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Castellan Skirmisher StrmNOR[HARM] StrmNOR
VS BR 61

KDR: 3.12

Score: 36.5m

Last Seen: Jan 14th, 2019 9:17 PM
- OFFLINE - 65.4 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 65
Level Progress (to 62): 65%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Blueshift VM5 Supernova FPC Light PPA Blueshift VM5 E540 Halberd Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $152,622 MLG Score: 122
Fun Score: N/A
Cheeseburgers Flipped: 1423TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.329%14.655%2831610065,6911.557471.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.334%-0.335C--0.926D---0.351C-HEAD + (~4.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.061C+13.60.048C+56.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.89%1.879%611410182,4484477365.47651332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.248%-0.587D0.27C*-0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.60.276C*36.90.299C*78.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.788%1.415%916610167,70296438257.98135201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.195%-0.795D--0.786D--0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.9-0.18C14.7-0.19C30.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.828%1.732%8431310095,94688441776.72624142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.33%-0.04C+-0.666D1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.506B+20.60.469B+36.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 65
36.5m418.7%253 (15.2k)225 (13.5k)3.1199833,18110,6354.4648861 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022200115.895%5.38%8615:099

6% Combat Medic54% Engineer7% Heavy Assault8% Infiltrator18% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:28 PMAug 8th, 2017 8:34 PMJan 15th, 2019 11:14 AM (2d) (PST)Jan 14th, 2019 7:07 PM (3d) (PST)Jan 14th, 2019 5:17 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
465524130.2050.0660.0111.1610.072122

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8833,13324,750124170413,527

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2697.5h/112.4d 14,303 1,785 18,513 188k 2,228 6,089 11,706 75.2m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:1,253
Deaths:1,151
KDR:1.089
Accuracy:19.890% D
HSR:14.445% D-
Solstice VE3
C
Kills:602
Deaths:650
KDR:0.926
Accuracy:21.529% C
HSR:14.618% D-
Pulsar C
D
Kills:500
Deaths:475
KDR:1.053
Accuracy:21.063% D
HSR:17.200% D--
NS-11C
D
Kills:162
Deaths:170
KDR:0.953
Accuracy:18.434% D--
HSR:14.815% D
VX6-7
A
Kills:67
Deaths:112
KDR:0.598
Accuracy:20.171% D-
HSR:28.358% A
Kills:2,584
Deaths (as Engineer):2,558
Deaths (to Engineers):3,485
KDR:1.01016
Kill Difference:26
Playtime:1,466.676 hours
Usage:54%
Score:22.641m
Score/min:257
Accuracy (listed only):20.217%
HSR (listed only):17.887%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D--
Kills:551
Deaths:302
KDR:1.825
Accuracy:18.395% D--
HSR:17.967% D--
Orion VS54
D-
Kills:519
Deaths:321
KDR:1.617
Accuracy:16.392% D-
HSR:17.726% D--
Lasher X2
C+
Kills:164
Deaths:104
KDR:1.577
Accuracy:17.811% D--
HSR:3.659% C+
Kills:1,234
Deaths (as Heavy Assault):727
Deaths (to Heavy Assaults):2,277
KDR:1.69739
Kill Difference:507
Playtime:186.013 hours
Usage:7%
Score:1.472m
Score/min:132
Accuracy (listed only):17.533%
HSR (listed only):13.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:1,253
Deaths:1,151
KDR:1.089
Accuracy:19.890% D
HSR:14.445% D-
Solstice VE3
C
Kills:602
Deaths:650
KDR:0.926
Accuracy:21.529% C
HSR:14.618% D-
Pulsar C
D
Kills:500
Deaths:475
KDR:1.053
Accuracy:21.063% D
HSR:17.200% D--
Sirius SX12
D-
Kills:400
Deaths:310
KDR:1.290
Accuracy:20.115% D-
HSR:9% D**
NS-7 PDW
D
Kills:285
Deaths:184
KDR:1.549
Accuracy:21.516% D
HSR:10.526% D*
NS-11C
D
Kills:162
Deaths:170
KDR:0.953
Accuracy:18.434% D--
HSR:14.815% D
VX6-7
A
Kills:67
Deaths:112
KDR:0.598
Accuracy:20.171% D-
HSR:28.358% A
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F--
HSR:8.621% D**
Kills:3,327
Deaths (as Light Assault):3,138
Deaths (to Light Assaults):1,713
KDR:1.06023
Kill Difference:189
Playtime:489.849 hours
Usage:18%
Score:4.249m
Score/min:145
Accuracy (listed only):19.559%
HSR (listed only):14.698%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:400
Deaths:310
KDR:1.290
Accuracy:20.115% D-
HSR:9% D**
NS-7 PDW
D
Kills:285
Deaths:184
KDR:1.549
Accuracy:21.516% D
HSR:10.526% D*
Beamer VS3
D*
Kills:79
Deaths:96
KDR:0.823
Accuracy:6.723% T
HSR:12.658% D*
NS-357 Underboss
D-
Kills:68
Deaths:123
KDR:0.553
Accuracy:8.117% T*
HSR:14.706% D-
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F--
HSR:8.621% D**
Kills:890
Deaths (as Infiltrator):799
Deaths (to Infiltrators):1,194
KDR:1.11389
Kill Difference:91
Playtime:209.194 hours
Usage:8%
Score:1.550m
Score/min:123
Accuracy (listed only):14.046%
HSR (listed only):11.102%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:569
Deaths:478
KDR:1.190
Accuracy:19.648% D-
HSR:11.775% D*
Sirius SX12
D-
Kills:400
Deaths:310
KDR:1.290
Accuracy:20.115% D-
HSR:9% D**
NS-7 PDW
D
Kills:285
Deaths:184
KDR:1.549
Accuracy:21.516% D
HSR:10.526% D*
Terminus VX-9
D-
Kills:223
Deaths:188
KDR:1.186
Accuracy:21.363% D-
HSR:16.592% D*
Pulsar VS1
C--
Kills:193
Deaths:144
KDR:1.340
Accuracy:21.029% C--
HSR:11.399% D*
CME
D
Kills:162
Deaths:138
KDR:1.174
Accuracy:21.307% D--
HSR:17.284% D
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F--
HSR:8.621% D**
Kills:1,890
Deaths (as Combat Medic):1,528
Deaths (to Combat Medics):740
KDR:1.23691
Kill Difference:362
Playtime:168.241 hours
Usage:6%
Score:2.530m
Score/min:251
Accuracy (listed only):19.819%
HSR (listed only):12.171%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,828
Deaths:380
KDR:4.811
Accuracy:19.791% C++
HSR:14.278% D*
Blueshift VM5
C+
Kills:1,491
Deaths:290
KDR:5.141
Accuracy:19.780% C+
HSR:13.146% D**
Quasar VM1
B+
Kills:496
Deaths:127
KDR:3.906
Accuracy:17.947% B+
HSR:13.911% D--
Comet VM2
C++
Kills:316
Deaths:172
KDR:1.837
Accuracy:44.122% C++
HSR:2.532% D-
Comet VM2
C*
Kills:284
Deaths:139
KDR:2.043
Accuracy:46.746% C*
HSR:1.761% D*
NS-10 Burster
C*
Kills:109
Deaths:45
KDR:2.422
Accuracy:30.305% C*
HSR:2.752% D--
Nebula VM20
B+
Kills:93
Deaths:30
KDR:3.100
Accuracy:20.838% B+
HSR:8.602% F--
NS-10 Burster
C++
Kills:80
Deaths:36
KDR:2.222
Accuracy:30.443% C++
HSR:5% C
Nebula VM20
B+
Kills:80
Deaths:30
KDR:2.667
Accuracy:20.986% B+
HSR:12.500% D**
Kills:4,777
Deaths (as MAX Suit):624.500
Deaths (to MAX Suits):508
KDR:7.64932
Kill Difference:4,152.500
Playtime:178.267 hours
Usage:7%
Score:4.046m
Score/min:378
Accuracy (listed only):27.884%
HSR (listed only):8.276%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,658
V. Kills:107 N/A
Deaths:287
KDR:5.777
Accuracy:38.763% C
KPH:29.200 C--
VKPH:1.900 D
Dual Photon Pods
C-
Kills:354
V. Kills:108 325%
Deaths:36
KDR:9.833
Accuracy:40.730% D*
KPH:41.200 D
VKPH:12.600 C-
Saron Laser Cannon
C
Kills:340
V. Kills:267 127%
Deaths:310
KDR:1.097
Accuracy:30.168% C
KPH:4.300 D-
VKPH:3.400 D-
Maelstrom Turbo Laser
D
Kills:96
V. Kills:82 116%
Deaths:169
KDR:0.568
Accuracy:27.354% D
KPH:2.400 D--
VKPH:2.100 D*
Hornet Missiles
C++
Kills:91
V. Kills:129 70%
Deaths:14
KDR:6.500
Accuracy:54.833% D-
KPH:28.400 D
VKPH:40.200 C++
Coyote Missiles
D
Kills:90
V. Kills:54 164%
Deaths:22
KDR:4.091
Accuracy:42.212% F
KPH:24.900 D
VKPH:14.900 D
Kills:2,629 (2,094 + 0)
Deaths:838
KDR:3.137
VKDR:0.891
Vehicle Kills:747
Kill Difference:1,791
Playtime:191.014 hours
Usage:7%
Score:1.091m
Score/min:95
Piloting Accuracy:27.354%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:105
V. Kills:126 83%
Deaths:105
KDR:1
Accuracy:35.364% D--
KPH:2.400 D--
VKPH:2.900 D--
C150 Dalton
C
Kills:80
V. Kills:100 79%
Deaths:20
KDR:4
Accuracy:34.581% C
KPH:16.200 D-
VKPH:20.300 C
L105 Zephyr
C+
Kills:74
V. Kills:17 411%
Deaths:9
KDR:8.222
Accuracy:38.440% C--
KPH:34.800 D
VKPH:8 C+
AP30 Shredder
U
Kills:66
V. Kills:60 108%
Deaths:19
KDR:3.474
Accuracy:28.990% D-
KPH:237,600 U
VKPH:216,000 U
Kills:325 (105 + 220)
Deaths:153
KDR:2.124
VKDR:1.980
Vehicle Kills:303
Kill Difference:172
Playtime:50.380 hours
Usage:2%
Score:0.319m
Score/min:106
Piloting Accuracy:35.364%
Gunner Accuracy:28.990%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:2,142
V. Kills:1,230 174%
Deaths:101
KDR:21.208
Accuracy:48.310% D-
KPH:23.600 C-
VKPH:13.500 D
L100 Python HESH
C
Kills:1,997
V. Kills:379 N/A
Deaths:51
KDR:39.157
Accuracy:44.250% C--
KPH:38.600 C--
VKPH:7.300 C
Skyguard
C*
Kills:1,073
V. Kills:629 170%
Deaths:81
KDR:13.247
Accuracy:29.906% C++
KPH:15.100 C*
VKPH:8.800 C
L100 Python HEAT
C--
Kills:345
V. Kills:126 272%
Deaths:33
KDR:10.455
Accuracy:42.876% D-
KPH:21.700 C--
VKPH:7.900 D
C75 Viper
C
Kills:65
V. Kills:7 N/A
Deaths:4
KDR:16.250
Accuracy:22.777% F
KPH:21.900 C
VKPH:2.400 D*
Kills:5,622 (5,622 + 0)
Deaths:270
KDR:20.822
VKDR:8.781
Vehicle Kills:2,371
Kill Difference:5,352
Playtime:232.693 hours
Usage:9%
Score:2.114m
Score/min:151
Driving Accuracy:22.777%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:1,683
V. Kills:1,259 134%
Deaths:227
KDR:7.414
Accuracy:45.350% D--
KPH:15 D-
VKPH:11.200 D-
E540 Halberd
C*
Kills:1,467
V. Kills:885 166%
Deaths:93
KDR:15.774
Accuracy:53.262% B++
KPH:30.300 C+
VKPH:18.300 C*
Saron HRB
C*
Kills:1,035
V. Kills:761 136%
Deaths:121
KDR:8.554
Accuracy:50.503% B*
KPH:24.200 C+
VKPH:17.800 C*
Supernova PC
C-
Kills:462
V. Kills:190 242%
Deaths:55
KDR:8.400
Accuracy:43.271% D
KPH:16.700 C--
VKPH:6.900 C-
Aphelion VEX-4
C++
Kills:101
V. Kills:81 123%
Deaths:10
KDR:10.100
Accuracy:37.250% B
KPH:23.700 C+
VKPH:19 C++
Proton II PPA
C++
Kills:97
V. Kills:3 N/A
Deaths:10
KDR:9.700
Accuracy:24.422% C++
KPH:30 D--
VKPH:0.900 D**
Kills:4,845 (2,145 + 2,700)
Deaths:516
KDR:9.390
VKDR:6.161
Vehicle Kills:3,179
Kill Difference:4,329
Playtime:238.252 hours
Usage:9%
Score:3.486m
Score/min:244
Driving Accuracy:43.271%
Gunner Accuracy:24.422%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:1,166
V. Kills:1,050 111%
Deaths:267
KDR:4.367
Accuracy:56.175% C++
KPH:34.100 C+
VKPH:30.700 B+
E540 Halberd-H
B+
Kills:956
V. Kills:793 120%
Deaths:181
KDR:5.282
Accuracy:61.391% B+
KPH:30.200 D
VKPH:25 B+
Aphelion VEX-4H
B+
Kills:606
V. Kills:553 109%
Deaths:139
KDR:4.360
Accuracy:49.033% B+
KPH:37.100 C+
VKPH:33.900 B+
Proton II PPA-H
C+
Kills:309
V. Kills:25 N/A
Deaths:22
KDR:14.046
Accuracy:34.794% C
KPH:76.400 C
VKPH:6.200 C+
M40 Fury-H
C
Kills:165
V. Kills:26 N/A
Deaths:18
KDR:9.167
Accuracy:31.750% D--
KPH:61.600 D
VKPH:9.700 C
G30 Walker
C
Kills:53
V. Kills:44 118%
Deaths:10
KDR:5.300
Accuracy:36.001% C++
KPH:17.400 D
VKPH:14.500 C
M12 Kobalt-H
D--
Kills:51
V. Kills:3 N/A
Deaths:9
KDR:5.667
Accuracy:24.353% C**
KPH:37.200 D*
VKPH:2.200 D--
Kills:3,306 (0 + 3,306)
Deaths:646
KDR:5.118
VKDR:3.861
Vehicle Kills:2,494
Kill Difference:2,660
Playtime:93.317 hours
Usage:3%
Score:1.845m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:24.353%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:259
V. Kills:134 192%
Deaths:14
KDR:18.500
Accuracy:31.629% D-
KPH:12.800 D
VKPH:6.600 C
M12 Kobalt
D-
Kills:190
V. Kills:12 N/A
Deaths:6
KDR:31.667
Accuracy:13.877% D-
KPH:22.800 D*
VKPH:1.400 D-
M40 Fury
C--
Kills:119
V. Kills:35 331%
Deaths:20
KDR:5.950
Accuracy:30.246% D
KPH:23.400 D-
VKPH:6.900 C--
G30 Walker
C-
Kills:79
V. Kills:61 127%
Deaths:12
KDR:6.583
Accuracy:24.755% D
KPH:9.700 D
VKPH:7.500 C-
G40-F Ranger
C-
Kills:53
V. Kills:32 161%
Deaths:2
KDR:26.500
Accuracy:28.102% D
KPH:13.700 C-
VKPH:8.300 D
Kills:700 (0 + 700)
Deaths:54
KDR:12.963
VKDR:5.074
Vehicle Kills:274
Kill Difference:646
Playtime:45.677 hours
Usage:2%
Score:0.398m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:28.102%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:119
V. Kills:16 N/A
Deaths:6
KDR:19.833
Accuracy:27.063% D--
KPH:52.500 C-
VKPH:7.100 C**
Kills:119 (0 + 119)
Deaths:6
KDR:19.833
VKDR:2.667
Vehicle Kills:16
Kill Difference:113
Playtime:2.266 hours
Usage:0%
Score:0.020m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:27.063%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,3722,14210121.208S18.0948.31%D-1.12%D--23.6C-13.5D16990.9h4.9B*10.1B+
L100 Python HESH 2,3761,9975139.157A*36.0444.25%C--N/A38.6C--7.3C12451.8h3B+6.7C**
Blueshift VM5 1,8641,8283804.811B**1.6919.791%C++14.278%D*21.8DN/A10184h17.1C86.4C++
Supernova FPC 2,9421,6832277.414B4.2945.35%D--1.842%C-15D-11.2D-258112h5.1C**11.2C+
Light PPA 1,7651,6582875.777C++2.6638.763%C1.267%C+29.2C--1.9D10056.8h11.8B30.4C**
Blueshift VM5 1,5031,4912905.141A2.0219.78%C+13.146%D**22.3DN/A9667h16.4C+82.7C*
E540 Halberd 2,3521,4679315.774B++12.6553.262%B++N/A30.3C+18.3C*28348.4h5.4B+10.2B++
Serpent VE92 1,2681,2531,1511.089C++2.0319.89%D14.445%D-5.6D--N/A18223.9h13C*65.5C+
Saron HRB-H 2,2161,1662674.367C+1.2556.175%C++N/A34.1C+30.7B+35534.2h22.6B40.2B+
Skyguard 1,7021,0738113.247S10.1329.906%C++1.212%D15.1C*8.8C13171.1h78.9A263.7B**
Saron HRB 1,7961,0351218.554B++5.4350.503%B*N/A24.2C+17.8C*24642.7h20.6B40.7B++
E540 Halberd-H 1,7499561815.282C2.1661.391%B+N/A30.2D25B+28331.7h8.2D13.3C
C-4 1,2137423432.163B+0.9624.715%C+N/A43.6D-27.7C+45217h1.7C6.7C+
Aphelion VEX-4H 1,1596061394.36C+1.2449.033%B+2.31%C--37.2C+33.9B+43816.3h53.3B108.8B+
Solstice VE3 6126026500.926C*2.1921.529%C14.618%D-4D-N/A28148.8h16.1C++74.7C++
H-V45 5745694781.19C+1.9319.648%D-11.775%D*9.1D--N/A3262.2h12.8C**65C+
SVA-88 5625513021.825C+1.2918.395%D--17.967%D--11.3D*N/A4648.8h12C+65.2C
Orion VS54 5255193211.617C++1.5016.392%D-17.726%D--8.8D--N/A4158.8h12.5C**76C+
Pulsar C 5185004751.053C+2.0721.063%D17.2%D--4.8D--N/A23103.9h14.9D70.8C-
Quasar VM1 5024961273.906A++0.7917.947%B+13.911%D--18.2CN/A9927.3h14.9C++83.1C**
Supernova PC 652462558.4B+5.2843.271%D2.381%C+16.7C--6.9C-12827.6h4.5B+10.4C**
Sirius SX12 4064003101.29C*1.8320.115%D-9%D**8.6D--N/A2846.3h12.4B++61.6C*
Dual Photon Pods 462354369.833B+6.7140.73%D*1.695%B+41.2D12.6C-3218.6h22.5C++55.2C+
L100 Python HEAT 4713453310.455A+7.3442.876%D-3.478%B+21.7C--7.9D18415.9h4.8B++11.1B
Saron Laser Cannon 6073403101.097C+2.0230.168%C3.824%B**4.3D-3.4D-7478.8h140.8C++466.7C++
Comet VM2 5033161721.837B**1.2844.122%C++2.532%D-6.6D-3.9C+8947.9h28.4C-64.4C+
Proton II PPA-H 3343092214.045C*10.9334.794%C1.618%C+77.3C6.3C+2304h8.4B+24B+
NS-7 PDW 2882851841.549B++1.5721.516%D10.526%D*7.5D--N/A3638h11.8B*54.7B
Comet VM2 4652841392.043A1.0846.746%C*1.761%D*7.3D4.6C+10439.1h30.2C+64.6C++
M20 Basilisk 3932591418.5S15.3831.629%D-6.95%B+12.8D6.6C13320.2h86.8B274.5C++
Tank Mine 394235603.917B++0.8051.187%AN/A90.4C61.2C+13002.6h3.8T7.3C-
Terminus VX-9 2322231881.186C+1.9321.363%D-16.592%D*8D*N/A2427.8h15.6D--72.8D-
Pulsar VS1 1951931441.34B+1.7821.029%C--11.399%D*9.6D-N/A5720.2h14.8C++70.2C+
M12 Kobalt 202190631.667B++28.5513.877%D-17.895%C+22.9D*1.4D-868.3h24D-173.3D
Nemesis VSH9 3161771151.539A+1.5849.733%F-N/A8.7C--6.8C--13720.4h8.4C+16.9D
M40 Fury-H 191165189.167C6.0531.75%D--N/A61.1D9.6C2282.7h9.4C+29.5D
Lasher X2 1701641041.577B**1.5417.811%D--3.659%C+12.9D-N/A5112.7h19C*106.7C
NS-11C 1621621700.953C+2.1718.434%D--14.815%D4.8D--N/A2033.8h13.9C**75.6C+
CME 1701621381.174C+1.9521.307%D--17.284%D9.1D*N/A2217.8h18.3D*86.1D*
CAS 14-E 135119619.833B+16.7127.063%D--2.521%B++51.7C-7C*1492.3h29.7C*109.6C+
M40 Fury 154119205.95C+2.8330.246%D2.521%B*23.3D-6.9C--2165.1h15.9C+52.7C
NS-10 Burster 202109452.422A**0.7030.305%C*2.752%D--3.6D-3.1C7230h177.8D586.6C
CAS30 Tank Buster 2311051051C+2.1235.364%D--N/A2.4D--2.9D--5943.3h69.4C+196.2C-
Aphelion VEX-4 1821011010.1A+6.9837.25%B3.96%C+23.5C+18.8C++2734.3h50.8B+136.4B+
Proton II PPA 10097109.7C6.5824.422%C++2.062%C+30.3D-N/A1023.2h11.8C--48.1C+
Maelstrom Turbo Laser 178961690.568C2.5527.354%D6.25%A*2.4D--2.1D*3839.9h154.7C-565.7D
Nebula VM20 9493303.1B+0.0220.838%B+8.602%F--12.9D*N/A367.2h27.9T134D
Hornet Missiles 22091146.5C**3.3854.833%D-3.297%A++28.4D40.3C++4463.2h19.5D-35.5D*
Coyote Missiles 14490224.091B+0.9742.212%FN/A25D15D2573.6h46.3C+109.8C-
Proximity Mine 8484155.6B+2.4843.636%C++N/A70D--N/A2911.2h2.9F**6.5D*
NS-10 Burster 15580362.222A++0.9030.443%C++5%C3.5D-3.3C7522.6h203.6D*668.6C-
Nebula VM20 8280302.667C**0.4520.986%B+12.5%D**11.1D*N/A337.2h32.3T*154.1D-
C150 Dalton 18080204C0.8834.581%CN/A16.3D-20.4C2954.9h6.4D--18.4D--
G30 Walker 14079126.583A+3.4624.755%D2.532%D9.8D7.5C-1868.1h227.6C+919.5C
Beamer VS3 8179960.823C++2.306.723%T12.658%D*3.7D--N/A2221.2h7.6B+112.4D*
L105 Zephyr 917498.222C+5.1038.44%C--N/A35.2D8.1C+1682.1h7.5C-19.6C
NS-357 Underboss 71681230.553C-2.578.117%T*14.706%D-1.6D*N/A1541.7h5.9D**72.1T*
VX6-7 70671120.598C-2.5220.171%D-28.358%A2D*N/A1533h28.5T*141.2F--
AP30 Shredder 12666193.474C0.3528.99%D-N/A660U600U5638300.1h139.9D*482.5D*
C75 Viper 7265416.25M13.1322.777%FN/A21.7C2.3D**4003h5.8A+25.3B++
VE-S Canis 6258860.674C-2.4513.757%F--8.621%D**2.3D*N/A824.8h15.3D110.9F
M60-A Bulldog 645469C5.8857.345%AN/A45B+8.3B**1901.2h7.5C--13.1C**
G40-F Ranger 8553226.5U23.3828.102%D1.887%B+13.6C-8.2D1583.9h103.4B+368B
G30 Walker 9753105.3C+2.1836.001%C++N/A17.7D14.7C2623h185C+513.9C+
M12 Kobalt-H 545195.667D2.5524.353%C**11.765%D--36.4D*2.1D--1101.4h27.3F-112.2D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter54270.6h
Restoration Kit272860.8h
Ectoblaster0520h
V30-F Starfall0570.1h
Nano-Armor Kit5991,625,41792.6h
Spawn Beacon18100.8h
Anti-Vehicle MANA Turret45391.4h
NS-TMC-01 "His Regards"1885729h
VA39 Spectre01620.9h
Nanite Revive Grenade01,5230.4h
Deconstruction Tool01310h
Spitfire Auto-Turret21480.2h
Xiphos Anti-Personnel Phalanx Tower0910h
M12 Kobalt-F03411.6h
Ammunition Package135,1442.2h
Shield Recharging Field282,8741.4h
Medical Kit484291.7h
Anti-Infantry MANA Turret72440.8h
Vortex VM0701.3h
Medical Applicator261213,24016.5h
Nano-Repair Grenade01710h
Recon Detection Device102,3094.2h
M20 Drake01450.3h

Check the help document for the dictionary if you want to learn more about words used here.


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