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Maj. General Warbringer SupStelie[ELME] SupStelie
TR BR 87

KDR: 5.87

Score: 23.6m

Last Seen: May 29th, 2020 8:54 PM
- OFFLINE - 20.4 hour(s)

Prestige 1, Battle Rank 87 - Terran Republic on Miller
Level Progress (to 88): 36%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS TSAR-42 TMG-50 NSX Naginata RAMS .50M NSX "Networked" Daimyo MSW-R LC3 Jaguar NSX Daimyo
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,541,232 MLG Score: 1232
Fun Score: N/A
Cheeseburgers Flipped: 556TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.937%26.163%49537131116,4626.31696-0.448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.498%-0.449C--0.762B++-0.434C--HEAD ++ (~16.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.206C++11.10.219C++47.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.267%4.286%753313452,4033937156.09899336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.156%-0.559D1.154B**-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.67B+4.50.642B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.559%12.5%67213461761971160.888889150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.492%-1.355D**1.931A++1.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.635B+9.50.765B++34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.436%87.928%67613426,395656169.73364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.419%0.373C**1.343A1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.537B+1.70.46B+2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.719%16.839%671134729124311.19753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.409B0.394B-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.533B+2.90.41B3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.6m502.1%252 (15.1k)224 (13.4k)5.8691740,2866,8646.4546987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1348289917.009%31.19%53115:2311

11% Combat Medic16% Engineer39% Heavy Assault17% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 12:35 PMSep 14th, 2015 10:46 AMMay 30th, 2020 8:25 AM (47d) (PST)May 29th, 2020 6:22 PM (47d) (PST)May 29th, 2020 4:54 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
390703200.3840.0650.1202.0620.0271232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,4124,21219,2002347124213,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1750.2h/72.9d 4,019 12,565 14,143 216.6k 3,104 6,235 2,852 41m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:1,367
Deaths:361
KDR:3.787
Accuracy:20.067% C-
HSR:24.653% C+
NSX Naginata
C
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:15.880% D**
HSR:27.125% C
MSW-R
C+
Kills:1,159
Deaths:270
KDR:4.293
Accuracy:16.947% D*
HSR:25.108% C+
T16 Rhino
C++
Kills:1,158
Deaths:223
KDR:5.193
Accuracy:16.267% D--
HSR:24.352% C++
NS-15M2
C+
Kills:1,151
Deaths:280
KDR:4.111
Accuracy:16.307% F
HSR:27.454% C+
NS-15M1
C++
Kills:1,150
Deaths:215
KDR:5.349
Accuracy:18.329% D--
HSR:24.696% C++
T9A "Butcher"
C
Kills:550
Deaths:178
KDR:3.090
Accuracy:15.419% F--
HSR:26.364% C
NS-15M AE
C+
Kills:209
Deaths:33
KDR:6.333
Accuracy:17.509% F-
HSR:27.751% C+
MG-H1 Watchman AE
C+
Kills:173
Deaths:16
KDR:10.813
Accuracy:22.301% D-
HSR:29.480% C+
NSX "Networked" Naginata
C**
Kills:164
Deaths:27
KDR:6.074
Accuracy:21.293% D--
HSR:35.366% C**
MG-H1 Watchman
C+
Kills:121
Deaths:46
KDR:2.630
Accuracy:16.652% D*
HSR:28.099% C+
T9 CARV
D
Kills:117
Deaths:31
KDR:3.774
Accuracy:13.088% D*
HSR:19.658% D
T32 Bull
A*
Kills:101
Deaths:18
KDR:5.611
Accuracy:19.663% D--
HSR:41.584% A*
Kills:8,585
Deaths (as Heavy Assault):2,038
Deaths (to Heavy Assaults):1,565
KDR:4.21246
Kill Difference:6,547
Playtime:687.463 hours
Usage:39%
Score:7.849m
Score/min:190
Accuracy (listed only):17.671%
HSR (listed only):27.822%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:21.964% C--
HSR:20.104% C+
HC1 Cougar
C++
Kills:1,151
Deaths:283
KDR:4.067
Accuracy:19.876% D--
HSR:23.979% C++
MG-C1 Kindred
B+
Kills:658
Deaths:120
KDR:5.483
Accuracy:24.317% D
HSR:27.812% B+
NS-11C
C--
Kills:498
Deaths:151
KDR:3.298
Accuracy:20.263% D--
HSR:16.868% C--
NSX Tanto
B
Kills:400
Deaths:120
KDR:3.333
Accuracy:20.750% D*
HSR:29% B
TAS-16 Blackjack
C*
Kills:291
Deaths:112
KDR:2.598
Accuracy:46.719% D*
HSR:16.839% C*
LC2 Lynx AE
C*
Kills:237
Deaths:64
KDR:3.703
Accuracy:20.892% D**
HSR:28.692% C*
LC2 Lynx
C*
Kills:220
Deaths:66
KDR:3.333
Accuracy:19.890% D-
HSR:23.636% C*
TRAC-5
C**
Kills:172
Deaths:93
KDR:1.849
Accuracy:17.090% D--
HSR:20.930% C**
NS-7 PDW
D--
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.332% D--
HSR:11.243% D*
PDW-16 Hailstorm
C
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.158% D**
HSR:15% C
MKV Suppressed
C-
Kills:69
Deaths:23
KDR:3
Accuracy:19.796% D**
HSR:17.391% C-
SMG-46AE Armistice
C+
Kills:60
Deaths:14
KDR:4.286
Accuracy:21.528% F-
HSR:23.333% C+
NS Baron G5AE
D
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% D
HSR:11.864% D
SMG-46 Armistice
C+
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.289% D*
HSR:16.667% C+
Kills:5,357
Deaths (as Light Assault):1,622
Deaths (to Light Assaults):1,256
KDR:3.30271
Kill Difference:3,735
Playtime:205.689 hours
Usage:12%
Score:1.894m
Score/min:153
Accuracy (listed only):23.497%
HSR (listed only):20.224%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:2,754
Deaths:152
KDR:18.118
Accuracy:39.696% C+
HSR:83.406% A+
RAMS .50M
A++
Kills:1,160
Deaths:54
KDR:21.482
Accuracy:45.695% B*
HSR:92.931% A++
NSX "Networked" Daimyo
A
Kills:1,160
Deaths:6
KDR:193.333
Accuracy:46.342% B+
HSR:98.707% A
NSX Daimyo
B*
Kills:1,158
Deaths:73
KDR:15.863
Accuracy:41.520% C+
HSR:97.064% B*
RAMS-AE .50M
A++
Kills:992
Deaths:28
KDR:35.429
Accuracy:46.108% B++
HSR:93.448% A++
NSX Tomoe
B+
Kills:336
Deaths:68
KDR:4.941
Accuracy:25.314% D--
HSR:45.238% B+
NS-7 PDW
D--
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.332% D--
HSR:11.243% D*
M77-B
A*
Kills:168
Deaths:3
KDR:56
Accuracy:46.206% A
HSR:93.452% A*
TRAP-M1
C
Kills:163
Deaths:19
KDR:8.579
Accuracy:23.238% D*
HSR:24.540% C
PDW-16 Hailstorm
C
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.158% D**
HSR:15% C
NS-44 Commissioner
C+
Kills:160
Deaths:96
KDR:1.667
Accuracy:27.631% D*
HSR:22.500% C+
TS2 Inquisitor
B+
Kills:160
Deaths:64
KDR:2.500
Accuracy:19.705% D**
HSR:23.750% B+
NS-61 Emissary
A*
Kills:128
Deaths:46
KDR:2.783
Accuracy:24.201% D
HSR:30.469% A*
NS-44 Commissioner AE
B**
Kills:78
Deaths:27
KDR:2.889
Accuracy:32.875% D*
HSR:35.897% B**
MKV Suppressed
C-
Kills:69
Deaths:23
KDR:3
Accuracy:19.796% D**
HSR:17.391% C-
SMG-46AE Armistice
C+
Kills:60
Deaths:14
KDR:4.286
Accuracy:21.528% F-
HSR:23.333% C+
SOAS-20
C++
Kills:60
Deaths:20
KDR:3
Accuracy:19.127% F-
HSR:23.333% C++
SMG-46 Armistice
C+
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.289% D*
HSR:16.667% C+
NS-30 Vandal
M**
Kills:51
Deaths:3
KDR:17
Accuracy:28.965% D-
HSR:60.784% M**
Kills:9,040
Deaths (as Infiltrator):860
Deaths (to Infiltrators):1,327
KDR:10.51163
Kill Difference:8,180
Playtime:301.891 hours
Usage:17%
Score:4.349m
Score/min:240
Accuracy (listed only):29.775%
HSR (listed only):47.850%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:21.964% C--
HSR:20.104% C+
HC1 Cougar
C++
Kills:1,151
Deaths:283
KDR:4.067
Accuracy:19.876% D--
HSR:23.979% C++
MG-HBR1 Dragoon
B*
Kills:1,052
Deaths:77
KDR:13.662
Accuracy:37.916% B++
HSR:37.928% B*
MG-C1 Kindred
B+
Kills:658
Deaths:120
KDR:5.483
Accuracy:24.317% D
HSR:27.812% B+
NS-11C
C--
Kills:498
Deaths:151
KDR:3.298
Accuracy:20.263% D--
HSR:16.868% C--
NSX Tanto
B
Kills:400
Deaths:120
KDR:3.333
Accuracy:20.750% D*
HSR:29% B
TAS-16 Blackjack
C*
Kills:291
Deaths:112
KDR:2.598
Accuracy:46.719% D*
HSR:16.839% C*
LC2 Lynx AE
C*
Kills:237
Deaths:64
KDR:3.703
Accuracy:20.892% D**
HSR:28.692% C*
LC2 Lynx
C*
Kills:220
Deaths:66
KDR:3.333
Accuracy:19.890% D-
HSR:23.636% C*
AMR-66
B**
Kills:199
Deaths:61
KDR:3.262
Accuracy:28.304% C++
HSR:32.663% B**
TRAC-5
C**
Kills:172
Deaths:93
KDR:1.849
Accuracy:17.090% D--
HSR:20.930% C**
NS Baron G5AE
D
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% D
HSR:11.864% D
Kills:6,096
Deaths (as Engineer):1,559
Deaths (to Engineers):1,396
KDR:3.9102
Kill Difference:4,537
Playtime:286.356 hours
Usage:16%
Score:4.504m
Score/min:262
Accuracy (listed only):26.631%
HSR (listed only):24.193%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
B+
Kills:735
Deaths:198
KDR:3.712
Accuracy:21.078% D--
HSR:29.932% B+
T1S Cycler
D
Kills:703
Deaths:192
KDR:3.661
Accuracy:21.477% D
HSR:15.505% D-
NS-11A
C+
Kills:575
Deaths:180
KDR:3.194
Accuracy:20.624% D--
HSR:22.261% C+
PSA-02 Diamondback
C+
Kills:352
Deaths:29
KDR:12.138
Accuracy:27.435% C+
HSR:26.421% C+
TAS-16 Blackjack
C*
Kills:291
Deaths:112
KDR:2.598
Accuracy:46.719% D*
HSR:16.839% C*
NS-7 PDW
D--
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.332% D--
HSR:11.243% D*
T1 Cycler
B++
Kills:160
Deaths:60
KDR:2.667
Accuracy:19.225% D
HSR:28.125% B++
PDW-16 Hailstorm
C
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.158% D**
HSR:15% C
TAR-AE
D**
Kills:92
Deaths:24
KDR:3.833
Accuracy:17.232% F--
HSR:17.391% D**
NSX Yumi
B+
Kills:79
Deaths:19
KDR:4.158
Accuracy:19.278% F-
HSR:31.646% B+
MKV Suppressed
C-
Kills:69
Deaths:23
KDR:3
Accuracy:19.796% D**
HSR:17.391% C-
SMG-46AE Armistice
C+
Kills:60
Deaths:14
KDR:4.286
Accuracy:21.528% F-
HSR:23.333% C+
NS Baron G5AE
D
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% D
HSR:11.864% D
SMG-46 Armistice
C+
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.289% D*
HSR:16.667% C+
NSX "Networked" Yumi
A**
Kills:52
Deaths:1
KDR:52
Accuracy:25.468% D-
HSR:57.692% A**
Kills:3,610
Deaths (as Combat Medic):1,038
Deaths (to Combat Medics):516
KDR:3.47784
Kill Difference:2,572
Playtime:190.763 hours
Usage:11%
Score:3.276m
Score/min:286
Accuracy (listed only):23.948%
HSR (listed only):22.754%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:923
Deaths:93
KDR:9.925
Accuracy:39.047% C+
HSR:4.659% B**
M3 Pounder HEG
A*
Kills:716
Deaths:93
KDR:7.699
Accuracy:40.578% C+
HSR:6.145% A*
M2 Mutilator
B++
Kills:691
Deaths:166
KDR:4.163
Accuracy:15.546% C+
HSR:22.142% B++
M2 Mutilator
B**
Kills:574
Deaths:91
KDR:6.308
Accuracy:15.479% C+
HSR:23.868% B**
M1 Heavy Cycler
B**
Kills:194
Deaths:78
KDR:2.487
Accuracy:16.378% B
HSR:22.680% B**
MR1 Fracture
C
Kills:86
Deaths:24
KDR:3.583
Accuracy:32.701% D
HSR:3.488% C
MR1 Fracture
C--
Kills:71
Deaths:23
KDR:3.087
Accuracy:32.593% D
HSR:2.817% C--
Kills:3,255
Deaths (as MAX Suit):284
Deaths (to MAX Suits):335
KDR:11.46127
Kill Difference:2,971
Playtime:69.595 hours
Usage:4%
Score:1.678m
Score/min:402
Accuracy (listed only):27.475%
HSR (listed only):12.257%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:97
V. Kills:9 N/A
Deaths:3
KDR:32.333
Accuracy:46.315% C
KPH:93.100 C++
VKPH:8.600 D
Kills:97 (0 + 0)
Deaths:3
KDR:32.333
VKDR:3
Vehicle Kills:9
Kill Difference:94
Playtime:1.042 hours
Usage:0%
Score:0.034m
Score/min:548
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:109
V. Kills:42 253%
Deaths:
KDR:
Accuracy:45.119% D*
KPH:31.500 C
VKPH:12.100 D--
Kills:109 (109 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:42
Kill Difference:109
Playtime:3.460 hours
Usage:0%
Score:0.050m
Score/min:242
Driving Accuracy:45.119%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:1,098
V. Kills:203 N/A
Deaths:47
KDR:23.362
Accuracy:40.463% C+
KPH:29 C++
VKPH:5.400 D*
P2-120 AP
C+
Kills:909
V. Kills:398 228%
Deaths:39
KDR:23.308
Accuracy:32.373% D**
KPH:33.200 C+
VKPH:14.500 D
P2-120 HESH
D
Kills:396
V. Kills:63 N/A
Deaths:10
KDR:39.600
Accuracy:33.826% D--
KPH:38.500 D
VKPH:6.100 D
E540 Halberd
B++
Kills:94
V. Kills:30 303%
Deaths:3
KDR:31.333
Accuracy:42.762% C++
KPH:34.500 B++
VKPH:11 C--
Kills:2,497 (2,403 + 94)
Deaths:99
KDR:25.222
VKDR:7.010
Vehicle Kills:694
Kill Difference:2,398
Playtime:78.242 hours
Usage:4%
Score:0.805m
Score/min:171
Driving Accuracy:33.826%
Gunner Accuracy:42.762%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:82
V. Kills:8 N/A
Deaths:1
KDR:82
Accuracy:18.745% C++
KPH:45.700 D
VKPH:4.500 C++
M20 Basilisk
N/A
Kills:50
V. Kills:19 250%
Deaths:5
KDR:10
Accuracy:31.255% N/A
KPH:12.600 N/A
VKPH:4.800 N/A
Kills:132 (0 + 132)
Deaths:6
KDR:22
VKDR:4.500
Vehicle Kills:27
Kill Difference:126
Playtime:5.754 hours
Usage:0%
Score:0.044m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:31.255%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,7582,75415218.118M**12.2539.696%C+83.406%A+36CN/A13076.5h1.5A+3.8B*
TMG-50 1,3721,3673613.787A++2.0820.067%C-24.653%C+19.1DN/A5371.4h10.2B50.9C*
NSX Naginata 1,1761,1653403.426A++2.4415.88%D**27.125%C18.2D--N/A5063.9h10.8B+68.1C
RAMS .50M 1,1661,1605421.481S15.6145.695%B*92.931%A++32.4C+N/A8835.8h1.5A3.2B**
NSX "Networked" Daimyo 1,1601,1606193.333U187.4646.342%B+98.707%A77.9C+N/A33314.9h1.6A3.5B**
MSW-R 1,1661,1592704.293B++1.5816.947%D*25.108%C+18.9D-N/A5861.2h11.2C**65.9C
LC3 Jaguar 1,1611,1593902.972B**2.9021.964%C--20.104%C+15.7DN/A4373.9h11.9C*54.1C++
NSX Daimyo 1,1591,1587315.863M+9.9941.52%C+97.064%B*32.7D-N/A8535.4h1.6A4B++
T16 Rhino 1,1711,1582235.193M*0.6816.267%D--24.352%C++17.1D-N/A4467.9h12.7C*77.9C
HC1 Cougar 1,1751,1512834.067A**1.8019.876%D--23.979%C++14.2DN/A4080.8h11.5C*57.7C
NS-15M2 1,1591,1512804.111B**1.7616.307%F27.454%C+16.4D--N/A4770h11.3B69C--
NS-15M1 1,1551,1502155.349M0.5218.329%D--24.696%C++18.3D-N/A5262.8h12.2C+66.3C
Frag Grenade 1,1311,10911109N/A1,103.1353.777%B**N/A924.2A+18.3B++29671.2h2.5B**4.6B**
P2-120 HEAT 1,3011,0984723.362M+17.4940.463%C+2.368%C29C++5.4D*11937.8h3.6A+8.9A
MG-HBR1 Dragoon 1,0611,0527713.662S7.7937.916%B++37.928%B*22.5C-N/A6046.7h6.4C**16.8B+
RAMS-AE .50M 9959922835.429S29.5646.108%B++93.448%A++36.3DN/A9627.3h1.3A++2.9A
NS Decimator 1,3309433133.013A++2.8651.856%D*3.818%A+32.7C13.4C-20628.8h4.4C++8.5C
M3 Pounder HEG 983923939.925S4.0639.047%C+4.659%B**34.2A+2.2D16927h10.7B**27.4B+
C-4 1,0789161675.485A**0.3823.07%C--N/A140.9B**24.9C7826.5h1.2B+5C**
P2-120 AP 1,3079093923.308A++17.4432.373%D**7.811%A**33.2C+14.5D24827.4h5.1B++15.8C+
SABR-13 7427351983.712A2.1621.078%D--29.932%B+17.4D-N/A5242.2h10.5B+49.7C+
M3 Pounder HEG 788716937.699M++1.8340.578%C+6.145%A*26.6B+2.7D12926.9h14.3B+35.2B+
T1S Cycler 7237031923.661A**2.2121.477%D15.505%D-19.1DN/A6636.8h10.3B++47.8C*
M2 Mutilator 6976911664.163A1.7115.546%C+22.142%B++26.2C+N/A8926.4h16.6C++106.6C**
MG-C1 Kindred 6686581205.483M**0.3924.317%D27.812%B+16.1D-N/A5340.8h12C+49.5C+
Sticky Grenade 6085981598N/A592.1356.554%B+N/A1196B+20B+37550.5h1.8B+3.1B+
NS-11A 5815751803.194B*2.6820.624%D--22.261%C+15.7DN/A5236.7h12.9C*62.5C
M2 Mutilator 581574916.308M0.4415.479%C+23.868%B**30.9C++N/A10318.6h14.2B*91.8B+
T9A "Butcher" 5575501783.09B+2.7815.419%F--26.364%C18.5D*N/A5529.7h11.6C75.2F
T7 Mini-Chaingun 5135081633.117A*2.7512.965%D--14.173%C++16.9D-N/A5030.1h11.7B++90.5C++
NS-11C 5014981513.298A++2.5720.263%D--16.868%C--15.8DN/A4531.6h13.2C*65.2C+
Spear Anti-Vehicle Phalanx Turret 565418583.6U77.7344.664%C+5.502%B*52.9B+18.6C2827.9h5.1B**11.4B**
NSX Tanto 4064001203.333A++2.5420.75%D*29%B16.3DN/A4624.6h11.3B+54.5C+
P2-120 HESH 4593961039.6A++33.7333.826%D--1.515%B**38.4D6.1D13910.3h5.4C--15.9D-
PSA-02 Diamondback 3603522912.138S6.2727.435%C+26.421%C+19.7D-N/A5517.9h12.7C+46.4C++
NSX Tomoe 341336684.941A++0.9325.314%D--45.238%B+19.5D--N/A5217.2h12.9C*51.2C+
Claymore 325325936.111S30.2430.763%CN/A191.2B*N/A4731.7h1.2C++3.8C++
TAS-16 Blackjack 2922911122.598B**3.2746.719%D*16.839%C*19.5D-N/A6114.9h2.9D6.1D
NS Decimator-B 406266525.115M0.7555.55%D*N/A40.3C-21.2C+3016.6h4.3C-7.8D-
LC2 Lynx AE 243237643.703A++2.1720.892%D**28.692%C*12.3D--N/A4519.2h14.6C69.9D
MANA Anti-Vehicle Turret 327225249.375S3.5143.698%D--3.556%C+30.4C13.8D-2307.4h7.9C**18C++
LC2 Lynx 224220663.333A++2.5419.89%D-23.636%C*14.2DN/A5915.5h14C*70.4C+
NS-15M AE 209209336.333A*0.4617.509%F-27.751%C+17.7D*N/A4511.8h11C++63D
AMR-66 199199613.262A*2.6128.304%C++32.663%B**16.6C-N/A5912h7.6B+26.8B+
M1 Heavy Cycler 195194782.487B*3.3816.378%B22.68%B**23.4C+N/A958.3h19.7C120C*
MG-H1 Watchman AE 1811731610.813S4.9422.301%D-29.48%C+18.2D*N/A569.5h14.4C64.7C
TRAC-5 173172931.849A4.0217.09%D--20.93%C**13C-N/A11313.2h13.4B78.4C+
NS-7 PDW 170169702.414A3.4620.332%D--11.243%D*15.1DN/A5111.2h12.1B+59.5C++
M77-B 168168356U50.1346.206%A93.452%A*27.1C+N/A1136.2h1.6A3.5B**
NSX "Networked" Naginata 164164276.074A**0.2021.293%D--35.366%C**19.8D*N/A1008.3h13.3D-62.6D-
TRAP-M1 165163198.579S2.7123.238%D*24.54%C18.1D--N/A479h10.4C44.6D
T1 Cycler 164160602.667B**3.2019.225%D28.125%B++13.9DN/A9211.5h14C++72.9C+
PDW-16 Hailstorm 160160722.222A3.6517.158%D**15%C11D-N/A4114.6h15.2C+88.3C-
NS-44 Commissioner 160160961.667B+4.2027.631%D*22.5%C+22.9DN/A807h3.5C**12.5C
TS2 Inquisitor 160160642.5A3.3719.705%D**23.75%B+17.8D-N/A559h7.6B**38.5C++
Tank Mine 194136187.556A*1.6925.641%DN/A104.6C+44.6D10361.3h1.5B+6C+
NS-61 Emissary 129128462.783M3.0924.201%D30.469%A*22.9CN/A705.6h8.9B++36.9B+
MG-H1 Watchman 123121462.63B++3.2416.652%D*28.099%C+14.9D--N/A508.1h13.7C**82.3C
ML-7 203120542.222A*3.6554.215%C2.5%C24C+16.6B+4115h7.3C13.5C
T9 CARV 117117313.774A2.1013.088%D*19.658%D12.7D-N/A1679.2h12B+91.6C
L100 Python AP 1511091109U103.1345.119%D*4.587%A31.1C12D--2413.5h4.7B+10.4C+
T2 Striker 214103382.711S3.1642.568%D*N/A8.7D9.4C--16611.8h47.9C112.5D
T32 Bull 104101185.611M++0.2619.663%D--41.584%A*14.6D--N/A1036.9h11.3B57.5C+
Hellfire Rocket Pods 10697332.333M26.4646.315%CN/A97C++9D5471h18.3C++39.4C*
Spear Anti-Vehicle Phalanx Tower 12094194M++88.1341.192%D-7.447%A++52.2B+14.4D-2501.8h4.9A12B*
E540 Halberd 12494331.333A**25.4642.762%C++7.447%A*34.8B*11.1C-2442.7h4.1A9.6B**
TAR-AE 9292243.833B**2.0417.232%F--17.391%D**18.4D*N/A945h10.4B+60.6D*
MR1 Fracture 14686243.583S2.2932.701%D3.488%C8.4C5.9B11110.2h59.2C-180.9C-
Anti-Vehicle Grenade 10486186N/A80.1348.189%C-N/A286.7D60C-18680.3h5.6C+11.6C+
M12 Kobalt 9082182M*76.1318.745%C++18.293%C+45.6D4.4C++1611.8h15.6B+83.1B
NSX Yumi 8079194.158A+1.7119.278%F-31.646%B+23.9DN/A643.3h8.3B**43.1C++
NS-44 Commissioner AE 7878272.889A2.9832.875%D*35.897%B**28.9DN/A912.7h2.8B+8.4C++
MR1 Fracture 10771233.087M**2.7832.593%D2.817%C--7C--3.6D8010.1h70.8D217.4D
The Slasher 74711330.534U5.3431.31%C57.747%S2C+N/A434.7h2.8D8.8C+
MKV Suppressed 7069233A*2.8719.796%D**17.391%C-11.3D--N/A426.1h13.2C*66.9C
SMG-46AE Armistice 6060144.286M1.5821.528%F-23.333%C+13.3D*N/A304.5h13.1C+60.9D-
SOAS-20 6160203B**2.8719.127%F-23.333%C++14.6D--N/A564.1h11.7C++61.1D-
NS Baron G5AE 5959222.682B**3.1941.587%D11.864%D19.7D-N/A553h4.4C+10.7C+
Striker AE 835477.714S1.8446.416%CN/A16.9C+9.1C1843.2h40.1C+86.3C+
SMG-46 Armistice 5454222.455A3.4120.289%D*16.667%C+13.2D-N/A904.1h13.3B65.4C+
NSX "Networked" Yumi 5452152U46.1325.468%D-57.692%A**52C2C+2941h7.3B**28.8B+
NS-30 Vandal 5251317S11.1328.965%D-60.784%M**26.8DN/A1311.9h4.3B*15C**
M20 Basilisk 6950510A*4.1331.255%D--6%C+12.5D4.8D-1104h75B+240C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit58231,20311.5h
Spawn Beacon01350.2h
Anti-Vehicle MANA Turret16731h
Ancient Psykinetic Blade525717.7h
AE Nano-Armor Kit1058,6052.9h
AE Medical Applicator2037,7722.7h
Nanite Revive Grenade01,0820.3h
Medical Applicator140165,28112.1h
Motion Spotter77,6733h
TR Patriot Flare Gun01080.3h
Welding Device14,0950.1h
Spitfire Auto-Turret45240.6h
Shield Recharging Field122,6191.2h
Recon Detection Device53,4894.6h
Smoke Grenade02050.1h
Medical Kit203910.5h
Ammunition Package115,3811.8h
Anti-Infantry MANA Turret11540.3h
Snowman Soldier0930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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