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Archon Veteran Striker9[KOJ] Striker9
VS BR 81

KDR: 1.43

Score: 40m

Last Seen: Jul 21st, 2019 2:39 AM
- OFFLINE - 37.1 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Connery - Outfit Member of Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 31
Level Progress (to 82): 76%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 ARX C-4 Thanatos VE70 Supernova VPC Phobos VX86 Frag Grenade Solstice SF Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $684,297 MLG Score: 547
Fun Score: N/A
Cheeseburgers Flipped: 406TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.097%19.993%52235117928,4651.143270.287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.054%0.963B*-0.131C-0.133CHEAD ++ (~6.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.367C**12.30.138C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.413%1.194%50212123358621710.388631195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.624%-0.098C+-0.365C-1.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.80.27C*42.90.191C++74.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.197%2.221%406512093,647176810012.06278364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.405%1.479A+-0.216C-0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.843B*3.40.728B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.569%1.884%141712071,43316609840.863253145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.574%0.957B*-0.633D-0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.496B+28.10.297C*32.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.997%9.264%141612089,11121081204.32006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.628%1.2B**-1.06D*-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.537B+3.40.297C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 31
40m350.5%400 (24k)357 (21.4k)1.4298665,94146,1171.671981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214196626.239%11.682%30702:2632

10% Combat Medic28% Engineer11% Heavy Assault47% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:16 PMNov 20th, 2012 8:19 PMJul 21st, 2019 1:01 PM (22h) (PST)Jul 21st, 2019 12:16 AM (1d) (PST)Jul 20th, 2019 10:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6482543940.5880.4110.0692.3380.079547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,89115,22323,66835254140521,411

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1870.2h/77.9d 11,162 7,703 15,810 262.4k 3,287 6,702 8,918 72.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,191
Deaths:851
KDR:1.400
Accuracy:24.959% B*
HSR:25.945% C++
NS-15MP
D
Kills:1,171
Deaths:940
KDR:1.246
Accuracy:24.698% D
HSR:17.421% D**
NS-15M AE
C+
Kills:1,163
Deaths:734
KDR:1.584
Accuracy:25.345% C+
HSR:20.722% D
Flare VE6
B+
Kills:613
Deaths:457
KDR:1.341
Accuracy:25.862% B+
HSR:24.307% C+
VE-H Maw
B*
Kills:328
Deaths:270
KDR:1.215
Accuracy:25.050% C+
HSR:33.232% B*
Kills:4,466
Deaths (as Heavy Assault):3,252
Deaths (to Heavy Assaults):14,750
KDR:1.37331
Kill Difference:1,214
Playtime:211.813 hours
Usage:11%
Score:4.365m
Score/min:343
Accuracy (listed only):25.183%
HSR (listed only):24.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
A++
Kills:2,374
Deaths:1,413
KDR:1.680
Accuracy:55.108% A++
HSR:9.309% D**
Phobos VX86
B
Kills:1,790
Deaths:1,032
KDR:1.735
Accuracy:62.989% B
HSR:9.162% D*
Solstice SF
B+
Kills:1,438
Deaths:1,003
KDR:1.434
Accuracy:26.075% B+
HSR:15.925% C+
Pandora VX25
A
Kills:1,321
Deaths:927
KDR:1.425
Accuracy:53.290% A
HSR:8.554% F
Eclipse VE3A
C+
Kills:1,308
Deaths:1,374
KDR:0.952
Accuracy:26.262% C+
HSR:16.590% D
NS-11C
B+
Kills:1,284
Deaths:1,083
KDR:1.186
Accuracy:26.445% B+
HSR:16.433% C--
VE-C Horizon
B++
Kills:1,278
Deaths:930
KDR:1.374
Accuracy:38.960% B++
HSR:21.049% C
Nova
B+
Kills:1,261
Deaths:874
KDR:1.443
Accuracy:51.747% B+
HSR:8.168% F
NSX Tanto
C+
Kills:1,242
Deaths:1,257
KDR:0.988
Accuracy:25.860% C+
HSR:24.799% C+
Deimos VA29
C**
Kills:1,203
Deaths:810
KDR:1.485
Accuracy:64.461% C**
HSR:9.144% D*
Serpent VE92
B*
Kills:1,181
Deaths:901
KDR:1.311
Accuracy:27.580% B*
HSR:20.322% C++
VX6-7
B+
Kills:1,178
Deaths:830
KDR:1.419
Accuracy:26.426% B+
HSR:20.458% C+
NS Baron G5AE
B**
Kills:1,166
Deaths:1,050
KDR:1.110
Accuracy:58.210% B**
HSR:9.605% D--
Pulsar C
B+
Kills:1,165
Deaths:583
KDR:1.998
Accuracy:27.393% B+
HSR:17.768% D--
Chaos
B
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:55.616% B
HSR:11.446% D-
NS-11CP
D
Kills:1,158
Deaths:1,106
KDR:1.047
Accuracy:25.299% D
HSR:17.444% D-
Solstice VE3
B++
Kills:1,157
Deaths:1,043
KDR:1.109
Accuracy:26.655% B++
HSR:18.064% C
Zenith VX-5
C++
Kills:1,154
Deaths:1,015
KDR:1.137
Accuracy:25.819% C++
HSR:18.631% C--
NSX-P Tanto
C*
Kills:221
Deaths:232
KDR:0.953
Accuracy:24.635% C+
HSR:26.697% C*
Kills:24,041
Deaths (as Engineer):18,443
Deaths (to Engineers):9,301
KDR:1.30353
Kill Difference:5,598
Playtime:532.982 hours
Usage:28%
Score:12.050m
Score/min:377
Accuracy (listed only):38.359%
HSR (listed only):15.767%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
A++
Kills:2,374
Deaths:1,413
KDR:1.680
Accuracy:55.108% A++
HSR:9.309% D**
Phobos VX86
B
Kills:1,790
Deaths:1,032
KDR:1.735
Accuracy:62.989% B
HSR:9.162% D*
Solstice SF
B+
Kills:1,438
Deaths:1,003
KDR:1.434
Accuracy:26.075% B+
HSR:15.925% C+
Pandora VX25
A
Kills:1,321
Deaths:927
KDR:1.425
Accuracy:53.290% A
HSR:8.554% F
Eclipse VE3A
C+
Kills:1,308
Deaths:1,374
KDR:0.952
Accuracy:26.262% C+
HSR:16.590% D
NS-11C
B+
Kills:1,284
Deaths:1,083
KDR:1.186
Accuracy:26.445% B+
HSR:16.433% C--
VE-C Horizon
B++
Kills:1,278
Deaths:930
KDR:1.374
Accuracy:38.960% B++
HSR:21.049% C
Nova
B+
Kills:1,261
Deaths:874
KDR:1.443
Accuracy:51.747% B+
HSR:8.168% F
NSX Tanto
C+
Kills:1,242
Deaths:1,257
KDR:0.988
Accuracy:25.860% C+
HSR:24.799% C+
Deimos VA29
C**
Kills:1,203
Deaths:810
KDR:1.485
Accuracy:64.461% C**
HSR:9.144% D*
Serpent VE92
B*
Kills:1,181
Deaths:901
KDR:1.311
Accuracy:27.580% B*
HSR:20.322% C++
VX6-7
B+
Kills:1,178
Deaths:830
KDR:1.419
Accuracy:26.426% B+
HSR:20.458% C+
NS Baron G5AE
B**
Kills:1,166
Deaths:1,050
KDR:1.110
Accuracy:58.210% B**
HSR:9.605% D--
Pulsar C
B+
Kills:1,165
Deaths:583
KDR:1.998
Accuracy:27.393% B+
HSR:17.768% D--
Chaos
B
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:55.616% B
HSR:11.446% D-
NS-11CP
D
Kills:1,158
Deaths:1,106
KDR:1.047
Accuracy:25.299% D
HSR:17.444% D-
MKV Suppressed
C**
Kills:1,158
Deaths:1,239
KDR:0.935
Accuracy:27.123% C**
HSR:19.257% C+
Solstice VE3
B++
Kills:1,157
Deaths:1,043
KDR:1.109
Accuracy:26.655% B++
HSR:18.064% C
NS-7 PDW
C*
Kills:1,157
Deaths:1,114
KDR:1.039
Accuracy:25.469% C++
HSR:19.101% C*
Eridani SX5
C**
Kills:1,156
Deaths:998
KDR:1.158
Accuracy:26.744% C++
HSR:21.972% C**
Zenith VX-5
C++
Kills:1,154
Deaths:1,015
KDR:1.137
Accuracy:25.819% C++
HSR:18.631% C--
Sirius SX12
B+
Kills:1,151
Deaths:1,140
KDR:1.010
Accuracy:24.743% C++
HSR:21.720% B+
VE-S Canis
C*
Kills:926
Deaths:958
KDR:0.967
Accuracy:26.921% C+
HSR:21.922% C*
PS1-AV Suppressor
C++
Kills:844
Deaths:926
KDR:0.911
Accuracy:27.768% C
HSR:23.697% C++
Skorpios
C
Kills:322
Deaths:376
KDR:0.856
Accuracy:26.501% C
HSR:16.149% D
NSX Tengu
B**
Kills:230
Deaths:312
KDR:0.737
Accuracy:36.364% C+
HSR:26.957% B**
NSX-P Tanto
C*
Kills:221
Deaths:232
KDR:0.953
Accuracy:24.635% C+
HSR:26.697% C*
Kills:30,985
Deaths (as Light Assault):25,506
Deaths (to Light Assaults):7,633
KDR:1.21481
Kill Difference:5,479
Playtime:877.093 hours
Usage:47%
Score:18.730m
Score/min:356
Accuracy (listed only):35.202%
HSR (listed only):17.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A++
Kills:2,374
Deaths:1,413
KDR:1.680
Accuracy:55.108% A++
HSR:9.309% D**
Phobos VX86
B
Kills:1,790
Deaths:1,032
KDR:1.735
Accuracy:62.989% B
HSR:9.162% D*
Pandora VX25
A
Kills:1,321
Deaths:927
KDR:1.425
Accuracy:53.290% A
HSR:8.554% F
H-V45
C++
Kills:1,264
Deaths:64
KDR:19.750
Accuracy:24.531% C++
HSR:18.117% C-
Nova
B+
Kills:1,261
Deaths:874
KDR:1.443
Accuracy:51.747% B+
HSR:8.168% F
Deimos VA29
C**
Kills:1,203
Deaths:810
KDR:1.485
Accuracy:64.461% C**
HSR:9.144% D*
NS-11P
C*
Kills:1,202
Deaths:159
KDR:7.560
Accuracy:23.932% C*
HSR:16.972% C
NS Baron G5AE
B**
Kills:1,166
Deaths:1,050
KDR:1.110
Accuracy:58.210% B**
HSR:9.605% D--
Chaos
B
Kills:1,162
Deaths:980
KDR:1.186
Accuracy:55.616% B
HSR:11.446% D-
MKV Suppressed
C**
Kills:1,158
Deaths:1,239
KDR:0.935
Accuracy:27.123% C**
HSR:19.257% C+
NS-7 PDW
C*
Kills:1,157
Deaths:1,114
KDR:1.039
Accuracy:25.469% C++
HSR:19.101% C*
Eridani SX5
C**
Kills:1,156
Deaths:998
KDR:1.158
Accuracy:26.744% C++
HSR:21.972% C**
Sirius SX12
B+
Kills:1,151
Deaths:1,140
KDR:1.010
Accuracy:24.743% C++
HSR:21.720% B+
VE-S Canis
C*
Kills:926
Deaths:958
KDR:0.967
Accuracy:26.921% C+
HSR:21.922% C*
NS-11A
B+
Kills:866
Deaths:880
KDR:0.984
Accuracy:26.610% B+
HSR:21.478% C+
PS1-AV Suppressor
C++
Kills:844
Deaths:926
KDR:0.911
Accuracy:27.768% C
HSR:23.697% C++
Terminus VX-9
C+
Kills:549
Deaths:501
KDR:1.096
Accuracy:25.840% C+
HSR:20.219% D-
Pulsar VS1
B**
Kills:406
Deaths:340
KDR:1.194
Accuracy:28.275% B**
HSR:25.370% B++
Skorpios
C
Kills:322
Deaths:376
KDR:0.856
Accuracy:26.501% C
HSR:16.149% D
NSX Tengu
B**
Kills:230
Deaths:312
KDR:0.737
Accuracy:36.364% C+
HSR:26.957% B**
Corvus VA55
C
Kills:182
Deaths:154
KDR:1.182
Accuracy:23.304% C
HSR:20.330% C-
CME
B+
Kills:61
Deaths:44
KDR:1.386
Accuracy:28.865% B+
HSR:6.557% F--
Kills:21,751
Deaths (as Combat Medic):16,291
Deaths (to Combat Medics):5,444
KDR:1.33515
Kill Difference:5,460
Playtime:184.224 hours
Usage:10%
Score:3.153m
Score/min:285
Accuracy (listed only):36.564%
HSR (listed only):16.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C**
Kills:1,158
Deaths:1,239
KDR:0.935
Accuracy:27.123% C**
HSR:19.257% C+
NS-7 PDW
C*
Kills:1,157
Deaths:1,114
KDR:1.039
Accuracy:25.469% C++
HSR:19.101% C*
Eridani SX5
C**
Kills:1,156
Deaths:998
KDR:1.158
Accuracy:26.744% C++
HSR:21.972% C**
Sirius SX12
B+
Kills:1,151
Deaths:1,140
KDR:1.010
Accuracy:24.743% C++
HSR:21.720% B+
VE-S Canis
C*
Kills:926
Deaths:958
KDR:0.967
Accuracy:26.921% C+
HSR:21.922% C*
PS1-AV Suppressor
C++
Kills:844
Deaths:926
KDR:0.911
Accuracy:27.768% C
HSR:23.697% C++
NS-44 Commissioner
C++
Kills:507
Deaths:618
KDR:0.820
Accuracy:37.442% C++
HSR:14.398% D--
Spiker
C++
Kills:411
Deaths:514
KDR:0.800
Accuracy:30.284% C++
HSR:15.815% D
Skorpios
C
Kills:322
Deaths:376
KDR:0.856
Accuracy:26.501% C
HSR:16.149% D
NS-44 Commissioner AE
B
Kills:279
Deaths:304
KDR:0.918
Accuracy:45.244% B
HSR:19.713% D
Manticore SX40
B
Kills:248
Deaths:153
KDR:1.621
Accuracy:31.506% B
HSR:17.339% D
NSX Tengu
B**
Kills:230
Deaths:312
KDR:0.737
Accuracy:36.364% C+
HSR:26.957% B**
NS-61 Emissary
C+
Kills:136
Deaths:152
KDR:0.895
Accuracy:28.182% C+
HSR:14.706% C
NS-45 Pilot
B
Kills:126
Deaths:157
KDR:0.803
Accuracy:32.638% C*
HSR:29.365% B
Soldier Soaker
B**
Kills:121
Deaths:128
KDR:0.945
Accuracy:28.343% D
HSR:19.835% B**
Kills:8,772
Deaths (as Infiltrator):9,089
Deaths (to Infiltrators):4,985
KDR:0.96512
Kill Difference:317
Playtime:11.635 hours
Usage:1%
Score:0.194m
Score/min:278
Accuracy (listed only):30.351%
HSR (listed only):20.130%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:353
Deaths:175
KDR:2.017
Accuracy:19.477% B*
HSR:18.980% C+
Nebula VM20
C*
Kills:321
Deaths:142
KDR:2.261
Accuracy:18.976% C*
HSR:20.249% C+
Comet VM2
A*
Kills:315
Deaths:292
KDR:1.079
Accuracy:61.392% A*
HSR:3.492% C
Comet VM2
A++
Kills:290
Deaths:289
KDR:1.003
Accuracy:62.158% A++
HSR:1.379% D*
Cosmos VM3
C+
Kills:98
Deaths:46
KDR:2.130
Accuracy:16.981% C+
HSR:15.306% D-
NS-10 Burster
A
Kills:93
Deaths:98
KDR:0.949
Accuracy:34.384% B++
HSR:12.903% A
NS-10 Burster
B+
Kills:88
Deaths:99
KDR:0.889
Accuracy:34.124% B+
HSR:4.545% C
Kills:1,558
Deaths (as MAX Suit):570.500
Deaths (to MAX Suits):2,678
KDR:2.73094
Kill Difference:987.500
Playtime:50.906 hours
Usage:3%
Score:1.549m
Score/min:507
Accuracy (listed only):35.356%
HSR (listed only):10.979%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:268
V. Kills:102 260%
Deaths:15
KDR:17.867
Accuracy:58.127% B++
KPH:75.200 C+
VKPH:28.600 B*
Saron Laser Cannon
D
Kills:67
V. Kills:57 116%
Deaths:94
KDR:0.713
Accuracy:28.077% D
KPH:5.800 D
VKPH:5 D
Kills:335 (67 + 0)
Deaths:109
KDR:3.073
VKDR:1.459
Vehicle Kills:159
Kill Difference:226
Playtime:15.048 hours
Usage:1%
Score:0.215m
Score/min:238
Piloting Accuracy:28.077%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:184
V. Kills:38 472%
Deaths:30
KDR:6.133
Accuracy:44.440% C*
KPH:46.100 C+
VKPH:9.500 C++
Kills:184 (0 + 184)
Deaths:30
KDR:6.133
VKDR:1.267
Vehicle Kills:38
Kill Difference:154
Playtime:3.995 hours
Usage:0%
Score:0.067m
Score/min:278
Piloting Accuracy:N/A%
Gunner Accuracy:44.440%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:377
V. Kills:31 N/A
Deaths:3
KDR:125.667
Accuracy:51.663% B
KPH:57.600 C**
VKPH:4.700 D--
L100 Python AP
A
Kills:331
V. Kills:239 138%
Deaths:101
KDR:3.277
Accuracy:64.010% B*
KPH:35.500 B
VKPH:25.600 A
Kills:708 (708 + 0)
Deaths:104
KDR:6.808
VKDR:2.596
Vehicle Kills:270
Kill Difference:604
Playtime:15.872 hours
Usage:1%
Score:0.370m
Score/min:389
Driving Accuracy:64.010%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:1,945
V. Kills:179 N/A
Deaths:17
KDR:114.412
Accuracy:56.398% B++
KPH:56.900 B++
VKPH:5.200 D
Supernova FPC
B++
Kills:827
V. Kills:471 175%
Deaths:212
KDR:3.901
Accuracy:53.302% C+
KPH:32.100 B+
VKPH:18.300 B++
Saron HRB
A
Kills:769
V. Kills:579 133%
Deaths:126
KDR:6.103
Accuracy:49.001% B+
KPH:34.200 B*
VKPH:25.700 A
Supernova PC
A++
Kills:167
V. Kills:54 304%
Deaths:40
KDR:4.175
Accuracy:54.532% B+
KPH:39.700 A++
VKPH:12.800 A
Proton II PPA
B*
Kills:85
V. Kills:2 N/A
Deaths:14
KDR:6.071
Accuracy:27.690% B+
KPH:83.900 B*
VKPH:2 D-
Kills:3,793 (2,939 + 854)
Deaths:409
KDR:9.274
VKDR:3.142
Vehicle Kills:1,285
Kill Difference:3,384
Playtime:87.662 hours
Usage:5%
Score:1.880m
Score/min:357
Driving Accuracy:54.532%
Gunner Accuracy:27.690%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:64
V. Kills:45 139%
Deaths:30
KDR:2.133
Accuracy:56.704% C++
KPH:28.500 D
VKPH:20 C
Aphelion VEX-4H
C+
Kills:59
V. Kills:39 148%
Deaths:14
KDR:4.214
Accuracy:33.123% D**
KPH:38.600 C+
VKPH:25.500 C+
Kills:123 (0 + 123)
Deaths:44
KDR:2.795
VKDR:1.909
Vehicle Kills:84
Kill Difference:79
Playtime:3.777 hours
Usage:0%
Score:0.079m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:33.123%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:168
V. Kills:50 329%
Deaths:33
KDR:5.091
Accuracy:40.948% B+
KPH:29.300 D
VKPH:8.700 C+
M20 Basilisk
C++
Kills:155
V. Kills:62 246%
Deaths:45
KDR:3.444
Accuracy:45.786% B++
KPH:20.300 C+
VKPH:8.100 C++
M40 Fury
C+
Kills:106
V. Kills:34 303%
Deaths:30
KDR:3.533
Accuracy:45.388% B**
KPH:33 D
VKPH:10.600 C+
M20 Basilisk
C*
Kills:85
V. Kills:38 218%
Deaths:46
KDR:1.848
Accuracy:44.536% B+
KPH:24.200 C*
VKPH:10.800 C*
M60-G Bulldog
C+
Kills:70
V. Kills:21 318%
Deaths:20
KDR:3.500
Accuracy:40.267% B+
KPH:18.300 D
VKPH:5.500 C+
Kills:584 (0 + 584)
Deaths:174
KDR:3.356
VKDR:1.178
Vehicle Kills:205
Kill Difference:410
Playtime:23.920 hours
Usage:1%
Score:0.350m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:40.267%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:227
V. Kills:54 413%
Deaths:313
KDR:0.725
Accuracy:46.763% C
KPH:10.400 D-
VKPH:2.500 D-
S12 Renegade
D*
Kills:55
V. Kills:2 N/A
Deaths:38
KDR:1.447
Accuracy:33.470% D--
KPH:14.400 D*
VKPH:0.500 D*
Kills:282 (282 + 0)
Deaths:351
KDR:0.803
VKDR:0.160
Vehicle Kills:56
Kill Difference:69
Playtime:25.580 hours
Usage:1%
Score:0.102m
Score/min:66
Driving Accuracy:33.470%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 4,7673,2822,2941.431C0.0026.41%C+N/A96.2C43.5B+69534.1h1.3C+5.1C+
C-4 4,1963,1501,6991.854B0.4223.339%C-N/A101.6B+33.7B103931h1B**4.4B++
Thanatos VE70 2,3942,3741,4131.68B*0.2555.108%A++9.309%D**44.2B*N/A15653.7h3.5B**6.4B**
Supernova VPC 2,1241,94517114.412U112.9856.398%B++1.285%C56.9B++5.2D28934.2h2.4B**4.2B*
Phobos VX86 1,8151,7901,0321.734B0.3062.989%B9.162%D*44.9C+N/A21239.9h2.4C*3.9C**
Frag Grenade 1,5381,52111521N/A1,519.5742.449%C-N/A950.6A*10.6C*21991.6h2A++4.8B**
Solstice SF 1,4401,4381,0031.434B+0.0026.075%B+15.925%C+33.5B*N/A14342.9h10.1B38.8B+
Pandora VX25 1,3301,3219271.425C++0.0053.29%A8.554%F38.2C+N/A14634.6h4.4C++8.3B++
Eclipse VE3A 1,3451,3081,3740.952C+0.4826.262%C+16.59%D29.8CN/A7443.9h13C+49.6C+
NS-11C 1,2931,2841,0831.186C*0.2426.445%B+16.433%C--35B+N/A17036.7h12.6B+47.6B+
VE-C Horizon 1,3181,2789301.374C+0.0638.96%B++21.049%C44.7C+1.4B+12528.6h15.8C++40.6B+
H-V45 1,2691,2646419.75S18.3224.531%C++18.117%C-33.1C++N/A17638.2h11.9B+48.4B+
Nova 1,2881,2618741.443C++0.0151.747%B+8.168%F41.9C**N/A24730.1h3.9B+7.6B+
NSX Tanto 1,2771,2421,2570.988C+0.4425.86%C+24.799%C+29.9C+N/A7641.6h12.9C**49.8C++
Deimos VA29 1,2301,2038101.485C*0.0664.461%C**9.144%D*38.6C+N/A17231.2h2.5C+3.8C*
NS-11P 1,2111,2021597.56S6.1323.932%C*16.972%C33C*N/A21736.4h11.4B*47.8B++
Orion VS54 1,2041,1918511.4C+0.0324.959%B*25.945%C++37.9C*N/A16431.4h11.3B+45.5C*
Serpent VE92 1,2141,1819011.311C*0.1227.58%B*20.322%C++30.4C+N/A11738.9h12.1B44B+
Force-Blade 1,2361,18130,3460.039B+1.3947.995%A+1.693%D1.1B+N/A31031.7h2.1B+4.4B++
VX6-7 1,1961,1788301.419C++0.0126.426%B+20.458%C+29.5C+N/A10639.9h12.1C**45.8B+
NS-15MP 1,1981,1719401.246C--0.1824.698%D17.421%D**28.5D--N/A10441.1h12.6D50.8C-
NS Baron G5AE 1,1791,1661,0501.11C0.3258.21%B**9.605%D--33.7CN/A10134.6h4.2C*7.1C++
Pulsar C 1,1701,1655831.998B+0.5727.393%B+17.768%D--26.4C+N/A12544.1h9.8B++35.8B+
NS-15M AE 1,1901,1637341.584C+0.1525.345%C+20.722%D35.6DN/A11432.7h11.7C++46.2C++
Chaos 1,1741,1629801.186C0.2455.616%B11.446%D-32.1DN/A11136.2h4C**7.2B+
NS-11CP 1,1801,1581,1061.047C--0.3825.299%D17.444%D-29.2DN/A7839.6h12.5C+49.3C+
MKV Suppressed 1,1781,1581,2390.935C+0.4927.123%C**19.257%C+22.5C-N/A11551.4h17C-62.7C+
Solstice VE3 1,1741,1571,0431.109B+0.3226.655%B++18.064%C25BN/A15046.2h14.1B53.1C**
NS-7 PDW 1,1711,1571,1141.039C++0.3925.469%C++19.101%C*28.7C++N/A10840.3h14.1C**55.3B
Eridani SX5 1,1771,1569981.158C+0.2726.744%C++21.972%C**30.8C+N/A12637.5h12.9C+48.1C++
Zenith VX-5 1,1811,1541,0151.137C+0.2925.819%C++18.631%C--31.4C+N/A14536.8h13.6C+52.5C++
Sirius SX12 1,1701,1511,1401.01C+0.4224.743%C++21.72%B+23.3CN/A7549.5h15.9C+64.2C++
Tank Mine 1,8931,0947961.374D0.0624.361%DN/A99.5C+72.6B164511h1.5B++6.2C++
VE-S Canis 9519269580.967C+0.4626.921%C+21.922%C*40.8C+1.1B*15222.7h10B+37.2B+
Rocklet Rifle 1,6538687461.164B*0.2764.875%AN/A71.1M*64.3M*82812.2h19A+29.3B**
NS-11A 8868668800.984C+0.4526.61%B+21.478%C+29.8C+N/A9229.1h13.3C*50.1B+
PS1-AV Suppressor 8718449260.911C--0.5227.768%C23.697%C++21.8D-N/A6638.8h15.2D54.6C
Supernova FPC 1,2988272123.901C2.4753.302%C+4.837%A++32.2B+18.3B++42225.7h4.3B++8B++
Saron HRB 1,3487691266.103C*4.6749.001%B+1.56%C+34.2B*25.7A37822.5h13.5A27.5A
Flare VE6 6236134571.341C+0.0925.862%B+24.307%C+44.4C++N/A15013.8h11C+42.5B
Terminus VX-9 5635495011.096C+0.3325.84%C+20.219%D-32.7CN/A10416.8h12.2C++47.2C*
NS-44 Commissioner 5145076180.82C+0.6137.442%C++14.398%D--40.9C**N/A18012.4h4C+10.6C**
Auraxium Force-Blade 5144948,6230.057B+1.3745.357%B**1.417%D-2C+N/A5249.5h1.8B++4B+
Spiker 4144115140.8C+0.6330.284%C++15.815%D56.3B*N/A2297.3h6.7B+22.2B++
Pulsar VS1 4174063401.194C**0.2428.275%B**25.37%B++30.3C**N/A15113.4h12.7B++44.9B++
M20 Basilisk 569387695.609C4.1869.266%A++3.101%D43.5C++20.4C+3078.9h142.4C205.6C**
L100 Python HESH 4083773125.667S124.2451.663%B1.061%C-58B4.8D-3206.5h2.8B+5.5B+
Quasar VM1 3613531752.017B0.5919.477%B*18.98%C+31.5B++N/A17111.2h13.8B+70.6B+
L100 Python AP 5703311013.277C1.8564.01%B*2.719%C++35.6B25.7A4379.3h7.3C11.3C++
VE-H Maw 3353282701.215C0.2125.05%C+33.232%B*30.7DN/A14310.7h11.1C+44.5C++
Skorpios 3343223760.856C-0.5726.501%C16.149%D26.4D1B**7912.2h13.3D-50.1C--
Nebula VM20 3233211422.261C++0.8318.976%C*20.249%C+41.2B+N/A1857.8h13B**68.7B+
Comet VM2 4893152921.079C**0.3561.392%A*3.492%C13.4B+7.4A+17823.5h31D50.5C*
Nemesis VSH9 6013135760.543C0.8972.412%AN/A15C+13.8C++23320.9h8.3C+11.4B+
Comet VM2 4672902891.003C+0.4362.158%A++1.379%D*12.6C++7.7A+15923h34.1C54.9B
NS-44 Commissioner AE 2822793040.918C0.5145.244%B19.713%D51.7C+N/A1625.4h2.9B++6.3B++
Dual Photon Pods 3702681517.867A++16.4458.127%B++1.119%C74.4C+28.3B*6533.6h23.7C+40.8C**
Hunter QCX 4462626070.432C1.0064.267%A4.198%D**23.8B**16.7M24611h12.3C-19.1C++
Manticore SX40 2512481531.621B++0.1931.506%B17.339%D53.9B**N/A2494.6h6.9B+21.8B+
NSX Tengu 2372303120.737C-0.6936.364%C+26.957%B**22.1DN/A5610.4h15.2C41.8C+
M40 Fury-F 2812273130.725C-0.7046.763%C1.322%B+10.4D-2.5D-7121.8h15C32C
NSX-P Tanto 2252212320.953C+0.4824.635%C+26.697%C*26.3C+N/A668.4h12.7B+51.5B+
Proximity Mine 218218732.986C1.5645.581%BN/A136.3C**N/A6501.6h1.2A*2.6A+
L105 Zephyr 222184306.133C4.7044.44%C*N/A46C+9.5C++2784h6.3C**14.2B+
Corvus VA55 1861821541.182C++0.2523.304%C20.33%C-25.6C+N/A1387.1h11B+47.4B
M40 Fury 218168335.091C+3.6640.948%B+N/A29.5D8.8C+2555.7h14.7C++35.9B+
Supernova PC 221167404.175C+2.7554.532%B+1.796%C39.8A++12.9A4204.2h4.5B+8.3B++
M20 Basilisk 217155453.444C**2.0145.786%B++5.806%C+20.4C+8.2C++2237.6h104.6C+228.4B
NS-61 Emissary 1381361520.895C++0.5328.182%C+14.706%C68A*1B++2252h8.2B*29.1B*
NS-45 Pilot 1271261570.803C0.6332.638%C*29.365%B84B*N/A1921.5h5.8B++17.9B++
Soldier Soaker 1221211280.945C+0.4828.343%D19.835%B**60.5B+N/A2732h6C++21.1C+
M40 Fury 140106303.533C--2.1045.388%B**N/A33.1D10.6C+2293.2h18.2C-40.2C++
Cosmos VM3 10098462.13C++0.7016.981%C+15.306%D-25.1CN/A1703.9h14.8C87.1C++
NS-10 Burster 14893980.949C+0.4834.384%B++12.903%A6.9B+4.1B13513.5h142.1C+413.4B+
NS-10 Burster 13588990.889C0.5434.124%B+4.545%C6.5B3.5C12813.6h147.1C++431B+
Proton II PPA 8785146.071C-4.6427.69%B+N/A85B**2D-3051h10.1C+36.6B+
M20 Basilisk 12385461.848C--0.4244.536%B+2.353%D*24.3C*10.9C**3873.5h96.3C**216.2B+
Lasher X2 8785870.977C+0.4529.915%B+3.529%C24.3CN/A2103.5h17.1B+57B+
MAX Punch 74715780.123C++1.3149.662%C*N/A1.5C+N/A546h2.1C++4.2C*
M60-G Bulldog 9170203.5C2.0740.267%B+1.429%D--18.4D5.5C+1483.8h8.2C+20.3B
Saron Laser Cannon 12467940.713C0.7228.077%D1.493%C-5.8D5D10911.5h119.5C**425.6C*
Saron HRB-H 10964302.133D0.7056.704%C++1.563%C+29.1C--20.5C3612.2h29.1C51.4C+
CME 6161441.386C++0.0428.865%B+6.557%F--40.7C**N/A2551.5h12.7B43.9B+
Aphelion VEX-4H 9859144.214C+2.7833.123%D**1.695%D-39.3C+26C+3271.5h36.5B*110.1B+
The Slasher 62597930.074B+1.3629.782%C3.39%D-2.4C+N/A824.2h2.1C**7C+
S12 Renegade 5755381.447C0.0233.47%D--10.909%A++14.5D*N/A393.8h4.5D--13.3D--
Hades VSH4 9253570.93B++0.5072.519%B+N/A22.1C+16.3C++3872.4h7.2B+9.9B*
Damascus Edge 57537810.068B++1.3632.791%B1.887%D2.1C++N/A1225.7h2.3C+7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon301,4972h
Nano-Armor Kit313295,21224.3h
AE Nano-Armor Kit128136,5947.6h
AE Medical Applicator18336,2963.3h
Nanite Revive Grenade03290.1h
Medical Applicator9624,8717.1h
Spitfire Auto-Turret271,4912.5h
Rampart Wall3500.9h
Deconstruction Tool02960h
Smoke Grenade03050.1h
Ammunition Package463,2993.1h
Anti-Infantry MANA Turret01560.3h
Nano-Repair Grenade0770h
V30-F Starfall01230.1h

Check the help document for the dictionary if you want to learn more about words used here.


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