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Director General StruthiousNuisance[GUCl] StruthiousNuisance
NC BR 137

KDR: 3.26

Score: 41.5m

Last Seen: Jun 17th, 2017 10:33 AM
- OFFLINE - 15 hour(s)

Battle Rank 120 (137 total) - New Conglomerate on Cobalt
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH NC6A GODSAW SAS-R Breaker Rocket Pods The Moonshot EM6 L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,039,130 MLG Score: 1630
Fun Score: N/A
Cheeseburgers Flipped: 881TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.282%17.522%5482799527,7762.298010.963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.636%2.008A*-0.476D-0.577DHEAD (~1.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.571B+10.10.295C*22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.638%0.784%1149410189,184102551908.96177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.206%-0.086C+-0.761D-0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.80.334C**39.10.259C*67.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.176%2.067%871810147,983144930495.50552262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.128%0.423B-0.372C-0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.472B+9.20.265C*11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.413%9.517%370710153,00511196742.68304445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.486%0.305C*1.334A0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.658B+15.90.594B+24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.57%73.407%3706101610,0741496346.72946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.384%1.878A++0.411B-0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.607B+1.80.42B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.77%6.939%370310193,041863333.52375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.736%1.617A+-1.51F0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.683B+2.50.475B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.5m225.7%366 (22k)320 (19.2k)3.2609883,81725,7033.69093137 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022691427.257%16.958%46205:0334

26% Engineer14% Heavy Assault23% Infiltrator27% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2014 9:10 PMMay 7th, 2017 11:39 PMJun 17th, 2017 10:44 AM (541d) (PST)Jun 17th, 2017 8:10 AM (541d) (PST)Jun 17th, 2017 6:33 AM (541d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8511357160.6450.1980.1091.7030.1091630

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,0338,12942,90439127102719,178

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2165.2h/90.2d 11,051 14,214 26,926 221.2k 1,194 7,557 14,171 110.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:3,046
Deaths:706
KDR:4.314
Accuracy:33.187% B*
HSR:18.976% D*
EM6
A*
Kills:1,835
Deaths:487
KDR:3.768
Accuracy:32.815% A*
HSR:18.420% D
NS-15M2
A
Kills:1,286
Deaths:374
KDR:3.439
Accuracy:29.887% A
HSR:17.263% D--
LA1 Anchor
A
Kills:1,167
Deaths:298
KDR:3.916
Accuracy:31.716% A
HSR:19.966% D
NSX Naginata
A*
Kills:1,158
Deaths:376
KDR:3.080
Accuracy:32.010% A*
HSR:23.402% D
GD-22S
A++
Kills:1,156
Deaths:455
KDR:2.541
Accuracy:31.537% A++
HSR:15.744% D*
NC6 Gauss SAW
B++
Kills:1,155
Deaths:869
KDR:1.329
Accuracy:23.574% B++
HSR:14.892% D**
NC05 Jackhammer
A+
Kills:1,150
Deaths:445
KDR:2.584
Accuracy:55.394% A+
HSR:10.870% D-
Kills:11,953
Deaths (as Heavy Assault):4,010
Deaths (to Heavy Assaults):6,181
KDR:2.9808
Kill Difference:7,943
Playtime:303.946 hours
Usage:14%
Score:5.576m
Score/min:306
Accuracy (listed only):33.765%
HSR (listed only):17.441%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,452
Deaths:698
KDR:2.080
Accuracy:32.183% A++
HSR:15.703% D
AF-19 Mercenary
A
Kills:1,352
Deaths:768
KDR:1.760
Accuracy:28.449% A
HSR:16.050% D-
NSX Tanto
A*
Kills:1,175
Deaths:305
KDR:3.852
Accuracy:36.722% A*
HSR:21.787% C--
AC-X11
A+
Kills:1,174
Deaths:552
KDR:2.127
Accuracy:32.161% A+
HSR:15.588% D*
Mauler S6
A+
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:53.742% A+
HSR:7.500% F
Gauss Compact S
A++
Kills:1,158
Deaths:278
KDR:4.165
Accuracy:32.557% A++
HSR:15.458% C-
GD-66 Claw
B*
Kills:1,151
Deaths:1,059
KDR:1.087
Accuracy:68.052% B*
HSR:5.995% D**
Gauss Compact Burst
A+
Kills:1,151
Deaths:366
KDR:3.145
Accuracy:34.415% A+
HSR:18.419% D--
LA39 Bruiser
A+
Kills:730
Deaths:386
KDR:1.891
Accuracy:76.427% A+
HSR:7.534% D**
Warden
B**
Kills:343
Deaths:265
KDR:1.294
Accuracy:33.552% B**
HSR:17.784% D-
19A Fortuna
B*
Kills:321
Deaths:196
KDR:1.638
Accuracy:29.745% B*
HSR:13.707% D*
Razor GD-23
A**
Kills:126
Deaths:65
KDR:1.938
Accuracy:37.226% A**
HSR:13.492% D*
Kills:11,293
Deaths (as Engineer):5,821
Deaths (to Engineers):5,712
KDR:1.94004
Kill Difference:5,472
Playtime:566.050 hours
Usage:26%
Score:10.705m
Score/min:315
Accuracy (listed only):41.269%
HSR (listed only):14.085%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:1,452
Deaths:698
KDR:2.080
Accuracy:32.183% A++
HSR:15.703% D
AF-19 Mercenary
A
Kills:1,352
Deaths:768
KDR:1.760
Accuracy:28.449% A
HSR:16.050% D-
Blitz GD-10
B+
Kills:1,281
Deaths:1,475
KDR:0.868
Accuracy:26.249% B+
HSR:14.910% C
NSX Tanto
A*
Kills:1,175
Deaths:305
KDR:3.852
Accuracy:36.722% A*
HSR:21.787% C--
AC-X11
A+
Kills:1,174
Deaths:552
KDR:2.127
Accuracy:32.161% A+
HSR:15.588% D*
Mauler S6
A+
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:53.742% A+
HSR:7.500% F
MKV Suppressed
A
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:32.761% A
HSR:10.517% D**
NS-7 PDW
B**
Kills:1,159
Deaths:475
KDR:2.440
Accuracy:30.703% B**
HSR:10.009% D*
Gauss Compact S
A++
Kills:1,158
Deaths:278
KDR:4.165
Accuracy:32.557% A++
HSR:15.458% C-
AF-4 Cyclone
B+
Kills:1,157
Deaths:751
KDR:1.541
Accuracy:28.042% B+
HSR:12.792% D-
GD-66 Claw
B*
Kills:1,151
Deaths:1,059
KDR:1.087
Accuracy:68.052% B*
HSR:5.995% D**
Gauss Compact Burst
A+
Kills:1,151
Deaths:366
KDR:3.145
Accuracy:34.415% A+
HSR:18.419% D--
LA39 Bruiser
A+
Kills:730
Deaths:386
KDR:1.891
Accuracy:76.427% A+
HSR:7.534% D**
Tempest
A
Kills:673
Deaths:267
KDR:2.521
Accuracy:31.818% A
HSR:14.116% D--
19A Fortuna
B*
Kills:321
Deaths:196
KDR:1.638
Accuracy:29.745% B*
HSR:13.707% D*
NSX Tengu
A+
Kills:146
Deaths:69
KDR:2.116
Accuracy:46.495% A+
HSR:11.644% D**
Razor GD-23
A**
Kills:126
Deaths:65
KDR:1.938
Accuracy:37.226% A**
HSR:13.492% D*
Kills:16,526
Deaths (as Light Assault):9,068
Deaths (to Light Assaults):5,580
KDR:1.82245
Kill Difference:7,458
Playtime:587.863 hours
Usage:27%
Score:12.931m
Score/min:367
Accuracy (listed only):38.691%
HSR (listed only):13.248%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:3,022
Deaths:707
KDR:4.274
Accuracy:47.788% A
HSR:70.616% C*
The Moonshot
B**
Kills:2,088
Deaths:260
KDR:8.031
Accuracy:49.285% B**
HSR:74.904% D
AF-8 RailJack
A++
Kills:1,469
Deaths:285
KDR:5.154
Accuracy:49.832% A++
HSR:71.545% C
Blitz GD-10
B+
Kills:1,281
Deaths:1,475
KDR:0.868
Accuracy:26.249% B+
HSR:14.910% C
LA80
B*
Kills:1,173
Deaths:230
KDR:5.100
Accuracy:46.407% B*
HSR:78.517% C++
EM4 Longshot
A+
Kills:1,164
Deaths:284
KDR:4.099
Accuracy:48.627% A+
HSR:75.344% C
MKV Suppressed
A
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:32.761% A
HSR:10.517% D**
NS-7 PDW
B**
Kills:1,159
Deaths:475
KDR:2.440
Accuracy:30.703% B**
HSR:10.009% D*
NSX Tomoe
B**
Kills:1,159
Deaths:299
KDR:3.876
Accuracy:34.230% B**
HSR:40.639% B
NC14 Bolt Driver
B**
Kills:1,158
Deaths:349
KDR:3.318
Accuracy:42.279% B**
HSR:73.230% C+
AF-4 Cyclone
B+
Kills:1,157
Deaths:751
KDR:1.541
Accuracy:28.042% B+
HSR:12.792% D-
AF-6 Shadow
A+
Kills:798
Deaths:207
KDR:3.855
Accuracy:43.431% A+
HSR:22.807% C--
AF-18 Stalker
B+
Kills:691
Deaths:391
KDR:1.767
Accuracy:30.336% B+
HSR:14.038% D--
Tempest
A
Kills:673
Deaths:267
KDR:2.521
Accuracy:31.818% A
HSR:14.116% D--
NC4 Mag-Shot
A+
Kills:588
Deaths:507
KDR:1.160
Accuracy:37.578% A+
HSR:11.905% D*
NS-44 Commissioner
A++
Kills:460
Deaths:249
KDR:1.847
Accuracy:51.072% A++
HSR:13.913% D*
NS-AM7 Archer
B++
Kills:268
Deaths:209
KDR:1.282
Accuracy:63.887% B++
HSR:23.881% B++
NSX Tengu
A+
Kills:146
Deaths:69
KDR:2.116
Accuracy:46.495% A+
HSR:11.644% D**
Kills:19,614
Deaths (as Infiltrator):7,489
Deaths (to Infiltrators):4,017
KDR:2.61904
Kill Difference:12,125
Playtime:494.741 hours
Usage:23%
Score:7.835m
Score/min:264
Accuracy (listed only):41.157%
HSR (listed only):35.851%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,281
Deaths:1,475
KDR:0.868
Accuracy:26.249% B+
HSR:14.910% C
Mauler S6
A+
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:53.742% A+
HSR:7.500% F
MKV Suppressed
A
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:32.761% A
HSR:10.517% D**
NS-7 PDW
B**
Kills:1,159
Deaths:475
KDR:2.440
Accuracy:30.703% B**
HSR:10.009% D*
AF-4 Cyclone
B+
Kills:1,157
Deaths:751
KDR:1.541
Accuracy:28.042% B+
HSR:12.792% D-
GD-66 Claw
B*
Kills:1,151
Deaths:1,059
KDR:1.087
Accuracy:68.052% B*
HSR:5.995% D**
LA39 Bruiser
A+
Kills:730
Deaths:386
KDR:1.891
Accuracy:76.427% A+
HSR:7.534% D**
Tempest
A
Kills:673
Deaths:267
KDR:2.521
Accuracy:31.818% A
HSR:14.116% D--
NSX Yumi
B**
Kills:549
Deaths:195
KDR:2.815
Accuracy:32.029% B**
HSR:25.137% C+
NC1 Gauss Rifle
A++
Kills:458
Deaths:236
KDR:1.941
Accuracy:31.330% A++
HSR:13.974% D--
Carnage AR
B**
Kills:295
Deaths:181
KDR:1.630
Accuracy:30.072% B**
HSR:11.186% D*
NSX Tengu
A+
Kills:146
Deaths:69
KDR:2.116
Accuracy:46.495% A+
HSR:11.644% D**
Kills:9,919
Deaths (as Combat Medic):6,452
Deaths (to Combat Medics):2,244
KDR:1.53735
Kill Difference:3,467
Playtime:93.354 hours
Usage:4%
Score:1.841m
Score/min:329
Accuracy (listed only):40.643%
HSR (listed only):12.109%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:1,433
Deaths:341
KDR:4.202
Accuracy:45.806% A
HSR:12.073% D
NCM1 Scattercannon
A*
Kills:1,156
Deaths:394
KDR:2.934
Accuracy:57.952% A*
HSR:12.889% D
AF-23 Grinder
B++
Kills:515
Deaths:80
KDR:6.438
Accuracy:43.897% B++
HSR:14.369% D
NCM3 Raven
A*
Kills:512
Deaths:163
KDR:3.141
Accuracy:58.487% A*
HSR:2.539% C+
NCM3 Raven
A*
Kills:491
Deaths:163
KDR:3.012
Accuracy:56.331% A*
HSR:2.037% C-
NCM2 Falcon
A+
Kills:244
Deaths:125
KDR:1.952
Accuracy:52.790% A+
HSR:3.279% D
NS-10 Burster
M++
Kills:155
Deaths:108
KDR:1.435
Accuracy:49.487% M++
HSR:2.581% D--
NS-10 Burster
M*
Kills:112
Deaths:35
KDR:3.200
Accuracy:51.649% M*
HSR:1.786% D*
NCM2 Falcon
A
Kills:95
Deaths:65
KDR:1.462
Accuracy:54.171% A
HSR:2.105% D*
Kills:4,713
Deaths (as MAX Suit):737
Deaths (to MAX Suits):1,424
KDR:6.39484
Kill Difference:3,976
Playtime:110.376 hours
Usage:5%
Score:2.635m
Score/min:398
Accuracy (listed only):52.285%
HSR (listed only):5.962%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:3,223
V. Kills:3,814 84%
Deaths:935
KDR:3.447
Accuracy:34.228% B+
KPH:13.600 C+
VKPH:16.100 B*
M30 Mustang AH
A+
Kills:3,142
V. Kills:193 N/A
Deaths:160
KDR:19.638
Accuracy:64.709% B**
KPH:98.800 A+
VKPH:6.100 C**
Breaker Rocket Pods
B*
Kills:2,188
V. Kills:451 484%
Deaths:84
KDR:26.048
Accuracy:65.890% A*
KPH:121 B+
VKPH:24.900 B*
Hornet Missiles
A
Kills:966
V. Kills:763 126%
Deaths:22
KDR:43.909
Accuracy:71.721% A+
KPH:94.500 B++
VKPH:74.600 A
Vortek Rotary
A+
Kills:631
V. Kills:679 93%
Deaths:102
KDR:6.186
Accuracy:40.169% A++
KPH:21.300 B+
VKPH:22.900 A+
M20 Kestrel
B+
Kills:148
V. Kills:205 72%
Deaths:37
KDR:4
Accuracy:39.522% A+
KPH:13.800 C
VKPH:19.100 B+
Kills:10,298 (7,144 + 0)
Deaths:1,340
KDR:7.685
VKDR:4.556
Vehicle Kills:6,105
Kill Difference:8,958
Playtime:337.051 hours
Usage:16%
Score:6.069m
Score/min:300
Piloting Accuracy:39.522%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:1,729
V. Kills:1,103 157%
Deaths:281
KDR:6.153
Accuracy:59.380% B+
KPH:31.600 C++
VKPH:20.200 B
L100 Python HESH
A+
Kills:1,148
V. Kills:137 N/A
Deaths:46
KDR:24.957
Accuracy:60.879% A+
KPH:64.900 B+
VKPH:7.700 C+
C75 Viper
B**
Kills:1,061
V. Kills:156 N/A
Deaths:113
KDR:9.389
Accuracy:47.596% B**
KPH:49.800 B**
VKPH:7.300 C+
L100 Python HEAT
A*
Kills:951
V. Kills:247 383%
Deaths:35
KDR:27.171
Accuracy:66.652% A++
KPH:64.600 A*
VKPH:16.800 A
Skyguard
B+
Kills:270
V. Kills:265 102%
Deaths:111
KDR:2.432
Accuracy:38.756% A++
KPH:11.200 C-
VKPH:11 B+
Kills:5,159 (5,159 + 0)
Deaths:586
KDR:8.804
VKDR:3.256
Vehicle Kills:1,908
Kill Difference:4,573
Playtime:132.572 hours
Usage:6%
Score:1.764m
Score/min:222
Driving Accuracy:38.756%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A**
Kills:1,040
V. Kills:168 N/A
Deaths:29
KDR:35.862
Accuracy:69.157% A**
KPH:72.700 A++
VKPH:11.700 B*
Titan-150 AP
A
Kills:946
V. Kills:608 155%
Deaths:76
KDR:12.447
Accuracy:64.730% A++
KPH:32.400 B**
VKPH:20.800 A
Titan-150 HEAT
A
Kills:838
V. Kills:365 229%
Deaths:109
KDR:7.688
Accuracy:60.077% A+
KPH:31.800 B**
VKPH:13.800 A
E540 Halberd
S
Kills:97
V. Kills:96 100%
Deaths:11
KDR:8.818
Accuracy:72.902% M**
KPH:60.400 M++
VKPH:59.800 S
C85 Canister
M+
Kills:60
V. Kills:4 N/A
Deaths:2
KDR:30
Accuracy:58.011% A*
KPH:186.700 M+
VKPH:12.400 A++
Kills:2,981 (2,824 + 157)
Deaths:227
KDR:13.132
VKDR:5.467
Vehicle Kills:1,241
Kill Difference:2,754
Playtime:71.837 hours
Usage:3%
Score:1.306m
Score/min:303
Driving Accuracy:60.077%
Gunner Accuracy:58.011%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:1,106
V. Kills:68 N/A
Deaths:47
KDR:23.532
Accuracy:55.784% B+
KPH:320.500 M**
VKPH:19.700 A**
E540 Halberd-H
M**
Kills:716
V. Kills:130 N/A
Deaths:21
KDR:34.095
Accuracy:59.683% B+
KPH:116 M**
VKPH:21.100 C+
G30 Walker
A*
Kills:82
V. Kills:53 152%
Deaths:13
KDR:6.308
Accuracy:44.614% A+
KPH:43.300 B**
VKPH:28 A*
Enforcer ML65-H
B**
Kills:67
V. Kills:67 99%
Deaths:13
KDR:5.154
Accuracy:69.633% A
KPH:41.900 B+
VKPH:41.900 B**
Kills:1,971 (0 + 1,971)
Deaths:94
KDR:20.968
VKDR:3.383
Vehicle Kills:318
Kill Difference:1,877
Playtime:13.118 hours
Usage:1%
Score:0.538m
Score/min:684
Driving Accuracy:N/A%
Gunner Accuracy:69.633%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:870
V. Kills:28 N/A
Deaths:34
KDR:25.588
Accuracy:29.305% A**
KPH:133.300 A*
VKPH:4.300 A
M40 Fury
A**
Kills:119
V. Kills:16 N/A
Deaths:11
KDR:10.818
Accuracy:47.511% A+
KPH:107 A**
VKPH:14.400 B**
M40 Fury
A+
Kills:83
V. Kills:15 N/A
Deaths:8
KDR:10.375
Accuracy:47.214% A
KPH:92.900 A+
VKPH:16.800 B**
G30 Walker
B**
Kills:52
V. Kills:48 106%
Deaths:6
KDR:8.667
Accuracy:40.004% A++
KPH:16.700 C*
VKPH:15.400 B**
Kills:1,124 (0 + 1,124)
Deaths:59
KDR:19.051
VKDR:1.814
Vehicle Kills:107
Kill Difference:1,065
Playtime:11.643 hours
Usage:1%
Score:0.266m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:40.004%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M*
Kills:1,283
V. Kills:185 N/A
Deaths:345
KDR:3.719
Accuracy:59.120% B*
KPH:80.300 M*
VKPH:11.600 B**
S12 Renegade
B**
Kills:1,139
V. Kills:46 N/A
Deaths:299
KDR:3.809
Accuracy:58.720% A++
KPH:78.300 B+
VKPH:3.200 B**
M12 Kobalt-F
B**
Kills:1,134
V. Kills:30 N/A
Deaths:402
KDR:2.821
Accuracy:29.293% B**
KPH:44.700 B++
VKPH:1.200 C+
Kills:3,556 (3,556 + 0)
Deaths:1,046
KDR:3.400
VKDR:0.250
Vehicle Kills:261
Kill Difference:2,510
Playtime:55.912 hours
Usage:3%
Score:0.653m
Score/min:195
Driving Accuracy:29.293%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 7,0373,2239353.447B++0.1934.228%B+N/A13.6C+16.1B*234236.6h89B+259.9B+
M30 Mustang AH 3,3353,14216019.638A++16.3864.709%B**N/A98.8A+6.1C**31931.8h4.9B++7.6B++
NC6A GODSAW 3,0643,0467064.314B*1.0533.187%B*18.976%D*64.1C*N/A16247.5h8.4C++25.4B+
SAS-R 3,0343,0227074.274B+1.0147.788%A70.616%C*52.1B++N/A13958h1.9B++4B*
Breaker Rocket Pods 2,6392,1888426.048A**22.7965.89%A*N/A120.9B+24.9B*56518.1h10.9B*16.5B*
The Moonshot 2,0972,0882608.031B++4.7749.285%B**74.904%D59C**N/A14435.4h1.8C*3.6B++
EM6 1,8561,8354873.768A+0.5132.815%A*18.42%D64.8B**N/A16428.3h10.2B+31B++
L100 Python AP 2,8321,7292816.153B+2.8959.38%B+2.371%C31.6C++20.2B23454.7h4.9B++8.3B*
C-4 2,3231,6245742.829B**0.4328.438%B+N/A118.5B*51A+96513.7h1.1B*3.8B*
AF-8 RailJack 1,4761,4692855.154B**1.8949.832%A++71.545%C43.5A+N/A11233.8h1.9B*3.8B**
GD-7F 1,4671,4526982.08B**1.1832.183%A++15.703%D28.8C++N/A8450.4h10.9B*33.9B++
AF-23 Grinder 1,4441,4333414.202B++0.9445.806%A12.073%D40.5B++N/A11635.4h5.3B++11.5B**
AF-19 Mercenary 1,3631,3527681.76B**1.5028.449%A16.05%D-28.3B++N/A11047.8h9.3B**32.6B*
NS-15M2 1,2931,2863743.439B**0.1829.887%A17.263%D--64.3B*N/A15920h11.9B39.9B+
M40 Fury-F 1,4681,2833453.719B**0.4659.12%B*N/A80.2M*11.6B**27116h5.2B*8.8B**
Blitz GD-10 1,3061,2811,4750.868C+2.3926.249%B+14.91%C23CN/A7055.6h14.3B54.5B+
NSX Tanto 1,1841,1753053.852M0.5936.722%A*21.787%C--57B**N/A15620.6h11.4B+31B+
AC-X11 1,1881,1745522.127B**1.1332.161%A+15.588%D*27.2C+N/A7843.1h9B+28.1B+
LA80 1,1741,1732305.1B+1.8446.407%B*78.517%C++44.3C**N/A18526.5h1.8B++3.9B++
LA1 Anchor 1,1711,1672983.916B++0.6631.716%A19.966%D68.2B*N/A21517.1h10.3C++32.4B+
EM4 Longshot 1,1661,1642844.099C**0.8448.627%A+75.344%C43.8B*N/A11926.6h1.6B**3.3B**
Mauler S6 1,1741,1608831.314B+1.9553.742%A+7.5%F34.4BN/A11233.7h3.4B**6.4B**
MKV Suppressed 1,1641,1604752.442A++0.8232.761%A10.517%D**55.8B**N/A13420.8h10.3B*31.6B++
NS-7 PDW 1,1641,1594752.44A++0.8230.703%B**10.009%D*42.6B*N/A10627.2h11.9B++38.9B++
NSX Tomoe 1,1641,1592993.876B**0.6234.23%B**40.639%B54.9B++N/A12721.1h11.3B*33.1B*
NSX Naginata 1,1701,1583763.08A+0.1832.01%A*23.402%D64.7B**N/A24617.9h11.7C*36.7B++
Gauss Compact S 1,1651,1582784.165M**0.9032.557%A++15.458%C-57MN/A13320.3h10.3C**31.5B++
NC14 Bolt Driver 1,1611,1583493.318B*0.0642.279%B**73.23%C+38B**N/A12130.5h1.9B**4.4B**
AF-4 Cyclone 1,1661,1577511.541C**1.7228.042%B+12.792%D-33.2C+N/A10634.8h9.8B+35B+
NCM1 Scattercannon 1,1751,1563942.934B+0.3357.952%A*12.889%D31.7B++N/A10036.5h5.7B*9.8B**
GD-22S 1,1691,1564552.541B++0.7231.537%A++15.744%D*51.8B++N/A16722.3h10.9C*34.7B++
NC6 Gauss SAW 1,1651,1558691.329C*1.9323.574%B++14.892%D**35.1C**N/A14432.9h9.4B+40B+
GD-66 Claw 1,1671,1511,0591.087C+2.1768.052%B*5.995%D**35.9C+N/A9632.1h2.2B+3.2B+
Gauss Compact Burst 1,1651,1513663.145B+0.1234.415%A+18.419%D--37.6C+N/A8830.6h10.1B+29.2B+
NC05 Jackhammer 1,1571,1504452.584A0.6855.394%A+10.87%D-55.3B+N/A16120.8h4.3B+7.8B++
L100 Python HESH 1,2851,1484624.957A21.7060.879%A+1.742%C++64.9B+7.7C+18517.7h2.3B**3.8B**
S12 Renegade 1,1851,1392993.809C++0.5558.72%A++3.687%C78.6B++3.2B**16814.5h2.8B++4.7B**
M12 Kobalt-F 1,1641,1344022.821B+0.4429.293%B**3.175%D*44.6B++1.2C+16225.4h11.2B+38.2B++
C85 Canister-H 1,1741,1064723.532B+20.2755.784%B+10.217%C316M**19.4A*9913.5h4.3B*7.7B**
C75 Viper 1,2171,0611139.389B**6.1347.596%B**1.037%C--49.8B**7.3C+21321.3h7.7B**16.3B**
Titan-150 HESH 1,2081,0402935.862M32.6069.157%A**1.827%C+72.7A++11.7B*22814.3h2.4B*3.4A
Hornet Missiles 1,7299662243.909S40.6571.721%A+1.139%D94.7B++74.8A104210.2h7.7B*10.8B**
L100 Python HEAT 1,1989513527.171S23.9166.652%A++2.313%C64.7A*16.8A30614.7h3.1A+4.6A+
Titan-150 AP 1,5549467612.447B**9.1964.73%A++2.748%C+32.4B**20.8A33329.2h4.1C**6.3B*
Shrike 1,1828815021.755A++1.5169.225%A+2.497%C+46.4A++15.8B+34019h4.2A6A
M12 Kobalt 8988703425.588A22.3329.305%A**16.782%C133.8A*4.3A3556.5h14.1B**48.2B*
Titan-150 HEAT 1,2038381097.688B++4.4360.077%A+2.625%C31.7B**13.8A24626.4h3.9B++6.5B**
AF-6 Shadow 8037982073.855A0.5943.431%A+22.807%C--43.6C++N/A10118.3h4.7B++10.7B*
LA39 Bruiser 7337303861.891B+1.3776.427%A+7.534%D**58.4B++N/A14112.5h1.7A2.2B**
E540 Halberd-H 8467162134.095M**30.8359.683%B+1.117%D115.5M**21C+4606.2h2.9A4.9A+
AF-18 Stalker 6966913911.767B+1.4930.336%B+14.038%D--38.6C**N/A10817.9h10B**32.9B++
Tempest 6816732672.521A0.7431.818%A14.116%D--35.1C-N/A8919.2h8.9B+28B*
Vortek Rotary 1,3106311026.186A++2.9340.169%A++1.109%D21.3B+22.9A+37729.6h53B++132B*
NC4 Mag-Shot 5975885071.16B++2.1037.578%A+11.905%D*20.9C+N/A6828.1h6.6B++17.5B
Tank Mine 8665661443.931B++0.6742.036%B++N/A115.5C**61.2C+10854.9h1.7B+4.1A
NSX Yumi 5535491952.815B**0.4532.029%B**25.137%C+53.3B*N/A16810.3h10.3B++32.3B*
Spear Anti-Vehicle Phalanx Turret 8155472621.038A*17.7857.748%A+3.839%C+64.4A+31.5B**4398.5h5.9B++10.1B**
AF-23 Grinder 520515806.438A+3.1843.897%B++14.369%D44.4B++N/A12911.6h6B+13.7B++
NCM3 Raven 8255121633.141M++0.1258.487%A*2.539%C+15.6A++9.5A+14132.9h23.2B++39.7B**
Frag Grenade 5034981498N/A494.7451.388%B++N/A622.5B+6.3C22420.8h3B*5.9B++
Bouncing Betty 4994981433.483C+0.2248.815%B+N/A101.6C-N/A3224.9h1.7B++3.4B*
NCM3 Raven 8164911633.012M+0.2556.331%A*2.037%C-14.9B**9.9A15432.9h23.3B+41.3B**
MANA Anti-Vehicle Turret 7464781323.621M**0.3662.293%A*2.929%C**4780U2680S5506980.1h5.4A++8.7A++
NS-44 Commissioner 4624602491.847B*1.4151.072%A++13.913%D*43.4B+N/A13810.6h3.4B+6.6B*
NC1 Gauss Rifle 4614582361.941B*1.3231.33%A++13.974%D--32.9B++N/A14713.9h11.6B+37.2B*
Warden 3533432651.294B+1.9733.552%B**17.784%D-16.7CN/A5620.6h8.3B+24.9B++
19A Fortuna 3273211961.638B1.6229.745%B*13.707%D*12.6D--N/A4325.5h9.4B31.7B+
Carnage AR 3002951811.63C**1.6330.072%B**11.186%D*31.7C+N/A1079.3h12.7B+42.4B++
Skyguard 5352701112.432C+0.8338.756%A++1.481%C--11.2C-11B+17824.2h154.4D398.3C**
NS-AM7 Archer 3162682091.282A++1.9863.887%B++23.881%B++13.5A+2.4C+9119.9h9.6B*15B**
NCM2 Falcon 3782441251.952B++1.3152.79%A+3.279%D16.3B8.9A++12715h9.7B+18.3B++
Hunter QCX 1831752620.668C+2.5945.102%C++24%C+5.3DN/A1933h3.7B8.1B+
NS-10 Burster 3151551081.435B*1.8349.487%M++2.581%D--6C**6.2A++9925.8h163.1C+329.7B*
Sticky Grenade 1491481148N/A144.7458.707%B++N/A740C--5D28300.2h2.2C++3.8C**
M20 Kestrel 353148374B*0.7439.522%A+2.027%C++13.8C19.2B+34610.7h127.9C+323.5C**
NSX Tengu 148146692.116B*1.1446.495%A+11.644%D**52.1B++N/A1212.8h8.9B**19.2B*
MANA Anti-Personnel Turret 132131462.848N/A0.4136.108%UN/A1310U10U3154700.1h23.5T*65.1T*
Razor GD-23 127126651.938B**1.3237.226%A**13.492%D*13.1DN/A979.6h9.3B**25B*
M40 Fury 1351191110.818B*7.5647.511%A+N/A108.2A**14.5B**6591.1h9.3B++19.6B**
NS-10 Burster 241112353.2M+0.0651.649%M*1.786%D*6.4B+7.3A**11517.6h198D383.3B++
The Slasher 98984,0020.024D3.2457.661%A++1.02%D--0.3C-N/A1317.8h1.5B**2.5B+
E540 Halberd 19397118.818C**5.5672.902%M**N/A60.6M++60S13041.6h7.4D*10.2B*
NCM2 Falcon 17195651.462B++1.8054.171%A2.105%D*8.7C--7B++10310.9h21.3D39.4C++
Hawk GD-68 16889851.047B++2.2170.924%B**N/A10.9C-9.6C+2508.2h9.9D14C+
Mag-Cutter 878417,2000.005D3.2631.522%C**2.381%D0.1DN/A0952h3.5C--11C++
M40 Fury 9883810.375B+7.1147.214%AN/A92.2A+16.7B**6390.9h11.8C**25.1B++
G30 Walker 13582136.308B*3.0544.614%A+3.659%C++43.2B**27.9A*8551.9h172.5C++386.7B+
NC15 Phoenix 13872203.6A*0.3452.363%C+N/A14.7C+13.5C++2684.9h7.8B*15B++
NSX Masamune 13371381.868A1.3961.039%B+2.817%B+32.3C++28.2A4542.2h11.3C*18.4C**
Anti-Vehicle Grenade 7971171N/A67.7451.92%C++N/A355C+40D24830.2h5.1B+9.9B+
Enforcer ML65-H 13467135.154C**1.8969.633%AN/A41.9B+41.9B**6761.6h18.7C26.8C**
C85 Canister 6460230B*26.7458.011%A*20%A++200M++13.3A++6710.3h5.3B++9.1B**
G30 Walker 1005268.667M++5.4140.004%A++5.769%B++16.8C*15.5B**2593.1h250C625B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret211,3031.8h
Motion Spotter3011,3774.8h
Medical Kit2683,3204.3h
Nano-Armor Kit495815,01168.3h
Spawn Beacon81860.2h
Nanite Revive Grenade05240.1h
Medical Applicator373173,70916.8h
Restoration Kit488300.7h
Deconstruction Tool01920h
Recon Detection Device252,9235.5h
Shield Recharging Field121,1430.5h
Ammunition Package684,2842.4h
Anti-Infantry MANA Turret123760.4h

Check the help document for the dictionary if you want to learn more about words used here.


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