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StroggicarusVS[HWD] StroggicarusVS
VS BR 126

KDR: 2.04

Score: 33.6m

Last Seen: Feb 10th, 2019 2:24 AM
- OFFLINE - 240.7 hour(s)

Battle Rank 120 (126 total) - Vanu Sovereignty on Emerald - Outfit Leader of Huntersof the WalkingDead[HWD] Huntersof the WalkingDead
VS outfit on Emerald

Members: 2
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NS-11C Cosmos VM3 Cosmos VM3 NS-15M1 M12 Kobalt C75 Viper Supernova PC Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $442,854 MLG Score: 354
Fun Score: N/A
Cheeseburgers Flipped: 5546TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.657%22.369%4178101423,6711.297330.747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.085%-0.471D0.259C*-0.894D--HEAD ++ (~13.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.064C+13.10.085C+56.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.058%2.616%523410187,874158211814.9741666%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.402%-1.056D*-0.001C+0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.476B+6.10.514B+14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.303%5.945%50910131,02613801840.74294555%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.59%-1.564F0.4B-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.80.326C**15.40.609B+64.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.292%17.279%50110212,3671183102.00084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.508F0.548B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.119C+3.40.291C*11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Huntersof the WalkingDead[HWD] Huntersof the WalkingDead
VS outfit on Emerald

Members: 2
33.6m211.4%192 (11.5k)174 (10.4k)2.0447973,54335,9662.21245126 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022449115.368%15.172%23305:2310

26% Engineer22% Heavy Assault28% Light Assault22% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 12:40 AMMay 21st, 2016 11:41 PMFeb 19th, 2019 2:52 PM (6h) (PST)Feb 9th, 2019 11:25 PM (10d) (PST)Feb 9th, 2019 10:24 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3441931510.3810.1860.0580.8530.023354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,61511,5829,0332311351110,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3220.4h/134.2d 6,030 11,158 18,998 164.8k 3,508 11,982 4,404 66.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:7,595
Deaths:7,315
KDR:1.038
Accuracy:15.070% D**
HSR:22.739% C+
SVA-88
C**
Kills:1,064
Deaths:1,318
KDR:0.807
Accuracy:15.514% D**
HSR:27.632% C**
Orion VS54
C++
Kills:324
Deaths:431
KDR:0.752
Accuracy:14.602% D*
HSR:25.617% C++
Lasher X2
A*
Kills:61
Deaths:108
KDR:0.565
Accuracy:9.372% F--
HSR:8.197% A*
Kills:9,044
Deaths (as Heavy Assault):9,172
Deaths (to Heavy Assaults):10,255
KDR:0.98604
Kill Difference:128
Playtime:712.522 hours
Usage:22%
Score:6.043m
Score/min:141
Accuracy (listed only):13.639%
HSR (listed only):21.046%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:14,124
Deaths:9,870
KDR:1.431
Accuracy:21.974% C
HSR:21.757% B+
Pandora VX25
B+
Kills:2,367
Deaths:2,969
KDR:0.797
Accuracy:23.292% F
HSR:17.279% B+
Sirius SX12
C++
Kills:106
Deaths:119
KDR:0.891
Accuracy:23.335% C
HSR:18.868% C++
Solstice VE3
B+
Kills:84
Deaths:132
KDR:0.636
Accuracy:17.755% D--
HSR:22.619% B+
Kills:16,681
Deaths (as Light Assault):13,090
Deaths (to Light Assaults):6,497
KDR:1.27433
Kill Difference:3,591
Playtime:898.727 hours
Usage:28%
Score:8.584m
Score/min:159
Accuracy (listed only):21.589%
HSR (listed only):20.131%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:14,124
Deaths:9,870
KDR:1.431
Accuracy:21.974% C
HSR:21.757% B+
Pandora VX25
B+
Kills:2,367
Deaths:2,969
KDR:0.797
Accuracy:23.292% F
HSR:17.279% B+
Solstice VE3
B+
Kills:84
Deaths:132
KDR:0.636
Accuracy:17.755% D--
HSR:22.619% B+
Kills:16,575
Deaths (as Engineer):12,971
Deaths (to Engineers):6,739
KDR:1.27785
Kill Difference:3,604
Playtime:843.670 hours
Usage:26%
Score:9.043m
Score/min:179
Accuracy (listed only):21.007%
HSR (listed only):20.552%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B
Kills:192
Deaths:218
KDR:0.881
Accuracy:24.973% C--
HSR:18.750% B
NS-44 Commissioner
C*
Kills:182
Deaths:406
KDR:0.448
Accuracy:32.325% C-
HSR:23.626% C*
Sirius SX12
C++
Kills:106
Deaths:119
KDR:0.891
Accuracy:23.335% C
HSR:18.868% C++
Kills:480
Deaths (as Infiltrator):743
Deaths (to Infiltrators):4,974
KDR:0.64603
Kill Difference:263
Playtime:48.694 hours
Usage:2%
Score:0.390m
Score/min:134
Accuracy (listed only):26.877%
HSR (listed only):20.415%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:10,748
Deaths:5,104
KDR:2.106
Accuracy:13.784% D
HSR:17.715% C
Cosmos VM3
C
Kills:10,585
Deaths:5,116
KDR:2.069
Accuracy:14.294% C-
HSR:17.497% C
NS-20 Gorgon
C**
Kills:611
Deaths:392
KDR:1.559
Accuracy:23.202% C--
HSR:21.113% C**
NS-20 Gorgon
C+
Kills:568
Deaths:387
KDR:1.468
Accuracy:22.687% D
HSR:18.838% C+
Quasar VM1
A+
Kills:330
Deaths:264
KDR:1.250
Accuracy:16.367% C++
HSR:25.758% A+
NS-10 Burster
C+
Kills:291
Deaths:285
KDR:1.021
Accuracy:26.239% C-
HSR:6.873% C+
NS-10 Burster
C+
Kills:225
Deaths:198
KDR:1.136
Accuracy:26.474% C--
HSR:6.222% C+
Comet VM2
D-
Kills:165
Deaths:211
KDR:0.782
Accuracy:32.004% D*
HSR:2.424% D-
Kills:23,523
Deaths (as MAX Suit):5,978.500
Deaths (to MAX Suits):2,185
KDR:3.9346
Kill Difference:17,544.500
Playtime:694.613 hours
Usage:22%
Score:9.366m
Score/min:225
Accuracy (listed only):21.881%
HSR (listed only):14.555%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D*
Kills:74
V. Kills:9 N/A
Deaths:22
KDR:3.364
Accuracy:27.614% F-
KPH:14.100 D*
VKPH:1.700 D*
Kills:74 (0 + 74)
Deaths:22
KDR:3.364
VKDR:0.409
Vehicle Kills:9
Kill Difference:52
Playtime:5.244 hours
Usage:0%
Score:0.018m
Score/min:56
Piloting Accuracy:N/A%
Gunner Accuracy:27.614%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:4,092
V. Kills:468 N/A
Deaths:536
KDR:7.634
Accuracy:28.884% D--
KPH:28.300 C+
VKPH:3.200 D*
L100 Python AP
C--
Kills:189
V. Kills:96 195%
Deaths:34
KDR:5.559
Accuracy:48.091% D--
KPH:23 C--
VKPH:11.700 D--
Kills:4,281 (4,281 + 0)
Deaths:570
KDR:7.511
VKDR:0.989
Vehicle Kills:564
Kill Difference:3,711
Playtime:153.018 hours
Usage:5%
Score:0.823m
Score/min:90
Driving Accuracy:48.091%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:3,537
V. Kills:595 N/A
Deaths:383
KDR:9.235
Accuracy:32.690% F-
KPH:26.300 B+
VKPH:4.400 D*
Proton II PPA
D--
Kills:352
V. Kills:21 N/A
Deaths:37
KDR:9.514
Accuracy:16.073% D*
KPH:26.700 D--
VKPH:1.600 D--
Saron HRB
D
Kills:72
V. Kills:38 185%
Deaths:17
KDR:4.235
Accuracy:21.679% F*
KPH:17 D
VKPH:9 D-
Supernova VPC
D--
Kills:56
V. Kills:6 N/A
Deaths:10
KDR:5.600
Accuracy:30.710% F--
KPH:22.200 D--
VKPH:2.400 D*
Kills:4,017 (3,593 + 424)
Deaths:447
KDR:8.987
VKDR:1.477
Vehicle Kills:660
Kill Difference:3,570
Playtime:154.432 hours
Usage:5%
Score:0.960m
Score/min:104
Driving Accuracy:30.710%
Gunner Accuracy:21.679%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:177
V. Kills:28 N/A
Deaths:41
KDR:4.317
Accuracy:32.201% C--
KPH:13 D*
VKPH:2.100 D--
M20 Basilisk
D-
Kills:91
V. Kills:28 314%
Deaths:34
KDR:2.676
Accuracy:22.627% F-
KPH:10.600 D-
VKPH:3.300 D*
M12 Kobalt
D-
Kills:79
V. Kills:3 N/A
Deaths:11
KDR:7.182
Accuracy:13.863% D-
KPH:31.400 D-
VKPH:1.200 D-
M40 Fury
D-
Kills:67
V. Kills:9 N/A
Deaths:20
KDR:3.350
Accuracy:29.094% D-
KPH:10.900 D**
VKPH:1.500 F
M12 Kobalt
D--
Kills:58
V. Kills:3 N/A
Deaths:4
KDR:14.500
Accuracy:10.875% D**
KPH:21.700 D*
VKPH:1.100 D--
M60-G Bulldog
D*
Kills:56
V. Kills:9 N/A
Deaths:23
KDR:2.435
Accuracy:20.468% D**
KPH:7.800 D*
VKPH:1.200 D*
Kills:528 (0 + 528)
Deaths:133
KDR:3.970
VKDR:0.602
Vehicle Kills:80
Kill Difference:395
Playtime:40.671 hours
Usage:1%
Score:0.161m
Score/min:66
Driving Accuracy:N/A%
Gunner Accuracy:20.468%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 14,33114,1249,8701.431B+0.6121.974%C21.757%B+19.6CN/A47721.8h12.9B+58.8C**
Cosmos VM3 10,85810,7485,1042.106C++0.0613.784%D17.715%C20.2DN/A55531.1h11.1B*80.2C**
Cosmos VM3 10,71310,5855,1162.069C*0.0214.294%C-17.497%C19.8DN/A54534h11.6B*81.2C++
NS-15M1 7,6827,5957,3151.038C1.0115.07%D**22.739%C+18.5DN/A47410.5h13.8C91.8D
M12 Kobalt 4,4264,28717824.084C+22.0413.995%D**19.151%B46.4D--1.5D*10692.4h19.3C+137.9D-
C75 Viper 4,5604,0925367.634B*5.5928.884%D--1.344%C+28.3C+3.2D*85144.8h8.6B**29.7B+
Supernova PC 4,1323,5373839.235B+7.1932.69%F-4.1%A26.3B+4.4D*97134.5h3.2A9.8B+
Pandora VX25 2,3772,3672,9690.797C1.2523.292%F17.279%B+9.8D--N/A27242.5h3.4B*14.8C
C-4 2,5732,2441,1062.029B+0.0226.359%C++N/A68.2C10D*30332.9h1.2B+4.5B++
Frag Grenade 1,2011,18211182N/A1,179.9644.561%C+N/A394C6.3C+12823h4C+8.9C++
SVA-88 1,0661,0641,3180.807C--1.2415.514%D**27.632%C**15.3D--N/A4369.6h11.6C*74.7D
Hades VSH4 1,3199471,2080.784B+1.2659.137%D*3.168%B+16.7C+6.6C9056.7h6.2B**10.5B++
Proximity Mine 9129119110.011A*7.9736.76%DN/A94.9DN/A2699.6h2.3D--6.3D--
Tank Mine 1,3228671018.584M++6.5421.861%D-N/A123.9B+65C++9227h1.5B++7.1C
S1 9468197831.046B+1.0040.167%F-3.419%C**21.2C3.3D*10338.7h4.3A10.7B
NS-20 Gorgon 6426113921.559B+0.4923.202%C--21.113%C**18.7C++N/A5432.7h26B++112B++
NS-20 Gorgon 6035683871.468C**0.5822.687%D18.838%C+17.9C+1.1D5231.8h26.7B++117.7B+
MANA Anti-Personnel Turret 4724682711.727N/A0.3214.248%UN/A4680U40U9515900.1h20.5T*143.6T*
Proton II PPA 373352379.514C7.4716.073%D*2.557%B+26.7D--1.6D--8813.2h9.4C*58.5C--
Quasar VM1 3303302641.25C+0.7916.367%C++25.758%A+11.8D-N/A5327.9h11.3B**69.2B+
Orion VS54 3253244310.752C1.2914.602%D*25.617%C++11.7D-N/A13227.8h12B82.1C+
NS-10 Burster 5052912851.021C*1.0226.239%C-6.873%C+3.7D2.7D4779.7h146.4C+557.9C+
Spear Anti-Vehicle Phalanx Turret 346246366.833C+4.7929.206%D**2.846%D18D*7.3D*14113.7h7.6B+26C
NS-10 Burster 4022251981.136C++0.9126.474%C--6.222%C+3.2D--2.5D-4569.9h177.7D671.4C--
NS-61 Emissary 1931922180.881C++1.1624.973%C--18.75%B16.6C-N/A5011.6h12B+47.9C**
L100 Python AP 285189345.559C**3.5148.091%D--1.587%D23C--11.7D--1638.2h7.1C+14.8C
NS-44 Commissioner 1831824060.448C-1.6032.325%C-23.626%C*6.6D--N/A3027.6h3.7C**11.4C++
M60-G Bulldog 205177414.317C+2.2732.201%C--4.52%B**13D*2.1D--5513.6h6.1B+18.8C**
Comet VM2 1981652110.782C+1.2632.004%D*2.424%D-6.4D-1.3D**5225.6h13.1B**40.9B+
Orbital Strike Uplink 1821301130U127.96647.368%UN/A1300U520U42120.1h0.9T*0.1T*
Sirius SX12 1081061190.891C+1.1523.335%C18.868%C++15.8DN/A1356.7h11.6B*49.8B+
Xiphos Anti-Personnel Phalanx Tower 10597519.4D-17.3619.594%D--4.124%A*30.3D-2.5D*1043.2h28.4C+144.8C
M20 Basilisk 11991342.676C+0.6322.627%F-5.495%C+10.6D-3.3D*838.6h62.7B*276.9C+
C-4 ARX 10187342.559C**0.5129.054%B++N/A124.3C*20D-6060.7h1B++3.4B**
Solstice VE3 85841320.636C+1.4117.755%D--22.619%B+5.1D-N/A13916.4h14.7C**82.8C+
M12 Kobalt 8279117.182C--5.1413.863%D-31.646%M++31.6D-1.2D-1332.5h16.3B+117.7C++
Nemesis VSH9 9277840.917B+1.1352.076%D**3.896%B++14C+2.7D*1685.5h6B**11.6B+
L105 Zephyr 8374223.364D1.3227.614%F-2.703%M+14.2D*1.7D*565.2h8D28.8F
Saron HRB 11072174.235C+2.1921.679%F*2.778%B**17.1D9D-2634.2h16.9B*77.9D--
M40 Fury 7667203.35C--1.3129.094%D-2.985%A+11D**1.5F586.1h18.1C62.1D
Spear Anti-Vehicle Phalanx Tower 10966166M++63.9639.723%D*N/A17.4D-11.3D-1023.8h6.9B++17.5B+
Lasher X2 61611080.565C--1.489.372%F--8.197%A*10.2D-N/A1356h15.5B**165.3D**
Rocklet Rifle 103611850.33D1.7159.055%B++N/A6.4F4.4F629.5h53.9D*91.2C
M12 Kobalt 6158414.5C+12.4610.875%D**10.345%F21.5D*1.1D--782.7h18.5C++170.4D
Supernova VPC 6256105.6C--3.5630.71%F--5.357%S22.4D--2.4D*2952.5h2.9B+9.3D
M60-G Bulldog 6556232.435D0.3920.468%D**3.571%B+7.8D*1.3D*457.2h6.3B+30.5C

Consumables
  Name Deaths Consumed Time Equipped
Spiker03270.1h
Nano-Armor Kit476729,55549.7h
Spawn Beacon21700.3h
M20 Wyvern0870h
Repair Module11940.8h
Turret AI Module01880.9h
Skywall Shield Emitter0920.4h
Structure Shield Module01490.6h
Cortium Silo01080.4h
Blast Wall0550.6h
Nanite Revive Grenade0630h
Medical Applicator6636,4044.2h
Deconstruction Tool118,4891.7h
Welding Device0990h
Spear Anti-Vehicle Tower0810.6h
Spitfire Auto-Turret452,6475h
Rampart Wall02473.4h
Sunderer Garage0541.2h
Xiphos Anti-Personnel Tower01090.5h
Anti-Infantry MANA Turret424183h
Ammunition Package542,6064h
Medical Kit5840.2h
Infantry Tower0511h
WLT-Howler Mining Laser14440.5h
Router2980.2h
Orbital Strike Target Designator7530.5h
Shield Recharging Field21360.1h
Recon Detection Device51630.4h

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