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Immortal Champion SugarHappy[MeXP] SugarHappy
VS BR 69

KDR: 2.52

Score: 26.6m

Last Seen: Oct 4th, 2019 11:36 PM
- OFFLINE - 61.2 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Connery
Level Progress (to 70): 78%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M AE Orion VS54 Plasma Grenade SVA-88 Sticky Grenade Deimos VA29 Parallax VX3-AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,381,453 MLG Score: 2703
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 15.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.4%32.165%84935131454,3603.17839-0.657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.603%0.996B*1.662A++-1.217D*HEAD ++ (~18.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.433B11.10.223C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.699%0.867%126113481,0381058810.980171266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.421C---1.056D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.778B++3.10.749B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.299%21.429%2621347238516570.46124410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.006%-1.841F-4.084S-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.10.242C++14.90.631B+76.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.651%74.599%26513443,181175491.81254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.71%-0.048C+0.486B+-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.378C**2.10.329C**4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.651%20.683%26313463,515214691.63717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.34%1.143B**1.142B**0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.665B+2.40.496B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m284.1%384 (23k)310 (18.6k)2.5211777,74830,8382.6356469 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349498825.074%28.527%71502:4736

13% Combat Medic11% Engineer50% Heavy Assault9% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2017 3:16 PMApr 5th, 2018 5:06 AMOct 18th, 2019 4:11 PM (298d) (PST)Oct 4th, 2019 8:57 PM (312d) (PST)Oct 4th, 2019 7:36 PM (312d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6003052950.9050.3590.2582.6300.0212703

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,01718,28517,732542215158118,593

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1432.4h/59.7d 3,530 22,179 22,969 226k 2,873 5,379 1,798 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:16,243
Deaths:4,857
KDR:3.344
Accuracy:24.578% D-
HSR:35.652% C++
NS-15M AE
C*
Kills:6,355
Deaths:2,025
KDR:3.138
Accuracy:26.104% C--
HSR:33.910% C*
Orion VS54
C*
Kills:2,134
Deaths:1,035
KDR:2.062
Accuracy:25.666% C*
HSR:29.897% C++
SVA-88
B
Kills:1,467
Deaths:660
KDR:2.223
Accuracy:26.930% C++
HSR:32.038% B
NS-15M2
B+
Kills:1,194
Deaths:475
KDR:2.514
Accuracy:28.940% C**
HSR:35.678% B+
Pulsar LSW
B+
Kills:1,182
Deaths:475
KDR:2.488
Accuracy:27.625% C*
HSR:32.487% B+
Flare VE6
B+
Kills:1,179
Deaths:545
KDR:2.163
Accuracy:27.529% C**
HSR:31.891% B+
NS-15MB
C+
Kills:1,174
Deaths:325
KDR:3.612
Accuracy:28.032% C
HSR:34.753% C+
NSX Naginata
B
Kills:1,174
Deaths:484
KDR:2.426
Accuracy:22.414% D
HSR:34.923% B
NS-15M1
B+
Kills:1,168
Deaths:327
KDR:3.572
Accuracy:27.072% C*
HSR:32.449% B+
NSX-P Naginata
C**
Kills:483
Deaths:146
KDR:3.308
Accuracy:24.448% C
HSR:35.404% C**
Kills:33,753
Deaths (as Heavy Assault):11,354
Deaths (to Heavy Assaults):10,015
KDR:2.97278
Kill Difference:22,399
Playtime:715.834 hours
Usage:50%
Score:12.996m
Score/min:303
Accuracy (listed only):26.303%
HSR (listed only):33.553%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B+
Kills:1,386
Deaths:616
KDR:2.250
Accuracy:69.931% B+
HSR:20.924% B
Pulsar C
C*
Kills:1,308
Deaths:383
KDR:3.415
Accuracy:28.909% C*
HSR:27.676% C*
VE-S Canis
C+
Kills:1,259
Deaths:486
KDR:2.591
Accuracy:30.155% C+
HSR:24.067% C+
Phobos VX86
B+
Kills:1,185
Deaths:555
KDR:2.135
Accuracy:69.396% B+
HSR:20.591% B
VX6-7
B+
Kills:1,176
Deaths:315
KDR:3.733
Accuracy:28.201% C*
HSR:27.466% B+
Serpent VE92
B**
Kills:1,176
Deaths:398
KDR:2.955
Accuracy:26.484% C+
HSR:30.017% B**
Eridani SX5-AE
D
Kills:1,175
Deaths:666
KDR:1.764
Accuracy:27.801% D--
HSR:23.404% D
NSX Tanto
B++
Kills:1,168
Deaths:460
KDR:2.539
Accuracy:27.636% C
HSR:33.819% B++
Solstice VE3
B**
Kills:1,166
Deaths:433
KDR:2.693
Accuracy:27.724% C**
HSR:29.074% B**
NS Baron G5AE
C+
Kills:1,165
Deaths:643
KDR:1.812
Accuracy:45.825% C--
HSR:16.996% C+
NSX Tengu
C+
Kills:1,164
Deaths:595
KDR:1.956
Accuracy:36.118% D
HSR:22.509% C+
NS-11C
B**
Kills:1,162
Deaths:608
KDR:1.911
Accuracy:28.083% C*
HSR:28.571% B**
Pandora VX25
B*
Kills:944
Deaths:344
KDR:2.744
Accuracy:44.240% C+
HSR:20.445% B*
NSX-P Tanto
B*
Kills:507
Deaths:343
KDR:1.478
Accuracy:27.744% C
HSR:35.700% B*
Eclipse VE3A
C
Kills:259
Deaths:91
KDR:2.846
Accuracy:23.943% D--
HSR:19.691% C
Sirius SX12
B**
Kills:141
Deaths:42
KDR:3.357
Accuracy:26.000% C
HSR:30.497% B**
NSX-P Tengu
C+
Kills:83
Deaths:41
KDR:2.024
Accuracy:36.246% D
HSR:24.096% C+
Kills:16,424
Deaths (as Light Assault):7,019
Deaths (to Light Assaults):5,707
KDR:2.33993
Kill Difference:9,405
Playtime:230.289 hours
Usage:16%
Score:4.524m
Score/min:327
Accuracy (listed only):35.555%
HSR (listed only):25.620%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:1,386
Deaths:616
KDR:2.250
Accuracy:69.931% B+
HSR:20.924% B
VE-S Canis
C+
Kills:1,259
Deaths:486
KDR:2.591
Accuracy:30.155% C+
HSR:24.067% C+
Phobos VX86
B+
Kills:1,185
Deaths:555
KDR:2.135
Accuracy:69.396% B+
HSR:20.591% B
Eridani SX5-AE
D
Kills:1,175
Deaths:666
KDR:1.764
Accuracy:27.801% D--
HSR:23.404% D
NSX Yumi
D-
Kills:1,174
Deaths:515
KDR:2.280
Accuracy:24.449% D-
HSR:18.995% D--
NS-11A
B
Kills:1,171
Deaths:368
KDR:3.182
Accuracy:29.068% B
HSR:28.523% C*
H-V45
B*
Kills:1,169
Deaths:403
KDR:2.901
Accuracy:28.088% C*
HSR:32.079% B*
Equinox VE2
B++
Kills:1,168
Deaths:417
KDR:2.801
Accuracy:29.913% C**
HSR:30.137% B++
Corvus VA55
B+
Kills:1,167
Deaths:406
KDR:2.874
Accuracy:29.565% B+
HSR:30.163% B+
NS Baron G5AE
C+
Kills:1,165
Deaths:643
KDR:1.812
Accuracy:45.825% C--
HSR:16.996% C+
NSX Tengu
C+
Kills:1,164
Deaths:595
KDR:1.956
Accuracy:36.118% D
HSR:22.509% C+
H-V45 AE
D
Kills:1,153
Deaths:560
KDR:2.059
Accuracy:27.414% D
HSR:27.407% D
Pulsar VS1
B+
Kills:1,151
Deaths:476
KDR:2.418
Accuracy:28.681% B+
HSR:28.671% B+
Pandora VX25
B*
Kills:944
Deaths:344
KDR:2.744
Accuracy:44.240% C+
HSR:20.445% B*
Sirius SX12
B**
Kills:141
Deaths:42
KDR:3.357
Accuracy:26.000% C
HSR:30.497% B**
Darkstar
C++
Kills:86
Deaths:30
KDR:2.867
Accuracy:28.980% C++
HSR:19.767% D-
NSX-P Tengu
C+
Kills:83
Deaths:41
KDR:2.024
Accuracy:36.246% D
HSR:24.096% C+
Kills:16,741
Deaths (as Combat Medic):7,163
Deaths (to Combat Medics):2,802
KDR:2.33715
Kill Difference:9,578
Playtime:192.131 hours
Usage:13%
Score:3.767m
Score/min:327
Accuracy (listed only):35.992%
HSR (listed only):24.663%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:1,386
Deaths:616
KDR:2.250
Accuracy:69.931% B+
HSR:20.924% B
Pulsar C
C*
Kills:1,308
Deaths:383
KDR:3.415
Accuracy:28.909% C*
HSR:27.676% C*
Phobos VX86
B+
Kills:1,185
Deaths:555
KDR:2.135
Accuracy:69.396% B+
HSR:20.591% B
VX6-7
B+
Kills:1,176
Deaths:315
KDR:3.733
Accuracy:28.201% C*
HSR:27.466% B+
Serpent VE92
B**
Kills:1,176
Deaths:398
KDR:2.955
Accuracy:26.484% C+
HSR:30.017% B**
NSX Tanto
B++
Kills:1,168
Deaths:460
KDR:2.539
Accuracy:27.636% C
HSR:33.819% B++
Solstice VE3
B**
Kills:1,166
Deaths:433
KDR:2.693
Accuracy:27.724% C**
HSR:29.074% B**
NS Baron G5AE
C+
Kills:1,165
Deaths:643
KDR:1.812
Accuracy:45.825% C--
HSR:16.996% C+
NS-11C
B**
Kills:1,162
Deaths:608
KDR:1.911
Accuracy:28.083% C*
HSR:28.571% B**
Pandora VX25
B*
Kills:944
Deaths:344
KDR:2.744
Accuracy:44.240% C+
HSR:20.445% B*
VE-LR Obelisk
C
Kills:677
Deaths:137
KDR:4.942
Accuracy:31.364% D
HSR:33.087% C
NSX-P Tanto
B*
Kills:507
Deaths:343
KDR:1.478
Accuracy:27.744% C
HSR:35.700% B*
Eclipse VE3A
C
Kills:259
Deaths:91
KDR:2.846
Accuracy:23.943% D--
HSR:19.691% C
Eidolon VE33
B++
Kills:92
Deaths:54
KDR:1.704
Accuracy:28.820% C-
HSR:33.696% B++
Kills:13,371
Deaths (as Engineer):5,380
Deaths (to Engineers):3,790
KDR:2.48532
Kill Difference:7,991
Playtime:157.620 hours
Usage:11%
Score:3.242m
Score/min:343
Accuracy (listed only):36.307%
HSR (listed only):26.982%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
D*
Kills:1,368
Deaths:335
KDR:4.084
Accuracy:36.268% D*
HSR:75.073% F
Ghost
C
Kills:1,361
Deaths:203
KDR:6.704
Accuracy:35.363% D--
HSR:70.610% C
VE-S Canis
C+
Kills:1,259
Deaths:486
KDR:2.591
Accuracy:30.155% C+
HSR:24.067% C+
Eridani SX5-AE
D
Kills:1,175
Deaths:666
KDR:1.764
Accuracy:27.801% D--
HSR:23.404% D
NSX Tengu
C+
Kills:1,164
Deaths:595
KDR:1.956
Accuracy:36.118% D
HSR:22.509% C+
NSX Tomoe
C-
Kills:1,115
Deaths:576
KDR:1.936
Accuracy:25.818% D*
HSR:37.309% C-
NS-357 Underboss
B
Kills:961
Deaths:940
KDR:1.022
Accuracy:36.009% D
HSR:29.136% B
NS-44 Commissioner
C*
Kills:540
Deaths:549
KDR:0.984
Accuracy:37.095% C
HSR:27.222% C*
Phaseshift VX-S
B+
Kills:259
Deaths:53
KDR:4.887
Accuracy:27.519% F
HSR:85.328% B+
Sirius SX12
B**
Kills:141
Deaths:42
KDR:3.357
Accuracy:26.000% C
HSR:30.497% B**
NSX Daimyo
D-
Kills:102
Deaths:20
KDR:5.100
Accuracy:33.515% F
HSR:91.177% D-
V10
C
Kills:91
Deaths:14
KDR:6.500
Accuracy:32.547% F
HSR:78.022% C
Soldier Soaker
D
Kills:86
Deaths:38
KDR:2.263
Accuracy:31.198% D
HSR:5.814% F
NSX-P Tengu
C+
Kills:83
Deaths:41
KDR:2.024
Accuracy:36.246% D
HSR:24.096% C+
NS-44P Commissioner
C*
Kills:82
Deaths:86
KDR:0.953
Accuracy:37.283% D-
HSR:32.927% C*
NS-AM7 VS/AE Archer
B*
Kills:55
Deaths:58
KDR:0.948
Accuracy:66.422% B*
HSR:34.546% B*
Kills:9,842
Deaths (as Infiltrator):4,702
Deaths (to Infiltrators):3,767
KDR:2.09315
Kill Difference:5,140
Playtime:130.338 hours
Usage:9%
Score:1.852m
Score/min:237
Accuracy (listed only):34.710%
HSR (listed only):43.234%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:418
Deaths:134
KDR:3.119
Accuracy:18.694% D
HSR:27.034% B++
Nebula VM20
A
Kills:396
Deaths:134
KDR:2.955
Accuracy:18.508% D
HSR:29.546% A
Kills:814
Deaths (as MAX Suit):134
Deaths (to MAX Suits):1,259
KDR:6.07463
Kill Difference:680
Playtime:11.306 hours
Usage:1%
Score:0.251m
Score/min:370
Accuracy (listed only):18.601%
HSR (listed only):28.290%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,038
V. Kills:80 N/A
Deaths:41
KDR:25.317
Accuracy:36.699% F-
KPH:53.900 C-
VKPH:4.200 D*
Kills:1,038 (1,038 + 0)
Deaths:41
KDR:25.317
VKDR:1.951
Vehicle Kills:80
Kill Difference:997
Playtime:19.260 hours
Usage:1%
Score:0.172m
Score/min:149
Driving Accuracy:36.699%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:57
V. Kills:24 228%
Deaths:7
KDR:8.143
Accuracy:43.317% C--
KPH:20.900 D
VKPH:8.800 D
Kills:57 (0 + 57)
Deaths:7
KDR:8.143
VKDR:3.429
Vehicle Kills:24
Kill Difference:50
Playtime:2.730 hours
Usage:0%
Score:0.021m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:43.317%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:127
V. Kills:3 N/A
Deaths:3
KDR:42.333
Accuracy:19.395% C
KPH:78 C+
VKPH:1.800 D-
M12 Kobalt
C
Kills:111
V. Kills:2 N/A
Deaths:6
KDR:18.500
Accuracy:13.721% D*
KPH:73 C
VKPH:1.300 D--
Kills:238 (0 + 238)
Deaths:9
KDR:26.444
VKDR:0.556
Vehicle Kills:5
Kill Difference:229
Playtime:3.148 hours
Usage:0%
Score:0.054m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:13.721%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,40716,2434,8573.344C+0.8224.578%D-35.652%C++80.7CN/A201201.3h11.1C--45.1D
NS-15M AE 6,4236,3552,0253.138C*0.6226.104%C--33.91%C*78.5C+N/A18781h11.4C43.7C
Orion VS54 2,1562,1341,0352.062C+0.4625.666%C*29.897%C++60.6C++N/A20835.2h11.8C+45.9C+
Plasma Grenade 2,1292,06612066N/A2,063.4862.31%A++N/A826.4B*25.2B+25472.5h2.6B++4.2B**
SVA-88 1,4891,4676602.223C+0.3026.93%C++32.038%B71.2C++1.1B18720.6h11.9C-44.1C++
Sticky Grenade 1,4181,39011390N/A1,387.4867.879%A++N/A1737.5A35A++44720.8h1.6B+2.3B++
Deimos VA29 1,3881,3866162.25B+0.2769.931%B+20.924%B119.5AN/A32711.6h1.9B+2.7B+
Parallax VX3-AE 1,3731,3683354.084C1.5636.268%D*75.073%F56.8CN/A11924.1h2D--5.5D*
Ghost 1,3631,3612036.704B*4.1835.363%D--70.61%C63.6C++N/A17521.4h2.2C6.1C--
Pulsar C 1,3241,3083833.415B+0.8928.909%C*27.676%C*78.8B++1C**20716.6h10.6C++36.8C*
VE-S Canis 1,2681,2594862.591B*0.0730.155%C+24.067%C+73.2C*N/A30317.2h11.6C+38.5C+
NS Decimator 1,5271,2204342.811B*0.2964.027%C*5.656%M**54B+13.6D27422.6h3.8C*5.9B
C-4 1,2871,2065092.369C**0.1526.103%CN/A83.8C5.6F37814.4h1B*3.8B+
NS-15M2 1,2151,1944752.514C+0.0128.94%C**35.678%B+96.3B+1.7B++32512.4h11.5C+39.9C++
Lasher X2 1,2321,1934872.45B*0.0729.883%C+4.526%B+64.8B+2.1B+19318.4h18.3C++61.4C*
Phobos VX86 1,1891,1855552.135B+0.3969.396%B+20.591%B128.8A++N/A3559.2h1.9B++2.7B+
Pulsar LSW 1,1951,1824752.488C**0.0327.625%C*32.487%B+94.6B++1C**28112.5h12.2C-44C++
Flare VE6 1,1961,1795452.163C++0.3627.529%C**31.891%B+74.6C**1.1C**19015.8h10C+36.2C*
VX6-7 1,1911,1763153.733B**1.2128.201%C*27.466%B+70.4B+N/A20316.7h12.5C44.2C++
Serpent VE92 1,1901,1763982.955B**0.4326.484%C+30.017%B**71.3B+N/A19816.5h11.6C++44C++
Eridani SX5-AE 1,1791,1756661.764C0.7627.801%D--23.404%D67.5CN/A14717.4h10.4C37.5D
NS-15MB 1,1851,1743253.612B*1.0928.032%C34.753%C+64.2DN/A13818.3h12.3D--43.9C
NSX Yumi 1,2101,1745152.28C*0.2424.449%D-18.995%D--50.8C++1.6B+13223.1h9.6B+39.4C+
NSX Naginata 1,1921,1744842.426B+0.1022.414%D34.923%B73.8C++1.1C+22815.9h10.2C**45.3C++
NS-11A 1,1821,1713683.182B**0.6629.068%B28.523%C*92.2AN/A22212.7h11.4B39.1B+
H-V45 1,1791,1694032.901B+0.3828.088%C*32.079%B*81.7B**N/A23214.3h11.7C++41.7C**
NSX Tanto 1,1791,1684602.539B**0.0227.636%C33.819%B++72.5B+N/A30516.1h11.1B+40.2C*
Equinox VE2 1,1791,1684172.801A0.2829.913%C**30.137%B++60.8B+N/A14419.2h12.5C41.8C++
NS-15M1 1,1811,1683273.572B+1.0527.072%C*32.449%B+82.8B+N/A19714.1h13.6D--50.4C+
Corvus VA55 1,1761,1674062.874B**0.3529.565%B+30.163%B+69.9B**N/A16616.7h10.5C**35.5B+
Solstice VE3 1,1801,1664332.693A++0.1727.724%C**29.074%B**70.7AN/A25716.5h11.9B43C+
NS Baron G5AE 1,1721,1656431.812C++0.7145.825%C--16.996%C+67.7C++N/A14617.2h4.4C--9.5C+
NSX Tengu 1,1721,1645951.956C**0.5736.118%D22.509%C+55.2C+N/A14921.1h10.8C*29.9C++
NS-11C 1,1741,1626081.911C**0.6128.083%C*28.571%B**56.1C**N/A14520.7h12.8C+45.5C*
H-V45 AE 1,1631,1535602.059C+0.4627.414%D27.407%D59.7CN/A13319.3h11.5D41.8C--
Pulsar VS1 1,1561,1514762.418B**0.1028.681%B+28.671%B+70.6B**N/A27116.3h12.5C*43.5B+
NSX Tomoe 1,1241,1155761.936C+0.5925.818%D*37.309%C-57.2C+N/A14719.5h12.2C++47.4C
L100 Python HESH 1,1181,0384125.317C*22.8036.699%F-N/A53.8C-4.1D**14819.3h3.1C++8.5D--
NS-357 Underboss 9639619401.022C+1.5036.009%D29.136%B35.1DN/A9227.4h3.2B*8.9C**
Pandora VX25 9479443442.744B*0.2244.24%C+20.445%B*80B+N/A23011.8h4C++9C*
Lasher X2-P 7276972812.48B+0.0437.729%C+3.874%B++79.2B+3.4B+2088.8h21.6D**57.2D-
VE-LR Obelisk 6896771374.942B**2.4231.364%D33.087%C58.4C++1C+19711.6h5.5C*17.6C+
NS-44 Commissioner 5435405490.984C+1.5437.095%C27.222%C*34C-N/A10515.9h2.9B+7.8B
NSX-P Tanto 5125073431.478C+1.0427.744%C35.7%B*29.8C--N/A9817h12.3C++44.5C++
NSX-P Naginata 4874831463.308B*0.7924.448%C35.404%C**74.3C+N/A2376.5h10.9C++44.5C++
Nebula VM20 4234181343.119C++0.6018.694%D27.034%B++48C++N/A1358.7h16.9C+90.3C--
Nebula VM20 4063961342.955C++0.4318.508%D29.546%A46C+1.2B1338.6h17.9D-96.5D
NS "Heatwave" Decimator 334263753.507B**0.9960.763%C--1.141%D50.6C13.7C--2535.2h4.1C--6.7C--
Phaseshift VX-S 261259534.887B2.3727.519%F85.328%B+38.7C+N/A1026.7h2.4C*8.5C
Eclipse VE3A 262259912.846B**0.3223.943%D--19.691%C57.6C++N/A2044.5h11.8C+49.2C-
Damascus Edge 18118118,1950.01D2.516.391%F8.287%B+0.3D-N/A1713.3h2C+31.4F
Orbital Strike Uplink 2501771177U174.48702.778%UN/A885U365U25170.2h1.4T*0.2T*
Rocklet Rifle 269165762.171A++0.3544.779%D--N/A32.4C+20.4D3525.1h32.9C++73.5C+
MANA Anti-Personnel Turret 145142275.259N/A2.7419.447%UN/A1420U30U3798400.1h16.8T*86.3T*
Sirius SX12 141141423.357A0.8426%C30.497%B**56.4C*N/A3062.5h10C*38.5B
M12 Kobalt 130127342.333B*39.8119.395%C20.472%C**79.4C+1.9D-3011.6h15B+77.6C++
Proximity Mine 124121284.321C+1.8044.411%C+N/A110C--2.7M*4981.1h1.2A++2.7B**
The Slasher 1161165,1100.023D2.508.874%F-2.586%D--0.5C-N/A1253.7h2.1C++23.8F-
M12 Kobalt 113111618.5C+15.9813.721%D*22.523%B+74C1.3D--2691.5h14.6B+106.6C+
NSX Daimyo 102102205.1C**2.5833.515%F91.177%D-31.9D--N/A1273.2h3D--9F
Tank Mine 10894372.541C0.0279.866%A**N/A62.7D--9.3F-4171.5h1.3B**1.6A**
Eidolon VE33 9392541.704C+0.8228.82%C-33.696%B++28.8CN/A2313.2h8.1C+28.1C+
V10 9191146.5B*3.9832.547%F78.022%C47.9C+N/A1431.9h2.3D7D*
Nemesis VSH9 13289332.697A++0.1860.566%D1.124%D--23.4C+11.3C+2373.8h6.2B+10.3B+
Soldier Soaker 8786382.263B+0.2631.198%D5.814%F50.6CN/A1981.7h4.8B**15.4C**
Darkstar 8886302.867C**0.3528.98%C++19.767%D-34.4DN/A1502.5h14.5D--50C-
NSX-P Tengu 8383412.024C**0.5036.246%D24.096%C+51.9CN/A2141.6h11.1C++30.6C++
NS-44P Commissioner 8282860.953C-1.5737.283%D-32.927%C*19.1D*N/A664.3h3.1C++8.4C+
S1 10673511.431B+1.0962.897%BN/A36.5C*16.5C+5752h6.8C10.8C+
Lumine Edge 62622,0140.031C2.494.57%F-22.581%B*0.5C--N/A2119.8h1.4C+30.4T*
Saron HRB 815778.143C*5.6243.317%C--N/A21.1D8.9D1312.7h28.6D*66D*
NS-AM7 VS/AE Archer 6455580.948C++1.5766.422%B*34.546%B*15.3B2.5C+713.6h14.8D22.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,9972h
Nano-Armor Kit71118,5038.2h
Nanite Revive Grenade06900.2h
Medical Applicator186118,9539.5h
Motion Spotter35880.8h
Restoration Kit4445,17137.5h
NS Patriot Flare Gun22470.4h
Welding Device02340h
Deconstruction Tool01,2480.1h
Spitfire Auto-Turret91270.3h
Recon Detection Device72,3353h
Shield Recharging Field76070.2h
Ammunition Package162,0260.7h
Medical Kit2,81616,945182.1h
Anti-Infantry MANA Turret21930.4h
Pain Spire0580.3h
Nano-Repair Grenade01330h
Hardlight Barrier81640.4h
Router0600.2h
Orbital Strike Target Designator161001.7h
IPC Targeting Dart01120.2h

Check the help document for the dictionary if you want to learn more about words used here.


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