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Brigadier Overseer SubMKTnc[ZWRL] SubMKTnc
NC BR 79

KDR: 4.78

Score: 65.3m

Last Seen: Oct 1st, 2019 6:35 AM
- ONLINE NOW

Prestige 1, Battle Rank 79 - New Conglomerate on Connery - Outfit Leader of Enemy Stando[ZWRL] Enemy Stando
NC outfit on Connery

Members: 1
Level Progress (to 80): 59%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Gauss Compact S L105 Zephyr The Moonshot C150 Dalton CAS30 Tank Buster AF-18 Stalker Blitz GD-10 C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,790,181 MLG Score: 1431
Fun Score: N/A
Cheeseburgers Flipped: 300TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.541%20.805%61535118133,1702.947131.831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.36%1.603A+-0.086C+-1.112D*HEAD ++ (~6.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.613B+8.50.406B20.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.135%1.269%928412124,33573833975.87398128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.259%0.827B++-0.308C-0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.30.411B430.19C++52.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.362%2.054%1014812087,49796729757.75284252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.579%-0.364C--0.324C-0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.43B8.20.346C**13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.754%3.515%201618119813,942793491717.5813283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.772%-0.306C-0.319C0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.738B++10.40.742B++21.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.016%66.971%20166121010,4097733913.4657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.895%1.833A++-0.016C+-0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.539B+2.20.323C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.507%14.959%2016612106,4711211965.33911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.962%1.476A+-0.067C+-0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.586B+3.20.334C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Enemy Stando[ZWRL] Enemy Stando
NC outfit on Connery

Members: 1
65.3m260.9%371 (22.3k)359 (21.5k)4.77835106,10822,2065.4340379 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1216756924.359%16.518%40208:1244

30% Engineer10% Heavy Assault31% Infiltrator25% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2013 5:31 AMJun 11th, 2019 7:34 AMOct 14th, 2019 9:01 PM (1d) (PST)Oct 1st, 2019 4:07 AM (15d) (PST)Oct 1st, 2019 2:35 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
795867090.5830.1220.0961.7880.1021431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,6995,15742,5423576107621,516

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3033.2h/126.4d 14,560 17,527 30,109 325.5k 7,210 7,122 18,634 144.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,753
Deaths:231
KDR:7.589
Accuracy:26.631% B**
HSR:13.406% F
EM6
B+
Kills:1,426
Deaths:363
KDR:3.928
Accuracy:24.881% B+
HSR:16.971% D--
LA1 Anchor
C++
Kills:1,151
Deaths:326
KDR:3.531
Accuracy:25.553% C++
HSR:20.156% D
GD-22S
B+
Kills:515
Deaths:121
KDR:4.256
Accuracy:25.301% B+
HSR:24.466% C+
EM1
B**
Kills:435
Deaths:139
KDR:3.130
Accuracy:27.272% B**
HSR:18.851% C-
NS-15M1
B*
Kills:231
Deaths:64
KDR:3.609
Accuracy:27.082% B*
HSR:16.883% D
MGR-L1 Promise
B+
Kills:53
Deaths:17
KDR:3.118
Accuracy:25.872% B+
HSR:13.208% F
Kills:5,564
Deaths (as Heavy Assault):1,261
Deaths (to Heavy Assaults):6,575
KDR:4.41237
Kill Difference:4,303
Playtime:293.120 hours
Usage:10%
Score:5.424m
Score/min:308
Accuracy (listed only):26.084%
HSR (listed only):17.706%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B*
Kills:6,787
Deaths:1,894
KDR:3.583
Accuracy:27.993% B*
HSR:13.997% D
Mauler S6
A**
Kills:1,510
Deaths:382
KDR:3.953
Accuracy:63.372% A**
HSR:12.053% D
LA39 Bruiser
B*
Kills:1,204
Deaths:422
KDR:2.853
Accuracy:71.206% B*
HSR:19.103% B++
NC12 Sweeper
B**
Kills:1,187
Deaths:450
KDR:2.638
Accuracy:52.769% B**
HSR:15.080% B+
AF-57 Piston
B**
Kills:1,171
Deaths:345
KDR:3.394
Accuracy:50.161% B**
HSR:14.005% C+
GD-7F
B+
Kills:1,168
Deaths:505
KDR:2.313
Accuracy:26.976% B+
HSR:19.521% C+
19A Fortuna
C**
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:27.876% C**
HSR:18.065% C--
GD-66 Claw
B+
Kills:1,167
Deaths:441
KDR:2.646
Accuracy:64.416% B+
HSR:14.996% C++
AF-19 Mercenary
B**
Kills:1,163
Deaths:442
KDR:2.631
Accuracy:28.012% B**
HSR:20.980% C+
AC-X11
B**
Kills:1,155
Deaths:237
KDR:4.873
Accuracy:30.055% B**
HSR:20.952% C+
NS-11C
B**
Kills:1,153
Deaths:362
KDR:3.185
Accuracy:29.044% B**
HSR:16.739% C-
NSX-P Tanto
B**
Kills:1,088
Deaths:454
KDR:2.396
Accuracy:30.692% B**
HSR:25% C+
MGR-M1 Bishop
B**
Kills:570
Deaths:106
KDR:5.377
Accuracy:39.170% B**
HSR:38.070% B**
Warden
B++
Kills:551
Deaths:139
KDR:3.964
Accuracy:31.023% B++
HSR:23.412% C+
The Brawler
B+
Kills:232
Deaths:80
KDR:2.900
Accuracy:57.083% B
HSR:16.379% B+
Gauss Compact Burst
C++
Kills:58
Deaths:18
KDR:3.222
Accuracy:27.536% C++
HSR:25.862% C++
Kills:21,332
Deaths (as Engineer):6,628
Deaths (to Engineers):5,311
KDR:3.21847
Kill Difference:14,704
Playtime:918.598 hours
Usage:30%
Score:20.336m
Score/min:369
Accuracy (listed only):41.087%
HSR (listed only):19.638%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B*
Kills:6,787
Deaths:1,894
KDR:3.583
Accuracy:27.993% B*
HSR:13.997% D
Blitz GD-10
B**
Kills:2,449
Deaths:814
KDR:3.009
Accuracy:29.587% B**
HSR:16.088% C+
Mauler S6
A**
Kills:1,510
Deaths:382
KDR:3.953
Accuracy:63.372% A**
HSR:12.053% D
LA39 Bruiser
B*
Kills:1,204
Deaths:422
KDR:2.853
Accuracy:71.206% B*
HSR:19.103% B++
AF-4 Cyclone
B+
Kills:1,197
Deaths:406
KDR:2.948
Accuracy:28.473% B+
HSR:18.129% C+
NC12 Sweeper
B**
Kills:1,187
Deaths:450
KDR:2.638
Accuracy:52.769% B**
HSR:15.080% B+
MGR-S1 Gladius
C**
Kills:1,182
Deaths:404
KDR:2.926
Accuracy:28.376% C**
HSR:22.843% C++
Tempest
B++
Kills:1,177
Deaths:339
KDR:3.472
Accuracy:29.620% B++
HSR:22.515% C*
NSX Tengu
B+
Kills:1,171
Deaths:381
KDR:3.073
Accuracy:39.482% B+
HSR:19.727% C+
AF-57 Piston
B**
Kills:1,171
Deaths:345
KDR:3.394
Accuracy:50.161% B**
HSR:14.005% C+
GD-7F
B+
Kills:1,168
Deaths:505
KDR:2.313
Accuracy:26.976% B+
HSR:19.521% C+
19A Fortuna
C**
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:27.876% C**
HSR:18.065% C--
GD-66 Claw
B+
Kills:1,167
Deaths:441
KDR:2.646
Accuracy:64.416% B+
HSR:14.996% C++
NS-7 PDW
B++
Kills:1,164
Deaths:375
KDR:3.104
Accuracy:28.706% B++
HSR:18.900% C++
AF-19 Mercenary
B**
Kills:1,163
Deaths:442
KDR:2.631
Accuracy:28.012% B**
HSR:20.980% C+
AC-X11
B**
Kills:1,155
Deaths:237
KDR:4.873
Accuracy:30.055% B**
HSR:20.952% C+
NS-11C
B**
Kills:1,153
Deaths:362
KDR:3.185
Accuracy:29.044% B**
HSR:16.739% C-
NSX-P Tanto
B**
Kills:1,088
Deaths:454
KDR:2.396
Accuracy:30.692% B**
HSR:25% C+
The Brawler
B+
Kills:232
Deaths:80
KDR:2.900
Accuracy:57.083% B
HSR:16.379% B+
Gauss Compact Burst
C++
Kills:58
Deaths:18
KDR:3.222
Accuracy:27.536% C++
HSR:25.862% C++
Kills:28,551
Deaths (as Light Assault):9,102
Deaths (to Light Assaults):4,204
KDR:3.13678
Kill Difference:19,449
Playtime:749.201 hours
Usage:25%
Score:18.307m
Score/min:407
Accuracy (listed only):38.572%
HSR (listed only):18.547%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B*
Kills:4,151
Deaths:344
KDR:12.067
Accuracy:48.702% B*
HSR:70.850% D**
AF-18 Stalker
B**
Kills:2,578
Deaths:521
KDR:4.948
Accuracy:33.362% B**
HSR:25.330% B++
Blitz GD-10
B**
Kills:2,449
Deaths:814
KDR:3.009
Accuracy:29.587% B**
HSR:16.088% C+
NC14 Bolt Driver
A++
Kills:1,608
Deaths:125
KDR:12.864
Accuracy:47.765% A++
HSR:69.590% C--
SAS-R
B*
Kills:1,596
Deaths:300
KDR:5.320
Accuracy:44.744% B*
HSR:57.895% D--
LA80
A+
Kills:1,346
Deaths:88
KDR:15.296
Accuracy:51.321% A+
HSR:72.140% D
NS-357 Underboss
B+
Kills:1,314
Deaths:504
KDR:2.607
Accuracy:40.611% B+
HSR:14.840% D-
NS-44 Commissioner
B+
Kills:1,263
Deaths:451
KDR:2.800
Accuracy:41.447% B+
HSR:18.290% D
NC4 Mag-Shot
C*
Kills:1,217
Deaths:414
KDR:2.940
Accuracy:28.565% C*
HSR:17.831% C
AF-4 Cyclone
B+
Kills:1,197
Deaths:406
KDR:2.948
Accuracy:28.473% B+
HSR:18.129% C+
NS-61 Emissary
B++
Kills:1,187
Deaths:352
KDR:3.372
Accuracy:32.846% B++
HSR:19.545% B+
MGR-S1 Gladius
C**
Kills:1,182
Deaths:404
KDR:2.926
Accuracy:28.376% C**
HSR:22.843% C++
Tempest
B++
Kills:1,177
Deaths:339
KDR:3.472
Accuracy:29.620% B++
HSR:22.515% C*
NSX Tengu
B+
Kills:1,171
Deaths:381
KDR:3.073
Accuracy:39.482% B+
HSR:19.727% C+
NS-30 Vandal
B+
Kills:1,165
Deaths:190
KDR:6.132
Accuracy:35.831% B+
HSR:30.300% B+
NS-7 PDW
B++
Kills:1,164
Deaths:375
KDR:3.104
Accuracy:28.706% B++
HSR:18.900% C++
Impetus
B+
Kills:1,159
Deaths:118
KDR:9.822
Accuracy:37.450% B+
HSR:30.716% C**
EM4 Longshot
B**
Kills:1,153
Deaths:65
KDR:17.739
Accuracy:46.850% B**
HSR:73.894% D
LA8 Rebel
B**
Kills:1,071
Deaths:368
KDR:2.910
Accuracy:38.139% B**
HSR:22.876% C*
Gauss SPR
A
Kills:555
Deaths:49
KDR:11.327
Accuracy:40.258% A
HSR:29.550% D
NC08 Mag-Scatter
B*
Kills:406
Deaths:153
KDR:2.654
Accuracy:60.765% B*
HSR:16.995% C**
NS-AM7 Archer
M
Kills:230
Deaths:87
KDR:2.644
Accuracy:52.332% D-
HSR:40% M
AF-6 Shadow
B++
Kills:216
Deaths:48
KDR:4.500
Accuracy:37.418% B+
HSR:33.333% B++
Soldier Soaker
C
Kills:171
Deaths:61
KDR:2.803
Accuracy:27.983% D
HSR:12.866% C
NS-44L Blackhand
B++
Kills:110
Deaths:22
KDR:5
Accuracy:48.095% B++
HSR:44.546% C*
Kills:30,836
Deaths (as Infiltrator):6,979
Deaths (to Infiltrators):2,816
KDR:4.4184
Kill Difference:23,857
Playtime:954.036 hours
Usage:31%
Score:18.663m
Score/min:326
Accuracy (listed only):39.149%
HSR (listed only):32.783%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:2,449
Deaths:814
KDR:3.009
Accuracy:29.587% B**
HSR:16.088% C+
Mauler S6
A**
Kills:1,510
Deaths:382
KDR:3.953
Accuracy:63.372% A**
HSR:12.053% D
LA39 Bruiser
B*
Kills:1,204
Deaths:422
KDR:2.853
Accuracy:71.206% B*
HSR:19.103% B++
AF-4 Cyclone
B+
Kills:1,197
Deaths:406
KDR:2.948
Accuracy:28.473% B+
HSR:18.129% C+
NC12 Sweeper
B**
Kills:1,187
Deaths:450
KDR:2.638
Accuracy:52.769% B**
HSR:15.080% B+
MGR-S1 Gladius
C**
Kills:1,182
Deaths:404
KDR:2.926
Accuracy:28.376% C**
HSR:22.843% C++
Tempest
B++
Kills:1,177
Deaths:339
KDR:3.472
Accuracy:29.620% B++
HSR:22.515% C*
NSX Tengu
B+
Kills:1,171
Deaths:381
KDR:3.073
Accuracy:39.482% B+
HSR:19.727% C+
AF-57 Piston
B**
Kills:1,171
Deaths:345
KDR:3.394
Accuracy:50.161% B**
HSR:14.005% C+
GD-66 Claw
B+
Kills:1,167
Deaths:441
KDR:2.646
Accuracy:64.416% B+
HSR:14.996% C++
NS-7 PDW
B++
Kills:1,164
Deaths:375
KDR:3.104
Accuracy:28.706% B++
HSR:18.900% C++
NC1 Gauss Rifle
B+
Kills:371
Deaths:117
KDR:3.171
Accuracy:25.158% B+
HSR:21.833% C++
NS-11P
B+
Kills:282
Deaths:91
KDR:3.099
Accuracy:25.597% B+
HSR:11.348% D*
The Brawler
B+
Kills:232
Deaths:80
KDR:2.900
Accuracy:57.083% B
HSR:16.379% B+
GR-22
C+
Kills:200
Deaths:58
KDR:3.448
Accuracy:24.509% C+
HSR:6.500% F-
Kills:15,664
Deaths (as Combat Medic):5,105
Deaths (to Combat Medics):1,900
KDR:3.06836
Kill Difference:10,559
Playtime:76.150 hours
Usage:3%
Score:1.616m
Score/min:354
Accuracy (listed only):41.234%
HSR (listed only):16.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:338
Deaths:51
KDR:6.627
Accuracy:57.529% A++
HSR:10.355% D*
AF-34 Mattock
A+
Kills:258
Deaths:57
KDR:4.526
Accuracy:39.089% C**
HSR:24.031% A+
AF-23 Grinder
C++
Kills:209
Deaths:36
KDR:5.806
Accuracy:36.723% C++
HSR:9.091% F
AF-34 Mattock
C
Kills:202
Deaths:54
KDR:3.741
Accuracy:32.001% C
HSR:10.396% D**
AF-41 Hacksaw
B++
Kills:166
Deaths:23
KDR:7.217
Accuracy:34.261% C*
HSR:16.868% B++
AF-41 Hacksaw
C+
Kills:132
Deaths:23
KDR:5.739
Accuracy:32.473% C+
HSR:15.152% C+
NS-10 Burster
C*
Kills:83
Deaths:31
KDR:2.677
Accuracy:31.470% C*
HSR:6.024% C+
NCM2 Falcon
D
Kills:59
Deaths:27
KDR:2.185
Accuracy:34.379% D
HSR:0% F--
NS-10 Burster
B++
Kills:57
Deaths:22
KDR:2.591
Accuracy:35.111% B++
HSR:7.018% B+
Kills:1,504
Deaths (as MAX Suit):162
Deaths (to MAX Suits):810
KDR:9.28395
Kill Difference:1,342
Playtime:37.523 hours
Usage:1%
Score:0.919m
Score/min:408
Accuracy (listed only):37.004%
HSR (listed only):10.993%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:756
V. Kills:250 301%
Deaths:68
KDR:11.118
Accuracy:46.606% C
KPH:67.800 C
VKPH:22.400 B+
M20 Mustang
C*
Kills:385
V. Kills:359 107%
Deaths:159
KDR:2.421
Accuracy:33.108% B
KPH:11.800 C+
VKPH:11 C*
M30 Mustang AH
B++
Kills:286
V. Kills:61 461%
Deaths:46
KDR:6.217
Accuracy:52.190% C-
KPH:32.900 C-
VKPH:7 B++
Tomcat A2AM Pods
B+
Kills:59
V. Kills:58 100%
Deaths:3
KDR:19.667
Accuracy:75.148% C--
KPH:61 C*
VKPH:60 B+
Kills:1,486 (671 + 0)
Deaths:276
KDR:5.384
VKDR:2.638
Vehicle Kills:728
Kill Difference:1,210
Playtime:53.349 hours
Usage:2%
Score:1.125m
Score/min:352
Piloting Accuracy:52.190%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:5,807
V. Kills:822 N/A
Deaths:105
KDR:55.305
Accuracy:52.961% A
KPH:80.200 B**
VKPH:11.400 B+
C150 Dalton
A*
Kills:2,938
V. Kills:2,639 111%
Deaths:111
KDR:26.469
Accuracy:36.005% C
KPH:55.100 A
VKPH:49.500 A*
CAS30 Tank Buster
C**
Kills:2,908
V. Kills:2,608 111%
Deaths:507
KDR:5.736
Accuracy:49.759% B+
KPH:9 C**
VKPH:8 C**
AP30 Shredder
B*
Kills:136
V. Kills:108 125%
Deaths:9
KDR:15.111
Accuracy:31.213% C++
KPH:32.400 C*
VKPH:25.700 B*
Dual-75 Duster
C++
Kills:110
V. Kills:4 N/A
Deaths:5
KDR:22
Accuracy:40.202% C++
KPH:70.600 C+
VKPH:2.600 D-
Kills:11,899 (2,908 + 8,991)
Deaths:737
KDR:16.145
VKDR:8.387
Vehicle Kills:6,181
Kill Difference:11,162
Playtime:455.625 hours
Usage:15%
Score:6.579m
Score/min:241
Piloting Accuracy:49.759%
Gunner Accuracy:40.202%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:1,941
V. Kills:327 N/A
Deaths:52
KDR:37.327
Accuracy:37.218% C+
KPH:56.700 A+
VKPH:9.600 B
L100 Python HEAT
B+
Kills:1,335
V. Kills:400 333%
Deaths:88
KDR:15.171
Accuracy:45.465% D
KPH:37.800 B+
VKPH:11.300 C+
L100 Python HESH
B++
Kills:358
V. Kills:78 453%
Deaths:13
KDR:27.539
Accuracy:49.410% C++
KPH:50.600 C+
VKPH:11 B++
L100 Python AP
C**
Kills:260
V. Kills:175 148%
Deaths:25
KDR:10.400
Accuracy:43.065% D**
KPH:30 C+
VKPH:20.200 C**
Skyguard
B++
Kills:163
V. Kills:134 121%
Deaths:25
KDR:6.520
Accuracy:33.180% B+
KPH:14.400 C+
VKPH:11.800 B++
Kills:4,057 (4,057 + 0)
Deaths:203
KDR:19.985
VKDR:5.488
Vehicle Kills:1,114
Kill Difference:3,854
Playtime:96.571 hours
Usage:3%
Score:1.671m
Score/min:288
Driving Accuracy:33.180%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:1,680
V. Kills:654 256%
Deaths:95
KDR:17.684
Accuracy:44.327% C
KPH:31.600 B**
VKPH:12.300 B*
Titan-150 AP
B**
Kills:1,634
V. Kills:1,172 139%
Deaths:113
KDR:14.460
Accuracy:40.920% D*
KPH:27.900 B
VKPH:20 B**
Enforcer ML85
B++
Kills:227
V. Kills:146 154%
Deaths:30
KDR:7.567
Accuracy:46.319% B++
KPH:28.500 B+
VKPH:18.300 B
Titan-150 HESH
B**
Kills:126
V. Kills:35 350%
Deaths:5
KDR:25.200
Accuracy:45.476% C
KPH:46.100 B
VKPH:12.800 B**
E540 Halberd
B*
Kills:105
V. Kills:63 164%
Deaths:4
KDR:26.250
Accuracy:53.879% A
KPH:31.500 C*
VKPH:18.900 B*
C85 Canister
B**
Kills:75
V. Kills:10 N/A
Deaths:1
KDR:75
Accuracy:39.426% C+
KPH:52.500 C-
VKPH:7 B**
G30 Walker
A*
Kills:59
V. Kills:43 134%
Deaths:3
KDR:19.667
Accuracy:26.997% C+
KPH:29.600 B
VKPH:21.600 A*
Kills:3,906 (3,440 + 466)
Deaths:251
KDR:15.562
VKDR:8.458
Vehicle Kills:2,123
Kill Difference:3,655
Playtime:129.277 hours
Usage:4%
Score:2.579m
Score/min:332
Driving Accuracy:45.476%
Gunner Accuracy:26.997%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:1,665
V. Kills:104 N/A
Deaths:50
KDR:33.300
Accuracy:46.901% C-
KPH:152.900 B*
VKPH:9.500 B
M12 Kobalt-H
A+
Kills:664
V. Kills:35 N/A
Deaths:2
KDR:332
Accuracy:24.487% B+
KPH:164.400 B*
VKPH:8.700 A+
E540 Halberd-H
A++
Kills:598
V. Kills:266 224%
Deaths:17
KDR:35.177
Accuracy:60.426% B+
KPH:73.700 A++
VKPH:32.800 A+
M40 Fury-H
B*
Kills:168
V. Kills:22 N/A
Deaths:2
KDR:84
Accuracy:47.754% B*
KPH:111.100 B+
VKPH:14.500 C++
M96 Mjolnir-H
C+
Kills:52
V. Kills:48 106%
Deaths:3
KDR:17.333
Accuracy:54.164% B+
KPH:34.100 D
VKPH:31.400 C+
Kills:3,147 (0 + 3,147)
Deaths:74
KDR:42.527
VKDR:6.419
Vehicle Kills:475
Kill Difference:3,073
Playtime:26.081 hours
Usage:1%
Score:0.827m
Score/min:529
Driving Accuracy:N/A%
Gunner Accuracy:54.164%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:264
V. Kills:61 426%
Deaths:9
KDR:29.333
Accuracy:46.069% B**
KPH:36 A+
VKPH:8.300 C**
M60-G Bulldog
B++
Kills:251
V. Kills:37 N/A
Deaths:16
KDR:15.688
Accuracy:41.313% B++
KPH:31 C++
VKPH:4.600 C
M12 Kobalt
A+
Kills:214
V. Kills:7 N/A
Deaths:7
KDR:30.571
Accuracy:25.067% A+
KPH:100.300 B**
VKPH:3.300 B+
M40 Fury
C+
Kills:113
V. Kills:13 N/A
Deaths:2
KDR:56.500
Accuracy:32.634% C
KPH:51.500 C+
VKPH:5.900 D
M20 Basilisk
B*
Kills:84
V. Kills:45 183%
Deaths:12
KDR:7
Accuracy:44.295% B++
KPH:22.500 C++
VKPH:12.100 B*
M40 Fury
C
Kills:71
V. Kills:11 N/A
Deaths:4
KDR:17.750
Accuracy:32.174% C
KPH:37.200 C
VKPH:5.800 D
G30 Walker
B++
Kills:52
V. Kills:42 121%
Deaths:8
KDR:6.500
Accuracy:30.171% C*
KPH:16.300 C++
VKPH:13.200 B++
Kills:1,049 (0 + 1,049)
Deaths:58
KDR:18.086
VKDR:3.724
Vehicle Kills:216
Kill Difference:991
Playtime:28.590 hours
Usage:1%
Score:0.469m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:30.171%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,710
V. Kills:77 N/A
Deaths:216
KDR:7.917
Accuracy:52.753% A
KPH:68 B+
VKPH:3.100 B**
M40 Fury-F
B++
Kills:1,126
V. Kills:312 360%
Deaths:231
KDR:4.874
Accuracy:54.770% B+
KPH:33.800 B+
VKPH:9.400 B++
M12 Kobalt-F
C+
Kills:743
V. Kills:43 N/A
Deaths:160
KDR:4.644
Accuracy:27.994% B*
KPH:19.700 C
VKPH:1.100 C+
LA7 Buzzard
N/A
Kills:50
V. Kills:30 161%
Deaths:9
KDR:5.556
Accuracy:63.198% N/A
KPH:18.300 N/A
VKPH:11 N/A
Kills:3,629 (3,629 + 0)
Deaths:616
KDR:5.891
VKDR:0.750
Vehicle Kills:462
Kill Difference:3,013
Playtime:98.931 hours
Usage:3%
Score:0.705m
Score/min:119
Driving Accuracy:63.198%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:292
V. Kills:193 151%
Deaths:25
KDR:11.680
Accuracy:32.381% D
KPH:21.200 C
VKPH:14 C+
VLG Missile Launcher
B++
Kills:283
V. Kills:90 311%
Deaths:2
KDR:141.500
Accuracy:58.126% B+
KPH:81.300 B++
VKPH:25.800 B+
CAS 14-E
D
Kills:66
V. Kills:7 N/A
Deaths:5
KDR:13.200
Accuracy:27.924% D-
KPH:37.900 D-
VKPH:4 D
Kills:641 (0 + 641)
Deaths:32
KDR:20.031
VKDR:9.063
Vehicle Kills:290
Kill Difference:609
Playtime:18.987 hours
Usage:1%
Score:0.298m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:27.924%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 6,9036,7871,8943.583M+1.2027.993%B*13.997%D30.2B++N/A132224.4h8.3B*29.7B++
L105 Zephyr 6,6295,80710555.305M**50.5352.961%AN/A80.2B**11.4B+42172.4h5.5B+10.4B*
The Moonshot 4,1654,15134412.067A++7.2948.702%B*70.85%D**68.5B+N/A15660.6h1.9C+3.9B+
C150 Dalton 5,5772,93811126.468M+21.6936.005%CN/A55A49.4A*70053.4h4.1C**11.4C*
CAS30 Tank Buster 5,5162,9085075.736M*0.9649.759%B+N/A9C**8C**121324.1h46.6C++93.6B+
AF-18 Stalker 2,5942,5785214.948M++0.1733.362%B**25.33%B++50.1B*N/A11951.5h10B**29.8B*
Blitz GD-10 2,4642,4498143.009A*1.7729.587%B**16.088%C+38.1B+N/A12464.3h11.7B*39.6B++
C75 Viper 2,2681,9415237.327S32.5537.218%C+N/A56.8A+9.6B32834.2h8.9B*23.9B++
NC6 Gauss SAW 1,7721,7532317.589S2.8126.631%B**13.406%F43.3B+N/A29540.5h8B++30.2B++
S12 Renegade 1,7871,7102167.917A3.1452.753%A1.754%D*68.1B+3.1B**15425.1h2.9B+5.4B*
Titan-150 HEAT 2,3341,6809517.684A**12.9144.327%C2.083%C--31.6B**12.3B*23053.2h3.6B**8B*
C85 Canister-H 1,7691,6655033.3A++28.5246.901%C-13.634%B++152.8B*9.5B59810.9h5.6B+11.9B+
Titan-150 AP 2,8061,63411314.46A9.6840.92%D*3.978%B*27.9B20B**37158.6h4.4C**10.7C+
NC14 Bolt Driver 1,6121,60812512.864S8.0947.765%A++69.59%C--46.5A++N/A12634.6h2.1B*4.4B**
SAS-R 1,6091,5963005.32B**0.5444.744%B*57.895%D--47.4BN/A18733.7h2.3C+5B+
Mauler S6 1,5121,5103823.953M0.8363.372%A**12.053%D53AN/A25028.5h4.5B+7.1B**
C-4 2,4431,5033314.541A*0.2422.306%DN/A76.7C+48A83419.6h1.4C*6.1C++
EM6 1,4591,4263633.928A+0.8524.881%B+16.971%D--40.1C+N/A18435.6h8.8B*35.2B++
LA80 1,3481,3468815.295S10.5251.321%A+72.14%D31.9CN/A13842.2h2.2C++4.2B++
L100 Python HEAT 1,7351,3358815.17A+10.3945.465%D1.648%D37.8B+11.3C+23235.3h3.7B**8B*
Tank Mine 2,3501,3209813.469S8.6932.298%C+N/A134.7B+105.1A+17169.8h1.8C*5.7B
Bouncing Betty 1,3191,3177318.041S13.2641.025%CN/A117.6C+N/A33811.2h1.9C++4.7C++
NS-357 Underboss 1,3241,3145042.607A++2.1740.611%B+14.84%D-33.5CN/A8939.2h3.8B+9.3B+
NS-44 Commissioner 1,2701,2634512.8A++1.9841.447%B+18.29%D39.2C*N/A10632.2h3B*7.3B++
NC4 Mag-Shot 1,2271,2174142.94M++1.8428.565%C*17.831%C47.9AN/A19425.4h5.5B**19.3B++
LA39 Bruiser 1,2421,2044222.853A+1.9371.206%B*19.103%B++113.6M++3.6S25110.6h2B*2.8B++
AF-4 Cyclone 1,2041,1974062.948A1.8328.473%B+18.129%C+32.5C+N/A13036.8h8.6B**30.3B++
NC12 Sweeper 1,2091,1874502.638A+2.1452.769%B**15.08%B+93.5M++1.7M**27812.7h3.7B++7B*
NS-61 Emissary 1,1961,1873523.372M**1.4132.846%B++19.545%B+38.8B++N/A9830.6h10.4B+31.7B*
MGR-S1 Gladius 1,1901,1824042.926B**1.8528.376%C**22.843%C++78.8A+N/A29515h7.7B*27.2B++
Tempest 1,1901,1773393.472A++1.3129.62%B++22.515%C*76.4B**N/A18915.4h9.3B+31.4B++
NSX Tengu 1,1841,1713813.073A++1.7139.482%B+19.727%C+77.5A++N/A19215.1h11.6B+29.5B+
AF-57 Piston 1,1921,1713453.394A*1.3850.161%B**14.005%C+56.6B*1B**17920.7h3.5B*6.9B+
GD-7F 1,1931,1685052.313A2.4726.976%B+19.521%C+16.1DN/A6972.7h12.8C**47.5B+
19A Fortuna 1,1831,1683513.328A++1.4527.876%C**18.065%C--42.6C**N/A12327.4h7.3A26.3B*
GD-66 Claw 1,1761,1674412.646A2.1364.416%B+14.996%C++72.5AN/A21216.1h2.1B++3.2B+
NS-30 Vandal 1,1811,1651906.132M1.3535.831%B+30.3%B+57.4B*N/A15420.3h4.8B++13.4B++
NS-7 PDW 1,1741,1643753.104M+1.6728.706%B++18.9%C++38.9B+N/A15129.9h11.1B*38.8B++
AF-19 Mercenary 1,1781,1634422.631A*2.1528.012%B**20.98%C+27.9B+N/A14441.7h10.1B*35.9B++
Impetus 1,1661,1591189.822S5.0437.45%B+30.716%C**57.1B++N/A12220.3h3.9B*10.3B++
AC-X11 1,1731,1552374.873M**0.0930.055%B**20.952%C+46.2B*N/A14325h7.7B**25.6B++
EM4 Longshot 1,1561,1536517.738S12.9646.85%B**73.894%D43.3B++N/A10626.6h2B+4.3B++
NS-11C 1,1671,1533623.185A**1.5929.044%B**16.739%C-33.7C**N/A9834.2h10.6B*36.5B*
LA1 Anchor 1,1641,1513263.531B+1.2525.553%C++20.156%D47C+N/A19324.5h9.3B+36.5B
M40 Fury-F 1,4381,1262314.874A**0.1054.77%B+N/A33.8B+9.4B++15433.3h8.6B+15.6B++
C-4 ARX 1,6571,1152195.091A++0.3122.246%D*N/A113.8C+55.3A7469.8h1.2C++5.5C-
NSX-P Tanto 1,1151,0884542.396A++2.3830.692%B**25%C+51.6B**1.3A14221.1h11.8B++38.5B++
LA8 Rebel 1,0861,0713682.91A*1.8738.139%B**22.876%C*31.2C++N/A8234.3h5.1B*13.5B++
NC05 Jackhammer 7627572143.537A*1.2448.932%B+17.701%B++56.9B+N/A20413.3h3.5B**7.2B*
Breaker Rocket Pods 1,0067566811.118B+6.3446.606%C1.984%A++68.1C22.5B+65211.1h16.3C++35C++
M12 Kobalt-F 7867431604.644A++0.1327.994%B*6.057%D19.7C1.1C+6237.8h12.1B+43.2B++
M12 Kobalt-H 6996642332U327.2224.487%B+16.566%C+166B**8.8A++5104h17C+69.3C**
Spear Anti-Vehicle Phalanx Turret 1,0306401542.667S37.8955.339%A2.344%D-74.4A*45.3A**6468.6h6.7B+12.2B*
Carver 6526378,2200.077C+4.7028.882%C++11.617%D1C-N/A3645.1h1.7C6C++
E540 Halberd-H 8645981735.176M*30.4060.426%B+N/A73.8A++32.8A+4418.1h5.7C*9.5B+
MGR-M1 Bishop 5765701065.377A*0.6039.17%B**38.07%B**77A*N/A2087.4h4.7B**11.9B**
Gauss SPR 5585554911.327S6.5540.258%A29.55%D52.4AN/A12410.6h4.1B**10.2B**
Warden 5615511393.964A**0.8131.023%B++23.412%C+30.4B+N/A9918.1h7.2B*23.2B++
GD-22S 5205151214.256A+0.5225.301%B+24.466%C+37.9C+N/A16313.6h9B*35.7B++
M60-A Bulldog 5695011631.313S26.5344.502%B**N/A48.6B++6.6C++29010.3h5.3B12B++
NS Decimator 7754921383.565M++1.2155.247%D2.033%C+31.1C17.9C*33415.8h5.5C-10D
MANA Anti-Vehicle Turret 831481945.117S0.3455.999%M4.99%A++4810U3500U5456930.1h6.4A++11.4A**
EM1 4484351393.129A*1.6527.272%B**18.851%C-35.4C+1.1A+17412.3h11.8C*43.4B+
Mag-Cutter 4914289,8480.043B++4.7425.667%C2.103%D0.4CN/A2972.2h3.5D13.7C+
NC08 Mag-Scatter 4074061532.654B++2.1260.765%B*16.995%C**56.4B**N/A2047.2h3.2B*5.3B*
Frag Grenade 4114061406N/A401.2229.799%F-N/A338.3D4.2D13341.2h3.5B+11.9D
M20 Mustang 7443851592.421C**2.3633.108%B2.078%C+11.8C+11C*21432.5h94.8B286.4B+
NC1 Gauss Rifle 3743711173.171A++1.6125.158%B+21.833%C++29.7BN/A18012.5h9.7B**38.4B*
L100 Python HESH 4363581327.538A++22.7649.41%C++1.676%C++50.4C+11B++2687.1h3.3C++6.6C**
NCM1 Scattercannon 340338516.627M++1.8557.529%A++10.355%D*26.8C**N/A18512.6h8C+13.9B++
Shrike 504311853.659S1.1257.991%C*1.608%D27C*16.8B+43911.5h6B+10.4B+
M20 Wyvern 4852922511.68B**6.9032.381%D5.137%B+21.2C14C+18013.8h91.3C281.9C-
M30 Mustang AH 347286466.217C++1.4452.19%C-1.748%B+32.9C-7B++3828.7h7.4B14.2C**
VLG Missile Launcher 3732832141.5S136.7258.126%B+1.767%C++80.9B++25.7B6513.5h6.9C+11.8C+
NS-11P 283282913.099A++1.6825.597%B+11.348%D*27.9C+N/A12810.1h11.5B**45.1B++
M20 Basilisk 325264929.333U24.5546.069%B**7.197%B+36.2A+8.4B2877.3h46A+99.9A+
L100 Python AP 4352602510.4B**5.6243.065%D**2.308%C+29.9C+20.1C**3648.7h5.2B12.1C+
AF-34 Mattock 261258574.526B+0.2539.089%C**24.031%A+36.9C+N/A1707h6.4C**16.3B+
A30 Walker 496253673.776M1.0019.31%DN/A12.8C12.3C++21519.7h102.5B++530.6B+
M60-G Bulldog 2882511615.688M++10.9141.313%B++N/A31C++4.6C1908.1h6.4B+15.5B++
The Brawler 236232802.9B*1.8857.083%B16.379%B+89.2A++1.5A**2272.6h3A5.2B**
NS-15M1 239231643.609A+1.1727.082%B*16.883%D28.9C1A1188h11B++40.6B++
NS-AM7 Archer 257230872.644S2.1352.332%D-40%M13.1A1.5D7517.5h11.6B++22.2B++
Enforcer ML85 373227307.567B+2.7946.319%B++2.643%B+28.4B+18.3B5898h11.9B25.6B++
Rocklet Rifle 5542271271.787A*2.9958.054%B++N/A20.5D29.5B+33211.1h57.3D**98.7D
NC15 Phoenix 468225693.261A*1.5249.891%C--N/A13.8C+14.9B+27516.3h10.2C++20.4C+
Aspis Anti-Aircraft Phalanx Turret 456223924.778S20.0032.534%B**N/A29.3M++30.7M**5487.6h89.1A+273.8B**
AF-6 Shadow 219216484.5A++0.2837.418%B+33.333%B++55.4B+N/A1503.9h4.8B++12.8B++
M12 Kobalt 221214730.571A++25.7925.067%A+22.897%B**101.9B**3.3B+2822.1h17.4B+69.6B++
AF-23 Grinder 209209365.806A1.0336.723%C++9.091%F39.4B+N/A2165.3h5.3B++14.4B++
AF-34 Mattock 204202543.741C*1.0432.001%C10.396%D**33.7CN/A1676h6C++18.7C++
GR-22 200200583.448A+1.3324.509%C+6.5%F-26.7CN/A1577.5h11.1B*45.1B+
Hyena Missile Launcher 304178218.476S3.7040.067%B**N/A17.1C+12.1C++15410.4h36.3C**90.5B++
Soldier Soaker 172171612.803A+1.9827.983%D12.866%C61.1B+N/A1742.8h5.6C**20.1C++
M40 Fury-H 190168284S79.2247.754%B*N/A112B+14.7C++5441.5h11.3D23.7C+
AF-41 Hacksaw 167166237.217A++2.4434.261%C*16.868%B++42.6B*N/A2003.9h7C++20.6B
Skyguard 297163256.52A+1.7433.18%B+1.84%C+14.4C+11.9B++30011.3h141C-424.9C++
Hawk GD-68 309151821.841A++2.9460.844%CN/A9.9D10.3C++24915.3h10.4D-17.1D
AP30 Shredder 244136915.111B**10.3331.213%C++3.676%A32.4C*25.7B*5214.2h66.8B+213.9B+
Sticky Grenade 1321321132N/A127.2234.757%F-N/A440D--N/A20390.3h2.7C7.8D-
AF-41 Hacksaw 133132235.739A0.9632.473%C+15.152%C+36.7B+N/A1593.6h7.6C+23.5C*
Titan-150 HESH 161126525.2A+20.4245.476%CN/A46.7B+13B**3272.7h3.1C**6.8C*
M40 Fury 126113256.5S51.7232.634%CN/A51.4C+5.9D3882.2h5.5A16.9B**
NS-44L Blackhand 110110225M*0.2248.095%B++44.546%C*20.4CN/A735.4h3.3B*6.9B*
Dual-75 Duster 114110522B+17.2240.202%C++N/A68.8C+2.5D-2311.6h5.4B+13.5B+
E540 Halberd 168105426.25A**21.4753.879%A1.905%D31.8C*19.1B*6293.3h6.1C11.3B+
MANA Anti-Personnel Turret 106103224.682N/A0.1030.643%UN/A1030U30U3698000.1h20.3T*66.2T*
M20 Basilisk 12984127A*2.2244.295%B++4.762%C22.7C++12.2B*2783.7h86.5B195.3B++
NS-10 Burster 13683312.677A**2.1031.47%C*6.024%C+6.6B+4.2B+14812.5h126.2B++400.9B+
C85 Canister 8575175M**70.2239.426%C+18.667%A53.6C7.1B**2251.4h7B17.7B+
M40 Fury 8271417.75A*12.9732.174%C4.225%M37.4C5.8D3411.9h12.1C**37.6C*
M60-A Bulldog 8170235B+30.2249.867%B+N/A25.9C4.1C++1512.7h8D*16.1C
CAS 14-E 7366513.2C+8.4227.924%D-N/A38.8D4.1D1251.7h59.2F--211.8F--
Tomcat A2AM Pods 11759319.667S14.8975.148%C--N/A59C++58B+12411h6.5B*8.6B*
NCM2 Falcon 8959272.185B**2.5934.379%DN/A12.6C+6.4B*2514.7h9.7B+28.1C*
G30 Walker 10259319.667M+14.8926.997%C+1.695%D--29.5B21.5A*4882h160C+592.7C++
Gauss Compact Burst 5858183.222B++1.5627.536%C++25.862%C++36.3C+N/A1371.6h10.8C**39.3C*
NS-10 Burster 8957222.591A++2.1935.111%B++7.018%B+8.3A4.6B++1636.9h115.6B**329.4B**
M20 Basilisk 825477.714C+2.9449.601%C3.704%C-21.6D-11.2D--1572.5h88.5B+178.5B+
MGR-L1 Promise 5353173.118A+1.6625.872%B+13.208%F53B+N/A3201h12.3B+47.6B+
G30 Walker 945286.5A1.7230.171%C*N/A16.3C++13.1B+3233.2h185.3B+614.1B+
M96 Mjolnir-H 10052317.333S12.5554.164%B+1.923%A+34.7D32C++5291.5h56.2D--103.7D
LA7 Buzzard 805095.556S0.7863.198%B*N/A18.5C+11.1B+1522.7h11.5C*18.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82,2593.3h
Anti-Vehicle MANA Turret119295h
AF-4A Bandit0600.5h
Nano-Armor Kit3131,101,06569.7h
Decoy Grenade0560h
Nanite Revive Grenade06970.2h
Medical Kit6446,17814.4h
Medical Applicator9090,3529.2h
Spitfire Auto-Turret303,8853.3h
Motion Spotter2223,63413.9h
Restoration Kit10580.1h
Rampart Wall0540.5h
Deconstruction Tool01,6350.1h
Recon Detection Device8026,90542.5h
Smoke Grenade08970.2h
Ammunition Package207,2323h
Shield Recharging Field122,4060.7h
Anti-Infantry MANA Turret99661.9h
Nano-Repair Grenade02720.1h
Hardlight Barrier11190.1h

Check the help document for the dictionary if you want to learn more about words used here.


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