Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,947)players online:
MadSTVru (12)  WolkenwandRE4 (9)  Mooses32 (7)  ParuLive (4)  ACaptainMouse (2) 34
stats.dasanfall.com
Maj. General SugarHappyNC[ImXP] SugarHappyNC
NC BR 83

KDR: 2.79

Score: 8.7m

Last Seen: Jul 14th, 2019 2:02 AM
- OFFLINE - 60.3 hour(s)

Battle Rank 83 - New Conglomerate on Connery - Outfit Leader of MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 19
Level Progress (to 84): 97%
Level 100 Progress: 46% 529h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW NC6 Gauss SAW LA1 Anchor EM6 NS-15M2 GD-22S EM4 Longshot AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SugarHappyNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,536,577 MLG Score: 2827
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 9.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.4%28.611%75524119022,0934.13959-1.352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.864%1.022B**1.18B**0.006C+HEAD ++ (~15.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.499B+9.90.309C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.526%6.78%531121359163530.361963109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.493B+0.575B+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.4-0.091C+54.2-0.357C-76.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.784%77.943%53412102,21779132.80278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.768%-0.181C0.706B++-0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.10.341C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 19
8.7m171%320 (19.2k)269 (16.1k)2.7879127,3949,8262.9189983 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214194524.949%30.164%75303:1710

6% Combat Medic64% Heavy Assault12% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2017 8:26 AMMar 30th, 2018 3:48 PMJul 14th, 2019 12:40 PM (2d) (PST)Jul 13th, 2019 10:23 PM (2d) (PST)Jul 13th, 2019 10:02 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5752053700.8480.3040.2561.4820.0192827

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,48212,31022,17251181589116,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
538.5h/22.4d 1,288 8,263 6,979 47.9k 912 2,023 619 18.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C*
Kills:4,909
Deaths:1,229
KDR:3.994
Accuracy:28.736% C+
HSR:29.028% C*
NC6 Gauss SAW
B++
Kills:4,532
Deaths:1,663
KDR:2.725
Accuracy:24.430% B++
HSR:27.516% B++
LA1 Anchor
C**
Kills:1,539
Deaths:644
KDR:2.390
Accuracy:24.764% C+
HSR:27.745% C**
EM6
B**
Kills:1,338
Deaths:749
KDR:1.786
Accuracy:22.095% C+
HSR:30.867% B**
NS-15M2
B**
Kills:1,222
Deaths:455
KDR:2.686
Accuracy:29.577% B**
HSR:27.987% C**
GD-22S
B**
Kills:1,183
Deaths:444
KDR:2.664
Accuracy:28.680% B**
HSR:28.656% B++
NS-15M AE
B++
Kills:1,174
Deaths:297
KDR:3.953
Accuracy:25.783% C+
HSR:33.901% B++
NS-15MP
B+
Kills:885
Deaths:211
KDR:4.194
Accuracy:25.855% C
HSR:36.497% B+
NS-15M1
A
Kills:588
Deaths:131
KDR:4.489
Accuracy:24.687% B+
HSR:32.313% A
EM1
B**
Kills:289
Deaths:75
KDR:3.853
Accuracy:27.152% B**
HSR:28.720% B**
MGR-L1 Promise
B++
Kills:254
Deaths:63
KDR:4.032
Accuracy:26.125% B+
HSR:29.921% B++
Kills:17,913
Deaths (as Heavy Assault):5,961
Deaths (to Heavy Assaults):3,054
KDR:3.00503
Kill Difference:11,952
Playtime:345.160 hours
Usage:64%
Score:5.833m
Score/min:282
Accuracy (listed only):26.171%
HSR (listed only):30.286%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:1,176
Deaths:476
KDR:2.471
Accuracy:28.138% B**
HSR:24.235% B+
AC-X11
B++
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:28.679% B++
HSR:24.253% B+
Gauss Compact S
A++
Kills:251
Deaths:85
KDR:2.953
Accuracy:26.244% B+
HSR:29.881% A++
AF-4AE Cyclone
B*
Kills:164
Deaths:57
KDR:2.877
Accuracy:25.149% D--
HSR:31.707% B*
MGR-S1 Gladius
B**
Kills:103
Deaths:44
KDR:2.341
Accuracy:30.404% B++
HSR:30.097% B**
GD-7F
B*
Kills:101
Deaths:35
KDR:2.886
Accuracy:23.673% C+
HSR:24.753% B*
NSX-P Tanto
B++
Kills:69
Deaths:132
KDR:0.523
Accuracy:20.587% D--
HSR:30.435% B++
NS-11CP
B**
Kills:58
Deaths:25
KDR:2.320
Accuracy:29.160% C++
HSR:31.035% B**
Kills:3,093
Deaths (as Light Assault):1,158
Deaths (to Light Assaults):1,792
KDR:2.67098
Kill Difference:1,935
Playtime:71.752 hours
Usage:13%
Score:1.019m
Score/min:237
Accuracy (listed only):26.504%
HSR (listed only):28.299%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:443
Deaths:218
KDR:2.032
Accuracy:24.884% B
HSR:24.379% B+
GR-22AE
B++
Kills:168
Deaths:68
KDR:2.471
Accuracy:24.153% D-
HSR:30.952% B++
AF-4AE Cyclone
B*
Kills:164
Deaths:57
KDR:2.877
Accuracy:25.149% D--
HSR:31.707% B*
MGR-S1 Gladius
B**
Kills:103
Deaths:44
KDR:2.341
Accuracy:30.404% B++
HSR:30.097% B**
Kills:878
Deaths (as Combat Medic):387
Deaths (to Combat Medics):828
KDR:2.26873
Kill Difference:491
Playtime:32.471 hours
Usage:6%
Score:0.518m
Score/min:266
Accuracy (listed only):26.147%
HSR (listed only):29.284%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,176
Deaths:476
KDR:2.471
Accuracy:28.138% B**
HSR:24.235% B+
AC-X11
B++
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:28.679% B++
HSR:24.253% B+
Gauss Compact S
A++
Kills:251
Deaths:85
KDR:2.953
Accuracy:26.244% B+
HSR:29.881% A++
GD-7F
B*
Kills:101
Deaths:35
KDR:2.886
Accuracy:23.673% C+
HSR:24.753% B*
NSX-P Tanto
B++
Kills:69
Deaths:132
KDR:0.523
Accuracy:20.587% D--
HSR:30.435% B++
NS-11CP
B**
Kills:58
Deaths:25
KDR:2.320
Accuracy:29.160% C++
HSR:31.035% B**
Kills:2,826
Deaths (as Engineer):1,057
Deaths (to Engineers):1,266
KDR:2.6736
Kill Difference:1,769
Playtime:24.740 hours
Usage:5%
Score:0.417m
Score/min:281
Accuracy (listed only):26.080%
HSR (listed only):27.432%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,178
Deaths:264
KDR:4.462
Accuracy:32.782% D--
HSR:78.268% C+
EM4-AE Longshot
C--
Kills:586
Deaths:58
KDR:10.103
Accuracy:34.092% D*
HSR:77.304% C--
NS-30 Vandal
C+
Kills:300
Deaths:121
KDR:2.479
Accuracy:32.259% C+
HSR:26.333% C+
NC14 Bolt Driver
B++
Kills:293
Deaths:52
KDR:5.635
Accuracy:36.145% C++
HSR:81.229% B++
NS-44 Commissioner
C+
Kills:275
Deaths:249
KDR:1.104
Accuracy:35.654% C+
HSR:21.818% C+
AF-4AE Cyclone
B*
Kills:164
Deaths:57
KDR:2.877
Accuracy:25.149% D--
HSR:31.707% B*
SAS-R
B
Kills:160
Deaths:29
KDR:5.517
Accuracy:35.671% C--
HSR:71.875% B
MGR-S1 Gladius
B**
Kills:103
Deaths:44
KDR:2.341
Accuracy:30.404% B++
HSR:30.097% B**
NS-357 Underboss
B**
Kills:100
Deaths:88
KDR:1.136
Accuracy:34.634% C
HSR:31% B**
NC4 Mag-Shot
B+
Kills:52
Deaths:78
KDR:0.667
Accuracy:23.347% D
HSR:23.077% B+
Kills:3,211
Deaths (as Infiltrator):1,040
Deaths (to Infiltrators):1,545
KDR:3.0875
Kill Difference:2,171
Playtime:64.718 hours
Usage:12%
Score:0.895m
Score/min:230
Accuracy (listed only):32.014%
HSR (listed only):47.271%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

M20 Basilisk
A+
Kills:59
V. Kills:20 281%
Deaths:4
KDR:14.750
Accuracy:41.526% A+
KPH:24.200 C*
VKPH:8.200 C*
Kills:59 (0 + 59)
Deaths:4
KDR:14.750
VKDR:5
Vehicle Kills:20
Kill Difference:55
Playtime:2.440 hours
Usage:0%
Score:0.013m
Score/min:87
Driving Accuracy:N/A%
Gunner Accuracy:41.526%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 4,9624,9091,2293.994B*1.2128.736%C+29.028%C*78B+N/A17562.9h9.5C+33.2C++
NC6 Gauss SAW 4,5604,5321,6632.725A+0.0624.43%B++27.516%B++64A+N/A18870.8h8.4B++34.3B+
LA1 Anchor 1,5531,5396442.39C++0.4024.764%C+27.745%C**55C**N/A17128h10C++40.3C*
EM6 1,3521,3387491.786C++1.0022.095%C+30.867%B**49.9BN/A12326.8h10.9C*49.1C**
NS-15M2 1,2361,2224552.686B+0.1029.577%B**27.987%C**64B++N/A15519.1h12.3C*41.4B+
GD-22S 1,1991,1834442.664B++0.1228.68%B**28.656%B++75.8A+1A17915.6h10B+35B++
EM4 Longshot 1,1781,1782644.462B+1.6732.782%D--78.268%C+42.8B++N/A9727.5h2.1C*6.3C+
AF-19 Mercenary 1,1961,1764762.471A*0.3228.138%B**24.235%B+49A++N/A13524h10.4B++36.9B++
NS-15M AE 1,1871,1742973.953B++1.1725.783%C+33.901%B++74.3B+N/A15415.8h11.8C++45.9C*
AC-X11 1,1831,1713043.852M+1.0628.679%B++24.253%B+59.4A+N/A16319.7h9.3B+32.3B+
NS-15MP 8938852114.194B*1.4125.855%C36.497%B+82.7B+N/A17210.7h11.6C45C+
Frag Grenade 7016811681N/A678.2160.185%A*N/A756.7A22.2A*23380.9h2.8B**4.6B**
NS-15M1 5955881314.489A*1.7024.687%B+32.313%A74.4AN/A1627.9h11.3B+45.6B+
EM4-AE Longshot 5875865810.103A*7.3234.092%D*77.304%C--56.9BN/A15210.3h2C+6D
NC1 Gauss Rifle 4494432182.032B**0.7624.884%B24.379%B+29.9BN/A12514.8h11.3B++45.5B+
Sticky Grenade 3583461346N/A343.2157.404%B+N/A1153.3B+40M26730.3h2C**3.5B+
NS-30 Vandal 3043001212.479B+0.3132.259%C+26.333%C+52.6B+N/A2105.7h6.1C+18.8C+
NC14 Bolt Driver 294293525.635A*2.8536.145%C++81.229%B++45.8A+N/A1946.4h2.3B+6.4B+
EM1 294289753.853M1.0727.152%B**28.72%B**72.3A+1.3A*2324h10.1B+37.2B++
NS-44 Commissioner 2762752491.104C++1.6835.654%C+21.818%C+28.4C+N/A1159.7h3.1B*8.6B+
MGR-L1 Promise 257254634.032A*1.2426.125%B+29.921%B++50.8BN/A1705h13.7B52.5B+
Gauss Compact S 254251852.953A*0.1726.244%B+29.881%A++53.4A*N/A1384.7h11.1C++42.2B
NC05 Jackhammer 250248982.531A0.2641.136%C11.694%D49.6C**N/A1825h5.5C13.4C+
C-4 254234733.205A0.4224.112%CN/A78C+6.7D**3733h1B**4B++
Shrike 2972101611.304B**1.4861.139%B+N/A42A+17.4B++2895h6.4C*10.5B+
NS Decimator 233172295.931S3.1454.995%D2.907%B+47.8B*16.9C++2713.6h3.4B*6.1B++
GR-22AE 168168682.471B+0.3224.153%D-30.952%B++37.3CN/A814.5h11.9C++49.2C+
AF-4AE Cyclone 167164572.877A0.0925.149%D--31.707%B*45.6CN/A983.6h10.8C-43C--
SAS-R 161160295.517B**2.7335.671%C--71.875%B50B+N/A2683.2h2.2C*6.2C+
MGR-S1 Gladius 103103442.341B++0.4530.404%B++30.097%B**32.2C+N/A1153.2h11.6C+38.2C*
GD-7F 101101352.886A++0.1023.673%C+24.753%B*50.5B*N/A2472h10.6B*44.8B+
NS-357 Underboss 101100881.136C++1.6534.634%C31%B**32.3CN/A923.1h3.6B++10.3B+
Hawk GD-68 14992204.6S1.8167.568%B++1.087%D--24.9B**15.4B**2783.7h7.1B+10.5B++
NSX-P Tanto 70691320.523C-2.2620.587%D--30.435%B++13.3DN/A735.2h11.6B++56.3C**
M20 Basilisk 7959414.75S11.9641.526%A+6.78%B+24.6C*8.3C*872.4h54.2B**130.4B**
Mag-Cutter 58587,0680.008C-2.787.215%F-8.621%B0.2DN/A1340.1h1.8B*25.6C-
NS-11CP 5858252.32B+0.4729.16%C++31.035%B**82.9B++N/A1750.7h12.3C+42.3C++
AF-23 Grinder 5353182.944C*0.1627.296%D*28.302%M++66.3A*N/A2210.8h6.1B+22.4C+
NC4 Mag-Shot 5252780.667C+2.1223.347%D23.077%B+32.5B+N/A1331.6h6.5B++27.9C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14330.5h
Nanite Revive Grenade0610h
Medical Kit8076,32252.3h
Medical Applicator6846,2545.2h
NS Patriot Flare Gun11860.3h
Motion Spotter02140.2h
Ammunition Package42720.2h
Nano-Armor Kit825,6671.7h
Recon Detection Device81,0641.5h
Shield Recharging Field27640.3h
WLT-Howler Mining Laser01,1450.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 3.57s on queries, 3.08s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.