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Maj. General Surfer SuperNaturalNC[ONYL] SuperNaturalNC
NC BR 83

KDR: 3.71

Score: 17.8m

Last Seen: Aug 4th, 2020 3:58 PM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Cobalt
Level Progress (to 84): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Orbital Strike Uplink LB00 Python AP L100 Python HESH Halberd-H SE L100 Python AP C85 Canister-H EM4-AE Longshot NS-61 Emissary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $407,826 MLG Score: 326
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.143%22.745%5041513342,7610.643143.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.354%0.172C++0.246C++-1.041D*HEAD ++ (~11.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.266C*120.156C++42.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.43%79.236%0313461,62358862.7602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.892%-0.835D-0.784B++0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.218C++2.30.283C*5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.969%12.01%01134840827061.51111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.726D--0.547D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.164C5-0.037C+10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.8m386.6%304 (18.2k)270 (16.2k)3.7127438,43810,3534.1640183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349269814.505%7.053%10206:227

21% Engineer70% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2019 4:05 PMJul 9th, 2020 5:29 PMAug 4th, 2020 4:56 PM (56d) (PST)Aug 4th, 2020 4:19 PM (56d) (PST)Aug 4th, 2020 11:58 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
800947060.5830.1570.0412.5560.078326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,9765,66342,3133592153516,192

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1099.7h/45.8d 4,672 2,711 10,936 168.6k 660 1,951 5,172 52.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:118
Deaths:125
KDR:0.944
Accuracy:16.978% F--
HSR:19.492% D*
NC6 Gauss SAW
C
Kills:54
Deaths:85
KDR:0.635
Accuracy:12.376% F-
HSR:24.074% C
Kills:172
Deaths (as Heavy Assault):210
Deaths (to Heavy Assaults):2,109
KDR:0.81905
Kill Difference:38
Playtime:22.182 hours
Usage:2%
Score:0.231m
Score/min:174
Accuracy (listed only):14.677%
HSR (listed only):21.783%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
D
Kills:408
Deaths:616
KDR:0.662
Accuracy:32.969% D*
HSR:12.010% D
GD-7F
D
Kills:235
Deaths:475
KDR:0.495
Accuracy:15.798% F--
HSR:19.149% D
Gauss Compact S
C+
Kills:197
Deaths:170
KDR:1.159
Accuracy:25.547% C+
HSR:9.137% D**
MGR-M1 Bishop
D-
Kills:136
Deaths:77
KDR:1.766
Accuracy:25.017% F-
HSR:25.735% D-
AF-19 Mercenary
F
Kills:57
Deaths:92
KDR:0.620
Accuracy:14.335% F-
HSR:12.281% F
Kills:1,033
Deaths (as Engineer):1,430
Deaths (to Engineers):2,309
KDR:0.72238
Kill Difference:397
Playtime:230.591 hours
Usage:21%
Score:3.597m
Score/min:260
Accuracy (listed only):22.733%
HSR (listed only):15.662%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
C++
Kills:1,167
Deaths:783
KDR:1.490
Accuracy:32.244% D*
HSR:83.291% C++
NS-61 Emissary
C++
Kills:1,094
Deaths:2,114
KDR:0.518
Accuracy:28.192% C
HSR:20.018% C++
SAS-R
D
Kills:359
Deaths:452
KDR:0.794
Accuracy:24.820% F**
HSR:67.967% D
MGR-S1 Gladius
D--
Kills:300
Deaths:463
KDR:0.648
Accuracy:21.190% F
HSR:18% D--
NSX-P Tengu
D**
Kills:160
Deaths:283
KDR:0.565
Accuracy:27.990% F-
HSR:13.125% D**
LA8 Rebel
A
Kills:136
Deaths:171
KDR:0.795
Accuracy:32.496% C+
HSR:32.353% A
NSX Tomoe
D-
Kills:118
Deaths:144
KDR:0.819
Accuracy:22.524% F-
HSR:32.203% D-
AF-4AE Cyclone
C+
Kills:112
Deaths:159
KDR:0.704
Accuracy:20.737% F--
HSR:27.679% C+
Soldier Soaker
C-
Kills:109
Deaths:135
KDR:0.807
Accuracy:27.363% D*
HSR:11.927% C-
NS-30 Vandal
C+
Kills:98
Deaths:89
KDR:1.101
Accuracy:24.476% F-
HSR:27.551% C+
NC14 Bolt Driver
D
Kills:97
Deaths:85
KDR:1.141
Accuracy:27.257% F
HSR:72.165% D
AF-4 Cyclone
D
Kills:86
Deaths:109
KDR:0.789
Accuracy:18.827% F-
HSR:17.442% D
LA3 Desperado
B+
Kills:67
Deaths:111
KDR:0.604
Accuracy:17.747% F-
HSR:25.373% B+
NS-44L Blackhand
A++
Kills:55
Deaths:63
KDR:0.873
Accuracy:36.139% D--
HSR:67.273% A++
Kills:3,958
Deaths (as Infiltrator):5,161
Deaths (to Infiltrators):1,780
KDR:0.76691
Kill Difference:1,203
Playtime:772.413 hours
Usage:70%
Score:13.006m
Score/min:281
Accuracy (listed only):25.857%
HSR (listed only):36.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
D
Kills:408
Deaths:616
KDR:0.662
Accuracy:32.969% D*
HSR:12.010% D
MGR-S1 Gladius
D--
Kills:300
Deaths:463
KDR:0.648
Accuracy:21.190% F
HSR:18% D--
GD-7F
D
Kills:235
Deaths:475
KDR:0.495
Accuracy:15.798% F--
HSR:19.149% D
Gauss Compact S
C+
Kills:197
Deaths:170
KDR:1.159
Accuracy:25.547% C+
HSR:9.137% D**
NSX-P Tengu
D**
Kills:160
Deaths:283
KDR:0.565
Accuracy:27.990% F-
HSR:13.125% D**
AF-4AE Cyclone
C+
Kills:112
Deaths:159
KDR:0.704
Accuracy:20.737% F--
HSR:27.679% C+
AF-4 Cyclone
D
Kills:86
Deaths:109
KDR:0.789
Accuracy:18.827% F-
HSR:17.442% D
AF-19 Mercenary
F
Kills:57
Deaths:92
KDR:0.620
Accuracy:14.335% F-
HSR:12.281% F
Kills:1,555
Deaths (as Light Assault):2,367
Deaths (to Light Assaults):1,430
KDR:0.65695
Kill Difference:812
Playtime:39.738 hours
Usage:4%
Score:0.490m
Score/min:206
Accuracy (listed only):22.174%
HSR (listed only):16.103%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
D
Kills:408
Deaths:616
KDR:0.662
Accuracy:32.969% D*
HSR:12.010% D
MGR-S1 Gladius
D--
Kills:300
Deaths:463
KDR:0.648
Accuracy:21.190% F
HSR:18% D--
NSX-P Tengu
D**
Kills:160
Deaths:283
KDR:0.565
Accuracy:27.990% F-
HSR:13.125% D**
AF-4AE Cyclone
C+
Kills:112
Deaths:159
KDR:0.704
Accuracy:20.737% F--
HSR:27.679% C+
NC1 Gauss Rifle
C+
Kills:95
Deaths:224
KDR:0.424
Accuracy:17.190% F
HSR:24.211% C+
AF-4 Cyclone
D
Kills:86
Deaths:109
KDR:0.789
Accuracy:18.827% F-
HSR:17.442% D
Kills:1,161
Deaths (as Combat Medic):1,854
Deaths (to Combat Medics):814
KDR:0.62621
Kill Difference:693
Playtime:14.052 hours
Usage:1%
Score:0.164m
Score/min:195
Accuracy (listed only):23.150%
HSR (listed only):18.744%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:204
Deaths:103
KDR:1.981
Accuracy:36.141% D
HSR:17.647% C+
AF-23 Grinder
C+
Kills:201
Deaths:108
KDR:1.861
Accuracy:34.195% C--
HSR:14.925% C+
NS-20 Gorgon
B+
Kills:89
Deaths:49
KDR:1.816
Accuracy:15.169% F-
HSR:25.843% B+
NS-20 Gorgon
D
Kills:84
Deaths:49
KDR:1.714
Accuracy:16.184% F
HSR:17.857% D
Kills:578
Deaths (as MAX Suit):154.500
Deaths (to MAX Suits):351
KDR:3.7411
Kill Difference:423.500
Playtime:15.071 hours
Usage:1%
Score:0.318m
Score/min:351
Accuracy (listed only):25.422%
HSR (listed only):19.068%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:242
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:38.541% F*
KPH:33.700 D-
VKPH:2 D--
Kills:242 (242 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:14
Kill Difference:242
Playtime:7.178 hours
Usage:1%
Score:0.038m
Score/min:89
Piloting Accuracy:38.541%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D*
Kills:1,638
V. Kills:475 344%
Deaths:
KDR:
Accuracy:33.714% F--
KPH:39.800 D*
VKPH:11.600 F-
L100 Python HESH
C+
Kills:1,313
V. Kills:201 N/A
Deaths:
KDR:
Accuracy:37.809% D**
KPH:60.700 C+
VKPH:9.300 C+
L100 Python AP
C*
Kills:1,285
V. Kills:387 331%
Deaths:
KDR:
Accuracy:36.230% F-
KPH:45.300 C*
VKPH:13.700 D*
C75 Viper
A
Kills:386
V. Kills:165 233%
Deaths:
KDR:
Accuracy:36.827% C-
KPH:39.200 C+
VKPH:16.800 A
L100 Python HEAT
C++
Kills:178
V. Kills:47 371%
Deaths:
KDR:
Accuracy:35.482% F-
KPH:47.100 C++
VKPH:12.400 C
Skyguard
B++
Kills:73
V. Kills:33 215%
Deaths:
KDR:
Accuracy:29.163% C
KPH:24.900 B++
VKPH:11.300 C+
Kills:4,873 (4,873 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1,308
Kill Difference:4,873
Playtime:107.642 hours
Usage:10%
Score:1.294m
Score/min:200
Driving Accuracy:29.163%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:885
V. Kills:303 291%
Deaths:
KDR:
Accuracy:34.603% F-
KPH:34.700 C*
VKPH:11.900 D--
E540 Halberd
C-
Kills:702
V. Kills:258 271%
Deaths:
KDR:
Accuracy:32.458% F-
KPH:28.900 C-
VKPH:10.600 D
Halberd SE
C--
Kills:408
V. Kills:156 260%
Deaths:
KDR:
Accuracy:38.871% D**
KPH:39.600 D
VKPH:15.100 C--
Kills:1,995 (885 + 1,110)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:717
Kill Difference:1,995
Playtime:60.081 hours
Usage:5%
Score:0.871m
Score/min:242
Driving Accuracy:34.603%
Gunner Accuracy:38.871%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Halberd-H SE
C+
Kills:1,297
V. Kills:313 413%
Deaths:
KDR:
Accuracy:39.981% F-
KPH:84.200 C+
VKPH:20.300 C--
C85 Canister-H
B++
Kills:1,197
V. Kills:84 N/A
Deaths:
KDR:
Accuracy:52.563% C
KPH:156.800 B+
VKPH:11 B++
E540 Halberd-H
A++
Kills:682
V. Kills:134 N/A
Deaths:
KDR:
Accuracy:43.918% F-
KPH:98.100 A++
VKPH:19.300 C-
M12 Kobalt-H
B
Kills:323
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:20.805% D
KPH:154.500 C++
VKPH:5.700 B
M96 Mjolnir-H
B
Kills:132
V. Kills:65 200%
Deaths:
KDR:
Accuracy:46.282% D
KPH:64.100 B
VKPH:31.600 C+
Kills:3,631 (0 + 3,631)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:608
Kill Difference:3,631
Playtime:34.132 hours
Usage:3%
Score:0.775m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:46.282%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:485
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:14.613% D*
KPH:58.100 C--
VKPH:1.800 D
M60-G Bulldog
D
Kills:67
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:28.698% D**
KPH:36.800 D
VKPH:4.400 D-
Kills:552 (0 + 552)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:23
Kill Difference:552
Playtime:10.168 hours
Usage:1%
Score:0.118m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:28.698%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:322
V. Kills:7 N/A
Deaths:75
KDR:4.293
Accuracy:33.532% D*
KPH:48.100 C
VKPH:1 D
LA7 Buzzard
C
Kills:78
V. Kills:37 205%
Deaths:29
KDR:2.690
Accuracy:59.526% C*
KPH:17.100 D
VKPH:8.100 C
Kills:400 (400 + 0)
Deaths:104
KDR:3.846
VKDR:0.423
Vehicle Kills:44
Kill Difference:296
Playtime:11.260 hours
Usage:1%
Score:0.098m
Score/min:145
Driving Accuracy:59.526%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orbital Strike Uplink 4,4223,41531138.333N/A1,134.62892.49%UN/A3415U1007U134401h0.7T*0.1T*
LB00 Python AP 2,1131,63811638U1,634.2933.714%F--1.038%B++39.9D*11.6F-15241.1h2.9B+8.7D*
L100 Python HESH 1,5141,31311313U1,309.2937.809%D**N/A60.8C+9.3C+23021.6h2.6B+6.8C+
Halberd-H SE 1,6101,29711297U1,293.2939.981%F-1.002%C*84.2C+20.3C--30615.4h2.9B**7.2C+
L100 Python AP 1,6721,28511285U1,281.2936.23%F-N/A45.2C*13.6D*23428.4h2.9A8.1C**
C85 Canister-H 1,2811,19711197U1,193.2952.563%C4.177%F-157.5B+11.1B++4417.6h7.7C14.6C
EM4-AE Longshot 1,1691,1677831.49D-2.2232.244%D*83.291%C++22.3D*N/A7152.4h2.1D6.4D*
NS-61 Emissary 1,1071,0942,1140.518D3.1928.192%C20.018%C++8.7D--N/A24125.7h13.7C+48.6C+
Titan-150 AP 1,1888851885U881.2934.603%F-N/A34.7C*11.9D--33325.5h2.8B**8C++
C-4 1,0008145951.368C2.3426.811%C+N/A66.2D15.1D--30012.3h1.1B+4B
M12 Kobalt 7397101710M++706.2919.362%D--14.93%D-126.8C+5.2C++3595.6h15.9C++82C
E540 Halberd 9607021702U698.2932.458%F-N/A28.9C-10.6D16224.3h4.1B**12.6C
M60-G Bulldog 8986951695U691.2946.345%DN/A115.8B33.8B**5566h5.1B+11C++
E540 Halberd-H 8166821682U678.2943.918%F-N/A97.4A++19.1C--4227h2.8C**6.4B
Frag Grenade 5625461546N/A542.2952.049%C**N/A682.5C**20B++18740.8h2.9B+5.5B+
M12 Kobalt 5004851485U481.2914.613%D*19.381%C+58.4C--1.8D1948.3h18.3C+125C-
Bouncing Betty 4494461153.878C0.1736.241%D--N/A84.2D--N/A2325.3h1.9C+5.3D
Halberd SE 5644081408S404.2938.871%D**N/A39.6D15.1C--20210.3h3.5B+8.9C
AF-57 Piston 4144086160.662D3.0532.969%D*12.01%D28.9DN/A9114.1h5D--15.3D--
C75 Viper 5513861386U382.2936.827%C-N/A39C+16.7B**2199.9h8.8B+23.8C**
NSX Amaterasu 3613593,7380.096C**3.6220.612%C17.27%C++1.6CN/A5228h3C+14.7C*
SAS-R 3623594520.794D-2.9224.82%F**67.967%D25.3D--N/A7014.2h2.8F-11.2T*
M12 Kobalt-H 3353231323U319.2920.805%D17.647%C153.8C++5.7B4662.1h13.9C*67C+
S12 Renegade 329322754.293C+0.5833.532%D*3.106%D48.1C1D1656.7h3C**8.9C
MGR-S1 Gladius 3063004630.648C--3.0621.19%F18%D--21.6D-N/A6613.9h10.7C-50.3D
M30 Mustang AH 2562421242U238.2938.541%F*1.24%C*33.6D-1.9D--897.2h7.1C++18.4D
GD-7F 2432354750.495D3.2215.798%F--19.149%D14D-N/A3816.8h17.6F-111.5F**
AF-23 Grinder 2052041031.981C1.7336.141%D17.647%C+30DN/A1006.8h13.2T36.4F**
AF-23 Grinder 2062011081.861C1.8534.195%C--14.925%C+28.3DN/A757.1h13.8T*40.4T-
Gauss Compact S 2231971701.159C+2.5525.547%C+9.137%D**25.9C3.4M+987.6h5.9A23B++
L100 Python HEAT 2251781178U174.2935.482%F-N/A46.8C++12.4C2253.8h3.9B10.9C
Fatestealer 1721702,7980.061F3.6519.335%F12.353%D1.2D-N/A3138h2.6D--13.6F--
NSX-P Tengu 1601602830.565D3.1527.99%F-13.125%D**21.9D--N/A607.3h15.7D56.1D*
MGR-M1 Bishop 140136771.766C1.9525.017%F-25.735%D-26.7DN/A1125.1h5.4C*21.5D
LA8 Rebel 1371361710.795C2.9232.496%C+32.353%A11.7D-N/A3411.6h6.3C19.3C+
M96 Mjolnir-H 1971321132U128.2946.282%DN/A62.9C**31C4452.1h25.6B*55.2B+
NSX Tomoe 1191181440.819C--2.8922.524%F-32.203%D-27.4D-N/A694.3h15.8D-70.3D**
LA1 Anchor 1221181250.944D2.7716.978%F--19.492%D*29.5D--1C++1014h10.3D60.8F-
AF-4AE Cyclone 1141121590.704D--3.0120.737%F--27.679%C+18.1D*N/A556.2h11.7F-56.5F*
Soldier Soaker 1091091350.807C-2.9127.363%D*11.927%C-13D*N/A398.4h6.1C+22.1D
Tank Mine 1231051105U101.29874.419%UN/A1050U180M**142320.1h3.6F*0.4M*
NS-30 Vandal 9998891.101C2.6124.476%F-27.551%C+19.2D*N/A555.1h5.2C+21.4D--
Cortium Bomb 10898253.92C+0.2156.54%D*N/A65.3D-6.7D**2581.5h1.4B+2.4B
NC14 Bolt Driver 9897851.141C-2.5727.257%F72.165%D16.4DN/A815.9h3.1D*11.5F
NC1 Gauss Rifle 98952240.424D--3.2917.19%F24.211%C+22.1DN/A1104.3h15.2F88.2F-
NS-20 Gorgon 9189491.816C**1.9015.169%F-25.843%B+21.2C-N/A714.2h24.1B159C
AF-4 Cyclone 86861090.789D2.9218.827%F-17.442%D25.3DN/A1053.4h11.1D58.9D**
Xiphos Anti-Personnel Phalanx Tower 9186186C++82.2929.118%C++1.163%C+286.7C+16.7A++11290.3h7.3B+24.9B+
NS-20 Gorgon 8884491.714C++2.0016.184%F17.857%D20C--1D644.2h26.1C**161.5C
LA7 Buzzard 11578292.69C++1.0259.526%C*N/A17D8C1164.6h9.7C+16.2C*
Skyguard 10673173U69.2929.163%C1.37%C--25.2B++11.4C+2392.9h65.1B**223.3B*
LA3 Desperado 70671110.604D3.1117.747%F-25.373%B+9.4D--N/A267.1h10.1D*57.1F-
MANA Anti-Personnel Turret 6967341.971N/A1.7414.495%UN/A670U20U1564300.1h22.3T*153.8T*
M60-G Bulldog 7567167S63.2928.698%D**1.493%D37.2D4.4D-1941.8h8.3D28.8D*
Spear Anti-Vehicle Phalanx Tower 10163163M**59.2942.509%D-N/A90B+54.3B+6290.7h3.6B**8.5B*
AF-19 Mercenary 6057920.62C--3.0914.335%F-12.281%F23.8C1.3B**2532.4h10.8C*75.6C--
NS-44L Blackhand 5655630.873C--2.8436.139%D--67.273%A++15.7D-N/A643.5h4C+11C
NC6 Gauss SAW 5454850.635D3.0812.376%F-24.074%C24.5DN/A2192.2h9C+72.9D*
G40-F Ranger 8153153M**49.2926.258%F-N/A53C--28D4881h47.5B++180.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon422591.8h
Ordnance Dampener63070.8h
Structure Shield Module0870.2h
Repair Module11800.4h
Skywall Shield Emitter11910.4h
Sunderer Garage0570.5h
Turret AI Module12770.8h
Medical Kit344751.8h
Medical Applicator14229,0673.4h
Blast Wall0790.4h
Cortium Silo23991.1h
Xiphos Anti-Personnel Tower21860.5h
Spear Anti-Vehicle Tower31370.5h
Welding Device29,7452.6h
Spitfire Auto-Turret301,4112.3h
Recon Detection Device1151,82411.2h
Ammunition Package311,1831.2h
Nano-Armor Kit430385,74330.2h
Anti-Infantry MANA Turret41030.2h
Solid Wall02972.2h
WLT-ARX Mining Laser0122,72664.6h
The Flail0560.2h
Nano-Repair Grenade06090.2h
Pain Spire11920.7h
Routing Spire0770.1h
Flail Targeting Dart203672.3h
Snowman Soldier111970.3h
AP30 Shredder01130h
Orbital Strike Target Designator21958113.5h
Router02660.5h
Lumifiber Rampart Wall0560.4h
Elysium Spawn Tube01450.3h
Vehicle Gate22081.7h
Light Air Terminal11260.6h
Pillbox01360.7h

Check the help document for the dictionary if you want to learn more about words used here.


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