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Legate Skirmisher StrmNOR[HARM] StrmNOR
VS BR 75

KDR: 3.32

Score: 39.1m

Last Seen: May 14th, 2019 8:53 PM
- OFFLINE - 225.9 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 60
Level Progress (to 76): 36%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Blueshift VM5 Light PPA Supernova FPC E540 Halberd Blueshift VM5 Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $148,869 MLG Score: 119
Fun Score: N/A
Cheeseburgers Flipped: 1482TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.336%14.766%2861611815,7971.550831.769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.329%-0.339C--0.921D---0.348C-HEAD + (~5.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.057C+13.70.045C+57.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.884%1.829%635411932,6254617615.69414344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.318%-0.581D0.249C++-0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.50.285C*35.90.307C*76.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.379%1.165%1148611919,961101448189.82347207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.095%-0.781D--0.795D--0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.7-0.138C14.2-0.154C28.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.161%1.905%8301411836,19491742776.74728145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.478%-0.037C+-0.67D1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.516B+20.90.48B+38.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 60
39.1m417.8%250 (15k)223 (13.4k)3.3202836,36710,9534.7751375 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197217115.897%5.073%8115:5210

6% Combat Medic55% Engineer7% Heavy Assault8% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:28 PMAug 8th, 2017 8:34 PMMay 22nd, 2019 3:24 AM (2d) (PST)May 14th, 2019 5:43 PM (9d) (PST)May 14th, 2019 4:53 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
478494290.2080.0630.0111.1760.074119

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6842,96325,721124171413,409

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2916.6h/121.5d 15,935 1,845 19,929 205.9k 2,366 6,426 12,902 83.7m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D-
Kills:1,255
Deaths:1,152
KDR:1.089
Accuracy:19.893% D-
HSR:14.422% D--
Solstice VE3
C
Kills:602
Deaths:650
KDR:0.926
Accuracy:21.529% C
HSR:14.618% D-
Pulsar C
D
Kills:503
Deaths:476
KDR:1.057
Accuracy:21.049% D
HSR:17.097% D--
NS-11C
D
Kills:162
Deaths:170
KDR:0.953
Accuracy:18.434% D--
HSR:14.815% D
VX6-7
B+
Kills:113
Deaths:175
KDR:0.646
Accuracy:20.130% D-
HSR:23.009% B+
Kills:2,635
Deaths (as Engineer):2,623
Deaths (to Engineers):3,606
KDR:1.00457
Kill Difference:12
Playtime:1,617.976 hours
Usage:55%
Score:24.714m
Score/min:255
Accuracy (listed only):20.207%
HSR (listed only):16.792%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D--
Kills:551
Deaths:303
KDR:1.818
Accuracy:18.396% D--
HSR:17.967% D--
Orion VS54
D-
Kills:527
Deaths:322
KDR:1.637
Accuracy:16.374% D-
HSR:18.027% D-
Lasher X2
C
Kills:174
Deaths:106
KDR:1.642
Accuracy:18.108% D--
HSR:3.448% C
Kills:1,252
Deaths (as Heavy Assault):731
Deaths (to Heavy Assaults):2,320
KDR:1.71272
Kill Difference:521
Playtime:197.330 hours
Usage:7%
Score:1.504m
Score/min:127
Accuracy (listed only):17.626%
HSR (listed only):13.147%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D-
Kills:1,255
Deaths:1,152
KDR:1.089
Accuracy:19.893% D-
HSR:14.422% D--
Solstice VE3
C
Kills:602
Deaths:650
KDR:0.926
Accuracy:21.529% C
HSR:14.618% D-
Pulsar C
D
Kills:503
Deaths:476
KDR:1.057
Accuracy:21.049% D
HSR:17.097% D--
Sirius SX12
D--
Kills:401
Deaths:313
KDR:1.281
Accuracy:19.800% D--
HSR:8.978% D**
NS-7 PDW
D
Kills:285
Deaths:184
KDR:1.549
Accuracy:21.516% D
HSR:10.526% D*
NS-11C
D
Kills:162
Deaths:170
KDR:0.953
Accuracy:18.434% D--
HSR:14.815% D
VX6-7
B+
Kills:113
Deaths:175
KDR:0.646
Accuracy:20.130% D-
HSR:23.009% B+
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F--
HSR:8.621% D**
Kills:3,379
Deaths (as Light Assault):3,206
Deaths (to Light Assaults):1,748
KDR:1.05396
Kill Difference:173
Playtime:501.009 hours
Usage:17%
Score:4.305m
Score/min:143
Accuracy (listed only):19.513%
HSR (listed only):14.011%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:401
Deaths:313
KDR:1.281
Accuracy:19.800% D--
HSR:8.978% D**
NS-7 PDW
D
Kills:285
Deaths:184
KDR:1.549
Accuracy:21.516% D
HSR:10.526% D*
Beamer VS3
D*
Kills:80
Deaths:99
KDR:0.808
Accuracy:6.748% T
HSR:12.500% D*
NS-357 Underboss
D-
Kills:69
Deaths:124
KDR:0.556
Accuracy:8.171% T*
HSR:14.493% D-
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F--
HSR:8.621% D**
Kills:893
Deaths (as Infiltrator):806
Deaths (to Infiltrators):1,227
KDR:1.10794
Kill Difference:87
Playtime:232.954 hours
Usage:8%
Score:1.852m
Score/min:133
Accuracy (listed only):13.998%
HSR (listed only):11.023%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:569
Deaths:478
KDR:1.190
Accuracy:19.648% D-
HSR:11.775% D*
Sirius SX12
D--
Kills:401
Deaths:313
KDR:1.281
Accuracy:19.800% D--
HSR:8.978% D**
NS-7 PDW
D
Kills:285
Deaths:184
KDR:1.549
Accuracy:21.516% D
HSR:10.526% D*
Terminus VX-9
D-
Kills:267
Deaths:226
KDR:1.181
Accuracy:21.605% D-
HSR:18.352% D--
Pulsar VS1
C--
Kills:193
Deaths:144
KDR:1.340
Accuracy:21.029% C--
HSR:11.399% D*
CME
D
Kills:162
Deaths:138
KDR:1.174
Accuracy:21.307% D--
HSR:17.284% D
VE-S Canis
D**
Kills:58
Deaths:86
KDR:0.674
Accuracy:13.757% F--
HSR:8.621% D**
Kills:1,935
Deaths (as Combat Medic):1,569
Deaths (to Combat Medics):754
KDR:1.23327
Kill Difference:366
Playtime:181.913 hours
Usage:6%
Score:2.637m
Score/min:242
Accuracy (listed only):19.809%
HSR (listed only):12.419%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,833
Deaths:381
KDR:4.811
Accuracy:19.787% C++
HSR:14.348% D*
Blueshift VM5
C+
Kills:1,500
Deaths:291
KDR:5.155
Accuracy:19.769% C+
HSR:13.200% D**
Quasar VM1
B+
Kills:496
Deaths:127
KDR:3.906
Accuracy:17.947% B+
HSR:13.911% D--
Comet VM2
C++
Kills:320
Deaths:174
KDR:1.839
Accuracy:44.294% C++
HSR:2.500% D-
Comet VM2
C++
Kills:286
Deaths:141
KDR:2.028
Accuracy:46.873% C++
HSR:1.748% D*
Nebula VM20
B+
Kills:136
Deaths:37
KDR:3.676
Accuracy:20.235% B+
HSR:12.500% F
NS-10 Burster
C++
Kills:113
Deaths:45
KDR:2.511
Accuracy:30.353% C++
HSR:2.655% D--
Nebula VM20
B
Kills:111
Deaths:37
KDR:3
Accuracy:20.284% B
HSR:11.712% F
NS-10 Burster
C++
Kills:88
Deaths:36
KDR:2.444
Accuracy:30.509% C++
HSR:4.545% C-
Kills:4,883
Deaths (as MAX Suit):634.500
Deaths (to MAX Suits):517
KDR:7.69582
Kill Difference:4,248.500
Playtime:185.619 hours
Usage:6%
Score:4.096m
Score/min:368
Accuracy (listed only):27.783%
HSR (listed only):8.569%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,818
V. Kills:120 N/A
Deaths:302
KDR:6.020
Accuracy:39.103% C
KPH:29.600 C--
VKPH:2 D
Saron Laser Cannon
C
Kills:357
V. Kills:278 128%
Deaths:312
KDR:1.144
Accuracy:29.888% C
KPH:4.300 D-
VKPH:3.300 D--
Dual Photon Pods
C-
Kills:354
V. Kills:108 325%
Deaths:36
KDR:9.833
Accuracy:40.730% D*
KPH:41.200 D
VKPH:12.600 C-
Maelstrom Turbo Laser
D
Kills:96
V. Kills:82 116%
Deaths:169
KDR:0.568
Accuracy:27.354% D
KPH:2.400 D--
VKPH:2.100 D*
Hornet Missiles
C++
Kills:92
V. Kills:130 70%
Deaths:14
KDR:6.571
Accuracy:54.930% D-
KPH:28.600 D
VKPH:40.400 C++
Coyote Missiles
D
Kills:90
V. Kills:54 164%
Deaths:22
KDR:4.091
Accuracy:42.237% F
KPH:24.900 D
VKPH:14.900 D
Kills:2,807 (2,271 + 0)
Deaths:855
KDR:3.283
VKDR:0.903
Vehicle Kills:772
Kill Difference:1,952
Playtime:200.412 hours
Usage:7%
Score:1.135m
Score/min:94
Piloting Accuracy:27.354%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:105
V. Kills:126 83%
Deaths:105
KDR:1
Accuracy:35.373% D--
KPH:2.400 D--
VKPH:2.900 D--
C150 Dalton
C
Kills:80
V. Kills:100 79%
Deaths:20
KDR:4
Accuracy:34.581% C-
KPH:16.200 D-
VKPH:20.300 C
L105 Zephyr
C+
Kills:74
V. Kills:17 411%
Deaths:9
KDR:8.222
Accuracy:38.231% D
KPH:34.700 D
VKPH:8 C+
AP30 Shredder
U
Kills:66
V. Kills:60 108%
Deaths:19
KDR:3.474
Accuracy:28.836% D
KPH:237,600 U
VKPH:216,000 U
Kills:325 (105 + 220)
Deaths:153
KDR:2.124
VKDR:1.980
Vehicle Kills:303
Kill Difference:172
Playtime:50.601 hours
Usage:2%
Score:0.330m
Score/min:109
Piloting Accuracy:35.373%
Gunner Accuracy:28.836%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:3,858
V. Kills:2,009 192%
Deaths:147
KDR:26.245
Accuracy:48.337% D-
KPH:26.400 C
VKPH:13.700 D
L100 Python HESH
C
Kills:2,182
V. Kills:410 N/A
Deaths:53
KDR:41.170
Accuracy:44.115% D
KPH:39 C--
VKPH:7.300 C
Skyguard
B
Kills:1,366
V. Kills:776 176%
Deaths:89
KDR:15.348
Accuracy:30.424% C++
KPH:16.200 B
VKPH:9.200 C+
L100 Python HEAT
D
Kills:345
V. Kills:126 272%
Deaths:33
KDR:10.455
Accuracy:42.876% D-
KPH:21.700 D
VKPH:7.900 D
C75 Viper
C-
Kills:65
V. Kills:7 N/A
Deaths:4
KDR:16.250
Accuracy:22.777% F
KPH:21.200 C-
VKPH:2.300 D*
Kills:7,816 (7,816 + 0)
Deaths:326
KDR:23.975
VKDR:10.209
Vehicle Kills:3,328
Kill Difference:7,490
Playtime:305.196 hours
Usage:10%
Score:2.861m
Score/min:156
Driving Accuracy:22.777%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:1,728
V. Kills:1,286 134%
Deaths:230
KDR:7.513
Accuracy:45.436% D--
KPH:15 D-
VKPH:11.200 D-
E540 Halberd
C**
Kills:1,572
V. Kills:937 168%
Deaths:97
KDR:16.206
Accuracy:53.024% B++
KPH:30.500 C+
VKPH:18.200 C**
Saron HRB
C**
Kills:1,036
V. Kills:762 136%
Deaths:121
KDR:8.562
Accuracy:50.523% B*
KPH:24.200 C+
VKPH:17.800 C**
Supernova PC
C
Kills:482
V. Kills:199 241%
Deaths:56
KDR:8.607
Accuracy:43.098% D
KPH:17 C--
VKPH:7 C
Aphelion VEX-4
C*
Kills:101
V. Kills:81 123%
Deaths:10
KDR:10.100
Accuracy:37.250% B
KPH:23.700 C
VKPH:19 C*
Proton II PPA
C++
Kills:97
V. Kills:3 N/A
Deaths:10
KDR:9.700
Accuracy:24.422% C++
KPH:30 D--
VKPH:0.900 D**
Kills:5,016 (2,210 + 2,806)
Deaths:524
KDR:9.573
VKDR:6.237
Vehicle Kills:3,268
Kill Difference:4,492
Playtime:245.387 hours
Usage:8%
Score:3.663m
Score/min:249
Driving Accuracy:43.098%
Gunner Accuracy:24.422%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:1,178
V. Kills:1,053 112%
Deaths:268
KDR:4.396
Accuracy:56.196% C++
KPH:34.300 C+
VKPH:30.700 B++
E540 Halberd-H
B+
Kills:979
V. Kills:804 122%
Deaths:182
KDR:5.379
Accuracy:61.441% B+
KPH:30.600 D
VKPH:25.200 B+
Aphelion VEX-4H
B+
Kills:609
V. Kills:555 110%
Deaths:140
KDR:4.350
Accuracy:49.038% B
KPH:37 C+
VKPH:33.700 B+
Proton II PPA-H
C+
Kills:309
V. Kills:25 N/A
Deaths:22
KDR:14.046
Accuracy:34.794% C
KPH:76.400 C
VKPH:6.200 C+
M40 Fury-H
C
Kills:165
V. Kills:26 N/A
Deaths:18
KDR:9.167
Accuracy:31.750% D--
KPH:61.600 D
VKPH:9.700 C
G30 Walker
C
Kills:54
V. Kills:45 117%
Deaths:10
KDR:5.400
Accuracy:36.093% C++
KPH:17.600 D
VKPH:14.700 C
M12 Kobalt-H
D--
Kills:52
V. Kills:3 N/A
Deaths:10
KDR:5.200
Accuracy:24.185% C**
KPH:37.400 D**
VKPH:2.200 D--
Kills:3,346 (0 + 3,346)
Deaths:650
KDR:5.148
VKDR:3.863
Vehicle Kills:2,511
Kill Difference:2,696
Playtime:93.946 hours
Usage:3%
Score:1.869m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:24.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:285
V. Kills:143 198%
Deaths:15
KDR:19
Accuracy:32.527% D
KPH:13.500 D
VKPH:6.800 C
M12 Kobalt
D-
Kills:192
V. Kills:12 N/A
Deaths:6
KDR:32
Accuracy:13.896% D-
KPH:22.900 D*
VKPH:1.400 D-
M40 Fury
C--
Kills:119
V. Kills:35 331%
Deaths:20
KDR:5.950
Accuracy:30.386% D
KPH:23.200 D-
VKPH:6.800 C--
G30 Walker
C-
Kills:82
V. Kills:62 130%
Deaths:12
KDR:6.833
Accuracy:24.659% D
KPH:9.800 D
VKPH:7.400 C-
G40-F Ranger
C
Kills:73
V. Kills:45 159%
Deaths:2
KDR:36.500
Accuracy:27.027% D
KPH:15.600 C
VKPH:9.600 C-
M12 Kobalt
C+
Kills:55
V. Kills:9 N/A
Deaths:2
KDR:27.500
Accuracy:17.251% C
KPH:21 D*
VKPH:3.400 C+
Kills:806 (0 + 806)
Deaths:57
KDR:14.140
VKDR:5.368
Vehicle Kills:306
Kill Difference:749
Playtime:50.248 hours
Usage:2%
Score:0.450m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:17.251%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:140
V. Kills:19 N/A
Deaths:6
KDR:23.333
Accuracy:26.821% D--
KPH:56 C
VKPH:7.600 B+
Kills:140 (0 + 140)
Deaths:6
KDR:23.333
VKDR:3.167
Vehicle Kills:19
Kill Difference:134
Playtime:2.499 hours
Usage:0%
Score:0.024m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:26.821%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 5,8673,85814726.245S22.9248.337%D-N/A26.4C13.8D170146.1h4.6B*9.4B+
L100 Python HESH 2,5922,1825341.17A*37.8544.115%DN/A39C--7.3C12856h2.9B+6.7C**
Blueshift VM5 1,8701,8333814.811B**1.4919.787%C++14.348%D*21.7DN/A10084.5h17.1C86.4C++
Light PPA 1,9381,8183026.02C*2.7039.103%C1.265%C+29.6C--2D10061.4h12C**30.8C**
Supernova FPC 3,0141,7282307.513C**4.1945.436%D--1.794%C--15D-11.2D-262115.2h5.1C**11.3C+
E540 Halberd 2,5091,5729716.206B++12.8953.024%B++1.018%D--30.5C+18.2C**29051.5h5.3B+10.1B++
Blueshift VM5 1,5141,5002915.155A1.8319.769%C+13.2%D**22.2DN/A9667.5h16.3C++82.6C*
Skyguard 2,1421,3668915.348S12.0330.424%C++N/A16.2B9.2C+13584.1h77A253.1B**
Serpent VE92 1,2701,2551,1521.089C+2.2319.893%D-14.422%D--5.6D--N/A18224.9h13C++65.5C+
Saron HRB-H 2,2311,1782684.396C+1.0856.196%C++N/A34.3C+30.7B++35534.3h22.6B40.1B+
Saron HRB 1,7981,0361218.562B++5.2450.523%B*N/A24.3C+17.8C**24942.7h20.6C*40.7B++
E540 Halberd-H 1,7839791825.379C2.0661.441%B+N/A30.6D25.1B+28832h8.1D13.1C
C-4 1,2717793562.188B+1.1324.808%C+N/A43.5D-27.5C+44817.9h1.7C6.7C+
Aphelion VEX-4H 1,1646091404.35C+1.0349.038%B2.299%C--36.9C+33.6B+44016.5h53.4B109B+
Solstice VE3 6126026500.926C*2.3921.529%C14.618%D-4D--N/A28149.1h16.1C+74.7C+
H-V45 5745694781.19C+2.1319.648%D-11.775%D*9.1D--N/A3262.2h12.8C**65C+
SVA-88 5625513031.818C++1.5018.396%D--17.967%D--11.2D*N/A4549.1h12C+65.2C
Orion VS54 5345273221.637C++1.6816.374%D-18.027%D-8.4D--N/A3962.8h12.5C*76.6C+
Pulsar C 5215034761.057C+2.2621.049%D17.097%D--4.8D--N/A23104.6h15D71.1C-
Quasar VM1 5024961273.906A++0.5917.947%B+13.911%D--18C-N/A9827.5h14.9C++83.1C**
Supernova PC 681482568.607B+5.2943.098%D2.49%C++17C--7C13028.4h4.5B+10.5C*
Sirius SX12 4074013131.281C*2.0419.8%D--8.978%D**8.2D--N/A2749h12.6B+63.5C++
Saron Laser Cannon 6353573121.144C+2.1829.888%C3.641%B*4.3D-3.3D--7283.6h138.6C++463.7C++
Dual Photon Pods 462354369.833B+6.5140.73%D*1.695%B+41.2D12.6C-3228.6h22.5C++55.2C
L100 Python HEAT 4713453310.455A+7.1342.876%D-3.478%B+21.7D7.9D19115.9h4.8B++11.1C**
Comet VM2 5093201741.839B**1.4844.294%C++2.5%D-6.6D-3.9C+8948.5h28.6D64.6C
Proton II PPA-H 3343092214.045C*10.7234.794%C1.618%C+77.3C6.3C+2334h8.4B+24B+
Comet VM2 4682861412.028A1.2946.873%C++1.748%D*7.2D-4.6C10239.7h30.6C65.4C+
NS-7 PDW 2882851841.549B++1.7721.516%D10.526%D*7.5D--N/A3638h11.8B*54.7B
M20 Basilisk 4282851519S15.6832.527%D7.368%B++13.5D6.8C13721.1h87.1C**267.7C++
Terminus VX-9 2772672261.181C+2.1421.605%D-18.352%D--7D*N/A2138.2h16.3D*75.4D-
Tank Mine 404243604.05B*0.7354.807%A++N/A93.5C+61.9C+13432.6h3.9T-7.1C
Pulsar VS1 1951931441.34B+1.9821.029%C--11.399%D*9.5D-N/A5820.3h14.8C++70.2C+
M12 Kobalt 204192632B++28.6813.896%D-18.229%C+22.9D*1.4D-878.4h24D-172.8D
Nemesis VSH9 3211801151.565A+1.7649.451%F-N/A7.9C-6.2C12822.7h9C18.2D--
Lasher X2 1811741061.642B**1.6818.108%D--3.448%C12.7D-N/A4913.7h20.1C+111C-
M40 Fury-H 191165189.167C5.8531.75%D--N/A61.1D9.6C2282.7h9.4C+29.5D-
CME 1701621381.174C+2.1521.307%D--17.284%D9.1D*N/A2217.8h18.3D*86.1D*
NS-11C 1621621700.953C+2.3718.434%D--14.815%D4.8D--N/A2033.8h13.9C**75.6C+
CAS 14-E 159140623.333B++20.0126.821%D--2.143%B+56C7.6B+1592.5h28.2B105.3C+
Nebula VM20 139136373.676B++0.3620.235%B+12.5%F13.3D*N/A3410.2h22.9F-113.1C
M40 Fury 154119205.95C+2.6330.386%D2.521%B*23.3D-6.9C--2195.1h16.1C+52.8C
NS-10 Burster 208113452.511A**0.8130.353%C++2.655%D--3.5D--3C-6932h182.1D--599.8C
VX6-7 1171131750.646C-2.6720.13%D-23.009%B+1.8D*N/A1064h24.6F--122.4F-
Nebula VM20 113111373B+0.3220.284%B11.712%F10.9D**N/A2910.2h27.9T137.6D
CAS30 Tank Buster 2311051051C+2.3235.373%D--N/A2.4D--2.9D--5943.5h69.6C196.6C--
Aphelion VEX-4 1821011010.1A++6.7837.25%B3.96%C+23.5C18.8C++2814.3h50.8B+136.4B+
Proton II PPA 10097109.7C6.3824.422%C++2.062%C+30.3D-N/A1043.2h11.8C--48.1C+
Maelstrom Turbo Laser 178961690.568C2.7527.354%D6.25%A*2.4D--2.1D*3939.9h154.7D565.7D
Hornet Missiles 22292146.571B3.2554.93%D-3.261%A++28.8D40.6C++4683.2h19.5D--35.5D**
Coyote Missiles 14490224.091B++0.7742.237%FN/A25D15D2603.6h46.5C+110C-
NS-10 Burster 16688362.444A++0.8830.509%C++4.545%C-3.6D-3.2C--7224.6h198.7D*651.2C--
Proximity Mine 8484155.6B+2.2844%C++N/A70D*N/A2951.2h2.9F**6.5D*
G30 Walker 14482126.833A++3.5124.659%D2.439%D9.9D7.5C1868.3h223.9C+907.9C
Beamer VS3 8280990.808C++2.516.748%T12.5%D*3.6D*N/A2122.1h7.7B+113.9D**
C150 Dalton 18080204C0.6834.581%C-N/A16.3D-20.4C3044.9h6.4D--18.4D--
L105 Zephyr 917498.222C+4.9038.231%DN/A35.2D8.1C+1682.1h7.6C--19.9C-
G40-F Ranger 11873236.5U33.1827.027%D1.37%C+15.5C9.6C-1834.7h94.9B++351.2B+
NS-357 Underboss 72691240.556C-2.768.171%T*14.493%D-1.6D*N/A1541.9h5.8D**71.3T*
AP30 Shredder 12666193.474C0.1528.836%DN/A660U600U6335300.1h142.1D*492.9D**
C75 Viper 7265416.25M12.9322.777%FN/A21C-2.3D*4083.1h5.8A+25.3B++
VE-S Canis 6258860.674C-2.6513.757%F--8.621%D**2.3D*N/A825.3h15.3D110.9F-
M12 Kobalt 6455227.5A24.1817.251%C16.364%C21.2D*3.5C++1302.6h35.5F*205.8D--
M60-A Bulldog 645469C5.6857.504%AN/A45B+8.3A1901.2h7.6D13.2C*
G30 Walker 9954105.4C2.0836.093%C++N/A17.4D14.5C2613.1h183.3C507.7C+
M12 Kobalt-H 5552105.2D1.8824.185%C**11.539%D--37.1D**2.1D--1101.4h27.5F-113.8D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon18780.9h
VA39 Spectre01620.9h
Nanite Revive Grenade01,6380.5h
Anti-Vehicle MANA Turret45471.4h
Nano-Armor Kit6271,770,109101.9h
Xiphos Anti-Personnel Phalanx Tower0910h
NS-TMC-01 "His Regards"1885729h
Restoration Kit272860.8h
Motion Spotter54290.6h
Deconstruction Tool01310h
Welding Device03650.1h
Spitfire Auto-Turret22770.3h
Shield Recharging Field292,9921.4h
Ammunition Package135,5412.3h
Vortex VM0701.3h
Medical Kit514581.8h
Anti-Infantry MANA Turret72620.8h
M12 Kobalt-F03411.6h
Medical Applicator267219,70217h
Nano-Repair Grenade02310.1h
Ectoblaster0520h
V30-F Starfall0570.1h
M20 Drake01690.3h
Recon Detection Device112,5794.9h

Check the help document for the dictionary if you want to learn more about words used here.


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