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Maj. General SugarHappyNC[ImXP] SugarHappyNC
NC BR 83

KDR: 2.77

Score: 8.4m

Last Seen: Apr 21st, 2019 1:30 AM
- OFFLINE - 112.6 hour(s)

Battle Rank 83 - New Conglomerate on Connery - Outfit Leader of MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 13
Level Progress (to 84): 0%
Level 100 Progress: 45% 551h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC6A GODSAW LA1 Anchor EM6 NS-15M2 GD-22S EM4 Longshot AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,484,035 MLG Score: 2785
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 9.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.464%28.508%75423101621,2364.1163-1.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.927%1.046B**1.192B**-0.045C+HEAD ++ (~15.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.501B+9.90.309C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.526%6.78%541103859160530.36875109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.496B+0.599B+-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.4-0.097C+54.2-0.367C-76.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.839%77.99%54410352,19977132.84845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.755%-0.172C0.719B++-0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.10.338C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 13
8.4m171.3%316 (19k)267 (16k)2.7736126,4389,5322.9052783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1039187224.951%30.176%75303:1910

6% Combat Medic63% Heavy Assault12% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2017 8:26 AMMar 30th, 2018 3:48 PMApr 24th, 2019 7:06 PM (18h) (PST)Apr 20th, 2019 10:30 PM (5d) (PST)Apr 20th, 2019 9:30 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5682033650.8360.3020.2521.4660.0192785

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,09512,18121,91450181588115,997

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
526.8h/21.9d 1,255 7,978 6,726 46.3k 895 1,968 602 18m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:4,522
Deaths:1,663
KDR:2.719
Accuracy:24.422% B*
HSR:27.444% B++
NC6A GODSAW
C**
Kills:4,478
Deaths:1,107
KDR:4.045
Accuracy:29.033% C+
HSR:29.277% C**
LA1 Anchor
C**
Kills:1,539
Deaths:644
KDR:2.390
Accuracy:24.766% C+
HSR:27.745% C**
EM6
B**
Kills:1,338
Deaths:749
KDR:1.786
Accuracy:22.095% C+
HSR:30.867% B**
NS-15M2
B**
Kills:1,222
Deaths:455
KDR:2.686
Accuracy:29.577% B**
HSR:27.987% C**
GD-22S
B**
Kills:1,181
Deaths:442
KDR:2.672
Accuracy:28.693% B**
HSR:28.705% B++
NS-15M AE
B++
Kills:1,173
Deaths:295
KDR:3.976
Accuracy:25.808% C+
HSR:33.845% B++
NS-15M1
A
Kills:588
Deaths:131
KDR:4.489
Accuracy:24.687% B+
HSR:32.313% A
NS-15MP
B++
Kills:552
Deaths:125
KDR:4.416
Accuracy:27.273% C+
HSR:36.957% B++
EM1
B**
Kills:289
Deaths:75
KDR:3.853
Accuracy:27.152% B**
HSR:28.720% B**
MGR-L1 Promise
B++
Kills:253
Deaths:63
KDR:4.016
Accuracy:26.227% B+
HSR:29.644% B++
NC05 Jackhammer
C-
Kills:232
Deaths:92
KDR:2.522
Accuracy:40.635% C-
HSR:12.069% D
Kills:17,367
Deaths (as Heavy Assault):5,841
Deaths (to Heavy Assaults):2,948
KDR:2.97329
Kill Difference:11,526
Playtime:334.401 hours
Usage:63%
Score:5.571m
Score/min:278
Accuracy (listed only):27.531%
HSR (listed only):28.798%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:1,176
Deaths:476
KDR:2.471
Accuracy:28.138% B**
HSR:24.235% B+
AC-X11
B++
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:28.679% B++
HSR:24.253% B+
Gauss Compact S
A++
Kills:251
Deaths:85
KDR:2.953
Accuracy:26.244% B+
HSR:29.881% A++
AF-4AE Cyclone
B*
Kills:164
Deaths:57
KDR:2.877
Accuracy:25.149% D-
HSR:31.707% B*
MGR-S1 Gladius
B**
Kills:103
Deaths:44
KDR:2.341
Accuracy:30.404% B++
HSR:30.097% B**
GD-7F
B*
Kills:101
Deaths:35
KDR:2.886
Accuracy:23.673% C+
HSR:24.753% B*
NSX-P Tanto
B++
Kills:69
Deaths:132
KDR:0.523
Accuracy:20.587% D--
HSR:30.435% B++
Kills:3,035
Deaths (as Light Assault):1,133
Deaths (to Light Assaults):1,748
KDR:2.67873
Kill Difference:1,902
Playtime:71.262 hours
Usage:14%
Score:1.009m
Score/min:236
Accuracy (listed only):26.125%
HSR (listed only):27.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:443
Deaths:218
KDR:2.032
Accuracy:24.884% B+
HSR:24.379% B+
GR-22AE
B++
Kills:168
Deaths:68
KDR:2.471
Accuracy:24.153% D--
HSR:30.952% B++
AF-4AE Cyclone
B*
Kills:164
Deaths:57
KDR:2.877
Accuracy:25.149% D-
HSR:31.707% B*
MGR-S1 Gladius
B**
Kills:103
Deaths:44
KDR:2.341
Accuracy:30.404% B++
HSR:30.097% B**
Kills:878
Deaths (as Combat Medic):387
Deaths (to Combat Medics):785
KDR:2.26873
Kill Difference:491
Playtime:32.347 hours
Usage:6%
Score:0.515m
Score/min:265
Accuracy (listed only):26.147%
HSR (listed only):29.284%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,176
Deaths:476
KDR:2.471
Accuracy:28.138% B**
HSR:24.235% B+
AC-X11
B++
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:28.679% B++
HSR:24.253% B+
Gauss Compact S
A++
Kills:251
Deaths:85
KDR:2.953
Accuracy:26.244% B+
HSR:29.881% A++
GD-7F
B*
Kills:101
Deaths:35
KDR:2.886
Accuracy:23.673% C+
HSR:24.753% B*
NSX-P Tanto
B++
Kills:69
Deaths:132
KDR:0.523
Accuracy:20.587% D--
HSR:30.435% B++
Kills:2,768
Deaths (as Engineer):1,032
Deaths (to Engineers):1,232
KDR:2.68217
Kill Difference:1,736
Playtime:24.740 hours
Usage:5%
Score:0.417m
Score/min:281
Accuracy (listed only):25.464%
HSR (listed only):26.711%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,178
Deaths:264
KDR:4.462
Accuracy:32.782% D--
HSR:78.268% C+
EM4-AE Longshot
D
Kills:568
Deaths:56
KDR:10.143
Accuracy:34.324% D*
HSR:77.465% D
NS-30 Vandal
C+
Kills:300
Deaths:121
KDR:2.479
Accuracy:32.259% C+
HSR:26.333% C+
NC14 Bolt Driver
B++
Kills:293
Deaths:52
KDR:5.635
Accuracy:36.145% C++
HSR:81.229% B++
NS-44 Commissioner
C+
Kills:275
Deaths:249
KDR:1.104
Accuracy:35.654% C+
HSR:21.818% C+
AF-4AE Cyclone
B*
Kills:164
Deaths:57
KDR:2.877
Accuracy:25.149% D-
HSR:31.707% B*
SAS-R
B
Kills:160
Deaths:29
KDR:5.517
Accuracy:35.671% C--
HSR:71.875% B
MGR-S1 Gladius
B**
Kills:103
Deaths:44
KDR:2.341
Accuracy:30.404% B++
HSR:30.097% B**
NS-357 Underboss
B**
Kills:79
Deaths:75
KDR:1.053
Accuracy:35.379% C+
HSR:29.114% B**
NC4 Mag-Shot
B+
Kills:52
Deaths:78
KDR:0.667
Accuracy:23.347% D
HSR:23.077% B+
Kills:3,172
Deaths (as Infiltrator):1,025
Deaths (to Infiltrators):1,509
KDR:3.09463
Kill Difference:2,147
Playtime:64.381 hours
Usage:12%
Score:0.890m
Score/min:230
Accuracy (listed only):32.111%
HSR (listed only):47.098%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

M20 Basilisk
A+
Kills:59
V. Kills:20 281%
Deaths:4
KDR:14.750
Accuracy:41.526% A+
KPH:24.200 C**
VKPH:8.200 C++
Kills:59 (0 + 59)
Deaths:4
KDR:14.750
VKDR:5
Vehicle Kills:20
Kill Difference:55
Playtime:2.440 hours
Usage:0%
Score:0.013m
Score/min:87
Driving Accuracy:N/A%
Gunner Accuracy:41.526%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 4,5494,5221,6632.719A++0.0524.422%B*27.444%B++64.1A+N/A18770.6h8.4B++34.3B+
NC6A GODSAW 4,5254,4781,1074.045B*1.2729.033%C+29.277%C**77.1B+N/A17358.1h9.7C+33.4C++
LA1 Anchor 1,5531,5396442.39C++0.3824.766%C+27.745%C**55C**N/A17028h10C*40.3C*
EM6 1,3521,3387491.786C*0.9922.095%C+30.867%B**49.9B+N/A12226.8h10.9C*49.1C**
NS-15M2 1,2361,2224552.686B++0.0929.577%B**27.987%C**64B++N/A15419.1h12.3C*41.4B+
GD-22S 1,1971,1814422.672B++0.1028.693%B**28.705%B++76.2A++1A17815.5h10.1B+35B++
EM4 Longshot 1,1781,1782644.462B1.6932.782%D--78.268%C+42.8B++N/A9727.5h2.1C*6.3C+
AF-19 Mercenary 1,1961,1764762.471A*0.3028.138%B**24.235%B+49A++N/A13324h10.4B*36.9B++
NS-15M AE 1,1861,1732953.976B**1.2025.808%C+33.845%B++74.7B++N/A15415.7h11.8C++45.9C*
AC-X11 1,1831,1713043.852M+1.0828.679%B++24.253%B+59.4A+N/A16319.7h9.3B+32.3B+
Frag Grenade 6686491649N/A646.2359.671%A++N/A811.3A+23.8M+23540.8h2.7B**4.6B**
NS-15M1 5955881314.489A*1.7224.687%B+32.313%A74.4AN/A1617.9h11.3B+45.6B+
EM4-AE Longshot 5695685610.143A++7.3734.324%D*77.465%D56.8BN/A15210h2.1C6D
NS-15MP 5585521254.416B**1.6427.273%C+36.957%B++74.6C*N/A1587.4h12.3D44.9C+
NC1 Gauss Rifle 4494432182.032B*0.7424.884%B+24.379%B+29.9B+N/A12314.8h11.3B++45.5B+
Sticky Grenade 3583461346N/A343.2357.404%B+N/A1153.3B+40M26730.3h2B3.5B+
NS-30 Vandal 3043001212.479B+0.2932.259%C+26.333%C+52.6B++N/A2105.7h6.1C+18.8C++
NC14 Bolt Driver 294293525.635A*2.8636.145%C++81.229%B++45.8A+N/A1936.4h2.3B+6.4B+
EM1 294289753.853M1.0827.152%B**28.72%B**72.3A++1.3A*2314h10.1B+37.2B++
NS-44 Commissioner 2762752491.104C++1.6735.654%C+21.818%C+28.4C+N/A1159.7h3.1B*8.6B+
MGR-L1 Promise 256253634.016A*1.2426.227%B+29.644%B++51.6B+N/A1694.9h13.6B51.8B+
Gauss Compact S 254251852.953A*0.1826.244%B+29.881%A++53.4A*N/A1384.7h11.1C++42.2B
NC05 Jackhammer 234232922.522A0.2540.635%C-12.069%D47.3C**N/A1794.9h5.6C13.7C+
C-4 249230733.151A0.3823.991%CN/A76.7C+6.3F3673h1B**4B*
Shrike 2972101611.304A1.4761.139%B+N/A42A+17.4B++2885h6.4C*10.5B+
GR-22AE 168168682.471B+0.3024.153%D--30.952%B++37.3CN/A814.5h11.9C*49.2C+
AF-4AE Cyclone 167164572.877A0.1025.149%D-31.707%B*45.6CN/A973.6h10.8C43C-
SAS-R 161160295.517B**2.7435.671%C--71.875%B50B+N/A2663.2h2.2C*6.2C+
NS Decimator 202147265.654S2.8853.132%D-1.361%D47.4B*17.7C*2663.1h3.2B**6.1B++
MGR-S1 Gladius 103103442.341B++0.4330.404%B++30.097%B**32.2C+N/A1093.2h11.6C+38.2C*
GD-7F 101101352.886A*0.1123.673%C+24.753%B*50.5B**N/A2352h10.6B*44.8B+
Hawk GD-68 14992204.6S1.8367.568%B++1.087%D--24.9B**15.4B**2783.7h7.1B+10.5B++
NS-357 Underboss 8079751.053C++1.7235.379%C+29.114%B**31.6CN/A952.5h3.7B+10.5B
NSX-P Tanto 70691320.523C-2.2520.587%D--30.435%B++13.3DN/A725.2h11.6B++56.3C**
M20 Basilisk 7959414.75S11.9841.526%A+6.78%B+24.6C**8.3C++872.4h54.2B**130.4B**
Mag-Cutter 58587,0680.008C-2.777.215%F-8.621%C**0.2C-N/A1340.1h1.8B++25.6D--
AF-23 Grinder 5353182.944C*0.1727.296%D--28.302%M++66.3A*N/A2210.8h6.1B+22.4C+
NC4 Mag-Shot 5252780.667C+2.1123.347%D23.077%B+32.5B+N/A1321.6h6.5B++27.9C**

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun11860.3h
Motion Spotter02140.2h
Spawn Beacon14170.5h
Nanite Revive Grenade0600h
Medical Kit7716,04051.5h
Medical Applicator6846,1485.2h
Ammunition Package42720.2h
Nano-Armor Kit825,6671.7h
WLT-Howler Mining Laser01,1450.3h
Shield Recharging Field27640.3h
Recon Detection Device81,0571.5h

Check the help document for the dictionary if you want to learn more about words used here.


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