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Legate Veteran Striker9[KOJ] Striker9
VS BR 73

KDR: 1.43

Score: 38.9m

Last Seen: Feb 17th, 2019 3:20 AM
- OFFLINE - 24.7 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Connery - Outfit Member of Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 30
Level Progress (to 74): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 C-4 ARX Thanatos VE70 Supernova VPC Phobos VX86 Frag Grenade Solstice SF Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $656,775 MLG Score: 525
Fun Score: N/A
Cheeseburgers Flipped: 404TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.099%19.948%5213598728,1831.179950.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.07%0.982B*-0.113C+-0.153CHEAD ++ (~6.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.369C**12.30.138C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.413%1.194%51210203358341710.401198195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.624%-0.106C+-0.377C-1.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.80.268C*42.90.19C++74.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.232%2.23%412510173,63217359952.09217365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.414%1.496A+-0.249C-0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.843B*3.40.728B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.313%1.903%143710151,41916119700.880273146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.641%0.943B*-0.625D-0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.60.496B+27.60.299C*32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.997%9.264%143610169,11120281204.49039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.628%1.213B**-1.048D*-0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.538B+3.40.296C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 30
38.9m345%399 (23.9k)356 (21.4k)1.4270363,48744,4891.6721273 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022186125.726%11.593%29802:2731

10% Combat Medic29% Engineer12% Heavy Assault46% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:16 PMNov 20th, 2012 8:19 PMFeb 18th, 2019 6:28 AM (2d) (PST)Feb 16th, 2019 11:21 PM (3d) (PST)Feb 16th, 2019 11:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6472523950.5810.4070.0672.2730.078525

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,80715,14623,66135244136521,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1822.2h/75.9d 10,904 7,360 15,175 248.5k 3,193 6,486 8,562 70.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,191
Deaths:851
KDR:1.400
Accuracy:24.959% B*
HSR:25.945% C++
NS-15MP
D
Kills:1,171
Deaths:940
KDR:1.246
Accuracy:24.698% D
HSR:17.421% D*
NS-15M AE
C+
Kills:1,163
Deaths:734
KDR:1.584
Accuracy:25.345% C+
HSR:20.722% D
Flare VE6
B+
Kills:613
Deaths:457
KDR:1.341
Accuracy:25.862% B+
HSR:24.307% C+
VE-H Maw
B++
Kills:323
Deaths:267
KDR:1.210
Accuracy:25.176% C+
HSR:33.127% B++
Lasher X2
B+
Kills:85
Deaths:87
KDR:0.977
Accuracy:29.915% B+
HSR:3.529% C
Kills:4,546
Deaths (as Heavy Assault):3,336
Deaths (to Heavy Assaults):14,272
KDR:1.36271
Kill Difference:1,210
Playtime:210.371 hours
Usage:12%
Score:4.346m
Score/min:344
Accuracy (listed only):25.993%
HSR (listed only):20.842%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
A++
Kills:2,374
Deaths:1,413
KDR:1.680
Accuracy:55.108% A++
HSR:9.309% D**
Phobos VX86
B
Kills:1,790
Deaths:1,032
KDR:1.735
Accuracy:62.989% B
HSR:9.162% D*
Solstice SF
B+
Kills:1,438
Deaths:1,003
KDR:1.434
Accuracy:26.075% B+
HSR:15.925% C+
Pandora VX25
A
Kills:1,321
Deaths:927
KDR:1.425
Accuracy:53.290% A
HSR:8.554% F
Eclipse VE3A
C+
Kills:1,308
Deaths:1,374
KDR:0.952
Accuracy:26.262% C+
HSR:16.590% D
NS-11C
B+
Kills:1,284
Deaths:1,083
KDR:1.186
Accuracy:26.445% B+
HSR:16.433% C-
Nova
B+
Kills:1,261
Deaths:874
KDR:1.443
Accuracy:51.747% B+
HSR:8.168% D*
NSX Tanto
C+
Kills:1,242
Deaths:1,257
KDR:0.988
Accuracy:25.860% C+
HSR:24.799% C+
Deimos VA29
B
Kills:1,203
Deaths:810
KDR:1.485
Accuracy:64.461% B
HSR:9.144% D*
Serpent VE92
B*
Kills:1,181
Deaths:901
KDR:1.311
Accuracy:27.580% B*
HSR:20.322% C++
VX6-7
B+
Kills:1,178
Deaths:830
KDR:1.419
Accuracy:26.426% B+
HSR:20.458% C+
NS Baron G5AE
B**
Kills:1,166
Deaths:1,050
KDR:1.110
Accuracy:58.210% B**
HSR:9.605% D--
Pulsar C
B+
Kills:1,165
Deaths:583
KDR:1.998
Accuracy:27.393% B+
HSR:17.768% D-
Chaos
B
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:55.616% B
HSR:11.446% D
NS-11CP
D
Kills:1,158
Deaths:1,106
KDR:1.047
Accuracy:25.299% D
HSR:17.444% D-
Solstice VE3
B++
Kills:1,157
Deaths:1,043
KDR:1.109
Accuracy:26.655% B++
HSR:18.064% C
Zenith VX-5
C++
Kills:1,154
Deaths:1,015
KDR:1.137
Accuracy:25.819% C++
HSR:18.631% C-
NSX-P Tanto
C*
Kills:221
Deaths:232
KDR:0.953
Accuracy:24.635% C+
HSR:26.697% C*
Kills:22,763
Deaths (as Engineer):17,513
Deaths (to Engineers):9,041
KDR:1.29978
Kill Difference:5,250
Playtime:531.804 hours
Usage:29%
Score:12.013m
Score/min:376
Accuracy (listed only):38.326%
HSR (listed only):15.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
A++
Kills:2,374
Deaths:1,413
KDR:1.680
Accuracy:55.108% A++
HSR:9.309% D**
Phobos VX86
B
Kills:1,790
Deaths:1,032
KDR:1.735
Accuracy:62.989% B
HSR:9.162% D*
Solstice SF
B+
Kills:1,438
Deaths:1,003
KDR:1.434
Accuracy:26.075% B+
HSR:15.925% C+
Pandora VX25
A
Kills:1,321
Deaths:927
KDR:1.425
Accuracy:53.290% A
HSR:8.554% F
Eclipse VE3A
C+
Kills:1,308
Deaths:1,374
KDR:0.952
Accuracy:26.262% C+
HSR:16.590% D
NS-11C
B+
Kills:1,284
Deaths:1,083
KDR:1.186
Accuracy:26.445% B+
HSR:16.433% C-
Nova
B+
Kills:1,261
Deaths:874
KDR:1.443
Accuracy:51.747% B+
HSR:8.168% D*
NSX Tanto
C+
Kills:1,242
Deaths:1,257
KDR:0.988
Accuracy:25.860% C+
HSR:24.799% C+
Deimos VA29
B
Kills:1,203
Deaths:810
KDR:1.485
Accuracy:64.461% B
HSR:9.144% D*
Serpent VE92
B*
Kills:1,181
Deaths:901
KDR:1.311
Accuracy:27.580% B*
HSR:20.322% C++
VX6-7
B+
Kills:1,178
Deaths:830
KDR:1.419
Accuracy:26.426% B+
HSR:20.458% C+
NS Baron G5AE
B**
Kills:1,166
Deaths:1,050
KDR:1.110
Accuracy:58.210% B**
HSR:9.605% D--
Pulsar C
B+
Kills:1,165
Deaths:583
KDR:1.998
Accuracy:27.393% B+
HSR:17.768% D-
Chaos
B
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:55.616% B
HSR:11.446% D
NS-11CP
D
Kills:1,158
Deaths:1,106
KDR:1.047
Accuracy:25.299% D
HSR:17.444% D-
MKV Suppressed
C**
Kills:1,158
Deaths:1,239
KDR:0.935
Accuracy:27.123% C**
HSR:19.257% C+
Solstice VE3
B++
Kills:1,157
Deaths:1,043
KDR:1.109
Accuracy:26.655% B++
HSR:18.064% C
NS-7 PDW
C*
Kills:1,157
Deaths:1,114
KDR:1.039
Accuracy:25.469% C++
HSR:19.101% C*
Eridani SX5
B
Kills:1,156
Deaths:998
KDR:1.158
Accuracy:26.744% C++
HSR:21.972% B
Zenith VX-5
C++
Kills:1,154
Deaths:1,015
KDR:1.137
Accuracy:25.819% C++
HSR:18.631% C-
Sirius SX12
B++
Kills:1,151
Deaths:1,140
KDR:1.010
Accuracy:24.743% C++
HSR:21.720% B++
VE-S Canis
C*
Kills:774
Deaths:783
KDR:0.989
Accuracy:27.046% C+
HSR:22.481% C*
PS1-AV Suppressor
C+
Kills:772
Deaths:849
KDR:0.909
Accuracy:27.914% C
HSR:22.928% C+
Skorpios
C
Kills:322
Deaths:376
KDR:0.856
Accuracy:26.501% C
HSR:16.149% D
NSX Tengu
B**
Kills:230
Deaths:312
KDR:0.737
Accuracy:36.364% C+
HSR:26.957% B**
NSX-P Tanto
C*
Kills:221
Deaths:232
KDR:0.953
Accuracy:24.635% C+
HSR:26.697% C*
Kills:29,483
Deaths (as Light Assault):24,324
Deaths (to Light Assaults):7,313
KDR:1.2121
Kill Difference:5,159
Playtime:829.160 hours
Usage:46%
Score:17.694m
Score/min:356
Accuracy (listed only):35.068%
HSR (listed only):17.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A++
Kills:2,374
Deaths:1,413
KDR:1.680
Accuracy:55.108% A++
HSR:9.309% D**
Phobos VX86
B
Kills:1,790
Deaths:1,032
KDR:1.735
Accuracy:62.989% B
HSR:9.162% D*
Pandora VX25
A
Kills:1,321
Deaths:927
KDR:1.425
Accuracy:53.290% A
HSR:8.554% F
H-V45
C++
Kills:1,264
Deaths:64
KDR:19.750
Accuracy:24.531% C++
HSR:18.117% C
Nova
B+
Kills:1,261
Deaths:874
KDR:1.443
Accuracy:51.747% B+
HSR:8.168% D*
Deimos VA29
B
Kills:1,203
Deaths:810
KDR:1.485
Accuracy:64.461% B
HSR:9.144% D*
NS-11P
C*
Kills:1,202
Deaths:159
KDR:7.560
Accuracy:23.932% C*
HSR:16.972% C
NS Baron G5AE
B**
Kills:1,166
Deaths:1,050
KDR:1.110
Accuracy:58.210% B**
HSR:9.605% D--
Chaos
B
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:55.616% B
HSR:11.446% D
MKV Suppressed
C**
Kills:1,158
Deaths:1,239
KDR:0.935
Accuracy:27.123% C**
HSR:19.257% C+
NS-7 PDW
C*
Kills:1,157
Deaths:1,114
KDR:1.039
Accuracy:25.469% C++
HSR:19.101% C*
Eridani SX5
B
Kills:1,156
Deaths:998
KDR:1.158
Accuracy:26.744% C++
HSR:21.972% B
Sirius SX12
B++
Kills:1,151
Deaths:1,140
KDR:1.010
Accuracy:24.743% C++
HSR:21.720% B++
NS-11A
B+
Kills:866
Deaths:880
KDR:0.984
Accuracy:26.610% B+
HSR:21.478% C+
VE-S Canis
C*
Kills:774
Deaths:783
KDR:0.989
Accuracy:27.046% C+
HSR:22.481% C*
PS1-AV Suppressor
C+
Kills:772
Deaths:849
KDR:0.909
Accuracy:27.914% C
HSR:22.928% C+
Terminus VX-9
C+
Kills:549
Deaths:501
KDR:1.096
Accuracy:25.840% C+
HSR:20.219% D
Pulsar VS1
B**
Kills:374
Deaths:306
KDR:1.222
Accuracy:28.802% B**
HSR:25.669% B++
Skorpios
C
Kills:322
Deaths:376
KDR:0.856
Accuracy:26.501% C
HSR:16.149% D
NSX Tengu
B**
Kills:230
Deaths:312
KDR:0.737
Accuracy:36.364% C+
HSR:26.957% B**
Corvus VA55
C
Kills:163
Deaths:126
KDR:1.294
Accuracy:22.411% C
HSR:17.791% D
CME
B+
Kills:61
Deaths:44
KDR:1.386
Accuracy:28.865% B+
HSR:6.557% F--
Kills:21,476
Deaths (as Combat Medic):15,977
Deaths (to Combat Medics):5,236
KDR:1.34418
Kill Difference:5,499
Playtime:182.193 hours
Usage:10%
Score:3.099m
Score/min:284
Accuracy (listed only):36.560%
HSR (listed only):16.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C**
Kills:1,158
Deaths:1,239
KDR:0.935
Accuracy:27.123% C**
HSR:19.257% C+
NS-7 PDW
C*
Kills:1,157
Deaths:1,114
KDR:1.039
Accuracy:25.469% C++
HSR:19.101% C*
Eridani SX5
B
Kills:1,156
Deaths:998
KDR:1.158
Accuracy:26.744% C++
HSR:21.972% B
Sirius SX12
B++
Kills:1,151
Deaths:1,140
KDR:1.010
Accuracy:24.743% C++
HSR:21.720% B++
VE-S Canis
C*
Kills:774
Deaths:783
KDR:0.989
Accuracy:27.046% C+
HSR:22.481% C*
PS1-AV Suppressor
C+
Kills:772
Deaths:849
KDR:0.909
Accuracy:27.914% C
HSR:22.928% C+
NS-44 Commissioner
C++
Kills:506
Deaths:617
KDR:0.820
Accuracy:37.446% C++
HSR:14.427% D--
Spiker
C++
Kills:410
Deaths:514
KDR:0.798
Accuracy:30.293% C++
HSR:15.854% D
Skorpios
C
Kills:322
Deaths:376
KDR:0.856
Accuracy:26.501% C
HSR:16.149% D
NS-44 Commissioner AE
B
Kills:279
Deaths:304
KDR:0.918
Accuracy:45.244% B
HSR:19.713% D
Manticore SX40
C**
Kills:248
Deaths:153
KDR:1.621
Accuracy:31.506% C**
HSR:17.339% D
NSX Tengu
B**
Kills:230
Deaths:312
KDR:0.737
Accuracy:36.364% C+
HSR:26.957% B**
NS-61 Emissary
C+
Kills:136
Deaths:152
KDR:0.895
Accuracy:28.182% C+
HSR:14.706% C
NS-45 Pilot
B+
Kills:126
Deaths:157
KDR:0.803
Accuracy:32.638% C*
HSR:29.365% B+
Soldier Soaker
A+
Kills:86
Deaths:79
KDR:1.089
Accuracy:28.731% D
HSR:25.581% A+
Kills:8,511
Deaths (as Infiltrator):8,787
Deaths (to Infiltrators):4,783
KDR:0.96859
Kill Difference:276
Playtime:11.403 hours
Usage:1%
Score:0.187m
Score/min:273
Accuracy (listed only):30.396%
HSR (listed only):20.503%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:353
Deaths:175
KDR:2.017
Accuracy:19.477% B*
HSR:18.980% C++
Nebula VM20
C*
Kills:317
Deaths:141
KDR:2.248
Accuracy:19.004% C*
HSR:20.189% C+
Comet VM2
A*
Kills:314
Deaths:289
KDR:1.087
Accuracy:61.463% A*
HSR:3.503% C
Comet VM2
A++
Kills:290
Deaths:286
KDR:1.014
Accuracy:62.220% A++
HSR:1.379% D**
Cosmos VM3
C++
Kills:98
Deaths:46
KDR:2.130
Accuracy:16.981% C++
HSR:15.306% D-
NS-10 Burster
A
Kills:91
Deaths:97
KDR:0.938
Accuracy:34.338% B*
HSR:13.187% A
NS-10 Burster
B++
Kills:88
Deaths:98
KDR:0.898
Accuracy:34.089% B++
HSR:4.545% C-
Kills:1,551
Deaths (as MAX Suit):566
Deaths (to MAX Suits):2,634
KDR:2.74028
Kill Difference:985
Playtime:50.548 hours
Usage:3%
Score:1.544m
Score/min:509
Accuracy (listed only):35.367%
HSR (listed only):11.013%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:268
V. Kills:102 260%
Deaths:15
KDR:17.867
Accuracy:58.127% B++
KPH:75.200 C+
VKPH:28.600 B*
Saron Laser Cannon
D
Kills:67
V. Kills:57 116%
Deaths:94
KDR:0.713
Accuracy:28.077% D
KPH:5.800 D
VKPH:5 D
Kills:335 (67 + 0)
Deaths:109
KDR:3.073
VKDR:1.459
Vehicle Kills:159
Kill Difference:226
Playtime:15.048 hours
Usage:1%
Score:0.215m
Score/min:238
Piloting Accuracy:28.077%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:184
V. Kills:38 472%
Deaths:29
KDR:6.345
Accuracy:44.568% C*
KPH:46.200 C+
VKPH:9.500 C++
Kills:184 (0 + 184)
Deaths:29
KDR:6.345
VKDR:1.310
Vehicle Kills:38
Kill Difference:155
Playtime:3.986 hours
Usage:0%
Score:0.067m
Score/min:279
Piloting Accuracy:N/A%
Gunner Accuracy:44.568%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:377
V. Kills:31 N/A
Deaths:3
KDR:125.667
Accuracy:51.663% C**
KPH:57.600 C**
VKPH:4.700 D--
L100 Python AP
A+
Kills:331
V. Kills:239 138%
Deaths:101
KDR:3.277
Accuracy:64.074% B*
KPH:35.600 B+
VKPH:25.700 A+
Kills:708 (708 + 0)
Deaths:104
KDR:6.808
VKDR:2.596
Vehicle Kills:270
Kill Difference:604
Playtime:15.853 hours
Usage:1%
Score:0.369m
Score/min:388
Driving Accuracy:64.074%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:1,945
V. Kills:179 N/A
Deaths:17
KDR:114.412
Accuracy:56.398% B++
KPH:56.900 B++
VKPH:5.200 D
Supernova FPC
B++
Kills:812
V. Kills:465 174%
Deaths:211
KDR:3.848
Accuracy:53.374% C+
KPH:31.900 B++
VKPH:18.200 B++
Saron HRB
A
Kills:762
V. Kills:577 132%
Deaths:125
KDR:6.096
Accuracy:49.000% B+
KPH:33.900 B*
VKPH:25.700 A
Supernova PC
A++
Kills:167
V. Kills:54 304%
Deaths:40
KDR:4.175
Accuracy:54.532% B+
KPH:39.700 A++
VKPH:12.800 A
Proton II PPA
B**
Kills:85
V. Kills:2 N/A
Deaths:14
KDR:6.071
Accuracy:27.690% B+
KPH:83.900 B**
VKPH:2 D-
Kills:3,771 (2,924 + 847)
Deaths:407
KDR:9.265
VKDR:3.138
Vehicle Kills:1,277
Kill Difference:3,364
Playtime:87.367 hours
Usage:5%
Score:1.871m
Score/min:357
Driving Accuracy:54.532%
Gunner Accuracy:27.690%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:62
V. Kills:44 138%
Deaths:29
KDR:2.138
Accuracy:57.080% C*
KPH:28.400 C--
VKPH:20.100 C
Aphelion VEX-4H
C+
Kills:59
V. Kills:39 148%
Deaths:14
KDR:4.214
Accuracy:32.937% D**
KPH:38.700 C+
VKPH:25.600 C+
Kills:121 (0 + 121)
Deaths:43
KDR:2.814
VKDR:1.930
Vehicle Kills:83
Kill Difference:78
Playtime:3.712 hours
Usage:0%
Score:0.078m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:32.937%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:168
V. Kills:50 329%
Deaths:33
KDR:5.091
Accuracy:40.948% B+
KPH:29.300 D
VKPH:8.700 C+
M20 Basilisk
C++
Kills:151
V. Kills:60 248%
Deaths:44
KDR:3.432
Accuracy:45.012% B++
KPH:20.400 C+
VKPH:8.100 C++
M40 Fury
C+
Kills:106
V. Kills:34 303%
Deaths:30
KDR:3.533
Accuracy:45.388% B**
KPH:33 D
VKPH:10.600 C+
M20 Basilisk
C*
Kills:84
V. Kills:37 221%
Deaths:46
KDR:1.826
Accuracy:44.696% B+
KPH:24.200 C*
VKPH:10.700 C*
M60-G Bulldog
C+
Kills:70
V. Kills:21 318%
Deaths:20
KDR:3.500
Accuracy:40.267% B+
KPH:18.300 D
VKPH:5.500 C+
Kills:579 (0 + 579)
Deaths:173
KDR:3.347
VKDR:1.168
Vehicle Kills:202
Kill Difference:406
Playtime:23.663 hours
Usage:1%
Score:0.346m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:40.267%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:227
V. Kills:54 413%
Deaths:313
KDR:0.725
Accuracy:46.763% C+
KPH:10.400 D
VKPH:2.500 D-
S12 Renegade
D--
Kills:54
V. Kills:2 N/A
Deaths:38
KDR:1.421
Accuracy:33.194% D--
KPH:14.500 D*
VKPH:0.500 D*
Kills:281 (281 + 0)
Deaths:351
KDR:0.801
VKDR:0.160
Vehicle Kills:56
Kill Difference:70
Playtime:25.486 hours
Usage:1%
Score:0.101m
Score/min:66
Driving Accuracy:33.194%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,1943,1491,6991.853B0.4323.331%CN/A101.6B+33.7B103631h1B**4.4B++
C-4 ARX 4,3282,9612,1571.373C0.0526.09%C+N/A92.5C42.7B+67832h1.4C5.2C+
Thanatos VE70 2,3942,3741,4131.68B**0.2555.108%A++9.309%D**44.2B*N/A15653.7h3.5B**6.4B**
Supernova VPC 2,1241,94517114.412S112.9856.398%B++1.285%C56.9B++5.2D28934.2h2.4B*4.2B*
Phobos VX86 1,8151,7901,0321.734B+0.3162.989%B9.162%D*44.9C++N/A21239.9h2.4C*3.9C**
Frag Grenade 1,5381,52111521N/A1,519.5742.449%CN/A950.6A++10.6C**21941.6h2A++4.8B**
Solstice SF 1,4401,4381,0031.434B+0.0126.075%B+15.925%C+33.5B*N/A14342.9h10.1B38.8B+
Pandora VX25 1,3301,3219271.425B+0.0053.29%A8.554%F38.2C++N/A14534.6h4.4C++8.3B++
Eclipse VE3A 1,3451,3081,3740.952C0.4826.262%C+16.59%D29.8CN/A7443.9h13C+49.6C+
NS-11C 1,2931,2841,0831.186C**0.2426.445%B+16.433%C-35B+N/A17036.7h12.6B+47.6B+
H-V45 1,2691,2646419.75U18.3224.531%C++18.117%C33.1C++N/A17638.2h11.9B+48.4B+
Nova 1,2881,2618741.443C++0.0251.747%B+8.168%D*41.9C*N/A24730.1h3.9B+7.6B+
NSX Tanto 1,2771,2421,2570.988C+0.4425.86%C+24.799%C+29.9C+N/A7641.6h12.9C**49.8C*
Deimos VA29 1,2301,2038101.485C*0.0664.461%B9.144%D*38.6C+N/A17231.2h2.5C+3.8C*
NS-11P 1,2111,2021597.56S6.1323.932%C*16.972%C33C**N/A21736.4h11.4B**47.8B++
Orion VS54 1,2041,1918511.4C+0.0324.959%B*25.945%C++37.9C**N/A16231.4h11.3B+45.5C*
Force-Blade 1,2361,18130,3460.039B+1.3947.995%A+1.693%D1.1B+N/A31031.6h2.1B+4.4B++
Serpent VE92 1,2141,1819011.311C**0.1227.58%B*20.322%C++30.4C++N/A11638.9h12.1B+44B+
VX6-7 1,1961,1788301.419C++0.0126.426%B+20.458%C+29.5C+N/A10639.9h12.1C**45.8B+
NS-15MP 1,1981,1719401.246C--0.1824.698%D17.421%D*28.5D--N/A10441.1h12.6D50.8C-
NS Baron G5AE 1,1791,1661,0501.11C0.3258.21%B**9.605%D--33.7CN/A10134.6h4.2C*7.1C+
Pulsar C 1,1701,1655831.998B+0.5727.393%B+17.768%D-26.4C+N/A12444.1h9.8B++35.8B+
NS-15M AE 1,1901,1637341.584C+0.1625.345%C+20.722%D35.6C--N/A11432.7h11.7C++46.2C*
Chaos 1,1741,1629801.186C0.2455.616%B11.446%D32.1DN/A11136.2h4C*7.2B
NS-11CP 1,1801,1581,1061.047D0.3825.299%D17.444%D-29.2DN/A7739.6h12.5C+49.3C+
MKV Suppressed 1,1781,1581,2390.935C+0.4927.123%C**19.257%C+22.5C-N/A11551.4h17C62.7C+
Solstice VE3 1,1741,1571,0431.109B+0.3226.655%B++18.064%C25B+N/A14946.2h14.1B+53.1B
NS-7 PDW 1,1711,1571,1141.039C++0.3925.469%C++19.101%C*28.7C++N/A10840.3h14.1C**55.3B
Eridani SX5 1,1771,1569981.158C+0.2726.744%C++21.972%B30.8C+N/A12637.5h12.9C+48.1C++
Zenith VX-5 1,1811,1541,0151.137C+0.2925.819%C++18.631%C-31.4C+N/A14536.8h13.6C+52.5C++
Sirius SX12 1,1701,1511,1401.01C+0.4224.743%C++21.72%B++23.3CN/A7449.5h15.9C+64.2C++
Tank Mine 1,8821,0857961.363D0.0624.239%DN/A99.5C+73.1B164210.9h1.5B++6.2C++
NS-11A 8868668800.984C+0.4426.61%B+21.478%C+29.8C+N/A9229.1h13.3C**50.1B+
Supernova FPC 1,2778122113.848C2.4253.374%C+4.926%A+31.8B++18.2B++42225.5h4.3B*8.1B++
VE-S Canis 7987747830.989C+0.4427.046%C+22.481%C*37.8C+1.2A14020.5h10.3B+38.2B+
PS1-AV Suppressor 7967728490.909C--0.5227.914%C22.928%C+22.5D-N/A6834.3h15.1D54.2C
Saron HRB 1,3397621256.096C*4.6749%B+1.575%C+34B*25.8A37822.4h13.5A+27.6A
Rocklet Rifle 1,3747156361.124B*0.3064.406%AN/A70.8M*65.2M*81510.1h18.4A+28.5B**
Flare VE6 6236134571.341C+0.0925.862%B+24.307%C+44.4C++N/A15013.8h11C+42.5B
Terminus VX-9 5635495011.096C+0.3325.84%C+20.219%D32.7CN/A10316.8h12.2C++47.2C*
NS-44 Commissioner 5135066170.82C+0.6137.446%C++14.427%D--41.1C**N/A18012.3h4C+10.6C**
Auraxium Force-Blade 4304137,0840.058B+1.3744.241%B**1.695%D-2B+N/A5209.9h1.8B+4.1B+
Spiker 4134105140.798C0.6330.293%C++15.854%D56.2B++N/A2297.3h6.7B+22.2B++
L100 Python HESH 4083773125.667S124.2451.663%C**1.061%C--58C**4.8D-3206.5h2.8B++5.5B++
Pulsar VS1 3833743061.222C**0.2128.802%B**25.669%B++30.2BN/A15412.4h12.7B++44.1B*
Quasar VM1 3613531752.017B0.5919.477%B*18.98%C++31.5B*N/A17111.2h13.8B+70.6B+
M20 Basilisk 517349615.721C4.2968.41%A++3.438%C--43.6C++21C+3198h139.7C204.3B
L100 Python AP 5703311013.277C1.8564.074%B*2.719%C+35.6B+25.7A+4369.3h7.2C+11.3C*
VE-H Maw 3303232671.21C0.2225.176%C+33.127%B++30.8DN/A14210.5h11.2C+44.5C++
Skorpios 3343223760.856C-0.5726.501%C16.149%D26.4D1A7912.2h13.3D-50.1C--
Nebula VM20 3193171412.248C++0.8219.004%C*20.189%C+41.2B+N/A1847.7h13.1B*68.9B+
Comet VM2 4883142891.087C**0.3461.463%A*3.503%C13.4B+7.4A+17923.4h31.1D50.5C*
Nemesis VSH9 5953105720.542C0.8972.431%AN/A15C+13.8B+23520.6h8.3C+11.4B+
Comet VM2 4672902861.014C+0.4162.22%A++1.379%D**12.7C++7.7A+16022.9h34C-54.7B
NS-44 Commissioner AE 2822793040.918C0.5145.244%B19.713%D51.7C+N/A1625.4h2.9B++6.3B++
Dual Photon Pods 3702681517.867A++16.4458.127%B++1.119%C74.4C+28.3B*6523.6h23.7C+40.8C**
Hunter QCX 4422586010.429C1.0064.244%A4.264%D**23.5B*16.7A**24511h12.4C-19.3C+
Manticore SX40 2512481531.621B++0.1931.506%C**17.339%D53.9B*N/A2484.6h6.9B+21.8B+
NSX Tengu 2372303120.737C-0.6936.364%C+26.957%B**22.1DN/A5610.4h15.2C41.8C+
M40 Fury-F 2812273130.725C0.7046.763%C+1.322%B10.4D2.5D-7121.8h15C32C
NSX-P Tanto 2252212320.953C+0.4724.635%C+26.697%C*26.3C+N/A668.4h12.7B+51.5B+
Proximity Mine 217217723.014C1.5945.565%B+N/A135.6C**N/A6391.6h1.2A*2.6A+
L105 Zephyr 222184296.345C4.9244.568%C*N/A46C+9.5C++2794h6.3C*14.2B
M40 Fury 218168335.091C+3.6640.948%B+N/A29.5D8.8C+2555.7h14.7C++35.9B+
Supernova PC 221167404.175C+2.7554.532%B+1.796%C-39.8A++12.9A4184.2h4.5B+8.3B++
Corvus VA55 1671631261.294C**0.1322.411%C17.791%D25.5C+N/A1386.4h10.3B*45.9B+
M20 Basilisk 211151443.432C**2.0045.012%B++5.96%C++20.4C+8.1C++2227.4h100.9C+224.1B+
NS-61 Emissary 1381361520.895C++0.5328.182%C+14.706%C68A*1B*2232h8.2B*29.1B*
NS-45 Pilot 1271261570.803C0.6232.638%C*29.365%B+84B**N/A1901.5h5.8B*17.9B++
M40 Fury 140106303.533C--2.1145.388%B**N/A33.1D10.6C+2293.2h18.2C-40.2C++
Cosmos VM3 10098462.13C++0.7016.981%C++15.306%D-25.1CN/A1683.9h14.8C87.1C++
NS-10 Burster 14591970.938C++0.4934.338%B*13.187%A6.8B+4.1B13613.3h142.4C+414.7B+
NS-10 Burster 13588980.898C0.5334.089%B++4.545%C-6.6B+3.5C13013.4h144.2C*423B+
Soldier Soaker 8686791.089C+0.3428.731%D25.581%A+66.2B+N/A3371.3h6C++20.8C+
Proton II PPA 8785146.071C--4.6427.69%B+N/A85B**2D-3051h10.1C+36.6B+
Lasher X2 8785870.977C++0.4529.915%B+3.529%C24.3CN/A2073.5h17.1B+57B++
M20 Basilisk 12184461.826D0.4044.696%B+2.381%D*24C*10.6C*3893.5h97.3C*217.7B+
MAX Punch 74715730.124C++1.3049.831%C*N/A1.6C+N/A545.6h2.1C++4.2C*
M60-G Bulldog 9170203.5C2.0740.267%B+1.429%D--18.4D5.5C+1483.8h8.2C+20.3B
Saron Laser Cannon 12467940.713C0.7128.077%D1.493%C--5.8D5D10911.5h119.5B425.6C*
Saron HRB-H 10662292.138C--0.7157.08%C*1.613%C++28.2C--20C-3652.2h29.3C51.3C+
CME 6161441.386C++0.0428.865%B+6.557%F--40.7C*N/A2551.5h12.7B+43.9B+
Aphelion VEX-4H 9859144.214C+2.7932.937%D**1.695%D-39.3C+26C+3271.5h36.2B*109.8B+
The Slasher 62597310.081B++1.3529.612%C3.39%D-2.7C+N/A922.1h2.1C*7C++
S12 Renegade 5654381.421C0.0133.194%D--11.111%A++14.6D*N/A403.7h4.4D-13.3D--
Hades VSH4 9253570.93B++0.5072.467%B+N/A22.1C++16.3C**3882.4h7.2B+9.9B*
Damascus Edge 57537810.068B*1.3632.791%B1.887%D-2.1B++N/A1225.7h2.3C+7B

Consumables
  Name Deaths Consumed Time Equipped
V30-F Starfall01230.1h
Nano-Armor Kit313295,21224.3h
Spawn Beacon281,3481.8h
AE Nano-Armor Kit127133,2537.5h
Nanite Revive Grenade03120.1h
Medical Applicator9624,8717.1h
AE Medical Applicator17335,0013.1h
Deconstruction Tool02960h
Spitfire Auto-Turret271,4852.5h
Rampart Wall3500.9h
Ammunition Package463,2923.1h
Anti-Infantry MANA Turret01560.3h
Nano-Repair Grenade0510h
Smoke Grenade01920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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