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Lt. Commander Warbringer SupStelie[ELME] SupStelie
TR BR 47

KDR: 5.37

Score: 19.4m

Last Seen: Nov 2nd, 2018 10:58 AM
- OFFLINE - 390.4 hour(s)

Prestige 1, Battle Rank 47 - Terran Republic on Miller - Outfit Member of Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 494
Level Progress (to 48): 73%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS TSAR-42 TMG-50 NSX Naginata RAMS .50M LC3 Jaguar MSW-R NSX Daimyo T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,294,785 MLG Score: 1035
Fun Score: N/A
Cheeseburgers Flipped: 484TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.693%25.668%4803398815,3386.3802-1.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.465%-0.453D0.795B++-0.456DHEAD ++ (~16.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.203C++11.20.217C++48.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.955%4.365%773310182,3373696896.31622339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.341%-0.573D1.091B**-0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.672B+4.40.646B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.697%8.861%6311020791811020.43406677%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.518B+1.181B**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.911B*4.40.888B*6.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.874%87.339%63610155,450603159.03814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.483%0.272C*1.331A1.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.507B+1.80.435B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.324%16.154%631102013022400.580357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.667B+0.343C**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.483B+3.40.305C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 494
19.4m417.9%237 (14.2k)212 (12.7k)5.3740633,7766,2855.9244247 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1021215416.511%28.467%47014:3010

10% Combat Medic15% Engineer42% Heavy Assault17% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 12:35 PMSep 14th, 2015 10:46 AMNov 16th, 2018 2:35 PM (2d) (PST)Nov 2nd, 2018 7:52 AM (16d) (PST)Nov 2nd, 2018 6:58 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
380743060.3690.0690.1051.6570.0271035

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,8304,42918,401224699212,692

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1524.9h/63.5d 3,459 9,615 11,133 151.6k 2,748 5,366 2,507 34.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C*
Kills:1,268
Deaths:331
KDR:3.831
Accuracy:20.107% C+
HSR:24.685% C*
NSX Naginata
C+
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:15.880% D*
HSR:27.125% C+
MSW-R
C*
Kills:1,158
Deaths:270
KDR:4.289
Accuracy:16.953% D--
HSR:25.043% C*
T16 Rhino
B+
Kills:1,158
Deaths:223
KDR:5.193
Accuracy:16.274% D-
HSR:24.352% B+
NS-15M2
C**
Kills:1,151
Deaths:280
KDR:4.111
Accuracy:16.307% D**
HSR:27.454% C**
NS-15M1
B
Kills:1,150
Deaths:215
KDR:5.349
Accuracy:18.329% D
HSR:24.696% B
T9A "Butcher"
C+
Kills:548
Deaths:177
KDR:3.096
Accuracy:15.458% F-
HSR:26.277% C+
T7 Mini-Chaingun
C*
Kills:485
Deaths:155
KDR:3.129
Accuracy:12.793% D-
HSR:14.021% C*
NS-15M AE
C++
Kills:185
Deaths:33
KDR:5.606
Accuracy:17.490% D**
HSR:27.568% C++
T9 CARV
C-
Kills:117
Deaths:31
KDR:3.774
Accuracy:13.088% D*
HSR:19.658% C-
MG-H1 Watchman
C
Kills:103
Deaths:39
KDR:2.641
Accuracy:16.095% D*
HSR:23.301% C
Kills:8,488
Deaths (as Heavy Assault):2,094
Deaths (to Heavy Assaults):1,472
KDR:4.05349
Kill Difference:6,394
Playtime:633.226 hours
Usage:42%
Score:6.979m
Score/min:184
Accuracy (listed only):16.252%
HSR (listed only):24.016%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:21.979% C
HSR:20.104% C+
HC1 Cougar
B
Kills:1,151
Deaths:283
KDR:4.067
Accuracy:19.880% D-
HSR:23.979% B
NS-11C
C
Kills:498
Deaths:151
KDR:3.298
Accuracy:20.271% D
HSR:16.868% C
NSX Tanto
B+
Kills:357
Deaths:106
KDR:3.368
Accuracy:20.491% D--
HSR:29.132% B+
LC2 Lynx
B+
Kills:220
Deaths:66
KDR:3.333
Accuracy:19.890% D
HSR:23.636% B+
TRAC-5
B+
Kills:172
Deaths:93
KDR:1.849
Accuracy:17.090% D-
HSR:20.930% B+
NS-7 PDW
D
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.336% D
HSR:11.243% D--
PDW-16 Hailstorm
C+
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.165% D*
HSR:15% C+
TAS-16 Blackjack
C*
Kills:130
Deaths:57
KDR:2.281
Accuracy:49.324% D-
HSR:16.154% C*
MKV Suppressed
C
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.358% D--
HSR:16.667% C
NS Baron G5AE
C
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% C
HSR:11.864% D
SMG-46 Armistice
C++
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.306% D--
HSR:16.667% C++
Kills:4,195
Deaths (as Light Assault):1,355
Deaths (to Light Assaults):1,175
KDR:3.09594
Kill Difference:2,840
Playtime:177.401 hours
Usage:12%
Score:1.530m
Score/min:144
Accuracy (listed only):24.056%
HSR (listed only):18.520%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,905
Deaths:145
KDR:13.138
Accuracy:38.640% C++
HSR:79.895% A
RAMS .50M
A++
Kills:1,160
Deaths:54
KDR:21.482
Accuracy:45.695% B**
HSR:92.931% A++
NSX Daimyo
B**
Kills:1,158
Deaths:73
KDR:15.863
Accuracy:41.520% C++
HSR:97.064% B**
RAMS-AE .50M
A++
Kills:897
Deaths:28
KDR:32.036
Accuracy:46.844% B*
HSR:93.534% A++
NSX Tomoe
B*
Kills:297
Deaths:66
KDR:4.500
Accuracy:24.960% D-
HSR:45.455% B*
NS-7 PDW
D
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.336% D
HSR:11.243% D--
M77-B
A*
Kills:168
Deaths:3
KDR:56
Accuracy:46.206% A+
HSR:93.452% A*
TRAP-M1
C+
Kills:162
Deaths:19
KDR:8.526
Accuracy:23.242% D*
HSR:24.691% C+
PDW-16 Hailstorm
C+
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.165% D*
HSR:15% C+
NS-44 Commissioner
C++
Kills:160
Deaths:96
KDR:1.667
Accuracy:27.631% D--
HSR:22.500% C++
TS2 Inquisitor
B++
Kills:160
Deaths:64
KDR:2.500
Accuracy:19.737% D*
HSR:23.750% B++
NS-61 Emissary
A**
Kills:128
Deaths:46
KDR:2.783
Accuracy:24.201% D
HSR:30.469% A**
MKV Suppressed
C
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.358% D--
HSR:16.667% C
SOAS-20
B
Kills:60
Deaths:20
KDR:3
Accuracy:19.127% F
HSR:23.333% B
NS-44 Commissioner AE
A
Kills:59
Deaths:22
KDR:2.682
Accuracy:32.179% D--
HSR:35.593% A
SMG-46 Armistice
C++
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.306% D--
HSR:16.667% C++
Kills:6,763
Deaths (as Infiltrator):823
Deaths (to Infiltrators):1,214
KDR:8.2175
Kill Difference:5,940
Playtime:264.481 hours
Usage:17%
Score:3.333m
Score/min:210
Accuracy (listed only):29.259%
HSR (listed only):45.140%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:21.979% C
HSR:20.104% C+
HC1 Cougar
B
Kills:1,151
Deaths:283
KDR:4.067
Accuracy:19.880% D-
HSR:23.979% B
MG-HBR1 Dragoon
B**
Kills:721
Deaths:67
KDR:10.761
Accuracy:36.867% B++
HSR:39.667% B**
NS-11C
C
Kills:498
Deaths:151
KDR:3.298
Accuracy:20.271% D
HSR:16.868% C
NSX Tanto
B+
Kills:357
Deaths:106
KDR:3.368
Accuracy:20.491% D--
HSR:29.132% B+
LC2 Lynx
B+
Kills:220
Deaths:66
KDR:3.333
Accuracy:19.890% D
HSR:23.636% B+
AMR-66
B**
Kills:199
Deaths:61
KDR:3.262
Accuracy:28.320% C**
HSR:32.663% B**
TRAC-5
B+
Kills:172
Deaths:93
KDR:1.849
Accuracy:17.090% D-
HSR:20.930% B+
TAS-16 Blackjack
C*
Kills:130
Deaths:57
KDR:2.281
Accuracy:49.324% D-
HSR:16.154% C*
NS Baron G5AE
C
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% C
HSR:11.864% D
Kills:4,666
Deaths (as Engineer):1,296
Deaths (to Engineers):1,309
KDR:3.60031
Kill Difference:3,370
Playtime:228.972 hours
Usage:15%
Score:3.508m
Score/min:255
Accuracy (listed only):27.570%
HSR (listed only):23.500%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
B++
Kills:735
Deaths:198
KDR:3.712
Accuracy:21.080% D-
HSR:29.932% B++
T1S Cycler
C-
Kills:619
Deaths:161
KDR:3.845
Accuracy:21.361% C-
HSR:15.509% D
NS-11A
C++
Kills:485
Deaths:170
KDR:2.853
Accuracy:19.824% D-
HSR:22.268% C++
NS-7 PDW
D
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.336% D
HSR:11.243% D--
PDW-16 Hailstorm
C+
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.165% D*
HSR:15% C+
T1 Cycler
B**
Kills:160
Deaths:60
KDR:2.667
Accuracy:19.235% C--
HSR:28.125% B**
TAS-16 Blackjack
C*
Kills:130
Deaths:57
KDR:2.281
Accuracy:49.324% D-
HSR:16.154% C*
TAR-AE
D--
Kills:92
Deaths:24
KDR:3.833
Accuracy:17.232% F-
HSR:17.391% D--
NSX Yumi
B+
Kills:73
Deaths:19
KDR:3.842
Accuracy:18.597% D**
HSR:31.507% B+
MKV Suppressed
C
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.358% D--
HSR:16.667% C
NS Baron G5AE
C
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% C
HSR:11.864% D
SMG-46 Armistice
C++
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.306% D--
HSR:16.667% C++
Kills:2,802
Deaths (as Combat Medic):898
Deaths (to Combat Medics):477
KDR:3.12027
Kill Difference:1,904
Playtime:153.405 hours
Usage:10%
Score:2.632m
Score/min:286
Accuracy (listed only):23.867%
HSR (listed only):19.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:839
Deaths:87
KDR:9.644
Accuracy:38.825% C++
HSR:4.887% B**
M3 Pounder HEG
A++
Kills:667
Deaths:87
KDR:7.667
Accuracy:40.446% C++
HSR:5.847% A++
M2 Mutilator
B*
Kills:517
Deaths:140
KDR:3.693
Accuracy:14.878% C++
HSR:22.050% B*
M2 Mutilator
A+
Kills:389
Deaths:65
KDR:5.985
Accuracy:14.303% C+
HSR:24.679% A+
M1 Heavy Cycler
B**
Kills:194
Deaths:78
KDR:2.487
Accuracy:16.378% B+
HSR:22.680% B**
MR1 Fracture
C**
Kills:65
Deaths:21
KDR:3.095
Accuracy:31.924% C--
HSR:4.615% C**
MR1 Fracture
C+
Kills:57
Deaths:20
KDR:2.850
Accuracy:31.966% C--
HSR:3.509% C+
Kills:2,728
Deaths (as MAX Suit):249
Deaths (to MAX Suits):319
KDR:10.95582
Kill Difference:2,479
Playtime:60.676 hours
Usage:4%
Score:1.372m
Score/min:377
Accuracy (listed only):26.960%
HSR (listed only):12.610%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C**
Kills:96
V. Kills:9 N/A
Deaths:3
KDR:32
Accuracy:46.695% C+
KPH:92.200 C**
VKPH:8.600 D
Kills:96 (0 + 0)
Deaths:3
KDR:32
VKDR:3
Vehicle Kills:9
Kill Difference:93
Playtime:1.042 hours
Usage:0%
Score:0.032m
Score/min:517
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:61
V. Kills:29 203%
Deaths:
KDR:
Accuracy:44.926% D*
KPH:24 C
VKPH:11.400 D*
Kills:61 (61 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:29
Kill Difference:61
Playtime:2.543 hours
Usage:0%
Score:0.035m
Score/min:233
Driving Accuracy:44.926%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C**
Kills:1,098
V. Kills:203 N/A
Deaths:47
KDR:23.362
Accuracy:40.463% C+
KPH:29 C**
VKPH:5.400 D*
P2-120 AP
B+
Kills:891
V. Kills:394 226%
Deaths:39
KDR:22.846
Accuracy:32.103% D**
KPH:33.100 B+
VKPH:14.600 C-
P2-120 HESH
C
Kills:348
V. Kills:54 N/A
Deaths:10
KDR:34.800
Accuracy:32.628% D-
KPH:40.400 C
VKPH:6.300 C-
E540 Halberd
B++
Kills:79
V. Kills:29 263%
Deaths:3
KDR:26.333
Accuracy:41.697% C++
KPH:32.500 B++
VKPH:11.900 C+
Kills:2,416 (2,337 + 79)
Deaths:99
KDR:24.404
VKDR:6.869
Vehicle Kills:680
Kill Difference:2,317
Playtime:75.814 hours
Usage:5%
Score:0.779m
Score/min:171
Driving Accuracy:32.628%
Gunner Accuracy:41.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,9081,90514513.138A*7.7638.64%C++79.895%A30.4CN/A10662.7h1.6A4B*
TMG-50 1,2701,2683313.831M1.5420.107%C+24.685%C*20.2DN/A5362.8h10B+49.5B
NSX Naginata 1,1761,1653403.426A++1.9515.88%D*27.125%C+18.2D-N/A5063.9h10.8B+68.1C+
RAMS .50M 1,1661,1605421.481S16.1145.695%B**92.931%A++32.4C**N/A8735.8h1.5A3.2B**
LC3 Jaguar 1,1611,1593902.972B**2.4021.979%C20.104%C+15.7DN/A4273.9h11.9B54C**
MSW-R 1,1651,1582704.289B**1.0916.953%D--25.043%C*18.9DN/A5761.2h11.1B+65.7C+
NSX Daimyo 1,1591,1587315.863S10.4941.52%C++97.064%B**32.7DN/A8435.4h1.6A4B**
T16 Rhino 1,1711,1582235.193S0.1816.274%D-24.352%B+17.1D-N/A4467.9h12.7B77.8C+
NS-15M2 1,1591,1512804.111A1.2616.307%D**27.454%C**16.4D--N/A4670h11.3B+69C
HC1 Cougar 1,1751,1512834.067M++1.3119.88%D-23.979%B14.3DN/A4080.7h11.5B57.7C+
NS-15M1 1,1551,1502155.349M++0.0318.329%D24.696%B18.3DN/A5262.8h12.2C**66.3C+
P2-120 HEAT 1,3011,0984723.362M+17.9940.463%C+2.368%C-29C**5.4D*11837.8h3.6A+8.9A
NS Decimator 1,3309433133.013A**2.3651.856%D--3.818%B**32.7C+13.4C20328.8h4.4B8.5C+
Frag Grenade 9519381938N/A932.6352.856%B**N/A852.7A+11.8B+26781.1h2.5B**4.8B**
RAMS-AE .50M 9008972832.036S26.6646.844%B*93.534%A++36.2CN/A9324.8h1.3A++2.8A
P2-120 AP 1,2858913922.846M17.4732.103%D**7.969%A**33.1B+14.6C-24626.9h5.1B**15.9C**
M3 Pounder HEG 888839879.644S4.2738.825%C++4.887%B**33.3A++1.9D-16425.2h10.4B**26.8B++
C-4 8757471445.188M0.1922.256%DN/A133.4A22.9C7225.6h1.2B+5.3C++
SABR-13 7427351983.712A1.6621.08%D-29.932%B++17.4DN/A5142.2h10.5B+49.7C++
MG-HBR1 Dragoon 7247216710.761S5.3936.867%B++39.667%B**18.9C--N/A4538.1h6.4B17.4B+
M3 Pounder HEG 731667877.667M**2.2940.446%C++5.847%A++26.6B*2.5D12725.1h13.6B++33.6B+
T1S Cycler 6346191613.845M+1.5321.361%C-15.509%D19.2DN/A6932.3h10.4B*48.9B+
T9A "Butcher" 5555481773.096B++2.2815.458%F-26.277%C+18.5D*N/A5329.6h11.6C+75.1D*
Sticky Grenade 5515431543N/A537.6356.332%B+N/A1357.5B*20B++37160.4h1.7B+3.1B+
M2 Mutilator 5215171403.693A+1.6814.878%C++22.05%B*23.8C+N/A7721.7h17.7C+118.7C**
NS-11C 5014981513.298M2.0820.271%D16.868%C15.8C-N/A4531.6h13.2B+65.2C++
T7 Mini-Chaingun 4894851553.129A**2.2512.793%D-14.021%C*16.6D-N/A4929.3h11.7B*91.8C*
NS-11A 4904851702.853A+2.5219.824%D-22.268%C++15.7DN/A5230.9h12.6B+63.3C+
M2 Mutilator 393389655.985M++0.6114.303%C+24.679%A+28C*N/A9213.9h14.8B*103.6B+
Spear Anti-Vehicle Phalanx Turret 526387577.4U72.0344.095%C++5.943%B*53B*19C+2777.3h5B*11.3B**
NSX Tanto 3623571063.368A*2.0120.491%D--29.132%B+16.8DN/A4821.2h11.1B+54.1C*
P2-120 HESH 4023481034.8A++29.4332.628%D-1.437%B++40.5C6.3C-1478.6h5.4C+16.4C--
Claymore 312312934.667S29.2931.497%C+N/A195B**N/A4641.6h1.2C++3.7C*
NSX Tomoe 302297664.5A+0.8724.96%D-45.455%B*18.3D-N/A4916.2h13.1B52.4C+
LC2 Lynx 224220663.333A++2.0419.89%D23.636%B+14.2DN/A5615.5h14B70.4C++
MANA Anti-Vehicle Turret 308212239.217S3.8442.17%D*3.774%C+29.9C+13.5D2267.1h7.6B+18C*
AMR-66 199199613.262M2.1128.32%C**32.663%B**18.4C+N/A6310.8h7.6B++26.8B+
M1 Heavy Cycler 195194782.487B**2.8916.378%B+22.68%B**23.4C**N/A888.3h19.7C120B
NS-15M AE 185185335.606A++0.2317.49%D**27.568%C++18.3D--N/A4310.1h11.2C**63.9C
TRAC-5 173172931.849A+3.5317.09%D-20.93%B+13.1CN/A10313.1h13.4B+78.4C++
NS-7 PDW 170169702.414A++2.9620.336%D11.243%D--15.1DN/A4911.2h12.1B++59.5C**
M77-B 168168356U50.6346.206%A+93.452%A*27.1C++N/A1056.2h1.6A3.5B**
TRAP-M1 164162198.526S3.1523.242%D*24.691%C+18D-N/A469h10.4C44.7D
NS Decimator-B 239162413.951A*1.4255.636%D--1.235%D--40.5C19.3C+2584h4.3C+7.7C
PDW-16 Hailstorm 160160722.222A3.1517.165%D*15%C+11D-N/A4014.6h15.2C++88.3C
NS-44 Commissioner 160160961.667B++3.7127.631%D--22.5%C++22.9CN/A777h3.5B+12.5C+
TS2 Inquisitor 160160642.5B**2.8719.737%D*23.75%B++17.8DN/A559h7.6B*38.4C*
T1 Cycler 164160602.667A++2.7119.235%C--28.125%B**13.9DN/A8411.5h14C**72.9C+
TAS-16 Blackjack 130130572.281B**3.0949.324%D-16.154%C*14D--N/A429.3h3.4D*6.8D
NS-61 Emissary 129128462.783M+2.5924.201%D30.469%A**22.9C+N/A695.6h8.9B++36.9B+
ML-7 203120542.222M3.1554.215%C2.5%C24C+16.6B++3925h7.3C+13.5C+
T9 CARV 117117313.774A*1.6013.088%D*19.658%C-13.9DN/A1658.4h12B++91.6C+
Tank Mine 167115167.188A**1.8126.087%DN/A115C**52C10661h1.6B+6C**
MG-H1 Watchman 105103392.641B*2.7316.095%D*23.301%C14.7D-N/A487h12.9B+80C+
T2 Striker 214103382.711S2.6642.568%D-N/A8.7C9.4C15811.8h47.9C+112.5C
Hellfire Rocket Pods 10596332M*26.6346.695%C+N/A96B9D5161h18.1B+38.8B+
Spear Anti-Vehicle Phalanx Tower 12094194M*88.6341.192%D-7.447%A52.2B+14.4D2491.8h4.9B**12B**
TAR-AE 9292243.833A+1.5417.232%F-17.391%D--18.4D--N/A925h10.4B++60.6D
Anti-Vehicle Grenade 10486186N/A80.6348.377%CN/A286.7C60C--18680.3h5.5C*11.5C++
E540 Halberd 10879326.333M++20.9641.697%C++8.861%M32.9B*12.1C+2532.4h4.4B**10.4B**
NSX Yumi 7473193.842A++1.5318.597%D**31.507%B+22.1DN/A593.3h8.1A43.5B
The Slasher 74711330.534U4.8431.461%C57.747%S2CN/A434.7h2.8D8.8C+
MKV Suppressed 6766232.87A*2.5020.358%D--16.667%C11D-N/A396h13.3B65.2C+
MR1 Fracture 11365213.095M**2.2831.924%C--4.615%C**7.3C5.4C++1008.9h62.6C196.2C
L100 Python AP 9061161U55.6344.926%D*6.557%A*24.4C11.6D--2322.5h6B+13.2C+
SOAS-20 6160203A2.3719.127%F23.333%B14.6D--N/A554.1h11.7C*61.1D
NS-44 Commissioner AE 5959222.682B**2.6932.179%D--35.593%A29.5DN/A962h2.7B*8.3C**
NS Baron G5AE 5959222.682A2.6941.587%C11.864%D20.3DN/A572.9h4.4C++10.7C+
MR1 Fracture 8657202.85M**2.5231.966%C--3.509%C+6.5C3.3D728.8h70.8C--221.5C-
SMG-46 Armistice 5454222.455A+2.9220.306%D--16.667%C++13.2D-N/A834.1h13.3B+65.3C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter76,7222.6h
Anti-Vehicle MANA Turret16450.9h
TR Patriot Flare Gun0840.3h
Snowman Soldier0930.1h
Nano-Armor Kit58231,20311.5h
Spawn Beacon0900.1h
AE Nano-Armor Kit415,8070.8h
Nanite Revive Grenade08470.2h
Medical Applicator140165,28112.1h
Spitfire Auto-Turret11320.2h
Welding Device14,0950.1h
AE Medical Applicator716,5091.2h
Ammunition Package83,7961.4h
Shield Recharging Field111,9180.8h
Medical Kit203850.5h
Anti-Infantry MANA Turret11510.3h
Smoke Grenade02050.1h
Recon Detection Device53,3984.4h

Check the help document for the dictionary if you want to learn more about words used here.


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