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Strazzco[nGAB] Strazzco
VS BR 131

KDR: 1.09

Score: 37.3m

Last Seen: Apr 24th, 2019 4:51 AM
- ONLINE NOW

Battle Rank 118 (131 total) - Vanu Sovereignty on Connery - Outfit Member of Not Batteries[nGAB] Not Batteries
VS outfit on Connery

Members: 18
Level Progress (to 119): 9%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Dual Photon Pods Proximity Mine Hornet Missiles Light PPA Parallax VX3 Saron Laser Cannon Supernova FPC Phaseshift VX-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $76,311 MLG Score: 61
Fun Score: N/A
Cheeseburgers Flipped: 1513TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.859%17.388%2062410114,0890.4554970.634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.44%-1.801F--0.512D-1.145D*HEAD ++ (~11.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
255.8-2.421F*30.3-1.123D*225.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.176%1.478%171410315,143254038172.02401135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.813%-1.392D**-0.112C+-0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
577.5-2.581F*139.6-1.633F437.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.219%1.328%124610292,561146030151.7529185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.177%-2.015F---0.818D-2.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
222.6-4.756T*45-2.588F*177.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.403%1.163%4110348611823590.07275824%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.926F--0.812D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2511.6-20.13T*386.9-8.768T*2124.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.766%48.089%4410312,30217891201.28675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.661%-1.691F--1.245D*-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.2-1.961F-6.9-1.186D*22.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Not Batteries[nGAB] Not Batteries
VS outfit on Connery

Members: 18
37.3m536.9%136 (8.2k)135 (8.1k)1.0897727,16924,9311.65288131 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103581416.018%8.443%13511:075

54% Engineer13% Heavy Assault23% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 9:12 PMOct 17th, 2014 9:59 AMApr 24th, 2019 2:10 AM (1d) (PST)Apr 24th, 2019 1:49 AM (1d) (PST)Apr 24th, 2019 12:51 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
451613900.0990.0900.0080.8200.05461

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,0903,66723,4236504938,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4596.7h/191.5d 14,039 2,294 13,146 226.1k 3,355 11,517 14,944 124.5m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
D-
Kills:205
Deaths:324
KDR:0.633
Accuracy:14.196% F--
HSR:19.024% D-
NS-11C
C--
Kills:152
Deaths:517
KDR:0.294
Accuracy:21.429% C--
HSR:13.816% D--
Solstice VE3
D-
Kills:146
Deaths:420
KDR:0.348
Accuracy:13.788% F
HSR:15.069% D-
VX6-7
D
Kills:116
Deaths:396
KDR:0.293
Accuracy:14.027% F-
HSR:16.379% D
Serpent VE92
C
Kills:110
Deaths:335
KDR:0.328
Accuracy:15.322% F
HSR:18.182% C
VE-LR Obelisk
D-
Kills:104
Deaths:43
KDR:2.419
Accuracy:25.923% D-
HSR:21.154% D*
NSX Tanto
F-
Kills:99
Deaths:253
KDR:0.391
Accuracy:12.548% F*
HSR:13.131% F-
Solstice SF
D
Kills:67
Deaths:213
KDR:0.315
Accuracy:12.587% F--
HSR:13.433% D
Kills:999
Deaths (as Engineer):2,501
Deaths (to Engineers):7,502
KDR:0.39944
Kill Difference:1,502
Playtime:2,466.957 hours
Usage:54%
Score:23.810m
Score/min:161
Accuracy (listed only):16.228%
HSR (listed only):16.273%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D*
Kills:423
Deaths:1,179
KDR:0.359
Accuracy:8.150% F**
HSR:13.712% D*
Lasher X2
B++
Kills:371
Deaths:1,077
KDR:0.344
Accuracy:10.735% F-
HSR:5.121% B++
Ursa
D--
Kills:193
Deaths:484
KDR:0.399
Accuracy:7.515% F*
HSR:17.617% D--
NS-15M1
D
Kills:186
Deaths:412
KDR:0.451
Accuracy:7.654% F*
HSR:16.667% D
Orion VS54
F-
Kills:162
Deaths:516
KDR:0.314
Accuracy:6.750% F**
HSR:11.728% F-
Flare VE6
D**
Kills:63
Deaths:170
KDR:0.371
Accuracy:8.176% F*
HSR:14.286% D**
Kills:1,398
Deaths (as Heavy Assault):3,838
Deaths (to Heavy Assaults):5,129
KDR:0.36425
Kill Difference:2,440
Playtime:608.457 hours
Usage:13%
Score:4.566m
Score/min:125
Accuracy (listed only):8.163%
HSR (listed only):13.188%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D**
Kills:331
Deaths:1,200
KDR:0.276
Accuracy:10.649% F*
HSR:8.761% D**
NS-7 PDW
D-
Kills:170
Deaths:486
KDR:0.350
Accuracy:9.636% F**
HSR:12.941% D-
NS-11C
C--
Kills:152
Deaths:517
KDR:0.294
Accuracy:21.429% C--
HSR:13.816% D--
Solstice VE3
D-
Kills:146
Deaths:420
KDR:0.348
Accuracy:13.788% F
HSR:15.069% D-
VX6-7
D
Kills:116
Deaths:396
KDR:0.293
Accuracy:14.027% F-
HSR:16.379% D
Serpent VE92
C
Kills:110
Deaths:335
KDR:0.328
Accuracy:15.322% F
HSR:18.182% C
NSX Tanto
F-
Kills:99
Deaths:253
KDR:0.391
Accuracy:12.548% F*
HSR:13.131% F-
Eridani SX5
C*
Kills:71
Deaths:221
KDR:0.321
Accuracy:16.839% F-
HSR:21.127% C*
MKV Suppressed
D**
Kills:69
Deaths:237
KDR:0.291
Accuracy:10.125% T
HSR:10.145% D**
Solstice SF
D
Kills:67
Deaths:213
KDR:0.315
Accuracy:12.587% F--
HSR:13.433% D
Kills:1,331
Deaths (as Light Assault):4,278
Deaths (to Light Assaults):4,258
KDR:0.31113
Kill Difference:2,947
Playtime:116.609 hours
Usage:3%
Score:0.812m
Score/min:116
Accuracy (listed only):13.695%
HSR (listed only):14.298%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D**
Kills:1,184
Deaths:672
KDR:1.762
Accuracy:26.322% F-
HSR:65.034% D**
Phaseshift VX-S
D**
Kills:685
Deaths:272
KDR:2.518
Accuracy:24.880% D**
HSR:23.650% T*
NS-30 Vandal
C
Kills:570
Deaths:414
KDR:1.377
Accuracy:19.818% F--
HSR:24.211% C
Sirius SX12
D**
Kills:331
Deaths:1,200
KDR:0.276
Accuracy:10.649% F*
HSR:8.761% D**
VA39 Spectre
D
Kills:271
Deaths:218
KDR:1.243
Accuracy:19.684% F-
HSR:30.996% D
NS-44L Blackhand
D
Kills:226
Deaths:226
KDR:1
Accuracy:34.285% D-
HSR:31.416% D
Nyx VX31
C+
Kills:171
Deaths:214
KDR:0.799
Accuracy:15.920% T
HSR:28.070% C+
NS-7 PDW
D-
Kills:170
Deaths:486
KDR:0.350
Accuracy:9.636% F**
HSR:12.941% D-
NS-61 Emissary
D--
Kills:165
Deaths:369
KDR:0.447
Accuracy:21.441% D--
HSR:9.697% D*
XM98
F-
Kills:162
Deaths:210
KDR:0.771
Accuracy:20.220% F*
HSR:56.173% F-
Artemis VX26
D
Kills:125
Deaths:260
KDR:0.481
Accuracy:9.717% T*
HSR:18.400% D
NS-44 Commissioner
D
Kills:82
Deaths:217
KDR:0.378
Accuracy:21.260% F-
HSR:17.073% D
Eridani SX5
C*
Kills:71
Deaths:221
KDR:0.321
Accuracy:16.839% F-
HSR:21.127% C*
MKV Suppressed
D**
Kills:69
Deaths:237
KDR:0.291
Accuracy:10.125% T
HSR:10.145% D**
Kills:4,282
Deaths (as Infiltrator):5,216
Deaths (to Infiltrators):4,446
KDR:0.82094
Kill Difference:934
Playtime:1,073.949 hours
Usage:23%
Score:5.924m
Score/min:92
Accuracy (listed only):18.628%
HSR (listed only):25.550%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D**
Kills:331
Deaths:1,200
KDR:0.276
Accuracy:10.649% F*
HSR:8.761% D**
NS-7 PDW
D-
Kills:170
Deaths:486
KDR:0.350
Accuracy:9.636% F**
HSR:12.941% D-
H-V45
D--
Kills:87
Deaths:274
KDR:0.318
Accuracy:8.859% T
HSR:13.793% D--
Eridani SX5
C*
Kills:71
Deaths:221
KDR:0.321
Accuracy:16.839% F-
HSR:21.127% C*
MKV Suppressed
D**
Kills:69
Deaths:237
KDR:0.291
Accuracy:10.125% T
HSR:10.145% D**
Terminus VX-9
F
Kills:63
Deaths:157
KDR:0.401
Accuracy:8.466% T*
HSR:14.286% F
Kills:791
Deaths (as Combat Medic):2,575
Deaths (to Combat Medics):1,939
KDR:0.30718
Kill Difference:1,784
Playtime:45.538 hours
Usage:1%
Score:0.324m
Score/min:119
Accuracy (listed only):10.762%
HSR (listed only):13.509%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
F
Kills:281
Deaths:483
KDR:0.582
Accuracy:8.451% F-
HSR:12.811% F
Nebula VM20
D--
Kills:263
Deaths:421
KDR:0.625
Accuracy:8.660% F-
HSR:14.829% D--
Quasar VM1
D*
Kills:209
Deaths:332
KDR:0.630
Accuracy:5.193% F--
HSR:12.440% D*
Blueshift VM5
D
Kills:143
Deaths:294
KDR:0.486
Accuracy:7.982% F--
HSR:17.483% D
NS-10 Burster
D--
Kills:116
Deaths:353
KDR:0.329
Accuracy:17.546% F
HSR:2.586% D--
NS-10 Burster
D--
Kills:89
Deaths:218
KDR:0.408
Accuracy:18.407% F-
HSR:2.247% D--
Comet VM2
D
Kills:73
Deaths:147
KDR:0.497
Accuracy:20.429% F--
HSR:2.740% D
Blueshift VM5
C++
Kills:70
Deaths:142
KDR:0.493
Accuracy:6.945% F*
HSR:21.429% C++
Quasar VM1
D**
Kills:60
Deaths:87
KDR:0.690
Accuracy:8.980% F-
HSR:13.333% D**
Kills:1,304
Deaths (as MAX Suit):1,238.500
Deaths (to MAX Suits):824
KDR:1.05289
Kill Difference:65.500
Playtime:189.430 hours
Usage:4%
Score:1.867m
Score/min:164
Accuracy (listed only):11.399%
HSR (listed only):11.100%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:2,618
V. Kills:1,340 195%
Deaths:598
KDR:4.378
Accuracy:34.337% F-
KPH:18.400 D--
VKPH:9.400 D
Hornet Missiles
D
Kills:1,425
V. Kills:1,732 82%
Deaths:265
KDR:5.377
Accuracy:49.670% D**
KPH:20.300 D
VKPH:24.700 D
Light PPA
B+
Kills:1,305
V. Kills:403 323%
Deaths:487
KDR:2.680
Accuracy:28.323% F
KPH:15.400 D--
VKPH:4.700 B+
Saron Laser Cannon
D--
Kills:904
V. Kills:1,198 75%
Deaths:1,856
KDR:0.487
Accuracy:26.045% D--
KPH:2.100 D--
VKPH:2.800 D--
Antares LC
D--
Kills:597
V. Kills:934 64%
Deaths:990
KDR:0.603
Accuracy:22.638% D**
KPH:2.500 D*
VKPH:3.900 D--
Coyote Missiles
D*
Kills:391
V. Kills:376 104%
Deaths:347
KDR:1.127
Accuracy:36.353% F--
KPH:6.800 D*
VKPH:6.600 D*
Maelstrom Turbo Laser
D--
Kills:316
V. Kills:449 70%
Deaths:1,105
KDR:0.286
Accuracy:16.016% F*
KPH:1.500 D--
VKPH:2.100 D*
Photon A2A Missile Pods
D-
Kills:300
V. Kills:407 74%
Deaths:135
KDR:2.222
Accuracy:75.572% D
KPH:12.900 D--
VKPH:17.500 D-
Kills:7,856 (3,122 + 0)
Deaths:5,783
KDR:1.358
VKDR:1.183
Vehicle Kills:6,839
Kill Difference:2,073
Playtime:1,258.073 hours
Usage:27%
Score:5.392m
Score/min:71
Piloting Accuracy:16.016%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:350
V. Kills:399 88%
Deaths:254
KDR:1.378
Accuracy:16.887% F-
KPH:4.200 D**
VKPH:4.800 D*
L100 Python HEAT
D*
Kills:319
V. Kills:215 148%
Deaths:138
KDR:2.312
Accuracy:37.978% D**
KPH:8.500 D**
VKPH:5.700 D*
L100 Python AP
C-
Kills:225
V. Kills:361 62%
Deaths:87
KDR:2.586
Accuracy:60.207% B+
KPH:9.500 F
VKPH:15.300 C-
C75 Viper
D**
Kills:58
V. Kills:23 242%
Deaths:2
KDR:29
Accuracy:22.661% F
KPH:2.900 D**
VKPH:1.200 F
Kills:952 (952 + 0)
Deaths:481
KDR:1.979
VKDR:2.075
Vehicle Kills:998
Kill Difference:471
Playtime:164.589 hours
Usage:4%
Score:0.939m
Score/min:95
Driving Accuracy:22.661%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:769
V. Kills:1,383 56%
Deaths:316
KDR:2.434
Accuracy:55.261% C*
KPH:7.700 F
VKPH:13.900 C
Supernova PC
D
Kills:670
V. Kills:461 145%
Deaths:230
KDR:2.913
Accuracy:39.753% D--
KPH:9.400 D*
VKPH:6.500 D
Supernova VPC
B+
Kills:228
V. Kills:173 131%
Deaths:56
KDR:4.071
Accuracy:56.639% B++
KPH:12.800 F
VKPH:9.700 B+
Saron HRB
B*
Kills:100
V. Kills:192 52%
Deaths:9
KDR:11.111
Accuracy:48.082% B+
KPH:12 D*
VKPH:23.100 B*
G30 Walker
D-
Kills:86
V. Kills:74 115%
Deaths:29
KDR:2.966
Accuracy:15.403% F
KPH:6 D**
VKPH:5.200 D-
Kills:1,853 (1,667 + 186)
Deaths:640
KDR:2.895
VKDR:3.567
Vehicle Kills:2,283
Kill Difference:1,213
Playtime:211.514 hours
Usage:5%
Score:1.349m
Score/min:106
Driving Accuracy:56.639%
Gunner Accuracy:15.403%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 3,9582,6185984.378C3.2934.337%F-N/A18.4D--9.4D128142h36.4D*106F-
Proximity Mine 2,1072,1042787.568B**6.4835.84%DN/A63.2D*N/A21133.3h2.2D6.1D-
Hornet Missiles 3,1571,4252655.377C++4.2949.67%D**N/A20.3D24.7D20270.2h18.4D37D*
Light PPA 1,7081,3054872.68C1.5928.323%FN/A15.4D--4.7B+8385h32.2D**113.8F
Parallax VX3 1,2241,1846721.762C0.6726.322%F-65.034%D**5.9D**N/A17201.2h4.1F**15.4T-
Saron Laser Cannon 2,1029041,8560.487C0.6026.045%D--2.876%B+2.1D--2.8D--37424.1h497.6T*1910.7T*
Supernova FPC 2,1527693162.434C--1.3455.261%C*1.951%C7.7F13.9C12899.7h15.7T*28.4T*
Phaseshift VX-S 7426852722.518C+1.4324.88%D**23.65%T*5.5D**N/A13125h10.5T*42.4T*
Supernova PC 1,1316702302.913C1.8239.753%D--1.194%D-9.4D*6.4D7171.5h8.3D**20.8F-
Spear Anti-Vehicle Phalanx Turret 1,2296071115.468C4.3831.314%D*1.812%D*16.7D*17.1C19436.3h16.9F-54.1F*
Antares LC 1,5315979900.603D0.4922.638%D**2.345%B2.5D*3.9D--50238.6h493.4T*2179.7T*
NS-30 Vandal 6015704141.377C+0.2919.818%F--24.211%C6.4D**N/A1689.3h12T*60.7T*
NS Annihilator 9654605610.82B+0.2780.411%C+N/A5.9D-6.4D11078.4h14.9D-18.5D-
VX29 Polaris 4434231,1790.359D-0.738.15%F**13.712%D*4.6D**N/A1991.1h32T*392.7T*
Coyote Missiles 7673913471.127D0.0436.353%F--N/A6.8D*6.6D*11157.2h108.6T-298.8T*
Lasher X2 3983711,0770.344D-0.7510.735%F-5.121%B++4.5D**N/A1881.6h44.3T*412.4T*
Aspis Anti-Aircraft Phalanx Turret 8303631232.951C+1.8613.85%F-N/A4.4D*5.6D--11483.3h222.9F1609.6F--
Skyguard 7493502541.378D0.2916.887%F-N/A4.2D**4.8D*9283.5h247F*1462.5T*
Sirius SX12 3403311,2000.276D0.8110.649%F*8.761%D**1.7D*N/A8198.8h34.1T*320.6T*
L100 Python HEAT 5343191382.312C--1.2237.978%D**N/A8.5D**5.7D*6837.6h11.4F--30.1T
Maelstrom Turbo Laser 7653161,1050.286C--0.8016.016%F*4.747%A1.5D--2.1D*40217.7h413.9T*2584.5T*
Photon A2A Missile Pods 7073001352.222C--1.1375.572%DN/A12.9D--17.5D-32723.3h11D--14.6D**
Nebula VM20 2932814830.582D-0.518.451%F-12.811%F8.6D**N/A3032.8h24.2F--285.9T*
VA39 Spectre 2892712181.243C+0.1519.684%F-30.996%D4.6D*N/A1858.5h11.1F--56.3T-
Nebula VM20 2702634210.625D-0.468.66%F-14.829%D--8.9D**N/A3029.6h24.4F-281.3T
Supernova VPC 401228564.071D2.9856.639%B++N/A12.8F9.7B+9317.8h11.5T*20.4T*
NS-44L Blackhand 2342262261C+0.0934.285%D-31.416%D4.7D--N/A1348.2h7.3F21.4D*
L100 Python AP 586225872.586C1.5060.207%B+1.778%D9.5F15.3C-16823.6h22T*36.6T*
Hunter QCX 2192102770.758C++0.3331.797%D32.381%B+3.7D--N/A1456.4h4.2C**13.2C*
Quasar VM1 2152093320.63D0.465.193%F--12.44%D*4.5FN/A2846.2h20.1D*386.7F--
Eidolon VE33 2212053240.633C0.4614.196%F--19.024%D-3.1D--N/A1066.6h21.2T-149.6T*
Ursa 2041934840.399D--0.697.515%F*17.617%D--4.9D*N/A2039.3h26.4T*351.7T*
NS-15M1 1941864120.451D0.647.654%F*16.667%D6D*N/A2730.9h23.7T-309.3T*
Nyx VX31 1771712140.799D0.2915.92%T28.07%C+4D**N/A1043.2h14.9T*93.6T*
NS-7 PDW 1721704860.35D0.749.636%F**12.941%D-4D--N/A1842.9h25.1F-260.8T*
NS-61 Emissary 1851653690.447C-0.6421.441%D--9.697%D*3.8D*N/A1043.7h32.1F-149.5F**
XM98 1651622100.771D0.3220.22%F*56.173%F-3.1D**N/A1452.7h5.9T*29.2T*
Orion VS54 1661625160.314D0.786.75%F**11.728%F-3.3D*N/A3649h28.9T*428.6T*
NS-11C 1681525170.294D0.8021.429%C--13.816%D--2.3D*N/A1764.7h93.9T*438.2T*
Solstice VE3 1561464200.348D0.7413.788%F15.069%D-1.5D--N/A1994.4h51.8T*375.5T*
Blueshift VM5 1501432940.486D-0.607.982%F--17.483%D5.7FN/A3025.3h27.8T348.9T*
Artemis VX26 1261252600.481D0.619.717%T*18.4%D3.9D**N/A1332.3h29.5T*303.5T*
NS-10 Burster 2321163530.329D-0.7617.546%F2.586%D--1.4F1.4D**4180.7h296.2T-1688.3T*
VX6-7 1241163960.293D0.8014.027%F-16.379%D1.8D*N/A1162.9h59.5T*424.4T*
Serpent VE92 1221103350.328D0.7615.322%F18.182%C1.3D*N/A986.9h90.9T*593T*
C-4 2511091680.649C--0.4434.837%A++N/A14.5D**18.9D4177.5h5.7T*16.3T-
Force-Blade 11010710,3160.01C1.0844.984%AN/A0.1DN/A01192.4h9.2T*20.4D
VE-LR Obelisk 115104432.419B+1.3325.923%D-21.154%D*7.1D*N/A1714.7h14.7T56.8F--
Saron HRB 292100911.111A10.0248.082%B+N/A12D*23.1B*2148.3h94.5T*196.6T*
NSX Tanto 102992530.391D0.7012.548%F*13.131%F-3.7D*N/A1126.9h30.3F--241.4T*
Nemesis VSH9 211981610.609C+0.4855.029%D--1.02%D--4.4D5.1D-16422.1h13.6F--24.8F*
Tank Mine 14992137.077A*5.9938.851%B+N/A31.7D**19.7D**5072.9h3.1F-7.9D
NS-10 Burster 177892180.408D-0.6818.407%F-2.247%D--1.4F-1.4F4564.7h352.5T*1915T*
H-V45 89872740.318C--0.778.859%T13.793%D--5D*N/A2617.4h28.1T*316.7T*
G30 Walker 16086292.966C-1.8815.403%F1.163%D--6.1D**5.2D-8314.2h386.9F-2511.6F--
Hades VSH4 207852250.378C0.7160.405%D--2.353%C+4.1D6D9820.5h22.1T*36.6T*
NS-44 Commissioner 85822170.378C--0.7121.26%F-17.073%D2.3D*N/A1235.7h11.9T*55.9T*
MAX Punch 140771,3920.055C1.0376.792%A++N/A0.5C-N/A3167.4h25.7F-33.5F-
Comet VM2 104731470.497C-0.5920.429%F--2.74%D2.5F1.1D**5129.1h27.3C133.6F-
NS Annihilator-B 16972900.8B0.2978.814%D**N/A4.5D*6D-6716.1h14.2D*18D**
Eridani SX5 75712210.321D0.7716.839%F-21.127%C*2.9D*N/A1524.2h55T*326.5T*
Blueshift VM5 72701420.493D-0.606.945%F*21.429%C++7.4FN/A389.5h25.1F*361T*
MKV Suppressed 73692370.291D--0.8010.125%T10.145%D**4D*N/A3217.4h31.2T-308.6T*
Solstice SF 78672130.315D0.7712.587%F--13.433%D1.7D*N/A1139.9h62.9T*500.1T*
Terminus VX-9 63631570.401D-0.698.466%T*14.286%F6.8D*N/A319.2h25.3T*299.3T*
Flare VE6 69631700.371D--0.728.176%F*14.286%D**3.7D**N/A2417.1h32T*391.4T*
Frag Grenade 6261161N/A59.9125.165%F*N/A122D**2D6980.5h8.1T*32.4T*
Quasar VM1 6260870.69D0.408.98%F-13.333%D**8.3FN/A467.2h20.2F-224.8T
MANA Anti-Vehicle Turret 48458900.644D-0.4545.868%DN/A580D-4260B+566810.1h59.7T*130.2T*
C75 Viper 8158229S27.9122.661%FN/A2.9D**1.2F7519.8h24.8D**109.3T*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0560h
Anti-Vehicle MANA Turret147413h
Motion Spotter667,3398.8h
Medical Applicator7932,6443.3h
M20 Basilisk-H0950h
Nano-Armor Kit4472,150,404145.5h
Spitfire Auto-Turret91,6802.3h
Restoration Kit61060.3h
Ammunition Package202,2582.5h
G30 Walker0640.1h
Medical Kit599062.4h
Anti-Infantry MANA Turret01050.6h
Recon Detection Device926,40315.8h
M20 Drake0650h

Check the help document for the dictionary if you want to learn more about words used here.


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