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Primarch Founder Subtonic[10] Subtonic
VS BR 99

KDR: 3.34

Score: 48.4m

Last Seen: Jul 17th, 2019 11:19 AM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Miller - Outfit Member of Animals on Wheels[10] Animals on Wheels
VS outfit on Miller

Members: 3
Level Progress (to 100): 18%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H Dual Photon Pods C75 Viper Light PPA L100 Python AP Supernova FPC Supernova VPC Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,083,366 MLG Score: 866
Fun Score: N/A
Cheeseburgers Flipped: 314TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.394%20.893%57231118322,8212.535380.803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.1%1.216B**0.007C+-1.608FHEAD ++ (~7.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.422B11.80.173C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.793%2.305%14735120910,888115855479.39431196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.535%0.786B++0.665B+0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
780.516B+34.90.34C**43.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.749%1.956%11558120614,114199944037.06053320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.97%0.558B+-0.388C-1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.658B+6.20.508B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.344%3.471%139319119515,184157653569.62841283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.501%0.471B+-0.231C1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.768B++11.40.713B++16.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.273%71.694%1393612083,8261784152.14342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.959%1.096B**0.3C*-0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.478B+2.20.314C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.199%18.79%13932121231465250.480858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.207%-0.36C-0.82B++-1.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.213C5.9-0.224C10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Animals on Wheels[10] Animals on Wheels
VS outfit on Miller

Members: 3
48.4m233.9%388 (23.3k)348 (20.9k)3.3380385,93125,7434.0477899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214472821.955%10.744%23605:2432

65% Engineer10% Heavy Assault9% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:54 PMJun 29th, 2019 6:48 PMJul 17th, 2019 9:19 AM (2h) (PST)Jul 17th, 2019 8:05 AM (3h) (PST)Jul 17th, 2019 7:19 AM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0261119150.6190.1850.0671.8130.156866

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,5716,68854,88337114109920,906

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2313h/96.4d 18,271 9,232 24,709 251.6k 4,692 5,098 21,644 142.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,156
Deaths:568
KDR:2.035
Accuracy:23.036% B+
HSR:22.232% C
NS-15M2
C**
Kills:1,154
Deaths:547
KDR:2.110
Accuracy:25.610% C**
HSR:22.964% C
Pulsar LSW
B++
Kills:1,151
Deaths:400
KDR:2.878
Accuracy:26.720% B++
HSR:21.720% C
Ursa
B+
Kills:1,142
Deaths:557
KDR:2.050
Accuracy:25.417% B+
HSR:19.265% D
SVA-88
B+
Kills:1,140
Deaths:454
KDR:2.511
Accuracy:25.698% B+
HSR:19.474% D-
NSX Naginata
B+
Kills:347
Deaths:131
KDR:2.649
Accuracy:25.303% B+
HSR:29.107% C++
Betelgeuse 54-A
C+
Kills:252
Deaths:110
KDR:2.291
Accuracy:25.735% C+
HSR:25.397% D
NSX-P Naginata
B**
Kills:185
Deaths:80
KDR:2.313
Accuracy:28.208% B**
HSR:22.703% D
Kills:6,527
Deaths (as Heavy Assault):2,847
Deaths (to Heavy Assaults):5,975
KDR:2.29259
Kill Difference:3,680
Playtime:230.817 hours
Usage:10%
Score:3.989m
Score/min:288
Accuracy (listed only):25.716%
HSR (listed only):22.857%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,316
Deaths:138
KDR:9.536
Accuracy:27.361% B+
HSR:6.687% F
Solstice Burst
B+
Kills:1,155
Deaths:535
KDR:2.159
Accuracy:28.710% B+
HSR:24.502% C+
NS-11C
C+
Kills:1,150
Deaths:928
KDR:1.239
Accuracy:21.866% C-
HSR:18.435% C+
Pulsar C
C+
Kills:1,150
Deaths:863
KDR:1.333
Accuracy:23.844% C+
HSR:20.087% D
Serpent VE92
C**
Kills:1,150
Deaths:829
KDR:1.387
Accuracy:25.138% C**
HSR:21.478% C**
Eidolon VE33
B
Kills:1,138
Deaths:480
KDR:2.371
Accuracy:29.758% B
HSR:22.408% C-
VX6-7
C
Kills:1,134
Deaths:898
KDR:1.263
Accuracy:22.527% C
HSR:16.049% D-
NSX Tanto
A+
Kills:689
Deaths:413
KDR:1.668
Accuracy:33.860% A+
HSR:20.900% D
VE-LR Obelisk
B*
Kills:389
Deaths:137
KDR:2.839
Accuracy:37.135% B*
HSR:32.134% C+
Thanatos VE70
B**
Kills:192
Deaths:114
KDR:1.684
Accuracy:36.138% C
HSR:21.354% B**
NS Baron G5
C-
Kills:159
Deaths:155
KDR:1.026
Accuracy:30.881% D*
HSR:12.579% C-
NSX-P Tanto
A
Kills:131
Deaths:109
KDR:1.202
Accuracy:32.389% A
HSR:18.321% D--
Pandora VX25
C+
Kills:122
Deaths:103
KDR:1.184
Accuracy:39.551% C+
HSR:14.754% C+
Kills:9,875
Deaths (as Engineer):5,702
Deaths (to Engineers):6,789
KDR:1.73185
Kill Difference:4,173
Playtime:1,507.761 hours
Usage:65%
Score:33.338m
Score/min:369
Accuracy (listed only):29.935%
HSR (listed only):19.207%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,316
Deaths:138
KDR:9.536
Accuracy:27.361% B+
HSR:6.687% F
Eridani SX5
B**
Kills:1,176
Deaths:648
KDR:1.815
Accuracy:31.385% B**
HSR:22.874% B+
VE-S Canis
B++
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:31.367% B++
HSR:16.085% C--
Sirius SX12
A+
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:32.084% A+
HSR:18.392% C+
Solstice Burst
B+
Kills:1,155
Deaths:535
KDR:2.159
Accuracy:28.710% B+
HSR:24.502% C+
NS-7 PDW
B++
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:28.521% B++
HSR:17.591% C+
NS-11C
C+
Kills:1,150
Deaths:928
KDR:1.239
Accuracy:21.866% C-
HSR:18.435% C+
Pulsar C
C+
Kills:1,150
Deaths:863
KDR:1.333
Accuracy:23.844% C+
HSR:20.087% D
Serpent VE92
C**
Kills:1,150
Deaths:829
KDR:1.387
Accuracy:25.138% C**
HSR:21.478% C**
VX6-7
C
Kills:1,134
Deaths:898
KDR:1.263
Accuracy:22.527% C
HSR:16.049% D-
NSX Tanto
A+
Kills:689
Deaths:413
KDR:1.668
Accuracy:33.860% A+
HSR:20.900% D
Thanatos VE70
B**
Kills:192
Deaths:114
KDR:1.684
Accuracy:36.138% C
HSR:21.354% B**
NS Baron G5
C-
Kills:159
Deaths:155
KDR:1.026
Accuracy:30.881% D*
HSR:12.579% C-
NSX-P Tanto
A
Kills:131
Deaths:109
KDR:1.202
Accuracy:32.389% A
HSR:18.321% D--
Pandora VX25
C+
Kills:122
Deaths:103
KDR:1.184
Accuracy:39.551% C+
HSR:14.754% C+
NSX-P Tengu
B+
Kills:79
Deaths:61
KDR:1.295
Accuracy:38.854% B+
HSR:16.456% D
Kills:13,101
Deaths (as Light Assault):7,767
Deaths (to Light Assaults):4,011
KDR:1.68675
Kill Difference:5,334
Playtime:239.806 hours
Usage:10%
Score:4.688m
Score/min:326
Accuracy (listed only):30.280%
HSR (listed only):17.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B**
Kills:1,176
Deaths:648
KDR:1.815
Accuracy:31.385% B**
HSR:22.874% B+
VE-S Canis
B++
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:31.367% B++
HSR:16.085% C--
Sirius SX12
A+
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:32.084% A+
HSR:18.392% C+
NS-7 PDW
B++
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:28.521% B++
HSR:17.591% C+
H-V45
A+
Kills:415
Deaths:169
KDR:2.456
Accuracy:31.806% A+
HSR:20% C+
NS-11A
B*
Kills:236
Deaths:90
KDR:2.622
Accuracy:28.533% B*
HSR:24.153% C**
Thanatos VE70
B**
Kills:192
Deaths:114
KDR:1.684
Accuracy:36.138% C
HSR:21.354% B**
NS Baron G5
C-
Kills:159
Deaths:155
KDR:1.026
Accuracy:30.881% D*
HSR:12.579% C-
Pandora VX25
C+
Kills:122
Deaths:103
KDR:1.184
Accuracy:39.551% C+
HSR:14.754% C+
NSX-P Tengu
B+
Kills:79
Deaths:61
KDR:1.295
Accuracy:38.854% B+
HSR:16.456% D
NS-11P
C++
Kills:55
Deaths:55
KDR:1
Accuracy:23.277% C++
HSR:16.364% C--
Kills:5,932
Deaths (as Combat Medic):3,368
Deaths (to Combat Medics):1,859
KDR:1.76128
Kill Difference:2,564
Playtime:98.808 hours
Usage:4%
Score:2.120m
Score/min:358
Accuracy (listed only):32.036%
HSR (listed only):18.236%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:1,176
Deaths:648
KDR:1.815
Accuracy:31.385% B**
HSR:22.874% B+
VE-S Canis
B++
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:31.367% B++
HSR:16.085% C--
Sirius SX12
A+
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:32.084% A+
HSR:18.392% C+
Ghost
B
Kills:1,159
Deaths:372
KDR:3.116
Accuracy:41.232% B
HSR:68.076% C+
NS-30 Vandal
B+
Kills:1,159
Deaths:325
KDR:3.566
Accuracy:36.559% B+
HSR:28.387% C*
V10
B+
Kills:1,155
Deaths:269
KDR:4.294
Accuracy:43.101% B+
HSR:72.900% D
Parallax VX3
B+
Kills:1,155
Deaths:230
KDR:5.022
Accuracy:42.527% B+
HSR:78.009% C++
NS-7 PDW
B++
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:28.521% B++
HSR:17.591% C+
NS-44 Commissioner
B**
Kills:896
Deaths:778
KDR:1.152
Accuracy:44.657% B**
HSR:19.196% C
Artemis VX26
B++
Kills:215
Deaths:117
KDR:1.838
Accuracy:30.396% B++
HSR:20.465% C
Spiker
B**
Kills:201
Deaths:225
KDR:0.893
Accuracy:36.190% B**
HSR:14.925% D-
NS-61 Emissary
A+
Kills:197
Deaths:136
KDR:1.449
Accuracy:37.259% A+
HSR:16.751% C+
VA39 Spectre
A+
Kills:160
Deaths:69
KDR:2.319
Accuracy:40.934% A+
HSR:24.375% D*
Beamer VS3
B**
Kills:147
Deaths:123
KDR:1.195
Accuracy:34.157% B**
HSR:20.408% C
NSX Daimyo
B+
Kills:144
Deaths:49
KDR:2.939
Accuracy:44.480% B+
HSR:92.361% C-
NS-AM7 Archer
B+
Kills:125
Deaths:167
KDR:0.749
Accuracy:61.637% B+
HSR:1.600% F
NSX-P Tengu
B+
Kills:79
Deaths:61
KDR:1.295
Accuracy:38.854% B+
HSR:16.456% D
NS-44L Blackhand
B
Kills:73
Deaths:36
KDR:2.028
Accuracy:44.626% B
HSR:28.767% D--
XM98
A
Kills:53
Deaths:12
KDR:4.417
Accuracy:45.926% A
HSR:73.585% C+
Kills:11,592
Deaths (as Infiltrator):5,590
Deaths (to Infiltrators):3,934
KDR:2.0737
Kill Difference:6,002
Playtime:201.798 hours
Usage:9%
Score:3.288m
Score/min:272
Accuracy (listed only):39.257%
HSR (listed only):34.274%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:413
Deaths:214
KDR:1.930
Accuracy:21.952% B+
HSR:20.581% C+
Blueshift VM5
B+
Kills:412
Deaths:214
KDR:1.925
Accuracy:21.809% B+
HSR:23.544% B+
NS-10 Burster
B++
Kills:145
Deaths:140
KDR:1.036
Accuracy:34.392% B++
HSR:4.828% C--
NS-10 Burster
B++
Kills:130
Deaths:137
KDR:0.949
Accuracy:34.608% B++
HSR:5.385% C+
Kills:1,100
Deaths (as MAX Suit):352.500
Deaths (to MAX Suits):1,114
KDR:3.12057
Kill Difference:747.500
Playtime:39.278 hours
Usage:2%
Score:0.935m
Score/min:397
Accuracy (listed only):28.190%
HSR (listed only):13.584%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:4,254
V. Kills:816 N/A
Deaths:316
KDR:13.462
Accuracy:66.708% A++
KPH:84.900 C*
VKPH:16.300 C+
Light PPA
A
Kills:2,718
V. Kills:189 N/A
Deaths:457
KDR:5.947
Accuracy:50.672% A
KPH:78.300 B**
VKPH:5.400 B*
Saron Laser Cannon
B**
Kills:1,574
V. Kills:1,117 141%
Deaths:636
KDR:2.475
Accuracy:40.341% A+
KPH:22.700 B*
VKPH:16.100 B**
Hornet Missiles
A*
Kills:1,350
V. Kills:717 188%
Deaths:180
KDR:7.500
Accuracy:80.615% A*
KPH:77.400 C*
VKPH:41.100 C++
Maelstrom Turbo Laser
B**
Kills:1,311
V. Kills:1,183 111%
Deaths:428
KDR:3.063
Accuracy:36.430% B*
KPH:19.700 B
VKPH:17.800 B**
Coyote Missiles
A
Kills:585
V. Kills:142 409%
Deaths:86
KDR:6.802
Accuracy:60.039% B*
KPH:79.900 A
VKPH:19.400 C
Kills:11,792 (5,603 + 0)
Deaths:2,103
KDR:5.607
VKDR:1.980
Vehicle Kills:4,164
Kill Difference:9,689
Playtime:245.555 hours
Usage:11%
Score:4.432m
Score/min:301
Piloting Accuracy:36.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:1,300
V. Kills:366 354%
Deaths:33
KDR:39.394
Accuracy:67.578% M++
KPH:177 S
VKPH:49.800 S
CAS30 Tank Buster
A*
Kills:1,031
V. Kills:1,071 96%
Deaths:412
KDR:2.502
Accuracy:69.746% A*
KPH:16.200 A+
VKPH:16.900 A*
C150 Dalton
U
Kills:438
V. Kills:688 64%
Deaths:35
KDR:12.514
Accuracy:69.446% M*
KPH:1,576,800 U
VKPH:2,476,800 U
AP30 Shredder
U
Kills:177
V. Kills:133 132%
Deaths:30
KDR:5.900
Accuracy:44.851% A+
KPH:637,200 U
VKPH:478,800 U
Kills:2,946 (1,031 + 1,915)
Deaths:510
KDR:5.776
VKDR:4.427
Vehicle Kills:2,258
Kill Difference:2,436
Playtime:70.895 hours
Usage:3%
Score:1.262m
Score/min:297
Piloting Accuracy:69.746%
Gunner Accuracy:44.851%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:4,209
V. Kills:617 N/A
Deaths:190
KDR:22.153
Accuracy:41.963% C*
KPH:64.400 A++
VKPH:9.400 C**
L100 Python AP
A++
Kills:1,998
V. Kills:1,215 164%
Deaths:220
KDR:9.082
Accuracy:64.202% B*
KPH:45.300 B**
VKPH:27.500 A++
L100 Python HEAT
A++
Kills:1,521
V. Kills:479 317%
Deaths:113
KDR:13.460
Accuracy:60.832% B**
KPH:56 A++
VKPH:17.600 A
LB00 Python AP
B*
Kills:1,338
V. Kills:475 281%
Deaths:75
KDR:17.840
Accuracy:65.968% B*
KPH:70.600 B*
VKPH:25 B+
L100 Python HESH
A+
Kills:1,295
V. Kills:170 N/A
Deaths:76
KDR:17.040
Accuracy:58.191% B**
KPH:83.100 A+
VKPH:10.900 B++
Skyguard
A++
Kills:218
V. Kills:139 156%
Deaths:29
KDR:7.517
Accuracy:35.554% B**
KPH:25.200 A+
VKPH:16.100 A++
Kills:10,579 (10,579 + 0)
Deaths:703
KDR:15.048
VKDR:4.403
Vehicle Kills:3,095
Kill Difference:9,876
Playtime:179.815 hours
Usage:8%
Score:3.299m
Score/min:306
Driving Accuracy:35.554%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,931
V. Kills:1,048 184%
Deaths:184
KDR:10.495
Accuracy:64.101% A
KPH:38.700 A
VKPH:21 A
Supernova VPC
A++
Kills:1,824
V. Kills:332 N/A
Deaths:92
KDR:19.826
Accuracy:67.551% A++
KPH:69.800 A
VKPH:12.700 B**
E540 Halberd
A+
Kills:1,169
V. Kills:563 207%
Deaths:96
KDR:12.177
Accuracy:58.888% A+
KPH:43.100 B**
VKPH:20.800 B++
Supernova PC
A++
Kills:1,118
V. Kills:403 277%
Deaths:92
KDR:12.152
Accuracy:66.101% A++
KPH:39.300 A++
VKPH:14.200 A++
Saron HRB
B*
Kills:335
V. Kills:193 173%
Deaths:43
KDR:7.791
Accuracy:50.805% B*
KPH:32.900 B*
VKPH:19 B+
Proton II PPA
C++
Kills:92
V. Kills:9 N/A
Deaths:14
KDR:6.571
Accuracy:31.876% A
KPH:41.200 C--
VKPH:4 C++
M20 Basilisk
A+
Kills:61
V. Kills:29 203%
Deaths:5
KDR:12.200
Accuracy:39.201% A
KPH:28.800 A
VKPH:13.700 A+
G30 Walker
A+
Kills:55
V. Kills:31 172%
Deaths:8
KDR:6.875
Accuracy:34.296% B**
KPH:36 A+
VKPH:20.300 B**
Kills:6,585 (4,873 + 1,712)
Deaths:534
KDR:12.331
VKDR:4.884
Vehicle Kills:2,608
Kill Difference:6,051
Playtime:147.657 hours
Usage:6%
Score:2.929m
Score/min:331
Driving Accuracy:66.101%
Gunner Accuracy:34.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:6,536
V. Kills:2,572 254%
Deaths:512
KDR:12.766
Accuracy:69.345% A+
KPH:72.800 A+
VKPH:28.700 B*
Proton II PPA-H
A++
Kills:1,518
V. Kills:107 N/A
Deaths:124
KDR:12.242
Accuracy:52.354% A++
KPH:122.300 B++
VKPH:8.600 B++
Aphelion VEX-4H
A*
Kills:1,345
V. Kills:520 258%
Deaths:123
KDR:10.935
Accuracy:53.817% B**
KPH:76.900 A*
VKPH:29.700 C*
M12 Kobalt-H
C++
Kills:1,082
V. Kills:45 N/A
Deaths:58
KDR:18.655
Accuracy:27.098% B*
KPH:130.900 C++
VKPH:5.400 C++
M40 Fury-H
B**
Kills:289
V. Kills:97 295%
Deaths:35
KDR:8.257
Accuracy:57.785% A+
KPH:90.100 C+
VKPH:30.200 B**
Saron HRB-H
B+
Kills:245
V. Kills:158 154%
Deaths:43
KDR:5.698
Accuracy:66.403% A
KPH:44.300 B+
VKPH:28.600 B+
G40-F Ranger
B*
Kills:173
V. Kills:101 170%
Deaths:12
KDR:14.417
Accuracy:41.154% A
KPH:47.600 B*
VKPH:27.800 B*
M20 Basilisk-H
B+
Kills:91
V. Kills:20 433%
Deaths:10
KDR:9.100
Accuracy:50.214% B
KPH:78.400 B+
VKPH:17.200 C+
Kills:11,279 (0 + 11,279)
Deaths:917
KDR:12.300
VKDR:3.948
Vehicle Kills:3,620
Kill Difference:10,362
Playtime:141.426 hours
Usage:6%
Score:3.001m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:50.214%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:706
V. Kills:28 N/A
Deaths:27
KDR:26.148
Accuracy:24.517% A
KPH:106.700 B**
VKPH:4.200 B
M12 Kobalt
B**
Kills:705
V. Kills:30 N/A
Deaths:38
KDR:18.553
Accuracy:23.838% B**
KPH:103.700 B**
VKPH:4.400 B+
M20 Basilisk
A*
Kills:111
V. Kills:34 317%
Deaths:15
KDR:7.400
Accuracy:43.598% B+
KPH:46.600 A*
VKPH:14.300 B**
M20 Basilisk
B+
Kills:101
V. Kills:38 259%
Deaths:21
KDR:4.810
Accuracy:46.769% B*
KPH:25.900 B+
VKPH:9.800 B+
M40 Fury
B**
Kills:65
V. Kills:16 382%
Deaths:7
KDR:9.286
Accuracy:39.415% C**
KPH:71.200 B++
VKPH:17.500 B**
Kills:1,688 (0 + 1,688)
Deaths:108
KDR:15.630
VKDR:1.352
Vehicle Kills:146
Kill Difference:1,580
Playtime:20.602 hours
Usage:1%
Score:0.516m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:39.415%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:176
V. Kills:12 N/A
Deaths:50
KDR:3.520
Accuracy:52.974% A
KPH:55 C++
VKPH:3.700 A
Kills:176 (176 + 0)
Deaths:50
KDR:3.520
VKDR:0.240
Vehicle Kills:12
Kill Difference:126
Playtime:3.203 hours
Usage:0%
Score:0.025m
Score/min:133
Driving Accuracy:52.974%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:884
V. Kills:60 N/A
Deaths:20
KDR:44.200
Accuracy:47.229% A*
KPH:226.300 M**
VKPH:15.400 M+
Pelter Rocket Pod
M*
Kills:94
V. Kills:24 376%
Deaths:5
KDR:18.800
Accuracy:61.720% A++
KPH:160 M*
VKPH:40.900 M
Kills:978 (0 + 978)
Deaths:25
KDR:39.120
VKDR:3.360
Vehicle Kills:84
Kill Difference:953
Playtime:4.494 hours
Usage:0%
Score:0.171m
Score/min:633
Piloting Accuracy:N/A%
Gunner Accuracy:61.720%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 9,1086,53651212.766B9.4369.345%A+N/A72.9A+28.7B*34489.7h4.2B**6.1A
Dual Photon Pods 5,0704,25431613.462B**10.1266.708%A++1.622%B+84.9C*16.3C+42550.1h13.9B**20.8B**
C75 Viper 4,8264,20919022.153M**18.8141.963%C*1.33%C+64.5A*9.4C**26765.3h6.6A15.7B**
Light PPA 2,9072,7184575.947C++2.6150.672%A1.508%B+78.3B**5.4B*28034.7h8.7B+17.2B++
L100 Python AP 3,2131,9982209.082B**5.7464.202%B*3.554%B+45.3B**27.6A++35444.1h4.9B++7.7B*
Supernova FPC 2,9791,93118410.495B++7.1664.101%A1.916%C38.7A21A39249.9h4.1B++6.5B**
Supernova VPC 2,1561,8249219.826B*16.4967.551%A++1.206%C69.9A12.7B**28126.1h2.8B+4.1B*
Saron Laser Cannon 2,6911,5746362.475C**0.8640.341%A+4.003%A22.6B*16.1B**25769.5h85.1B++211B*
L100 Python HEAT 2,0001,52111313.46A*10.1260.832%B**2.038%C55.9A++17.6A28327.2h4.1B**6.8B**
Proton II PPA-H 1,6251,51812412.242C++8.9052.354%A++N/A122.4B++8.6B++31712.4h8.7B+16.7B*
C-4 2,3551,4286082.349B++0.9927.432%C**N/A105B+68.2M98613.6h1.1B*4.2B++
Hornet Missiles 2,0671,3501807.5B+4.1680.615%A*2.148%B+77.6C*41.2C++45517.4h8B+9.9B*
Aphelion VEX-4H 1,8651,34512310.935B+7.6053.817%B**3.569%C**76.9A*29.7C*41917.5h30.3B**56.3A
LB00 Python AP 1,8131,3387517.84B++14.5065.968%B*N/A70.4B*25B+33319h3.7B+5.6B**
Solstice SF 1,3951,3161389.536S6.2027.361%B+6.687%F32.4B++1.9M++13640.6h7.2B++26.3B**
Maelstrom Turbo Laser 2,4941,3114283.063B+0.2836.43%B*5.645%A++19.7B17.8B**21466.5h85.6B+235B+
L105 Zephyr 1,6661,3003339.394M**36.0667.578%M++N/A178.1S50.1S6117.3h5.8B+8.6B**
L100 Python HESH 1,4651,2957617.039B+13.7058.191%B**3.243%A+83A+10.9B++34415.6h2.6B*4.5B**
Eridani SX5 1,2141,1766481.815B++1.5231.385%B**22.874%B+25.7CN/A6845.7h13.1C+41.8B
VE-S Canis 1,1941,1756261.877B++1.4631.367%B++16.085%C--37.7C+N/A10331.2h13.7C43.6C*
E540 Halberd 1,7321,1699612.177C**8.8458.888%A+N/A43.1B**20.8B++34527.1h4.9B++8.4B**
Sirius SX12 1,1951,1695512.122B**1.2232.084%A+18.392%C+46.6B*1A++11625.1h12.4B++38.8B++
Ghost 1,1651,1593723.116C*0.2241.232%B68.076%C+44.1C*N/A12726.3h2.1B+5B+
NS-30 Vandal 1,1631,1593253.566B**0.2336.559%B+28.387%C*53.2B++N/A11221.8h5.2B+14.1B+
Orion VS54 1,1721,1565682.035B+1.3023.036%B+22.232%C47.4B++N/A18624.4h11.6B+50.5C*
Sticky Grenade 1,1821,15611156N/A1,152.6651.165%C+N/A1284.4B++28.9A++41000.9h1.4B*2.7B++
V10 1,1591,1552694.294B+0.9643.101%B+72.9%D41.4BN/A9927.9h2.2C*5B+
Parallax VX3 1,1581,1552305.022B+1.6842.527%B+78.009%C++48.9AN/A12623.6h1.7B**4.1B++
Solstice Burst 1,1681,1555352.159B+1.1828.71%B+24.502%C+38.1C+N/A9930.3h12.6C**43.7B+
NS-15M2 1,1661,1545472.11B1.2325.61%C**22.964%C42.6C+N/A14927.1h12.1C**47.3B
NS-7 PDW 1,1691,1547961.45B++1.8928.521%B++17.591%C+23.4C+N/A6649.4h14.2C**49.8B+
Pulsar LSW 1,1621,1514002.878B**0.4626.72%B++21.72%C50.7C**N/A12422.7h11.4B+42.6B+
NS-11C 1,1631,1509281.239C**2.1021.866%C-18.435%C+29.6C++N/A9338.8h14.4C++65.7C++
Pulsar C 1,1701,1508631.333C++2.0123.844%C+20.087%D24.7C+N/A8946.6h13.3C55.8C+
Serpent VE92 1,1671,1508291.387C**1.9525.138%C**21.478%C**34.8C*N/A9233h12.1B48B+
Ursa 1,1641,1425572.05B*1.2925.417%B+19.265%D34.5C+N/A14233.1h12.1C+47.6C**
SVA-88 1,1561,1404542.511B0.8325.698%B+19.474%D-43.5C+N/A11026.2h11.9C++46.2B
Eidolon VE33 1,1621,1384802.371A+0.9729.758%B22.408%C-17.3CN/A6665.9h10.5C35.2C++
VX6-7 1,1601,1348981.263C+2.0822.527%C16.049%D-22.6CN/A7750.2h14.7C65.3C+
Supernova PC 1,5211,1189212.152B**8.8166.101%A++1.163%D-39.4A++14.2A++23628.4h4.4B+6.6B**
M12 Kobalt-H 1,1271,0825818.655C++15.3227.098%B*15.712%C130.4C++5.4C++3608.3h14.3C**52.7B+
CAS30 Tank Buster 2,1021,0314122.502B*0.8469.746%A*N/A16.2A+16.9A*15863.5h50B71.7B*
NS-44 Commissioner 9078967781.152C*2.1944.657%B**19.196%C26.8CN/A8333.4h4.5C10B
CAS 14-E 9448842044.2A*40.8647.229%A*1.471%C226.7M**15.4M+6213.9h21.4B*45.3B**
M12 Kobalt 7347062726.148B++22.8124.517%A17.422%C+107B**4.2B4476.6h16.2B+66.1B++
M12 Kobalt 7357053818.553B++15.2123.838%B**20.567%B+103.7B**4.4B+4626.8h16.4B+69B++
MANA Anti-Vehicle Turret 1,3786912153.214B**0.1266.335%B3.039%C+6910M**6870S23855550.1h6.8B+10.3B++
NSX Tanto 7026894131.668B+1.6733.86%A+20.9%D18.4DN/A5037.4h12.8C**37.9B
Frag Grenade 7046861686N/A682.6644.781%C+N/A857.5A++22.5A++25950.8h2.6B**5.7B*
Coyote Missiles 727585866.802A++3.4660.039%B*N/A80.1A19.5C3817.3h16.4A+27.3A
C150 Dalton 1,1264383512.514B*9.1869.446%M*N/A4380U6880U25703100.1h5.2C-7.5B*
H-V45 4234151692.456B+0.8831.806%A+20%C+39.9B+N/A12710.4h11.5B++36.2B*
Blueshift VM5 4204132141.93C+1.4121.952%B+20.581%C+37.2C*N/A10311.1h17.7C80.8C*
Blueshift VM5 4184122141.925C+1.4121.809%B+23.544%B+37.1C*N/A12311.1h17.8C--81.7C*
Spear Anti-Vehicle Phalanx Turret 5894083212.75B*9.4151.282%B++4.167%C++58.3A25.9B+4837h7.1B+13.9B++
VE-LR Obelisk 3993891372.839B++0.5037.135%B*32.134%C+40.9B1.1B+1059.5h5.5B++14.7B++
NSX Naginata 3473471312.649A0.6925.303%B+29.107%C++36.5CN/A1289.5h11.6C**45.9B+
Saron HRB 528335437.791B+4.4550.805%B*N/A32.8B*18.9B+43810.2h17.3B*34.1B**
NS Decimator 5143322251.476B+1.8666.307%B++3.012%B++40.5B22.2B++4368.2h4.3B6.4B+
Tank Mine 456295883.352B+0.01110.703%SN/A134.1B+73.2B14542.2h3.5F*3.1A++
M40 Fury-H 386289358.257C4.9257.785%A+N/A90.3C+30.3B**3893.2h11.8D20.4C++
Lasher X2 298286604.767S1.4329.308%B+2.448%D-30.4C+1.3B+1859.4h23.5D80.3C++
Nemesis VSH9 5542812261.243B**2.1069.451%B*2.491%C+23C*22.4B+30712.2h7.1B+10.2B*
Betelgeuse 54-A 2522521102.291C+1.0525.735%C+25.397%D42.7DN/A2145.9h13.2D*51.1D
Saron HRB-H 403245435.698C++2.3666.403%AN/A44.5B+28.7B+3775.5h24.6C++37.1B+
NS-11A 241236902.622B*0.7228.533%B*24.153%C**39.3BN/A1196h14C+49B+
Skyguard 357218297.517A++4.1835.554%B**1.835%C+25.1A+16A++2938.7h99.1B+278.6B*
Artemis VX26 2172151171.838B+1.5030.396%B++20.465%C41.3BN/A1475.2h10.3B++34B++
Spiker 2092012250.893C+2.4536.19%B**14.925%D-24.8C1B+668.1h11.3C31.2C*
NS-61 Emissary 1971971361.449B*1.8937.259%A+16.751%C+37.9B+N/A985.2h11.7B+31.3B*
Thanatos VE70 1961921141.684B*1.6536.138%C21.354%B**23.7CN/A1098.1h6.5D--18D
NSX-P Naginata 189185802.313B++1.0328.208%B**22.703%D35.6CN/A1105.2h14.2C50.2B+
AP30 Shredder 310177305.9C+2.5644.851%A+1.13%D1770U1330U13365100.1h104.1C232.1B+
S12 Renegade 188176503.52C++0.1852.974%A3.977%C-55C++3.8A+1323.2h3.8C7.2B
G40-F Ranger 2741731214.417B+11.0841.154%A1.156%C++48.1B*28.1B*3413.6h62.5C**151.9B++
Proximity Mine 164164483.417C+0.0839.365%CN/A117.1C+N/A4271.4h1.7B+4.4C**
VA39 Spectre 162160692.319B++1.0240.934%A+24.375%D*50A++N/A3093.2h5.7C*13.9B++
NS Baron G5 1621591551.026C+2.3130.881%D*12.579%C-14.6D-N/A5710.9h6.5D**21.2C
Beamer VS3 1531471231.195B+2.1434.157%B**20.408%C16.9C-N/A1468.7h12.8D37.4C+
NS-10 Burster 2491451401.036C++2.3034.392%B++4.828%C--6.9B+4.9B*12821.1h126.1C**366.6B+
NSX Daimyo 144144492.939C+0.4044.48%B+92.361%C-40CN/A1433.6h2.9C6.5C+
M60-A Bulldog 157133206.65C++3.3153.063%A+N/A53.2B++9.6B*3582.5h5.4B10.2B*
NSX-P Tanto 1311311091.202C**2.1432.389%A18.321%D--10.2D-N/A5012.9h14.1C**43.7B+
NS-10 Burster 2341301370.949C+2.3934.608%B++5.385%C+6.3C**5B*12520.6h133.7B386.4B+
NS-AM7 Archer 1911251670.749B+2.5961.637%B+1.6%F3.3D-1.8D2937.4h16.9B27.5B+
Pandora VX25 1231221031.184C+2.1539.551%C+14.754%C+16.3D-N/A677.5h5.1C12.8C+
M20 Basilisk 145111157.4A*4.0643.598%B+6.306%C**46.3A*14.2B**3802.4h50.9A+116.6A
M20 Basilisk 139101214.81B**1.4746.769%B*9.901%A++25.9B+9.7B+3173.9h81.7B+174.7B++
Fatestealer 1001001070.935S2.4039.935%B15%D-28.6C++N/A623.5h2.5C-6.2B
Pelter Rocket Pod 11894518.8B15.4661.72%A++N/A156.7M++40A**7080.6h15.3B*24.7B*
Aspis Anti-Aircraft Phalanx Turret 18593175.471B++2.1330.458%B*1.075%D20.7A++20.4A++4264.5h111.1B**364.9B*
Proton II PPA 10192146.571C-3.2331.876%A1.087%D--41.8C--4.1C*1962.2h16.8F-52.7C
M20 Basilisk-H 11191109.1B5.7650.214%B4.396%C--75.8B+16.7C+3011.2h38.8B*77.2B*
Hyena Missile Launcher 14486214.095A++0.7647.147%A*N/A35.8B*24.2A2582.4h38.6C+81.9B++
NSX-P Tengu 8279611.295C**2.0438.854%B+16.456%D23.2DN/A863.4h15.5C40C++
Rocklet Rifle 15178461.696A++1.6453.059%C+N/A22.3C-20.9C3913.5h15.3A++28.9A
NS-44L Blackhand 7473362.028B++1.3144.626%B28.767%D--33.2B+N/A1062.2h4.5C++10.1C**
M40 Fury 816579.286B5.9539.415%C**N/A72.2B*17.8B**3950.9h10.4B+26.3B++
M20 Basilisk 9061512.2S8.8639.201%A4.918%C+29A13.8A+2232.1h76.5C**195.2B*
G30 Walker 865586.875B+3.5434.296%B**1.818%D36.7A++20.7A3201.5h170.6C*497.3B+
NS-11P 5655551C+2.3423.277%C++16.364%C--25C+N/A972.2h15C+64.4C++
Auraxium Force-Blade 85548,8130.006D3.3334.483%BN/A0.1C+N/A0593.8h3.5F--10.2C+
Anti-Vehicle Grenade 8254154N/A50.6642.872%D--N/A180D-93.3C+18160.3h7.7D-18.1D--
XM98 5353124.417A1.0845.926%A73.585%C+40.8B*N/A3221.3h2.3B+5.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon122,4191.3h
Medical Applicator266119,7519.6h
Nano-Armor Kit1,7392,207,141243.7h
Nanite Revive Grenade01,3430.4h
Anti-Vehicle MANA Turret318843.7h
Motion Spotter98480.5h
Restoration Kit556810.7h
Spitfire Auto-Turret141,1911.2h
Recon Detection Device13410,77817.2h
Shield Recharging Field242,5781.1h
Ammunition Package7516,5087.6h
Medical Kit2133,1633.8h
Anti-Infantry MANA Turret41,1971.6h
Snowman Soldier51260.1h
Nano-Repair Grenade08170.2h
Hardlight Barrier61130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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