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Warbringer SupStelie[ELME] SupStelie
TR BR 99

KDR: 5.28

Score: 18.1m

Last Seen: Jul 15th, 2018 6:11 PM
- OFFLINE - 58.7 hour(s)

Battle Rank 109 (99 total) - Terran Republic on Miller - Outfit Member of Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 468
Level Progress (to 110): 77%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS TSAR-42 TMG-50 NSX Naginata RAMS .50M LC3 Jaguar T16 Rhino MSW-R NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,240,992 MLG Score: 992
Fun Score: N/A
Cheeseburgers Flipped: 464TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.457%24.932%4603197314,3716.24826-0.966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.684%-0.488D0.714B++0.112C+HEAD ++ (~15.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.177C++11.40.199C++50.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.83%4.397%792310012,3203566796.4986341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.45%-0.58D1.068B**-0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+4.40.646B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.342%9.211%6611003761761000.43181875%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.685B+1.321A-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.913B*4.40.886B*5.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.93%87.58%6669985,000561148.8968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.56%0.268C*1.357A2.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.498B+1.80.426B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.402%15.574%661100312221400.567442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.599B+0.255C*-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.476B+3.40.308C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 468
18.1m402.4%235 (14.1k)210 (12.6k)5.28231,6926,0005.8268399 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1004194016.261%27.912%45414:1710

10% Combat Medic15% Engineer40% Heavy Assault17% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 12:35 PMSep 14th, 2015 10:46 AMJul 17th, 2018 9:30 PM (2h) (PST)Jul 15th, 2018 3:09 PM (2d) (PST)Jul 15th, 2018 2:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
381753060.3680.0700.1031.5920.028992

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,8464,49218,354224696212,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1436.6h/59.9d 3,269 8,846 10,315 137.2k 2,600 4,979 2,401 32.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C*
Kills:1,268
Deaths:331
KDR:3.831
Accuracy:20.095% C+
HSR:24.685% C*
NSX Naginata
C+
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:15.880% D*
HSR:27.125% C+
T16 Rhino
B+
Kills:1,158
Deaths:223
KDR:5.193
Accuracy:16.274% D-
HSR:24.352% B+
MSW-R
C**
Kills:1,158
Deaths:270
KDR:4.289
Accuracy:16.953% D--
HSR:25.043% C**
NS-15M2
B
Kills:1,151
Deaths:280
KDR:4.111
Accuracy:16.307% D**
HSR:27.454% B
NS-15M1
B+
Kills:1,150
Deaths:215
KDR:5.349
Accuracy:18.329% D
HSR:24.696% B+
T9A "Butcher"
C+
Kills:453
Deaths:144
KDR:3.146
Accuracy:15.506% F-
HSR:26.711% C+
T7 Mini-Chaingun
C+
Kills:372
Deaths:126
KDR:2.952
Accuracy:12.291% D-
HSR:13.172% C+
NS-15M AE
C++
Kills:185
Deaths:33
KDR:5.606
Accuracy:17.496% D**
HSR:27.568% C++
T9 CARV
C-
Kills:117
Deaths:31
KDR:3.774
Accuracy:13.088% D*
HSR:19.658% C-
MG-H1 Watchman
C
Kills:103
Deaths:39
KDR:2.641
Accuracy:16.219% D*
HSR:23.301% C
Kills:8,280
Deaths (as Heavy Assault):2,032
Deaths (to Heavy Assaults):1,424
KDR:4.0748
Kill Difference:6,248
Playtime:578.963 hours
Usage:40%
Score:6.437m
Score/min:185
Accuracy (listed only):16.222%
HSR (listed only):23.979%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:21.979% C
HSR:20.104% C++
HC1 Cougar
B+
Kills:1,151
Deaths:283
KDR:4.067
Accuracy:19.880% D-
HSR:23.979% B+
NS-11C
C
Kills:497
Deaths:151
KDR:3.291
Accuracy:20.301% D
HSR:16.901% C
NSX Tanto
B+
Kills:315
Deaths:82
KDR:3.841
Accuracy:20.542% D--
HSR:28.889% B+
LC2 Lynx
B+
Kills:175
Deaths:52
KDR:3.365
Accuracy:20.658% C--
HSR:23.429% B+
TRAC-5
B+
Kills:172
Deaths:93
KDR:1.849
Accuracy:17.096% D-
HSR:20.930% B+
NS-7 PDW
D
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.344% D
HSR:11.243% D--
PDW-16 Hailstorm
C+
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.165% D*
HSR:15% C+
TAS-16 Blackjack
C++
Kills:122
Deaths:57
KDR:2.140
Accuracy:48.402% D-
HSR:15.574% C++
MKV Suppressed
C
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.382% D--
HSR:16.667% C
SMG-46 Armistice
C++
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.306% D--
HSR:16.667% C++
Kills:4,040
Deaths (as Light Assault):1,295
Deaths (to Light Assaults):1,138
KDR:3.11969
Kill Difference:2,745
Playtime:172.903 hours
Usage:12%
Score:1.485m
Score/min:143
Accuracy (listed only):22.459%
HSR (listed only):19.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,529
Deaths:120
KDR:12.742
Accuracy:39.389% C++
HSR:79.006% B**
RAMS .50M
A++
Kills:1,160
Deaths:54
KDR:21.482
Accuracy:45.695% B**
HSR:92.931% A++
NSX Daimyo
B*
Kills:1,158
Deaths:73
KDR:15.863
Accuracy:41.520% C++
HSR:97.064% B*
RAMS-AE .50M
A++
Kills:823
Deaths:25
KDR:32.920
Accuracy:48.011% B**
HSR:93.803% A++
NSX Tomoe
B*
Kills:293
Deaths:66
KDR:4.439
Accuracy:24.871% D-
HSR:46.075% B*
NS-7 PDW
D
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.344% D
HSR:11.243% D--
M77-B
A*
Kills:168
Deaths:3
KDR:56
Accuracy:46.206% A
HSR:93.452% A*
TRAP-M1
C+
Kills:162
Deaths:19
KDR:8.526
Accuracy:23.242% D*
HSR:24.691% C+
PDW-16 Hailstorm
C+
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.165% D*
HSR:15% C+
TS2 Inquisitor
B++
Kills:160
Deaths:64
KDR:2.500
Accuracy:19.737% D*
HSR:23.750% B++
NS-44 Commissioner
C++
Kills:160
Deaths:96
KDR:1.667
Accuracy:27.631% D-
HSR:22.500% C++
NS-61 Emissary
A**
Kills:128
Deaths:46
KDR:2.783
Accuracy:24.232% D
HSR:30.469% A**
MKV Suppressed
C
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.382% D--
HSR:16.667% C
SOAS-20
B
Kills:60
Deaths:20
KDR:3
Accuracy:19.127% F-
HSR:23.333% B
SMG-46 Armistice
C++
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.306% D--
HSR:16.667% C++
Kills:6,250
Deaths (as Infiltrator):773
Deaths (to Infiltrators):1,140
KDR:8.08538
Kill Difference:5,477
Playtime:249.835 hours
Usage:17%
Score:3.094m
Score/min:206
Accuracy (listed only):29.190%
HSR (listed only):45.777%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:21.979% C
HSR:20.104% C++
HC1 Cougar
B+
Kills:1,151
Deaths:283
KDR:4.067
Accuracy:19.880% D-
HSR:23.979% B+
NS-11C
C
Kills:497
Deaths:151
KDR:3.291
Accuracy:20.301% D
HSR:16.901% C
NSX Tanto
B+
Kills:315
Deaths:82
KDR:3.841
Accuracy:20.542% D--
HSR:28.889% B+
AMR-66
A
Kills:199
Deaths:61
KDR:3.262
Accuracy:28.320% B
HSR:32.663% A
LC2 Lynx
B+
Kills:175
Deaths:52
KDR:3.365
Accuracy:20.658% C--
HSR:23.429% B+
TRAC-5
B+
Kills:172
Deaths:93
KDR:1.849
Accuracy:17.096% D-
HSR:20.930% B+
TAS-16 Blackjack
C++
Kills:122
Deaths:57
KDR:2.140
Accuracy:48.402% D-
HSR:15.574% C++
Kills:3,790
Deaths (as Engineer):1,169
Deaths (to Engineers):1,273
KDR:3.24209
Kill Difference:2,621
Playtime:221.573 hours
Usage:15%
Score:3.417m
Score/min:257
Accuracy (listed only):24.647%
HSR (listed only):22.809%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
B++
Kills:735
Deaths:198
KDR:3.712
Accuracy:21.082% D-
HSR:29.932% B++
T1S Cycler
C-
Kills:513
Deaths:133
KDR:3.857
Accuracy:21.123% C--
HSR:17.349% C-
NS-11A
C*
Kills:485
Deaths:170
KDR:2.853
Accuracy:19.824% D-
HSR:22.268% C*
NS-7 PDW
D
Kills:169
Deaths:70
KDR:2.414
Accuracy:20.344% D
HSR:11.243% D--
PDW-16 Hailstorm
C+
Kills:160
Deaths:72
KDR:2.222
Accuracy:17.165% D*
HSR:15% C+
T1 Cycler
B**
Kills:160
Deaths:60
KDR:2.667
Accuracy:19.235% C--
HSR:28.125% B**
TAS-16 Blackjack
C++
Kills:122
Deaths:57
KDR:2.140
Accuracy:48.402% D-
HSR:15.574% C++
TAR-AE
D*
Kills:92
Deaths:24
KDR:3.833
Accuracy:17.232% F-
HSR:17.391% D*
NSX Yumi
B+
Kills:73
Deaths:19
KDR:3.842
Accuracy:18.744% D**
HSR:31.507% B+
MKV Suppressed
C
Kills:66
Deaths:23
KDR:2.870
Accuracy:20.382% D--
HSR:16.667% C
SMG-46 Armistice
C++
Kills:54
Deaths:22
KDR:2.455
Accuracy:20.306% D--
HSR:16.667% C++
Kills:2,629
Deaths (as Combat Medic):848
Deaths (to Combat Medics):454
KDR:3.10024
Kill Difference:1,781
Playtime:146.970 hours
Usage:10%
Score:2.398m
Score/min:272
Accuracy (listed only):22.167%
HSR (listed only):20.157%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:805
Deaths:84
KDR:9.583
Accuracy:38.348% C++
HSR:5.093% A
M3 Pounder HEG
A++
Kills:632
Deaths:84
KDR:7.524
Accuracy:40% C++
HSR:6.013% A++
M2 Mutilator
B*
Kills:498
Deaths:138
KDR:3.609
Accuracy:14.877% C++
HSR:22.088% B*
M2 Mutilator
A
Kills:378
Deaths:63
KDR:6
Accuracy:14.277% C+
HSR:24.074% A
M1 Heavy Cycler
B**
Kills:194
Deaths:78
KDR:2.487
Accuracy:16.378% B+
HSR:22.680% B**
MR1 Fracture
B
Kills:62
Deaths:21
KDR:2.952
Accuracy:31.149% D
HSR:4.839% B
MR1 Fracture
C+
Kills:55
Deaths:20
KDR:2.750
Accuracy:31.457% D
HSR:3.636% C+
Kills:2,624
Deaths (as MAX Suit):244
Deaths (to MAX Suits):304
KDR:10.7541
Kill Difference:2,380
Playtime:58.082 hours
Usage:4%
Score:1.303m
Score/min:374
Accuracy (listed only):26.641%
HSR (listed only):12.632%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C**
Kills:94
V. Kills:9 N/A
Deaths:2
KDR:47
Accuracy:46.893% C+
KPH:91.200 C**
VKPH:8.700 D
Kills:94 (0 + 0)
Deaths:2
KDR:47
VKDR:4.500
Vehicle Kills:9
Kill Difference:92
Playtime:1.031 hours
Usage:0%
Score:0.032m
Score/min:510
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:57
V. Kills:28 197%
Deaths:
KDR:
Accuracy:44.772% D*
KPH:24.200 C
VKPH:11.900 D--
Kills:57 (57 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:28
Kill Difference:57
Playtime:2.352 hours
Usage:0%
Score:0.034m
Score/min:241
Driving Accuracy:44.772%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C**
Kills:1,098
V. Kills:203 N/A
Deaths:47
KDR:23.362
Accuracy:40.463% C+
KPH:29 C**
VKPH:5.400 D*
P2-120 AP
B+
Kills:891
V. Kills:394 226%
Deaths:39
KDR:22.846
Accuracy:32.103% D**
KPH:33.100 B+
VKPH:14.600 C-
P2-120 HESH
C-
Kills:331
V. Kills:46 N/A
Deaths:10
KDR:33.100
Accuracy:31.856% D--
KPH:40.500 C-
VKPH:5.600 D
E540 Halberd
B*
Kills:76
V. Kills:28 262%
Deaths:3
KDR:25.333
Accuracy:43.342% B
KPH:33 B*
VKPH:12.200 C+
Kills:2,396 (2,320 + 76)
Deaths:99
KDR:24.202
VKDR:6.778
Vehicle Kills:671
Kill Difference:2,297
Playtime:75.246 hours
Usage:5%
Score:0.771m
Score/min:171
Driving Accuracy:31.856%
Gunner Accuracy:43.342%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,5311,52912012.742A*7.4639.389%C++79.006%B**28.8CN/A9553.1h1.6A3.9B*
TMG-50 1,2701,2683313.831A*1.4520.095%C+24.685%C*20.2DN/A5362.7h9.9B++49.4B
NSX Naginata 1,1761,1653403.426A++1.8615.88%D*27.125%C+18.2D-N/A5063.9h10.8B+68.1C+
RAMS .50M 1,1661,1605421.481S16.2045.695%B**92.931%A++32.4C**N/A8735.8h1.5A3.2B**
LC3 Jaguar 1,1611,1593902.972A2.3121.979%C20.104%C++15.7DN/A4273.9h11.9B54C**
T16 Rhino 1,1711,1582235.193M**0.0916.274%D-24.352%B+17.1D-N/A4367.8h12.7C**77.8C+
MSW-R 1,1651,1582704.289B**0.9916.953%D--25.043%C**18.9DN/A5661.2h11.1B+65.7C+
NSX Daimyo 1,1591,1587315.863S10.5841.52%C++97.064%B*32.8DN/A8435.3h1.6A4B**
HC1 Cougar 1,1751,1512834.067M++1.2219.88%D-23.979%B+14.3DN/A4080.7h11.5B57.7C+
NS-15M2 1,1591,1512804.111A1.1716.307%D**27.454%B16.4D--N/A4570h11.3B+69C
NS-15M1 1,1551,1502155.349M*0.0718.329%D24.696%B+18.3DN/A5262.8h12.2C*66.3C+
P2-120 HEAT 1,3011,0984723.362A*18.0840.463%C+2.368%C--29C**5.4D*11837.8h3.6A+8.9A
NS Decimator 1,3309433133.013A**2.2751.856%D--3.818%B**32.7C+13.4C20228.8h4.4B8.5C+
P2-120 AP 1,2858913922.846A**17.5632.103%D**7.969%A*33.1B+14.6C-24426.9h5.1B**15.9B
Frag Grenade 8818731873N/A867.7253.081%B**N/A873A+8C++27051h2.5B**4.8B**
RAMS-AE .50M 8268232532.92S27.6448.011%B**93.803%A++36.9CN/A9522.3h1.3A++2.7A
M3 Pounder HEG 853805849.583S4.3038.348%C++5.093%A33.5A++2D-16124h9.7A25.4B++
SABR-13 7427351983.712A+1.5721.082%D-29.932%B++17.4DN/A5142.2h10.5B+49.7C++
C-4 8016781275.339M+0.0622.077%C--N/A130.4A23.7C6935.2h1.2B++5.4B
M3 Pounder HEG 695632847.524M**2.2440%C++6.013%A++26.4B*2.6D12723.9h12.9B*32.2B+
Sticky Grenade 5375291529N/A523.7256.116%B+N/A1322.5B++20B**37200.4h1.7B+3.1B+
T1S Cycler 5225131333.857M+1.4321.123%C--17.349%C-18.9DN/A5927.1h11.4B+54.1C*
M2 Mutilator 5024981383.609A1.6714.877%C++22.088%B*23.5CN/A7621.2h18C+120.9C*
NS-11C 5004971513.291M1.9920.301%D16.901%C15.8C--N/A4531.5h13.2B+64.9C++
NS-11A 4904851702.853B**2.4319.824%D-22.268%C*15.7DN/A5230.9h12.6B+63.3C+
T9A "Butcher" 4594531443.146B++2.1415.506%F-26.711%C+20D*N/A5922.7h11.5C+73.9D*
Spear Anti-Vehicle Phalanx Turret 516380576U70.7243.926%C++6.053%B*53.5B*19.2C+2787.1h4.9B++11.2B**
M2 Mutilator 382378636M+0.7214.277%C+24.074%A28.2C*N/A9213.4h14.8B++103.5B+
T7 Mini-Chaingun 3743721262.952A*2.3312.291%D-13.172%C+15.2D-N/A4224.5h12.3B++99.8C++
P2-120 HESH 3773311033.1B**27.8231.856%D--1.511%B*40.4C-5.6D1498.2h5.3C+16.6D
NSX Tanto 320315823.841M1.4420.542%D--28.889%B+18.3DN/A5317.2h10.6B++51.5C**
Claymore 309309934.333S29.0532.067%C+N/A193.1B*N/A4661.6h1.2C+3.7C++
NSX Tomoe 298293664.439A+0.8424.871%D-46.075%B*18.2D-N/A4916.1h13.1B52.8C+
MANA Anti-Vehicle Turret 295203238.826M**3.5440.872%D*3.941%C+29.4C+13.3D--2296.9h7.3B+18C*
AMR-66 199199613.262M++2.0228.32%B32.663%A18.6C+N/A6210.7h7.6B++26.8B+
M1 Heavy Cycler 195194782.487B*2.8016.378%B+22.68%B**23.4C**N/A868.3h19.7C120B
NS-15M AE 185185335.606A++0.3217.496%D**27.568%C++18.3D--N/A4310.1h11.2C**63.9C
LC2 Lynx 179175523.365A*1.9220.658%C--23.429%B+15DN/A6411.7h13.4B+64.8C*
TRAC-5 173172931.849A3.4317.096%D-20.93%B+13.1CN/A10013.1h13.4B+78.4C++
NS-7 PDW 170169702.414A+2.8720.344%D11.243%D--15.1DN/A4911.2h12.1B++59.5C*
M77-B 168168356U50.7246.206%A93.452%A*27.1C++N/A1026.2h1.6A3.5B**
TRAP-M1 164162198.526S3.2423.242%D*24.691%C+18D-N/A469h10.4C44.7D
PDW-16 Hailstorm 160160722.222A3.0617.165%D*15%C+11D-N/A4014.6h15.2C++88.3C
TS2 Inquisitor 160160642.5A2.7819.737%D*23.75%B++17.8DN/A559h7.6B*38.4C++
NS-44 Commissioner 160160961.667B++3.6227.631%D-22.5%C++22.9CN/A757h3.5B+12.5C+
T1 Cycler 164160602.667A+2.6219.235%C--28.125%B**13.9DN/A8111.5h14C*72.9C+
NS-61 Emissary 129128462.783M+2.5024.232%D30.469%A**23.3C+N/A695.5h8.9B*36.9B+
TAS-16 Blackjack 122122572.14B*3.1448.402%D-15.574%C++13.6D--N/A389h3.4D*6.9D
ML-7 203120542.222M3.0654.215%C2.5%C24C+16.6B++3795h7.3C13.5C+
T9 CARV 117117313.774A*1.5113.088%D*19.658%C-15DN/A1717.8h12B++91.6C+
Tank Mine 162110166.875A*1.5925.948%DN/A110C*52C10771h1.6B+6C**
MG-H1 Watchman 105103392.641B*2.6416.219%D*23.301%C14.9D--N/A466.9h12.8B+79.1C+
T2 Striker 209100372.703S2.5843.435%D-N/A8.8C9.6C15811.4h47.8C+110.1C
Spear Anti-Vehicle Phalanx Tower 12094194M**88.7241.192%D7.447%A52.2B++14.4D2491.8h4.9A12B**
Hellfire Rocket Pods 10394247S41.7246.893%C+N/A94C**9D5101h18.4B+39.2B+
TAR-AE 9292243.833A+1.4517.232%F-17.391%D*18.4D--N/A925h10.4B+60.6D
NS Decimator-B 12386283.071A2.2153.541%D*N/A43C+18.5C+2642h3.6C++6.7C+
Anti-Vehicle Grenade 9882182N/A76.7248.907%CN/A410C++80C+18190.2h5.7C++11.7C++
E540 Halberd 10476325.333A**20.0543.342%B9.211%M33B*12.2C+2552.3h4.4B**10.1B**
NSX Yumi 7473193.842A++1.4418.744%D**31.507%B+22.8DN/A593.2h8.1A43.2B
The Slasher 74711330.534U4.7531.461%C57.747%S2C+N/A334.7h2.8D8.8C+
MKV Suppressed 6766232.87A*2.4120.382%D--16.667%C11D-N/A386h13.3B65.1C+
MR1 Fracture 10762212.952M*2.3331.149%D4.839%B7.6C5.5C*1008.2h57C+183.1C
SOAS-20 6160203B**2.2819.127%F-23.333%B14.6D--N/A544.1h11.7C++61.1D
L100 Python AP 8557157U51.7244.772%D*7.018%A*23.8C11.7D--2412.4h5.9B13.1C+
MR1 Fracture 8355202.75M*2.5331.457%D3.636%C+6.8C3.5D708.1h64.2C204.1C
SMG-46 Armistice 5454222.455A+2.8320.306%D--16.667%C++13.2D-N/A814.1h13.3B+65.3C+

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier0930.1h
TR Patriot Flare Gun0840.3h
Motion Spotter66,3472.5h
Nano-Armor Kit58231,20311.5h
Anti-Vehicle MANA Turret16120.9h
Spawn Beacon0680.1h
AE Nano-Armor Kit311,8270.6h
Nanite Revive Grenade07720.2h
Medical Applicator140165,28112.1h
Deconstruction Tool14,0950.1h
Spitfire Auto-Turret11270.2h
AE Medical Applicator611,8940.9h
Ammunition Package83,5541.3h
Shield Recharging Field111,6260.7h
Medical Kit203810.5h
Anti-Infantry MANA Turret11500.3h
Smoke Grenade02050.1h
Recon Detection Device53,3204.4h

Check the help document for the dictionary if you want to learn more about words used here.


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