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Praetor A.S.P. Operative StrangeDays[DICE] StrangeDays
VS BR 85

KDR: 1.59

Score: 32m

Last Seen: Jan 15th, 2019 11:06 PM
- OFFLINE - 2255.2 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Emerald
Level Progress (to 86): 62%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS VE-LR Obelisk Blueshift VM5 Proximity Mine MKV-B Suppressed Quasar VM1 M20 Basilisk Blueshift VM5 Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $288,981 MLG Score: 231
Fun Score: N/A
Cheeseburgers Flipped: 3479TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.573%20.017%45221101410,4211.236180.356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.187%0.289C*-0.106C+-2.421F*HEAD ++ (~8.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.189C++13.70.042C+46.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.31%1.863%3211034161590810.27242196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.431C--0.241C++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
810.498B+270.491B+54

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.915%2.941%45410314769942100.478873226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.516%-1.363D**0.215C++-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.6-2.068F--31.9-1.546F86.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.973%5.319%41210334708342300.563549203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.675%-1.41D**0.235C++-0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
289.2-1.438D**60.7-0.535D228.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.248%53.081%412103321197000.217302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.947%-0.417C---0.92D--0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.594D5.1-0.597D10.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.784%13.011%412103326972660.370014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.405%-0.553D-0.305C-1.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.211C++3.60.254C*6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32m559.1%276 (16.6k)272 (16.3k)1.5921528,93118,1712.0276385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035133517.157%12.817%22006:303

20% Engineer14% Heavy Assault33% Infiltrator12% Light Assault22% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2013 10:46 PMMar 9th, 2013 5:36 AMFeb 9th, 2019 3:55 AM (70d) (PST)Jan 16th, 2019 12:10 AM (94d) (PST)Jan 15th, 2019 7:06 PM (94d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4501762740.2460.1540.0321.6250.045231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,00510,53616,469159297316,326

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1961.8h/81.7d 7,913 3,708 14,048 191.2k 2,179 8,216 5,269 53m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:559
Deaths:851
KDR:0.657
Accuracy:16.770% D
HSR:20.036% D
VX29 Polaris
D*
Kills:467
Deaths:617
KDR:0.757
Accuracy:15.864% D**
HSR:13.490% D*
Flare VE6
D
Kills:104
Deaths:202
KDR:0.515
Accuracy:15.131% D*
HSR:20.192% D
Lasher X2
C**
Kills:67
Deaths:75
KDR:0.893
Accuracy:15.772% D*
HSR:4.478% C**
Kills:1,197
Deaths (as Heavy Assault):1,745
Deaths (to Heavy Assaults):4,354
KDR:0.68596
Kill Difference:548
Playtime:273.214 hours
Usage:14%
Score:3.284m
Score/min:200
Accuracy (listed only):15.884%
HSR (listed only):14.549%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C-
Kills:4,472
Deaths:730
KDR:6.126
Accuracy:28.952% C-
HSR:26.610% D
VX6-7
C
Kills:588
Deaths:754
KDR:0.780
Accuracy:19.242% D--
HSR:19.388% C
Solstice VE3
D
Kills:408
Deaths:797
KDR:0.512
Accuracy:19.512% D
HSR:10.784% F
Phobos VX86
D
Kills:190
Deaths:304
KDR:0.625
Accuracy:36.221% F-
HSR:12.632% D
Solstice SF
C+
Kills:171
Deaths:239
KDR:0.715
Accuracy:23.122% C+
HSR:14.620% C-
NS Baron G5
C++
Kills:85
Deaths:158
KDR:0.538
Accuracy:24.365% F-
HSR:15.294% C++
Deimos VA29
C-
Kills:79
Deaths:145
KDR:0.545
Accuracy:32.249% F--
HSR:13.924% C-
Kills:5,993
Deaths (as Engineer):3,127
Deaths (to Engineers):4,327
KDR:1.91653
Kill Difference:2,866
Playtime:395.090 hours
Usage:20%
Score:8.096m
Score/min:342
Accuracy (listed only):26.237%
HSR (listed only):16.179%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV-B Suppressed
D--
Kills:1,111
Deaths:2,013
KDR:0.552
Accuracy:19.979% D--
HSR:11.071% D*
VX6-7
C
Kills:588
Deaths:754
KDR:0.780
Accuracy:19.242% D--
HSR:19.388% C
Solstice VE3
D
Kills:408
Deaths:797
KDR:0.512
Accuracy:19.512% D
HSR:10.784% F
Eridani SX5
D--
Kills:320
Deaths:615
KDR:0.520
Accuracy:21.022% D--
HSR:11.875% D*
Phobos VX86
D
Kills:190
Deaths:304
KDR:0.625
Accuracy:36.221% F-
HSR:12.632% D
Solstice SF
C+
Kills:171
Deaths:239
KDR:0.715
Accuracy:23.122% C+
HSR:14.620% C-
Sirius SX12
C+
Kills:145
Deaths:219
KDR:0.662
Accuracy:19.445% D--
HSR:17.241% C+
NS Baron G5
C++
Kills:85
Deaths:158
KDR:0.538
Accuracy:24.365% F-
HSR:15.294% C++
Deimos VA29
C-
Kills:79
Deaths:145
KDR:0.545
Accuracy:32.249% F--
HSR:13.924% C-
Kills:3,097
Deaths (as Light Assault):5,244
Deaths (to Light Assaults):3,188
KDR:0.59058
Kill Difference:2,147
Playtime:235.198 hours
Usage:12%
Score:3.052m
Score/min:216
Accuracy (listed only):23.906%
HSR (listed only):14.092%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV-B Suppressed
D--
Kills:1,111
Deaths:2,013
KDR:0.552
Accuracy:19.979% D--
HSR:11.071% D*
NS-61 Emissary
C+
Kills:350
Deaths:450
KDR:0.778
Accuracy:27.224% C+
HSR:9.714% D*
Eridani SX5
D--
Kills:320
Deaths:615
KDR:0.520
Accuracy:21.022% D--
HSR:11.875% D*
Manticore SX40
C++
Kills:310
Deaths:767
KDR:0.404
Accuracy:30.195% C++
HSR:14.839% D--
NS-30B Vandal
C
Kills:299
Deaths:245
KDR:1.220
Accuracy:26.315% D*
HSR:26.087% C
NS-44 Commissioner
C-
Kills:254
Deaths:420
KDR:0.605
Accuracy:32.145% C--
HSR:18.898% C-
NS-AM7 Archer
B++
Kills:173
Deaths:156
KDR:1.109
Accuracy:63.730% B++
HSR:3.468% D**
Artemis VX26
D--
Kills:167
Deaths:201
KDR:0.831
Accuracy:17.322% F-
HSR:16.168% D--
NS-30 Vandal
D-
Kills:160
Deaths:110
KDR:1.455
Accuracy:25.791% D*
HSR:19.375% D-
Sirius SX12
C+
Kills:145
Deaths:219
KDR:0.662
Accuracy:19.445% D--
HSR:17.241% C+
NS-45 Pilot
D-
Kills:131
Deaths:210
KDR:0.624
Accuracy:24.907% D--
HSR:18.321% D-
V10
D**
Kills:125
Deaths:156
KDR:0.801
Accuracy:30.312% D**
HSR:46.400% T*
Beamer VS3
C
Kills:90
Deaths:244
KDR:0.369
Accuracy:24.517% C-
HSR:20% C
Parallax VX3
C--
Kills:86
Deaths:47
KDR:1.830
Accuracy:35.818% C--
HSR:62.791% F-
Cerberus
C**
Kills:69
Deaths:257
KDR:0.268
Accuracy:33.571% C**
HSR:10.145% F
Nyx VX31
D-
Kills:60
Deaths:29
KDR:2.069
Accuracy:29.030% D-
HSR:20% D--
Kills:3,850
Deaths (as Infiltrator):6,139
Deaths (to Infiltrators):2,829
KDR:0.62714
Kill Difference:2,289
Playtime:646.222 hours
Usage:33%
Score:7.713m
Score/min:199
Accuracy (listed only):28.833%
HSR (listed only):20.400%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV-B Suppressed
D--
Kills:1,111
Deaths:2,013
KDR:0.552
Accuracy:19.979% D--
HSR:11.071% D*
Eridani SX5
D--
Kills:320
Deaths:615
KDR:0.520
Accuracy:21.022% D--
HSR:11.875% D*
Phobos VX86
D
Kills:190
Deaths:304
KDR:0.625
Accuracy:36.221% F-
HSR:12.632% D
Corvus VA55
D
Kills:184
Deaths:237
KDR:0.776
Accuracy:20.442% D
HSR:13.587% D**
Sirius SX12
C+
Kills:145
Deaths:219
KDR:0.662
Accuracy:19.445% D--
HSR:17.241% C+
NS Baron G5
C++
Kills:85
Deaths:158
KDR:0.538
Accuracy:24.365% F-
HSR:15.294% C++
Deimos VA29
C-
Kills:79
Deaths:145
KDR:0.545
Accuracy:32.249% F--
HSR:13.924% C-
Kills:2,114
Deaths (as Combat Medic):3,691
Deaths (to Combat Medics):1,736
KDR:0.57274
Kill Difference:1,577
Playtime:51.622 hours
Usage:3%
Score:0.897m
Score/min:290
Accuracy (listed only):24.817%
HSR (listed only):13.661%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:2,612
Deaths:1,463
KDR:1.785
Accuracy:13.047% D*
HSR:18.147% D
Quasar VM1
D
Kills:910
Deaths:635
KDR:1.433
Accuracy:10.491% D*
HSR:15.495% D
Blueshift VM5
C-
Kills:841
Deaths:405
KDR:2.077
Accuracy:14.333% D*
HSR:18.668% C-
NS-10 Burster
C--
Kills:728
Deaths:584
KDR:1.247
Accuracy:23.139% D-
HSR:4.945% C--
Nebula VM20
D--
Kills:692
Deaths:394
KDR:1.756
Accuracy:11.969% D**
HSR:15.029% D--
NS-10 Burster
C*
Kills:681
Deaths:583
KDR:1.168
Accuracy:23.263% D--
HSR:6.608% C*
NS-20 Gorgon
B++
Kills:642
Deaths:471
KDR:1.363
Accuracy:17.746% D*
HSR:23.053% B++
Quasar VM1
D--
Kills:509
Deaths:292
KDR:1.743
Accuracy:11.850% D**
HSR:15.717% D--
Nebula VM20
D
Kills:166
Deaths:102
KDR:1.627
Accuracy:12.149% D*
HSR:16.868% D
Vortex VM21
C+
Kills:152
Deaths:256
KDR:0.594
Accuracy:34.557% D
HSR:3.289% C+
Comet VM2
D*
Kills:129
Deaths:143
KDR:0.902
Accuracy:34.135% D*
HSR:1.550% D*
Vortex VM21
D-
Kills:126
Deaths:236
KDR:0.534
Accuracy:32.990% D-
HSR:0.794% D**
Comet VM2
D**
Kills:117
Deaths:159
KDR:0.736
Accuracy:29.911% D**
HSR:0.855% F
Kills:8,305
Deaths (as MAX Suit):2,861.500
Deaths (to MAX Suits):858
KDR:2.90232
Kill Difference:5,443.500
Playtime:435.697 hours
Usage:22%
Score:8.988m
Score/min:344
Accuracy (listed only):20.737%
HSR (listed only):10.848%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:161
V. Kills:49 322%
Deaths:35
KDR:4.600
Accuracy:33.310% F--
KPH:55.300 C
VKPH:16.800 C+
Kills:161 (0 + 0)
Deaths:35
KDR:4.600
VKDR:1.400
Vehicle Kills:49
Kill Difference:126
Playtime:2.911 hours
Usage:0%
Score:0.105m
Score/min:600
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:228
V. Kills:68 330%
Deaths:80
KDR:2.850
Accuracy:35.265% C-
KPH:22.500 C
VKPH:6.700 C
L100 Python HESH
D-
Kills:82
V. Kills:18 432%
Deaths:19
KDR:4.316
Accuracy:40.686% D-
KPH:22.900 D*
VKPH:5 D-
Skyguard
D-
Kills:59
V. Kills:45 128%
Deaths:41
KDR:1.439
Accuracy:24.367% D-
KPH:6.800 D--
VKPH:5.200 D*
Kills:369 (369 + 0)
Deaths:140
KDR:2.636
VKDR:0.936
Vehicle Kills:131
Kill Difference:229
Playtime:22.341 hours
Usage:1%
Score:0.334m
Score/min:249
Driving Accuracy:24.367%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:107
V. Kills:58 181%
Deaths:55
KDR:1.945
Accuracy:37.127% D*
KPH:10.300 D*
VKPH:5.600 D-
Kills:107 (107 + 0)
Deaths:55
KDR:1.945
VKDR:1.055
Vehicle Kills:58
Kill Difference:52
Playtime:10.408 hours
Usage:1%
Score:0.102m
Score/min:164
Driving Accuracy:37.127%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C--
Kills:57
V. Kills:10 N/A
Deaths:6
KDR:9.500
Accuracy:35.357% D
KPH:44.800 D--
VKPH:7.900 C--
Kills:57 (0 + 57)
Deaths:6
KDR:9.500
VKDR:1.667
Vehicle Kills:10
Kill Difference:51
Playtime:1.271 hours
Usage:0%
Score:0.016m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:35.357%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:340
V. Kills:71 472%
Deaths:88
KDR:3.864
Accuracy:33.549% C+
KPH:16 D
VKPH:3.300 D
G30 Walker
D
Kills:130
V. Kills:70 183%
Deaths:21
KDR:6.190
Accuracy:20.327% D**
KPH:9.600 D
VKPH:5.200 D-
M20 Basilisk
D--
Kills:57
V. Kills:21 259%
Deaths:22
KDR:2.591
Accuracy:25.455% D**
KPH:8.700 D--
VKPH:3.200 D*
Kills:527 (0 + 527)
Deaths:131
KDR:4.023
VKDR:1.237
Vehicle Kills:162
Kill Difference:396
Playtime:41.341 hours
Usage:2%
Score:0.335m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:25.455%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 4,7874,4727306.126M4.5328.952%C-26.61%D22.5C-1.6A59199h9.1D31.5C--
Blueshift VM5 2,6772,6121,4631.785C+0.1913.047%D*18.147%D17.1D--N/A68152.5h17.6C134.6D
Proximity Mine 1,7321,7323015.754B+4.1630.822%D*N/A148B+N/A67511.7h1.8B+5.8D
MKV-B Suppressed 1,1551,1112,0130.552D1.0419.979%D--11.071%D*7.9D--N/A42140.2h21.7D*108.6D-
Quasar VM1 9279106351.433C+0.1610.491%D*15.495%D13.9DN/A7265.3h14.1B+134.1C+
M20 Basilisk 1,0768804121.463M++19.8727.658%F*5.227%C**19.6D--4.4F6745h58B**209.9C**
Blueshift VM5 8598414052.077C+0.4814.333%D*18.668%C-17.9D-N/A7447.1h17.6C123.1D
Tank Mine 1,2097312033.601B+2.0118.738%D--N/A93.7C61.3C+13307.8h1.5B++8D-
NS-10 Burster 1,1727285841.247B+0.3523.139%D-4.945%C--4.4C--2.7D74166.9h138.7C+599.4C
Nebula VM20 6996923941.756C+0.1611.969%D**15.029%D--17.6D-N/A9039.3h15.6B130.3C-
NS-10 Burster 1,0926815831.168C++0.4223.263%D--6.608%C*4.1D2.5D-71166.1h148.3C++637.5C
NS-20 Gorgon 6756424711.363C*0.2317.746%D*23.053%B++13.6CN/A4247.3h27.7B++156.3B+
Spear Anti-Vehicle Phalanx Turret 1,088633738.671C*7.0842.207%C3.476%C25.8D18.6C32924.5h11.1C26.4C
VX6-7 6085887540.78C0.8119.242%D--19.388%C10.3D-N/A4556.9h17.1D88.7D
Orion VS54 5745598510.657C-0.9416.77%D20.036%D9.3D--N/A6060h18D*107.5D
Quasar VM1 5205092921.743C+0.1511.85%D**15.717%D--16.5D--N/A9230.8h13.1B110.2C--
VX29 Polaris 4834676170.757D0.8415.864%D**13.49%D*9.1D*N/A4451.2h18D**113.5D*
C-4 6164114890.84C0.7523.626%CN/A39.9D-19.9D62110.3h2D8.3D
Solstice VE3 4264087970.512C1.0819.512%D10.784%F5.7D-N/A4571.9h20.7D106.1C-
NS Annihilator 7763953301.197A+0.4078.599%DN/A9.3C+8.9C++14942.6h11.6C++14.7C++
NS-61 Emissary 3603504500.778C+0.8127.224%C+9.714%D*12DN/A3329.2h17.4C63.9C+
M60-G Bulldog 411340883.864C+2.2733.549%C+4.118%B++16D3.3D12521.3h6.6B+19.5B+
Eridani SX5 3283206150.52D1.0721.022%D--11.875%D*7.3D--N/A3743.7h15.3D72.6D
MAX Punch 3883172,8670.111C+1.4870.173%A+N/A0.7CN/A4429.4h5.9C8.4C+
Manticore SX40 3193107670.404D1.1930.195%C++14.839%D--4.8D*N/A2364.8h9.7D32.1C+
NS-30B Vandal 3082992451.22C--0.3726.315%D*26.087%C7.3D*N/A3340.8h13.3T*50.7T-
Force-Blade 29125611,5990.022C+1.5747.067%A+3.516%C--0.3C-N/A2901h3.9D-8.2B
NS-44 Commissioner 2562544200.605C0.9932.145%C--18.898%C-14.4DN/A8417.7h3.9C++12.1C+
C75 Viper 296228802.85C1.2635.265%C-3.509%M22.6C6.7C24310.1h15.1C+42.7C+
Phobos VX86 1921903040.625C--0.9736.221%F-12.632%D8.9D*N/A4321.4h3.4D*9.4F
Corvus VA55 1891842370.776C0.8220.442%D13.587%D**14.3DN/A5212.9h18.7F--91.5D**
NS-AM7 Archer 2681731561.109A+0.4863.73%B++3.468%D**6.5C+3.6B++3726.5h33.9D-53.2D
Solstice SF 1811712390.715C0.8823.122%C+14.62%C-8.6DN/A4619.8h20.1D-86.9D
Artemis VX26 1691672010.831C0.7617.322%F-16.168%D--11.9D--N/A6914h16.8D**96.9F--
Nebula VM20 1691661021.627C0.0312.149%D*16.868%D19.5D-N/A688.5h15.7C**129.5C--
Dual Photon Pods 210161354.6C3.0133.31%F--1.863%B*55.5C16.9C+5992.9h27C81D--
NS-30 Vandal 1651601101.455C+0.1425.791%D*19.375%D-10D*N/A6416h9.5F--36.9F-
Vortex VM21 3151522560.594C--1.0034.557%D3.289%C+3.2D*3.4D-6547.6h66.6D192.7C--
Sirius SX12 1481452190.662C0.9319.445%D--17.241%C+9.4D-N/A6515.4h14B71.8C+
The Slasher 1391371,3140.104B**1.4943.758%B++1.46%D*0.8CN/A4173.4h2.6C6C**
Aspis Anti-Aircraft Phalanx Turret 281137294.724B+3.1322.601%C1.46%C-6.7D7.1D24720.3h188.9D835.6C
NS-45 Pilot 1351312100.624C-0.9724.907%D--18.321%D-7.7D--N/A2617h12.7F--51.2F-
G30 Walker 200130216.19B**4.6020.327%D**8.462%A*9.6D5.2D-15813.5h202.2B994.6C--
Comet VM2 2181291430.902C+0.6934.135%D*1.55%D*5.8D--4C--7822.4h34.9C-102.2D-
Vortex VM21 2651262360.534C-1.0632.99%D-N/A3D--3.3D6441.9h70.9C-215C
V10 1251251560.801D--0.7930.312%D**46.4%T*5.1D**N/A2124.6h5.2T*17.2T*
Comet VM2 1831171590.736C+0.8629.911%D**N/A5.4D--3D7921.7h33D-110.3D*
MANA Anti-Vehicle Turret 3691171021.147D0.4551.099%C1.709%D*1170D2520C+7823630.1h16.9F**33.1F-
Auraxium Force-Blade 1111101,5090.073B*1.5231.279%C++10.909%B+0.6CN/A2194.1h2.4C7.8C*
Supernova PC 165107551.945C--0.3537.127%D*2.804%B10.3D*5.6D-16410.4h6.4C-17.2D--
Flare VE6 1061042020.515D-1.0815.131%D*20.192%D7.5D*N/A6013.8h21.2T*139.9F--
Beamer VS3 95902440.369C-1.2224.517%C-20%C7.6D-N/A6811.8h11.3C46C+
Parallax VX3 8686471.83C0.2435.818%C--62.791%F-8.3D*N/A6210.4h4.9T*13.6F*
NS Baron G5 85851580.538D1.0524.365%F-15.294%C++12.7D--N/A836.7h6.5D*26.8D
L100 Python HESH 10082194.316D2.7240.686%D-1.22%C22.8D*5D-2663.6h4.3D10.7D-
Deimos VA29 82791450.545D1.0532.249%F--13.924%C-8.8D*N/A369h4.1F--12.8T-
Cerberus 72692570.268D1.3233.571%C**10.145%F2.6D*N/A1626.7h10.9T32.6D--
Lasher X2 6867750.893C+0.7015.772%D*4.478%C**13.7D-N/A1244.9h18.8B119C--
Nyx VX31 6260292.069C++0.4829.03%D-20%D--13.6D--N/A724.4h7.1D-24.4D
Rocklet Rifle 10859551.073B++0.5248.927%C-N/A29.5C++24.5C+4862h28.6B*58.4B+
Skyguard 10459411.439D0.1524.367%D-3.39%A6.9D--5.2D*2508.6h181.8D*746.1D**
M20 Basilisk 7857222.591C+1.0025.455%D**N/A8.8D--3.2D*1196.5h89B349.7C--
M40 Fury-H 675769.5C+7.9135.357%DN/A43.8D--7.7D2151.3h6.4B+18.2B
Frag Grenade 5956156N/A54.4137.069%D--N/A560B30A**51050.1h4.6D12.4D
MANA Anti-Personnel Turret 5954361.5N/A0.096.499%UN/A540U50U3011300.1h37.8T*581.6T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret211,5202.8h
Motion Spotter262,0461.9h
Restoration Kit234010.7h
Nano-Armor Kit419660,86650.7h
Spawn Beacon75910.9h
Nanite Revive Grenade02740.1h
Medical Applicator257100,46810.3h
Spitfire Auto-Turret191,0481.6h
Xiphos Anti-Personnel Phalanx Tower0830h
G40-F Ranger0500.1h
Ammunition Package292,5811.1h
Medical Kit81240.2h
Anti-Infantry MANA Turret83220.6h
Recon Detection Device416,03510.4h
Shield Recharging Field3620.1h
Smoke Grenade08610.2h
AP30 Shredder11250h

Check the help document for the dictionary if you want to learn more about words used here.


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