Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 2 | 9 (19,989)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (60 days). The data shown below may not be accurate.

Lt. General Warbringer SupStelie[ELME] SupStelie
TR BR 88

KDR: 5.89

Score: 23.7m

Last Seen: Jul 28th, 2020 8:44 AM
- OFFLINE - 158.6 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Miller
Level Progress (to 89): 87%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS TSAR-42 TMG-50 NSX Naginata RAMS .50M NSX "Networked" Daimyo LC3 Jaguar MSW-R NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SupStelie



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,556,244 MLG Score: 1244
Fun Score: N/A
Cheeseburgers Flipped: 560TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.939%26.179%49637131216,4756.29778-0.412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.497%-0.449C--0.762B++-0.432C--HEAD ++ (~16.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.206C++11.10.219C++47.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.26%4.315%753313462,4103947156.10127337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.158%-0.56D1.174B**-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+4.50.642B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.559%12.5%66213471762001160.88150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.492%-1.355D**1.927A++1.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.635B+9.50.765B++34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.531%88.025%66613436,522662169.85196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.419%0.387C**1.349A1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.539B+1.70.461B+2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.719%16.839%661134829124411.19262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.407B0.393B-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.532B+2.90.41B3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.7m507.4%252 (15.1k)225 (13.5k)5.8862140,5566,8906.4728688 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349292517.05%31.344%53415:2311

11% Combat Medic16% Engineer39% Heavy Assault17% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 12:35 PMSep 14th, 2015 10:46 AMJul 28th, 2020 8:21 PM (59d) (PST)Jul 28th, 2020 4:46 AM (60d) (PST)Jul 28th, 2020 4:44 AM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
391703210.3840.0650.1202.0880.0271244

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,4654,19619,2692347125213,492

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1758.6h/73.3d 4,042 12,712 14,235 220.3k 3,111 6,258 2,867 41.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C-
Kills:1,367
Deaths:361
KDR:3.787
Accuracy:20.067% D-
HSR:24.653% C-
NSX Naginata
D
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:15.880% F-
HSR:27.125% D
MSW-R
C-
Kills:1,159
Deaths:270
KDR:4.293
Accuracy:16.947% F-
HSR:25.108% C-
T16 Rhino
C+
Kills:1,158
Deaths:223
KDR:5.193
Accuracy:16.267% D**
HSR:24.352% C+
NS-15M2
C
Kills:1,151
Deaths:280
KDR:4.111
Accuracy:16.307% F--
HSR:27.454% C
NS-15M1
C
Kills:1,150
Deaths:215
KDR:5.349
Accuracy:18.329% D**
HSR:24.696% C
T9A "Butcher"
D
Kills:550
Deaths:178
KDR:3.090
Accuracy:15.419% F*
HSR:26.364% D
NS-15M AE
C-
Kills:209
Deaths:33
KDR:6.333
Accuracy:17.509% F--
HSR:27.751% C-
MG-H1 Watchman AE
C+
Kills:173
Deaths:16
KDR:10.813
Accuracy:22.301% D--
HSR:29.480% C+
NSX "Networked" Naginata
C+
Kills:164
Deaths:27
KDR:6.074
Accuracy:21.293% D**
HSR:35.366% C+
MG-H1 Watchman
C
Kills:121
Deaths:46
KDR:2.630
Accuracy:16.652% F-
HSR:28.099% C
T9 CARV
D-
Kills:117
Deaths:31
KDR:3.774
Accuracy:13.088% F-
HSR:19.658% D-
T32 Bull
A++
Kills:112
Deaths:23
KDR:4.870
Accuracy:19.752% D**
HSR:42.857% A++
Kills:8,596
Deaths (as Heavy Assault):2,043
Deaths (to Heavy Assaults):1,570
KDR:4.20754
Kill Difference:6,553
Playtime:688.134 hours
Usage:39%
Score:7.862m
Score/min:190
Accuracy (listed only):17.678%
HSR (listed only):27.920%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C-
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:21.964% D--
HSR:20.104% C-
HC1 Cougar
C
Kills:1,151
Deaths:283
KDR:4.067
Accuracy:19.876% D**
HSR:23.979% C
MG-C1 Kindred
B
Kills:719
Deaths:130
KDR:5.531
Accuracy:24.411% D-
HSR:28.234% B
NS-11C
D
Kills:498
Deaths:151
KDR:3.298
Accuracy:20.263% D*
HSR:16.868% D
NSX Tanto
C++
Kills:400
Deaths:120
KDR:3.333
Accuracy:20.750% F
HSR:29% C++
TAS-16 Blackjack
C++
Kills:291
Deaths:112
KDR:2.598
Accuracy:46.719% D**
HSR:16.839% C++
LC2 Lynx AE
C+
Kills:237
Deaths:64
KDR:3.703
Accuracy:20.892% F
HSR:28.692% C+
LC2 Lynx
C+
Kills:220
Deaths:66
KDR:3.333
Accuracy:19.890% D*
HSR:23.636% C+
TRAC-5
C+
Kills:172
Deaths:93
KDR:1.849
Accuracy:17.090% D**
HSR:20.930% C+
NS-7 PDW
D*
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.332% D**
HSR:11.243% D*
PDW-16 Hailstorm
C--
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.158% F-
HSR:15% C--
MKV Suppressed
D
Kills:69
Deaths:23
KDR:3
Accuracy:19.796% F-
HSR:17.391% D
SMG-46AE Armistice
C
Kills:60
Deaths:14
KDR:4.286
Accuracy:21.528% F--
HSR:23.333% C
NS Baron G5AE
D-
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% D--
HSR:11.864% D-
SMG-46 Armistice
C
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.289% F
HSR:16.667% C
Kills:5,418
Deaths (as Light Assault):1,632
Deaths (to Light Assaults):1,261
KDR:3.31985
Kill Difference:3,786
Playtime:210.040 hours
Usage:12%
Score:1.958m
Score/min:155
Accuracy (listed only):23.503%
HSR (listed only):20.252%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,880
Deaths:155
KDR:18.581
Accuracy:39.856% C
HSR:83.819% A
RAMS .50M
A++
Kills:1,160
Deaths:54
KDR:21.482
Accuracy:45.695% B+
HSR:92.931% A++
NSX "Networked" Daimyo
B**
Kills:1,160
Deaths:6
KDR:193.333
Accuracy:46.342% C*
HSR:98.707% B**
NSX Daimyo
B++
Kills:1,158
Deaths:73
KDR:15.863
Accuracy:41.520% C
HSR:97.064% B++
RAMS-AE .50M
A++
Kills:993
Deaths:28
KDR:35.464
Accuracy:46.127% B
HSR:93.454% A++
NSX Tomoe
C*
Kills:336
Deaths:68
KDR:4.941
Accuracy:25.314% D*
HSR:45.238% C*
NS-7 PDW
D*
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.332% D**
HSR:11.243% D*
M77-B
A*
Kills:168
Deaths:3
KDR:56
Accuracy:46.206% B*
HSR:93.452% A*
TRAP-M1
C-
Kills:163
Deaths:19
KDR:8.579
Accuracy:23.238% D**
HSR:24.540% C-
PDW-16 Hailstorm
C--
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.158% F-
HSR:15% C--
TS2 Inquisitor
C++
Kills:160
Deaths:64
KDR:2.500
Accuracy:19.705% F-
HSR:23.750% C++
NS-44 Commissioner
C
Kills:160
Deaths:96
KDR:1.667
Accuracy:27.631% D**
HSR:22.500% C
NS-61 Emissary
A++
Kills:128
Deaths:46
KDR:2.783
Accuracy:24.201% D-
HSR:30.469% A++
NS-44 Commissioner AE
B*
Kills:78
Deaths:27
KDR:2.889
Accuracy:32.875% F
HSR:35.897% B*
MKV Suppressed
D
Kills:69
Deaths:23
KDR:3
Accuracy:19.796% F-
HSR:17.391% D
SOAS-20
C+
Kills:60
Deaths:20
KDR:3
Accuracy:19.127% F--
HSR:23.333% C+
SMG-46AE Armistice
C
Kills:60
Deaths:14
KDR:4.286
Accuracy:21.528% F--
HSR:23.333% C
SMG-46 Armistice
C
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.289% F
HSR:16.667% C
NS-30 Vandal
M**
Kills:51
Deaths:3
KDR:17
Accuracy:28.965% D*
HSR:60.784% M**
Kills:9,167
Deaths (as Infiltrator):863
Deaths (to Infiltrators):1,332
KDR:10.62225
Kill Difference:8,304
Playtime:304.145 hours
Usage:17%
Score:4.411m
Score/min:242
Accuracy (listed only):29.784%
HSR (listed only):47.872%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C-
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:21.964% D--
HSR:20.104% C-
HC1 Cougar
C
Kills:1,151
Deaths:283
KDR:4.067
Accuracy:19.876% D**
HSR:23.979% C
MG-HBR1 Dragoon
B+
Kills:1,052
Deaths:77
KDR:13.662
Accuracy:37.927% C*
HSR:37.928% B+
MG-C1 Kindred
B
Kills:719
Deaths:130
KDR:5.531
Accuracy:24.411% D-
HSR:28.234% B
NS-11C
D
Kills:498
Deaths:151
KDR:3.298
Accuracy:20.263% D*
HSR:16.868% D
NSX Tanto
C++
Kills:400
Deaths:120
KDR:3.333
Accuracy:20.750% F
HSR:29% C++
TAS-16 Blackjack
C++
Kills:291
Deaths:112
KDR:2.598
Accuracy:46.719% D**
HSR:16.839% C++
LC2 Lynx AE
C+
Kills:237
Deaths:64
KDR:3.703
Accuracy:20.892% F
HSR:28.692% C+
LC2 Lynx
C+
Kills:220
Deaths:66
KDR:3.333
Accuracy:19.890% D*
HSR:23.636% C+
AMR-66
B+
Kills:199
Deaths:61
KDR:3.262
Accuracy:28.304% C
HSR:32.663% B+
TRAC-5
C+
Kills:172
Deaths:93
KDR:1.849
Accuracy:17.090% D**
HSR:20.930% C+
NS Baron G5AE
D-
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% D--
HSR:11.864% D-
Kills:6,157
Deaths (as Engineer):1,569
Deaths (to Engineers):1,402
KDR:3.92416
Kill Difference:4,588
Playtime:286.509 hours
Usage:16%
Score:4.508m
Score/min:262
Accuracy (listed only):26.639%
HSR (listed only):24.228%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
C+
Kills:735
Deaths:198
KDR:3.712
Accuracy:21.078% D**
HSR:29.932% C+
T1S Cycler
D--
Kills:703
Deaths:192
KDR:3.661
Accuracy:21.477% D--
HSR:15.505% D--
NS-11A
C-
Kills:575
Deaths:180
KDR:3.194
Accuracy:20.624% D*
HSR:22.261% C-
PSA-02 Diamondback
C--
Kills:352
Deaths:30
KDR:11.733
Accuracy:27.370% C--
HSR:26.421% C--
TAS-16 Blackjack
C++
Kills:291
Deaths:112
KDR:2.598
Accuracy:46.719% D**
HSR:16.839% C++
NS-7 PDW
D*
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.332% D**
HSR:11.243% D*
PDW-16 Hailstorm
C--
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.158% F-
HSR:15% C--
T1 Cycler
B
Kills:160
Deaths:60
KDR:2.667
Accuracy:19.225% D*
HSR:28.125% B
TAR-AE
F
Kills:92
Deaths:24
KDR:3.833
Accuracy:17.232% F*
HSR:17.391% F
NSX Yumi
C++
Kills:81
Deaths:21
KDR:3.857
Accuracy:19.461% F-
HSR:30.864% C++
MKV Suppressed
D
Kills:69
Deaths:23
KDR:3
Accuracy:19.796% F-
HSR:17.391% D
SMG-46AE Armistice
C
Kills:60
Deaths:14
KDR:4.286
Accuracy:21.528% F--
HSR:23.333% C
NS Baron G5AE
D-
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% D--
HSR:11.864% D-
SMG-46 Armistice
C
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.289% F
HSR:16.667% C
NSX "Networked" Yumi
A*
Kills:52
Deaths:1
KDR:52
Accuracy:25.468% D--
HSR:57.692% A*
Kills:3,612
Deaths (as Combat Medic):1,041
Deaths (to Combat Medics):517
KDR:3.46974
Kill Difference:2,571
Playtime:191.084 hours
Usage:11%
Score:3.284m
Score/min:286
Accuracy (listed only):23.956%
HSR (listed only):22.702%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:929
Deaths:93
KDR:9.989
Accuracy:38.831% D
HSR:4.629% B**
M3 Pounder HEG
A*
Kills:721
Deaths:93
KDR:7.753
Accuracy:40.310% D
HSR:6.103% A*
M2 Mutilator
B+
Kills:692
Deaths:166
KDR:4.169
Accuracy:15.543% C
HSR:22.110% B+
M2 Mutilator
B*
Kills:575
Deaths:91
KDR:6.319
Accuracy:15.473% C
HSR:24% B*
M1 Heavy Cycler
B++
Kills:194
Deaths:78
KDR:2.487
Accuracy:16.378% C+
HSR:22.680% B++
MR1 Fracture
C
Kills:94
Deaths:24
KDR:3.917
Accuracy:32.783% D-
HSR:3.191% C
MR1 Fracture
C-
Kills:75
Deaths:23
KDR:3.261
Accuracy:32.673% D-
HSR:2.667% C-
Kills:3,280
Deaths (as MAX Suit):284
Deaths (to MAX Suits):337
KDR:11.5493
Kill Difference:2,996
Playtime:70.170 hours
Usage:4%
Score:1.704m
Score/min:405
Accuracy (listed only):27.427%
HSR (listed only):12.197%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:97
V. Kills:9 N/A
Deaths:3
KDR:32.333
Accuracy:46.315% D
KPH:93.100 C
VKPH:8.600 D-
Kills:97 (0 + 0)
Deaths:3
KDR:32.333
VKDR:3
Vehicle Kills:9
Kill Difference:94
Playtime:1.042 hours
Usage:0%
Score:0.034m
Score/min:548
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:109
V. Kills:42 253%
Deaths:
KDR:
Accuracy:45.119% D**
KPH:31.500 D
VKPH:12.100 D**
Kills:109 (109 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:42
Kill Difference:109
Playtime:3.460 hours
Usage:0%
Score:0.050m
Score/min:243
Driving Accuracy:45.119%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:1,098
V. Kills:203 N/A
Deaths:47
KDR:23.362
Accuracy:40.463% C-
KPH:29 C
VKPH:5.400 D*
P2-120 AP
C
Kills:916
V. Kills:398 230%
Deaths:39
KDR:23.487
Accuracy:32.366% F-
KPH:33.400 C
VKPH:14.500 D-
P2-120 HESH
D-
Kills:396
V. Kills:63 N/A
Deaths:10
KDR:39.600
Accuracy:33.826% D*
KPH:38.500 D-
VKPH:6.100 D-
E540 Halberd
C**
Kills:94
V. Kills:30 303%
Deaths:3
KDR:31.333
Accuracy:42.762% C
KPH:34.500 C**
VKPH:11 D-
Kills:2,504 (2,410 + 94)
Deaths:99
KDR:25.293
VKDR:7.010
Vehicle Kills:694
Kill Difference:2,405
Playtime:78.307 hours
Usage:4%
Score:0.807m
Score/min:172
Driving Accuracy:33.826%
Gunner Accuracy:42.762%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:82
V. Kills:8 N/A
Deaths:1
KDR:82
Accuracy:18.745% C
KPH:45.700 D-
VKPH:4.500 C**
M20 Basilisk
N/A
Kills:50
V. Kills:19 250%
Deaths:5
KDR:10
Accuracy:31.703% N/A
KPH:12.500 N/A
VKPH:4.800 N/A
Kills:132 (0 + 132)
Deaths:6
KDR:22
VKDR:4.500
Vehicle Kills:27
Kill Difference:126
Playtime:5.783 hours
Usage:0%
Score:0.044m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:31.703%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,8842,88015518.581M**12.6939.856%C83.819%A36.8DN/A13378.3h1.5A3.8B+
TMG-50 1,3721,3673613.787A2.1020.067%D-24.653%C-19.1D--N/A5371.4h10.2C+50.9C+
NSX Naginata 1,1761,1653403.426A2.4615.88%F-27.125%D18.2D*N/A5063.9h10.8C++68.1D-
RAMS .50M 1,1661,1605421.481S15.5945.695%B+92.931%A++32.4CN/A8835.8h1.5B**3.2B*
NSX "Networked" Daimyo 1,1601,1606193.333U187.4546.342%C*98.707%B**77.9CN/A33314.9h1.6B**3.5B*
LC3 Jaguar 1,1611,1593902.972B++2.9121.964%D--20.104%C-15.7D-N/A4373.9h11.9C+54.1C+
MSW-R 1,1661,1592704.293B+1.5916.947%F-25.108%C-18.9D*N/A5961.2h11.2C+65.9D-
NSX Daimyo 1,1591,1587315.863M++9.9841.52%C97.064%B++32.7D--N/A8535.4h1.6A4B++
T16 Rhino 1,1711,1582235.193A*0.6916.267%D**24.352%C+17.1D--N/A4467.9h12.7C+77.9D
HC1 Cougar 1,1751,1512834.067A++1.8219.876%D**23.979%C14.2D-N/A4080.8h11.5C+57.7D
NS-15M2 1,1591,1512804.111B+1.7816.307%F--27.454%C16.4D*N/A4770h11.3C+69D*
NS-15M1 1,1551,1502155.349A+0.5418.329%D**24.696%C18.3D--N/A5262.8h12.2C66.3D-
Frag Grenade 1,1391,11711117N/A1,111.1153.623%B++N/A859.2B*16.9B29591.3h2.5B*4.7B*
P2-120 HEAT 1,3011,0984723.362A*17.4840.463%C-2.368%C29C5.4D*11937.8h3.6B**8.9B**
MG-HBR1 Dragoon 1,0611,0527713.662S7.7837.927%C*37.928%B+22.5DN/A6046.8h6.4C+16.8C*
RAMS-AE .50M 9969932835.464S29.5846.127%B93.454%A++36.4D-N/A9627.3h1.3A++2.9B**
NS Decimator 1,3309433133.013B**2.8751.856%D**3.818%A++32.7D13.4D20628.8h4.4C+8.5C--
M3 Pounder HEG 989929939.989M*4.1038.831%D4.629%B**34.2B*2.2D--17127.2h10.8B*27.8B+
C-4 1,0869221705.424A*0.4623.084%DN/A139.7B+24.8C7796.6h1.2C**5C+
P2-120 AP 1,3149163923.487A+17.6032.366%F-7.86%M++33.3C14.5D-24927.5h5.1B+15.8C
SABR-13 7427351983.712B*2.1721.078%D**29.932%C+17.4D*N/A5242.2h10.5C++49.7D
M3 Pounder HEG 794721937.753A**1.8740.31%D6.103%A*26.6C*2.7D--13027.1h14.4B+35.8C*
MG-C1 Kindred 7317191305.531M**0.3624.411%D-28.234%B16.2D--N/A5344.3h11.9C--48.9D
T1S Cycler 7237031923.661A*2.2321.477%D--15.505%D--19.1D-N/A6636.8h10.3B+47.8C+
M2 Mutilator 6986921664.169B++1.7215.543%C22.11%B+26C--N/A8926.6h16.6C+106.6C+
Sticky Grenade 6085981598N/A592.1156.554%BN/A1196C**20C**37550.5h1.8B3.1B
M2 Mutilator 582575916.319A+0.4315.473%C24%B*30.6CN/A10318.8h14.2B++91.8C*
NS-11A 5815751803.194B**2.6920.624%D*22.261%C-15.7D--N/A5236.7h12.9C+62.5D
T9A "Butcher" 5575501783.09B2.8015.419%F*26.364%D18.5D**N/A5529.7h11.6D75.2F--
T7 Mini-Chaingun 5135081633.117A++2.7712.965%D*14.173%C+16.9D--N/A5030.1h11.7B+90.5C
NS-11C 5014981513.298A2.5920.263%D*16.868%D15.8DN/A4531.6h13.2C+65.2D
Spear Anti-Vehicle Phalanx Turret 565418583.6S77.7144.664%C5.502%B**52.9C++18.6D2827.9h5.1B**11.4B++
NSX Tanto 4064001203.333A++2.5520.75%F29%C++16.3D--N/A4624.6h11.3B54.5C
P2-120 HESH 4593961039.6B**33.7133.826%D*1.515%A+38.4D-6.1D-13910.3h5.4D15.9D--
PSA-02 Diamondback 3603523011.733S5.8527.37%C--26.421%C--19.4D*N/A5518.1h12.8C-46.7C
NSX Tomoe 341336684.941B++0.9525.314%D*45.238%C*19.5D*N/A5217.2h12.9C+51.2C-
Claymore 325325936.111M*30.2230.763%CN/A191.2B+N/A4731.7h1.2C+3.8C++
TAS-16 Blackjack 2922911122.598B++3.2946.719%D**16.839%C++19.5D--N/A6114.9h2.9D--6.1D-
NS Decimator-B 406266525.115A*0.7755.571%D**N/A39.7D-20.9C2996.7h4.4D-7.9D**
LC2 Lynx AE 243237643.703B**2.1820.892%F28.692%C+12.3D*N/A4519.2h14.6D69.9D--
MANA Anti-Vehicle Turret 328226249.417M+3.5343.704%D*3.54%C+30.1C--13.6D--2307.5h7.8C*17.9C+
LC2 Lynx 224220663.333B**2.5519.89%D*23.636%C+14.2D-N/A5915.5h14C+70.4C--
NS-15M AE 209209336.333A+0.4517.509%F--27.751%C-17.7D*N/A4511.8h11C+63D**
AMR-66 199199613.262A++2.6228.304%C32.663%B+16.6DN/A6012h7.6C*26.8C++
M1 Heavy Cycler 195194782.487B3.4016.378%C+22.68%B++23.4CN/A958.3h19.7D120C+
MG-H1 Watchman AE 1811731610.813S4.9322.301%D--29.48%C+18.2D*N/A569.5h14.4C64.7D
TRAC-5 173172931.849B*4.0417.09%D**20.93%C+13DN/A11413.2h13.4C++78.4C
NS-7 PDW 170169702.414B+3.4720.332%D**11.243%D*15.1D-N/A5111.2h12.1B59.5C
M77-B 168168356U50.1146.206%B*93.452%A*27.1DN/A1136.2h1.6B**3.5B**
NSX "Networked" Naginata 164164276.074M+0.1921.293%D**35.366%C+19.8D**N/A1008.3h13.3D*62.6F
TRAP-M1 165163198.579S2.6923.238%D**24.54%C-18.1D*N/A479h10.4C44.6D-
PDW-16 Hailstorm 160160722.222B+3.6617.158%F-15%C--11D--N/A4114.6h15.2C88.3D--
TS2 Inquisitor 160160642.5B+3.3919.705%F-23.75%C++17.8D--N/A559h7.6B++38.5C+
NS-44 Commissioner 160160961.667C**4.2227.631%D**22.5%C22.9DN/A807h3.5C+12.5C--
T1 Cycler 164160602.667B+3.2219.225%D*28.125%B13.8D--N/A9211.6h14C72.9D
Tank Mine 199140187.778A*1.8925.763%D-N/A107.7C45.4D10681.3h1.5B++5.9C
NS-61 Emissary 129128462.783A*3.1024.201%D-30.469%A++22.9C--N/A705.6h8.9B+36.9B
MG-H1 Watchman 123121462.63C++3.2616.652%F-28.099%C14.9D*N/A508.1h13.7C+82.3D-
ML-7 203120542.222A3.6654.215%D2.5%C+24C16.6C+4115h7.3C13.5C-
T9 CARV 117117313.774B*2.1113.088%F-19.658%D-12.7D--N/A1679.2h12C++91.6D
T32 Bull 115112234.87A++1.0219.752%D**42.857%A++15.1D*N/A1017.4h11.2C++56.8C--
L100 Python AP 1511091109S103.1145.119%D**4.587%A+31.1D12D**2433.5h4.7C++10.4C+
T2 Striker 214103382.711M++3.1842.568%D--N/A8.7C-9.4C16611.8h47.9D112.5D*
Hellfire Rocket Pods 10697332.333A*26.4546.315%DN/A97C9D-5471h18.3C+39.4C+
MR1 Fracture 15994243.917S1.9732.783%D-3.191%C9C-6.3C*11910.4h55.5C169.3C-
Spear Anti-Vehicle Phalanx Tower 12094194A++88.1141.192%D--7.447%A+52.2C+14.4D-2501.8h4.9B**12B+
E540 Halberd 12494331.333A**25.4542.762%C7.447%A**34.8C**11.1D-2472.7h4.1B**9.6B++
TAR-AE 9292243.833B++2.0517.232%F*17.391%F18.4D*N/A945h10.4C++60.6F
Anti-Vehicle Grenade 10486186N/A80.1148.189%C--N/A286.7D60C--18680.3h5.6C+11.6C+
M12 Kobalt 9082182A*76.1118.745%C18.293%C+45.6D-4.4C**1611.8h15.6C**83.1C*
NSX Yumi 8281213.857B**2.0319.461%F-30.864%C++23.8D--N/A643.4h8.4B*43.1C+
NS-44 Commissioner AE 7878272.889B**3.0032.875%F35.897%B*28.9D--N/A912.7h2.8B++8.4C+
MR1 Fracture 11275233.261M**2.6332.673%D-2.667%C-7.3D3.6D--8310.3h68.8D210.6D
The Slasher 74711330.534U5.3531.31%C57.747%S2C+N/A434.7h2.8D--8.8C+
MKV Suppressed 7069233A2.8919.796%F-17.391%D11.3D*N/A426.1h13.2C+66.9D
SOAS-20 6160203B*2.8919.127%F--23.333%C+14.6D*N/A564.1h11.7C+61.1D**
SMG-46AE Armistice 6060144.286M1.6021.528%F--23.333%C13.3D*N/A304.5h13.1C60.9D*
NS Baron G5AE 5959222.682B*3.2041.587%D--11.864%D-19.7D*N/A553h4.4C--10.7C+
Striker AE 855577.857S1.9746.304%DN/A16.7C9.1D-1863.3h39.7C85.8C
SMG-46 Armistice 5454222.455A3.4320.289%F16.667%C13.2D--N/A904.1h13.3C+65.4D
NSX "Networked" Yumi 5452152U46.1125.468%D--57.692%A*52C2C+2941h7.3B*28.8B+
NS-30 Vandal 5251317M*11.1128.965%D*60.784%M**26.8D-N/A1331.9h4.3B++15C+
M20 Basilisk 6950510B**4.1131.703%D*6%C+12.5D-4.8D--1094h77.6C**244.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit58231,20311.5h
Spawn Beacon01350.2h
Anti-Vehicle MANA Turret16731h
Ordnance Dampener0540.2h
Ancient Psykinetic Blade525717.7h
AE Nano-Armor Kit1158,7022.9h
AE Medical Applicator2038,0202.7h
Nanite Revive Grenade01,0830.3h
Medical Applicator140165,28112.1h
Motion Spotter77,7153h
TR Patriot Flare Gun01080.3h
Welding Device14,0950.1h
Spitfire Auto-Turret45240.6h
Shield Recharging Field122,6341.2h
Recon Detection Device53,5514.7h
Smoke Grenade02050.1h
Medical Kit203910.5h
Ammunition Package115,3851.8h
Anti-Infantry MANA Turret11540.3h
Snowman Soldier0930.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 3.57s on queries, 2.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.