Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 6 (19,129)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Captain Warbringer SupStelie[ELME] SupStelie
TR BR 57

KDR: 5.4

Score: 20.3m

Last Seen: Oct 13th, 2019 3:47 PM
- OFFLINE - 25 hour(s)

Prestige 1, Battle Rank 57 - Terran Republic on Miller - Outfit Member of Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 262
Level Progress (to 58): 49%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS TSAR-42 TMG-50 NSX Naginata RAMS .50M LC3 Jaguar MSW-R T16 Rhino NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SupStelie



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,308,546 MLG Score: 1046
Fun Score: N/A
Cheeseburgers Flipped: 494TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.772%25.821%48533118315,5966.30141-0.901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.499%-0.469D0.752B++-0.44C--HEAD ++ (~16.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.202C++11.10.219C++48.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.942%4.372%760312132,3563786896.21636341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.342%-0.587D1.167B**-0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.672B+4.40.646B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.1%7.778%7311215901851030.48387187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.586B+0.983B*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.913B*4.20.889B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.039%87.624%73612105,640626158.99522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.468%0.296C*1.327A1.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+1.80.442B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.692%14.747%731121521723000.939394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.516B+0.443B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.461B+30.302C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 262
20.3m440%240 (14.4k)214 (12.8k)5.4004934,9796,4775.9515257 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216227516.557%28.629%47414:4210

10% Combat Medic17% Engineer41% Heavy Assault17% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 12:35 PMSep 14th, 2015 10:46 AMOct 13th, 2019 11:12 PM (13h) (PST)Oct 13th, 2019 11:52 AM (24h) (PST)Oct 13th, 2019 11:47 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
379743050.3700.0680.1061.7450.0271046

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7424,41418,3282246105212,848

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1577.7h/65.7d 3,569 10,014 11,867 165.1k 2,834 5,589 2,555 35.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C++
Kills:1,302
Deaths:345
KDR:3.774
Accuracy:20.126% C
HSR:24.731% C++
NSX Naginata
C+
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:15.880% D*
HSR:27.125% C+
MSW-R
C++
Kills:1,158
Deaths:270
KDR:4.289
Accuracy:16.953% D*
HSR:25.043% C++
T16 Rhino
B
Kills:1,158
Deaths:223
KDR:5.193
Accuracy:16.274% D-
HSR:24.352% B
NS-15M2
C*
Kills:1,151
Deaths:280
KDR:4.111
Accuracy:16.307% D**
HSR:27.454% C*
NS-15M1
C**
Kills:1,150
Deaths:215
KDR:5.349
Accuracy:18.329% D-
HSR:24.696% C**
T9A "Butcher"
C+
Kills:550
Deaths:178
KDR:3.090
Accuracy:15.431% F-
HSR:26.364% C+
NS-15M AE
C+
Kills:185
Deaths:33
KDR:5.606
Accuracy:17.490% D**
HSR:27.568% C+
MG-H1 Watchman
C**
Kills:121
Deaths:46
KDR:2.630
Accuracy:16.683% D*
HSR:28.099% C**
T9 CARV
C--
Kills:117
Deaths:31
KDR:3.774
Accuracy:13.088% D*
HSR:19.658% C--
Kills:8,057
Deaths (as Heavy Assault):1,961
Deaths (to Heavy Assaults):1,511
KDR:4.10862
Kill Difference:6,096
Playtime:645.685 hours
Usage:41%
Score:7.133m
Score/min:184
Accuracy (listed only):16.656%
HSR (listed only):25.509%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:21.979% C
HSR:20.104% C+
HC1 Cougar
C**
Kills:1,151
Deaths:283
KDR:4.067
Accuracy:19.880% D-
HSR:23.979% C**
NS-11C
C-
Kills:498
Deaths:151
KDR:3.298
Accuracy:20.271% D
HSR:16.868% C-
NSX Tanto
B+
Kills:400
Deaths:119
KDR:3.361
Accuracy:20.804% D--
HSR:29% B+
MG-C1 Kindred
B++
Kills:351
Deaths:74
KDR:4.743
Accuracy:23.419% D
HSR:28.205% B++
LC2 Lynx
B
Kills:220
Deaths:66
KDR:3.333
Accuracy:19.890% D
HSR:23.636% B
TAS-16 Blackjack
C+
Kills:217
Deaths:90
KDR:2.411
Accuracy:47.692% D--
HSR:14.747% C+
TRAC-5
B
Kills:172
Deaths:93
KDR:1.849
Accuracy:17.090% D-
HSR:20.930% B
NS-7 PDW
D-
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.336% D-
HSR:11.243% D--
PDW-16 Hailstorm
C+
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.165% D*
HSR:15% C+
MKV Suppressed
C-
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.358% D--
HSR:16.667% C-
NS Baron G5AE
D
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% D
HSR:11.864% D
SMG-46 Armistice
C+
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.306% D--
HSR:16.667% C+
Kills:4,676
Deaths (as Light Assault):1,475
Deaths (to Light Assaults):1,204
KDR:3.17017
Kill Difference:3,201
Playtime:178.420 hours
Usage:11%
Score:1.542m
Score/min:144
Accuracy (listed only):23.906%
HSR (listed only):19.147%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,065
Deaths:147
KDR:14.048
Accuracy:39.042% C++
HSR:81.065% A
RAMS .50M
A++
Kills:1,160
Deaths:54
KDR:21.482
Accuracy:45.695% B**
HSR:92.931% A++
NSX Daimyo
B*
Kills:1,158
Deaths:73
KDR:15.863
Accuracy:41.520% C+
HSR:97.064% B*
RAMS-AE .50M
A*
Kills:927
Deaths:28
KDR:33.107
Accuracy:46.695% B*
HSR:93.743% A*
NSX Tomoe
B*
Kills:319
Deaths:67
KDR:4.761
Accuracy:25.275% D-
HSR:45.141% B*
NS-7 PDW
D-
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.336% D-
HSR:11.243% D--
M77-B
A*
Kills:168
Deaths:3
KDR:56
Accuracy:46.206% A
HSR:93.452% A*
TRAP-M1
C+
Kills:162
Deaths:19
KDR:8.526
Accuracy:23.232% D*
HSR:24.691% C+
TS2 Inquisitor
B++
Kills:160
Deaths:64
KDR:2.500
Accuracy:19.705% D*
HSR:23.750% B++
NS-44 Commissioner
C+
Kills:160
Deaths:96
KDR:1.667
Accuracy:27.631% D--
HSR:22.500% C+
PDW-16 Hailstorm
C+
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.165% D*
HSR:15% C+
NS-61 Emissary
A**
Kills:128
Deaths:46
KDR:2.783
Accuracy:24.201% D
HSR:30.469% A**
MKV Suppressed
C-
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.358% D--
HSR:16.667% C-
NS-44 Commissioner AE
B**
Kills:65
Deaths:24
KDR:2.708
Accuracy:32.710% D*
HSR:33.846% B**
SOAS-20
B
Kills:60
Deaths:20
KDR:3
Accuracy:19.127% F-
HSR:23.333% B
SMG-46 Armistice
C+
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.306% D--
HSR:16.667% C+
Kills:6,981
Deaths (as Infiltrator):828
Deaths (to Infiltrators):1,256
KDR:8.43116
Kill Difference:6,153
Playtime:269.763 hours
Usage:17%
Score:3.451m
Score/min:213
Accuracy (listed only):29.325%
HSR (listed only):45.098%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:21.979% C
HSR:20.104% C+
HC1 Cougar
C**
Kills:1,151
Deaths:283
KDR:4.067
Accuracy:19.880% D-
HSR:23.979% C**
MG-HBR1 Dragoon
B**
Kills:847
Deaths:74
KDR:11.446
Accuracy:37.244% B++
HSR:39.079% B**
NS-11C
C-
Kills:498
Deaths:151
KDR:3.298
Accuracy:20.271% D
HSR:16.868% C-
NSX Tanto
B+
Kills:400
Deaths:119
KDR:3.361
Accuracy:20.804% D--
HSR:29% B+
MG-C1 Kindred
B++
Kills:351
Deaths:74
KDR:4.743
Accuracy:23.419% D
HSR:28.205% B++
LC2 Lynx
B
Kills:220
Deaths:66
KDR:3.333
Accuracy:19.890% D
HSR:23.636% B
TAS-16 Blackjack
C+
Kills:217
Deaths:90
KDR:2.411
Accuracy:47.692% D--
HSR:14.747% C+
AMR-66
B**
Kills:199
Deaths:61
KDR:3.262
Accuracy:28.320% C*
HSR:32.663% B**
TRAC-5
B
Kills:172
Deaths:93
KDR:1.849
Accuracy:17.090% D-
HSR:20.930% B
NS Baron G5AE
D
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% D
HSR:11.864% D
Kills:5,273
Deaths (as Engineer):1,423
Deaths (to Engineers):1,333
KDR:3.70555
Kill Difference:3,850
Playtime:260.516 hours
Usage:17%
Score:4.074m
Score/min:261
Accuracy (listed only):27.107%
HSR (listed only):23.734%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
B+
Kills:735
Deaths:198
KDR:3.712
Accuracy:21.080% D--
HSR:29.932% B+
T1S Cycler
D
Kills:625
Deaths:165
KDR:3.788
Accuracy:21.357% D
HSR:15.680% D-
NS-11A
C+
Kills:486
Deaths:170
KDR:2.859
Accuracy:19.861% D--
HSR:22.428% C+
TAS-16 Blackjack
C+
Kills:217
Deaths:90
KDR:2.411
Accuracy:47.692% D--
HSR:14.747% C+
NS-7 PDW
D-
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.336% D-
HSR:11.243% D--
T1 Cycler
B**
Kills:160
Deaths:60
KDR:2.667
Accuracy:19.225% D
HSR:28.125% B**
PDW-16 Hailstorm
C+
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.165% D*
HSR:15% C+
TAR-AE
D*
Kills:92
Deaths:24
KDR:3.833
Accuracy:17.232% F--
HSR:17.391% D*
NSX Yumi
B+
Kills:79
Deaths:19
KDR:4.158
Accuracy:19.278% D**
HSR:31.646% B+
MKV Suppressed
C-
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.358% D--
HSR:16.667% C-
NS Baron G5AE
D
Kills:59
Deaths:22
KDR:2.682
Accuracy:41.587% D
HSR:11.864% D
SMG-46 Armistice
C+
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.306% D--
HSR:16.667% C+
Kills:2,902
Deaths (as Combat Medic):935
Deaths (to Combat Medics):489
KDR:3.10374
Kill Difference:1,967
Playtime:154.336 hours
Usage:10%
Score:2.645m
Score/min:286
Accuracy (listed only):23.790%
HSR (listed only):19.282%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:872
Deaths:89
KDR:9.798
Accuracy:39.340% C++
HSR:4.702% B**
M3 Pounder HEG
A*
Kills:687
Deaths:89
KDR:7.719
Accuracy:40.965% C+
HSR:5.968% A*
M2 Mutilator
B++
Kills:532
Deaths:146
KDR:3.644
Accuracy:15.051% C++
HSR:21.805% B++
M2 Mutilator
A
Kills:406
Deaths:71
KDR:5.718
Accuracy:14.563% C+
HSR:24.138% A
M1 Heavy Cycler
B**
Kills:194
Deaths:78
KDR:2.487
Accuracy:16.378% B+
HSR:22.680% B**
MR1 Fracture
C**
Kills:67
Deaths:22
KDR:3.045
Accuracy:32.283% C--
HSR:4.478% C**
MR1 Fracture
C+
Kills:57
Deaths:21
KDR:2.714
Accuracy:32.288% C--
HSR:3.509% C+
Kills:2,815
Deaths (as MAX Suit):258
Deaths (to MAX Suits):322
KDR:10.91085
Kill Difference:2,557
Playtime:61.894 hours
Usage:4%
Score:1.425m
Score/min:384
Accuracy (listed only):27.267%
HSR (listed only):12.468%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:96
V. Kills:9 N/A
Deaths:3
KDR:32
Accuracy:46.695% C+
KPH:92.200 C*
VKPH:8.600 D
Kills:96 (0 + 0)
Deaths:3
KDR:32
VKDR:3
Vehicle Kills:9
Kill Difference:93
Playtime:1.042 hours
Usage:0%
Score:0.032m
Score/min:519
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:61
V. Kills:29 203%
Deaths:
KDR:
Accuracy:44.926% D*
KPH:24 D
VKPH:11.400 D*
Kills:61 (61 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:29
Kill Difference:61
Playtime:2.543 hours
Usage:0%
Score:0.036m
Score/min:237
Driving Accuracy:44.926%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C**
Kills:1,098
V. Kills:203 N/A
Deaths:47
KDR:23.362
Accuracy:40.463% C+
KPH:29 C**
VKPH:5.400 D*
P2-120 AP
C*
Kills:891
V. Kills:394 226%
Deaths:39
KDR:22.846
Accuracy:32.103% D**
KPH:33.100 C*
VKPH:14.600 C-
P2-120 HESH
C
Kills:367
V. Kills:54 N/A
Deaths:10
KDR:36.700
Accuracy:32.623% D--
KPH:40.300 C
VKPH:5.900 D
E540 Halberd
B++
Kills:90
V. Kills:30 290%
Deaths:3
KDR:30
Accuracy:43.100% C*
KPH:33.600 B++
VKPH:11.200 C
Kills:2,446 (2,356 + 90)
Deaths:99
KDR:24.707
VKDR:6.879
Vehicle Kills:681
Kill Difference:2,347
Playtime:76.544 hours
Usage:5%
Score:0.784m
Score/min:171
Driving Accuracy:32.623%
Gunner Accuracy:43.100%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,0682,06514714.048A*8.6539.042%C++81.065%A31.3CN/A11466h1.5A+4B*
TMG-50 1,3051,3023453.774A**1.6320.126%C24.731%C++19.8DN/A5265.7h10B+49.9B
NSX Naginata 1,1761,1653403.426A*1.9715.88%D*27.125%C+18.2D-N/A5063.9h10.8B+68.1C+
RAMS .50M 1,1661,1605421.481S16.0845.695%B**92.931%A++32.4C**N/A8835.8h1.5A3.2B**
LC3 Jaguar 1,1611,1593902.972B**2.4321.979%C20.104%C+15.7DN/A4273.9h11.9B54C**
MSW-R 1,1651,1582704.289B**1.1116.953%D*25.043%C++18.9DN/A5761.2h11.1B+65.7C+
T16 Rhino 1,1711,1582235.193S0.2116.274%D-24.352%B17.1DN/A4467.9h12.7C**77.8C+
NSX Daimyo 1,1591,1587315.863S10.4641.52%C+97.064%B*32.7DN/A8435.4h1.6A4B**
HC1 Cougar 1,1751,1512834.067M+1.3319.88%D-23.979%C**14.3DN/A4080.7h11.5B57.7C+
NS-15M2 1,1591,1512804.111A+1.2916.307%D**27.454%C*16.4D-N/A4670h11.3B+69C
NS-15M1 1,1551,1502155.349M0.0518.329%D-24.696%C**18.3DN/A5262.8h12.2C**66.3C+
P2-120 HEAT 1,3011,0984723.362A*17.9640.463%C+2.368%C29C**5.4D*11837.8h3.6A++8.9A
Frag Grenade 9679541954N/A948.6052.998%B**N/A867.3A++11.8B+27501.1h2.5A4.8B**
NS Decimator 1,3309433133.013A**2.3951.856%D*3.818%A+32.7C+13.4C20428.8h4.4C**8.5C+
RAMS-AE .50M 9309272833.107S27.7146.695%B*93.743%A*36.2CN/A9325.6h1.3A++2.8A
P2-120 AP 1,2858913922.846A*17.4532.103%D**7.969%A**33.1C*14.6C-24726.9h5.1B*15.9C++
M3 Pounder HEG 924872899.798S4.4039.34%C++4.702%B**34.1A*2D-16725.6h10.5B**26.6B++
MG-HBR1 Dragoon 8518477411.446S6.0537.244%B++39.079%B**19.6C-N/A4843.2h6.4B+17.3B+
C-4 8807511455.179M0.2222.242%DN/A134.1B**23C7245.6h1.2B+5.3C**
SABR-13 7427351983.712B**1.6921.08%D--29.932%B+17.4DN/A5142.2h10.5B+49.7C+
M3 Pounder HEG 754687897.719M**2.3240.965%C+5.968%A*26.9B**2.6D13125.5h13.8B++33.7B+
T1S Cycler 6406251653.788M+1.6121.357%D15.68%D-19.1DN/A6832.8h10.5B*49.1B
Sticky Grenade 5795711571N/A565.6056.646%B+N/A1427.5B**20B++37640.4h1.8B+3.1B+
T9A "Butcher" 5575501783.09B++2.3115.431%F-26.364%C+18.5D*N/A5429.7h11.6C+75.2D*
M2 Mutilator 5365321463.644A1.7615.051%C++21.805%B++24.1C+N/A7822.1h17.8C+118C*
T7 Mini-Chaingun 5105051603.156A**2.2412.932%D-14.257%C**16.8D-N/A4930h11.7B*90.6C*
NS-11C 5014981513.298A**2.1020.271%D16.868%C-15.8C--N/A4531.6h13.2B+65.2C++
NS-11A 4914861702.859A+2.5419.861%D--22.428%C+15.6DN/A5231.1h12.6B+63.4C+
M2 Mutilator 410406715.718M+0.3214.563%C+24.138%A28.2C++N/A9114.4h15B*102.7B+
Spear Anti-Vehicle Phalanx Turret 545403580.6U75.2044.77%C++5.707%B*53B*18.7C2777.6h5.1B**11.4B**
NSX Tanto 4064001193.361A*2.0420.804%D--29%B+16.4DN/A4724.4h11.3B+54.2C++
P2-120 HESH 4213671036.7A++31.3032.623%D--1.635%B**40.3C5.9D1439.1h5.2C+16D
MG-C1 Kindred 354351744.743A*0.6623.419%D28.205%B++16D-N/A5522h12.2C+52.2C+
NSX Tomoe 324319674.761A*0.6425.275%D-45.141%B*19D-N/A5116.8h13B+51.5C++
Claymore 313313934.778S29.3831.023%C+N/A184.1B*N/A4601.7h1.2C++3.8C**
LC2 Lynx 224220663.333A++2.0719.89%D23.636%B14.2DN/A5615.5h14B70.4C++
TAS-16 Blackjack 217217902.411B**2.9947.692%D--14.747%C+18.1D-N/A5612h3D6.3D
MANA Anti-Vehicle Turret 311214248.917S3.5242.509%D*3.738%C+29.3C13.3D-2237.3h7.7B+18.2C*
AMR-66 199199613.262M2.1428.32%C*32.663%B**17.2CN/A5911.6h7.6B++26.8B+
M1 Heavy Cycler 195194782.487B*2.9116.378%B+22.68%B**23.4C*N/A908.3h19.7C120B
NS-15M AE 185185335.606A0.2117.49%D**27.568%C+18.3D--N/A4310.1h11.2C**63.9C--
NS Decimator-B 275184473.915A++1.4956.719%D--1.087%D--40.9C20.2C+2644.5h4.4C7.7C--
TRAC-5 173172931.849A3.5517.09%D-20.93%B13.1CN/A10513.1h13.4B+78.4C++
NS-7 PDW 170169702.414A++2.9920.336%D-11.243%D--15.1DN/A4911.2h12.1B++59.5C*
M77-B 168168356U50.6046.206%A93.452%A*27.1C++N/A1106.2h1.6A3.5B**
TRAP-M1 164162198.526S3.1323.232%D*24.691%C+18D-N/A469h10.4C44.7C--
TS2 Inquisitor 160160642.5A2.9019.705%D*23.75%B++17.8DN/A559h7.6B*38.5C++
T1 Cycler 164160602.667A+2.7319.225%D28.125%B**13.9DN/A8611.5h14C*72.9C+
NS-44 Commissioner 160160961.667B++3.7327.631%D--22.5%C+22.9C-N/A787h3.5B+12.5C+
PDW-16 Hailstorm 160160722.222A+3.1817.165%D*15%C+11D-N/A4014.6h15.2C++88.3C
NS-61 Emissary 129128462.783M2.6224.201%D30.469%A**22.9C+N/A695.6h8.9B++36.9B+
Tank Mine 184128187.111A**1.7125.881%DN/A106.7C+46.7C--10151.2h1.5B++5.8C**
MG-H1 Watchman 123121462.63B++2.7716.683%D*28.099%C**15.1D--N/A478h13.7B+82.1C+
ML-7 203120542.222A**3.1854.215%C2.5%C+24C++16.6B+3955h7.3C+13.5C+
T9 CARV 117117313.774A++1.6313.088%D*19.658%C--12.9DN/A1559.1h12B+91.6C+
T2 Striker 214103382.711S2.6942.568%D--N/A8.7C-9.4C15911.8h47.9C+112.5C-
Hellfire Rocket Pods 10596332M++26.6046.695%C+N/A96C**9C--5181h18.1C**38.8B
Spear Anti-Vehicle Phalanx Tower 12094194M++88.6041.192%D7.447%A++52.2B14.4D2491.8h4.9B*12B*
TAR-AE 9292243.833A++1.5717.232%F--17.391%D*18.4D--N/A925h10.4B++60.6D
E540 Halberd 12090330M*24.6043.1%C*7.778%A*33.3B+11.1C2392.7h4.2A9.8B**
Anti-Vehicle Grenade 10486186N/A80.6048.377%CN/A286.7C60C-18680.3h5.5C*11.5C*
NSX Yumi 8079194.158A++1.2419.278%D**31.646%B+23.9C--N/A643.3h8.3A43.1C**
The Slasher 74711330.534U4.8731.31%C+57.747%S2C+N/A434.7h2.8D8.8C+
MR1 Fracture 11667223.045M**2.3632.283%C--4.478%C**7.4C5.4C++1019h62.4C193.2C
MKV Suppressed 6766232.87A**2.5320.358%D--16.667%C-11D-N/A406h13.3B65.2C+
NS-44 Commissioner AE 6565242.708A2.6932.71%D*33.846%B**29.5DN/A962.2h2.7B**8.2C*
L100 Python AP 9061161U55.6044.926%D*6.557%A*24.4D11.6D*2372.5h6C++13.2C
SOAS-20 6160203A2.4019.127%F-23.333%B14.6D--N/A554.1h11.7C*61.1D
NS Baron G5AE 5959222.682A2.7241.587%D11.864%D19.7D-N/A553h4.4C+10.7C+
MR1 Fracture 8657212.714M*2.6932.288%C--3.509%C+6.4C-3.3D718.9h72.6D224.9C--
SMG-46 Armistice 5454222.455A2.9520.306%D--16.667%C+13.2D-N/A874.1h13.3B+65.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit58231,20311.5h
Spawn Beacon01100.1h
Anti-Vehicle MANA Turret16611h
AE Nano-Armor Kit637,8221.9h
AE Medical Applicator917,0281.3h
Nanite Revive Grenade08540.2h
Medical Applicator140165,28112.1h
Spitfire Auto-Turret34260.5h
Motion Spotter76,8862.7h
TR Patriot Flare Gun01080.3h
Welding Device14,0950.1h
Smoke Grenade02050.1h
Shield Recharging Field111,9380.9h
Medical Kit203880.5h
Ammunition Package104,7601.6h
Anti-Infantry MANA Turret11520.3h
Snowman Soldier0930.1h
Recon Detection Device53,3984.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 3.28s on queries, 2.60s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.