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Field Marshal SuperSteel[RO] SuperSteel
TR BR 194

KDR: 3

Score: 99.9m

Last Seen: Jan 19th, 2020 7:35 AM
- OFFLINE - 6.8 hour(s)

Prestige 1, Battle Rank 100 (194 total) - Terran Republic on Miller - Outfit Officer of Red October[RO] Red October
TR outfit on Miller

Members: 90
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 MSW-R T9 CARV TAR MRC3 Mercy MRC3 Mercy NS Decimator T9A "Butcher"
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,359,735 MLG Score: 3485
Fun Score: N/A
Cheeseburgers Flipped: 3620TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.723%32.996%948451187196,4563.67668-0.676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.303%1.452A+1.792A++-0.299CHEAD ++ (~18.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.531B+100.3C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.098%4.5%292123020013851260.144404157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.288%1.654A++1.268A-0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.637B+8.10.35C**5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.973%5.05%101712251,01014323380.705307298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.834%0.447B0.14C++0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.30.161C++41.5-0.03C+59.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.199%69.743%101512275,6785849270.970764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.641%0.331C**0.165C++1.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.202C++2.90.077C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.5%16.189%101412283,1073988290.778892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.267%0.902B*0.265C*-0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.484B+3.60.266C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 90
99.9m188.4%448 (26.9k)350 (21k)3.00027261,78687,2543.12028194 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12322367627.678%29.568%81803:1647

11% Combat Medic67% Heavy Assault8% Infiltrator10% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 6:58 PMOct 29th, 2015 3:45 PMJan 19th, 2020 8:55 AM (9h) (PST)Jan 19th, 2020 7:17 AM (10h) (PST)Jan 19th, 2020 3:35 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7013063950.9180.3060.2711.7870.0313485

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,08218,37823,704551816107221,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4752.3h/198d 10,471 77,405 81,644 509.6k 11,250 14,434 8,731 200m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:97,254
Deaths:30,726
KDR:3.165
Accuracy:28.927% B*
HSR:37.931% A+
MSW-R
B**
Kills:27,851
Deaths:9,339
KDR:2.982
Accuracy:28.200% B**
HSR:28.656% B+
T9 CARV
A+
Kills:10,344
Deaths:3,429
KDR:3.017
Accuracy:27.290% A+
HSR:28.306% B++
T9A "Butcher"
C++
Kills:6,415
Deaths:2,434
KDR:2.636
Accuracy:24.901% C++
HSR:25.721% C
NSX Naginata
B*
Kills:2,643
Deaths:926
KDR:2.854
Accuracy:26.838% B*
HSR:34.393% B*
TMG-50
B**
Kills:1,949
Deaths:779
KDR:2.502
Accuracy:27.392% B**
HSR:21.806% C
T32 Bull
B*
Kills:1,897
Deaths:651
KDR:2.914
Accuracy:28.699% B*
HSR:29.099% B+
T9 CARV-S
B*
Kills:1,861
Deaths:763
KDR:2.439
Accuracy:26.716% B*
HSR:24.664% C+
MG-H1 Watchman
B*
Kills:1,850
Deaths:557
KDR:3.321
Accuracy:27.899% B*
HSR:32.757% B*
NS-15 Gallows
B**
Kills:1,183
Deaths:438
KDR:2.701
Accuracy:29.152% C++
HSR:40.998% B**
NSX-P Naginata
A
Kills:1,157
Deaths:468
KDR:2.472
Accuracy:27.067% B++
HSR:39.499% A
T16 Rhino
B**
Kills:471
Deaths:134
KDR:3.515
Accuracy:26.526% B**
HSR:25.690% B+
Kills:154,875
Deaths (as Heavy Assault):50,644
Deaths (to Heavy Assaults):31,117
KDR:3.05811
Kill Difference:104,231
Playtime:3,199.317 hours
Usage:67%
Score:66.611m
Score/min:347
Accuracy (listed only):27.467%
HSR (listed only):30.793%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:2,283
Deaths:975
KDR:2.342
Accuracy:28.562% B**
HSR:30.355% A
SMG-46 Armistice
B**
Kills:1,919
Deaths:820
KDR:2.340
Accuracy:31.160% B**
HSR:20.896% B++
PDW-16 Hailstorm
B**
Kills:1,874
Deaths:881
KDR:2.127
Accuracy:30.714% B**
HSR:21.131% B*
LC3 Jaguar
A++
Kills:1,528
Deaths:628
KDR:2.433
Accuracy:28.571% B**
HSR:30.628% A++
AS16 NightHawk
A
Kills:1,427
Deaths:522
KDR:2.734
Accuracy:52.466% A
HSR:15.767% C**
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A++
Kills:836
Deaths:264
KDR:3.167
Accuracy:30.702% B++
HSR:31.340% A++
NS-11C
A**
Kills:815
Deaths:355
KDR:2.296
Accuracy:32.034% A+
HSR:33.620% A**
NS Baron G5
A
Kills:643
Deaths:232
KDR:2.772
Accuracy:57.959% A
HSR:18.663% B*
NSX Tanto
A*
Kills:540
Deaths:176
KDR:3.068
Accuracy:30.577% B*
HSR:38.889% A*
Shuriken
A+
Kills:455
Deaths:181
KDR:2.514
Accuracy:27.964% C++
HSR:27.692% A+
TAS-16 Blackjack
A++
Kills:332
Deaths:134
KDR:2.478
Accuracy:52.331% D
HSR:26.205% A++
HC1 Cougar
M+
Kills:207
Deaths:79
KDR:2.620
Accuracy:28.358% B++
HSR:39.130% M+
TS4 Haymaker
A++
Kills:186
Deaths:78
KDR:2.385
Accuracy:60.944% A++
HSR:9.677% D--
NSX Tengu
A+
Kills:178
Deaths:83
KDR:2.145
Accuracy:41.405% B++
HSR:30.337% A+
TRAC-5
A++
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% A++
HSR:24.224% B*
MG-C1 Kindred
A+
Kills:104
Deaths:36
KDR:2.889
Accuracy:29.755% B+
HSR:33.654% A+
Kills:16,969
Deaths (as Light Assault):7,046
Deaths (to Light Assaults):15,095
KDR:2.40832
Kill Difference:9,923
Playtime:67.947 hours
Usage:1%
Score:0.939m
Score/min:230
Accuracy (listed only):37.161%
HSR (listed only):25.724%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:9,926
Deaths:3,478
KDR:2.854
Accuracy:29.413% B**
HSR:29.982% B**
SMG-46 Armistice
B**
Kills:1,919
Deaths:820
KDR:2.340
Accuracy:31.160% B**
HSR:20.896% B++
PDW-16 Hailstorm
B**
Kills:1,874
Deaths:881
KDR:2.127
Accuracy:30.714% B**
HSR:21.131% B*
AS16 NightHawk
A
Kills:1,427
Deaths:522
KDR:2.734
Accuracy:52.466% A
HSR:15.767% C**
Cycler TRV
B*
Kills:1,370
Deaths:600
KDR:2.283
Accuracy:28.066% B*
HSR:16.496% D
NS-11A
A*
Kills:1,186
Deaths:354
KDR:3.350
Accuracy:30.132% B**
HSR:40.725% A*
TORQ-9
B+
Kills:1,174
Deaths:487
KDR:2.411
Accuracy:27.503% B+
HSR:15.588% D*
T1 Cycler
A
Kills:1,169
Deaths:541
KDR:2.161
Accuracy:28.603% A
HSR:18.734% C-
T1B Cycler
B
Kills:1,163
Deaths:491
KDR:2.369
Accuracy:28.034% B
HSR:19.003% D--
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
T1A Unity
C+
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:25.533% C+
HSR:21.035% C--
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A++
Kills:836
Deaths:264
KDR:3.167
Accuracy:30.702% B++
HSR:31.340% A++
NS Baron G5
A
Kills:643
Deaths:232
KDR:2.772
Accuracy:57.959% A
HSR:18.663% B*
Shuriken
A+
Kills:455
Deaths:181
KDR:2.514
Accuracy:27.964% C++
HSR:27.692% A+
TAS-16 Blackjack
A++
Kills:332
Deaths:134
KDR:2.478
Accuracy:52.331% D
HSR:26.205% A++
MG-A1 Arbalest
B++
Kills:305
Deaths:137
KDR:2.226
Accuracy:31.418% B++
HSR:33.115% B+
TS4 Haymaker
A++
Kills:186
Deaths:78
KDR:2.385
Accuracy:60.944% A++
HSR:9.677% D--
NSX Tengu
A+
Kills:178
Deaths:83
KDR:2.145
Accuracy:41.405% B++
HSR:30.337% A+
T1S Cycler
A++
Kills:80
Deaths:34
KDR:2.353
Accuracy:33.382% A++
HSR:15% D-
Kills:28,864
Deaths (as Combat Medic):11,318
Deaths (to Combat Medics):9,733
KDR:2.55027
Kill Difference:17,546
Playtime:531.814 hours
Usage:11%
Score:11.850m
Score/min:371
Accuracy (listed only):36.157%
HSR (listed only):22.282%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,612
Deaths:937
KDR:3.855
Accuracy:44.850% B*
HSR:78.322% B**
SMG-46 Armistice
B**
Kills:1,919
Deaths:820
KDR:2.340
Accuracy:31.160% B**
HSR:20.896% B++
PDW-16 Hailstorm
B**
Kills:1,874
Deaths:881
KDR:2.127
Accuracy:30.714% B**
HSR:21.131% B*
NS-44 Commissioner
A++
Kills:1,814
Deaths:1,474
KDR:1.231
Accuracy:47.981% A
HSR:34.895% A++
SOAS-20
B+
Kills:1,353
Deaths:551
KDR:2.456
Accuracy:30.476% B+
HSR:19.291% C
NS-30 Vandal
B
Kills:1,242
Deaths:468
KDR:2.654
Accuracy:35.596% B
HSR:23.591% C
NSX Tomoe
B+
Kills:1,195
Deaths:388
KDR:3.080
Accuracy:31.988% B+
HSR:36.151% C+
NS-357 Underboss
A+
Kills:1,167
Deaths:911
KDR:1.281
Accuracy:43.030% B++
HSR:35.390% A+
TX1 Repeater
A+
Kills:1,163
Deaths:884
KDR:1.316
Accuracy:32.853% A
HSR:31.470% A+
HSR-1
B
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:36.252% C*
HSR:31.552% B
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
TRAP-M1
B+
Kills:1,059
Deaths:360
KDR:2.942
Accuracy:31.881% B+
HSR:26.535% C++
NS-45 Pilot
B**
Kills:861
Deaths:584
KDR:1.474
Accuracy:35.744% B++
HSR:36.237% B**
MG-S1 Jackal
A++
Kills:836
Deaths:264
KDR:3.167
Accuracy:30.702% B++
HSR:31.340% A++
NSX Daimyo
A
Kills:525
Deaths:176
KDR:2.983
Accuracy:49.597% A
HSR:96.381% B++
Shuriken
A+
Kills:455
Deaths:181
KDR:2.514
Accuracy:27.964% C++
HSR:27.692% A+
RAMS .50M
B+
Kills:389
Deaths:73
KDR:5.329
Accuracy:41.776% B+
HSR:83.033% B+
TS2 Inquisitor
B++
Kills:376
Deaths:323
KDR:1.164
Accuracy:32.743% B++
HSR:25% B++
T4 AMP
A++
Kills:300
Deaths:218
KDR:1.376
Accuracy:29.961% B+
HSR:29.667% A++
KSR-35
C**
Kills:240
Deaths:99
KDR:2.424
Accuracy:35.931% C++
HSR:31.250% C**
TX2 Emperor
A++
Kills:201
Deaths:158
KDR:1.272
Accuracy:39.919% A++
HSR:24.378% B+
NSX Tengu
A+
Kills:178
Deaths:83
KDR:2.145
Accuracy:41.405% B++
HSR:30.337% A+
Soldier Soaker
A
Kills:96
Deaths:62
KDR:1.548
Accuracy:45.383% A
HSR:18.750% B*
99SV
B+
Kills:93
Deaths:35
KDR:2.657
Accuracy:34.628% B+
HSR:22.581% D**
Kills:24,427
Deaths (as Infiltrator):11,332
Deaths (to Infiltrators):13,196
KDR:2.15558
Kill Difference:13,095
Playtime:398.594 hours
Usage:8%
Score:7.322m
Score/min:306
Accuracy (listed only):36.121%
HSR (listed only):34.301%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:2,283
Deaths:975
KDR:2.342
Accuracy:28.562% B**
HSR:30.355% A
LC3 Jaguar
A++
Kills:1,528
Deaths:628
KDR:2.433
Accuracy:28.571% B**
HSR:30.628% A++
AS16 NightHawk
A
Kills:1,427
Deaths:522
KDR:2.734
Accuracy:52.466% A
HSR:15.767% C**
AMR-66
A
Kills:1,164
Deaths:397
KDR:2.932
Accuracy:35.186% A
HSR:26.375% C*
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
NS-11C
A**
Kills:815
Deaths:355
KDR:2.296
Accuracy:32.034% A+
HSR:33.620% A**
NS Baron G5
A
Kills:643
Deaths:232
KDR:2.772
Accuracy:57.959% A
HSR:18.663% B*
NSX Tanto
A*
Kills:540
Deaths:176
KDR:3.068
Accuracy:30.577% B*
HSR:38.889% A*
TAS-16 Blackjack
A++
Kills:332
Deaths:134
KDR:2.478
Accuracy:52.331% D
HSR:26.205% A++
DMR-99
C++
Kills:268
Deaths:86
KDR:3.116
Accuracy:35.327% C++
HSR:28.731% C
HC1 Cougar
M+
Kills:207
Deaths:79
KDR:2.620
Accuracy:28.358% B++
HSR:39.130% M+
TS4 Haymaker
A++
Kills:186
Deaths:78
KDR:2.385
Accuracy:60.944% A++
HSR:9.677% D--
TRAC-5
A++
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% A++
HSR:24.224% B*
MG-HBR1 Dragoon
A++
Kills:149
Deaths:52
KDR:2.865
Accuracy:36.626% B+
HSR:43.624% A++
MG-C1 Kindred
A+
Kills:104
Deaths:36
KDR:2.889
Accuracy:29.755% B+
HSR:33.654% A+
Kills:10,969
Deaths (as Engineer):4,324
Deaths (to Engineers):9,818
KDR:2.53677
Kill Difference:6,645
Playtime:80.814 hours
Usage:2%
Score:1.501m
Score/min:309
Accuracy (listed only):39.384%
HSR (listed only):27.629%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:8,446
Deaths:1,754
KDR:4.815
Accuracy:23.124% A
HSR:27.717% A
MRC3 Mercy
A
Kills:8,343
Deaths:1,754
KDR:4.757
Accuracy:23.622% A
HSR:26.405% B**
M3 Pounder HEG
B**
Kills:5,407
Deaths:1,307
KDR:4.137
Accuracy:47.151% B**
HSR:4.087% B++
M3 Pounder HEG
B++
Kills:5,212
Deaths:1,301
KDR:4.006
Accuracy:48.016% B++
HSR:3.914% B+
M6 Onslaught
A+
Kills:1,512
Deaths:276
KDR:5.478
Accuracy:24.590% A+
HSR:25.463% B**
M6 Onslaught
A+
Kills:1,447
Deaths:276
KDR:5.243
Accuracy:25.044% A+
HSR:27.091% A+
M1 Heavy Cycler
A**
Kills:1,227
Deaths:167
KDR:7.347
Accuracy:24.129% A*
HSR:29.747% A**
M1 Heavy Cycler
A**
Kills:1,176
Deaths:158
KDR:7.443
Accuracy:23.146% A+
HSR:31.633% A**
NS-20 Gorgon
B+
Kills:80
Deaths:13
KDR:6.154
Accuracy:29.326% B+
HSR:22.500% B+
NS-20 Gorgon
A
Kills:61
Deaths:13
KDR:4.692
Accuracy:28.599% B+
HSR:26.230% A
Kills:32,911
Deaths (as MAX Suit):3,509.500
Deaths (to MAX Suits):4,879
KDR:9.37769
Kill Difference:29,401.500
Playtime:453.330 hours
Usage:10%
Score:11.635m
Score/min:428
Accuracy (listed only):29.675%
HSR (listed only):22.479%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:62
V. Kills:3 N/A
Deaths:5
KDR:12.400
Accuracy:64.751% A++
KPH:73.100 B*
VKPH:3.500 D--
L100 Python AP
C--
Kills:60
V. Kills:41 143%
Deaths:9
KDR:6.667
Accuracy:62.092% B++
KPH:22.200 D
VKPH:15.200 C--
Kills:122 (122 + 0)
Deaths:14
KDR:8.714
VKDR:3.143
Vehicle Kills:44
Kill Difference:108
Playtime:3.550 hours
Usage:0%
Score:0.079m
Score/min:372
Driving Accuracy:62.092%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:140
V. Kills:47 292%
Deaths:22
KDR:6.364
Accuracy:55.620% A+
KPH:35.400 B*
VKPH:11.900 B+
E540 Halberd
A++
Kills:67
V. Kills:31 209%
Deaths:5
KDR:13.400
Accuracy:54.282% A++
KPH:27 C++
VKPH:12.500 C+
MR11 Gatekeeper
B++
Kills:56
V. Kills:28 193%
Deaths:4
KDR:14
Accuracy:34.503% D
KPH:26.300 B++
VKPH:13.200 C-
Kills:263 (140 + 123)
Deaths:31
KDR:8.484
VKDR:3.419
Vehicle Kills:106
Kill Difference:232
Playtime:8.559 hours
Usage:0%
Score:0.135m
Score/min:263
Driving Accuracy:55.620%
Gunner Accuracy:34.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:486
V. Kills:120 402%
Deaths:39
KDR:12.462
Accuracy:50.333% A++
KPH:49.500 C*
VKPH:12.200 B++
M20 Basilisk
B**
Kills:150
V. Kills:40 366%
Deaths:17
KDR:8.824
Accuracy:49.406% B**
KPH:27 B+
VKPH:7.200 C+
M12 Kobalt
B+
Kills:91
V. Kills:9 N/A
Deaths:2
KDR:45.500
Accuracy:24.664% A+
KPH:45.500 C--
VKPH:4.500 B+
G30 Walker
B+
Kills:89
V. Kills:68 129%
Deaths:13
KDR:6.846
Accuracy:38.058% B**
KPH:17 C++
VKPH:13 B+
M20 Basilisk
B+
Kills:71
V. Kills:24 284%
Deaths:9
KDR:7.889
Accuracy:45.059% B+
KPH:24.300 C*
VKPH:8.200 C
M12 Kobalt
C**
Kills:56
V. Kills:1 N/A
Deaths:3
KDR:18.667
Accuracy:18.622% C**
KPH:42.600 D
VKPH:0.800 D-
Kills:943 (0 + 943)
Deaths:83
KDR:11.361
VKDR:3.157
Vehicle Kills:262
Kill Difference:860
Playtime:26.827 hours
Usage:1%
Score:0.380m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:18.622%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 98,21397,25430,7263.165B++0.1628.927%B*37.931%A+66.4B++N/A1711465.1h10.1B*34.8B++
MSW-R 28,03327,8519,3392.982B+0.0228.2%B**28.656%B+53.7B+N/A145519.1h10B*35.5B++
T9 CARV 10,41910,3443,4293.017A0.0227.29%A+28.306%B++52.7B**N/A156196.2h10.1B**37B*
TAR 10,0299,9263,4782.854B**0.1529.413%B**29.982%B**54.8B**N/A163181.1h10.2B**34.8B**
MRC3 Mercy 8,5958,4461,7544.815B**1.8123.124%A27.717%A50.5A+N/A152167.3h16.2B*69.9B*
MRC3 Mercy 8,4678,3431,7544.757B**1.7623.622%A26.405%B**49.9A+N/A148167.3h16.5B*69.8B*
NS Decimator 9,7597,4663,9171.906B**1.0973.633%A+2.411%C*61.3A+18.8B370121.7h3.7B++5.1B**
T9A "Butcher" 6,4546,4152,4342.636B+0.3624.901%C++25.721%C51.9C+N/A150123.6h10.2B++40.9B+
M3 Pounder HEG 6,1005,4071,3074.137A++1.1447.151%B**4.087%B++33.9A++4.3B+133159.7h10.9B**23.1B*
M3 Pounder HEG 5,9045,2121,3014.006A+1.0148.016%B++3.914%B+32.7A+4.3C**126159.2h11.4B**23.8B*
TSAR-42 3,6313,6129373.855C++0.8544.85%B*78.322%B**43.8C*N/A15482.4h1.7B**3.8B*
NSX Naginata 2,6612,6439262.854A+0.1526.838%B*34.393%B*53.8B+N/A14149.1h10.2B+38.1B+
LC2 Lynx 2,3032,2839752.342B**0.6628.562%B**30.355%A40.3B+N/A15656.7h11.8B*41.2B*
TMG-50 1,9701,9497792.502A0.5027.392%B**21.806%C44.6B+N/A16043.7h9.8B+35.7B++
SMG-46 Armistice 1,9301,9198202.34A0.6631.16%B**20.896%B++42.3B+N/A13945.4h11.5B*36.9B++
T32 Bull 1,9191,8976512.914A0.0928.699%B*29.099%B+55B+N/A16534.5h10.5B++36.5B++
PDW-16 Hailstorm 1,8831,8748812.127A0.8730.714%B**21.131%B*44.6B++N/A13742h12B++39B++
T9 CARV-S 1,8741,8617632.439B++0.5626.716%B*24.664%C+46.9C*N/A15739.7h11.2B+41.7B+
MG-H1 Watchman 1,8661,8505573.321B**0.3227.899%B*32.757%B*67.8B*N/A23427.3h11.8B*42.4B++
T7 Mini-Chaingun 1,8561,8327452.459A++0.5424.587%A+13.81%C++58.3B**N/A18931.4h10.4B**42.3B*
NS-44 Commissioner 1,8221,8141,4741.231C*1.7747.981%A34.895%A++69.2AN/A23226.2h2.8B**5.9B*
LC3 Jaguar 1,5461,5286282.433B++0.5728.571%B**30.628%A++49.3B*N/A21031h10.9B+38.3B++
M6 Onslaught 1,5281,5122765.478A++2.4824.59%A+25.463%B**65.2A++N/A20423.2h15.2B**61.7B*
M6 Onslaught 1,4651,4472765.243A+2.2425.044%A+27.091%A+62.4A++N/A18823.2h16B*63.8B*
AS16 NightHawk 1,4471,4275222.734A0.2752.466%A15.767%C**86A*1.2A+32516.6h3.8B++7.3B*
C-4 1,8801,4106042.334B++0.6730.956%B*N/A148.4A49.5A+14989.5h1.6C+5.2B
Cycler TRV 1,3831,3706002.283B**0.7228.066%B*16.496%D46B+N/A18629.8h11.3B++40.1B*
SOAS-20 1,3611,3535512.456B*0.5430.476%B+19.291%C35C+N/A9638.7h10.6B+34.9B++
Frag Grenade 1,2951,28911289N/A1,286.0051.294%B*N/A716.1B**3.3D--28011.8h2.7B**5.2B**
NS-30 Vandal 1,2481,2424682.654B+0.3535.596%B23.591%C40.6C+N/A12030.6h5B+14.1B+
M1 Heavy Cycler 1,2471,2271677.347S4.3524.129%A*29.747%A**64.6S1.1A++21419h13.6A56.2B**
NSX Tomoe 1,2001,1953883.08B**0.0831.988%B+36.151%C+44.6C*N/A16826.8h12B++37.4B++
NS-11A 1,2011,1863543.35A++0.3530.132%B**40.725%A*55.7B**N/A22321.3h9.9A32.9B**
NS-15 Gallows 1,1971,1834382.701C++0.3029.152%C++40.998%B**82.7C*1C23514.3h9.8B++33.6B+
M1 Heavy Cycler 1,1921,1761587.443S4.4423.146%A+31.633%A**64.6A*N/A17818.2h13.5B**58.3B**
TORQ-9 1,1851,1744872.411B*0.5927.503%B+15.588%D*34.6C+N/A13033.9h13.9B+50.6B+
T1 Cycler 1,1831,1695412.161B*0.8428.603%A18.734%C-40.7B*N/A26828.7h11.3B**39.3B**
NS-357 Underboss 1,1741,1679111.281C**1.7243.03%B++35.39%A+67.5B++N/A24517.3h3.2B**7.5B*
AMR-66 1,1701,1643972.932A**0.0735.186%A26.375%C*41.6B**N/A15528h6.5B**18.4B*
TX1 Repeater 1,1691,1638841.316B*1.6832.853%A31.47%A+69.6A*N/A24716.7h9.6B**29.3B**
T1B Cycler 1,1751,1634912.369C*0.6328.034%B19.003%D--42.3C+N/A17227.5h11.4B+40.7B+
FA1 Barrage 1,1671,1624932.357A0.6451.086%B**14.888%C+55.9A+N/A25820.8h3.5B**6.8B**
HSR-1 1,1661,1603743.102B++0.1036.252%C*31.552%B38.3C+N/A9230.3h4.5B*12.4B++
MKV Suppressed 1,1651,1604862.387A++0.6130.261%B*18.448%C+49.2B++N/A13423.6h11.8B++39B+
T1A Unity 1,1731,1604802.417B+0.5825.533%C+21.035%C--36.9CN/A11131.4h10.7B*42B+
NS-7 PDW 1,1621,1595422.138A++0.8630.229%B**23.21%B*36.9B+N/A11331.4h11.4B*37.8B++
NSX-P Naginata 1,1691,1574682.472B**0.5327.067%B++39.499%A79.8B**N/A42214.5h9.5B++35.2B*
TRAP-M1 1,0661,0593602.942B**0.0631.881%B+26.535%C++42.2C*N/A11325.1h7.8B+24.6B+
ASP-30 Grounder 1,2659148101.128B+1.8774.333%A++3.829%B+37.2A**14.3B+29824.6h5.2A7.1A+
Claymore 8868843128.516M*25.5245.239%A+N/A285.2A**N/A7853.1h1.1B*2.5B**
M9 SKEP Launcher 1,1748695991.451A++1.5578.248%A+4.028%A46.5A*16.3A33118.7h4.9A+6.3A++
NS-45 Pilot 8658615841.474C*1.5335.744%B++36.237%B**96.7B**N/A2848.9h5.4B*15.2B*
MG-S1 Jackal 8458362643.167A++0.1730.702%B++31.34%A++58.9B**N/A24314.2h8.7B+28.2B++
NS-11C 8238153552.296A+0.7032.034%A+33.62%A**46.8B*N/A18617.4h11B*34.3B*
ML-7 1,1967374781.542A+1.4672.926%A++4.206%B++48.8A**30.4M+67315.1h4.5B**6.2A
NS-TMC-01 "His Regards" 66665461,7680.011C-2.9941.382%A1.682%D-0.2CN/A12767.4h1.7B++4.1B++
NS Baron G5 6486432322.772A**0.2357.959%A18.663%B*56.9B**N/A19611.3h3.9B++6.6C++
NSX Tanto 5445401763.068A*0.0730.577%B*38.889%A*55.1B*N/A1669.8h10.6B+34.8B++
NSX Daimyo 5255251762.983C+0.0249.597%A96.381%B++51.5C+N/A15310.2h2.2B+4.5B++
M40 Fury 6064863912.462B++9.4650.333%A++1.235%C--49.6C**12.2B++2679.8h14.9C++29.7B++
T16 Rhino 4764711343.515A*0.5126.526%B**25.69%B+54.1B*N/A3928.7h10.3B++38.7B*
Shuriken 4604551812.514A0.4927.964%C++27.692%A+59.1B++N/A1647.7h10.8B**38.6B++
RAMS .50M 389389735.329B++2.3341.776%B+83.033%B+33C*N/A11911.8h1.6B**3.9B++
TS2 Inquisitor 3763763231.164C++1.8432.743%B++25%B++58.8B++N/A2106.4h8.1B++24.6B++
TAS-16 Blackjack 3343321342.478A0.5252.331%D26.205%A++40C+N/A1728.3h2.4C**4.6C++
T2 Striker 5313112201.414A*1.5954.355%BN/A20.5A14.5B++26415.2h40.2C**73.9B+
MAX Punch 3153083,5660.086C+2.9139.501%CN/A0.8CN/A2379.2h1.5C++3.8C**
MG-A1 Arbalest 3103051372.226B+0.7731.418%B++33.115%B+64.9B+1.1C1644.7h12.8B+40.8B++
T4 AMP 3003002181.376B+1.6229.961%B+29.667%A++50B++N/A1626h11.2B*37.4B++
DMR-99 269268863.116B0.1235.327%C++28.731%C51.5C+N/A1905.2h6.3B+17.9B+
KSR-35 241240992.424C++0.5835.931%C++31.25%C**36.9CN/A1216.5h4B+11.1B+
HC1 Cougar 211207792.62A++0.3828.358%B++39.13%M+45B++N/A3694.6h10.2B++35.8B++
TX2 Emperor 2012011581.272B+1.7339.919%A++24.378%B+41B+N/A1374.9h6.8B**17.1B**
Anti-Vehicle Grenade 2961891189N/A186.0054.694%B+N/A270C--152.9B++30920.7h7.3D13.3C+
TS4 Haymaker 187186782.385A0.6260.944%A++9.677%D--54.7B**N/A1663.4h4.6C+7.5B++
Tank Mine 228185361.667U58.671031.08%UN/A1850U430U154710.1h4.1T*0.4M++
NSX Tengu 181178832.145B**0.8641.405%B++30.337%A+43.4C*N/A2094.1h11B+26.5B+
MANA Anti-Personnel Turret 166164483.417N/A0.4228.323%UN/A1640U20U7326700.1h16.9T*59.5T*
TRAC-5 163161811.988A++1.0130.979%A++24.224%B*21.8C*N/A6787.4h13.5B+43.5B++
M20 Basilisk 190150178.824A*5.8249.406%B**2.667%D*26.8B+7.1C+2135.6h65.4B*132.4B**
MG-HBR1 Dragoon 150149522.865A+0.1436.626%B+43.624%A++62.1A++N/A3182.4h4.6B**12.6B*
P2-120 HEAT 187140226.364C*3.3655.62%A+5.714%A++35B*11.8B+2904h6.9B12.3B**
MG-C1 Kindred 105104362.889B**0.1129.755%B+33.654%A+52BN/A3342h9B*30.2B++
M60-A Bulldog 117103812.875C+9.8760.172%A2.913%B+5D*N/A3320.4h6.8C11.3B+
Soldier Soaker 9696621.548B+1.4545.383%A18.75%B*56.5C**N/A2691.7h6C++13.3B++
99SV 9493352.657B++0.3434.628%B+22.581%D**23.8C+N/A2953.9h4.6B++13.3B++
M12 Kobalt 10091245.5A*42.5024.664%A+19.78%C*45.5C--4.5B+2302h18.7C++75.9B+
G30 Walker 15789136.846B++3.8538.058%B**1.124%D**17.1C++13.1B+2335.2h195.5C*513.7B++
A30 Walker 15782136.308C*3.3130.09%B+N/A3D*2.7D*4227.7h163.3B+542.6B++
T1S Cycler 8480342.353A0.6533.382%A++15%D-38.1B+1.9A**5722.1h8.6A+25.9A
NS-20 Gorgon 8480136.154S3.1529.326%B+22.5%B+36.4A++1.8B+1162.2h22.3B*76B++
M20 Basilisk 957197.889A++4.8945.059%B+2.817%D*24.5C*8.3C2112.9h62.3B**138.3B**
E540 Halberd 9867513.4B*10.4054.282%A++10.448%M**26.8C++12.4C+2082.5h6.4C11.9B++
M60-A Bulldog 7064610.667C+7.6755.515%B++1.563%D4D*N/A3816.2h7.2D12.9C++
L100 Python HESH 6562512.4C++9.4064.751%A++N/A77.5B**3.8D-6000.8h2.7B++4.2B**
NS-20 Gorgon 6461134.692M**1.6928.599%B+26.23%A27.7B**1.4C+882.2h28.8B+100.5B++
L100 Python AP 1016096.667C*3.6762.092%B++1.667%C-22.2D15.2C--3002.7h11.1F--17.9F
MR11 Gatekeeper 8456414A*11.0034.503%D3.571%A+26.7B++13.3C-2752.1h32A92.6B*
M12 Kobalt 5756318.667C++15.6718.622%C**23.214%B**43.1DN/A1871.3h15.9B+85.5B+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01980.1h
Spawn Beacon5513,4485h
Nano-Armor Kit65147,9407.1h
Motion Spotter4819,9397.3h
Nanite Revive Grenade02720.1h
Medical Applicator468315,67619h
Restoration Kit173550.3h
Welding Device01,1180.3h
Ammunition Package541,4170.8h
Medical Kit2,16841,82131.7h
Anti-Infantry MANA Turret43080.3h
Snowman Soldier0760.1h
Hardlight Barrier11340.1h
Router01360.1h

Check the help document for the dictionary if you want to learn more about words used here.


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