0.472
Vehicle Kills:775
Kill Difference:1,156
Playtime:144.909 hours
Usage:6%
Score:0.964m
Score/min:111
Driving Accuracy:36%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:85
V. Kills:16 N/A
Deaths:9
KDR:9.444
Accuracy:35.629% B
KPH:41.200 D
VKPH:7.800 B+
Kills:85 (0 + 85)
Deaths:9
KDR:9.444
VKDR:1.778
Vehicle Kills:16
Kill Difference:76
Playtime:2.061 hours
Usage:0%
Score:0.019m
Score/min:156
Piloting Accuracy:N/A%
Gunner Accuracy:35.629%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,7312,2843366.798C*4.4944.195%D*2.014%C23.5C+14.9C+36997h4.4B++9.9C**
C150 Dalton 4,2552,2513815.908C+3.6024.249%D**N/A21.2D18.9C-262106.1h3.2B++13.3C+
E540 Halberd-H 2,8711,6438519.329B**17.0257.104%C+1.522%C47.1C*35.2A+53134.9h7.3C12.8C
LB00 Python AP 1,9841,4037319.219B++16.9148.646%D*N/A51.8C+21.4C++26227.1h3.5B++7.2C**
E540 Halberd 2,0721,3141618.161C+5.8545.274%C1.75%C--22.5D-13D26258.3h5.7C++12.6C++
M40 Fury-F 1,7931,2589821.281C+1.0354.039%B+N/A16.1C6.8C++11078.3h10.8C*19.9B+
S12 Renegade 1,2961,2193083.958C*1.6547.593%B+3.363%D34.1C--2.2C*15135.8h3.9C8.3C++
Saron HRB-H 1,9751,2068414.357A++12.0554.908%C+1.161%C49.2B++31.4B++58124.5h20.9B+38B+
L100 Python AP 1,8731,1971697.083B++4.7742.579%F1.504%D24.1C-13.6D29849.6h4.8B*11.2C*
Serpent VE92 1,1001,0799191.174C++1.1424.805%C*16.404%D10.5D-N/A39103.2h14.5C+58.6C++
C-4 1,7661,0265831.76C**0.5514.305%F-N/A48.4D34.9B+70321.2h1.3B+9.2D-
AP30 Shredder 1,0586915313.038A10.7332.575%CN/A6910U3670U52819900.1h58B**178.1B*
Quasar VM1 6316281983.172B+0.8617.655%C+16.401%D-26.6CN/A10723.6h11.8B++66.6B+
Pandora VX25 6406275051.242C*1.0749.247%B**11.643%D-40.5C*N/A11815.5h5.5D11.1C**
VE-LR Obelisk 6396143012.04C*0.2731.108%C+22.638%D--14.9DN/A5341.2h8.7D28.1C
L105 Zephyr 6945633018.767B**16.4648.304%B++N/A55.2C**12.8B++33210.2h4.9B**10.1B*
Quasar VM1 5665551982.803B*0.4917.605%B+16.757%C21.5C+N/A9725.8h14.4C**81.6B
Parallax VX3 558553935.946B*3.6444.246%B++89.331%A+27.7C+N/A9020h1.6B**3.6B*
NS-7 PDW 5325244791.094C*1.2223.715%C+12.595%D-12.2DN/A4343.1h15.8C+66.6C++
Zenith VX-5 5335195390.963C1.3524.665%C+13.488%D*7.9D--N/A3665.6h16.8D--68.1C
Lasher X2 5135072402.113A++0.2028.183%B2.17%D--22.5CN/A8722.5h17B++60.4B+
NS-11C 4874786280.761C1.5517.888%D*11.925%D*5.1D--N/A2293.3h17.4C-97D
Orion VS54 4604551213.76A+1.4519.846%C+13.407%F15.7DN/A7928.9h12.3C**62C++
Hunter QCX 4474334520.958B1.3530.952%D23.557%C+7.3DN/A2859h3.8B12.3C**
Saron HRB 6584094010.225B**7.9249.39%B++1.467%C+26.9C*16.4C++35715.2h17B*34.5B**
Skyguard 695405904.5B*2.1938.708%A+1.728%C13.8C+9.9C++27129.3h119C**307.5B*
Tank Mine 612375675.597A++3.2941.71%B+N/A170.5A+107.7A+23652.2h2.4D5.7B+
NS-15M1 3703652851.281C+1.0317.303%D--15.616%D-13.3D-N/A4227.5h13.8C79.7C
Eridani SX5 3493473650.951C+1.3620.682%D--8.646%D**10.1D--N/A2734.5h16.2D-78.5D
NS Decimator 4453193380.944C+1.3754.522%D1.567%D25.3C--10D26612.6h3.3B**6.1B++
MANA Anti-Vehicle Turret 6173101561.987C0.3253.198%D2.258%C-3100C+3070C++8442530.1h9.1B+17.1C**
NS-10 Burster 4822922311.264C**1.0536.638%B**3.425%D5.2C+3.4C9355.7h125.4B+342.3B*
Sirius SX12 2892872691.067C++1.2418.408%D*11.15%D--13DN/A5822.1h15.4C+83.6C
Solstice VE3 285285338.636U6.3324.936%B+13.684%D--8.5DN/A5833.6h13.4B+53.6B
NS-10 Burster 4752842311.229B+1.0836.791%B**3.521%D-5.1C+3.4C+9456.2h132C*358.9B++
Lumine Edge 2772762,6180.105C+2.2022.428%C13.768%C1.1C--N/A4262.8h1.5C+6.8C++
G30 Walker 490267387.026C++4.7235.785%C+2.996%D21.5D18C++34312.4h208.4D582.4C
XM98 266266318.581M**6.2745.036%B**83.459%B**19.9CN/A7513.4h2.1B++4.7B*
V30-F Starfall 4082632031.296C+1.0156.735%D-N/A19.3D10.7D-12113.6h15.6C*27.4C+
Terminus VX-9 2602561761.455C+0.8522.772%D21.094%D28.1C-N/A979.1h11.4B+50C++
A30 Walker 4892461421.732C*0.5823.196%C+N/A9C--8.9C16727.3h162.5C+700.7C++
G40-F Ranger 351228376S73.6941.014%B**N/A71.3A+38.4A5033.2h50.6B**123.4B**
NS-11A 2202201961.122C+1.1917.537%D**7.273%F-15DN/A5514.7h13.1B74.5C
Phobos VX86 2092082120.981C1.3342.18%D**9.135%D*18.7D-N/A9311.1h3.2D--7.5D--
VX6-7 2011991251.592C*0.7223.707%C+12.563%D**13.8DN/A5214.4h12.7C++53.5C*
NS-44P Commissioner 1971932150.898C1.4133.333%D20.207%D8.9D--N/A2921.7h5.3D**16D--
Dual Photon Pods 264173354.943C+2.6359.735%B*N/A64.1C33.7A9192.7h29.4C--49.3C+
Ursa 1721691051.61B+0.7018.87%D20.118%D17.2D-N/A689.8h12.9C68.2C
Maelstrom Turbo Laser 3161523370.451C-1.8633.36%BN/A4.2D-4.5D-10436.6h148.1C444C+
NS-30 Vandal 150149861.733C+0.5833.657%C++16.779%D*14.1D--N/A4410.6h6.5C-19.3C+
MKV Suppressed 1361361251.088C+1.2222.498%D8.088%F-14.3DN/A849.5h14C++62.3C+
M12 Kobalt 145133914.778C*12.4724.35%B**12.03%D*49.3C-4.4B+1432.7h23.6D96.8B
NS-15M AE 131129711.817C+0.4922.252%D27.907%C++41.6CN/A1743.1h11B49.6C++
Supernova VPC 137122215.81C-3.5059.844%B**N/A29D3.6D--4794.2h3.1C**5.2B+
NS Baron G5AE 121118771.532C++0.7846.295%C+10.17%D-39.3C+1A1403h5.1D11.1C+
Sticky Grenade 1191181118N/A115.6937.631%FN/A590D5D17910.2h2.7C7.3D
NS Annihilator 202116861.349A++0.9679.732%CN/A10C+7.4C-20111.6h9.7B++12.2B++
Thanatos VE70 115115841.369B+0.9445.895%B++7.826%F29.5C++N/A1423.9h4B++8.8B++
Aphelion VEX-4H 198113186.278C++3.9736.684%D--1.77%D-33.2C25C3333.4h64.9C+176.9C
Force-Blade 1181075,9720.018C+2.2934.851%B+N/A0.2C--N/A1589.7h2.1B+6B+
G40-F Ranger 14798714B11.6941.818%A+1.02%C+36.3C+18.1C-2722.7h68.6C+163.9B+
Proximity Mine 9292194.842B2.5351.181%B**N/A153.3B++N/A6310.6h1.4A+2.8A
G40-F Ranger 13489811.125B++8.8238.077%B**N/A24.7D-12.5D--2403.6h60.2B+158.2B*
M20 Basilisk 11688712.571S10.2645.843%B++4.545%C--19.1C+6.1C-1944.6h87.2B190.3B++
Phaseshift VX-S 8787273.222C++0.9129.254%D-78.161%C**12.4DN/A397h3.4C+11.6C
Eidolon VE33 9386781.103C++1.2128.601%C++23.256%C8.5DN/A5110.1h13.1D--45.8C
CAS 14-E 1018599.444C7.1335.629%BN/A40.5D7.6B+1562.1h39.9C--111.9C+
M12 Kobalt-H 837989.875C-7.5722.975%C+22.785%A87.8D4.4C2830.9h17.4C75.6C+
M12 Kobalt 8676325.333B+23.0221.28%B++7.895%F--54.3C-7.1A++2361.4h20.6C97C**
NS-61 Emissary 7171760.934C*1.3820.924%D*32.394%M8.7D-N/A278.2h16.2C+77.4D
M60-A Bulldog 10471116.455C*4.1522.016%FN/A15.8D-7.3C**2214.5h5.2B+23.5D
Supernova PC 9670710B++7.6942.41%DN/A10.6D--3.9D*2906.6h3.9B*9.1B+
Vortex VM21 12970740.946C+1.3648.606%B*4.286%C**5.8D4.9C10012h77.4D-159.3C
Vortex VM21 13970740.946C++1.3649.096%B**1.429%D*5.8C5.8B+10712h81.1D165.1C+
NS-11P 6969531.302C++1.0126.088%B++21.739%B+46B**N/A1781.5h14.9C+56.9B
Frag Grenade 6968168N/A65.6930.355%F-N/A340D5C20740.2h4.1C+13.7D--
M60-G Bulldog 916797.444B**5.1334.253%C+N/A21.6C-7.7B+2373.1h8C+23.3C++
NS-AM7 Archer 96651340.485C+1.8257.877%C+13.846%C1.8D*N/A2135.6h31D53.6D
Proton II PPA-H 6761320.333B++18.0226.282%D*N/A76.3C7.5B3230.8h9.4C**35.8C
M60-A Bulldog 6661230.5B*28.1940.669%C--N/A38.1C*3.1C2621.6h4.8B+11.8B+
C75 Viper 746187.625B*5.3226.51%D*N/A12.7D-2.7D*3424.8h10.5B++39.6C+
NS Baron G5 5957580.983C+1.3338.52%C--7.018%F12.4D--N/A394.6h5.3C13.8C+
Solstice SF 5757541.056C++1.2521.149%D19.298%B+7.7D-N/A317.4h15.8C74.8C-
M20 Basilisk-F 75571480.385C-1.9236%D--1.754%C-3.3C1D2417.2h66.3C++184.2C+
G30 Walker 1055669.333A++7.0231.562%C++3.571%C11.2D9.8C+2495h241.9C766.4C+
M20 Basilisk 6955318.333S16.0244.116%B+5.455%C+22.9C++5.8D2582.4h73.6B++166.9B*
M60-G Bulldog 705295.778C*3.4738.72%C++1.923%D30.6C10.6B+3991.7h6.9C*17.7B
Beamer VS3 5552311.677A0.6328.354%C++13.462%D*6.2D--N/A488.4h20.4F*72D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41410.2h
Nano-Armor Kit643869,09482h
Anti-Vehicle MANA Turret271,6183.5h
Spawn Beacon126621.2h
AE Nano-Armor Kit193232,03232.8h
Medical Applicator6527,3673.4h
AE Medical Applicator89040.1h
Welding Device06950.1h
Deconstruction Tool03550.1h
Ammunition Package181,3420.9h
Medical Kit183721.2h
Anti-Infantry MANA Turret8760.8h
Nano-Repair Grenade04760.1h
Recon Detection Device12790.9h

Check the help document for the dictionary if you want to learn more about words used here.


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