Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (19,761)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Deputy Director Founder SubMKTnc[ZWRL] SubMKTnc
NC BR 91

KDR: 4.82

Score: 68.9m

Last Seen: May 24th, 2020 5:54 AM
- OFFLINE - 246.3 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Connery
Level Progress (to 92): 21%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Gauss Compact S L105 Zephyr The Moonshot C150 Dalton CAS30 Tank Buster AF-18 Stalker Blitz GD-10 C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SubMKTnc



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,887,759 MLG Score: 1509
Fun Score: N/A
Cheeseburgers Flipped: 302TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.75%21.914%65239124437,0863.077421.746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.115%1.647A+0.122C+-0.872D--HEAD ++ (~7.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.614B+8.50.405B20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.104%1.301%911412794,38075934165.77075128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.247%0.833B++-0.247C-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.50.412B43.10.191C++52.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.241%2.031%984812757,680101730507.55162252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.701%-0.368C--0.304C-0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.435B8.10.351C**13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.768%3.52%205518126515,084841532317.9145283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.58%-0.319C-0.241C0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.743B++10.10.749B++20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.293%65.987%20556127711,4788665213.254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.059%1.709A++-0.067C+0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.521B+2.20.309C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.539%14.944%2055612776,5311288985.06672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.947%1.384A0.025C+-0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.584B+3.20.342C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
68.9m264.1%374 (22.4k)360 (21.6k)4.82329114,61123,7625.4698391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1283835024.256%17.068%41408:0451

30% Engineer9% Heavy Assault32% Infiltrator24% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2013 5:31 AMJun 11th, 2019 7:34 AMMay 29th, 2020 3:15 PM (5d) (PST)May 24th, 2020 4:54 AM (10d) (PST)May 24th, 2020 1:54 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
804877170.5990.1240.1021.8520.1021509

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,2695,23043,0393676111621,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3189h/132.9d 15,363 19,562 32,832 354.4k 7,583 7,556 19,563 153.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,753
Deaths:231
KDR:7.589
Accuracy:26.631% B**
HSR:13.406% F
EM6
C**
Kills:1,426
Deaths:363
KDR:3.928
Accuracy:24.881% C**
HSR:16.971% D*
LA1 Anchor
C+
Kills:1,151
Deaths:326
KDR:3.531
Accuracy:25.553% C+
HSR:20.156% D-
GD-22S
C*
Kills:534
Deaths:127
KDR:4.205
Accuracy:25.217% C*
HSR:24.345% C+
EM1
B*
Kills:435
Deaths:139
KDR:3.130
Accuracy:27.272% B*
HSR:18.851% D
NS-15M1
B+
Kills:231
Deaths:64
KDR:3.609
Accuracy:27.082% B+
HSR:16.883% D-
MGR-L1 Promise
C*
Kills:53
Deaths:17
KDR:3.118
Accuracy:25.872% C*
HSR:13.208% F
Kills:5,583
Deaths (as Heavy Assault):1,267
Deaths (to Heavy Assaults):6,951
KDR:4.40647
Kill Difference:4,316
Playtime:296.089 hours
Usage:9%
Score:5.476m
Score/min:308
Accuracy (listed only):26.072%
HSR (listed only):17.688%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:6,788
Deaths:1,895
KDR:3.582
Accuracy:27.995% B++
HSR:14.010% D
Mauler S6
A*
Kills:1,510
Deaths:382
KDR:3.953
Accuracy:63.372% A*
HSR:12.053% D
LA39 Bruiser
B++
Kills:1,205
Deaths:423
KDR:2.849
Accuracy:71.172% B++
HSR:19.087% B++
MGR-M1 Bishop
B++
Kills:1,201
Deaths:227
KDR:5.291
Accuracy:37.787% B++
HSR:35.387% B+
NSX-P Tanto
B*
Kills:1,194
Deaths:477
KDR:2.503
Accuracy:30.731% B*
HSR:24.707% C
Warden
B++
Kills:1,188
Deaths:235
KDR:5.055
Accuracy:32.633% B++
HSR:23.401% C+
NC12 Sweeper
B*
Kills:1,187
Deaths:450
KDR:2.638
Accuracy:52.769% B*
HSR:15.080% B+
GD-66 Claw
B
Kills:1,186
Deaths:450
KDR:2.636
Accuracy:64.529% B
HSR:14.924% C+
19A Fortuna
C++
Kills:1,186
Deaths:353
KDR:3.360
Accuracy:27.889% C++
HSR:18.044% D
AF-57 Piston
B*
Kills:1,171
Deaths:345
KDR:3.394
Accuracy:50.161% B*
HSR:14.005% C+
GD-7F
C**
Kills:1,168
Deaths:505
KDR:2.313
Accuracy:26.976% C**
HSR:19.521% C
AF-19 Mercenary
B*
Kills:1,163
Deaths:442
KDR:2.631
Accuracy:28.012% B*
HSR:20.980% C+
AC-X11
B*
Kills:1,155
Deaths:237
KDR:4.873
Accuracy:30.055% B*
HSR:20.952% C
NS-11C
B++
Kills:1,153
Deaths:362
KDR:3.185
Accuracy:29.044% B++
HSR:16.739% C--
NSX Tanto
C++
Kills:358
Deaths:100
KDR:3.580
Accuracy:27.653% C+
HSR:27.374% C++
The Brawler
B+
Kills:272
Deaths:87
KDR:3.126
Accuracy:57.602% C**
HSR:16.177% B+
Gauss Compact Burst
B
Kills:203
Deaths:72
KDR:2.819
Accuracy:29.633% B
HSR:23.153% C-
MGR-C1 Charger
B+
Kills:121
Deaths:70
KDR:1.729
Accuracy:29.812% B+
HSR:19.008% D-
Kills:23,409
Deaths (as Engineer):7,112
Deaths (to Engineers):5,555
KDR:3.29148
Kill Difference:16,297
Playtime:964.992 hours
Usage:30%
Score:21.169m
Score/min:366
Accuracy (listed only):39.879%
HSR (listed only):19.700%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:6,788
Deaths:1,895
KDR:3.582
Accuracy:27.995% B++
HSR:14.010% D
Blitz GD-10
B*
Kills:2,579
Deaths:847
KDR:3.045
Accuracy:29.647% B*
HSR:16.285% C+
Mauler S6
A*
Kills:1,510
Deaths:382
KDR:3.953
Accuracy:63.372% A*
HSR:12.053% D
LA39 Bruiser
B++
Kills:1,205
Deaths:423
KDR:2.849
Accuracy:71.172% B++
HSR:19.087% B++
AF-4 Cyclone
B+
Kills:1,200
Deaths:407
KDR:2.948
Accuracy:28.480% B+
HSR:18.167% C
NSX-P Tanto
B*
Kills:1,194
Deaths:477
KDR:2.503
Accuracy:30.731% B*
HSR:24.707% C
Tempest
B+
Kills:1,192
Deaths:345
KDR:3.455
Accuracy:29.628% B+
HSR:22.735% C+
NC12 Sweeper
B*
Kills:1,187
Deaths:450
KDR:2.638
Accuracy:52.769% B*
HSR:15.080% B+
GD-66 Claw
B
Kills:1,186
Deaths:450
KDR:2.636
Accuracy:64.529% B
HSR:14.924% C+
19A Fortuna
C++
Kills:1,186
Deaths:353
KDR:3.360
Accuracy:27.889% C++
HSR:18.044% D
MGR-S1 Gladius
C++
Kills:1,184
Deaths:405
KDR:2.923
Accuracy:28.364% C++
HSR:22.889% C+
AF-57 Piston
B*
Kills:1,171
Deaths:345
KDR:3.394
Accuracy:50.161% B*
HSR:14.005% C+
NSX Tengu
C*
Kills:1,171
Deaths:381
KDR:3.073
Accuracy:39.482% C*
HSR:19.727% C
GD-7F
C**
Kills:1,168
Deaths:505
KDR:2.313
Accuracy:26.976% C**
HSR:19.521% C
NS-7 PDW
B+
Kills:1,164
Deaths:375
KDR:3.104
Accuracy:28.706% B+
HSR:18.900% C++
AF-19 Mercenary
B*
Kills:1,163
Deaths:442
KDR:2.631
Accuracy:28.012% B*
HSR:20.980% C+
AC-X11
B*
Kills:1,155
Deaths:237
KDR:4.873
Accuracy:30.055% B*
HSR:20.952% C
NS-11C
B++
Kills:1,153
Deaths:362
KDR:3.185
Accuracy:29.044% B++
HSR:16.739% C--
NSX Tanto
C++
Kills:358
Deaths:100
KDR:3.580
Accuracy:27.653% C+
HSR:27.374% C++
The Brawler
B+
Kills:272
Deaths:87
KDR:3.126
Accuracy:57.602% C**
HSR:16.177% B+
Gauss Compact Burst
B
Kills:203
Deaths:72
KDR:2.819
Accuracy:29.633% B
HSR:23.153% C-
MGR-C1 Charger
B+
Kills:121
Deaths:70
KDR:1.729
Accuracy:29.812% B+
HSR:19.008% D-
NSX-P Tengu
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:37.543% N/A
HSR:24% N/A
Kills:29,560
Deaths (as Light Assault):9,424
Deaths (to Light Assaults):4,522
KDR:3.13667
Kill Difference:20,136
Playtime:778.542 hours
Usage:24%
Score:18.943m
Score/min:406
Accuracy (listed only):37.794%
HSR (listed only):19.066%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B*
Kills:4,761
Deaths:397
KDR:11.992
Accuracy:48.470% B*
HSR:71.162% D**
AF-18 Stalker
B**
Kills:2,726
Deaths:553
KDR:4.929
Accuracy:33.255% B**
HSR:25.459% B+
Blitz GD-10
B*
Kills:2,579
Deaths:847
KDR:3.045
Accuracy:29.647% B*
HSR:16.285% C+
NC14 Bolt Driver
A++
Kills:1,610
Deaths:126
KDR:12.778
Accuracy:47.777% A++
HSR:69.627% D
SAS-R
B++
Kills:1,607
Deaths:304
KDR:5.286
Accuracy:44.735% B++
HSR:57.872% D*
LA80
A+
Kills:1,346
Deaths:88
KDR:15.296
Accuracy:51.321% A+
HSR:72.140% D-
NS-357 Underboss
C**
Kills:1,332
Deaths:507
KDR:2.627
Accuracy:40.532% C**
HSR:15.015% D--
NS-44 Commissioner
B+
Kills:1,282
Deaths:454
KDR:2.824
Accuracy:41.373% B+
HSR:18.409% D
NC4 Mag-Shot
C++
Kills:1,217
Deaths:414
KDR:2.940
Accuracy:28.565% C++
HSR:17.831% C
AF-4 Cyclone
B+
Kills:1,200
Deaths:407
KDR:2.948
Accuracy:28.480% B+
HSR:18.167% C
Tempest
B+
Kills:1,192
Deaths:345
KDR:3.455
Accuracy:29.628% B+
HSR:22.735% C+
NS-61 Emissary
B++
Kills:1,187
Deaths:353
KDR:3.363
Accuracy:32.852% B++
HSR:19.545% C**
MGR-S1 Gladius
C++
Kills:1,184
Deaths:405
KDR:2.923
Accuracy:28.364% C++
HSR:22.889% C+
NSX Tomoe
B+
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:31.645% B
HSR:43.089% B+
NSX Tengu
C*
Kills:1,171
Deaths:381
KDR:3.073
Accuracy:39.482% C*
HSR:19.727% C
NS-30 Vandal
C**
Kills:1,165
Deaths:190
KDR:6.132
Accuracy:35.831% C*
HSR:30.300% C**
NS-7 PDW
B+
Kills:1,164
Deaths:375
KDR:3.104
Accuracy:28.706% B+
HSR:18.900% C++
LA8 Rebel
B**
Kills:1,162
Deaths:386
KDR:3.010
Accuracy:38.140% B**
HSR:23.150% C++
Impetus
B
Kills:1,159
Deaths:118
KDR:9.822
Accuracy:37.450% B
HSR:30.716% C*
EM4 Longshot
B**
Kills:1,153
Deaths:65
KDR:17.739
Accuracy:46.850% B**
HSR:73.894% D
Gauss SPR
B*
Kills:1,001
Deaths:108
KDR:9.269
Accuracy:39.229% B*
HSR:31.169% C
NC08 Mag-Scatter
B+
Kills:505
Deaths:186
KDR:2.715
Accuracy:58.196% B+
HSR:16.436% C+
NS-AM7 Archer
A*
Kills:244
Deaths:93
KDR:2.624
Accuracy:51.286% D--
HSR:38.934% A*
The Executive
D
Kills:216
Deaths:92
KDR:2.348
Accuracy:31.319% D
HSR:20.370% D
AF-6 Shadow
B+
Kills:216
Deaths:48
KDR:4.500
Accuracy:37.229% C**
HSR:33.333% B+
NS-45 Pilot
C+
Kills:173
Deaths:43
KDR:4.023
Accuracy:28.284% D
HSR:27.746% C+
Soldier Soaker
C
Kills:171
Deaths:61
KDR:2.803
Accuracy:27.983% D
HSR:12.866% C
NS-44L Blackhand
B+
Kills:111
Deaths:23
KDR:4.826
Accuracy:47.922% B+
HSR:44.144% C++
NS-30 Tranquility
B+
Kills:51
Deaths:11
KDR:4.636
Accuracy:34.292% C
HSR:41.177% B+
NSX-P Tengu
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:37.543% N/A
HSR:24% N/A
Kills:34,107
Deaths (as Infiltrator):7,660
Deaths (to Infiltrators):3,072
KDR:4.45261
Kill Difference:26,447
Playtime:1,028.151 hours
Usage:32%
Score:20.647m
Score/min:335
Accuracy (listed only):37.880%
HSR (listed only):32.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B*
Kills:2,579
Deaths:847
KDR:3.045
Accuracy:29.647% B*
HSR:16.285% C+
Mauler S6
A*
Kills:1,510
Deaths:382
KDR:3.953
Accuracy:63.372% A*
HSR:12.053% D
LA39 Bruiser
B++
Kills:1,205
Deaths:423
KDR:2.849
Accuracy:71.172% B++
HSR:19.087% B++
AF-4 Cyclone
B+
Kills:1,200
Deaths:407
KDR:2.948
Accuracy:28.480% B+
HSR:18.167% C
Tempest
B+
Kills:1,192
Deaths:345
KDR:3.455
Accuracy:29.628% B+
HSR:22.735% C+
NC12 Sweeper
B*
Kills:1,187
Deaths:450
KDR:2.638
Accuracy:52.769% B*
HSR:15.080% B+
GD-66 Claw
B
Kills:1,186
Deaths:450
KDR:2.636
Accuracy:64.529% B
HSR:14.924% C+
MGR-S1 Gladius
C++
Kills:1,184
Deaths:405
KDR:2.923
Accuracy:28.364% C++
HSR:22.889% C+
AF-57 Piston
B*
Kills:1,171
Deaths:345
KDR:3.394
Accuracy:50.161% B*
HSR:14.005% C+
NSX Tengu
C*
Kills:1,171
Deaths:381
KDR:3.073
Accuracy:39.482% C*
HSR:19.727% C
NS-7 PDW
B+
Kills:1,164
Deaths:375
KDR:3.104
Accuracy:28.706% B+
HSR:18.900% C++
NC1 Gauss Rifle
C**
Kills:371
Deaths:117
KDR:3.171
Accuracy:25.158% C**
HSR:21.833% C+
NS-11P
C++
Kills:282
Deaths:91
KDR:3.099
Accuracy:25.597% C++
HSR:11.348% D**
The Brawler
B+
Kills:272
Deaths:87
KDR:3.126
Accuracy:57.602% C**
HSR:16.177% B+
GR-22
C+
Kills:200
Deaths:58
KDR:3.448
Accuracy:24.509% C+
HSR:6.500% F-
MGR-A1 Vanquisher
B++
Kills:191
Deaths:48
KDR:3.979
Accuracy:31.742% B++
HSR:24.607% C+
NSX-P Tengu
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:37.543% N/A
HSR:24% N/A
Kills:16,115
Deaths (as Combat Medic):5,225
Deaths (to Combat Medics):2,078
KDR:3.08421
Kill Difference:10,890
Playtime:80.854 hours
Usage:3%
Score:1.742m
Score/min:359
Accuracy (listed only):40.498%
HSR (listed only):17.548%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:338
Deaths:51
KDR:6.627
Accuracy:57.529% A+
HSR:10.355% D*
AF-34 Mattock
A
Kills:258
Deaths:57
KDR:4.526
Accuracy:39.089% C++
HSR:24.031% A
AF-23 Grinder
C+
Kills:209
Deaths:36
KDR:5.806
Accuracy:36.723% C+
HSR:9.091% F
AF-34 Mattock
C-
Kills:202
Deaths:54
KDR:3.741
Accuracy:32.001% C-
HSR:10.396% D**
AF-41 Hacksaw
B+
Kills:166
Deaths:23
KDR:7.217
Accuracy:34.208% C+
HSR:16.868% B+
AF-41 Hacksaw
C+
Kills:132
Deaths:23
KDR:5.739
Accuracy:32.391% C
HSR:15.152% C+
NS-10 Burster
C++
Kills:83
Deaths:31
KDR:2.677
Accuracy:31.470% C++
HSR:6.024% C++
NCM2 Falcon
D
Kills:60
Deaths:27
KDR:2.222
Accuracy:34.670% D
HSR:0% F--
NS-10 Burster
B+
Kills:57
Deaths:22
KDR:2.591
Accuracy:35.111% B+
HSR:7.018% B+
Kills:1,505
Deaths (as MAX Suit):162
Deaths (to MAX Suits):843
KDR:9.29012
Kill Difference:1,343
Playtime:37.841 hours
Usage:1%
Score:0.924m
Score/min:407
Accuracy (listed only):37.021%
HSR (listed only):10.993%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:756
V. Kills:250 301%
Deaths:68
KDR:11.118
Accuracy:46.606% C
KPH:67.800 C
VKPH:22.400 B+
M20 Mustang
C+
Kills:385
V. Kills:359 107%
Deaths:159
KDR:2.421
Accuracy:33.108% B+
KPH:11.800 C
VKPH:11 C+
M30 Mustang AH
B+
Kills:286
V. Kills:61 461%
Deaths:46
KDR:6.217
Accuracy:52.190% D
KPH:32.900 D
VKPH:7 B+
Tomcat A2AM Pods
B+
Kills:59
V. Kills:58 100%
Deaths:3
KDR:19.667
Accuracy:75.148% C+
KPH:61 C*
VKPH:60 B+
Kills:1,486 (671 + 0)
Deaths:276
KDR:5.384
VKDR:2.638
Vehicle Kills:728
Kill Difference:1,210
Playtime:53.349 hours
Usage:2%
Score:1.137m
Score/min:355
Piloting Accuracy:52.190%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:5,816
V. Kills:826 N/A
Deaths:105
KDR:55.391
Accuracy:52.954% B**
KPH:80.300 B++
VKPH:11.400 B+
C150 Dalton
A++
Kills:3,145
V. Kills:2,758 114%
Deaths:111
KDR:28.333
Accuracy:35.590% C
KPH:56.800 B*
VKPH:49.800 A++
CAS30 Tank Buster
C++
Kills:2,953
V. Kills:2,627 112%
Deaths:507
KDR:5.824
Accuracy:49.622% B+
KPH:9 C++
VKPH:8 C++
L-24R Spur
B+
Kills:277
V. Kills:47 N/A
Deaths:4
KDR:69.250
Accuracy:31.860% D--
KPH:29.300 C
VKPH:5 B+
AP30 Shredder
B++
Kills:136
V. Kills:108 125%
Deaths:9
KDR:15.111
Accuracy:31.213% C++
KPH:32.400 C+
VKPH:25.700 B++
Dual-75 Duster
C+
Kills:110
V. Kills:4 N/A
Deaths:5
KDR:22
Accuracy:40.202% C+
KPH:70.200 C
VKPH:2.600 D-
Kills:12,437 (3,230 + 9,207)
Deaths:741
KDR:16.784
VKDR:8.596
Vehicle Kills:6,370
Kill Difference:11,696
Playtime:471.258 hours
Usage:15%
Score:6.740m
Score/min:238
Piloting Accuracy:31.860%
Gunner Accuracy:40.202%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:1,941
V. Kills:327 N/A
Deaths:52
KDR:37.327
Accuracy:37.209% C+
KPH:56.700 B**
VKPH:9.500 C**
L100 Python HEAT
C++
Kills:1,335
V. Kills:400 333%
Deaths:88
KDR:15.171
Accuracy:45.465% D
KPH:37.800 C++
VKPH:11.300 C+
L100 Python HESH
B**
Kills:429
V. Kills:101 421%
Deaths:13
KDR:33
Accuracy:50.238% C++
KPH:54.600 C+
VKPH:12.900 B**
L100 Python AP
C*
Kills:339
V. Kills:208 162%
Deaths:25
KDR:13.560
Accuracy:42.906% D**
KPH:33.700 C+
VKPH:20.700 C*
Skyguard
B+
Kills:167
V. Kills:135 123%
Deaths:25
KDR:6.680
Accuracy:32.874% B+
KPH:14.500 C+
VKPH:11.700 B+
Kills:4,211 (4,211 + 0)
Deaths:203
KDR:20.744
VKDR:5.768
Vehicle Kills:1,171
Kill Difference:4,008
Playtime:98.953 hours
Usage:3%
Score:1.739m
Score/min:293
Driving Accuracy:32.874%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B++
Kills:1,680
V. Kills:654 256%
Deaths:95
KDR:17.684
Accuracy:44.327% C
KPH:31.600 B++
VKPH:12.300 B++
Titan-150 AP
B*
Kills:1,663
V. Kills:1,190 140%
Deaths:113
KDR:14.717
Accuracy:40.862% D*
KPH:28 C++
VKPH:20 B*
Enforcer ML85
B+
Kills:229
V. Kills:146 156%
Deaths:30
KDR:7.633
Accuracy:46.443% B+
KPH:28.700 B+
VKPH:18.300 C*
Titan-150 HESH
B**
Kills:126
V. Kills:35 350%
Deaths:5
KDR:25.200
Accuracy:45.476% C
KPH:46.100 C++
VKPH:12.800 B**
E540 Halberd
B++
Kills:108
V. Kills:63 169%
Deaths:4
KDR:27
Accuracy:53.598% B**
KPH:32 C++
VKPH:18.700 B++
C85 Canister
B+
Kills:75
V. Kills:10 N/A
Deaths:1
KDR:75
Accuracy:39.426% C
KPH:52.500 D
VKPH:7 B+
G30 Walker
B**
Kills:63
V. Kills:43 143%
Deaths:3
KDR:21
Accuracy:26.625% C
KPH:30.300 C++
VKPH:20.700 B**
Kills:3,944 (3,469 + 475)
Deaths:251
KDR:15.713
VKDR:8.530
Vehicle Kills:2,141
Kill Difference:3,693
Playtime:130.240 hours
Usage:4%
Score:2.602m
Score/min:333
Driving Accuracy:45.476%
Gunner Accuracy:26.625%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:1,665
V. Kills:104 N/A
Deaths:50
KDR:33.300
Accuracy:46.920% D
KPH:152.800 B++
VKPH:9.500 B
E540 Halberd-H
A*
Kills:1,315
V. Kills:523 251%
Deaths:17
KDR:77.353
Accuracy:56.699% C++
KPH:94.200 A*
VKPH:37.400 A*
M12 Kobalt-H
A
Kills:808
V. Kills:41 N/A
Deaths:2
KDR:404
Accuracy:24.539% B+
KPH:164.500 B+
VKPH:8.300 A
M40 Fury-H
B++
Kills:181
V. Kills:26 N/A
Deaths:2
KDR:90.500
Accuracy:47.676% B++
KPH:116.200 B+
VKPH:16.700 C**
G40-F Ranger
B+
Kills:59
V. Kills:37 155%
Deaths:1
KDR:59
Accuracy:33.347% C
KPH:42 B
VKPH:26.400 B+
M96 Mjolnir-H
C+
Kills:54
V. Kills:49 108%
Deaths:3
KDR:18
Accuracy:53.791% B+
KPH:34.900 D
VKPH:31.700 C+
Kills:4,082 (0 + 4,082)
Deaths:75
KDR:54.427
VKDR:10.400
Vehicle Kills:780
Kill Difference:4,007
Playtime:34.279 hours
Usage:1%
Score:1.061m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:53.791%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:280
V. Kills:61 452%
Deaths:9
KDR:31.111
Accuracy:45.483% B*
KPH:37 A
VKPH:8.100 C*
M60-G Bulldog
B++
Kills:252
V. Kills:37 N/A
Deaths:16
KDR:15.750
Accuracy:41.438% B++
KPH:31.100 C+
VKPH:4.600 C-
M12 Kobalt
A
Kills:234
V. Kills:8 N/A
Deaths:7
KDR:33.429
Accuracy:25.125% A
KPH:105.900 B**
VKPH:3.600 B+
M40 Fury
C
Kills:113
V. Kills:13 N/A
Deaths:2
KDR:56.500
Accuracy:32.634% C-
KPH:51.500 C
VKPH:5.900 D-
M20 Basilisk
B*
Kills:91
V. Kills:46 194%
Deaths:12
KDR:7.583
Accuracy:44.277% B++
KPH:23.900 C++
VKPH:12.100 B*
M40 Fury
C--
Kills:71
V. Kills:11 N/A
Deaths:4
KDR:17.750
Accuracy:32.078% C--
KPH:37 C--
VKPH:5.700 D
G30 Walker
B+
Kills:52
V. Kills:42 121%
Deaths:8
KDR:6.500
Accuracy:30.185% C++
KPH:16.300 C+
VKPH:13.100 B+
Kills:1,093 (0 + 1,093)
Deaths:58
KDR:18.845
VKDR:3.759
Vehicle Kills:218
Kill Difference:1,035
Playtime:29.015 hours
Usage:1%
Score:0.482m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:30.185%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,748
V. Kills:83 N/A
Deaths:218
KDR:8.018
Accuracy:52.598% B**
KPH:67.800 B
VKPH:3.200 B**
M40 Fury-F
B+
Kills:1,126
V. Kills:312 360%
Deaths:231
KDR:4.874
Accuracy:54.770% B+
KPH:33.800 B+
VKPH:9.400 B+
M12 Kobalt-F
C
Kills:750
V. Kills:43 N/A
Deaths:162
KDR:4.630
Accuracy:27.948% B*
KPH:19.700 C-
VKPH:1.100 C
LA7 Buzzard
B+
Kills:78
V. Kills:43 177%
Deaths:11
KDR:7.091
Accuracy:62.646% B+
KPH:22.500 C+
VKPH:12.400 B+
Kills:3,702 (3,702 + 0)
Deaths:622
KDR:5.952
VKDR:0.773
Vehicle Kills:481
Kill Difference:3,080
Playtime:100.588 hours
Usage:3%
Score:0.723m
Score/min:120
Driving Accuracy:62.646%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:434
V. Kills:129 334%
Deaths:2
KDR:217
Accuracy:58.435% B+
KPH:89.100 B**
VKPH:26.500 B++
M20 Wyvern
C+
Kills:292
V. Kills:193 151%
Deaths:25
KDR:11.680
Accuracy:32.381% D
KPH:21.200 C
VKPH:14 C+
CAS 14-E
C-
Kills:67
V. Kills:8 N/A
Deaths:5
KDR:13.400
Accuracy:28.160% D-
KPH:37.900 D-
VKPH:4.500 C-
Kills:793 (0 + 793)
Deaths:32
KDR:24.781
VKDR:10.313
Vehicle Kills:330
Kill Difference:761
Playtime:20.403 hours
Usage:1%
Score:0.335m
Score/min:274
Piloting Accuracy:N/A%
Gunner Accuracy:28.160%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 6,9046,7881,8953.582A*1.2427.995%B++14.01%D30.2BN/A132224.4h8.3B++29.7B+
L105 Zephyr 6,6425,81610555.39M*50.5752.954%B**N/A80.3B++11.4B+42272.4h5.5B+10.4B++
The Moonshot 4,7814,76139711.992A++7.1748.47%B*71.162%D**69.4B+N/A16468.6h1.9C4C**
C150 Dalton 5,9033,14511128.333A**23.5135.59%CN/A56.9B*49.9A++69755.3h4C++11.2C+
CAS30 Tank Buster 5,5802,9535075.824A++1.0049.622%B+N/A9C++8C++120328.3h46.6C**94B+
AF-18 Stalker 2,7432,7265534.929M0.1133.255%B**25.459%B+51.2B+N/A12653.2h10B*30B++
Blitz GD-10 2,5952,5798473.045A++1.7829.647%B*16.285%C+39.3C*N/A12665.6h11.8B++39.7B+
C75 Viper 2,2681,9415237.327S32.5037.209%C+N/A56.8B**9.6C**33034.2h8.9B++24B+
NC6 Gauss SAW 1,7721,7532317.589S2.7726.631%B**13.406%F43.3C*N/A30040.5h8B+30.2B++
S12 Renegade 1,8311,7482188.018B**3.1952.598%B**1.716%D*67.8B3.2B**15425.8h2.9B+5.5B*
Titan-150 HEAT 2,3341,6809517.684A*12.8644.327%C2.083%C-31.6B++12.3B++23153.2h3.6B*8B++
C85 Canister-H 1,7691,6655033.3B*28.4846.92%D13.634%B*152.8B++9.5B60010.9h5.6B+11.9B
Titan-150 AP 2,8531,66311314.717B*9.8940.862%D*3.909%B*28C++20B*37059.4h4.4C++10.7C
NC14 Bolt Driver 1,6141,61012612.778S7.9547.777%A++69.627%D46B**N/A12635h2.1B++4.4B*
SAS-R 1,6201,6073045.286B++0.4644.735%B++57.872%D*47.4C+N/A18833.9h2.3C+5.1C**
C-4 2,4551,5113314.565A*0.2622.347%DN/A77.1C48.2A84319.6h1.4C++6.1C+
Mauler S6 1,5121,5103823.953A**0.8763.372%A*12.053%D53B**N/A25228.5h4.5B7.1B*
EM6 1,4591,4263633.928B**0.9024.881%C**16.971%D*40.1CN/A18535.6h8.8B*35.2B+
Tank Mine 2,4741,40610513.39S8.5732.175%CN/A137.8B+104.7A169310.2h1.8C++5.6C*
LA80 1,3481,3468815.295S10.4751.321%A+72.14%D-31.9CN/A13842.2h2.2C+4.2B+
Bouncing Betty 1,3471,3457717.468S12.6441.084%CN/A118CN/A34011.4h1.9C+4.6C+
L100 Python HEAT 1,7351,3358815.17A*10.3545.465%D1.648%D37.8C++11.3C+23435.3h3.7B++8B++
NS-357 Underboss 1,3421,3325072.627A2.2040.532%C**15.015%D--33.8C-N/A9039.4h3.8C**9.3B+
E540 Halberd-H 1,8381,3151777.353S72.5356.699%C++N/A93.9A*37.4A*46514h4.8B+8.4B+
NS-44 Commissioner 1,2891,2824542.824A+2.0041.373%B+18.409%D39.3C+N/A10732.6h3B*7.3B++
C-4 ARX 1,8661,2702515.06A+0.2422.462%D*N/A111.4C+52.3B**71211.4h1.2C+5.3C--
NC4 Mag-Shot 1,2271,2174142.94M1.8828.565%C++17.831%C47.9B*N/A19525.4h5.5B*19.3B+
LA39 Bruiser 1,2431,2054232.849A++1.9771.172%B++19.087%B++112.6A*3.6S25410.7h2B++2.8B+
MGR-M1 Bishop 1,2221,2012275.291A0.4737.787%B++35.387%B+73.7A+1.3B++18916.3h4.8B*12.8B*
AF-4 Cyclone 1,2071,2004072.948B**1.8828.48%B+18.167%C32.5CN/A13236.9h8.6B*30.2B++
NSX-P Tanto 1,2231,1944772.503A+2.3230.731%B*24.707%C51.5B+1.3B+14123.2h11.7B+38.1B++
Tempest 1,2051,1923453.455A+1.3729.628%B+22.735%C+75.9B*N/A19015.7h9.3C**31.4B+
Warden 1,2181,1882355.055A**0.2332.633%B++23.401%C+46.8B**1.2B*13725.4h6.5B**20B*
NC12 Sweeper 1,2091,1874502.638A2.1952.769%B*15.08%B+93.5A**1.7M+27812.7h3.7B++7B++
NS-61 Emissary 1,1961,1873533.363M*1.4632.852%B++19.545%C**38.8BN/A9830.6h10.4B+31.7B+
GD-66 Claw 1,1961,1864502.636B*2.1964.529%B14.924%C+72.3B++N/A21616.4h2.1B+3.2B+
19A Fortuna 1,2031,1863533.36A++1.4627.889%C++18.044%D43C+N/A12527.6h7.3A26.3B*
MGR-S1 Gladius 1,1921,1844052.923B*1.9028.364%C++22.889%C+78.9B**N/A30015h7.7B++27.2B+
NSX Tomoe 1,1851,1722664.406A+0.4231.645%B43.089%B+74.2B*N/A21115.8h12B+38B+
AF-57 Piston 1,1921,1713453.394A++1.4350.161%B*14.005%C+56.6B+1B+18020.7h3.5B*6.9B*
NSX Tengu 1,1841,1713813.073A++1.7539.482%C*19.727%C77.5B**N/A19315.1h11.6B29.5B
GD-7F 1,1931,1685052.313B*2.5126.976%C**19.521%C16.1DN/A7172.7h12.8C++47.5C**
NS-30 Vandal 1,1811,1651906.132A+1.3135.831%C*30.3%C**57.4BN/A15420.3h4.8B+13.4B+
NS-7 PDW 1,1741,1643753.104A*1.7228.706%B+18.9%C++38.9C**N/A15129.9h11.1B*38.8B++
AF-19 Mercenary 1,1781,1634422.631A++2.1928.012%B*20.98%C+27.9C*N/A14841.7h10.1B++35.9B++
LA8 Rebel 1,1801,1623863.01A*1.8138.14%B**23.15%C++33.1C+N/A8735.1h5.1B++13.3B*
Impetus 1,1661,1591189.822S5.0037.45%B30.716%C*57.1B+N/A12220.3h3.9B++10.3B+
AC-X11 1,1731,1552374.873M++0.0530.055%B*20.952%C46.2B+N/A14525h7.7B*25.6B+
NS-11C 1,1671,1533623.185A++1.6429.044%B++16.739%C--33.7C+N/A9934.2h10.6B*36.5B++
EM4 Longshot 1,1561,1536517.738S12.9146.85%B**73.894%D43.3B+N/A10726.6h2C**4.3B+
LA1 Anchor 1,1641,1513263.531B1.2925.553%C+20.156%D-47CN/A19724.5h9.3B36.5C**
M40 Fury-F 1,4381,1262314.874A++0.0554.77%B+N/A33.8B+9.4B+15433.3h8.6B15.6B+
Gauss SPR 1,0111,0011089.269S4.4539.229%B*31.169%C65AN/A21415.4h3.9B**10B*
Carver 8368219,4720.087C+4.7430.222%C++13.033%C-1.1C-N/A3725.9h1.6C5.4C++
M12 Kobalt-H 8498082404U399.1824.539%B+17.451%C+164.9B+8.4A4934.9h17.2C70.2C++
NC05 Jackhammer 7627572153.521A1.3048.923%B+17.701%B+56.9C*N/A20513.3h3.5B**7.2B++
Breaker Rocket Pods 1,0067566811.118C**6.2946.606%C1.984%A+68.1C22.5B+65511.1h16.3C+35C+
M12 Kobalt-F 7937501624.63B**0.1927.948%B*6%D19.7C-1.1C6238.1h12.1B+43.2B++
Spear Anti-Vehicle Phalanx Turret 1,1117021741.294S36.4754.953%B**2.137%D-75.5A++44A*6359.3h6.6B+12B++
MANA Anti-Vehicle Turret 925544985.551U0.7355.749%FN/A5440S3810S4444310.1h6B+10.8C+
GD-22S 5395341274.205A+0.6225.217%C*24.345%C+37.3CN/A16014.3h9.3B++36.7B+
NS Decimator 8245241423.69A*1.1355.033%D-1.908%C+32.3C-18.5C++34216.2h5.3C--9.7D
NC08 Mag-Scatter 5065051862.715B*2.1158.196%B+16.436%C+62.3B*N/A2108.1h3.2B*5.5B++
M60-A Bulldog 5695011631.313M26.4944.502%B++N/A48.6C*6.6C+29010.3h5.3C++12B+
Frag Grenade 4834751475N/A470.1829.82%F--N/A339.3D-5.7D13431.4h3.5C++11.7D--
EM1 4484351393.129A++1.6927.272%B*18.851%D35.4C+1.1B**17612.3h11.8B+43.4B+
VLG Missile Launcher 5634342217S212.1858.435%B+1.152%C-88.6B**26.3B++5914.9h6.5C+11.2C+
Mag-Cutter 49343010,1030.043B+4.7825.347%C2.326%D0.4CN/A2992.5h3.5D13.9C+
L100 Python HESH 5304291333A++28.1850.238%C++1.632%C++54.3C+12.8B**2857.9h3.2C+6.4C*
M20 Mustang 7443851592.421C+2.4033.108%B+2.078%C++11.8C11C+21732.5h94.8C*286.4B
NC1 Gauss Rifle 3743711173.171A1.6525.158%C**21.833%C+29.7C++N/A18612.5h9.7B**38.4B++
NSX Tanto 3623581003.58A*1.2427.653%C+27.374%C++43.7C++N/A1378.2h11.3B+40.7B+
L100 Python AP 5473392513.56B*8.7442.906%D**2.065%C+33.6C+20.6C++36610.1h4.8B11.2C
NCM1 Scattercannon 340338516.627A*1.8057.529%A+10.355%D*26.8C+N/A18612.6h8C+13.9B++
Shrike 506312873.586S1.2457.994%C++1.603%D27.1C++16.9B+44511.5h6C**10.4B
M20 Wyvern 4852922511.68B++6.8632.381%D5.137%B+21.2C14C+18013.8h91.3C--281.9D
M30 Mustang AH 347286466.217C+1.3952.19%D1.748%B*32.9D7B+3898.7h7.4C**14.2C*
NS-11P 283282913.099A1.7225.597%C++11.348%D**27.9CN/A13210.1h11.5B++45.1B+
M20 Basilisk 341280931.111U26.2945.483%B*6.786%B36.8B**8C++2887.6h45.3A99.7A
L-24R Spur 324277469.25S64.4331.86%D--1.083%D-29.2C4.9B1269.5h30.9C+97C
The Brawler 277272873.126A+1.7057.602%C**16.177%B+93.8A+1.7A++2362.9h3B**5.2B**
Rocklet Rifle 6292681421.887A*2.9457.282%B+N/A21.4D28.9B+33812.5h53.8D*94C--
AF-34 Mattock 261258574.526B0.3039.089%C++24.031%A36.9CN/A1717h6.4B+16.3B+
A30 Walker 496253673.776C*1.0519.31%D-N/A12.8C--12.3C+21619.7h102.5B+530.6C++
M60-G Bulldog 2892521615.75A*10.9341.438%B++N/A31.1C+4.6C-1928.1h6.4C**15.5B+
NS-AM7 Archer 274244932.624S2.2051.286%D--38.934%A*12.8B*1.6D7619h11.8B+22.9B+
NC15 Phoenix 487237713.338A1.4949.637%DN/A13.9C+14.7C**27317h10.1C+20.4C+
M12 Kobalt 242234733.429B**28.6125.125%A22.65%B*106.4B**3.6B+3022.2h16.8B+66.9B++
NS-15M1 239231643.609A1.2127.082%B+16.883%D-28.9D1B++1198h11B+40.6B+
Enforcer ML85 375229307.633B+2.8146.443%B+2.62%B+28.6B+18.3C*5928h11.9C++25.5B+
Aspis Anti-Aircraft Phalanx Turret 456223924.778S19.9532.52%B*N/A29M30.3M++5437.7h90A+276.8B**
The Executive 218216922.348B*2.4831.319%D20.37%D74.5C**N/A2282.9h5.9B++18.8C*
AF-6 Shadow 219216484.5A+0.3237.229%C**33.333%B+55.4C*N/A1513.9h4.8B+12.8B+
AF-23 Grinder 209209365.806B**0.9836.723%C+9.091%F39.4B+N/A2175.3h5.3B++14.4B++
Gauss Compact Burst 204203722.819B2.0029.633%B23.153%C-46.1C+N/A1394.4h9B++30.4B+
AF-34 Mattock 204202543.741C++1.0832.001%C-10.396%D**33.7C-N/A1696h6C**18.7C++
GR-22 200200583.448A1.3824.509%C+6.5%F-26.7C-N/A1597.5h11.1B++45.1B+
MGR-A1 Vanquisher 197191483.979A++0.8431.742%B++24.607%C+57.9B+1.8B+1613.3h10.4C++32.9B+
Hyena Missile Launcher 314185218.81S3.9940.139%B*N/A17.6C+12.3C+15610.5h35.7C*88.9B+
M40 Fury-H 207181290.5S85.6847.676%B++N/A113.1B+16.3C*5591.6h11D23.1C
NS-45 Pilot 175173434.023A*0.8028.284%D27.746%C+78.6C**N/A2562.2h5.3B*18.7B+
Soldier Soaker 172171612.803A2.0227.983%D12.866%C61.1C*N/A1742.8h5.6B+20.1C+
Skyguard 302167256.68A1.8632.874%B+1.796%C+14.5C+11.7B+30411.5h139.9D425.7C+
AF-41 Hacksaw 167166237.217A+2.3934.208%C+16.868%B+41.5B+N/A1984h7.1C*20.7B
Hawk GD-68 309151821.841M+2.9860.844%CN/A9.9C-10.3C+25115.3h10.4D--17.1D-
Sticky Grenade 1471461146N/A141.1834.612%F--N/A486.7D*3.3D--19630.3h2.7D7.9D*
AP30 Shredder 244136915.111B+10.2931.213%C++3.676%A32.4C+25.7B++5224.2h66.8B213.9B+
AF-41 Hacksaw 133132235.739B**0.9232.391%C15.152%C+36.7C*N/A1583.6h7.6C*23.6C++
Titan-150 HESH 161126525.2B*20.3845.476%CN/A46.7C*13B**3342.7h3.1C++6.8C++
MGR-C1 Charger 124121701.729B++3.0929.812%B+19.008%D-22.8DN/A915.3h13.1C+44C**
M40 Fury 126113256.5S51.6832.634%C-N/A51.4C5.9D-3882.2h5.5B**16.9B**
NS-44L Blackhand 111111234.826M+0.0047.922%B+44.144%C++20.6C-N/A745.4h3.3B++6.9B++
Dual-75 Duster 114110522B+17.1840.202%C+N/A68.8C2.5D-2311.6h5.4C*13.5C**
E540 Halberd 171108427A++22.1853.598%B**1.852%D31.8C++18.5B++6293.4h6C11.2B
MANA Anti-Personnel Turret 109106244.417N/A0.4130.296%UN/A1060U30U3843000.1h20.5T*67.6T*
M20 Basilisk 13791127.583A*2.7644.277%B++5.495%C+23.9C++12.1B*2823.8h82.6B+186.5B++
NS-10 Burster 13683312.677M++2.1531.47%C++6.024%C++6.6B+4.2C*14812.5h126.2B+400.9B+
LA7 Buzzard 12178117.091S2.2762.646%B+N/A22.3C+12.3B+1673.5h9.7C**15.4B+
C85 Canister 8575175M++70.1839.426%C18.667%A+53.6C--7.1B+2251.4h7C**17.7C*
M40 Fury 8271417.75A+12.9332.078%C--4.225%M++37.4C--5.8D3411.9h12.1C*37.8C++
M60-A Bulldog 8170235B+30.1850.212%B+N/A25C-3.9C+1532.8h8.4F16.8D
CAS 14-E 7567513.4C+8.5828.16%D-N/A37.2D-4.4C-1291.8h59.8F--212.2F--
G30 Walker 10663321A++16.1826.625%C1.587%D*30C++20.5B**4762.1h151C+567.3C+
NCM2 Falcon 9160272.222B++2.6034.67%DN/A12.8C6.6B*2504.7h9.8C*28.3C+
Tomcat A2AM Pods 11759319.667M++14.8475.148%C+N/A59C++58B+12531h6.5B*8.6B*
G40-F Ranger 9659159S54.1833.347%CN/A42.1B26.4B+3741.4h80.5C241.5C
NS-10 Burster 8957222.591A++2.2335.111%B+7.018%B+8.3B**4.6B+1636.9h115.6B**329.4B*
M20 Basilisk 835577.857C+3.0349.473%C3.636%C-22D-11.2D--1622.5h87.1B+176B
M96 Mjolnir-H 10354318M++13.1853.791%B+1.852%A+36D32.7C++5451.5h55.3C102.8C
MGR-L1 Promise 5353173.118B**1.7125.872%C*13.208%F53C++N/A4171h12.3B+47.6B+
G30 Walker 945286.5B+1.6830.185%C++N/A16.3C+13.1B+3233.2h185.5B614.6B+
NS-30 Tranquility 5351114.636B**0.1934.292%C41.177%B+63.8B+2.5A1620.8h5.8B17C*
NSX-P Tengu 5150143.571A*1.2537.543%C++24%C**55.6B+1.1C++2960.9h13C++34.5C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82,2753.3h
AF-4A Bandit0600.5h
Anti-Vehicle MANA Turret111,1675.3h
Decoy Grenade0560h
Nano-Armor Kit3591,176,35873.2h
Nanite Revive Grenade07480.2h
Medical Kit7507,20916.4h
Medical Applicator10299,85510h
Restoration Kit10580.1h
Motion Spotter2223,63413.9h
Spitfire Auto-Turret344,4383.6h
Rampart Wall0640.6h
Deconstruction Tool01,6350.1h
Welding Device01,3950.2h
Recon Detection Device10333,27152.2h
Smoke Grenade01,0610.3h
Shield Recharging Field122,4160.7h
Ammunition Package207,8673.1h
Anti-Infantry MANA Turret99811.9h
Hardlight Barrier11250.1h
Nano-Repair Grenade04050.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.35s
Server spent 4.71s on queries, 3.37s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.