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Strazzco[nGAB] Strazzco
VS BR 133

KDR: 1.12

Score: 38.2m

Last Seen: Aug 19th, 2019 6:57 AM
- OFFLINE - 95.6 hour(s)

Battle Rank 118 (133 total) - Vanu Sovereignty on Connery - Outfit Member of Not Batteries[nGAB] Not Batteries
VS outfit on Connery

Members: 23
Level Progress (to 119): 71%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Dual Photon Pods Proximity Mine Hornet Missiles Light PPA Parallax VX3 Phaseshift VX-S Saron Laser Cannon Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $82,566 MLG Score: 66
Fun Score: N/A
Cheeseburgers Flipped: 1529TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.922%17.738%2112411904,2170.4609250.655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.435%-1.8F--0.484D-1.131D*HEAD ++ (~11.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
253.7-2.413F*30.2-1.119D*223.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.162%1.468%170412105,176257238262.01166135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.815%-1.39D**-0.109C+-0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
577.3-2.574F*139.5-1.631F437.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.382%1.273%131612082,750149531411.8382488%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.047%-2.001F---0.825D-2.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.1-4.59T*43.8-2.512F*171.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.258%1.111%4112139012083750.074441724%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.935F--0.824D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2479.2-19.743T*378.3-8.48T*2100.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.644%46.06%4512092,79218401671.51739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.509%-1.569F-1.351D**0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.2-1.851F-7-1.177D*21.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Not Batteries[nGAB] Not Batteries
VS outfit on Connery

Members: 23
38.2m527.9%134 (8k)136 (8.2k)1.1154328,34225,4091.68086133 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121486516.033%8.778%14110:595

54% Engineer13% Heavy Assault25% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 9:12 PMOct 17th, 2014 9:59 AMAug 21st, 2019 3:47 PM (1d) (PST)Aug 19th, 2019 4:15 AM (4d) (PST)Aug 19th, 2019 2:57 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
458613970.1010.0910.0090.8210.05566

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,5073,65823,8496514938,172

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4678.7h/194.9d 14,367 2,488 13,708 230.4k 3,450 12,053 15,308 128.7m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
D--
Kills:207
Deaths:324
KDR:0.639
Accuracy:14.364% F--
HSR:18.841% D--
Solstice VE3
D
Kills:153
Deaths:456
KDR:0.336
Accuracy:14.234% F
HSR:15.686% D
NS-11C
C--
Kills:152
Deaths:517
KDR:0.294
Accuracy:21.427% C--
HSR:13.816% D--
VX6-7
D-
Kills:116
Deaths:396
KDR:0.293
Accuracy:14.019% F-
HSR:16.379% D-
VE-LR Obelisk
D-
Kills:115
Deaths:45
KDR:2.556
Accuracy:25.814% D-
HSR:20% D**
Serpent VE92
C
Kills:110
Deaths:335
KDR:0.328
Accuracy:15.315% F
HSR:18.182% C
NSX Tanto
F-
Kills:108
Deaths:271
KDR:0.399
Accuracy:12.473% F*
HSR:12.037% F-
Solstice SF
D
Kills:67
Deaths:213
KDR:0.315
Accuracy:12.484% F--
HSR:13.433% D
Kills:1,028
Deaths (as Engineer):2,557
Deaths (to Engineers):7,638
KDR:0.40203
Kill Difference:1,529
Playtime:2,508.349 hours
Usage:54%
Score:24.102m
Score/min:160
Accuracy (listed only):16.266%
HSR (listed only):16.047%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D*
Kills:435
Deaths:1,196
KDR:0.364
Accuracy:8.259% F*
HSR:14.023% D*
Ursa
D-
Kills:203
Deaths:489
KDR:0.415
Accuracy:7.651% F*
HSR:17.734% D-
NS-15M1
D
Kills:186
Deaths:414
KDR:0.449
Accuracy:7.629% F**
HSR:16.667% D
Orion VS54
F-
Kills:162
Deaths:516
KDR:0.314
Accuracy:6.750% F**
HSR:11.728% F-
Flare VE6
D**
Kills:63
Deaths:170
KDR:0.371
Accuracy:8.176% F--
HSR:14.286% D**
Kills:1,049
Deaths (as Heavy Assault):2,785
Deaths (to Heavy Assaults):5,188
KDR:0.37666
Kill Difference:1,736
Playtime:625.628 hours
Usage:13%
Score:4.670m
Score/min:124
Accuracy (listed only):7.693%
HSR (listed only):14.888%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D**
Kills:332
Deaths:1,200
KDR:0.277
Accuracy:10.637% F**
HSR:9.036% D**
NS-7 PDW
D-
Kills:170
Deaths:486
KDR:0.350
Accuracy:9.610% F**
HSR:12.941% D-
Solstice VE3
D
Kills:153
Deaths:456
KDR:0.336
Accuracy:14.234% F
HSR:15.686% D
NS-11C
C--
Kills:152
Deaths:517
KDR:0.294
Accuracy:21.427% C--
HSR:13.816% D--
VX6-7
D-
Kills:116
Deaths:396
KDR:0.293
Accuracy:14.019% F-
HSR:16.379% D-
Serpent VE92
C
Kills:110
Deaths:335
KDR:0.328
Accuracy:15.315% F
HSR:18.182% C
NSX Tanto
F-
Kills:108
Deaths:271
KDR:0.399
Accuracy:12.473% F*
HSR:12.037% F-
Eridani SX5
C+
Kills:77
Deaths:226
KDR:0.341
Accuracy:16.560% F-
HSR:19.481% C+
MKV Suppressed
D**
Kills:69
Deaths:237
KDR:0.291
Accuracy:10.125% T
HSR:10.145% D**
Solstice SF
D
Kills:67
Deaths:213
KDR:0.315
Accuracy:12.484% F--
HSR:13.433% D
Kills:1,354
Deaths (as Light Assault):4,337
Deaths (to Light Assaults):4,337
KDR:0.3122
Kill Difference:2,983
Playtime:124.824 hours
Usage:3%
Score:0.850m
Score/min:113
Accuracy (listed only):13.688%
HSR (listed only):14.114%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D**
Kills:1,184
Deaths:672
KDR:1.762
Accuracy:26.322% F-
HSR:65.034% D**
Phaseshift VX-S
D**
Kills:1,051
Deaths:397
KDR:2.647
Accuracy:26.045% D**
HSR:24.738% T*
NS-30 Vandal
C
Kills:622
Deaths:434
KDR:1.433
Accuracy:20.024% F--
HSR:24.759% C
Sirius SX12
D**
Kills:332
Deaths:1,200
KDR:0.277
Accuracy:10.637% F**
HSR:9.036% D**
VA39 Spectre
D
Kills:283
Deaths:221
KDR:1.281
Accuracy:19.915% F-
HSR:30.389% D
NS-44L Blackhand
D
Kills:233
Deaths:228
KDR:1.022
Accuracy:34.346% D-
HSR:33.476% D
Nyx VX31
C+
Kills:171
Deaths:214
KDR:0.799
Accuracy:15.920% T
HSR:28.070% C+
NS-7 PDW
D-
Kills:170
Deaths:486
KDR:0.350
Accuracy:9.610% F**
HSR:12.941% D-
NS-61 Emissary
D--
Kills:166
Deaths:373
KDR:0.445
Accuracy:21.364% D--
HSR:9.639% D*
XM98
F-
Kills:162
Deaths:210
KDR:0.771
Accuracy:20.220% F*
HSR:56.173% F-
Artemis VX26
C
Kills:133
Deaths:270
KDR:0.493
Accuracy:9.830% T*
HSR:20.301% C
V10
D-
Kills:112
Deaths:45
KDR:2.489
Accuracy:32.016% D*
HSR:70.536% D-
NS-44 Commissioner
D
Kills:84
Deaths:222
KDR:0.378
Accuracy:21.331% F-
HSR:17.857% D
Eridani SX5
C+
Kills:77
Deaths:226
KDR:0.341
Accuracy:16.560% F-
HSR:19.481% C+
MKV Suppressed
D**
Kills:69
Deaths:237
KDR:0.291
Accuracy:10.125% T
HSR:10.145% D**
Kills:4,849
Deaths (as Infiltrator):5,435
Deaths (to Infiltrators):4,540
KDR:0.89218
Kill Difference:586
Playtime:1,183.136 hours
Usage:25%
Score:6.393m
Score/min:90
Accuracy (listed only):19.618%
HSR (listed only):28.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D**
Kills:332
Deaths:1,200
KDR:0.277
Accuracy:10.637% F**
HSR:9.036% D**
NS-7 PDW
D-
Kills:170
Deaths:486
KDR:0.350
Accuracy:9.610% F**
HSR:12.941% D-
H-V45
D--
Kills:87
Deaths:274
KDR:0.318
Accuracy:8.846% T
HSR:13.793% D--
Eridani SX5
C+
Kills:77
Deaths:226
KDR:0.341
Accuracy:16.560% F-
HSR:19.481% C+
MKV Suppressed
D**
Kills:69
Deaths:237
KDR:0.291
Accuracy:10.125% T
HSR:10.145% D**
Terminus VX-9
F
Kills:63
Deaths:157
KDR:0.401
Accuracy:8.466% T*
HSR:14.286% F
Kills:798
Deaths (as Combat Medic):2,580
Deaths (to Combat Medics):1,976
KDR:0.3093
Kill Difference:1,782
Playtime:46.482 hours
Usage:1%
Score:0.331m
Score/min:119
Accuracy (listed only):10.707%
HSR (listed only):13.280%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D**
Kills:284
Deaths:490
KDR:0.580
Accuracy:8.342% F-
HSR:13.380% D**
Nebula VM20
D*
Kills:271
Deaths:428
KDR:0.633
Accuracy:8.584% F-
HSR:14.760% D*
Quasar VM1
D*
Kills:209
Deaths:332
KDR:0.630
Accuracy:5.193% F--
HSR:12.440% D*
Blueshift VM5
D
Kills:144
Deaths:301
KDR:0.478
Accuracy:7.966% F--
HSR:17.361% D
NS-10 Burster
D--
Kills:116
Deaths:355
KDR:0.327
Accuracy:17.623% F
HSR:2.586% D--
NS-10 Burster
D*
Kills:96
Deaths:220
KDR:0.436
Accuracy:18.485% F
HSR:2.083% D*
Comet VM2
D
Kills:73
Deaths:147
KDR:0.497
Accuracy:20.412% F*
HSR:2.740% D
Blueshift VM5
C+
Kills:70
Deaths:149
KDR:0.470
Accuracy:6.878% F*
HSR:21.429% C+
Quasar VM1
D**
Kills:60
Deaths:87
KDR:0.690
Accuracy:8.980% F-
HSR:13.333% D**
Kills:1,323
Deaths (as MAX Suit):1,254.500
Deaths (to MAX Suits):828
KDR:1.0546
Kill Difference:68.500
Playtime:191.537 hours
Usage:4%
Score:1.889m
Score/min:164
Accuracy (listed only):11.385%
HSR (listed only):11.124%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:2,632
V. Kills:1,343 196%
Deaths:599
KDR:4.394
Accuracy:34.365% F-
KPH:18.400 D--
VKPH:9.400 D
Hornet Missiles
C--
Kills:1,486
V. Kills:1,784 83%
Deaths:277
KDR:5.365
Accuracy:50.106% D**
KPH:20.500 D
VKPH:24.600 C--
Light PPA
B+
Kills:1,316
V. Kills:404 325%
Deaths:491
KDR:2.680
Accuracy:28.248% F
KPH:15.300 D--
VKPH:4.700 B+
Saron Laser Cannon
D--
Kills:912
V. Kills:1,203 76%
Deaths:1,868
KDR:0.488
Accuracy:25.997% D--
KPH:2.100 D--
VKPH:2.800 D--
Antares LC
D--
Kills:610
V. Kills:940 65%
Deaths:1,013
KDR:0.602
Accuracy:22.610% D**
KPH:2.500 D*
VKPH:3.900 D--
Coyote Missiles
D--
Kills:395
V. Kills:379 104%
Deaths:347
KDR:1.138
Accuracy:36.364% F--
KPH:6.900 D--
VKPH:6.600 D--
Maelstrom Turbo Laser
D--
Kills:316
V. Kills:449 70%
Deaths:1,105
KDR:0.286
Accuracy:16.016% F*
KPH:1.500 D--
VKPH:2.100 D*
Photon A2A Missile Pods
D-
Kills:300
V. Kills:407 74%
Deaths:135
KDR:2.222
Accuracy:75.572% C--
KPH:12.900 D--
VKPH:17.500 D-
Kills:7,967 (3,154 + 0)
Deaths:5,835
KDR:1.365
VKDR:1.184
Vehicle Kills:6,909
Kill Difference:2,132
Playtime:1,272.266 hours
Usage:27%
Score:5.432m
Score/min:71
Piloting Accuracy:16.016%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:380
V. Kills:416 91%
Deaths:265
KDR:1.434
Accuracy:16.987% F-
KPH:4.400 D**
VKPH:4.800 D**
L100 Python HEAT
D*
Kills:319
V. Kills:215 148%
Deaths:138
KDR:2.312
Accuracy:37.978% D**
KPH:8.500 D**
VKPH:5.700 D*
L100 Python AP
D
Kills:291
V. Kills:405 72%
Deaths:98
KDR:2.969
Accuracy:59.467% B
KPH:10.700 F
VKPH:14.900 D
C75 Viper
D**
Kills:59
V. Kills:24 236%
Deaths:3
KDR:19.667
Accuracy:23.374% F
KPH:3 D**
VKPH:1.200 D**
Kills:1,049 (1,049 + 0)
Deaths:504
KDR:2.081
VKDR:2.103
Vehicle Kills:1,060
Kill Difference:545
Playtime:171.470 hours
Usage:4%
Score:0.981m
Score/min:95
Driving Accuracy:23.374%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:798
V. Kills:1,408 57%
Deaths:319
KDR:2.502
Accuracy:55.326% C*
KPH:7.800 F
VKPH:13.800 C
Supernova PC
C--
Kills:734
V. Kills:500 147%
Deaths:238
KDR:3.084
Accuracy:41.818% D-
KPH:9.800 D*
VKPH:6.700 C--
Supernova VPC
B+
Kills:228
V. Kills:173 131%
Deaths:56
KDR:4.071
Accuracy:56.639% B++
KPH:12.800 D**
VKPH:9.700 B+
Saron HRB
B*
Kills:105
V. Kills:197 53%
Deaths:10
KDR:10.500
Accuracy:48.638% B+
KPH:12.300 D*
VKPH:23.100 B*
G30 Walker
D*
Kills:90
V. Kills:76 117%
Deaths:29
KDR:3.103
Accuracy:15.258% F
KPH:6.100 D**
VKPH:5.200 D*
Kills:1,955 (1,760 + 195)
Deaths:652
KDR:2.998
VKDR:3.610
Vehicle Kills:2,354
Kill Difference:1,303
Playtime:217.965 hours
Usage:5%
Score:1.381m
Score/min:106
Driving Accuracy:56.639%
Gunner Accuracy:15.258%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 3,9752,6325994.394C3.2834.365%F-N/A18.4D--9.4D128142.8h36.4D*105.9F-
Proximity Mine 2,1642,1612907.452A6.3435.695%DN/A61.2D*N/A20335.3h2.2D-6.2D-
Hornet Missiles 3,2701,4862775.365C++4.2550.106%D**N/A20.5D24.6C--20172.6h18.4D36.8D**
Light PPA 1,7201,3164912.68C1.5628.248%FN/A15.3D--4.7B+8286.2h32.1D**113.7F-
Parallax VX3 1,2241,1846721.762C0.6526.322%F-65.034%D**5.9D**N/A17201.3h4.1F**15.4T
Phaseshift VX-S 1,1501,0513972.647C+1.5326.045%D**24.738%T*5.6D**N/A13187.8h9.7T*37.1T*
Saron Laser Cannon 2,1159121,8680.488C0.6325.997%D--2.851%B+2.1D--2.8D--37428.7h496.9T*1911.3T*
Supernova FPC 2,2067983192.502C--1.3955.326%C*1.88%C7.8F13.8C127101.9h15.4T*27.9T*
Supernova PC 1,2347342383.084C1.9741.818%D-1.09%D-9.8D*6.7C--7275h8.7F20.7F-
Spear Anti-Vehicle Phalanx Turret 1,2666301125.625C4.5131.4%D**1.746%D*16.8D*17C-19037.5h16.9F-53.9F--
NS-30 Vandal 6596224341.433C+0.3220.024%F--24.759%C6.6D**N/A1794.9h11.8T*58.7T*
Antares LC 1,5506101,0130.602D0.5122.61%D**2.295%B2.5D*3.9D--50243.8h487T*2153.9T*
NS Annihilator 1,0415085770.88B++0.2480.577%C+N/A6D--6.3D10784.4h14.6D-18.1D-
VX29 Polaris 4574351,1960.364D-0.758.259%F*14.023%D*4.5D**N/A1896.5h32.6T*394.7T*
Coyote Missiles 7743953471.138D0.0236.364%F--N/A6.9D--6.6D--11157.3h108.3T-297.8T*
Skyguard 7963802651.434D0.3216.987%F-N/A4.4D**4.8D**9286.7h237.2F*1396.5T*
Aspis Anti-Aircraft Phalanx Turret 8533771262.992C+1.8813.993%F-N/A4.4D*5.6D--11484.8h220.7F1577.3F--
Lasher X2 3993721,0780.345D-0.7710.731%F-5.108%B++4.6D**N/A1881.7h44.2T*412.2T*
Sirius SX12 3413321,2000.277D0.8410.637%F**9.036%D**1.7D*N/A8199.1h34.1T*320.5T*
L100 Python HEAT 5343191382.312C--1.2037.978%D**N/A8.5D**5.7D*6837.6h11.4F--30.1T
Maelstrom Turbo Laser 7653161,1050.286C--0.8316.016%F*4.747%A+1.5D--2.1D*40217.7h413.9T*2584.5T*
Photon A2A Missile Pods 7073001352.222C--1.1175.572%C--N/A12.9D--17.5D-32723.3h11D-14.6D*
L100 Python AP 696291982.969C1.8559.467%B1.718%C--10.7F14.9D15927.2h18.8T*31.7T*
Nebula VM20 2962844900.58D0.548.342%F-13.38%D**8.5D**N/A3033.4h24.4F-293T*
VA39 Spectre 3042832211.281C+0.1719.915%F-30.389%D4.7D*N/A1860.4h10.9F--54.9T-
Nebula VM20 2782714280.633D0.488.584%F-14.76%D*9D**N/A3030.2h24.3F-283.5T-
NS-44L Blackhand 2412332281.022C+0.0934.346%D-33.476%D4.7D*N/A1349.8h7.2D**21.1D*
Supernova VPC 401228564.071D2.9656.639%B++N/A12.8D**9.7B+9317.8h11.5T*20.4T*
Hunter QCX 2192102770.758C++0.3631.799%D32.381%B+3.7D--N/A1456.5h4.2B13.2C*
Quasar VM1 2152093320.63D0.495.193%F--12.44%D*4.5D**N/A2846.2h20.1D*386.7F**
Eidolon VE33 2242073240.639C0.4814.364%F--18.841%D--3.1D*N/A1166.8h21.4T*148.9T*
Ursa 2172034890.415D-0.707.651%F*17.734%D-4.9D*N/A2041.2h26.3T*343.2T*
NS-15M1 1941864140.449D0.677.629%F**16.667%D6D*N/A2631.1h23.9T*313.2T*
Nyx VX31 1771712140.799D0.3215.92%T28.07%C+4D*N/A1043.2h14.9T*93.6T*
NS-7 PDW 1721704860.35D0.779.61%F**12.941%D-3.9D*N/A1943.1h25.1F--261.5T*
NS-61 Emissary 1861663730.445C--0.6721.364%D--9.639%D*3.7D*N/A1044.3h32F-149.9F**
XM98 1651622100.771D0.3420.22%F*56.173%F-3.1D**N/A1452.8h5.9T*29.2T*
Orion VS54 1661625160.314D0.806.75%F**11.728%F-3.3D*N/A3749h28.9T*428.6T*
Solstice VE3 1631534560.336D0.7814.234%F15.686%D1.5D--N/A18103.2h55.7T*391.1T*
NS-11C 1681525170.294D0.8221.427%C--13.816%D--2.3D*N/A1764.8h93.9T*438.3T*
Blueshift VM5 1511443010.478D0.647.966%F--17.361%D5.6FN/A3025.5h28T-351.4T*
Artemis VX26 1341332700.493D0.629.83%T*20.301%C3.7D**N/A1335.8h30.4T*309.1T*
NS-10 Burster 2321163550.327D--0.7917.623%F2.586%D--1.4F-1.4D**4181.7h301.8T*1712.5T*
VX6-7 1241163960.293D0.8214.019%F-16.379%D-1.8D*N/A1162.9h59.5T*424.6T*
VE-LR Obelisk 126115452.556B+1.4425.814%D-20%D**7D*N/A1716.4h15T*58.2F**
V10 116112452.489C1.3732.016%D*70.536%D-5.5D*N/A1520.2h3.5F-11.1F-
C-4 2551111720.645C--0.4734.922%A++N/A14.4D**18.7D4167.7h5.8T*16.6T*
Serpent VE92 1221103350.328D0.7915.315%F18.182%C1.3D*N/A986.9h90.9T*593.3T*
NSX Tanto 1121082710.399D0.7212.473%F*12.037%F-3.5D*N/A1131h30.7F--246.3T
Force-Blade 11010710,3510.01C1.1144.984%AN/A0.1DN/A01199.1h9.2T*20.4D-
Saron HRB 3021051010.5B**9.3848.638%B+N/A12.4D*23.2B*2128.5h93.4T*191.9T*
Nemesis VSH9 211981610.609C+0.5155.047%D--1.02%D-4.4D5.1C16422.1h13.6F--24.8F*
NS-10 Burster 189962200.436D-0.6818.485%F2.083%D*1.5F-1.4F4565.7h333.5T*1804.4T*
Tank Mine 15294137.231A*6.1239.021%B+N/A31.3D**19.3D**5093h3.1F-8D-
G30 Walker 16690293.103C--1.9915.258%F1.111%D--6.1D**5.2D*8214.7h378.3F-2479.1F--
H-V45 89872740.318C--0.808.846%T13.793%D--5D*N/A2717.5h28.1T*317.2T*
Hades VSH4 207852250.378C0.7460.405%D--2.353%C+4.1C-6C9820.5h22.1T*36.6T*
NS-44 Commissioner 87842220.378C--0.7421.331%F-17.857%D2.1D*N/A1139.6h12T*56.4T*
Eridani SX5 82772260.341D0.7716.56%F-19.481%C+3D*N/A1525.5h52.4T*316.5T*
MAX Punch 140771,4090.055C1.0676.792%A*N/A0.5C--N/A3169.6h25.7F*33.5F**
Comet VM2 104731470.497C-0.6220.412%F*2.74%D2.5D**1.1D**5129.1h27.3C133.7F-
NS Annihilator-B 16972900.8C*0.3278.786%D*N/A4.5D**6D--6716.1h14.2D*18.1D*
Blueshift VM5 72701490.47D-0.656.878%F*21.429%C+7.2FN/A389.7h25.6F**371.6T*
MKV Suppressed 73692370.291D--0.8210.125%T10.145%D**4D*N/A3217.4h31.2T-308.6T*
Solstice SF 78672130.315D0.8012.484%F--13.433%D1.7D*N/A1140.6h63.2T*506T*
Terminus VX-9 63631570.401C--0.718.466%T*14.286%F6.8D*N/A329.2h25.3T*299.3T*
Flare VE6 69631700.371D--0.748.176%F--14.286%D**3.7D*N/A2517.1h32T*391.4T*
Frag Grenade 6261161N/A59.8825.05%F*N/A122D**2D7070.5h8.2T*32.7T*
Quasar VM1 6260870.69D0.438.98%F-13.333%D**8.3D**N/A477.2h20.2F-224.8T
C75 Viper 8359319.667M*18.5523.374%FN/A3D**1.2D**7620h25.8F-110.2T-
MANA Anti-Vehicle Turret 48458900.644D0.4745.807%D-N/A580C--4260S1760920.1h59.7T*130.3T*
Rocklet Rifle 10952590.881B0.2338.44%FN/A9.5D**10.4D*1805.5h69.2F--180F*
Xiphos Anti-Personnel Phalanx Turret 815186.375N/A5.2614.209%UN/A510U300U1400800.1h192.5T*1354.4T*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator8334,6313.5h
M20 Basilisk-H0950h
Nano-Armor Kit4512,180,949147.1h
Anti-Vehicle MANA Turret147423.1h
Nanite Revive Grenade0600h
Restoration Kit61060.3h
Motion Spotter708,4339.9h
Spitfire Auto-Turret91,7802.4h
G30 Walker0640.1h
Recon Detection Device926,40315.8h
Ammunition Package202,3372.6h
Medical Kit599062.4h
Anti-Infantry MANA Turret01070.6h
Nano-Repair Grenade0820h
M20 Drake0650h

Check the help document for the dictionary if you want to learn more about words used here.


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