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Primus Skirmisher StrmNOR[HARM] StrmNOR
VS BR 48

KDR: 2.97

Score: 34.9m

Last Seen: Nov 14th, 2018 8:02 PM
- OFFLINE - 11.9 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 86
Level Progress (to 49): 43%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Blueshift VM5 L100 Python HESH Supernova FPC Light PPA Blueshift VM5 L100 Python AP Serpent VE92 E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $155,124 MLG Score: 124
Fun Score: N/A
Cheeseburgers Flipped: 1399TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.308%14.48%280159995,5941.548731.423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.394%-0.332C--0.951D---0.407C--HEAD + (~4.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.075C+13.40.061C+56

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.511%1.958%559410102,2474427095.07224316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.224%-0.633D0.398B-0.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.80.228C++37.70.262C*82

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.396%1.602%791610086,55693933646.97447195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.15%-0.83D--0.655D-0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.4-0.258C16-0.255C33.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.245%1.643%8031110035,41785639626.32827137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.685%0.008C+-0.686D1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.513B+20.60.468B+36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 86
34.9m423.6%252 (15.1k)224 (13.4k)2.9714631,02510,4414.2431848 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014190115.922%5.647%9014:569

6% Combat Medic53% Engineer7% Heavy Assault8% Infiltrator19% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:28 PMAug 8th, 2017 8:34 PMNov 14th, 2018 6:12 PM (8h) (PST)Nov 14th, 2018 6:30 PM (7h) (PST)Nov 14th, 2018 4:02 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
451543970.1990.0670.0111.1420.070124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,0873,21423,873124169413,462

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2595.2h/108.1d 13,278 1,752 17,717 177.8k 2,185 5,944 10,952 70.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:1,253
Deaths:1,151
KDR:1.089
Accuracy:19.898% D
HSR:14.445% D-
Solstice VE3
C
Kills:602
Deaths:650
KDR:0.926
Accuracy:21.529% C
HSR:14.618% D-
Pulsar C
D
Kills:492
Deaths:461
KDR:1.067
Accuracy:21.239% D
HSR:17.276% D--
NS-11C
D
Kills:162
Deaths:170
KDR:0.953
Accuracy:18.434% D--
HSR:14.815% D
Kills:2,509
Deaths (as Engineer):2,432
Deaths (to Engineers):3,409
KDR:1.03166
Kill Difference:77
Playtime:1,387.030 hours
Usage:53%
Score:21.285m
Score/min:256
Accuracy (listed only):20.275%
HSR (listed only):15.289%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:550
Deaths:299
KDR:1.839
Accuracy:18.404% D-
HSR:18% D--
Orion VS54
D-
Kills:518
Deaths:318
KDR:1.629
Accuracy:16.370% D-
HSR:17.568% D--
Lasher X2
C-
Kills:159
Deaths:102
KDR:1.559
Accuracy:17.810% D--
HSR:3.145% C-
Kills:1,227
Deaths (as Heavy Assault):719
Deaths (to Heavy Assaults):2,258
KDR:1.70654
Kill Difference:508
Playtime:183.669 hours
Usage:7%
Score:1.450m
Score/min:132
Accuracy (listed only):17.528%
HSR (listed only):12.904%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:1,253
Deaths:1,151
KDR:1.089
Accuracy:19.898% D
HSR:14.445% D-
Solstice VE3
C
Kills:602
Deaths:650
KDR:0.926
Accuracy:21.529% C
HSR:14.618% D-
Pulsar C
D
Kills:492
Deaths:461
KDR:1.067
Accuracy:21.239% D
HSR:17.276% D--
Sirius SX12
D-
Kills:400
Deaths:310
KDR:1.290
Accuracy:20.146% D-
HSR:9% D**
NS-7 PDW
D
Kills:285
Deaths:184
KDR:1.549
Accuracy:21.516% D
HSR:10.526% D*
NS-11C
D
Kills:162
Deaths:170
KDR:0.953
Accuracy:18.434% D--
HSR:14.815% D
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F-
HSR:8.621% D**
Kills:3,252
Deaths (as Light Assault):3,012
Deaths (to Light Assaults):1,693
KDR:1.07968
Kill Difference:240
Playtime:487.475 hours
Usage:19%
Score:4.239m
Score/min:145
Accuracy (listed only):19.503%
HSR (listed only):12.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:400
Deaths:310
KDR:1.290
Accuracy:20.146% D-
HSR:9% D**
NS-7 PDW
D
Kills:285
Deaths:184
KDR:1.549
Accuracy:21.516% D
HSR:10.526% D*
Beamer VS3
D*
Kills:79
Deaths:96
KDR:0.823
Accuracy:6.756% T
HSR:12.658% D*
NS-357 Underboss
D-
Kills:68
Deaths:123
KDR:0.553
Accuracy:8.119% T-
HSR:14.706% D-
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F-
HSR:8.621% D**
Kills:890
Deaths (as Infiltrator):799
Deaths (to Infiltrators):1,178
KDR:1.11389
Kill Difference:91
Playtime:197.931 hours
Usage:8%
Score:1.463m
Score/min:123
Accuracy (listed only):14.059%
HSR (listed only):11.102%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:569
Deaths:478
KDR:1.190
Accuracy:19.648% D-
HSR:11.775% D*
Sirius SX12
D-
Kills:400
Deaths:310
KDR:1.290
Accuracy:20.146% D-
HSR:9% D**
NS-7 PDW
D
Kills:285
Deaths:184
KDR:1.549
Accuracy:21.516% D
HSR:10.526% D*
Terminus VX-9
D-
Kills:203
Deaths:175
KDR:1.160
Accuracy:21.111% D-
HSR:16.749% D*
Pulsar VS1
C-
Kills:193
Deaths:144
KDR:1.340
Accuracy:21.029% C-
HSR:11.399% D*
CME
D
Kills:162
Deaths:138
KDR:1.174
Accuracy:21.307% D-
HSR:17.284% D
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F-
HSR:8.621% D**
Kills:1,870
Deaths (as Combat Medic):1,515
Deaths (to Combat Medics):728
KDR:1.23432
Kill Difference:355
Playtime:164.242 hours
Usage:6%
Score:2.493m
Score/min:253
Accuracy (listed only):19.788%
HSR (listed only):12.193%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,805
Deaths:379
KDR:4.763
Accuracy:19.836% C*
HSR:14.349% D*
Blueshift VM5
C++
Kills:1,463
Deaths:289
KDR:5.062
Accuracy:19.850% C++
HSR:13.124% D**
Quasar VM1
B+
Kills:496
Deaths:127
KDR:3.906
Accuracy:17.947% B+
HSR:13.911% D--
Comet VM2
C++
Kills:316
Deaths:172
KDR:1.837
Accuracy:44.142% C++
HSR:2.532% D-
Comet VM2
C++
Kills:284
Deaths:139
KDR:2.043
Accuracy:46.768% C++
HSR:1.761% D*
NS-10 Burster
C*
Kills:103
Deaths:45
KDR:2.289
Accuracy:30.187% C*
HSR:2.913% D--
Nebula VM20
B++
Kills:93
Deaths:29
KDR:3.207
Accuracy:20.921% B++
HSR:8.602% F--
Nebula VM20
B+
Kills:79
Deaths:29
KDR:2.724
Accuracy:21.035% B+
HSR:12.658% D**
NS-10 Burster
C++
Kills:74
Deaths:36
KDR:2.056
Accuracy:30.279% C++
HSR:5.405% C+
Kills:4,713
Deaths (as MAX Suit):622.500
Deaths (to MAX Suits):504
KDR:7.57108
Kill Difference:4,090.500
Playtime:175.218 hours
Usage:7%
Score:4.007m
Score/min:381
Accuracy (listed only):27.885%
HSR (listed only):8.362%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,484
V. Kills:98 N/A
Deaths:273
KDR:5.436
Accuracy:38.206% C
KPH:29.100 C--
VKPH:1.900 D
Dual Photon Pods
C-
Kills:354
V. Kills:108 325%
Deaths:36
KDR:9.833
Accuracy:40.730% D*
KPH:41.200 D
VKPH:12.600 C-
Saron Laser Cannon
C
Kills:313
V. Kills:250 125%
Deaths:299
KDR:1.047
Accuracy:29.812% C
KPH:4.200 D-
VKPH:3.300 D--
Maelstrom Turbo Laser
D
Kills:96
V. Kills:82 116%
Deaths:169
KDR:0.568
Accuracy:27.354% D
KPH:2.400 D--
VKPH:2.100 D*
Hornet Missiles
C++
Kills:91
V. Kills:129 70%
Deaths:14
KDR:6.500
Accuracy:54.833% D-
KPH:28.400 D
VKPH:40.200 C++
Coyote Missiles
D
Kills:90
V. Kills:54 164%
Deaths:22
KDR:4.091
Accuracy:42.212% F
KPH:24.900 D
VKPH:14.900 D
Kills:2,428 (1,893 + 0)
Deaths:813
KDR:2.986
VKDR:0.887
Vehicle Kills:721
Kill Difference:1,615
Playtime:180.969 hours
Usage:7%
Score:1.035m
Score/min:95
Piloting Accuracy:27.354%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:102
V. Kills:125 81%
Deaths:105
KDR:0.971
Accuracy:35.577% D--
KPH:2.400 D-
VKPH:2.900 D-
C150 Dalton
C
Kills:80
V. Kills:100 79%
Deaths:20
KDR:4
Accuracy:34.774% C
KPH:16.300 D-
VKPH:20.400 C
L105 Zephyr
C+
Kills:73
V. Kills:17 406%
Deaths:9
KDR:8.111
Accuracy:38.248% D
KPH:34.900 D
VKPH:8.100 C+
AP30 Shredder
U
Kills:66
V. Kills:60 108%
Deaths:19
KDR:3.474
Accuracy:28.990% D-
KPH:237,600 U
VKPH:216,000 U
Kills:321 (102 + 219)
Deaths:153
KDR:2.098
VKDR:1.974
Vehicle Kills:302
Kill Difference:168
Playtime:49.563 hours
Usage:2%
Score:0.316m
Score/min:106
Piloting Accuracy:35.577%
Gunner Accuracy:28.990%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,767
V. Kills:336 N/A
Deaths:46
KDR:38.413
Accuracy:44.444% C-
KPH:38.400 C--
VKPH:7.300 C+
L100 Python AP
D
Kills:1,384
V. Kills:886 156%
Deaths:81
KDR:17.086
Accuracy:47.670% D--
KPH:19.900 D
VKPH:12.700 D-
Skyguard
C++
Kills:1,015
V. Kills:604 168%
Deaths:78
KDR:13.013
Accuracy:29.799% C++
KPH:14.900 C++
VKPH:8.900 C+
L100 Python HEAT
D
Kills:342
V. Kills:125 271%
Deaths:33
KDR:10.364
Accuracy:42.816% D-
KPH:21.600 D
VKPH:7.900 D
C75 Viper
C
Kills:65
V. Kills:7 N/A
Deaths:4
KDR:16.250
Accuracy:22.777% F
KPH:21.900 C
VKPH:2.400 D**
Kills:4,573 (4,573 + 0)
Deaths:242
KDR:18.897
VKDR:8.091
Vehicle Kills:1,958
Kill Difference:4,331
Playtime:202.489 hours
Usage:8%
Score:1.798m
Score/min:148
Driving Accuracy:22.777%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:1,587
V. Kills:1,211 131%
Deaths:218
KDR:7.280
Accuracy:45.061% D--
KPH:14.600 D-
VKPH:11.200 D-
E540 Halberd
C++
Kills:1,174
V. Kills:745 157%
Deaths:83
KDR:14.145
Accuracy:53.464% B++
KPH:27.800 C
VKPH:17.700 C++
Saron HRB
C*
Kills:984
V. Kills:732 134%
Deaths:119
KDR:8.269
Accuracy:50.278% B++
KPH:23.800 C+
VKPH:17.700 C*
Supernova PC
C-
Kills:461
V. Kills:190 241%
Deaths:55
KDR:8.382
Accuracy:43.282% D
KPH:16.800 C-
VKPH:6.900 C-
Aphelion VEX-4
C++
Kills:101
V. Kills:81 123%
Deaths:10
KDR:10.100
Accuracy:37.250% C**
KPH:23.700 C+
VKPH:19 C++
Proton II PPA
C++
Kills:97
V. Kills:3 N/A
Deaths:10
KDR:9.700
Accuracy:24.422% C++
KPH:30 D--
VKPH:0.900 D**
Kills:4,404 (2,048 + 2,356)
Deaths:495
KDR:8.897
VKDR:5.984
Vehicle Kills:2,962
Kill Difference:3,909
Playtime:226.966 hours
Usage:9%
Score:3.181m
Score/min:234
Driving Accuracy:43.282%
Gunner Accuracy:24.422%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:1,166
V. Kills:1,050 111%
Deaths:267
KDR:4.367
Accuracy:56.175% C++
KPH:34.100 C+
VKPH:30.700 B+
E540 Halberd-H
B
Kills:904
V. Kills:769 117%
Deaths:180
KDR:5.022
Accuracy:61.353% B+
KPH:29 D
VKPH:24.700 B
Aphelion VEX-4H
B+
Kills:606
V. Kills:553 109%
Deaths:139
KDR:4.360
Accuracy:49.033% B+
KPH:37.100 C+
VKPH:33.900 B+
Proton II PPA-H
C++
Kills:297
V. Kills:25 N/A
Deaths:21
KDR:14.143
Accuracy:35.639% C+
KPH:80.400 C+
VKPH:6.800 C++
M40 Fury-H
C
Kills:165
V. Kills:26 N/A
Deaths:18
KDR:9.167
Accuracy:31.750% D--
KPH:61.600 D
VKPH:9.700 C
G30 Walker
C
Kills:53
V. Kills:44 118%
Deaths:10
KDR:5.300
Accuracy:36.001% C+
KPH:17.400 D
VKPH:14.500 C
Kills:3,191 (0 + 3,191)
Deaths:635
KDR:5.025
VKDR:3.885
Vehicle Kills:2,467
Kill Difference:2,556
Playtime:91.028 hours
Usage:4%
Score:1.813m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:36.001%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:244
V. Kills:129 188%
Deaths:14
KDR:17.429
Accuracy:31.180% D-
KPH:12.300 D
VKPH:6.500 C
M12 Kobalt
D
Kills:188
V. Kills:12 N/A
Deaths:6
KDR:31.333
Accuracy:13.775% D
KPH:22.800 D*
VKPH:1.500 D
M40 Fury
C--
Kills:119
V. Kills:35 331%
Deaths:20
KDR:5.950
Accuracy:30.174% D
KPH:23.500 D-
VKPH:6.900 C--
G30 Walker
C-
Kills:79
V. Kills:61 127%
Deaths:12
KDR:6.583
Accuracy:24.755% D
KPH:9.700 D
VKPH:7.500 C-
Kills:630 (0 + 630)
Deaths:52
KDR:12.115
VKDR:4.558
Vehicle Kills:237
Kill Difference:578
Playtime:41.243 hours
Usage:2%
Score:0.350m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:24.755%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:119
V. Kills:16 N/A
Deaths:6
KDR:19.833
Accuracy:27.063% D--
KPH:52.500 C-
VKPH:7.100 C*
Kills:119 (0 + 119)
Deaths:6
KDR:19.833
VKDR:2.667
Vehicle Kills:16
Kill Difference:113
Playtime:2.266 hours
Usage:0%
Score:0.020m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:27.063%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,8401,8053794.763B**1.7919.836%C*14.349%D*21.8DN/A10282.9h17.1C86.3C++
L100 Python HESH 2,1031,7674638.413A**35.4444.444%C-N/A38.4C--7.3C+12646h2.9B6.6B
Supernova FPC 2,7981,5872187.28B4.3145.061%D--1.953%C14.6D-11.2D-245108.5h5.2C**11.5C+
Light PPA 1,5821,4842735.436C++2.4638.206%C1.348%C++29.2C--1.9D10050.9h11.6B30.3C**
Blueshift VM5 1,4741,4632895.062A2.0919.85%C++13.124%D**22.2DN/A9765.9h16.4C+82.9C*
L100 Python AP 2,2701,3848117.086M++14.1147.67%D--1.59%D-19.9D12.7D-16569.5h5.4B+11.3C**
Serpent VE92 1,2681,2531,1511.089C++1.8819.898%D14.445%D-5.6D--N/A18223.8h13C*65.5C+
E540 Halberd 1,9191,1748314.145B+11.1753.464%B++1.107%D-27.8C17.7C++27042.2h5.7C*10.7B+
Saron HRB-H 2,2161,1662674.367C+1.4056.175%C++N/A34.1C+30.7B+35434.2h22.6B40.2B+
Skyguard 1,6191,0157813.013S10.0429.799%C++1.281%D14.9C++8.9C+12868.2h79.2B**265.9B**
Saron HRB 1,7169841198.269B++5.3050.278%B++N/A23.8C+17.7C*24441.4h20.7B41.2B++
E540 Halberd-H 1,6739041805.022C2.0561.353%B+N/A29.1D24.7B28031.1h8.4D13.7C-
C-4 1,1997333342.195B+0.7824.76%C+N/A44.4D28.2C+45516.5h1.7C6.7C+
Aphelion VEX-4H 1,1596061394.36C+1.3949.033%B+2.31%C-37.2C+33.9B+43616.3h53.3B108.8B+
Solstice VE3 6126026500.926C*2.0521.529%C14.618%D-4D--N/A28148.7h16.1C++74.7C++
H-V45 5745694781.19C+1.7819.648%D-11.775%D*9.1D--N/A3262.2h12.8C**65C+
SVA-88 5615502991.839C++1.1318.404%D-18%D--11.3D*N/A4648.6h12C++65C
Orion VS54 5245183181.629C*1.3416.37%D-17.568%D--8.9D--N/A4158h12.4C**75.6C+
Quasar VM1 5024961273.906A+0.9317.947%B+13.911%D--18.2CN/A9827.3h14.9C++83.1C**
Pulsar C 5104924611.067C+1.9021.239%D17.276%D--5D--N/A2499.2h14.9D70.3C
Supernova PC 651461558.382B+5.4143.282%D2.386%C+16.8C-6.9C-12627.5h4.5B+10.3C**
Sirius SX12 4064003101.29C**1.6820.146%D-9%D**8.7D--N/A2846.1h12.4B++61.5C*
Dual Photon Pods 462354369.833B+6.8640.73%D*1.695%B+41.2D12.6C-3188.6h22.5C++55.2C+
L100 Python HEAT 4673423310.364A+7.3942.816%D-3.509%B+21.5D7.9D17915.9h4.8B++11.2B
Comet VM2 5033161721.837B**1.1344.142%C++2.532%D-6.6D-3.9C+8947.8h28.4C-64.3C+
Saron Laser Cannon 5633132991.047C+1.9229.812%C3.834%B**4.2D-3.3D--7574.7h143.2C++480.2C++
Proton II PPA-H 3222972114.143C*11.1735.639%C+1.684%C+80.3C+6.8C++2393.7h8.2B+22.9B+
NS-7 PDW 2882851841.549B++1.4221.516%D10.526%D*7.5D--N/A3638h11.8B*54.7B+
Comet VM2 4652841392.043A0.9346.768%C++1.761%D*7.3D4.6C10439.1h30.2C+64.5C++
M20 Basilisk 3732441417.429S14.4631.18%D-5.738%C+12.3D6.5C12819.8h86.8B278.3C+
Tank Mine 390232603.867B++0.9048.813%B**N/A89.2C60.8C+12842.6h3.6F*7.4C-
Terminus VX-9 2112031751.16C+1.8121.111%D-16.749%D*8.2D*N/A2524.9h14.8D-70.3D
Pulsar VS1 1951931441.34B+1.6321.029%C-11.399%D*9.6D-N/A5620.2h14.8C++70.2C+
M12 Kobalt 200188631.333B++28.3613.775%D17.553%C+22.9D*1.5D868.2h23.9D-173.5D
M40 Fury-H 191165189.167C+6.2031.75%D--N/A61.1D9.6C-2252.7h9.4C+29.5D
Nemesis VSH9 2971651141.447A1.5248.956%F-N/A8.4D6.7C--13519.7h8.5C+17.4D-
NS-11C 1621621700.953C+2.0218.434%D--14.815%D4.8D--N/A2033.8h13.9C**75.6C+
CME 1701621381.174C+1.8021.307%D-17.284%D9.1D*N/A2217.8h18.3D**86.1D--
Lasher X2 1651591021.559B**1.4117.81%D--3.145%C-12.7D--N/A5012.5h19.3C*108.1C
CAS 14-E 135119619.833B+16.8627.063%D--2.521%B++51.7C-7C*1462.3h29.7C*109.6C+
M40 Fury 154119205.95C+2.9830.174%D2.521%B*23.3D-6.9C--2165.1h15.8C+52.3C
NS-10 Burster 192103452.289A*0.6830.187%C*2.913%D--3.6D-3.1C7328.9h176.8D585.8C
CAS30 Tank Buster 2271021050.971C+2.0035.577%D--N/A2.4D-2.9D-6042.6h70.5C198.1C--
Aphelion VEX-4 1821011010.1A+7.1337.25%C**3.96%C+23.5C+18.8C++2694.3h50.8B+136.4B+
Proton II PPA 10097109.7C6.7324.422%C++2.062%C+30.3D-N/A1023.2h11.8C--48.1C+
Maelstrom Turbo Laser 178961690.568C2.4027.354%D6.25%A*2.4D--2.1D*3839.9h154.7C--565.7D
Nebula VM20 9493293.207B+0.2420.921%B++8.602%F--12.9D*N/A367.2h27.9T-133.3C--
Hornet Missiles 22091146.5C**3.5354.833%D-3.297%A++28.4D40.3C++4383.2h19.5D35.5D--
Coyote Missiles 14490224.091B+1.1242.212%FN/A25D15D2563.6h46.3C+109.8C--
Proximity Mine 8484155.6B+2.6343.636%C++N/A70D--N/A2891.2h2.9F**6.5D*
C150 Dalton 18080204C1.0334.774%CN/A16.3D-20.4C2924.9h6.3D-18.2D--
Beamer VS3 8179960.823C++2.156.756%T12.658%D*3.7D*N/A2221.1h7.6B+111.9D*
Nebula VM20 8179292.724B0.2521.035%B+12.658%D**11.1D**N/A337.1h32.6T*155.1D-
G30 Walker 14079126.583A3.6124.755%D2.532%D9.8D7.5C-1858.1h227.6C+919.5C
NS-10 Burster 14574362.056A0.9230.279%C++5.405%C+3.4D--3.3C7621.5h204.1D*674.1C-
L105 Zephyr 907398.111C+5.1438.248%DN/A34.8D8.1C+1692.1h7.4C19.2C
NS-357 Underboss 71681230.553C-2.428.119%T-14.706%D-1.6D*N/A1441.7h5.9D**72.1T*
AP30 Shredder 12666193.474C0.5028.99%D-N/A660U600U5577300.1h139.9D482.5D--
C75 Viper 7265416.25A**13.2822.777%FN/A21.7C-2.3D**3913h5.8A+25.3B++
VE-S Canis 6258860.674C-2.3013.757%F-8.621%D**2.3D*N/A724.8h15.3D110.9F
M60-A Bulldog 645469C6.0357.345%B**N/A45B+8.3B**1901.2h7.5D13.1C*
G30 Walker 9753105.3C+2.3336.001%C+N/A17.7D14.7C2613h185C+513.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter54270.6h
Restoration Kit272860.8h
V30-F Starfall0570.1h
Nano-Armor Kit5791,534,67787.3h
Ectoblaster0520h
Anti-Vehicle MANA Turret45341.3h
Spawn Beacon17640.8h
NS-TMC-01 "His Regards"1885729h
VA39 Spectre01620.9h
Nanite Revive Grenade01,4950.4h
Deconstruction Tool01310h
Spitfire Auto-Turret21250.2h
Xiphos Anti-Personnel Phalanx Tower0910h
M12 Kobalt-F03411.6h
Ammunition Package124,9002.1h
Shield Recharging Field282,8701.4h
Medical Kit484251.7h
Anti-Infantry MANA Turret72440.8h
Vortex VM0701.3h
Medical Applicator255208,89916.1h
Nano-Repair Grenade01350h
Recon Detection Device102,2994.2h
M20 Drake01450.3h

Check the help document for the dictionary if you want to learn more about words used here.


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