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Colonel Predator Stranger09[LWJ] Stranger09
TR BR 74

KDR: 6.03

Score: 42.7m

Last Seen: Mar 25th, 2019 2:43 AM
- OFFLINE - 22.4 hour(s)

Prestige 1, Battle Rank 74 - Terran Republic on Connery
Level Progress (to 75): 3%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M Spear Anti-Vehicle Phalanx Turret P2-120 HESH M77-B P2-120 AP Claymore Frag Grenade Bighorn .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $821,907 MLG Score: 657
Fun Score: N/A
Cheeseburgers Flipped: 1192TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.056%21.614%3901410215,1912.880693.151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.355%-0.593D0.137C++-3.266T*HEAD ++ (~12.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.2-0.594D21.5-0.505D97.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.958%1.316%2351610298,282394318321.0203260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.248%-0.872D---0.825D-0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.4-0.406C--17.4-0.385C-37

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.234%6.25%106210332082212330.94117689%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.845%-0.365C-0.466B+-1.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
406.4-2.419F*131-2.307F--275.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.816%87.433%1066102913,00223110456.2857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.833%0.42B1.329A-0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.42B2.20.319C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.7m366.2%152 (9.1k)141 (8.5k)6.0315747,5717,8877.8238974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1035289919.977%27.635%55238:2815

26% Engineer8% Heavy Assault58% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 8:43 AMMar 6th, 2019 8:09 PMMar 24th, 2019 11:17 PM (27d) (PST)Mar 25th, 2019 12:13 AM (27d) (PST)Mar 24th, 2019 10:43 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
479204590.1570.0260.0430.7350.044657

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,7361,19927,5379234438,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5052.7h/210.5d 14,136 13,146 22,141 222.9k 6,104 14,953 13,301 145.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,149
Deaths:186
KDR:6.177
Accuracy:15.739% D
HSR:20.801% C
MSW-R
C**
Kills:336
Deaths:79
KDR:4.253
Accuracy:14.714% D**
HSR:26.191% C**
T16 Rhino
B+
Kills:157
Deaths:54
KDR:2.907
Accuracy:17.803% D
HSR:25.478% B+
T9 CARV-S
B+
Kills:101
Deaths:37
KDR:2.730
Accuracy:18.076% D
HSR:27.723% B+
Kills:1,743
Deaths (as Heavy Assault):356
Deaths (to Heavy Assaults):1,666
KDR:4.89607
Kill Difference:1,387
Playtime:389.230 hours
Usage:8%
Score:2.380m
Score/min:102
Accuracy (listed only):16.583%
HSR (listed only):25.048%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:1,554
Deaths:198
KDR:7.848
Accuracy:23.029% C+
HSR:4.698% F-
TRAC-5
B+
Kills:1,110
Deaths:574
KDR:1.934
Accuracy:16.703% D--
HSR:22.252% B+
T5 AMC
C++
Kills:583
Deaths:363
KDR:1.606
Accuracy:19.041% D-
HSR:20.240% C++
LC3 Jaguar
C++
Kills:500
Deaths:392
KDR:1.276
Accuracy:18.787% D--
HSR:21% C++
AMR-66
D
Kills:305
Deaths:46
KDR:6.630
Accuracy:23.398% D
HSR:17.705% D--
Kills:4,052
Deaths (as Engineer):1,573
Deaths (to Engineers):2,000
KDR:2.57597
Kill Difference:2,479
Playtime:1,305.344 hours
Usage:26%
Score:14.459m
Score/min:185
Accuracy (listed only):20.191%
HSR (listed only):17.179%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A++
Kills:5,530
Deaths:238
KDR:23.235
Accuracy:40.679% C**
HSR:92.604% A++
M77-B
A+
Kills:2,393
Deaths:283
KDR:8.456
Accuracy:40.204% B+
HSR:88.759% A+
Bighorn .50M
A++
Kills:1,599
Deaths:57
KDR:28.053
Accuracy:38.142% D
HSR:90.744% A++
99SV
A**
Kills:1,161
Deaths:84
KDR:13.821
Accuracy:34.048% B+
HSR:57.106% A**
TSAR-42
A
Kills:1,160
Deaths:39
KDR:29.744
Accuracy:32.022% D--
HSR:81.724% A
SR-7
A++
Kills:1,159
Deaths:32
KDR:36.219
Accuracy:40.236% C+
HSR:91.544% A++
TX1 Repeater
C++
Kills:306
Deaths:700
KDR:0.437
Accuracy:25.574% C++
HSR:20.588% C+
NS-7 PDW
C+
Kills:284
Deaths:111
KDR:2.559
Accuracy:17.670% D*
HSR:17.254% C+
NS-AM7 Archer
B**
Kills:96
Deaths:14
KDR:6.857
Accuracy:65.050% B*
HSR:27.083% B**
SMG-46 Armistice
B**
Kills:67
Deaths:26
KDR:2.577
Accuracy:18.485% D**
HSR:22.388% B**
Kills:13,755
Deaths (as Infiltrator):1,584
Deaths (to Infiltrators):995
KDR:8.68371
Kill Difference:12,171
Playtime:2,953.986 hours
Usage:58%
Score:22.139m
Score/min:125
Accuracy (listed only):35.211%
HSR (listed only):58.979%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C+
Kills:1,554
Deaths:198
KDR:7.848
Accuracy:23.029% C+
HSR:4.698% F-
TRAC-5
B+
Kills:1,110
Deaths:574
KDR:1.934
Accuracy:16.703% D--
HSR:22.252% B+
T5 AMC
C++
Kills:583
Deaths:363
KDR:1.606
Accuracy:19.041% D-
HSR:20.240% C++
LC3 Jaguar
C++
Kills:500
Deaths:392
KDR:1.276
Accuracy:18.787% D--
HSR:21% C++
NS-7 PDW
C+
Kills:284
Deaths:111
KDR:2.559
Accuracy:17.670% D*
HSR:17.254% C+
SMG-46 Armistice
B**
Kills:67
Deaths:26
KDR:2.577
Accuracy:18.485% D**
HSR:22.388% B**
Kills:4,098
Deaths (as Light Assault):1,664
Deaths (to Light Assaults):1,304
KDR:2.46274
Kill Difference:2,434
Playtime:206.685 hours
Usage:4%
Score:1.498m
Score/min:121
Accuracy (listed only):18.952%
HSR (listed only):17.972%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:284
Deaths:111
KDR:2.559
Accuracy:17.670% D*
HSR:17.254% C+
T1 Cycler
B*
Kills:137
Deaths:33
KDR:4.152
Accuracy:17.077% D--
HSR:27.007% B*
SMG-46 Armistice
B**
Kills:67
Deaths:26
KDR:2.577
Accuracy:18.485% D**
HSR:22.388% B**
TAR
C+
Kills:60
Deaths:27
KDR:2.222
Accuracy:19.922% D
HSR:21.667% C+
Kills:548
Deaths (as Combat Medic):197
Deaths (to Combat Medics):441
KDR:2.78173
Kill Difference:351
Playtime:50.173 hours
Usage:1%
Score:0.597m
Score/min:198
Accuracy (listed only):18.288%
HSR (listed only):22.079%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:248
Deaths:125
KDR:1.984
Accuracy:12.304% C-
HSR:20.161% B+
M2 Mutilator
C+
Kills:222
Deaths:111
KDR:2
Accuracy:14.626% C+
HSR:18.018% C+
NS-10 Burster
C++
Kills:193
Deaths:58
KDR:3.328
Accuracy:25.116% D
HSR:5.699% C++
NS-10 Burster
C
Kills:190
Deaths:58
KDR:3.276
Accuracy:25.121% C-
HSR:4.737% C
M3 Pounder HEG
B+
Kills:124
Deaths:42
KDR:2.952
Accuracy:41.701% B+
HSR:2.419% C--
M3 Pounder HEG
C**
Kills:110
Deaths:28
KDR:3.929
Accuracy:43.228% C**
HSR:0.909% D**
MR1 Fracture
A*
Kills:92
Deaths:52
KDR:1.769
Accuracy:26.028% D*
HSR:8.696% A*
MR1 Fracture
B+
Kills:78
Deaths:52
KDR:1.500
Accuracy:26.622% D*
HSR:5.128% B+
Kills:1,257
Deaths (as MAX Suit):263
Deaths (to MAX Suits):375
KDR:4.77947
Kill Difference:994
Playtime:149.259 hours
Usage:3%
Score:1.637m
Score/min:183
Accuracy (listed only):26.843%
HSR (listed only):8.221%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B
Kills:68
V. Kills:79 85%
Deaths:162
KDR:0.420
Accuracy:34.296% B
KPH:1.500 D--
VKPH:1.800 D*
Hellfire Rocket Pods
D
Kills:56
V. Kills:29 187%
Deaths:15
KDR:3.733
Accuracy:33.579% F
KPH:15.700 D--
VKPH:8.100 D
Kills:124 (68 + 0)
Deaths:177
KDR:0.701
VKDR:0.610
Vehicle Kills:108
Kill Difference:53
Playtime:47.914 hours
Usage:1%
Score:0.344m
Score/min:120
Piloting Accuracy:34.296%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,184
V. Kills:232 N/A
Deaths:58
KDR:20.414
Accuracy:35.147% D**
KPH:29.900 D-
VKPH:5.900 D
C75 Viper
D-
Kills:712
V. Kills:241 294%
Deaths:77
KDR:9.247
Accuracy:30.408% D-
KPH:12.700 D-
VKPH:4.300 D-
Skyguard
C+
Kills:687
V. Kills:467 147%
Deaths:61
KDR:11.262
Accuracy:28.640% C+
KPH:5.900 D*
VKPH:4 D*
Kills:2,583 (2,583 + 0)
Deaths:196
KDR:13.179
VKDR:4.796
Vehicle Kills:940
Kill Difference:2,387
Playtime:213.006 hours
Usage:4%
Score:1.492m
Score/min:117
Driving Accuracy:28.640%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D--
Kills:2,481
V. Kills:372 N/A
Deaths:102
KDR:24.324
Accuracy:27.208% F
KPH:25.300 D--
VKPH:3.800 D--
P2-120 AP
C+
Kills:2,310
V. Kills:1,535 150%
Deaths:159
KDR:14.528
Accuracy:53.968% B*
KPH:24.200 C-
VKPH:16.100 C+
P2-120 HEAT
C-
Kills:908
V. Kills:336 269%
Deaths:63
KDR:14.413
Accuracy:25.992% F
KPH:19.600 C-
VKPH:7.300 D
Kills:5,699 (5,699 + 0)
Deaths:324
KDR:17.590
VKDR:6.923
Vehicle Kills:2,243
Kill Difference:5,375
Playtime:239.937 hours
Usage:5%
Score:2.099m
Score/min:146
Driving Accuracy:25.992%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
D--
Kills:135
V. Kills:186 72%
Deaths:19
KDR:7.105
Accuracy:45.724% D-
KPH:12.600 D**
VKPH:17.400 D--
Kills:135 (0 + 135)
Deaths:19
KDR:7.105
VKDR:9.789
Vehicle Kills:186
Kill Difference:116
Playtime:10.718 hours
Usage:0%
Score:0.127m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:45.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:146
V. Kills:97 149%
Deaths:23
KDR:6.348
Accuracy:32.922% D
KPH:10.300 D-
VKPH:6.800 C
M20 Basilisk
C
Kills:62
V. Kills:49 124%
Deaths:12
KDR:5.167
Accuracy:30.532% D-
KPH:9.500 D--
VKPH:7.500 C
Kills:208 (0 + 208)
Deaths:35
KDR:5.943
VKDR:4.171
Vehicle Kills:146
Kill Difference:173
Playtime:20.727 hours
Usage:0%
Score:0.144m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:30.532%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 5,5735,53023823.235S17.2040.679%C**92.604%A++14.4D-N/A43385.3h1.7B**4.1B++
Spear Anti-Vehicle Phalanx Turret 8,8174,71416528.57M**22.5441.601%C3.5%C17.4D*15.1D157271.7h16.2D--38.9D*
P2-120 HESH 2,8532,48110224.324B+18.2927.208%FN/A25.2D--3.8D--10698.3h5.5C20.3D*
M77-B 2,4032,3932838.456S2.4240.204%B+88.759%A+8.1D*N/A35296.2h2.2B+5.5B+
P2-120 AP 3,8452,31015914.528A8.5053.968%B*1.732%D24.2C-16.1C+19495.4h13.5F--25D--
Claymore 2,0482,0483815.375C+0.6634.613%C**N/A35.2FN/A8758.1h1.1B**3.2B+
Frag Grenade 1,8181,80511805N/A1,798.9744.006%C+N/A1504.2S10.8B+31671.2h1.6A++3.7A
Bighorn .50M 1,6201,5995728.053S22.0238.142%D90.744%A++13.2FN/A33121h1.8C**4.6C+
TRAC-5 S 1,6111,5541987.848S1.8223.029%C+4.698%F-13.5C-N/A42115.5h7.4B**32.3B*
Tank Mine 1,8641,2306219.839S13.8125.388%DN/A80.4C--41.4D61415.3h1.3B**5.2B++
L100 Python HESH 1,4161,1845820.414B*14.3835.147%D**N/A29.9D-5.9D10339.6h4.8D*13.6F-
Sticky Grenade 1,1971,18311183N/A1,176.9753.399%C++N/A1690A+20B++41810.7h1.4B**2.6B++
99SV 1,1701,1618413.821S7.7934.048%B+57.106%A**13.3DN/A4487.1h5.4C**15.9B+
TSAR-42 1,1671,1603929.744S23.7132.022%D--81.724%A21.7DN/A6053.4h2B+6.3C++
SR-7 1,1731,1593236.219S30.1940.236%C+91.544%A++14.3D--N/A3681.2h1.9B+4.6B+
T9 CARV 1,1681,1491866.177M+0.1515.739%D20.801%C11.2D-N/A58102.8h21.4D**135.9D-
TRAC-5 1,1431,1105741.934A++4.1016.703%D--22.252%B+3.8D--N/A30292.3h23.3D*139.7D*
P2-120 HEAT 1,2449086314.413A++8.3825.992%F3.965%B+19.6C-7.3D13046.3h8.3C+32D**
ML-7 1,3518511515.636S0.4046.12%D*3.408%B+12.4D--7.3D11068.7h7.9C17.1D
C75 Viper 953712779.247B**3.2230.408%D-N/A12.7D-4.3D-8356.1h18C-59.2D-
Skyguard 1,1546876111.262S5.2328.64%C+N/A5.9D*4D*137117.4h106.3B+371.2B+
C-4 8146262442.566B*3.4731.825%B**N/A27.9D*8.4D**21422.4h2D6.1C++
T5 AMC 6005833631.606B++4.4319.041%D-20.24%C++5.2D*N/A14112.8h17.6D92.3D
Spear Anti-Vehicle Phalanx Tower 839563870.375M64.3448.692%C+7.282%A+23D11.3D14424.5h12.3C25.3C
Xiphos Anti-Personnel Phalanx Tower 5455351535U528.9722.824%DN/A535A+10C*14221h4B+17.5B+
LC3 Jaguar 5135003921.276C+4.7618.787%D--21%C++3.9D*N/A16129.1h22.2F-118.3F
MSW-R 347336794.253B**1.7814.714%D**26.191%C**6.8D*N/A2649.5h21.7T147.4F*
TX1 Repeater 3303067000.437C5.5925.574%C++20.588%C+0.5D*N/A2657.9h22.8D**89.3D
AMR-66 315305466.63S0.6023.398%D17.705%D--8.5DN/A2235.9h10.2C+43.4C+
NS-7 PDW 2912841112.559A*3.4717.67%D*17.254%C+3.8D--N/A1175.3h21.4D*121.1D--
M1 Heavy Cycler 2542481251.984B+4.0512.304%C-20.161%B+8.9D*N/A3327.8h26D**211.1D
Aspis Anti-Aircraft Phalanx Turret 491240337.273A1.2424.488%C+1.25%D6.4D-6.7D-12437.3h185.6D758.1C
M2 Mutilator 2342221112C**4.0314.626%C+18.018%C+9.7D**N/A3422.8h27.3F--186.4D
MANA Anti-Vehicle Turret 953199229.045S3.0154.625%C++7.035%A7.5D*28.2C++16726.7h38.1T*69.7T*
NS-10 Burster 367193583.328M2.7025.116%D5.699%C++2.7D--2.5D-5670.6h245.9F979.1D*
NS-10 Burster 372190583.276M++2.7625.121%C-4.737%C2.7D--2.6C--5970.5h250F-995.1D**
Striker AE 326160236.957U0.9335.714%FN/A5D--5.2D*7031.9h68.7D*192.5F--
T16 Rhino 161157542.907A++3.1217.803%D25.478%B+6.4D*N/A2224.6h20.4F-114.8D-
M20 Basilisk 243146236.348A+0.3232.922%D6.849%B10.3D-6.8C10914.2h135.7D-412.2D--
Orbital Strike Uplink 2211391139N/A132.97346.835%UN/A92.7U54.7U6731.5h2T*0.6T*
T1 Cycler 139137334.152M+1.8817.077%D--27.007%B*9.9D-N/A5513.8h23.5F--137.7F-
MR11 Gatekeeper-H 321135197.105B++1.0745.724%D-2.222%B+12.6D**17.4D--19710.7h130.8F**286.1T
M9 SKEP Launcher 288134177.882U1.8562.069%D2.239%C+8.6D9.9C+10215.5h13.4D**21.6F
M3 Pounder HEG 220124422.952B*3.0841.701%B+2.419%C--5.2D*4.1B+7823.7h103.4T*247.9T*
The Slasher 1171173,6060.032C6.0021.847%D-17.949%B++0C--N/A12393.4h10.8T*49.6T*
M3 Pounder HEG 185110283.929A+2.1043.228%C**N/A6D**4.1C++8018.3h112.1T*259.4T*
Hoplon Anti-Aircraft Phalanx Tower 2101011101U94.9720.666%D-N/A101C++109B+11271h13.5B++65.2B+
T9 CARV-S 107101372.73B*3.3018.076%D27.723%B+6.6D**N/A2215.3h18.4F102D-
NS-AM7 Archer 18596146.857U0.8365.05%B*27.083%B**3D-2.8C++2632.2h55.7F--85.7F-
M20 Basilisk 19495423.75A*17.7258.771%B++5.263%B21.1D-22C++6674.5h255.6F--434.9D**
NS Decimator 16393165.813S0.2252.07%D--4.301%A++10.6D**8D--1418.8h8.7F--16.6F*
MR1 Fracture 21092521.769A+4.2626.028%D*8.696%A*3.1D*4C--4829.8h114.7F*440.8F*
MR1 Fracture 17478521.5A4.5326.622%D*5.128%B+2.6D**3.2D-3730h138.8T*521.4T-
MANA Anti-Personnel Turret 7069513.8N/A7.7712.621%UN/A690U10U2225700.1h34T*269.2T*
M18 Needler 147681620.42C-5.6134.296%BN/A1.5D--1.8D*10744.3h519.1T1513.6F*
SMG-46 Armistice 6967262.577A+3.4518.485%D**22.388%B**4.2D*N/A2116h23.3F-126.3F
M20 Basilisk 11162125.167B**0.8630.532%D-4.839%C9.5D--7.5C1316.5h119.9C392.7D
TAR 6160272.222B+3.8119.922%D21.667%C+7.4D*N/A298.1h19.6F-98.4D**
Hellfire Rocket Pods 8556153.733C2.3033.579%FN/A15.6D--8.1D2783.6h52D*154.8F--
ASP-30 Grounder 10055105.5S0.5349.54%F-1.818%D4.5D*3.7D--8912.1h10.8D--21.7F-
NS Annihilator 9752222.364S3.6774.786%FN/A4.4D*3.8D*9111.9h15.1D--20.2D*
Anti-Vehicle Grenade 6152152N/A45.9747.987%CN/A520B++90C+23010.1h5.5C*11.5C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3510,56827.8h
Anti-Vehicle MANA Turret101,6566.5h
NS Patriot Flare Gun11880.8h
TR Patriot Flare Gun13260.3h
Solid Wall0711.1h
Flail Targeting Dart31281.4h
Pain Spire0871h
Routing Spire0530.6h
Nano-Armor Kit173863,66898.6h
Spawn Beacon3642.3h
Repair Module07956.3h
Turret AI Module28138.6h
Skywall Shield Emitter14304.4h
Structure Shield Module26696.4h
Cortium Silo34355.2h
Reinforcements Module1600.6h
Blast Wall02274.8h
Nanite Revive Grenade03970.1h
Spear Anti-Vehicle Tower04476.2h
Spitfire Auto-Turret253,49110.4h
Welding Device1076,73512.3h
Bunker21543.6h
Rampart Wall71,42125.3h
Sunderer Garage32536.9h
Xiphos Anti-Personnel Tower24956h
Hoplon Anti-Aircraft Phalanx Tower24435.5h
Ammunition Package263,5509.2h
Shield Recharging Field23100.5h
Medical Kit21080.8h
Medical Applicator6781,81718.4h
Anti-Infantry MANA Turret54312.4h
Elysium Spawn Tube01712.3h
Light Vehicle Terminal0652.3h
Vehicle Gate11914.7h
Vehicle Ammo Dispenser0600.7h
Pillbox01353.9h
WLT-Howler Mining Laser1065,80121.3h
Alarm Module0650.4h
Infantry Tower01945.8h
Vehicle Ramp2582.3h
Router01181h
Nano-Repair Grenade01300h
Orbital Strike Target Designator13824.3h
IPC Targeting Dart31704.1h
Hardlight Barrier82101.1h
Recon Detection Device3815,27451.9h
Smoke Grenade0700h

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