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Paragon A.S.P. Operative StrangeDays[DICE] StrangeDays
VS BR 133

KDR: 1.7

Score: 38.6m

Last Seen: May 30th, 2019 3:50 PM
- OFFLINE - 1127.7 hour(s)

Prestige 1, Battle Rank 100 (133 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS VE-LR Obelisk Blueshift VM5 Proximity Mine NS-20 Gorgon MKV-B Suppressed M20 Basilisk VX6-7 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $341,523 MLG Score: 273
Fun Score: N/A
Cheeseburgers Flipped: 4024TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.416%20.168%47223119115,1031.439890.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.092%0.441B-0.105C+-2.323F--HEAD ++ (~8.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.243C++13.20.076C+43.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.724%1.765%3111213170654820.259542205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.382C-0.162C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.70.506B+26.90.493B+52.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.742%2.74%454121051110922310.467521220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.26%-1.286D**0.115C+-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.6-2.489F*37.3-1.984F-97.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.986%4.945%45312115469402420.580851225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.307%-1.313D**0.122C+-0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
297.3-1.487F65.4-0.638D231.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.229%53.081%4521212211124710.169206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.925%-0.415C---0.909D--0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.59D5.1-0.593D10.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.072%15.604%453121145588660.513544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.216%-0.703D-0.191C++-1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.044C+4.50.064C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.6m630.1%279 (16.7k)266 (16k)1.6955637,55522,1492.12777133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214184617.814%13.575%24206:354

18% Engineer13% Heavy Assault33% Infiltrator12% Light Assault21% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2013 10:46 PMMar 9th, 2013 5:36 AMMay 30th, 2019 12:11 PM (84d) (PST)May 30th, 2019 12:48 PM (84d) (PST)May 30th, 2019 11:50 AM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4511722790.2580.1520.0351.9020.043273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,05610,32716,7291692114315,938

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2421.5h/100.9d 9,573 5,098 17,691 276.3k 2,607 9,825 6,297 65.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:747
Deaths:1,042
KDR:0.717
Accuracy:17.650% D
HSR:20.214% D
VX29 Polaris
D*
Kills:467
Deaths:617
KDR:0.757
Accuracy:15.864% D**
HSR:13.490% D*
Flare VE6
D
Kills:104
Deaths:202
KDR:0.515
Accuracy:15.131% D*
HSR:20.192% D
Kills:1,318
Deaths (as Heavy Assault):1,861
Deaths (to Heavy Assaults):5,303
KDR:0.70822
Kill Difference:543
Playtime:303.177 hours
Usage:13%
Score:3.744m
Score/min:206
Accuracy (listed only):16.215%
HSR (listed only):17.966%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C--
Kills:7,418
Deaths:1,212
KDR:6.120
Accuracy:28.409% C--
HSR:25.128% D
VX6-7
C--
Kills:918
Deaths:1,162
KDR:0.790
Accuracy:20.362% D-
HSR:18.192% C--
Solstice VE3
D
Kills:408
Deaths:797
KDR:0.512
Accuracy:19.502% D
HSR:10.784% F
Serpent VE92
C+
Kills:246
Deaths:278
KDR:0.885
Accuracy:23.267% C+
HSR:14.228% D--
Solstice SF
C+
Kills:223
Deaths:300
KDR:0.743
Accuracy:23.353% C+
HSR:14.798% C
Phobos VX86
D
Kills:190
Deaths:305
KDR:0.623
Accuracy:36.116% F-
HSR:12.632% D
Pandora VX25
B**
Kills:180
Deaths:207
KDR:0.870
Accuracy:31.789% D-
HSR:19.444% B**
NS Baron G5
D
Kills:142
Deaths:221
KDR:0.643
Accuracy:22.937% F-
HSR:11.268% D
Deimos VA29
C-
Kills:85
Deaths:147
KDR:0.578
Accuracy:32.030% F--
HSR:14.118% C-
Kills:9,810
Deaths (as Engineer):4,629
Deaths (to Engineers):4,883
KDR:2.11925
Kill Difference:5,181
Playtime:427.992 hours
Usage:18%
Score:8.651m
Score/min:337
Accuracy (listed only):26.418%
HSR (listed only):15.621%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV-B Suppressed
D--
Kills:1,116
Deaths:2,021
KDR:0.552
Accuracy:19.981% D--
HSR:11.111% D**
VX6-7
C--
Kills:918
Deaths:1,162
KDR:0.790
Accuracy:20.362% D-
HSR:18.192% C--
Solstice VE3
D
Kills:408
Deaths:797
KDR:0.512
Accuracy:19.502% D
HSR:10.784% F
Eridani SX5
D--
Kills:322
Deaths:617
KDR:0.522
Accuracy:21.087% D--
HSR:11.801% D*
Serpent VE92
C+
Kills:246
Deaths:278
KDR:0.885
Accuracy:23.267% C+
HSR:14.228% D--
Solstice SF
C+
Kills:223
Deaths:300
KDR:0.743
Accuracy:23.353% C+
HSR:14.798% C
Phobos VX86
D
Kills:190
Deaths:305
KDR:0.623
Accuracy:36.116% F-
HSR:12.632% D
Pandora VX25
B**
Kills:180
Deaths:207
KDR:0.870
Accuracy:31.789% D-
HSR:19.444% B**
Sirius SX12
C+
Kills:146
Deaths:221
KDR:0.661
Accuracy:19.484% D--
HSR:17.123% C+
NS Baron G5
D
Kills:142
Deaths:221
KDR:0.643
Accuracy:22.937% F-
HSR:11.268% D
Deimos VA29
C-
Kills:85
Deaths:147
KDR:0.578
Accuracy:32.030% F--
HSR:14.118% C-
Kills:3,976
Deaths (as Light Assault):6,276
Deaths (to Light Assaults):3,918
KDR:0.63352
Kill Difference:2,300
Playtime:291.723 hours
Usage:12%
Score:4.009m
Score/min:229
Accuracy (listed only):24.537%
HSR (listed only):14.136%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV-B Suppressed
D--
Kills:1,116
Deaths:2,021
KDR:0.552
Accuracy:19.981% D--
HSR:11.111% D**
NS-45 Pilot
C--
Kills:435
Deaths:634
KDR:0.686
Accuracy:28.087% C--
HSR:13.793% D**
NS-61 Emissary
C+
Kills:364
Deaths:470
KDR:0.774
Accuracy:27.221% C+
HSR:9.890% D*
Eridani SX5
D--
Kills:322
Deaths:617
KDR:0.522
Accuracy:21.087% D--
HSR:11.801% D*
Manticore SX40
C++
Kills:310
Deaths:767
KDR:0.404
Accuracy:30.195% C++
HSR:14.839% D-
NS-30B Vandal
C+
Kills:299
Deaths:245
KDR:1.220
Accuracy:26.315% D*
HSR:26.087% C+
NS-44 Commissioner
C-
Kills:254
Deaths:426
KDR:0.596
Accuracy:32.146% C--
HSR:18.898% C-
NS-AM7 Archer
B++
Kills:218
Deaths:199
KDR:1.095
Accuracy:64.126% B++
HSR:3.211% F
Artemis VX26
D--
Kills:167
Deaths:201
KDR:0.831
Accuracy:17.322% F-
HSR:16.168% D--
NS-30 Vandal
D-
Kills:160
Deaths:110
KDR:1.455
Accuracy:25.791% D*
HSR:19.375% D-
Sirius SX12
C+
Kills:146
Deaths:221
KDR:0.661
Accuracy:19.484% D--
HSR:17.123% C+
V10
D**
Kills:125
Deaths:156
KDR:0.801
Accuracy:30.312% D**
HSR:46.400% T*
Beamer VS3
C
Kills:95
Deaths:248
KDR:0.383
Accuracy:24.924% C
HSR:18.947% C--
Parallax VX3
C--
Kills:86
Deaths:47
KDR:1.830
Accuracy:35.757% C--
HSR:62.791% F-
Cerberus
C**
Kills:69
Deaths:257
KDR:0.268
Accuracy:33.571% C**
HSR:10.145% D**
NS-44L Blackhand
C--
Kills:64
Deaths:39
KDR:1.641
Accuracy:36.983% C--
HSR:31.250% D
Nyx VX31
D-
Kills:60
Deaths:29
KDR:2.069
Accuracy:29.030% D-
HSR:20% D--
Kills:4,290
Deaths (as Infiltrator):6,687
Deaths (to Infiltrators):3,530
KDR:0.64154
Kill Difference:2,397
Playtime:810.048 hours
Usage:33%
Score:9.987m
Score/min:205
Accuracy (listed only):29.549%
HSR (listed only):20.696%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV-B Suppressed
D--
Kills:1,116
Deaths:2,021
KDR:0.552
Accuracy:19.981% D--
HSR:11.111% D**
Corvus VA55
D
Kills:716
Deaths:798
KDR:0.897
Accuracy:21.271% D
HSR:17.318% D-
Eridani SX5
D--
Kills:322
Deaths:617
KDR:0.522
Accuracy:21.087% D--
HSR:11.801% D*
Phobos VX86
D
Kills:190
Deaths:305
KDR:0.623
Accuracy:36.116% F-
HSR:12.632% D
Pandora VX25
B**
Kills:180
Deaths:207
KDR:0.870
Accuracy:31.789% D-
HSR:19.444% B**
Sirius SX12
C+
Kills:146
Deaths:221
KDR:0.661
Accuracy:19.484% D--
HSR:17.123% C+
NS Baron G5
D
Kills:142
Deaths:221
KDR:0.643
Accuracy:22.937% F-
HSR:11.268% D
Deimos VA29
C-
Kills:85
Deaths:147
KDR:0.578
Accuracy:32.030% F--
HSR:14.118% C-
Kills:2,897
Deaths (as Combat Medic):4,537
Deaths (to Combat Medics):2,138
KDR:0.63853
Kill Difference:1,640
Playtime:95.594 hours
Usage:4%
Score:1.797m
Score/min:313
Accuracy (listed only):25.587%
HSR (listed only):14.352%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:3,575
Deaths:1,948
KDR:1.835
Accuracy:13.443% D*
HSR:18.965% C-
NS-20 Gorgon
C**
Kills:1,307
Deaths:960
KDR:1.361
Accuracy:18.242% D*
HSR:21.194% C**
Quasar VM1
D
Kills:910
Deaths:635
KDR:1.433
Accuracy:10.491% D*
HSR:15.495% D
NS-10 Burster
D
Kills:868
Deaths:626
KDR:1.387
Accuracy:23.769% D-
HSR:4.608% D
Blueshift VM5
C--
Kills:841
Deaths:405
KDR:2.077
Accuracy:14.333% D*
HSR:18.668% C--
NS-10 Burster
C++
Kills:783
Deaths:625
KDR:1.253
Accuracy:23.891% D-
HSR:6.258% C++
Nebula VM20
D--
Kills:692
Deaths:394
KDR:1.756
Accuracy:11.969% D**
HSR:15.029% D--
Quasar VM1
D--
Kills:509
Deaths:292
KDR:1.743
Accuracy:11.850% D**
HSR:15.717% D--
Comet VM2
D
Kills:263
Deaths:253
KDR:1.040
Accuracy:40.107% D
HSR:1.141% D**
Comet VM2
D
Kills:257
Deaths:272
KDR:0.945
Accuracy:37.124% D
HSR:2.335% D-
Nebula VM20
D
Kills:166
Deaths:102
KDR:1.627
Accuracy:12.149% D*
HSR:16.868% D
Vortex VM21
C+
Kills:157
Deaths:257
KDR:0.611
Accuracy:34.896% D
HSR:3.185% C+
Vortex VM21
D-
Kills:131
Deaths:237
KDR:0.553
Accuracy:33.342% D-
HSR:0.763% D**
Kills:10,459
Deaths (as MAX Suit):3,503
Deaths (to MAX Suits):1,011
KDR:2.98573
Kill Difference:6,956
Playtime:503.967 hours
Usage:21%
Score:10.407m
Score/min:344
Accuracy (listed only):21.970%
HSR (listed only):10.787%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:170
V. Kills:50 333%
Deaths:35
KDR:4.857
Accuracy:33.724% F-
KPH:58 C
VKPH:17.100 C+
Kills:170 (0 + 0)
Deaths:35
KDR:4.857
VKDR:1.429
Vehicle Kills:50
Kill Difference:135
Playtime:2.929 hours
Usage:0%
Score:0.108m
Score/min:613
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:237
V. Kills:75 312%
Deaths:83
KDR:2.855
Accuracy:36.005% C
KPH:22.300 C
VKPH:7.100 C
Skyguard
D
Kills:82
V. Kills:58 139%
Deaths:44
KDR:1.864
Accuracy:25.678% D
KPH:7.700 D--
VKPH:5.400 D*
L100 Python HESH
D-
Kills:82
V. Kills:18 432%
Deaths:19
KDR:4.316
Accuracy:40.580% D-
KPH:22.300 D*
VKPH:4.900 D-
Kills:401 (401 + 0)
Deaths:146
KDR:2.747
VKDR:1.034
Vehicle Kills:151
Kill Difference:255
Playtime:24.944 hours
Usage:1%
Score:0.360m
Score/min:240
Driving Accuracy:40.580%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:110
V. Kills:59 183%
Deaths:57
KDR:1.930
Accuracy:37.915% D*
KPH:10.400 D*
VKPH:5.600 D-
Kills:110 (110 + 0)
Deaths:57
KDR:1.930
VKDR:1.035
Vehicle Kills:59
Kill Difference:53
Playtime:10.561 hours
Usage:0%
Score:0.106m
Score/min:167
Driving Accuracy:37.915%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:57
V. Kills:10 N/A
Deaths:6
KDR:9.500
Accuracy:35.357% D
KPH:44.800 D--
VKPH:7.900 D
Kills:57 (0 + 57)
Deaths:6
KDR:9.500
VKDR:1.667
Vehicle Kills:10
Kill Difference:51
Playtime:1.271 hours
Usage:0%
Score:0.017m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:35.357%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:340
V. Kills:71 472%
Deaths:88
KDR:3.864
Accuracy:33.593% C+
KPH:16 D-
VKPH:3.300 D
G30 Walker
D
Kills:130
V. Kills:70 183%
Deaths:21
KDR:6.190
Accuracy:20.375% D**
KPH:9.400 D
VKPH:5.100 D-
M20 Basilisk
D-
Kills:76
V. Kills:27 271%
Deaths:23
KDR:3.304
Accuracy:27.412% D*
KPH:10.200 D-
VKPH:3.600 D*
Kills:546 (0 + 546)
Deaths:132
KDR:4.136
VKDR:1.273
Vehicle Kills:168
Kill Difference:414
Playtime:42.606 hours
Usage:2%
Score:0.348m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:27.412%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 7,9637,4181,2126.12M4.4228.409%C--25.128%D24.1C1.8A++67308.3h9.4D--33.2D
Blueshift VM5 3,6683,5751,9481.835C+0.1413.443%D*18.965%C-18.6D-N/A72192.3h17.2C128.3D
Proximity Mine 1,9021,9023255.852B++4.1629.466%D**N/A148.6B+N/A66012.8h1.8B6D
NS-20 Gorgon 1,3751,3079601.361C*0.3318.242%D*21.194%C**14.9CN/A5287.5h26.1B*142.8B+
MKV-B Suppressed 1,1611,1162,0210.552D1.1419.981%D--11.111%D**7.9D-N/A42140.9h21.7D*108.6D--
M20 Basilisk 1,3031,0715121M*19.3028.846%F*5.696%B+18.4D--4F-6558.1h62.3B**215.8C*
VX6-7 9549181,1620.79C0.9120.362%D-18.192%C--12DN/A4976.6h17.4D-85.2D-
Quasar VM1 9279106351.433C+0.2610.491%D*15.495%D13.9DN/A7365.3h14.1B+134.1C
NS-10 Burster 1,3908686261.387B++0.3123.769%D-4.608%D4.8C2.9C-76181.3h133.8C++563.1C+
Blueshift VM5 8598414052.077C+0.3814.333%D*18.668%C--17.9D--N/A7547.1h17.6C123.1D
Tank Mine 1,3638392153.902B++2.2119.243%D--N/A101.1C+63.1C+13428.3h1.5B++7.6D
NS-10 Burster 1,2497836251.253C*0.4423.891%D-6.258%C++4.3D2.6D-71180.5h148.4C+621.2C
Orion VS54 7687471,0420.717C0.9817.65%D20.214%D10.2D-N/A6473h17.5D--99.1C
Corvus VA55 7467167980.897C+0.8021.271%D17.318%D-17.2DN/A6041.6h16.7D**78.6D-
Nebula VM20 6996923941.756C+0.0611.969%D**15.029%D--17.6D--N/A9139.3h15.6C**130.3C--
Spear Anti-Vehicle Phalanx Turret 1,170689749.311B7.6242.941%C+3.483%C26.7D18.6C33125.8h11C25.7C
C-4 8605815900.985C0.7125.111%C+N/A45.4D-21.8C--63012.8h1.9D7.7C-
NS Annihilator 9675093741.361A++0.3379.657%CN/A10C+9C++15251h12C+15.1C+
Quasar VM1 5205092921.743C+0.0511.85%D**15.717%D--16.5D--N/A9230.8h13.1C**110.2C--
VX29 Polaris 4834676170.757D0.9415.864%D**13.49%D*9.1D*N/A4551.2h18F113.5D**
NS-45 Pilot 4414356340.686C1.0128.087%C--13.793%D**8.8D--N/A3049.5h11.5F40.8D*
Solstice VE3 4264087970.512C1.1819.502%D10.784%F5.6D-N/A4972.5h20.7D106.3C
MAX Punch 4533763,5090.107C+1.5970.57%A++N/A0.8CN/A4497.1h5.5C7.8C+
NS-61 Emissary 3743644700.774C+0.9227.221%C+9.89%D*12.3DN/A3629.7h17.2C63.1C+
M60-G Bulldog 411340883.864C+2.1733.593%C+4.118%B*16D-3.3D12521.3h6.6B+19.6B+
Eridani SX5 3303226170.522D1.1721.087%D--11.801%D*7.3D--N/A3844h15.3D72.5D
Manticore SX40 3193107670.404D1.2930.195%C++14.839%D-4.8D*N/A2364.8h9.7D32.1C+
NS-30B Vandal 3082992451.22C--0.4826.315%D*26.087%C+7.3D*N/A3340.8h13.3T*50.7T
Comet VM2 4022632531.04C++0.6640.107%D1.141%D**7.6D4C--7934.4h35C-87.4C-
Force-Blade 29325811,6530.022C+1.6747.039%A+3.488%C--0.3C-N/A2906.1h3.8D8.2B
Comet VM2 3692572720.945C++0.7537.124%D2.335%D-7.6D3.3C-8233.9h32.6D87.9D
NS-44 Commissioner 2562544260.596C1.1032.146%C--18.898%C-14.4DN/A8717.7h3.9C++12.2C+
Serpent VE92 2592462780.885C+0.8123.267%C+14.228%D--13.7DN/A9617.9h17.3D-74.2C
C75 Viper 312237832.855C1.1636.005%C3.376%A*22.4C7.1C24710.6h15.4C+42.9C+
Auraxium Force-Blade 2282274,8000.047C**1.6532.599%C*8.37%C++0.5C+N/A2476.3h2.3C+7.2C**
Solstice SF 2372233000.743C0.9523.353%C+14.798%C9.5DN/A4823.5h19.7D-84.3D
NS-AM7 Archer 3392181991.095A+0.6064.126%B++3.211%F6.7C+3.7B++4332.3h34.8D--54.3D
Phobos VX86 1921903050.623C--1.0736.116%F-12.632%D8.9D*N/A4521.4h3.4D*9.5F-
Pandora VX25 1801802070.87C0.8331.789%D-19.444%B**13.2D-N/A8313.6h6D--18.8D-
Dual Photon Pods 220170354.857C+3.1633.724%F-1.765%B++58.6C17.2C+6122.9h26.9C79.7D--
Artemis VX26 1691672010.831C0.8617.322%F-16.168%D--11.9D--N/A7114h16.8F96.9F--
Nebula VM20 1691661021.627C0.0712.149%D*16.868%D19.5D-N/A718.5h15.7C**129.5C--
NS-30 Vandal 1651601101.455C+0.2425.791%D*19.375%D-10D*N/A6516h9.5F--36.9F-
Vortex VM21 3241572570.611C-1.0834.896%D3.185%C+3.2D*3.4D--6648.7h68.4D196D
Sirius SX12 1491462210.661C1.0319.484%D--17.123%C+9.5D-N/A6915.4h14C**71.6C+
Aspis Anti-Aircraft Phalanx Turret 295145295B+3.3022.874%C-1.379%D6.9D7.1D24721h188.4D-823.8C
NS Baron G5 1421422210.643D1.0522.937%F-11.268%D13.7D--N/A7310.4h5.8D-25.1C
Rocklet Rifle 2681421351.052B++0.6451.14%CN/A26.8C+23.8C+4365.3h40.3C+78.7C+
The Slasher 1401381,3370.103B**1.5943.773%B++1.449%D--0.8CN/A4174.7h2.6C6C++
Vortex VM21 2721312370.553C1.1433.342%D-N/A3D--3.3D6443h73.1D219.1C--
G30 Walker 200130216.19B**4.4920.375%D**8.462%A++9.4D5.1D-15613.8h205.4C*1007.9D
V10 1251251560.801D--0.8930.312%D**46.4%T*5.1D**N/A2224.6h5.2T*17.2T*
MANA Anti-Vehicle Turret 3691171021.147C-0.5551.274%C-1.709%D--1170B+2520A*7831030.1h17T-33.2F-
Supernova PC 169110571.93C--0.2337.915%D*2.727%B10.4D*5.6D-16710.6h6.6D17.5D*
Flare VE6 1061042020.515D-1.1815.131%D*20.192%D7.5D*N/A6513.8h21.2T*139.9F--
Beamer VS3 101952480.383C-1.3124.924%C18.947%C--7.9D-N/A7412h11.2C44.9C+
Parallax VX3 8686471.83C0.1335.757%C--62.791%F-8.3D*N/A6610.4h4.9T*13.6F--
Deimos VA29 88851470.578D1.1232.03%F--14.118%C-9.1D*N/A409.3h4F--12.6T
Skyguard 14082441.864C-0.1725.678%D2.439%B+7.7D--5.4D*22410.7h174.7D*680.3D*
L100 Python HESH 10082194.316D2.6240.58%D-1.22%C22.2D*4.9D-2693.7h4.4C-10.9D-
M20 Basilisk 10376233.304C*1.6127.412%D*2.632%D*10.1D-3.6D*1297.5h88.8C*323.9C
Cerberus 72692570.268D1.4333.571%C**10.145%D**2.6D*N/A1726.7h10.9F**32.6D*
Lasher X2 6867760.882C+0.8115.739%D**4.478%C**13.7D-N/A1354.9h18.8C**119.3D
NS-44L Blackhand 6864391.641B0.0536.983%C--31.25%D10.5DN/A536.1h7.5F20.4D*
MANA Anti-Personnel Turret 6661391.564N/A0.136.685%UN/A610U50U3617400.1h36.6T*547.1T*
Nyx VX31 6260292.069C++0.3729.03%D-20%D--13.6D--N/A754.4h7.1D-24.4D-
Frag Grenade 6057157N/A55.3037.551%D--N/A570B30A**54880.1h4.8D12.9D-
M40 Fury-H 675769.5C+7.8035.357%DN/A43.8D--7.7D2171.3h6.4B+18.2B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret211,5292.8h
Spawn Beacon201,5232h
Nano-Armor Kit449719,42154.1h
Motion Spotter262,0541.9h
Nanite Revive Grenade05400.2h
Medical Applicator415177,42817.5h
Spitfire Auto-Turret361,5862.3h
Restoration Kit234260.7h
Xiphos Anti-Personnel Phalanx Tower0830h
G40-F Ranger0500.1h
Shield Recharging Field3620.1h
Recon Detection Device589,05015.1h
Smoke Grenade08670.2h
Ammunition Package352,9111.2h
Medical Kit183990.4h
Anti-Infantry MANA Turret83410.6h
AP30 Shredder11250h

Check the help document for the dictionary if you want to learn more about words used here.


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