Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,225)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Field Marshal SuperSteel[RO] SuperSteel
TR BR 192

KDR: 3

Score: 97.5m

Last Seen: Dec 8th, 2019 5:26 PM
- OFFLINE - 18.7 hour(s)

Prestige 1, Battle Rank 100 (192 total) - Terran Republic on Miller - Outfit Officer of Red October[RO] Red October
TR outfit on Miller

Members: 83
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 MSW-R T9 CARV TAR MRC3 Mercy MRC3 Mercy NS Decimator T9A "Butcher"
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SuperSteel



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,315,950 MLG Score: 3450
Fun Score: N/A
Cheeseburgers Flipped: 3504TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.687%32.823%942451182192,0403.68953-0.693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.302%1.452A+1.792A++-0.299CHEAD ++ (~18.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.531B+100.3C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.098%4.5%302122520013651250.146413159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.288%1.654A++1.268A-0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.637B+8.10.35C**5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.969%5.055%103712201,00914103380.715096298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.831%0.447B0.14C++0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.161C++41.5-0.03C+59.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.167%69.593%103512225,6505716270.988453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.641%0.331C**0.165C++1.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.202C++2.90.077C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.462%16.119%103412232,8603867250.739591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.273%0.902B*0.265C*-0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.484B+3.60.266C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 83
97.5m188.1%447 (26.8k)349 (20.9k)2.99626254,87185,0633.11656192 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12272295227.668%29.458%81503:1747

11% Combat Medic67% Heavy Assault9% Infiltrator9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 6:58 PMOct 29th, 2015 3:45 PMDec 12th, 2019 10:52 AM (20h) (PST)Dec 8th, 2019 4:30 PM (5d) (PST)Dec 8th, 2019 1:26 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6973023950.9130.3050.2691.7740.0303450

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,82618,10623,720551816106220,959

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4652.8h/193.9d 10,233 75,079 79,566 495.3k 11,002 14,186 8,491 194.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:93,748
Deaths:29,491
KDR:3.179
Accuracy:28.895% B*
HSR:37.798% A+
MSW-R
B**
Kills:27,541
Deaths:9,219
KDR:2.987
Accuracy:28.153% B**
HSR:28.561% B+
T9 CARV
A+
Kills:10,344
Deaths:3,429
KDR:3.017
Accuracy:27.290% A+
HSR:28.306% B++
T9A "Butcher"
C++
Kills:6,415
Deaths:2,434
KDR:2.636
Accuracy:24.901% C++
HSR:25.721% C
NSX Naginata
B*
Kills:2,643
Deaths:926
KDR:2.854
Accuracy:26.838% B*
HSR:34.393% B*
TMG-50
B**
Kills:1,949
Deaths:779
KDR:2.502
Accuracy:27.392% B**
HSR:21.806% C
T32 Bull
B*
Kills:1,897
Deaths:651
KDR:2.914
Accuracy:28.699% B*
HSR:29.099% B+
T9 CARV-S
B*
Kills:1,861
Deaths:763
KDR:2.439
Accuracy:26.716% B*
HSR:24.664% C+
MG-H1 Watchman
B*
Kills:1,850
Deaths:557
KDR:3.321
Accuracy:27.899% B*
HSR:32.757% B*
NS-15 Gallows
B**
Kills:1,183
Deaths:438
KDR:2.701
Accuracy:29.152% C++
HSR:40.998% B**
NSX-P Naginata
A
Kills:1,157
Deaths:468
KDR:2.472
Accuracy:27.067% B++
HSR:39.499% A
T16 Rhino
B**
Kills:471
Deaths:134
KDR:3.515
Accuracy:26.526% B**
HSR:25.690% B+
Kills:151,059
Deaths (as Heavy Assault):49,289
Deaths (to Heavy Assaults):30,334
KDR:3.06476
Kill Difference:101,770
Playtime:3,138.397 hours
Usage:67%
Score:65.133m
Score/min:346
Accuracy (listed only):27.460%
HSR (listed only):30.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:2,276
Deaths:971
KDR:2.344
Accuracy:28.536% B**
HSR:30.360% A
SMG-46 Armistice
B**
Kills:1,884
Deaths:800
KDR:2.355
Accuracy:31.104% B**
HSR:20.595% B+
PDW-16 Hailstorm
B**
Kills:1,874
Deaths:881
KDR:2.127
Accuracy:30.714% B**
HSR:21.131% B*
LC3 Jaguar
A++
Kills:1,434
Deaths:597
KDR:2.402
Accuracy:28.550% B**
HSR:30.474% A++
AS16 NightHawk
A
Kills:1,180
Deaths:426
KDR:2.770
Accuracy:52.374% A
HSR:15.509% C*
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A++
Kills:836
Deaths:264
KDR:3.167
Accuracy:30.702% B++
HSR:31.340% A++
NS-11C
A*
Kills:669
Deaths:302
KDR:2.215
Accuracy:31.667% A+
HSR:31.988% A*
NS Baron G5
A
Kills:643
Deaths:231
KDR:2.784
Accuracy:57.990% A
HSR:18.663% B*
NSX Tanto
A*
Kills:540
Deaths:176
KDR:3.068
Accuracy:30.577% B*
HSR:38.889% A*
Shuriken
A+
Kills:455
Deaths:181
KDR:2.514
Accuracy:27.964% C++
HSR:27.692% A+
TAS-16 Blackjack
A++
Kills:332
Deaths:134
KDR:2.478
Accuracy:52.331% D
HSR:26.205% A++
HC1 Cougar
M+
Kills:207
Deaths:79
KDR:2.620
Accuracy:28.358% B++
HSR:39.130% M+
TS4 Haymaker
A++
Kills:186
Deaths:78
KDR:2.385
Accuracy:60.944% A++
HSR:9.677% D--
NSX Tengu
A+
Kills:178
Deaths:83
KDR:2.145
Accuracy:41.405% B++
HSR:30.337% A+
TRAC-5
A++
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% A++
HSR:24.224% B*
MG-C1 Kindred
A+
Kills:104
Deaths:36
KDR:2.889
Accuracy:29.755% B+
HSR:33.654% A+
Kills:16,440
Deaths (as Light Assault):6,841
Deaths (to Light Assaults):14,692
KDR:2.40316
Kill Difference:9,599
Playtime:66.645 hours
Usage:1%
Score:0.906m
Score/min:227
Accuracy (listed only):37.133%
HSR (listed only):25.601%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:9,800
Deaths:3,425
KDR:2.861
Accuracy:29.368% B**
HSR:29.969% B**
SMG-46 Armistice
B**
Kills:1,884
Deaths:800
KDR:2.355
Accuracy:31.104% B**
HSR:20.595% B+
PDW-16 Hailstorm
B**
Kills:1,874
Deaths:881
KDR:2.127
Accuracy:30.714% B**
HSR:21.131% B*
Cycler TRV
B*
Kills:1,370
Deaths:600
KDR:2.283
Accuracy:28.066% B*
HSR:16.496% D
NS-11A
A*
Kills:1,186
Deaths:354
KDR:3.350
Accuracy:30.132% B**
HSR:40.725% A*
AS16 NightHawk
A
Kills:1,180
Deaths:426
KDR:2.770
Accuracy:52.374% A
HSR:15.509% C*
TORQ-9
B+
Kills:1,174
Deaths:487
KDR:2.411
Accuracy:27.503% B+
HSR:15.588% D*
T1 Cycler
A
Kills:1,169
Deaths:541
KDR:2.161
Accuracy:28.603% A
HSR:18.734% C-
T1B Cycler
B
Kills:1,163
Deaths:491
KDR:2.369
Accuracy:28.034% B
HSR:19.003% D--
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
T1A Unity
C+
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:25.533% C+
HSR:21.035% C--
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A++
Kills:836
Deaths:264
KDR:3.167
Accuracy:30.702% B++
HSR:31.340% A++
NS Baron G5
A
Kills:643
Deaths:231
KDR:2.784
Accuracy:57.990% A
HSR:18.663% B*
Shuriken
A+
Kills:455
Deaths:181
KDR:2.514
Accuracy:27.964% C++
HSR:27.692% A+
TAS-16 Blackjack
A++
Kills:332
Deaths:134
KDR:2.478
Accuracy:52.331% D
HSR:26.205% A++
MG-A1 Arbalest
B++
Kills:305
Deaths:137
KDR:2.226
Accuracy:31.418% B++
HSR:33.115% B+
TS4 Haymaker
A++
Kills:186
Deaths:78
KDR:2.385
Accuracy:60.944% A++
HSR:9.677% D--
NSX Tengu
A+
Kills:178
Deaths:83
KDR:2.145
Accuracy:41.405% B++
HSR:30.337% A+
T1S Cycler
A++
Kills:80
Deaths:34
KDR:2.353
Accuracy:33.382% A++
HSR:15% D-
Kills:28,456
Deaths (as Combat Medic):11,148
Deaths (to Combat Medics):9,475
KDR:2.55257
Kill Difference:17,308
Playtime:529.774 hours
Usage:11%
Score:11.802m
Score/min:371
Accuracy (listed only):36.150%
HSR (listed only):22.255%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,612
Deaths:937
KDR:3.855
Accuracy:44.850% B*
HSR:78.322% B**
SMG-46 Armistice
B**
Kills:1,884
Deaths:800
KDR:2.355
Accuracy:31.104% B**
HSR:20.595% B+
PDW-16 Hailstorm
B**
Kills:1,874
Deaths:881
KDR:2.127
Accuracy:30.714% B**
HSR:21.131% B*
NS-44 Commissioner
A++
Kills:1,814
Deaths:1,474
KDR:1.231
Accuracy:47.981% A
HSR:34.895% A++
SOAS-20
B+
Kills:1,353
Deaths:551
KDR:2.456
Accuracy:30.476% B+
HSR:19.291% C
NS-30 Vandal
B
Kills:1,242
Deaths:468
KDR:2.654
Accuracy:35.596% B
HSR:23.591% C
NSX Tomoe
B+
Kills:1,195
Deaths:388
KDR:3.080
Accuracy:31.988% B+
HSR:36.151% C+
NS-357 Underboss
A+
Kills:1,167
Deaths:911
KDR:1.281
Accuracy:43.030% B++
HSR:35.390% A+
TX1 Repeater
A+
Kills:1,163
Deaths:884
KDR:1.316
Accuracy:32.853% A
HSR:31.470% A+
HSR-1
B
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:36.252% C*
HSR:31.552% B
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
TRAP-M1
B+
Kills:1,059
Deaths:360
KDR:2.942
Accuracy:31.881% B+
HSR:26.535% C++
MG-S1 Jackal
A++
Kills:836
Deaths:264
KDR:3.167
Accuracy:30.702% B++
HSR:31.340% A++
NS-45 Pilot
B**
Kills:679
Deaths:473
KDR:1.436
Accuracy:35.677% B++
HSR:35.788% B**
NSX Daimyo
A
Kills:497
Deaths:170
KDR:2.924
Accuracy:49.599% A
HSR:96.177% B+
Shuriken
A+
Kills:455
Deaths:181
KDR:2.514
Accuracy:27.964% C++
HSR:27.692% A+
RAMS .50M
B+
Kills:389
Deaths:73
KDR:5.329
Accuracy:41.776% B+
HSR:83.033% B+
TS2 Inquisitor
B+
Kills:367
Deaths:320
KDR:1.147
Accuracy:32.650% B+
HSR:23.978% B+
T4 AMP
A++
Kills:300
Deaths:218
KDR:1.376
Accuracy:29.961% B+
HSR:29.667% A++
KSR-35
C**
Kills:240
Deaths:99
KDR:2.424
Accuracy:35.931% C++
HSR:31.250% C**
TX2 Emperor
A++
Kills:201
Deaths:158
KDR:1.272
Accuracy:39.919% A++
HSR:24.378% B+
NSX Tengu
A+
Kills:178
Deaths:83
KDR:2.145
Accuracy:41.405% B++
HSR:30.337% A+
Soldier Soaker
A
Kills:96
Deaths:62
KDR:1.548
Accuracy:45.383% A
HSR:18.750% B*
99SV
B+
Kills:93
Deaths:35
KDR:2.657
Accuracy:34.628% B+
HSR:22.581% D**
Kills:24,173
Deaths (as Infiltrator):11,192
Deaths (to Infiltrators):12,868
KDR:2.15985
Kill Difference:12,981
Playtime:396.519 hours
Usage:9%
Score:7.295m
Score/min:307
Accuracy (listed only):36.112%
HSR (listed only):34.222%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:2,276
Deaths:971
KDR:2.344
Accuracy:28.536% B**
HSR:30.360% A
LC3 Jaguar
A++
Kills:1,434
Deaths:597
KDR:2.402
Accuracy:28.550% B**
HSR:30.474% A++
AS16 NightHawk
A
Kills:1,180
Deaths:426
KDR:2.770
Accuracy:52.374% A
HSR:15.509% C*
AMR-66
A
Kills:1,164
Deaths:397
KDR:2.932
Accuracy:35.186% A
HSR:26.375% C*
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
NS-11C
A*
Kills:669
Deaths:302
KDR:2.215
Accuracy:31.667% A+
HSR:31.988% A*
NS Baron G5
A
Kills:643
Deaths:231
KDR:2.784
Accuracy:57.990% A
HSR:18.663% B*
NSX Tanto
A*
Kills:540
Deaths:176
KDR:3.068
Accuracy:30.577% B*
HSR:38.889% A*
TAS-16 Blackjack
A++
Kills:332
Deaths:134
KDR:2.478
Accuracy:52.331% D
HSR:26.205% A++
DMR-99
C++
Kills:267
Deaths:86
KDR:3.105
Accuracy:35.256% C++
HSR:28.839% C+
HC1 Cougar
M+
Kills:207
Deaths:79
KDR:2.620
Accuracy:28.358% B++
HSR:39.130% M+
TS4 Haymaker
A++
Kills:186
Deaths:78
KDR:2.385
Accuracy:60.944% A++
HSR:9.677% D--
TRAC-5
A++
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% A++
HSR:24.224% B*
MG-HBR1 Dragoon
A++
Kills:149
Deaths:52
KDR:2.865
Accuracy:36.626% B+
HSR:43.624% A++
MG-C1 Kindred
A+
Kills:104
Deaths:36
KDR:2.889
Accuracy:29.755% B+
HSR:33.654% A+
Kills:10,474
Deaths (as Engineer):4,139
Deaths (to Engineers):9,614
KDR:2.53056
Kill Difference:6,335
Playtime:62.441 hours
Usage:1%
Score:1.221m
Score/min:326
Accuracy (listed only):39.348%
HSR (listed only):27.500%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:7,844
Deaths:1,656
KDR:4.737
Accuracy:23.143% A
HSR:27.308% A
MRC3 Mercy
A
Kills:7,714
Deaths:1,656
KDR:4.658
Accuracy:23.630% A
HSR:26.031% B*
M3 Pounder HEG
B**
Kills:5,260
Deaths:1,284
KDR:4.097
Accuracy:47.476% B**
HSR:4.030% B+
M3 Pounder HEG
B++
Kills:5,100
Deaths:1,278
KDR:3.991
Accuracy:48.354% B++
HSR:3.961% B++
M6 Onslaught
A+
Kills:1,491
Deaths:271
KDR:5.502
Accuracy:24.453% A+
HSR:25.352% B**
M6 Onslaught
A+
Kills:1,426
Deaths:271
KDR:5.262
Accuracy:24.939% A+
HSR:26.999% A+
M1 Heavy Cycler
A**
Kills:1,227
Deaths:167
KDR:7.347
Accuracy:24.129% A*
HSR:29.747% A**
M1 Heavy Cycler
A**
Kills:1,176
Deaths:158
KDR:7.443
Accuracy:23.146% A+
HSR:31.633% A**
NS-20 Gorgon
B+
Kills:68
Deaths:11
KDR:6.182
Accuracy:29.446% B+
HSR:20.588% C**
NS-20 Gorgon
A++
Kills:51
Deaths:11
KDR:4.636
Accuracy:28.762% B+
HSR:29.412% A++
Kills:31,357
Deaths (as MAX Suit):3,381.500
Deaths (to MAX Suits):4,789
KDR:9.2731
Kill Difference:27,975.500
Playtime:438.819 hours
Usage:9%
Score:11.161m
Score/min:424
Accuracy (listed only):29.748%
HSR (listed only):22.506%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:62
V. Kills:3 N/A
Deaths:5
KDR:12.400
Accuracy:64.751% A++
KPH:73.100 B*
VKPH:3.500 D--
L100 Python AP
C--
Kills:60
V. Kills:41 143%
Deaths:9
KDR:6.667
Accuracy:62.092% B++
KPH:22.200 D
VKPH:15.200 C--
Kills:122 (122 + 0)
Deaths:14
KDR:8.714
VKDR:3.143
Vehicle Kills:44
Kill Difference:108
Playtime:3.550 hours
Usage:0%
Score:0.077m
Score/min:362
Driving Accuracy:62.092%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:140
V. Kills:47 292%
Deaths:22
KDR:6.364
Accuracy:55.620% A+
KPH:35.400 B*
VKPH:11.900 B+
E540 Halberd
A++
Kills:67
V. Kills:31 209%
Deaths:5
KDR:13.400
Accuracy:54.282% A++
KPH:27 C++
VKPH:12.500 C+
MR11 Gatekeeper
B++
Kills:56
V. Kills:28 193%
Deaths:4
KDR:14
Accuracy:34.503% D
KPH:26.300 B++
VKPH:13.200 C-
Kills:263 (140 + 123)
Deaths:31
KDR:8.484
VKDR:3.419
Vehicle Kills:106
Kill Difference:232
Playtime:8.559 hours
Usage:0%
Score:0.134m
Score/min:262
Driving Accuracy:55.620%
Gunner Accuracy:34.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:486
V. Kills:120 402%
Deaths:39
KDR:12.462
Accuracy:50.333% A++
KPH:49.500 C*
VKPH:12.200 B++
M20 Basilisk
B**
Kills:149
V. Kills:40 363%
Deaths:17
KDR:8.765
Accuracy:49.402% B**
KPH:27 B+
VKPH:7.200 C+
M12 Kobalt
B+
Kills:91
V. Kills:9 N/A
Deaths:2
KDR:45.500
Accuracy:24.664% A+
KPH:45.900 C--
VKPH:4.500 B+
G30 Walker
B+
Kills:89
V. Kills:68 129%
Deaths:13
KDR:6.846
Accuracy:38.058% B**
KPH:17 C++
VKPH:13 B+
M20 Basilisk
B+
Kills:71
V. Kills:24 284%
Deaths:9
KDR:7.889
Accuracy:45.059% B+
KPH:24.300 C*
VKPH:8.200 C
M12 Kobalt
C**
Kills:56
V. Kills:1 N/A
Deaths:3
KDR:18.667
Accuracy:18.638% C**
KPH:43.200 D
VKPH:0.800 D-
Kills:942 (0 + 942)
Deaths:83
KDR:11.349
VKDR:3.157
Vehicle Kills:262
Kill Difference:859
Playtime:26.750 hours
Usage:1%
Score:0.380m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:18.638%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 94,64993,74829,4913.179B++0.1828.895%B*37.798%A+65.9B+N/A1701421.6h10.1B*34.8B++
MSW-R 27,71527,5419,2192.987B+0.0128.153%B**28.561%B+53.4B+N/A144515.4h10B*35.6B++
T9 CARV 10,41910,3443,4293.017A0.0227.29%A+28.306%B++52.7B**N/A156196.2h10.1B**37B*
TAR 9,9019,8003,4252.861B**0.1429.368%B**29.969%B**54.7B**N/A163179.3h10.2B**34.8B**
MRC3 Mercy 7,9787,8441,6564.737B**1.7423.143%A27.308%A49.8A+N/A150157.5h16.2B*70.1B*
MRC3 Mercy 7,8307,7141,6564.658B**1.6623.63%A26.031%B*49AN/A146157.5h16.6B*70.3B*
NS Decimator 9,3927,1893,7881.898B*1.1073.661%A+2.49%C*61.2A+18.7C**371117.5h3.7B++5.1B**
T9A "Butcher" 6,4546,4152,4342.636B+0.3624.901%C++25.721%C51.9C+N/A149123.6h10.2B++40.9B+
M3 Pounder HEG 5,9355,2601,2844.097A++1.1047.476%B**4.03%B+33.5A++4.3B+132157.2h10.9B**22.9B*
M3 Pounder HEG 5,7805,1001,2783.991A+0.9948.354%B++3.961%B++32.5A+4.3C**125156.7h11.3B**23.5B*
TSAR-42 3,6313,6129373.855C++0.8644.85%B*78.322%B**43.8C*N/A15482.4h1.7B**3.8B*
NSX Naginata 2,6612,6439262.854A+0.1426.838%B*34.393%B*53.8B+N/A14149.1h10.2B+38.1B+
LC2 Lynx 2,2962,2769712.344B**0.6528.536%B**30.36%A40.3B+N/A15656.5h11.8B*41.3B*
TMG-50 1,9701,9497792.502A0.4927.392%B**21.806%C44.7B+N/A16043.6h9.8B+35.7B++
T32 Bull 1,9191,8976512.914A0.0828.699%B*29.099%B+55B+N/A16334.5h10.5B++36.5B++
SMG-46 Armistice 1,8951,8848002.355A0.6431.104%B**20.595%B+42.6B+N/A14044.2h11.5B*37B++
PDW-16 Hailstorm 1,8831,8748812.127A0.8730.714%B**21.131%B*44.6B++N/A13642h12B++39B++
T9 CARV-S 1,8741,8617632.439B++0.5626.716%B*24.664%C+46.9C*N/A15739.7h11.2B+41.7B+
MG-H1 Watchman 1,8661,8505573.321B**0.3227.899%B*32.757%B*67.8B*N/A23227.3h11.8B*42.4B++
NS-44 Commissioner 1,8221,8141,4741.231C*1.7747.981%A34.895%A++69.2AN/A23126.2h2.8B**5.9B*
T7 Mini-Chaingun 1,5411,5226112.491A++0.5123.895%A13.863%C++53.2B*N/A17928.6h10.3B**43.2B*
M6 Onslaught 1,5071,4912715.502A++2.5124.453%A+25.352%B**65.4A++N/A20622.8h15B**61.4B*
LC3 Jaguar 1,4501,4345972.402B++0.5928.55%B**30.474%A++50.9B*N/A22128.2h10.9B+38.3B++
M6 Onslaught 1,4421,4262715.262A+2.2724.939%A+26.999%A+62.5A++N/A18822.8h15.8B*63.5B*
C-4 1,8661,3976032.317B++0.6830.764%B*N/A147.1A49.4A+14859.5h1.6C+5.2B
Cycler TRV 1,3831,3706002.283B**0.7128.066%B*16.496%D46B+N/A18529.8h11.3B++40.1B*
SOAS-20 1,3611,3535512.456B*0.5430.476%B+19.291%C35C+N/A9638.7h10.6B+34.9B++
Frag Grenade 1,2951,28911289N/A1,286.0051.295%B*N/A716.1B**3.3D--27791.8h2.7B**5.2B**
NS-30 Vandal 1,2481,2424682.654B+0.3435.596%B23.591%C40.6C+N/A12030.6h5B+14.1B+
M1 Heavy Cycler 1,2471,2271677.347S4.3524.129%A*29.747%A**64.6S1.1A++21319h13.6A56.2B**
NSX Tomoe 1,2001,1953883.08B**0.0831.988%B+36.151%C+44.6C*N/A16826.8h12B++37.4B++
NS-11A 1,2011,1863543.35A++0.3530.132%B**40.725%A*55.7B**N/A22121.3h9.9A32.9B**
NS-15 Gallows 1,1971,1834382.701C++0.3029.152%C++40.998%B**82.7C*1C23414.3h9.8B++33.6B+
AS16 NightHawk 1,1961,1804262.77A+0.2352.374%A15.509%C*82.5A++1.1A32814.3h3.8B++7.3B*
M1 Heavy Cycler 1,1921,1761587.443S4.4523.146%A+31.633%A**64.6A*N/A17818.2h13.5B**58.3B**
TORQ-9 1,1851,1744872.411B*0.5927.503%B+15.588%D*34.6C+N/A12933.9h13.9B+50.6B+
T1 Cycler 1,1831,1695412.161B*0.8428.603%A18.734%C-40.7B*N/A26628.7h11.3B**39.3B**
NS-357 Underboss 1,1741,1679111.281C**1.7243.03%B++35.39%A+67.5B++N/A24517.3h3.2B**7.5B*
AMR-66 1,1701,1643972.932A**0.0635.186%A26.375%C*41.6B**N/A15428h6.5B**18.4B*
TX1 Repeater 1,1691,1638841.316B*1.6832.853%A31.47%A+69.6A*N/A24616.7h9.6B**29.3B**
T1B Cycler 1,1751,1634912.369C*0.6328.034%B19.003%D--42.3C+N/A17127.5h11.4B+40.7B+
FA1 Barrage 1,1671,1624932.357A0.6451.086%B**14.888%C+55.9A+N/A25620.8h3.5B**6.8B**
T1A Unity 1,1731,1604802.417B+0.5825.533%C+21.035%C--36.9CN/A11131.4h10.7B*42B+
HSR-1 1,1661,1603743.102B++0.1136.252%C*31.552%B38.3C+N/A9230.3h4.5B*12.4B++
MKV Suppressed 1,1651,1604862.387A++0.6130.261%B*18.448%C49.2B++N/A13323.6h11.8B++39B+
NS-7 PDW 1,1621,1595422.138A++0.8630.229%B**23.21%B*36.9B+N/A11231.4h11.4B*37.8B++
NSX-P Naginata 1,1691,1574682.472B**0.5227.067%B++39.499%A79.8B**N/A41914.5h9.5B++35.2B*
TRAP-M1 1,0661,0593602.942B**0.0531.881%B+26.535%C++42.4C*N/A11325h7.8B+24.6B+
ASP-30 Grounder 1,2659148101.128B+1.8774.333%A++3.829%B+37.2A**14.3B+29824.6h5.2A7.1A+
Claymore 8828803128.387M*25.3945.627%A+N/A293.3MN/A7923h1.1B*2.5B**
M9 SKEP Launcher 1,1748695991.451A++1.5578.248%A+4.028%A46.5A*16.3A33118.7h4.9A+6.3A++
MG-S1 Jackal 8458362643.167A++0.1730.702%B++31.34%A++58.9B**N/A24114.2h8.7B+28.2B++
ML-7 1,1967374781.542A+1.4572.926%A++4.206%B++48.8A**30.4M+66915.1h4.5B**6.2A
NS-45 Pilot 6826794731.436C*1.5635.677%B++35.788%B**98.4B**N/A2946.9h5.4B*15.1B*
NS-11C 6756693022.215A+0.7831.667%A+31.988%A*56.7AN/A24311.8h11.1B*34.9B*
NS Baron G5 6486432312.784A**0.2157.99%A18.663%B*56.9B**N/A19611.3h3.8B++6.6C++
NS-TMC-01 "His Regards" 64563559,6990.011C-2.9941.006%A1.732%D-0.2CN/A12695.4h1.7B++4.1B++
NSX Tanto 5445401763.068A*0.0730.577%B*38.889%A*55.1B*N/A1649.8h10.6B+34.8B++
NSX Daimyo 4974971702.924C+0.0749.599%A96.177%B+51.2C+N/A1539.7h2.2B+4.5B++
M40 Fury 6064863912.462B++9.4750.333%A++1.235%C--49.6C**12.2B++2679.8h14.9C++29.7B++
T16 Rhino 4764711343.515A*0.5226.526%B**25.69%B+54.1B*N/A3918.7h10.3B++38.7B*
Shuriken 4604551812.514A0.4827.964%C++27.692%A+59.1B++N/A1647.7h10.8B**38.6B++
RAMS .50M 389389735.329B++2.3341.776%B+83.033%B+33C*N/A11811.8h1.6B**3.9B++
TS2 Inquisitor 3673673201.147C++1.8532.65%B+23.978%B+57.3B++N/A2096.4h8.1B++24.7B++
TAS-16 Blackjack 3343321342.478A0.5252.331%D26.205%A++40C+N/A1708.3h2.4C**4.6C++
MAX Punch 3153083,4380.09C+2.9139.483%CN/A0.8CN/A3366.3h1.5C++3.8C**
MG-A1 Arbalest 3103051372.226B+0.7731.418%B++33.115%B+64.9B+1.1C1614.7h12.8B+40.8B++
T2 Striker 5163012151.4A*1.6054.421%BN/A20.5A14.6B++26614.7h40.1C**73.7B+
T4 AMP 3003002181.376B+1.6229.961%B+29.667%A++50B++N/A1606h11.2B*37.4B++
DMR-99 268267863.105C**0.1135.256%C++28.839%C+51.3C+N/A1895.2h6.3B+17.9B+
KSR-35 241240992.424C++0.5735.931%C++31.25%C**36.9CN/A1216.5h4B+11.1B+
HC1 Cougar 211207792.62A++0.3828.358%B++39.13%M+45B++N/A3604.6h10.2B++35.8B++
TX2 Emperor 2012011581.272B+1.7239.919%A++24.378%B+41B+N/A1374.9h6.8B**17.1B**
Anti-Vehicle Grenade 2961891189N/A186.0054.694%B+N/A270C--152.9B++30760.7h7.3D13.3C+
TS4 Haymaker 187186782.385A0.6160.944%A++9.677%D--54.7B**N/A1663.4h4.6C+7.5B++
Tank Mine 226183361U58.001008.11%UN/A1830U430U153890.1h4.1T*0.4M++
NSX Tengu 181178832.145B**0.8541.405%B++30.337%A+43.4C*N/A2074.1h11B+26.5B+
MANA Anti-Personnel Turret 166164483.417N/A0.4228.323%UN/A1640U20U7269300.1h16.9T*59.5T*
TRAC-5 163161811.988A++1.0130.979%A++24.224%B*21.8C*N/A6657.4h13.5B+43.5B++
M20 Basilisk 189149178.765A*5.7749.402%B**2.685%D*27.1B+7.3C+2145.5h65.4B*132.4B**
MG-HBR1 Dragoon 150149522.865A+0.1336.626%B+43.624%A++62.1A++N/A3022.4h4.6B**12.6B*
P2-120 HEAT 187140226.364C*3.3755.62%A+5.714%A++35B*11.8B+2884h6.9B12.3B**
MG-C1 Kindred 105104362.889B**0.1129.755%B+33.654%A+52BN/A2982h9B*30.2B++
M60-A Bulldog 117103812.875C+9.8860.172%A2.913%B+5.1D*N/A3420.3h6.8C11.3B+
Soldier Soaker 9696621.548B+1.4545.383%A18.75%B*56.5C**N/A2691.7h6C++13.3B++
99SV 9493352.657B++0.3434.628%B+22.581%D**23.8C+N/A2883.9h4.6B++13.3B++
M12 Kobalt 10091245.5A*42.5024.664%A+19.78%C*45.5C--4.5B+2282h18.7C++75.9B+
G30 Walker 15789136.846B++3.8538.058%B**1.124%D**17.1C++13.1B+2335.2h195.5C*513.7B++
A30 Walker 15782136.308C*3.3130.089%B+N/A3D*2.7D*4227.4h163B+541.8B++
T1S Cycler 8480342.353A0.6433.382%A++15%D-38.1B+1.9A**5552.1h8.6A+25.9A
M20 Basilisk 957197.889A++4.8945.059%B+2.817%D*24.5C*8.3C2112.9h62.3B**138.3B**
NS-20 Gorgon 7168116.182S3.1929.446%B+20.588%C**34A++1.5C+1152h24.5B*83.1B++
E540 Halberd 9867513.4B*10.4054.282%A++10.448%M**26.8C++12.4C+2082.5h6.4C11.9B++
M60-A Bulldog 6963610.5C+7.5055.324%B++1.587%D3.9D*N/A3816h7.2D13C++
L100 Python HESH 6562512.4C++9.4064.751%A++N/A77.5B**3.8D-5790.8h2.7B++4.2B**
L100 Python AP 1016096.667C*3.6762.092%B++1.667%C-22.2D15.2C--2942.7h11.1F--17.9F
MR11 Gatekeeper 8456414A*11.0034.503%D3.571%A+26.7B++13.3C-2752.1h32A92.6B*
M12 Kobalt 5756318.667C++15.6718.638%C**23.214%B**43.1DN/A1891.3h15.8B+85B+
NS-20 Gorgon 5451114.636M**1.6428.762%B+29.412%A++25.5B++1.5C+852h32.1B+111.7B+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01980.1h
Spawn Beacon5413,1744.9h
Nano-Armor Kit64143,6586.9h
Motion Spotter4719,8327.2h
Nanite Revive Grenade02720.1h
Medical Applicator467314,19018.9h
Restoration Kit173550.3h
Ammunition Package461,2430.6h
Medical Kit2,11340,69131.1h
Anti-Infantry MANA Turret43040.3h
Snowman Soldier0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.02s
Server spent 3.76s on queries, 2.74s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.