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Signifer Initiate Sulianes[GOTR] Sulianes
VS BR 56

KDR: 1.28

Score: 12m

Last Seen: Oct 18th, 2019 11:19 PM
- OFFLINE - 27.5 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
Level Progress (to 57): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44L Blackhand Supernova FPC Supernova PC Proximity Mine Tank Mine NS-61 Emissary VE-H Maw NSX-P Tanto
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $222,678 MLG Score: 178
Fun Score: N/A
Cheeseburgers Flipped: 316TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.006%26.473%6361412024,1740.8366410.447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.712%0.494B+0.965B*-2.344F--HEAD ++ (~14.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.16C++14.8-0.039C+46.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.985%0.732%457412122,04859610513.43624195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.311%-0.24C-1.172D*2.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.367C**9.70.248C++15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.589%12.189%176612108454804341.75676194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.35%-0.627D1.843A++0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.7-0.623D49.9-0.43C--124.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
12m795.8%248 (14.9k)233 (14k)1.2833512,95810,0971.690256 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121675116.937%12.371%21005:060

47% Engineer12% Heavy Assault29% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2017 6:43 PMApr 25th, 2017 2:47 PMOct 19th, 2019 6:05 AM (16h) (PST)Oct 18th, 2019 7:23 PM (1d) (PST)Oct 18th, 2019 7:19 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4631243390.2510.1960.0312.4080.052178

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8077,43020,37715122144313,961

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
860.7h/35.9d 4,108 1,603 8,291 124.3k 786 1,934 2,665 23.9m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C
Kills:386
Deaths:553
KDR:0.698
Accuracy:24.049% C
HSR:20.985% D
NS-11C
B*
Kills:289
Deaths:475
KDR:0.608
Accuracy:17.974% D*
HSR:23.875% B*
Solstice VE3
B+
Kills:244
Deaths:388
KDR:0.629
Accuracy:20.745% C
HSR:22.951% B+
Zenith VX-5AE
C++
Kills:141
Deaths:187
KDR:0.754
Accuracy:21.461% D*
HSR:25.532% C++
VE-LR Obelisk
C--
Kills:80
Deaths:76
KDR:1.053
Accuracy:28.517% C--
HSR:16.250% F-
Kills:1,140
Deaths (as Engineer):1,679
Deaths (to Engineers):2,163
KDR:0.67898
Kill Difference:539
Playtime:404.761 hours
Usage:47%
Score:6.228m
Score/min:256
Accuracy (listed only):22.549%
HSR (listed only):21.919%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D
Kills:407
Deaths:458
KDR:0.889
Accuracy:21.130% D-
HSR:20.393% D
NSX-P Naginata
B
Kills:300
Deaths:322
KDR:0.932
Accuracy:24.466% B
HSR:24.333% D
Orion VS54
C*
Kills:110
Deaths:145
KDR:0.759
Accuracy:21.812% C*
HSR:22.727% C
Kills:817
Deaths (as Heavy Assault):925
Deaths (to Heavy Assaults):2,357
KDR:0.88324
Kill Difference:108
Playtime:102.383 hours
Usage:12%
Score:1.317m
Score/min:214
Accuracy (listed only):22.469%
HSR (listed only):22.485%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C
Kills:386
Deaths:553
KDR:0.698
Accuracy:24.049% C
HSR:20.985% D
NS-11C
B*
Kills:289
Deaths:475
KDR:0.608
Accuracy:17.974% D*
HSR:23.875% B*
Solstice VE3
B+
Kills:244
Deaths:388
KDR:0.629
Accuracy:20.745% C
HSR:22.951% B+
Zenith VX-5AE
C++
Kills:141
Deaths:187
KDR:0.754
Accuracy:21.461% D*
HSR:25.532% C++
NS-7 PDW
C
Kills:120
Deaths:226
KDR:0.531
Accuracy:17.543% D*
HSR:16.667% C
NSX-P Tengu
C-
Kills:76
Deaths:123
KDR:0.618
Accuracy:29.641% D-
HSR:18.421% C-
Kills:1,256
Deaths (as Light Assault):1,952
Deaths (to Light Assaults):1,474
KDR:0.64344
Kill Difference:696
Playtime:19.557 hours
Usage:2%
Score:0.227m
Score/min:194
Accuracy (listed only):21.902%
HSR (listed only):21.405%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B+
Kills:1,042
Deaths:1,034
KDR:1.008
Accuracy:46.119% B+
HSR:36.372% C
NS-61 Emissary
A
Kills:517
Deaths:638
KDR:0.810
Accuracy:31.904% B+
HSR:24.565% A
NS-44 Commissioner
B**
Kills:349
Deaths:315
KDR:1.108
Accuracy:45.291% B**
HSR:23.496% C++
NS-45 Pilot
C*
Kills:216
Deaths:240
KDR:0.900
Accuracy:32.538% C*
HSR:25% C+
Beamer VS3
A+
Kills:147
Deaths:253
KDR:0.581
Accuracy:33.142% B*
HSR:34.014% A+
NS-7 PDW
C
Kills:120
Deaths:226
KDR:0.531
Accuracy:17.543% D*
HSR:16.667% C
Soldier Soaker
B+
Kills:115
Deaths:101
KDR:1.139
Accuracy:39.393% B+
HSR:11.304% C--
NSX-P Tengu
C-
Kills:76
Deaths:123
KDR:0.618
Accuracy:29.641% D-
HSR:18.421% C-
Kills:2,582
Deaths (as Infiltrator):2,930
Deaths (to Infiltrators):1,698
KDR:0.88123
Kill Difference:348
Playtime:252.707 hours
Usage:29%
Score:3.151m
Score/min:208
Accuracy (listed only):34.446%
HSR (listed only):23.730%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:126
Deaths:264
KDR:0.477
Accuracy:19.925% D
HSR:23.810% B+
NS-7 PDW
C
Kills:120
Deaths:226
KDR:0.531
Accuracy:17.543% D*
HSR:16.667% C
NSX-P Tengu
C-
Kills:76
Deaths:123
KDR:0.618
Accuracy:29.641% D-
HSR:18.421% C-
Kills:322
Deaths (as Combat Medic):613
Deaths (to Combat Medics):902
KDR:0.52529
Kill Difference:291
Playtime:38.451 hours
Usage:4%
Score:0.487m
Score/min:211
Accuracy (listed only):22.370%
HSR (listed only):19.632%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:276
Deaths:204
KDR:1.353
Accuracy:15.575% D-
HSR:19.203% C
Blueshift VM5
C+
Kills:159
Deaths:116
KDR:1.371
Accuracy:14.342% D--
HSR:20.126% C+
NS-20 Gorgon
B+
Kills:126
Deaths:111
KDR:1.135
Accuracy:29.651% B+
HSR:11.905% D*
Quasar VM1
A
Kills:121
Deaths:127
KDR:0.953
Accuracy:13.646% C--
HSR:25.620% A
Comet VM2
B++
Kills:90
Deaths:171
KDR:0.526
Accuracy:44.539% C*
HSR:5.556% B++
Cosmos VM3
B+
Kills:82
Deaths:47
KDR:1.745
Accuracy:20.563% B+
HSR:20.732% B+
Cosmos VM3
B+
Kills:74
Deaths:47
KDR:1.574
Accuracy:20.123% B+
HSR:14.865% D-
NS-20 Gorgon
B**
Kills:63
Deaths:83
KDR:0.759
Accuracy:34.519% B**
HSR:22.222% B+
Kills:991
Deaths (as MAX Suit):453
Deaths (to MAX Suits):220
KDR:2.18764
Kill Difference:538
Playtime:39.626 hours
Usage:5%
Score:0.605m
Score/min:255
Accuracy (listed only):24.120%
HSR (listed only):17.528%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:192
V. Kills:91 209%
Deaths:41
KDR:4.683
Accuracy:62.269% B++
KPH:38.600 B+
VKPH:18.300 C+
Skyguard
B++
Kills:110
V. Kills:57 190%
Deaths:27
KDR:4.074
Accuracy:27.787% C
KPH:19 B++
VKPH:9.800 C+
C75 Viper
C
Kills:68
V. Kills:31 213%
Deaths:22
KDR:3.091
Accuracy:38.868% C+
KPH:16.200 D
VKPH:7.400 C
Kills:370 (370 + 0)
Deaths:90
KDR:4.111
VKDR:1.989
Vehicle Kills:179
Kill Difference:280
Playtime:14.968 hours
Usage:2%
Score:0.197m
Score/min:219
Driving Accuracy:38.868%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:950
V. Kills:467 203%
Deaths:135
KDR:7.037
Accuracy:63.177% B**
KPH:31.100 B+
VKPH:15.300 C+
Supernova PC
C+
Kills:796
V. Kills:366 217%
Deaths:217
KDR:3.668
Accuracy:55.510% B++
KPH:17.900 C-
VKPH:8.200 C+
E540 Halberd
C*
Kills:137
V. Kills:68 199%
Deaths:13
KDR:10.539
Accuracy:49.021% C*
KPH:23.200 D
VKPH:11.500 D
Saron HRB
C+
Kills:78
V. Kills:45 170%
Deaths:16
KDR:4.875
Accuracy:40.913% C
KPH:23.700 C+
VKPH:13.700 C
Kills:1,961 (1,746 + 215)
Deaths:381
KDR:5.147
VKDR:2.483
Vehicle Kills:946
Kill Difference:1,580
Playtime:84.365 hours
Usage:10%
Score:0.858m
Score/min:170
Driving Accuracy:55.510%
Gunner Accuracy:40.913%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:74
V. Kills:37 195%
Deaths:19
KDR:3.895
Accuracy:55.882% C
KPH:29.200 D
VKPH:14.600 D-
Kills:74 (0 + 74)
Deaths:19
KDR:3.895
VKDR:1.947
Vehicle Kills:37
Kill Difference:55
Playtime:2.538 hours
Usage:0%
Score:0.036m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:55.882%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:310
V. Kills:20 N/A
Deaths:11
KDR:28.182
Accuracy:18.600% C++
KPH:59.400 C+
VKPH:3.800 C*
M12 Kobalt
C+
Kills:145
V. Kills:11 N/A
Deaths:8
KDR:18.125
Accuracy:14.269% D
KPH:46.400 D
VKPH:3.500 C+
M20 Basilisk
C+
Kills:119
V. Kills:36 322%
Deaths:26
KDR:4.577
Accuracy:36.670% C
KPH:19.200 C+
VKPH:5.800 C--
G40-F Ranger
A
Kills:76
V. Kills:48 155%
Deaths:9
KDR:8.444
Accuracy:41.014% A
KPH:18.700 C+
VKPH:11.800 C+
M20 Basilisk
C+
Kills:69
V. Kills:34 197%
Deaths:12
KDR:5.750
Accuracy:32.912% D
KPH:18.500 C
VKPH:9.100 C+
G30 Walker
B+
Kills:65
V. Kills:24 260%
Deaths:4
KDR:16.250
Accuracy:34.504% B+
KPH:14 C-
VKPH:5.200 D-
Kills:784 (0 + 784)
Deaths:70
KDR:11.200
VKDR:2.471
Vehicle Kills:173
Kill Difference:714
Playtime:26.955 hours
Usage:3%
Score:0.269m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:34.504%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 1,0551,0421,0341.008C+0.2846.119%B+36.372%C12.7DN/A3381.9h5.1C11C*
Supernova FPC 1,4179501357.037C++5.7563.177%B**N/A31B+15.3C+22430.6h4.4B+7B*
Supernova PC 1,1627962173.668C2.3855.51%B++1.256%D17.8C-8.2C+11444.6h6.1C10.9C*
Proximity Mine 6536501933.368C+2.0836.927%DN/A73.9D--N/A2018.8h2.1C--5.8D
Tank Mine 8605811863.124C**1.8420.014%D--N/A78.5D37.7D-5197.4h1.4B*7.2C-
NS-61 Emissary 5205176380.81C+0.4731.904%B+24.565%A13.9DN/A4337.2h16.7C+52.4C++
VE-H Maw 4264074580.889D0.3921.13%D-20.393%D21.8D-1C**6318.7h18F--85D*
NSX-P Tanto 4023865530.698C0.5924.049%C20.985%D11.6DN/A3633.4h26.1F-108.7D*
NS-44 Commissioner 3533493151.108C*0.1845.291%B**23.496%C++19.8C--N/A6917.6h4.2C+9.4B+
M12 Kobalt 3303101128.182A+26.9018.6%C++19.677%B59.6C+3.8C*1975.2h21.2C+114.1C*
NS Annihilator 5113013140.959B*0.3282.544%B+N/A9C6.3D9933.3h12.7C15.4C+
NSX-P Naginata 3183003220.932C0.3524.466%B24.333%D22.1D1.3C**7513.6h22.4F--91.4D-
NS-11C 2982894750.608C0.6817.974%D*23.875%B*11.2DN/A3625.7h26F--144.5F-
Blueshift VM5 2872762041.353C-0.0715.575%D-19.203%C18.8D-N/A5514.7h22.1D**141.6D--
Solstice VE3 2532443880.629C+0.6520.745%C22.951%B+12C-N/A5520.4h21.8D-105.2C
NS-45 Pilot 2182162400.9C0.3832.538%C*25%C+14.9D-N/A4314.5h9.7D--29.7C
L100 Python AP 283192414.683C+3.4062.269%B++N/A38.4B+18.2C+3125h5.1B+8.2B++
Blueshift VM5 1621591161.371C0.0914.342%D--20.126%C+20.9DN/A747.6h20.3D*141.2D--
Beamer VS3 1491472530.581C+0.7033.142%B*34.014%A+9.3D-N/A3415.8h13.3D40.3C+
M12 Kobalt 156145818.125C++16.8414.269%D15.172%D46.8D3.5C+1283.1h17.5B122.7C+
Lasher X2 1551442060.699C0.5822.482%C-2.083%D--17.3D1.3B628.3h21.5C95.6C+
Zenith VX-5AE 1501411870.754D0.5321.461%D*25.532%C++14.1D-N/A4710h21.3F--99.4F-
E540 Halberd 2051371310.538C++9.2549.021%C*N/A23.2D11.5D1605.9h6C+12.3C++
NS-20 Gorgon 1411261111.135C+0.1529.651%B+11.905%D*13.8C--1.6C+599.1h61C205.8C+
Pulsar VS1 1271262640.477C-0.8119.925%D23.81%B+11.7DN/A4810.8h19.7D*98.9D-
Quasar VM1 1221211270.953C0.3313.646%C--25.62%A13.6D-N/A558.9h20.6D*151C
NS-7 PDW 1231202260.531C-0.7517.543%D*16.667%C9.1D-N/A3013.2h25.5F-145.2F-
M20 Basilisk 155119264.577B*3.2936.67%C8.403%B**19.2C+5.8C--1746.2h85.6B+233.4B
Soldier Soaker 1151151011.139C+0.1439.393%B+11.304%C--20.5D-N/A605.6h7.9D20C++
C-4 1691151021.127C+0.1626.379%C++N/A39.7D--18.6D4742.9h2.5F-9.5D--
Skyguard 167110274.074B2.7927.787%C1.818%C+19B++9.8C+1755.8h88.9B*319.8B++
Orion VS54 1181101450.759C0.5221.812%C*22.727%C16.9D1.2A++1076.5h25.1T115C-
Comet VM2 119901710.526C-0.7644.539%C*5.556%B++7.8D2.5D-5511.6h26.2C+58.9C++
Hunter QCX 97871400.621C+0.6619.652%D**10.345%D--8.8C--1C279.9h5.1C*25.7C+
Cosmos VM3 8382471.745C+0.4620.563%B+20.732%B+45.6B**N/A1261.8h14.2C*69.3C*
VE-LR Obelisk 8280761.053C0.2328.517%C--16.25%F-16.7DN/A654.8h11.3F-39.6D*
Saron HRB 12378164.875C+3.5940.913%CN/A23.6C+13.6C4293.3h25.2C61.5C
G40-F Ranger 1247698.444A7.1641.014%AN/A18.5C+11.7C+2134.1h146.3C356.8B+
NSX-P Tengu 80761230.618C0.6729.641%D-18.421%C-14.1D-N/A565.4h26.4F*89.1F-
Cosmos VM3 7674471.574C+0.2920.123%B+14.865%D-41.1B++1.1B**1151.8h15.5C76.8B
E540 Halberd-H 11174193.895C2.6155.882%CN/A29.6D14.8D-2352.5h6.7C+11.9C+
M20 Basilisk 10369125.75A+4.4732.912%D7.246%B++18.6C9.2C+1703.7h106.1C+322.5C+
Spear Anti-Vehicle Phalanx Turret 1186879.714B+8.4354.607%B**N/A29.6C--21.7C+2602.3h13.2D-24.1C+
C75 Viper 9968223.091C+1.8138.868%C+N/A16.2D7.4C1684.2h19.5D-50.1C--
G30 Walker 8965416.25M*14.9734.504%B+6.154%B*14.1C5.2D-1044.6h227C657.8C++
NS-20 Gorgon 7063830.759C0.5234.519%B**22.222%B+10.3D1.1D496.1h104F301.3D
Lumine Edge 61615,2480.012C1.2731.733%B+45.902%S0.2C--N/A1326.6h2.5F-7.9C+
NS Decimator 7651630.81C0.4761.553%C++N/A22.2D-10.9D2912.3h6.4D--10.4D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81290.6h
Nano-Armor Kit540532,17041.7h
Nanite Revive Grenade02590.1h
Spitfire Auto-Turret784,0685.2h
Motion Spotter4510.2h
Welding Device02480.1h
Ammunition Package443,1182.2h
Shield Recharging Field61660.1h
Medical Applicator19646,4456.9h
Nano-Repair Grenade01,1910.3h
Recon Detection Device1589,65526h
WLT-Howler Mining Laser17440.2h

Check the help document for the dictionary if you want to learn more about words used here.


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