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Primarch Veteran SuctionCupMan[luvz] SuctionCupMan
VS BR 99

KDR: 4.28

Score: 10.2m

Last Seen: May 26th, 2020 1:03 AM
- OFFLINE - 61.3 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 8%
Level 100 Progress: 54% 324h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Saron Laser Cannon Maelstrom Turbo Laser L-30R Vektor M202 Wyrm NS-15M AE AP30 Shredder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $838,170 MLG Score: 670
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.986%27.85%779812751,2281.053173.229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.651%1.428A1.146B**-2.78F**HEAD ++ (~13.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.548B+9.60.328C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.905%1.475%1430512784,746452208610.5227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.39%0.387C**-0.013C+0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.50.36C**43.80.202C++68.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.64%1.445%1893312804,083254217316.0748188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.371%-0.243C-0.751D--0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.844B*60.844B*11.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.5%79.73%1893112827410400.704762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.39C**0.819B++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.28C*2.70.158C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.2m439.6%445 (26.7k)409 (24.5k)4.2824115,3613,5875.1246299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283101729.076%5.696%16607:003

79% Engineer7% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 14th, 2018 5:36 PMOct 20th, 2018 3:31 AMMay 26th, 2020 3:52 AM (2d) (PST)May 25th, 2020 9:47 PM (2d) (PST)May 25th, 2020 9:03 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,393511,3420.6140.1430.0353.7080.229670

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,5993,06780,53237922221424,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
416.9h/17.4d 3,021 875 4,077 92.7k 150 645 5,733 34.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:91
Deaths:80
KDR:1.138
Accuracy:34.140% A*
HSR:21.978% C**
NS-11C
C-
Kills:58
Deaths:121
KDR:0.479
Accuracy:22.555% C-
HSR:15.517% D
Kills:149
Deaths (as Engineer):201
Deaths (to Engineers):1,213
KDR:0.74129
Kill Difference:52
Playtime:327.474 hours
Usage:79%
Score:7.892m
Score/min:402
Accuracy (listed only):28.348%
HSR (listed only):18.748%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B+
Kills:379
Deaths:283
KDR:1.339
Accuracy:24.455% C
HSR:32.190% B+
Ursa
B++
Kills:166
Deaths:117
KDR:1.419
Accuracy:27.640% B+
HSR:30.723% B++
NSX "Networked" Naginata
B++
Kills:107
Deaths:94
KDR:1.138
Accuracy:21.023% D--
HSR:39.252% B++
Orion VS54
B+
Kills:90
Deaths:81
KDR:1.111
Accuracy:24.217% B+
HSR:22.222% C--
Kills:742
Deaths (as Heavy Assault):575
Deaths (to Heavy Assaults):756
KDR:1.29043
Kill Difference:167
Playtime:29.586 hours
Usage:7%
Score:0.648m
Score/min:365
Accuracy (listed only):24.334%
HSR (listed only):31.097%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:91
Deaths:80
KDR:1.138
Accuracy:34.140% A*
HSR:21.978% C**
NSX "Networked" Tengu
D
Kills:62
Deaths:52
KDR:1.192
Accuracy:36.749% D
HSR:14.516% D**
NS-11C
C-
Kills:58
Deaths:121
KDR:0.479
Accuracy:22.555% C-
HSR:15.517% D
Kills:211
Deaths (as Light Assault):253
Deaths (to Light Assaults):526
KDR:0.83399
Kill Difference:42
Playtime:43.855 hours
Usage:11%
Score:1.132m
Score/min:430
Accuracy (listed only):31.148%
HSR (listed only):17.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:79
Deaths:79
KDR:1
Accuracy:27.802% B+
HSR:37.975% A++
NSX "Networked" Tengu
D
Kills:62
Deaths:52
KDR:1.192
Accuracy:36.749% D
HSR:14.516% D**
NSX "Networked" Yumi
C++
Kills:57
Deaths:55
KDR:1.036
Accuracy:29.701% C++
HSR:24.561% D-
Kills:198
Deaths (as Combat Medic):186
Deaths (to Combat Medics):274
KDR:1.06452
Kill Difference:12
Playtime:5.922 hours
Usage:1%
Score:0.161m
Score/min:453
Accuracy (listed only):31.417%
HSR (listed only):25.684%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C*
Kills:302
Deaths:343
KDR:0.880
Accuracy:40.591% C+
HSR:28.808% C*
Phaseshift VX-S
B
Kills:74
Deaths:35
KDR:2.114
Accuracy:37.500% C+
HSR:79.730% B
NS-AM7 Archer
C
Kills:63
Deaths:485
KDR:0.130
Accuracy:55.931% C
HSR:4.762% D**
NSX "Networked" Tengu
D
Kills:62
Deaths:52
KDR:1.192
Accuracy:36.749% D
HSR:14.516% D**
NSX "Networked" Daimyo
C+
Kills:60
Deaths:45
KDR:1.333
Accuracy:42.195% C+
HSR:91.667% D*
Kills:561
Deaths (as Infiltrator):960
Deaths (to Infiltrators):342
KDR:0.58438
Kill Difference:399
Playtime:19.122 hours
Usage:5%
Score:0.301m
Score/min:262
Accuracy (listed only):42.593%
HSR (listed only):43.896%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:69
Deaths:30
KDR:2.300
Accuracy:19.465% C
HSR:34.783% A*
Blueshift VM5
C+
Kills:62
Deaths:30
KDR:2.067
Accuracy:19.316% C
HSR:20.968% C+
Kills:131
Deaths (as MAX Suit):30
Deaths (to MAX Suits):93
KDR:4.36667
Kill Difference:101
Playtime:3.544 hours
Usage:1%
Score:0.084m
Score/min:394
Accuracy (listed only):19.391%
HSR (listed only):27.875%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:1,263
V. Kills:661 191%
Deaths:151
KDR:8.364
Accuracy:29.921% C
KPH:31.900 A+
VKPH:16.700 B*
Maelstrom Turbo Laser
A+
Kills:478
V. Kills:239 199%
Deaths:64
KDR:7.469
Accuracy:32.765% C*
KPH:41.600 A+
VKPH:20.800 B**
M202 Wyrm
C
Kills:400
V. Kills:148 268%
Deaths:27
KDR:14.815
Accuracy:53.138% C
KPH:76 D
VKPH:28.100 D-
Antares LC
B+
Kills:353
V. Kills:194 181%
Deaths:92
KDR:3.837
Accuracy:28.769% C--
KPH:31.100 B+
VKPH:17.100 C++
Light PPA
A**
Kills:178
V. Kills:23 N/A
Deaths:13
KDR:13.692
Accuracy:37.586% D
KPH:71.600 B+
VKPH:9.300 A**
Hornet Missiles
C
Kills:75
V. Kills:42 174%
Deaths:8
KDR:9.375
Accuracy:60.838% C
KPH:51.900 C
VKPH:29 C-
Kills:2,747 (2,272 + 0)
Deaths:355
KDR:7.738
VKDR:3.682
Vehicle Kills:1,307
Kill Difference:2,392
Playtime:71.660 hours
Usage:17%
Score:1.199m
Score/min:279
Piloting Accuracy:37.586%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:3,649
V. Kills:1,877 194%
Deaths:57
KDR:64.018
Accuracy:42.899% B+
KPH:183.300 S
VKPH:94.300 S
CAS30 Tank Buster
A*
Kills:2,402
V. Kills:978 245%
Deaths:269
KDR:8.929
Accuracy:62.043% A+
KPH:20.700 A*
VKPH:8.400 C++
L-30R Vektor
B+
Kills:425
V. Kills:175 241%
Deaths:73
KDR:5.822
Accuracy:43.936% B
KPH:14.500 B+
VKPH:6 C
AP30 Shredder
S
Kills:363
V. Kills:155 233%
Deaths:4
KDR:90.750
Accuracy:30.716% C--
KPH:156.500 S
VKPH:66.800 S
L-24R Spur
B+
Kills:181
V. Kills:15 N/A
Deaths:13
KDR:13.923
Accuracy:38.015% C+
KPH:40.200 C+
VKPH:3.300 B+
Kills:7,020 (3,008 + 4,012)
Deaths:416
KDR:16.875
VKDR:7.692
Vehicle Kills:3,200
Kill Difference:6,604
Playtime:172.188 hours
Usage:41%
Score:3.033m
Score/min:294
Piloting Accuracy:38.015%
Gunner Accuracy:30.716%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:187
V. Kills:76 243%
Deaths:23
KDR:8.130
Accuracy:57.400% B+
KPH:43.400 A
VKPH:17.600 C**
Supernova VPC
B+
Kills:92
V. Kills:17 N/A
Deaths:9
KDR:10.222
Accuracy:63.378% A
KPH:57.200 B+
VKPH:10.600 B+
Kills:279 (279 + 0)
Deaths:32
KDR:8.719
VKDR:2.906
Vehicle Kills:93
Kill Difference:247
Playtime:5.918 hours
Usage:1%
Score:0.097m
Score/min:273
Driving Accuracy:63.378%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:71
V. Kills:3 N/A
Deaths:2
KDR:35.500
Accuracy:25.945% A
KPH:112.900 B**
VKPH:4.800 B+
Kills:71 (0 + 71)
Deaths:2
KDR:35.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:69
Playtime:0.629 hours
Usage:0%
Score:0.017m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:25.945%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,5263,6495764.018S59.7442.899%B+1.069%C**183.4S94.3S143019.9h2.3B*5.4B**
CAS30 Tank Buster 3,3802,4022698.929M*4.6562.043%A+1.665%B+20.7A*8.4C++136116.1h30.5B**49.2B*
Saron Laser Cannon 1,9241,2631518.364A4.0829.921%CN/A31.9A+16.7B*25739.6h67.8B*226.7B++
Maelstrom Turbo Laser 717478647.469A++3.1932.765%C*N/A41.6A+20.8B**30211.5h47.9B*146.1B*
L-30R Vektor 600425735.822B**1.5443.936%B2.588%B+14.5B+6C10129.4h55.8C**127B+
M202 Wyrm 5484002714.815C+10.5353.138%C5.25%A75.5D27.9D-4075.3h25.7B*48.3B++
NS-15M AE 3883792831.339C-2.9424.455%C32.19%B+40.8C--1B+1279.3h11.1C*45.4C++
AP30 Shredder 518363490.75S86.4730.716%C--3.306%B*157.8S67.4S11782.3h40A130.4B**
Antares LC 547353923.837B++0.4528.769%C--1.133%C--31B+17C++24411.4h74.5B+259.1B+
NS-44P Commissioner 3033023430.88C3.4040.591%C+28.808%C*25.8DN/A9211.7h3.4C+8.4C*
Hyena Missile Launcher 4452901618.125S13.8446.061%A*N/A161.1S86.1S16541.8h11.3A*24.5A+
Supernova FPC 263187238.13C+3.8557.4%B+N/A43.5A17.7C**2854.3h4.6C**8B+
L-24R Spur 1961811313.923B+9.6438.015%C+N/A40.2C+3.3B+1304.5h20.3B53.4B
Light PPA 2011781313.692A9.4137.586%D2.809%A**71.2B+9.2A**2682.5h11.7C*31C++
M60-A Bulldog 2041711171U166.7260%A*N/A213.8S41.3S9440.8h2.8A*4.6A+
Ursa 1691661171.419C+2.8627.64%B+30.723%B++40.5CN/A1564.1h10.3C*37.2B+
NSX "Networked" Naginata 109107941.138D3.1421.023%D--39.252%B++51D1D2822.1h12.6D60.1D-
Supernova VPC 10992910.222C5.9463.378%AN/A57.5B+10.6B+2401.6h3.6D5.7C**
Solstice VE3 9791801.138B3.1434.14%A*21.978%C**27.6C*1.8M++1323.3h12.4B+36.3C**
Orion VS54 9090811.111C3.1724.217%B+22.222%C--31CN/A1612.9h11.3B+46.8C++
C-4 10979401.975C**2.3132.061%B*N/A112.9B+42.9B**12710.7h1.1B++3.3B*
NS-11A 8079791C3.2827.802%B+37.975%A++31.6CN/A1092.5h16.3D--58.7C+
M12 Kobalt 8177515.4D11.1224.128%B19.481%B110C+5.7C*3030.7h16.9C++70B
Hornet Missiles 1177589.375B+5.0960.838%CN/A53.6C30C-5391.4h7.7B++12.7B++
Phaseshift VX-S 7474352.114C-2.1737.5%C+79.73%B28.5CN/A712.6h2.7C*7.2C**
M12 Kobalt 7471235.5B++31.2225.945%A11.268%D**118.3B**5B+4460.6h21.4C-82.4C**
Blueshift VM5 7069302.3C+1.9819.465%C34.783%A*34.5CN/A1122h14.9C*76.4C++
NS Decimator 10966431.535C**2.7548.66%F1.515%D34.7C22.6B+4181.9h3.6B+7.3C++
Tank Mine 9664164B+0.2830.272%CN/A128B64C+11130.5h1.4B*4.6B*
NS-AM7 Archer 98634850.13D4.1555.931%C4.762%D**1.6D--N/A1639.1h13.4B+24B+
Blueshift VM5 6362302.067C+2.2219.316%C20.968%C+31CN/A922h16.1C83.5C+
NSX "Networked" Tengu 6462521.192C3.0936.749%D14.516%D**41.3D1.3B+1851.5h10.4C*28.2C++
NSX "Networked" Daimyo 6060451.333D2.9542.195%C+91.667%D*42.9D-N/A2011.4h2.9D-6.8C--
NS-11C 65581210.479D3.8022.555%C-15.517%D12.1D1.5A*734.8h10.7B*47.2B+
NSX "Networked" Yumi 5757551.036D3.2529.701%C++24.561%D-38DN/A1831.5h15D**50.4D
Pelter Rocket Pod 6455155C*50.7255.102%C*3.636%S137.5U22.5M4930.4h18.7F33.9T

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit265233,60917.9h
Spawn Beacon01760.1h
Ancient Psykinetic Blade187874.2h
Medical Applicator84,1640.3h
Motion Spotter35420.4h
Welding Device03980h
Spitfire Auto-Turret11920.3h
Aphelion VEX02300h
Ammunition Package11550.3h
Shield Recharging Field11120h
Medical Kit4690h
Nano-Repair Grenade03500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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