Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,958)players online:
Aeflic (32)  MadSTVru (23)  LettuceO_o (4)  d1ng0ateurbaby_ (3)  匚丁連線逾時 (3)  SaitisGames (2) 67
stats.dasanfall.com
Paragon Chosen Stubentiger[DIGT] Stubentiger
VS BR 164

KDR: 1.94

Score: 65.5m

Last Seen: Jul 19th, 2019 5:53 PM
- OFFLINE - 24.8 hour(s)

Prestige 1, Battle Rank 100 (164 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 33
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Flare VE6 Light PPA Lasher X2 Pulsar C Hornet Missiles Blueshift VM5 Orion VS54 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Stubentiger



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $600,480 MLG Score: 480
Fun Score: N/A
Cheeseburgers Flipped: 2791TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.822%24.92%56917119723,3111.330920.605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.381%0.323C*0.62B+0.35C**HEAD ++ (~13.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.32C*11.60.191C++39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.209%1.114%6574121014,093234147976.01751294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.334%-0.647D-0.439C---0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.20.199C++40.30.239C++88.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.374%1.13%4218120611,684294749293.96337237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.513%-1.033D*-0.927D--0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.9-0.224C14.3-0.145C32.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.602%4.868%106912052,11618667751.13337273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.353%-0.889D--0.099C+0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.90.155C++26.80.327C**74.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.965%19.577%10621212567126790.447161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.435%0.05C+0.992B*-0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.209C++4.30.095C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 33
65.5m379.8%363 (21.8k)335 (20.1k)1.9358887,03944,9612.55317164 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214232820.723%10.732%22204:2126

57% Engineer29% Heavy Assault11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2013 8:15 PMOct 26th, 2018 7:56 PMJul 20th, 2019 3:48 AM (2d) (PST)Jul 19th, 2019 4:10 PM (3d) (PST)Jul 19th, 2019 1:53 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8541926620.4450.2300.0482.0690.099480

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,25811,51839,74027143124620,107

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3256.6h/135.7d 27,754 9,341 24,384 404.2k 6,922 6,918 19,411 166.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:6,963
Deaths:4,859
KDR:1.433
Accuracy:21.335% C
HSR:23.266% C+
Orion VS54
C**
Kills:3,261
Deaths:2,612
KDR:1.248
Accuracy:22.305% C**
HSR:25.544% C++
Pulsar LSW
B++
Kills:1,188
Deaths:1,089
KDR:1.091
Accuracy:22.011% C+
HSR:30.135% B++
SVA-88
B+
Kills:1,179
Deaths:1,071
KDR:1.101
Accuracy:23.433% C+
HSR:30.025% B+
VE-H Maw
C++
Kills:1,171
Deaths:998
KDR:1.173
Accuracy:22.129% D
HSR:27.754% C++
Betelgeuse 54-A
C*
Kills:731
Deaths:670
KDR:1.091
Accuracy:22.703% D-
HSR:32.421% C*
Kills:14,493
Deaths (as Heavy Assault):11,299
Deaths (to Heavy Assaults):12,085
KDR:1.28268
Kill Difference:3,194
Playtime:950.753 hours
Usage:29%
Score:16.631m
Score/min:292
Accuracy (listed only):22.319%
HSR (listed only):28.191%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:3,824
Deaths:4,016
KDR:0.952
Accuracy:22.902% C
HSR:24.032% C++
VE-LR Obelisk
C
Kills:631
Deaths:340
KDR:1.856
Accuracy:26.441% D-
HSR:28.368% C
Solstice SF
B**
Kills:446
Deaths:677
KDR:0.659
Accuracy:30.066% B**
HSR:19.058% B
Thanatos VE70
A+
Kills:361
Deaths:440
KDR:0.820
Accuracy:45.817% B+
HSR:23.269% A+
Zenith VX-5
C*
Kills:233
Deaths:284
KDR:0.820
Accuracy:26.511% C*
HSR:18.026% D
Pandora VX25
C
Kills:206
Deaths:264
KDR:0.780
Accuracy:36.102% C
HSR:13.107% C--
Serpent VE92
C+
Kills:183
Deaths:171
KDR:1.070
Accuracy:23.533% C+
HSR:19.672% C+
Solstice VE3
C*
Kills:158
Deaths:103
KDR:1.534
Accuracy:19.017% D
HSR:20.886% C*
Kills:6,042
Deaths (as Engineer):6,295
Deaths (to Engineers):10,726
KDR:0.95981
Kill Difference:253
Playtime:1,848.774 hours
Usage:57%
Score:37.953m
Score/min:342
Accuracy (listed only):28.799%
HSR (listed only):20.802%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:3,824
Deaths:4,016
KDR:0.952
Accuracy:22.902% C
HSR:24.032% C++
VE-S Canis
C++
Kills:1,176
Deaths:930
KDR:1.265
Accuracy:26.891% C+
HSR:21.344% C++
Sirius SX12
A++
Kills:1,160
Deaths:942
KDR:1.231
Accuracy:25.662% C*
HSR:28.362% A++
Solstice SF
B**
Kills:446
Deaths:677
KDR:0.659
Accuracy:30.066% B**
HSR:19.058% B
Thanatos VE70
A+
Kills:361
Deaths:440
KDR:0.820
Accuracy:45.817% B+
HSR:23.269% A+
MKV Suppressed
C+
Kills:262
Deaths:251
KDR:1.044
Accuracy:22.063% D
HSR:18.321% C+
Zenith VX-5
C*
Kills:233
Deaths:284
KDR:0.820
Accuracy:26.511% C*
HSR:18.026% D
Pandora VX25
C
Kills:206
Deaths:264
KDR:0.780
Accuracy:36.102% C
HSR:13.107% C--
Serpent VE92
C+
Kills:183
Deaths:171
KDR:1.070
Accuracy:23.533% C+
HSR:19.672% C+
Solstice VE3
C*
Kills:158
Deaths:103
KDR:1.534
Accuracy:19.017% D
HSR:20.886% C*
Kills:8,009
Deaths (as Light Assault):8,078
Deaths (to Light Assaults):6,518
KDR:0.99146
Kill Difference:69
Playtime:29.596 hours
Usage:1%
Score:0.414m
Score/min:233
Accuracy (listed only):27.856%
HSR (listed only):20.608%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:1,176
Deaths:930
KDR:1.265
Accuracy:26.891% C+
HSR:21.344% C++
Sirius SX12
A++
Kills:1,160
Deaths:942
KDR:1.231
Accuracy:25.662% C*
HSR:28.362% A++
Corvus VA55
B+
Kills:768
Deaths:864
KDR:0.889
Accuracy:26.697% B+
HSR:22.787% C+
Thanatos VE70
A+
Kills:361
Deaths:440
KDR:0.820
Accuracy:45.817% B+
HSR:23.269% A+
Pulsar VS1
B+
Kills:334
Deaths:235
KDR:1.421
Accuracy:25.580% B+
HSR:16.467% D
MKV Suppressed
C+
Kills:262
Deaths:251
KDR:1.044
Accuracy:22.063% D
HSR:18.321% C+
Pandora VX25
C
Kills:206
Deaths:264
KDR:0.780
Accuracy:36.102% C
HSR:13.107% C--
Kills:4,267
Deaths (as Combat Medic):3,926
Deaths (to Combat Medics):4,230
KDR:1.08686
Kill Difference:341
Playtime:84.818 hours
Usage:3%
Score:2.044m
Score/min:402
Accuracy (listed only):29.830%
HSR (listed only):20.522%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:3,263
Deaths:1,446
KDR:2.257
Accuracy:18.761% C+
HSR:22.771% C**
Blueshift VM5
C**
Kills:3,224
Deaths:1,459
KDR:2.210
Accuracy:19.209% C+
HSR:22.705% C**
Nebula VM20
A+
Kills:1,244
Deaths:609
KDR:2.043
Accuracy:18.139% C+
HSR:28.215% A+
Nebula VM20
B**
Kills:1,179
Deaths:609
KDR:1.936
Accuracy:18.585% C+
HSR:26.548% B**
Comet VM2
C++
Kills:888
Deaths:742
KDR:1.197
Accuracy:45.070% C+
HSR:4.392% C++
Comet VM2
B+
Kills:857
Deaths:768
KDR:1.116
Accuracy:44.959% C*
HSR:5.134% B+
Vortex VM21
B+
Kills:545
Deaths:223
KDR:2.444
Accuracy:46.397% B+
HSR:0.550% D**
NS-10 Burster
C++
Kills:400
Deaths:290
KDR:1.379
Accuracy:30.767% C++
HSR:5.750% C+
Vortex VM21
B++
Kills:393
Deaths:223
KDR:1.762
Accuracy:46.942% B++
HSR:1.018% D*
NS-10 Burster
C*
Kills:366
Deaths:297
KDR:1.232
Accuracy:30.636% C*
HSR:5.738% C
Cosmos VM3
C**
Kills:216
Deaths:115
KDR:1.878
Accuracy:15.151% C-
HSR:20.370% C**
Cosmos VM3
B++
Kills:207
Deaths:115
KDR:1.800
Accuracy:14.949% C-
HSR:22.222% B++
Quasar VM1
F
Kills:79
Deaths:20
KDR:3.950
Accuracy:6.933% F-
HSR:10.127% F
Kills:12,861
Deaths (as MAX Suit):3,458
Deaths (to MAX Suits):3,236
KDR:3.7192
Kill Difference:9,403
Playtime:349.547 hours
Usage:11%
Score:8.414m
Score/min:401
Accuracy (listed only):27.423%
HSR (listed only):13.503%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:6,696
V. Kills:356 N/A
Deaths:1,113
KDR:6.016
Accuracy:38.968% C
KPH:65.900 B++
VKPH:3.500 C++
Hornet Missiles
B++
Kills:3,328
V. Kills:2,278 146%
Deaths:994
KDR:3.348
Accuracy:68.088% B++
KPH:35.200 C--
VKPH:24.100 C--
Dual Photon Pods
C-
Kills:2,691
V. Kills:933 288%
Deaths:802
KDR:3.355
Accuracy:46.365% D
KPH:34.800 D
VKPH:12 C-
Saron Laser Cannon
B*
Kills:2,583
V. Kills:1,962 132%
Deaths:1,302
KDR:1.984
Accuracy:28.315% D
KPH:19.300 B+
VKPH:14.700 B*
Maelstrom Turbo Laser
B*
Kills:2,123
V. Kills:1,494 142%
Deaths:922
KDR:2.303
Accuracy:28.885% C
KPH:24.400 B++
VKPH:17.200 B*
Antares LC
C*
Kills:727
V. Kills:658 110%
Deaths:497
KDR:1.463
Accuracy:26.511% D-
KPH:17 C+
VKPH:15.400 C*
Coyote Missiles
C+
Kills:198
V. Kills:111 177%
Deaths:77
KDR:2.571
Accuracy:55.788% C**
KPH:37.500 C+
VKPH:21.100 C+
Kills:18,346 (12,129 + 0)
Deaths:5,707
KDR:3.215
VKDR:1.365
Vehicle Kills:7,792
Kill Difference:12,639
Playtime:541.927 hours
Usage:17%
Score:8.477m
Score/min:261
Piloting Accuracy:26.511%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,523
V. Kills:696 219%
Deaths:261
KDR:5.835
Accuracy:49.390% C
KPH:26.800 C
VKPH:12.300 C++
L100 Python HESH
B++
Kills:1,364
V. Kills:173 N/A
Deaths:78
KDR:17.487
Accuracy:46.968% C
KPH:65.500 B++
VKPH:8.300 C+
L100 Python AP
B*
Kills:1,257
V. Kills:615 204%
Deaths:135
KDR:9.311
Accuracy:59.442% B
KPH:41.600 B*
VKPH:20.300 B+
C75 Viper
B+
Kills:1,114
V. Kills:225 493%
Deaths:160
KDR:6.963
Accuracy:34.328% D
KPH:36.400 B+
VKPH:7.400 C+
Skyguard
B+
Kills:939
V. Kills:677 138%
Deaths:158
KDR:5.943
Accuracy:25.141% D
KPH:15.600 C++
VKPH:11.300 B+
Kills:6,197 (6,197 + 0)
Deaths:792
KDR:7.824
VKDR:3.013
Vehicle Kills:2,386
Kill Difference:5,405
Playtime:198.584 hours
Usage:6%
Score:2.909m
Score/min:244
Driving Accuracy:25.141%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,469
V. Kills:1,782 138%
Deaths:479
KDR:5.154
Accuracy:52.125% C+
KPH:24.400 C+
VKPH:17.600 B+
Supernova PC
B+
Kills:1,573
V. Kills:425 369%
Deaths:278
KDR:5.658
Accuracy:48.870% C+
KPH:28.500 B+
VKPH:7.700 C
Supernova VPC
B*
Kills:1,445
V. Kills:336 429%
Deaths:128
KDR:11.289
Accuracy:52.388% C*
KPH:51 B+
VKPH:11.900 B*
Saron HRB
C+
Kills:457
V. Kills:233 195%
Deaths:74
KDR:6.176
Accuracy:38.874% D
KPH:24.500 C+
VKPH:12.500 C
E540 Halberd
C+
Kills:367
V. Kills:133 274%
Deaths:55
KDR:6.673
Accuracy:38.801% D*
KPH:31.500 C+
VKPH:11.400 D-
Proton II PPA
C+
Kills:334
V. Kills:26 N/A
Deaths:26
KDR:12.846
Accuracy:22.233% C
KPH:47 C
VKPH:3.700 C+
Aphelion VEX-4
D--
Kills:55
V. Kills:30 177%
Deaths:19
KDR:2.895
Accuracy:16.760% F--
KPH:14.200 D--
VKPH:7.700 D*
Kills:6,700 (5,487 + 1,213)
Deaths:1,059
KDR:6.327
VKDR:2.800
Vehicle Kills:2,965
Kill Difference:5,641
Playtime:226.014 hours
Usage:7%
Score:3.946m
Score/min:291
Driving Accuracy:52.388%
Gunner Accuracy:16.760%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:209
V. Kills:18 N/A
Deaths:28
KDR:7.464
Accuracy:36.895% C+
KPH:53.400 D
VKPH:4.600 C-
E540 Halberd-H
C
Kills:135
V. Kills:45 293%
Deaths:18
KDR:7.500
Accuracy:47.905% D*
KPH:36 C
VKPH:12 D*
Aphelion VEX-4H
C+
Kills:103
V. Kills:51 198%
Deaths:38
KDR:2.711
Accuracy:32.058% F
KPH:38.400 C+
VKPH:19 D
Kills:447 (0 + 447)
Deaths:84
KDR:5.321
VKDR:1.357
Vehicle Kills:114
Kill Difference:363
Playtime:10.353 hours
Usage:0%
Score:0.305m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:32.058%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:316
V. Kills:5 N/A
Deaths:27
KDR:11.704
Accuracy:12.579% D--
KPH:48.700 C-
VKPH:0.800 D*
M20 Basilisk
C
Kills:145
V. Kills:75 191%
Deaths:40
KDR:3.625
Accuracy:31.711% D-
KPH:12.300 D
VKPH:6.400 C
M12 Kobalt
D
Kills:77
V. Kills:5 N/A
Deaths:5
KDR:15.400
Accuracy:10.044% D**
KPH:26.400 D*
VKPH:1.700 D
M40 Fury
D--
Kills:76
V. Kills:16 447%
Deaths:11
KDR:6.909
Accuracy:26.383% D--
KPH:18.300 D--
VKPH:3.900 D--
M20 Basilisk
D-
Kills:76
V. Kills:30 245%
Deaths:22
KDR:3.455
Accuracy:28.198% D*
KPH:11 D-
VKPH:4.400 D--
G40-F Ranger
C-
Kills:60
V. Kills:47 125%
Deaths:17
KDR:3.529
Accuracy:29.116% C
KPH:12.500 D
VKPH:9.800 C-
Kills:750 (0 + 750)
Deaths:122
KDR:6.148
VKDR:1.459
Vehicle Kills:178
Kill Difference:628
Playtime:37.000 hours
Usage:1%
Score:0.481m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:29.116%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 6,9746,9634,8591.433C++0.5021.335%C23.266%C+33CN/A123210.8h9.9B+46.5C**
Light PPA 7,0526,6961,1136.016C*4.0838.968%C1.09%C65.9B++3.5C++209101.6h11.6B29.7C**
Lasher X2 4,7104,6254,4371.042C++0.8927.914%C**3.957%C+34.3C++N/A121134.8h20.7C+74.2C**
Pulsar C 3,8643,8244,0160.952C+0.9822.902%C24.032%C++10.3DN/A42372.5h12.6C+55.2C+
Hornet Missiles 5,6063,3289943.348C1.4168.088%B++N/A35.2C--24.1C--33094.5h11C++16.2C**
Blueshift VM5 3,2793,2631,4462.257C+0.3218.761%C+22.771%C**29.8CN/A123109.5h13.9B+74B
Orion VS54 3,2843,2612,6121.248C+0.6922.305%C**25.544%C++27.4C+N/A116118.9h12.3C**54.9C++
Blueshift VM5 3,2393,2241,4592.21C+0.2719.209%C+22.705%C**29.3CN/A119110.2h14.3B+74.7B
Dual Photon Pods 3,6242,6918023.355C1.4246.365%DN/A34.8D12.1C-28177.4h26.9C58.1C
Saron Laser Cannon 4,5452,5831,3021.984C++0.0528.315%D1.123%D19.3B+14.7B*233133.5h96.5B+340.7B+
Supernova FPC 4,2512,4694795.154C+3.2252.125%C+1.499%D24.4C+17.6B+308101.3h6.7D12.9D
Maelstrom Turbo Laser 3,6172,1239222.303C**0.3728.885%C1.366%D24.4B++17.2B*28986.9h79.8B+276.2B+
Nemesis VSH9 2,3851,5981,8310.873B1.0660.59%C2.003%C21.3C++10.5C+25075.1h6.3B*10.4B++
Supernova PC 1,9981,5732785.658C++3.7248.87%C+2.734%B28.5B+7.7C22455.2h4.5B+9.1B+
L100 Python HEAT 2,2191,5232615.835B3.9049.39%C1.248%D-26.8C12.3C++21856.8h6C++12.1C++
Supernova VPC 1,7811,44512811.289C+9.3552.388%C*N/A51.1B+11.9B*29428.3h3.8C-7.2C+
C-4 1,8141,4371,1591.24C+0.7029.3%B++N/A95.8B25.1C104915h1.3B+4.3B++
L100 Python HESH 1,5371,3647817.487B+15.5546.968%CN/A65.6B++8.3C+29520.8h2.8B+5.9B+
L100 Python AP 1,8721,2571359.311B**7.3859.442%BN/A41.6B*20.4B+29030.2h5.8C**9.8B
Nebula VM20 1,2701,2446092.043C+0.1118.139%C+28.215%A+30.6C+N/A10040.7h14.8B+81.8B
Pulsar LSW 1,2181,1881,0891.091C0.8422.011%C+30.135%B++29.1C-N/A12340.8h13C+59.3C++
Nebula VM20 1,2011,1796091.936C+0.0018.585%C+26.548%B**29CN/A9540.7h15.9C*85.4C**
SVA-88 1,2011,1791,0711.101C0.8323.433%C+30.025%B+31.4C--N/A9637.6h12.3C+52.6C++
VE-S Canis 1,1971,1769301.265C++0.6726.891%C+21.344%C++33CN/A11535.6h12.3C++45.7C++
VE-H Maw 1,1811,1719981.173C0.7622.129%D27.754%C++28.6DN/A10840.9h10.9C++49.5C+
Sirius SX12 1,1711,1609421.231C*0.7025.662%C*28.362%A++33C*N/A15535.1h13.9B54.3B
C75 Viper 1,3391,1141606.963B++5.0334.328%DN/A36.4B+7.4C+23730.6h11.5B+33.6C*
Tank Mine 1,5511,0451218.636M++6.7022.487%D-N/A204.9A*99.2A17105.1h1.4B*6C*
Skyguard 1,6169391585.943A4.0125.141%D1.065%D15.6C++11.2B+23260.2h111.3B442.6C++
Comet VM2 1,2128887421.197C**0.7445.07%C+4.392%C++13.4C**4.9C+13266.1h19.5B++43.3B++
MANA Anti-Personnel Turret 8708694471.944N/A0.0116.909%UN/A8690U10U22169200.1h22T*130T*
Comet VM2 1,1428577681.116C**0.8244.959%C*5.134%B+12C++4C+12771.5h21.2C*47.2B
Frag Grenade 7947841784N/A782.0651.002%B++N/A871.1A++11.1C**36660.9h2.8B**5.5B*
Corvus VA55 7797688640.889C1.0526.697%B+22.787%C+17.8DN/A8343.2h12C*44.9B+
Betelgeuse 54-A 7427316701.091C--0.8422.703%D-32.421%C*34.8D-N/A14121h12.1D53.1D
Antares LC 1,3857274971.463C+0.4726.511%D-2.201%C**17C+15.4C*21442.7h117.6C*443.6C+
VE-LR Obelisk 6506313401.856C++0.0826.441%D-28.368%C35.9C++1.1B+9617.6h7.2C+27.3C
Vortex VM21 8285452232.444B*0.5146.397%B+N/A14.9B**7.7B+15136.6h19.3B*41.5B++
Saron HRB 690457746.176C*4.2438.874%DN/A24.6C+12.5C34018.6h27.1D69.6D
Anti-Vehicle Grenade 4844511451N/A449.0658.571%B*N/A563.8B*41.3D32660.8h3.8B**6.5B**
Solstice SF 4534466770.659C1.2830.066%B**19.058%B8.1D-N/A4055.2h15.9C52.8C++
NS-10 Burster 6704002901.379B+0.5630.767%C++5.75%C+8.1B**5.5B**14449.1h104.5B**339.5B*
Vortex VM21 5963932231.762B+0.1746.942%B++1.018%D*10.7B++5.5C*11536.6h26.6B*56.7B++
E540 Halberd 500367556.673C+4.7438.801%D*1.635%C--31.4C+11.4D-35311.7h5.6C*14.4C
NS-10 Burster 6073662971.232B+0.7030.636%C*5.738%C7.2B+4.8B*12650.6h118.5B+386.6B+
Thanatos VE70 3633614400.82C+1.1245.817%B+23.269%A+29.8C++N/A12312.1h4.5B9.8B+
Pulsar VS1 3363342351.421B+0.5125.58%B+16.467%D22.1C+N/A17215.1h13B+50.9B+
Proton II PPA 3603342612.846C+10.9122.233%C1.497%D47C3.7C+3057.1h11.2C50.6C+
MAX Punch 3263213,4580.093C+1.8459.784%B*N/A1CN/A4311.2h2.2C++3.8C*
M12 Kobalt 3213162711.704C+9.7712.579%D--19.62%B48.6C-N/A1626.5h16.1B++128.4C+
Lancer AE 5332714400.616C--1.3256.346%DN/A11.6D11.2D17123.3h21.3C++37.8C+
MKV Suppressed 2622622511.044C+0.8922.063%D18.321%C+24.7CN/A11110.6h13.5C**61.4C++
Zenith VX-5 2382332840.82C1.1226.511%C*18.026%D14.4DN/A5216.2h14.2C53.7C++
Force-Blade 22222225,2760.009C-1.9335.443%B+1.351%D-0.2DN/A11272.1h1.9B+5.3B+
NS Decimator 3232201981.111C++0.8253.713%D-N/A31.4C14.7C+5617h4.7C++8.7C+
Cosmos VM3 2282161151.878C+0.0615.151%C-20.37%C**27.7C1.5A*1377.8h14.1C+93.4C+
Proton II PPA-H 227209287.464C5.5336.895%C+1.435%C53.6D4.6C-2443.9h13.9D37.6C
Cosmos VM3 2122071151.8C+0.1414.949%C-22.222%B++26.5CN/A1167.8h14.5C+96.9C+
Pandora VX25 2132062640.78C1.1636.102%C13.107%C--29.9C1B*1536.9h4.1B+11.3C*
Coyote Missiles 309198772.571C+0.6455.788%C**N/A37.4C+20.9C+3335.3h37.9B+67.9B+
Serpent VE92 1841831711.07C+0.8723.533%C+19.672%C+25.8C+N/A2277.1h11.7B+49.8B
S1 2661681531.098B++0.8454.839%CN/A31.1B+18.1B++11935.4h6.5C*11.8C++
Solstice VE3 1611581031.534B**0.4019.017%D20.886%C*7.1DN/A13722.4h15.3C++80.4C+
M20 Basilisk 220145403.625B1.6931.711%D-2.069%D**12.3D6.4C24011.8h131.4D414.4D--
E540 Halberd-H 180135187.5C+5.5647.905%D*N/A35.5C-11.8D*6823.8h6.1C++12.7C
Aphelion VEX-4H 154103382.711C0.7832.058%F2.913%C+38.1C+18.9D5842.7h56.7C*176.8C-
Spear Anti-Vehicle Phalanx Turret 15493194.895C2.9640.524%C-1.075%D**34.4C+22.6C++8522.7h9.3C++23C+
NS-357 Underboss 89892320.384D1.5517.103%F--16.854%D16.5D-N/A725.4h4C**23.6F-
Aspis Anti-Aircraft Phalanx Turret 16382145.857B*3.9222.102%C--N/A13.2B+13.1B+4246.2h133.7B+604.9C*
Quasar VM1 8179203.95A++2.016.933%F-10.127%F12.3D-N/A2276.4h16.2C+233.7D*
M12 Kobalt 8277515.4C++13.4610.044%D**22.078%B*26.6D*1.7D1772.9h22.7D225.6D*
M40 Fury 9276116.909C++4.9726.383%D--N/A18.1D--3.8D*1844.2h20.7D78.5D*
M20 Basilisk 10676223.455C**1.5228.198%D*5.263%C+11D-4.3D--2726.9h118.5C420.4D--
Xiphos Anti-Personnel Phalanx Tower 7774174C*72.0610.183%F-N/A148C6D4990.5h2.5B++24.4B+
G40-F Ranger 10760173.529C-1.5929.116%CN/A12.5D9.8C-2054.8h146.7C503.8C
Spear Anti-Vehicle Phalanx Tower 10460230B++28.0646.357%C1.667%D--30C-22C2752h7.3B++15.8B+
Aphelion VEX-4 8555192.895C0.9616.76%F--3.636%C+14.1D--7.7D*3333.9h72.9C434.8F*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon291,2481.1h
Anti-Vehicle MANA Turret168252.1h
Nano-Armor Kit1,5491,905,489153.4h
Skywall Shield Emitter0590.3h
Structure Shield Module0810.3h
Repair Module02171h
Turret AI Module11590.7h
Nanite Revive Grenade08610.2h
Medical Applicator490125,71812.1h
Spitfire Auto-Turret32040.3h
Hoplon Anti-Aircraft Phalanx Tower0770.4h
Xiphos Anti-Personnel Tower0980.6h
Rampart Wall11471.8h
VS Triumph Flare Gun01900.1h
Spear Anti-Vehicle Tower0950.5h
Deconstruction Tool04,5940.9h
Ammunition Package585,5264.8h
Anti-Infantry MANA Turret482,2972.6h
Nano-Repair Grenade01,5210.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 2.33s on queries, 1.77s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.