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Harbinger Ascendant Styxer[80C7] Styxer
VS BR 89

KDR: 0.91

Score: 11.9m

Last Seen: Dec 12th, 2018 11:09 PM
- OFFLINE - 1726 hour(s)

Battle Rank 89 - Vanu Sovereignty on Miller
Level Progress (to 90): 94%
Level 100 Progress: 63% 337h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 NS-11CG C-4 Serpent VE92 Pulsar C MKV Suppressed Frag Grenade Ursa
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $62,550 MLG Score: 50
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.505%20.031%4711610069,8151.2278-0.319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.836%0.474B+-0.101C+0.019C+HEAD ++ (~8.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.212C++13.90.03C+45.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.774%0.913%4111021219857850.255245255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.475B+-1.092D*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++3.90.686B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.618%1.942%70310194128371710.492234240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.647%0.414B-0.615D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.699B+14.50.632B+21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.884%76.596%70110219491700.102508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.022C+0.62B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.025C+3.4-0.056C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.184%12.849%7011021358428100.834499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.02C+-0.335C--1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.097C+6-0.228C8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.9m336.8%345 (20.7k)301 (18.1k)0.90880915,51717,0741.0566489 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102241318.033%14.23%25702:194

21% Engineer12% Heavy Assault63% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:48 PMNov 15th, 2017 5:36 PMJan 4th, 2019 5:17 AM (49d) (PST)Dec 12th, 2018 7:12 PM (72d) (PST)Dec 12th, 2018 7:09 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4212471740.3930.4320.0561.4510.03850

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,26014,80010,4602426387218,076

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
658.3h/27.4d 2,524 2,208 4,776 57.3k 1,272 1,205 1,500 16.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C++
Kills:530
Deaths:676
KDR:0.784
Accuracy:23.069% C++
HSR:24.340% C++
Flare VE6
C
Kills:162
Deaths:267
KDR:0.607
Accuracy:18.742% D
HSR:21.605% C
SVA-88
C+
Kills:134
Deaths:177
KDR:0.757
Accuracy:20.955% C-
HSR:25.373% C+
Kills:826
Deaths (as Heavy Assault):1,120
Deaths (to Heavy Assaults):4,672
KDR:0.7375
Kill Difference:294
Playtime:78.391 hours
Usage:12%
Score:1.344m
Score/min:286
Accuracy (listed only):20.922%
HSR (listed only):23.773%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:2,369
Deaths:1,352
KDR:1.752
Accuracy:22.553% C
HSR:19.502% C
NS-11CG
C
Kills:1,815
Deaths:2,332
KDR:0.778
Accuracy:23.180% C
HSR:16.804% D
Serpent VE92
C+
Kills:1,170
Deaths:1,409
KDR:0.830
Accuracy:23.173% C+
HSR:19.487% C+
Pulsar C
B++
Kills:998
Deaths:1,191
KDR:0.838
Accuracy:27.675% B++
HSR:26.152% B+
Thanatos VE70
C*
Kills:358
Deaths:448
KDR:0.799
Accuracy:41.184% C*
HSR:12.849% D
NS-11C
B++
Kills:318
Deaths:366
KDR:0.869
Accuracy:27.244% B++
HSR:19.811% C++
Zenith VX-5
C+
Kills:242
Deaths:336
KDR:0.720
Accuracy:24.521% C+
HSR:21.488% C+
Solstice VE3
C+
Kills:182
Deaths:167
KDR:1.090
Accuracy:22.329% C+
HSR:17.582% C
VE-LR Obelisk
B+
Kills:87
Deaths:70
KDR:1.243
Accuracy:34.823% B+
HSR:29.885% C
NS Baron G5
A++
Kills:55
Deaths:73
KDR:0.753
Accuracy:36.189% D
HSR:21.818% A++
Kills:7,594
Deaths (as Engineer):7,744
Deaths (to Engineers):4,057
KDR:0.98063
Kill Difference:150
Playtime:139.178 hours
Usage:21%
Score:3.683m
Score/min:441
Accuracy (listed only):28.287%
HSR (listed only):20.538%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:2,369
Deaths:1,352
KDR:1.752
Accuracy:22.553% C
HSR:19.502% C
NS-11CG
C
Kills:1,815
Deaths:2,332
KDR:0.778
Accuracy:23.180% C
HSR:16.804% D
Serpent VE92
C+
Kills:1,170
Deaths:1,409
KDR:0.830
Accuracy:23.173% C+
HSR:19.487% C+
Pulsar C
B++
Kills:998
Deaths:1,191
KDR:0.838
Accuracy:27.675% B++
HSR:26.152% B+
MKV Suppressed
C+
Kills:807
Deaths:1,151
KDR:0.701
Accuracy:23.311% C-
HSR:18.959% C+
Thanatos VE70
C*
Kills:358
Deaths:448
KDR:0.799
Accuracy:41.184% C*
HSR:12.849% D
NS-11C
B++
Kills:318
Deaths:366
KDR:0.869
Accuracy:27.244% B++
HSR:19.811% C++
Zenith VX-5
C+
Kills:242
Deaths:336
KDR:0.720
Accuracy:24.521% C+
HSR:21.488% C+
Solstice VE3
C+
Kills:182
Deaths:167
KDR:1.090
Accuracy:22.329% C+
HSR:17.582% C
Sirius SX12
D
Kills:99
Deaths:152
KDR:0.651
Accuracy:21.540% D
HSR:10.101% D*
NS Baron G5
A++
Kills:55
Deaths:73
KDR:0.753
Accuracy:36.189% D
HSR:21.818% A++
Kills:8,413
Deaths (as Light Assault):8,977
Deaths (to Light Assaults):2,711
KDR:0.93717
Kill Difference:564
Playtime:412.077 hours
Usage:63%
Score:6.410m
Score/min:259
Accuracy (listed only):26.627%
HSR (listed only):18.596%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:807
Deaths:1,151
KDR:0.701
Accuracy:23.311% C-
HSR:18.959% C+
Cerberus
D
Kills:433
Deaths:789
KDR:0.549
Accuracy:26.723% D
HSR:17.783% D
Beamer VS3
C
Kills:385
Deaths:176
KDR:2.188
Accuracy:25.833% C
HSR:20.520% C
Sirius SX12
D
Kills:99
Deaths:152
KDR:0.651
Accuracy:21.540% D
HSR:10.101% D*
V10
C+
Kills:94
Deaths:104
KDR:0.904
Accuracy:34.884% D-
HSR:76.596% C+
NS-61 Emissary
A
Kills:84
Deaths:118
KDR:0.712
Accuracy:25.709% C
HSR:23.810% A
Kills:1,902
Deaths (as Infiltrator):2,490
Deaths (to Infiltrators):2,380
KDR:0.76386
Kill Difference:588
Playtime:10.896 hours
Usage:2%
Score:0.126m
Score/min:192
Accuracy (listed only):26.333%
HSR (listed only):27.961%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B*
Kills:56
Deaths:96
KDR:0.583
Accuracy:25.992% D
HSR:8.929% B*
Nebula VM20
C-
Kills:55
Deaths:41
KDR:1.341
Accuracy:13.542% D--
HSR:18.182% C-
NS-10 Burster
A
Kills:54
Deaths:91
KDR:0.593
Accuracy:26.867% C
HSR:12.963% A
Quasar VM1
B*
Kills:53
Deaths:39
KDR:1.359
Accuracy:19.584% B*
HSR:16.981% C
Kills:218
Deaths (as MAX Suit):133.500
Deaths (to MAX Suits):1,000
KDR:1.63296
Kill Difference:84.500
Playtime:14.099 hours
Usage:2%
Score:0.305m
Score/min:361
Accuracy (listed only):21.496%
HSR (listed only):14.264%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C*
Kills:219
V. Kills:68 317%
Deaths:35
KDR:6.257
Accuracy:45.774% D
KPH:26.400 D-
VKPH:8.200 C*
Kills:219 (219 + 0)
Deaths:35
KDR:6.257
VKDR:1.943
Vehicle Kills:68
Kill Difference:184
Playtime:8.296 hours
Usage:1%
Score:0.104m
Score/min:209
Driving Accuracy:45.774%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B++
Kills:209
V. Kills:42 486%
Deaths:43
KDR:4.860
Accuracy:41.722% C+
KPH:125.100 B++
VKPH:25.100 B++
Saron HRB-H
A
Kills:101
V. Kills:40 246%
Deaths:27
KDR:3.741
Accuracy:39.143% F-
KPH:60.500 A
VKPH:24 C+
Kills:310 (0 + 310)
Deaths:70
KDR:4.429
VKDR:1.171
Vehicle Kills:82
Kill Difference:240
Playtime:3.339 hours
Usage:1%
Score:0.142m
Score/min:707
Driving Accuracy:N/A%
Gunner Accuracy:39.143%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:102
V. Kills:34 291%
Deaths:30
KDR:3.400
Accuracy:40.614% B
KPH:60.200 B**
VKPH:20.100 A*
Kills:102 (0 + 102)
Deaths:30
KDR:3.400
VKDR:1.133
Vehicle Kills:34
Kill Difference:72
Playtime:1.695 hours
Usage:0%
Score:0.042m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:40.614%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 2,4012,3691,3521.752B0.8422.553%C19.502%C26.6C+N/A13389.2h14.6C64.6C+
NS-11CG 1,8441,8152,3320.778C+0.1323.18%C16.804%D24.2CN/A9274.9h14.8C++63.7C*
C-4 1,7961,3321,0161.311C+0.4020.351%D-N/A74C+25.8C61218h1.7C8.4D
Serpent VE92 1,1941,1701,4090.83C+0.0823.173%C+19.487%C+27.9C+N/A9142h14.9C64.2C+
Pulsar C 1,0179981,1910.838C0.0727.675%B++26.152%B+35.5BN/A11328.1h12.1C++43.7B
MKV Suppressed 8248071,1510.701C-0.2123.311%C-18.959%C+24.2CN/A9733.3h17.7C-75.8C
Frag Grenade 6586511651N/A650.0933.132%FN/A542.5C**5.8C12651.2h2.7B**8.1C**
Ursa 5395306760.784C--0.1223.069%C++24.34%C++36.8C+N/A16114.4h11.9C+51.7C*
Cerberus 4414337890.549C-0.3626.723%D17.783%D45.1C**N/A1839.6h7C-26.3C-
Beamer VS3 3853851762.188A++1.2825.833%C20.52%C65.3A++N/A2995.9h8.1B+31.2C++
Thanatos VE70 3683584480.799C+0.1141.184%C*12.849%D24.5C+N/A10514.6h6D14.5C+
NS-11C 3193183660.869C+0.0427.244%B++19.811%C++37B+N/A1418.6h13.4B+49B+
Hades VSH4 3432475970.414C0.4953.63%F-3.239%B+14.4C+5.6C12617.1h6.2B**11.5B+
Zenith VX-5 2482423360.72C-0.1924.521%C+21.488%C+24.9CN/A759.7h14.5C59.1C+
Supernova VPC 287219356.257C-5.3545.774%DN/A26.4D-8.2C*2098.3h3.9C--8.6C-
M40 Fury-H 251209434.86D3.9541.722%C+N/A122.9B++24.7B++8391.7h13.4D--32.2D--
Solstice VE3 1851821671.09B+0.1822.329%C+17.582%C18C+N/A10610.1h15.5C++69.5C++
Flare VE6 1661622670.607D0.3018.742%D21.605%C37.7C+N/A1804.3h14.2D--75.9C--
SVA-88 1351341770.757C--0.1520.955%C-25.373%C+24.8DN/A1115.4h16.5D**78.7D
Rocklet Rifle 2291292420.533C0.3840.94%D*N/A17.9D13.9D-1627.2h39.4C+96.1C-
Tank Mine 194123931.323D0.4119.476%D--N/A72.4D41.8D10251.7h1.9C++9.9F-
M60-G Bulldog 136102303.4C-2.4940.614%B1.961%D60B**20A*4141.7h11.7D*28.7C
Saron HRB-H 141101273.741C2.8339.143%F-3.96%A**59.4A23.5C+5731.7h19.5B++49.9C+
Sirius SX12 102991520.651C0.2621.54%D10.101%D*23CN/A974.3h17.9C--83.2C
NS Decimator 131961880.511D0.4040.958%F--2.083%C+16.8D--6.1D--1655.7h4.8C++11.8D--
V10 94941040.904D-0.0034.884%D-76.596%C+18.1DN/A775.2h3.4F9.6D*
VE-LR Obelisk 9087701.243C0.3334.823%B+29.885%C48.3B++1.7A+1981.8h7.3C+21.1C*
NS-61 Emissary 84841180.712C+0.2025.709%C23.81%A44.2B**N/A1601.9h11.7B+45.3B+
Lancer VS22 90571360.419C-0.4955.838%DN/A12.7C+7.3D--1524.5h28.9C+51.7C+
NS-10 Burster 7856960.583D0.3325.992%D8.929%B*7.6B*3D847.4h94.7A364.2B++
Nebula VM20 5655411.341C0.4313.542%D--18.182%C-22DN/A802.5h14B++103.7C+
NS Baron G5 5655730.753C0.1636.189%D21.818%A++42.3B+N/A2451.3h3.8B*10.4C++
NS-10 Burster 6954910.593C--0.3226.867%C12.963%A7B+1.9D--827.7h108.6B++404.1B+
Quasar VM1 5453391.359C+0.4519.584%B*16.981%C24.1C++N/A1632.2h14.4C**73.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret224540.8h
Motion Spotter41480.2h
Restoration Kit82640.7h
Pelter Rocket Pod0970h
Spawn Beacon201,4791.7h
Nano-Armor Kit279308,16123.7h
Medical Applicator103,2450.5h
Deconstruction Tool06430.1h
Welding Device04000h
Rampart Wall0840.7h
G30 Walker0800.1h
G40-F Ranger02160.1h
Medical Kit81890.4h
Anti-Infantry MANA Turret142790.6h
Xiphos Anti-Personnel Phalanx Turret0550h
M20 Drake21,0061.3h
Ammunition Package151530.5h

Check the help document for the dictionary if you want to learn more about words used here.


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