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Raider Strove[WILD] Strove
NC BR 58

KDR: 1.64

Score: 17.4m

Last Seen: Jun 14th, 2019 8:36 PM
- OFFLINE - 65.9 hour(s)

Prestige 1, Battle Rank 58 - New Conglomerate on Emerald - Outfit Member of Deuces Wild[WILD] Deuces Wild
NC outfit on Emerald

Members: 7
Level Progress (to 59): 16%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-57 Piston Gauss Compact S NC6 Gauss SAW AC-X11 EM1 NS-11A GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $360,288 MLG Score: 288
Fun Score: N/A
Cheeseburgers Flipped: 972TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.722%17.562%4341711939,6461.443580.201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.943%0.7B+-0.496D-0.054C+HEAD + (~5.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.372C**11.60.189C++35.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.568%0.949%15511209316375950.840426329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.602A+-0.594D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.837B++13.80.74B++12.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.858%1.484%629712033,16868415014.62482211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.196%-0.206C-0.694D0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.9-0.198C17.8-0.434C--28

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.432%4.634%73412064105582620.733453156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.382%-0.688D-0.03C+0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.90.243C++26.10.348C**65.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.094%93.994%731120966668520.970846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.87M+1.751A++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.746B++1.40.573B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.023%9.352%73412062,021548153.68124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.587%0.127C++-1.038D*1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.32C*3.90.206C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Deuces Wild[WILD] Deuces Wild
NC outfit on Emerald

Members: 7
17.4m386.7%208 (12.5k)186 (11.2k)1.6443524,65714,9952.012658 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121085521.98%12.508%27506:159

11% Combat Medic31% Engineer19% Heavy Assault7% Infiltrator24% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 9:06 PMAug 12th, 2018 11:43 PMJun 15th, 2019 4:08 AM (2d) (PST)Jun 14th, 2019 6:29 PM (3d) (PST)Jun 14th, 2019 4:36 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4101442660.2630.1600.0331.1800.043288

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,5978,65415,9431610271311,146

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1564.1h/65.2d 5,522 3,084 7,022 110.8k 2,383 3,789 3,989 38.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,168
Deaths:736
KDR:1.587
Accuracy:22.999% B+
HSR:21.832% C
EM1
B+
Kills:1,158
Deaths:747
KDR:1.550
Accuracy:23.638% B+
HSR:19.948% C
GD-22S
C**
Kills:1,156
Deaths:735
KDR:1.573
Accuracy:24.296% C**
HSR:19.204% D
LA1 Anchor
C+
Kills:1,153
Deaths:654
KDR:1.763
Accuracy:24.725% C+
HSR:20.729% D
NC05 Jackhammer
B**
Kills:456
Deaths:238
KDR:1.916
Accuracy:53.066% B**
HSR:9.430% D*
NC6S Gauss SAW S
C**
Kills:418
Deaths:264
KDR:1.583
Accuracy:24.904% C**
HSR:21.053% C
Kills:5,509
Deaths (as Heavy Assault):3,374
Deaths (to Heavy Assaults):4,365
KDR:1.63278
Kill Difference:2,135
Playtime:304.374 hours
Usage:19%
Score:3.394m
Score/min:186
Accuracy (listed only):28.938%
HSR (listed only):18.699%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:1,375
Deaths:1,111
KDR:1.238
Accuracy:39.473% C+
HSR:9.091% D*
Gauss Compact S
C++
Kills:1,270
Deaths:550
KDR:2.309
Accuracy:24.380% C++
HSR:8.268% F
AC-X11
B++
Kills:1,163
Deaths:829
KDR:1.403
Accuracy:28.749% B++
HSR:17.627% D
Razor GD-23
A++
Kills:386
Deaths:344
KDR:1.122
Accuracy:32.802% A++
HSR:15.026% D--
Mauler S6
B++
Kills:327
Deaths:260
KDR:1.258
Accuracy:47.598% B++
HSR:11.315% D-
Warden
B+
Kills:160
Deaths:188
KDR:0.851
Accuracy:30.558% B+
HSR:8.750% F--
LA39 Bruiser
B**
Kills:160
Deaths:119
KDR:1.345
Accuracy:72.830% B**
HSR:9.375% D--
GD-66 Claw
A
Kills:159
Deaths:92
KDR:1.728
Accuracy:72.613% A
HSR:7.547% D*
AF-19 Mercenary
C+
Kills:157
Deaths:100
KDR:1.570
Accuracy:20.112% C-
HSR:20.382% C+
Kills:5,157
Deaths (as Engineer):3,593
Deaths (to Engineers):3,503
KDR:1.43529
Kill Difference:1,564
Playtime:484.750 hours
Usage:31%
Score:6.757m
Score/min:232
Accuracy (listed only):41.013%
HSR (listed only):11.931%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C+
Kills:1,375
Deaths:1,111
KDR:1.238
Accuracy:39.473% C+
HSR:9.091% D*
Gauss Compact S
C++
Kills:1,270
Deaths:550
KDR:2.309
Accuracy:24.380% C++
HSR:8.268% F
AC-X11
B++
Kills:1,163
Deaths:829
KDR:1.403
Accuracy:28.749% B++
HSR:17.627% D
Blitz GD-10
C
Kills:726
Deaths:961
KDR:0.755
Accuracy:22.572% C
HSR:8.678% D**
Razor GD-23
A++
Kills:386
Deaths:344
KDR:1.122
Accuracy:32.802% A++
HSR:15.026% D--
Mauler S6
B++
Kills:327
Deaths:260
KDR:1.258
Accuracy:47.598% B++
HSR:11.315% D-
LA39 Bruiser
B**
Kills:160
Deaths:119
KDR:1.345
Accuracy:72.830% B**
HSR:9.375% D--
GD-66 Claw
A
Kills:159
Deaths:92
KDR:1.728
Accuracy:72.613% A
HSR:7.547% D*
AF-19 Mercenary
C+
Kills:157
Deaths:100
KDR:1.570
Accuracy:20.112% C-
HSR:20.382% C+
Kills:5,723
Deaths (as Light Assault):4,366
Deaths (to Light Assaults):2,755
KDR:1.31081
Kill Difference:1,357
Playtime:373.437 hours
Usage:24%
Score:2.587m
Score/min:115
Accuracy (listed only):40.125%
HSR (listed only):11.923%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:1,375
Deaths:1,111
KDR:1.238
Accuracy:39.473% C+
HSR:9.091% D*
NS-11A
C++
Kills:1,158
Deaths:926
KDR:1.251
Accuracy:24.658% C++
HSR:14.076% D--
Blitz GD-10
C
Kills:726
Deaths:961
KDR:0.755
Accuracy:22.572% C
HSR:8.678% D**
Mauler S6
B++
Kills:327
Deaths:260
KDR:1.258
Accuracy:47.598% B++
HSR:11.315% D-
Carnage AR
C+
Kills:181
Deaths:193
KDR:0.938
Accuracy:23.953% C+
HSR:13.812% D--
LA39 Bruiser
B**
Kills:160
Deaths:119
KDR:1.345
Accuracy:72.830% B**
HSR:9.375% D--
NC9 A-Tross
B+
Kills:160
Deaths:102
KDR:1.569
Accuracy:27.711% B+
HSR:23.750% C+
NC1 Gauss Rifle
D-
Kills:160
Deaths:82
KDR:1.951
Accuracy:18.991% D-
HSR:12.500% D*
GD-66 Claw
A
Kills:159
Deaths:92
KDR:1.728
Accuracy:72.613% A
HSR:7.547% D*
Kills:4,406
Deaths (as Combat Medic):3,846
Deaths (to Combat Medics):1,383
KDR:1.14561
Kill Difference:560
Playtime:167.192 hours
Usage:11%
Score:2.054m
Score/min:205
Accuracy (listed only):38.933%
HSR (listed only):12.238%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:726
Deaths:961
KDR:0.755
Accuracy:22.572% C
HSR:8.678% D**
EM4 Longshot
A*
Kills:666
Deaths:141
KDR:4.723
Accuracy:54.094% A*
HSR:93.994% A*
AF-18 Stalker
B++
Kills:159
Deaths:96
KDR:1.656
Accuracy:30.781% B++
HSR:11.321% D*
LA8 Rebel
C+
Kills:128
Deaths:149
KDR:0.859
Accuracy:29.904% C+
HSR:11.719% D*
NS-61 Emissary
C+
Kills:55
Deaths:73
KDR:0.753
Accuracy:28.120% C+
HSR:14.545% C
Kills:1,734
Deaths (as Infiltrator):1,420
Deaths (to Infiltrators):1,937
KDR:1.22113
Kill Difference:314
Playtime:104.382 hours
Usage:7%
Score:0.504m
Score/min:80
Accuracy (listed only):33.094%
HSR (listed only):28.051%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:1,136
Deaths:443
KDR:2.564
Accuracy:45.029% B**
HSR:11.708% D--
AF-41 Hacksaw
B**
Kills:1,017
Deaths:420
KDR:2.421
Accuracy:41.656% B**
HSR:10.915% D--
NCM3 Raven
A++
Kills:195
Deaths:119
KDR:1.639
Accuracy:54.190% A++
HSR:1.538% D-
NCM3 Raven
A++
Kills:160
Deaths:124
KDR:1.290
Accuracy:54.725% A++
HSR:2.500% C
NS-10 Burster
A++
Kills:111
Deaths:102
KDR:1.088
Accuracy:41.695% A++
HSR:0% F
NS-10 Burster
A++
Kills:108
Deaths:99
KDR:1.091
Accuracy:41.757% A++
HSR:3.704% D
NCM2 Falcon
C+
Kills:88
Deaths:111
KDR:0.793
Accuracy:38.465% C+
HSR:3.409% D
NCM2 Falcon
B
Kills:56
Deaths:93
KDR:0.602
Accuracy:41.034% C+
HSR:5.357% B
Kills:2,871
Deaths (as MAX Suit):755.500
Deaths (to MAX Suits):788
KDR:3.80013
Kill Difference:2,115.500
Playtime:121.734 hours
Usage:8%
Score:2.138m
Score/min:293
Accuracy (listed only):44.819%
HSR (listed only):4.891%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:316
V. Kills:41 N/A
Deaths:26
KDR:12.154
Accuracy:52.568% B+
KPH:110.200 C**
VKPH:14.300 C+
Kills:316 (0 + 0)
Deaths:26
KDR:12.154
VKDR:1.577
Vehicle Kills:41
Kill Difference:290
Playtime:2.869 hours
Usage:0%
Score:0.092m
Score/min:532
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:56
V. Kills:5 N/A
Deaths:6
KDR:9.333
Accuracy:34.230% D--
KPH:37.900 C-
VKPH:3.400 D-
Kills:56 (0 + 56)
Deaths:6
KDR:9.333
VKDR:0.833
Vehicle Kills:5
Kill Difference:50
Playtime:1.479 hours
Usage:0%
Score:0.019m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:34.230%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:895
V. Kills:173 N/A
Deaths:50
KDR:17.900
Accuracy:46.942% B**
KPH:30.800 C++
VKPH:5.900 C-
Skyguard
B*
Kills:298
V. Kills:221 134%
Deaths:41
KDR:7.268
Accuracy:34.879% B*
KPH:10.100 D
VKPH:7.500 D
L100 Python HEAT
C*
Kills:164
V. Kills:53 304%
Deaths:20
KDR:8.200
Accuracy:52.466% C*
KPH:18.900 D-
VKPH:6.100 D*
L100 Python AP
C--
Kills:97
V. Kills:64 149%
Deaths:14
KDR:6.929
Accuracy:61.143% B++
KPH:23 D
VKPH:15.200 C--
Kills:1,454 (1,454 + 0)
Deaths:125
KDR:11.632
VKDR:4.088
Vehicle Kills:511
Kill Difference:1,329
Playtime:71.418 hours
Usage:5%
Score:0.745m
Score/min:174
Driving Accuracy:61.143%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:1,504
V. Kills:930 162%
Deaths:163
KDR:9.227
Accuracy:57.065% B*
KPH:20.300 C
VKPH:12.500 C-
Enforcer ML85
B+
Kills:145
V. Kills:61 234%
Deaths:15
KDR:9.667
Accuracy:40.941% C+
KPH:28.800 B+
VKPH:12.100 D
Titan-150 HEAT
C**
Kills:131
V. Kills:50 257%
Deaths:15
KDR:8.733
Accuracy:49.129% C**
KPH:12.800 D-
VKPH:4.900 D--
G30 Walker
A+
Kills:98
V. Kills:33 288%
Deaths:4
KDR:24.500
Accuracy:28.727% C+
KPH:50.300 A+
VKPH:16.900 B++
Titan-150 HESH
D**
Kills:79
V. Kills:10 N/A
Deaths:14
KDR:5.643
Accuracy:48.111% C++
KPH:11.200 F
VKPH:1.400 D**
Kills:1,957 (1,714 + 243)
Deaths:211
KDR:9.275
VKDR:5.137
Vehicle Kills:1,084
Kill Difference:1,746
Playtime:98.529 hours
Usage:6%
Score:1.085m
Score/min:183
Driving Accuracy:48.111%
Gunner Accuracy:28.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D--
Kills:96
V. Kills:6 N/A
Deaths:5
KDR:19.200
Accuracy:26.153% F
KPH:39.900 D--
VKPH:2.500 D--
Kills:96 (0 + 96)
Deaths:5
KDR:19.200
VKDR:1.200
Vehicle Kills:6
Kill Difference:91
Playtime:2.408 hours
Usage:0%
Score:0.020m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:26.153%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:114
V. Kills:29 380%
Deaths:20
KDR:5.700
Accuracy:43.260% B+
KPH:21.400 D-
VKPH:5.400 C
M12 Kobalt
C-
Kills:53
V. Kills:1 N/A
Deaths:3
KDR:17.667
Accuracy:15.527% C-
KPH:16.500 D**
VKPH:0.300 D**
Kills:167 (0 + 167)
Deaths:23
KDR:7.261
VKDR:1.304
Vehicle Kills:30
Kill Difference:144
Playtime:8.547 hours
Usage:1%
Score:0.059m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:15.527%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,4341,5041639.227B+7.5857.065%B*1.13%D--20.3C12.5C-18374.2h4.4C**7.8B++
AF-57 Piston 1,3791,3751,1111.238C+0.4139.473%C+9.091%D*15.2D-N/A4090.5h4B+10.1C**
Gauss Compact S 1,2941,2705502.309A+0.6624.38%C++8.268%F11.8DN/A70107.5h7.7B**31.4B++
NC6 Gauss SAW 1,1941,1687361.587B+0.0622.999%B+21.832%C21.6CN/A10554.1h11.2C+48.7C**
AC-X11 1,1721,1638291.403B0.2428.749%B++17.627%D17.5C--N/A5466.4h8.8B+30.8B+
EM1 1,1591,1587471.55B0.0923.638%B+19.948%C25.4C-N/A7345.6h11.2C**47.3B+
NS-11A 1,1811,1589261.251C+0.3924.658%C++14.076%D--15.7DN/A5973.9h14.4C+58.5C++
GD-22S 1,1681,1567351.573C++0.0724.296%C**19.204%D20.3DN/A7856.9h10.7C**44.2B
LA1 Anchor 1,1591,1536541.763C+0.1224.725%C+20.729%D28DN/A9441.2h9.5B+38.5C**
AF-41 Hacksaw 1,1551,1364432.564C++0.9245.029%B**11.708%D--21.2DN/A7853.6h8.2C18.1B+
AF-41 Hacksaw 1,0281,0174202.421C+0.7841.656%B**10.915%D--23C--N/A8844.2h7.5C+18.1B+
C75 Viper 1,0688955017.9M++16.2646.942%B**1.117%C-30.8C++5.9C-20929.1h10.9B+23.1B*
Blitz GD-10 7367269610.755C0.8922.572%C8.678%D**8.2D--N/A2789h15.7C+69.6C++
EM4 Longshot 6686661414.723B+3.0854.094%A*93.994%A*22.1C--N/A7030.2h1.4A+2.5A+
C-4 6994683231.449C+0.2019.714%D--N/A42.5D-21D45511h1.4C*7.3C
NC05 Jackhammer 4594562381.916B++0.2753.066%B**9.43%D*26.5DN/A7817.2h4.8C*9.1B+
NC6S Gauss SAW S 4224182641.583C++0.0624.904%C**21.053%C20.6D-N/A5320.3h12.6C-50.6C++
Razor GD-23 3923863441.122C*0.5232.802%A++15.026%D--11DN/A4635.2h14.7C44.7B+
Tank Mine 6053281282.563C+0.9228.456%CN/A60.7D-51.3C05.4h1.9C++6.8C+
Mauler S6 3333272601.258C**0.3947.598%B++11.315%D-20.6CN/A7015.9h4.5B+9.5B+
Breaker Rocket Pods 3573162612.154B++10.5152.568%B+N/A109C**14.1C+5322.9h13.8B+26.3B+
Skyguard 519298417.268A*5.6234.879%B*1.342%D10.1D7.5D14129.4h127.6C+365.9B+
Spear Anti-Vehicle Phalanx Turret 3632192010.95B+9.3147.197%B+4.566%C**25.5D16.7C-2428.6h10.5C-22.2C+
NCM3 Raven 3611951191.639B**0.0154.19%A++1.538%D-9.6C+8.1B++14020.4h27.4C++50.5B++
Carnage AR 1811811930.938C0.7123.953%C+13.812%D--19.7DN/A789.2h12.5B+52.1B
Frag Grenade 1741711171N/A169.3635.931%D*N/A427.5C7.5C+21830.4h3.4B+9.5C+
L100 Python HEAT 217164208.2B+6.5652.466%C*3.659%B++18.9D-6.1D*1278.7h4B*7.5B**
Warden 1621601880.851C+0.7930.558%B+8.75%F--7.8D-N/A2620.4h11C36C*
LA39 Bruiser 1641601191.345C++0.3072.83%B**9.375%D--24.6DN/A626.5h2.8C-3.9C*
NC9 A-Tross 1641601021.569C**0.0827.711%B+23.75%C+18.8DN/A648.5h9.7C*35.2B+
NC1 Gauss Rifle 161160821.951B*0.3118.991%D-12.5%D*10.9D-N/A7914.7h13.4C+70.5C
NCM3 Raven 3061601241.29B++0.3554.725%A++2.5%C7.7C-7B+11920.8h35.3C--64.6B+
GD-66 Claw 160159921.728B+0.0872.613%A7.547%D*23.4DN/A736.8h2.5C*3.5B+
AF-18 Stalker 159159961.656B0.0130.781%B++11.321%D*9.9D*N/A6716.1h11.1B+36.1B++
AF-19 Mercenary 1591571001.57B**0.0720.112%C-20.382%C+14.3CN/A11411h10.3B++51.1B+
NS Decimator 2401562330.67C-0.9760.96%C+N/A17.1D*9.2D-2039.1h6D9.9C--
MANA Anti-Vehicle Turret 269153602.55S0.9160.027%C-N/A1530A++1160B+2478950.1h8.7M+14.5B+
Enforcer ML85 206145159.667B**8.0240.941%C+N/A29B+12.2D3635h8.1A+19.8B**
Hawk GD-68 2101311380.949B+0.7066.786%B+3.817%B++10.9D6.6D13712h8.5C+12.8C*
Titan-150 HEAT 181131158.733B++7.0949.129%C**6.107%A*12.7D-4.9D--15610.3h4.5B+9.2B+
LA8 Rebel 1311281490.859C+0.7929.904%C+11.719%D*6.7D--N/A3819h8.7D--29.2C
Shrike 1601221141.07B++0.5759.146%B2.459%C+17.4D5.4D*2307h5.2B++8.8B*
M60-G Bulldog 143114205.7C++4.0643.26%B+3.509%B21.5D-5.5C1165.3h7.5C+17.4B+
Bouncing Betty 1121121110.182A*8.5443.946%C+N/A124.4C+N/A4630.9h1.8B4B+
NS-10 Burster 2061111021.088C++0.5641.695%A++N/A3.7D3.2C7729.7h207.2D--497C**
NS-10 Burster 212108991.091C**0.5541.757%A++3.704%D3.5D3.3C+8131.1h215.1D*515.1C*
G30 Walker 13198424.5M22.8628.727%C+6.122%B**51.6A+17.4B++3311.9h79.5A276.8B*
L100 Python AP 16197146.929B+5.2861.143%B++1.031%D--23.1D15.2C--2594.2h5.5C**9B+
M40 Fury-H 10296519.2B+17.5626.153%FN/A40D--2.5D--1362.4h4.3B**16.5B+
NCM2 Falcon 152881110.793C+0.8538.465%C+3.409%D5.7D--4.2C+7315.4h18.2D*47.4D
MANA Anti-Personnel Turret 8180312.581N/A0.9417.017%UN/A800U10U2648500.1h20.1T*117.9T*
Titan-150 HESH 8979145.643C4.0048.111%C++1.266%C--11.1F1.4D**607.1h3.1C**6.4B
Mag-Cutter 987011,6240.006C--1.6423.002%C-N/A0.1DN/A0851.2h6.7T29.3D
L105 Zephyr 615669.333C+7.6934.23%D--N/A37.3C-3.3D-2171.5h5B++14.6C*
NCM2 Falcon 11956930.602C1.0441.034%C+5.357%B5.4D--6.1B+9510.4h27.2F-66.3D--
NS-61 Emissary 5555730.753C+0.8928.12%C+14.545%C22CN/A952.5h13.4C*47.8C**
M12 Kobalt 5453317.667B+16.0215.527%C-15.094%D16.6D**N/A1103.2h16.7B+107.3C*
AF-22 Crow 9350760.658C*0.9973.798%B*2%C14.7C12.6C++2573.4h9.5C+12.9C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator352104,96019.5h
Spawn Beacon77791.8h
Nano-Armor Kit225336,20431h
Medical Kit429611.2h
Anti-Vehicle MANA Turret74681.2h
Nanite Revive Grenade07420.2h
Restoration Kit0610.4h
Welding Device03450h
Deconstruction Tool01,8010.1h
Spitfire Auto-Turret11350.3h
Recon Detection Device73020.9h
Shield Recharging Field85450.4h
Ammunition Package161,2160.8h
Anti-Infantry MANA Turret115972.1h
Nano-Repair Grenade01380h
Hardlight Barrier71530.2h

Check the help document for the dictionary if you want to learn more about words used here.


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