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Harbinger Veteran Suke[DBVS] Suke
VS BR 90

KDR: 3.47

Score: 62.8m

Last Seen: Aug 11th, 2019 1:02 AM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Connery - Outfit Leader of Deathbringers[DBVS] Deathbringers
VS outfit on Connery

Members: 1
Level Progress (to 91): 38%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Eidolon VE33 Solstice SF Supernova FPC VE-LR Obelisk Eclipse VE3A SVA-88 Cosmos VM3 Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,488,690 MLG Score: 1190
Fun Score: N/A
Cheeseburgers Flipped: 527TIME WITH MEDKIT: 9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.691%24.496%62939117545,2073.8324-0.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.755%0.874B*0.55B+-0.647DHEAD ++ (~11.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.513B+9.30.349C**26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.971%1.997%728412103,75561319206.12561195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.09%-0.356C-0.377C**0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.30.31C*37.80.286C*73.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.109%2.982%947612087,613112930646.74313248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.928%-0.085C+0.272C*0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+5.10.594B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.391%2.11%9021312015,49781911826.71184465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.567%0.203C++-0.577D0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.819B++8.30.792B++13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.56%76.772%902412101,580125321.25997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.073%0.84B*0.63B+0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.505B+20.376C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.075%16.458%902512093,5121379152.54677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.506%0.458B+0.357C**1.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.563B+2.70.442B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Deathbringers[DBVS] Deathbringers
VS outfit on Connery

Members: 1
62.8m289.2%455 (27.3k)454 (27.2k)3.4710796,33627,7544.0395390 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214198019.222%16.574%31905:0032

13% Combat Medic75% Engineer6% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:57 AMNov 21st, 2012 1:19 AMAug 17th, 2019 10:06 AM (9h) (PST)Aug 10th, 2019 9:03 PM (7d) (PST)Aug 10th, 2019 9:02 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7621915710.6960.2000.1152.2200.0721190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,74411,45234,29242127133427,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2308.1h/96.2d 15,777 15,967 18,228 307.4k 5,079 9,953 9,983 105.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:2,901
Deaths:658
KDR:4.409
Accuracy:21.449% C
HSR:22.441% C
Orion VS54
B+
Kills:1,885
Deaths:438
KDR:4.304
Accuracy:23.659% B+
HSR:24.668% C+
Pulsar LSW
C**
Kills:1,375
Deaths:320
KDR:4.297
Accuracy:24.600% C**
HSR:19.273% D
NS-15M1
B++
Kills:1,092
Deaths:302
KDR:3.616
Accuracy:26.307% B++
HSR:28.205% B++
Ursa
B+
Kills:686
Deaths:157
KDR:4.369
Accuracy:24.986% B+
HSR:25.802% C*
Flare VE6
B*
Kills:55
Deaths:16
KDR:3.438
Accuracy:27.752% B*
HSR:20% D
Kills:7,994
Deaths (as Heavy Assault):1,891
Deaths (to Heavy Assaults):7,953
KDR:4.22739
Kill Difference:6,103
Playtime:146.752 hours
Usage:6%
Score:4.190m
Score/min:476
Accuracy (listed only):24.792%
HSR (listed only):23.398%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:8,410
Deaths:1,787
KDR:4.706
Accuracy:30.822% B+
HSR:26.897% C++
Solstice SF
C+
Kills:7,427
Deaths:2,037
KDR:3.646
Accuracy:23.809% C+
HSR:14.636% C
VE-LR Obelisk
B+
Kills:3,219
Deaths:443
KDR:7.266
Accuracy:34.622% B+
HSR:37.123% B+
Eclipse VE3A
C*
Kills:3,150
Deaths:1,327
KDR:2.374
Accuracy:23.258% D-
HSR:21.302% C*
Pulsar C
C++
Kills:2,096
Deaths:575
KDR:3.645
Accuracy:24.928% C++
HSR:22.710% C+
NS Baron G5
B++
Kills:1,566
Deaths:680
KDR:2.303
Accuracy:51.211% B++
HSR:15.134% C++
NS-11C
C++
Kills:1,489
Deaths:441
KDR:3.376
Accuracy:24.249% C++
HSR:17.327% C
Serpent VE92
C**
Kills:1,345
Deaths:417
KDR:3.225
Accuracy:25.130% C**
HSR:16.952% D
Deimos VA29
B++
Kills:1,184
Deaths:579
KDR:2.045
Accuracy:69.221% B++
HSR:19.003% B+
Zenith VX-5
C+
Kills:1,179
Deaths:368
KDR:3.204
Accuracy:21.788% D
HSR:21.035% C+
Phobos VX86
C**
Kills:1,169
Deaths:549
KDR:2.129
Accuracy:62.580% C**
HSR:15.740% C+
Pandora VX25
C*
Kills:572
Deaths:264
KDR:2.167
Accuracy:40.041% C+
HSR:16.084% C*
Nova
C
Kills:532
Deaths:167
KDR:3.186
Accuracy:36.509% D
HSR:13.722% C
Solstice VE3
D
Kills:252
Deaths:9
KDR:28
Accuracy:19.010% D
HSR:15.476% D
VX6-7
C+
Kills:204
Deaths:73
KDR:2.795
Accuracy:21.632% D
HSR:20.098% C+
Thanatos VE70
F
Kills:55
Deaths:19
KDR:2.895
Accuracy:23.491% F
HSR:7.273% F-
Kills:33,849
Deaths (as Engineer):9,735
Deaths (to Engineers):6,175
KDR:3.47704
Kill Difference:24,114
Playtime:1,733.784 hours
Usage:75%
Score:47.120m
Score/min:453
Accuracy (listed only):33.269%
HSR (listed only):18.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B+
Kills:1,673
Deaths:465
KDR:3.598
Accuracy:24.693% B
HSR:21.996% B+
NS Baron G5
B++
Kills:1,566
Deaths:680
KDR:2.303
Accuracy:51.211% B++
HSR:15.134% C++
Darkstar
B+
Kills:1,330
Deaths:566
KDR:2.350
Accuracy:29.175% B+
HSR:24.662% C++
NS-11A
B++
Kills:1,321
Deaths:485
KDR:2.724
Accuracy:24.646% C++
HSR:27.101% B++
Equinox VE2
C
Kills:1,219
Deaths:245
KDR:4.976
Accuracy:24.245% C
HSR:15.258% D
Sirius SX12
C*
Kills:1,202
Deaths:407
KDR:2.953
Accuracy:25.645% C*
HSR:19.135% C++
Deimos VA29
B++
Kills:1,184
Deaths:579
KDR:2.045
Accuracy:69.221% B++
HSR:19.003% B+
Corvus VA55
B**
Kills:1,176
Deaths:293
KDR:4.014
Accuracy:27.853% B++
HSR:31.122% B**
Pulsar VS1
B++
Kills:1,173
Deaths:369
KDR:3.179
Accuracy:27.113% B++
HSR:25.746% B++
Phobos VX86
C**
Kills:1,169
Deaths:549
KDR:2.129
Accuracy:62.580% C**
HSR:15.740% C+
CME
C+
Kills:1,159
Deaths:152
KDR:7.625
Accuracy:23.113% D
HSR:22.261% C+
NSX Yumi
B**
Kills:880
Deaths:244
KDR:3.607
Accuracy:27.341% C++
HSR:35.341% B**
NS-7 PDW
A
Kills:865
Deaths:358
KDR:2.416
Accuracy:27.396% B+
HSR:25.896% A
VE-S Canis
B++
Kills:589
Deaths:210
KDR:2.805
Accuracy:31.645% B++
HSR:21.222% C++
Pandora VX25
C*
Kills:572
Deaths:264
KDR:2.167
Accuracy:40.041% C+
HSR:16.084% C*
Nova
C
Kills:532
Deaths:167
KDR:3.186
Accuracy:36.509% D
HSR:13.722% C
Eridani SX5
C+
Kills:509
Deaths:219
KDR:2.324
Accuracy:25.583% C+
HSR:12.770% D--
H-V45
C++
Kills:298
Deaths:124
KDR:2.403
Accuracy:23.744% C+
HSR:21.812% C++
MKV Suppressed
B*
Kills:72
Deaths:29
KDR:2.483
Accuracy:26.438% C++
HSR:25% B*
Thanatos VE70
F
Kills:55
Deaths:19
KDR:2.895
Accuracy:23.491% F
HSR:7.273% F-
NSX-P Tengu
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:46.013% N/A
HSR:30% N/A
Kills:18,594
Deaths (as Combat Medic):6,449
Deaths (to Combat Medics):2,952
KDR:2.88324
Kill Difference:12,145
Playtime:295.800 hours
Usage:13%
Score:7.305m
Score/min:412
Accuracy (listed only):33.224%
HSR (listed only):21.251%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:1,202
Deaths:407
KDR:2.953
Accuracy:25.645% C*
HSR:19.135% C++
Parallax VX3
B*
Kills:1,091
Deaths:64
KDR:17.047
Accuracy:44.483% B*
HSR:80.385% B
Manticore SX40
D
Kills:959
Deaths:429
KDR:2.235
Accuracy:23.376% D-
HSR:16.580% D
NS-7 PDW
A
Kills:865
Deaths:358
KDR:2.416
Accuracy:27.396% B+
HSR:25.896% A
NS-44 Commissioner
C--
Kills:696
Deaths:363
KDR:1.917
Accuracy:30.331% D
HSR:18.535% C--
VE-S Canis
B++
Kills:589
Deaths:210
KDR:2.805
Accuracy:31.645% B++
HSR:21.222% C++
Eridani SX5
C+
Kills:509
Deaths:219
KDR:2.324
Accuracy:25.583% C+
HSR:12.770% D--
Cerberus
C+
Kills:487
Deaths:236
KDR:2.064
Accuracy:30.734% C+
HSR:18.891% C--
NS-AM7 Archer
A++
Kills:343
Deaths:199
KDR:1.724
Accuracy:46.991% F
HSR:32.070% A++
Ghost
C
Kills:248
Deaths:32
KDR:7.750
Accuracy:37.127% C
HSR:58.065% D--
Artemis VX26
C+
Kills:245
Deaths:68
KDR:3.603
Accuracy:26.643% C+
HSR:21.633% C+
NS-357 Underboss
C+
Kills:202
Deaths:120
KDR:1.683
Accuracy:35.254% C+
HSR:13.366% D--
NS-44L Blackhand
C*
Kills:188
Deaths:52
KDR:3.615
Accuracy:38.520% C
HSR:44.681% C*
V10
C++
Kills:171
Deaths:12
KDR:14.250
Accuracy:34.218% D-
HSR:78.363% C++
Nyx VX31
C--
Kills:165
Deaths:51
KDR:3.235
Accuracy:30.607% D
HSR:24.849% C--
Spiker
B+
Kills:154
Deaths:79
KDR:1.949
Accuracy:26.599% C-
HSR:25.325% B+
NS-61 Emissary
C++
Kills:128
Deaths:80
KDR:1.600
Accuracy:22.835% D-
HSR:17.188% C++
MKV Suppressed
B*
Kills:72
Deaths:29
KDR:2.483
Accuracy:26.438% C++
HSR:25% B*
Phaseshift VX-S
B+
Kills:70
Deaths:9
KDR:7.778
Accuracy:29.866% D-
HSR:82.857% B+
Beamer VS3
F-
Kills:55
Deaths:2
KDR:27.500
Accuracy:15.024% F-
HSR:9.091% F-
NSX-P Tengu
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:46.013% N/A
HSR:30% N/A
Kills:8,489
Deaths (as Infiltrator):3,044
Deaths (to Infiltrators):3,340
KDR:2.78876
Kill Difference:5,445
Playtime:68.697 hours
Usage:3%
Score:1.392m
Score/min:338
Accuracy (listed only):31.206%
HSR (listed only):32.186%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:2,187
Deaths:392
KDR:5.579
Accuracy:17.278% C+
HSR:15.135% D-
Cosmos VM3
C++
Kills:2,170
Deaths:391
KDR:5.550
Accuracy:17.703% C++
HSR:14.654% D--
Blueshift VM5
B+
Kills:239
Deaths:51
KDR:4.686
Accuracy:21.932% B+
HSR:20.502% C+
Blueshift VM5
B*
Kills:223
Deaths:51
KDR:4.373
Accuracy:22.037% B+
HSR:26.009% B*
Comet VM2
C
Kills:213
Deaths:64
KDR:3.328
Accuracy:40.014% C
HSR:3.286% C-
Comet VM2
C-
Kills:183
Deaths:60
KDR:3.050
Accuracy:41.027% C-
HSR:3.279% C-
NS-10 Burster
B*
Kills:170
Deaths:41
KDR:4.146
Accuracy:35.521% B*
HSR:2.941% D-
NS-10 Burster
B*
Kills:163
Deaths:41
KDR:3.976
Accuracy:35.158% B*
HSR:4.908% C--
Kills:5,548
Deaths (as MAX Suit):545.500
Deaths (to MAX Suits):1,664
KDR:10.17049
Kill Difference:5,002.500
Playtime:66.041 hours
Usage:3%
Score:2.689m
Score/min:679
Accuracy (listed only):28.834%
HSR (listed only):11.339%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:2,132
V. Kills:500 426%
Deaths:94
KDR:22.681
Accuracy:61.218% B**
KPH:106.300 B+
VKPH:24.900 B+
Maelstrom Turbo Laser
C+
Kills:860
V. Kills:679 126%
Deaths:313
KDR:2.748
Accuracy:28.769% C
KPH:13.200 C+
VKPH:10.400 C+
Saron Laser Cannon
B+
Kills:101
V. Kills:65 153%
Deaths:28
KDR:3.607
Accuracy:25.283% D--
KPH:17.800 B+
VKPH:11.500 B
Photon A2A Missile Pods
B**
Kills:84
V. Kills:80 104%
Deaths:
KDR:
Accuracy:63.339% F--
KPH:72 B+
VKPH:68.600 B**
Kills:3,177 (961 + 0)
Deaths:435
KDR:7.303
VKDR:3.044
Vehicle Kills:1,324
Kill Difference:2,742
Playtime:92.002 hours
Usage:4%
Score:1.905m
Score/min:345
Piloting Accuracy:25.283%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,277
V. Kills:98 N/A
Deaths:15
KDR:85.133
Accuracy:47.778% B+
KPH:4,597,200 U
VKPH:352,800 U
CAS30 Tank Buster
C+
Kills:662
V. Kills:591 112%
Deaths:264
KDR:2.508
Accuracy:38.360% D
KPH:7.900 C+
VKPH:7 C+
C150 Dalton
U
Kills:498
V. Kills:172 288%
Deaths:9
KDR:55.333
Accuracy:55.225% A++
KPH:1,792,800 U
VKPH:619,200 U
Kills:2,437 (662 + 1,775)
Deaths:288
KDR:8.462
VKDR:2.990
Vehicle Kills:861
Kill Difference:2,149
Playtime:84.188 hours
Usage:4%
Score:1.326m
Score/min:263
Piloting Accuracy:38.360%
Gunner Accuracy:55.225%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:1,571
V. Kills:352 445%
Deaths:32
KDR:49.094
Accuracy:44.256% D
KPH:40.900 B++
VKPH:9.200 C--
L100 Python AP
B**
Kills:738
V. Kills:292 252%
Deaths:37
KDR:19.946
Accuracy:50.240% D
KPH:45.700 B**
VKPH:18.100 C+
L100 Python HESH
A*
Kills:510
V. Kills:66 N/A
Deaths:9
KDR:56.667
Accuracy:53.586% B+
KPH:104.900 A*
VKPH:13.600 A
C75 Viper
A++
Kills:143
V. Kills:17 N/A
Deaths:2
KDR:71.500
Accuracy:35.149% C--
KPH:61.300 A++
VKPH:7.300 C+
Skyguard
B+
Kills:107
V. Kills:70 151%
Deaths:11
KDR:9.727
Accuracy:27.211% C
KPH:17.600 B+
VKPH:11.500 B+
Kills:3,069 (3,069 + 0)
Deaths:91
KDR:33.725
VKDR:8.758
Vehicle Kills:797
Kill Difference:2,978
Playtime:67.821 hours
Usage:3%
Score:1.413m
Score/min:347
Driving Accuracy:27.211%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:3,528
V. Kills:1,941 182%
Deaths:233
KDR:15.142
Accuracy:51.160% C
KPH:35.500 B*
VKPH:19.500 B*
Saron HRB
A
Kills:1,234
V. Kills:447 275%
Deaths:133
KDR:9.278
Accuracy:43.830% C+
KPH:38.900 A
VKPH:14.100 C+
Supernova PC
B++
Kills:1,159
V. Kills:310 373%
Deaths:47
KDR:24.660
Accuracy:51.293% C*
KPH:30.200 B++
VKPH:8.100 C+
E540 Halberd
A+
Kills:501
V. Kills:207 241%
Deaths:56
KDR:8.946
Accuracy:55.372% B**
KPH:48.500 A+
VKPH:20 B+
Proton II PPA
A
Kills:185
V. Kills:10 N/A
Deaths:10
KDR:18.500
Accuracy:25.820% C**
KPH:94.700 A
VKPH:5.100 B++
Supernova VPC
B++
Kills:154
V. Kills:16 N/A
Deaths:3
KDR:51.333
Accuracy:49.518% C+
KPH:58.300 B++
VKPH:6.100 C-
Aphelion VEX-4
A+
Kills:65
V. Kills:30 210%
Deaths:18
KDR:3.611
Accuracy:28.083% D-
KPH:41.600 A+
VKPH:19.200 C**
Kills:6,826 (4,841 + 1,985)
Deaths:500
KDR:13.652
VKDR:5.922
Vehicle Kills:2,961
Kill Difference:6,326
Playtime:186.040 hours
Usage:8%
Score:4.653m
Score/min:417
Driving Accuracy:49.518%
Gunner Accuracy:28.083%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:607
V. Kills:25 N/A
Deaths:16
KDR:37.938
Accuracy:31.331% D
KPH:123.600 B*
VKPH:5.100 C
E540 Halberd-H
A++
Kills:246
V. Kills:54 447%
Deaths:3
KDR:82
Accuracy:51.273% D
KPH:79.400 A++
VKPH:17.400 C--
Saron HRB-H
A
Kills:191
V. Kills:46 406%
Deaths:11
KDR:17.364
Accuracy:45.333% D*
KPH:58.800 A
VKPH:14.200 D--
Aphelion VEX-4H
B*
Kills:67
V. Kills:43 152%
Deaths:13
KDR:5.154
Accuracy:47.853% C*
KPH:56.300 B*
VKPH:36.100 B*
M40 Fury-H
C+
Kills:54
V. Kills:3 N/A
Deaths:8
KDR:6.750
Accuracy:29.833% D*
KPH:81.500 C+
VKPH:4.500 D
Kills:1,165 (0 + 1,165)
Deaths:51
KDR:22.843
VKDR:3.353
Vehicle Kills:171
Kill Difference:1,114
Playtime:13.109 hours
Usage:1%
Score:0.436m
Score/min:554
Driving Accuracy:N/A%
Gunner Accuracy:29.833%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:297
V. Kills:38 N/A
Deaths:6
KDR:49.500
Accuracy:35.692% C+
KPH:144.300 M*
VKPH:18.500 B**
M40 Fury
M++
Kills:216
V. Kills:14 N/A
Deaths:5
KDR:43.200
Accuracy:30.851% D
KPH:121.100 M++
VKPH:7.800 C
M20 Basilisk
B**
Kills:94
V. Kills:27 336%
Deaths:2
KDR:47
Accuracy:31.792% D
KPH:33 B**
VKPH:9.500 C+
M12 Kobalt
B**
Kills:89
V. Kills:4 N/A
Deaths:11
KDR:8.091
Accuracy:23.874% B**
KPH:94.800 B*
VKPH:4.300 B+
M20 Basilisk
B**
Kills:62
V. Kills:10 N/A
Deaths:4
KDR:15.500
Accuracy:30.363% D--
KPH:31.200 B**
VKPH:5 D
Kills:758 (0 + 758)
Deaths:28
KDR:27.071
VKDR:3.321
Vehicle Kills:93
Kill Difference:730
Playtime:9.615 hours
Usage:0%
Score:0.351m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:30.363%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:215
V. Kills:32 N/A
Deaths:107
KDR:2.009
Accuracy:27.292% F-
KPH:10.900 D
VKPH:1.600 D--
Kills:215 (215 + 0)
Deaths:107
KDR:2.009
VKDR:0.299
Vehicle Kills:32
Kill Difference:108
Playtime:19.649 hours
Usage:1%
Score:0.078m
Score/min:66
Driving Accuracy:27.292%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 8,4408,4101,7874.706M++1.2330.822%B+26.897%C++59.6A++N/A223141h6.4B**20.7B*
Solstice SF 7,5217,4272,0373.646M+0.1723.809%C+14.636%C44.1A+N/A236168.4h9.4B+39.3B+
Supernova FPC 5,4693,52823315.142A11.6751.16%C3.827%B**35.5B*19.5B*39799.5h3.8B**7.5B*
VE-LR Obelisk 3,2573,2194437.266M*3.7934.622%B+37.123%B+118.3M**1.4B**29127.2h5B*14.3B*
Eclipse VE3A 3,1643,1501,3272.374B+1.1023.258%D-21.302%C*67.9B**N/A24446.4h10.7B+46.1C++
SVA-88 2,9132,9016584.409A0.9421.449%C22.441%C75.2B**N/A34538.6h10.7B+49.9C*
Cosmos VM3 2,1932,1873925.579A*2.1117.278%C+15.135%D-58.8A++N/A24237.2h10.4A60.4B++
Cosmos VM3 2,1732,1703915.55A**2.0817.703%C++14.654%D--58.3A++N/A23537.2h10.7B**60.3C**
Dual Photon Pods 2,6322,1329422.681A**19.2161.218%B**1.407%C*106.1B+24.9B+82020.1h14.8B*24.1B*
Pulsar C 2,1052,0965753.645A+0.1724.928%C++22.71%C+62.8A+N/A30133.4h10.6B+42.5B+
Orion VS54 1,8891,8854384.304A++0.8323.659%B+24.668%C+98.2M+N/A61019.2h9.3B**39.1C**
NS-11P 1,6801,6734653.598A*0.1324.693%B21.996%B+54.9A+N/A18730.5h10.7B**43.4B*
MANA Anti-Vehicle Turret 2,8011,6432008.215S4.7455.346%C++2.252%D-16430U11580U49178730.1h5.6B**10.2B*
Sticky Grenade 1,6351,63011630N/A1,626.5367.392%A++N/A2037.5A*6.3D87910.8h1.2B**1.8B**
L100 Python HEAT 1,9231,5713249.094U45.6244.256%D2.546%C++40.9B++9.2C--28638.4h3.4A7.7B**
NS Baron G5 1,5791,5666802.303A+1.1751.211%B++15.134%C++93.8M+N/A25116.7h4B+7.8C++
NS-11C 1,4921,4894413.376M0.1024.249%C++17.327%C46.5B**N/A20532h11.9B++49.2B+
Pulsar LSW 1,3791,3753204.297A*0.8324.6%C**19.273%D92.9A++N/A35614.8h10.4B++42.4B+
Serpent VE92 1,3491,3454173.225A++0.2525.13%C**16.952%D60.9AN/A30022.1h12.3B49B
Darkstar 1,3471,3305662.35B+1.1229.175%B+24.662%C++66.2B*N/A17520.1h11.2B++38.4B++
NS-11A 1,3341,3214852.724B**0.7524.646%C++27.101%B++67.4A++N/A27419.6h11.1B**45.2B+
L105 Zephyr 1,3751,2771585.133S81.6647.778%B+N/A12770U980U30504700.1h4.3A9.1B**
Saron HRB 1,6811,2341339.278B*5.8143.83%C+2.431%B*38.9A14.1C+53831.7h12.5A+28.4A
Equinox VE2 1,2281,2192454.976M**1.5024.245%C15.258%D51B**N/A26923.9h8.8A36.4B++
Sirius SX12 1,2091,2024072.953A++0.5225.645%C*19.135%C++65A++N/A34418.5h12.5B++48.6B+
Deimos VA29 1,1931,1845792.045B++1.4369.221%B++19.003%B+117.2A**N/A45410.1h1.9B*2.8B+
Zenith VX-5 1,1801,1793683.204A*0.2721.788%D21.035%C+60.2B**N/A29819.6h11.5B+52.7C++
Corvus VA55 1,1941,1762934.014M**0.5427.853%B++31.122%B**72.6A*1.1A+24916.2h11.2B+40.2B+
Pulsar VS1 1,1841,1733693.179A**0.2927.113%B++25.746%B++66.3A**N/A47417.7h12.8B++47.2B++
Phobos VX86 1,1721,1695492.129B++1.3462.58%C**15.74%C+99.9A++N/A62211.7h2.2B+3.5B+
Supernova PC 1,4691,1594724.66M+21.1951.293%C*1.984%C30.2B++8.1C+32038.4h3.6B**7B**
CME 1,1611,1591527.625S4.1523.113%D22.261%C+44.9B+N/A23425.8h10.8B*46.6B+
Frag Grenade 1,1111,10411104N/A1,100.5350.694%B++N/A1577.1S10C++54040.7h1.6A*3.1A+
NS-15M1 1,1061,0923023.616A++0.1426.307%B++28.205%B++84A+1.1A++31013h11.1B+42.2B+
Parallax VX3 1,0921,0916417.047M**13.5844.483%B*80.385%B67.3A**N/A26616.2h1.9B++4.2B++
Manticore SX40 9649594292.235A1.2423.376%D-16.58%D26.9C+N/A11535.7h5.9B*25.4C**
NS Decimator 1,1359223712.485A++0.9962.948%C**2.928%B+59.9A+13.8C54115.4h3.2B**5.1B**
Lasher X2 9159121884.851S1.3833.632%B**3.947%C+48.8B*N/A30018.7h17.1B+50.9B++
NSX Yumi 8958802443.607A+0.1427.341%C++35.341%B**68.2A1.2C++14012.9h10.7B+39.2B+
NS-7 PDW 8728653582.416A++1.0627.396%B+25.896%A66A*N/A28513.1h11.5B*41.8B++
Maelstrom Turbo Laser 1,5398603132.748B+0.7228.769%C4.302%B**13.2C+10.4C+19665.1h92.3B320.8C**
Force-Blade 88881914,8380.055B**3.4233.803%C**N/A0.8C++N/A3998.5h2B+5.9B+
L100 Python AP 1,0307383719.946M*16.4750.24%D3.252%B+45.8B**18.1C+33716.1h4.4B*8.7B+
NS-44 Commissioner 6986963631.917B*1.5530.331%D18.535%C--26.2CN/A13626.6h3.4B+11.1C*
Ursa 6886861574.369M++0.9024.986%B+25.802%C*98A*N/A4397h7.9B**31.8B++
CAS30 Tank Buster 1,2536622642.508B*0.9638.36%DN/A7.9C+7C+14384.2h36.5B*95.1B+
Proton II PPA-H 6326071637.938A*34.4731.331%D1.318%C123.9B*5.1C6044.9h7.5B*23.9B+
C-4 7195932842.088B+1.3816.352%FN/A20.3D**4.3F26129.2h0.9B**5.4C**
VE-S Canis 5965892102.805A+0.6731.645%B++21.222%C++74.6B**N/A2057.9h10B+31.7B+
Pandora VX25 5735722642.167B++1.3040.041%C+16.084%C*79.4A+N/A5077.2h3.4B*8.6B+
Nova 5345321673.186A0.2936.509%D13.722%C60.5B**N/A2928.8h4.5C++12.4C+
L100 Python HESH 576510956.667S53.2053.586%B+N/A104.1A*13.5A5754.9h2.5B+4.8B*
Eridani SX5 5125092192.324B**1.1525.583%C+12.77%D--55.9B*N/A2699.1h11.6C**45.5C*
E540 Halberd 708501568.946C+5.4755.372%B**3.393%B++48.6A+20.1B+53110.3h4.7B*8.5B**
C150 Dalton 670498955.333S51.8655.225%A++N/A4980U1720U30110100.1h5.3C--9.5B+
Cerberus 4884872362.064B**1.4130.734%C+18.891%C--74.9AN/A2816.5h5.3B+17.1B+
NS-AM7 Archer 3793431991.724M+1.7546.991%F32.07%A++18.5A**1.9C--9518.5h8.2B**17.4B*
Tank Mine 4963281202.733C++0.7435.285%C++N/A99.4C+50.9C15863.3h1.3B**3.8A
H-V45 3012981242.403B+1.0723.744%C+21.812%C++64.8A+N/A4934.6h9.7A40.8B++
M40 Fury 335297649.5S46.0335.692%C+2.694%B*141.4M*18.1B**8312.1h6.4B**18B**
MANA Anti-Personnel Turret 2862852511.4N/A7.9326.597%UN/A2850U10U10841200.1h19T*71.6T*
Hunter QCX 2852851721.657A+1.8110.469%F-25.614%C+15.5C*N/A5018.4h3.1B+29.4C
Solstice VE3 253252928U24.5319.01%D15.476%D22.7C*N/A43111.1h9.9B**52B
Ghost 248248327.75A++4.2837.127%C58.065%D--51.7B+N/A2764.8h2.2C*6C++
E540 Halberd-H 300246382S78.5351.273%D6.504%M*79.4A++17.4C--5793.1h2.9A++5.6A+
Artemis VX26 247245683.603A++0.1326.643%C+21.633%C+79A*N/A3983.1h10.3B++38.6B+
Blueshift VM5 242239514.686B**1.2121.932%B+20.502%C+85.4M++1.1B*5382.8h12.1B**55.2B++
Lumine Edge 2472246,3900.035C3.4422.808%C15.179%C+0.8C--N/A3284.9h1.4C++6.3C++
Blueshift VM5 224223514.373B*0.9022.037%B+26.009%B*76.9MN/A5232.9h13.3B*60.3B++
M40 Fury 230216543.2S39.7330.851%D1.852%C++120M++7.8C10841.8h5A+16.2B**
M40 Fury-F 2472151072.009C**1.4627.292%F-N/A11D1.6D--6619.6h4.1B**15.1B++
Comet VM2 287213643.328M++0.1440.014%C3.286%C-25.1A**8.7A*3208.5h13.5B*33.8B++
VX6-7 204204732.795B**0.6821.632%D20.098%C+44.3B+N/A4364.6h13.3C+61.5C+
NS-357 Underboss 2022021201.683B++1.7935.254%C+13.366%D--43C++N/A1774.7h4.3C+12.2C++
Saron HRB-H 2371911117.364A*13.8945.333%D*1.047%C-59.7A+14.4D--4853.2h8.2A*18.1A+
NS-44L Blackhand 189188523.615A++0.1438.52%C44.681%C*39.2B*N/A1204.8h4.3C*11.1C++
Proton II PPA 1951851018.5C**15.0325.82%C**1.622%C-92.5A5B++5452h8.6B+33.3B+
Comet VM2 234183603.05A**0.4241.027%C-3.279%C-22.3A++6.2B++2118.2h16B**38.9B++
Anti-Vehicle Grenade 1821761176N/A172.5385.678%M**N/A1760S60C-92320.1h1.9A++2.2A++
V10 1721711214.25S10.7834.218%D-78.363%C++36.4C++N/A1844.7h2.1B6.2C+
NS-10 Burster 278170414.146S0.6735.521%B*2.941%D-11.6A**7.3A**24314.7h113.4B*319.2B*
Nyx VX31 165165513.235B+0.2430.607%D24.849%C--63.5B*N/A2602.6h5B+16.4C*
NS-10 Burster 276163413.976S0.5035.158%B*4.908%C--11.1A*7.7M24014.7h117.4B+333.8B++
Proximity Mine 158158315.097B+1.6354.223%A+N/A197.5A+N/A13310.8h1.3A++2.3A++
Supernova VPC 170154351.333M*47.8649.518%C+N/A59.2B++6.2C6792.6h3B6.1C**
Spiker 156154791.949B**1.5226.599%C-25.325%B+102.7M1.3B*3281.5h6.3B++23.7B++
C75 Viper 160143271.5U68.0335.149%C--N/A62.2A++7.4C+8792.3h7.1A20.2B*
NS-61 Emissary 128128801.6B**1.8722.835%D-17.188%C++49.2B**N/A1272.6h12.9C**56.6C+
Spear Anti-Vehicle Phalanx Turret 177122620.333A*16.8650.54%B+4.098%C++76.3A*34.4A14791.6h5.4B**10.6B**
Skyguard 177107119.727M+6.2627.211%CN/A17.5B+11.5B+3756.1h104.5B+384.2B
Saron Laser Cannon 166101283.607B+0.1425.283%D--3.96%A17.7B+11.4B3445.7h69.7B*275.6B++
M20 Basilisk 12194247U43.5331.792%D7.447%B++33.6B**9.6C++3572.8h41.7A+131.1A
M12 Kobalt 9389118.091C4.6223.874%B**14.607%D98.9B*4.4B+4610.9h23.8D99.5B
Photon A2A Missile Pods 16484184U80.5363.339%F--N/A70B+66.7B*4911.2h4.8A++7.6A+
MKV Suppressed 7272292.483A++0.9926.438%C++25%B*65.5A+N/A5811.1h9A34B++
Phaseshift VX-S 707097.778A++4.3129.866%D-82.857%B+46.7B**N/A1981.5h2.5B+8.5C*
MAX Punch 72685500.124C++3.3536.278%DN/A1.1CN/A460.6h1.7C++4.7C++
Aphelion VEX-4H 11067135.154C+1.6847.853%C*4.478%B*55.8B*35.8B*4661.2h41.1B++85.9B*
Aphelion VEX-4 9565183.611C+0.1428.083%D-10.769%M*40.6A18.8C*2361.6h35.1B**125B++
M60-A Bulldog 6463163S59.5344.419%B++N/A630U10B**2044000.1h3A++6.8A
M20 Basilisk 7262415.5S12.0330.363%D--1.613%F31B*5D3782h37.7B**124.1B**
M60-A Bulldog 6159159A++55.5354.657%B*5.085%A*98.3M+3.3C5310.6h3.8A6.9B**
M60-A Bulldog 5555155A++51.5351.463%B+N/A91.7M+N/A3780.6h3.8A7.5B**
Beamer VS3 5855227.5U24.0315.024%F-9.091%F-12.5DN/A3204.4h12C--79.9D
Thanatos VE70 5555192.895A*0.5823.491%F7.273%F-32.4C*N/A5161.7h5.9D25D**
Flare VE6 5555163.438A*0.0327.752%B*20%D61.1B++N/A14630.9h14D--50.4C++
M40 Fury-H 575486.75C-3.2829.833%D*N/A77.1C4.3D-5580.7h4.6B*15.5B+
NSX-P Tengu 5150252B**1.4746.013%A++30%A83.3A++1.7B**2730.6h11.5B+25.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon54410.8h
Anti-Vehicle MANA Turret572,82410.1h
Nano-Armor Kit5901,289,46094.5h
Nanite Revive Grenade04880.1h
Medical Applicator226171,93514.3h
Spitfire Auto-Turret65460.4h
Restoration Kit9575512h
Motion Spotter1580h
Recon Detection Device163,0624.2h
Ammunition Package235,7712h
Medical Kit1,8077,821196.3h
Anti-Infantry MANA Turret11,3561.8h

Check the help document for the dictionary if you want to learn more about words used here.


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