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Lt. Colonel Warbringer SupStelie[ELME] SupStelie
TR BR 69

KDR: 5.49

Score: 21.4m

Last Seen: Jan 26th, 2020 4:57 PM
- OFFLINE - 15.1 hour(s)

Prestige 1, Battle Rank 69 - Terran Republic on Miller - Outfit Member of Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 229
Level Progress (to 70): 22%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS TSAR-42 TMG-50 NSX Naginata RAMS .50M LC3 Jaguar NSX Daimyo T16 Rhino MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,378,602 MLG Score: 1102
Fun Score: N/A
Cheeseburgers Flipped: 521TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.815%25.897%48734119815,8286.22414-0.731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.446%-0.473D0.737B++-0.429C--HEAD ++ (~16.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.202C++11.20.22C++48.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.949%4.372%741312292,3563896896.05655341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.336%-0.59D1.185B**-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+4.40.646B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.1%7.778%7111231901901070.47368483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.636B+0.8B++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.918B*4.20.895B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.104%87.671%71612265,710643158.86646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.476%0.318C*1.334A2.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.521B+1.80.448B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.636%15.476%711123125223501.07234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.544B+0.018C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.545B+2.90.406B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 229
21.4m457.1%245 (14.7k)218 (13.1k)5.4928836,6546,6736.0448169 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232248616.757%29.388%49214:4210

10% Combat Medic17% Engineer40% Heavy Assault17% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 12:35 PMSep 14th, 2015 10:46 AMJan 27th, 2020 8:36 AM (18h) (PST)Jan 26th, 2020 2:04 PM (2d) (PST)Jan 26th, 2020 12:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
382733090.3740.0680.1101.8320.0271102

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,9374,38518,5522247110213,092

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1633.9h/68.1d 3,683 10,772 12,554 179.6k 2,910 5,828 2,640 37.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C++
Kills:1,304
Deaths:345
KDR:3.780
Accuracy:20.099% C
HSR:24.693% C++
NSX Naginata
C+
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:15.880% D*
HSR:27.125% C+
T16 Rhino
C**
Kills:1,158
Deaths:223
KDR:5.193
Accuracy:16.274% D-
HSR:24.352% C**
MSW-R
C++
Kills:1,158
Deaths:270
KDR:4.289
Accuracy:16.953% D*
HSR:25.043% C++
NS-15M2
C++
Kills:1,151
Deaths:280
KDR:4.111
Accuracy:16.307% D**
HSR:27.454% C++
NS-15M1
C**
Kills:1,150
Deaths:215
KDR:5.349
Accuracy:18.329% D-
HSR:24.696% C**
T9A "Butcher"
C+
Kills:550
Deaths:178
KDR:3.090
Accuracy:15.431% F-
HSR:26.364% C+
NS-15M AE
C+
Kills:185
Deaths:33
KDR:5.606
Accuracy:17.490% D**
HSR:27.568% C+
NSX "Networked" Naginata
U
Kills:151
Deaths:25
KDR:6.040
Accuracy:21.967% U
HSR:33.775% U
MG-H1 Watchman
C*
Kills:121
Deaths:46
KDR:2.630
Accuracy:16.683% D*
HSR:28.099% C*
T9 CARV
C--
Kills:117
Deaths:31
KDR:3.774
Accuracy:13.088% D*
HSR:19.658% C--
Kills:8,210
Deaths (as Heavy Assault):1,986
Deaths (to Heavy Assaults):1,539
KDR:4.13394
Kill Difference:6,224
Playtime:655.842 hours
Usage:40%
Score:7.332m
Score/min:186
Accuracy (listed only):17.136%
HSR (listed only):26.257%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:21.972% C
HSR:20.104% C+
HC1 Cougar
C**
Kills:1,151
Deaths:283
KDR:4.067
Accuracy:19.879% D-
HSR:23.979% C**
MG-C1 Kindred
B+
Kills:502
Deaths:97
KDR:5.175
Accuracy:24.362% C-
HSR:27.092% B+
NS-11C
C-
Kills:498
Deaths:151
KDR:3.298
Accuracy:20.271% D
HSR:16.868% C-
NSX Tanto
B+
Kills:400
Deaths:120
KDR:3.333
Accuracy:20.784% D--
HSR:29% B+
TAS-16 Blackjack
C+
Kills:252
Deaths:104
KDR:2.423
Accuracy:48.636% D-
HSR:15.476% C+
LC2 Lynx
C**
Kills:220
Deaths:66
KDR:3.333
Accuracy:19.890% D
HSR:23.636% C**
LC2 Lynx AE
B++
Kills:215
Deaths:59
KDR:3.644
Accuracy:21.634% D--
HSR:30.233% B++
TRAC-5
C**
Kills:172
Deaths:93
KDR:1.849
Accuracy:17.090% D-
HSR:20.930% C**
NS-7 PDW
D-
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.332% D-
HSR:11.243% D*
PDW-16 Hailstorm
C
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.158% D*
HSR:15% C
MKV Suppressed
C--
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.325% D--
HSR:16.667% C--
NS Baron G5AE
C--
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% C--
HSR:11.864% D
SMG-46 Armistice
C+
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.289% D--
HSR:16.667% C+
Kills:5,077
Deaths (as Light Assault):1,572
Deaths (to Light Assaults):1,226
KDR:3.22964
Kill Difference:3,505
Playtime:196.656 hours
Usage:12%
Score:1.782m
Score/min:151
Accuracy (listed only):23.872%
HSR (listed only):19.911%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,118
Deaths:147
KDR:14.408
Accuracy:39.116% C++
HSR:81.445% A
RAMS .50M
A++
Kills:1,160
Deaths:54
KDR:21.482
Accuracy:45.695% B**
HSR:92.931% A++
NSX Daimyo
B*
Kills:1,158
Deaths:73
KDR:15.863
Accuracy:41.520% C+
HSR:97.064% B*
RAMS-AE .50M
A++
Kills:944
Deaths:28
KDR:33.714
Accuracy:46.830% B*
HSR:93.432% A++
NSX "Networked" Daimyo
U
Kills:444
Deaths:3
KDR:148
Accuracy:48.088% U
HSR:98.649% U
NSX Tomoe
B*
Kills:326
Deaths:67
KDR:4.866
Accuracy:25.298% D
HSR:45.092% B*
NS-7 PDW
D-
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.332% D-
HSR:11.243% D*
M77-B
A*
Kills:168
Deaths:3
KDR:56
Accuracy:46.206% A
HSR:93.452% A*
TRAP-M1
C+
Kills:162
Deaths:19
KDR:8.526
Accuracy:23.232% D*
HSR:24.691% C+
NS-44 Commissioner
C+
Kills:160
Deaths:96
KDR:1.667
Accuracy:27.631% D*
HSR:22.500% C+
TS2 Inquisitor
B+
Kills:160
Deaths:64
KDR:2.500
Accuracy:19.705% D*
HSR:23.750% B+
PDW-16 Hailstorm
C
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.158% D*
HSR:15% C
NS-61 Emissary
A*
Kills:128
Deaths:46
KDR:2.783
Accuracy:24.201% D
HSR:30.469% A*
NS-44 Commissioner AE
B*
Kills:69
Deaths:26
KDR:2.654
Accuracy:32.275% D--
HSR:33.333% B*
MKV Suppressed
C--
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.325% D--
HSR:16.667% C--
SOAS-20
C**
Kills:60
Deaths:20
KDR:3
Accuracy:19.127% F-
HSR:23.333% C**
SMG-46 Armistice
C+
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.289% D--
HSR:16.667% C+
Kills:7,506
Deaths (as Infiltrator):833
Deaths (to Infiltrators):1,293
KDR:9.0108
Kill Difference:6,673
Playtime:277.941 hours
Usage:17%
Score:3.718m
Score/min:223
Accuracy (listed only):30.413%
HSR (listed only):48.219%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:21.972% C
HSR:20.104% C+
HC1 Cougar
C**
Kills:1,151
Deaths:283
KDR:4.067
Accuracy:19.879% D-
HSR:23.979% C**
MG-HBR1 Dragoon
B**
Kills:851
Deaths:74
KDR:11.500
Accuracy:37.211% B+
HSR:39.248% B**
MG-C1 Kindred
B+
Kills:502
Deaths:97
KDR:5.175
Accuracy:24.362% C-
HSR:27.092% B+
NS-11C
C-
Kills:498
Deaths:151
KDR:3.298
Accuracy:20.271% D
HSR:16.868% C-
NSX Tanto
B+
Kills:400
Deaths:120
KDR:3.333
Accuracy:20.784% D--
HSR:29% B+
TAS-16 Blackjack
C+
Kills:252
Deaths:104
KDR:2.423
Accuracy:48.636% D-
HSR:15.476% C+
LC2 Lynx
C**
Kills:220
Deaths:66
KDR:3.333
Accuracy:19.890% D
HSR:23.636% C**
LC2 Lynx AE
B++
Kills:215
Deaths:59
KDR:3.644
Accuracy:21.634% D--
HSR:30.233% B++
AMR-66
B**
Kills:199
Deaths:61
KDR:3.262
Accuracy:28.320% C*
HSR:32.663% B**
TRAC-5
C**
Kills:172
Deaths:93
KDR:1.849
Accuracy:17.090% D-
HSR:20.930% C**
NS Baron G5AE
C--
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% C--
HSR:11.864% D
Kills:5,678
Deaths (as Engineer):1,520
Deaths (to Engineers):1,365
KDR:3.73553
Kill Difference:4,158
Playtime:270.401 hours
Usage:17%
Score:4.225m
Score/min:260
Accuracy (listed only):26.803%
HSR (listed only):24.258%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
B+
Kills:735
Deaths:198
KDR:3.712
Accuracy:21.078% D--
HSR:29.932% B+
T1S Cycler
D
Kills:703
Deaths:192
KDR:3.661
Accuracy:21.481% D
HSR:15.505% D-
NS-11A
C+
Kills:486
Deaths:170
KDR:2.859
Accuracy:19.857% D--
HSR:22.428% C+
TAS-16 Blackjack
C+
Kills:252
Deaths:104
KDR:2.423
Accuracy:48.636% D-
HSR:15.476% C+
NS-7 PDW
D-
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.332% D-
HSR:11.243% D*
PDW-16 Hailstorm
C
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.158% D*
HSR:15% C
T1 Cycler
B*
Kills:160
Deaths:60
KDR:2.667
Accuracy:19.225% D
HSR:28.125% B*
TAR-AE
D*
Kills:92
Deaths:24
KDR:3.833
Accuracy:17.232% F--
HSR:17.391% D*
NSX Yumi
B+
Kills:79
Deaths:19
KDR:4.158
Accuracy:19.278% D**
HSR:31.646% B+
MKV Suppressed
C--
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.325% D--
HSR:16.667% C--
NS Baron G5AE
C--
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% C--
HSR:11.864% D
SMG-46 Armistice
C+
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.289% D--
HSR:16.667% C+
NSX "Networked" Yumi
U
Kills:52
Deaths:1
KDR:52
Accuracy:25.485% U
HSR:57.692% U
Kills:3,067
Deaths (as Combat Medic):977
Deaths (to Combat Medics):504
KDR:3.1392
Kill Difference:2,090
Playtime:160.407 hours
Usage:10%
Score:2.783m
Score/min:289
Accuracy (listed only):23.997%
HSR (listed only):22.280%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:902
Deaths:93
KDR:9.699
Accuracy:39.209% C++
HSR:4.767% B**
M3 Pounder HEG
A*
Kills:702
Deaths:93
KDR:7.548
Accuracy:40.815% C+
HSR:6.125% A*
M2 Mutilator
B++
Kills:587
Deaths:155
KDR:3.787
Accuracy:15.362% C++
HSR:21.465% B++
M2 Mutilator
A+
Kills:471
Deaths:80
KDR:5.888
Accuracy:15.187% C+
HSR:25.053% A+
M1 Heavy Cycler
B**
Kills:194
Deaths:78
KDR:2.487
Accuracy:16.378% B+
HSR:22.680% B**
MR1 Fracture
C++
Kills:76
Deaths:22
KDR:3.455
Accuracy:32.540% C--
HSR:3.947% C++
MR1 Fracture
C
Kills:64
Deaths:21
KDR:3.048
Accuracy:32.561% C--
HSR:3.125% C
Kills:2,996
Deaths (as MAX Suit):271
Deaths (to MAX Suits):330
KDR:11.05535
Kill Difference:2,725
Playtime:65.246 hours
Usage:4%
Score:1.550m
Score/min:396
Accuracy (listed only):27.436%
HSR (listed only):12.452%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:97
V. Kills:9 N/A
Deaths:3
KDR:32.333
Accuracy:46.537% C+
KPH:93.100 C*
VKPH:8.600 D
Kills:97 (0 + 0)
Deaths:3
KDR:32.333
VKDR:3
Vehicle Kills:9
Kill Difference:94
Playtime:1.042 hours
Usage:0%
Score:0.033m
Score/min:533
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:61
V. Kills:29 203%
Deaths:
KDR:
Accuracy:45.177% D*
KPH:23.900 D
VKPH:11.300 D--
Kills:61 (61 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:29
Kill Difference:61
Playtime:2.557 hours
Usage:0%
Score:0.037m
Score/min:239
Driving Accuracy:45.177%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C**
Kills:1,098
V. Kills:203 N/A
Deaths:47
KDR:23.362
Accuracy:40.463% C+
KPH:29 C**
VKPH:5.400 D*
P2-120 AP
C++
Kills:891
V. Kills:394 226%
Deaths:39
KDR:22.846
Accuracy:32.103% D**
KPH:33.100 C++
VKPH:14.600 C-
P2-120 HESH
C-
Kills:367
V. Kills:54 N/A
Deaths:10
KDR:36.700
Accuracy:32.665% D--
KPH:40.300 C-
VKPH:5.900 D
E540 Halberd
B*
Kills:90
V. Kills:30 290%
Deaths:3
KDR:30
Accuracy:43.100% C*
KPH:33.600 B*
VKPH:11.200 C
Kills:2,446 (2,356 + 90)
Deaths:99
KDR:24.707
VKDR:6.879
Vehicle Kills:681
Kill Difference:2,347
Playtime:76.563 hours
Usage:5%
Score:0.786m
Score/min:171
Driving Accuracy:32.665%
Gunner Accuracy:43.100%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,1212,11814714.408A++8.9239.116%C++81.445%A31.8CN/A11566.7h1.5A+3.9B*
TMG-50 1,3071,3043453.78A**1.7120.099%C24.693%C++19.8DN/A5365.8h10B+49.9B
NSX Naginata 1,1761,1653403.426A*2.0715.88%D*27.125%C+18.2D-N/A5063.9h10.8B+68.1C+
RAMS .50M 1,1661,1605421.481S15.9945.695%B**92.931%A++32.4C*N/A8835.8h1.5A3.2B**
LC3 Jaguar 1,1611,1593902.972B**2.5221.972%C20.104%C+15.7DN/A4373.9h11.9C**54.1C*
NSX Daimyo 1,1591,1587315.863M**10.3741.52%C+97.064%B*32.7DN/A8435.4h1.6A4B*
T16 Rhino 1,1711,1582235.193M**0.3016.274%D-24.352%C**17.1DN/A4467.9h12.7C**77.8C+
MSW-R 1,1651,1582704.289B**1.2016.953%D*25.043%C++18.9D-N/A5861.2h11.1B+65.7C+
HC1 Cougar 1,1751,1512834.067M*1.4319.879%D-23.979%C**14.2DN/A4080.8h11.5B57.7C+
NS-15M2 1,1591,1512804.111B**1.3816.307%D**27.454%C++16.4D-N/A4670h11.3B+69C
NS-15M1 1,1551,1502155.349M0.1418.329%D-24.696%C**18.3DN/A5262.8h12.2C*66.3C+
P2-120 HEAT 1,3011,0984723.362M++17.8740.463%C+2.368%C29C**5.4D*11937.8h3.6A++8.9A
Frag Grenade 1,0401,02311023N/A1,017.5153.34%B**N/A852.5A++14.2B++28841.2h2.5A4.7B**
RAMS-AE .50M 9479442833.714S28.2246.83%B*93.432%A++36.3CN/A9426h1.3A++2.8A
NS Decimator 1,3309433133.013A*2.4851.856%D*3.818%A+32.7C13.4C20528.8h4.4C*8.5C+
M3 Pounder HEG 958902939.699S4.2139.209%C++4.767%B**34A++2.1D16926.5h10.7B**27.2B++
P2-120 AP 1,2858913922.846A*17.3532.103%D**7.969%M33.1C++14.6C-24826.9h5.1B*15.9C++
MG-HBR1 Dragoon 8558517411.5S6.0137.211%B+39.248%B**19.6C-N/A4843.5h6.4B+17.3B+
C-4 9397981555.148A**0.3422.468%DN/A135.3B**23.9C7585.9h1.2B+5.3C**
SABR-13 7427351983.712A++1.7821.078%D--29.932%B+17.4DN/A5142.2h10.5B+49.7C+
T1S Cycler 7237031923.661A**1.8321.481%D15.505%D-19.1DN/A6636.8h10.3B*47.8B+
M3 Pounder HEG 772702937.548M**2.0640.815%C+6.125%A*26.6B*2.7D13026.4h14.2B++34.9B+
M2 Mutilator 5925871553.787A1.7115.362%C++21.465%B++24.6C+N/A8523.9h17.5C++114.1C**
Sticky Grenade 5865781578N/A572.5156.56%B+N/A1445B**20B+37660.4h1.8B+3.1B+
T9A "Butcher" 5575501783.09B++2.4015.431%F-26.364%C+18.5D*N/A5429.7h11.6C+75.2D*
T7 Mini-Chaingun 5125071633.11M2.3812.975%D-14.201%C*16.8D-N/A4930.1h11.7B*90.4C*
MG-C1 Kindred 509502975.175A**0.3224.362%C-27.092%B+17.1DN/A5829.3h12.1C+49.6C+
NS-11C 5014981513.298M2.1920.271%D16.868%C-15.8C--N/A4531.6h13.2B+65.2C++
NS-11A 4914861702.859A2.6319.857%D--22.428%C+15.6DN/A5231.1h12.6B+63.4C+
M2 Mutilator 475471805.888M0.4015.187%C+25.053%A+29.3C*N/A10016.1h14.8B*97.5B+
NSX "Networked" Daimyo 4444443148N/A142.5148.088%UN/A72.8UN/A3456.1h1.7T*3.5T*
Spear Anti-Vehicle Phalanx Turret 554410582U76.5144.903%C++5.61%B*53.2B*18.7C2837.7h5.1B+11.3B*
NSX Tanto 4064001203.333A*2.1620.784%D--29%B+16.3DN/A4624.6h11.3B+54.4C*
P2-120 HESH 4213671036.7A++31.2132.665%D--1.635%A40.3C-5.9D1439.1h5.2C+16D
NSX Tomoe 331326674.866A*0.6325.298%D45.092%B*19.3D-N/A5116.9h12.9B+51.1C++
Claymore 315315935S29.5130.911%C+N/A185.3B*N/A4631.7h1.2C++3.8C*
TAS-16 Blackjack 2522521042.423B**3.0748.636%D-15.476%C+19.7D-N/A6012.8h2.9C-6C-
MANA Anti-Vehicle Turret 319221249.208S3.7243.34%D--3.62%C+29.9C+13.2D2287.4h7.8B+18.1C*
LC2 Lynx 224220663.333A*2.1619.89%D23.636%C**14.2DN/A5815.5h14B70.4C++
LC2 Lynx AE 221215593.644A++1.8521.634%D--30.233%B++13.2D-N/A5016.3h14.2C++65.4C
NS Decimator-B 308205504.1A++1.3956.278%D--N/A41C20.6C+2875h4.4C7.7C--
AMR-66 199199613.262M2.2328.32%C*32.663%B**16.6CN/A5812h7.6B++26.8B+
M1 Heavy Cycler 195194782.487B**3.0116.378%B+22.68%B**23.4C*N/A938.3h19.7C+120B
NS-15M AE 185185335.606A++0.1117.49%D**27.568%C+18.3D--N/A4310.1h11.2C**63.9C-
TRAC-5 173172931.849A++3.6417.09%D-20.93%C**13CN/A10913.2h13.4B+78.4C++
NS-7 PDW 170169702.414A*3.0820.332%D-11.243%D*15.1DN/A5011.2h12.1B++59.5C*
M77-B 168168356U50.5146.206%A93.452%A*27.1C+N/A1116.2h1.6A3.5B**
TRAP-M1 164162198.526S3.0323.232%D*24.691%C+18D-N/A469h10.4C+44.7C--
NS-44 Commissioner 160160961.667B++3.8327.631%D*22.5%C+22.9C-N/A797h3.5B+12.5C+
TS2 Inquisitor 160160642.5A+2.9919.705%D*23.75%B+17.8DN/A559h7.6B*38.5C++
PDW-16 Hailstorm 160160722.222A+3.2717.158%D*15%C11D-N/A4014.6h15.2C++88.3C
T1 Cycler 164160602.667A2.8319.225%D28.125%B*13.9DN/A8811.5h14C**72.9C+
NSX "Networked" Naginata 151151256.04N/A0.5521.967%UN/A20.1UN/A1067.5h12.9T*58.8T*
Tank Mine 188131187.278A**1.7926.121%DN/A109.2C+47.5C--10341.2h1.5B++5.8C**
NS-61 Emissary 129128462.783M+2.7124.201%D30.469%A*22.9C+N/A695.6h8.9B+36.9B+
MG-H1 Watchman 123121462.63B++2.8616.683%D*28.099%C*15.1D--N/A488h13.7B+82.1C+
ML-7 203120542.222A**3.2754.215%C2.5%C+24C++16.6B++4015h7.3C+13.5C+
T9 CARV 117117313.774A++1.7213.088%D*19.658%C--12.7DN/A1609.2h12B++91.6C+
T2 Striker 214103382.711S2.7842.568%D-N/A8.7D9.4C16111.8h47.9C+112.5C-
Hellfire Rocket Pods 10697332.333M*26.8446.537%C+N/A97C**9D5321h18.2C*39.1B
Spear Anti-Vehicle Phalanx Tower 12094194M++88.5141.192%D-7.447%A+52.2C*14.4D2501.8h4.9B**12B*
TAR-AE 9292243.833A1.6617.232%F--17.391%D*18.4D--N/A925h10.4B+60.6D
E540 Halberd 12090330M++24.5143.1%C*7.778%A**33.3B*11.1C2392.7h4.2A9.8B**
Anti-Vehicle Grenade 10486186N/A80.5148.189%CN/A286.7C-60C-18680.3h5.6C++11.6C++
NSX Yumi 8079194.158A++1.3319.278%D**31.646%B+23.9C--N/A643.3h8.3A43.1C**
MR1 Fracture 13076223.455S2.0432.54%C--3.947%C++8C+5.7B1069.5h59.9C+184C+
The Slasher 74711330.534U4.9631.31%C57.747%S2CN/A434.7h2.8D8.8C+
NS-44 Commissioner AE 6969262.654B**2.8432.275%D--33.333%B*28.8DN/A942.4h2.7B**8.2C**
MKV Suppressed 6766232.87A**2.6220.325%D--16.667%C--11D--N/A406h13.3C**65.3C+
MR1 Fracture 9764213.048S2.4432.561%C--3.125%C6.8C3.5D789.4h70.5C--216.5C
L100 Python AP 9061161S55.5145.177%D*6.557%A**23.5D11.2D*2392.6h6.1C+13.4C--
SOAS-20 6160203A2.4919.127%F-23.333%C**14.6D--N/A554.1h11.7C*61.1D
NS Baron G5AE 5959222.682A2.8141.587%C--11.864%D19.7D-N/A553h4.4C+10.7C+
SMG-46 Armistice 5454222.455A3.0420.289%D--16.667%C+13.2DN/A884.1h13.3B+65.4C+
NSX "Networked" Yumi 5452152N/A46.5125.485%UN/A57.8U2.2U3310.9h7.3T*28.8T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit58231,20311.5h
Spawn Beacon01140.1h
Anti-Vehicle MANA Turret16671h
Ancient Psykinetic Blade525717.7h
AE Nano-Armor Kit643,2682.1h
AE Medical Applicator1621,5501.6h
Nanite Revive Grenade08970.2h
Medical Applicator140165,28112.1h
TR Patriot Flare Gun01080.3h
Spitfire Auto-Turret45050.6h
Motion Spotter77,1472.8h
Welding Device14,0950.1h
Shield Recharging Field122,1360.9h
Recon Detection Device53,4284.5h
Smoke Grenade02050.1h
Medical Kit203910.5h
Ammunition Package115,0671.7h
Anti-Infantry MANA Turret11520.3h
Snowman Soldier0930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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