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Commissar Predator Stranger09[LWJ] Stranger09
TR BR 78

KDR: 6.1

Score: 43.7m

Last Seen: Apr 24th, 2019 8:09 AM
- OFFLINE - 1272.7 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Connery
Level Progress (to 79): 36%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M Spear Anti-Vehicle Phalanx Turret P2-120 HESH M77-B P2-120 AP Claymore Frag Grenade Bighorn .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $816,903 MLG Score: 653
Fun Score: N/A
Cheeseburgers Flipped: 1208TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.079%21.638%3911411965,2132.825473.273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.356%-0.595D0.127C++-3.245T-HEAD ++ (~12.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.2-0.599D21.6-0.51D97.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.238%1.279%2450612048,600395333921.7172257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.236%-0.847D---0.835D-0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.7-0.418C--17.6-0.409C--37.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.437%6.161%106212082112272350.92951589%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.837%-0.347C-0.432B-1.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
404.3-2.393F--131.1-2.299F--273.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.874%87.597%1066120413,29523110757.5541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.838%0.432B1.335A-0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.425B2.20.324C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.7m371.9%150 (9k)139 (8.3k)6.0987448,8578,0117.8981478 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210299820.109%27.527%55440:0015

25% Engineer7% Heavy Assault59% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 8:43 AMMar 6th, 2019 8:09 PMApr 24th, 2019 3:34 AM (53d) (PST)Apr 24th, 2019 4:15 AM (53d) (PST)Apr 24th, 2019 4:09 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
475194560.1550.0250.0430.7400.044653

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5241,17027,3549234438,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5239.7h/218.3d 14,415 13,449 23,020 232.7k 6,241 15,380 13,699 149.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,149
Deaths:186
KDR:6.177
Accuracy:15.739% D
HSR:20.801% C
MSW-R
B
Kills:336
Deaths:79
KDR:4.253
Accuracy:14.714% D**
HSR:26.191% B
T16 Rhino
B+
Kills:157
Deaths:54
KDR:2.907
Accuracy:17.803% D
HSR:25.478% B+
T9 CARV-S
B
Kills:109
Deaths:37
KDR:2.946
Accuracy:17.542% D-
HSR:26.606% B
Kills:1,751
Deaths (as Heavy Assault):356
Deaths (to Heavy Assaults):1,695
KDR:4.91854
Kill Difference:1,395
Playtime:392.685 hours
Usage:7%
Score:2.399m
Score/min:102
Accuracy (listed only):16.450%
HSR (listed only):24.769%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C++
Kills:1,554
Deaths:198
KDR:7.848
Accuracy:23.029% C++
HSR:4.698% F--
TRAC-5
B+
Kills:1,110
Deaths:574
KDR:1.934
Accuracy:16.703% D--
HSR:22.252% B+
T5 AMC
C++
Kills:583
Deaths:363
KDR:1.606
Accuracy:19.039% D-
HSR:20.240% C++
LC3 Jaguar
C++
Kills:502
Deaths:395
KDR:1.271
Accuracy:18.756% D--
HSR:20.916% C++
AMR-66
D
Kills:307
Deaths:46
KDR:6.674
Accuracy:23.372% D
HSR:17.590% D--
Kills:4,056
Deaths (as Engineer):1,576
Deaths (to Engineers):2,017
KDR:2.5736
Kill Difference:2,480
Playtime:1,315.998 hours
Usage:25%
Score:14.529m
Score/min:184
Accuracy (listed only):20.180%
HSR (listed only):17.139%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A++
Kills:5,823
Deaths:246
KDR:23.671
Accuracy:40.729% C**
HSR:92.719% A++
M77-B
A+
Kills:2,393
Deaths:283
KDR:8.456
Accuracy:40.204% B+
HSR:88.759% A+
Bighorn .50M
A++
Kills:1,599
Deaths:57
KDR:28.053
Accuracy:38.142% D
HSR:90.744% A++
99SV
A**
Kills:1,161
Deaths:84
KDR:13.821
Accuracy:34.048% B+
HSR:57.106% A**
TSAR-42
A+
Kills:1,160
Deaths:39
KDR:29.744
Accuracy:32.022% D--
HSR:81.724% A+
SR-7
A++
Kills:1,159
Deaths:32
KDR:36.219
Accuracy:40.236% C+
HSR:91.544% A++
TX1 Repeater
C*
Kills:313
Deaths:728
KDR:0.430
Accuracy:25.551% C*
HSR:21.725% C++
NS-7 PDW
C+
Kills:284
Deaths:111
KDR:2.559
Accuracy:17.668% D*
HSR:17.254% C+
NS-AM7 Archer
B**
Kills:98
Deaths:14
KDR:7
Accuracy:65% B*
HSR:26.531% B**
SMG-46 Armistice
B**
Kills:68
Deaths:26
KDR:2.615
Accuracy:18.451% D**
HSR:22.059% B**
Kills:14,058
Deaths (as Infiltrator):1,620
Deaths (to Infiltrators):1,008
KDR:8.67778
Kill Difference:12,438
Playtime:3,116.897 hours
Usage:59%
Score:23.021m
Score/min:123
Accuracy (listed only):35.205%
HSR (listed only):59.016%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C++
Kills:1,554
Deaths:198
KDR:7.848
Accuracy:23.029% C++
HSR:4.698% F--
TRAC-5
B+
Kills:1,110
Deaths:574
KDR:1.934
Accuracy:16.703% D--
HSR:22.252% B+
T5 AMC
C++
Kills:583
Deaths:363
KDR:1.606
Accuracy:19.039% D-
HSR:20.240% C++
LC3 Jaguar
C++
Kills:502
Deaths:395
KDR:1.271
Accuracy:18.756% D--
HSR:20.916% C++
NS-7 PDW
C+
Kills:284
Deaths:111
KDR:2.559
Accuracy:17.668% D*
HSR:17.254% C+
SMG-46 Armistice
B**
Kills:68
Deaths:26
KDR:2.615
Accuracy:18.451% D**
HSR:22.059% B**
Kills:4,101
Deaths (as Light Assault):1,667
Deaths (to Light Assaults):1,321
KDR:2.46011
Kill Difference:2,434
Playtime:210.114 hours
Usage:4%
Score:1.515m
Score/min:120
Accuracy (listed only):18.941%
HSR (listed only):17.903%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:284
Deaths:111
KDR:2.559
Accuracy:17.668% D*
HSR:17.254% C+
T1 Cycler
B*
Kills:137
Deaths:33
KDR:4.152
Accuracy:17.077% D--
HSR:27.007% B*
SMG-46 Armistice
B**
Kills:68
Deaths:26
KDR:2.615
Accuracy:18.451% D**
HSR:22.059% B**
TAR
C++
Kills:60
Deaths:27
KDR:2.222
Accuracy:19.922% D
HSR:21.667% C++
Kills:549
Deaths (as Combat Medic):197
Deaths (to Combat Medics):443
KDR:2.7868
Kill Difference:352
Playtime:53.439 hours
Usage:1%
Score:0.611m
Score/min:190
Accuracy (listed only):18.279%
HSR (listed only):21.997%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:259
Deaths:130
KDR:1.992
Accuracy:12.189% C--
HSR:20.463% B+
M2 Mutilator
C+
Kills:232
Deaths:116
KDR:2
Accuracy:14.439% C+
HSR:18.535% C+
NS-10 Burster
C++
Kills:193
Deaths:58
KDR:3.328
Accuracy:25.078% D
HSR:5.699% C++
NS-10 Burster
C
Kills:190
Deaths:58
KDR:3.276
Accuracy:25.088% C--
HSR:4.737% C
M3 Pounder HEG
B+
Kills:131
Deaths:43
KDR:3.047
Accuracy:43.665% B+
HSR:2.290% D
M3 Pounder HEG
B+
Kills:119
Deaths:29
KDR:4.103
Accuracy:45.193% B+
HSR:0.840% F
MR1 Fracture
A*
Kills:92
Deaths:53
KDR:1.736
Accuracy:26.059% D*
HSR:8.696% A*
MR1 Fracture
B+
Kills:78
Deaths:53
KDR:1.472
Accuracy:26.655% D*
HSR:5.128% B+
Kills:1,294
Deaths (as MAX Suit):270
Deaths (to MAX Suits):381
KDR:4.79259
Kill Difference:1,024
Playtime:151.281 hours
Usage:3%
Score:1.653m
Score/min:182
Accuracy (listed only):27.296%
HSR (listed only):8.299%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:71
V. Kills:82 86%
Deaths:165
KDR:0.430
Accuracy:34.689% B+
KPH:1.500 D--
VKPH:1.800 D*
Hellfire Rocket Pods
D
Kills:56
V. Kills:29 187%
Deaths:15
KDR:3.733
Accuracy:33.906% F
KPH:15.700 D--
VKPH:8.100 D
Kills:127 (71 + 0)
Deaths:180
KDR:0.706
VKDR:0.617
Vehicle Kills:111
Kill Difference:53
Playtime:49.796 hours
Usage:1%
Score:0.348m
Score/min:116
Piloting Accuracy:34.689%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,184
V. Kills:232 N/A
Deaths:58
KDR:20.414
Accuracy:35.147% D**
KPH:29.900 D-
VKPH:5.900 C--
C75 Viper
D
Kills:871
V. Kills:308 282%
Deaths:86
KDR:10.128
Accuracy:30.642% D-
KPH:13.400 D-
VKPH:4.700 D
Skyguard
C+
Kills:761
V. Kills:507 150%
Deaths:61
KDR:12.475
Accuracy:29.193% C+
KPH:6.300 D*
VKPH:4.200 D**
LB00 Python AP
D*
Kills:216
V. Kills:113 189%
Deaths:8
KDR:27
Accuracy:56.737% C
KPH:21.300 F-
VKPH:11.100 D*
Kills:3,032 (3,032 + 0)
Deaths:213
KDR:14.235
VKDR:5.446
Vehicle Kills:1,160
Kill Difference:2,819
Playtime:236.615 hours
Usage:5%
Score:1.612m
Score/min:114
Driving Accuracy:56.737%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D-
Kills:2,481
V. Kills:372 N/A
Deaths:102
KDR:24.324
Accuracy:27.208% F
KPH:25.300 D--
VKPH:3.800 D-
P2-120 AP
C+
Kills:2,391
V. Kills:1,583 151%
Deaths:161
KDR:14.851
Accuracy:54.081% B*
KPH:24.200 C-
VKPH:16 C+
P2-120 HEAT
C--
Kills:912
V. Kills:337 270%
Deaths:64
KDR:14.250
Accuracy:26.018% F
KPH:19.700 C--
VKPH:7.300 D
Kills:5,784 (5,784 + 0)
Deaths:327
KDR:17.688
VKDR:7.009
Vehicle Kills:2,292
Kill Difference:5,457
Playtime:243.628 hours
Usage:5%
Score:2.130m
Score/min:146
Driving Accuracy:26.018%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
D--
Kills:135
V. Kills:186 72%
Deaths:19
KDR:7.105
Accuracy:45.724% D-
KPH:12.600 D**
VKPH:17.400 D--
Kills:135 (0 + 135)
Deaths:19
KDR:7.105
VKDR:9.789
Vehicle Kills:186
Kill Difference:116
Playtime:10.718 hours
Usage:0%
Score:0.127m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:45.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:148
V. Kills:97 151%
Deaths:24
KDR:6.167
Accuracy:33.118% D
KPH:10.300 D-
VKPH:6.800 C
M20 Basilisk
C
Kills:63
V. Kills:50 124%
Deaths:12
KDR:5.250
Accuracy:30.750% D-
KPH:9.600 D--
VKPH:7.600 C
Kills:211 (0 + 211)
Deaths:36
KDR:5.861
VKDR:4.083
Vehicle Kills:147
Kill Difference:175
Playtime:20.873 hours
Usage:0%
Score:0.145m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:30.750%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 5,8695,82324623.671S17.5740.729%C**92.719%A++14.3D-N/A42407.1h1.7B**4.1B++
Spear Anti-Vehicle Phalanx Turret 8,8664,74516528.758M**22.6641.639%C+3.477%C17.4D*15.1D156272.9h16.1D*38.8D**
P2-120 HESH 2,8532,48110224.324B*18.2327.208%FN/A25.2D--3.8D-10698.3h5.5C20.3D**
M77-B 2,4032,3932838.456S2.3640.204%B+88.759%A+8.1D*N/A35296.2h2.2B+5.5B+
P2-120 AP 3,9742,39116114.851B**8.7554.081%B*1.715%D24.2C-16C+19299h13.3F--24.5D--
Claymore 2,0982,0983865.435C+0.6634.666%C++N/A35.6F-N/A8759h1.1B*3.2B+
Frag Grenade 1,8181,80511805N/A1,798.9044.001%C+N/A1504.2S10.8B+31691.2h1.6A*3.7A
Bighorn .50M 1,6201,5995728.053S21.9538.142%D90.744%A++13.2FN/A33121h1.8C*4.6C+
TRAC-5 S 1,6111,5541987.848S1.7523.029%C++4.698%F--13.5C-N/A42115.5h7.4B**32.3B*
Tank Mine 1,8831,2436220.048S13.9525.483%DN/A79.7C--41D61015.6h1.3B**5.3B+
L100 Python HESH 1,4161,1845820.414B*14.3235.147%D**N/A29.9D-5.9C--10339.6h4.8D*13.6F-
Sticky Grenade 1,1971,18311183N/A1,176.9053.399%C++N/A1690A+20B++41810.7h1.4B*2.6B++
99SV 1,1701,1618413.821S7.7234.048%B+57.106%A**13.3DN/A4487.3h5.4C*15.9B+
TSAR-42 1,1671,1603929.744S23.6532.022%D--81.724%A+21.7DN/A6053.4h2B++6.3C++
SR-7 1,1731,1593236.219S30.1240.236%C+91.544%A++14.3D--N/A3681.2h1.9B+4.6B+
T9 CARV 1,1681,1491866.177M+0.0815.739%D20.801%C11.2D-N/A59102.8h21.4F135.9D-
TRAC-5 1,1431,1105741.934A+4.1616.703%D--22.252%B+3.8D--N/A30292.3h23.3D**139.7D*
P2-120 HEAT 1,2499126414.25B**8.1526.018%F3.947%B+19.7C--7.3D13146.4h8.3C31.9F
C75 Viper 1,1798718610.128B**4.0330.642%D-N/A13.4D-4.7D8065.2h16.8C-54.8D-
ML-7 1,3518511515.636S0.4646.12%D*3.408%B12.4D--7.3D11068.7h7.9C-17.1D-
Skyguard 1,2687616112.475S6.3829.193%C+N/A6.3D*4.2D**136121.7h103.1B+353B+
C-4 8236322472.559B*3.5431.817%B**N/A27.7D*8.4D**21422.8h2D-6.2C++
T5 AMC 6005833631.606B++4.4919.039%D-20.24%C++5.1D*N/A14113.9h17.6D92.4D
Spear Anti-Vehicle Phalanx Tower 862577872.125A**66.0348.937%C+7.106%A23.2D11.4D-14524.9h12.2D24.9C
Xiphos Anti-Personnel Phalanx Tower 5595481548S541.9022.953%DN/A548A++11B+14441h3.9B+17.1B+
LC3 Jaguar 5165023951.271C+4.8318.756%D--20.916%C++3.8D*N/A16131.9h22.2F-118.4F-
MSW-R 347336794.253B**1.8514.714%D**26.191%B6.8D*N/A2649.5h21.7T-147.4F*
TX1 Repeater 3373137280.43C5.6725.551%C*21.725%C++0.4D**N/A2698.4h23F90.2D
AMR-66 317307466.674S0.5823.372%D17.59%D--8.5D-N/A2336.2h10.1C+43.4C+
NS-7 PDW 2912841112.559A*3.5417.668%D*17.254%C+3.8D*N/A1175.4h21.4D**121.1D*
M1 Heavy Cycler 2652591301.992B+4.1112.189%C--20.463%B+9.1D*N/A3228.6h25.3F207.5D
Aspis Anti-Aircraft Phalanx Turret 493241337.303A1.2024.524%C1.245%D6.5D-6.8D-12437.3h185.3D755.5C
M2 Mutilator 2452321162C*4.1014.439%C+18.535%C+9.8D**N/A3323.6h26.7F*185D
LB00 Python AP 329216827B**20.9056.737%CN/A21.4F-11.2D*9910.1h7.4F--13F--
Orbital Strike Uplink 3342111211N/A204.90410.714%UN/A124.1U72.4U8301.7h1.6T*0.4T*
MANA Anti-Vehicle Turret 964205229.318S3.2254.717%C++6.829%A7.6D**28.2C++16726.9h37.4T*68.3T*
NS-10 Burster 367193583.328M2.7725.078%D5.699%C++2.7D*2.5D-5670.7h246.1F-981.5D**
NS-10 Burster 372190583.276M++2.8225.088%C--4.737%C2.7D*2.6D5970.6h250.3F-997.5D**
Striker AE 332163237.087U0.9935.762%FN/A5.1D--5.2D*7032.2h68.3D*191.1F--
T16 Rhino 161157542.907A++3.1917.803%D25.478%B+6.4D*N/A2224.6h20.4F-114.8D-
M20 Basilisk 245148246.167A0.0733.118%D6.757%B10.3D-6.8C10914.3h136D--410.7D--
T1 Cycler 139137334.152M1.9517.077%D--27.007%B*9.9D--N/A5613.8h23.5F*137.7F-
M9 SKEP Launcher 290135177.941U1.8462.121%D2.222%C+8.7D10C+10315.5h13.4D**21.5F
MR11 Gatekeeper-H 321135197.105B+1.0145.724%D-2.222%B+12.6D**17.4D--19810.7h130.8T-286.1T-
M3 Pounder HEG 234131433.047B**3.0543.665%B+2.29%D5.3D**4.2B+7724.7h109.4T*250.5T*
The Slasher 1231223,6450.033C6.0722.12%D-18.033%B*0.1C--N/A12437.8h10.6T*48D--
M3 Pounder HEG 203119294.103A+2.0045.193%B+N/A6.2D**4.4B7919.3h116.4T*257.5T*
T9 CARV-S 115109372.946B**3.1517.542%D-26.606%B6.6D**N/A2216.4h18.6F105.9D--
Hoplon Anti-Aircraft Phalanx Tower 2191071107U100.9020.666%D-N/A107C*112B+11621h12.7B+61.5B+
Fatestealer 102101591.712U4.3960.166%A**8.911%D**1.4D--N/A370.9h4.3T*7.2C+
NS Decimator 174100166.25S0.1552.211%D--4%A10.5D**7.8D--1369.5h8.5F--16.3F*
NS-AM7 Archer 18898147U0.9065%B*26.531%B**3D-2.7C+2633.2h56.9F*87.6F--
M20 Basilisk 19696424A*17.9059.045%B*5.208%C**21.3D--22.2C++6634.5h257F--435.2F
MR1 Fracture 21092531.736A+4.3626.059%D*8.696%A*3.1D**3.9D4829.9h115F**441.3F**
MR1 Fracture 17478531.472A4.6326.655%D*5.128%B+2.6D**3.2D-3730.2h139.1T*522T*
M18 Needler 153711650.43C5.6734.689%B+N/A1.5D--1.8D*10446.2h512.5T-1477.3F**
MANA Anti-Personnel Turret 7069513.8N/A7.7012.621%UN/A690U10U2225700.1h34T*269.2T*
SMG-46 Armistice 7068262.615A+3.4818.451%D**22.059%B**4D*N/A2117.2h23.5F-127.2F
M20 Basilisk 11363125.25B*0.8530.75%D-4.762%C9.5D--7.6C1316.6h119.7C-389.2D
ASP-30 Grounder 11061106.1S0.0050.121%F1.639%D4.8D*3.9D--8912.6h10.2D-20.4F
TAR 6160272.222B+3.8819.922%D21.667%C++7.4D*N/A298.1h19.6F--98.4D*
Hellfire Rocket Pods 8556153.733C2.3733.906%FN/A15.6D--8.1D2823.6h52.9D**156.1F--
NS Annihilator 9953222.409S3.6975.046%FN/A4.3D*3.8D**9012.2h15.3D--20.3D*
Anti-Vehicle Grenade 6152152N/A45.9048.02%CN/A520B+90C+22360.1h5.6C++11.7C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3642.3h
Anti-Vehicle MANA Turret101,6756.5h
Nano-Armor Kit173870,50199.1h
Skywall Shield Emitter14504.5h
Turret AI Module28398.8h
Structure Shield Module26836.5h
Repair Module08166.5h
Reinforcements Module1600.6h
Nanite Revive Grenade04380.1h
Blast Wall02314.9h
Cortium Silo34555.5h
Spitfire Auto-Turret253,54510.5h
NS Patriot Flare Gun11880.8h
TR Patriot Flare Gun13260.3h
Motion Spotter3611,04330.3h
Hoplon Anti-Aircraft Phalanx Tower24535.6h
Xiphos Anti-Personnel Tower25106.2h
Sunderer Garage32787.3h
Bunker21623.9h
Rampart Wall71,45426h
Welding Device1080,30712.8h
Spear Anti-Vehicle Tower04626.4h
Shield Recharging Field23100.5h
Recon Detection Device3815,35252.2h
Smoke Grenade0700h
Medical Applicator6783,41318.6h
Medical Kit21090.8h
Ammunition Package263,5839.3h
Anti-Infantry MANA Turret54312.4h
Nano-Repair Grenade01930.1h
Hardlight Barrier82121.1h
Router01341.1h
Flail Targeting Dart31391.8h
Pain Spire01081.4h
Routing Spire0590.6h
Solid Wall1851.4h
Orbital Strike Target Designator18985.5h
Elysium Spawn Tube01822.4h
Light Vehicle Terminal0712.4h
IPC Targeting Dart31714.2h
Vehicle Gate12125.3h
Pillbox01354h
Vehicle Ammo Dispenser0670.8h
Alarm Module0660.4h
Vehicle Ramp2622.4h
Infantry Tower02036.1h
WLT-Howler Mining Laser1075,20526.3h

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