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Praetor Veteran Suke[DBVS] Suke
VS BR 85

KDR: 3.45

Score: 61.1m

Last Seen: Dec 10th, 2018 5:11 AM
- OFFLINE - 1751.4 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Connery
Level Progress (to 86): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Eidolon VE33 Solstice SF Supernova FPC Eclipse VE3A SVA-88 Cosmos VM3 Cosmos VM3 Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,407,375 MLG Score: 1125
Fun Score: N/A
Cheeseburgers Flipped: 522TIME WITH MEDKIT: 9.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.391%23.998%6093898441,5623.69079-0.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.856%0.844B*0.511B+-0.727D-HEAD ++ (~11.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.505B+9.40.342C**27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.964%1.997%760410183,75558719206.39693195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.092%-0.364C-0.361C**0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.30.309C*37.80.286C*73.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.923%3.027%936610167,466111530316.69596246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.03%-0.094C+0.262C*0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.669B+5.10.593B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.392%2.11%9211310095,49780111826.85412465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.568%0.208C++-0.572D0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.817B++8.30.789B++13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.564%76.757%921410181,579114721.37663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.073%0.831B++0.631B+0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.503B+20.374C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.986%16.385%921510173,4851321152.63815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.494%0.463B+0.37C**1.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.562B+2.70.44B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.1m292.6%450 (27k)451 (27.1k)3.4515592,29826,7414.0351585 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022162019.123%16.06%30705:0531

11% Combat Medic77% Engineer6% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:57 AMNov 21st, 2012 1:19 AMJan 3rd, 2019 2:17 PM (48d) (PST)Dec 10th, 2018 1:17 AM (73d) (PST)Dec 10th, 2018 1:11 AM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7571895680.6810.1970.1092.2070.0731125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,43811,34734,09141127132427,050

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2258.3h/94.1d 15,606 14,823 16,898 299k 5,033 9,559 9,873 102.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:2,901
Deaths:658
KDR:4.409
Accuracy:21.449% C
HSR:22.441% C
Orion VS54
B+
Kills:1,885
Deaths:438
KDR:4.304
Accuracy:23.659% B+
HSR:24.668% C+
Pulsar LSW
C**
Kills:1,375
Deaths:320
KDR:4.297
Accuracy:24.600% C**
HSR:19.273% D
NS-15M1
B++
Kills:1,089
Deaths:299
KDR:3.642
Accuracy:26.369% B++
HSR:28.099% B++
Lasher X2
B**
Kills:912
Deaths:187
KDR:4.877
Accuracy:33.631% B**
HSR:3.947% C+
Ursa
B+
Kills:686
Deaths:157
KDR:4.369
Accuracy:24.986% B+
HSR:25.802% C**
Flare VE6
B*
Kills:55
Deaths:16
KDR:3.438
Accuracy:27.752% B*
HSR:20% D
Kills:8,903
Deaths (as Heavy Assault):2,075
Deaths (to Heavy Assaults):7,690
KDR:4.2906
Kill Difference:6,828
Playtime:146.403 hours
Usage:6%
Score:4.184m
Score/min:476
Accuracy (listed only):26.064%
HSR (listed only):20.604%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:8,410
Deaths:1,787
KDR:4.706
Accuracy:30.822% B+
HSR:26.897% C*
Solstice SF
C+
Kills:7,427
Deaths:2,037
KDR:3.646
Accuracy:23.809% C+
HSR:14.636% C
Eclipse VE3A
B
Kills:3,150
Deaths:1,327
KDR:2.374
Accuracy:23.258% D-
HSR:21.302% B
Pulsar C
C++
Kills:2,096
Deaths:575
KDR:3.645
Accuracy:24.928% C++
HSR:22.710% C+
NS Baron G5
B++
Kills:1,559
Deaths:676
KDR:2.306
Accuracy:51.177% B++
HSR:15.010% C++
NS-11C
C++
Kills:1,489
Deaths:441
KDR:3.376
Accuracy:24.249% C++
HSR:17.327% C
Serpent VE92
C**
Kills:1,345
Deaths:417
KDR:3.225
Accuracy:25.130% C**
HSR:16.952% C--
VE-LR Obelisk
B**
Kills:1,333
Deaths:231
KDR:5.771
Accuracy:37.735% B*
HSR:41.410% B**
Zenith VX-5
C+
Kills:1,179
Deaths:368
KDR:3.204
Accuracy:21.788% D
HSR:21.035% C+
Phobos VX86
B
Kills:1,163
Deaths:547
KDR:2.126
Accuracy:62.515% B
HSR:15.735% C+
Deimos VA29
B++
Kills:1,163
Deaths:575
KDR:2.023
Accuracy:69.188% B++
HSR:18.831% B+
Pandora VX25
C**
Kills:572
Deaths:264
KDR:2.167
Accuracy:40.041% C++
HSR:16.084% C**
Nova
C
Kills:532
Deaths:167
KDR:3.186
Accuracy:36.509% D
HSR:13.722% C
Solstice VE3
D
Kills:252
Deaths:9
KDR:28
Accuracy:19.010% D
HSR:15.476% D
VX6-7
C+
Kills:204
Deaths:73
KDR:2.795
Accuracy:21.632% C--
HSR:20.098% C+
Thanatos VE70
F
Kills:55
Deaths:19
KDR:2.895
Accuracy:23.491% F
HSR:7.273% F-
Kills:31,929
Deaths (as Engineer):9,513
Deaths (to Engineers):6,061
KDR:3.35635
Kill Difference:22,416
Playtime:1,731.110 hours
Usage:77%
Score:47.042m
Score/min:453
Accuracy (listed only):33.455%
HSR (listed only):19.031%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B++
Kills:1,559
Deaths:676
KDR:2.306
Accuracy:51.177% B++
HSR:15.010% C++
NS-11A
B++
Kills:1,321
Deaths:485
KDR:2.724
Accuracy:24.646% C++
HSR:27.101% B++
NS-11P
C*
Kills:1,295
Deaths:350
KDR:3.700
Accuracy:23.567% C++
HSR:20.618% C*
Equinox VE2
C
Kills:1,219
Deaths:245
KDR:4.976
Accuracy:24.245% C
HSR:15.258% D
Sirius SX12
C*
Kills:1,197
Deaths:406
KDR:2.948
Accuracy:25.647% C*
HSR:19.048% C*
Corvus VA55
A
Kills:1,176
Deaths:293
KDR:4.014
Accuracy:27.853% B++
HSR:31.122% A
Pulsar VS1
B++
Kills:1,173
Deaths:369
KDR:3.179
Accuracy:27.113% B++
HSR:25.746% B++
Phobos VX86
B
Kills:1,163
Deaths:547
KDR:2.126
Accuracy:62.515% B
HSR:15.735% C+
Deimos VA29
B++
Kills:1,163
Deaths:575
KDR:2.023
Accuracy:69.188% B++
HSR:18.831% B+
CME
C+
Kills:1,159
Deaths:152
KDR:7.625
Accuracy:23.113% D
HSR:22.261% C+
Darkstar
B++
Kills:907
Deaths:403
KDR:2.251
Accuracy:30.233% B++
HSR:22.602% C+
NSX Yumi
B**
Kills:880
Deaths:244
KDR:3.607
Accuracy:27.341% C++
HSR:35.341% B**
Pandora VX25
C**
Kills:572
Deaths:264
KDR:2.167
Accuracy:40.041% C++
HSR:16.084% C**
NS-7 PDW
B*
Kills:532
Deaths:209
KDR:2.545
Accuracy:26.347% B
HSR:22.932% B*
Nova
C
Kills:532
Deaths:167
KDR:3.186
Accuracy:36.509% D
HSR:13.722% C
Eridani SX5
C+
Kills:503
Deaths:219
KDR:2.297
Accuracy:25.517% C+
HSR:12.923% D--
H-V45
C*
Kills:277
Deaths:121
KDR:2.289
Accuracy:23.126% C+
HSR:22.744% C*
MKV Suppressed
B*
Kills:72
Deaths:29
KDR:2.483
Accuracy:26.438% C++
HSR:25% B*
Thanatos VE70
F
Kills:55
Deaths:19
KDR:2.895
Accuracy:23.491% F
HSR:7.273% F-
Kills:16,755
Deaths (as Combat Medic):5,773
Deaths (to Combat Medics):2,834
KDR:2.9023
Kill Difference:10,982
Playtime:250.053 hours
Usage:11%
Score:5.688m
Score/min:379
Accuracy (listed only):32.532%
HSR (listed only):20.492%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:1,197
Deaths:406
KDR:2.948
Accuracy:25.647% C*
HSR:19.048% C*
Parallax VX3
B*
Kills:1,091
Deaths:64
KDR:17.047
Accuracy:44.483% B*
HSR:80.385% B
Manticore SX40
D
Kills:959
Deaths:429
KDR:2.235
Accuracy:23.376% D--
HSR:16.580% D
NS-44 Commissioner
C--
Kills:696
Deaths:363
KDR:1.917
Accuracy:30.331% D
HSR:18.535% C--
NS-7 PDW
B*
Kills:532
Deaths:209
KDR:2.545
Accuracy:26.347% B
HSR:22.932% B*
Eridani SX5
C+
Kills:503
Deaths:219
KDR:2.297
Accuracy:25.517% C+
HSR:12.923% D--
Cerberus
C+
Kills:487
Deaths:236
KDR:2.064
Accuracy:30.734% C+
HSR:18.891% C-
NS-AM7 Archer
A++
Kills:343
Deaths:199
KDR:1.724
Accuracy:46.991% F
HSR:32.070% A++
Ghost
C
Kills:247
Deaths:31
KDR:7.968
Accuracy:37.116% C
HSR:57.895% D--
Artemis VX26
C+
Kills:245
Deaths:68
KDR:3.603
Accuracy:26.643% C+
HSR:21.633% C+
NS-357 Underboss
C+
Kills:202
Deaths:120
KDR:1.683
Accuracy:35.254% C+
HSR:13.366% D--
NS-44L Blackhand
C*
Kills:188
Deaths:52
KDR:3.615
Accuracy:38.520% C
HSR:44.681% C*
V10
C++
Kills:171
Deaths:12
KDR:14.250
Accuracy:34.218% D--
HSR:78.363% C++
Nyx VX31
C--
Kills:165
Deaths:51
KDR:3.235
Accuracy:30.607% D
HSR:24.849% C--
Spiker
B+
Kills:154
Deaths:79
KDR:1.949
Accuracy:26.599% C-
HSR:25.325% B+
NS-61 Emissary
C++
Kills:127
Deaths:79
KDR:1.608
Accuracy:22.599% D-
HSR:17.323% C++
MKV Suppressed
B*
Kills:72
Deaths:29
KDR:2.483
Accuracy:26.438% C++
HSR:25% B*
Phaseshift VX-S
B+
Kills:70
Deaths:9
KDR:7.778
Accuracy:29.866% D-
HSR:82.857% B+
Beamer VS3
F
Kills:55
Deaths:2
KDR:27.500
Accuracy:15.024% F-
HSR:9.091% F
Kills:7,504
Deaths (as Infiltrator):2,657
Deaths (to Infiltrators):3,144
KDR:2.82424
Kill Difference:4,847
Playtime:68.628 hours
Usage:3%
Score:1.391m
Score/min:338
Accuracy (listed only):30.332%
HSR (listed only):32.723%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:2,187
Deaths:392
KDR:5.579
Accuracy:17.278% C*
HSR:15.135% D-
Cosmos VM3
C**
Kills:2,170
Deaths:391
KDR:5.550
Accuracy:17.703% C**
HSR:14.654% D--
Comet VM2
C
Kills:207
Deaths:63
KDR:3.286
Accuracy:39.339% C
HSR:3.382% C-
Blueshift VM5
B++
Kills:199
Deaths:46
KDR:4.326
Accuracy:22.262% B++
HSR:20.101% C+
Blueshift VM5
B+
Kills:196
Deaths:46
KDR:4.261
Accuracy:22.486% B+
HSR:22.959% B
Comet VM2
C-
Kills:179
Deaths:59
KDR:3.034
Accuracy:40.440% C--
HSR:3.352% C-
NS-10 Burster
B*
Kills:165
Deaths:39
KDR:4.231
Accuracy:35.071% B*
HSR:3.030% D-
NS-10 Burster
B*
Kills:161
Deaths:39
KDR:4.128
Accuracy:34.704% B*
HSR:4.969% C--
Kills:5,464
Deaths (as MAX Suit):537.500
Deaths (to MAX Suits):1,641
KDR:10.16558
Kill Difference:4,926.500
Playtime:65.323 hours
Usage:3%
Score:2.652m
Score/min:677
Accuracy (listed only):28.660%
HSR (listed only):10.948%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:2,132
V. Kills:500 426%
Deaths:94
KDR:22.681
Accuracy:61.218% B**
KPH:106.300 B+
VKPH:24.900 B+
Maelstrom Turbo Laser
C+
Kills:860
V. Kills:679 126%
Deaths:313
KDR:2.748
Accuracy:28.754% C-
KPH:13.200 C+
VKPH:10.400 C+
Saron Laser Cannon
B+
Kills:101
V. Kills:65 153%
Deaths:28
KDR:3.607
Accuracy:25.283% D*
KPH:17.800 B+
VKPH:11.500 C**
Photon A2A Missile Pods
B*
Kills:84
V. Kills:80 104%
Deaths:
KDR:
Accuracy:63.339% F*
KPH:72 B+
VKPH:68.600 B*
Kills:3,177 (961 + 0)
Deaths:435
KDR:7.303
VKDR:3.044
Vehicle Kills:1,324
Kill Difference:2,742
Playtime:91.975 hours
Usage:4%
Score:1.904m
Score/min:345
Piloting Accuracy:25.283%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,277
V. Kills:98 N/A
Deaths:15
KDR:85.133
Accuracy:47.778% B+
KPH:4,597,200 U
VKPH:352,800 U
CAS30 Tank Buster
C+
Kills:662
V. Kills:591 112%
Deaths:264
KDR:2.508
Accuracy:38.360% D
KPH:7.900 C+
VKPH:7 C+
C150 Dalton
U
Kills:498
V. Kills:172 288%
Deaths:9
KDR:55.333
Accuracy:55.225% A++
KPH:1,792,800 U
VKPH:619,200 U
Kills:2,437 (662 + 1,775)
Deaths:288
KDR:8.462
VKDR:2.990
Vehicle Kills:861
Kill Difference:2,149
Playtime:84.188 hours
Usage:4%
Score:1.326m
Score/min:262
Piloting Accuracy:38.360%
Gunner Accuracy:55.225%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:1,571
V. Kills:352 445%
Deaths:32
KDR:49.094
Accuracy:44.256% D
KPH:40.900 B*
VKPH:9.200 C-
L100 Python AP
A
Kills:698
V. Kills:279 249%
Deaths:37
KDR:18.865
Accuracy:50.237% D
KPH:45.100 A
VKPH:18 C+
L100 Python HESH
A*
Kills:450
V. Kills:63 N/A
Deaths:6
KDR:75
Accuracy:55.055% B++
KPH:104.100 A*
VKPH:14.600 A++
C75 Viper
A++
Kills:143
V. Kills:17 N/A
Deaths:2
KDR:71.500
Accuracy:35.149% C-
KPH:61.300 A++
VKPH:7.300 C+
Skyguard
B+
Kills:107
V. Kills:70 151%
Deaths:11
KDR:9.727
Accuracy:27.211% C
KPH:17.600 B+
VKPH:11.500 B+
Kills:2,969 (2,969 + 0)
Deaths:88
KDR:33.739
VKDR:8.875
Vehicle Kills:781
Kill Difference:2,881
Playtime:66.607 hours
Usage:3%
Score:1.386m
Score/min:347
Driving Accuracy:27.211%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:3,481
V. Kills:1,924 181%
Deaths:232
KDR:15.004
Accuracy:50.823% C
KPH:35.300 B**
VKPH:19.500 B**
Saron HRB
A+
Kills:1,234
V. Kills:447 275%
Deaths:133
KDR:9.278
Accuracy:43.830% C+
KPH:38.900 A+
VKPH:14.100 C
Supernova PC
B*
Kills:1,159
V. Kills:310 373%
Deaths:47
KDR:24.660
Accuracy:51.293% C*
KPH:30.200 B*
VKPH:8.100 C+
E540 Halberd
A+
Kills:501
V. Kills:207 241%
Deaths:56
KDR:8.946
Accuracy:55.372% B**
KPH:48.500 A+
VKPH:20 B+
Proton II PPA
A
Kills:185
V. Kills:10 N/A
Deaths:10
KDR:18.500
Accuracy:25.820% C**
KPH:94.700 A
VKPH:5.100 B++
Supernova VPC
B++
Kills:154
V. Kills:16 N/A
Deaths:3
KDR:51.333
Accuracy:49.518% C+
KPH:58.300 B++
VKPH:6.100 C
Aphelion VEX-4
A+
Kills:65
V. Kills:30 210%
Deaths:18
KDR:3.611
Accuracy:28.083% D-
KPH:41.600 A+
VKPH:19.200 C*
Kills:6,779 (4,794 + 1,985)
Deaths:499
KDR:13.585
VKDR:5.900
Vehicle Kills:2,944
Kill Difference:6,280
Playtime:185.243 hours
Usage:8%
Score:4.635m
Score/min:417
Driving Accuracy:49.518%
Gunner Accuracy:28.083%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:607
V. Kills:25 N/A
Deaths:16
KDR:37.938
Accuracy:31.331% D
KPH:123.600 B++
VKPH:5.100 C
E540 Halberd-H
A++
Kills:246
V. Kills:54 447%
Deaths:3
KDR:82
Accuracy:51.273% D
KPH:79.400 A++
VKPH:17.400 C--
Saron HRB-H
A
Kills:191
V. Kills:46 406%
Deaths:11
KDR:17.364
Accuracy:45.333% D*
KPH:58.800 A
VKPH:14.200 D--
Aphelion VEX-4H
B*
Kills:67
V. Kills:43 152%
Deaths:13
KDR:5.154
Accuracy:47.853% C*
KPH:56.300 B*
VKPH:36.100 B++
M40 Fury-H
C
Kills:54
V. Kills:3 N/A
Deaths:8
KDR:6.750
Accuracy:29.833% D*
KPH:81.500 C
VKPH:4.500 D-
Kills:1,165 (0 + 1,165)
Deaths:51
KDR:22.843
VKDR:3.353
Vehicle Kills:171
Kill Difference:1,114
Playtime:13.109 hours
Usage:1%
Score:0.435m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:29.833%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:297
V. Kills:38 N/A
Deaths:6
KDR:49.500
Accuracy:35.692% C+
KPH:144.300 M*
VKPH:18.500 B**
M40 Fury
M++
Kills:216
V. Kills:14 N/A
Deaths:5
KDR:43.200
Accuracy:30.851% D
KPH:121.100 M++
VKPH:7.800 C
M20 Basilisk
B**
Kills:94
V. Kills:27 336%
Deaths:2
KDR:47
Accuracy:31.792% D
KPH:33 B**
VKPH:9.500 C+
M12 Kobalt
B**
Kills:89
V. Kills:4 N/A
Deaths:11
KDR:8.091
Accuracy:23.874% B**
KPH:94.800 B*
VKPH:4.300 B+
M20 Basilisk
B*
Kills:62
V. Kills:10 N/A
Deaths:4
KDR:15.500
Accuracy:30.332% D--
KPH:31.200 B*
VKPH:5 D
Kills:758 (0 + 758)
Deaths:28
KDR:27.071
VKDR:3.321
Vehicle Kills:93
Kill Difference:730
Playtime:9.613 hours
Usage:0%
Score:0.351m
Score/min:608
Driving Accuracy:N/A%
Gunner Accuracy:30.332%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:215
V. Kills:32 N/A
Deaths:107
KDR:2.009
Accuracy:27.292% F-
KPH:11 D
VKPH:1.600 D--
Kills:215 (215 + 0)
Deaths:107
KDR:2.009
VKDR:0.299
Vehicle Kills:32
Kill Difference:108
Playtime:19.609 hours
Usage:1%
Score:0.078m
Score/min:66
Driving Accuracy:27.292%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 8,4408,4101,7874.706M++1.2530.822%B+26.897%C*59.6A*N/A223141h6.4B**20.7B*
Solstice SF 7,5217,4272,0373.646M+0.1923.809%C+14.636%C44.1A+N/A236168.4h9.4B+39.3B+
Supernova FPC 5,4053,48123215.004A+11.5550.823%C3.878%B*35.3B**19.5B**39798.7h3.8B**7.5B*
Eclipse VE3A 3,1643,1501,3272.374B**1.0823.258%D-21.302%B67.9B**N/A24346.4h10.7B+46.1C++
SVA-88 2,9132,9016584.409A+0.9621.449%C22.441%C75.2B**N/A34438.6h10.7B+49.9C*
Cosmos VM3 2,1932,1873925.579A*2.1317.278%C*15.135%D-58.8A**N/A24137.2h10.4B**60.4B++
Cosmos VM3 2,1732,1703915.55A*2.1017.703%C**14.654%D--58.3A**N/A23537.2h10.7A60.3B
Dual Photon Pods 2,6322,1329422.681A**19.2361.218%B**1.407%C*106.1B+24.9B+82020.1h14.8B*24.1B*
Pulsar C 2,1052,0965753.645A+0.1924.928%C++22.71%C+62.8A+N/A29933.4h10.6B+42.5B
Orion VS54 1,8891,8854384.304A++0.8523.659%B+24.668%C+98.2M+N/A59919.2h9.3B**39.1C**
MANA Anti-Vehicle Turret 2,8011,6432008.215M+4.7655.346%D2.252%C-16430S11580M*49172100.1h5.6B+10.2B++
Sticky Grenade 1,6351,63011630N/A1,626.5567.392%A++N/A2037.5A*6.3D87830.8h1.2B**1.8B**
L100 Python HEAT 1,9231,5713249.094U45.6444.256%D2.546%C+40.9B*9.2C-28638.4h3.4A7.7B**
NS Baron G5 1,5721,5596762.306A+1.1551.177%B++15.01%C++93.9M+N/A25116.6h4B+7.8C++
NS-11C 1,4921,4894413.376M0.0824.249%C++17.327%C46.5B**N/A20332h11.9B++49.2B+
Pulsar LSW 1,3791,3753204.297A**0.8524.6%C**19.273%D92.9A++N/A35314.8h10.4B++42.4B+
Serpent VE92 1,3491,3454173.225A*0.2325.13%C**16.952%C--60.9A+N/A29822.1h12.3B49B+
VE-LR Obelisk 1,3451,3332315.771A**2.3237.735%B*41.41%B**105.8M++1C**22812.6h4.8B**12.6B*
NS-11A 1,3341,3214852.724B*0.7324.646%C++27.101%B++67.4A++N/A27219.6h11.1B**45.2B+
NS-11P 1,2971,2953503.7A*0.2523.567%C++20.618%C*49.6B**N/A16926.1h10.9B**46.1B++
L105 Zephyr 1,3751,2771585.133S81.6847.778%B+N/A12770U980U30497800.1h4.3A9.1B**
Saron HRB 1,6811,2341339.278B*5.8343.83%C+2.431%B*38.9A+14.1C53831.7h12.5A+28.4A
Equinox VE2 1,2281,2192454.976M**1.5224.245%C15.258%D51B+N/A26923.9h8.8A36.4B++
Sirius SX12 1,2041,1974062.948A++0.5025.647%C*19.048%C*64.7A++N/A34418.5h12.5B++48.7B+
Zenith VX-5 1,1801,1793683.204A++0.2521.788%D21.035%C+60.2B**N/A29719.6h11.5B+52.7C++
Corvus VA55 1,1941,1762934.014M*0.5627.853%B++31.122%A72.6A*1.1A++24816.2h11.2B+40.2B+
Pulsar VS1 1,1841,1733693.179A**0.2727.113%B++25.746%B++66.3A**N/A47117.7h12.8B++47.2B++
Phobos VX86 1,1661,1635472.126B++1.3362.515%B15.735%C+99.4A*N/A62011.7h2.2B+3.5B+
Deimos VA29 1,1721,1635752.023B++1.4369.188%B++18.831%B+117.5M+N/A4519.9h1.9B*2.8B+
Supernova PC 1,4691,1594724.66M+21.2151.293%C*1.984%C30.2B*8.1C+32038.4h3.6B**7B**
CME 1,1611,1591527.625S4.1723.113%D22.261%C+45.1B+N/A23425.7h10.8B**46.6B+
Frag Grenade 1,1101,10311103N/A1,099.5550.695%B++N/A1575.7S10C*53450.7h1.6A*3.1A+
Parallax VX3 1,0921,0916417.047M**13.6044.483%B*80.385%B67.3A**N/A26416.2h1.9B++4.2B++
NS-15M1 1,1031,0892993.642A++0.1926.369%B++28.099%B++85.1A++1.1A++31112.8h11.1B+42B+
Manticore SX40 9649594292.235A1.2223.376%D--16.58%D26.9C+N/A11535.7h5.9B*25.4C**
NS Decimator 1,1359223682.505A++0.9563.027%C**2.928%B+60.3A+13.9C54115.3h3.2B**5.1B**
Lasher X2 9159121874.877S1.4333.631%B**3.947%C+48.8B*N/A29618.7h17.1B+50.9B++
Darkstar 9179074032.251B+1.2030.233%B++22.602%C+62.1B++N/A14114.6h10.7B**35.3B*
NSX Yumi 8958802443.607A+0.1627.341%C++35.341%B**68.2A+1.2C++14012.9h10.7B+39.2B+
Maelstrom Turbo Laser 1,5398603132.748B+0.7028.754%C-4.302%B**13.2C+10.4C+19665.1h92.2B320.6C**
Force-Blade 88881914,8310.055B**3.4033.803%BN/A0.8C++N/A3997.9h2B+5.9B+
L100 Python AP 9776983718.865M*15.4150.237%D3.438%B45A18C+33715.5h4.4B**8.8B++
NS-44 Commissioner 6986963631.917B**1.5330.331%D18.535%C--26.2CN/A13526.6h3.4B+11.1C*
Ursa 6886861574.369M**0.9224.986%B+25.802%C**98A**N/A4387h7.9A31.8B++
CAS30 Tank Buster 1,2536622642.508B*0.9438.36%DN/A7.9C+7C+14384.2h36.5B++95.1B+
Proton II PPA-H 6326071637.938A*34.4931.331%D1.318%C-123.9B++5.1C6044.9h7.5B++23.9B+
Pandora VX25 5735722642.167A+1.2840.041%C++16.084%C**79.4A++N/A5047.2h3.4B*8.6B+
NS-7 PDW 5345322092.545A*0.9126.347%B22.932%B*62.6A++N/A2998.5h11.3B*42.8B++
Nova 5345321673.186A+0.2736.509%D13.722%C60.5B**N/A2928.8h4.5C++12.4C+
C-4 6495312552.082B+1.3715.594%F-N/A18.3D**4.1F25029h0.9B**5.6C**
Eridani SX5 5065032192.297B**1.1525.517%C+12.923%D--55.9B*N/A2669h11.6C**45.6C*
E540 Halberd 708501568.946C++5.4955.372%B**3.393%B+48.6A+20.1B+52910.3h4.7B*8.5B**
C150 Dalton 670498955.333S51.8855.225%A++N/A4980U1720U30089600.1h5.3C-9.5B+
Cerberus 4884872362.064B**1.3930.734%C+18.891%C-74.9B**N/A2806.5h5.3B+17.1B+
L100 Python HESH 513450675S71.5555.055%B++N/A104.7A*14.7A++5994.3h2.6B*4.6B*
NS-AM7 Archer 3793431991.724M++1.7346.991%F32.07%A++18.5A**1.9C-9518.5h8.2B**17.4B*
Tank Mine 4913241202.7C++0.7534.712%C++N/A98.2C+50.6C15873.3h1.3B**3.8A+
M40 Fury 335297649.5S46.0535.692%C+2.694%B++141.4M*18.1B**8312.1h6.4B*18B**
Hunter QCX 2852851721.657A1.7910.469%F-25.614%C+15.5C++N/A5018.4h3.1B+29.4C
MANA Anti-Personnel Turret 2862852511.4N/A7.9526.597%UN/A2850U10U10692500.1h19T*71.6T*
H-V45 2772771212.289B+1.1623.126%C+22.744%C*63AN/A5004.4h9.4A+40.6B++
Solstice VE3 253252928U24.5519.01%D15.476%D22.7C**N/A42311.1h9.9B**52B
Ghost 247247317.968A++4.5237.116%C57.895%D--51.5B+N/A2684.8h2.2C**5.9C*
E540 Halberd-H 300246382S78.5551.273%D6.504%M++79.4A++17.4C--5783.1h2.9A+5.6A
Artemis VX26 247245683.603A*0.1526.643%C+21.633%C+79A*N/A3933.1h10.3B++38.6B+
M40 Fury 230216543.2S39.7530.851%D1.852%C++120M++7.8C10841.8h5B**16.2B**
M40 Fury-F 2472151072.009C**1.4427.292%F-N/A11D1.6D--6619.6h4.1B**15.1B++
Lumine Edge 2272075,3940.038C3.4122.571%C15.459%C+0.9C--N/A3239.5h1.4C++6.2C++
Comet VM2 278207633.286M+0.1739.339%C3.382%C-24.9A**8.6A*3178.3h13.1B**33.3B++
VX6-7 204204732.795B**0.6621.632%C--20.098%C+44.3B+N/A4334.6h13.3C+61.5C+
NS-357 Underboss 2022021201.683B++1.7735.254%C+13.366%D--43C++N/A1734.7h4.3C+12.2C++
Blueshift VM5 201199464.326B*0.8722.262%B++20.101%C+76.5MN/A5622.6h13.1B*58.9B++
Blueshift VM5 197196464.261B*0.8122.486%B+22.959%B75.4A**N/A5522.6h13.7B*60.9B++
Saron HRB-H 2371911117.364A**13.9145.333%D*1.047%C--59.7A14.4D--4843.2h8.2A++18.1A+
NS-44L Blackhand 189188523.615A*0.1638.52%C44.681%C*39.2B*N/A1194.8h4.3C*11.1C++
Proton II PPA 1951851018.5B15.0525.82%C**1.622%C-92.5A5B++5452h8.6B+33.3B+
Comet VM2 228179593.034A**0.4240.44%C--3.352%C-22.4A++6.1B+2118h15.4B**38.1B++
Anti-Vehicle Grenade 1821761176N/A172.5585.678%M**N/A1760S60C-92200.1h1.9A++2.2A++
V10 1721711214.25S10.8034.218%D--78.363%C++36.4C++N/A1844.7h2.1B6.2C+
NS-10 Burster 270165394.231S0.7835.071%B*3.03%D-11.4M7.2A*24314.5h113.3B*323.2B**
Nyx VX31 165165513.235B+0.2230.607%D24.849%C--63.5B**N/A2602.6h5B+16.4C*
NS-10 Burster 272161394.128S0.6834.704%B*4.969%C--11.1A*7.7M24114.5h115.2B+332.1B++
Proximity Mine 158158315.097B+1.6554.223%A+N/A197.5A+N/A13260.8h1.3A++2.3A++
Spiker 156154791.949B**1.5026.599%C-25.325%B+102.7A*1.3B*3271.5h6.3B++23.7B+
Supernova VPC 170154351.333M**47.8849.518%C+N/A59.2B*6.2C6782.6h3B6.1C**
C75 Viper 160143271.5U68.0535.149%C-N/A62.2A++7.4C+8712.3h7.1A20.2B*
NS-61 Emissary 127127791.608B**1.8422.599%D-17.323%C++48.8AN/A1232.6h12.8C**56.7C+
Spear Anti-Vehicle Phalanx Turret 173119523.8M20.3550.117%B+4.202%C++74.4A*33.8B**14731.6h5.4B**10.8B**
Skyguard 177107119.727M*6.2827.211%CN/A17.5B+11.5B+3756.1h104.5B+384.2B+
Saron Laser Cannon 166101283.607B++0.1625.283%D*3.96%B**17.7B+11.4C**3425.7h69.7B*275.6B++
M20 Basilisk 12194247U43.5531.792%D7.447%B++33.6B**9.6C+3572.8h41.7A131.1B**
M12 Kobalt 9389118.091C-4.6423.874%B**14.607%D98.9B*4.4B+4530.9h23.8D99.5C**
Photon A2A Missile Pods 16484184U80.5563.339%F*N/A70B+66.7B*4911.2h4.8A++7.6A
MKV Suppressed 7272292.483A++0.9726.438%C++25%B*65.5A+N/A5671.1h9B**34B++
Phaseshift VX-S 707097.778A++4.3329.866%D-82.857%B+46.7B++N/A1941.5h2.5B+8.5C*
Aphelion VEX-4H 11067135.154C+1.7047.853%C*4.478%B*55.8B*35.8B++4511.2h41.1B++85.9B++
Aphelion VEX-4 9565183.611C0.1628.083%D-10.769%M*40.6A18.8C++2361.6h35.1B*125B++
MAX Punch 69655420.12C+3.3335.256%DN/A1.1C+N/A459.8h1.7C++4.8C++
M60-A Bulldog 6463163U59.5544.419%B*N/A630U10B**2044000.1h3A++6.8A
M20 Basilisk 7262415.5S12.0530.332%D--1.613%F31B*5D3772h37.5A+123.6B**
M60-A Bulldog 6159159A++55.5554.657%B*5.085%A*98.3M3.3C5310.6h3.8B**6.9B**
Beamer VS3 5855227.5U24.0515.024%F-9.091%F12.5DN/A3154.4h12C-79.9D
Thanatos VE70 5555192.895A**0.5623.491%F7.273%F-32.4C*N/A5111.7h5.9D25D**
Flare VE6 5555163.438A*0.0127.752%B*20%D61.1B++N/A14400.9h14D--50.4C++
M60-A Bulldog 5555155A*51.5551.463%B+N/A91.7MN/A3780.6h3.8B**7.5B**
M40 Fury-H 575486.75C-3.3029.833%D*N/A77.1C4.3D-5580.7h4.6B*15.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1540h
Restoration Kit9075012h
Nano-Armor Kit5901,285,04794.3h
Anti-Vehicle MANA Turret572,82110.1h
Spawn Beacon44010.7h
Nanite Revive Grenade03880.1h
Medical Applicator179134,42512.4h
Spitfire Auto-Turret65460.4h
Ammunition Package235,7642h
Medical Kit1,8007,805196.2h
Anti-Infantry MANA Turret11,3561.8h
Recon Detection Device163,0624.2h

Check the help document for the dictionary if you want to learn more about words used here.


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