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Arcanus Strider[ZAPS] Strider
VS BR 36

KDR: 2.83

Score: 75.2m

Last Seen: Dec 7th, 2018 1:14 AM
- OFFLINE - 2507.1 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Emerald
Level Progress (to 37): 68%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 Maelstrom Turbo Laser Supernova FPC Betelgeuse 54-A Supernova PC Saron Laser Cannon Blueshift VM5 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,388,610 MLG Score: 1110
Fun Score: N/A
Cheeseburgers Flipped: 1057TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.269%22.267%58530100341,8072.706660.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.814%1.014B**0.243C++0.035C+HEAD ++ (~9.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.454B+10.70.249C++30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.414%1.624%7305102811,024176582656.24236133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.388%-0.421C--0.019C+-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.8-0.017C+54.7-0.034C+109.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.132%1.974%998710268,410153635995.4717234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.466%1.095B**-0.411C---0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.815B++3.70.702B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.824%2.039%6271410196,522134124074.86353271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.703%0.062C+-0.591D0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.802B++8.60.781B++14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.652%77.67%627410291,339117601.1386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.385%0.694B+0.69B+-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.482B+20.362C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.192%11.193%627410295,7001461143.89877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.061%2.393A*-0.664D0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.454B+5.1-0.042C+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
75.2m285.2%473 (28.4k)445 (26.7k)2.82745103,75936,6973.4254836 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033186526.242%12.907%33904:3635

6% Combat Medic48% Engineer18% Heavy Assault20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:48 PMDec 7th, 2013 5:22 PMJan 5th, 2019 1:25 AM (75d) (PST)Dec 6th, 2018 10:41 PM (104d) (PST)Dec 6th, 2018 9:14 PM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8911847070.6140.2170.0792.0900.1191110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,47911,01042,46937135125726,695

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2817.4h/117.4d 21,946 13,392 18,701 353.4k 4,217 8,829 20,157 150.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:6,762
Deaths:2,192
KDR:3.085
Accuracy:28.329% B**
HSR:28.010% B++
Betelgeuse 54-A
D
Kills:3,852
Deaths:1,394
KDR:2.763
Accuracy:23.225% D
HSR:25.338% D
Flare VE6
B+
Kills:2,063
Deaths:751
KDR:2.747
Accuracy:25.793% B+
HSR:23.461% C+
Orion VS54
B*
Kills:1,401
Deaths:432
KDR:3.243
Accuracy:25.174% B*
HSR:19.558% D
SVA-88
B+
Kills:1,380
Deaths:612
KDR:2.255
Accuracy:25.497% B+
HSR:17.754% D--
VX29 Polaris
B++
Kills:1,303
Deaths:494
KDR:2.638
Accuracy:27.138% B++
HSR:26.170% B+
Pulsar LSW
B++
Kills:1,179
Deaths:390
KDR:3.023
Accuracy:26.735% B++
HSR:27.227% B+
Lasher X2
A
Kills:1,126
Deaths:638
KDR:1.765
Accuracy:34.973% A
HSR:3.108% C-
Kills:19,066
Deaths (as Heavy Assault):6,903
Deaths (to Heavy Assaults):9,560
KDR:2.76199
Kill Difference:12,163
Playtime:519.889 hours
Usage:18%
Score:13.648m
Score/min:438
Accuracy (listed only):27.108%
HSR (listed only):21.328%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:2,455
Deaths:1,412
KDR:1.739
Accuracy:25.642% B+
HSR:19.674% C+
Nova
M*
Kills:2,335
Deaths:392
KDR:5.957
Accuracy:82.900% M*
HSR:10.021% D--
Solstice SF
B**
Kills:1,847
Deaths:766
KDR:2.411
Accuracy:29.363% B**
HSR:15.430% C
Pulsar C
C+
Kills:1,794
Deaths:3
KDR:598
Accuracy:24.085% C+
HSR:16.165% D*
Pandora VX25
A
Kills:1,503
Deaths:687
KDR:2.188
Accuracy:51.421% A
HSR:13.440% C-
NS-11C
C*
Kills:1,418
Deaths:1,038
KDR:1.366
Accuracy:24.982% C*
HSR:14.669% D
VX6-7
C**
Kills:1,314
Deaths:857
KDR:1.533
Accuracy:25.643% C**
HSR:14.612% D--
Eidolon VE33
B*
Kills:1,200
Deaths:562
KDR:2.135
Accuracy:33.245% B*
HSR:21.917% C--
Solstice VE3
C*
Kills:1,187
Deaths:503
KDR:2.360
Accuracy:23.905% C*
HSR:18.366% C
Phobos VX86
C
Kills:1,157
Deaths:711
KDR:1.627
Accuracy:54.767% C
HSR:9.421% D*
Deimos VA29
C++
Kills:705
Deaths:416
KDR:1.695
Accuracy:62.284% C++
HSR:13.192% D
NS Baron G5
B+
Kills:458
Deaths:316
KDR:1.449
Accuracy:48.076% B+
HSR:13.537% C+
Eclipse VE3A
D
Kills:416
Deaths:342
KDR:1.216
Accuracy:23.117% D-
HSR:16.106% D
Zenith VX-5
C*
Kills:181
Deaths:131
KDR:1.382
Accuracy:22.498% D
HSR:22.652% C*
Kills:17,970
Deaths (as Engineer):8,136
Deaths (to Engineers):9,739
KDR:2.2087
Kill Difference:9,834
Playtime:1,352.496 hours
Usage:48%
Score:33.574m
Score/min:414
Accuracy (listed only):37.995%
HSR (listed only):15.657%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:2,455
Deaths:1,412
KDR:1.739
Accuracy:25.642% B+
HSR:19.674% C+
Nova
M*
Kills:2,335
Deaths:392
KDR:5.957
Accuracy:82.900% M*
HSR:10.021% D--
Sirius SX12
C**
Kills:2,329
Deaths:1,332
KDR:1.749
Accuracy:25.843% C**
HSR:12.666% D-
Solstice SF
B**
Kills:1,847
Deaths:766
KDR:2.411
Accuracy:29.363% B**
HSR:15.430% C
Pulsar C
C+
Kills:1,794
Deaths:3
KDR:598
Accuracy:24.085% C+
HSR:16.165% D*
Pandora VX25
A
Kills:1,503
Deaths:687
KDR:2.188
Accuracy:51.421% A
HSR:13.440% C-
NS-11C
C*
Kills:1,418
Deaths:1,038
KDR:1.366
Accuracy:24.982% C*
HSR:14.669% D
VX6-7
C**
Kills:1,314
Deaths:857
KDR:1.533
Accuracy:25.643% C**
HSR:14.612% D--
NS-7 PDW
B*
Kills:1,270
Deaths:725
KDR:1.752
Accuracy:28.977% B*
HSR:14.961% C-
Solstice VE3
C*
Kills:1,187
Deaths:503
KDR:2.360
Accuracy:23.905% C*
HSR:18.366% C
VE-S Canis
A*
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:34.152% B**
HSR:38.884% A*
MKV Suppressed
B+
Kills:1,158
Deaths:505
KDR:2.293
Accuracy:27.666% B+
HSR:19.344% C+
Phobos VX86
C
Kills:1,157
Deaths:711
KDR:1.627
Accuracy:54.767% C
HSR:9.421% D*
Eridani SX5
C+
Kills:1,154
Deaths:698
KDR:1.653
Accuracy:24.697% C
HSR:19.411% C+
Deimos VA29
C++
Kills:705
Deaths:416
KDR:1.695
Accuracy:62.284% C++
HSR:13.192% D
NS Baron G5
B+
Kills:458
Deaths:316
KDR:1.449
Accuracy:48.076% B+
HSR:13.537% C+
Eclipse VE3A
D
Kills:416
Deaths:342
KDR:1.216
Accuracy:23.117% D-
HSR:16.106% D
Zenith VX-5
C*
Kills:181
Deaths:131
KDR:1.382
Accuracy:22.498% D
HSR:22.652% C*
Kills:23,846
Deaths (as Light Assault):11,331
Deaths (to Light Assaults):6,271
KDR:2.10449
Kill Difference:12,515
Playtime:560.025 hours
Usage:20%
Score:16.277m
Score/min:484
Accuracy (listed only):35.556%
HSR (listed only):16.808%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
M*
Kills:2,335
Deaths:392
KDR:5.957
Accuracy:82.900% M*
HSR:10.021% D--
Sirius SX12
C**
Kills:2,329
Deaths:1,332
KDR:1.749
Accuracy:25.843% C**
HSR:12.666% D-
Pandora VX25
A
Kills:1,503
Deaths:687
KDR:2.188
Accuracy:51.421% A
HSR:13.440% C-
NS-7 PDW
B*
Kills:1,270
Deaths:725
KDR:1.752
Accuracy:28.977% B*
HSR:14.961% C-
VE-S Canis
A*
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:34.152% B**
HSR:38.884% A*
NS-11A
C**
Kills:1,164
Deaths:466
KDR:2.498
Accuracy:25.659% C**
HSR:23.368% C*
Terminus VX-9
C++
Kills:1,163
Deaths:651
KDR:1.786
Accuracy:26.148% C++
HSR:27.257% C++
MKV Suppressed
B+
Kills:1,158
Deaths:505
KDR:2.293
Accuracy:27.666% B+
HSR:19.344% C+
Phobos VX86
C
Kills:1,157
Deaths:711
KDR:1.627
Accuracy:54.767% C
HSR:9.421% D*
H-V45
B*
Kills:1,156
Deaths:593
KDR:1.949
Accuracy:28.651% B*
HSR:15.052% D-
Eridani SX5
C+
Kills:1,154
Deaths:698
KDR:1.653
Accuracy:24.697% C
HSR:19.411% C+
Corvus VA55
A
Kills:1,130
Deaths:667
KDR:1.694
Accuracy:29.117% B**
HSR:31.858% A
Deimos VA29
C++
Kills:705
Deaths:416
KDR:1.695
Accuracy:62.284% C++
HSR:13.192% D
NS Baron G5
B+
Kills:458
Deaths:316
KDR:1.449
Accuracy:48.076% B+
HSR:13.537% C+
NS-11P
A++
Kills:426
Deaths:216
KDR:1.972
Accuracy:27.626% B**
HSR:29.578% A++
Pulsar VS1
B++
Kills:251
Deaths:148
KDR:1.696
Accuracy:24.340% C++
HSR:25.100% B++
Kills:18,524
Deaths (as Combat Medic):9,020
Deaths (to Combat Medics):4,405
KDR:2.05366
Kill Difference:9,504
Playtime:173.679 hours
Usage:6%
Score:5.412m
Score/min:519
Accuracy (listed only):37.645%
HSR (listed only):19.818%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:2,329
Deaths:1,332
KDR:1.749
Accuracy:25.843% C**
HSR:12.666% D-
NS-7 PDW
B*
Kills:1,270
Deaths:725
KDR:1.752
Accuracy:28.977% B*
HSR:14.961% C-
VE-S Canis
A*
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:34.152% B**
HSR:38.884% A*
MKV Suppressed
B+
Kills:1,158
Deaths:505
KDR:2.293
Accuracy:27.666% B+
HSR:19.344% C+
Eridani SX5
C+
Kills:1,154
Deaths:698
KDR:1.653
Accuracy:24.697% C
HSR:19.411% C+
NS-44B Commissioner
D
Kills:1,116
Deaths:825
KDR:1.353
Accuracy:33.685% D
HSR:18.011% D
Ghost
B**
Kills:732
Deaths:209
KDR:3.502
Accuracy:40.323% C*
HSR:78.279% B**
V10
C
Kills:286
Deaths:76
KDR:3.763
Accuracy:38.334% C
HSR:71.678% D
NS-30 Vandal
B
Kills:220
Deaths:73
KDR:3.014
Accuracy:30.018% C-
HSR:29.546% B
Parallax VX3
B+
Kills:219
Deaths:52
KDR:4.212
Accuracy:42.841% B+
HSR:81.279% B+
Beamer VS3
D
Kills:145
Deaths:97
KDR:1.495
Accuracy:17.572% D**
HSR:17.931% D
Phaseshift VX-S
B+
Kills:102
Deaths:41
KDR:2.488
Accuracy:36.364% C+
HSR:82.353% B+
NS-44L Blackhand
C+
Kills:55
Deaths:63
KDR:0.873
Accuracy:33.194% D--
HSR:40% C+
Kills:9,951
Deaths (as Infiltrator):5,193
Deaths (to Infiltrators):3,615
KDR:1.91623
Kill Difference:4,758
Playtime:68.888 hours
Usage:2%
Score:1.124m
Score/min:272
Accuracy (listed only):31.820%
HSR (listed only):40.334%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:3,047
Deaths:657
KDR:4.638
Accuracy:21.740% B+
HSR:15.195% D--
Blueshift VM5
B+
Kills:3,041
Deaths:657
KDR:4.629
Accuracy:21.140% B+
HSR:16.113% D-
Nebula VM20
A
Kills:717
Deaths:149
KDR:4.812
Accuracy:24.820% A
HSR:18.689% C
Nebula VM20
A
Kills:667
Deaths:149
KDR:4.477
Accuracy:23.680% A
HSR:20.540% C+
NS-10 Burster
A
Kills:208
Deaths:89
KDR:2.337
Accuracy:37.131% A
HSR:1.442% D*
Comet VM2
C*
Kills:195
Deaths:108
KDR:1.806
Accuracy:44.640% C*
HSR:3.590% C
Comet VM2
B++
Kills:174
Deaths:101
KDR:1.723
Accuracy:46.979% C*
HSR:5.747% B++
NS-10 Burster
A
Kills:152
Deaths:89
KDR:1.708
Accuracy:37.533% A
HSR:5.263% C+
Vortex VM21
C+
Kills:115
Deaths:53
KDR:2.170
Accuracy:39.546% C+
HSR:2.609% C-
Vortex VM21
C++
Kills:97
Deaths:53
KDR:1.830
Accuracy:41.293% C++
HSR:3.093% C
Kills:8,413
Deaths (as MAX Suit):1,052.500
Deaths (to MAX Suits):2,672
KDR:7.99335
Kill Difference:7,360.500
Playtime:132.329 hours
Usage:5%
Score:5.176m
Score/min:652
Accuracy (listed only):33.850%
HSR (listed only):9.228%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B++
Kills:4,329
V. Kills:3,170 137%
Deaths:1,470
KDR:2.945
Accuracy:30.897% C+
KPH:21.600 B+
VKPH:15.800 B++
Saron Laser Cannon
A
Kills:3,078
V. Kills:2,880 107%
Deaths:1,050
KDR:2.931
Accuracy:33.931% B
KPH:18.900 B+
VKPH:17.700 A
Light PPA
B**
Kills:1,570
V. Kills:87 N/A
Deaths:146
KDR:10.753
Accuracy:35.101% D
KPH:79.700 B**
VKPH:4.400 B
Dual Photon Pods
B*
Kills:1,055
V. Kills:413 255%
Deaths:67
KDR:15.746
Accuracy:57.770% B++
KPH:71.400 C+
VKPH:28 B*
Antares LC
B++
Kills:849
V. Kills:906 94%
Deaths:231
KDR:3.675
Accuracy:30.921% C+
KPH:19.100 C+
VKPH:20.400 B++
Photon A2A Missile Pods
B**
Kills:711
V. Kills:823 86%
Deaths:55
KDR:12.927
Accuracy:80.647% C+
KPH:60.700 C**
VKPH:70.200 B**
Coyote Missiles
C*
Kills:513
V. Kills:248 206%
Deaths:63
KDR:8.143
Accuracy:55.244% C*
KPH:47.200 C++
VKPH:22.800 C+
Hornet Missiles
B+
Kills:399
V. Kills:146 271%
Deaths:41
KDR:9.732
Accuracy:66.797% B+
KPH:92.700 B+
VKPH:33.900 C+
Kills:12,504 (9,826 + 0)
Deaths:3,123
KDR:4.004
VKDR:2.777
Vehicle Kills:8,673
Kill Difference:9,381
Playtime:468.290 hours
Usage:17%
Score:11.768m
Score/min:419
Piloting Accuracy:30.921%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,422
V. Kills:1,070 226%
Deaths:186
KDR:13.022
Accuracy:53.737% A++
KPH:8,719,200 U
VKPH:3,852,000 U
CAS30 Tank Buster
C+
Kills:992
V. Kills:889 111%
Deaths:615
KDR:1.613
Accuracy:42.246% C
KPH:7.300 C+
VKPH:6.600 C+
L105 Zephyr
U
Kills:526
V. Kills:93 N/A
Deaths:25
KDR:21.040
Accuracy:50.601% B**
KPH:1,893,600 U
VKPH:334,800 U
AP30 Shredder
U
Kills:243
V. Kills:157 154%
Deaths:38
KDR:6.395
Accuracy:28.739% D-
KPH:874,800 U
VKPH:565,200 U
Dual-75 Duster
M
Kills:65
V. Kills:5 N/A
Deaths:2
KDR:32.500
Accuracy:51.660% A+
KPH:161.800 M
VKPH:12.400 A*
Kills:4,248 (992 + 3,256)
Deaths:866
KDR:4.905
VKDR:2.557
Vehicle Kills:2,214
Kill Difference:3,382
Playtime:136.079 hours
Usage:5%
Score:3.477m
Score/min:426
Piloting Accuracy:42.246%
Gunner Accuracy:51.660%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:420
V. Kills:35 N/A
Deaths:27
KDR:15.556
Accuracy:56.540% B*
KPH:64.900 B+
VKPH:5.400 D
C75 Viper
A*
Kills:260
V. Kills:30 N/A
Deaths:16
KDR:16.250
Accuracy:37.358% C
KPH:64.800 A*
VKPH:7.500 C+
L100 Python HEAT
A++
Kills:245
V. Kills:66 366%
Deaths:22
KDR:11.136
Accuracy:53.465% C*
KPH:51.600 A++
VKPH:13.900 B+
Skyguard
C*
Kills:168
V. Kills:158 106%
Deaths:37
KDR:4.541
Accuracy:32.966% B+
KPH:11.100 C-
VKPH:10.500 C*
L100 Python AP
C++
Kills:128
V. Kills:73 173%
Deaths:16
KDR:8
Accuracy:53.731% C
KPH:29.800 C++
VKPH:17 C+
Kills:1,221 (1,221 + 0)
Deaths:118
KDR:10.347
VKDR:3.068
Vehicle Kills:362
Kill Difference:1,103
Playtime:34.642 hours
Usage:1%
Score:0.859m
Score/min:413
Driving Accuracy:53.731%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:3,905
V. Kills:2,307 169%
Deaths:459
KDR:8.508
Accuracy:51.236% C
KPH:30.900 B++
VKPH:18.200 B++
Supernova PC
B**
Kills:3,089
V. Kills:897 344%
Deaths:176
KDR:17.551
Accuracy:55.698% B++
KPH:33.200 B**
VKPH:9.600 B+
Proton II PPA
A**
Kills:648
V. Kills:38 N/A
Deaths:17
KDR:38.118
Accuracy:30.368% B**
KPH:123.800 A**
VKPH:7.300 A++
E540 Halberd
A++
Kills:577
V. Kills:256 225%
Deaths:37
KDR:15.595
Accuracy:53.159% B++
KPH:49.900 A++
VKPH:22.100 B*
Saron HRB
A*
Kills:487
V. Kills:275 176%
Deaths:29
KDR:16.793
Accuracy:46.621% B
KPH:46 A*
VKPH:26 A
Supernova VPC
B*
Kills:363
V. Kills:33 N/A
Deaths:13
KDR:27.923
Accuracy:57.860% B*
KPH:43.100 C+
VKPH:3.900 D--
Kills:9,069 (7,357 + 1,712)
Deaths:731
KDR:12.406
VKDR:5.207
Vehicle Kills:3,806
Kill Difference:8,338
Playtime:255.478 hours
Usage:9%
Score:5.579m
Score/min:364
Driving Accuracy:57.860%
Gunner Accuracy:46.621%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:520
V. Kills:15 N/A
Deaths:11
KDR:47.273
Accuracy:36.435% C+
KPH:183 A*
VKPH:5.300 C
E540 Halberd-H
C++
Kills:334
V. Kills:175 190%
Deaths:25
KDR:13.360
Accuracy:51.794% D
KPH:43.400 C+
VKPH:22.800 C++
Saron HRB-H
A++
Kills:110
V. Kills:19 N/A
Deaths:12
KDR:9.167
Accuracy:46.150% D--
KPH:66.800 A++
VKPH:11.500 D*
M40 Fury-H
B+
Kills:90
V. Kills:9 N/A
Deaths:6
KDR:15
Accuracy:47.155% B+
KPH:70.400 C-
VKPH:7 D
M12 Kobalt-H
N/A
Kills:50
V. Kills:3 N/A
Deaths:2
KDR:25
Accuracy:19.432% N/A
KPH:59.300 N/A
VKPH:3.600 N/A
Kills:1,104 (0 + 1,104)
Deaths:56
KDR:19.714
VKDR:3.946
Vehicle Kills:221
Kill Difference:1,048
Playtime:14.302 hours
Usage:1%
Score:0.469m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:19.432%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:325
V. Kills:46 N/A
Deaths:16
KDR:20.313
Accuracy:38.859% B+
KPH:38.100 B++
VKPH:5.400 C+
M20 Basilisk
B+
Kills:223
V. Kills:61 360%
Deaths:13
KDR:17.154
Accuracy:35.316% C
KPH:26.800 B+
VKPH:7.300 C+
M60-G Bulldog
B+
Kills:199
V. Kills:27 N/A
Deaths:13
KDR:15.308
Accuracy:36.296% C+
KPH:48.200 B+
VKPH:6.500 C
M12 Kobalt
B*
Kills:136
V. Kills:9 N/A
Deaths:1
KDR:136
Accuracy:20.348% B+
KPH:100.300 B*
VKPH:6.600 B++
M12 Kobalt
C**
Kills:132
V. Kills:3 N/A
Deaths:3
KDR:44
Accuracy:19.983% C**
KPH:64.400 C+
VKPH:1.500 D
M20 Basilisk
C-
Kills:86
V. Kills:41 205%
Deaths:13
KDR:6.615
Accuracy:40.788% C*
KPH:15.600 C-
VKPH:7.400 C-
M40 Fury
C*
Kills:72
V. Kills:6 N/A
Deaths:5
KDR:14.400
Accuracy:24.039% D**
KPH:57.500 C*
VKPH:4.800 D--
M40 Fury
C+
Kills:59
V. Kills:11 N/A
Deaths:7
KDR:8.429
Accuracy:30.101% D
KPH:40.400 C+
VKPH:7.500 C
Kills:1,232 (0 + 1,232)
Deaths:71
KDR:17.352
VKDR:2.873
Vehicle Kills:204
Kill Difference:1,161
Playtime:32.596 hours
Usage:1%
Score:0.601m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:30.101%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:261
V. Kills:33 N/A
Deaths:147
KDR:1.776
Accuracy:37.498% D--
KPH:18.300 C
VKPH:2.300 D-
S12 Renegade
C*
Kills:70
V. Kills:2 N/A
Deaths:21
KDR:3.333
Accuracy:44.081% C*
KPH:52 C++
VKPH:1.500 C
Kills:331 (331 + 0)
Deaths:168
KDR:1.970
VKDR:0.208
Vehicle Kills:35
Kill Difference:163
Playtime:15.575 hours
Usage:1%
Score:0.103m
Score/min:111
Driving Accuracy:44.081%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 6,7726,7622,1923.085A0.2628.329%B**28.01%B++66.5B**N/A274101.7h9.9B**34.8B++
Maelstrom Turbo Laser 7,4994,3291,4702.945B+0.1230.897%C+2.841%C++21.6B+15.9B++374200h61.3B*198.6B++
Supernova FPC 6,2123,9054598.508B+5.6851.236%C2.151%C+30.8B++18.2B++356126.6h4.3B*8.3B++
Betelgeuse 54-A 3,8783,8521,3942.763C+0.0623.225%D25.338%D63.9C+N/A24160.3h10.6C++45.6C+
Supernova PC 3,9863,08917617.551A*14.7255.698%B++2.039%C33.2B**9.6B+26693.1h3.2A5.7A
Saron Laser Cannon 5,9583,0781,0502.931B+0.1033.931%B1.137%D18.9B+17.7A363162.5h84.4B++248.9B*
Blueshift VM5 3,0633,0476574.638B**1.8121.74%B+15.195%D--42.6B+N/A20171.6h12.9B**59.1B++
Blueshift VM5 3,0613,0416574.629B**1.8021.14%B+16.113%D-42.4B++N/A19671.7h12.7B**59.9B++
Serpent VE92 2,4642,4551,4121.739B++1.0925.642%B+19.674%C+31.1C++N/A14579h11.6B+45.1B+
C150 Dalton 3,4922,42218613.022B**10.1953.737%A++N/A24220U10700U156619100.1h3.6B+6.6B**
Nova 2,3422,3353925.957M**3.1382.9%M*10.021%D--32.4C+N/A15972h8.2F--9.9C*
Sirius SX12 2,3322,3291,3321.748B++1.0825.843%C**12.666%D-35.8B+N/A19565.1h13.6B+52.5B+
Flare VE6 2,0692,0637512.747A+0.0825.793%B+23.461%C+59.6B++N/A25734.6h9.2B++35.7B+
C-4 2,4982,0548982.287B++0.5416.885%FN/A129.2B**27.9C+128215.9h1B**6C++
Solstice SF 1,8571,8477662.411A+0.4229.363%B**15.43%C48.1A++N/A19738.4h6.9B++23.4B**
Pulsar C 1,8011,7943598U595.1724.085%C+16.165%D*28.7C++N/A20162.6h11B+45.8C**
NS Decimator 2,2711,7301,1751.472B+1.3657.793%C2.832%B+48.7B**15.2C+49735.5h3.2B**5.5B*
Light PPA 1,6571,57014610.753B**7.9335.101%DN/A79.7B**4.4B34419.7h10.9B+31.1C**
Pandora VX25 1,5031,5036872.188B**0.6451.421%A13.44%C-64B**N/A25623.5h3.6B*7.1B*
NS-11C 1,4331,4181,0381.366B+1.4624.982%C*14.669%D25.7C+N/A12855.1h13.1B+52.4B+
Orion VS54 1,4021,4014323.243A0.4225.174%B*19.558%D50.2B*N/A28227.9h11B++43.6C**
SVA-88 1,3831,3806122.255B0.5725.497%B+17.754%D--52.3C**N/A21026.4h11.2B43.9B+
VX6-7 1,3171,3148571.533C**1.2925.643%C**14.612%D--23.3CN/A12556.5h12.3C**47.8B
VX29 Polaris 1,3041,3034942.638B**0.1927.138%B++26.17%B+66.1B*N/A26719.7h10.3B++38B+
NS-7 PDW 1,2771,2707251.752A1.0828.977%B*14.961%C-30C*N/A11242.3h13.3B+46.1B+
Eidolon VE33 1,2031,2005622.135B*0.6933.245%B*21.917%C--42.3B**N/A17928.4h6.7B*20.2B*
Solstice VE3 1,1901,1875032.36A*0.4723.905%C*18.366%C26B+N/A19145.6h12.3B++51.5B
Pulsar LSW 1,1801,1793903.023A0.2026.735%B++27.227%B+66.6B**N/A29217.7h9.8B*36.8B++
VE-S Canis 1,1741,1654972.344B**0.4834.152%B**38.884%A*61.3B++N/A14419h9.6B++28B++
NS-11A 1,1761,1644662.498B*0.3325.659%C**23.368%C*51.7B**N/A33122.5h10.9B**42.6B++
Terminus VX-9 1,1751,1636511.786C*1.0426.148%C++27.257%C++46BN/A14225.3h11.4B+43.6B+
MKV Suppressed 1,1621,1585052.293A++0.5327.666%B+19.344%C+51.9B**N/A22122.3h12.1B+43.8B+
Phobos VX86 1,1611,1577111.627C**1.2054.767%C9.421%D*37.4C+N/A17830.9h2.4C*4.4C++
H-V45 1,1621,1565931.949B0.8828.651%B*15.052%D-39.7B+N/A18029.1h12.5B+43.5B++
Eridani SX5 1,1601,1546981.653B+1.1724.697%C19.411%C+33.8C+N/A14934.1h11.7C**47.3C*
Corvus VA55 1,1451,1306671.694B*1.1329.117%B**31.858%A46.1B**N/A21324.5h10.9B+37.3B++
Lasher X2 1,1421,1266381.765A1.0634.973%A3.108%C-49.8B**N/A29522.6h14.6B**41.8B**
NS-44B Commissioner 1,1211,1168251.353B+1.4733.685%D18.011%D58.4C**N/A24019.1h3B++9C**
Dual Photon Pods 1,4681,0556715.746A+12.9257.77%B++N/A71.3C+27.9B*76414.8h18.3B+31.7B+
CAS30 Tank Buster 1,8819926151.613C**1.2142.246%CN/A7.3C+6.6C+158135.7h41.9B+99.2B+
Antares LC 1,7558492313.675B**0.8530.921%C+1.178%D19.1C+20.4B++43244.4h89B+287.7B+
Ghost 7327322093.502C**0.6740.323%C*78.279%B**51.2B+N/A23114.3h1.8B*4.6B+
Nebula VM20 7217171494.812A+1.9824.82%A18.689%C61.3A++N/A30911.7h14.9B+60B++
Photon A2A Missile Pods 1,5347115512.927A*10.1080.647%C+N/A60.8C**70.3B**128311.7h6.8B*8.4B**
Deimos VA29 7087054161.695B+1.1362.284%C++13.192%D25DN/A9928.2h1.9B*3B+
Nebula VM20 6716671494.477A1.6523.68%A20.54%C+57A+N/A29111.7h15.4B64.9B++
Proton II PPA 6866481738.118A+35.2930.368%B**2.16%C++124.6A**7.3A++4955.2h7.4B++24.2B**
Tank Mine 1,1036371294.938A2.1128.427%CN/A182A++133.1A**23913.5h1.1A3.7A+
E540 Halberd 8335773715.595B+12.7753.159%B++1.04%D-49.7A++22.1B*72311.6h4.7B**8.8B**
Frag Grenade 5495451545N/A542.1728.404%F--N/A2725U20A*82400.2h1.1A**3.9A
L105 Zephyr 6195262521.04A+18.2150.601%B**N/A5260U930U29250700.1h4.9B**9.6B**
Proton II PPA-H 5355201147.273M+44.4536.435%C+N/A185.7A*5.4C6292.8h6.2B**17B*
Coyote Missiles 761513638.143M5.3255.244%C*N/A47.1C++22.8C+52910.9h20.6A37.3B**
Saron HRB 7624872916.793A**13.9746.621%B1.643%C+45.9A*25.9A94910.6h10.3A++22A+
Force-Blade 51747220,2310.023C+2.8038.068%B++N/A0.5C+N/A2937.1h2.6C++6.7B+
NS Baron G5 4614583161.449B+1.3848.076%B+13.537%C+25.4CN/A8518h4.2B+8.8C++
MANA Anti-Vehicle Turret 7654271712.497C*0.3355.398%C1.405%D-4270B+3380B49796900.1h6.4A+11.6A+
NS-11P 4344262161.972B++0.8627.626%B**29.578%A++53.3A+1A+1938h12.3B++44.7B++
L100 Python HESH 4554202715.556B12.7356.54%B*N/A64.6B+5.4D3836.5h2.3B**4B**
Eclipse VE3A 4194163421.216C+1.6123.117%D-16.106%D15.1D-N/A4727.6h12.5C+54.1C
M60-A Bulldog 4504131041.3B**38.4753.785%B++N/A82.6A*7.4B*4845h3.9B**7.3B**
Hornet Missiles 545399419.732B*6.9066.797%B+1.504%C+92.8B+34C+10234.3h6.8B+10.2B*
Supernova VPC 3963631327.923A++25.1057.86%B*N/A43.2C+3.9D--2618.4h2.7B++4.6B*
M60-A Bulldog 420361379.757B*6.9344.243%B*N/A3610U590U17051400.1h4.7B*10.5B*
M60-A Bulldog 368341568.2M+65.3751.681%B+1.173%D-74.1A++5.9B+3944.6h4.1B*8B**
E540 Halberd-H 5093342513.36B+10.5351.794%D5.09%A*43.4C+22.7C++4977.7h5.1B+9.9B
M60-G Bulldog 3713251620.313S17.4938.859%B+1.846%D38.2B++5.4C+2548.5h5.6B*14.5B*
S1 4083202131.502A+1.3358.022%C++2.5%C+34B++9.4C--5919.4h4.3A7.4B*
V10 286286763.763C**0.9438.334%C71.678%D26.5CN/A13810.8h2.3C++6.1C+
Sticky Grenade 2762731273N/A270.1753.521%C*N/A1365B*15B46630.2h2.1C**3.9B
M40 Fury-F 2942611471.776C++1.0537.498%D--N/A18.4C2.3D-11114.2h7.5B++20.1B+
C75 Viper 2902601616.25M13.4237.358%CN/A65A*7.5C+6784h5.3A+14.2A
Pulsar VS1 2512511481.696B*1.1324.34%C++25.1%B++43.3B**N/A4115.8h11.7B**48B++
L100 Python HEAT 3112452211.136A++8.3153.465%C*2.449%C+51A++13.8B+4834.8h4.2B**7.8B**
AP30 Shredder 400243386.395C*3.5728.739%D-N/A2430U1570U27240500.1h47.5A165.3B**
M20 Basilisk 2842231317.154S14.3335.316%C6.726%B+26.9B+7.3C+2738.3h50A141.7B**
NS-30 Vandal 220220733.014B*0.1930.018%C-29.546%B55B*N/A2214h4.5B**15B+
Parallax VX3 219219524.212B+1.3842.841%B+81.279%B+53.4A++N/A2774.1h1.7B**4.1B*
Anti-Vehicle Grenade 2282091209N/A206.1753.97%BN/A418C*38D23640.5h4.8B+8.9B+
Proximity Mine 210209643.266C+0.4469.231%M++N/A232.2A**1.1B**12640.9h0.9M++1.3A**
NS-10 Burster 372208892.337A*0.4937.131%A1.442%D*9.2A+7.3A**29122.5h88.4B**238B**
M60-G Bulldog 2261991315.308M+12.4836.296%C+1.508%D--48.5B+6.6C3724.1h4.9B*13.6B+
Comet VM2 2761951081.806B**1.0244.64%C*3.59%C19.9A++8.3A*3639.8h14.2B*31.8B*
Zenith VX-5 1831811311.382C*1.4522.498%D22.652%C*14DN/A6112.9h11.1B++49.2C**
Comet VM2 2431741011.723B*1.1046.979%C*5.747%B++19.1A7.6A+3009.1h16B**34.1B*
Skyguard 326168374.541B*1.7132.966%B+N/A11.1C-10.5C*29915.1h125.1C++379.6B+
NS-10 Burster 272152891.708B*1.1237.533%A5.263%C+6.9B++5.4B**23622.1h118B*314.5B**
Beamer VS3 148145971.495B**1.3317.572%D**17.931%D41.4B++N/A3333.5h6.4B++36.2C+
M12 Kobalt 1451361136S133.1720.348%B+18.382%C++97.1B++6.4B+5401.4h19.5C+96C**
M12 Kobalt 135132344M++41.1719.983%C**10.606%F66C++1.5D3532h21.2C+106.3C**
L100 Python AP 201128168B++5.1753.731%C5.469%A+29.8C++17C+5344.3h4.5B**8.4B*
Hunter QCX 1291231590.774C++2.0532.866%D26.016%C+18.1BN/A836.8h3.4B10.4C**
Vortex VM21 221115532.17B**0.6639.546%C+2.609%C-11.7B+10.8A++2579.8h23.7B++59.8B+
Saron HRB-H 129110129.167B*6.3446.15%D--N/A68.8A++11.9D*8501.6h9.3A++20.1A+
Lumine Edge 1071056,7730.016C2.8110%F14.286%C0.3DN/A1306.3h1.4C++14.5D*
MANA Anti-Personnel Turret 105104293.586N/A0.7619.458%UN/A1040U10U5796200.1h17.9T*91.8T*
Lancer VS22 2301021490.685C+2.1452.276%D*N/A11.1C13.9C++5909.2h19.4B37C*
Phaseshift VX-S 102102412.488C+0.3436.364%C+82.353%B+20.4C--N/A885h3C++8.3C*
Nemesis VSH9 16197293.345S0.5261.762%C+3.093%C**15.2C+10C+3976.4h7.9C*12.8C*
Vortex VM21 18497531.83B**1.0041.293%C++3.093%C9.9B+8.9A++2179.8h29.4B++71.1B+
M40 Fury-H 9990615C*12.1747.155%B+N/A69.2C--6.9D4211.3h8.4C++17.8B
M40 Fury 9688188S85.1730.533%F-1.136%C--176A**16C9800.5h6.9B++22.6B+
M20 Basilisk 12786136.615A*3.7940.788%C*1.163%F15.6C-7.5C2615.5h101.2C++248.2B
Spear Anti-Vehicle Phalanx Turret 11675612.5B*9.6741.974%C2.667%D37.5C+20.5C+9402h8.5C**20.3C**
M40 Fury 7872514.4B*11.5724.039%D**4.167%A*55.4C++4.6D--4281.3h7.1B**29.6B+
S12 Renegade 7270213.333C++0.5144.081%C*1.429%D*53.8C++1.5C1091.3h2.5B**5.7B++
Dual-75 Duster 7065232.5A++29.6751.66%A+N/A162.5M12.5A*26170.4h3.8A7.4A
MAX Punch 66631,0600.059C2.7717.455%F-N/A0.5DN/A2124.7h1.5C++8.7C+
M40 Fury 705978.429B5.6030.101%DN/A39.3C+7.3C-4211.5h10.1B*33.6B+
NS-44L Blackhand 5655630.873C1.9533.194%D--40%C+45.8AN/A1751.2h2.9B**8.7B+
M12 Kobalt-H 5350225B+22.1719.432%D18%B62.5D--3.8C-3130.8h14.1B72.6C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41670.3h
Restoration Kit121070.1h
Anti-Vehicle MANA Turret484893.5h
Spawn Beacon156331.9h
Nano-Armor Kit576701,21275.9h
Nanite Revive Grenade09960.3h
Medical Applicator401145,54510.9h
Deconstruction Tool0900.1h
Hoplon Anti-Aircraft Phalanx Tower0550h
Ammunition Package201,5600.9h
Medical Kit3124,1464.6h
Anti-Infantry MANA Turret127111.3h
IPC Targeting Dart1650.3h
Snowman Soldier1890.1h
Nano-Repair Grenade01010h
Recon Detection Device32210.4h
Smoke Grenade0830h
Shield Recharging Field205280.2h

Check the help document for the dictionary if you want to learn more about words used here.


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