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Paragon Chosen Stubentiger[DIGT] Stubentiger
VS BR 162

KDR: 1.95

Score: 63.7m

Last Seen: Apr 14th, 2019 3:19 PM
- OFFLINE - 91 hour(s)

Prestige 1, Battle Rank 100 (162 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Flare VE6 Light PPA Lasher X2 Pulsar C Hornet Missiles Blueshift VM5 Orion VS54 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $597,978 MLG Score: 478
Fun Score: N/A
Cheeseburgers Flipped: 2746TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.741%24.773%56316101922,1771.336370.615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.382%0.316C*0.627B+0.322C*HEAD ++ (~13.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.322C*11.50.194C++39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.217%1.114%6634103113,912229347756.06452291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.335%-0.651D-0.453D-0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.20.192C++40.70.233C++89.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.235%1.132%4178102711,309287347793.9363237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.494%-1.042D*-0.945D--0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.1-0.256C14.6-0.17C33.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.192%4.931%99910261,94718127231.0745269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.342%-0.941D--0.227C++0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.40.059C+27.10.265C*76.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.274%19.876%9921033483119270.404862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.293%0.106C+1.189B**-0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.212C++4.40.086C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 25
63.7m373.6%362 (21.7k)335 (20.1k)1.9513284,17843,1392.57978162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035221620.761%10.63%22104:2425

57% Engineer29% Heavy Assault11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2013 8:15 PMOct 26th, 2018 7:56 PMApr 17th, 2019 3:41 PM (14h) (PST)Apr 14th, 2019 2:13 PM (4d) (PST)Apr 14th, 2019 11:19 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8571916660.4430.2270.0472.0280.100478

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,43111,48639,94527143122620,118

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3167.8h/132d 27,111 8,948 23,228 385.4k 6,709 6,704 18,983 162.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:6,963
Deaths:4,859
KDR:1.433
Accuracy:21.335% C+
HSR:23.266% C+
Lasher X2
C**
Kills:4,483
Deaths:4,298
KDR:1.043
Accuracy:27.853% C**
HSR:3.926% C+
Orion VS54
C**
Kills:3,261
Deaths:2,612
KDR:1.248
Accuracy:22.305% C**
HSR:25.544% C++
Pulsar LSW
B*
Kills:1,188
Deaths:1,089
KDR:1.091
Accuracy:22.011% C+
HSR:30.135% B*
SVA-88
B+
Kills:1,179
Deaths:1,071
KDR:1.101
Accuracy:23.433% C+
HSR:30.025% B+
VE-H Maw
C++
Kills:1,171
Deaths:998
KDR:1.173
Accuracy:22.129% D
HSR:27.754% C++
Kills:18,245
Deaths (as Heavy Assault):14,927
Deaths (to Heavy Assaults):11,516
KDR:1.22228
Kill Difference:3,318
Playtime:911.963 hours
Usage:29%
Score:15.934m
Score/min:291
Accuracy (listed only):23.178%
HSR (listed only):23.442%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:3,824
Deaths:4,016
KDR:0.952
Accuracy:22.902% C
HSR:24.032% C*
VE-LR Obelisk
C
Kills:597
Deaths:317
KDR:1.883
Accuracy:26.615% D-
HSR:28.978% C
Solstice SF
B**
Kills:446
Deaths:677
KDR:0.659
Accuracy:30.066% B**
HSR:19.058% B
Thanatos VE70
A+
Kills:360
Deaths:438
KDR:0.822
Accuracy:45.918% B++
HSR:23.333% A+
Serpent VE92
C+
Kills:168
Deaths:164
KDR:1.024
Accuracy:23.420% C+
HSR:19.048% C+
Solstice VE3
C*
Kills:158
Deaths:103
KDR:1.534
Accuracy:19.017% D
HSR:20.886% C*
Pandora VX25
D
Kills:123
Deaths:149
KDR:0.826
Accuracy:33.776% D
HSR:9.756% D**
Zenith VX-5
C+
Kills:87
Deaths:109
KDR:0.798
Accuracy:25.379% C+
HSR:18.391% C--
Kills:5,763
Deaths (as Engineer):5,973
Deaths (to Engineers):10,443
KDR:0.96484
Kill Difference:210
Playtime:1,809.526 hours
Usage:57%
Score:37.103m
Score/min:342
Accuracy (listed only):28.387%
HSR (listed only):20.435%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:3,824
Deaths:4,016
KDR:0.952
Accuracy:22.902% C
HSR:24.032% C*
Sirius SX12
A++
Kills:1,160
Deaths:942
KDR:1.231
Accuracy:25.662% C*
HSR:28.362% A++
VE-S Canis
C++
Kills:1,035
Deaths:806
KDR:1.284
Accuracy:26.608% C+
HSR:21.643% C++
Solstice SF
B**
Kills:446
Deaths:677
KDR:0.659
Accuracy:30.066% B**
HSR:19.058% B
Thanatos VE70
A+
Kills:360
Deaths:438
KDR:0.822
Accuracy:45.918% B++
HSR:23.333% A+
MKV Suppressed
C+
Kills:262
Deaths:251
KDR:1.044
Accuracy:22.063% D
HSR:18.321% C+
Serpent VE92
C+
Kills:168
Deaths:164
KDR:1.024
Accuracy:23.420% C+
HSR:19.048% C+
Solstice VE3
C*
Kills:158
Deaths:103
KDR:1.534
Accuracy:19.017% D
HSR:20.886% C*
Pandora VX25
D
Kills:123
Deaths:149
KDR:0.826
Accuracy:33.776% D
HSR:9.756% D**
Zenith VX-5
C+
Kills:87
Deaths:109
KDR:0.798
Accuracy:25.379% C+
HSR:18.391% C--
Kills:7,623
Deaths (as Light Assault):7,655
Deaths (to Light Assaults):6,267
KDR:0.99582
Kill Difference:32
Playtime:29.104 hours
Usage:1%
Score:0.408m
Score/min:234
Accuracy (listed only):27.481%
HSR (listed only):20.283%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:1,160
Deaths:942
KDR:1.231
Accuracy:25.662% C*
HSR:28.362% A++
VE-S Canis
C++
Kills:1,035
Deaths:806
KDR:1.284
Accuracy:26.608% C+
HSR:21.643% C++
Corvus VA55
B+
Kills:702
Deaths:770
KDR:0.912
Accuracy:26.535% B+
HSR:22.792% C+
Thanatos VE70
A+
Kills:360
Deaths:438
KDR:0.822
Accuracy:45.918% B++
HSR:23.333% A+
Pulsar VS1
B+
Kills:334
Deaths:235
KDR:1.421
Accuracy:25.580% B+
HSR:16.467% D
MKV Suppressed
C+
Kills:262
Deaths:251
KDR:1.044
Accuracy:22.063% D
HSR:18.321% C+
Pandora VX25
D
Kills:123
Deaths:149
KDR:0.826
Accuracy:33.776% D
HSR:9.756% D**
Kills:3,976
Deaths (as Combat Medic):3,591
Deaths (to Combat Medics):4,007
KDR:1.10721
Kill Difference:385
Playtime:80.584 hours
Usage:3%
Score:1.959m
Score/min:405
Accuracy (listed only):29.449%
HSR (listed only):20.096%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:3,263
Deaths:1,446
KDR:2.257
Accuracy:18.761% C+
HSR:22.771% B
Blueshift VM5
C**
Kills:3,224
Deaths:1,459
KDR:2.210
Accuracy:19.209% C+
HSR:22.705% C**
Nebula VM20
A+
Kills:1,244
Deaths:609
KDR:2.043
Accuracy:18.139% C+
HSR:28.215% A+
Nebula VM20
B**
Kills:1,179
Deaths:609
KDR:1.936
Accuracy:18.585% C+
HSR:26.548% B**
Comet VM2
C++
Kills:885
Deaths:736
KDR:1.202
Accuracy:44.935% C+
HSR:4.407% C++
Comet VM2
B+
Kills:851
Deaths:762
KDR:1.117
Accuracy:44.845% C**
HSR:5.170% B+
Vortex VM21
B++
Kills:513
Deaths:211
KDR:2.431
Accuracy:46.498% B++
HSR:0.585% D*
NS-10 Burster
C++
Kills:393
Deaths:290
KDR:1.355
Accuracy:30.720% C++
HSR:5.852% C+
Vortex VM21
B++
Kills:365
Deaths:211
KDR:1.730
Accuracy:47.066% B++
HSR:0.822% D**
NS-10 Burster
C*
Kills:363
Deaths:297
KDR:1.222
Accuracy:30.592% C*
HSR:5.510% C
Cosmos VM3
B**
Kills:126
Deaths:73
KDR:1.726
Accuracy:15.245% C
HSR:23.810% B**
Cosmos VM3
A++
Kills:124
Deaths:73
KDR:1.699
Accuracy:14.912% C
HSR:28.226% A++
Quasar VM1
F-
Kills:79
Deaths:20
KDR:3.950
Accuracy:6.933% F-
HSR:10.127% F-
Kills:12,609
Deaths (as MAX Suit):3,398
Deaths (to MAX Suits):3,151
KDR:3.71071
Kill Difference:9,211
Playtime:343.954 hours
Usage:11%
Score:8.301m
Score/min:402
Accuracy (listed only):27.418%
HSR (listed only):14.211%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:6,542
V. Kills:348 N/A
Deaths:1,087
KDR:6.018
Accuracy:39.050% C
KPH:65.900 B++
VKPH:3.500 C+
Hornet Missiles
B++
Kills:3,304
V. Kills:2,262 146%
Deaths:988
KDR:3.344
Accuracy:68.027% B++
KPH:35.100 C-
VKPH:24.100 D
Dual Photon Pods
C--
Kills:2,691
V. Kills:933 288%
Deaths:802
KDR:3.355
Accuracy:46.365% D
KPH:34.800 D
VKPH:12 C--
Saron Laser Cannon
B*
Kills:2,556
V. Kills:1,948 131%
Deaths:1,294
KDR:1.975
Accuracy:28.342% D
KPH:19.300 B+
VKPH:14.700 B*
Maelstrom Turbo Laser
B*
Kills:2,123
V. Kills:1,494 142%
Deaths:922
KDR:2.303
Accuracy:28.885% C
KPH:24.400 B++
VKPH:17.200 B*
Antares LC
C*
Kills:719
V. Kills:653 110%
Deaths:493
KDR:1.458
Accuracy:26.518% D-
KPH:16.900 C+
VKPH:15.400 C*
Coyote Missiles
C+
Kills:196
V. Kills:110 177%
Deaths:76
KDR:2.579
Accuracy:55.851% B
KPH:37.300 C+
VKPH:20.900 C+
Kills:18,131 (11,940 + 0)
Deaths:5,662
KDR:3.202
VKDR:1.368
Vehicle Kills:7,748
Kill Difference:12,469
Playtime:538.002 hours
Usage:17%
Score:8.416m
Score/min:261
Piloting Accuracy:26.518%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,470
V. Kills:672 218%
Deaths:257
KDR:5.720
Accuracy:49.268% C
KPH:26.300 C
VKPH:12 C++
L100 Python HESH
B++
Kills:1,335
V. Kills:170 N/A
Deaths:77
KDR:17.338
Accuracy:46.881% C+
KPH:66.200 B++
VKPH:8.400 C+
L100 Python AP
B**
Kills:1,205
V. Kills:588 205%
Deaths:131
KDR:9.198
Accuracy:59.365% B
KPH:41.300 B**
VKPH:20.100 B+
C75 Viper
B+
Kills:1,114
V. Kills:225 493%
Deaths:160
KDR:6.963
Accuracy:34.328% D
KPH:36.400 B+
VKPH:7.400 C+
Skyguard
B+
Kills:936
V. Kills:676 138%
Deaths:158
KDR:5.924
Accuracy:25.108% D
KPH:15.600 C*
VKPH:11.300 B+
Kills:6,060 (6,060 + 0)
Deaths:783
KDR:7.739
VKDR:2.977
Vehicle Kills:2,331
Kill Difference:5,277
Playtime:195.752 hours
Usage:6%
Score:2.855m
Score/min:243
Driving Accuracy:25.108%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,318
V. Kills:1,711 135%
Deaths:460
KDR:5.039
Accuracy:51.931% C
KPH:23.500 C+
VKPH:17.400 B+
Supernova PC
B++
Kills:1,573
V. Kills:425 369%
Deaths:278
KDR:5.658
Accuracy:48.870% C+
KPH:28.500 B++
VKPH:7.700 C
Supernova VPC
B**
Kills:1,358
V. Kills:312 434%
Deaths:118
KDR:11.509
Accuracy:52.242% C*
KPH:51 B+
VKPH:11.700 B**
Saron HRB
C+
Kills:392
V. Kills:201 194%
Deaths:69
KDR:5.681
Accuracy:38.906% D
KPH:23.500 C+
VKPH:12 C-
E540 Halberd
C+
Kills:352
V. Kills:128 273%
Deaths:50
KDR:7.040
Accuracy:38.528% D*
KPH:31.300 C+
VKPH:11.400 D-
Proton II PPA
C++
Kills:319
V. Kills:25 N/A
Deaths:23
KDR:13.870
Accuracy:21.538% C
KPH:48.200 C
VKPH:3.800 C++
Kills:6,312 (5,249 + 1,063)
Deaths:998
KDR:6.325
VKDR:2.808
Vehicle Kills:2,802
Kill Difference:5,314
Playtime:214.869 hours
Usage:7%
Score:3.718m
Score/min:288
Driving Accuracy:52.242%
Gunner Accuracy:21.538%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:169
V. Kills:11 N/A
Deaths:25
KDR:6.760
Accuracy:35.141% C
KPH:52 D-
VKPH:3.400 D-
E540 Halberd-H
C
Kills:134
V. Kills:45 291%
Deaths:17
KDR:7.882
Accuracy:48.142% D*
KPH:36.600 C
VKPH:12.300 D--
Aphelion VEX-4H
C+
Kills:99
V. Kills:48 202%
Deaths:36
KDR:2.750
Accuracy:31.211% F
KPH:38.400 C+
VKPH:18.600 D
Kills:402 (0 + 402)
Deaths:78
KDR:5.154
VKDR:1.333
Vehicle Kills:104
Kill Difference:324
Playtime:9.495 hours
Usage:0%
Score:0.294m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:31.211%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:293
V. Kills:5 N/A
Deaths:25
KDR:11.720
Accuracy:12.467% D*
KPH:49.300 C-
VKPH:0.800 D--
M20 Basilisk
C
Kills:138
V. Kills:72 189%
Deaths:40
KDR:3.450
Accuracy:31.288% D-
KPH:12.100 D
VKPH:6.300 C
M20 Basilisk
D-
Kills:76
V. Kills:30 245%
Deaths:22
KDR:3.455
Accuracy:28.318% D*
KPH:11.100 D-
VKPH:4.400 D--
M12 Kobalt
C--
Kills:74
V. Kills:4 N/A
Deaths:4
KDR:18.500
Accuracy:10.016% F
KPH:25.500 D*
VKPH:1.400 C--
M40 Fury
D--
Kills:74
V. Kills:15 463%
Deaths:11
KDR:6.727
Accuracy:26.457% D--
KPH:18.100 D--
VKPH:3.700 D*
G40-F Ranger
C-
Kills:56
V. Kills:45 122%
Deaths:17
KDR:3.294
Accuracy:28.718% C--
KPH:12.400 D
VKPH:9.900 C-
Kills:711 (0 + 711)
Deaths:119
KDR:5.975
VKDR:1.437
Vehicle Kills:171
Kill Difference:592
Playtime:35.703 hours
Usage:1%
Score:0.467m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:28.718%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 6,9746,9634,8591.433C++0.5221.335%C+23.266%C+33CN/A123210.8h9.9B+46.5C**
Light PPA 6,8906,5421,0876.018B4.0739.05%C1.101%C65.9B++3.5C+21099.3h11.6B29.6C**
Lasher X2 4,5634,4834,2981.043C*0.9127.853%C**3.926%C+33.9C*N/A120132.3h20.6C+74B
Pulsar C 3,8643,8244,0160.952C+1.0022.902%C24.032%C*10.3DN/A41372.5h12.6C+55.2C++
Hornet Missiles 5,5663,3049883.344C1.3968.027%B++N/A35.1C-24.1D32894h11C++16.2B
Blueshift VM5 3,2793,2631,4462.257C+0.3118.761%C+22.771%B29.8C+N/A123109.5h13.9B++74B+
Orion VS54 3,2843,2612,6121.248C+0.7022.305%C**25.544%C++27.4C+N/A115118.9h12.3B54.9B+
Blueshift VM5 3,2393,2241,4592.21C+0.2619.209%C+22.705%C**29.3C+N/A119110.2h14.3B++74.7B+
Dual Photon Pods 3,6242,6918023.355C1.4046.365%DN/A34.8D12.1C-28177.4h26.9C58.1C
Saron Laser Cannon 4,5042,5561,2941.975C++0.0228.342%D1.095%D19.3B+14.7B*233132.6h97.1B+342.5B+
Supernova FPC 4,0292,3184605.039C+3.0951.931%C1.51%D23.5C+17.4B+30398.5h6.9D13.4D
Maelstrom Turbo Laser 3,6172,1239222.303C*0.3528.885%C1.366%D24.4B++17.2B*28986.9h79.8B+276.2B+
Nemesis VSH9 2,3811,5951,8310.871B1.0860.627%C2.006%C21.2C**10.5C++24975.1h6.3B*10.4B++
Supernova PC 1,9981,5732785.658C++3.7148.87%C+2.734%C**28.5B++7.7C22355.2h4.5B+9.1B+
L100 Python HEAT 2,1421,4702575.72C**3.7749.268%C1.293%D-26.3C12C++21655.9h6C*12.3C*
C-4 1,7651,3961,1171.25C+0.7029.207%B+N/A96.3B+25.4C106114.5h1.2B+4.2B++
Supernova VPC 1,6701,35811811.508C++9.5652.242%C*N/A51.1B+11.7B**29826.6h3.7C7.2C+
L100 Python HESH 1,5051,3357717.338B+15.3946.881%C+N/A66.1B++8.4C+30020.2h2.7B*5.9B+
Nebula VM20 1,2701,2446092.043C+0.0918.139%C+28.215%A+30.6C+N/A9940.7h14.8B+81.8B+
L100 Python AP 1,7931,2051319.198B**7.2559.365%BN/A41.3B**20.1B+28829.2h5.8B+9.8B+
Pulsar LSW 1,2181,1881,0891.091C0.8622.011%C+30.135%B*29.1C-N/A12240.8h13C+59.3C++
Nebula VM20 1,2011,1796091.936C+0.0218.585%C+26.548%B**29CN/A9540.7h15.9C**85.4C**
SVA-88 1,2011,1791,0711.101C0.8523.433%C+30.025%B+31.4C-N/A9537.6h12.3C+52.6C++
VE-H Maw 1,1811,1719981.173C0.7822.129%D27.754%C++28.6DN/A10740.9h10.9C++49.5C+
Sirius SX12 1,1711,1609421.231C*0.7225.662%C*28.362%A++33C**N/A15435.1h13.9B54.3B
C75 Viper 1,3391,1141606.963B++5.0134.328%DN/A36.4B+7.4C+23530.6h11.5B+33.6B
VE-S Canis 1,0501,0358061.284C++0.6726.608%C+21.643%C++33.5C+N/A11530.9h12.2C++45.8C*
Tank Mine 1,4379651217.975M+6.0223.038%DN/A201A*98.3A17004.8h1.4B*6C*
Skyguard 1,6129361585.924A3.9725.108%D1.068%D-15.6C*11.3B+23259.9h111.1B+442.5C++
Comet VM2 1,2088857361.202C**0.7544.935%C+4.407%C++13.5B4.9C+13365.6h19.3B++43B++
Comet VM2 1,1348517621.117C**0.8344.845%C**5.17%B+12C*4C+12871h21.2C**47.2B+
MANA Anti-Personnel Turret 8098084261.897N/A0.0516.867%UN/A8080U10U20740000.1h22.4T*132.8T*
Antares LC 1,3727194931.458C+0.4926.518%D-2.225%C**16.9C+15.4C*21442.5h118.4C*446.5C+
Corvus VA55 7127027700.912C+1.0426.535%B+22.792%C+17.6DN/A8639.8h11.8C**44.3B+
Frag Grenade 6936851685N/A683.0550.119%B++N/A856.3A+10C*38810.8h2.8B**5.5B*
VE-LR Obelisk 6155973171.883C++0.0726.615%D-28.978%C36.9C++1.1B+9916.2h7.1C+26.6C+
Vortex VM21 7825132112.431A0.4846.498%B++N/A14.8B**7.8B++15334.6h19.3B*41.5B++
Anti-Vehicle Grenade 4844511451N/A449.0558.571%B*N/A563.8B*41.3D32330.8h3.8B**6.5B**
Solstice SF 4534466770.659C1.2930.066%B**19.058%B8.1DN/A4055.2h15.9C52.8C*
NS-10 Burster 6603932901.355B0.6030.72%C++5.852%C+8B**5.5A14448.9h105.7B**344B*
Saron HRB 593392695.681C++3.7338.906%DN/A23.5C+12C-35116.7h27.8D71.5D
Vortex VM21 5583652111.73B**0.2247.066%B++N/A10.5B++5.6B11534.6h27.1B*57.5B++
NS-10 Burster 6033632971.222B+0.7330.592%C*5.51%C7.2B+4.8B*12650.4h118.7B+388.1B+
Thanatos VE70 3623604380.822C+1.1345.918%B++23.333%A+29.8C++N/A12112.1h4.5B+9.8B+
E540 Halberd 480352507.04C+5.0938.528%D*1.705%C-31.2C+11.3D-35211.3h5.5B14.4C
Pulsar VS1 3363342351.421B+0.5325.58%B+16.467%D22.1C+N/A16915.1h13B+50.9B+
Proton II PPA 3443192313.87C+11.9221.538%C1.567%C-48.3C3.8C++3196.6h10.7C+49.6C+
MAX Punch 3233183,3980.094C+1.8659.815%B*N/A1CN/A4305.9h2.2C++3.7C*
M12 Kobalt 2982932511.72C+9.7712.467%D*19.113%C**49.7CN/A1685.9h16.2B+129.9C+
MKV Suppressed 2622622511.044C+0.9122.063%D18.321%C+24.7CN/A11010.6h13.5C**61.4C++
Lancer AE 4642304130.557D1.3956.207%DN/A10.7D10.9D16421.5h23.1C+41.2C+
Force-Blade 22222225,2760.009C-1.9435.443%B+1.351%D-0.2DN/A11272.1h1.9B++5.3B+
NS Decimator 3122111931.093C++0.8653.759%D-N/A31.5C+15.1C+5616.7h4.7C++8.8C+
Coyote Missiles 306196762.579C++0.6355.851%BN/A37C+20.8C+3325.3h38.1B68.1B+
Proton II PPA-H 180169256.76C4.8135.141%C1.775%C+52.8D-3.4D-2603.2h13C--37.1C
Serpent VE92 1681681641.024C+0.9323.42%C+19.048%C+25.1C+N/A2316.7h11.8B+50.4B
Solstice VE3 1611581031.534B**0.4219.017%D20.886%C*7.1DN/A13522.4h15.3C*80.4C+
S1 2221401171.197B**0.7555.364%C+N/A32.6B++19.1B*14234.3h6.4C**11.6C*
M20 Basilisk 210138403.45C*1.5031.288%D-2.174%D**12.1D6.3C24111.4h131.1D418.9D--
E540 Halberd-H 179134177.882C+5.9348.142%D*N/A36.2C12.2D*6853.7h6C*12.4C
Cosmos VM3 136126731.726C+0.2315.245%C23.81%B**24.7C2M**1625.1h15.6C-102.5C+
Cosmos VM3 127124731.699C+0.2514.912%C28.226%A++23.8CN/A1355.2h15.4C+103.6C+
Pandora VX25 1281231490.826C1.1333.776%D9.756%D**27.3C1.1B*1794.5h4.1B+12.3C++
Aphelion VEX-4H 14799362.75C0.8031.211%F3.03%C+38.1C+18.5D5992.6h54.6C**174.9C
NS-357 Underboss 88882300.383D1.5717.041%F--17.046%D16.3D-N/A705.4h4.1C*23.8F-
Zenith VX-5 90871090.798C1.1525.379%C+18.391%C--16.4DN/A805.3h14.2C+56.1C++
Spear Anti-Vehicle Phalanx Turret 14485184.722C2.7740.707%C1.176%D**31.5C21.9C++8472.7h10C+24.6C+
Aspis Anti-Aircraft Phalanx Turret 16281145.786B*3.8321.949%C--N/A13.5B+13.5B+4396h129.8B++591.4C**
Quasar VM1 8179203.95A++2.006.933%F-10.127%F-12.3D-N/A2276.4h16.2C+233.7D*
M20 Basilisk 10676223.455B+1.5028.318%D*5.263%C+11.2D-4.4D--2736.8h117.5C415D-
M12 Kobalt 7874418.5C*16.5510.016%F21.622%B++25.5D*1.4C--1662.9h23.2D231.6D*
Xiphos Anti-Personnel Phalanx Tower 7774174B72.0510.183%F-N/A148C6D4960.5h2.5B+24.4B+
M40 Fury 8974116.727C++4.7826.457%D--N/A18D--3.7D*1834.1h21D79.3D*
Spear Anti-Vehicle Phalanx Tower 10460230B++28.0546.357%C-1.667%D--30C-22C2752h7.3B++15.8B+
G40-F Ranger 10156173.294C-1.3428.718%C--N/A12.4D10C-2084.5h143.8C500.6C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4921,854,911149.7h
Spawn Beacon271,1161h
Anti-Vehicle MANA Turret168252.1h
Repair Module02171h
Turret AI Module11590.7h
Skywall Shield Emitter0590.3h
Structure Shield Module0810.3h
Nanite Revive Grenade07450.2h
Medical Applicator470119,19711.7h
Deconstruction Tool04,5940.9h
Spear Anti-Vehicle Tower0950.5h
VS Triumph Flare Gun01900.1h
Spitfire Auto-Turret32040.3h
Rampart Wall11471.8h
Xiphos Anti-Personnel Tower0980.6h
Hoplon Anti-Aircraft Phalanx Tower0770.4h
Ammunition Package575,2534.7h
Anti-Infantry MANA Turret462,1442.4h
Nano-Repair Grenade01,3680.4h

Check the help document for the dictionary if you want to learn more about words used here.


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