Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 18 (18,949)players online:
Myian (44)  Aeflic (41)  billycute (9)  LoneSunflower (9)  d1ng0ateurbaby_ (8)  MadSTVru (7) 118
stats.dasanfall.com
Archon Skirmisher StrmNOR[P52] StrmNOR
VS BR 78

KDR: 3.35

Score: 39.8m

Last Seen: Jul 17th, 2019 8:52 PM
- OFFLINE - 20.2 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Cobalt - Outfit Leader of planetside two[P52] planetside two
VS outfit on Cobalt

Members: 2
Level Progress (to 79): 20%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Light PPA Blueshift VM5 Supernova FPC E540 Halberd Blueshift VM5 Skyguard
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:StrmNOR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $150,120 MLG Score: 120
Fun Score: N/A
Cheeseburgers Flipped: 1509TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.32%14.814%2861611985,8931.550791.797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.322%-0.359C--0.927D---0.323CHEAD + (~5.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.045C+13.70.038C+57.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.048%1.805%640412102,6604657665.70816347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.31%-0.57D0.203C++-0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.90.307C*35.90.326C**76.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.454%1.144%11776120810,4061035501510.0541207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.065%-0.729D--0.91D---0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.5-0.085C+14.2-0.12C+28.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.149%1.884%8331412006,31893343476.7717145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.474%-0.098C+-0.632D1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.508B+210.482B+38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
planetside two[P52] planetside two
VS outfit on Cobalt

Members: 2
39.8m418.4%249 (14.9k)223 (13.4k)3.3482637,30311,1414.8152878 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214222515.955%5.04%8016:0810

6% Combat Medic56% Engineer7% Heavy Assault8% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:28 PMJun 24th, 2019 6:36 PMJul 17th, 2019 10:49 PM (13h) (PST)Jul 17th, 2019 6:13 PM (18h) (PST)Jul 17th, 2019 4:52 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
481504310.2090.0620.0111.1850.074120

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,8442,97325,871134171413,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2971.2h/123.8d 16,344 1,880 20,824 211.3k 2,403 6,549 13,206 85.7m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D-
Kills:1,255
Deaths:1,153
KDR:1.088
Accuracy:19.893% D-
HSR:14.422% D--
Solstice VE3
C
Kills:602
Deaths:650
KDR:0.926
Accuracy:21.529% C
HSR:14.618% D-
Pulsar C
D
Kills:504
Deaths:478
KDR:1.054
Accuracy:21.030% D
HSR:17.064% D--
NS-11C
D
Kills:162
Deaths:170
KDR:0.953
Accuracy:18.434% D*
HSR:14.815% D
VX6-7
C**
Kills:142
Deaths:199
KDR:0.714
Accuracy:19.953% D-
HSR:22.535% C**
Kills:2,665
Deaths (as Engineer):2,650
Deaths (to Engineers):3,658
KDR:1.00566
Kill Difference:15
Playtime:1,654.272 hours
Usage:56%
Score:25.275m
Score/min:255
Accuracy (listed only):20.168%
HSR (listed only):16.691%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D--
Kills:568
Deaths:311
KDR:1.826
Accuracy:18.394% D--
HSR:17.958% D--
Orion VS54
D-
Kills:546
Deaths:336
KDR:1.625
Accuracy:16.381% D-
HSR:17.949% D--
Kills:1,114
Deaths (as Heavy Assault):647
Deaths (to Heavy Assaults):2,357
KDR:1.72179
Kill Difference:467
Playtime:202.185 hours
Usage:7%
Score:1.530m
Score/min:126
Accuracy (listed only):17.387%
HSR (listed only):17.953%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D-
Kills:1,255
Deaths:1,153
KDR:1.088
Accuracy:19.893% D-
HSR:14.422% D--
Solstice VE3
C
Kills:602
Deaths:650
KDR:0.926
Accuracy:21.529% C
HSR:14.618% D-
Pulsar C
D
Kills:504
Deaths:478
KDR:1.054
Accuracy:21.030% D
HSR:17.064% D--
Sirius SX12
D-
Kills:403
Deaths:320
KDR:1.259
Accuracy:19.804% D-
HSR:8.933% D**
NS-7 PDW
D
Kills:285
Deaths:184
KDR:1.549
Accuracy:21.516% D
HSR:10.526% D*
NS-11C
D
Kills:162
Deaths:170
KDR:0.953
Accuracy:18.434% D*
HSR:14.815% D
VX6-7
C**
Kills:142
Deaths:199
KDR:0.714
Accuracy:19.953% D-
HSR:22.535% C**
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F--
HSR:8.621% D**
Kills:3,411
Deaths (as Light Assault):3,240
Deaths (to Light Assaults):1,778
KDR:1.05278
Kill Difference:171
Playtime:502.371 hours
Usage:17%
Score:4.317m
Score/min:143
Accuracy (listed only):19.489%
HSR (listed only):13.942%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:403
Deaths:320
KDR:1.259
Accuracy:19.804% D-
HSR:8.933% D**
NS-7 PDW
D
Kills:285
Deaths:184
KDR:1.549
Accuracy:21.516% D
HSR:10.526% D*
Beamer VS3
D*
Kills:80
Deaths:99
KDR:0.808
Accuracy:6.751% T
HSR:12.500% D*
NS-357 Underboss
D-
Kills:69
Deaths:128
KDR:0.539
Accuracy:8.144% T*
HSR:14.493% D-
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F--
HSR:8.621% D**
Kills:895
Deaths (as Infiltrator):817
Deaths (to Infiltrators):1,250
KDR:1.09547
Kill Difference:78
Playtime:235.991 hours
Usage:8%
Score:1.867m
Score/min:132
Accuracy (listed only):13.994%
HSR (listed only):11.015%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:569
Deaths:478
KDR:1.190
Accuracy:19.648% D-
HSR:11.775% D*
Sirius SX12
D-
Kills:403
Deaths:320
KDR:1.259
Accuracy:19.804% D-
HSR:8.933% D**
Terminus VX-9
D-
Kills:295
Deaths:260
KDR:1.135
Accuracy:21.396% D-
HSR:18.305% D--
NS-7 PDW
D
Kills:285
Deaths:184
KDR:1.549
Accuracy:21.516% D
HSR:10.526% D*
Pulsar VS1
C--
Kills:193
Deaths:144
KDR:1.340
Accuracy:21.029% C--
HSR:11.399% D**
CME
D
Kills:162
Deaths:138
KDR:1.174
Accuracy:21.307% D--
HSR:17.284% D
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F--
HSR:8.621% D**
Kills:1,965
Deaths (as Combat Medic):1,610
Deaths (to Combat Medics):769
KDR:1.2205
Kill Difference:355
Playtime:187.505 hours
Usage:6%
Score:2.684m
Score/min:239
Accuracy (listed only):19.779%
HSR (listed only):12.406%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,848
Deaths:386
KDR:4.788
Accuracy:19.812% C++
HSR:14.340% D*
Blueshift VM5
C+
Kills:1,518
Deaths:296
KDR:5.128
Accuracy:19.782% C+
HSR:13.109% D**
Quasar VM1
B+
Kills:496
Deaths:127
KDR:3.906
Accuracy:17.947% B+
HSR:13.911% D--
Comet VM2
C++
Kills:320
Deaths:174
KDR:1.839
Accuracy:44.255% C++
HSR:2.500% D-
Comet VM2
C++
Kills:286
Deaths:141
KDR:2.028
Accuracy:46.813% C++
HSR:1.748% D*
Nebula VM20
C*
Kills:166
Deaths:46
KDR:3.609
Accuracy:19.251% C*
HSR:13.253% D**
Nebula VM20
C*
Kills:149
Deaths:46
KDR:3.239
Accuracy:19.516% C*
HSR:11.409% F
NS-10 Burster
C++
Kills:114
Deaths:45
KDR:2.533
Accuracy:30.268% C++
HSR:2.632% D--
NS-10 Burster
C+
Kills:97
Deaths:36
KDR:2.694
Accuracy:30.330% C+
HSR:4.124% C--
Kills:4,994
Deaths (as MAX Suit):648.500
Deaths (to MAX Suits):524
KDR:7.70085
Kill Difference:4,345.500
Playtime:189.006 hours
Usage:6%
Score:4.146m
Score/min:366
Accuracy (listed only):27.553%
HSR (listed only):8.558%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,850
V. Kills:124 N/A
Deaths:311
KDR:5.949
Accuracy:39.119% C
KPH:29.500 C--
VKPH:2 D
Saron Laser Cannon
C
Kills:359
V. Kills:279 128%
Deaths:313
KDR:1.147
Accuracy:30.126% C
KPH:4.300 D-
VKPH:3.300 D--
Dual Photon Pods
C-
Kills:355
V. Kills:108 326%
Deaths:36
KDR:9.861
Accuracy:40.829% D*
KPH:41.300 D
VKPH:12.600 C-
Maelstrom Turbo Laser
D
Kills:96
V. Kills:82 116%
Deaths:169
KDR:0.568
Accuracy:27.354% D
KPH:2.400 D--
VKPH:2.100 D*
Hornet Missiles
C+
Kills:92
V. Kills:130 70%
Deaths:14
KDR:6.571
Accuracy:54.755% D-
KPH:28.300 D
VKPH:40 C+
Coyote Missiles
D
Kills:90
V. Kills:54 164%
Deaths:22
KDR:4.091
Accuracy:42.237% D**
KPH:24.900 D
VKPH:14.900 D
Kills:2,842 (2,305 + 0)
Deaths:865
KDR:3.286
VKDR:0.898
Vehicle Kills:777
Kill Difference:1,977
Playtime:202.271 hours
Usage:7%
Score:1.143m
Score/min:94
Piloting Accuracy:27.354%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:105
V. Kills:126 83%
Deaths:105
KDR:1
Accuracy:35.373% D--
KPH:2.400 D--
VKPH:2.900 D-
AP30 Shredder
U
Kills:81
V. Kills:71 113%
Deaths:19
KDR:4.263
Accuracy:30.062% D
KPH:291,600 U
VKPH:255,600 U
C150 Dalton
C
Kills:80
V. Kills:100 79%
Deaths:20
KDR:4
Accuracy:34.558% C
KPH:16.200 D--
VKPH:20.300 C
L105 Zephyr
C+
Kills:77
V. Kills:17 428%
Deaths:9
KDR:8.556
Accuracy:37.868% D
KPH:35.200 C--
VKPH:7.800 C+
Kills:343 (105 + 238)
Deaths:153
KDR:2.242
VKDR:2.052
Vehicle Kills:314
Kill Difference:190
Playtime:50.658 hours
Usage:2%
Score:0.339m
Score/min:112
Piloting Accuracy:35.373%
Gunner Accuracy:37.868%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:4,165
V. Kills:2,162 193%
Deaths:160
KDR:26.031
Accuracy:48.239% D--
KPH:27.100 C
VKPH:14.100 D
L100 Python HESH
C
Kills:2,252
V. Kills:420 N/A
Deaths:53
KDR:42.491
Accuracy:44.191% C--
KPH:38.900 C--
VKPH:7.300 C
Skyguard
C*
Kills:1,415
V. Kills:801 176%
Deaths:90
KDR:15.722
Accuracy:30.532% C*
KPH:16.100 C*
VKPH:9.100 C+
L100 Python HEAT
D
Kills:345
V. Kills:126 272%
Deaths:33
KDR:10.455
Accuracy:42.876% D-
KPH:21.700 D
VKPH:7.900 D-
C75 Viper
C-
Kills:65
V. Kills:7 N/A
Deaths:4
KDR:16.250
Accuracy:22.777% F
KPH:21.200 C-
VKPH:2.300 D*
Kills:8,242 (8,242 + 0)
Deaths:340
KDR:24.241
VKDR:10.341
Vehicle Kills:3,516
Kill Difference:7,902
Playtime:318.474 hours
Usage:11%
Score:2.984m
Score/min:156
Driving Accuracy:22.777%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:1,738
V. Kills:1,291 135%
Deaths:230
KDR:7.557
Accuracy:45.418% D--
KPH:14.900 D--
VKPH:11.100 D-
E540 Halberd
C**
Kills:1,674
V. Kills:987 169%
Deaths:102
KDR:16.412
Accuracy:52.897% B++
KPH:30.500 C+
VKPH:18 C**
Saron HRB
C**
Kills:1,036
V. Kills:762 136%
Deaths:122
KDR:8.492
Accuracy:50.504% B*
KPH:24.200 C+
VKPH:17.800 C**
Supernova PC
C
Kills:491
V. Kills:203 241%
Deaths:57
KDR:8.614
Accuracy:43.070% D
KPH:17.200 C--
VKPH:7.100 C
Aphelion VEX-4
C**
Kills:103
V. Kills:82 124%
Deaths:11
KDR:9.364
Accuracy:37.242% B
KPH:24.100 C+
VKPH:19.200 C**
Proton II PPA
C+
Kills:97
V. Kills:3 N/A
Deaths:10
KDR:9.700
Accuracy:24.422% C+
KPH:30 D-
VKPH:0.900 D**
Kills:5,139 (2,229 + 2,910)
Deaths:532
KDR:9.660
VKDR:6.256
Vehicle Kills:3,328
Kill Difference:4,607
Playtime:249.986 hours
Usage:8%
Score:3.732m
Score/min:249
Driving Accuracy:43.070%
Gunner Accuracy:24.422%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:1,178
V. Kills:1,053 112%
Deaths:268
KDR:4.396
Accuracy:56.196% C++
KPH:34.300 C+
VKPH:30.700 B++
E540 Halberd-H
B+
Kills:979
V. Kills:804 122%
Deaths:182
KDR:5.379
Accuracy:61.394% B+
KPH:30.600 D
VKPH:25.100 B+
Aphelion VEX-4H
B+
Kills:611
V. Kills:556 110%
Deaths:140
KDR:4.364
Accuracy:49.020% B
KPH:37.100 C+
VKPH:33.800 B+
Proton II PPA-H
C+
Kills:309
V. Kills:25 N/A
Deaths:22
KDR:14.046
Accuracy:34.794% C
KPH:76.400 C
VKPH:6.200 C+
M40 Fury-H
C
Kills:165
V. Kills:26 N/A
Deaths:18
KDR:9.167
Accuracy:31.750% D--
KPH:61.600 D
VKPH:9.700 C
G30 Walker
C
Kills:54
V. Kills:45 117%
Deaths:10
KDR:5.400
Accuracy:36.097% C++
KPH:17.600 D
VKPH:14.700 C
M12 Kobalt-H
D-
Kills:52
V. Kills:3 N/A
Deaths:10
KDR:5.200
Accuracy:24.185% C**
KPH:37.400 D*
VKPH:2.200 D-
Kills:3,348 (0 + 3,348)
Deaths:650
KDR:5.151
VKDR:3.865
Vehicle Kills:2,512
Kill Difference:2,698
Playtime:93.983 hours
Usage:3%
Score:1.873m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:24.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:295
V. Kills:147 199%
Deaths:15
KDR:19.667
Accuracy:32.586% D
KPH:13.800 D
VKPH:6.900 C
M12 Kobalt
D-
Kills:194
V. Kills:12 N/A
Deaths:6
KDR:32.333
Accuracy:13.864% D
KPH:23.100 D*
VKPH:1.400 D-
M40 Fury
C--
Kills:119
V. Kills:35 331%
Deaths:20
KDR:5.950
Accuracy:30.386% D
KPH:23.200 D-
VKPH:6.800 C--
G30 Walker
C
Kills:89
V. Kills:66 133%
Deaths:12
KDR:7.417
Accuracy:25.436% D
KPH:10.200 D
VKPH:7.600 C
G40-F Ranger
C
Kills:73
V. Kills:45 159%
Deaths:2
KDR:36.500
Accuracy:27.021% D
KPH:15.600 C
VKPH:9.600 C-
M12 Kobalt
C+
Kills:58
V. Kills:9 N/A
Deaths:2
KDR:29
Accuracy:16.718% C
KPH:20.800 D*
VKPH:3.200 C+
Kills:828 (0 + 828)
Deaths:57
KDR:14.526
VKDR:5.509
Vehicle Kills:314
Kill Difference:771
Playtime:51.073 hours
Usage:2%
Score:0.459m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:16.718%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:140
V. Kills:19 N/A
Deaths:6
KDR:23.333
Accuracy:26.821% D--
KPH:56 C
VKPH:7.600 B+
Kills:140 (0 + 140)
Deaths:6
KDR:23.333
VKDR:3.167
Vehicle Kills:19
Kill Difference:134
Playtime:2.499 hours
Usage:0%
Score:0.024m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:26.821%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 6,3274,16516026.031S22.6848.239%D--N/A27.1C14.1D171153.8h4.5B*9.2B+
L100 Python HESH 2,6722,2525342.491M+39.1444.191%C--N/A38.9C--7.3C12757.9h3B+6.7B
Light PPA 1,9741,8503115.949C++2.6039.119%C1.243%C+29.5C--2D9962.8h12.1C**30.8C**
Blueshift VM5 1,8871,8483864.788B**1.4419.812%C++14.34%D*21.7DN/A10085.3h17.2C86.6C++
Supernova FPC 3,0291,7382307.557C**4.2145.418%D--1.784%C14.9D--11.1D-265116.3h5.1C*11.3C+
E540 Halberd 2,6611,67410216.412B++13.0652.897%B++N/A30.5C+18C**28154.8h5.3B+10.1B++
Blueshift VM5 1,5331,5182965.128B**1.7819.782%C+13.109%D**22.2DN/A9568.3h16.4C+82.7C*
Skyguard 2,2161,4159015.722S12.3730.532%C*N/A16.1C*9.1C+13387.9h77.7B**254.4B**
Serpent VE92 1,2701,2551,1531.088C+2.2619.893%D-14.422%D--5.6D--N/A18225h13C++65.5C+
Saron HRB-H 2,2311,1782684.396C+1.0556.196%C++N/A34.3C+30.7B++35534.3h22.6B+40.1B+
Saron HRB 1,7981,0361228.492B++5.1450.504%B*N/A24.2C+17.8C**24942.8h20.6B40.8B++
E540 Halberd-H 1,7839791825.379C2.0361.394%B+N/A30.6D25.1B+28932h8.1D-13.2C-
C-4 1,2787833582.187B+1.1624.756%C+N/A43.5D-27.5C+44818h1.7C6.7C+
Aphelion VEX-4H 1,1676111404.364C+1.0249.02%B2.291%C--37C+33.7B+44216.5h53.3B108.8B+
Solstice VE3 6126026500.926C*2.4221.529%C14.618%D-4D--N/A29149.1h16.1C+74.7C+
H-V45 5745694781.19C+2.1619.648%D-11.775%D*9.1D--N/A3262.2h12.8C**65C+
SVA-88 5795683111.826C+1.5218.394%D--17.958%D--11.4D*N/A4550h11.9C++64.7C
Orion VS54 5535463361.625C++1.7216.381%D-17.949%D--8.4D--N/A3865.3h12.6C*76.9C+
Pulsar C 5225044781.054C+2.2921.03%D17.064%D--4.8D--N/A23105h15D71.4C--
Quasar VM1 5024961273.906A++0.5617.947%B+13.911%D--18C-N/A9827.5h14.9C++83.1C**
Supernova PC 694491578.614B+5.2743.07%D2.444%C++17.2C--7.1C13128.6h4.5B+10.4C**
Sirius SX12 4094033201.259C*2.0919.804%D-8.933%D**8.1D--N/A2649.6h12.7B+63.9C++
Saron Laser Cannon 6383593131.147C+2.2030.126%C3.621%B**4.3D-3.3D--7284.1h140C++464.7C++
Dual Photon Pods 463355369.861B+6.5140.829%D*1.69%B++41.3D12.6C-3248.6h22.5C++55.2C+
L100 Python HEAT 4713453310.455A+7.1142.876%D-3.478%B++21.7D7.9D-19115.9h4.8B++11.1B
Comet VM2 5093201741.839A1.5144.255%C++2.5%D-6.6D-3.9C+8948.6h28.7C-64.8C+
Proton II PPA-H 3343092214.045C*10.7034.794%C1.618%C+77.3C6.3C+2334h8.4B+24B+
M20 Basilisk 4422951519.667S16.3232.586%D7.119%B+13.8D6.9C13921.4h85.4B+262.1C++
Terminus VX-9 3052952601.135C+2.2121.396%D-18.305%D--7D*N/A2141.9h16.3D*76.2D--
Comet VM2 4682861412.028A1.3246.813%C++1.748%D*7.2D4.6C10239.9h30.7C+65.6C++
NS-7 PDW 2882851841.549B++1.8021.516%D10.526%D*7.5D--N/A3738h11.8B*54.7B
Tank Mine 409247604.117B*0.7756.246%A++N/A95C62.3C+13582.6h4T*7C
M12 Kobalt 206194632.333B**28.9813.864%D18.041%C+23.1D*1.4D-888.4h23.9D172.3D
Pulsar VS1 1951931441.34B+2.0121.029%C--11.399%D**9.5D-N/A5820.3h14.8C++70.2C+
Nemesis VSH9 3371911151.661A++1.6949.522%F-N/A8.3C-6.3C12823.1h8.7C+17.5D-
Lasher X2 1871801071.682B**1.6718.216%D--3.333%C12.9D--N/A4914h20.3C+111.5C-
Nebula VM20 169166463.609B++0.2619.251%C*13.253%D**14.1D*N/A3711.8h21.9D**113.6C
M40 Fury-H 191165189.167C+5.8231.75%D--N/A61.1D9.6C2282.7h9.4C+29.5D-
CME 1701621381.174C+2.1721.307%D--17.284%D9.1D*N/A2217.8h18.3D*86.1D*
NS-11C 1621621700.953C+2.4018.434%D*14.815%D4.8D--N/A2033.8h13.9C*75.6C+
Nebula VM20 153149463.239B+0.1119.516%C*11.409%F12.7D*N/A3311.7h24.6F--126C-
VX6-7 1481421990.714C2.6319.953%D-22.535%C**2D*N/A1070.7h22.1F--110.8F
CAS 14-E 159140623.333B++19.9826.821%D--2.143%B+56C7.6B+1592.5h28.2B105.3C+
M40 Fury 154119205.95C+2.6030.386%D2.521%B**23.3D-6.9C--2195.1h16.1C+52.8C
NS-10 Burster 210114452.533A**0.8230.268%C++2.632%D--3.5D--2.9C-6832.9h184.4D--609.1C-
CAS30 Tank Buster 2311051051C+2.3535.373%D--N/A2.4D--2.9D-5943.5h69.6C196.6C-
Aphelion VEX-4 185103119.364A6.0237.242%B3.884%C+24C+19.1C**2834.3h49.8B+133.8B++
NS-10 Burster 17997362.694A*0.6530.33%C+4.124%C--3.8D-3.2C-7225.4h184.3D-607.8C
Proton II PPA 10097109.7C6.3524.422%C+2.062%C+30.3D-N/A1043.2h11.8C-48.1C+
Maelstrom Turbo Laser 178961690.568C-2.7827.354%D6.25%A*2.4D--2.1D*3939.9h154.7D565.7D
Hornet Missiles 22292146.571B3.2254.755%D-3.261%A++27.9D39.4C+4683.3h19.7D--35.9D*
Coyote Missiles 14490224.091B+0.7442.237%D**N/A25D15C--2603.6h46.5C+110C-
G30 Walker 15589127.417A++4.0725.436%D2.247%D-10.2D7.6C1858.7h228.9C+899.8C
Proximity Mine 8484155.6B+2.2544.182%C*N/A70D--N/A2951.2h2.9F**6.5D*
AP30 Shredder 15281194.263C0.9130.062%DN/A810U710U7126500.1h131D--435.7D--
C150 Dalton 18080204C0.6534.558%CN/A16.3D--20.4C3084.9h6.4D*18.4D*
Beamer VS3 8280990.808C++2.546.751%T12.5%D*3.6D*N/A2122.1h7.7B+114.1D**
L105 Zephyr 947798.556C+5.2137.868%DN/A35C--7.7C1652.2h7.5C19.9C
G40-F Ranger 11873236.5U33.1527.021%D1.37%C+15.5C9.6C-1854.7h94.9B*351.3B+
NS-357 Underboss 72691280.539C-2.818.144%T*14.493%D-1.6D*N/A1542.1h5.9D**71.9T*
C75 Viper 7265416.25M12.9022.777%FN/A21C--2.3D*4153.1h5.8A+25.3B++
M12 Kobalt 6758229A++25.6516.718%C17.241%C+20.7D*3.2C+1262.8h34.7F--207.7D-
VE-S Canis 6258860.674C-2.6713.757%F--8.621%D**2.3D*N/A825.3h15.3D110.9F
M60-A Bulldog 675778.143C4.7956.623%B**N/A43.8B+7.7B**1851.3h7.6D13.5C*
G30 Walker 9954105.4C2.0536.097%C++N/A17.4D14.5C2603.1h183.4C508.1C+
M12 Kobalt-H 5552105.2D-1.8524.185%C**11.539%D--37.1D*2.1D--1111.4h27.5F--113.8D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret45471.4h
Spawn Beacon29100.9h
Nano-Armor Kit6371,797,891103.7h
Motion Spotter54290.6h
NS-TMC-01 "His Regards"1885729h
VA39 Spectre01620.9h
Nanite Revive Grenade01,6610.5h
Spitfire Auto-Turret44090.5h
Restoration Kit272860.8h
Xiphos Anti-Personnel Phalanx Tower0910h
Deconstruction Tool01310h
Welding Device03650.1h
Shield Recharging Field303,0921.5h
Ammunition Package135,6302.4h
Vortex VM0701.3h
Medical Kit524741.8h
Anti-Infantry MANA Turret72620.8h
M12 Kobalt-F03411.6h
Medical Applicator268224,70117.4h
Nano-Repair Grenade02610.1h
V30-F Starfall0570.1h
Ectoblaster0520h
M20 Drake01690.3h
Recon Detection Device112,6155h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.29s
Server spent 2.17s on queries, 1.88s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.