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Praetor Founder Subtonic[Mdu] Subtonic
VS BR 85

KDR: 3.25

Score: 43.7m

Last Seen: Apr 20th, 2019 5:25 PM
- OFFLINE - 5.8 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Miller
Level Progress (to 86): 28%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods C75 Viper E540 Halberd-H Light PPA L100 Python AP Supernova VPC Supernova FPC Saron Laser Cannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,113,390 MLG Score: 890
Fun Score: N/A
Cheeseburgers Flipped: 309TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.325%20.89%57130100522,4612.572260.674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.174%1.213B**0.026C+-1.679F-HEAD ++ (~7.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.423B11.80.176C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.817%2.331%14815103010,681113055209.44386193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.537%0.781B++0.673B+0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.70.512B+35.30.335C**43.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.787%1.996%12688102713,726177142557.74605323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.979%0.571B+-0.389C-1.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.66B+6.20.509B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.871%3.845%120719101611,781139642358.43911278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.481%0.433B-0.135C1.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.741B++12.60.683B+18.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.175%71.271%1207510303,6271727152.10017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.731%1.074B**0.27C*-0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.476B+2.20.314C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.206%18.79%12072103331461750.508091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.203%-0.352C-0.841B*-1.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.21C5.9-0.224C10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.7m223.2%373 (22.4k)336 (20.2k)3.2464979,27624,4193.9111885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035439622.42%11.133%25005:1927

63% Engineer10% Heavy Assault9% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:54 PMNov 17th, 2018 11:31 PMApr 20th, 2019 1:52 PM (4d) (PST)Apr 20th, 2019 2:24 PM (4d) (PST)Apr 20th, 2019 1:25 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0001158850.6090.1880.0681.6980.152890

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,9996,91753,08237114102920,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2170.5h/90.4d 16,231 8,826 21,725 221.1k 4,498 4,801 19,777 130.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,156
Deaths:568
KDR:2.035
Accuracy:23.036% B+
HSR:22.232% C
NS-15M2
C**
Kills:1,154
Deaths:547
KDR:2.110
Accuracy:25.610% C**
HSR:22.964% C
Pulsar LSW
B++
Kills:1,151
Deaths:400
KDR:2.878
Accuracy:26.720% B++
HSR:21.720% C
Ursa
B+
Kills:1,142
Deaths:557
KDR:2.050
Accuracy:25.417% B+
HSR:19.265% D
SVA-88
B+
Kills:1,140
Deaths:454
KDR:2.511
Accuracy:25.698% B+
HSR:19.474% D-
NSX Naginata
B+
Kills:334
Deaths:126
KDR:2.651
Accuracy:25.222% B+
HSR:29.042% C++
Lasher X2
B
Kills:276
Deaths:54
KDR:5.111
Accuracy:28.016% B
HSR:2.536% D
Betelgeuse 54-A
C+
Kills:205
Deaths:88
KDR:2.330
Accuracy:25.482% C+
HSR:27.805% C
Kills:6,558
Deaths (as Heavy Assault):2,794
Deaths (to Heavy Assaults):5,770
KDR:2.34717
Kill Difference:3,764
Playtime:221.573 hours
Usage:10%
Score:3.780m
Score/min:284
Accuracy (listed only):25.650%
HSR (listed only):20.630%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:1,313
Deaths:136
KDR:9.654
Accuracy:27.387% B++
HSR:6.702% F
Solstice Burst
B+
Kills:1,155
Deaths:535
KDR:2.159
Accuracy:28.710% B+
HSR:24.502% C++
Serpent VE92
C**
Kills:1,150
Deaths:829
KDR:1.387
Accuracy:25.138% C**
HSR:21.478% C**
Pulsar C
C+
Kills:1,150
Deaths:863
KDR:1.333
Accuracy:23.844% C+
HSR:20.087% C--
NS-11C
C+
Kills:1,150
Deaths:928
KDR:1.239
Accuracy:21.866% C
HSR:18.435% C+
Eidolon VE33
B
Kills:1,138
Deaths:480
KDR:2.371
Accuracy:29.758% B
HSR:22.408% C-
VX6-7
C
Kills:1,134
Deaths:898
KDR:1.263
Accuracy:22.527% C
HSR:16.049% D-
NSX Tanto
A+
Kills:615
Deaths:369
KDR:1.667
Accuracy:33.751% A+
HSR:20.813% D
VE-LR Obelisk
B++
Kills:389
Deaths:137
KDR:2.839
Accuracy:37.135% B++
HSR:32.134% C+
Thanatos VE70
B**
Kills:192
Deaths:114
KDR:1.684
Accuracy:36.148% C
HSR:21.354% B**
NS Baron G5
C-
Kills:159
Deaths:155
KDR:1.026
Accuracy:30.881% D*
HSR:12.579% C-
Pandora VX25
C+
Kills:122
Deaths:103
KDR:1.184
Accuracy:39.551% C+
HSR:14.754% C+
Kills:9,667
Deaths (as Engineer):5,547
Deaths (to Engineers):6,295
KDR:1.74274
Kill Difference:4,120
Playtime:1,377.627 hours
Usage:63%
Score:29.366m
Score/min:355
Accuracy (listed only):29.725%
HSR (listed only):19.275%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:1,313
Deaths:136
KDR:9.654
Accuracy:27.387% B++
HSR:6.702% F
Eridani SX5
B**
Kills:1,176
Deaths:648
KDR:1.815
Accuracy:31.385% B**
HSR:22.874% B+
VE-S Canis
B++
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:31.367% B++
HSR:16.085% C--
Sirius SX12
A+
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:32.084% A+
HSR:18.392% C++
Solstice Burst
B+
Kills:1,155
Deaths:535
KDR:2.159
Accuracy:28.710% B+
HSR:24.502% C++
NS-7 PDW
B++
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:28.521% B++
HSR:17.591% C+
Serpent VE92
C**
Kills:1,150
Deaths:829
KDR:1.387
Accuracy:25.138% C**
HSR:21.478% C**
Pulsar C
C+
Kills:1,150
Deaths:863
KDR:1.333
Accuracy:23.844% C+
HSR:20.087% C--
NS-11C
C+
Kills:1,150
Deaths:928
KDR:1.239
Accuracy:21.866% C
HSR:18.435% C+
VX6-7
C
Kills:1,134
Deaths:898
KDR:1.263
Accuracy:22.527% C
HSR:16.049% D-
NSX Tanto
A+
Kills:615
Deaths:369
KDR:1.667
Accuracy:33.751% A+
HSR:20.813% D
Thanatos VE70
B**
Kills:192
Deaths:114
KDR:1.684
Accuracy:36.148% C
HSR:21.354% B**
NS Baron G5
C-
Kills:159
Deaths:155
KDR:1.026
Accuracy:30.881% D*
HSR:12.579% C-
Pandora VX25
C+
Kills:122
Deaths:103
KDR:1.184
Accuracy:39.551% C+
HSR:14.754% C+
Kills:12,814
Deaths (as Light Assault):7,551
Deaths (to Light Assaults):3,864
KDR:1.69699
Kill Difference:5,263
Playtime:237.562 hours
Usage:11%
Score:4.610m
Score/min:323
Accuracy (listed only):29.511%
HSR (listed only):17.978%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:1,176
Deaths:648
KDR:1.815
Accuracy:31.385% B**
HSR:22.874% B+
VE-S Canis
B++
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:31.367% B++
HSR:16.085% C--
Sirius SX12
A+
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:32.084% A+
HSR:18.392% C++
Ghost
B
Kills:1,159
Deaths:372
KDR:3.116
Accuracy:41.239% B
HSR:68.076% C+
NS-30 Vandal
B+
Kills:1,159
Deaths:325
KDR:3.566
Accuracy:36.559% B+
HSR:28.387% C*
V10
B+
Kills:1,155
Deaths:269
KDR:4.294
Accuracy:43.101% B+
HSR:72.900% C--
NS-7 PDW
B++
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:28.521% B++
HSR:17.591% C+
Parallax VX3
B+
Kills:1,027
Deaths:204
KDR:5.034
Accuracy:42.395% B+
HSR:77.897% C+
NS-44 Commissioner
B**
Kills:865
Deaths:751
KDR:1.152
Accuracy:44.595% B**
HSR:18.844% C-
Artemis VX26
B+
Kills:215
Deaths:117
KDR:1.838
Accuracy:30.396% B+
HSR:20.465% C
Spiker
B*
Kills:201
Deaths:225
KDR:0.893
Accuracy:36.190% B*
HSR:14.925% D-
NS-61 Emissary
A
Kills:197
Deaths:134
KDR:1.470
Accuracy:37.265% A
HSR:16.751% C++
VA39 Spectre
A+
Kills:160
Deaths:69
KDR:2.319
Accuracy:40.934% A+
HSR:24.375% D*
Beamer VS3
B**
Kills:147
Deaths:123
KDR:1.195
Accuracy:34.157% B**
HSR:20.408% C
NSX Daimyo
B+
Kills:126
Deaths:44
KDR:2.864
Accuracy:44.539% B+
HSR:91.270% D-
NS-AM7 Archer
B
Kills:123
Deaths:163
KDR:0.755
Accuracy:61.709% B
HSR:1.626% F
NS-44L Blackhand
C**
Kills:73
Deaths:36
KDR:2.028
Accuracy:44.626% C**
HSR:28.767% D--
Kills:11,281
Deaths (as Infiltrator):5,453
Deaths (to Infiltrators):3,810
KDR:2.06877
Kill Difference:5,828
Playtime:194.249 hours
Usage:9%
Score:3.154m
Score/min:271
Accuracy (listed only):38.886%
HSR (listed only):32.920%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B**
Kills:1,176
Deaths:648
KDR:1.815
Accuracy:31.385% B**
HSR:22.874% B+
VE-S Canis
B++
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:31.367% B++
HSR:16.085% C--
Sirius SX12
A+
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:32.084% A+
HSR:18.392% C++
NS-7 PDW
B++
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:28.521% B++
HSR:17.591% C+
H-V45
A+
Kills:356
Deaths:140
KDR:2.543
Accuracy:31.770% A+
HSR:19.101% C
NS-11A
B*
Kills:236
Deaths:90
KDR:2.622
Accuracy:28.533% B*
HSR:24.153% B
Thanatos VE70
B**
Kills:192
Deaths:114
KDR:1.684
Accuracy:36.148% C
HSR:21.354% B**
NS Baron G5
C-
Kills:159
Deaths:155
KDR:1.026
Accuracy:30.881% D*
HSR:12.579% C-
Pandora VX25
C+
Kills:122
Deaths:103
KDR:1.184
Accuracy:39.551% C+
HSR:14.754% C+
NS-11P
C++
Kills:52
Deaths:54
KDR:0.963
Accuracy:23.329% C++
HSR:15.385% D
Kills:5,791
Deaths (as Combat Medic):3,277
Deaths (to Combat Medics):1,800
KDR:1.76717
Kill Difference:2,514
Playtime:91.568 hours
Usage:4%
Score:1.877m
Score/min:342
Accuracy (listed only):31.357%
HSR (listed only):18.227%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:396
Deaths:207
KDR:1.913
Accuracy:21.999% B+
HSR:20.202% C+
Blueshift VM5
B+
Kills:387
Deaths:207
KDR:1.870
Accuracy:21.836% B+
HSR:23.256% B+
NS-10 Burster
B*
Kills:143
Deaths:140
KDR:1.021
Accuracy:34.322% B*
HSR:4.895% C--
NS-10 Burster
B++
Kills:130
Deaths:137
KDR:0.949
Accuracy:34.544% B++
HSR:5.385% C+
Kills:1,056
Deaths (as MAX Suit):345.500
Deaths (to MAX Suits):1,077
KDR:3.05644
Kill Difference:710.500
Playtime:38.654 hours
Usage:2%
Score:0.915m
Score/min:395
Accuracy (listed only):28.175%
HSR (listed only):13.434%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:4,254
V. Kills:816 N/A
Deaths:316
KDR:13.462
Accuracy:66.708% A++
KPH:84.900 C++
VKPH:16.300 C+
Light PPA
A
Kills:2,530
V. Kills:173 N/A
Deaths:418
KDR:6.053
Accuracy:50.646% A
KPH:79.200 B**
VKPH:5.400 B*
Saron Laser Cannon
B**
Kills:1,559
V. Kills:1,108 141%
Deaths:625
KDR:2.494
Accuracy:40.392% A+
KPH:22.800 B*
VKPH:16.200 B**
Maelstrom Turbo Laser
B*
Kills:1,311
V. Kills:1,183 111%
Deaths:428
KDR:3.063
Accuracy:36.430% B*
KPH:19.700 B
VKPH:17.800 B*
Hornet Missiles
A*
Kills:1,295
V. Kills:680 190%
Deaths:176
KDR:7.358
Accuracy:80.679% A*
KPH:75.200 C*
VKPH:39.500 C++
Coyote Missiles
A+
Kills:584
V. Kills:141 411%
Deaths:82
KDR:7.122
Accuracy:59.737% B*
KPH:81.600 A+
VKPH:19.700 C+
Kills:11,533 (5,400 + 0)
Deaths:2,045
KDR:5.640
VKDR:2.005
Vehicle Kills:4,101
Kill Difference:9,488
Playtime:241.441 hours
Usage:11%
Score:4.330m
Score/min:299
Piloting Accuracy:36.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:1,264
V. Kills:362 348%
Deaths:33
KDR:38.303
Accuracy:67.845% M++
KPH:182.800 S
VKPH:52.300 S
CAS30 Tank Buster
A*
Kills:1,027
V. Kills:1,069 96%
Deaths:408
KDR:2.517
Accuracy:69.794% A**
KPH:16.200 A+
VKPH:16.900 A*
C150 Dalton
U
Kills:402
V. Kills:666 60%
Deaths:34
KDR:11.824
Accuracy:69.801% M*
KPH:1,447,200 U
VKPH:2,397,600 U
AP30 Shredder
U
Kills:177
V. Kills:133 132%
Deaths:30
KDR:5.900
Accuracy:44.860% A+
KPH:637,200 U
VKPH:478,800 U
Kills:2,870 (1,027 + 1,843)
Deaths:505
KDR:5.683
VKDR:4.416
Vehicle Kills:2,230
Kill Difference:2,365
Playtime:70.266 hours
Usage:3%
Score:1.213m
Score/min:288
Piloting Accuracy:69.794%
Gunner Accuracy:44.860%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:4,209
V. Kills:617 N/A
Deaths:190
KDR:22.153
Accuracy:41.963% C*
KPH:64.400 A*
VKPH:9.400 B
L100 Python AP
A++
Kills:1,998
V. Kills:1,215 164%
Deaths:219
KDR:9.123
Accuracy:64.193% B*
KPH:45.300 A
VKPH:27.600 A++
L100 Python HEAT
A++
Kills:1,383
V. Kills:442 312%
Deaths:108
KDR:12.806
Accuracy:60.661% B*
KPH:54.300 A++
VKPH:17.400 A
L100 Python HESH
A+
Kills:1,295
V. Kills:170 N/A
Deaths:76
KDR:17.040
Accuracy:58.191% B**
KPH:83.100 A+
VKPH:10.900 B++
LB00 Python AP
B++
Kills:947
V. Kills:343 275%
Deaths:52
KDR:18.212
Accuracy:65.887% B++
KPH:69.100 B++
VKPH:25 B+
Skyguard
A+
Kills:193
V. Kills:128 150%
Deaths:27
KDR:7.148
Accuracy:35.592% B**
KPH:23.100 A
VKPH:15.300 A+
Kills:10,025 (10,025 + 0)
Deaths:672
KDR:14.918
VKDR:4.338
Vehicle Kills:2,915
Kill Difference:9,353
Playtime:172.484 hours
Usage:8%
Score:3.074m
Score/min:297
Driving Accuracy:35.592%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:1,824
V. Kills:332 N/A
Deaths:92
KDR:19.826
Accuracy:67.551% A*
KPH:69.800 A+
VKPH:12.700 A
Supernova FPC
A
Kills:1,716
V. Kills:951 180%
Deaths:169
KDR:10.154
Accuracy:64.393% A
KPH:37.700 A
VKPH:20.900 A
Supernova PC
A++
Kills:1,108
V. Kills:400 276%
Deaths:89
KDR:12.449
Accuracy:66.221% A++
KPH:39.400 A++
VKPH:14.200 A++
E540 Halberd
A+
Kills:879
V. Kills:437 201%
Deaths:65
KDR:13.523
Accuracy:58.585% A+
KPH:41.300 B*
VKPH:20.600 B++
Saron HRB
B*
Kills:316
V. Kills:185 170%
Deaths:39
KDR:8.103
Accuracy:50.089% B++
KPH:33.100 B*
VKPH:19.400 B+
Proton II PPA
C+
Kills:83
V. Kills:7 N/A
Deaths:12
KDR:6.917
Accuracy:30.611% B**
KPH:40.100 C--
VKPH:3.400 C+
M20 Basilisk
A++
Kills:61
V. Kills:29 203%
Deaths:5
KDR:12.200
Accuracy:39.201% A
KPH:28.800 B**
VKPH:13.700 A++
G30 Walker
A++
Kills:55
V. Kills:31 172%
Deaths:8
KDR:6.875
Accuracy:34.296% B**
KPH:36 A++
VKPH:20.300 B**
Kills:6,042 (4,648 + 1,394)
Deaths:479
KDR:12.614
VKDR:4.952
Vehicle Kills:2,372
Kill Difference:5,563
Playtime:136.284 hours
Usage:6%
Score:2.603m
Score/min:318
Driving Accuracy:66.221%
Gunner Accuracy:34.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:4,209
V. Kills:1,694 248%
Deaths:350
KDR:12.026
Accuracy:68.482% A
KPH:72.500 A
VKPH:29.200 B*
Proton II PPA-H
B++
Kills:1,255
V. Kills:94 N/A
Deaths:105
KDR:11.952
Accuracy:50.994% A+
KPH:118.300 B+
VKPH:8.900 B++
M12 Kobalt-H
B++
Kills:924
V. Kills:38 N/A
Deaths:49
KDR:18.857
Accuracy:26.673% B++
KPH:135.100 C++
VKPH:5.600 C++
Aphelion VEX-4H
A++
Kills:831
V. Kills:340 244%
Deaths:75
KDR:11.080
Accuracy:54.148% B**
KPH:70.400 A++
VKPH:28.800 C++
M40 Fury-H
B**
Kills:281
V. Kills:93 299%
Deaths:33
KDR:8.515
Accuracy:57.271% A+
KPH:90.700 C+
VKPH:30 B**
Saron HRB-H
B+
Kills:245
V. Kills:158 154%
Deaths:43
KDR:5.698
Accuracy:66.403% A
KPH:44.300 B+
VKPH:28.600 B+
G40-F Ranger
A
Kills:121
V. Kills:72 166%
Deaths:6
KDR:20.167
Accuracy:41.499% A
KPH:54.500 B**
VKPH:32.400 A
M20 Basilisk-H
B*
Kills:90
V. Kills:20 429%
Deaths:9
KDR:10
Accuracy:49.787% C**
KPH:83.100 B*
VKPH:18.500 C++
Kills:7,956 (0 + 7,956)
Deaths:670
KDR:11.875
VKDR:3.745
Vehicle Kills:2,509
Kill Difference:7,286
Playtime:99.243 hours
Usage:5%
Score:1.968m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:49.787%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:627
V. Kills:25 N/A
Deaths:25
KDR:25.080
Accuracy:24.892% A+
KPH:107.500 B**
VKPH:4.300 C++
M12 Kobalt
B**
Kills:581
V. Kills:23 N/A
Deaths:34
KDR:17.088
Accuracy:24.250% B**
KPH:103.300 B**
VKPH:4.100 C**
M20 Basilisk
A*
Kills:110
V. Kills:34 314%
Deaths:14
KDR:7.857
Accuracy:42.616% B
KPH:47.600 A*
VKPH:14.700 B**
M20 Basilisk
B+
Kills:101
V. Kills:38 259%
Deaths:21
KDR:4.810
Accuracy:46.834% B*
KPH:26 B+
VKPH:9.800 B+
M40 Fury
B**
Kills:65
V. Kills:16 382%
Deaths:7
KDR:9.286
Accuracy:39.415% C**
KPH:71.200 B++
VKPH:17.500 B**
Kills:1,484 (0 + 1,484)
Deaths:101
KDR:14.693
VKDR:1.347
Vehicle Kills:136
Kill Difference:1,383
Playtime:18.567 hours
Usage:1%
Score:0.447m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:39.415%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:176
V. Kills:12 N/A
Deaths:50
KDR:3.520
Accuracy:52.974% A
KPH:55.400 C++
VKPH:3.800 A+
Kills:176 (176 + 0)
Deaths:50
KDR:3.520
VKDR:0.240
Vehicle Kills:12
Kill Difference:126
Playtime:3.178 hours
Usage:0%
Score:0.025m
Score/min:133
Driving Accuracy:52.974%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:777
V. Kills:57 N/A
Deaths:17
KDR:45.706
Accuracy:47.170% A*
KPH:220.600 M**
VKPH:16.200 M+
Pelter Rocket Pod
M++
Kills:89
V. Kills:23 371%
Deaths:5
KDR:17.800
Accuracy:61.935% A+
KPH:157.500 M++
VKPH:40.700 A*
Kills:866 (0 + 866)
Deaths:22
KDR:39.364
VKDR:3.636
Vehicle Kills:80
Kill Difference:844
Playtime:4.088 hours
Usage:0%
Score:0.151m
Score/min:616
Piloting Accuracy:N/A%
Gunner Accuracy:61.935%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 5,0704,25431613.462B**10.2266.708%A++1.622%B+84.9C++16.3C+42550.1h13.9B**20.8B**
C75 Viper 4,8264,20919022.153S18.9141.963%C*1.33%C+64.5A*9.4B26465.3h6.6A15.7A
E540 Halberd-H 5,9034,20935012.026B8.7868.482%AN/A72.4A29.2B*32558.1h4.3B**6.2A
Light PPA 2,7032,5304186.053B2.8150.646%A1.542%B+79.3B**5.4B*28131.9h8.6B+17B+
L100 Python AP 3,2131,9982199.123B*5.8864.193%B*3.554%B+45.3A27.6A++34544.1h4.9B*7.7B**
Supernova VPC 2,1561,8249219.826B*16.5867.551%A*1.206%C69.9A+12.7A27726.1h2.8B+4.1B**
Supernova FPC 2,6671,71616910.154B++6.9164.393%A2.098%C+37.7A20.9A36545.5h4.3B*6.6B**
Saron Laser Cannon 2,6671,5596252.494C*0.7540.392%A+4.041%B**22.8B*16.2B**25668.5h84.7B++209.7B*
L100 Python HEAT 1,8251,38310812.806A*9.5660.661%B*2.169%C54.2A++17.3A27925.5h4.2B**6.8B**
Solstice SF 1,3921,3131369.654S6.4127.387%B++6.702%F32.4B*2M++13640.5h7.2B++26.3B*
Maelstrom Turbo Laser 2,4941,3114283.063B+0.1836.43%B*5.645%A++19.7B17.8B*21466.5h85.6B+235B+
Hornet Missiles 1,9751,2951767.358B+4.1180.679%A*2.239%B+75.3C*39.5C++42817.2h8B+9.9B*
L100 Python HESH 1,4651,2957617.039B+13.7958.191%B**3.243%A+83A10.9B++33815.6h2.6B*4.5B**
L105 Zephyr 1,6261,2643338.303M*35.0667.845%M++N/A183.2S52.5S6136.9h5.8B+8.6B**
Proton II PPA-H 1,3491,25510511.952C++8.7150.994%A+N/A118.4B+8.9B++28410.6h8.8B+17.2B*
Eridani SX5 1,2141,1766481.815B+1.4331.385%B**22.874%B+25.7CN/A6845.7h13.1C+41.8B
VE-S Canis 1,1941,1756261.877B+1.3731.367%B++16.085%C--37.7C+N/A10231.2h13.7C43.6C*
Sirius SX12 1,1951,1695512.122B**1.1232.084%A+18.392%C++46.6B*1A*11525.1h12.4B++38.8B++
Ghost 1,1651,1593723.116C++0.1341.239%B68.076%C+44.1C**N/A12526.3h2.1B+5B+
NS-30 Vandal 1,1631,1593253.566A0.3236.559%B+28.387%C*53.2B++N/A11221.8h5.2B+14.1B+
C-4 1,9461,1575232.212B+1.0328.455%B+N/A110.2B++75.1M++107010.5h1.2B+4.2B++
Orion VS54 1,1721,1565682.035B+1.2123.036%B+22.232%C47.4B++N/A18124.4h11.6B+50.5B+
Solstice Burst 1,1681,1555352.159B+1.0928.71%B+24.502%C++38.1C++N/A9930.3h12.6B43.7B+
V10 1,1591,1552694.294B+1.0543.101%B+72.9%C--41.4BN/A9927.9h2.2C*5B+
Sticky Grenade 1,1811,15511155N/A1,151.7551.106%C+N/A1283.3B*28.9A++41080.9h1.4B**2.7B++
NS-15M2 1,1661,1545472.11B1.1425.61%C**22.964%C42.6C+N/A14927.1h12.1C**47.3B
NS-7 PDW 1,1691,1547961.45B++1.8028.521%B++17.591%C+23.4C+N/A6549.4h14.2C**49.8B+
Pulsar LSW 1,1621,1514002.878A0.3726.72%B++21.72%C50.7BN/A12322.7h11.4B+42.6B+
Serpent VE92 1,1671,1508291.387B1.8625.138%C**21.478%C**34.8C**N/A9133h12.1B+48B+
Pulsar C 1,1701,1508631.333C++1.9123.844%C+20.087%C--24.7C+N/A8946.6h13.3C+55.8C+
NS-11C 1,1631,1509281.239B2.0121.866%C18.435%C+29.6C*N/A9238.8h14.4C*65.7C++
Ursa 1,1641,1425572.05B**1.2025.417%B+19.265%D34.5C+N/A14233.1h12.1C+47.6C**
SVA-88 1,1561,1404542.511B+0.7425.698%B+19.474%D-43.5C+N/A10926.2h11.9C++46.2B
Eidolon VE33 1,1621,1384802.371B**0.8829.758%B22.408%C-17.3CN/A6665.9h10.5C35.2C++
VX6-7 1,1601,1348981.263C++1.9822.527%C16.049%D-22.6CN/A7650.2h14.7C65.3C+
Supernova PC 1,5081,1088912.449A9.2066.221%A++1.173%D-39.4A++14.2A++23128.1h4.4B++6.6B**
Parallax VX3 1,0301,0272045.034B+1.7942.395%B+77.897%C+51.9A+N/A13219.8h1.7B**4B*
CAS30 Tank Buster 2,0961,0274082.517B**0.7369.794%A**N/A16.2A+16.9A*15763.3h50.2B71.9B*
LB00 Python AP 1,2909475218.212B++14.9765.887%B++N/A69.1B++25B+29813.7h3.8B+5.7B**
M12 Kobalt-H 9629244918.857C++15.6126.673%B++15.801%C+135.9C++5.6C++3376.8h13.9B52.3B+
E540 Halberd 1,3168796513.523B+10.2858.585%A+1.024%D-41.3B*20.5B++35421.3h5.1B++8.8B**
NS-44 Commissioner 8768657511.152C*2.0944.595%B**18.844%C-26.4CN/A8032.8h4.5C10.1B
Aphelion VEX-4H 1,1718317511.08B+7.8354.148%B**3.61%C**70.4A++28.8C++36711.8h31.4B**58B**
CAS 14-E 8347771745.706A*42.4647.17%A*1.416%C222M**16.3M++6063.5h21.6B*45.7B**
MANA Anti-Vehicle Turret 1,3786912153.214B+0.0366.335%B++3.039%C6910B**6870A23728650.1h6.8C**10.3B+
Frag Grenade 6876711671N/A667.7544.387%C+N/A838.8A+20A24730.8h2.6B**5.8B*
M12 Kobalt 6526272525.08B+21.8324.892%A+17.703%C+108.1B**4.3C++4295.8h16B+64.5B++
NSX Tanto 6276153691.667B+1.5833.751%A+20.813%D18.5C--N/A4733.3h12.7C**37.7B+
Coyote Missiles 725584827.122A*3.8859.737%B*N/A81.1A+19.6C+3877.2h15.9A+26.6A
M12 Kobalt 6045813417.088B+13.8424.25%B**19.966%B+103.8B**4.1C**4605.6h16.7B+69B++
C150 Dalton 1,0684023411.824B**8.5869.801%M*N/A4020U6660U24141400.1h5.4D7.8B*
Spear Anti-Vehicle Phalanx Turret 5753983212.438B*9.1950.921%B++4.271%C++58.5A26B+4716.8h7.1B++13.9B*
Blueshift VM5 4033962071.913C+1.3321.999%B+20.202%C+37.4C**N/A10310.6h17.7C80.5C**
VE-LR Obelisk 3993891372.839B++0.4137.135%B++32.134%C+40.9B1.1B+989.5h5.5B++14.7B++
Blueshift VM5 3933872071.87C+1.3821.836%B+23.256%B+36.5C**N/A11810.6h18.1C--83.1C*
H-V45 3633561402.543B++0.7031.77%A+19.101%C42.4B+N/A1338.4h11.4B++35.8B*
NSX Naginata 3343341262.651A0.6025.222%B+29.042%C++36.7C+N/A1259.1h11.7C*46.3B+
NS Decimator 5103282211.484B+1.7666.124%B++3.049%B++41B+22.8B*4208h4.2B+6.4B+
Saron HRB 501316398.103B+4.8650.089%B++N/A33.3B*19.5B+4379.5h16.8B*33.6B**
M40 Fury-H 374281338.515C5.2757.271%A+N/A90.6C+30B**3853.1h11.6D20.3C++
Nemesis VSH9 5542812261.243B**2.0069.451%B**2.491%C+23B+22.4A*30312.2h7.1B+10.2B*
Lasher X2 288276545.111S1.8628.016%B2.536%D29.7C+1.3B*1749.3h22.4C-79.9C*
Tank Mine 413262843.119C**0.130.111%F--N/A124.8B+71.9B02.1h0M++3.4A++
Saron HRB-H 403245435.698C++2.4566.403%AN/A44.5B+28.7B+3545.5h24.6C*37.1B+
NS-11A 241236902.622A0.6228.533%B*24.153%B39.3B+N/A1166h14C++49B+
Artemis VX26 2172151171.838B+1.4130.396%B+20.465%C41.3B+N/A1465.2h10.3B++34B++
Betelgeuse 54-A 205205882.33C+0.9225.482%C+27.805%C45.6DN/A2114.5h13.1D*51.4C--
Spiker 2092012250.893C+2.3536.19%B*14.925%D-24.8C1B+668.1h11.3C31.2C*
NS-61 Emissary 1971971341.47B**1.7837.265%A16.751%C++37.9B++N/A975.2h11.7B+31.3B*
Skyguard 321193277.148A++3.9035.592%B**2.073%C++23.3A15.4A+2778.3h106.2B+298.3B*
Thanatos VE70 1961921141.684B**1.5636.148%C21.354%B**24C+N/A1078h6.5D-18C-
AP30 Shredder 310177305.9C+2.6544.86%A+1.13%D1770U1330U12014200.1h103.7C+231.2B+
S12 Renegade 188176503.52C*0.2752.974%A3.977%C55C++3.8A+1333.2h3.8C7.2B
VA39 Spectre 162160692.319B++0.9340.934%A+24.375%D*50A++N/A3003.2h5.7C**13.9B++
NS Baron G5 1621591551.026C+2.2230.881%D*12.579%C-14.6D-N/A5610.9h6.5D*21.2C
Proximity Mine 159159483.313C+0.0739.828%CN/A113.6C+N/A4161.4h1.7B++4.4C**
Beamer VS3 1531471231.195B+2.0534.157%B**20.408%C16.9C-N/A1448.7h12.8D37.4C+
NS-10 Burster 2461431401.021C++2.2334.322%B*4.895%C--6.8B+4.9B*12721h126B367B+
NS-10 Burster 2341301370.949C+2.3034.544%B++5.385%C+6.4B+5.1B**12620.4h131.7B+381.2B++
NSX Daimyo 126126442.864C+0.3844.539%B+91.27%D-38.2C-N/A1233.3h2.9C6.5C++
NS-AM7 Archer 1881231630.755B++2.4961.709%B1.626%F3.4D1.8D2736.6h16.8B+27.2B+
Pandora VX25 1231221031.184C++2.0639.551%C+14.754%C+16.3DN/A667.5h5.1C12.8C+
G40-F Ranger 193121620.167B**16.9241.499%A1.653%B*55B**32.7A3562.2h59.7B+143.9B*
M60-A Bulldog 132111166.938C**3.6955.121%A++N/A55.5B*10.5B**3592h5.3B+9.7B**
M20 Basilisk 144110147.857M++4.6142.616%B6.364%C**47.8A*14.8B**3652.3h47.8A+112.2A
M20 Basilisk 139101214.81B*1.5646.834%B*9.901%A++25.9B+9.7B+2963.9h81.4B+173.9B*
Fatestealer 1001001070.935S2.3139.935%B15%D-28.6C++N/A623.5h2.5C6.2B+
Aspis Anti-Aircraft Phalanx Turret 18593175.471B*2.2229.942%B++1.075%D20.7A++20.4A++4214.5h107.6B**359.3B*
M20 Basilisk-H 11090910B+6.7549.787%C**4.444%C-81.8B*18.2C++3121.1h36.3B*72.9B*
Pelter Rocket Pod 11289517.8C++14.5561.935%A+N/A148.3M38.3A*6780.6h15.4B++24.9B++
Proton II PPA 9083126.917C3.6730.611%B**1.205%D-39.5D3.3C1982.1h16.5F54C
Hyena Missile Launcher 13782204.1A**0.8547.247%A*N/A35.7B*23.9B**2572.3h39.6C+83.7B++
Rocklet Rifle 15178461.696A*1.5553.512%C++N/A22.3C-20.9C3353.5h15.3A++28.7A
NS-44L Blackhand 7473362.028B++1.2244.626%C**28.767%D--33.2B+N/A1052.2h4.5C++10.1C**
M40 Fury 816579.286B6.0439.415%C**N/A72.2B++17.8B**3920.9h10.4B+26.3B++
M20 Basilisk 9061512.2S8.9539.201%A4.918%C+29B**13.8A++2212.1h76.5C*195.2B*
G30 Walker 865586.875B*3.6334.296%B**1.818%D36.7A++20.7B**3191.5h170.6C**497.3B+
Auraxium Force-Blade 85548,8020.006D3.2434.483%C**N/A0.1DN/A0593.1h3.5F--10.2C+
Anti-Vehicle Grenade 8052152N/A48.7542.781%D-N/A173.3D-93.3C+18510.3h7.8D-18.1D-
NS-11P 5352540.963C+2.2823.329%C++15.385%D24.8C+N/A892.1h15.4C65.9C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit546610.7h
Motion Spotter98480.5h
Nano-Armor Kit1,4821,957,132212.1h
Anti-Vehicle MANA Turret318843.7h
Spawn Beacon92,2781.3h
Nanite Revive Grenade01,2150.3h
Medical Applicator243112,7168.8h
Spitfire Auto-Turret149871h
Anti-Infantry MANA Turret41,1971.6h
Ammunition Package7414,7837h
Medical Kit1963,0103.6h
Nano-Repair Grenade07310.2h
Snowman Soldier51260.1h
Hardlight Barrier61130.1h
Shield Recharging Field202,0690.8h
Recon Detection Device12910,12615.9h

Check the help document for the dictionary if you want to learn more about words used here.


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