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Warbringer SupStelie[ELME] SupStelie
TR BR 95

KDR: 5.12

Score: 16.6m

Last Seen: Oct 24th, 2017 2:33 PM
- OFFLINE - 27.9 hour(s)

Rank 95 (107) of the Terran Republic on Miller
Level Progress (to 108): 70%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS TMG-50 TSAR-42 RAMS .50M LC3 Jaguar MSW-R T16 Rhino NS-15M2 HC1 Cougar
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,032,075 MLG Score: 825
Fun Score: N/A
Cheeseburgers Flipped: 446TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.439%24.484%4512994613,5076.4565-1.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.721%-0.481D0.689B+0.05C+HEAD ++ (~15.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.176C++11.40.196C++50.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.731%4.443%84139722,2963326756.91566340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.553%-0.586D1.021B**-0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.669B+4.40.646B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.432%9.859%66197471158950.44654174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.619B+1.571A+-1.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.908B*4.40.881B*6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.013%83.042%6659703,143501126.27345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.222%-0.044C+1.068B**2.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.415B20.37C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.196%15.179%66197411220900.535885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.585B+0.224C++-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.474B+3.30.308C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.6m412.6%232 (13.9k)209 (12.5k)5.1180828,4775,5645.6763195 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR975164115.947%24.35%38814:178

11% Combat Medic17% Engineer41% Heavy Assault14% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 12:35 PMSep 14th, 2015 10:46 AMOct 24th, 2017 8:30 PM (179d) (PST)Oct 24th, 2017 11:35 AM (179d) (PST)Oct 24th, 2017 10:33 AM (179d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
384763080.3580.0700.0871.5960.029825

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0574,57018,487214596212,527

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1325.5h/55.2d 3,106 6,934 9,139 126.9k 2,429 4,555 2,280 30.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C*
Kills:1,255
Deaths:327
KDR:3.838
Accuracy:20.137% C
HSR:24.622% C*
MSW-R
C*
Kills:1,158
Deaths:270
KDR:4.289
Accuracy:16.953% D--
HSR:25.043% C*
T16 Rhino
B+
Kills:1,158
Deaths:223
KDR:5.193
Accuracy:16.274% D-
HSR:24.352% B+
NS-15M2
C*
Kills:1,151
Deaths:280
KDR:4.111
Accuracy:16.307% D**
HSR:27.454% C*
NS-15M1
B
Kills:1,150
Deaths:215
KDR:5.349
Accuracy:18.329% D-
HSR:24.696% B
NSX Naginata
C+
Kills:1,058
Deaths:314
KDR:3.369
Accuracy:15.643% D**
HSR:27.505% C+
T7 Mini-Chaingun
C++
Kills:370
Deaths:126
KDR:2.937
Accuracy:12.253% D--
HSR:13.243% C++
T9A "Butcher"
C--
Kills:224
Deaths:69
KDR:3.246
Accuracy:15.374% F-
HSR:23.214% C--
NS-15M AE
C++
Kills:184
Deaths:33
KDR:5.576
Accuracy:17.472% F
HSR:27.717% C++
T9 CARV
C
Kills:117
Deaths:31
KDR:3.774
Accuracy:13.088% D*
HSR:19.658% C
Kills:7,825
Deaths (as Heavy Assault):1,888
Deaths (to Heavy Assaults):1,338
KDR:4.1446
Kill Difference:5,937
Playtime:547.862 hours
Usage:41%
Score:6.053m
Score/min:184
Accuracy (listed only):16.183%
HSR (listed only):23.750%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:21.985% C
HSR:20.104% C++
HC1 Cougar
B+
Kills:1,151
Deaths:283
KDR:4.067
Accuracy:19.881% D-
HSR:23.979% B+
NS-11C
C
Kills:494
Deaths:149
KDR:3.315
Accuracy:20.303% D
HSR:17.004% C
LC2 Lynx
B+
Kills:175
Deaths:52
KDR:3.365
Accuracy:20.698% D
HSR:23.429% B+
NSX Tanto
C*
Kills:174
Deaths:47
KDR:3.702
Accuracy:18.648% F
HSR:27.012% C*
TRAC-5
B+
Kills:172
Deaths:93
KDR:1.849
Accuracy:17.096% D-
HSR:20.930% B+
NS-7 PDW
D-
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.344% D-
HSR:11.243% D--
PDW-16 Hailstorm
C+
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.165% D*
HSR:15% C+
TAS-16 Blackjack
C++
Kills:112
Deaths:53
KDR:2.113
Accuracy:48.196% D--
HSR:15.179% C++
MKV Suppressed
C
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.382% D*
HSR:16.667% C
SMG-46 Armistice
C*
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.306% D--
HSR:16.667% C*
Kills:3,886
Deaths (as Light Assault):1,254
Deaths (to Light Assaults):1,072
KDR:3.09888
Kill Difference:2,632
Playtime:163.703 hours
Usage:12%
Score:1.386m
Score/min:141
Accuracy (listed only):22.273%
HSR (listed only):18.837%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:21.985% C
HSR:20.104% C++
HC1 Cougar
B+
Kills:1,151
Deaths:283
KDR:4.067
Accuracy:19.881% D-
HSR:23.979% B+
NS-11C
C
Kills:494
Deaths:149
KDR:3.315
Accuracy:20.303% D
HSR:17.004% C
AMR-66
A
Kills:199
Deaths:61
KDR:3.262
Accuracy:28.320% C*
HSR:32.663% A
LC2 Lynx
B+
Kills:175
Deaths:52
KDR:3.365
Accuracy:20.698% D
HSR:23.429% B+
NSX Tanto
C*
Kills:174
Deaths:47
KDR:3.702
Accuracy:18.648% F
HSR:27.012% C*
TRAC-5
B+
Kills:172
Deaths:93
KDR:1.849
Accuracy:17.096% D-
HSR:20.930% B+
TAS-16 Blackjack
C++
Kills:112
Deaths:53
KDR:2.113
Accuracy:48.196% D--
HSR:15.179% C++
Kills:3,636
Deaths (as Engineer):1,128
Deaths (to Engineers):1,222
KDR:3.2234
Kill Difference:2,508
Playtime:219.928 hours
Usage:17%
Score:3.395m
Score/min:257
Accuracy (listed only):24.391%
HSR (listed only):22.537%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:1,162
Deaths:104
KDR:11.173
Accuracy:38.932% C+
HSR:75.990% B*
RAMS .50M
A++
Kills:1,160
Deaths:54
KDR:21.482
Accuracy:45.695% B*
HSR:92.931% A++
RAMS-AE .50M
A++
Kills:491
Deaths:11
KDR:44.636
Accuracy:49.397% B*
HSR:92.057% A++
NSX Daimyo
C+
Kills:236
Deaths:14
KDR:16.857
Accuracy:41.495% C+
HSR:93.644% C+
NS-7 PDW
D-
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.344% D-
HSR:11.243% D--
M77-B
A*
Kills:168
Deaths:3
KDR:56
Accuracy:46.206% A
HSR:93.452% A*
TRAP-M1
C+
Kills:162
Deaths:19
KDR:8.526
Accuracy:23.313% D*
HSR:24.691% C+
NSX Tomoe
B+
Kills:162
Deaths:39
KDR:4.154
Accuracy:24.900% D--
HSR:41.975% B+
PDW-16 Hailstorm
C+
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.165% D*
HSR:15% C+
NS-44 Commissioner
C++
Kills:160
Deaths:96
KDR:1.667
Accuracy:27.631% D--
HSR:22.500% C++
TS2 Inquisitor
B+
Kills:136
Deaths:59
KDR:2.305
Accuracy:19.171% D**
HSR:22.794% B+
NS-61 Emissary
A**
Kills:128
Deaths:46
KDR:2.783
Accuracy:24.232% D
HSR:30.469% A**
MKV Suppressed
C
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.382% D*
HSR:16.667% C
SOAS-20
B
Kills:60
Deaths:20
KDR:3
Accuracy:19.127% F
HSR:23.333% B
SMG-46 Armistice
C*
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.306% D--
HSR:16.667% C*
Kills:4,474
Deaths (as Infiltrator):652
Deaths (to Infiltrators):1,041
KDR:6.86196
Kill Difference:3,822
Playtime:188.108 hours
Usage:14%
Score:2.224m
Score/min:197
Accuracy (listed only):29.220%
HSR (listed only):44.894%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
B++
Kills:725
Deaths:197
KDR:3.680
Accuracy:21.038% D--
HSR:29.655% B++
T1S Cycler
C-
Kills:503
Deaths:128
KDR:3.930
Accuracy:21.100% D
HSR:17.495% C-
NS-11A
C++
Kills:462
Deaths:162
KDR:2.852
Accuracy:19.700% D--
HSR:21.862% C++
NS-7 PDW
D-
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.344% D-
HSR:11.243% D--
PDW-16 Hailstorm
C+
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.165% D*
HSR:15% C+
T1 Cycler
B**
Kills:160
Deaths:60
KDR:2.667
Accuracy:19.235% D
HSR:28.125% B**
TAS-16 Blackjack
C++
Kills:112
Deaths:53
KDR:2.113
Accuracy:48.196% D--
HSR:15.179% C++
TAR-AE
D*
Kills:86
Deaths:20
KDR:4.300
Accuracy:17.235% F--
HSR:17.442% D*
MKV Suppressed
C
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.382% D*
HSR:16.667% C
SMG-46 Armistice
C*
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.306% D--
HSR:16.667% C*
Kills:2,497
Deaths (as Combat Medic):807
Deaths (to Combat Medics):417
KDR:3.09418
Kill Difference:1,690
Playtime:141.971 hours
Usage:11%
Score:2.307m
Score/min:271
Accuracy (listed only):22.470%
HSR (listed only):18.933%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:761
Deaths:83
KDR:9.169
Accuracy:38.349% C+
HSR:4.731% B**
M3 Pounder HEG
A++
Kills:608
Deaths:83
KDR:7.325
Accuracy:40.122% C+
HSR:6.086% A++
M2 Mutilator
B**
Kills:481
Deaths:132
KDR:3.644
Accuracy:14.582% C+
HSR:22.453% B**
M2 Mutilator
A
Kills:360
Deaths:57
KDR:6.316
Accuracy:13.784% C
HSR:23.889% A
M1 Heavy Cycler
B**
Kills:194
Deaths:78
KDR:2.487
Accuracy:16.378% B+
HSR:22.680% B**
MR1 Fracture
B+
Kills:53
Deaths:21
KDR:2.524
Accuracy:29.442% D
HSR:5.660% B+
Kills:2,457
Deaths (as MAX Suit):227
Deaths (to MAX Suits):283
KDR:10.82379
Kill Difference:2,230
Playtime:55.858 hours
Usage:4%
Score:1.240m
Score/min:370
Accuracy (listed only):25.443%
HSR (listed only):14.250%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:90
V. Kills:9 N/A
Deaths:2
KDR:45
Accuracy:46.890% C
KPH:87.300 C++
VKPH:8.700 D
Kills:90 (0 + 0)
Deaths:2
KDR:45
VKDR:4.500
Vehicle Kills:9
Kill Difference:88
Playtime:1.031 hours
Usage:0%
Score:0.030m
Score/min:486
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:54
V. Kills:28 186%
Deaths:
KDR:
Accuracy:45.069% D*
KPH:23.700 C
VKPH:12.300 D--
Kills:54 (54 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:28
Kill Difference:54
Playtime:2.276 hours
Usage:0%
Score:0.034m
Score/min:246
Driving Accuracy:45.069%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C*
Kills:1,098
V. Kills:203 N/A
Deaths:47
KDR:23.362
Accuracy:40.463% C+
KPH:29 C*
VKPH:5.400 D--
P2-120 AP
B
Kills:891
V. Kills:394 226%
Deaths:39
KDR:22.846
Accuracy:32.103% D**
KPH:33.100 B
VKPH:14.600 D
P2-120 HESH
D
Kills:307
V. Kills:42 N/A
Deaths:9
KDR:34.111
Accuracy:31.203% D*
KPH:39.200 D
VKPH:5.400 D
E540 Halberd
B++
Kills:71
V. Kills:26 263%
Deaths:3
KDR:23.667
Accuracy:42.432% C*
KPH:31.600 B++
VKPH:11.600 C
Kills:2,367 (2,296 + 71)
Deaths:98
KDR:24.153
VKDR:6.786
Vehicle Kills:665
Kill Difference:2,269
Playtime:74.840 hours
Usage:6%
Score:0.762m
Score/min:170
Driving Accuracy:31.203%
Gunner Accuracy:42.432%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 1,2571,2553273.838A**1.2820.137%C24.622%C*20.3DN/A5361.7h10B+49.4B
TSAR-42 1,1641,16210411.173A+6.0538.932%C+75.99%B*28.1C-N/A9041.4h1.6A4.1B++
RAMS .50M 1,1661,1605421.481S16.3645.695%B*92.931%A++32.4C*N/A8635.8h1.5A3.2B**
LC3 Jaguar 1,1611,1593902.972B**2.1521.985%C20.104%C++15.7DN/A4273.9h11.9B+54C*
MSW-R 1,1651,1582704.289B*0.8316.953%D--25.043%C*18.9D-N/A5561.2h11.1B+65.7C+
T16 Rhino 1,1711,1582235.193M**0.0716.274%D-24.352%B+17.1D-N/A4367.8h12.7C*77.8C+
NS-15M2 1,1591,1512804.111B**1.0116.307%D**27.454%C*16.4D--N/A4570h11.3B69C
HC1 Cougar 1,1751,1512834.067M+1.0519.881%D-23.979%B+14.3DN/A4080.7h11.5C**57.7C+
NS-15M1 1,1551,1502155.349M+0.2318.329%D-24.696%B18.3D-N/A5262.8h12.2C++66.3C+
P2-120 HEAT 1,3011,0984723.362A*18.2440.463%C+2.368%D29C*5.4D--11837.8h3.6A+8.9A
NSX Naginata 1,0681,0583143.369A+1.7515.643%D**27.505%C+18.4D--N/A4857.6h10.7B68.3C
NS Decimator 1,3309433133.013A**2.1151.856%D*3.818%B**32.7C+13.4C20128.8h4.4B8.5C+
P2-120 AP 1,2858913922.846A**17.7332.103%D**7.969%A*33.1B14.6D24426.9h5.1B**15.9B+
Frag Grenade 7807761776N/A770.8852.239%B**N/A862.2A4.4C-25800.9h2.6B**4.9B**
M3 Pounder HEG 802761839.169S4.0538.349%C+4.731%B**33.2A++1.8D--16022.9h9.7A25.2B++
SABR-13 7327251973.68B**1.4421.038%D--29.655%B++17.4D-N/A5141.6h10.4B+49.5C+
M3 Pounder HEG 665608837.325M*2.2140.122%C+6.086%A++26.7B++2.5D-12822.8h12.6B*31.4B+
C-4 7065971085.528M++0.4121.868%C--N/A124.4B**22.7C--6814.8h1.2B++5.6B
Sticky Grenade 5365281528N/A522.8856.069%B+N/A1320B++20A+37500.4h1.7B+3.1B+
T1S Cycler 5115031283.93M+1.1921.1%D17.495%C-18.9DN/A5926.6h11.4B+54C++
NS-11C 4974941493.315A**1.8020.303%D17.004%C15.8C--N/A4431.2h13.2C**64.8C+
RAMS-AE .50M 4934911144.636U39.5249.397%B*92.057%A++34.1DN/A8814.4h1.3A++2.7A
M2 Mutilator 4854811323.644A1.4714.582%C+22.453%B**23.3CN/A7520.6h17.7C+121.3C++
NS-11A 4674621622.852B**2.2719.7%D--21.862%C++15.3D-N/A5130.1h12.5B63.2C+
T7 Mini-Chaingun 3723701262.937A*2.1812.253%D--13.243%C++15.2D-N/A4224.3h12.1B++99C++
M2 Mutilator 364360576.316M+1.2013.784%C23.889%A28.1C++N/A9312.8h14.3B*103.5B
Spear Anti-Vehicle Phalanx Turret 461338567.6U62.4841.707%C+6.805%B**52.8B++19.2C2766.4h4.6B**11.1B**
P2-120 HESH 349307934.111B**28.9931.203%D*1.629%B**39.4D5.4D1447.8h5.4C17.2D-
Claymore 287287931.889M**26.7732.466%CN/A191.3B++N/A4621.5h1.2C+3.6C++
NSX Daimyo 2372361416.857S11.7441.495%C+93.644%C+28.8D-N/A658.2h1.9B*4.5B++
T9A "Butcher" 228224693.246B+1.8715.374%F-23.214%C--22.4D*N/A7910h11.4C+74.5D**
MANA Anti-Vehicle Turret 295203238.826M**3.7140.511%D**3.941%C+29.9C+13.5D--2316.8h7.2B+17.8C*
AMR-66 199199613.262M++1.8628.32%C*32.663%A18.8C+N/A6010.6h7.6B++26.8B+
M1 Heavy Cycler 195194782.487B*2.6316.378%B+22.68%B**23.4C**N/A858.3h19.7C120C**
NS-15M AE 184184335.576A++0.4617.472%F27.717%C++18.6D*N/A429.9h11.1C++63.4D
LC2 Lynx 179175523.365A*1.7520.698%D23.429%B+15DN/A6311.7h13.4B+64.7C++
NSX Tanto 177174473.702A*1.4218.648%F27.012%C*16.7DN/A5410.4h10.7B+57.6C+
TRAC-5 173172931.849A3.2717.096%D-20.93%B+13.2CN/A9713h13.4B+78.4C++
NS-7 PDW 170169702.414A++2.7020.344%D-11.243%D--15.1DN/A4811.2h12.1B++59.5C++
M77-B 168168356U50.8846.206%A93.452%A*27.1C+N/A1006.2h1.6A3.5B**
TRAP-M1 164162198.526S3.4123.313%D*24.691%C+18.2D-N/A468.9h10.4C-44.5D
NSX Tomoe 165162394.154A+0.9624.9%D--41.975%B+15.7D--N/A5010.3h14.6C+58.8C-
PDW-16 Hailstorm 160160722.222B**2.9017.165%D*15%C+11D-N/A3914.6h15.2C+88.3C
NS-44 Commissioner 160160961.667B+3.4527.631%D--22.5%C++22.9C--N/A727h3.5B12.5C+
T1 Cycler 164160602.667A2.4519.235%D28.125%B**13.9DN/A7711.5h14C++72.9C+
TS2 Inquisitor 136136592.305B**2.8119.171%D**22.794%B+15.8D-N/A498.6h7.9B++41C+
NS-61 Emissary 129128462.783A**2.3424.232%D30.469%A**23.3CN/A685.5h8.9B++36.9B
ML-7 203120542.222A*2.9054.215%C2.5%C24C+16.6B++3715h7.3C13.5C
T9 CARV 117117313.774B**1.3413.088%D*19.658%C15.4DN/A1667.6h12B+91.6C+
TAS-16 Blackjack 112112532.113B*3.0148.196%D--15.179%C++13.5D--N/A368.3h3.3D--6.9D-
Tank Mine 161109157.267A*2.1526.374%DN/A121.1B+57.8C11390.9h1.5B*5.8B
Spear Anti-Vehicle Phalanx Tower 12094194M**88.8841.192%D-7.447%A52.2B*14.4D2491.8h4.9B**12B**
T2 Striker 19793352.657S2.4643.581%D--N/A8.4C-9.4C--15711.1h49.4C+113.4C
Hellfire Rocket Pods 9990245S39.8846.89%CN/A90C++9D4851h18.3B+39.1B
TAR-AE 8686204.3A0.8217.235%F--17.442%D*18.7D--N/A954.6h10.5B+61.1D-
Anti-Vehicle Grenade 9882182N/A76.8848.907%CN/A410C+80C+17920.2h5.7C+11.7C+
The Slasher 74711330.534S4.5831.461%C57.747%S2CN/A334.7h2.8D8.8C+
E540 Halberd 9771323.667A**18.5542.432%C*9.859%M+32.3B++11.8C2482.2h4.4B**10.4B*
MKV Suppressed 6766232.87A++2.2520.382%D*16.667%C11D--N/A386h13.3C*65.1C+
SOAS-20 6160203B**2.1219.127%F23.333%B15D--N/A544h11.7C++61.1D
L100 Python AP 8254154U48.8845.069%D*7.407%A*23.5C12.2D--2462.3h6.1C*13.5C+
SMG-46 Armistice 5454222.455A2.6620.306%D--16.667%C*13.2D-N/A784.1h13.3B65.3C+
MR1 Fracture 9453212.524A**2.5929.442%D5.66%B+6.8C--5.3C++907.8h57.9C196.5C

Consumables
  Name Deaths Consumed Time Equipped
TR Patriot Flare Gun0840.3h
Motion Spotter54,4381.8h
Nano-Armor Kit58231,20311.5h
Anti-Vehicle MANA Turret16000.9h
Spawn Beacon0660.1h
AE Nano-Armor Kit210,6300.5h
Nanite Revive Grenade06990.2h
Medical Applicator140165,28112.1h
Deconstruction Tool14,0950.1h
Spitfire Auto-Turret11270.2h
AE Medical Applicator27,9400.5h
Anti-Infantry MANA Turret11500.3h
Ammunition Package83,5231.3h
Shield Recharging Field111,5300.7h
Medical Kit203740.5h
Smoke Grenade02050.1h
Recon Detection Device53,2984.3h

Check the help document for the dictionary if you want to learn more about words used here.


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