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Paragon Founder Subtonic[10] Subtonic
VS BR 147

KDR: 3.36

Score: 49.6m

Last Seen: Aug 26th, 2019 7:09 PM
- OFFLINE - 1388.3 hour(s)

Prestige 1, Battle Rank 100 (147 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H Dual Photon Pods C75 Viper Light PPA Supernova FPC L100 Python AP Supernova VPC Saron Laser Cannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,070,856 MLG Score: 856
Fun Score: N/A
Cheeseburgers Flipped: 316TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.418%20.87%57231118822,8852.523710.838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.103%1.216B**0.007C+-1.608FHEAD ++ (~7.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.422B11.80.173C++31.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.809%2.291%14795121410,998116555549.43225198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.535%0.786B++0.665B+0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.50.516B+34.70.34C**42.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.833%1.943%11318121114,255206544666.89981319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.925%0.558B+-0.388C-1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.658B+6.20.508B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.672%3.326%144319120016,145163157249.89277282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.541%0.471B+-0.231C1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.768B++11.20.713B++15.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.265%71.694%1443612133,8261798152.12674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.862%1.096B**0.3C*-0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.478B+2.20.314C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.347%18.868%14432121731866050.481818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.352%-0.36C-0.82B++-1.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.213C5.9-0.224C10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.6m236.1%392 (23.5k)351 (21.1k)3.3618687,68426,0824.08742147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219481021.875%10.579%23105:2432

66% Engineer10% Heavy Assault9% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:54 PMJun 29th, 2019 6:48 PMSep 25th, 2019 2:14 PM (28d) (PST)Aug 26th, 2019 4:15 PM (58d) (PST)Aug 26th, 2019 3:09 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0341109240.6210.1850.0661.8380.158856

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,0506,61655,43437114110921,059

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2354.1h/98.1d 18,924 9,276 25,605 259.6k 4,729 5,167 22,264 146.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,156
Deaths:568
KDR:2.035
Accuracy:23.036% B+
HSR:22.232% C
NS-15M2
C**
Kills:1,154
Deaths:547
KDR:2.110
Accuracy:25.610% C**
HSR:22.964% C
Pulsar LSW
B++
Kills:1,151
Deaths:400
KDR:2.878
Accuracy:26.720% B++
HSR:21.720% C
Ursa
B+
Kills:1,142
Deaths:557
KDR:2.050
Accuracy:25.417% B+
HSR:19.265% D
SVA-88
B+
Kills:1,140
Deaths:454
KDR:2.511
Accuracy:25.698% B+
HSR:19.474% D-
NSX Naginata
B+
Kills:347
Deaths:131
KDR:2.649
Accuracy:25.303% B+
HSR:29.107% C++
Betelgeuse 54-A
C+
Kills:254
Deaths:110
KDR:2.309
Accuracy:25.757% C+
HSR:25.197% D
NSX-P Naginata
B**
Kills:239
Deaths:116
KDR:2.060
Accuracy:27.727% B**
HSR:25.105% C-
Kills:6,583
Deaths (as Heavy Assault):2,883
Deaths (to Heavy Assaults):6,025
KDR:2.28339
Kill Difference:3,700
Playtime:234.227 hours
Usage:10%
Score:4.064m
Score/min:289
Accuracy (listed only):25.658%
HSR (listed only):23.133%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:1,316
Deaths:138
KDR:9.536
Accuracy:27.361% B++
HSR:6.687% F
Solstice Burst
B+
Kills:1,155
Deaths:535
KDR:2.159
Accuracy:28.710% B+
HSR:24.502% C+
Pulsar C
C+
Kills:1,150
Deaths:863
KDR:1.333
Accuracy:23.844% C+
HSR:20.087% D
Serpent VE92
C**
Kills:1,150
Deaths:829
KDR:1.387
Accuracy:25.138% C**
HSR:21.478% C*
NS-11C
C+
Kills:1,150
Deaths:928
KDR:1.239
Accuracy:21.866% C-
HSR:18.435% C+
Eidolon VE33
B
Kills:1,138
Deaths:480
KDR:2.371
Accuracy:29.758% B
HSR:22.408% C-
VX6-7
C
Kills:1,134
Deaths:898
KDR:1.263
Accuracy:22.527% C
HSR:16.049% D-
NSX Tanto
A+
Kills:689
Deaths:413
KDR:1.668
Accuracy:33.860% A+
HSR:20.900% D
VE-LR Obelisk
B*
Kills:407
Deaths:142
KDR:2.866
Accuracy:37.311% B*
HSR:31.450% C+
Thanatos VE70
B**
Kills:192
Deaths:114
KDR:1.684
Accuracy:36.138% C
HSR:21.354% B**
NSX-P Tanto
A+
Kills:172
Deaths:144
KDR:1.194
Accuracy:33.175% A+
HSR:16.861% D*
NS Baron G5
C-
Kills:159
Deaths:155
KDR:1.026
Accuracy:30.881% D*
HSR:12.579% C-
Pandora VX25
C+
Kills:126
Deaths:107
KDR:1.178
Accuracy:39.963% C+
HSR:15.079% C+
Kills:9,938
Deaths (as Engineer):5,746
Deaths (to Engineers):6,923
KDR:1.72955
Kill Difference:4,192
Playtime:1,543.124 hours
Usage:66%
Score:34.436m
Score/min:372
Accuracy (listed only):30.041%
HSR (listed only):19.067%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:1,316
Deaths:138
KDR:9.536
Accuracy:27.361% B++
HSR:6.687% F
Eridani SX5
B**
Kills:1,176
Deaths:648
KDR:1.815
Accuracy:31.385% B**
HSR:22.874% B
VE-S Canis
B++
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:31.367% B++
HSR:16.085% C--
Sirius SX12
A+
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:32.084% A+
HSR:18.392% C+
Solstice Burst
B+
Kills:1,155
Deaths:535
KDR:2.159
Accuracy:28.710% B+
HSR:24.502% C+
NS-7 PDW
B++
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:28.521% B++
HSR:17.591% C+
Pulsar C
C+
Kills:1,150
Deaths:863
KDR:1.333
Accuracy:23.844% C+
HSR:20.087% D
Serpent VE92
C**
Kills:1,150
Deaths:829
KDR:1.387
Accuracy:25.138% C**
HSR:21.478% C*
NS-11C
C+
Kills:1,150
Deaths:928
KDR:1.239
Accuracy:21.866% C-
HSR:18.435% C+
VX6-7
C
Kills:1,134
Deaths:898
KDR:1.263
Accuracy:22.527% C
HSR:16.049% D-
NSX Tanto
A+
Kills:689
Deaths:413
KDR:1.668
Accuracy:33.860% A+
HSR:20.900% D
Thanatos VE70
B**
Kills:192
Deaths:114
KDR:1.684
Accuracy:36.138% C
HSR:21.354% B**
NSX-P Tanto
A+
Kills:172
Deaths:144
KDR:1.194
Accuracy:33.175% A+
HSR:16.861% D*
NS Baron G5
C-
Kills:159
Deaths:155
KDR:1.026
Accuracy:30.881% D*
HSR:12.579% C-
Pandora VX25
C+
Kills:126
Deaths:107
KDR:1.178
Accuracy:39.963% C+
HSR:15.079% C+
NSX-P Tengu
B+
Kills:98
Deaths:73
KDR:1.342
Accuracy:38.591% B+
HSR:14.286% D--
Kills:13,165
Deaths (as Light Assault):7,818
Deaths (to Light Assaults):4,038
KDR:1.68393
Kill Difference:5,347
Playtime:240.366 hours
Usage:10%
Score:4.695m
Score/min:326
Accuracy (listed only):30.338%
HSR (listed only):17.702%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B**
Kills:1,176
Deaths:648
KDR:1.815
Accuracy:31.385% B**
HSR:22.874% B
VE-S Canis
B++
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:31.367% B++
HSR:16.085% C--
Sirius SX12
A+
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:32.084% A+
HSR:18.392% C+
NS-7 PDW
B++
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:28.521% B++
HSR:17.591% C+
H-V45
A++
Kills:416
Deaths:169
KDR:2.462
Accuracy:32.122% A++
HSR:19.952% C
NS-11A
B*
Kills:236
Deaths:90
KDR:2.622
Accuracy:28.533% B*
HSR:24.153% C*
Thanatos VE70
B**
Kills:192
Deaths:114
KDR:1.684
Accuracy:36.138% C
HSR:21.354% B**
NS Baron G5
C-
Kills:159
Deaths:155
KDR:1.026
Accuracy:30.881% D*
HSR:12.579% C-
Pandora VX25
C+
Kills:126
Deaths:107
KDR:1.178
Accuracy:39.963% C+
HSR:15.079% C+
NSX-P Tengu
B+
Kills:98
Deaths:73
KDR:1.342
Accuracy:38.591% B+
HSR:14.286% D--
NS-11P
C++
Kills:55
Deaths:55
KDR:1
Accuracy:23.277% C++
HSR:16.364% C--
Kills:5,956
Deaths (as Combat Medic):3,384
Deaths (to Combat Medics):1,875
KDR:1.76005
Kill Difference:2,572
Playtime:99.847 hours
Usage:4%
Score:2.144m
Score/min:358
Accuracy (listed only):32.078%
HSR (listed only):18.064%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:1,176
Deaths:648
KDR:1.815
Accuracy:31.385% B**
HSR:22.874% B
VE-S Canis
B++
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:31.367% B++
HSR:16.085% C--
Sirius SX12
A+
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:32.084% A+
HSR:18.392% C+
Ghost
B
Kills:1,159
Deaths:372
KDR:3.116
Accuracy:41.232% B
HSR:68.076% C+
NS-30 Vandal
B+
Kills:1,159
Deaths:325
KDR:3.566
Accuracy:36.559% B+
HSR:28.387% C*
V10
B+
Kills:1,155
Deaths:269
KDR:4.294
Accuracy:43.101% B+
HSR:72.900% D
Parallax VX3
B+
Kills:1,155
Deaths:230
KDR:5.022
Accuracy:42.527% B+
HSR:78.009% C++
NS-7 PDW
B++
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:28.521% B++
HSR:17.591% C+
NS-44 Commissioner
B**
Kills:897
Deaths:778
KDR:1.153
Accuracy:44.682% B**
HSR:19.175% C-
Artemis VX26
B+
Kills:215
Deaths:117
KDR:1.838
Accuracy:30.396% B+
HSR:20.465% C
Spiker
B*
Kills:201
Deaths:225
KDR:0.893
Accuracy:36.190% B*
HSR:14.925% D-
NS-61 Emissary
A+
Kills:198
Deaths:136
KDR:1.456
Accuracy:37.280% A+
HSR:16.667% C+
VA39 Spectre
A+
Kills:160
Deaths:69
KDR:2.319
Accuracy:40.934% A+
HSR:24.375% D*
Beamer VS3
B**
Kills:147
Deaths:123
KDR:1.195
Accuracy:34.157% B**
HSR:20.408% C
NSX Daimyo
B+
Kills:144
Deaths:49
KDR:2.939
Accuracy:44.480% B+
HSR:92.361% C-
NS-AM7 Archer
B+
Kills:125
Deaths:167
KDR:0.749
Accuracy:61.637% B+
HSR:1.600% F
NSX-P Tengu
B+
Kills:98
Deaths:73
KDR:1.342
Accuracy:38.591% B+
HSR:14.286% D--
NS-44L Blackhand
B
Kills:73
Deaths:37
KDR:1.973
Accuracy:44.520% B
HSR:28.767% D--
XM98
A
Kills:53
Deaths:12
KDR:4.417
Accuracy:45.256% A
HSR:73.585% C+
Kills:11,613
Deaths (as Infiltrator):5,603
Deaths (to Infiltrators):3,965
KDR:2.07264
Kill Difference:6,010
Playtime:202.105 hours
Usage:9%
Score:3.288m
Score/min:271
Accuracy (listed only):39.205%
HSR (listed only):34.154%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:419
Deaths:216
KDR:1.940
Accuracy:21.930% B+
HSR:20.525% C+
Blueshift VM5
B+
Kills:418
Deaths:216
KDR:1.935
Accuracy:21.778% B+
HSR:23.684% B+
NS-10 Burster
B*
Kills:145
Deaths:141
KDR:1.028
Accuracy:34.632% B*
HSR:4.828% C--
NS-10 Burster
B++
Kills:130
Deaths:138
KDR:0.942
Accuracy:34.868% B++
HSR:5.385% C+
Kills:1,112
Deaths (as MAX Suit):355.500
Deaths (to MAX Suits):1,120
KDR:3.12799
Kill Difference:756.500
Playtime:39.519 hours
Usage:2%
Score:0.947m
Score/min:399
Accuracy (listed only):28.302%
HSR (listed only):13.605%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:4,256
V. Kills:816 N/A
Deaths:316
KDR:13.468
Accuracy:66.726% A++
KPH:84.900 C++
VKPH:16.300 C+
Light PPA
A
Kills:2,825
V. Kills:195 N/A
Deaths:464
KDR:6.088
Accuracy:50.963% A
KPH:78.900 B**
VKPH:5.400 B*
Saron Laser Cannon
B**
Kills:1,575
V. Kills:1,118 141%
Deaths:636
KDR:2.476
Accuracy:40.313% A+
KPH:22.600 B*
VKPH:16.100 B**
Hornet Missiles
A*
Kills:1,366
V. Kills:729 187%
Deaths:181
KDR:7.547
Accuracy:80.656% A*
KPH:78.200 C*
VKPH:41.700 C++
Maelstrom Turbo Laser
B*
Kills:1,311
V. Kills:1,183 111%
Deaths:428
KDR:3.063
Accuracy:36.430% B*
KPH:19.700 C*
VKPH:17.800 B*
Coyote Missiles
A+
Kills:587
V. Kills:144 405%
Deaths:86
KDR:6.826
Accuracy:60.167% B*
KPH:80.200 A+
VKPH:19.700 C+
Kills:11,920 (5,711 + 0)
Deaths:2,111
KDR:5.647
VKDR:1.982
Vehicle Kills:4,185
Kill Difference:9,809
Playtime:246.927 hours
Usage:10%
Score:4.458m
Score/min:301
Piloting Accuracy:36.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:1,300
V. Kills:366 354%
Deaths:33
KDR:39.394
Accuracy:67.578% M+
KPH:177 S
VKPH:49.800 S
CAS30 Tank Buster
A++
Kills:1,031
V. Kills:1,071 96%
Deaths:412
KDR:2.502
Accuracy:69.746% A*
KPH:16.200 A
VKPH:16.900 A++
C150 Dalton
U
Kills:438
V. Kills:688 64%
Deaths:35
KDR:12.514
Accuracy:69.446% M*
KPH:1,576,800 U
VKPH:2,476,800 U
AP30 Shredder
U
Kills:177
V. Kills:133 132%
Deaths:30
KDR:5.900
Accuracy:44.851% A
KPH:637,200 U
VKPH:478,800 U
Kills:2,946 (1,031 + 1,915)
Deaths:510
KDR:5.776
VKDR:4.427
Vehicle Kills:2,258
Kill Difference:2,436
Playtime:70.895 hours
Usage:3%
Score:1.264m
Score/min:297
Piloting Accuracy:69.746%
Gunner Accuracy:44.851%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:4,209
V. Kills:617 N/A
Deaths:190
KDR:22.153
Accuracy:41.963% C*
KPH:64.400 A*
VKPH:9.400 C*
L100 Python AP
A++
Kills:1,998
V. Kills:1,215 164%
Deaths:220
KDR:9.082
Accuracy:64.202% B*
KPH:45.300 B**
VKPH:27.500 A++
L100 Python HEAT
A++
Kills:1,524
V. Kills:481 316%
Deaths:114
KDR:13.368
Accuracy:60.860% B*
KPH:55.900 A++
VKPH:17.600 B**
LB00 Python AP
B*
Kills:1,447
V. Kills:531 272%
Deaths:84
KDR:17.226
Accuracy:65.973% B*
KPH:69.400 B++
VKPH:25.500 B+
L100 Python HESH
A+
Kills:1,295
V. Kills:170 N/A
Deaths:76
KDR:17.040
Accuracy:58.191% B**
KPH:83.100 A+
VKPH:10.900 B++
Skyguard
A++
Kills:222
V. Kills:141 156%
Deaths:32
KDR:6.938
Accuracy:35.827% B**
KPH:24.900 A+
VKPH:15.800 A++
Kills:10,695 (10,695 + 0)
Deaths:716
KDR:14.937
VKDR:4.406
Vehicle Kills:3,155
Kill Difference:9,979
Playtime:182.051 hours
Usage:8%
Score:3.348m
Score/min:307
Driving Accuracy:35.827%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:2,007
V. Kills:1,089 184%
Deaths:186
KDR:10.790
Accuracy:63.967% A
KPH:39 B**
VKPH:21.100 B**
Supernova VPC
A++
Kills:1,847
V. Kills:334 N/A
Deaths:92
KDR:20.076
Accuracy:67.553% A++
KPH:69.400 A
VKPH:12.500 B**
E540 Halberd
A+
Kills:1,319
V. Kills:630 209%
Deaths:102
KDR:12.931
Accuracy:59.258% A+
KPH:41.800 B**
VKPH:20 B++
Supernova PC
A++
Kills:1,153
V. Kills:419 275%
Deaths:92
KDR:12.533
Accuracy:66.020% A++
KPH:39.800 A++
VKPH:14.500 A++
Saron HRB
B*
Kills:340
V. Kills:195 173%
Deaths:43
KDR:7.907
Accuracy:50.825% B*
KPH:33.200 B*
VKPH:19 B+
Proton II PPA
C*
Kills:92
V. Kills:9 N/A
Deaths:14
KDR:6.571
Accuracy:31.876% A
KPH:41.200 C--
VKPH:4 C*
M20 Basilisk
A+
Kills:61
V. Kills:29 203%
Deaths:5
KDR:12.200
Accuracy:39.201% A
KPH:28.800 A
VKPH:13.700 A+
G30 Walker
A
Kills:55
V. Kills:31 172%
Deaths:8
KDR:6.875
Accuracy:34.296% B*
KPH:36 A
VKPH:20.300 A
Kills:6,874 (5,007 + 1,867)
Deaths:542
KDR:12.683
VKDR:5.048
Vehicle Kills:2,736
Kill Difference:6,332
Playtime:154.803 hours
Usage:7%
Score:3.100m
Score/min:334
Driving Accuracy:66.020%
Gunner Accuracy:34.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:7,213
V. Kills:2,839 254%
Deaths:532
KDR:13.558
Accuracy:69.725% A+
KPH:73.300 A+
VKPH:28.900 B*
Proton II PPA-H
A++
Kills:1,542
V. Kills:108 N/A
Deaths:126
KDR:12.238
Accuracy:52.476% A++
KPH:122.400 B*
VKPH:8.600 B+
Aphelion VEX-4H
A*
Kills:1,384
V. Kills:538 257%
Deaths:123
KDR:11.252
Accuracy:54.054% B**
KPH:77.300 A*
VKPH:30.100 C**
M12 Kobalt-H
C++
Kills:1,117
V. Kills:46 N/A
Deaths:58
KDR:19.259
Accuracy:26.882% B*
KPH:132 C++
VKPH:5.400 C++
M40 Fury-H
B**
Kills:312
V. Kills:107 289%
Deaths:37
KDR:8.432
Accuracy:58.583% A+
KPH:88.200 C+
VKPH:30.300 B**
Saron HRB-H
B+
Kills:245
V. Kills:158 154%
Deaths:43
KDR:5.698
Accuracy:66.403% A
KPH:44.300 B+
VKPH:28.600 B+
G40-F Ranger
B*
Kills:207
V. Kills:119 173%
Deaths:13
KDR:15.923
Accuracy:42.364% A
KPH:47.900 B*
VKPH:27.500 B*
M20 Basilisk-H
B++
Kills:91
V. Kills:20 433%
Deaths:10
KDR:9.100
Accuracy:50.214% B
KPH:78.400 B++
VKPH:17.200 C+
Kills:12,111 (0 + 12,111)
Deaths:942
KDR:12.857
VKDR:4.177
Vehicle Kills:3,935
Kill Difference:11,169
Playtime:151.839 hours
Usage:6%
Score:3.294m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:50.214%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:715
V. Kills:30 N/A
Deaths:38
KDR:18.816
Accuracy:23.756% B**
KPH:103 B**
VKPH:4.300 B+
M12 Kobalt
A
Kills:706
V. Kills:28 N/A
Deaths:27
KDR:26.148
Accuracy:24.517% A
KPH:106.700 B**
VKPH:4.200 B
M20 Basilisk
A*
Kills:114
V. Kills:35 317%
Deaths:15
KDR:7.600
Accuracy:43.582% B+
KPH:47.700 A*
VKPH:14.600 B**
M20 Basilisk
B+
Kills:101
V. Kills:38 259%
Deaths:21
KDR:4.810
Accuracy:46.769% B*
KPH:25.900 B+
VKPH:9.700 B+
M40 Fury
B**
Kills:65
V. Kills:16 382%
Deaths:7
KDR:9.286
Accuracy:39.415% C**
KPH:71.200 B++
VKPH:17.500 B**
Kills:1,701 (0 + 1,701)
Deaths:108
KDR:15.750
VKDR:1.361
Vehicle Kills:147
Kill Difference:1,593
Playtime:20.768 hours
Usage:1%
Score:0.522m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:39.415%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:176
V. Kills:12 N/A
Deaths:50
KDR:3.520
Accuracy:52.974% A
KPH:54.600 C++
VKPH:3.700 A
Kills:176 (176 + 0)
Deaths:50
KDR:3.520
VKDR:0.240
Vehicle Kills:12
Kill Difference:126
Playtime:3.223 hours
Usage:0%
Score:0.026m
Score/min:133
Driving Accuracy:52.974%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:884
V. Kills:60 N/A
Deaths:20
KDR:44.200
Accuracy:47.173% A*
KPH:225.900 S
VKPH:15.300 M+
Pelter Rocket Pod
M*
Kills:94
V. Kills:24 376%
Deaths:5
KDR:18.800
Accuracy:61.720% A++
KPH:160 M*
VKPH:40.900 A**
Kills:978 (0 + 978)
Deaths:25
KDR:39.120
VKDR:3.360
Vehicle Kills:84
Kill Difference:953
Playtime:4.501 hours
Usage:0%
Score:0.171m
Score/min:633
Piloting Accuracy:N/A%
Gunner Accuracy:61.720%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 10,0527,21353213.558B10.2069.725%A+N/A73.4A+28.9B*35498.3h4.2B*6A
Dual Photon Pods 5,0724,25631613.468B**10.1166.726%A++1.621%B+85C++16.3C+42650.1h13.9B**20.8B**
C75 Viper 4,8264,20919022.153S18.7941.963%C*1.33%C+64.5A*9.4C*26865.3h6.6A15.7B**
Light PPA 3,0202,8254646.088B2.7350.963%A1.487%B78.9B**5.4B*27835.8h8.7B+17.1B+
Supernova FPC 3,0962,00718610.79B+7.4363.967%A1.844%C39B**21.1B**40751.5h4.1B++6.4B**
L100 Python AP 3,2131,9982209.082B*5.7264.202%B*3.554%B++45.3B**27.6A++35644.1h4.9B++7.7B++
Supernova VPC 2,1811,8479220.076B++16.7167.553%A++1.191%C69.4A12.6B**27926.6h2.8B+4.1B**
Saron Laser Cannon 2,6931,5756362.476C*0.8940.313%A+4%A22.6B*16B**25769.7h85.3B++211.6B*
Proton II PPA-H 1,6501,54212612.238C++8.8852.476%A++N/A122.4B*8.6B+31912.6h8.7B+16.6B*
C-4 2,5141,5356442.384B++0.9827.178%C*N/A104.4B+66.6M98414.7h1.1B*4.1B++
L100 Python HEAT 2,0051,52411413.368A*10.0160.86%B*2.034%C55.8A++17.6B**28527.3h4.1B**6.8B**
LB00 Python AP 1,9781,4478417.226B+13.8665.973%B*N/A69.2B++25.4B+32720.9h3.7B+5.6B**
Aphelion VEX-4H 1,9221,38412311.252B+7.8954.054%B**3.468%C*77.3A*30.1C**42317.9h30.3B**56A
Hornet Missiles 2,0951,3661817.547B+4.1980.656%A*2.123%B+78.1C*41.7C++46117.5h8B+9.9B*
E540 Halberd 1,9491,31910212.931B9.5759.258%A+N/A41.7B**19.9B++32831.6h5B++8.5B**
Solstice SF 1,3951,3161389.536S6.1727.361%B++6.687%F32.4B*1.9A**13640.6h7.2B++26.3B*
Maelstrom Turbo Laser 2,4941,3114283.063B+0.3036.43%B*5.645%A*19.7C*17.8B*21466.5h85.6B+235B+
L105 Zephyr 1,6661,3003339.394S36.0367.578%M+N/A178.1S50.1S6117.3h5.8B+8.6B**
L100 Python HESH 1,4651,2957617.039B+13.6858.191%B**3.243%A++83A+10.9B++34815.6h2.6B*4.5B**
Eridani SX5 1,2141,1766481.815B+1.5531.385%B**22.874%B25.7CN/A6845.7h13.1C+41.8B
VE-S Canis 1,1941,1756261.877B++1.4831.367%B++16.085%C--37.7C+N/A10331.2h13.7C43.6C*
Sirius SX12 1,1951,1695512.122B*1.2432.084%A+18.392%C+46.6B*1A++11625.1h12.4B++38.8B++
Ghost 1,1651,1593723.116C*0.2541.232%B68.076%C+44.1C*N/A12726.3h2.1B+5B+
NS-30 Vandal 1,1631,1593253.566B**0.2036.559%B+28.387%C*53.2B+N/A11221.8h5.2B+14.1B+
Orion VS54 1,1721,1565682.035B+1.3323.036%B+22.232%C47.4B++N/A18724.4h11.6B+50.5C*
Sticky Grenade 1,1821,15611156N/A1,152.6451.165%C+N/A1284.4B++28.9A++41010.9h1.4B*2.7B++
V10 1,1591,1552694.294B+0.9343.101%B+72.9%D41.4C**N/A9927.9h2.2C++5B+
Parallax VX3 1,1581,1552305.022B+1.6642.527%B+78.009%C++48.9AN/A12623.6h1.7B**4.1B++
Solstice Burst 1,1681,1555352.159B+1.2028.71%B+24.502%C+38.1C+N/A9930.3h12.6B43.7B+
NS-15M2 1,1661,1545472.11B1.2525.61%C**22.964%C42.6C+N/A15027.1h12.1C**47.3B+
NS-7 PDW 1,1691,1547961.45B++1.9128.521%B++17.591%C+23.4C+N/A6649.4h14.2C**49.8B+
Supernova PC 1,5721,1539212.533B**9.1766.02%A++1.214%D39.8A++14.4A+24129h4.4B++6.7B**
Pulsar LSW 1,1621,1514002.878A0.4826.72%B++21.72%C50.7C**N/A12422.7h11.4B+42.6B+
Pulsar C 1,1701,1508631.333C++2.0323.844%C+20.087%D24.7C+N/A8946.6h13.3C+55.8C+
Serpent VE92 1,1671,1508291.387C**1.9725.138%C**21.478%C*34.8C*N/A9233h12.1B48B+
NS-11C 1,1631,1509281.239C**2.1221.866%C-18.435%C+29.6C++N/A9338.8h14.4C++65.7C++
Ursa 1,1641,1425572.05B**1.3125.417%B+19.265%D34.5C+N/A14233.1h12.1C+47.6C**
SVA-88 1,1561,1404542.511B+0.8525.698%B+19.474%D-43.5C+N/A11026.2h11.9C++46.2B
Eidolon VE33 1,1621,1384802.371B**0.9929.758%B22.408%C-17.3CN/A6665.9h10.5C35.2C++
VX6-7 1,1601,1348981.263C+2.1022.527%C16.049%D-22.6CN/A7750.2h14.7C65.3C+
M12 Kobalt-H 1,1631,1175819.259C++15.9026.882%B*15.667%C131.4C++5.4C++3688.5h14.2C**52.7B+
CAS30 Tank Buster 2,1021,0314122.502B++0.8669.746%A*N/A16.2A16.9A++15863.5h50B71.7B*
NS-44 Commissioner 9088977781.153C*2.2144.682%B**19.175%C-26.9CN/A8333.4h4.5C10C**
CAS 14-E 9448842044.2A**40.8447.173%A*1.471%C226.7S15.4M+6213.9h21.4B*45.4B**
M12 Kobalt 7457153818.816B+15.4523.756%B**20.28%B+103.6B**4.3B+4586.9h16.6B+69.8B++
M12 Kobalt 7347062726.148B+22.7924.517%A17.422%C+107B**4.2B4486.6h16.2B+66.1B++
MANA Anti-Vehicle Turret 1,3786912153.214B0.1566.335%C**3.039%C+6910S6870S23948250.1h6.8B10.3B+
NSX Tanto 7026894131.668B+1.6933.86%A+20.9%D18.4DN/A5037.4h12.8C**37.9B
Plasma Grenade 7046861686N/A682.6444.792%C+N/A857.5A++22.5A+25950.8h2.6B**5.7B*
Coyote Missiles 731587866.826A+3.4660.167%B*N/A80.4A+19.7C+3837.3h16.6A+27.5A
C150 Dalton 1,1264383512.514B++9.1569.446%M*N/A4380U6880U25777300.1h5.2C--7.5B*
Blueshift VM5 4264192161.94C+1.4221.93%B+20.525%C+37.1C*N/A10511.3h17.7C80.9C**
Blueshift VM5 4244182161.935C+1.4321.778%B+23.684%B+37C*N/A12411.3h17.8C-81.8C*
H-V45 4254161692.462B++0.9032.122%A++19.952%C39.6C**N/A12710.5h11.7B++36.5B*
Spear Anti-Vehicle Phalanx Turret 5894083212.75B*9.3951.29%B++4.167%C++58.3A25.9B+4857h7.2B+14B++
VE-LR Obelisk 4174071422.866B++0.5037.311%B*31.45%C+40.7B1C**10710h5.5B++14.8B++
NSX Naginata 3473471312.649A0.7125.303%B+29.107%C++36.5CN/A1289.5h11.6C**45.9B+
Saron HRB 535340437.907B+4.5550.825%B*N/A33.3B*19.1B+44010.2h17.2B*33.9B**
NS Decimator 5163332251.48B+1.8866.309%B++3.003%B++40.6C**22.3B++4378.2h4.3B6.4B+
M40 Fury-H 419312378.432C5.0758.583%A+N/A89.1C+30.6B**3823.5h12.4D21.1C++
Tank Mine 457296883.364B+0.00112.973%SN/A134.5B+73.2B+14732.2h3.5F*3.1A++
Lasher X2 298286614.689S1.3329.338%B+2.448%D-30.4C+1.3B1889.4h23.6D80.3C*
Nemesis VSH9 5542812261.243B**2.1269.451%B**2.491%C+23B+22.4A++30812.2h7.1B+10.2B*
Betelgeuse 54-A 2542541102.309C+1.0525.757%C+25.197%D43.1DN/A2155.9h13.1D*50.9C--
Saron HRB-H 403245435.698C++2.3466.403%AN/A44.5B+28.7B+3795.5h24.6C*37.1B+
NSX-P Naginata 2442391162.06B+1.3027.727%B**25.105%C-33.2C-N/A977.2h13.9C+50B+
NS-11A 241236902.622A0.7428.533%B*24.153%C*39.3BN/A1196h14C++49B+
Skyguard 363222326.938A+3.5835.827%B**1.802%C+24.9A+15.8A++2928.9h100B+279.1B*
Artemis VX26 2172151171.838B+1.5230.396%B+20.465%C41.3BN/A1475.2h10.3B++34B++
G40-F Ranger 3262071315.923B+12.5642.364%A1.449%B+48.1B*27.7B*3644.3h65C*153.4B++
Spiker 2092012250.893C+2.4736.19%B*14.925%D-24.8C1C+668.1h11.3C31.2C*
NS-61 Emissary 1981981361.456B*1.9137.28%A+16.667%C+37.4B+N/A995.3h11.6B+31.2B*
Thanatos VE70 1961921141.684B**1.6836.138%C21.354%B**23.7CN/A1108.1h6.5D-18C-
AP30 Shredder 310177305.9C+2.5444.851%A1.13%D1770U1330U13448100.1h104.1C+232.1B+
S12 Renegade 188176503.52C++0.1652.974%A3.977%C-55C++3.8A+1323.2h3.8C7.2B
NSX-P Tanto 1731721441.194C**2.1733.175%A+16.861%D*9.9D-N/A4417.3h14.2C**42.7B++
Proximity Mine 164164483.417C+0.0639.503%CN/A117.1C+N/A4271.4h1.7B++4.4B
VA39 Spectre 162160692.319B++1.0440.934%A+24.375%D*50A++N/A3153.2h5.7C*13.9B++
NS Baron G5 1621591551.026C+2.3430.881%D*12.579%C-14.6D-N/A5710.9h6.5D*21.2C+
Beamer VS3 1531471231.195B++2.1734.157%B**20.408%C16.9C-N/A1468.7h12.8D37.4C+
NS-10 Burster 2491451411.028C++2.3334.632%B*4.828%C--6.8B+4.9B*12821.3h128.1C*369.9B+
NSX Daimyo 144144492.939C+0.4244.48%B+92.361%C-40CN/A1443.6h2.9C6.5C+
M60-A Bulldog 157133206.65C*3.2953.063%A+N/A53.2B+9.6B++3602.5h5.4B10.2B*
NS-10 Burster 2341301380.942C+2.4234.868%B++5.385%C+6.3C**5B*12620.7h136C**390B+
Pandora VX25 1271261071.178C+2.1839.963%C+15.079%C+16.6D-N/A687.6h5.1C12.7C+
NS-AM7 Archer 1911251670.749B++2.6161.637%B+1.6%F3.3D-1.8D3037.4h16.9B27.5B+
M20 Basilisk 149114157.6A**4.2443.582%B+6.14%C*47.5A*14.6B**3872.4h49.8A+114.3A
M20 Basilisk 139101214.81B**1.4546.769%B*9.901%A++25.9B+9.7B+3223.9h81.7B+174.7B++
Fatestealer 1001001070.935S2.4339.935%B15%D-28.6C++N/A623.5h2.5C-6.2B
NSX-P Tengu 10198731.342B2.0238.591%B+14.286%D--25.8C-N/A883.8h15C+38.8C*
Pelter Rocket Pod 11894518.8C**15.4461.72%A++N/A156.7M++40A**7080.6h15.3B*24.7B**
Aspis Anti-Aircraft Phalanx Turret 18593175.471B*2.1130.458%B*1.075%D20.7A++20.4A++4284.5h111.1B**364.9B*
Proton II PPA 10192146.571C-3.2131.876%A1.087%D--41.8C-4.1C*1962.2h16.8F52.7C+
M20 Basilisk-H 11191109.1B+5.7450.214%B4.396%C--75.8B++16.7C+3011.2h38.8B*77.2B**
Hyena Missile Launcher 14486214.095A*0.7347.147%A*N/A35.8B*24.2B**2612.4h38.6C+81.9B++
Rocklet Rifle 15178461.696A++1.6753.307%C+N/A22.3C-20.9C4113.5h15.5A++29.1B**
NS-44L Blackhand 7473371.973B++1.3944.52%B28.767%D--33.2B+N/A1042.2h4.5C++10.1B
M40 Fury 816579.286B5.9239.415%C**N/A72.2B*17.8B**3980.9h10.4B+26.3B++
M20 Basilisk 9061512.2M*8.8439.201%A4.918%C+29A13.8A+2242.1h76.5C**195.2B*
Auraxium Force-Blade 86558,8200.006D3.3634.601%BN/A0.1DN/A0594h3.5F-10C++
G30 Walker 865586.875B++3.5134.296%B*1.818%D36.7A+20.7A3201.5h170.6C++497.3B
NS-11P 5655551C+2.3623.277%C++16.364%C--25C+N/A972.2h15C+64.4C++
Anti-Vehicle Grenade 8355155N/A51.6442.886%D-N/A183.3D-93.3C+18030.3h7.7D-17.9D-
XM98 5353124.417A1.0645.256%A73.585%C+33.1C**N/A2671.6h2.3B+5.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon122,4351.3h
Anti-Vehicle MANA Turret318843.7h
Nano-Armor Kit1,8602,265,823251.5h
Nanite Revive Grenade01,3620.4h
Medical Applicator268120,9519.7h
Spitfire Auto-Turret141,2271.2h
Restoration Kit556820.7h
Motion Spotter98480.5h
Shield Recharging Field242,6661.1h
Recon Detection Device13410,79317.2h
Ammunition Package7516,8467.8h
Medical Kit2153,1933.8h
Anti-Infantry MANA Turret41,1971.6h
Snowman Soldier51260.1h
Hardlight Barrier61130.1h
Nano-Repair Grenade08780.2h

Check the help document for the dictionary if you want to learn more about words used here.


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