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Field Marshal SuperSteel[RO] SuperSteel
TR BR 190

KDR: 2.98

Score: 95.3m

Last Seen: Oct 12th, 2019 5:23 PM
- OFFLINE - 45.8 hour(s)

Prestige 1, Battle Rank 100 (190 total) - Terran Republic on Miller - Outfit Officer of Red October[RO] Red October
TR outfit on Miller

Members: 88
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 MSW-R T9 CARV TAR NS Decimator MRC3 Mercy MRC3 Mercy T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,274,667 MLG Score: 3417
Fun Score: N/A
Cheeseburgers Flipped: 3279TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.679%32.766%940451171188,8663.69637-0.717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.301%1.45A1.785A++-0.325C-HEAD ++ (~18.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.531B+100.3C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.098%4.5%302121420013421240.149031160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.288%1.649A+1.323A-0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.632B+8.10.342C**5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.007%5.085%104712091,00313823370.725235297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.781%0.425B0.172C++0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.40.175C++41.2-0.008C+59.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.167%69.531%104512115,6325601271.00536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.73%0.59B+0.284C*1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.3C*2.90.153C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.492%16.077%104412122,8553791250.752901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.249%0.877B*0.321C*-0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.473B+3.60.256C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 88
95.3m188.2%447 (26.8k)348 (20.9k)2.97983248,19383,2913.10001190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12162227527.693%29.421%81503:1747

11% Combat Medic68% Heavy Assault9% Infiltrator9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 6:58 PMOct 29th, 2015 3:45 PMOct 13th, 2019 5:33 PM (17h) (PST)Oct 12th, 2019 3:34 PM (2d) (PST)Oct 12th, 2019 1:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6932943990.9070.3040.2671.7630.0303417

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,56017,66523,895541816106220,892

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4562.7h/190.1d 10,010 73,021 77,457 482.6k 10,698 13,983 8,280 189.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:91,288
Deaths:28,656
KDR:3.186
Accuracy:28.891% B*
HSR:37.819% A+
MSW-R
B**
Kills:27,541
Deaths:9,219
KDR:2.987
Accuracy:28.153% B**
HSR:28.561% B+
T9 CARV
A+
Kills:10,344
Deaths:3,429
KDR:3.017
Accuracy:27.290% A+
HSR:28.306% B*
T9A "Butcher"
C++
Kills:6,359
Deaths:2,417
KDR:2.631
Accuracy:24.889% C++
HSR:25.602% C
NSX Naginata
B*
Kills:2,643
Deaths:926
KDR:2.854
Accuracy:26.838% B*
HSR:34.393% B*
TMG-50
B**
Kills:1,949
Deaths:779
KDR:2.502
Accuracy:27.392% B**
HSR:21.806% C
T32 Bull
B*
Kills:1,897
Deaths:650
KDR:2.918
Accuracy:28.699% B*
HSR:29.099% B+
T9 CARV-S
B*
Kills:1,861
Deaths:763
KDR:2.439
Accuracy:26.716% B*
HSR:24.664% C+
MG-H1 Watchman
B*
Kills:1,850
Deaths:557
KDR:3.321
Accuracy:27.899% B*
HSR:32.757% B*
NS-15 Gallows
B**
Kills:1,183
Deaths:438
KDR:2.701
Accuracy:29.152% C++
HSR:40.998% B**
NSX-P Naginata
A+
Kills:1,157
Deaths:468
KDR:2.472
Accuracy:27.067% B*
HSR:39.499% A+
T16 Rhino
B**
Kills:471
Deaths:134
KDR:3.515
Accuracy:26.526% B**
HSR:25.690% B+
Kills:148,543
Deaths (as Heavy Assault):48,436
Deaths (to Heavy Assaults):29,751
KDR:3.06679
Kill Difference:100,107
Playtime:3,094.086 hours
Usage:68%
Score:64.132m
Score/min:345
Accuracy (listed only):27.459%
HSR (listed only):30.766%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:2,105
Deaths:888
KDR:2.371
Accuracy:28.361% B**
HSR:30.071% A+
PDW-16 Hailstorm
A
Kills:1,874
Deaths:881
KDR:2.127
Accuracy:30.714% A
HSR:21.131% B*
SMG-46 Armistice
B**
Kills:1,855
Deaths:790
KDR:2.348
Accuracy:31.088% B**
HSR:20.647% B++
LC3 Jaguar
A++
Kills:1,430
Deaths:596
KDR:2.399
Accuracy:28.569% B**
HSR:30.490% A++
AS16 NightHawk
A
Kills:1,180
Deaths:426
KDR:2.770
Accuracy:52.374% A
HSR:15.509% C**
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A+
Kills:805
Deaths:252
KDR:3.194
Accuracy:30.787% B*
HSR:30.808% A+
NS-11C
A*
Kills:669
Deaths:302
KDR:2.215
Accuracy:31.667% A+
HSR:31.988% A*
NS Baron G5
A+
Kills:642
Deaths:228
KDR:2.816
Accuracy:58.106% A+
HSR:18.692% B*
NSX Tanto
A*
Kills:540
Deaths:176
KDR:3.068
Accuracy:30.577% B*
HSR:38.889% A*
Shuriken
A+
Kills:411
Deaths:170
KDR:2.418
Accuracy:27.935% C++
HSR:28.224% A+
TAS-16 Blackjack
A++
Kills:327
Deaths:132
KDR:2.477
Accuracy:52.713% D
HSR:25.994% A++
HC1 Cougar
M++
Kills:207
Deaths:79
KDR:2.620
Accuracy:28.358% B*
HSR:39.130% M++
TS4 Haymaker
A++
Kills:186
Deaths:78
KDR:2.385
Accuracy:60.944% A++
HSR:9.677% D--
TRAC-5
A++
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% A++
HSR:24.224% B**
NSX Tengu
A
Kills:151
Deaths:74
KDR:2.041
Accuracy:41.569% B++
HSR:29.139% A
MG-C1 Kindred
A++
Kills:92
Deaths:32
KDR:2.875
Accuracy:29.796% B++
HSR:34.783% A++
Kills:16,116
Deaths (as Light Assault):6,706
Deaths (to Light Assaults):14,419
KDR:2.40322
Kill Difference:9,410
Playtime:65.857 hours
Usage:1%
Score:0.905m
Score/min:229
Accuracy (listed only):37.164%
HSR (listed only):25.576%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:9,519
Deaths:3,312
KDR:2.874
Accuracy:29.399% A
HSR:29.898% B**
PDW-16 Hailstorm
A
Kills:1,874
Deaths:881
KDR:2.127
Accuracy:30.714% A
HSR:21.131% B*
SMG-46 Armistice
B**
Kills:1,855
Deaths:790
KDR:2.348
Accuracy:31.088% B**
HSR:20.647% B++
Cycler TRV
B**
Kills:1,370
Deaths:600
KDR:2.283
Accuracy:28.066% B**
HSR:16.496% D
NS-11A
A**
Kills:1,182
Deaths:352
KDR:3.358
Accuracy:30.112% B**
HSR:40.609% A**
AS16 NightHawk
A
Kills:1,180
Deaths:426
KDR:2.770
Accuracy:52.374% A
HSR:15.509% C**
TORQ-9
B++
Kills:1,174
Deaths:487
KDR:2.411
Accuracy:27.503% B++
HSR:15.588% D*
T1 Cycler
A
Kills:1,169
Deaths:541
KDR:2.161
Accuracy:28.603% A
HSR:18.734% C-
T1B Cycler
B+
Kills:1,162
Deaths:490
KDR:2.371
Accuracy:28.039% B+
HSR:19.019% D--
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
T1A Unity
C+
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:25.533% C+
HSR:21.035% C--
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A+
Kills:805
Deaths:252
KDR:3.194
Accuracy:30.787% B*
HSR:30.808% A+
NS Baron G5
A+
Kills:642
Deaths:228
KDR:2.816
Accuracy:58.106% A+
HSR:18.692% B*
Shuriken
A+
Kills:411
Deaths:170
KDR:2.418
Accuracy:27.935% C++
HSR:28.224% A+
TAS-16 Blackjack
A++
Kills:327
Deaths:132
KDR:2.477
Accuracy:52.713% D
HSR:25.994% A++
TS4 Haymaker
A++
Kills:186
Deaths:78
KDR:2.385
Accuracy:60.944% A++
HSR:9.677% D--
NSX Tengu
A
Kills:151
Deaths:74
KDR:2.041
Accuracy:41.569% B++
HSR:29.139% A
T1S Cycler
A*
Kills:80
Deaths:34
KDR:2.353
Accuracy:33.382% A*
HSR:15% D-
Kills:27,728
Deaths (as Combat Medic):10,848
Deaths (to Combat Medics):9,256
KDR:2.55605
Kill Difference:16,880
Playtime:514.619 hours
Usage:11%
Score:11.477m
Score/min:372
Accuracy (listed only):36.422%
HSR (listed only):21.637%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,612
Deaths:937
KDR:3.855
Accuracy:44.850% B**
HSR:78.322% B**
PDW-16 Hailstorm
A
Kills:1,874
Deaths:881
KDR:2.127
Accuracy:30.714% A
HSR:21.131% B*
SMG-46 Armistice
B**
Kills:1,855
Deaths:790
KDR:2.348
Accuracy:31.088% B**
HSR:20.647% B++
NS-44 Commissioner
A++
Kills:1,814
Deaths:1,474
KDR:1.231
Accuracy:47.981% A+
HSR:34.895% A++
SOAS-20
B+
Kills:1,353
Deaths:551
KDR:2.456
Accuracy:30.476% B+
HSR:19.291% C
NS-30 Vandal
B+
Kills:1,242
Deaths:468
KDR:2.654
Accuracy:35.596% B+
HSR:23.591% C
NSX Tomoe
B++
Kills:1,195
Deaths:388
KDR:3.080
Accuracy:31.988% B++
HSR:36.151% C+
NS-357 Underboss
A++
Kills:1,167
Deaths:911
KDR:1.281
Accuracy:43.030% B++
HSR:35.390% A++
TX1 Repeater
A+
Kills:1,163
Deaths:884
KDR:1.316
Accuracy:32.853% A+
HSR:31.470% A+
HSR-1
B
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:36.252% C*
HSR:31.552% B
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
TRAP-M1
B+
Kills:1,059
Deaths:360
KDR:2.942
Accuracy:31.881% B+
HSR:26.535% C++
MG-S1 Jackal
A+
Kills:805
Deaths:252
KDR:3.194
Accuracy:30.787% B*
HSR:30.808% A+
NS-45 Pilot
B**
Kills:587
Deaths:403
KDR:1.457
Accuracy:35.463% B++
HSR:35.605% B**
NSX Daimyo
A
Kills:479
Deaths:161
KDR:2.975
Accuracy:50.163% A
HSR:96.451% B++
Shuriken
A+
Kills:411
Deaths:170
KDR:2.418
Accuracy:27.935% C++
HSR:28.224% A+
RAMS .50M
B+
Kills:389
Deaths:73
KDR:5.329
Accuracy:41.776% B+
HSR:83.033% B+
TS2 Inquisitor
B++
Kills:367
Deaths:320
KDR:1.147
Accuracy:32.650% B++
HSR:23.978% B++
T4 AMP
A++
Kills:300
Deaths:218
KDR:1.376
Accuracy:29.961% B+
HSR:29.667% A++
KSR-35
C**
Kills:240
Deaths:99
KDR:2.424
Accuracy:35.931% C++
HSR:31.250% C**
TX2 Emperor
A++
Kills:201
Deaths:158
KDR:1.272
Accuracy:39.919% A++
HSR:24.378% B+
NSX Tengu
A
Kills:151
Deaths:74
KDR:2.041
Accuracy:41.569% B++
HSR:29.139% A
Soldier Soaker
A
Kills:96
Deaths:62
KDR:1.548
Accuracy:45.383% A
HSR:18.750% B++
99SV
B+
Kills:93
Deaths:35
KDR:2.657
Accuracy:34.628% B+
HSR:22.581% D**
Kills:23,932
Deaths (as Infiltrator):11,071
Deaths (to Infiltrators):12,617
KDR:2.16168
Kill Difference:12,861
Playtime:395.321 hours
Usage:9%
Score:7.279m
Score/min:307
Accuracy (listed only):36.135%
HSR (listed only):34.180%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:2,105
Deaths:888
KDR:2.371
Accuracy:28.361% B**
HSR:30.071% A+
LC3 Jaguar
A++
Kills:1,430
Deaths:596
KDR:2.399
Accuracy:28.569% B**
HSR:30.490% A++
AS16 NightHawk
A
Kills:1,180
Deaths:426
KDR:2.770
Accuracy:52.374% A
HSR:15.509% C**
AMR-66
A
Kills:1,163
Deaths:397
KDR:2.929
Accuracy:35.180% A
HSR:26.397% C*
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
NS-11C
A*
Kills:669
Deaths:302
KDR:2.215
Accuracy:31.667% A+
HSR:31.988% A*
NS Baron G5
A+
Kills:642
Deaths:228
KDR:2.816
Accuracy:58.106% A+
HSR:18.692% B*
NSX Tanto
A*
Kills:540
Deaths:176
KDR:3.068
Accuracy:30.577% B*
HSR:38.889% A*
TAS-16 Blackjack
A++
Kills:327
Deaths:132
KDR:2.477
Accuracy:52.713% D
HSR:25.994% A++
DMR-99
C++
Kills:267
Deaths:86
KDR:3.105
Accuracy:35.256% C++
HSR:28.839% C+
HC1 Cougar
M++
Kills:207
Deaths:79
KDR:2.620
Accuracy:28.358% B*
HSR:39.130% M++
TS4 Haymaker
A++
Kills:186
Deaths:78
KDR:2.385
Accuracy:60.944% A++
HSR:9.677% D--
TRAC-5
A++
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% A++
HSR:24.224% B**
MG-HBR1 Dragoon
A++
Kills:149
Deaths:52
KDR:2.865
Accuracy:36.626% B+
HSR:43.624% A++
MG-C1 Kindred
A++
Kills:92
Deaths:32
KDR:2.875
Accuracy:29.796% B++
HSR:34.783% A++
Kills:10,280
Deaths (as Engineer):4,046
Deaths (to Engineers):9,431
KDR:2.54078
Kill Difference:6,234
Playtime:62.278 hours
Usage:1%
Score:1.219m
Score/min:326
Accuracy (listed only):39.373%
HSR (listed only):27.546%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:6,837
Deaths:1,484
KDR:4.607
Accuracy:23.037% A+
HSR:26.620% B**
MRC3 Mercy
A+
Kills:6,683
Deaths:1,484
KDR:4.503
Accuracy:23.499% A+
HSR:25.483% B*
M3 Pounder HEG
B**
Kills:5,180
Deaths:1,262
KDR:4.105
Accuracy:47.450% B**
HSR:4.054% B++
M3 Pounder HEG
B*
Kills:5,037
Deaths:1,256
KDR:4.010
Accuracy:48.314% B*
HSR:3.990% B++
M6 Onslaught
A+
Kills:1,262
Deaths:230
KDR:5.487
Accuracy:24.135% A+
HSR:25.357% B**
M1 Heavy Cycler
A**
Kills:1,227
Deaths:167
KDR:7.347
Accuracy:24.129% A*
HSR:29.747% A**
M6 Onslaught
A+
Kills:1,221
Deaths:230
KDR:5.309
Accuracy:24.620% A+
HSR:27.355% A+
M1 Heavy Cycler
A**
Kills:1,176
Deaths:158
KDR:7.443
Accuracy:23.146% A++
HSR:31.633% A**
Kills:28,623
Deaths (as MAX Suit):3,135.500
Deaths (to MAX Suits):4,714
KDR:9.12869
Kill Difference:25,487.500
Playtime:410.621 hours
Usage:9%
Score:10.314m
Score/min:419
Accuracy (listed only):29.791%
HSR (listed only):21.780%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:62
V. Kills:3 N/A
Deaths:5
KDR:12.400
Accuracy:64.751% A++
KPH:73.100 B*
VKPH:3.500 D*
L100 Python AP
C--
Kills:60
V. Kills:41 143%
Deaths:9
KDR:6.667
Accuracy:62.092% B++
KPH:22.200 D
VKPH:15.200 C--
Kills:122 (122 + 0)
Deaths:14
KDR:8.714
VKDR:3.143
Vehicle Kills:44
Kill Difference:108
Playtime:3.550 hours
Usage:0%
Score:0.076m
Score/min:357
Driving Accuracy:62.092%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:140
V. Kills:47 292%
Deaths:22
KDR:6.364
Accuracy:55.620% A+
KPH:35.400 B*
VKPH:11.900 B+
E540 Halberd
A++
Kills:67
V. Kills:31 209%
Deaths:5
KDR:13.400
Accuracy:54.282% A++
KPH:27 C++
VKPH:12.500 C+
MR11 Gatekeeper
B+
Kills:56
V. Kills:28 193%
Deaths:4
KDR:14
Accuracy:34.503% D
KPH:26.300 B+
VKPH:13.200 C
Kills:263 (140 + 123)
Deaths:31
KDR:8.484
VKDR:3.419
Vehicle Kills:106
Kill Difference:232
Playtime:8.559 hours
Usage:0%
Score:0.134m
Score/min:261
Driving Accuracy:55.620%
Gunner Accuracy:34.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:486
V. Kills:120 402%
Deaths:39
KDR:12.462
Accuracy:50.333% A++
KPH:49.600 C*
VKPH:12.300 B++
M20 Basilisk
A
Kills:145
V. Kills:39 363%
Deaths:17
KDR:8.529
Accuracy:49.277% A
KPH:27.500 B+
VKPH:7.400 C+
M12 Kobalt
B++
Kills:89
V. Kills:9 N/A
Deaths:2
KDR:44.500
Accuracy:25.253% A+
KPH:47.300 C-
VKPH:4.800 B++
G30 Walker
B+
Kills:89
V. Kills:68 129%
Deaths:13
KDR:6.846
Accuracy:38.054% A
KPH:17.200 C++
VKPH:13.100 B+
M20 Basilisk
B++
Kills:71
V. Kills:24 284%
Deaths:9
KDR:7.889
Accuracy:45.427% B++
KPH:24.600 C*
VKPH:8.300 C
M12 Kobalt
C**
Kills:56
V. Kills:1 N/A
Deaths:3
KDR:18.667
Accuracy:18.638% C**
KPH:43.500 D
VKPH:0.800 D--
Kills:936 (0 + 936)
Deaths:83
KDR:11.277
VKDR:3.145
Vehicle Kills:261
Kill Difference:853
Playtime:26.298 hours
Usage:1%
Score:0.377m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:18.638%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 92,14491,28828,6563.186B**0.2128.891%B*37.819%A+65.8B++N/A1701388.4h10.1B*34.8B++
MSW-R 27,71527,5419,2192.987B+0.0128.153%B**28.561%B+53.4B+N/A144515.4h10B*35.6B++
T9 CARV 10,41910,3443,4293.017A0.0427.29%A+28.306%B*52.7AN/A155196.1h10.1B**37B*
TAR 9,6189,5193,3122.874B**0.1129.399%A29.898%B**54.5B**N/A162174.7h10.2B**34.7B**
NS Decimator 9,0816,9423,6711.891B**1.0973.725%A++2.506%B60.9A+18.8B371114h3.8B++5.1B**
MRC3 Mercy 6,9466,8371,4844.607B**1.6323.037%A+26.62%B**48.6A+N/A148140.7h16.4B*71.3B*
MRC3 Mercy 6,7846,6831,4844.503B**1.5223.499%A+25.483%B*47.5AN/A144140.7h16.9B++71.9B*
T9A "Butcher" 6,3986,3592,4172.631B+0.3524.889%C++25.602%C51.7C+N/A148123h10.2B+41B+
M3 Pounder HEG 5,8485,1801,2624.105A++1.1347.45%B**4.054%B++33.4A++4.3B+132155.3h10.8B**22.8B*
M3 Pounder HEG 5,7055,0371,2564.01A+1.0348.314%B*3.99%B++32.5A++4.3C**125154.9h11.3B**23.3B*
TSAR-42 3,6313,6129373.855C++0.8844.85%B**78.322%B**43.8C**N/A15282.4h1.7B**3.8B**
NSX Naginata 2,6612,6439262.854A+0.1326.838%B*34.393%B*53.8B+N/A14149.1h10.2B+38.1B+
LC2 Lynx 2,1222,1058882.37B**0.6128.361%B**30.071%A+39.8B+N/A15752.9h11.8B*41.5B*
TMG-50 1,9701,9497792.502A0.4827.392%B**21.806%C44.7B+N/A15943.6h9.8B++35.7B++
T32 Bull 1,9191,8976502.918A0.0628.699%B*29.099%B+55B+N/A16334.5h10.5B++36.5B++
PDW-16 Hailstorm 1,8831,8748812.127A0.8530.714%A21.131%B*44.6B*N/A13642h12B++39B*
T9 CARV-S 1,8741,8617632.439B*0.5426.716%B*24.664%C+46.9C*N/A15639.7h11.2B+41.7B+
SMG-46 Armistice 1,8651,8557902.348A0.6331.088%B**20.647%B++42.5B++N/A14043.6h11.6B*37.2B++
MG-H1 Watchman 1,8661,8505573.321A0.3427.899%B*32.757%B*67.8B**N/A23127.3h11.8B*42.4B++
NS-44 Commissioner 1,8221,8141,4741.231C**1.7547.981%A+34.895%A++69.2AN/A23026.2h2.8B**5.9B*
T7 Mini-Chaingun 1,4811,4625952.457A++0.5223.609%A13.817%C*52.6B**N/A17927.8h10.3B**43.7B*
LC3 Jaguar 1,4461,4305962.399B++0.5828.569%B**30.49%A++50.7B**N/A22028.2h10.9B+38.3B++
Cycler TRV 1,3831,3706002.283B**0.7028.066%B**16.496%D46B++N/A18429.8h11.3B*40.1B*
C-4 1,8181,3555832.324B++0.6630.724%B*N/A145.7A49.8A+14849.3h1.6C+5.2B
SOAS-20 1,3611,3535512.456B*0.5230.476%B+19.291%C35C+N/A9538.7h10.6B+34.9B+
Frag Grenade 1,2951,28911289N/A1,286.0251.281%B*N/A716.1B**3.3D-27581.8h2.7B**5.2B**
M6 Onslaught 1,2731,2622305.487A++2.5124.135%A+25.357%B**66.4A*N/A20619h14.6B**60.5B*
NS-30 Vandal 1,2481,2424682.654B+0.3335.596%B+23.591%C40.6C++N/A12030.6h5B+14.1B+
M1 Heavy Cycler 1,2471,2271677.347S4.3724.129%A*29.747%A**64.6S1.1A++21219h13.6B**56.2B**
M6 Onslaught 1,2361,2212305.309A+2.3324.62%A+27.355%A+64.3A*N/A19419h15.2B**61.8B*
NSX Tomoe 1,2001,1953883.08B**0.1031.988%B++36.151%C+44.6C*N/A16826.8h12B++37.4B++
NS-15 Gallows 1,1971,1834382.701C++0.2829.152%C++40.998%B**83.3B+1B23414.2h9.8B+33.6B+
NS-11A 1,1971,1823523.358A++0.3830.112%B**40.609%A**55.8B**N/A21921.2h9.9A32.9B**
AS16 NightHawk 1,1961,1804262.77A0.2152.374%A15.509%C**82.5A*1.1A+32414.3h3.8B++7.3B*
M1 Heavy Cycler 1,1921,1761587.443S4.4623.146%A++31.633%A**64.6MN/A17818.2h13.5B*58.3B**
TORQ-9 1,1851,1744872.411B*0.5727.503%B++15.588%D*34.6C+N/A12833.9h13.9B+50.6B+
T1 Cycler 1,1831,1695412.161B**0.8228.603%A18.734%C-40.7B**N/A26428.7h11.3B**39.3B**
NS-357 Underboss 1,1741,1679111.281C**1.7043.03%B++35.39%A++67.5B*N/A24417.3h3.2B**7.5B++
TX1 Repeater 1,1691,1638841.316B++1.6632.853%A+31.47%A+69.6A*N/A24516.7h9.6B*29.3B**
AMR-66 1,1691,1633972.929A*0.0535.18%A26.397%C*41.5AN/A15128h6.5B**18.4B**
T1B Cycler 1,1741,1624902.371B0.6128.039%B+19.019%D--42.4C+N/A17227.4h11.4B+40.7B+
FA1 Barrage 1,1671,1624932.357A0.6251.086%B**14.888%C+55.9A++N/A25520.8h3.5B**6.8B**
HSR-1 1,1661,1603743.102B++0.1236.252%C*31.552%B38.3C+N/A9130.3h4.5B*12.4B++
T1A Unity 1,1731,1604802.417A0.5625.533%C+21.035%C--36.9CN/A11131.4h10.7B*42B+
MKV Suppressed 1,1651,1604862.387A++0.5930.261%B*18.448%C+49.2B*N/A13323.6h11.8B+39B+
NS-7 PDW 1,1621,1595422.138A+0.8430.229%B**23.21%B*36.9B+N/A11231.4h11.4B*37.8B++
NSX-P Naginata 1,1691,1574682.472B*0.5127.067%B*39.499%A+79.8B**N/A41714.5h9.5B**35.2B*
TRAP-M1 1,0661,0593602.942B**0.0431.881%B+26.535%C++42.4C**N/A11325h7.8B+24.6B+
ASP-30 Grounder 1,2659148101.128B++1.8574.333%A++3.829%B+37.2A++14.3C**29724.6h5.2A7.1A+
Claymore 8828803128.387M**25.4145.627%A+N/A293.3MN/A7893h1.1B*2.5B**
M9 SKEP Launcher 1,1748695991.451A++1.5378.248%A4.028%A46.5A++16.3B33118.7h4.9A+6.3A++
MG-S1 Jackal 8138052523.194A++0.2130.787%B*30.808%A+59.6B**N/A24413.5h8.6B+27.8B++
ML-7 1,1967374781.542A1.4472.926%A++4.206%B*48.8A*30.4A**66715.1h4.5B**6.2A
NS-11C 6756693022.215A0.7631.667%A+31.988%A*56.7AN/A24111.8h11.1B*34.9B*
NS Baron G5 6476422282.816A*0.1658.106%A+18.692%B*56.8B**N/A19611.3h3.8B*6.6C+
NS-TMC-01 "His Regards" 63962958,1670.011C-2.9741.073%A1.749%D-0.2C-N/A12640.2h1.7B++4.1B+
NS-45 Pilot 5885874031.457C*1.5235.463%B++35.605%B**96.2AN/A2916.1h5.4B*15.2B*
NSX Tanto 5445401763.068A*0.0930.577%B*38.889%A*55.1B*N/A1639.8h10.6B+34.8B+
M40 Fury 6064863912.462B++9.4850.333%A++1.235%C--49.6C*12.2B++2689.8h14.9C+29.7B+
NSX Daimyo 4794791612.975C+0.0050.163%A96.451%B++51.5C+N/A1569.3h2.2B+4.5B++
T16 Rhino 4764711343.515A*0.5426.526%B**25.69%B+54.1B**N/A3888.7h10.3B*38.7B*
Shuriken 4164111702.418B**0.5627.935%C++28.224%A+57.1B+N/A1607.2h10.8B**38.8B++
RAMS .50M 389389735.329B++2.3541.776%B+83.033%B+33C**N/A11711.8h1.6B**3.9B*
TS2 Inquisitor 3673673201.147C+1.8332.65%B++23.978%B++57.3B++N/A2086.4h8.1B++24.7B++
TAS-16 Blackjack 3293271322.477B**0.5052.713%D25.994%A++39.9C+N/A1708.2h2.4C**4.6C++
T4 AMP 3003002181.376B+1.6029.961%B+29.667%A++50B++N/A1606h11.2B**37.4B++
MAX Punch 3062993,1920.094C+2.8939.161%CN/A0.9CN/A3342.4h1.5C++3.8C**
T2 Striker 5112982121.406A*1.5754.436%C**N/A20.4B*14.6B26514.6h40.2C**73.8B
DMR-99 268267863.105B+0.1335.256%C++28.839%C+51.3C++N/A1895.2h6.3B+17.9B+
KSR-35 241240992.424C*0.5635.931%C++31.25%C**36.9C+N/A1206.5h4B+11.1B+
HC1 Cougar 211207792.62A+0.3628.358%B*39.13%M++45B++N/A3554.6h10.2B++35.8B++
TX2 Emperor 2012011581.272B1.7139.919%A++24.378%B+41B+N/A1364.9h6.8B**17.1B++
Anti-Vehicle Grenade 2961891189N/A186.0254.694%B+N/A270C-152.9B+30740.7h7.3D13.3C+
TS4 Haymaker 187186782.385A0.5960.944%A++9.677%D--54.7AN/A1663.4h4.6C+7.5B++
Tank Mine 223180360U57.02979.73%UN/A1800U430U151840.1h4T*0.4M*
MANA Anti-Personnel Turret 166164483.417N/A0.4428.323%UN/A1640U20U7200300.1h16.9T*59.5T*
TRAC-5 163161811.988A+0.9930.979%A++24.224%B**21.8C*N/A6577.4h13.5B+43.5B++
NSX Tengu 152151742.041B*0.9441.569%B++29.139%A40.8C*N/A2073.7h11.5B+27.6B+
MG-HBR1 Dragoon 150149522.865A+0.1136.626%B+43.624%A++62.1A++N/A2962.4h4.6B**12.6B*
M20 Basilisk 184145178.529A*5.5549.277%A2.759%D*27.4B+7.4C+2185.3h64.1B*130.2B**
P2-120 HEAT 187140226.364C++3.3855.62%A+5.714%A++35B*11.8B+2874h6.9C**12.3B*
M60-A Bulldog 112100812.5C+9.5259.272%A3%B+5D*N/A3419.9h6.7C11.3B+
Soldier Soaker 9696621.548B+1.4345.383%A18.75%B++56.5C**N/A2691.7h6C++13.3B*
99SV 9493352.657B++0.3234.628%B+22.581%D**23.8C+N/A2843.9h4.6B++13.3B++
MG-C1 Kindred 9392322.875B**0.1029.796%B++34.783%A++51.1BN/A2991.8h9.1B*30.4B*
M12 Kobalt 9889244.5A*41.5225.253%A+20.225%B+46.8C-4.7B++2361.9h18.5C++73.4B+
G30 Walker 15789136.846B++3.8738.054%A1.124%D**17.1C+13.1B+2345.2h194.9C*512.2B++
T1S Cycler 8480342.353A0.6333.382%A*15%D-38.1B+1.9M+5242.1h8.6A+25.9A
A30 Walker 15178136C*3.0229.823%B+N/A2.9D*2.7D*4226.8h166.5B+558.3B++
M20 Basilisk 957197.889A*4.9145.427%B++2.817%D*24.5C*8.3C2122.9h62.1B*136.8B**
E540 Halberd 9867513.4B**10.4254.282%A++10.448%M**26.8C+12.4C+2072.5h6.4C11.9B+
M60-A Bulldog 6963610.5C+7.5255.419%B++1.587%D4D*N/A3815.6h7.1D12.9C++
L100 Python HESH 6562512.4C++9.4264.751%A++N/A77.5B**3.8D*5690.8h2.7B++4.2B**
L100 Python AP 1016096.667B3.6962.092%B++1.667%C--22.2D15.2C--2902.7h11.1F17.9D*
MR11 Gatekeeper 8456414A*11.0234.503%D3.571%A26.7B+13.3C2752.1h32A92.6B*
M12 Kobalt 5756318.667C++15.6918.638%C**23.214%B**43.1DN/A1871.3h15.8B+85B+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01980.1h
Spawn Beacon5212,7344.7h
Nano-Armor Kit64143,4136.9h
Nanite Revive Grenade02720.1h
Medical Applicator462306,75918.5h
Restoration Kit173550.3h
Motion Spotter4719,7627.2h
Ammunition Package461,2400.6h
Medical Kit2,07140,05030.6h
Anti-Infantry MANA Turret43040.3h
Snowman Soldier0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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