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Brigadier Warden Styxt[NCIv] Styxt
NC BR 76

KDR: 1.79

Score: 13.9m

Last Seen: Oct 19th, 2019 7:21 PM
- OFFLINE - 15.7 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Miller
Level Progress (to 77): 81%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M30 Mustang AH NC1 Gauss Rifle SAS-R AF-19 Mercenary LA39 Bruiser C75 Viper EM4 Longshot NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,039,581 MLG Score: 831
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.751%28.843%7433011979,7701.34740.439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.659%0.883B*1.192B**-1.268D**HEAD ++ (~15.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.433B10.80.241C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.118%0.758%660312241,7163472204.94524776%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.79%0.087C+-0.761D-0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.735B++16.30.693B+26.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.258%0.648%510612212,77657511624.81945239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.944%-1.045D*-1.213D*0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71-0.843D--21.5-0.718D-49.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.886%6.531%167612217354772891.54088253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.963%-0.492D0.496B+0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.412B21.90.457B+48.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.293%76.997%167512222,304916102.51528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.445%-0.252C0.644B+-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.353C**2.10.33C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.068%16.19%167212251,118532252.1015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.625%0.866B*0.287C*0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.463B+3.70.243C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m537.4%345 (20.7k)300 (18k)1.7865823,50613,1572.0926576 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227116518.988%22.254%42303:323

8% Combat Medic41% Engineer7% Heavy Assault25% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2015 9:16 PMMay 30th, 2018 5:44 PMOct 19th, 2019 10:52 PM (49d) (PST)Oct 19th, 2019 3:53 PM (49d) (PST)Oct 19th, 2019 3:21 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5891574320.5060.2830.1133.0650.064831

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3349,42625,90830177184418,003

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
774.4h/32.3d 4,027 5,231 9,184 142.4k 1,004 2,176 2,988 27.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
B**
Kills:506
Deaths:318
KDR:1.591
Accuracy:24.870% C*
HSR:32.411% B**
NC6 Gauss SAW
B+
Kills:400
Deaths:310
KDR:1.290
Accuracy:23.186% B+
HSR:26.750% B+
GD-22S
B++
Kills:189
Deaths:132
KDR:1.432
Accuracy:27.235% B++
HSR:18.519% D-
NS-15M2
C+
Kills:165
Deaths:134
KDR:1.231
Accuracy:23.954% C+
HSR:25.455% C+
NSX-P Naginata
B*
Kills:60
Deaths:39
KDR:1.538
Accuracy:24.646% C**
HSR:35% B*
LA1 Anchor
B**
Kills:57
Deaths:27
KDR:2.111
Accuracy:24.788% C+
HSR:33.333% B**
Kills:1,377
Deaths (as Heavy Assault):960
Deaths (to Heavy Assaults):3,307
KDR:1.43438
Kill Difference:417
Playtime:55.372 hours
Usage:7%
Score:0.966m
Score/min:291
Accuracy (listed only):24.780%
HSR (listed only):28.578%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:872
Deaths:777
KDR:1.122
Accuracy:22.399% C+
HSR:24.197% B+
LA39 Bruiser
C+
Kills:837
Deaths:766
KDR:1.093
Accuracy:61.793% C+
HSR:15.054% C+
AF-4 Cyclone
B+
Kills:596
Deaths:516
KDR:1.155
Accuracy:26.132% C++
HSR:22.987% B+
GD-7F
A
Kills:579
Deaths:514
KDR:1.126
Accuracy:23.147% C
HSR:27.979% A
Gauss Compact S
B*
Kills:335
Deaths:261
KDR:1.284
Accuracy:23.069% C+
HSR:23.582% B*
AC-X11
C*
Kills:322
Deaths:255
KDR:1.263
Accuracy:24.940% C+
HSR:23.603% C*
The Little Helper
B+
Kills:307
Deaths:272
KDR:1.129
Accuracy:53.102% B+
HSR:13.355% C--
Mauler S6
B*
Kills:281
Deaths:339
KDR:0.829
Accuracy:43.056% C**
HSR:19.573% B*
MGR-S1 Gladius
C
Kills:186
Deaths:149
KDR:1.248
Accuracy:24.797% C
HSR:19.893% C
NSX-P Tanto
B*
Kills:164
Deaths:179
KDR:0.916
Accuracy:21.765% D
HSR:31.707% B*
AF-4A Bandit AE
C+
Kills:100
Deaths:95
KDR:1.053
Accuracy:20.928% D**
HSR:26% C+
Kills:4,579
Deaths (as Light Assault):4,123
Deaths (to Light Assaults):2,275
KDR:1.1106
Kill Difference:456
Playtime:129.668 hours
Usage:17%
Score:1.958m
Score/min:252
Accuracy (listed only):31.375%
HSR (listed only):22.539%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:872
Deaths:777
KDR:1.122
Accuracy:22.399% C+
HSR:24.197% B+
LA39 Bruiser
C+
Kills:837
Deaths:766
KDR:1.093
Accuracy:61.793% C+
HSR:15.054% C+
GD-7F
A
Kills:579
Deaths:514
KDR:1.126
Accuracy:23.147% C
HSR:27.979% A
Gauss Compact S
B*
Kills:335
Deaths:261
KDR:1.284
Accuracy:23.069% C+
HSR:23.582% B*
AC-X11
C*
Kills:322
Deaths:255
KDR:1.263
Accuracy:24.940% C+
HSR:23.603% C*
The Little Helper
B+
Kills:307
Deaths:272
KDR:1.129
Accuracy:53.102% B+
HSR:13.355% C--
Mauler S6
B*
Kills:281
Deaths:339
KDR:0.829
Accuracy:43.056% C**
HSR:19.573% B*
MGR-M1 Bishop
A++
Kills:224
Deaths:108
KDR:2.074
Accuracy:31.416% C+
HSR:43.750% A++
Warden
B**
Kills:214
Deaths:172
KDR:1.244
Accuracy:28.213% C++
HSR:32.710% B**
NSX-P Tanto
B*
Kills:164
Deaths:179
KDR:0.916
Accuracy:21.765% D
HSR:31.707% B*
AF-4A Bandit AE
C+
Kills:100
Deaths:95
KDR:1.053
Accuracy:20.928% D**
HSR:26% C+
Kills:4,235
Deaths (as Engineer):3,738
Deaths (to Engineers):2,255
KDR:1.13296
Kill Difference:497
Playtime:320.125 hours
Usage:41%
Score:6.410m
Score/min:334
Accuracy (listed only):32.166%
HSR (listed only):25.592%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,164
Deaths:425
KDR:2.739
Accuracy:31.358% D*
HSR:73.368% B+
EM4 Longshot
B+
Kills:798
Deaths:143
KDR:5.580
Accuracy:36.423% C--
HSR:83.333% B+
NS-44 Commissioner
B*
Kills:725
Deaths:853
KDR:0.850
Accuracy:37.237% C++
HSR:28.828% B*
AF-4 Cyclone
B+
Kills:596
Deaths:516
KDR:1.155
Accuracy:26.132% C++
HSR:22.987% B+
NS-30 Vandal
A*
Kills:538
Deaths:183
KDR:2.940
Accuracy:32.183% C+
HSR:43.866% A*
NS-AM7 Archer
C
Kills:324
Deaths:467
KDR:0.694
Accuracy:56.418% C
HSR:11.111% D
NS-357 Underboss
B**
Kills:270
Deaths:296
KDR:0.912
Accuracy:39.713% C**
HSR:31.852% B**
NSX Tomoe
B**
Kills:242
Deaths:119
KDR:2.034
Accuracy:23.612% D*
HSR:48.760% B**
LA8 Rebel
A*
Kills:226
Deaths:178
KDR:1.270
Accuracy:38.342% B**
HSR:39.381% A*
NC14 Bolt Driver
B
Kills:211
Deaths:67
KDR:3.149
Accuracy:33.501% C
HSR:77.251% B
MGR-S1 Gladius
C
Kills:186
Deaths:149
KDR:1.248
Accuracy:24.797% C
HSR:19.893% C
Impetus
A++
Kills:181
Deaths:102
KDR:1.775
Accuracy:28.152% D--
HSR:42.541% A++
AF-18 Stalker AE
C--
Kills:179
Deaths:133
KDR:1.346
Accuracy:27.748% D--
HSR:24.022% C--
NS-61 Emissary
B*
Kills:161
Deaths:211
KDR:0.763
Accuracy:29.246% C*
HSR:21.739% B*
AF-18 Stalker
A++
Kills:99
Deaths:84
KDR:1.179
Accuracy:28.481% C++
HSR:32.323% A++
NS-44L Blackhand
A++
Kills:97
Deaths:82
KDR:1.183
Accuracy:37.674% C--
HSR:63.918% A++
NC4 Mag-Shot
C**
Kills:92
Deaths:135
KDR:0.681
Accuracy:26.259% C+
HSR:21.739% C**
NSX Daimyo
C-
Kills:73
Deaths:31
KDR:2.355
Accuracy:38.625% C-
HSR:91.781% D
Gauss SPR
B**
Kills:58
Deaths:9
KDR:6.444
Accuracy:33.131% C++
HSR:43.104% B**
Kills:6,220
Deaths (as Infiltrator):4,183
Deaths (to Infiltrators):2,430
KDR:1.48697
Kill Difference:2,037
Playtime:197.303 hours
Usage:25%
Score:3.191m
Score/min:270
Accuracy (listed only):33.107%
HSR (listed only):43.252%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:1,184
Deaths:1,174
KDR:1.009
Accuracy:23.150% C+
HSR:24.916% B+
LA39 Bruiser
C+
Kills:837
Deaths:766
KDR:1.093
Accuracy:61.793% C+
HSR:15.054% C+
AF-4 Cyclone
B+
Kills:596
Deaths:516
KDR:1.155
Accuracy:26.132% C++
HSR:22.987% B+
NC9 A-Tross
B++
Kills:543
Deaths:322
KDR:1.686
Accuracy:27.745% B+
HSR:29.466% B++
The Little Helper
B+
Kills:307
Deaths:272
KDR:1.129
Accuracy:53.102% B+
HSR:13.355% C--
Mauler S6
B*
Kills:281
Deaths:339
KDR:0.829
Accuracy:43.056% C**
HSR:19.573% B*
Reaper DMR
B
Kills:220
Deaths:199
KDR:1.106
Accuracy:27.218% C*
HSR:27.727% B
MGR-S1 Gladius
C
Kills:186
Deaths:149
KDR:1.248
Accuracy:24.797% C
HSR:19.893% C
Carnage AR
C+
Kills:115
Deaths:114
KDR:1.009
Accuracy:23.060% C-
HSR:20% C+
Kills:4,269
Deaths (as Combat Medic):3,851
Deaths (to Combat Medics):1,343
KDR:1.10854
Kill Difference:418
Playtime:61.377 hours
Usage:8%
Score:1.315m
Score/min:357
Accuracy (listed only):34.451%
HSR (listed only):21.441%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:144
Deaths:74
KDR:1.946
Accuracy:42.326% B+
HSR:22.222% A+
NCM1 Scattercannon
B
Kills:104
Deaths:74
KDR:1.405
Accuracy:40.753% C*
HSR:17.308% B
Kills:248
Deaths (as MAX Suit):74
Deaths (to MAX Suits):362
KDR:3.35135
Kill Difference:174
Playtime:6.393 hours
Usage:1%
Score:0.100m
Score/min:260
Accuracy (listed only):41.539%
HSR (listed only):19.765%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,232
V. Kills:85 N/A
Deaths:166
KDR:7.422
Accuracy:58.530% B+
KPH:43.300 C+
VKPH:3 D
Breaker Rocket Pods
B
Kills:286
V. Kills:25 N/A
Deaths:23
KDR:12.435
Accuracy:51.670% B
KPH:87.300 C+
VKPH:7.600 D
M20 Mustang
C+
Kills:198
V. Kills:95 206%
Deaths:108
KDR:1.833
Accuracy:28.778% C
KPH:14 C+
VKPH:6.700 C-
Kills:1,716 (1,430 + 0)
Deaths:297
KDR:5.778
VKDR:0.690
Vehicle Kills:205
Kill Difference:1,419
Playtime:45.849 hours
Usage:6%
Score:0.450m
Score/min:164
Piloting Accuracy:28.778%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:812
V. Kills:348 233%
Deaths:79
KDR:10.279
Accuracy:52.422% A+
KPH:48.200 B**
VKPH:20.600 M
Skyguard
B**
Kills:692
V. Kills:365 189%
Deaths:69
KDR:10.029
Accuracy:26.716% C-
KPH:21.500 B**
VKPH:11.300 B+
L100 Python HEAT
B*
Kills:507
V. Kills:158 319%
Deaths:34
KDR:14.912
Accuracy:48.388% C
KPH:46.100 B*
VKPH:14.400 B+
L100 Python AP
A++
Kills:249
V. Kills:98 252%
Deaths:16
KDR:15.563
Accuracy:51.028% C--
KPH:54.700 A++
VKPH:21.500 B+
Kills:2,260 (2,260 + 0)
Deaths:198
KDR:11.414
VKDR:4.894
Vehicle Kills:969
Kill Difference:2,062
Playtime:64.564 hours
Usage:8%
Score:0.828m
Score/min:214
Driving Accuracy:51.028%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:435
V. Kills:162 267%
Deaths:15
KDR:29
Accuracy:47.737% C
KPH:47.300 A*
VKPH:17.600 B+
E540 Halberd
B**
Kills:170
V. Kills:60 279%
Deaths:7
KDR:24.286
Accuracy:40.044% D
KPH:40.300 B**
VKPH:14.200 C+
Titan-150 HEAT
B+
Kills:81
V. Kills:31 253%
Deaths:11
KDR:7.364
Accuracy:37.949% D--
KPH:26.700 B+
VKPH:10.200 C*
Kills:686 (516 + 170)
Deaths:33
KDR:20.788
VKDR:7.667
Vehicle Kills:253
Kill Difference:653
Playtime:16.450 hours
Usage:2%
Score:0.366m
Score/min:371
Driving Accuracy:37.949%
Gunner Accuracy:40.044%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:233
V. Kills:70 328%
Deaths:16
KDR:14.563
Accuracy:55.784% C+
KPH:58.700 B*
VKPH:17.600 C
M96 Mjolnir-H
C+
Kills:90
V. Kills:44 200%
Deaths:20
KDR:4.500
Accuracy:48.032% C+
KPH:41.900 C
VKPH:20.500 D
Kills:323 (0 + 323)
Deaths:36
KDR:8.972
VKDR:3.167
Vehicle Kills:114
Kill Difference:287
Playtime:6.118 hours
Usage:1%
Score:0.137m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:48.032%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:103
V. Kills:36 278%
Deaths:3
KDR:34.333
Accuracy:34.528% C
KPH:30 B*
VKPH:10.500 B*
M12 Kobalt
C*
Kills:80
V. Kills:3 N/A
Deaths:4
KDR:20
Accuracy:18.811% C*
KPH:61.200 C+
VKPH:2.300 C+
M12 Kobalt
B*
Kills:75
V. Kills:3 N/A
Deaths:2
KDR:37.500
Accuracy:18.894% C**
KPH:95.200 B++
VKPH:3.800 B*
M20 Basilisk
A+
Kills:74
V. Kills:24 296%
Deaths:5
KDR:14.800
Accuracy:33.942% C-
KPH:36.700 A+
VKPH:11.900 B++
Kills:332 (0 + 332)
Deaths:14
KDR:23.714
VKDR:4.714
Vehicle Kills:66
Kill Difference:318
Playtime:7.548 hours
Usage:1%
Score:0.125m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:33.942%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,3171,2321667.422C*5.6458.53%B+N/A43.2C+3D17128.5h8.7C*14.9C**
NC1 Gauss Rifle 1,2091,1841,1741.009C+0.7823.15%C+24.916%B+29.5C**N/A9940.1h14C60.7C++
SAS-R 1,1681,1644252.739C++0.9531.358%D*73.368%B+36.7C+N/A9431.7h2.2C*7C
AF-19 Mercenary 8928727771.122B+0.6622.399%C+24.197%B+25.6BN/A8534.1h12.6C**56.4C**
LA39 Bruiser 8588377661.093C+0.6961.793%C+15.054%C+35.5CN/A9823.6h2.8C-4.5C+
C75 Viper 1,1608127910.278A+8.4952.422%A+N/A48B**20.6M26716.9h11.5B+21.9B*
EM4 Longshot 8027981435.58B**3.7936.423%C--83.333%B+48.4B**N/A13616.5h1.8B++5B
NS-44 Commissioner 7327258530.85C+0.9437.237%C++28.828%B*36.1C++N/A11220.1h3.7C**9.9B
Skyguard 1,0576926910.029M+8.2426.716%C-1.301%D21.5B**11.3B+16832.2h64.7A242.3B**
AF-4 Cyclone 6085965161.155C+0.6326.132%C++22.987%B+29.8C+N/A9320h12.2C+46.7C++
GD-7F 5885795141.126C++0.6623.147%C27.979%A26.8C+N/A11321.6h14.9C+64.4C+
C-4 7235532791.982B+0.2026.795%C++N/A120.2B*37B+7164.6h1.4C*5.1B
NC9 A-Tross 5555433221.686B0.1027.745%B+29.466%B++46.8B+1B**11011.6h10.1C+36.4B
NS-30 Vandal 5495381832.94B++1.1532.183%C+43.866%A*59.8B*1.2A++1709h5B+15.4B+
L100 Python HEAT 6655073414.912A+13.1348.388%CN/A46.1B*14.4B+22011h5.4C**11.2C*
NC6S Gauss SAW S 5195063181.591C++0.2024.87%C*32.411%B**55.6B+1.4A+1479.1h10.7C++42.9C*
Titan-150 AP 5974351529M27.2147.737%CN/A47.3A*17.6B+4249.2h3.1B**6.5B**
NC6 Gauss SAW 4114003101.29C++0.5023.186%B+26.75%B+34.2C++N/A16411.7h12.1C52.3C*
Tank Mine 569391735.356A+3.5721.073%D-N/A205.8A++93.7B**12531.9h1.3B**6.1C++
Gauss Compact S 3493352611.284B+0.5023.069%C+23.582%B*29.4B+1.2A8511.4h12.1C+52.5C+
NS-AM7 Archer 4803244670.694B+1.0956.418%C11.111%D7.9C++3.8B*5241.2h15.3B+27.1B+
AC-X11 3283222551.263C*0.5224.94%C+23.603%C*34.3C*N/A1069.4h9.6B38.5C**
The Little Helper 3143072721.129C+0.6653.102%B+13.355%C--37CN/A1068.3h5.2C9.8C++
Breaker Rocket Pods 3112862312.435B+10.6551.67%B1.049%C++86.7C+7.6D2863.3h11B*21.4B++
Frag Grenade 2942851285N/A283.2137.096%D*N/A316.7D10C++11290.9h4.7D12.6D-
Mauler S6 2852813390.829C+0.9643.056%C**19.573%B*23.8CN/A8311.8h6.3D14.6C+
NS-357 Underboss 2732702960.912C+0.8739.713%C**31.852%B**44.3C+N/A1366.1h4.4C+11.1C**
L100 Python AP 3472491615.563A++13.7851.028%C--N/A54.1A+21.3B+3284.6h3.8B*7.4B*
Rocklet Rifle 4432492021.233B**0.5545.983%DN/A31.1B24.3C++3298h29.3B++63.6B+
NSX Tomoe 2462421192.034B0.2523.612%D*48.76%B**33.6CN/A957.2h13.2B+56C+
E540 Halberd-H 3032331614.563B++12.7855.784%C+N/A58.3B*17.5C3884h4B**7.1B**
LA8 Rebel 2302261781.27B+0.5238.342%B**39.381%A*23.5CN/A589.6h5.8B+15B++
MGR-M1 Bishop 2322241082.074C**0.2931.416%C+43.75%A++38B+1.4A+1275.9h5.8B+18.5B
Reaper DMR 2272201991.106C+0.6827.218%C*27.727%B25.9C-N/A1208.5h12D-44.2C+
Warden 2232141721.244C*0.5428.213%C++32.71%B**21.2C+N/A8610.1h9.2C*32.6B
NC14 Bolt Driver 212211673.149B+1.3633.501%C77.251%B30.6B+N/A1136.9h2.2B++6.6B+
M20 Mustang 2931981081.833C+0.0528.778%C2.02%C++14C+6.7C-12114.1h71.3B+247.9B+
The Slasher 2061973,7940.052C++1.7343.263%B++1.015%D*1.2CN/A4168.7h1.8B+4.1C*
Bouncing Betty 194194355.543B+3.7638.01%DN/A161.7B*N/A4791.2h2.3D--6.1D--
GD-22S 1941891321.432C+0.3527.235%B++18.519%D-51.1B+1.4A++2093.7h11.6C+42.5B+
Hunter QCX 1891881271.48B**0.3144.402%C++45.745%A22.9B**N/A748.2h2.5B+5.6B+
MGR-S1 Gladius 1911861491.248C+0.5424.797%C19.893%C31.5C+N/A1575.9h11C+44.4C+
Impetus 1851811021.775C+0.0128.152%D--42.541%A++29.2C-N/A846.2h5.5D19.4D
AF-18 Stalker AE 1851791331.346C--0.4427.748%D--24.022%C--29.3D-1B+1156.1h14D50.3D-
E540 Halberd 230170724.286A*22.5040.044%D1.176%D--40.5B**14.3C+3224.2h4.3B**10.7B++
NS-15M2 1651651341.231C+0.5623.954%C+25.455%C+35.1CN/A1274.7h14.4C60.2C+
NSX-P Tanto 1701641790.916C+0.8721.765%D31.707%B*18.2C-N/A739h16C+73.4C+
NS-61 Emissary 1611612110.763C+1.0229.246%C*21.739%B*16.8C-N/A739.6h14.3C++49C*
NCM1 Scattercannon 148144741.946C++0.1642.326%B+22.222%A+28.8B+N/A1205h8.8C+20.9C*
M12 Kobalt 152143435.75C+33.9621.296%C+19.58%B110C++6.9B++5291.3h18.4C*86.5C*
Carnage AR 1171151141.009C+0.7823.06%C-20%C+26.7CN/A1794.3h16.9D--73.1D
NCM1 Scattercannon 104104741.405C0.3840.753%C*17.308%B20.8D-N/A715h11.9F*29.1D*
Mag-Cutter 1091038,2430.012C1.7723.634%CN/A0.3CN/A1357.6h2.1B+8.7B
M20 Basilisk 139103334.333U32.5534.528%C4.854%C30.3B*10.6B**2363.4h70.7B++204.7B+
Fatestealer 1011011420.711B**1.0837.435%C++12.871%D--15.8C-N/A346.4h2.1B+5.7B+
AF-4A Bandit AE 101100951.053C0.7320.928%D**26%C+28.6C-N/A1443.5h12.9D61.6D--
AF-18 Stalker 9999841.179C+0.6128.481%C++32.323%A++33C+N/A1033h15.9D-55.7C
NS-44L Blackhand 9897821.183C+0.6037.674%C--63.918%A++19CN/A595.1h3.9B+10.4C*
NS Decimator 14995761.25C*0.5452.164%D*N/A29.7C16.9C++2923.2h4.7C++9C
NC4 Mag-Shot 93921350.681C+1.1126.259%C+21.739%C**23.6C+N/A973.9h9.1C+34.5C++
M96 Mjolnir-H 13490204.5C++2.7148.032%C+1.111%B42.9C21D3422.1h35.5B74C**
Titan-150 HEAT 11281117.364B+5.5837.949%D--1.235%D--27B+10.3C*2753h5.3C+14.1C--
M12 Kobalt 8380420B++18.2118.811%C*15%D-61.5C+2.3C+3621.3h21.3C+113.1C*
M12 Kobalt 7875237.5M++35.7118.894%C**26.667%A++93.8B++3.8B*3150.8h13.7B**72.3B++
Hawk GD-68 12275790.949B+0.8458.263%DN/A12.9C8.1C1605.8h8.3C++14.3C+
Spear Anti-Vehicle Phalanx Turret 10374418.5A++16.7144.85%C++1.351%D*46.3B+18.1C2731.6h8.5C++18.9B
M20 Basilisk 9874514.8S13.0133.942%C-10.811%A++37A+12B*2712h59.6B**175.5B*
NSX Daimyo 7473312.355C0.5738.625%C-91.781%D29.2DN/A762.5h3.2D8.4D
NSX-P Naginata 6160391.538C*0.2524.646%C**35%B*42.9C+N/A2451.4h14.5C58.8C++
Gauss SPR 585896.444M+4.6633.131%C++43.104%B**64.4A*N/A2360.9h3.8A11.3B*
LA1 Anchor 5957272.111C+0.3224.788%C+33.333%B**43.8C+1.5A++4681.3h10.8C+43.4C++
MANA Anti-Personnel Turret 5756361.556N/A0.2312.026%UN/A560U10U1339300.1h20.2T*167.8T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit251416,64226.6h
Anti-Vehicle MANA Turret2580.1h
Spawn Beacon41,2020.5h
Nanite Revive Grenade08970.2h
Medical Kit802,4491.4h
Medical Applicator17475,4125.9h
Spitfire Auto-Turret142,3161.6h
Motion Spotter51,6840.7h
Recon Detection Device547,89111.5h
Shield Recharging Field201,5230.6h
Smoke Grenade0670h
Ammunition Package265,5091.5h
Anti-Infantry MANA Turret23300.3h
Nano-Repair Grenade04560.1h
Hardlight Barrier31210.2h

Check the help document for the dictionary if you want to learn more about words used here.


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