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Praetor Skirmisher StrmNOR[P52] StrmNOR
VS BR 83

KDR: 3.33

Score: 41.4m

Last Seen: Oct 12th, 2019 9:16 PM
- OFFLINE - 32.1 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Cobalt - Outfit Leader of planetside two[P52] planetside two
VS outfit on Cobalt

Members: 3
Level Progress (to 84): 65%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Supernova FPC Light PPA Blueshift VM5 E540 Halberd Blueshift VM5 Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $158,877 MLG Score: 127
Fun Score: N/A
Cheeseburgers Flipped: 1608TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.38%15.182%2941612006,2311.493531.833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.26%-0.359C--0.927D---0.323CHEAD + (~5.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.045C+13.60.038C+56.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.092%1.821%624412122,6914837725.55992348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.31%-0.57D0.203C++-0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.30.307C*35.70.326C**75.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.679%1.1%12086121010,9081063523510.2519208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.084%-0.729D--0.91D---0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.6-0.085C+14-0.12C+27.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.778%2.065%8151412026,39195443656.69215146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.502%-0.098C+-0.632D1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.508B+21.30.482B+40

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.713%11.111%8151121522531640.712025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161B**5.21B**10.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
planetside two[P52] planetside two
VS outfit on Cobalt

Members: 3
41.4m417.5%249 (14.9k)222 (13.3k)3.3266739,46111,8624.7438983 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216239816.003%5.327%8515:3810

6% Combat Medic55% Engineer7% Heavy Assault8% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:28 PMJun 24th, 2019 6:36 PMOct 13th, 2019 4:57 AM (3d) (PST)Oct 12th, 2019 5:38 PM (3d) (PST)Oct 12th, 2019 5:16 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
476524240.2120.0640.0111.1880.073127

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5883,13225,456134171413,329

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3106.4h/129.4d 16,811 2,102 22,312 221.5k 2,566 7,028 13,577 88.8m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D-
Kills:1,263
Deaths:1,154
KDR:1.094
Accuracy:19.909% D-
HSR:14.489% D--
Solstice VE3
C
Kills:602
Deaths:650
KDR:0.926
Accuracy:21.529% C
HSR:14.618% D--
Pulsar C
D
Kills:531
Deaths:522
KDR:1.017
Accuracy:21.051% D
HSR:17.138% D--
VX6-7
C+
Kills:225
Deaths:265
KDR:0.849
Accuracy:20.506% D
HSR:20.889% C+
Thanatos VE70
D
Kills:225
Deaths:158
KDR:1.424
Accuracy:32.713% D
HSR:11.111% D--
NS-11C
D-
Kills:162
Deaths:170
KDR:0.953
Accuracy:18.434% D*
HSR:14.815% D-
Kills:3,008
Deaths (as Engineer):2,919
Deaths (to Engineers):3,763
KDR:1.03049
Kill Difference:89
Playtime:1,703.244 hours
Usage:55%
Score:26.084m
Score/min:255
Accuracy (listed only):22.357%
HSR (listed only):15.510%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:634
Deaths:414
KDR:1.531
Accuracy:16.810% D
HSR:19.085% D-
SVA-88
D--
Kills:595
Deaths:330
KDR:1.803
Accuracy:18.501% D--
HSR:18.487% D--
Kills:1,229
Deaths (as Heavy Assault):744
Deaths (to Heavy Assaults):2,566
KDR:1.65188
Kill Difference:485
Playtime:219.842 hours
Usage:7%
Score:1.624m
Score/min:123
Accuracy (listed only):17.655%
HSR (listed only):18.786%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D-
Kills:1,263
Deaths:1,154
KDR:1.094
Accuracy:19.909% D-
HSR:14.489% D--
Solstice VE3
C
Kills:602
Deaths:650
KDR:0.926
Accuracy:21.529% C
HSR:14.618% D--
Pulsar C
D
Kills:531
Deaths:522
KDR:1.017
Accuracy:21.051% D
HSR:17.138% D--
Sirius SX12
D--
Kills:403
Deaths:322
KDR:1.252
Accuracy:19.525% D--
HSR:8.933% D**
NS-7 PDW
D
Kills:286
Deaths:185
KDR:1.546
Accuracy:21.469% D
HSR:10.490% D*
VX6-7
C+
Kills:225
Deaths:265
KDR:0.849
Accuracy:20.506% D
HSR:20.889% C+
Thanatos VE70
D
Kills:225
Deaths:158
KDR:1.424
Accuracy:32.713% D
HSR:11.111% D--
NS-11C
D-
Kills:162
Deaths:170
KDR:0.953
Accuracy:18.434% D*
HSR:14.815% D-
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F--
HSR:8.621% D**
Kills:3,755
Deaths (as Light Assault):3,512
Deaths (to Light Assaults):1,920
KDR:1.06919
Kill Difference:243
Playtime:532.192 hours
Usage:17%
Score:4.562m
Score/min:143
Accuracy (listed only):20.988%
HSR (listed only):13.456%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:403
Deaths:322
KDR:1.252
Accuracy:19.525% D--
HSR:8.933% D**
NS-7 PDW
D
Kills:286
Deaths:185
KDR:1.546
Accuracy:21.469% D
HSR:10.490% D*
Soldier Soaker
C
Kills:132
Deaths:101
KDR:1.307
Accuracy:30.653% C
HSR:4.545% F
NS-357 Underboss
D*
Kills:88
Deaths:136
KDR:0.647
Accuracy:9.012% T-
HSR:12.500% D*
Beamer VS3
D*
Kills:80
Deaths:100
KDR:0.800
Accuracy:6.753% T
HSR:12.500% D*
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F--
HSR:8.621% D**
Kills:1,047
Deaths (as Infiltrator):930
Deaths (to Infiltrators):1,344
KDR:1.12581
Kill Difference:117
Playtime:251.898 hours
Usage:8%
Score:2.003m
Score/min:133
Accuracy (listed only):16.862%
HSR (listed only):9.598%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:569
Deaths:478
KDR:1.190
Accuracy:19.648% D-
HSR:11.775% D*
Sirius SX12
D--
Kills:403
Deaths:322
KDR:1.252
Accuracy:19.525% D--
HSR:8.933% D**
Terminus VX-9
D-
Kills:380
Deaths:327
KDR:1.162
Accuracy:21.288% D-
HSR:19.211% D--
NS-7 PDW
D
Kills:286
Deaths:185
KDR:1.546
Accuracy:21.469% D
HSR:10.490% D*
Thanatos VE70
D
Kills:225
Deaths:158
KDR:1.424
Accuracy:32.713% D
HSR:11.111% D--
Pulsar VS1
C--
Kills:193
Deaths:144
KDR:1.340
Accuracy:21.029% C--
HSR:11.399% D**
CME
D-
Kills:162
Deaths:138
KDR:1.174
Accuracy:21.307% D--
HSR:17.284% D-
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F--
HSR:8.621% D**
Kills:2,276
Deaths (as Combat Medic):1,838
Deaths (to Combat Medics):831
KDR:1.2383
Kill Difference:438
Playtime:197.469 hours
Usage:6%
Score:2.799m
Score/min:236
Accuracy (listed only):21.342%
HSR (listed only):12.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,871
Deaths:400
KDR:4.678
Accuracy:19.791% C++
HSR:14.270% D*
Blueshift VM5
C+
Kills:1,552
Deaths:310
KDR:5.006
Accuracy:19.789% C+
HSR:13.209% D**
Quasar VM1
B+
Kills:496
Deaths:127
KDR:3.906
Accuracy:17.947% B+
HSR:13.911% D--
Nebula VM20
C+
Kills:391
Deaths:78
KDR:5.013
Accuracy:18.796% C+
HSR:16.624% D
Nebula VM20
C++
Kills:388
Deaths:78
KDR:4.974
Accuracy:18.705% C++
HSR:15.722% D--
Comet VM2
C++
Kills:322
Deaths:176
KDR:1.830
Accuracy:44.502% C++
HSR:2.484% D-
Comet VM2
C*
Kills:288
Deaths:143
KDR:2.014
Accuracy:47.095% C*
HSR:1.736% D*
NS-10 Burster
C*
Kills:115
Deaths:47
KDR:2.447
Accuracy:30.576% C*
HSR:2.609% D--
NS-10 Burster
C++
Kills:103
Deaths:38
KDR:2.711
Accuracy:30.733% C++
HSR:3.884% D
Kills:5,526
Deaths (as MAX Suit):698.500
Deaths (to MAX Suits):542
KDR:7.91124
Kill Difference:4,827.500
Playtime:201.328 hours
Usage:6%
Score:4.333m
Score/min:359
Accuracy (listed only):27.548%
HSR (listed only):9.383%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,878
V. Kills:129 N/A
Deaths:311
KDR:6.039
Accuracy:39.175% C+
KPH:29.300 C--
VKPH:2 D
Saron Laser Cannon
C
Kills:361
V. Kills:280 128%
Deaths:313
KDR:1.153
Accuracy:30.119% C
KPH:4.300 D-
VKPH:3.300 D--
Dual Photon Pods
C-
Kills:356
V. Kills:108 327%
Deaths:36
KDR:9.889
Accuracy:40.781% D*
KPH:41.400 D
VKPH:12.600 C-
Maelstrom Turbo Laser
D
Kills:96
V. Kills:82 116%
Deaths:169
KDR:0.568
Accuracy:27.354% D
KPH:2.400 D--
VKPH:2.100 D*
Hornet Missiles
C+
Kills:92
V. Kills:130 70%
Deaths:14
KDR:6.571
Accuracy:54.755% D-
KPH:27.400 D
VKPH:38.700 C+
Coyote Missiles
C--
Kills:90
V. Kills:54 164%
Deaths:22
KDR:4.091
Accuracy:42.264% D**
KPH:24.900 D
VKPH:14.900 C--
Kills:2,873 (2,335 + 0)
Deaths:865
KDR:3.321
VKDR:0.905
Vehicle Kills:783
Kill Difference:2,008
Playtime:203.804 hours
Usage:7%
Score:1.152m
Score/min:94
Piloting Accuracy:27.354%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:105
V. Kills:126 83%
Deaths:105
KDR:1
Accuracy:35.298% D--
KPH:2.400 D--
VKPH:2.900 D-
AP30 Shredder
U
Kills:81
V. Kills:71 113%
Deaths:19
KDR:4.263
Accuracy:30.062% D
KPH:291,600 U
VKPH:255,600 U
C150 Dalton
C
Kills:80
V. Kills:100 79%
Deaths:20
KDR:4
Accuracy:34.301% C
KPH:16.200 D--
VKPH:20.200 C
L105 Zephyr
C
Kills:77
V. Kills:17 428%
Deaths:9
KDR:8.556
Accuracy:37.769% D
KPH:35.100 C-
VKPH:7.700 C
Kills:343 (105 + 238)
Deaths:153
KDR:2.242
VKDR:2.052
Vehicle Kills:314
Kill Difference:190
Playtime:51.213 hours
Usage:2%
Score:0.342m
Score/min:111
Piloting Accuracy:35.298%
Gunner Accuracy:37.769%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:4,304
V. Kills:2,232 193%
Deaths:161
KDR:26.733
Accuracy:48.303% D--
KPH:27.100 C
VKPH:14 D
L100 Python HESH
C
Kills:2,333
V. Kills:432 N/A
Deaths:53
KDR:44.019
Accuracy:44.072% C--
KPH:38.800 C--
VKPH:7.200 C
Skyguard
C*
Kills:1,439
V. Kills:812 177%
Deaths:90
KDR:15.989
Accuracy:30.696% C*
KPH:16.100 C*
VKPH:9.100 C+
L100 Python HEAT
D
Kills:345
V. Kills:126 272%
Deaths:33
KDR:10.455
Accuracy:42.876% D-
KPH:21.700 D
VKPH:7.900 D
C75 Viper
C-
Kills:68
V. Kills:8 N/A
Deaths:4
KDR:17
Accuracy:25.143% D**
KPH:21.600 C-
VKPH:2.500 D*
Kills:8,489 (8,489 + 0)
Deaths:341
KDR:24.894
VKDR:10.587
Vehicle Kills:3,610
Kill Difference:8,148
Playtime:327.476 hours
Usage:11%
Score:3.070m
Score/min:156
Driving Accuracy:25.143%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:1,995
V. Kills:1,417 141%
Deaths:230
KDR:8.674
Accuracy:46.280% D-
KPH:16.200 D-
VKPH:11.500 D
E540 Halberd
B
Kills:1,676
V. Kills:988 169%
Deaths:102
KDR:16.431
Accuracy:52.859% B++
KPH:30.500 C+
VKPH:18 B
Saron HRB
C**
Kills:1,037
V. Kills:762 136%
Deaths:122
KDR:8.500
Accuracy:50.499% B++
KPH:24.200 C+
VKPH:17.800 C**
Supernova PC
C-
Kills:492
V. Kills:203 241%
Deaths:57
KDR:8.632
Accuracy:43.127% D
KPH:17.100 C--
VKPH:7.100 C-
Aphelion VEX-4
C**
Kills:103
V. Kills:82 124%
Deaths:11
KDR:9.364
Accuracy:37.242% B
KPH:24.100 C+
VKPH:19.200 C**
Proton II PPA
C++
Kills:97
V. Kills:3 N/A
Deaths:10
KDR:9.700
Accuracy:24.422% C++
KPH:30 D-
VKPH:0.900 D**
Kills:5,400 (2,487 + 2,913)
Deaths:532
KDR:10.150
VKDR:6.494
Vehicle Kills:3,455
Kill Difference:4,868
Playtime:257.445 hours
Usage:8%
Score:3.838m
Score/min:248
Driving Accuracy:43.127%
Gunner Accuracy:24.422%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:1,178
V. Kills:1,053 112%
Deaths:268
KDR:4.396
Accuracy:56.196% C++
KPH:34.300 C+
VKPH:30.700 B++
E540 Halberd-H
B+
Kills:979
V. Kills:804 122%
Deaths:182
KDR:5.379
Accuracy:61.394% B+
KPH:30.600 D
VKPH:25.100 B+
Aphelion VEX-4H
B+
Kills:611
V. Kills:556 110%
Deaths:140
KDR:4.364
Accuracy:48.924% B
KPH:37.100 C+
VKPH:33.700 B+
Proton II PPA-H
C+
Kills:309
V. Kills:25 N/A
Deaths:22
KDR:14.046
Accuracy:34.538% C
KPH:76.200 C
VKPH:6.200 C+
M40 Fury-H
C-
Kills:165
V. Kills:26 N/A
Deaths:18
KDR:9.167
Accuracy:31.750% D*
KPH:61.600 D
VKPH:9.700 C-
G30 Walker
C
Kills:54
V. Kills:45 117%
Deaths:10
KDR:5.400
Accuracy:36.103% C++
KPH:17.600 D
VKPH:14.600 C
M12 Kobalt-H
D-
Kills:52
V. Kills:3 N/A
Deaths:10
KDR:5.200
Accuracy:24.185% C**
KPH:37.400 D*
VKPH:2.200 D-
Kills:3,348 (0 + 3,348)
Deaths:650
KDR:5.151
VKDR:3.865
Vehicle Kills:2,512
Kill Difference:2,698
Playtime:94.018 hours
Usage:3%
Score:1.877m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:24.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:329
V. Kills:158 207%
Deaths:15
KDR:21.933
Accuracy:32.850% D
KPH:14.800 C--
VKPH:7.100 C+
M12 Kobalt
D-
Kills:197
V. Kills:12 N/A
Deaths:6
KDR:32.833
Accuracy:14.080% D
KPH:22.500 D*
VKPH:1.400 D-
M40 Fury
C--
Kills:119
V. Kills:35 331%
Deaths:20
KDR:5.950
Accuracy:30.386% D
KPH:23.200 D-
VKPH:6.800 C--
G30 Walker
C
Kills:93
V. Kills:67 137%
Deaths:12
KDR:7.750
Accuracy:25.527% D
KPH:10.100 D
VKPH:7.300 C
G40-F Ranger
C
Kills:81
V. Kills:50 159%
Deaths:2
KDR:40.500
Accuracy:26.915% D
KPH:16.400 C
VKPH:10.100 C
M12 Kobalt
C
Kills:79
V. Kills:9 N/A
Deaths:2
KDR:39.500
Accuracy:15.800% C-
KPH:22.500 D*
VKPH:2.600 C
Kills:898 (0 + 898)
Deaths:57
KDR:15.754
VKDR:5.807
Vehicle Kills:331
Kill Difference:841
Playtime:53.749 hours
Usage:2%
Score:0.478m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:15.800%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:141
V. Kills:19 N/A
Deaths:6
KDR:23.500
Accuracy:26.836% D--
KPH:56.400 C
VKPH:7.600 B+
Kills:141 (0 + 141)
Deaths:6
KDR:23.500
VKDR:3.167
Vehicle Kills:19
Kill Difference:135
Playtime:2.500 hours
Usage:0%
Score:0.024m
Score/min:161
Piloting Accuracy:N/A%
Gunner Accuracy:26.836%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 6,5364,30416126.733S23.4148.303%D--N/A27.1C14D172158.9h4.5B*9.3B+
L100 Python HESH 2,7652,3335344.019M+40.6944.072%C--N/A38.8C--7.2C12760.1h3B+6.8B
Supernova FPC 3,4121,9952308.674B5.3546.28%D-1.604%C-16.2D-11.5D261123.5h4.9C**10.6C+
Light PPA 2,0071,8783116.039B2.7139.175%C+1.278%C+29.3C--2D9864h12.2C**31.2C**
Blueshift VM5 1,9111,8714004.678B**1.3519.791%C++14.27%D*21.5DN/A9987.1h17.3C87.2C++
E540 Halberd 2,6641,67610216.431B+13.1052.859%B++N/A30.5C+18B28554.9h5.3B+10.1B++
Blueshift VM5 1,5671,5523105.006A1.6819.789%C+13.209%D**22.1DN/A9470.1h16.4C++82.9C*
Skyguard 2,2511,4399015.989S12.6630.696%C*N/A16.1C*9.1C+13389.5h78.6B**256B**
Serpent VE92 1,2781,2631,1541.094C+2.2319.909%D-14.489%D--5.6D--N/A18225.5h13C++65.3C+
Saron HRB-H 2,2311,1782684.396C+1.0756.196%C++N/A34.3C+30.7B++35534.3h22.6B+40.1B+
Saron HRB 1,7991,0371228.5B++5.1750.499%B++N/A24.2C+17.8C**25042.8h20.6B+40.7B++
E540 Halberd-H 1,7839791825.379C2.0561.394%B+N/A30.6D25.1B+29032h8.1D13.2C-
C-4 1,3988683842.26B+1.0725.013%C+N/A45.4D-27.7C+44619.1h1.6C+6.6C+
Orion VS54 6486344141.531C*1.8016.81%D19.085%D-8.5D--N/A3874.6h12.7C*75.6C+
Aphelion VEX-4H 1,1676111404.364C+1.0448.924%B2.291%C--37C+33.7B+44216.5h53.4B109.1B+
Solstice VE3 6126026500.926C**2.4021.529%C14.618%D--4D-N/A29149.1h16.1C++74.7C+
SVA-88 6065953301.803C++1.5218.501%D--18.487%D--11.2D*N/A4452.9h12C++64.9C
H-V45 5745694781.19C+2.1419.648%D-11.775%D*9.1D-N/A3362.2h12.8C**65C+
Pulsar C 5515315221.017C+2.3121.051%D17.138%D--4.7D--N/A23112.3h15D71.3C-
Quasar VM1 5024961273.906A++0.5817.947%B+13.911%D--18C-N/A9927.6h14.9C*83.1C**
Supernova PC 695492578.632B+5.3143.127%D2.439%C++17.1C--7.1C-13228.7h4.5B+10.4C**
Sirius SX12 4094033221.252C*2.0719.525%D--8.933%D**7.9D--N/A2651h12.7B+64.9C++
Nebula VM20 401391785.013A+1.6918.796%C+16.624%D20.3D-N/A4719.3h19.6D104.4C+
Nebula VM20 403388784.974A+1.6518.705%C++15.722%D--20D-N/A4619.4h19.6D104.7C+
Terminus VX-9 3903803271.162C+2.1621.288%D-19.211%D--7.8D*N/A2349h15.5D--72.6D-
Saron Laser Cannon 6413613131.153C+2.1730.119%C3.601%B**4.3D-3.3D--7284.3h139.2C++462.2C++
Dual Photon Pods 464356369.889B+6.5640.781%D*1.685%B++41.4D12.6C-3268.6h22.5C++55.2C+
L100 Python HEAT 4713453310.455A+7.1342.876%D-3.478%B++21.7D7.9D19215.9h4.8B++11.1B
M20 Basilisk 4873291521.933S18.6132.85%D7.903%B*14.8C--7.1C+14122.2h80.2B+244.2C**
Comet VM2 5123221761.83A1.5044.502%C++2.484%D-6.5D-3.8C+8849.7h29.2C-65.7C+
Proton II PPA-H 3343092214.045C*10.7234.538%C1.618%C+75.4C6.1C+2354.1h8.4B++24.2B+
Comet VM2 4712881432.014A1.3147.095%C*1.736%D*7D4.5C+10041h31.3C+66.5C++
NS-7 PDW 2892861851.546B*1.7821.469%D10.49%D*7.4D--N/A3638.4h11.8B*54.9B
Tank Mine 416252624.065B*0.7457.332%A++N/A96.9C63.1C++13652.6h4T*6.9C
VX6-7 2322252650.849C2.4820.506%D20.889%C+2.8D*N/A1279.5h18D*87.9D-
Thanatos VE70 2292251581.424B++1.9032.713%D11.111%D--10.5D-N/A4321.5h5.2C+16C
Lasher X2 2212121201.767A1.5618.973%D--4.245%C++14.3D-N/A5314.8h20.2C+106.4C
Nemesis VSH9 3501991231.618A++1.7149.511%F-N/A8.2D6.2D12724.4h8.9C18D--
M12 Kobalt 209197632.833B*29.5114.08%D18.274%C+22.4D*1.4D-868.8h24.7D-175.6D
Pulsar VS1 1951931441.34B+1.9921.029%C--11.399%D**9.5D-N/A6020.4h14.8C++70.2C+
M40 Fury-H 191165189.167C5.8431.75%D*N/A61.1D9.6C--2282.7h9.4C+29.5D
NS-11C 1621621700.953C+2.3718.434%D*14.815%D-4.8D--N/A2034.1h13.9C*75.6C+
CME 1701621381.174C+2.1521.307%D--17.284%D-9.1D--N/A2217.9h18.3D*86.1D*
CAS 14-E 160141623.5B*20.1726.836%D--2.128%B56.4C7.6B+1612.5h28.1B104.6C++
Soldier Soaker 1341321011.307C*2.0230.653%C4.545%F9.6D*N/A2013.8h6.2C+20.1C++
M40 Fury 154119205.95C+2.6230.386%D2.521%B*23.3D-6.9C-2185.1h16.1C+52.8C
NS-10 Burster 212115472.447A*0.8830.576%C*2.609%D--3.4D-2.8C-6634.3h192.2D*628.7C-
Proximity Mine 111111176.529B*3.2042.665%C++N/A85.4DN/A3011.3h2.6F-6D
CAS30 Tank Buster 2311051051C2.3335.298%D--N/A2.4D--2.9D-5944.1h70C198.4C--
Aphelion VEX-4 185103119.364A6.0437.242%B3.884%C+24C+19.1C**2834.3h49.8B+133.8B++
NS-10 Burster 189103382.711A*0.6230.733%C++3.884%D3.8D3.2C-7026.9h184.4D-600C
Proton II PPA 10097109.7C6.3724.422%C++2.062%C+30.3D-N/A1053.2h11.8C48.1C+
Maelstrom Turbo Laser 178961690.568C2.7627.354%D6.25%A**2.4D--2.1D*3939.9h154.7D565.7D
G30 Walker 16093127.75A++4.4225.527%D2.151%D-10.1D7.3C1789.2h235.1C921C
Hornet Missiles 22292146.571C*3.2454.755%D-3.261%A++27.1D38.2C+4533.4h19.7D--35.9D**
Coyote Missiles 14490224.091B+0.7642.264%D**N/A25D15C--2613.6h46.7C+110.5C-
NS-357 Underboss 92881360.647C2.689.012%T-12.5%D*2D*N/A1543.2h5.3D-58.9T*
G40-F Ranger 13181240.5U37.1726.915%D1.235%C+16.2C10C1855h92.9B*345B+
AP30 Shredder 15281194.263C0.9430.062%DN/A810U710U7128500.1h131D435.7D--
Beamer VS3 82801000.8C++2.536.753%T12.5%D*3.6D*N/A2122.2h7.7B+114.4D*
C150 Dalton 18080204C0.6734.301%CN/A16.3D--20.4C3074.9h6.4D*18.5D*
M12 Kobalt 8879239.5A**36.1715.8%C-21.519%B++22.6D*2.6C1163.5h30.4F192.1D
L105 Zephyr 947798.556C++5.2337.769%DN/A35C-7.7C1682.2h7.5C19.9C
C75 Viper 7668417M+13.6725.143%D**N/A21.3C-2.5D*4103.2h6.5A25.8B+
VE-S Canis 6258860.674C-2.6513.757%F--8.621%D**2.3D*N/A925.3h15.3D110.9F
M60-A Bulldog 675778.143C4.8256.623%B**N/A43.8B+7.7B**1851.3h7.6D13.5C**
G30 Walker 9954105.4C2.0736.103%C++N/A17.4D14.5C2603.1h184.3C510.4C+
Rocklet Rifle 9754242.25M++1.0829.311%F*N/A15.4D--12.3D--2573.5h22.5A76.9C+
M12 Kobalt-H 5552105.2D-1.8724.185%C**11.539%D--37.1D*2.1D--1121.4h27.5F--113.8D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon29921h
Anti-Vehicle MANA Turret45471.4h
Nano-Armor Kit6791,842,217106.7h
Motion Spotter54290.6h
NS-TMC-01 "His Regards"1885729h
VA39 Spectre01620.9h
Nanite Revive Grenade01,7080.5h
Spitfire Auto-Turret56880.7h
Restoration Kit272860.8h
Xiphos Anti-Personnel Phalanx Tower0910h
Deconstruction Tool01310h
Welding Device03650.1h
Shield Recharging Field313,2211.5h
Ammunition Package135,8422.4h
Vortex VM0701.3h
Medical Kit545371.9h
Anti-Infantry MANA Turret72660.8h
M12 Kobalt-F03411.6h
Medical Applicator276233,81918.2h
Nano-Repair Grenade02940.1h
V30-F Starfall0570.1h
Ectoblaster0520h
M20 Drake01690.3h
Recon Detection Device133,0696h

Check the help document for the dictionary if you want to learn more about words used here.


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