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Sentinel SuperNaturalNC[PONO] SuperNaturalNC
NC BR 71

KDR: 2.65

Score: 5.2m

Last Seen: Mar 8th, 2020 4:08 PM
- OFFLINE - 6.9 hour(s)

Battle Rank 71 - New Conglomerate on Cobalt
Level Progress (to 72): 42%
Level 100 Progress: 27% 933h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Orbital Strike Uplink LB00 Python AP NS-61 Emissary C85 Canister-H Frag Grenade C-4 M12 Kobalt Halberd-H SE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $300,240 MLG Score: 240
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.831%18.77%429412721,2840.565392.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.866%0.311C*-0.342C--0.698DHEAD ++ (~7.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.201C++13.50.052C+45.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.211%67.55%01127530229221.03072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.62F0.034C+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.139C2.70.142C++8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.47%12.083%01127524013531.76471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.763D--0.525D-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.6-0.261C5.4-0.107C+11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.2m231.9%245 (14.7k)216 (13k)2.6498613,4565,0782.9115871 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC127674717.611%5.15%9104:422

15% Engineer74% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2019 4:05 PMNov 24th, 2019 6:25 PMMar 9th, 2020 6:52 AM (23d) (PST)Mar 8th, 2020 3:09 PM (24d) (PST)Mar 8th, 2020 12:08 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
772996730.5640.2130.0291.4760.073240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,3135,91540,3983413289412,949

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
397.8h/16.6d 1,329 693 3,859 35.2k 218 667 1,738 18.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,102
KDR:0
Kill Difference:UNR
Playtime:7.694 hours
Usage:2%
Score:0.089m
Score/min:193
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C*
Kills:751
Deaths:1,471
KDR:0.511
Accuracy:28.842% C++
HSR:18.642% C*
SAS-R
C+
Kills:302
Deaths:393
KDR:0.768
Accuracy:24.211% F--
HSR:67.550% C+
MGR-S1 Gladius
D
Kills:249
Deaths:397
KDR:0.627
Accuracy:21.374% D*
HSR:18.474% D
NSX-P Tengu
D*
Kills:160
Deaths:283
KDR:0.565
Accuracy:27.990% D*
HSR:13.125% D*
Kills:1,462
Deaths (as Infiltrator):2,544
Deaths (to Infiltrators):893
KDR:0.57469
Kill Difference:1,082
Playtime:293.058 hours
Usage:74%
Score:3.864m
Score/min:220
Accuracy (listed only):25.604%
HSR (listed only):29.448%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C--
Kills:240
Deaths:463
KDR:0.518
Accuracy:32.470% D-
HSR:12.083% C--
GD-7F
D
Kills:191
Deaths:406
KDR:0.470
Accuracy:16.222% F
HSR:16.754% D
AF-19 Mercenary
N/A
Kills:50
Deaths:85
KDR:0.588
Accuracy:13.881% N/A
HSR:8% N/A
Kills:481
Deaths (as Engineer):954
Deaths (to Engineers):1,031
KDR:0.50419
Kill Difference:473
Playtime:59.057 hours
Usage:15%
Score:0.778m
Score/min:220
Accuracy (listed only):20.858%
HSR (listed only):12.279%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
D
Kills:249
Deaths:397
KDR:0.627
Accuracy:21.374% D*
HSR:18.474% D
AF-57 Piston
C--
Kills:240
Deaths:463
KDR:0.518
Accuracy:32.470% D-
HSR:12.083% C--
GD-7F
D
Kills:191
Deaths:406
KDR:0.470
Accuracy:16.222% F
HSR:16.754% D
NSX-P Tengu
D*
Kills:160
Deaths:283
KDR:0.565
Accuracy:27.990% D*
HSR:13.125% D*
AF-19 Mercenary
N/A
Kills:50
Deaths:85
KDR:0.588
Accuracy:13.881% N/A
HSR:8% N/A
Kills:890
Deaths (as Light Assault):1,634
Deaths (to Light Assaults):754
KDR:0.54468
Kill Difference:744
Playtime:26.513 hours
Usage:7%
Score:0.306m
Score/min:192
Accuracy (listed only):22.387%
HSR (listed only):13.687%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D
Kills:249
Deaths:397
KDR:0.627
Accuracy:21.374% D*
HSR:18.474% D
AF-57 Piston
C--
Kills:240
Deaths:463
KDR:0.518
Accuracy:32.470% D-
HSR:12.083% C--
NSX-P Tengu
D*
Kills:160
Deaths:283
KDR:0.565
Accuracy:27.990% D*
HSR:13.125% D*
NC1 Gauss Rifle
B+
Kills:93
Deaths:222
KDR:0.419
Accuracy:17.243% D*
HSR:24.731% B+
Kills:742
Deaths (as Combat Medic):1,365
Deaths (to Combat Medics):408
KDR:0.54359
Kill Difference:623
Playtime:10.130 hours
Usage:3%
Score:0.112m
Score/min:184
Accuracy (listed only):24.769%
HSR (listed only):17.103%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C-
Kills:221
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:38.652% F--
KPH:33.600 C-
VKPH:2 D-
Kills:221 (221 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:13
Kill Difference:221
Playtime:6.578 hours
Usage:2%
Score:0.032m
Score/min:80
Piloting Accuracy:38.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D-
Kills:1,270
V. Kills:353 359%
Deaths:
KDR:
Accuracy:33.222% F--
KPH:37.600 D-
VKPH:10.500 D**
L100 Python AP
C+
Kills:239
V. Kills:66 357%
Deaths:
KDR:
Accuracy:35.973% F--
KPH:34.200 C+
VKPH:9.500 D**
Kills:1,509 (1,509 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:419
Kill Difference:1,509
Playtime:40.729 hours
Usage:10%
Score:0.324m
Score/min:133
Driving Accuracy:35.973%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Halberd SE
C++
Kills:191
V. Kills:87 217%
Deaths:
KDR:
Accuracy:40.621% D*
KPH:41.600 C
VKPH:18.900 C++
E540 Halberd
C+
Kills:110
V. Kills:46 234%
Deaths:
KDR:
Accuracy:30.049% F-
KPH:28.400 C+
VKPH:11.900 D
Kills:301 (0 + 301)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:133
Kill Difference:301
Playtime:8.467 hours
Usage:2%
Score:0.085m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:30.049%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:736
V. Kills:48 N/A
Deaths:
KDR:
Accuracy:51.362% C+
KPH:136.700 B+
VKPH:8.900 C**
Halberd-H SE
C
Kills:337
V. Kills:81 411%
Deaths:
KDR:
Accuracy:39.045% F**
KPH:66.300 C
VKPH:15.900 D
M96 Mjolnir-H
B+
Kills:63
V. Kills:32 191%
Deaths:
KDR:
Accuracy:45.158% C--
KPH:60.500 B+
VKPH:30.700 C+
Kills:1,136 (0 + 1,136)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:161
Kill Difference:1,136
Playtime:11.510 hours
Usage:3%
Score:0.198m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:45.158%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orbital Strike Uplink 2,4661,9013633.667N/A631.02952.8%UN/A3802U1130U110400.5h0.6T*0.1T*
LB00 Python AP 1,6231,27011270U1,267.3533.222%F--1.26%A37.6D-10.4D**13133.8h3B*9D
NS-61 Emissary 7587511,4710.511C-2.1428.842%C++18.642%C*10.4D-N/A2572.5h13.1C++45.4C*
C85 Canister-H 7847361736U733.3551.362%C+4.62%F-136.3B+8.9C**3475.4h8.3C16.2C
Frag Grenade 4164041404N/A401.3553.804%B**N/A673.3B+20A+17860.6h2.7B*5B*
C-4 4604022111.905C**0.7428.654%B+N/A98C*14.1D--3004.1h1B**3.4B*
M12 Kobalt 3523401340A*337.3517.185%D--13.824%D*103C+3.6C2373.3h16.7C**97.3C+
Halberd-H SE 4183371337M+334.3539.045%F**N/A66.1C15.9D2125.1h3.2B**8.3D
SAS-R 3043023930.768D1.8824.211%F--67.55%C+26.3DN/A6411.5h2.7D-11.3F--
MGR-S1 Gladius 2532493970.627C-2.0221.374%D*18.474%D23.5DN/A5710.6h10.7C+50C
AF-57 Piston 2432404630.518D2.1332.47%D-12.083%C--25.3C--N/A759.5h5.4C-16.6C--
L100 Python AP 3052391239U236.3535.973%F--N/A34.1C+9.4D**1427h3.4B**9.4B
M30 Mustang AH 2342211221U218.3538.652%F--N/A33.5C-2D-806.6h7.1B18.3C+
GD-7F 1971914060.47C--2.1816.222%F16.754%D14.8DN/A3412.9h18.1D**111.7F
Halberd SE 2781911191M*188.3540.621%D*N/A41.5C18.9C++1824.6h3.2B*7.8C**
NSX-P Tengu 1601602830.565C--2.0827.99%D*13.125%D*21.9DN/A557.3h15.7C-56.1D
Fatestealer 1581572,3550.067T*2.5819.765%F11.465%D--1.4D--N/A3112.5h2.7D*13.6F*
M60-G Bulldog 1431101110S107.3540.947%D*N/A73.3C+22C++3081.5h6.7B+16.3C+
E540 Halberd 1561101110U107.3530.049%F-N/A28.2C+11.8D1503.9h3.9A13C+
NC1 Gauss Rifle 96932220.419C-2.2317.243%D*24.731%B+22.1CN/A684.2h15.2D-88.3D--
Bouncing Betty 8887263.346C0.7042.205%CN/A66.9D*N/A1681.3h2.6F-6D*
M96 Mjolnir-H 9563163U60.3545.158%C--N/A63B++32C++3321h29.5B++65.2B+
AF-19 Mercenary 5250850.588C2.0613.881%F8%F--22.7C++N/A1112.2h11.4B+81.8C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon19920.8h
Skywall Shield Emitter1660.2h
Medical Kit81300.7h
Medical Applicator12720,1022.7h
Cortium Silo11970.5h
Welding Device14,0080.6h
Spitfire Auto-Turret196590.9h
Recon Detection Device527814.7h
Ammunition Package83960.3h
Nano-Armor Kit17988,2847.8h
Snowman Soldier111970.3h
Routing Spire0690.1h
Flail Targeting Dart101500.9h
Nano-Repair Grenade0810h
Router02640.5h
Solid Wall0600.4h
AP30 Shredder0680h
Orbital Strike Target Designator1483108.3h
Vehicle Gate0630.4h
Light Air Terminal0540.3h

Check the help document for the dictionary if you want to learn more about words used here.


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