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Primus SugarTeacher[BstY] SugarTeacher
VS BR 47

KDR: 3.87

Score: 2m

Last Seen: Apr 14th, 2019 7:09 AM
- OFFLINE - 231.3 hour(s)

Battle Rank 47 - Vanu Sovereignty on Connery - Outfit Member of My Best Friends[BstY] My Best Friends
VS outfit on Soltech

Members: 18
Level Progress (to 48): 85%
Level 100 Progress: 11% 707h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M AE NS-15M1 NS-15MB NS-15M2 NS-15MP Solstice VE3 Frag Grenade Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,963,968 MLG Score: 3968
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 16.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.602%31.787%909910265,1316.50317-2.634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.327%1.475A+1.676A++0.366C**HEAD ++ (~17.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.437B120.156C++30

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.864%75.194%01103412913900.921429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.361C-0.503B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.215C++2.50.205C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
My Best Friends[BstY] My Best Friends
VS outfit on Soltech

Members: 18
2m210.8%397 (23.8k)319 (19.1k)3.868696,1281,5843.9987447 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103549028.308%29.014%82104:013

89% Heavy Assault6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2018 6:52 AMOct 28th, 2018 6:57 AMApr 23rd, 2019 5:36 AM (12h) (PST)Apr 14th, 2019 3:09 AM (10d) (PST)Apr 14th, 2019 3:09 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6081874210.9640.2490.2802.0720.0193968

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,45511,21325,242581517124119,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
106h/4.4d 206 1,778 1,491 13.2k 200 466 123 3.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B+
Kills:1,171
Deaths:247
KDR:4.741
Accuracy:28.411% B+
HSR:30.743% B
NS-15M1
B**
Kills:1,170
Deaths:262
KDR:4.466
Accuracy:28.863% B**
HSR:29.915% B**
NS-15MB
B+
Kills:1,168
Deaths:211
KDR:5.536
Accuracy:29.391% B+
HSR:30.993% C+
NS-15M2
B*
Kills:537
Deaths:128
KDR:4.195
Accuracy:27.788% B++
HSR:32.961% B*
NS-15MP
B++
Kills:446
Deaths:61
KDR:7.311
Accuracy:26.047% C
HSR:37.220% B++
Orion VS54
A*
Kills:153
Deaths:33
KDR:4.636
Accuracy:27.513% A
HSR:38.562% A*
Lasher X2-P
B+
Kills:136
Deaths:42
KDR:3.238
Accuracy:34.959% C+
HSR:4.412% B+
Kills:4,781
Deaths (as Heavy Assault):984
Deaths (to Heavy Assaults):586
KDR:4.85874
Kill Difference:3,797
Playtime:94.452 hours
Usage:89%
Score:1.787m
Score/min:315
Accuracy (listed only):28.996%
HSR (listed only):29.258%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A
Kills:65
Deaths:21
KDR:3.095
Accuracy:31.426% B++
HSR:36.923% A
Kills:65
Deaths (as Combat Medic):21
Deaths (to Combat Medics):98
KDR:3.09524
Kill Difference:44
Playtime:2.008 hours
Usage:2%
Score:0.050m
Score/min:414
Accuracy (listed only):31.426%
HSR (listed only):36.923%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:319
Deaths:72
KDR:4.431
Accuracy:29.825% A
HSR:28.840% A++
Kills:319
Deaths (as Light Assault):72
Deaths (to Light Assaults):208
KDR:4.43056
Kill Difference:247
Playtime:6.593 hours
Usage:6%
Score:0.140m
Score/min:355
Accuracy (listed only):29.825%
HSR (listed only):28.840%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:319
Deaths:72
KDR:4.431
Accuracy:29.825% A
HSR:28.840% A++
Kills:319
Deaths (as Engineer):72
Deaths (to Engineers):189
KDR:4.43056
Kill Difference:247
Playtime:0.570 hours
Usage:1%
Score:0.007m
Score/min:190
Accuracy (listed only):29.825%
HSR (listed only):28.840%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
D-
Kills:129
Deaths:19
KDR:6.789
Accuracy:32.864% D*
HSR:75.194% D-
NS-357 Underboss
A*
Kills:102
Deaths:80
KDR:1.275
Accuracy:35.178% C+
HSR:40.196% A*
Kills:231
Deaths (as Infiltrator):99
Deaths (to Infiltrators):213
KDR:2.33333
Kill Difference:132
Playtime:3.193 hours
Usage:3%
Score:0.042m
Score/min:219
Accuracy (listed only):34.021%
HSR (listed only):57.695%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M AE 1,1851,1712474.741A0.8728.411%B+30.743%B76B++N/A15515.4h13C45.8C*
NS-15M1 1,1801,1702624.466A*0.6028.863%B**29.915%B**78.5A+N/A19314.9h12.3C*42.7B+
NS-15MB 1,1751,1682115.536M1.6729.391%B+30.993%C+80.6B+N/A29014.5h12.1C+41.1C*
NS-15M2 5415371284.195A+0.3327.788%B++32.961%B*65.5B*N/A1568.2h11.7B+42B+
NS-15MP 454446617.311A**3.4426.047%C37.22%B++85.8B+1.5A2275.2h10.3C**39.5C++
Solstice VE3 320319724.431S0.5629.825%A28.84%A++76M**N/A2244.2h11.7B*39.1B++
Frag Grenade 2832761276N/A272.1364.581%A**N/A920A++23.3A++26880.3h2.4A3.8A
Orion VS54 156153334.636A*0.7727.513%A38.562%A*72.9A++1.4A**4162.1h12.8C*46.5B+
C-4 158148393.795A++0.0725.623%C+N/A77.9C+5.3F3731.9h1B**3.8B*
Lasher X2-P 139136423.238B**0.6334.959%C+4.412%B+75.6B*1.7C+1921.8h25.1F71.9D
Parallax VX3-AE 129129196.789B++2.9232.864%D*75.194%D-49.6C++N/A1152.6h2.5D**7.7F
NS Decimator 153117363.25M0.6266.473%B++2.564%C**48.8B**15C+3472.4h3.9B+5.9B++
NS-357 Underboss 102102801.275C**2.5935.178%C+40.196%A*32.9CN/A933.1h3.3B**9.4B+
H-V45 AE 6565213.095B*0.7731.426%B++36.923%A59.1BN/A2311.1h15.3D--48.7C+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun0960.1h
Spawn Beacon02160.2h
Nano-Armor Kit11,3670.1h
Medical Kit2831,63617.6h
Medical Applicator32,2140.2h

Check the help document for the dictionary if you want to learn more about words used here.


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