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Field Marshal SuperSteel[RO] SuperSteel
TR BR 186

KDR: 2.98

Score: 90.5m

Last Seen: Jul 15th, 2019 7:05 PM
- OFFLINE - 99.6 hour(s)

Prestige 1, Battle Rank 100 (186 total) - Terran Republic on Miller - Outfit Officer of Red October[RO] Red October
TR outfit on Miller

Members: 69
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 MSW-R T9 CARV TAR NS Decimator T9A "Butcher" MRC3 Mercy MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,183,344 MLG Score: 3344
Fun Score: N/A
Cheeseburgers Flipped: 2992TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.605%32.595%932441170180,9273.75282-0.769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.329%1.45A1.785A++-0.325C-HEAD ++ (~18.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.531B+100.3C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.098%4.5%322121220012891210.155039164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.288%1.649A+1.323A-0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.632B+8.10.342C**5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.789%5.141%1077120799213233340.749245296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.893%0.425B0.172C++0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.60.175C++40.2-0.008C+58.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.91%71.45%107512095,2615284240.995459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.465%0.59B+0.284C*1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.3C*2.70.153C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.108%16.265%107412102,2013480140.632471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.703%0.877B*0.321C*-0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.473B+3.60.256C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 69
90.5m186.5%441 (26.5k)343 (20.6k)2.98394233,94778,4023.10625186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12142097727.671%29.365%81303:2143

11% Combat Medic68% Heavy Assault9% Infiltrator9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 6:58 PMOct 29th, 2015 3:45 PMJul 18th, 2019 9:55 PM (20h) (PST)Jul 15th, 2019 5:07 PM (4d) (PST)Jul 15th, 2019 3:05 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6812814000.8880.2980.2611.7130.0303344

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,86416,83424,030531816103220,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4390.7h/182.9d 9,589 68,699 73,373 451.2k 10,210 13,401 7,943 179.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:87,386
Deaths:27,031
KDR:3.233
Accuracy:28.837% B*
HSR:37.838% A+
MSW-R
B**
Kills:27,529
Deaths:9,211
KDR:2.989
Accuracy:28.151% B**
HSR:28.555% B+
T9 CARV
A+
Kills:10,344
Deaths:3,429
KDR:3.017
Accuracy:27.290% A+
HSR:28.306% B*
T9A "Butcher"
C++
Kills:6,359
Deaths:2,417
KDR:2.631
Accuracy:24.889% C++
HSR:25.602% C
NSX Naginata
B*
Kills:2,643
Deaths:926
KDR:2.854
Accuracy:26.838% B*
HSR:34.393% B*
TMG-50
B**
Kills:1,949
Deaths:779
KDR:2.502
Accuracy:27.392% B**
HSR:21.806% C
T32 Bull
B*
Kills:1,896
Deaths:648
KDR:2.926
Accuracy:28.701% B*
HSR:29.061% B+
T9 CARV-S
B*
Kills:1,861
Deaths:763
KDR:2.439
Accuracy:26.716% B*
HSR:24.664% C+
MG-H1 Watchman
B*
Kills:1,847
Deaths:554
KDR:3.334
Accuracy:27.893% B*
HSR:32.756% B*
NSX-P Naginata
A+
Kills:1,157
Deaths:468
KDR:2.472
Accuracy:27.067% B*
HSR:39.499% A+
T16 Rhino
B**
Kills:471
Deaths:134
KDR:3.515
Accuracy:26.526% B**
HSR:25.690% B+
Kills:143,442
Deaths (as Heavy Assault):46,360
Deaths (to Heavy Assaults):27,936
KDR:3.09409
Kill Difference:97,082
Playtime:2,991.178 hours
Usage:68%
Score:61.515m
Score/min:343
Accuracy (listed only):27.300%
HSR (listed only):29.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:1,865
Deaths:753
KDR:2.477
Accuracy:28.074% B**
HSR:29.383% A
SMG-46 Armistice
B**
Kills:1,846
Deaths:784
KDR:2.355
Accuracy:31.051% B**
HSR:20.748% B++
PDW-16 Hailstorm
B**
Kills:1,306
Deaths:615
KDR:2.124
Accuracy:29.779% B**
HSR:14.472% C
LC3 Jaguar
A++
Kills:1,228
Deaths:480
KDR:2.558
Accuracy:28.259% B**
HSR:29.560% A++
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A+
Kills:798
Deaths:246
KDR:3.244
Accuracy:30.766% B*
HSR:30.952% A+
NSX Tanto
A*
Kills:540
Deaths:176
KDR:3.068
Accuracy:30.577% B*
HSR:38.889% A*
AS16 NightHawk
B**
Kills:539
Deaths:206
KDR:2.617
Accuracy:50.891% B**
HSR:15.213% C*
NS Baron G5
A
Kills:495
Deaths:169
KDR:2.929
Accuracy:56.701% A
HSR:18.788% B*
NS-11C
A*
Kills:419
Deaths:174
KDR:2.408
Accuracy:30.779% A
HSR:31.981% A*
TAS-16 Blackjack
A++
Kills:327
Deaths:132
KDR:2.477
Accuracy:52.713% D
HSR:25.994% A++
HC1 Cougar
M+
Kills:205
Deaths:76
KDR:2.697
Accuracy:28.277% B*
HSR:39.024% M+
TS4 Haymaker
A++
Kills:173
Deaths:70
KDR:2.471
Accuracy:62.252% A++
HSR:10.405% D-
TRAC-5
A++
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% A++
HSR:24.224% B**
NSX Tengu
A
Kills:151
Deaths:74
KDR:2.041
Accuracy:41.569% B++
HSR:29.139% A
Shuriken
C
Kills:109
Deaths:62
KDR:1.758
Accuracy:26.392% C
HSR:16.514% C
MG-C1 Kindred
A++
Kills:92
Deaths:32
KDR:2.875
Accuracy:29.796% B++
HSR:34.783% A++
Kills:13,735
Deaths (as Light Assault):5,651
Deaths (to Light Assaults):13,562
KDR:2.43054
Kill Difference:8,084
Playtime:63.583 hours
Usage:1%
Score:0.864m
Score/min:227
Accuracy (listed only):36.865%
HSR (listed only):24.559%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:8,645
Deaths:2,905
KDR:2.976
Accuracy:29.318% A
HSR:29.613% B**
SMG-46 Armistice
B**
Kills:1,846
Deaths:784
KDR:2.355
Accuracy:31.051% B**
HSR:20.748% B++
Cycler TRV
B**
Kills:1,370
Deaths:600
KDR:2.283
Accuracy:28.066% B**
HSR:16.496% D
PDW-16 Hailstorm
B**
Kills:1,306
Deaths:615
KDR:2.124
Accuracy:29.779% B**
HSR:14.472% C
NS-11A
A**
Kills:1,182
Deaths:351
KDR:3.368
Accuracy:30.099% B**
HSR:40.609% A**
TORQ-9
B++
Kills:1,174
Deaths:487
KDR:2.411
Accuracy:27.503% B++
HSR:15.588% D*
T1 Cycler
A
Kills:1,169
Deaths:541
KDR:2.161
Accuracy:28.603% A
HSR:18.734% C-
T1B Cycler
B+
Kills:1,162
Deaths:490
KDR:2.371
Accuracy:28.039% B+
HSR:19.019% D--
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
T1A Unity
C+
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:25.533% C+
HSR:21.035% C--
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A+
Kills:798
Deaths:246
KDR:3.244
Accuracy:30.766% B*
HSR:30.952% A+
AS16 NightHawk
B**
Kills:539
Deaths:206
KDR:2.617
Accuracy:50.891% B**
HSR:15.213% C*
NS Baron G5
A
Kills:495
Deaths:169
KDR:2.929
Accuracy:56.701% A
HSR:18.788% B*
TAS-16 Blackjack
A++
Kills:327
Deaths:132
KDR:2.477
Accuracy:52.713% D
HSR:25.994% A++
TS4 Haymaker
A++
Kills:173
Deaths:70
KDR:2.471
Accuracy:62.252% A++
HSR:10.405% D-
NSX Tengu
A
Kills:151
Deaths:74
KDR:2.041
Accuracy:41.569% B++
HSR:29.139% A
Shuriken
C
Kills:109
Deaths:62
KDR:1.758
Accuracy:26.392% C
HSR:16.514% C
T1S Cycler
A*
Kills:80
Deaths:34
KDR:2.353
Accuracy:33.382% A*
HSR:15% D-
Kills:25,167
Deaths (as Combat Medic):9,767
Deaths (to Combat Medics):8,793
KDR:2.57674
Kill Difference:15,400
Playtime:492.750 hours
Usage:11%
Score:10.841m
Score/min:367
Accuracy (listed only):36.212%
HSR (listed only):20.743%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,612
Deaths:937
KDR:3.855
Accuracy:44.850% B**
HSR:78.322% B**
SMG-46 Armistice
B**
Kills:1,846
Deaths:784
KDR:2.355
Accuracy:31.051% B**
HSR:20.748% B++
NS-44 Commissioner
A++
Kills:1,814
Deaths:1,474
KDR:1.231
Accuracy:47.981% A+
HSR:34.895% A++
SOAS-20
B+
Kills:1,353
Deaths:551
KDR:2.456
Accuracy:30.476% B+
HSR:19.291% C
PDW-16 Hailstorm
B**
Kills:1,306
Deaths:615
KDR:2.124
Accuracy:29.779% B**
HSR:14.472% C
NS-30 Vandal
B+
Kills:1,242
Deaths:468
KDR:2.654
Accuracy:35.596% B+
HSR:23.591% C
NSX Tomoe
B++
Kills:1,195
Deaths:388
KDR:3.080
Accuracy:31.988% B++
HSR:36.151% C+
NS-357 Underboss
A++
Kills:1,167
Deaths:911
KDR:1.281
Accuracy:43.030% B*
HSR:35.390% A++
TX1 Repeater
A+
Kills:1,163
Deaths:883
KDR:1.317
Accuracy:32.853% A+
HSR:31.470% A+
HSR-1
B
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:36.252% C*
HSR:31.552% B
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A+
Kills:798
Deaths:246
KDR:3.244
Accuracy:30.766% B*
HSR:30.952% A+
TRAP-M1
B++
Kills:750
Deaths:275
KDR:2.727
Accuracy:33.293% B++
HSR:24.133% C+
NSX Daimyo
A
Kills:417
Deaths:135
KDR:3.089
Accuracy:49.762% A
HSR:97.122% B*
RAMS .50M
B+
Kills:389
Deaths:73
KDR:5.329
Accuracy:41.776% B+
HSR:83.033% B+
TS2 Inquisitor
B++
Kills:367
Deaths:320
KDR:1.147
Accuracy:32.650% B++
HSR:23.978% B++
T4 AMP
A++
Kills:300
Deaths:218
KDR:1.376
Accuracy:29.961% B+
HSR:29.667% A++
KSR-35
C**
Kills:240
Deaths:99
KDR:2.424
Accuracy:35.931% C++
HSR:31.250% C**
NS-45 Pilot
A+
Kills:204
Deaths:107
KDR:1.907
Accuracy:33.710% B+
HSR:39.216% A+
TX2 Emperor
A++
Kills:201
Deaths:158
KDR:1.272
Accuracy:39.919% A++
HSR:24.378% B+
NSX Tengu
A
Kills:151
Deaths:74
KDR:2.041
Accuracy:41.569% B++
HSR:29.139% A
Shuriken
C
Kills:109
Deaths:62
KDR:1.758
Accuracy:26.392% C
HSR:16.514% C
Soldier Soaker
A
Kills:96
Deaths:62
KDR:1.548
Accuracy:45.383% A
HSR:18.750% B++
99SV
B+
Kills:93
Deaths:35
KDR:2.657
Accuracy:34.628% B+
HSR:22.581% D**
Kills:22,292
Deaths (as Infiltrator):10,277
Deaths (to Infiltrators):11,907
KDR:2.16912
Kill Difference:12,015
Playtime:387.612 hours
Usage:9%
Score:7.068m
Score/min:304
Accuracy (listed only):36.003%
HSR (listed only):33.530%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:1,865
Deaths:753
KDR:2.477
Accuracy:28.074% B**
HSR:29.383% A
LC3 Jaguar
A++
Kills:1,228
Deaths:480
KDR:2.558
Accuracy:28.259% B**
HSR:29.560% A++
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
AMR-66
A+
Kills:1,162
Deaths:395
KDR:2.942
Accuracy:35.186% A+
HSR:26.420% C*
NSX Tanto
A*
Kills:540
Deaths:176
KDR:3.068
Accuracy:30.577% B*
HSR:38.889% A*
AS16 NightHawk
B**
Kills:539
Deaths:206
KDR:2.617
Accuracy:50.891% B**
HSR:15.213% C*
NS Baron G5
A
Kills:495
Deaths:169
KDR:2.929
Accuracy:56.701% A
HSR:18.788% B*
NS-11C
A*
Kills:419
Deaths:174
KDR:2.408
Accuracy:30.779% A
HSR:31.981% A*
TAS-16 Blackjack
A++
Kills:327
Deaths:132
KDR:2.477
Accuracy:52.713% D
HSR:25.994% A++
DMR-99
C++
Kills:267
Deaths:86
KDR:3.105
Accuracy:35.256% C++
HSR:28.839% C+
HC1 Cougar
M+
Kills:205
Deaths:76
KDR:2.697
Accuracy:28.277% B*
HSR:39.024% M+
TS4 Haymaker
A++
Kills:173
Deaths:70
KDR:2.471
Accuracy:62.252% A++
HSR:10.405% D-
TRAC-5
A++
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% A++
HSR:24.224% B**
MG-HBR1 Dragoon
A++
Kills:149
Deaths:52
KDR:2.865
Accuracy:36.626% B+
HSR:43.624% A++
MG-C1 Kindred
A++
Kills:92
Deaths:32
KDR:2.875
Accuracy:29.796% B++
HSR:34.783% A++
Kills:8,784
Deaths (as Engineer):3,375
Deaths (to Engineers):8,939
KDR:2.60267
Kill Difference:5,409
Playtime:61.456 hours
Usage:1%
Score:1.201m
Score/min:326
Accuracy (listed only):39.163%
HSR (listed only):27.468%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:5,486
Deaths:1,267
KDR:4.330
Accuracy:22.618% A
HSR:26.340% B**
MRC3 Mercy
A
Kills:5,461
Deaths:1,267
KDR:4.310
Accuracy:23.093% A
HSR:25.453% B*
M3 Pounder HEG
B**
Kills:5,068
Deaths:1,248
KDR:4.061
Accuracy:47.447% B**
HSR:4.025% B++
M3 Pounder HEG
B*
Kills:4,969
Deaths:1,242
KDR:4.001
Accuracy:48.300% B*
HSR:3.985% B++
M1 Heavy Cycler
A**
Kills:1,227
Deaths:167
KDR:7.347
Accuracy:24.129% A*
HSR:29.747% A**
M1 Heavy Cycler
A**
Kills:1,176
Deaths:158
KDR:7.443
Accuracy:23.146% A++
HSR:31.633% A**
M6 Onslaught
A
Kills:496
Deaths:103
KDR:4.816
Accuracy:22.034% B**
HSR:26.210% A
M6 Onslaught
A++
Kills:444
Deaths:103
KDR:4.311
Accuracy:22.469% B**
HSR:27.928% A++
Kills:24,327
Deaths (as MAX Suit):2,777.500
Deaths (to MAX Suits):4,457
KDR:8.7586
Kill Difference:21,549.500
Playtime:374.650 hours
Usage:9%
Score:8.983m
Score/min:400
Accuracy (listed only):29.154%
HSR (listed only):21.915%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:62
V. Kills:3 N/A
Deaths:5
KDR:12.400
Accuracy:64.751% A++
KPH:73.100 B*
VKPH:3.500 D*
L100 Python AP
C--
Kills:60
V. Kills:41 143%
Deaths:9
KDR:6.667
Accuracy:62.092% B++
KPH:22.200 D
VKPH:15.200 C--
Kills:122 (122 + 0)
Deaths:14
KDR:8.714
VKDR:3.143
Vehicle Kills:44
Kill Difference:108
Playtime:3.550 hours
Usage:0%
Score:0.074m
Score/min:347
Driving Accuracy:62.092%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:140
V. Kills:47 292%
Deaths:22
KDR:6.364
Accuracy:55.620% A+
KPH:35.400 B*
VKPH:11.900 B+
E540 Halberd
A++
Kills:67
V. Kills:31 209%
Deaths:5
KDR:13.400
Accuracy:54.282% A++
KPH:27 C++
VKPH:12.500 C+
MR11 Gatekeeper
B+
Kills:56
V. Kills:28 193%
Deaths:4
KDR:14
Accuracy:34.503% D
KPH:26.300 B+
VKPH:13.200 C
Kills:263 (140 + 123)
Deaths:31
KDR:8.484
VKDR:3.419
Vehicle Kills:106
Kill Difference:232
Playtime:8.559 hours
Usage:0%
Score:0.133m
Score/min:260
Driving Accuracy:55.620%
Gunner Accuracy:34.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:484
V. Kills:120 400%
Deaths:39
KDR:12.410
Accuracy:50.292% A++
KPH:49.500 C*
VKPH:12.300 B++
M20 Basilisk
A
Kills:141
V. Kills:38 362%
Deaths:16
KDR:8.813
Accuracy:49.510% A
KPH:27.600 B+
VKPH:7.400 C+
M12 Kobalt
B*
Kills:89
V. Kills:9 N/A
Deaths:2
KDR:44.500
Accuracy:24.853% A+
KPH:49.300 C
VKPH:5 B*
G30 Walker
B+
Kills:89
V. Kills:68 129%
Deaths:13
KDR:6.846
Accuracy:37.508% B**
KPH:17.500 C++
VKPH:13.400 B+
M20 Basilisk
B++
Kills:68
V. Kills:23 283%
Deaths:9
KDR:7.556
Accuracy:45.370% B++
KPH:24 C*
VKPH:8.100 C
M12 Kobalt
C*
Kills:54
V. Kills:1 N/A
Deaths:3
KDR:18
Accuracy:18.196% C*
KPH:45.300 D
VKPH:0.800 D--
Kills:925 (0 + 925)
Deaths:82
KDR:11.280
VKDR:3.159
Vehicle Kills:259
Kill Difference:843
Playtime:25.810 hours
Usage:1%
Score:0.371m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:18.196%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 88,17787,38627,0313.233B*0.2528.837%B*37.838%A+65.3B*N/A1681338.3h10B*34.8B++
MSW-R 27,70327,5299,2112.989B+0.0128.151%B**28.555%B+53.4B+N/A143515.2h10B*35.6B++
T9 CARV 10,41910,3443,4293.017A0.0327.29%A+28.306%B*52.8AN/A154195.9h10.1B**37B*
TAR 8,7278,6452,9052.976B**0.0129.318%A29.613%B**53.1B**N/A158162.9h10.2B**34.7B**
NS Decimator 8,4416,4133,3131.936B**1.0573.675%A++2.495%C*60.7A++19.2B+373105.6h3.8B++5.1B**
T9A "Butcher" 6,3986,3592,4172.631B+0.3524.889%C++25.602%C51.7C+N/A147123h10.2B+41B+
MRC3 Mercy 5,5795,4861,2674.33B*1.3522.618%A26.34%B**45.8AN/A140119.9h16.7B++73.8B*
MRC3 Mercy 5,5395,4611,2674.31B*1.3323.093%A25.453%B*45.5AN/A138119.9h16.9B++73B*
M3 Pounder HEG 5,7325,0681,2484.061A++1.0847.447%B**4.025%B++33A++4.3B+131153.8h10.9B**22.9B*
M3 Pounder HEG 5,6284,9691,2424.001A+1.0248.3%B*3.985%B++32.4A++4.3C**125153.4h11.2B**23.2B*
TSAR-42 3,6313,6129373.855C++0.8744.85%B**78.322%B**43.8C**N/A15082.4h1.7B**3.8B**
NSX Naginata 2,6612,6439262.854A+0.1326.838%B*34.393%B*53.8B+N/A14049.1h10.2B+38.1B+
TMG-50 1,9701,9497792.502A0.4827.392%B**21.806%C44.7B+N/A15743.6h9.8B++35.7B++
T32 Bull 1,9181,8966482.926A0.0628.701%B*29.061%B+55B+N/A16134.5h10.5B++36.4B++
LC2 Lynx 1,8811,8657532.477A0.5128.074%B**29.383%A37.4B+N/A15249.9h11.7B*41.7B*
T9 CARV-S 1,8741,8617632.439B*0.5426.716%B*24.664%C+46.9C*N/A15639.7h11.2B+41.7B+
MG-H1 Watchman 1,8631,8475543.334A0.3527.893%B*32.756%B*67.7B**N/A22627.3h11.8B*42.4B++
SMG-46 Armistice 1,8561,8467842.355A0.6331.051%B**20.748%B++42.4B++N/A13943.5h11.5B*37.2B++
NS-44 Commissioner 1,8221,8141,4741.231C**1.7547.981%A+34.895%A++69.2AN/A22826.2h2.8B**5.9B**
T7 Mini-Chaingun 1,4811,4625952.457A++0.5323.609%A13.817%C*52.6B**N/A17727.8h10.3B**43.7B*
Cycler TRV 1,3831,3706002.283B**0.7028.066%B**16.496%D46B++N/A18229.8h11.3B*40.1B*
SOAS-20 1,3611,3535512.456B*0.5330.476%B+19.291%C35C+N/A9538.7h10.6B+34.9B+
PDW-16 Hailstorm 1,3141,3066152.124A0.8629.779%B**14.472%C35.7B+N/A11336.6h12.7B+42.6B++
Frag Grenade 1,2771,27111271N/A1,268.0251.239%B*N/A706.1B**3.3D-27211.8h2.7B**5.2B**
NS-30 Vandal 1,2481,2424682.654B+0.3335.596%B+23.591%C40.6C++N/A11930.6h5B+14.1B+
LC3 Jaguar 1,2441,2284802.558B*0.4328.259%B**29.56%A++48.7B*N/A22225.2h10.8B+38.2B++
C-4 1,6781,2275382.281B+0.7030.814%B*N/A139.4A51.3A+14778.8h1.6C+5.3B
M1 Heavy Cycler 1,2471,2271677.347S4.3624.129%A*29.747%A**64.6S1.1A++20919h13.6B**56.2B**
NSX Tomoe 1,2001,1953883.08B**0.1031.988%B++36.151%C+44.6C*N/A16726.8h12B++37.4B++
NS-11A 1,1971,1823513.368A+0.3830.099%B**40.609%A**55.8B**N/A21421.2h9.9A32.8B**
M1 Heavy Cycler 1,1921,1761587.443S4.4623.146%A++31.633%A**64.6MN/A17718.2h13.5B*58.3B**
TORQ-9 1,1851,1744872.411B*0.5727.503%B++15.588%D*34.6C+N/A12633.9h13.9B+50.6B+
T1 Cycler 1,1831,1695412.161B**0.8228.603%A18.734%C-40.7B**N/A25628.7h11.3B**39.3B**
NS-357 Underboss 1,1741,1679111.281C**1.7043.03%B*35.39%A++67.5B*N/A24117.3h3.2B**7.5B*
TX1 Repeater 1,1691,1638831.317B++1.6732.853%A+31.47%A+69.6A*N/A24316.7h9.6B*29.3B**
T1B Cycler 1,1741,1624902.371B0.6128.039%B+19.019%D--42.4C+N/A16827.4h11.4B+40.7B+
FA1 Barrage 1,1671,1624932.357A0.6351.086%B**14.888%C+55.9A++N/A25320.8h3.5B**6.8B**
AMR-66 1,1681,1623952.942A*0.0435.186%A+26.42%C*41.6AN/A14727.9h6.5B**18.4B**
HSR-1 1,1661,1603743.102B++0.1236.252%C*31.552%B38.3C+N/A9130.3h4.5B*12.4B++
MKV Suppressed 1,1651,1604862.387A++0.6030.261%B*18.448%C+49.2B*N/A13223.6h11.8B++39B+
T1A Unity 1,1731,1604802.417A0.5725.533%C+21.035%C--36.9CN/A11031.4h10.7B*42B+
NS-7 PDW 1,1621,1595422.138A+0.8530.229%B**23.21%B*36.9B+N/A11131.4h11.4B*37.8B*
NSX-P Naginata 1,1691,1574682.472B*0.5127.067%B*39.499%A+79.8B**N/A40714.5h9.5B**35.2B*
ASP-30 Grounder 1,2659148101.128B++1.8674.333%A++3.829%B+37.2A++14.3C**29724.6h5.2A7.1A+
Claymore 8828803128.387M*25.4045.581%A+N/A293.3MN/A7863h1.1B**2.5B**
M9 SKEP Launcher 1,1748695991.451A++1.5378.248%A4.028%A46.5A++16.3B33118.7h4.9A+6.3A++
MG-S1 Jackal 8067982463.244A++0.2630.766%B*30.952%A+60.9B**N/A24613.1h8.5B+27.8B++
TRAP-M1 7547502752.727B*0.2633.293%B++24.133%C+38.3C++N/A9819.6h8B+24.1B+
ML-7 1,1967374781.542A1.4472.926%A++4.206%B*48.8A*30.4A**66215.1h4.5B**6.2A
NS-TMC-01 "His Regards" 62561553,6290.011C-2.9741.087%A1.789%D-0.2C-N/A12514h1.7B++4.1B+
NSX Tanto 5445401763.068A*0.0830.577%B*38.889%A*55.1B*N/A1609.8h10.6B+34.8B+
AS16 NightHawk 5455392062.617A0.3750.891%B**15.213%C*63.4AN/A3198.5h4.3C**8.5B++
M6 Onslaught 5014961034.816A1.8322.034%B**26.21%A51.1AN/A1789.7h15B**68B++
NS Baron G5 4994951692.929A**0.0556.701%A18.788%B*55.6B**N/A1978.9h3.9B++6.9C++
M40 Fury 6044843912.41B++9.4350.292%A++1.24%C--49.4C*12.2B++2679.8h14.9C+29.7B+
T16 Rhino 4764711343.515A*0.5326.526%B**25.69%B+54.1B**N/A3838.7h10.3B*38.7B*
M6 Onslaught 4494441034.311B**1.3322.469%B**27.928%A++45.8B*N/A1509.7h16.8B+74.7B++
NS-11C 4234191742.408A++0.5830.779%A31.981%A*49.3B**N/A2478.5h11.6B++37.6B*
NSX Daimyo 4174171353.089C+0.1149.762%A97.122%B*50.2C+N/A1548.3h2.3B+4.5B++
RAMS .50M 389389735.329B++2.3541.776%B+83.033%B+33C**N/A11411.8h1.6B**3.9B*
TS2 Inquisitor 3673673201.147C+1.8432.65%B++23.978%B++57.3B++N/A2056.4h8.1B++24.7B++
TAS-16 Blackjack 3293271322.477B**0.5152.713%D25.994%A++39.9C+N/A1678.2h2.4C**4.6C++
T4 AMP 3003002181.376B+1.6129.961%B+29.667%A++50B++N/A1586h11.2B**37.4B++
MAX Punch 3012942,8340.104C+2.8839.286%CN/A0.9CN/A3310.8h1.5C++3.8C**
T2 Striker 4822791921.453A*1.5354.039%C*N/A20.5B*14.9B27013.6h39.1B72.3B+
DMR-99 268267863.105B+0.1235.256%C++28.839%C+51.3C++N/A1895.2h6.3B+17.9B+
KSR-35 241240992.424C*0.5635.931%C++31.25%C**36.9C+N/A1186.5h4B+11.1B+
HC1 Cougar 208205762.697A+0.2928.277%B*39.024%M+45.6B++N/A3454.5h10.1B++35.8B++
NS-45 Pilot 2042041071.907B+1.0833.71%B+39.216%A+81.6B*N/A2592.5h5.1B**15.2B*
TX2 Emperor 2012011581.272B1.7139.919%A++24.378%B+41B+N/A1354.9h6.8B**17.1B++
Anti-Vehicle Grenade 2961891189N/A186.0254.694%B+N/A270C--152.9B++30600.7h7.3D13.3C+
Tank Mine 216174358U55.02940.541%UN/A1740U420U148620.1h4T*0.4M*
TS4 Haymaker 174173702.471A0.5162.252%A++10.405%D-55.8AN/A1633.1h4.5C++7.3B*
MANA Anti-Personnel Turret 166164483.417N/A0.4328.323%UN/A1640U20U7028500.1h16.9T*59.5T*
TRAC-5 163161811.988A+1.0030.979%A++24.224%B**21.8C*N/A6327.4h13.5B+43.5B++
NSX Tengu 152151742.041B*0.9441.569%B++29.139%A40.8C*N/A2003.7h11.5B+27.6B+
MG-HBR1 Dragoon 150149522.865A+0.1236.626%B+43.624%A++62.1A++N/A2702.4h4.6B**12.6B*
M20 Basilisk 179141168.813A*5.8349.51%A2.837%D*27.6B+7.5C+2175.1h63.4B*128B**
P2-120 HEAT 187140226.364C++3.3855.62%A+5.714%A++35B*11.8B+2864h6.9C**12.3B*
Shuriken 110109621.758B1.2326.392%C16.514%C37.6CN/A1272.9h12.8C*48.5C++
M60-A Bulldog 11199812.375C+9.3959.202%A3.03%B+5.2D*N/A3519h6.6C11.1B+
Soldier Soaker 9696621.548B+1.4445.383%A18.75%B++56.5C**N/A2521.7h6C++13.3B*
99SV 9493352.657B++0.3334.628%B+22.581%D**23.8C+N/A2723.9h4.6B++13.3B++
MG-C1 Kindred 9392322.875B**0.1129.796%B++34.783%A++54.1B+N/A2481.7h9.1B*30.4B*
M12 Kobalt 9889244.5A*41.5224.853%A+20.225%B+49.4C5B*2401.8h17.5C**70.4B++
G30 Walker 15789136.846B++3.8637.508%B**1.124%D**17.5C++13.3B+2365.1h186.9B498.4B++
T1S Cycler 8480342.353A0.6333.382%A*15%D-38.1B+1.9M+4802.1h8.6A+25.9A
A30 Walker 14775135.769C++2.7929.899%B+N/A2.9D*2.8D*4326h165.9B+554.9B++
M20 Basilisk 916897.556A++4.5745.37%B++2.941%D--24.3C*8.2C2092.8h62.8B*138.5B**
E540 Halberd 9867513.4B**10.4254.282%A++10.448%M**26.8C+12.4C+2042.5h6.4C11.9B+
L100 Python HESH 6562512.4C++9.4264.751%A++N/A77.5B**3.8D*5520.8h2.7B++4.2B**
L100 Python AP 1016096.667B3.6862.092%B++1.667%C--22.2D15.2C--2822.7h11.1F17.9D*
M60-A Bulldog 645869.667C6.6855.425%B++1.724%D3.8D*N/A3915.1h7.3D13.2C++
MR11 Gatekeeper 8456414A*11.0234.503%D3.571%A26.7B+13.3C2752.1h32A92.6B*
M12 Kobalt 5554318C++15.0218.196%C*24.074%B**45DN/A1961.2h15.3B+84B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4911,8264.5h
Hellion G01980.1h
Nano-Armor Kit64141,8806.8h
Nanite Revive Grenade02680.1h
Medical Applicator441291,06317.7h
Restoration Kit173550.3h
Motion Spotter4719,2557h
Ammunition Package441,2000.6h
Medical Kit1,95438,17629.3h
Anti-Infantry MANA Turret43040.3h
Snowman Soldier0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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