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Archon Space Subtonic[Mdu] Subtonic
VS BR 78

KDR: 3.2

Score: 41.5m

Last Seen: Feb 20th, 2019 7:06 PM
- OFFLINE - 9.3 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 53
Level Progress (to 79): 41%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods C75 Viper Light PPA E540 Halberd-H L100 Python AP Supernova VPC Supernova FPC Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,129,653 MLG Score: 903
Fun Score: N/A
Cheeseburgers Flipped: 305TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.114%20.802%5643099221,6182.581870.617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.2%1.179B**0.018C+-1.708F-HEAD ++ (~7.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.421B11.70.178C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.857%2.31%15125101710,606110155009.63306193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.533%0.782B++0.65B+0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.70.511B+35.30.333C**43.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.184%2.003%14028101413,679161042328.491323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.918%0.613B+-0.392C--1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.666B+6.10.514B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.551%4.03%10331810049,106125033657.27898271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.681%0.414B-0.087C+1.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.712B++13.80.649B+20.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.077%71.206%1033510173,5321674152.10866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.674%1.059B**0.266C*-0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.474B+2.20.312C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.133%18.59%10332102031258150.537005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.125%-0.357C-0.808B++-1.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.216C6-0.228C10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 53
41.5m222.9%371 (22.3k)336 (20.2k)3.1983874,32423,2383.8407378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022413622.723%11.356%25805:1926

63% Engineer11% Heavy Assault9% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:54 PMNov 17th, 2018 11:31 PMFeb 21st, 2019 5:29 AM (1d) (PST)Feb 20th, 2019 4:44 PM (2d) (PST)Feb 20th, 2019 3:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9871168710.6020.1880.0681.6740.149903

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,2166,97452,24236114100920,152

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2058.3h/85.8d 14,927 8,440 20,255 206.8k 4,363 4,557 18,443 121.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,156
Deaths:568
KDR:2.035
Accuracy:23.036% B+
HSR:22.232% C
NS-15M2
B
Kills:1,154
Deaths:547
KDR:2.110
Accuracy:25.610% B
HSR:22.964% C
Pulsar LSW
B++
Kills:1,151
Deaths:400
KDR:2.878
Accuracy:26.720% B++
HSR:21.720% C
Ursa
B+
Kills:1,142
Deaths:557
KDR:2.050
Accuracy:25.417% B+
HSR:19.265% D
SVA-88
B+
Kills:1,140
Deaths:454
KDR:2.511
Accuracy:25.698% B+
HSR:19.474% D-
NSX Naginata
B+
Kills:327
Deaths:123
KDR:2.659
Accuracy:25.275% B+
HSR:29.358% C*
Lasher X2
B
Kills:276
Deaths:54
KDR:5.111
Accuracy:28.016% B
HSR:2.536% D
Betelgeuse 54-A
C+
Kills:197
Deaths:84
KDR:2.345
Accuracy:25.581% C+
HSR:27.411% C
Kills:6,543
Deaths (as Heavy Assault):2,787
Deaths (to Heavy Assaults):5,536
KDR:2.34769
Kill Difference:3,756
Playtime:219.565 hours
Usage:11%
Score:3.738m
Score/min:284
Accuracy (listed only):25.669%
HSR (listed only):20.620%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:1,295
Deaths:126
KDR:10.278
Accuracy:27.285% B++
HSR:6.718% F
Solstice Burst
B+
Kills:1,155
Deaths:535
KDR:2.159
Accuracy:28.710% B+
HSR:24.502% C++
Pulsar C
C+
Kills:1,150
Deaths:863
KDR:1.333
Accuracy:23.844% C+
HSR:20.087% C--
Serpent VE92
C**
Kills:1,150
Deaths:829
KDR:1.387
Accuracy:25.138% C**
HSR:21.478% C**
NS-11C
C+
Kills:1,150
Deaths:928
KDR:1.239
Accuracy:21.866% C
HSR:18.435% C+
Eidolon VE33
B
Kills:1,138
Deaths:480
KDR:2.371
Accuracy:29.758% B
HSR:22.408% C-
VX6-7
C
Kills:1,134
Deaths:898
KDR:1.263
Accuracy:22.527% C
HSR:16.049% D-
NSX Tanto
A+
Kills:608
Deaths:365
KDR:1.666
Accuracy:33.800% A+
HSR:20.888% D
VE-LR Obelisk
B++
Kills:384
Deaths:133
KDR:2.887
Accuracy:37.088% B++
HSR:32.552% C++
Thanatos VE70
B**
Kills:192
Deaths:114
KDR:1.684
Accuracy:36.148% C
HSR:21.354% B**
NS Baron G5
C-
Kills:159
Deaths:155
KDR:1.026
Accuracy:30.881% D*
HSR:12.579% C-
Pandora VX25
C+
Kills:120
Deaths:102
KDR:1.176
Accuracy:39.330% C+
HSR:14.167% C
Kills:9,635
Deaths (as Engineer):5,528
Deaths (to Engineers):5,918
KDR:1.74295
Kill Difference:4,107
Playtime:1,296.872 hours
Usage:63%
Score:27.666m
Score/min:356
Accuracy (listed only):29.698%
HSR (listed only):19.268%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:1,295
Deaths:126
KDR:10.278
Accuracy:27.285% B++
HSR:6.718% F
VE-S Canis
B++
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:31.367% B++
HSR:16.085% C--
Sirius SX12
A+
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:32.084% A+
HSR:18.392% C++
Solstice Burst
B+
Kills:1,155
Deaths:535
KDR:2.159
Accuracy:28.710% B+
HSR:24.502% C++
NS-7 PDW
B++
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:28.521% B++
HSR:17.591% C+
Pulsar C
C+
Kills:1,150
Deaths:863
KDR:1.333
Accuracy:23.844% C+
HSR:20.087% C--
Serpent VE92
C**
Kills:1,150
Deaths:829
KDR:1.387
Accuracy:25.138% C**
HSR:21.478% C**
NS-11C
C+
Kills:1,150
Deaths:928
KDR:1.239
Accuracy:21.866% C
HSR:18.435% C+
VX6-7
C
Kills:1,134
Deaths:898
KDR:1.263
Accuracy:22.527% C
HSR:16.049% D-
NSX Tanto
A+
Kills:608
Deaths:365
KDR:1.666
Accuracy:33.800% A+
HSR:20.888% D
Eridani SX5
B
Kills:425
Deaths:246
KDR:1.728
Accuracy:28.107% B
HSR:21.412% C**
Thanatos VE70
B**
Kills:192
Deaths:114
KDR:1.684
Accuracy:36.148% C
HSR:21.354% B**
NS Baron G5
C-
Kills:159
Deaths:155
KDR:1.026
Accuracy:30.881% D*
HSR:12.579% C-
Pandora VX25
C+
Kills:120
Deaths:102
KDR:1.176
Accuracy:39.330% C+
HSR:14.167% C
Kills:12,036
Deaths (as Light Assault):7,134
Deaths (to Light Assaults):3,715
KDR:1.68713
Kill Difference:4,902
Playtime:234.591 hours
Usage:11%
Score:4.562m
Score/min:324
Accuracy (listed only):29.258%
HSR (listed only):17.838%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:31.367% B++
HSR:16.085% C--
Sirius SX12
A+
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:32.084% A+
HSR:18.392% C++
Ghost
B
Kills:1,159
Deaths:372
KDR:3.116
Accuracy:41.239% B
HSR:68.076% C+
NS-30 Vandal
B+
Kills:1,159
Deaths:325
KDR:3.566
Accuracy:36.559% B+
HSR:28.387% C*
V10
B
Kills:1,155
Deaths:269
KDR:4.294
Accuracy:43.101% B
HSR:72.900% D
NS-7 PDW
B++
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:28.521% B++
HSR:17.591% C+
Parallax VX3
B+
Kills:939
Deaths:183
KDR:5.131
Accuracy:42.034% B+
HSR:78.275% C++
NS-44 Commissioner
B**
Kills:845
Deaths:724
KDR:1.167
Accuracy:44.424% B**
HSR:19.053% C-
Eridani SX5
B
Kills:425
Deaths:246
KDR:1.728
Accuracy:28.107% B
HSR:21.412% C**
Artemis VX26
B++
Kills:215
Deaths:117
KDR:1.838
Accuracy:30.396% B++
HSR:20.465% C
Spiker
B**
Kills:201
Deaths:225
KDR:0.893
Accuracy:36.190% B**
HSR:14.925% D
NS-61 Emissary
A
Kills:184
Deaths:128
KDR:1.438
Accuracy:37.093% A
HSR:15.761% C+
VA39 Spectre
A+
Kills:160
Deaths:69
KDR:2.319
Accuracy:40.934% A+
HSR:24.375% D*
Beamer VS3
B**
Kills:147
Deaths:123
KDR:1.195
Accuracy:34.157% B**
HSR:20.408% C
NS-AM7 Archer
B+
Kills:123
Deaths:163
KDR:0.755
Accuracy:61.709% B+
HSR:1.626% F-
NSX Daimyo
B
Kills:119
Deaths:43
KDR:2.767
Accuracy:44.189% B
HSR:92.437% C-
NS-44L Blackhand
B+
Kills:71
Deaths:34
KDR:2.088
Accuracy:45.559% B+
HSR:28.169% D--
Kills:10,400
Deaths (as Infiltrator):4,994
Deaths (to Infiltrators):3,680
KDR:2.0825
Kill Difference:5,406
Playtime:187.314 hours
Usage:9%
Score:3.066m
Score/min:273
Accuracy (listed only):38.686%
HSR (listed only):32.843%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:31.367% B++
HSR:16.085% C--
Sirius SX12
A+
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:32.084% A+
HSR:18.392% C++
NS-7 PDW
B++
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:28.521% B++
HSR:17.591% C+
Eridani SX5
B
Kills:425
Deaths:246
KDR:1.728
Accuracy:28.107% B
HSR:21.412% C**
H-V45
A+
Kills:326
Deaths:132
KDR:2.470
Accuracy:31.725% A+
HSR:19.325% C
NS-11A
B*
Kills:236
Deaths:90
KDR:2.622
Accuracy:28.605% B*
HSR:24.153% B
Thanatos VE70
B**
Kills:192
Deaths:114
KDR:1.684
Accuracy:36.148% C
HSR:21.354% B**
NS Baron G5
C-
Kills:159
Deaths:155
KDR:1.026
Accuracy:30.881% D*
HSR:12.579% C-
Pandora VX25
C+
Kills:120
Deaths:102
KDR:1.176
Accuracy:39.330% C+
HSR:14.167% C
NS-11P
C++
Kills:52
Deaths:54
KDR:0.963
Accuracy:23.329% C++
HSR:15.385% D
Kills:5,008
Deaths (as Combat Medic):2,866
Deaths (to Combat Medics):1,716
KDR:1.74738
Kill Difference:2,142
Playtime:72.758 hours
Usage:4%
Score:1.540m
Score/min:353
Accuracy (listed only):31.010%
HSR (listed only):18.044%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:392
Deaths:204
KDR:1.922
Accuracy:21.937% B+
HSR:20.153% C+
Blueshift VM5
B+
Kills:387
Deaths:204
KDR:1.897
Accuracy:21.783% B+
HSR:23.256% B+
NS-10 Burster
B++
Kills:141
Deaths:140
KDR:1.007
Accuracy:34.171% B++
HSR:4.965% C--
NS-10 Burster
B++
Kills:130
Deaths:137
KDR:0.949
Accuracy:34.406% B++
HSR:5.385% C+
Kills:1,050
Deaths (as MAX Suit):342.500
Deaths (to MAX Suits):1,038
KDR:3.06569
Kill Difference:707.500
Playtime:38.193 hours
Usage:2%
Score:0.907m
Score/min:396
Accuracy (listed only):28.074%
HSR (listed only):13.440%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:4,253
V. Kills:816 N/A
Deaths:315
KDR:13.502
Accuracy:66.711% A++
KPH:85 C++
VKPH:16.300 C+
Light PPA
A
Kills:2,493
V. Kills:172 N/A
Deaths:412
KDR:6.051
Accuracy:50.531% A
KPH:79 B**
VKPH:5.500 B*
Saron Laser Cannon
B**
Kills:1,522
V. Kills:1,089 140%
Deaths:615
KDR:2.475
Accuracy:40.454% A+
KPH:22.800 B*
VKPH:16.300 B**
Maelstrom Turbo Laser
B**
Kills:1,311
V. Kills:1,183 111%
Deaths:428
KDR:3.063
Accuracy:36.430% B*
KPH:19.700 B+
VKPH:17.800 B**
Hornet Missiles
A*
Kills:1,292
V. Kills:678 190%
Deaths:175
KDR:7.383
Accuracy:80.716% A*
KPH:75.200 C++
VKPH:39.500 C++
Coyote Missiles
B**
Kills:571
V. Kills:133 426%
Deaths:81
KDR:7.049
Accuracy:59.733% B*
KPH:80.800 B**
VKPH:18.800 C
Kills:11,442 (5,326 + 0)
Deaths:2,026
KDR:5.648
VKDR:2.009
Vehicle Kills:4,071
Kill Difference:9,416
Playtime:238.988 hours
Usage:12%
Score:4.301m
Score/min:300
Piloting Accuracy:36.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:1,255
V. Kills:359 349%
Deaths:30
KDR:41.833
Accuracy:67.853% M++
KPH:187.900 S
VKPH:53.700 S
CAS30 Tank Buster
A*
Kills:1,027
V. Kills:1,069 96%
Deaths:408
KDR:2.517
Accuracy:69.794% A**
KPH:16.200 A
VKPH:16.900 A*
C150 Dalton
U
Kills:380
V. Kills:653 58%
Deaths:32
KDR:11.875
Accuracy:70.363% M*
KPH:1,368,000 U
VKPH:2,350,800 U
AP30 Shredder
U
Kills:175
V. Kills:132 132%
Deaths:30
KDR:5.833
Accuracy:44.823% A+
KPH:630,000 U
VKPH:475,200 U
Kills:2,837 (1,027 + 1,810)
Deaths:500
KDR:5.674
VKDR:4.426
Vehicle Kills:2,213
Kill Difference:2,337
Playtime:70.029 hours
Usage:3%
Score:1.189m
Score/min:283
Piloting Accuracy:69.794%
Gunner Accuracy:44.823%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:4,209
V. Kills:617 N/A
Deaths:190
KDR:22.153
Accuracy:41.963% C**
KPH:64.400 A++
VKPH:9.400 B+
L100 Python AP
A++
Kills:1,998
V. Kills:1,215 164%
Deaths:219
KDR:9.123
Accuracy:64.193% B*
KPH:45.300 A
VKPH:27.600 A++
L100 Python HEAT
A++
Kills:1,382
V. Kills:441 313%
Deaths:107
KDR:12.916
Accuracy:60.606% B*
KPH:54.400 A++
VKPH:17.400 A
L100 Python HESH
A
Kills:1,295
V. Kills:170 N/A
Deaths:76
KDR:17.040
Accuracy:58.191% B**
KPH:83.100 A
VKPH:10.900 B*
LB00 Python AP
B+
Kills:666
V. Kills:239 278%
Deaths:35
KDR:19.029
Accuracy:63.934% B+
KPH:66.400 B+
VKPH:23.800 B+
Skyguard
A
Kills:163
V. Kills:114 142%
Deaths:25
KDR:6.520
Accuracy:36.075% B**
KPH:21 B**
VKPH:14.700 A
Kills:9,713 (9,713 + 0)
Deaths:652
KDR:14.897
VKDR:4.288
Vehicle Kills:2,796
Kill Difference:9,061
Playtime:168.191 hours
Usage:8%
Score:2.968m
Score/min:294
Driving Accuracy:36.075%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:1,824
V. Kills:332 N/A
Deaths:92
KDR:19.826
Accuracy:67.551% A++
KPH:69.800 A
VKPH:12.700 A
Supernova FPC
A
Kills:1,700
V. Kills:943 180%
Deaths:167
KDR:10.180
Accuracy:64.441% A
KPH:37.500 A
VKPH:20.800 A
Supernova PC
A++
Kills:1,108
V. Kills:400 276%
Deaths:89
KDR:12.449
Accuracy:66.221% A++
KPH:39.400 A++
VKPH:14.200 A++
E540 Halberd
A+
Kills:842
V. Kills:422 199%
Deaths:64
KDR:13.156
Accuracy:59.085% A+
KPH:41.100 B*
VKPH:20.600 B+
Saron HRB
B*
Kills:316
V. Kills:185 170%
Deaths:39
KDR:8.103
Accuracy:50.089% B++
KPH:33.100 B*
VKPH:19.400 B+
Proton II PPA
C+
Kills:83
V. Kills:7 N/A
Deaths:12
KDR:6.917
Accuracy:30.611% B**
KPH:40.100 D
VKPH:3.400 C+
M20 Basilisk
A++
Kills:61
V. Kills:29 203%
Deaths:5
KDR:12.200
Accuracy:39.201% A
KPH:28.800 A
VKPH:13.700 A++
G30 Walker
A++
Kills:55
V. Kills:31 172%
Deaths:8
KDR:6.875
Accuracy:34.296% B*
KPH:36 A++
VKPH:20.300 A++
Kills:5,989 (4,632 + 1,357)
Deaths:476
KDR:12.582
VKDR:4.935
Vehicle Kills:2,349
Kill Difference:5,513
Playtime:135.339 hours
Usage:7%
Score:2.537m
Score/min:312
Driving Accuracy:66.221%
Gunner Accuracy:34.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:2,246
V. Kills:948 237%
Deaths:196
KDR:11.459
Accuracy:67.473% A
KPH:66.600 B**
VKPH:28.100 B*
Proton II PPA-H
B++
Kills:1,173
V. Kills:86 N/A
Deaths:99
KDR:11.849
Accuracy:50.701% A+
KPH:117.800 B+
VKPH:8.600 B++
M12 Kobalt-H
B+
Kills:636
V. Kills:25 N/A
Deaths:33
KDR:19.273
Accuracy:25.215% B+
KPH:131.900 C++
VKPH:5.200 C+
Aphelion VEX-4H
A
Kills:448
V. Kills:185 241%
Deaths:53
KDR:8.453
Accuracy:52.326% B++
KPH:61.100 A
VKPH:25.200 C+
M40 Fury-H
B**
Kills:246
V. Kills:79 308%
Deaths:26
KDR:9.462
Accuracy:56.205% A
KPH:91.500 C+
VKPH:29.400 B**
Saron HRB-H
B+
Kills:245
V. Kills:158 154%
Deaths:43
KDR:5.698
Accuracy:66.403% A
KPH:44.300 B+
VKPH:28.600 B+
M20 Basilisk-H
B*
Kills:90
V. Kills:20 429%
Deaths:9
KDR:10
Accuracy:49.787% C**
KPH:83.100 B*
VKPH:18.500 C++
Kills:5,084 (0 + 5,084)
Deaths:459
KDR:11.076
VKDR:3.270
Vehicle Kills:1,501
Kill Difference:4,625
Playtime:65.115 hours
Usage:3%
Score:1.302m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:49.787%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:582
V. Kills:21 N/A
Deaths:24
KDR:24.250
Accuracy:25.170% A+
KPH:111.800 B**
VKPH:4 C**
M12 Kobalt
B**
Kills:520
V. Kills:21 N/A
Deaths:31
KDR:16.774
Accuracy:24.492% B**
KPH:105 B**
VKPH:4.200 B
M20 Basilisk
A*
Kills:106
V. Kills:32 321%
Deaths:14
KDR:7.571
Accuracy:42.341% B
KPH:47.300 A*
VKPH:14.300 B**
M20 Basilisk
B+
Kills:95
V. Kills:36 257%
Deaths:20
KDR:4.750
Accuracy:46.462% B*
KPH:24.800 B+
VKPH:9.400 B+
M40 Fury
B**
Kills:65
V. Kills:16 382%
Deaths:7
KDR:9.286
Accuracy:39.415% C**
KPH:71.200 B++
VKPH:17.500 B**
Kills:1,368 (0 + 1,368)
Deaths:96
KDR:14.250
VKDR:1.313
Vehicle Kills:126
Kill Difference:1,272
Playtime:17.139 hours
Usage:1%
Score:0.418m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:39.415%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:176
V. Kills:12 N/A
Deaths:50
KDR:3.520
Accuracy:53.016% A
KPH:55.900 C*
VKPH:3.800 A+
Kills:176 (176 + 0)
Deaths:50
KDR:3.520
VKDR:0.240
Vehicle Kills:12
Kill Difference:126
Playtime:3.149 hours
Usage:0%
Score:0.025m
Score/min:133
Driving Accuracy:53.016%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:699
V. Kills:52 N/A
Deaths:17
KDR:41.118
Accuracy:46.973% A*
KPH:212.200 M**
VKPH:15.800 M+
Pelter Rocket Pod
M++
Kills:87
V. Kills:23 363%
Deaths:5
KDR:17.400
Accuracy:61.374% A+
KPH:161.500 M++
VKPH:42.700 A**
Kills:786 (0 + 786)
Deaths:22
KDR:35.727
VKDR:3.409
Vehicle Kills:75
Kill Difference:764
Playtime:3.834 hours
Usage:0%
Score:0.138m
Score/min:599
Piloting Accuracy:N/A%
Gunner Accuracy:61.374%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 5,0694,25331513.502B**10.3066.711%A++1.622%B+85.1C++16.3C+42550h13.9B**20.8B**
C75 Viper 4,8264,20919022.153M**18.9541.963%C**1.33%C+64.5A++9.4B+26365.3h6.6A15.7B**
Light PPA 2,6652,4934126.051B2.8550.531%A1.484%C**79.1B**5.5B*28131.5h8.6B++17.1B++
E540 Halberd-H 3,1942,24619611.459C**8.2667.473%AN/A66.6B**28.1B*33533.7h4.6B*6.8B**
L100 Python AP 3,2131,9982199.123B**5.9264.193%B*3.554%B+45.3A27.6A++34044.1h4.9B*7.7B*
Supernova VPC 2,1561,8249219.826B*16.6367.551%A++1.206%C69.9A12.7A27526.1h2.8B+4.1B*
Supernova FPC 2,6431,70016710.18B*6.9864.441%A2.118%C37.5A20.8A35445.3h4.3B*6.7B**
Saron Laser Cannon 2,6111,5226152.475C**0.7240.454%A+4.008%B**22.9B*16.4B**26066.6h85.6B++211.6B*
L100 Python HEAT 1,8231,38210712.916A*9.7260.606%B*2.171%C54.4A++17.4A27825.4h4.1B**6.8B**
Maelstrom Turbo Laser 2,4941,3114283.063B+0.1436.43%B*5.645%A++19.7B+17.8B**21466.5h85.6B+235B+
Solstice SF 1,3731,29512610.278S7.0827.285%B++6.718%F32.5B*2M**13839.8h7.2B++26.3B*
L100 Python HESH 1,4651,2957617.039B+13.8458.191%B**3.243%A+83A10.9B*33715.6h2.6B*4.5B**
Hornet Missiles 1,9701,2921757.383B+4.1880.716%A*2.245%B+75.1C++39.4C++42717.2h8B+9.9B*
L105 Zephyr 1,6141,2553041.833M**38.6367.853%M++N/A187.3S53.6S6246.7h5.8B+8.5B**
VE-S Canis 1,1941,1756261.877B++1.3231.367%B++16.085%C--37.7C+N/A10131.2h13.7C+43.6C**
Proton II PPA-H 1,2591,1739911.848C+8.6550.701%A+N/A117.3B+8.6B++28310h8.8B+17.3B*
Sirius SX12 1,1951,1695512.122B**1.0832.084%A+18.392%C++46.6B**1A*11525.1h12.4B++38.8B++
Ghost 1,1651,1593723.116C++0.0841.239%B68.076%C+44.1C*N/A12526.3h2.1B+5B+
NS-30 Vandal 1,1631,1593253.566B**0.3736.559%B+28.387%C*53.2B++N/A11221.8h5.2B+14.1B+
Orion VS54 1,1721,1565682.035B+1.1623.036%B+22.232%C47.4B++N/A17924.4h11.6B+50.5C*
V10 1,1591,1552694.294B+1.1043.101%B72.9%D41.4BN/A9827.9h2.2C*5B+
Solstice Burst 1,1681,1555352.159B+1.0428.71%B+24.502%C++38.1C+N/A9930.3h12.6B43.7B+
NS-7 PDW 1,1691,1547961.45B++1.7528.521%B++17.591%C+23.4C+N/A6549.4h14.2C**49.8B+
NS-15M2 1,1661,1545472.11B1.0925.61%B22.964%C42.6C+N/A14827.1h12.1C**47.3B+
Sticky Grenade 1,1791,15311153N/A1,149.8051.164%C+N/A1281.1B++28.9A++41370.9h1.4B*2.7B++
Pulsar LSW 1,1621,1514002.878A0.3226.72%B++21.72%C50.7BN/A12222.7h11.4B+42.6B+
Pulsar C 1,1701,1508631.333C++1.8723.844%C+20.087%C--24.7C+N/A8846.6h13.3C+55.8C+
Serpent VE92 1,1671,1508291.387B1.8125.138%C**21.478%C**34.8C**N/A9033h12.1B+48B+
NS-11C 1,1631,1509281.239B1.9621.866%C18.435%C+29.6C*N/A9238.8h14.4C*65.7C++
Ursa 1,1641,1425572.05B**1.1525.417%B+19.265%D34.5C+N/A14133.1h12.1C+47.6C**
SVA-88 1,1561,1404542.511B+0.6925.698%B+19.474%D-43.5C+N/A10926.2h11.9C++46.2B
Eidolon VE33 1,1621,1384802.371B**0.8329.758%B22.408%C-17.3CN/A6565.9h10.5C+35.2C++
VX6-7 1,1601,1348981.263C+1.9422.527%C16.049%D-22.6CN/A7650.2h14.7C65.3C+
Supernova PC 1,5081,1088912.449B**9.2566.221%A++1.173%D-39.4A++14.2A++22828.1h4.4B+6.6B**
C-4 1,7891,0484832.17B+1.0328.783%B+N/A115.2B*81.4M**11489.1h1.2B+4.3B++
CAS30 Tank Buster 2,0961,0274082.517B*0.6869.794%A**N/A16.2A16.9A*15763.3h50.2B71.9B++
Parallax VX3 9429391835.131B+1.9342.034%B+78.275%C++52.8A+N/A13317.8h1.7B**3.9B*
NS-44 Commissioner 8568457241.167C*2.0344.424%B**19.053%C-26.4CN/A8032h4.5C10.1B
E540 Halberd 1,2648426413.156B+9.9659.085%A+1.069%D-41.1B*20.6B+35120.5h5.2B+8.8B**
CAS 14-E 7516991741.118A*37.9246.973%A*1.574%C+211.8M**15.8M+5813.3h22.3B++47.4B**
MANA Anti-Vehicle Turret 1,3786912153.214C**0.0266.335%C*3.039%C+6910A6870A++23593600.1h6.8B+10.3B++
Frag Grenade 6856691669N/A665.8044.369%C+N/A836.3A++20A**24690.8h2.6B**5.7B*
LB00 Python AP 9056663519.029B++15.8363.934%B+N/A66.6B+23.9B+28610h3.7B++5.8B**
M12 Kobalt-H 6616363319.273C++16.0725.215%B+13.522%D132.5C++5.2C+3344.8h13.4B+53B+
NSX Tanto 6206083651.666B+1.5333.8%A+20.888%D18.4C--N/A4633.1h12.7C**37.6B
M12 Kobalt 6035822424.25B21.0525.17%A+18.213%C+111.9B**4C**4545.2h16.2B+64.4B++
Coyote Missiles 704571817.049A*3.8559.733%B*N/A80.4B**18.7C3807.1h16A+26.8A
M12 Kobalt 5415203116.774B+13.5824.492%B**19.808%B+104B**4.2B4745h17.1B+70B++
Aphelion VEX-4H 633448538.453B+5.2552.326%B++4.018%B+61.4A25.3C+3697.3h33.9B*64.8B**
Eridani SX5 4344252461.728B+1.4728.107%B21.412%C**24.4CN/A8117.4h12.4C++44C**
Spear Anti-Vehicle Phalanx Turret 5753983212.438B*9.2450.978%B++4.271%C++58.5A26B+4686.8h7.1B++13.9B*
Blueshift VM5 3993922041.922C+1.2821.937%B+20.153%C+37.7C**N/A10310.4h17.8C81C**
Blueshift VM5 3933872041.897C+1.3021.783%B+23.256%B+37.2C**N/A12010.4h18C--82.7C*
VE-LR Obelisk 3933841332.887B++0.3137.088%B++32.552%C++41.7B+1B969.2h5.4B++14.5B++
C150 Dalton 1,0333803211.875B*8.6870.363%M*N/A3800U6530U22424000.1h5.6D7.9B*
NS Decimator 5103282211.484B+1.7166.124%B++3.049%B+41B+22.8B*4168h4.2B+6.4B++
NSX Naginata 3273271232.659A0.5425.275%B+29.358%C*36.3C+N/A1269h11.7C*46.4B+
H-V45 3323261322.47B+0.7331.725%A+19.325%C41.3B+N/A1347.9h11.4B++36B*
Saron HRB 501316398.103B++4.9050.089%B++N/A33.3B*19.5B+4279.5h16.8B*33.6B**
Nemesis VSH9 5472772221.248B**1.9569.442%B**2.527%C+23.1B+22.5A*30112h7B+10.1B*
Lasher X2 288276545.111S1.9128.016%B2.536%D29.7C+1.3B+1739.3h22.4C-79.9C*
M40 Fury-H 325246269.462C6.2656.205%AN/A91.1C+29.3B**3782.7h11.3D20.2C++
Saron HRB-H 403245435.698C++2.5066.403%AN/A44.5B+28.7B+3495.5h24.6C*37.1B+
NS-11A 241236902.622B*0.5828.605%B*24.153%B39.3B+N/A1146h13.9C++48.6B+
Tank Mine 368234802.925C*0.27107.931%SN/A130B+74.4B+14481.8h3.7F**3.4A++
Artemis VX26 2172151171.838B+1.3630.396%B++20.465%C41.3B+N/A1465.2h10.3B++34B++
Spiker 2092012250.893C+2.3136.19%B**14.925%D24.8C1B+668.1h11.3C31.2C*
Betelgeuse 54-A 197197842.345C+0.8525.581%C+27.411%C45.8C--N/A2134.3h13.1D*51.3C--
Thanatos VE70 1961921141.684B**1.5136.148%C21.354%B**24C+N/A1068h6.5D--18C--
NS-61 Emissary 1841841281.438B**1.7637.093%A15.761%C+39.1B++N/A1024.7h11.8B+31.7B*
S12 Renegade 188176503.52C++0.3253.016%A3.977%C-56.8C*3.9A+1333.1h3.8C7.2B+
AP30 Shredder 307175305.833C++2.6344.823%A+1.143%D1750U1320U11913600.1h104.7C+233.7B+
Skyguard 277163256.52A++3.3236.075%B**2.454%B20.9B**14.6A2727.8h118.4C**328.1B++
VA39 Spectre 162160692.319B+0.8840.934%A+24.375%D*50A++N/A2943.2h5.7C**13.9B++
NS Baron G5 1621591551.026C+2.1730.881%D*12.579%C-14.6D-N/A5610.9h6.5D*21.2C
Proximity Mine 159159473.383C+0.1840.173%CN/A122.3C+N/A4151.3h1.7B++4.4C**
Beamer VS3 1531471231.195B+2.0034.157%B**20.408%C16.9C-N/A1438.7h12.8D37.4C+
NS-10 Burster 2421411401.007C*2.1934.171%B++4.965%C--6.8B+4.9B*12620.8h125.4B367B+
NS-10 Burster 2341301370.949C+2.2534.406%B++5.385%C+6.4B+5.1B*12620.2h129.2B+375.7B++
NS-AM7 Archer 1881231630.755B++2.4461.709%B+1.626%F-3.4D1.8C--2736.6h16.8B+27.2B+
Pandora VX25 1211201021.176C+2.0239.33%C+14.167%C16.2DN/A667.4h5.1C12.9C+
NSX Daimyo 119119432.767C+0.4344.189%B92.437%C-41CN/A1322.9h2.9C6.6C+
M20 Basilisk 138106147.571M4.3742.341%B6.604%B+48.2A*14.5B**3612.2h48.4A+114.3A
M60-A Bulldog 11597146.929C**3.7353.496%A++N/A53.9B*10B**3561.8h5.2B+9.7B**
M20 Basilisk 13195204.75B*1.5546.462%B*9.474%A+25B+9.5B+2843.8h83.8B+180.3B++
Aspis Anti-Aircraft Phalanx Turret 18392175.412B*2.2129.567%B++1.087%D20.4A++20.2A++4204.5h106.4A359.8B*
M20 Basilisk-H 11090910B+6.8049.787%C**4.444%C-81.8B++18.2C++3061.1h36.3B*72.9B**
Pelter Rocket Pod 11087517.4C++14.2061.374%A+N/A174M**46M+7030.5h14.5B++23.6B*
Proton II PPA 9083126.917C-3.7230.611%B**1.205%D-39.5D3.3C+1982.1h16.5F54C
Hyena Missile Launcher 13782204.1A*0.9047.275%A*N/A35.7B*23.9B**2502.3h39.6C83.7B++
Rocklet Rifle 14072461.565A++1.6352.771%C+N/A21.2C--20C3053.4h15.7A++29.8B**
NS-44L Blackhand 7271342.088B*1.1145.559%B+28.169%D--33.8B+N/A1072.1h4.5C++9.8B
M40 Fury 816579.286C**6.0939.415%C**N/A72.2B++17.8B**3900.9h10.4B+26.3B++
M20 Basilisk 9061512.2M**9.0039.201%A4.918%C+29A13.8A*2182.1h76.5C*195.2B*
G30 Walker 865586.875B+3.6834.296%B*1.818%D36.7A++20.7A++3191.5h170.6C*497.3B+
Anti-Vehicle Grenade 8052152N/A48.8042.567%D--N/A173.3D--93.3C+18590.3h7.7D-18D-
NS-11P 5352540.963C+2.2423.329%C++15.385%D24.8C+N/A872.1h15.4C65.9C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter98480.5h
Restoration Kit475370.6h
Nano-Armor Kit1,3121,805,192194.9h
Snowman Soldier51260.1h
Anti-Vehicle MANA Turret318813.7h
Spawn Beacon72,0501.2h
Nanite Revive Grenade09050.3h
Medical Applicator21896,0847.6h
Spitfire Auto-Turret139081h
Anti-Infantry MANA Turret41,1971.6h
Ammunition Package7013,6366.5h
Medical Kit1812,8563.3h
Nano-Repair Grenade06880.2h
Hardlight Barrier51030.1h
Recon Detection Device1259,70014.9h
Shield Recharging Field131,0690.4h

Check the help document for the dictionary if you want to learn more about words used here.


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