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stats.dasanfall.com
General SuperSteel[RO] SuperSteel
TR BR 96

KDR: 2.97

Score: 87.8m

Last Seen: May 19th, 2019 4:49 PM
- OFFLINE - 81.8 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Miller - Outfit Officer of Red October[RO] Red October
TR outfit on Miller

Members: 76
Level Progress (to 97): 33%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 MSW-R T9 CARV TAR T9A "Butcher" NS Decimator MRC3 Mercy MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,118,292 MLG Score: 3292
Fun Score: N/A
Cheeseburgers Flipped: 2831TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.586%32.491%929441152175,9163.75472-0.783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.334%1.456A+1.794A++-0.339C-HEAD ++ (~18.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.532B+100.301C*25

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.963%4.615%312119419512611170.154639165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.199%1.658A++1.3A-0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.633B+8.20.344C**6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.636%4.694%1006119091613003240.704615282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.717%0.415B0.078C+0.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.80.122C+42.6-0.071C+62.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.916%71.374%100511915,2475153241.01824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.53%0.586B+0.277C*1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.297C*2.70.15C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.065%16.237%100411922,1743354130.648181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.723%0.883B*0.331C**-0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.474B+3.60.255C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 76
87.8m185.3%439 (26.3k)341 (20.5k)2.97135226,12976,1033.0932296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR11962023327.685%29.265%81003:2340

11% Combat Medic68% Heavy Assault9% Infiltrator8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 6:58 PMOct 29th, 2015 3:45 PMMay 22nd, 2019 2:14 PM (7h) (PST)May 19th, 2019 3:13 PM (3d) (PST)May 19th, 2019 12:49 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6742744000.8780.2960.2571.6830.0303292

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,43116,43523,996531815101220,462

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4291.7h/178.8d 9,274 66,177 70,900 433.4k 9,928 13,119 7,680 173.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:83,243
Deaths:25,620
KDR:3.249
Accuracy:28.833% B**
HSR:37.886% A+
MSW-R
B**
Kills:27,281
Deaths:9,118
KDR:2.992
Accuracy:28.139% B**
HSR:28.551% B++
T9 CARV
A++
Kills:10,344
Deaths:3,429
KDR:3.017
Accuracy:27.290% A++
HSR:28.306% B*
T9A "Butcher"
C++
Kills:6,336
Deaths:2,411
KDR:2.628
Accuracy:24.869% C++
HSR:25.537% C
NSX Naginata
B*
Kills:2,643
Deaths:926
KDR:2.854
Accuracy:26.838% B*
HSR:34.393% B*
TMG-50
B**
Kills:1,949
Deaths:779
KDR:2.502
Accuracy:27.392% B**
HSR:21.806% C
T9 CARV-S
B*
Kills:1,861
Deaths:763
KDR:2.439
Accuracy:26.716% B*
HSR:24.664% C++
MG-H1 Watchman
B**
Kills:1,830
Deaths:551
KDR:3.321
Accuracy:27.907% B**
HSR:32.678% B*
T32 Bull
B**
Kills:1,825
Deaths:628
KDR:2.906
Accuracy:28.577% B**
HSR:28.767% B++
T7 Mini-Chaingun
A
Kills:1,462
Deaths:595
KDR:2.457
Accuracy:23.609% A
HSR:13.817% C*
NSX-P Naginata
A
Kills:1,157
Deaths:468
KDR:2.472
Accuracy:27.067% B*
HSR:39.499% A
T16 Rhino
B**
Kills:471
Deaths:134
KDR:3.515
Accuracy:26.526% B**
HSR:25.690% B+
Kills:140,402
Deaths (as Heavy Assault):45,422
Deaths (to Heavy Assaults):27,096
KDR:3.09106
Kill Difference:94,980
Playtime:2,917.781 hours
Usage:68%
Score:59.660m
Score/min:341
Accuracy (listed only):26.980%
HSR (listed only):28.466%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:1,854
Deaths:742
KDR:2.499
Accuracy:28.093% B**
HSR:29.450% A+
SMG-46 Armistice
B**
Kills:1,845
Deaths:783
KDR:2.356
Accuracy:31.048% B**
HSR:20.759% B++
PDW-16 Hailstorm
B**
Kills:1,306
Deaths:615
KDR:2.124
Accuracy:29.779% B**
HSR:14.472% C
LC3 Jaguar
A++
Kills:1,223
Deaths:470
KDR:2.602
Accuracy:28.238% B**
HSR:29.599% A++
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A++
Kills:798
Deaths:246
KDR:3.244
Accuracy:30.766% B*
HSR:30.952% A++
NSX Tanto
A*
Kills:540
Deaths:176
KDR:3.068
Accuracy:30.577% B*
HSR:38.889% A*
AS16 NightHawk
B**
Kills:512
Deaths:200
KDR:2.560
Accuracy:50.699% B**
HSR:15.039% C*
NS Baron G5
A
Kills:495
Deaths:167
KDR:2.964
Accuracy:56.577% A
HSR:18.788% B**
NS-11C
A**
Kills:397
Deaths:166
KDR:2.392
Accuracy:30.666% A
HSR:31.990% A**
TAS-16 Blackjack
A*
Kills:327
Deaths:132
KDR:2.477
Accuracy:52.713% D
HSR:25.994% A*
HC1 Cougar
M++
Kills:202
Deaths:76
KDR:2.658
Accuracy:28.326% B*
HSR:38.614% M++
TS4 Haymaker
A++
Kills:173
Deaths:70
KDR:2.471
Accuracy:62.252% A++
HSR:10.405% D
TRAC-5
A++
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% A++
HSR:24.224% B**
NSX Tengu
A+
Kills:145
Deaths:69
KDR:2.101
Accuracy:41.607% B++
HSR:30.345% A+
MG-C1 Kindred
A+
Kills:91
Deaths:30
KDR:3.033
Accuracy:29.922% B++
HSR:34.066% A+
Shuriken
C
Kills:89
Deaths:54
KDR:1.648
Accuracy:26.169% C
HSR:12.360% D--
Kills:13,639
Deaths (as Light Assault):5,598
Deaths (to Light Assaults):13,153
KDR:2.43641
Kill Difference:8,041
Playtime:63.237 hours
Usage:1%
Score:0.863m
Score/min:227
Accuracy (listed only):36.841%
HSR (listed only):24.342%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:8,521
Deaths:2,861
KDR:2.978
Accuracy:29.274% A
HSR:29.621% A
SMG-46 Armistice
B**
Kills:1,845
Deaths:783
KDR:2.356
Accuracy:31.048% B**
HSR:20.759% B++
Cycler TRV
B**
Kills:1,370
Deaths:600
KDR:2.283
Accuracy:28.066% B**
HSR:16.496% C--
PDW-16 Hailstorm
B**
Kills:1,306
Deaths:615
KDR:2.124
Accuracy:29.779% B**
HSR:14.472% C
NS-11A
M
Kills:1,182
Deaths:351
KDR:3.368
Accuracy:30.099% A
HSR:40.609% M
TORQ-9
B++
Kills:1,174
Deaths:487
KDR:2.411
Accuracy:27.503% B++
HSR:15.588% D*
T1 Cycler
A+
Kills:1,169
Deaths:541
KDR:2.161
Accuracy:28.603% A+
HSR:18.734% C
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
T1B Cycler
B+
Kills:1,162
Deaths:490
KDR:2.371
Accuracy:28.039% B+
HSR:19.019% D--
T1A Unity
C+
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:25.533% C+
HSR:21.035% C-
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A++
Kills:798
Deaths:246
KDR:3.244
Accuracy:30.766% B*
HSR:30.952% A++
AS16 NightHawk
B**
Kills:512
Deaths:200
KDR:2.560
Accuracy:50.699% B**
HSR:15.039% C*
NS Baron G5
A
Kills:495
Deaths:167
KDR:2.964
Accuracy:56.577% A
HSR:18.788% B**
TAS-16 Blackjack
A*
Kills:327
Deaths:132
KDR:2.477
Accuracy:52.713% D
HSR:25.994% A*
TS4 Haymaker
A++
Kills:173
Deaths:70
KDR:2.471
Accuracy:62.252% A++
HSR:10.405% D
NSX Tengu
A+
Kills:145
Deaths:69
KDR:2.101
Accuracy:41.607% B++
HSR:30.345% A+
Shuriken
C
Kills:89
Deaths:54
KDR:1.648
Accuracy:26.169% C
HSR:12.360% D--
T1S Cycler
A*
Kills:80
Deaths:34
KDR:2.353
Accuracy:33.382% A*
HSR:15% D-
Kills:24,989
Deaths (as Combat Medic):9,701
Deaths (to Combat Medics):8,524
KDR:2.57592
Kill Difference:15,288
Playtime:489.984 hours
Usage:11%
Score:10.763m
Score/min:366
Accuracy (listed only):36.184%
HSR (listed only):20.588%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,612
Deaths:937
KDR:3.855
Accuracy:44.850% B**
HSR:78.322% B**
SMG-46 Armistice
B**
Kills:1,845
Deaths:783
KDR:2.356
Accuracy:31.048% B**
HSR:20.759% B++
NS-44 Commissioner
A++
Kills:1,814
Deaths:1,474
KDR:1.231
Accuracy:47.981% A+
HSR:34.895% A++
SOAS-20
B+
Kills:1,336
Deaths:537
KDR:2.488
Accuracy:30.432% B+
HSR:19.012% C
PDW-16 Hailstorm
B**
Kills:1,306
Deaths:615
KDR:2.124
Accuracy:29.779% B**
HSR:14.472% C
NS-30 Vandal
B+
Kills:1,242
Deaths:468
KDR:2.654
Accuracy:35.596% B+
HSR:23.591% C
NSX Tomoe
B+
Kills:1,195
Deaths:388
KDR:3.080
Accuracy:31.988% B+
HSR:36.151% C+
TX1 Repeater
A+
Kills:1,163
Deaths:883
KDR:1.317
Accuracy:32.856% A+
HSR:31.470% A+
HSR-1
B+
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:36.252% C**
HSR:31.552% B+
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
NS-357 Underboss
A++
Kills:1,090
Deaths:876
KDR:1.244
Accuracy:42.843% B*
HSR:35.596% A++
MG-S1 Jackal
A++
Kills:798
Deaths:246
KDR:3.244
Accuracy:30.766% B*
HSR:30.952% A++
TRAP-M1
B++
Kills:750
Deaths:275
KDR:2.727
Accuracy:33.293% B++
HSR:24.133% C+
NSX Daimyo
A
Kills:403
Deaths:133
KDR:3.030
Accuracy:50.163% A
HSR:97.022% B*
RAMS .50M
B+
Kills:389
Deaths:73
KDR:5.329
Accuracy:41.776% B+
HSR:83.033% B+
TS2 Inquisitor
B++
Kills:364
Deaths:317
KDR:1.148
Accuracy:32.614% B++
HSR:24.176% B++
KSR-35
B
Kills:240
Deaths:99
KDR:2.424
Accuracy:35.931% C++
HSR:31.250% B
T4 AMP
B**
Kills:227
Deaths:167
KDR:1.359
Accuracy:29.536% B+
HSR:25.991% B**
TX2 Emperor
A++
Kills:200
Deaths:153
KDR:1.307
Accuracy:40.207% A++
HSR:24.500% B+
NSX Tengu
A+
Kills:145
Deaths:69
KDR:2.101
Accuracy:41.607% B++
HSR:30.345% A+
99SV
B+
Kills:93
Deaths:35
KDR:2.657
Accuracy:34.628% B+
HSR:22.581% D**
Shuriken
C
Kills:89
Deaths:54
KDR:1.648
Accuracy:26.169% C
HSR:12.360% D--
Soldier Soaker
B**
Kills:83
Deaths:43
KDR:1.930
Accuracy:44.698% B**
HSR:20.482% B*
NS-45 Pilot
A*
Kills:54
Deaths:28
KDR:1.929
Accuracy:28.809% C
HSR:42.593% A*
Kills:21,917
Deaths (as Infiltrator):10,055
Deaths (to Infiltrators):11,626
KDR:2.17971
Kill Difference:11,862
Playtime:386.091 hours
Usage:9%
Score:7.044m
Score/min:304
Accuracy (listed only):35.772%
HSR (listed only):33.476%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:1,854
Deaths:742
KDR:2.499
Accuracy:28.093% B**
HSR:29.450% A+
LC3 Jaguar
A++
Kills:1,223
Deaths:470
KDR:2.602
Accuracy:28.238% B**
HSR:29.599% A++
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
AMR-66
A+
Kills:1,162
Deaths:395
KDR:2.942
Accuracy:35.186% A+
HSR:26.420% C**
NSX Tanto
A*
Kills:540
Deaths:176
KDR:3.068
Accuracy:30.577% B*
HSR:38.889% A*
AS16 NightHawk
B**
Kills:512
Deaths:200
KDR:2.560
Accuracy:50.699% B**
HSR:15.039% C*
NS Baron G5
A
Kills:495
Deaths:167
KDR:2.964
Accuracy:56.577% A
HSR:18.788% B**
NS-11C
A**
Kills:397
Deaths:166
KDR:2.392
Accuracy:30.666% A
HSR:31.990% A**
TAS-16 Blackjack
A*
Kills:327
Deaths:132
KDR:2.477
Accuracy:52.713% D
HSR:25.994% A*
DMR-99
C**
Kills:265
Deaths:85
KDR:3.118
Accuracy:35.605% C**
HSR:29.057% C+
HC1 Cougar
M++
Kills:202
Deaths:76
KDR:2.658
Accuracy:28.326% B*
HSR:38.614% M++
TS4 Haymaker
A++
Kills:173
Deaths:70
KDR:2.471
Accuracy:62.252% A++
HSR:10.405% D
TRAC-5
A++
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% A++
HSR:24.224% B**
MG-HBR1 Dragoon
A++
Kills:149
Deaths:52
KDR:2.865
Accuracy:36.626% B+
HSR:43.624% A++
MG-C1 Kindred
A+
Kills:91
Deaths:30
KDR:3.033
Accuracy:29.922% B++
HSR:34.066% A+
Kills:8,713
Deaths (as Engineer):3,335
Deaths (to Engineers):8,710
KDR:2.61259
Kill Difference:5,378
Playtime:60.809 hours
Usage:1%
Score:1.178m
Score/min:323
Accuracy (listed only):39.170%
HSR (listed only):27.403%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:5,160
Deaths:1,213
KDR:4.254
Accuracy:22.556% A
HSR:26.027% B**
MRC3 Mercy
A
Kills:5,110
Deaths:1,213
KDR:4.213
Accuracy:23.037% A
HSR:25.519% B**
M3 Pounder HEG
B**
Kills:5,006
Deaths:1,239
KDR:4.040
Accuracy:47.363% B**
HSR:3.995% B+
M3 Pounder HEG
B*
Kills:4,940
Deaths:1,233
KDR:4.006
Accuracy:48.206% B*
HSR:4.008% B+
M1 Heavy Cycler
A*
Kills:511
Deaths:74
KDR:6.905
Accuracy:23.835% A*
HSR:28.571% A*
M6 Onslaught
A+
Kills:476
Deaths:101
KDR:4.713
Accuracy:21.996% B**
HSR:26.261% A+
M1 Heavy Cycler
A++
Kills:457
Deaths:65
KDR:7.031
Accuracy:22.884% A++
HSR:27.790% A++
M6 Onslaught
A++
Kills:430
Deaths:101
KDR:4.257
Accuracy:22.390% B**
HSR:27.907% A++
Kills:22,090
Deaths (as MAX Suit):2,619.500
Deaths (to MAX Suits):4,338
KDR:8.43291
Kill Difference:19,470.500
Playtime:354.564 hours
Usage:8%
Score:8.310m
Score/min:391
Accuracy (listed only):29.033%
HSR (listed only):21.260%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:62
V. Kills:3 N/A
Deaths:5
KDR:12.400
Accuracy:64.751% A++
KPH:73.100 B*
VKPH:3.500 D*
L100 Python AP
D
Kills:55
V. Kills:39 138%
Deaths:8
KDR:6.875
Accuracy:61.841% B++
KPH:20.600 D
VKPH:14.600 D
Kills:117 (117 + 0)
Deaths:13
KDR:9
VKDR:3.231
Vehicle Kills:42
Kill Difference:104
Playtime:3.519 hours
Usage:0%
Score:0.070m
Score/min:332
Driving Accuracy:61.841%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:140
V. Kills:47 292%
Deaths:22
KDR:6.364
Accuracy:55.620% A+
KPH:35.400 B*
VKPH:11.900 B+
MR11 Gatekeeper
B++
Kills:56
V. Kills:28 193%
Deaths:4
KDR:14
Accuracy:34.503% D
KPH:26.300 B++
VKPH:13.200 C-
E540 Halberd
N/A
Kills:50
V. Kills:24 200%
Deaths:5
KDR:10
Accuracy:51.043% N/A
KPH:24.600 N/A
VKPH:11.800 N/A
Kills:246 (140 + 106)
Deaths:31
KDR:7.935
VKDR:3.194
Vehicle Kills:99
Kill Difference:215
Playtime:8.109 hours
Usage:0%
Score:0.129m
Score/min:264
Driving Accuracy:55.620%
Gunner Accuracy:51.043%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:484
V. Kills:120 400%
Deaths:39
KDR:12.410
Accuracy:50.292% A++
KPH:49.500 C*
VKPH:12.300 B++
M20 Basilisk
A
Kills:136
V. Kills:36 368%
Deaths:16
KDR:8.500
Accuracy:49.737% A
KPH:27.600 B+
VKPH:7.300 C+
G30 Walker
B+
Kills:88
V. Kills:67 129%
Deaths:13
KDR:6.769
Accuracy:37.334% B**
KPH:17.400 C*
VKPH:13.300 B+
M12 Kobalt
B*
Kills:88
V. Kills:9 N/A
Deaths:2
KDR:44
Accuracy:25.138% A+
KPH:50.400 C
VKPH:5.200 B*
M20 Basilisk
B++
Kills:67
V. Kills:23 279%
Deaths:9
KDR:7.444
Accuracy:45.394% B++
KPH:23.800 C*
VKPH:8.200 C
M12 Kobalt
C++
Kills:53
V. Kills:1 N/A
Deaths:3
KDR:17.667
Accuracy:18.160% C++
KPH:45 D
VKPH:0.800 D--
Kills:916 (0 + 916)
Deaths:82
KDR:11.171
VKDR:3.122
Vehicle Kills:256
Kill Difference:834
Playtime:25.488 hours
Usage:1%
Score:0.366m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:18.160%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 83,98983,24325,6203.249B*0.2828.833%B**37.886%A+64.8B*N/A1671285.6h10B*34.8B++
MSW-R 27,45027,2819,1182.992B+0.0228.139%B**28.551%B++53.3B++N/A142511.6h10B*35.6B*
T9 CARV 10,41910,3443,4293.017B**0.0527.29%A++28.306%B*52.9AN/A154195.7h10.1B**37B*
TAR 8,6008,5212,8612.978B**0.0129.274%A29.621%A52.9B**N/A157161.2h10.2B**34.7B**
T9A "Butcher" 6,3746,3362,4112.628B+0.3424.869%C++25.537%C51.6C+N/A146122.8h10.2B+41.1B+
NS Decimator 7,9576,0383,1181.936B**1.0473.742%A++2.484%C++60.3A++19.2B+372100.2h3.8B++5.1B**
MRC3 Mercy 5,2495,1601,2134.254B**1.2822.556%A26.027%B**45AN/A138114.6h16.8B++74.3B*
MRC3 Mercy 5,1835,1101,2134.213B**1.2423.037%A25.519%B**44.6AN/A135114.6h17B++73.8B*
M3 Pounder HEG 5,6565,0061,2394.04A++1.0747.363%B**3.995%B+32.7A++4.2B+130153h10.9B**23B*
M3 Pounder HEG 5,5854,9401,2334.006A+1.0348.206%B*4.008%B+32.4A+4.2C*125152.5h11.2B**23.1B++
TSAR-42 3,6313,6129373.855C*0.8844.85%B**78.322%B**43.8BN/A14982.4h1.7B**3.8B*
NSX Naginata 2,6612,6439262.854A0.1226.838%B*34.393%B*53.8B+N/A13849.1h10.2B+38.1B+
TMG-50 1,9701,9497792.502A0.4727.392%B**21.806%C44.7B+N/A15743.6h9.8B++35.7B++
T9 CARV-S 1,8741,8617632.439B++0.5326.716%B*24.664%C++46.9C*N/A15539.7h11.2B+41.7B+
LC2 Lynx 1,8701,8547422.499B**0.4728.093%B**29.45%A+37.3B+N/A15049.7h11.7B*41.7B*
SMG-46 Armistice 1,8551,8457832.356A0.6231.048%B**20.759%B++42.5B++N/A13943.4h11.5B*37.2B++
MG-H1 Watchman 1,8461,8305513.321A0.3527.907%B**32.678%B*67.8B**N/A22227h11.8B*42.3B++
T32 Bull 1,8421,8256282.906A0.0728.577%B**28.767%B++54.8B++N/A16133.3h10.4B*36.6B++
NS-44 Commissioner 1,8221,8141,4741.231C**1.7447.981%A+34.895%A++69.2A+N/A22726.2h2.8B**5.9B**
T7 Mini-Chaingun 1,4811,4625952.457A++0.5123.609%A13.817%C*52.6B**N/A17527.8h10.3B**43.7B*
Cycler TRV 1,3831,3706002.283B**0.6928.066%B**16.496%C--46B*N/A18229.8h11.3B*40.1B*
SOAS-20 1,3431,3365372.488B*0.4830.432%B+19.012%C35C+N/A9538.2h10.6B+34.9B++
PDW-16 Hailstorm 1,3141,3066152.124B**0.8529.779%B**14.472%C35.7B+N/A11236.6h12.7B+42.6B++
Frag Grenade 1,2761,27011270N/A1,267.0351.272%B*N/A705.6B**3.3D-26921.8h2.7B**5.2B**
NS-30 Vandal 1,2481,2424682.654B+0.3235.596%B+23.591%C40.6C++N/A11830.6h5B+14.1B+
LC3 Jaguar 1,2391,2234702.602B*0.3728.238%B**29.599%A++49.1B**N/A22424.9h10.8B+38.1B++
C-4 1,6711,2215372.274B+0.7030.676%B**N/A138.8A+51.1A+14608.8h1.6C+5.3B+
NSX Tomoe 1,2001,1953883.08B++0.1131.988%B+36.151%C+44.6C*N/A16726.8h12B++37.4B++
NS-11A 1,1971,1823513.368A++0.4030.099%A40.609%M55.8AN/A21021.2h9.9A32.8B**
TORQ-9 1,1851,1744872.411B*0.5627.503%B++15.588%D*34.6C++N/A12533.9h13.9B+50.6B+
T1 Cycler 1,1831,1695412.161B**0.8128.603%A+18.734%C40.7B**N/A25328.7h11.3B**39.3B**
TX1 Repeater 1,1691,1638831.317B++1.6532.856%A+31.47%A+69.6A*N/A24216.7h9.6B*29.3B**
FA1 Barrage 1,1671,1624932.357A0.6151.086%B**14.888%C+55.9A++N/A25220.8h3.5B**6.8B**
T1B Cycler 1,1741,1624902.371B0.6028.039%B+19.019%D--42.4C+N/A16827.4h11.4B+40.7B+
AMR-66 1,1681,1623952.942A**0.0335.186%A+26.42%C**41.6A+N/A14527.9h6.5B**18.4B**
HSR-1 1,1661,1603743.102B+0.1336.252%C**31.552%B+38.3C+N/A9130.3h4.5B*12.4B++
T1A Unity 1,1731,1604802.417A0.5525.533%C+21.035%C-36.9CN/A11031.4h10.7B*42B+
MKV Suppressed 1,1651,1604862.387A++0.5830.261%B*18.448%C+49.2B*N/A13123.6h11.8B++39B+
NS-7 PDW 1,1621,1595422.138A+0.8330.229%B**23.21%B*36.9B+N/A11031.4h11.4B*37.8B++
NSX-P Naginata 1,1691,1574682.472B*0.5027.067%B*39.499%A79.8AN/A40314.5h9.5B**35.2B*
NS-357 Underboss 1,0961,0908761.244C**1.7342.843%B*35.596%A++66.9B**N/A23016.3h3.2B**7.5B*
ASP-30 Grounder 1,2659148101.128B*1.8474.333%A++3.829%B+37.2A*14.3B+29724.6h5.2A7.1A+
Claymore 8828803128.387M*25.4245.581%AN/A293.3A**N/A7843h1.1B*2.5B**
M9 SKEP Launcher 1,1748695981.453A++1.5278.255%A4.028%B**46.7A*16.4B**33118.6h4.9A+6.3A++
MG-S1 Jackal 8067982463.244A*0.2730.766%B*30.952%A++60.9B**N/A24313.1h8.5B+27.8B*
TRAP-M1 7547502752.727B*0.2433.293%B++24.133%C+38.3C++N/A9719.6h8B+24.1B+
ML-7 1,1967374781.542A+1.4372.926%A++4.206%B*48.8A**30.4M++65715.1h4.5B**6.2A
NS-TMC-01 "His Regards" 61060151,4870.012C-2.9640.948%A1.83%D-0.2C-N/A12442.6h1.7B++4.1B++
NSX Tanto 5445401763.068A*0.1030.577%B*38.889%A*55.1B*N/A1579.8h10.6B+34.8B++
AS16 NightHawk 5175122002.56A0.4150.699%B**15.039%C*61.7AN/A3068.3h4.4C*8.7B+
M1 Heavy Cycler 517511746.905S3.9323.835%A*28.571%A*59.4M**N/A2658.6h13.7B**57.7B**
NS Baron G5 4994951672.964A**0.0156.577%A18.788%B**56.3B**N/A1958.8h3.9B++6.8C++
M40 Fury 6044843912.41B++9.4450.292%A++1.24%D49.4C*12.2B++2679.8h14.9C+29.7B+
M6 Onslaught 4814761014.713A1.7421.996%B**26.261%A+50.6AN/A1759.4h15B**68.3B*
T16 Rhino 4764711343.515A*0.5426.526%B**25.69%B+54.1B**N/A3798.7h10.3B**38.7B*
M1 Heavy Cycler 462457657.031M**4.0622.884%A++27.79%A++58.6A*N/A1947.8h14.4B++63.1B*
M6 Onslaught 4354301014.257B**1.2922.39%B**27.907%A++45.7B*N/A1489.4h16.7B+74.4B++
NSX Daimyo 4034031333.03C+0.0650.163%A97.022%B*49.8C+N/A1538.1h2.3B+4.6B++
NS-11C 4013971662.392A++0.5830.666%A31.99%A**49AN/A2418.1h11.7B++38.1B*
RAMS .50M 389389735.329B++2.3641.776%B+83.033%B+33BN/A11311.8h1.6B**3.9B*
TS2 Inquisitor 3643643171.148C+1.8232.614%B++24.176%B++57.8B*N/A2046.3h8.1B++24.7B++
TAS-16 Blackjack 3293271322.477B**0.4952.713%D25.994%A*39.9C++N/A1618.2h2.4C**4.6C++
MAX Punch 2962892,6760.108C+2.8639.438%CN/A1CN/A3293.6h1.5C++3.8C**
DMR-99 266265853.118B+0.1535.605%C**29.057%C+51C*N/A1895.2h6.3B+17.7B+
T2 Striker 4562631781.478A**1.4953.678%C++N/A20.2A14.8B++26813h39.2B73.1B+
KSR-35 241240992.424C*0.5535.931%C++31.25%B36.9C+N/A1186.5h4B+11.1B+
T4 AMP 2272271671.359B+1.6129.536%B+25.991%B**44.5B+N/A1465.1h11.1B**37.7B++
HC1 Cougar 205202762.658A++0.3128.326%B*38.614%M++44.9B*N/A3404.5h10.1B++35.8B++
TX2 Emperor 2002001531.307B+1.6640.207%A++24.5%B+40.8B+N/A1354.9h6.8B**16.9B*
Anti-Vehicle Grenade 2961891189N/A186.0354.694%BN/A270C--152.9B++30560.7h7.3D13.3C+
TS4 Haymaker 174173702.471A0.5062.252%A++10.405%D55.8AN/A1593.1h4.5C++7.3B*
Tank Mine 214172357.333U54.36921.622%UN/A1720U420U147720.1h4T*0.4M++
MANA Anti-Personnel Turret 166164483.417N/A0.4528.323%UN/A1640U20U6921200.1h16.9T*59.5T*
TRAC-5 163161811.988A++0.9830.979%A++24.224%B**21.8C**N/A6197.4h13.5B+43.5B*
MG-HBR1 Dragoon 150149522.865A+0.1136.626%B+43.624%A++62.1A++N/A2592.4h4.6B**12.6B**
NSX Tengu 145145692.101B*0.8741.607%B++30.345%A+40.3C++N/A1993.6h11.6B+27.8B+
P2-120 HEAT 187140226.364C++3.3955.62%A+5.714%A+35B*11.8B+2854h6.9C**12.3B*
M20 Basilisk 172136168.5A*5.5349.737%A2.941%D*27.8B++7.3C+2184.9h63.9B*128.4B**
M60-A Bulldog 11199812.375C+9.4059.398%A3.03%B+5.4D*N/A3618.5h6.6C11.1B+
99SV 9493352.657B++0.3134.628%B+22.581%D**23.8C+N/A2633.9h4.6B++13.3B++
MG-C1 Kindred 9291303.033B**0.0629.922%B++34.066%A+53.5B+N/A2121.7h8.8B*29.4B*
Shuriken 9089541.648C*1.3226.169%C12.36%D--34.2C-N/A1262.6h13.5C+51.7C+
G30 Walker 15588136.769B*3.8037.334%B**1.136%D**17.3C*13.1B+2365.1h186.9B+500.7B*
M12 Kobalt 9788244A*41.0325.138%A+20.455%B+51.8C5.3B*2361.7h17.6C**70.2B+
Soldier Soaker 8383431.93B+1.0444.698%B**20.482%B*55.3C*N/A2531.5h5.9C*13.2B*
T1S Cycler 8480342.353B**0.6233.382%A*15%D-38.1B+1.9M++4332.1h8.6A+25.9A
A30 Walker 14473135.615C++2.6429.83%B+N/A2.9D--2.8D*4325.6h166.5B+558.2B++
M20 Basilisk 906797.444A++4.4745.394%B++2.985%D--23.9C*8.2C2082.8h63.7B**140.3B**
L100 Python HESH 6562512.4C++9.4364.751%A++N/A77.5B**3.8D*5440.8h2.7B++4.2B**
M60-A Bulldog 645869.667C6.7055.438%B*1.724%D4D*N/A4014.6h7.2D13C++
MR11 Gatekeeper 8456414A**11.0334.503%D3.571%A26.7B++13.3C-2752.1h32A92.6B*
L100 Python AP 945586.875B+3.9061.841%B++1.818%D20.4D14.4D2642.7h11.7F19D**
NS-45 Pilot 5454281.929B+1.0428.809%C42.593%A*36CN/A1591.5h5.8B*20.1B+
M12 Kobalt 5453317.667C++14.7018.16%C++22.642%B*44.2DN/A1941.2h15.5B+85.1B+
E540 Halberd 7450510B+7.0351.043%A12%S25C+12C+2142h6.4C12.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4811,2364.3h
Hellion G01980.1h
Medical Applicator439289,62017.6h
Nano-Armor Kit63139,3956.7h
Nanite Revive Grenade02680.1h
Restoration Kit173550.3h
Motion Spotter4719,1957h
Ammunition Package441,1940.6h
Medical Kit1,86936,93328.3h
Anti-Infantry MANA Turret43030.3h
Snowman Soldier0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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