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Record Smasher StupidN00blet[V] StupidN00blet
VS BR 150

KDR: 2.1

Score: 52.1m

Last Seen: Jan 22nd, 2019 1:15 AM
- OFFLINE - 780.1 hour(s)

Battle Rank 105 (150 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 21%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Parallax VX3 Lasher X2 Pulsar C Solstice VE3 Proximity Mine NS-11C Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $776,871 MLG Score: 621
Fun Score: N/A
Cheeseburgers Flipped: 544TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.334%15.664%4283598727,4712.3892-0.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.395%1.222B**-0.773D--0.389C-HEAD (~2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.362C**130.087C+34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.696%1.528%128410185896723090.875186190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.788%0.45B-0.069C+-0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.4-0.35C-90.7-0.712D-126.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.096%2.22%246710152,29711488421.99913272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.352%-0.565D-0.253C0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.6-0.619D22-0.752D-40.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.16%4.804%4281810043,4978928613.9204406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.121%-0.464D0.109C+0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.475B+19.40.508B+42.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.819%79.077%428510171,625125751.29276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.235%1.47A+0.783B++0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+2.10.348C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.925%11.22%428310191,0251029100.995146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.659%1.539A+-0.659D1.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.451B+4.30.106C+2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.1m439%519 (31.1k)497 (29.8k)2.0961253,20825,3842.51603150 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102298121.395%13.071%28004:0825

15% Combat Medic58% Engineer14% Heavy Assault7% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:02 PMSep 6th, 2015 12:27 AMFeb 20th, 2019 9:40 AM (3d) (PST)Jan 21st, 2019 9:39 PM (32d) (PST)Jan 21st, 2019 9:15 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6031744290.5080.2420.0662.4470.049621

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,15210,46325,68930154147329,849

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1745.4h/72.7d 10,659 6,955 13,910 256.3k 3,520 6,671 5,169 63.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B*
Kills:1,175
Deaths:553
KDR:2.125
Accuracy:32.118% B*
HSR:2.383% D-
Orion VS54
B*
Kills:1,159
Deaths:490
KDR:2.365
Accuracy:25.117% B*
HSR:18.551% D-
NS-15M1
B**
Kills:1,156
Deaths:451
KDR:2.563
Accuracy:27.976% B**
HSR:19.896% C
Pulsar LSW
C**
Kills:1,155
Deaths:412
KDR:2.803
Accuracy:24.277% C**
HSR:14.892% D*
VX29 Polaris
C**
Kills:1,153
Deaths:545
KDR:2.116
Accuracy:25.035% C**
HSR:16.999% D
Ursa
B*
Kills:818
Deaths:382
KDR:2.141
Accuracy:27.037% B*
HSR:19.560% D
Flare VE6
C*
Kills:159
Deaths:71
KDR:2.239
Accuracy:23.735% C*
HSR:17.610% D--
SVA-88
B+
Kills:78
Deaths:33
KDR:2.364
Accuracy:26.097% B+
HSR:23.077% C
Kills:6,853
Deaths (as Heavy Assault):2,937
Deaths (to Heavy Assaults):7,618
KDR:2.33333
Kill Difference:3,916
Playtime:240.969 hours
Usage:14%
Score:6.216m
Score/min:430
Accuracy (listed only):26.424%
HSR (listed only):16.621%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,234
Deaths:708
KDR:1.743
Accuracy:27.056% B+
HSR:14.506% C
Pulsar C
B+
Kills:1,162
Deaths:304
KDR:3.822
Accuracy:27.016% B+
HSR:16.351% D*
Solstice VE3
B+
Kills:1,162
Deaths:422
KDR:2.754
Accuracy:26.114% B+
HSR:13.081% D*
NS-11C
B+
Kills:1,160
Deaths:676
KDR:1.716
Accuracy:26.196% B+
HSR:10.517% D**
Zenith VX-5
C+
Kills:1,160
Deaths:757
KDR:1.532
Accuracy:25.573% C+
HSR:15.517% D--
Eidolon VE33
B*
Kills:1,160
Deaths:590
KDR:1.966
Accuracy:32.929% B*
HSR:20.690% D
Serpent VE92
B*
Kills:1,159
Deaths:685
KDR:1.692
Accuracy:27.840% B*
HSR:12.425% D*
Solstice Burst
C**
Kills:1,158
Deaths:540
KDR:2.144
Accuracy:28.170% C**
HSR:19.344% D
VX6-7
C*
Kills:1,149
Deaths:443
KDR:2.594
Accuracy:25.256% C*
HSR:11.836% D**
Thanatos VE70
A+
Kills:619
Deaths:438
KDR:1.413
Accuracy:53.009% A+
HSR:10.662% D*
Phobos VX86
C+
Kills:304
Deaths:197
KDR:1.543
Accuracy:58.131% C+
HSR:11.513% D
Pandora VX25
S
Kills:102
Deaths:34
KDR:3
Accuracy:92.226% S
HSR:13.726% C
Eclipse VE3A
C+
Kills:75
Deaths:56
KDR:1.339
Accuracy:24.704% C--
HSR:18.667% C+
NS-11CP
C+
Kills:56
Deaths:41
KDR:1.366
Accuracy:28.277% C+
HSR:17.857% D
Kills:11,660
Deaths (as Engineer):5,891
Deaths (to Engineers):5,784
KDR:1.97929
Kill Difference:5,769
Playtime:1,016.961 hours
Usage:58%
Score:29.779m
Score/min:488
Accuracy (listed only):35.893%
HSR (listed only):14.764%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,234
Deaths:708
KDR:1.743
Accuracy:27.056% B+
HSR:14.506% C
Pulsar C
B+
Kills:1,162
Deaths:304
KDR:3.822
Accuracy:27.016% B+
HSR:16.351% D*
Solstice VE3
B+
Kills:1,162
Deaths:422
KDR:2.754
Accuracy:26.114% B+
HSR:13.081% D*
NS-11C
B+
Kills:1,160
Deaths:676
KDR:1.716
Accuracy:26.196% B+
HSR:10.517% D**
Zenith VX-5
C+
Kills:1,160
Deaths:757
KDR:1.532
Accuracy:25.573% C+
HSR:15.517% D--
Sirius SX12
B++
Kills:1,159
Deaths:749
KDR:1.547
Accuracy:27.865% B++
HSR:11.734% D--
Serpent VE92
B*
Kills:1,159
Deaths:685
KDR:1.692
Accuracy:27.840% B*
HSR:12.425% D*
Solstice Burst
C**
Kills:1,158
Deaths:540
KDR:2.144
Accuracy:28.170% C**
HSR:19.344% D
MKV Suppressed
C**
Kills:1,156
Deaths:961
KDR:1.203
Accuracy:27.211% C**
HSR:18.166% C+
NS-7 PDW
B++
Kills:1,154
Deaths:742
KDR:1.555
Accuracy:28.074% B++
HSR:10.659% D*
Eridani SX5
B+
Kills:1,152
Deaths:817
KDR:1.410
Accuracy:28.714% B+
HSR:10.069% D*
VX6-7
C*
Kills:1,149
Deaths:443
KDR:2.594
Accuracy:25.256% C*
HSR:11.836% D**
Thanatos VE70
A+
Kills:619
Deaths:438
KDR:1.413
Accuracy:53.009% A+
HSR:10.662% D*
Phobos VX86
C+
Kills:304
Deaths:197
KDR:1.543
Accuracy:58.131% C+
HSR:11.513% D
Pandora VX25
S
Kills:102
Deaths:34
KDR:3
Accuracy:92.226% S
HSR:13.726% C
Eclipse VE3A
C+
Kills:75
Deaths:56
KDR:1.339
Accuracy:24.704% C--
HSR:18.667% C+
NS-11CP
C+
Kills:56
Deaths:41
KDR:1.366
Accuracy:28.277% C+
HSR:17.857% D
Kills:15,121
Deaths (as Light Assault):8,570
Deaths (to Light Assaults):4,296
KDR:1.76441
Kill Difference:6,551
Playtime:28.680 hours
Usage:2%
Score:0.480m
Score/min:279
Accuracy (listed only):34.202%
HSR (listed only):13.919%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B**
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:29.733% B**
HSR:17.414% D
Sirius SX12
B++
Kills:1,159
Deaths:749
KDR:1.547
Accuracy:27.865% B++
HSR:11.734% D--
Pulsar VS1
B++
Kills:1,157
Deaths:532
KDR:2.175
Accuracy:27.317% B++
HSR:15.990% D
Terminus VX-9
B+
Kills:1,156
Deaths:697
KDR:1.659
Accuracy:27.941% B+
HSR:17.042% D*
MKV Suppressed
C**
Kills:1,156
Deaths:961
KDR:1.203
Accuracy:27.211% C**
HSR:18.166% C+
CME
C**
Kills:1,155
Deaths:574
KDR:2.012
Accuracy:28.183% C**
HSR:19.827% C
NS-7 PDW
B++
Kills:1,154
Deaths:742
KDR:1.555
Accuracy:28.074% B++
HSR:10.659% D*
Eridani SX5
B+
Kills:1,152
Deaths:817
KDR:1.410
Accuracy:28.714% B+
HSR:10.069% D*
NS-11P
A
Kills:1,151
Deaths:633
KDR:1.818
Accuracy:28.972% A
HSR:12.772% D--
Equinox VE2
B
Kills:1,148
Deaths:675
KDR:1.701
Accuracy:27.662% B
HSR:17.944% C
Thanatos VE70
A+
Kills:619
Deaths:438
KDR:1.413
Accuracy:53.009% A+
HSR:10.662% D*
Phobos VX86
C+
Kills:304
Deaths:197
KDR:1.543
Accuracy:58.131% C+
HSR:11.513% D
H-V45
C**
Kills:164
Deaths:19
KDR:8.632
Accuracy:25.390% C**
HSR:13.415% D--
Pandora VX25
S
Kills:102
Deaths:34
KDR:3
Accuracy:92.226% S
HSR:13.726% C
Kills:12,737
Deaths (as Combat Medic):7,667
Deaths (to Combat Medics):2,646
KDR:1.66128
Kill Difference:5,070
Playtime:258.142 hours
Usage:15%
Score:10.773m
Score/min:696
Accuracy (listed only):36.459%
HSR (listed only):14.352%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,175
Deaths:193
KDR:6.088
Accuracy:47.744% A
HSR:82.894% B++
Sirius SX12
B++
Kills:1,159
Deaths:749
KDR:1.547
Accuracy:27.865% B++
HSR:11.734% D--
MKV Suppressed
C**
Kills:1,156
Deaths:961
KDR:1.203
Accuracy:27.211% C**
HSR:18.166% C+
NS-7 PDW
B++
Kills:1,154
Deaths:742
KDR:1.555
Accuracy:28.074% B++
HSR:10.659% D*
Eridani SX5
B+
Kills:1,152
Deaths:817
KDR:1.410
Accuracy:28.714% B+
HSR:10.069% D*
Artemis VX26
B**
Kills:459
Deaths:223
KDR:2.058
Accuracy:32.663% B**
HSR:18.736% D
NS-44B Commissioner
B++
Kills:370
Deaths:358
KDR:1.034
Accuracy:45.814% B++
HSR:17.027% D-
Beamer VS3
B+
Kills:232
Deaths:196
KDR:1.184
Accuracy:31.168% B+
HSR:14.655% D--
Manticore SX40
C+
Kills:225
Deaths:140
KDR:1.607
Accuracy:29.580% C+
HSR:12.444% D*
Nyx VX31
B
Kills:195
Deaths:86
KDR:2.267
Accuracy:36.344% B
HSR:19.487% D--
XM98
C*
Kills:187
Deaths:18
KDR:10.389
Accuracy:39.029% C*
HSR:75.936% C++
Cerberus
C++
Kills:183
Deaths:166
KDR:1.102
Accuracy:32.038% C++
HSR:16.393% D
NS-357P Underboss
C++
Kills:103
Deaths:102
KDR:1.010
Accuracy:42.887% C++
HSR:16.505% D-
Ghost
B**
Kills:103
Deaths:39
KDR:2.641
Accuracy:46.404% B**
HSR:61.165% D
Phaseshift VX-S
B+
Kills:100
Deaths:16
KDR:6.250
Accuracy:39.318% B+
HSR:81% B+
Spiker
B+
Kills:61
Deaths:51
KDR:1.196
Accuracy:33.751% B+
HSR:14.754% D-
VA39 Spectre
B**
Kills:60
Deaths:10
KDR:6
Accuracy:38.571% B**
HSR:41.667% C**
Kills:8,074
Deaths (as Infiltrator):4,867
Deaths (to Infiltrators):3,145
KDR:1.65893
Kill Difference:3,207
Playtime:128.069 hours
Usage:7%
Score:2.574m
Score/min:335
Accuracy (listed only):35.716%
HSR (listed only):30.782%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:869
Deaths:274
KDR:3.172
Accuracy:21.646% B++
HSR:15.190% D--
Cosmos VM3
A
Kills:413
Deaths:144
KDR:2.868
Accuracy:22.502% A
HSR:13.317% D*
Blueshift VM5
B+
Kills:382
Deaths:95
KDR:4.021
Accuracy:21.809% B+
HSR:14.922% D*
Nebula VM20
C++
Kills:256
Deaths:84
KDR:3.048
Accuracy:19.119% C++
HSR:14.063% D*
Comet VM2
A
Kills:231
Deaths:76
KDR:3.039
Accuracy:53.743% A
HSR:4.762% C*
Comet VM2
B**
Kills:203
Deaths:76
KDR:2.671
Accuracy:55.694% B**
HSR:5.419% B+
Blueshift VM5
C
Kills:203
Deaths:49
KDR:4.143
Accuracy:17.315% C
HSR:13.301% D**
NS-10 Burster
A+
Kills:131
Deaths:70
KDR:1.871
Accuracy:39.446% A+
HSR:3.817% D
NS-10 Burster
A+
Kills:107
Deaths:70
KDR:1.529
Accuracy:39.489% A+
HSR:4.673% C
Kills:2,795
Deaths (as MAX Suit):469
Deaths (to MAX Suits):1,833
KDR:5.95949
Kill Difference:2,326
Playtime:68.154 hours
Usage:4%
Score:2.277m
Score/min:557
Accuracy (listed only):32.307%
HSR (listed only):9.940%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:262
V. Kills:19 N/A
Deaths:88
KDR:2.977
Accuracy:42.969% C**
KPH:31.200 C-
VKPH:2.300 C--
Maelstrom Turbo Laser
D
Kills:135
V. Kills:123 109%
Deaths:146
KDR:0.925
Accuracy:41.520% A++
KPH:6.600 D
VKPH:6 D
Dual Photon Pods
C
Kills:99
V. Kills:30 319%
Deaths:7
KDR:14.143
Accuracy:56.671% B+
KPH:49.600 C--
VKPH:15 C
Saron Laser Cannon
A+
Kills:93
V. Kills:71 129%
Deaths:82
KDR:1.134
Accuracy:40.485% A+
KPH:7.100 D
VKPH:5.400 D
Kills:589 (490 + 0)
Deaths:323
KDR:1.824
VKDR:0.752
Vehicle Kills:243
Kill Difference:266
Playtime:44.035 hours
Usage:3%
Score:0.570m
Score/min:216
Piloting Accuracy:40.485%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:241
V. Kills:88 271%
Deaths:42
KDR:5.738
Accuracy:23.941% D**
KPH:867,600 U
VKPH:316,800 U
C150 Dalton
U
Kills:214
V. Kills:94 225%
Deaths:47
KDR:4.553
Accuracy:52.411% A+
KPH:770,400 U
VKPH:338,400 U
L105 Zephyr
U
Kills:207
V. Kills:32 N/A
Deaths:22
KDR:9.409
Accuracy:52.459% B**
KPH:745,200 U
VKPH:115,200 U
Dual-75 Duster
A
Kills:109
V. Kills:4 N/A
Deaths:13
KDR:8.385
Accuracy:49.829% A
KPH:73 C++
VKPH:2.700 D-
Kills:771 (0 + 771)
Deaths:124
KDR:6.218
VKDR:1.758
Vehicle Kills:218
Kill Difference:647
Playtime:1.494 hours
Usage:0%
Score:0.555m
Score/min:6,186
Piloting Accuracy:N/A%
Gunner Accuracy:49.829%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:467
V. Kills:49 N/A
Deaths:51
KDR:9.157
Accuracy:57.820% B**
KPH:57.600 C**
VKPH:6 D
L100 Python HEAT
B++
Kills:285
V. Kills:97 291%
Deaths:43
KDR:6.628
Accuracy:57.932% B++
KPH:30.300 C++
VKPH:10.300 C
Skyguard
C
Kills:224
V. Kills:205 109%
Deaths:64
KDR:3.500
Accuracy:32.505% B+
KPH:8.900 D
VKPH:8.200 C
L100 Python AP
B++
Kills:172
V. Kills:152 112%
Deaths:65
KDR:2.646
Accuracy:64.185% B*
KPH:24.500 C
VKPH:21.700 B++
Kills:1,148 (1,148 + 0)
Deaths:223
KDR:5.148
VKDR:2.256
Vehicle Kills:503
Kill Difference:925
Playtime:49.676 hours
Usage:3%
Score:0.936m
Score/min:314
Driving Accuracy:64.185%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:647
V. Kills:64 N/A
Deaths:50
KDR:12.940
Accuracy:62.034% A
KPH:33.100 C--
VKPH:3.300 D*
Supernova PC
A*
Kills:278
V. Kills:68 403%
Deaths:24
KDR:11.583
Accuracy:59.033% B**
KPH:42.200 A*
VKPH:10.300 B+
Proton II PPA
B*
Kills:256
V. Kills:9 N/A
Deaths:30
KDR:8.533
Accuracy:29.048% B*
KPH:80.100 B*
VKPH:2.800 C-
Supernova FPC
C+
Kills:224
V. Kills:203 110%
Deaths:97
KDR:2.309
Accuracy:60.025% B*
KPH:15.800 D-
VKPH:14.300 C+
Saron HRB
B++
Kills:217
V. Kills:108 199%
Deaths:54
KDR:4.019
Accuracy:49.732% B++
KPH:30.100 B+
VKPH:15 C+
E540 Halberd
B*
Kills:110
V. Kills:77 141%
Deaths:34
KDR:3.235
Accuracy:58.899% A+
KPH:31.400 C+
VKPH:22 B*
Kills:1,732 (1,149 + 583)
Deaths:289
KDR:5.993
VKDR:1.830
Vehicle Kills:529
Kill Difference:1,443
Playtime:54.221 hours
Usage:3%
Score:1.338m
Score/min:411
Driving Accuracy:60.025%
Gunner Accuracy:58.899%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B++
Kills:160
V. Kills:10 N/A
Deaths:11
KDR:14.546
Accuracy:40.513% C+
KPH:123.100 B++
VKPH:7.700 D
Proton II PPA-H
C+
Kills:98
V. Kills:4 N/A
Deaths:13
KDR:7.538
Accuracy:36.496% C+
KPH:64.300 C--
VKPH:2.600 D--
E540 Halberd-H
B+
Kills:95
V. Kills:52 179%
Deaths:21
KDR:4.524
Accuracy:61.386% B+
KPH:47.500 C*
VKPH:26 B+
Kills:353 (0 + 353)
Deaths:45
KDR:7.844
VKDR:1.467
Vehicle Kills:66
Kill Difference:308
Playtime:4.825 hours
Usage:0%
Score:0.174m
Score/min:602
Driving Accuracy:N/A%
Gunner Accuracy:61.386%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:469
V. Kills:31 N/A
Deaths:37
KDR:12.676
Accuracy:23.338% B**
KPH:70.500 C+
VKPH:4.700 B+
M12 Kobalt
B+
Kills:313
V. Kills:5 N/A
Deaths:24
KDR:13.042
Accuracy:20.552% B+
KPH:85 B+
VKPH:1.400 D-
M40 Fury
B++
Kills:294
V. Kills:49 N/A
Deaths:59
KDR:4.983
Accuracy:42.507% B++
KPH:52 B
VKPH:8.700 C+
M60-G Bulldog
A++
Kills:240
V. Kills:28 N/A
Deaths:21
KDR:11.429
Accuracy:48.948% B**
KPH:73.600 A++
VKPH:8.600 C++
M60-G Bulldog
A+
Kills:235
V. Kills:24 N/A
Deaths:33
KDR:7.121
Accuracy:46.706% A
KPH:51.200 A+
VKPH:5.200 C
M40 Fury
B+
Kills:94
V. Kills:13 N/A
Deaths:15
KDR:6.267
Accuracy:40.484% B+
KPH:67.200 B+
VKPH:9.300 C
G30 Walker
B+
Kills:85
V. Kills:62 135%
Deaths:28
KDR:3.036
Accuracy:29.525% C
KPH:16.500 C+
VKPH:12.100 B+
M20 Basilisk
B+
Kills:80
V. Kills:36 216%
Deaths:30
KDR:2.667
Accuracy:45.689% B++
KPH:21.400 C++
VKPH:9.600 B+
M20 Basilisk
B**
Kills:70
V. Kills:25 269%
Deaths:28
KDR:2.500
Accuracy:47.915% B**
KPH:27.700 B+
VKPH:9.900 C++
Kills:1,880 (0 + 1,880)
Deaths:275
KDR:6.836
VKDR:0.993
Vehicle Kills:273
Kill Difference:1,605
Playtime:36.644 hours
Usage:2%
Score:0.941m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:47.915%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:306
V. Kills:45 N/A
Deaths:304
KDR:1.007
Accuracy:38.289% D--
KPH:7.700 D-
VKPH:1.100 D*
S12 Renegade
B+
Kills:97
V. Kills:20 462%
Deaths:67
KDR:1.448
Accuracy:55.711% A++
KPH:12.100 D*
VKPH:2.500 B+
Kills:403 (403 + 0)
Deaths:371
KDR:1.086
VKDR:0.175
Vehicle Kills:65
Kill Difference:32
Playtime:47.864 hours
Usage:3%
Score:0.181m
Score/min:63
Driving Accuracy:55.711%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,2451,2347081.743B*0.3527.056%B+14.506%C37.7B**N/A21732.7h12.6C+46.4B
Parallax VX3 1,1771,1751936.088B*3.9947.744%A82.894%B++38.7B++N/A18130.4h1.8B*3.8B*
Lasher X2 1,1871,1755532.125A++0.0332.118%B*2.383%D-39.8B+N/A23529.5h22.9C--71.3B+
Pulsar C 1,1661,1623043.822A++1.7327.016%B+16.351%D*24.1C+N/A15648.2h12.3C++45.4C**
Solstice VE3 1,1661,1624222.754M+0.6626.114%B+13.081%D*30.8B*N/A17537.7h14.3B54.9C**
Proximity Mine 1,1621,1618413.821M*11.7253.156%AN/A313.8SN/A12863.7h1.5A2.8A
NS-11C 1,1731,1606761.716B*0.3826.196%B+10.517%D**24C+N/A12948.4h16.5C63.1C*
Sticky Grenade 1,1611,16011160N/A1,157.9059.697%B*N/A1450B**1.3D*76170.8h1.4B*2.3B*
Corvus VA55 1,1641,1605991.937B**0.1629.733%B**17.414%D40B+N/A21529h11.5B+38.7B++
Zenith VX-5 1,1611,1607571.532B0.5625.573%C+15.517%D--31.9C+N/A15936.4h13.4C++52.3C*
Eidolon VE33 1,1691,1605901.966B*0.1332.929%B*20.69%D32B+N/A18436.3h8.9C**27.1B+
Sirius SX12 1,1631,1597491.547B+0.5527.865%B++11.734%D--30.4C++N/A14838.1h15C++53.9B
Serpent VE92 1,1681,1596851.692B+0.4027.84%B*12.425%D*27.1C+N/A14242.7h14C+50.3B
Orion VS54 1,1621,1594902.365B++0.2725.117%B*18.551%D-48.9B*N/A45523.7h11.8B+46.9C*
Solstice Burst 1,1591,1585402.144B+0.0528.17%C**19.344%D40.8C++N/A26628.4h13.7C++48.8C**
Pulsar VS1 1,1671,1575322.175A0.0827.317%B++15.99%D41.3B**N/A26328h13.1B+48.1B++
Terminus VX-9 1,1631,1566971.659C**0.4427.941%B+17.042%D*40.7C++N/A22728.4h12.3C++44.2B+
MKV Suppressed 1,1631,1569611.203C*0.8927.211%C**18.166%C+28.6C+N/A16140.4h17.3C63.4C+
NS-15M1 1,1681,1564512.563B*0.4727.976%B**19.896%C46.2C*N/A17525h12.1C**43.3B+
Pulsar LSW 1,1671,1554122.803B**0.7124.277%C**14.892%D*38.9C+N/A22729.7h14.1C58.1C++
CME 1,1671,1555742.012B++0.0828.183%C**19.827%C44.1BN/A23526.2h13.7C++48.7C**
NS-7 PDW 1,1611,1547421.555B*0.5428.074%B++10.659%D*32.3BN/A17235.7h13.8B+49.2B+
VX29 Polaris 1,1731,1535452.116B+0.0225.035%C**16.999%D40.9C+N/A13928.2h13.7C54.6C++
Eridani SX5 1,1601,1528171.41C**0.6928.714%B+10.069%D*24.3CN/A11247.5h14.8C--51.4C++
NS-11P 1,1621,1516331.818B+0.2828.972%A12.772%D--30.5C++N/A15137.7h13.8C*47.7B++
VX6-7 1,1561,1494432.594B**0.5025.256%C*11.836%D**22.8CN/A13150.5h13.3C+52.6C*
Equinox VE2 1,1601,1486751.701B+0.4027.662%B17.944%C34.6C+N/A19033.2h14.3C51.8C++
MANA Anti-Personnel Turret 1,1571,1452105.452N/A3.3626.353%UN/A11450U120U33304600.1h20.7T*78.5T*
Frag Grenade 8758711871N/A868.9048.895%B+N/A967.8A*4.4D46780.9h2.3A4.7B**
Nebula VM20 8758692743.172B+1.0821.646%B++15.19%D--36.7C*N/A19323.7h16.3C++75.3B+
Ursa 8298183822.141B**0.0427.037%B*19.56%D38.6C++N/A13421.2h11.8C+43.8B+
Supernova VPC 7116475012.94C*10.8462.034%A1.236%C33C--3.3D*18819.6h2.8B+4.5B*
Thanatos VE70 6276194381.413B++0.6853.009%A+10.662%D*27.4C+N/A15122.6h4.2B+8B*
C-4 7655843231.808C**0.2926.195%C++N/A88.5C*27.4C+14986.6h1.5C++5.6C**
MANA Anti-Vehicle Turret 9855651982.854C++0.7658.143%C2.655%C5650B*4200B++21316930.1h6.6B+11.4B++
Tank Mine 856491796.215A++4.1226.142%DN/A175.4A+130.4A*32182.8h1.3B**5B*
M12 Kobalt 5004693712.676C+10.5823.338%B**11.94%D*70C+4.6B+4016.7h17.8C*76.5B+
L100 Python HESH 516467519.157C+7.0657.82%B**2.141%B+57.7C**6D3668.1h2.7B++4.7B*
Artemis VX26 4644592232.058B++0.0432.663%B**18.736%D25.2CN/A13118.2h12.8C+39.3B+
Cosmos VM3 4164131442.868B++0.7722.502%A13.317%D*47.5A+N/A2738.7h14C*62B
Blueshift VM5 385382954.021B*1.9221.809%B+14.922%D*30.8C+N/A19812.4h15.1B+69.4B+
NS-44B Commissioner 3733703581.034C+1.0645.814%B++17.027%D-38.1CN/A1719.7h3.8C+8.3B+
M12 Kobalt 3183132413.042C++10.9520.552%B+15.655%C--84.6B+1.4D-5333.7h15B*73.1B+
M40 Fury-F 3513063041.007C1.0938.289%D--N/A7.7D-1.1D*4639.9h6.5B++17B+
Phobos VX86 3053041971.543C*0.5558.131%C+11.513%D29.8C-N/A17410.2h2.6C+4.5C++
Spear Anti-Vehicle Phalanx Turret 4673002412.5B*10.4050.631%B++6.333%B**44.8B+24.9B6076.7h7.4B+14.5B++
M40 Fury 343294594.983C+2.8942.507%B++2.721%B**51.6C**8.6C+4045.7h9.9B+23.2B*
Force-Blade 42629119,3080.015C2.0836.861%B+2.062%D0.3CN/A21037.6h3.9D-10.5C++
L100 Python HEAT 382285436.628B+4.5357.932%B++3.158%B30.3C++10.3C3559.4h4.6B*8B**
Supernova PC 3462782411.583B**9.4959.033%B**3.957%B**42.1A++10.3B+5946.6h2.8A+4.8A+
Light PPA 281262882.977C+0.8842.969%C**1.145%C+31.2C-2.3C--1818.4h13C*30.2C**
Nebula VM20 257256843.048B+0.9519.119%C++14.063%D*25.1C-N/A13910.2h16.3C++85.2C**
Proton II PPA 265256308.533C6.4429.048%B*1.953%C+80B*2.8C-4783.2h7.4B++25.3B*
AP30 Shredder 329241425.738C++3.6423.941%D**N/A2410U880U21798500.1h40.7A+170.2B*
M60-G Bulldog 2682402111.429A++9.3348.948%B**1.667%D-72.7A++8.5C++6413.3h4.9B*10.1B*
M60-G Bulldog 259235337.121B**5.0246.706%A1.277%D--51.1A+5.2C4384.6h5.4B*11.5B**
Beamer VS3 2342321961.184B+0.9131.168%B+14.655%D--52.7AN/A3624.4h6.6B*21.2B
Comet VM2 329231763.039M0.9453.743%A4.762%C*19.3A+8.2A*27212h15.8B++29.4B*
S1 3382301751.314B**0.7865.139%B*3.043%C++30.3B14.2C*6237.6h5.8B+8.9B++
Manticore SX40 2252251401.607B++0.4929.58%C+12.444%D*41.7B+N/A2085.4h7.1B+24B+
Skyguard 429224643.5B1.4032.505%B+N/A8.9D8.2C22625.1h189.2D*582D
Supernova FPC 427224972.309C--0.2160.025%B*4.018%B**15.8D-14.3C+46214.2h6.4C-10.6C++
Saron HRB 325217544.019C+1.9249.732%B++1.843%C*30.1B+15C+6367.2h15.4B**30.9B**
C150 Dalton 308214474.553C2.4652.411%A+1.402%B+2140U940U19736800.1h4.7C+9B++
L105 Zephyr 239207229.409C++7.3152.459%B**N/A2070U320U10158500.1h4.8B**9.1B**
Comet VM2 257203762.671A*0.5755.694%B**5.419%B+18B**4.8C+19711.3h18.6B++33.3B*
Blueshift VM5 204203494.143B*2.0517.315%C13.301%D**26.7CN/A2067.6h13.3B*76.6B
Nyx VX31 196195862.267C++0.1736.344%B19.487%D--39C+N/A1895h5.1B14B+
XM98 1871871810.389S8.2939.029%C*75.936%C++38.2B+N/A1794.9h2.3B+5.9B+
Cerberus 1841831661.102C++0.9932.038%C++16.393%D46.9BN/A2833.9h4.6B**14.5B++
M60-A Bulldog 210179345.265C+3.1742.388%B+N/A1790U310U11034900.1h4.8B*11.2B*
Anti-Vehicle Grenade 1931751175N/A172.9066.078%A++N/A875A**90C+77840.2h3A4.5A
L100 Python AP 324172652.646C0.5564.185%B*1.163%D--24.6C21.7B++5167h8.5D13.2C+
H-V45 164164198.632M**6.5425.39%C**13.415%D--27.3C+N/A3016h15C--59C++
M40 Fury-H 1701601114.545C++12.4540.513%C+N/A123.1B++7.7D6891.3h4.4B**11B**
Flare VE6 161159712.239B*0.1423.735%C*17.61%D--37.9C+N/A4714.2h11.9C49.9C*
Hades VSH4 2981531511.013B**1.0874.343%B*1.961%C14.6C+13.8C++28910.5h10.4C-13.9C+
M60-A Bulldog 156145188.056C5.9655.715%B**N/A42.6B+3.2C2943.4h4.8B+8.6B*
Maelstrom Turbo Laser 2581351460.925C1.1741.52%A++2.222%C6.6D6D17320.6h194.4D--468.3C
NS-10 Burster 232131701.871A+0.2339.446%A+3.817%D7.6B*5.9A+22117.2h161.4C-409.2B+
Nemesis VSH9 2521231260.976B+1.1262.126%C+N/A7.2D7.5C--23417.1h12.6F-20.3F
NS Decimator 177119981.214C*0.8867.647%B*N/A30.5C14.9C+6803.9h6.4D-9.4C
E540 Halberd 187110343.235C-1.1458.899%A+4.545%A31.4C+22B*5873.5h6.2C+10.6B+
Dual-75 Duster 113109138.385C+6.2949.829%AN/A72.7C++2.7D-4211.5h5.3B+10.7B*
NS-10 Burster 200107701.529B+0.5739.489%A+4.673%C6.2C**5.4B**19517.2h197.9D--501.2C*
NS-357P Underboss 1041031021.01C1.0942.887%C++16.505%D-49CN/A2622.1h4C9.4C+
Ghost 105103392.641C+0.5446.404%B**61.165%D36.8C+N/A2452.8h2.6C5.7C*
Pandora VX25 102102343A++0.9092.226%S13.726%C24.9C-N/A2184.1h10.2T*11.1C**
Phaseshift VX-S 101100166.25A4.1539.318%B+81%B+32.3C++N/A1563.1h2.7B6.7B+
Dual Photon Pods 12999714.143A12.0556.671%B+1.01%C49.5C--15C8132h24.8C+43.7C*
Proton II PPA-H 10298137.538C5.4436.496%C+4.082%A*65.3C--2.7D--3921.5h8.4B+23.1B+
S12 Renegade 11797671.448C0.6555.711%A++4.124%C12.1D*2.5B+1508h5.7F-10.3C
Aspis Anti-Aircraft Phalanx Turret 19997263.731C++1.6330.803%B*2.062%C+10.7C+11.2C++3389.1h137.2B+445.4B++
E540 Halberd-H 14795214.524C2.4361.386%B+4.211%A+47.5C*26B+7052h5.2B+8.5B++
M40 Fury 10794156.267C+4.1740.484%B+3.191%B**67.1B+9.3C4851.4h9.6B+23.8B*
Saron Laser Cannon 16493821.134C+0.9640.485%A+2.151%C+7.1D5.4D21413.1h229D-565.7C
G30 Walker 14785283.036C0.9429.525%C2.353%D-16.7C+12.2B+3525.1h180.5B+611.3B+
M20 Basilisk 11680302.667C+0.5745.689%B++11.25%A*21.6C++9.7B+3163.7h100.4C+219.8B+
SVA-88 7878332.364B+0.2726.097%B+23.077%C41.1C+N/A8961.9h11.9C++45.6B
Eclipse VE3A 7775561.339C+0.7624.704%C--18.667%C+16D-N/A1144.7h16.4D*66.3D--
M20 Basilisk 9570282.5C+0.4047.915%B**5.714%C++28B+10C++3922.5h74.3B*155.2B**
M60-A Bulldog 646287.75C5.6551.717%B+1.613%D36.5C++1.2D-3441.7h4.1B*8B**
Spiker 6161511.196C*0.9033.751%B+14.754%D-43.6C**N/A4081.4h7.5B+22.2B++
Blackheart 6060561.071C+1.0332.5%D-26.667%C17.6CN/A903.4h3.9C++12C+
VA39 Spectre 6060106M3.9038.571%B**41.667%C**26.1C*N/A2642.3h4.1B**10.5B**
NS-11CP 5656411.366C0.7328.277%C+17.857%D32.9C--N/A881.7h14.7C--51.9C
Lancer VS22 10850540.926C**1.1770.274%B**N/A13.2C+15.3B+8303.8h21.6C**30.7B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter26470.4h
Restoration Kit0850.1h
Nano-Armor Kit674835,17072.1h
Anti-Vehicle MANA Turret124202.3h
Spawn Beacon24120.8h
AE Nano-Armor Kit11,2200.1h
Nanite Revive Grenade05800.2h
Nanite Healing Grenade0500h
Deconstruction Tool01000h
Spitfire Auto-Turret21490.2h
Ammunition Package202,8631.2h
Medical Kit451,0671.2h
Anti-Infantry MANA Turret292,1844.7h
Medical Applicator392207,63717.2h
WLT-Howler Mining Laser03,5310.5h
Recon Detection Device272,7955.3h
Shield Recharging Field273,2391h

Check the help document for the dictionary if you want to learn more about words used here.


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