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Dreadnaught Sunshanxiang[] Sunshanxiang
VS BR 156

KDR: 2.03

Score: 57.6m

Last Seen: Mar 4th, 2018 6:17 PM
- OFFLINE - 10028.3 hour(s)

Battle Rank 120 (156 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Nebula VM20 Nebula VM20 M12 Kobalt Saron HRB Proton II PPA Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $160,128 MLG Score: 128
Fun Score: N/A
Cheeseburgers Flipped: 9987TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.3%14.098%2441210976,6110.6167551.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.232%-0.74D--1.016D*0.461B+HEAD + (~5.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.6-0.292C16.7-0.17C79.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.923%6.119%130216109313,090876400614.9259327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.276%-1.043D*0.433B0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.90.05C+28.10.289C*84.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.112%9.943%1302211072,102780162.69487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.591%-0.859D---0.915D--1.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.329C-5.5-0.124C+12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.6m524.7%227 (13.6k)210 (12.6k)2.0320453,26626,2132.66471156 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1109187212.702%10.038%12810:2512

17% Combat Medic53% Engineer27% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 6:59 PMDec 8th, 2015 5:27 PMMar 12th, 2018 5:47 PM (410d) (PST)Mar 4th, 2018 2:18 PM (418d) (PST)Mar 4th, 2018 2:17 PM (418d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3051381670.1940.0960.0191.1750.030128

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,3258,30810,017126171212,595

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4573.6h/190.6d 16,584 5,347 35,787 322.5k 9,325 13,030 8,197 83.8m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:1,590
Deaths:2,746
KDR:0.579
Accuracy:28.791% D--
HSR:10.189% D*
Serpent VE92
D*
Kills:1,408
Deaths:2,378
KDR:0.592
Accuracy:16.741% D**
HSR:12.997% D*
Pulsar C
D
Kills:1,330
Deaths:2,129
KDR:0.625
Accuracy:18.883% D--
HSR:19.624% D
Deimos VA29
C+
Kills:512
Deaths:983
KDR:0.521
Accuracy:58.747% C+
HSR:9.180% D*
Solstice SF
D*
Kills:446
Deaths:494
KDR:0.903
Accuracy:17.415% D*
HSR:6.278% F-
Solstice VE3
D--
Kills:357
Deaths:428
KDR:0.834
Accuracy:16.532% D*
HSR:14.006% D--
VX6-7
D-
Kills:233
Deaths:334
KDR:0.698
Accuracy:13.471% F-
HSR:15.880% D-
Solstice Burst
D--
Kills:125
Deaths:135
KDR:0.926
Accuracy:17.253% F-
HSR:16.800% D--
Kills:6,001
Deaths (as Engineer):9,627
Deaths (to Engineers):5,607
KDR:0.62335
Kill Difference:3,626
Playtime:2,439.133 hours
Usage:53%
Score:34.044m
Score/min:233
Accuracy (listed only):23.479%
HSR (listed only):13.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:1,590
Deaths:2,746
KDR:0.579
Accuracy:28.791% D--
HSR:10.189% D*
Serpent VE92
D*
Kills:1,408
Deaths:2,378
KDR:0.592
Accuracy:16.741% D**
HSR:12.997% D*
Pulsar C
D
Kills:1,330
Deaths:2,129
KDR:0.625
Accuracy:18.883% D--
HSR:19.624% D
NS-7 PDW
D*
Kills:714
Deaths:965
KDR:0.740
Accuracy:17.779% D*
HSR:9.524% D**
Deimos VA29
C+
Kills:512
Deaths:983
KDR:0.521
Accuracy:58.747% C+
HSR:9.180% D*
Solstice SF
D*
Kills:446
Deaths:494
KDR:0.903
Accuracy:17.415% D*
HSR:6.278% F-
Solstice VE3
D--
Kills:357
Deaths:428
KDR:0.834
Accuracy:16.532% D*
HSR:14.006% D--
Eridani SX5
D--
Kills:270
Deaths:575
KDR:0.470
Accuracy:17.394% F
HSR:12.222% D--
VX6-7
D-
Kills:233
Deaths:334
KDR:0.698
Accuracy:13.471% F-
HSR:15.880% D-
Solstice Burst
D--
Kills:125
Deaths:135
KDR:0.926
Accuracy:17.253% F-
HSR:16.800% D--
Kills:6,985
Deaths (as Light Assault):11,167
Deaths (to Light Assaults):4,037
KDR:0.6255
Kill Difference:4,182
Playtime:63.362 hours
Usage:1%
Score:0.173m
Score/min:46
Accuracy (listed only):22.301%
HSR (listed only):12.670%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:1,590
Deaths:2,746
KDR:0.579
Accuracy:28.791% D--
HSR:10.189% D*
CME
D**
Kills:1,521
Deaths:1,421
KDR:1.070
Accuracy:17.889% F
HSR:11.703% D**
NS-7 PDW
D*
Kills:714
Deaths:965
KDR:0.740
Accuracy:17.779% D*
HSR:9.524% D**
Deimos VA29
C+
Kills:512
Deaths:983
KDR:0.521
Accuracy:58.747% C+
HSR:9.180% D*
H-V45
D-
Kills:395
Deaths:785
KDR:0.503
Accuracy:19.697% D-
HSR:14.430% D--
Eridani SX5
D--
Kills:270
Deaths:575
KDR:0.470
Accuracy:17.394% F
HSR:12.222% D--
Corvus VA55
D--
Kills:92
Deaths:170
KDR:0.541
Accuracy:16.178% F
HSR:16.304% D--
NS-11P
C*
Kills:88
Deaths:100
KDR:0.880
Accuracy:14.708% F
HSR:20.455% C*
Pulsar VS1
D--
Kills:78
Deaths:16
KDR:4.875
Accuracy:10.717% F*
HSR:14.103% D--
Kills:5,260
Deaths (as Combat Medic):7,761
Deaths (to Combat Medics):2,560
KDR:0.67775
Kill Difference:2,501
Playtime:784.628 hours
Usage:17%
Score:8.025m
Score/min:170
Accuracy (listed only):22.433%
HSR (listed only):13.123%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D*
Kills:714
Deaths:965
KDR:0.740
Accuracy:17.779% D*
HSR:9.524% D**
Eridani SX5
D--
Kills:270
Deaths:575
KDR:0.470
Accuracy:17.394% F
HSR:12.222% D--
Kills:984
Deaths (as Infiltrator):1,540
Deaths (to Infiltrators):3,716
KDR:0.63896
Kill Difference:556
Playtime:26.165 hours
Usage:1%
Score:0.201m
Score/min:128
Accuracy (listed only):17.586%
HSR (listed only):10.873%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:5,554
Deaths:1,836
KDR:3.025
Accuracy:15.164% D--
HSR:14.890% D*
Blueshift VM5
D-
Kills:5,526
Deaths:1,836
KDR:3.010
Accuracy:14.673% D--
HSR:16.196% D-
Nebula VM20
D--
Kills:3,399
Deaths:1,284
KDR:2.647
Accuracy:13.703% D--
HSR:13.033% D**
Nebula VM20
D--
Kills:3,366
Deaths:1,284
KDR:2.622
Accuracy:13.200% D--
HSR:13.666% D**
Quasar VM1
C+
Kills:1,088
Deaths:369
KDR:2.949
Accuracy:15.146% C+
HSR:16.268% C--
Quasar VM1
C-
Kills:1,075
Deaths:369
KDR:2.913
Accuracy:15.847% C-
HSR:15.814% D--
NS-20 Gorgon
D--
Kills:623
Deaths:443
KDR:1.406
Accuracy:19.934% D--
HSR:13.644% D--
NS-20 Gorgon
C
Kills:593
Deaths:443
KDR:1.339
Accuracy:20.352% D-
HSR:18.044% C
Comet VM2
C-
Kills:557
Deaths:380
KDR:1.466
Accuracy:34.367% D*
HSR:3.232% C-
Comet VM2
C*
Kills:549
Deaths:380
KDR:1.445
Accuracy:33.443% D--
HSR:4.736% C*
NS-10 Burster
D-
Kills:423
Deaths:282
KDR:1.500
Accuracy:18.630% D**
HSR:3.073% D-
NS-10 Burster
C--
Kills:411
Deaths:282
KDR:1.457
Accuracy:18.791% F
HSR:4.136% C--
Kills:23,164
Deaths (as MAX Suit):4,594
Deaths (to MAX Suits):1,944
KDR:5.04223
Kill Difference:18,570
Playtime:1,250.792 hours
Usage:27%
Score:15.036m
Score/min:200
Accuracy (listed only):19.437%
HSR (listed only):11.394%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:568
V. Kills:125 451%
Deaths:60
KDR:9.467
Accuracy:39.912% C
KPH:2,044,800 U
VKPH:450,000 U
Dual-75 Duster
D--
Kills:218
V. Kills:9 N/A
Deaths:20
KDR:10.900
Accuracy:27.481% D*
KPH:39.100 D--
VKPH:1.600 D*
AP30 Shredder
U
Kills:185
V. Kills:88 208%
Deaths:35
KDR:5.286
Accuracy:31.852% C
KPH:666,000 U
VKPH:316,800 U
C150 Dalton
A+
Kills:143
V. Kills:77 183%
Deaths:12
KDR:11.917
Accuracy:52.826% A+
KPH:19.200 D
VKPH:10.300 D*
Kills:1,114 (0 + 1,114)
Deaths:127
KDR:8.772
VKDR:2.354
Vehicle Kills:299
Kill Difference:987
Playtime:13.024 hours
Usage:0%
Score:0.506m
Score/min:647
Piloting Accuracy:N/A%
Gunner Accuracy:52.826%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:2,822
V. Kills:2,030 139%
Deaths:409
KDR:6.900
Accuracy:44.373% C++
KPH:17.700 D
VKPH:12.700 C
Proton II PPA
C
Kills:2,349
V. Kills:209 N/A
Deaths:107
KDR:21.953
Accuracy:22.643% C
KPH:36.300 D
VKPH:3.200 C
Supernova VPC
F
Kills:79
V. Kills:13 N/A
Deaths:1
KDR:79
Accuracy:30.717% F--
KPH:7.300 F-
VKPH:1.200 F
Aphelion VEX-4
D
Kills:72
V. Kills:96 74%
Deaths:29
KDR:2.483
Accuracy:35.295% C++
KPH:8.800 F
VKPH:11.800 D
Kills:5,322 (79 + 5,243)
Deaths:546
KDR:9.747
VKDR:4.300
Vehicle Kills:2,348
Kill Difference:4,776
Playtime:243.328 hours
Usage:5%
Score:2.478m
Score/min:170
Driving Accuracy:30.717%
Gunner Accuracy:35.295%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:189
V. Kills:229 82%
Deaths:52
KDR:3.635
Accuracy:58.498% B
KPH:14.100 D*
VKPH:17 D
Proton II PPA-H
D--
Kills:174
V. Kills:11 N/A
Deaths:11
KDR:15.818
Accuracy:30.464% D-
KPH:38.400 D*
VKPH:2.400 D--
M60-G Bulldog-H
D*
Kills:69
V. Kills:7 N/A
Deaths:12
KDR:5.750
Accuracy:42.740% C+
KPH:16.100 D**
VKPH:1.600 D*
Aphelion VEX-4H
N/A
Kills:50
V. Kills:54 91%
Deaths:28
KDR:1.786
Accuracy:47.942% N/A
KPH:11.200 N/A
VKPH:12.100 N/A
Kills:482 (0 + 482)
Deaths:103
KDR:4.680
VKDR:2.922
Vehicle Kills:301
Kill Difference:379
Playtime:26.747 hours
Usage:1%
Score:0.314m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:47.942%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:3,299
V. Kills:124 N/A
Deaths:222
KDR:14.860
Accuracy:14.465% D
KPH:20.700 D*
VKPH:0.800 D--
M60-G Bulldog
C+
Kills:1,320
V. Kills:167 N/A
Deaths:154
KDR:8.571
Accuracy:35.092% C+
KPH:12.100 D--
VKPH:1.500 D*
M20 Basilisk
D--
Kills:894
V. Kills:404 221%
Deaths:167
KDR:5.353
Accuracy:28.298% D*
KPH:8.100 D--
VKPH:3.600 D*
M20 Basilisk
D
Kills:507
V. Kills:292 173%
Deaths:128
KDR:3.961
Accuracy:35.424% C
KPH:9.800 D--
VKPH:5.600 D
M40 Fury
D--
Kills:290
V. Kills:51 N/A
Deaths:48
KDR:6.042
Accuracy:27.360% D--
KPH:10.700 D**
VKPH:1.900 D**
M12 Kobalt
C--
Kills:191
V. Kills:12 N/A
Deaths:21
KDR:9.095
Accuracy:15.221% D
KPH:23 D*
VKPH:1.400 C--
M60-G Bulldog
D*
Kills:125
V. Kills:14 N/A
Deaths:14
KDR:8.929
Accuracy:31.106% D
KPH:9.900 D**
VKPH:1.100 D*
G30 Walker
D*
Kills:80
V. Kills:63 125%
Deaths:24
KDR:3.333
Accuracy:19.187% D**
KPH:4.800 D**
VKPH:3.800 D*
M40 Fury
D**
Kills:74
V. Kills:16 435%
Deaths:11
KDR:6.727
Accuracy:28.076% D--
KPH:11.900 D**
VKPH:2.600 D**
Kills:6,780 (0 + 6,780)
Deaths:789
KDR:8.593
VKDR:1.449
Vehicle Kills:1,143
Kill Difference:5,991
Playtime:501.669 hours
Usage:11%
Score:2.358m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:28.076%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 5,5985,5541,8363.025B0.9915.164%D--14.89%D*13.4D*N/A46415.8h15.2B+100.1C+
Blueshift VM5 5,5625,5261,8363.01B0.9814.673%D--16.196%D-13.3D*N/A45415.8h14.9B+101.9C+
Nebula VM20 3,4353,3991,2842.647B+0.6113.703%D--13.033%D**11.7D*N/A38290.7h15.7B114.6C+
Nebula VM20 3,4123,3661,2842.621B+0.5913.2%D--13.666%D**11.6D*N/A37289.2h15.4B117C
M12 Kobalt 3,4233,29922214.86C*12.8314.465%D16.914%C20.7D*N/A58159.4h21.6C149.5C
Saron HRB 4,8522,8224096.9B4.8744.373%C++1.24%C17.7D12.7C178159.6h20.7B46.6B+
Proton II PPA 2,5582,34910721.953B+19.9222.643%C1.618%C36.3D3.2C14164.8h10.9C+48.2C+
Pandora VX25 1,6001,5902,7460.579D1.4528.791%D--10.189%D*5.4D*N/A16295.7h6.2D--21.4D*
CME 1,5341,5211,4211.07C0.9617.889%F11.703%D**6.8D*N/A36223.9h16.7D93.2D**
Serpent VE92 1,4211,4082,3780.592C1.4416.741%D**12.997%D*4.4D--N/A16322.7h16.3D97.5D--
Pulsar C 1,3511,3302,1290.625C1.4118.883%D--19.624%D5.1D--N/A18259.7h15.2D80.5D
M60-G Bulldog 1,4871,3201548.571A+6.5435.092%C+1.742%D12.1D--1.5D*71108.8h5.9B++16.9B++
Quasar VM1 1,0991,0883692.949B**0.9215.146%C+16.268%C--11.6D--N/A4894h13.3B+87.7C**
Quasar VM1 1,0871,0753692.913B+0.8815.847%C-15.814%D--13.5D*N/A3979.7h12.8B+80.5C++
M60-A Bulldog 1,0639794024.475B22.4452.074%B+1.021%D--27.8C2.4D11135.2h5.1B+9.9B++
Tank Mine 1,5119712793.48B+1.4522.366%D-N/A114.2C*63.5C+11068.5h1.9C++8.7D*
MANA Anti-Vehicle Turret 1,5479253972.33C+0.3036.386%D*3.568%C++9250A++6220B**5869520.1h7.8C+21.4D
M20 Basilisk 1,2988941675.353B**3.3228.298%D*6.152%C++8.1D--3.6D*87111h92.2C**326C
Proximity Mine 7617616312.079A**10.0536.489%DN/A262.4M++N/A10512.9h1.5A4B+
NS-7 PDW 7167149650.74C1.2917.779%D*9.524%D**5.8D--N/A23123.7h19.7D-110.9D-
NS-20 Gorgon 6806234431.406C*0.6319.934%D--13.644%D--8.2D--N/A3175.6h40.2C*201.7C+
NS-20 Gorgon 6495934431.339C*0.6920.352%D-18.044%C7.8D--N/A3275.6h42.8C**210.1C+
L105 Zephyr 693568609.467C++7.4339.912%CN/A5680U1250U24190900.1h7.2C18C+
Comet VM2 9215573801.466B+0.5734.367%D*3.232%C-5.9D--3.9D5694.1h27.3C++79.5C
Comet VM2 9215493801.445B++0.5933.443%D--4.736%C*5.2D--3.5C59106.2h28.8C-86.1D
Deimos VA29 5185129830.521D1.5158.747%C+9.18%D*4.6D**N/A13110.5h3.3D*5.6C-
M20 Basilisk 7995071283.961B++1.9335.424%C5.523%C+9.8D--5.6D11251.9h135D381D
Solstice SF 4514464940.903C+1.1317.415%D*6.278%F-7.9D-N/A3456.8h12.4C++71.1C
NS-10 Burster 8324232821.5B*0.5318.63%D**3.073%D-2.4D*2.4D54172.9h210D**1127.2F--
NS-10 Burster 7904112821.457B+0.5818.791%F4.136%C--2.4D**2.2D*53169.2h202.8D*1079.5F-
H-V45 3983957850.503C-1.5319.697%D-14.43%D--4.7D*N/A2583.4h13.6C+69C
Solstice VE3 3593574280.834C++1.2016.532%D*14.006%D--6.9DN/A5952h17.3C+104.4C-
M40 Fury 341290486.042C+4.0127.36%D--2.414%B++10.7D**1.9D**8127h14.1C*51.4C+
Eridani SX5 2722705750.47D1.5617.394%F12.222%D--4.2D*N/A1964.4h20.1F-115.6F-
MAX Punch 2682484,6190.054C1.9854.949%B+N/A0.2C--N/A11089.3h3C+5.5C++
VX6-7 2342333340.698C-1.3313.471%F-15.88%D-5.1D--N/A3945.8h16.7D123.7F-
C-4 3092312201.05C0.9826.093%C++N/A42D-14.2D--6415.5h1.5C++5.9C*
Dual-75 Duster 2272182010.9C++8.8727.481%D*N/A38.9D--1.6D*1105.6h5.9C+21.4D
M12 Kobalt 203191219.095C7.0615.221%D18.848%C*23D*1.4C--1318.3h25.2D--165.7C-
Saron HRB-H 418189523.635C1.6058.498%BN/A14.1D*17.1D24313.4h35D--59.9C--
AP30 Shredder 273185355.286C+3.2531.852%C3.784%A1850U880U12708900.1h72.8B++228.6B+
MANA Anti-Personnel Turret 1761751071.636N/A0.4015.199%UN/A1750U10U4721700.1h27.4T*180.4T*
Proton II PPA-H 1851741115.818B+13.7930.464%D-1.149%D38.7D*2.4D--1724.5h9.7C**32C+
Spear Anti-Vehicle Phalanx Turret 2501521311.692B++9.6627.976%F3.947%C+15.7D*10.1D--2199.7h8.8C*31.6D
C150 Dalton 2201431211.917B**9.8852.826%A+N/A19.3D10.4D--2237.4h6.6D*12.5C+
Force-Blade 13312911,6970.011C2.0231.565%C++1.55%D0.1DN/A01364.9h2.8C+8.8C**
M60-G Bulldog 139125148.929B**6.9031.106%D3.2%C++9.9D**1.1D*10712.6h7.3C++23.6C+
Solstice Burst 1281251350.926C1.1117.253%F-16.8%D--6.8D*N/A2518.3h17.5D-101.5D**
Corvus VA55 93921700.541D1.4916.178%F16.304%D--5.9D*N/A3915.5h15.7D*97.2F
NS-11P 88881000.88C1.1514.708%F20.455%C*9.8D--N/A559h19.4D**132.2F-
Sticky Grenade 8686186N/A83.9753.537%C*N/A430D--N/A26240.2h3.3D-6.1C
M60-A Bulldog 10185810.625C+8.5942.889%C5.882%M*11D--2.1D617.7h6.9C16C+
Frag Grenade 8585185N/A82.9744.257%C+N/A850A+N/A43890.1h3.4B+7.7B
G30 Walker 14380243.333C+1.3019.187%D**2.5%D4.8D**3.8D*9616.5h285.8D--1489.6F-
Supernova VPC 9279179S76.9730.717%F--N/A7.3F-1.2F24310.8h3.4C+11.1D*
Pulsar VS1 7978164.875S2.8410.717%F*14.103%D--3.3D*N/A7523.5h21.5F-200.6T*
M40 Fury 9074116.727C+4.6928.076%D--2.703%B*11.9D**2.6D**1156.2h14.6C+51.8C-
Aphelion VEX-4 16872292.483D0.4535.295%C++2.778%C--8.8F11.7D1328.2h129.8F**367.8F-
M60-G Bulldog-H 7669125.75C-3.7242.74%C+1.449%C++16D**1.6D*634.3h6.8C-15.9C+
Spear Anti-Vehicle Phalanx Tower 9959159M+56.9730.946%F-N/A11.8D*8D--1785h12.8C--41.4F-
Auraxium Slasher 54544,3660.012D2.0225.506%C1.852%D--0.1DN/A0476.6h2.3C+9.1C++
Aphelion VEX-4H 10450281.786C0.2547.942%C**N/A11.1F12D**2044.5h98.3D--205D
The Slasher 51501690.296S1.7436.474%C*18%B++3.7C++N/A813.6h2.4C+6.6C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon476,6504.1h
Anti-Vehicle MANA Turret572,5929.2h
Nano-Armor Kit9862,562,533137.9h
Skywall Shield Emitter0580.4h
Structure Shield Module1670.3h
Repair Module31420.8h
Turret AI Module0850.4h
Nanite Revive Grenade08830.3h
Medical Applicator557570,37561.2h
Spitfire Auto-Turret151,0491h
Rampart Wall2610.8h
Deconstruction Tool04,8770.2h
Spear Anti-Vehicle Tower3560.6h
Ammunition Package6521,5587.1h
Anti-Infantry MANA Turret115131.6h
Recon Detection Device12130.3h
Shield Recharging Field77720.4h
WLT-Howler Mining Laser06,6153.1h

Check the help document for the dictionary if you want to learn more about words used here.


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