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Paragon Chosen Stubentiger[DIGT] Stubentiger
VS BR 161

KDR: 1.96

Score: 62.3m

Last Seen: Feb 17th, 2019 5:08 PM
- OFFLINE - 57.8 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 47
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Flare VE6 Light PPA Lasher X2 Pulsar C Hornet Missiles Blueshift VM5 Orion VS54 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $597,978 MLG Score: 478
Fun Score: N/A
Cheeseburgers Flipped: 2701TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.647%24.805%56215100721,4471.336930.624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.685%0.31C*0.633B+0.091C+HEAD ++ (~13.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.321C*11.50.195C++39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.218%1.11%6724101813,879225747686.14659291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.336%-0.652D-0.45D-0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.20.19C++40.60.231C++89.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.948%1.286%367710159,796279547033.50483208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.94%-1.068D*-0.857D--1.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.6-0.419C--16.4-0.311C38.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.31%4.941%83810141,59917726440.90237248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.526%-0.925D--0.176C++0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.10.045C+29.20.248C++81.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.894%21.792%8321020413114840.359443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.548%0.377C**1.766A++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.272C*4.50.091C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 47
62.3m367%362 (21.7k)335 (20.1k)1.9610482,20541,9192.59164161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022216220.834%10.583%22004:2725

57% Engineer29% Heavy Assault11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2013 8:15 PMOct 26th, 2018 7:56 PMFeb 17th, 2019 5:30 PM (2d) (PST)Feb 17th, 2019 4:52 PM (2d) (PST)Feb 17th, 2019 1:08 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8581916670.4420.2250.0471.9910.100478

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,50811,48840,02027143119620,100

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3098.6h/129.1d 26,434 8,700 22,519 370.2k 6,545 6,547 18,662 159.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:6,963
Deaths:4,859
KDR:1.433
Accuracy:21.335% C+
HSR:23.266% C+
Lasher X2
C**
Kills:4,406
Deaths:4,229
KDR:1.042
Accuracy:27.691% C**
HSR:3.881% C+
Orion VS54
C**
Kills:3,261
Deaths:2,612
KDR:1.248
Accuracy:22.305% C**
HSR:25.544% C++
Pulsar LSW
B*
Kills:1,188
Deaths:1,089
KDR:1.091
Accuracy:22.011% C+
HSR:30.135% B*
SVA-88
B+
Kills:1,179
Deaths:1,071
KDR:1.101
Accuracy:23.433% C+
HSR:30.025% B+
VE-H Maw
C++
Kills:1,171
Deaths:998
KDR:1.173
Accuracy:22.129% D
HSR:27.754% C++
Kills:18,168
Deaths (as Heavy Assault):14,858
Deaths (to Heavy Assaults):11,178
KDR:1.22278
Kill Difference:3,310
Playtime:894.752 hours
Usage:29%
Score:15.635m
Score/min:291
Accuracy (listed only):23.151%
HSR (listed only):23.434%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:3,824
Deaths:4,016
KDR:0.952
Accuracy:22.902% C
HSR:24.032% C++
VE-LR Obelisk
C+
Kills:535
Deaths:283
KDR:1.890
Accuracy:27.217% D
HSR:30.280% C+
Solstice SF
B**
Kills:438
Deaths:670
KDR:0.654
Accuracy:30.094% B**
HSR:19.406% B+
Thanatos VE70
A+
Kills:359
Deaths:426
KDR:0.843
Accuracy:45.955% B++
HSR:23.398% A+
Serpent VE92
C++
Kills:153
Deaths:148
KDR:1.034
Accuracy:23.871% C++
HSR:18.301% C
Solstice VE3
D-
Kills:102
Deaths:22
KDR:4.636
Accuracy:15.608% D*
HSR:14.706% D-
Pandora VX25
D-
Kills:54
Deaths:74
KDR:0.730
Accuracy:30.263% D-
HSR:11.111% D--
Kills:5,465
Deaths (as Engineer):5,639
Deaths (to Engineers):10,214
KDR:0.96914
Kill Difference:174
Playtime:1,772.658 hours
Usage:57%
Score:36.459m
Score/min:343
Accuracy (listed only):27.987%
HSR (listed only):20.176%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:1,160
Deaths:942
KDR:1.231
Accuracy:25.662% C*
HSR:28.362% A++
VE-S Canis
C+
Kills:694
Deaths:586
KDR:1.184
Accuracy:26.460% C+
HSR:20.173% C+
Corvus VA55
B+
Kills:533
Deaths:544
KDR:0.980
Accuracy:27.418% B+
HSR:22.327% C+
Thanatos VE70
A+
Kills:359
Deaths:426
KDR:0.843
Accuracy:45.955% B++
HSR:23.398% A+
Pulsar VS1
B+
Kills:334
Deaths:235
KDR:1.421
Accuracy:25.580% B+
HSR:16.467% D
MKV Suppressed
C+
Kills:262
Deaths:251
KDR:1.044
Accuracy:22.063% D
HSR:18.321% C+
Pandora VX25
D-
Kills:54
Deaths:74
KDR:0.730
Accuracy:30.263% D-
HSR:11.111% D--
Kills:3,396
Deaths (as Combat Medic):3,058
Deaths (to Combat Medics):3,883
KDR:1.11053
Kill Difference:338
Playtime:68.416 hours
Usage:2%
Score:1.589m
Score/min:387
Accuracy (listed only):29.057%
HSR (listed only):20.023%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:3,824
Deaths:4,016
KDR:0.952
Accuracy:22.902% C
HSR:24.032% C++
Sirius SX12
A++
Kills:1,160
Deaths:942
KDR:1.231
Accuracy:25.662% C*
HSR:28.362% A++
VE-S Canis
C+
Kills:694
Deaths:586
KDR:1.184
Accuracy:26.460% C+
HSR:20.173% C+
Solstice SF
B**
Kills:438
Deaths:670
KDR:0.654
Accuracy:30.094% B**
HSR:19.406% B+
Thanatos VE70
A+
Kills:359
Deaths:426
KDR:0.843
Accuracy:45.955% B++
HSR:23.398% A+
MKV Suppressed
C+
Kills:262
Deaths:251
KDR:1.044
Accuracy:22.063% D
HSR:18.321% C+
Serpent VE92
C++
Kills:153
Deaths:148
KDR:1.034
Accuracy:23.871% C++
HSR:18.301% C
Solstice VE3
D-
Kills:102
Deaths:22
KDR:4.636
Accuracy:15.608% D*
HSR:14.706% D-
Pandora VX25
D-
Kills:54
Deaths:74
KDR:0.730
Accuracy:30.263% D-
HSR:11.111% D--
Kills:7,046
Deaths (as Light Assault):7,135
Deaths (to Light Assaults):6,121
KDR:0.98753
Kill Difference:89
Playtime:29.027 hours
Usage:1%
Score:0.406m
Score/min:233
Accuracy (listed only):26.986%
HSR (listed only):19.757%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:3,263
Deaths:1,446
KDR:2.257
Accuracy:18.761% C+
HSR:22.771% B
Blueshift VM5
C**
Kills:3,224
Deaths:1,459
KDR:2.210
Accuracy:19.209% C+
HSR:22.705% C**
Nebula VM20
A+
Kills:1,244
Deaths:609
KDR:2.043
Accuracy:18.139% C+
HSR:28.215% A+
Nebula VM20
B**
Kills:1,179
Deaths:609
KDR:1.936
Accuracy:18.585% C+
HSR:26.548% B**
Comet VM2
C++
Kills:885
Deaths:733
KDR:1.207
Accuracy:44.999% C+
HSR:4.407% C++
Comet VM2
B+
Kills:851
Deaths:759
KDR:1.121
Accuracy:44.909% C**
HSR:5.170% B+
Vortex VM21
B+
Kills:462
Deaths:196
KDR:2.357
Accuracy:46.059% B+
HSR:0.649% D**
NS-10 Burster
C++
Kills:385
Deaths:284
KDR:1.356
Accuracy:30.587% C++
HSR:5.974% C+
NS-10 Burster
C*
Kills:355
Deaths:291
KDR:1.220
Accuracy:30.456% C*
HSR:5.634% C
Vortex VM21
B++
Kills:332
Deaths:196
KDR:1.694
Accuracy:46.696% B++
HSR:0.904% D**
Cosmos VM3
C**
Kills:86
Deaths:51
KDR:1.686
Accuracy:15.196% C
HSR:20.930% C**
Cosmos VM3
A
Kills:84
Deaths:51
KDR:1.647
Accuracy:14.825% C
HSR:26.191% A
Quasar VM1
F
Kills:79
Deaths:20
KDR:3.950
Accuracy:6.933% F-
HSR:10.127% F
Kills:12,429
Deaths (as MAX Suit):3,352
Deaths (to MAX Suits):3,093
KDR:3.70794
Kill Difference:9,077
Playtime:338.219 hours
Usage:11%
Score:8.171m
Score/min:403
Accuracy (listed only):27.335%
HSR (listed only):13.863%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:6,519
V. Kills:347 N/A
Deaths:1,080
KDR:6.036
Accuracy:39.045% C
KPH:65.900 B+
VKPH:3.500 C+
Hornet Missiles
B++
Kills:3,295
V. Kills:2,257 146%
Deaths:985
KDR:3.345
Accuracy:68.012% B++
KPH:35.100 C-
VKPH:24.100 D
Dual Photon Pods
C--
Kills:2,691
V. Kills:933 288%
Deaths:802
KDR:3.355
Accuracy:46.365% D
KPH:34.800 D
VKPH:12 C--
Saron Laser Cannon
B*
Kills:2,546
V. Kills:1,942 131%
Deaths:1,286
KDR:1.980
Accuracy:28.337% D
KPH:19.300 B+
VKPH:14.700 B*
Maelstrom Turbo Laser
B*
Kills:2,123
V. Kills:1,494 142%
Deaths:922
KDR:2.303
Accuracy:28.885% C
KPH:24.400 B*
VKPH:17.200 B*
Antares LC
C++
Kills:718
V. Kills:652 110%
Deaths:492
KDR:1.459
Accuracy:26.531% D-
KPH:16.900 C+
VKPH:15.400 C++
Coyote Missiles
C+
Kills:196
V. Kills:110 177%
Deaths:76
KDR:2.579
Accuracy:55.834% C**
KPH:37.300 C+
VKPH:20.900 C+
Kills:18,088 (11,906 + 0)
Deaths:5,643
KDR:3.205
VKDR:1.371
Vehicle Kills:7,735
Kill Difference:12,445
Playtime:536.879 hours
Usage:17%
Score:8.402m
Score/min:261
Piloting Accuracy:26.531%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,464
V. Kills:669 219%
Deaths:256
KDR:5.719
Accuracy:49.243% C
KPH:26.200 C+
VKPH:12 C++
L100 Python HESH
B++
Kills:1,307
V. Kills:170 N/A
Deaths:76
KDR:17.197
Accuracy:47.205% C+
KPH:67.100 B++
VKPH:8.700 C*
L100 Python AP
B**
Kills:1,205
V. Kills:588 205%
Deaths:131
KDR:9.198
Accuracy:59.384% B
KPH:41.300 B**
VKPH:20.200 B+
C75 Viper
B+
Kills:1,114
V. Kills:225 493%
Deaths:160
KDR:6.963
Accuracy:34.328% C--
KPH:36.400 B+
VKPH:7.400 C+
Skyguard
B+
Kills:934
V. Kills:675 138%
Deaths:158
KDR:5.911
Accuracy:25.103% D
KPH:15.600 C**
VKPH:11.300 B+
Kills:6,024 (6,024 + 0)
Deaths:781
KDR:7.713
VKDR:2.980
Vehicle Kills:2,327
Kill Difference:5,243
Playtime:194.816 hours
Usage:6%
Score:2.828m
Score/min:242
Driving Accuracy:25.103%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,166
V. Kills:1,642 132%
Deaths:450
KDR:4.813
Accuracy:51.886% C+
KPH:22.600 C+
VKPH:17.100 B+
Supernova PC
B++
Kills:1,573
V. Kills:425 369%
Deaths:278
KDR:5.658
Accuracy:48.870% C+
KPH:28.500 B++
VKPH:7.700 C+
Supernova VPC
B**
Kills:1,340
V. Kills:309 432%
Deaths:114
KDR:11.754
Accuracy:52.450% C*
KPH:51.300 B+
VKPH:11.800 B**
Saron HRB
C+
Kills:330
V. Kills:182 180%
Deaths:61
KDR:5.410
Accuracy:38.092% D
KPH:22.600 C+
VKPH:12.500 C
E540 Halberd
C+
Kills:310
V. Kills:117 263%
Deaths:45
KDR:6.889
Accuracy:38.820% D*
KPH:30.600 C+
VKPH:11.600 D-
Proton II PPA
C++
Kills:305
V. Kills:25 N/A
Deaths:22
KDR:13.864
Accuracy:21.148% C-
KPH:47.600 C
VKPH:3.900 C++
Kills:6,024 (5,079 + 945)
Deaths:970
KDR:6.210
VKDR:2.784
Vehicle Kills:2,700
Kill Difference:5,054
Playtime:208.414 hours
Usage:7%
Score:3.583m
Score/min:287
Driving Accuracy:52.450%
Gunner Accuracy:21.148%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:147
V. Kills:8 N/A
Deaths:23
KDR:6.391
Accuracy:35.550% C+
KPH:54.600 D
VKPH:3 D--
Aphelion VEX-4H
C+
Kills:84
V. Kills:42 195%
Deaths:32
KDR:2.625
Accuracy:31.849% F
KPH:37.100 C+
VKPH:18.600 D
Kills:231 (0 + 231)
Deaths:55
KDR:4.200
VKDR:0.909
Vehicle Kills:50
Kill Difference:176
Playtime:4.956 hours
Usage:0%
Score:0.132m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:31.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:241
V. Kills:4 N/A
Deaths:23
KDR:10.478
Accuracy:13.199% D--
KPH:49.600 C-
VKPH:0.800 D--
M20 Basilisk
C-
Kills:129
V. Kills:68 187%
Deaths:38
KDR:3.395
Accuracy:30.885% D-
KPH:11.700 D
VKPH:6.200 C-
M40 Fury
D--
Kills:74
V. Kills:15 463%
Deaths:11
KDR:6.727
Accuracy:26.692% D--
KPH:18.400 D--
VKPH:3.700 D*
M20 Basilisk
D-
Kills:71
V. Kills:28 245%
Deaths:22
KDR:3.227
Accuracy:27.810% D*
KPH:10.600 D-
VKPH:4.200 D--
M12 Kobalt
D-
Kills:66
V. Kills:4 N/A
Deaths:4
KDR:16.500
Accuracy:10.308% D**
KPH:25.200 D*
VKPH:1.500 D-
G40-F Ranger
C
Kills:56
V. Kills:45 122%
Deaths:16
KDR:3.500
Accuracy:28.740% C-
KPH:12.500 D
VKPH:10.100 C
Kills:637 (0 + 637)
Deaths:114
KDR:5.588
VKDR:1.439
Vehicle Kills:164
Kill Difference:523
Playtime:33.733 hours
Usage:1%
Score:0.441m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:28.740%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 6,9746,9634,8591.433C++0.5321.335%C+23.266%C+33CN/A123210.8h9.9B+46.5C**
Light PPA 6,8666,5191,0806.036B4.0739.045%C1.089%C65.9B+3.5C+21098.9h11.6B29.6C**
Lasher X2 4,4804,4064,2291.042C*0.9227.691%C**3.881%C+33.7C++N/A119130.9h20.5C+74C**
Pulsar C 3,8643,8244,0160.952C+1.0122.902%C24.032%C++10.3DN/A41372.5h12.6C+55.2C+
Hornet Missiles 5,5523,2959853.345C1.3868.012%B++N/A35.2C-24.1D32993.7h11C++16.2C**
Blueshift VM5 3,2793,2631,4462.257C+0.3018.761%C+22.771%B29.8C+N/A123109.5h13.9B++74B
Orion VS54 3,2843,2612,6121.248C+0.7122.305%C**25.544%C++27.4C+N/A114118.9h12.3C**54.9C++
Blueshift VM5 3,2393,2241,4592.21C+0.2519.209%C+22.705%C**29.3CN/A119110.2h14.3B+74.7B+
Dual Photon Pods 3,6242,6918023.355C1.3946.365%DN/A34.8D12.1C--28177.4h26.9C58.1C
Saron Laser Cannon 4,4882,5461,2861.98C++0.0228.337%D1.1%D19.3B+14.7B*233132.2h96.9B+342.1B+
Supernova FPC 3,8082,1664504.813C+2.8551.886%C+1.616%D22.6C+17.1B+29796h7.2D-13.9D
Maelstrom Turbo Laser 3,6172,1239222.303C*0.3428.885%C1.366%D24.4B*17.2B*28986.9h79.8B+276.2B+
Nemesis VSH9 2,3811,5951,8310.871B1.0960.627%C2.006%C21.2C**10.5C++24975.1h6.3B*10.4B++
Supernova PC 1,9981,5732785.658C++3.7048.87%C+2.734%C**28.5B++7.7C+22155.2h4.5B+9.1B+
L100 Python HEAT 2,1331,4642565.719B3.7649.243%C1.298%D-26.2C+12C++21455.8h6C*12.3C++
C-4 1,7121,3501,0861.243C+0.7229.148%B++N/A95.1B25.5C105714.2h1.2B+4.3B++
Supernova VPC 1,6491,34011411.754C++9.7952.45%C*N/A51.3B+11.8B**29826.1h3.8C-7.2C+
L100 Python HESH 1,4771,3077617.197B+15.2447.205%C+N/A67B++8.7C*30419.5h2.7B++5.8B+
Nebula VM20 1,2701,2446092.043C+0.0818.139%C+28.215%A+30.6C+N/A9940.7h14.8B+81.8B
L100 Python AP 1,7931,2051319.198B**7.2459.384%BN/A41.3B**20.1B+28429.2h5.8B+9.8B+
Pulsar LSW 1,2181,1881,0891.091C0.8722.011%C+30.135%B*29.1C-N/A12240.8h13C+59.3C++
SVA-88 1,2011,1791,0711.101C0.8623.433%C+30.025%B+31.4C--N/A9537.6h12.3C+52.6C++
Nebula VM20 1,2011,1796091.936C+0.0318.585%C+26.548%B**29CN/A9540.7h15.9C*85.4C**
VE-H Maw 1,1811,1719981.173C0.7922.129%D27.754%C++28.6DN/A10640.9h10.9C++49.5C+
Sirius SX12 1,1711,1609421.231C*0.7325.662%C*28.362%A++33C**N/A15435.1h13.9B54.3B
C75 Viper 1,3391,1141606.963B++5.0034.328%C--N/A36.4B+7.4C+23230.6h11.5B+33.6C**
Skyguard 1,6099341585.911A+3.9525.103%D1.071%D15.6C**11.3B+23259.7h111.2B+442.9C++
Tank Mine 1,3549091177.769M+5.8123.476%DN/A197.6A*96.7B**17054.6h1.4B*6C**
Comet VM2 1,2088857331.207C*0.7544.999%C+4.407%C++13.6B4.9C+13365.3h19.2B++42.8B++
Comet VM2 1,1348517591.121C**0.8444.909%C**5.17%B+12C*4C+12870.8h21.1C*46.9B
MANA Anti-Personnel Turret 7617603991.905N/A0.0616.798%UN/A7600U10U19880400.1h22.4T*133.3T*
Antares LC 1,3707184921.459C+0.5026.531%D-2.228%C**16.9C+15.4C++21442.4h118.5C++446.8C+
VE-S Canis 7036945861.184C+0.7826.46%C+20.173%C+32.9CN/A12521.1h12.5C+47.2C++
Frag Grenade 6686621662N/A660.0449.754%B+N/A827.5A+7.5C+39410.8h2.7B**5.5B*
VE-LR Obelisk 5525352831.89C++0.0727.217%D30.28%C+37.2C++1.2B++10114.4h7C+25.6C+
Corvus VA55 5415335440.98C+0.9827.418%B+22.327%C+17.4C--N/A8630.7h11.9C*43.4B+
Vortex VM21 7044621962.357B**0.4046.059%B+N/A14.5B**7.6B+15431.9h19.4B*42.2B++
Anti-Vehicle Grenade 4844511451N/A449.0458.571%B*N/A563.8B*41.3D32210.8h3.8B**6.5B**
Solstice SF 4454386700.654C1.3130.094%B**19.406%B+8D-N/A4054.8h15.9C53C++
NS-10 Burster 6473852841.356B+0.6130.587%C++5.974%C+8B**5.4B**14448.3h105.7B**345.5B*
Thanatos VE70 3613594260.843C+1.1245.955%B++23.398%A+30.2C++N/A12211.9h4.4B+9.6B+
NS-10 Burster 5913552911.22B+0.7430.456%C*5.634%C7.1B++4.7B++12649.8h119B+390.6B+
Pulsar VS1 3363342351.421B+0.5425.58%B+16.467%D22.1C+N/A16715.1h13B+50.9B+
Vortex VM21 5093321961.694B*0.2746.696%B++N/A10.4B++5.5C**11531.9h27B*57.8B++
Saron HRB 512330615.41C++3.4538.092%DN/A22.6C+12.5C37814.6h27.6D72.5D-
MAX Punch 3233183,3520.095C+1.8760.034%B*N/A1.1C+N/A4300.5h2.2C++3.7C*
E540 Halberd 427310456.889C+4.9338.82%D*1.613%D30.7C+11.6D-36610.1h5.6C*14.3C
Proton II PPA 3303052213.864C+11.9021.148%C-1.639%C-47.7C3.9C++3216.4h10.6C+49.9C+
MKV Suppressed 2622622511.044C+0.9222.063%D18.321%C+24.7CN/A10910.6h13.5C**61.4C++
M12 Kobalt 2452412310.478C+8.5213.199%D--18.257%C++49.2C-N/A1764.9h16.1B++122.3C+
Force-Blade 22222225,2760.009C-1.9535.443%B+1.351%D0.2C--N/A11272.1h1.9B++5.3B+
Lancer AE 4482204080.539C--1.4255.934%DN/A10.5D10.9D16321h23.5C+42.1C+
NS Decimator 3122111931.093C++0.8753.759%D-N/A31.5C+15.1C+5526.7h4.7C++8.8C+
Coyote Missiles 306196762.579C+0.6255.834%C**N/A37C+20.8C+3325.3h38B+68.1B+
Serpent VE92 1531531481.034C+0.9323.871%C++18.301%C25.1C+N/A2386.1h11.8B+49.6B
Proton II PPA-H 155147236.391C4.4335.55%C+2.041%C**54.4D3D--2862.7h12.7C--35.7C
M20 Basilisk 197129383.395C*1.4330.885%D-1.55%F11.7D6.2C-23611h131.8D426.6D--
S1 177110941.17B*0.7956.602%C+N/A31.4B+19.1B*16803.5h6.7C++11.8C++
Solstice VE3 104102224.636S2.6715.608%D*14.706%D-6D-N/A16817h14.7C**94.3C+
NS-357 Underboss 88882260.389D1.5717.124%F--17.046%C--16.3D-N/A695.4h4C**23.6F
Cosmos VM3 9186511.686C+0.2815.196%C20.93%C**26.1C1.5M2163.3h15C98.9C+
Spear Anti-Vehicle Phalanx Turret 14485175C3.0440.474%C1.176%D**32.7C22.7C++8402.6h9.8C+24.3C+
Aphelion VEX-4H 12684322.625C0.6631.849%F3.571%C**36.5C+18.3D-6302.3h55.5C**174.3C
Cosmos VM3 8684511.647C+0.3114.825%C26.191%A25.5C+N/A1693.3h15C+100.9C+
Quasar VM1 8179203.95A++1.996.933%F-10.127%F12.3D-N/A2246.4h16.2C+233.7D*
M40 Fury 8974116.727C++4.7726.692%D--N/A18.5D--3.8D*1864h20.7D77.7D*
Aspis Anti-Aircraft Phalanx Turret 15274145.286B*3.3221.779%C--N/A12.8B+13.4B+4435.8h136.3B+625.9C*
Xiphos Anti-Personnel Phalanx Tower 7774174C*72.0410.183%F-N/A148C6D4960.5h2.5B+24.4B+
M20 Basilisk 9971223.227C*1.2727.81%D*5.634%C+10.6D-4.2D--2676.7h120.2C432.3D--
M12 Kobalt 7066416.5C+14.5410.308%D**22.727%B**25.4D*1.5D-1592.6h21.4C207.3D--
Spear Anti-Vehicle Phalanx Tower 10460230B++28.0446.357%C-1.667%D--30C-22C2752h7.3B++15.8B+
G40-F Ranger 10156163.5C1.5428.74%C-N/A12.4D10C2094.5h142.8C+496.7C+
Pandora VX25 5654740.73C--1.2330.263%D-11.111%D--20.8DN/A2142.6h4.7C+15.5C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4251,806,297146.6h
Anti-Vehicle MANA Turret168232.1h
Spawn Beacon259771h
Spitfire Auto-Turret32040.3h
Turret AI Module11590.7h
Repair Module02171h
Skywall Shield Emitter0590.3h
Structure Shield Module0810.3h
Nanite Revive Grenade04150.1h
Medical Applicator405103,71910.4h
VS Triumph Flare Gun01200.1h
Deconstruction Tool04,5940.9h
Spear Anti-Vehicle Tower0950.5h
Rampart Wall11471.8h
Xiphos Anti-Personnel Tower0980.6h
Hoplon Anti-Aircraft Phalanx Tower0770.4h
Ammunition Package574,9614.6h
Anti-Infantry MANA Turret441,9902.3h
Nano-Repair Grenade01,2220.3h

Check the help document for the dictionary if you want to learn more about words used here.


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