Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,706)players online:
GlitchDiecy (5)  francistech94 (3)  VTGone (2) 10
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (294 days). The data shown below may not be accurate.

Hater Sucon[] Sucon
VS BR 171

KDR: 1.23

Score: 72.5m

Last Seen: Jun 27th, 2018 10:13 PM
- OFFLINE - 2588.9 hour(s)

Battle Rank 114 (171 total) - Vanu Sovereignty on Cobalt
Level Progress (to 115): 27%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Supernova FPC Light PPA Saron Laser Cannon Proton II PPA M60-A Bulldog Hornet Missiles Maelstrom Turbo Laser
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Sucon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $330,264 MLG Score: 264
Fun Score: N/A
Cheeseburgers Flipped: 403TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.036%17.743%4444599030,4681.011590.22

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.699%0.769B++-0.456D-1.336D**HEAD + (~5.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.368C**11.80.172C++35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.074%2.642%249410315,943259633332.28841178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.605%-0.667D0.956B*-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1270.212C++39.50.256C*87.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.926%3.69%195810276,151408621791.50502282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.97%-0.388C-0.696B+1.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.651B+50.603B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.693%1.779%1441110243,992307513951.29779286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.86%-0.415C---0.657D0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.654B+130.671B+28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.757%68.713%144510302,167440370.492164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.115%0.711B++0.104C+3.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.407B2.30.268C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.178%12.431%144510305,0361785372.81971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.981%-0.021C+-0.42C--1.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.309C*3.80.227C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.5m412.7%485 (29.1k)431 (25.9k)1.2318677,27762,7321.4209171 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035132520.52%11.636%23902:4139

45% Engineer18% Heavy Assault14% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2013 11:22 AMMay 3rd, 2016 9:02 PMJul 2nd, 2018 3:59 PM (290d) (PST)Jun 27th, 2018 6:17 PM (294d) (PST)Jun 27th, 2018 6:13 PM (294d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6622104520.4590.3730.0532.2220.079264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,71712,58427,13328223133525,840

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2806.5h/116.9d 11,859 8,992 17,778 374.1k 4,921 7,689 13,373 111.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:1,160
Deaths:1,665
KDR:0.697
Accuracy:18.420% D
HSR:13.793% D*
SVA-88
C++
Kills:1,160
Deaths:925
KDR:1.254
Accuracy:23.851% C++
HSR:18.190% D--
VX29 Polaris
C
Kills:1,156
Deaths:1,698
KDR:0.681
Accuracy:17.085% D*
HSR:20.156% C
Pulsar LSW
D-
Kills:1,155
Deaths:1,247
KDR:0.926
Accuracy:17.824% D--
HSR:17.836% D-
NS-15MP
D-
Kills:1,152
Deaths:999
KDR:1.153
Accuracy:23.631% D-
HSR:16.233% D**
Orion VS54
C+
Kills:1,150
Deaths:1,234
KDR:0.932
Accuracy:20.807% C+
HSR:13.652% F
Lasher X2
C++
Kills:437
Deaths:778
KDR:0.562
Accuracy:21.334% D
HSR:4.119% C++
NSX Naginata
C**
Kills:179
Deaths:148
KDR:1.209
Accuracy:23.615% C**
HSR:18.436% D*
NS-15M AE
C**
Kills:122
Deaths:95
KDR:1.284
Accuracy:26.959% C**
HSR:18.033% D--
Betelgeuse 54-A
C
Kills:101
Deaths:122
KDR:0.828
Accuracy:24.955% C
HSR:15.842% F-
Flare VE6
A
Kills:64
Deaths:71
KDR:0.901
Accuracy:17.071% D--
HSR:32.813% A
Kills:7,836
Deaths (as Heavy Assault):8,982
Deaths (to Heavy Assaults):15,891
KDR:0.87241
Kill Difference:1,146
Playtime:508.808 hours
Usage:18%
Score:8.639m
Score/min:283
Accuracy (listed only):21.414%
HSR (listed only):17.191%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:1,230
Deaths:1,358
KDR:0.906
Accuracy:28.241% B++
HSR:13.415% D*
Zenith VX-5
B+
Kills:1,200
Deaths:917
KDR:1.309
Accuracy:27.668% B+
HSR:13.500% D**
Serpent VE92
B+
Kills:1,193
Deaths:1,449
KDR:0.823
Accuracy:26.350% B+
HSR:12.238% D**
Eidolon VE33
C+
Kills:1,172
Deaths:1,710
KDR:0.685
Accuracy:27.985% C+
HSR:22.952% C
Pandora VX25
C-
Kills:1,171
Deaths:1,493
KDR:0.784
Accuracy:35.245% C-
HSR:9.650% D**
NS-11C
B+
Kills:1,167
Deaths:975
KDR:1.197
Accuracy:25.856% B+
HSR:11.054% D**
Solstice VE3
A++
Kills:1,166
Deaths:1,067
KDR:1.093
Accuracy:31.454% A++
HSR:20.240% C++
Thanatos VE70
C+
Kills:1,165
Deaths:1,248
KDR:0.933
Accuracy:37.736% C+
HSR:9.871% D*
Deimos VA29
B++
Kills:1,163
Deaths:1,365
KDR:0.852
Accuracy:68.483% B++
HSR:15.047% C
Solstice SF
B+
Kills:1,163
Deaths:1,148
KDR:1.013
Accuracy:25.937% B+
HSR:16.681% C+
Nova
C-
Kills:1,162
Deaths:1,130
KDR:1.028
Accuracy:39.822% C-
HSR:11.446% D
Pulsar C
C+
Kills:1,161
Deaths:1,459
KDR:0.796
Accuracy:24.414% C+
HSR:13.351% F
NS-11CP
C+
Kills:1,160
Deaths:865
KDR:1.341
Accuracy:28.872% C+
HSR:12.759% F
Solstice Burst
C+
Kills:1,157
Deaths:1,193
KDR:0.970
Accuracy:25.656% C+
HSR:13.742% D**
NS Baron G5
C*
Kills:1,153
Deaths:1,160
KDR:0.994
Accuracy:45.516% C*
HSR:9.540% D--
Eclipse VE3A
C+
Kills:1,134
Deaths:1,353
KDR:0.838
Accuracy:26.235% C+
HSR:16.314% D
Phobos VX86
A
Kills:375
Deaths:339
KDR:1.106
Accuracy:71.892% B**
HSR:24% A
NSX Tanto
B
Kills:164
Deaths:227
KDR:0.722
Accuracy:28.143% B
HSR:25.610% C++
Kills:19,256
Deaths (as Engineer):20,456
Deaths (to Engineers):15,845
KDR:0.94134
Kill Difference:1,200
Playtime:1,274.193 hours
Usage:45%
Score:39.747m
Score/min:520
Accuracy (listed only):34.750%
HSR (listed only):15.078%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:1,230
Deaths:1,358
KDR:0.906
Accuracy:28.241% B++
HSR:13.415% D*
Zenith VX-5
B+
Kills:1,200
Deaths:917
KDR:1.309
Accuracy:27.668% B+
HSR:13.500% D**
Serpent VE92
B+
Kills:1,193
Deaths:1,449
KDR:0.823
Accuracy:26.350% B+
HSR:12.238% D**
NS-7 PDW
B
Kills:1,180
Deaths:1,073
KDR:1.100
Accuracy:26.324% B
HSR:11.271% D--
Pandora VX25
C-
Kills:1,171
Deaths:1,493
KDR:0.784
Accuracy:35.245% C-
HSR:9.650% D**
NS-11C
B+
Kills:1,167
Deaths:975
KDR:1.197
Accuracy:25.856% B+
HSR:11.054% D**
Solstice VE3
A++
Kills:1,166
Deaths:1,067
KDR:1.093
Accuracy:31.454% A++
HSR:20.240% C++
Thanatos VE70
C+
Kills:1,165
Deaths:1,248
KDR:0.933
Accuracy:37.736% C+
HSR:9.871% D*
MKV Suppressed
B
Kills:1,165
Deaths:1,040
KDR:1.120
Accuracy:27.669% B
HSR:14.850% D
Deimos VA29
B++
Kills:1,163
Deaths:1,365
KDR:0.852
Accuracy:68.483% B++
HSR:15.047% C
Solstice SF
B+
Kills:1,163
Deaths:1,148
KDR:1.013
Accuracy:25.937% B+
HSR:16.681% C+
Nova
C-
Kills:1,162
Deaths:1,130
KDR:1.028
Accuracy:39.822% C-
HSR:11.446% D
Pulsar C
C+
Kills:1,161
Deaths:1,459
KDR:0.796
Accuracy:24.414% C+
HSR:13.351% F
NS-11CP
C+
Kills:1,160
Deaths:865
KDR:1.341
Accuracy:28.872% C+
HSR:12.759% F
Eridani SX5
B+
Kills:1,157
Deaths:1,013
KDR:1.142
Accuracy:28.507% B+
HSR:15.644% D
Eridani SX5G
A+
Kills:1,157
Deaths:905
KDR:1.278
Accuracy:35.555% A+
HSR:18.064% C
Solstice Burst
C+
Kills:1,157
Deaths:1,193
KDR:0.970
Accuracy:25.656% C+
HSR:13.742% D**
Sirius SX12
C
Kills:1,156
Deaths:1,737
KDR:0.666
Accuracy:22.375% C
HSR:13.235% D-
NS Baron G5
C*
Kills:1,153
Deaths:1,160
KDR:0.994
Accuracy:45.516% C*
HSR:9.540% D--
Eclipse VE3A
C+
Kills:1,134
Deaths:1,353
KDR:0.838
Accuracy:26.235% C+
HSR:16.314% D
Phobos VX86
A
Kills:375
Deaths:339
KDR:1.106
Accuracy:71.892% B**
HSR:24% A
NSX Tanto
B
Kills:164
Deaths:227
KDR:0.722
Accuracy:28.143% B
HSR:25.610% C++
NSX Tengu
A
Kills:160
Deaths:122
KDR:1.311
Accuracy:45.260% A
HSR:14.375% D--
Eridani SX5-AE
B+
Kills:62
Deaths:52
KDR:1.192
Accuracy:31.964% B+
HSR:8.065% F-
Kills:24,121
Deaths (as Light Assault):24,688
Deaths (to Light Assaults):10,426
KDR:0.97703
Kill Difference:567
Playtime:544.413 hours
Usage:19%
Score:15.332m
Score/min:469
Accuracy (listed only):33.966%
HSR (listed only):14.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B
Kills:1,180
Deaths:1,073
KDR:1.100
Accuracy:26.324% B
HSR:11.271% D--
Phantom VA23
B**
Kills:1,169
Deaths:676
KDR:1.729
Accuracy:41.361% B**
HSR:32.934% B+
MKV Suppressed
B
Kills:1,165
Deaths:1,040
KDR:1.120
Accuracy:27.669% B
HSR:14.850% D
Ghost
A++
Kills:1,165
Deaths:692
KDR:1.684
Accuracy:49.946% A++
HSR:68.670% C+
Eridani SX5
B+
Kills:1,157
Deaths:1,013
KDR:1.142
Accuracy:28.507% B+
HSR:15.644% D
Eridani SX5G
A+
Kills:1,157
Deaths:905
KDR:1.278
Accuracy:35.555% A+
HSR:18.064% C
Sirius SX12
C
Kills:1,156
Deaths:1,737
KDR:0.666
Accuracy:22.375% C
HSR:13.235% D-
NS-44LG Blackhand
B+
Kills:1,131
Deaths:976
KDR:1.159
Accuracy:47.488% B
HSR:54.907% B+
Spiker
A
Kills:531
Deaths:519
KDR:1.023
Accuracy:38.286% A
HSR:15.443% D
Parallax VX3
D-
Kills:417
Deaths:422
KDR:0.988
Accuracy:33.535% D-
HSR:69.305% D--
XM98
A*
Kills:371
Deaths:143
KDR:2.594
Accuracy:50.616% A*
HSR:76.819% C**
NS-357P Underboss
C**
Kills:319
Deaths:412
KDR:0.774
Accuracy:44.288% C**
HSR:12.853% D*
Cerberus
A++
Kills:244
Deaths:189
KDR:1.291
Accuracy:44.888% A++
HSR:20.082% C
Artemis VX26
C+
Kills:240
Deaths:242
KDR:0.992
Accuracy:26.370% C+
HSR:13.333% D**
NS-44 Commissioner
B**
Kills:171
Deaths:269
KDR:0.636
Accuracy:37.384% C++
HSR:29.825% B**
Manticore SX40
B++
Kills:164
Deaths:243
KDR:0.675
Accuracy:33.947% B++
HSR:20.122% C
Beamer VS3
B**
Kills:161
Deaths:380
KDR:0.424
Accuracy:29.261% C**
HSR:30.435% B**
NSX Tomoe
B+
Kills:160
Deaths:206
KDR:0.777
Accuracy:31.855% B+
HSR:23.750% D*
Nyx VX31
C+
Kills:160
Deaths:157
KDR:1.019
Accuracy:33.566% C+
HSR:15% D**
V10
D
Kills:160
Deaths:247
KDR:0.648
Accuracy:34.974% D
HSR:62.500% F
NSX Tengu
A
Kills:160
Deaths:122
KDR:1.311
Accuracy:45.260% A
HSR:14.375% D--
Beamer VS3-FB
B
Kills:81
Deaths:84
KDR:0.964
Accuracy:33.537% B
HSR:12.346% F
NS CandyCannon 3000
A
Kills:74
Deaths:195
KDR:0.379
Accuracy:51.216% A
HSR:48.649% B++
Eridani SX5-AE
B+
Kills:62
Deaths:52
KDR:1.192
Accuracy:31.964% B+
HSR:8.065% F-
NS Patriot Flare Gun
U
Kills:60
Deaths:46
KDR:1.304
Accuracy:15.320% C
HSR:0% U
NS-44P Commissioner
C**
Kills:59
Deaths:61
KDR:0.967
Accuracy:41.393% C++
HSR:28.814% C**
NS-30 Vandal
C--
Kills:55
Deaths:53
KDR:1.038
Accuracy:29.928% C--
HSR:14.545% D**
VA39 Spectre
D-
Kills:54
Deaths:199
KDR:0.271
Accuracy:21.646% F
HSR:27.778% D-
Kills:12,983
Deaths (as Infiltrator):12,353
Deaths (to Infiltrators):10,289
KDR:1.051
Kill Difference:630
Playtime:397.945 hours
Usage:14%
Score:6.309m
Score/min:264
Accuracy (listed only):35.302%
HSR (listed only):27.629%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,180
Deaths:1,073
KDR:1.100
Accuracy:26.324% B
HSR:11.271% D--
Pandora VX25
C-
Kills:1,171
Deaths:1,493
KDR:0.784
Accuracy:35.245% C-
HSR:9.650% D**
Thanatos VE70
C+
Kills:1,165
Deaths:1,248
KDR:0.933
Accuracy:37.736% C+
HSR:9.871% D*
MKV Suppressed
B
Kills:1,165
Deaths:1,040
KDR:1.120
Accuracy:27.669% B
HSR:14.850% D
Deimos VA29
B++
Kills:1,163
Deaths:1,365
KDR:0.852
Accuracy:68.483% B++
HSR:15.047% C
Nova
C-
Kills:1,162
Deaths:1,130
KDR:1.028
Accuracy:39.822% C-
HSR:11.446% D
Eridani SX5
B+
Kills:1,157
Deaths:1,013
KDR:1.142
Accuracy:28.507% B+
HSR:15.644% D
Eridani SX5G
A+
Kills:1,157
Deaths:905
KDR:1.278
Accuracy:35.555% A+
HSR:18.064% C
Sirius SX12
C
Kills:1,156
Deaths:1,737
KDR:0.666
Accuracy:22.375% C
HSR:13.235% D-
NS Baron G5
C*
Kills:1,153
Deaths:1,160
KDR:0.994
Accuracy:45.516% C*
HSR:9.540% D--
Phobos VX86
A
Kills:375
Deaths:339
KDR:1.106
Accuracy:71.892% B**
HSR:24% A
Pulsar VS1
C*
Kills:161
Deaths:201
KDR:0.801
Accuracy:24.720% C*
HSR:8.696% F
Terminus VX-9
D
Kills:161
Deaths:234
KDR:0.688
Accuracy:22.301% D
HSR:14.286% F
H-V45
D
Kills:161
Deaths:229
KDR:0.703
Accuracy:20.102% D
HSR:11.180% D**
CME
D
Kills:160
Deaths:226
KDR:0.708
Accuracy:23.335% D
HSR:9.375% F-
NSX Tengu
A
Kills:160
Deaths:122
KDR:1.311
Accuracy:45.260% A
HSR:14.375% D--
Eridani SX5-AE
B+
Kills:62
Deaths:52
KDR:1.192
Accuracy:31.964% B+
HSR:8.065% F-
Kills:12,869
Deaths (as Combat Medic):13,567
Deaths (to Combat Medics):6,148
KDR:0.94855
Kill Difference:698
Playtime:32.342 hours
Usage:1%
Score:0.904m
Score/min:466
Accuracy (listed only):35.694%
HSR (listed only):12.859%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:412
Deaths:273
KDR:1.509
Accuracy:18.835% C++
HSR:18.689% C
Nebula VM20
C+
Kills:357
Deaths:272
KDR:1.313
Accuracy:18.003% C+
HSR:18.487% C
Blueshift VM5
C
Kills:180
Deaths:145
KDR:1.241
Accuracy:18.392% C
HSR:17.778% D
Blueshift VM5
C
Kills:156
Deaths:145
KDR:1.076
Accuracy:17.824% C
HSR:16.667% D-
NS-10 Burster
C--
Kills:103
Deaths:185
KDR:0.557
Accuracy:24.462% D
HSR:4.854% C--
Quasar VM1
C
Kills:97
Deaths:66
KDR:1.470
Accuracy:16.273% C
HSR:18.557% C
Quasar VM1
B+
Kills:93
Deaths:76
KDR:1.224
Accuracy:15.760% C+
HSR:21.505% B+
NS-10 Burster
B+
Kills:67
Deaths:184
KDR:0.364
Accuracy:24.414% D-
HSR:7.463% B+
Comet VM2
C++
Kills:66
Deaths:150
KDR:0.440
Accuracy:37.369% D
HSR:4.545% C++
Comet VM2
A++
Kills:65
Deaths:139
KDR:0.468
Accuracy:38.585% D
HSR:7.692% A++
Kills:1,596
Deaths (as MAX Suit):817.500
Deaths (to MAX Suits):3,568
KDR:1.95229
Kill Difference:778.500
Playtime:50.518 hours
Usage:2%
Score:1.589m
Score/min:524
Accuracy (listed only):22.992%
HSR (listed only):13.624%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,768
V. Kills:149 N/A
Deaths:525
KDR:3.368
Accuracy:40.092% C+
KPH:73.800 B*
VKPH:6.200 B**
Saron Laser Cannon
B+
Kills:1,660
V. Kills:1,176 141%
Deaths:1,660
KDR:1
Accuracy:30.252% C
KPH:17.800 B+
VKPH:12.600 B+
Hornet Missiles
B
Kills:1,366
V. Kills:344 396%
Deaths:314
KDR:4.350
Accuracy:62.331% C++
KPH:83.200 B
VKPH:20.900 D
Maelstrom Turbo Laser
C+
Kills:1,278
V. Kills:580 220%
Deaths:1,771
KDR:0.722
Accuracy:27.870% D
KPH:14.400 C+
VKPH:6.500 C--
Dual Photon Pods
C-
Kills:1,237
V. Kills:222 N/A
Deaths:441
KDR:2.805
Accuracy:47.817% C--
KPH:53 C-
VKPH:9.500 D
Antares LC
C+
Kills:1,012
V. Kills:767 132%
Deaths:958
KDR:1.056
Accuracy:29.183% C
KPH:17.500 C+
VKPH:13.300 C+
Photon A2A Missile Pods
B*
Kills:981
V. Kills:1,072 91%
Deaths:254
KDR:3.862
Accuracy:82.923% B+
KPH:63.900 B
VKPH:69.900 B*
Coyote Missiles
B*
Kills:177
V. Kills:103 170%
Deaths:60
KDR:2.950
Accuracy:48.783% D
KPH:55.800 B+
VKPH:32.500 B*
Kills:9,479 (5,718 + 0)
Deaths:5,983
KDR:1.584
VKDR:0.738
Vehicle Kills:4,413
Kill Difference:3,496
Playtime:322.042 hours
Usage:11%
Score:9.176m
Score/min:475
Piloting Accuracy:29.183%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:231
V. Kills:29 N/A
Deaths:36
KDR:6.417
Accuracy:40.555% C
KPH:831,600 U
VKPH:104,400 U
C150 Dalton
U
Kills:215
V. Kills:75 283%
Deaths:40
KDR:5.375
Accuracy:51.465% A
KPH:774,000 U
VKPH:270,000 U
CAS30 Tank Buster
C-
Kills:131
V. Kills:129 101%
Deaths:280
KDR:0.468
Accuracy:33.227% D*
KPH:5.500 C-
VKPH:5.500 C-
L105 Zephyr PX
U
Kills:115
V. Kills:7 N/A
Deaths:26
KDR:4.423
Accuracy:38.699% D**
KPH:414,000 U
VKPH:25,200 U
Kills:692 (131 + 561)
Deaths:382
KDR:1.812
VKDR:0.628
Vehicle Kills:240
Kill Difference:310
Playtime:23.650 hours
Usage:1%
Score:0.665m
Score/min:469
Piloting Accuracy:33.227%
Gunner Accuracy:38.699%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:775
V. Kills:100 N/A
Deaths:115
KDR:6.739
Accuracy:61.283% A+
KPH:86.900 A+
VKPH:11.200 B*
L100 Python AP
B**
Kills:278
V. Kills:189 146%
Deaths:116
KDR:2.397
Accuracy:67.676% A
KPH:35.200 B+
VKPH:24 B**
L100 Python HEAT
B++
Kills:237
V. Kills:110 214%
Deaths:89
KDR:2.663
Accuracy:50.641% C+
KPH:31.300 C++
VKPH:14.500 B++
C75 Viper
C+
Kills:160
V. Kills:37 421%
Deaths:84
KDR:1.905
Accuracy:33.315% D
KPH:25.300 C+
VKPH:5.800 C--
Skyguard
D
Kills:75
V. Kills:47 156%
Deaths:80
KDR:0.938
Accuracy:21.666% D*
KPH:8.800 D
VKPH:5.500 D--
Kills:1,525 (1,525 + 0)
Deaths:484
KDR:3.151
VKDR:0.998
Vehicle Kills:483
Kill Difference:1,041
Playtime:39.274 hours
Usage:1%
Score:1.088m
Score/min:462
Driving Accuracy:21.666%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,918
V. Kills:1,039 184%
Deaths:563
KDR:3.407
Accuracy:51.670% C
KPH:31.600 B++
VKPH:17.100 B+
Proton II PPA
A+
Kills:1,577
V. Kills:99 N/A
Deaths:101
KDR:15.614
Accuracy:22.279% C
KPH:99.300 A+
VKPH:6.200 A
Supernova PC
B*
Kills:1,261
V. Kills:413 305%
Deaths:321
KDR:3.928
Accuracy:46.814% C
KPH:30.900 B*
VKPH:10.100 B+
Supernova VPC
A
Kills:1,225
V. Kills:127 N/A
Deaths:104
KDR:11.779
Accuracy:59.828% B**
KPH:67.900 A
VKPH:7 C
Saron HRB
C+
Kills:1,224
V. Kills:784 156%
Deaths:282
KDR:4.340
Accuracy:38.994% D
KPH:23.200 C+
VKPH:14.900 C+
Supernova-R PC
C*
Kills:382
V. Kills:117 324%
Deaths:98
KDR:3.898
Accuracy:56.230% C**
KPH:41.100 C+
VKPH:12.600 C*
E540 Halberd
C+
Kills:211
V. Kills:106 197%
Deaths:57
KDR:3.702
Accuracy:47.597% C+
KPH:25.600 C--
VKPH:12.900 D
Kills:7,798 (4,786 + 3,012)
Deaths:1,526
KDR:5.110
VKDR:1.760
Vehicle Kills:2,685
Kill Difference:6,272
Playtime:205.634 hours
Usage:7%
Score:6.563m
Score/min:532
Driving Accuracy:56.230%
Gunner Accuracy:47.597%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:157
V. Kills:13 N/A
Deaths:31
KDR:5.065
Accuracy:23.933% D**
KPH:86 C+
VKPH:7.100 C*
E540 Halberd-H
C
Kills:117
V. Kills:67 172%
Deaths:46
KDR:2.543
Accuracy:55.478% C
KPH:31.900 D
VKPH:18.300 C
Kills:274 (0 + 274)
Deaths:77
KDR:3.558
VKDR:1.039
Vehicle Kills:80
Kill Difference:197
Playtime:5.491 hours
Usage:0%
Score:0.168m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:55.478%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:148
V. Kills:27 N/A
Deaths:47
KDR:3.149
Accuracy:35.536% C+
KPH:36.400 C
VKPH:6.600 D
M20 Basilisk
C+
Kills:134
V. Kills:55 239%
Deaths:67
KDR:2
Accuracy:29.927% D--
KPH:17.800 C
VKPH:7.300 C+
M60-G Bulldog
D
Kills:71
V. Kills:11 N/A
Deaths:22
KDR:3.227
Accuracy:21.469% D**
KPH:17 D
VKPH:2.600 D-
M40 Fury
D
Kills:60
V. Kills:8 N/A
Deaths:20
KDR:3
Accuracy:30.622% D
KPH:31.600 D-
VKPH:4.200 D*
Kills:413 (0 + 413)
Deaths:156
KDR:2.647
VKDR:0.647
Vehicle Kills:101
Kill Difference:257
Playtime:17.662 hours
Usage:1%
Score:0.254m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:30.622%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:161
V. Kills:32 N/A
Deaths:260
KDR:0.619
Accuracy:52.525% C**
KPH:15.600 C-
VKPH:3.100 D
M12 Kobalt-F
B+
Kills:75
V. Kills:2 N/A
Deaths:98
KDR:0.765
Accuracy:26.549% B+
KPH:16 D
VKPH:0.400 D-
Kills:236 (236 + 0)
Deaths:358
KDR:0.659
VKDR:0.095
Vehicle Kills:34
Kill Difference:122
Playtime:14.988 hours
Usage:1%
Score:0.094m
Score/min:104
Driving Accuracy:26.549%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,8392,4942,1701.149C+0.0826.078%C++N/A72.1C+38.9B++122034.6h1.3B+5B+
Supernova FPC 2,9571,9185633.407C2.1851.67%C5.839%A*31.6B++17.1B+66960.7h3.9B**7.5B*
Light PPA 1,9171,7685253.368C+2.1440.092%C+N/A73.7B*6.2B**48324h11.3B+28.3B
Saron Laser Cannon 2,8361,6601,6601C+0.2330.252%C3.434%B*17.8B+12.6B+42193.3h72.9B*241.1B*
Proton II PPA 1,6761,57710115.614C++14.3822.279%C1.649%C99.2A+6.2A62915.9h6.7B**30.2B++
M60-A Bulldog 1,4571,37011611.81C+10.5855.685%B**1.387%D65.2A4.1C+55221h4.6B*8.3B**
Hornet Missiles 1,7101,3663144.35C+3.1262.331%C++2.489%B*83.3B21D87116.4h6.3B+10.1B*
Maelstrom Turbo Laser 1,8581,2781,7710.722C0.5127.87%D5.321%A++14.4C+6.5C--21388.9h57.1B*204.8B++
Supernova PC 1,6741,2613213.928C+2.7046.814%C2.696%C**30.8B*10.1B+39040.9h3.6B**7.6B*
Dual Photon Pods 1,4591,2374412.805C--1.5747.817%C--1.293%C++53.1C-9.5D48723.3h16.5B++34.6B+
VX6-7 1,2441,2301,3580.906C0.3328.241%B++13.415%D*23.2CN/A12453.1h12.9C++45.6B+
Supernova VPC 1,3521,22510411.779C++10.5559.828%B**1.796%C**68.1A7.1C+54118h2A+3.4A
Saron HRB 2,0081,2242824.34C+3.1138.994%DN/A23.2C+14.9C+50552.7h18.7B++48B
Zenith VX-5 1,2051,2009171.309C++0.0827.668%B+13.5%D**37.3C*N/A20032.2h11.5B+41.6B+
Serpent VE92 1,2021,1931,4490.823C+0.4126.35%B+12.238%D**24.6C+N/A15448.4h13.6C++51.7B
NS-7 PDW 1,1911,1801,0731.1C**0.1326.324%B11.271%D--35B+N/A16833.7h13.4B+51B+
Eidolon VE33 1,1801,1721,7100.685C0.5527.985%C+22.952%C10.9DN/A56107.1h11.3C-40.2C+
Pandora VX25 1,1891,1711,4930.784C0.4535.245%C-9.65%D**24.8C-N/A10747.2h4.8C+13.5C+
Phantom VA23 1,1791,1696761.729C+0.5041.361%B**32.934%B+54.1B++N/A12321.6h4.1B+9.9B+
NS-11C 1,1691,1679751.197C**0.0325.856%B+11.054%D**27.9C++N/A18741.9h12.5B+48.2B+
Solstice VE3 1,1701,1661,0671.093B+0.1431.454%A++20.24%C++29.4B++N/A24239.6h12.2B++38.7B++
Thanatos VE70 1,1701,1651,2480.933C++0.3037.736%C+9.871%D*30.6C*N/A15938.1h4.2B+11.2B+
MKV Suppressed 1,1761,1651,0401.12C++0.1127.669%B14.85%D34.3C++N/A12634h13.5C**48.7B
Ghost 1,1701,1656921.684C0.4549.946%A++68.67%C+41.5C++N/A19828.1h2B+4B*
Deimos VA29 1,1721,1631,3650.852C0.3868.483%B++15.047%C35.5CN/A17432.8h2.5C+3.6B
Solstice SF 1,1721,1631,1481.013C++0.2225.937%B+16.681%C+24.6C**N/A12547.3h11.2C*43B+
Nova 1,1661,1621,1301.028C0.2039.822%C-11.446%D44.4B+N/A25026.2h4B+10C*
Pulsar C 1,1711,1611,4590.796C0.4424.414%C+13.351%F13.1DN/A8988.6h11.6C**47.6C**
NS-15M1 1,1781,1601,6650.697D0.5318.42%D13.793%D*18.2DN/A9863.6h16.1D-87.5C--
NS-11CP 1,1651,1608651.341C0.1128.872%C+12.759%F39.7CN/A18629.2h11.1B+38.4B
SVA-88 1,1751,1609251.254C0.0223.851%C++18.19%D--45C+N/A20425.8h12.2C+51.3C*
Eridani SX5 1,1631,1571,0131.142C+0.0928.507%B+15.644%D40.7C**N/A12428.4h11.3B+39.5B+
Eridani SX5G 1,1771,1579051.278C+0.0535.555%A+18.064%C37.7CN/A8830.7h12.5C35B+
Solstice Burst 1,1651,1571,1930.97C0.2625.656%C+13.742%D**21.8C--N/A13053.1h12.2B+47.4B
VX29 Polaris 1,1781,1561,6980.681D0.5517.085%D*20.156%C20.3D-N/A8357h13.8C80.9C--
Sirius SX12 1,1731,1561,7370.666C0.5722.375%C13.235%D-14.7DN/A7078.8h16.7C74.6C+
Pulsar LSW 1,1701,1551,2470.926C-0.3117.824%D--17.836%D-26.5DN/A15043.6h14C78.4C-
NS Baron G5 1,1721,1531,1600.994C+0.2445.516%C*9.54%D--45.2B+N/A18625.5h4.1B+9C++
NS-15MP 1,1641,1529991.153D0.0823.631%D-16.233%D**43DN/A13026.8h12.6D53.2C--
Orion VS54 1,1611,1501,2340.932C0.3020.807%C+13.652%F30.7C+N/A19237.5h11.2B+53.7B+
Eclipse VE3A 1,1541,1341,3530.838C0.3926.235%C+16.314%D17.4DN/A5865h14.6D55.6C
NS-44LG Blackhand 1,1441,1319761.159C+0.0747.488%B54.907%B+34.4B*N/A11832.9h4.2C++8.9B
Antares LC 1,7791,0129581.056C0.1829.183%C2.767%B++17.5C+13.3C+42857.7h70.1B++240.3B++
Photon A2A Missile Pods 2,0539812543.862C+2.6382.923%B+N/A64.1B70.1B*191015.3h7.7B+9.3B++
MANA Anti-Vehicle Turret 1,5589656071.59C0.3655.443%C+3.834%C**9650A*5930B**27053530.1h8C+14.4C++
Nemesis VSH9 1,3499272,1520.431C-0.8060.788%C3.668%B++17.4C++7.9C22853.2h6.4B*10.5B++
L100 Python HESH 8757751156.739C5.5161.283%A+2.71%B**87.1A+11.2B*3908.9h2.7B*4.4B**
Proximity Mine 7177152512.849C1.6239.794%CN/A143B+N/A5835h1.7B++4.2B+
Spear Anti-Vehicle Phalanx Turret 1,0556611115.955C+4.7240.242%C-3.631%C38C++22.6C++51017.4h8.2B+20.4C**
Force-Blade 64558550,2930.012C1.2248.243%A+N/A0.3C-N/A21816.2h2.8C+5.7B+
Spiker 5335315191.023C+0.2138.286%A15.443%D53.6B++N/A2119.9h8.4C**21.9B++
Anti-Vehicle Grenade 5655221522N/A520.7759.62%B**N/A1044M++86C+67230.5h2.3A++3.9A+
S1 5815109080.562C0.6756.475%C+2.941%C++32.7B++4.6D*41815.6h3.3A++5.9A
Tank Mine 8804942921.692C-0.4627.161%C-N/A71.6D55.9C12086.9h1.9C++7.1C
Lasher X2 4434377780.562D0.6721.334%D4.119%C++27.1C+N/A18016.1h24.4D-114.2C
Parallax VX3 4174174220.988D0.2433.535%D-69.305%D--13.4D-N/A7931.1h2.8D8.3D
Nebula VM20 4144122731.509C0.2818.835%C++18.689%C36.1C*N/A18711.4h15.9C**84.4B
Supernova-R PC 499382983.898D2.6756.23%C**4.45%S41.1C+12.6C*2429.3h4.2D7.4D
Phobos VX86 3763753391.106C+0.1371.892%B**24%A48.1C*N/A1317.8h2.5C++3.5B+
XM98 3723711432.594C*1.3650.616%A*76.819%C**42.6B**N/A2748.7h1.9B**3.7B**
Nebula VM20 3573572721.313C0.0818.003%C+18.487%C31.3C+N/A16211.4h17.6C97.8C++
NS-357P Underboss 3193194120.774C-0.4644.288%C**12.853%D*23.1D--N/A11013.8h4C9.1C++
M60-A Bulldog 321287417C5.7745.59%C+1.045%D--41B4.9C++4097h4.8B++10.5B++
L100 Python AP 4672781162.397C-1.1767.676%A3.597%B+35.2B+23.9B**5357.9h7.1C+10.4B+
Frag Grenade 2722701270N/A268.7750.221%B++N/A540C*4C--42800.5h3.4B+6.7B+
Cerberus 2442441891.291C**0.0644.888%A++20.082%C27.1CN/A1469h5.5B+12.2B*
Artemis VX26 2432402420.992C0.2426.37%C+13.333%D**30.8C+N/A1657.8h14C--53.1C+
L100 Python HEAT 347237892.663C-1.4350.641%C+3.797%B*31.2C++14.5B++5327.6h4.7B*9.2B++
L105 Zephyr 260231366.417C5.1940.555%CN/A2310U290U14845300.1h5B*12.3B+
C150 Dalton 290215405.375C+4.1451.465%AN/A2150U750U24074400.1h5.4D10.5B
E540 Halberd 317211573.702C-2.4747.597%C+4.265%B**25.7C--12.9D5138.2h5.9C+12.3C++
Blackheart 2182012870.7C-0.5346.19%C+18.408%D-17.3C1.5C+11711.6h4.4C+9.5C++
NS Decimator 2401915320.359D-0.8753.94%D-2.618%B23.9D6.1D*3648h4.2B+7.7C*
Blueshift VM5 1811801451.241C-0.0118.392%C17.778%D36C*N/A2305h18.7D101.7C+
NSX Naginata 1791791481.209C+0.0223.615%C**18.436%D*37.3C+N/A964.8h12.3C++52.2C**
Coyote Missiles 280177602.95C*1.7248.783%DN/A55.3B+32.2B*10983.2h30.9B++63.4B+
NS-44 Commissioner 1711712690.636C0.6037.384%C++29.825%B**16.6DN/A12710.3h3.5B+9.4B+
NSX Tanto 1661642270.722C0.5128.143%B25.61%C++32.8C++N/A815h14.6C+51.8C**
Manticore SX40 1641642430.675C0.5633.947%B++20.122%C13.6D-N/A7912.1h7.4C**21.9B+
Pulsar VS1 1621612010.801C+0.4324.72%C*8.696%F34.3B+N/A3954.7h13.1B+53.2B+
Terminus VX-9 1611612340.688D0.5422.301%D14.286%F24.8DN/A1566.5h13.2C+59C+
M40 Fury-F 1931612600.619C-0.6152.525%C**N/A15.6C-3.1D11910.3h13.2C+25.1C++
H-V45 1621612290.703C0.5320.102%D11.18%D**25.2CN/A2126.4h13.2C++65.6C+
Beamer VS3 1611613800.424C0.8129.261%C**30.435%B**9.7DN/A7516.6h8.4B28.8C++
NSX Tomoe 1601602060.777C0.4531.855%B+23.75%D*34C+N/A834.7h15.7C49.2C*
CME 1601602260.708D0.5223.335%D9.375%F-34C+N/A1764.7h14C+60C+
C75 Viper 197160841.905C-0.6733.315%DN/A25.4C+5.9C-5026.3h11.1B+33.3B
Nyx VX31 1621601571.019C--0.2133.566%C+15%D**37.2C+N/A2104.3h5.4C**16.1C**
V10 1601602470.648D*0.5834.974%D62.5%F12.7D--N/A5012.6h2.9D-8.4D
NSX Tengu 1601601221.311C++0.0845.26%A14.375%D--51.6B++N/A1463.1h12.9C**28.5B+
MANA Anti-Personnel Turret 1621571311.198N/A0.0314.385%UN/A1570U50U5978400.1h27.2T*188.9T*
Proton II PPA-H 170157315.065C--3.8323.933%D**1.911%C*87.2C+7.2C*4931.8h7.5B*31.5C+
Blueshift VM5 1571561451.076C--0.1617.824%C16.667%D-31.2C+N/A2235h21D**117.8C-
M40 Fury 175148473.149C--1.9235.536%C+1.351%C-36.1C6.6D2454.1h14.8C++41.6C*
Hades VSH4 2901346470.207D1.0265.502%C1.493%C--8.2C-9.6C+21916.3h11.9D--18.1D--
M20 Basilisk 189134672C0.7729.927%D--5.224%C+17.9C+7.3C+2687.5h76.8B++256.5C*
CAS30 Tank Buster 2601312800.468D0.7633.227%D*N/A5.6C-5.5C-16523.6h44.4B+133.6C++
NS-15M AE 123122951.284C0.0526.959%C**18.033%D--42.1CN/A1012.9h12.7C+47.2C++
Aspis Anti-Aircraft Phalanx Turret 259122512.392C1.1620.399%D1.639%C10.5C+11.8C*44411.6h132.6B+650C++
The Slasher 1181188500.139A++1.0964.879%A*N/A3.8C++N/A830.7h2.1C**3.2B+
E540 Halberd-H 184117462.543C--1.3155.478%C4.274%A++31.6D18.1C-5163.7h6.1C++11.1C++
L105 Zephyr PX 122115264.423D3.1938.699%D**N/A1150U70S4147700.1h5.1C+13.2D
NS-10 Burster 1771031850.557D0.6724.462%D4.854%C--5.7C+4.1B+16118.2h149.5C+611.2C
Betelgeuse 54-A 1051011220.828D0.4024.955%C15.842%F-37.4D1.5A+3202.7h13.6D**54.4D
Quasar VM1 9997661.47C0.2416.273%C18.557%C32.3C+N/A2193h13.5C*82.9C++
Quasar VM1 9393761.224C+0.0115.76%C+21.505%B+25.8C**N/A3853.6h14.5C**92.1C**
Beamer VS3-FB 8281840.964C+0.2733.537%B12.346%F12.9D--N/A826.3h7.4B+22.2B+
M60-A Bulldog 9078282.786C-1.5534.491%C1.282%C780U120U8601000.1h5.7C*16.6C*
Sticky Grenade 7877177N/A75.7742.989%D--N/A770C10C33540.1h2.4C+5.6C+
M12 Kobalt-F 7775980.765C--0.4726.549%B+9.333%C+16DN/A714.7h15.3C++57.5B+
Skyguard 12275800.938D-0.2921.666%D*2.667%B+8.7D-5.5D--3788.6h125.3C++578.2D
NS CandyCannon 3000 74741950.379C0.8551.216%A48.649%B++10.3CN/A277.2h5.1C+10B+
Heartstring 7573950.768C0.4685.974%M21.918%C-14DN/A1265.2h16.9D**19.6C-
M60-G Bulldog 8271223.227C2.0021.469%D**2.817%C+16.9D2.6D-1784.2h6.9B32.2C-
MAX Punch 73718650.082C1.1584.162%A*N/A1.4C+N/A749.5h11.7D13.9D
NS-10 Burster 128671840.364D-0.8724.414%D-7.463%B+3.7D-3.4C15018.2h228.6F936.4D**
Comet VM2 94661500.44C--0.7937.369%D4.545%C++7D3D2219.4h28.6C76.5C
Comet VM2 90651390.468D0.7638.585%D7.692%A++7.5D2.9D--1588.7h29.3C+75.9C+
Flare VE6 6464710.901C-0.3317.071%D--32.813%A37.6C+N/A7821.7h10.2B59.9C+
Eridani SX5-AE 6462521.192C0.0431.964%B+8.065%F-20.7D-N/A653h12.2C+38.1C++
NS Patriot Flare Gun 6060461.304B+0.0715.32%CN/A17.6CN/A643.4h1.5B+9.9B+
M40 Fury 6860203D1.7730.622%D3.333%A+31.6D-4.2D*2481.9h12.3C**40.2C++
NS-44P Commissioner 6059610.967C+0.2641.393%C++28.814%C**26.8DN/A1232.2h3.4C*8.3C**
NS-30 Vandal 5555531.038C-0.1929.928%C--14.545%D**39.3C++N/A4011.4h5.3B+17.6C*
VA39 Spectre 55541990.271D-0.9621.646%F27.778%D-5.5D*N/A859.9h7.5C--34.6D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter976,2044.4h
Nano-Armor Kit1,1351,217,605114.5h
Anti-Vehicle MANA Turret651,0474.3h
Spawn Beacon408312.5h
AE Medical Applicator0560h
AE Nano-Armor Kit8895,4168.3h
Nanite Revive Grenade05680.2h
Medical Applicator12015,9773.6h
Deconstruction Tool08660h
Ammunition Package319080.7h
Medical Kit1592,8083.8h
Anti-Infantry MANA Turret192140.8h
Shield Recharging Field102270.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 2.06s on queries, 1.59s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.