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Captain Stugots1[P1GS] Stugots1
TR BR 60

KDR: 0.32

Score: 2.4m

Last Seen: Dec 4th, 2019 7:56 AM
- OFFLINE - 78 hour(s)

Battle Rank 60 - Terran Republic on Connery - Outfit Member of SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 482
Level Progress (to 61): 99%
Level 100 Progress: 13% 2524h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS TMG-50 T9 CARV M1 Heavy Cycler ML-7 T1 Cycler SR-7 M3 Pounder HEG TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-350,280 MLG Score: -280
Fun Score: N/A
Cheeseburgers Flipped: 313TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.424%20.388%335612211,4960.402151-0.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.473%-0.929D---0.105C+-0.441C--HEAD ++ (~12.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.2-0.456D17.9-0.244C91.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.555%44.856%031224243713120.340813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.545%-0.659D-1.431D**-0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.4-1.346D**7.2-1.232D*16.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 482
2.4m1341.1%109 (6.5k)94 (5.6k)0.3194832,5227,8940.44223560 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12273313.826%19.548%27003:120

17% Combat Medic40% Heavy Assault25% Infiltrator6% Light Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 7:55 AMJun 6th, 2019 10:56 PMDec 6th, 2019 8:51 AM (23h) (PST)Dec 4th, 2019 4:03 AM (3d) (PST)Dec 4th, 2019 3:56 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1372531160.1000.3120.0201.4720.010-280

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,23115,1926,96161918815,617

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
421h/17.5d 969 493 1,293 37.2k 665 886 250 3.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:636
Deaths:1,982
KDR:0.321
Accuracy:15.876% D--
HSR:22.799% C+
T9 CARV
D
Kills:524
Deaths:449
KDR:1.167
Accuracy:15.841% D
HSR:18.130% D
Kills:1,160
Deaths (as Heavy Assault):2,431
Deaths (to Heavy Assaults):2,296
KDR:0.47717
Kill Difference:1,271
Playtime:168.330 hours
Usage:40%
Score:0.908m
Score/min:90
Accuracy (listed only):15.858%
HSR (listed only):20.464%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D*
Kills:72
Deaths:374
KDR:0.193
Accuracy:15.353% D*
HSR:11.111% D**
Kills:72
Deaths (as Light Assault):374
Deaths (to Light Assaults):1,147
KDR:0.19251
Kill Difference:302
Playtime:26.649 hours
Usage:6%
Score:0.081m
Score/min:51
Accuracy (listed only):15.353%
HSR (listed only):11.111%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D*
Kills:72
Deaths:374
KDR:0.193
Accuracy:15.353% D*
HSR:11.111% D**
AMR-66
B+
Kills:60
Deaths:210
KDR:0.286
Accuracy:21.391% D--
HSR:28.333% B+
Kills:132
Deaths (as Engineer):584
Deaths (to Engineers):1,304
KDR:0.22603
Kill Difference:452
Playtime:7.074 hours
Usage:2%
Score:0.065m
Score/min:153
Accuracy (listed only):18.372%
HSR (listed only):19.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:136
Deaths:761
KDR:0.179
Accuracy:15.844% D**
HSR:21.324% C+
Kills:136
Deaths (as Combat Medic):761
Deaths (to Combat Medics):704
KDR:0.17871
Kill Difference:625
Playtime:72.973 hours
Usage:17%
Score:0.530m
Score/min:121
Accuracy (listed only):15.844%
HSR (listed only):21.324%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
D--
Kills:127
Deaths:527
KDR:0.241
Accuracy:33.516% D--
HSR:46.457% T*
NS-61 Emissary
C+
Kills:68
Deaths:317
KDR:0.215
Accuracy:27.618% C+
HSR:16.177% C+
99SV
D
Kills:65
Deaths:169
KDR:0.385
Accuracy:27.897% D
HSR:23.077% D**
RAMS .50M
D-
Kills:51
Deaths:173
KDR:0.295
Accuracy:32.940% D-
HSR:68.628% D*
Kills:311
Deaths (as Infiltrator):1,186
Deaths (to Infiltrators):1,475
KDR:0.26223
Kill Difference:875
Playtime:103.505 hours
Usage:25%
Score:0.397m
Score/min:64
Accuracy (listed only):30.493%
HSR (listed only):38.584%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:303
Deaths:578
KDR:0.524
Accuracy:13.343% C
HSR:18.812% C++
M3 Pounder HEG
B*
Kills:106
Deaths:578
KDR:0.183
Accuracy:45.758% B*
HSR:0% F--
Kills:409
Deaths (as MAX Suit):578
Deaths (to MAX Suits):341
KDR:0.70761
Kill Difference:169
Playtime:39.223 hours
Usage:9%
Score:0.383m
Score/min:163
Accuracy (listed only):29.551%
HSR (listed only):9.406%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 6486361,9820.321D-0.0015.876%D--22.799%C+7.3D*N/A2687.5h16.2D--101.8D--
T9 CARV 5295244491.167C+0.8515.841%D18.13%D12D-N/A4143.7h17.8D112.6C-
M1 Heavy Cycler 3153035780.524D0.2013.343%C18.812%C++8.1D*N/A3837.3h22.4D167.8C+
ML-7 2391464130.354C--0.0352.162%C--4.11%B++12.3D--7.8D9111.9h10.2D*19.6D*
T1 Cycler 1411367610.179D0.1415.844%D**21.324%C+2.7D*N/A1150.2h22.1F-139.7F-
SR-7 1321275270.241D--0.0833.516%D--46.457%T*3.5D**N/A1235.8h5.3T*15.8T-
M3 Pounder HEG 1491065780.183D0.1445.758%B*N/A2.8D**1.2D*1637.3h25.6D*55.9C+
TRAC-5 75723740.193D-0.1315.353%D*11.111%D**2.8D--N/A1525.3h20.7D-134.6D--
NS-61 Emissary 76683170.215D0.1027.618%C+16.177%C+4.9D--N/A1913.9h24.3D87.9D
99SV 68651690.385D0.0727.897%D23.077%D**5.6D*N/A1711.7h12.6T*45F*
AMR-66 61602100.286D0.0321.391%D--28.333%B+5.6D--N/A1910.8h17.5F--81.7F-
RAMS .50M 55511730.295D0.0232.94%D-68.628%D*1.5FN/A633h4.9T*14.9F*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon126540.7h
Nano-Armor Kit299,6011.2h
Nanite Revive Grenade05540.2h
Medical Applicator83079,36114.1h
Medical Kit123390.4h
Recon Detection Device661,0673.7h
A30 Walker2650h

Check the help document for the dictionary if you want to learn more about words used here.


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