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Maj. General SuperSteel[RO] SuperSteel
TR BR 84

KDR: 2.96

Score: 83.8m

Last Seen: Mar 19th, 2019 8:45 PM
- OFFLINE - 12.1 hour(s)

Prestige 1, Battle Rank 84 - Terran Republic on Miller - Outfit Officer of Red October[RO] Red October
TR outfit on Miller

Members: 60
Level Progress (to 85): 67%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 MSW-R T9 CARV TAR T9A "Butcher" NS Decimator M3 Pounder HEG M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SuperSteel



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,035,726 MLG Score: 3226
Fun Score: N/A
Cheeseburgers Flipped: 2611TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.577%32.193%92044981170,1173.78947-0.825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.342%1.458A+1.714A++-0.344C-HEAD ++ (~17.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.531B+100.299C*25

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.965%4.615%322102319512341170.157895165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.211%1.655A++1.299A-0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.633B+8.20.346C**6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.432%4.353%1016101989612573200.712808279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.763%0.392B-0.013C+0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1040.131C++42.1-0.055C+62

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.926%71.344%101510205,2384923241.06398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.551%0.576B+0.251C*1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.291C*2.70.144C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.047%16.25%101410212,1603174130.680529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.734%0.872B*0.339C**-0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.472B+3.60.255C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 60
83.8m184%434 (26k)337 (20.2k)2.96477215,67572,7463.0871884 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10251931827.741%28.968%80403:2539

12% Combat Medic68% Heavy Assault9% Infiltrator8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 6:58 PMOct 29th, 2015 3:45 PMMar 20th, 2019 3:11 AM (42m) (PST)Mar 19th, 2019 7:02 PM (9h) (PST)Mar 19th, 2019 4:45 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6672654020.8680.2930.2511.6510.0303226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,00415,89824,10652181599220,234

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4141.7h/172.6d 8,905 62,476 68,304 410.4k 9,590 12,649 7,380 165.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:78,829
Deaths:24,077
KDR:3.274
Accuracy:28.841% B**
HSR:37.613% A+
MSW-R
B**
Kills:26,990
Deaths:9,010
KDR:2.996
Accuracy:28.123% B**
HSR:28.466% B+
T9 CARV
A++
Kills:10,319
Deaths:3,422
KDR:3.015
Accuracy:27.297% A++
HSR:28.307% B*
T9A "Butcher"
C++
Kills:6,242
Deaths:2,377
KDR:2.626
Accuracy:24.860% C++
HSR:25.328% C
NSX Naginata
B*
Kills:2,642
Deaths:925
KDR:2.856
Accuracy:26.836% B*
HSR:34.368% B*
TMG-50
B**
Kills:1,938
Deaths:773
KDR:2.507
Accuracy:27.386% B**
HSR:21.775% C
T9 CARV-S
B*
Kills:1,861
Deaths:763
KDR:2.439
Accuracy:26.716% B*
HSR:24.664% C+
T32 Bull
B*
Kills:1,825
Deaths:628
KDR:2.906
Accuracy:28.577% B*
HSR:28.767% B++
MG-H1 Watchman
B**
Kills:1,745
Deaths:511
KDR:3.415
Accuracy:28.060% B**
HSR:32.608% B*
T7 Mini-Chaingun
A
Kills:1,462
Deaths:595
KDR:2.457
Accuracy:23.609% A
HSR:13.817% C*
T16 Rhino
B**
Kills:448
Deaths:123
KDR:3.642
Accuracy:26.589% B**
HSR:25.893% B+
Kills:134,301
Deaths (as Heavy Assault):43,204
Deaths (to Heavy Assaults):25,859
KDR:3.10853
Kill Difference:91,097
Playtime:2,805.247 hours
Usage:68%
Score:56.666m
Score/min:337
Accuracy (listed only):26.990%
HSR (listed only):27.419%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:1,851
Deaths:738
KDR:2.508
Accuracy:28.101% B**
HSR:29.498% A+
SMG-46 Armistice
B**
Kills:1,832
Deaths:777
KDR:2.358
Accuracy:31.044% B**
HSR:20.415% B++
PDW-16 Hailstorm
B**
Kills:1,306
Deaths:615
KDR:2.124
Accuracy:29.779% B**
HSR:14.472% C
LC3 Jaguar
A++
Kills:1,199
Deaths:457
KDR:2.624
Accuracy:28.214% B**
HSR:29.858% A++
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A+
Kills:640
Deaths:194
KDR:3.299
Accuracy:30.585% B++
HSR:30% A+
NSX Tanto
A*
Kills:530
Deaths:171
KDR:3.099
Accuracy:30.582% B*
HSR:38.302% A*
AS16 NightHawk
B**
Kills:505
Deaths:194
KDR:2.603
Accuracy:50.707% B**
HSR:15.050% C*
NS Baron G5
A
Kills:489
Deaths:163
KDR:3
Accuracy:56.402% A
HSR:19.018% B**
NS-11C
A*
Kills:397
Deaths:166
KDR:2.392
Accuracy:30.666% A
HSR:31.990% A*
TAS-16 Blackjack
A*
Kills:320
Deaths:128
KDR:2.500
Accuracy:52.471% D
HSR:26.250% A*
HC1 Cougar
M++
Kills:200
Deaths:73
KDR:2.740
Accuracy:28.308% B*
HSR:39% M++
TS4 Haymaker
A++
Kills:173
Deaths:70
KDR:2.471
Accuracy:62.252% A++
HSR:10.405% D
TRAC-5
A++
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% A++
HSR:24.224% B**
NSX Tengu
A+
Kills:127
Deaths:62
KDR:2.048
Accuracy:41.203% B++
HSR:29.921% A+
Shuriken
C
Kills:89
Deaths:54
KDR:1.648
Accuracy:26.169% C
HSR:12.360% D--
Kills:13,300
Deaths (as Light Assault):5,464
Deaths (to Light Assaults):12,554
KDR:2.43411
Kill Difference:7,836
Playtime:62.166 hours
Usage:2%
Score:0.853m
Score/min:229
Accuracy (listed only):37.169%
HSR (listed only):23.739%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:8,329
Deaths:2,776
KDR:3.000
Accuracy:29.294% B**
HSR:29.595% B**
SMG-46 Armistice
B**
Kills:1,832
Deaths:777
KDR:2.358
Accuracy:31.044% B**
HSR:20.415% B++
Cycler TRV
B**
Kills:1,370
Deaths:600
KDR:2.283
Accuracy:28.066% B**
HSR:16.496% C--
PDW-16 Hailstorm
B**
Kills:1,306
Deaths:615
KDR:2.124
Accuracy:29.779% B**
HSR:14.472% C
NS-11A
M
Kills:1,182
Deaths:351
KDR:3.368
Accuracy:30.099% B**
HSR:40.609% M
TORQ-9
B++
Kills:1,174
Deaths:487
KDR:2.411
Accuracy:27.503% B++
HSR:15.588% D*
T1 Cycler
A
Kills:1,169
Deaths:541
KDR:2.161
Accuracy:28.603% A
HSR:18.734% C-
T1B Cycler
B+
Kills:1,162
Deaths:490
KDR:2.371
Accuracy:28.039% B+
HSR:19.019% D--
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
T1A Unity
C+
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:25.533% C+
HSR:21.035% C--
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A+
Kills:640
Deaths:194
KDR:3.299
Accuracy:30.585% B++
HSR:30% A+
AS16 NightHawk
B**
Kills:505
Deaths:194
KDR:2.603
Accuracy:50.707% B**
HSR:15.050% C*
NS Baron G5
A
Kills:489
Deaths:163
KDR:3
Accuracy:56.402% A
HSR:19.018% B**
TAS-16 Blackjack
A*
Kills:320
Deaths:128
KDR:2.500
Accuracy:52.471% D
HSR:26.250% A*
TS4 Haymaker
A++
Kills:173
Deaths:70
KDR:2.471
Accuracy:62.252% A++
HSR:10.405% D
NSX Tengu
A+
Kills:127
Deaths:62
KDR:2.048
Accuracy:41.203% B++
HSR:29.921% A+
Shuriken
C
Kills:89
Deaths:54
KDR:1.648
Accuracy:26.169% C
HSR:12.360% D--
T1S Cycler
A++
Kills:80
Deaths:34
KDR:2.353
Accuracy:33.382% A++
HSR:15% D-
Kills:24,588
Deaths (as Combat Medic):9,537
Deaths (to Combat Medics):8,167
KDR:2.57817
Kill Difference:15,051
Playtime:483.712 hours
Usage:12%
Score:10.598m
Score/min:365
Accuracy (listed only):36.135%
HSR (listed only):20.526%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,605
Deaths:935
KDR:3.856
Accuracy:44.887% B**
HSR:78.308% B**
SMG-46 Armistice
B**
Kills:1,832
Deaths:777
KDR:2.358
Accuracy:31.044% B**
HSR:20.415% B++
NS-44 Commissioner
A++
Kills:1,814
Deaths:1,474
KDR:1.231
Accuracy:47.981% A+
HSR:34.895% A++
SOAS-20
B+
Kills:1,336
Deaths:537
KDR:2.488
Accuracy:30.432% B+
HSR:19.012% C
PDW-16 Hailstorm
B**
Kills:1,306
Deaths:615
KDR:2.124
Accuracy:29.779% B**
HSR:14.472% C
NS-30 Vandal
B+
Kills:1,242
Deaths:468
KDR:2.654
Accuracy:35.596% B+
HSR:23.591% C
NSX Tomoe
B+
Kills:1,195
Deaths:388
KDR:3.080
Accuracy:31.988% B+
HSR:36.151% C+
TX1 Repeater
A+
Kills:1,163
Deaths:883
KDR:1.317
Accuracy:32.856% A+
HSR:31.470% A+
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
HSR-1
B+
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:36.252% C*
HSR:31.552% B+
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
TRAP-M1
B++
Kills:750
Deaths:275
KDR:2.727
Accuracy:33.293% B++
HSR:24.133% C+
NS-357 Underboss
A++
Kills:707
Deaths:567
KDR:1.247
Accuracy:42.806% B++
HSR:33.946% A++
MG-S1 Jackal
A+
Kills:640
Deaths:194
KDR:3.299
Accuracy:30.585% B++
HSR:30% A+
NSX Daimyo
A
Kills:401
Deaths:130
KDR:3.085
Accuracy:50.273% A
HSR:97.008% B*
RAMS .50M
B+
Kills:389
Deaths:73
KDR:5.329
Accuracy:41.776% B+
HSR:83.033% B+
TS2 Inquisitor
B++
Kills:364
Deaths:317
KDR:1.148
Accuracy:32.614% B++
HSR:24.176% B++
KSR-35
B
Kills:240
Deaths:99
KDR:2.424
Accuracy:35.931% C++
HSR:31.250% B
T4 AMP
B**
Kills:227
Deaths:167
KDR:1.359
Accuracy:29.536% B
HSR:25.991% B**
TX2 Emperor
A++
Kills:200
Deaths:153
KDR:1.307
Accuracy:40.207% A++
HSR:24.500% B+
NSX Tengu
A+
Kills:127
Deaths:62
KDR:2.048
Accuracy:41.203% B++
HSR:29.921% A+
99SV
B+
Kills:93
Deaths:35
KDR:2.657
Accuracy:34.628% B+
HSR:22.581% D**
Shuriken
C
Kills:89
Deaths:54
KDR:1.648
Accuracy:26.169% C
HSR:12.360% D--
Soldier Soaker
B**
Kills:83
Deaths:43
KDR:1.930
Accuracy:44.698% B**
HSR:20.482% B*
NS-45 Pilot
A*
Kills:54
Deaths:28
KDR:1.929
Accuracy:28.809% C-
HSR:42.593% A*
Kills:21,336
Deaths (as Infiltrator):9,676
Deaths (to Infiltrators):11,127
KDR:2.20504
Kill Difference:11,660
Playtime:385.315 hours
Usage:9%
Score:7.033m
Score/min:304
Accuracy (listed only):35.753%
HSR (listed only):33.340%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:1,851
Deaths:738
KDR:2.508
Accuracy:28.101% B**
HSR:29.498% A+
LC3 Jaguar
A++
Kills:1,199
Deaths:457
KDR:2.624
Accuracy:28.214% B**
HSR:29.858% A++
AMR-66
A+
Kills:1,162
Deaths:395
KDR:2.942
Accuracy:35.186% A+
HSR:26.420% C**
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
NSX Tanto
A*
Kills:530
Deaths:171
KDR:3.099
Accuracy:30.582% B*
HSR:38.302% A*
AS16 NightHawk
B**
Kills:505
Deaths:194
KDR:2.603
Accuracy:50.707% B**
HSR:15.050% C*
NS Baron G5
A
Kills:489
Deaths:163
KDR:3
Accuracy:56.402% A
HSR:19.018% B**
NS-11C
A*
Kills:397
Deaths:166
KDR:2.392
Accuracy:30.666% A
HSR:31.990% A*
TAS-16 Blackjack
A*
Kills:320
Deaths:128
KDR:2.500
Accuracy:52.471% D
HSR:26.250% A*
HC1 Cougar
M++
Kills:200
Deaths:73
KDR:2.740
Accuracy:28.308% B*
HSR:39% M++
DMR-99
B
Kills:195
Deaths:66
KDR:2.955
Accuracy:36.366% B
HSR:22.564% D-
TS4 Haymaker
A++
Kills:173
Deaths:70
KDR:2.471
Accuracy:62.252% A++
HSR:10.405% D
TRAC-5
A++
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% A++
HSR:24.224% B**
MG-HBR1 Dragoon
A+
Kills:149
Deaths:52
KDR:2.865
Accuracy:36.626% B+
HSR:43.624% A+
Kills:8,493
Deaths (as Engineer):3,247
Deaths (to Engineers):8,408
KDR:2.61565
Kill Difference:5,246
Playtime:60.624 hours
Usage:1%
Score:1.176m
Score/min:323
Accuracy (listed only):39.853%
HSR (listed only):26.506%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:4,959
Deaths:1,233
KDR:4.022
Accuracy:47.341% B**
HSR:3.973% B+
M3 Pounder HEG
B*
Kills:4,899
Deaths:1,227
KDR:3.993
Accuracy:48.183% B*
HSR:4.021% B+
MRC3 Mercy
A
Kills:4,334
Deaths:1,073
KDR:4.039
Accuracy:23.012% A
HSR:24.965% B*
MRC3 Mercy
A
Kills:4,317
Deaths:1,073
KDR:4.023
Accuracy:22.610% A
HSR:24.948% B*
M6 Onslaught
A
Kills:468
Deaths:100
KDR:4.680
Accuracy:21.946% B**
HSR:25.855% A
M6 Onslaught
A++
Kills:423
Deaths:100
KDR:4.230
Accuracy:22.301% B**
HSR:27.660% A++
Kills:19,400
Deaths (as MAX Suit):2,403
Deaths (to MAX Suits):4,163
KDR:8.07324
Kill Difference:16,997
Playtime:326.968 hours
Usage:8%
Score:7.475m
Score/min:381
Accuracy (listed only):30.899%
HSR (listed only):18.570%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:62
V. Kills:3 N/A
Deaths:5
KDR:12.400
Accuracy:64.751% A++
KPH:73.100 B*
VKPH:3.500 D*
L100 Python AP
C--
Kills:55
V. Kills:39 138%
Deaths:7
KDR:7.857
Accuracy:61.873% B++
KPH:20.700 D
VKPH:14.700 C--
Kills:117 (117 + 0)
Deaths:12
KDR:9.750
VKDR:3.500
Vehicle Kills:42
Kill Difference:105
Playtime:3.503 hours
Usage:0%
Score:0.067m
Score/min:320
Driving Accuracy:61.873%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:140
V. Kills:47 292%
Deaths:22
KDR:6.364
Accuracy:55.620% A+
KPH:35.400 B*
VKPH:11.900 B+
MR11 Gatekeeper
B++
Kills:56
V. Kills:28 193%
Deaths:4
KDR:14
Accuracy:34.503% D
KPH:26.300 B++
VKPH:13.200 C-
E540 Halberd
N/A
Kills:50
V. Kills:24 200%
Deaths:5
KDR:10
Accuracy:51.043% N/A
KPH:24.600 N/A
VKPH:11.800 N/A
Kills:246 (140 + 106)
Deaths:31
KDR:7.935
VKDR:3.194
Vehicle Kills:99
Kill Difference:215
Playtime:8.109 hours
Usage:0%
Score:0.126m
Score/min:258
Driving Accuracy:55.620%
Gunner Accuracy:51.043%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:484
V. Kills:120 400%
Deaths:38
KDR:12.737
Accuracy:50.264% A++
KPH:49.500 C*
VKPH:12.300 B++
M20 Basilisk
A
Kills:127
V. Kills:34 363%
Deaths:16
KDR:7.938
Accuracy:49.649% A
KPH:26.700 B+
VKPH:7.100 C+
G30 Walker
B+
Kills:85
V. Kills:67 125%
Deaths:13
KDR:6.538
Accuracy:36.855% B**
KPH:17.600 C*
VKPH:13.900 B+
M12 Kobalt
B+
Kills:82
V. Kills:8 N/A
Deaths:2
KDR:41
Accuracy:24.917% A+
KPH:50.700 C
VKPH:4.900 B+
M20 Basilisk
B++
Kills:65
V. Kills:22 283%
Deaths:9
KDR:7.222
Accuracy:45.365% B++
KPH:24 C*
VKPH:8.100 C
M12 Kobalt
C++
Kills:53
V. Kills:1 N/A
Deaths:3
KDR:17.667
Accuracy:17.914% C++
KPH:46.500 D
VKPH:0.900 D-
Kills:896 (0 + 896)
Deaths:81
KDR:11.062
VKDR:3.111
Vehicle Kills:252
Kill Difference:815
Playtime:24.823 hours
Usage:1%
Score:0.357m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:17.914%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 79,50878,82924,0773.274B*0.3128.841%B**37.613%A+64.6B*N/A1671220.4h10B*34.7B++
MSW-R 27,15626,9909,0102.996B+0.0328.123%B**28.466%B+53.2B+N/A140507.3h10B*35.6B*
T9 CARV 10,39410,3193,4223.015B**0.0527.297%A++28.307%B*53AN/A153194.6h10.1B**37B*
TAR 8,4048,3292,7763B**0.0429.294%B**29.595%B**52.7B**N/A155157.9h10.1B**34.6B**
T9A "Butcher" 6,2796,2422,3772.626B+0.3424.86%C++25.328%C51.3C+N/A144121.7h10.2B++41.1B+
NS Decimator 7,3395,5562,8941.92B**1.0473.869%A++2.43%C++60.1A++19.3B+37092.4h3.8B++5.1B**
M3 Pounder HEG 5,6064,9591,2334.022A++1.0647.341%B**3.973%B+32.6A++4.3B+129152.1h10.8B**22.9B*
M3 Pounder HEG 5,5404,8991,2273.993A+1.0348.183%B*4.021%B+32.3A+4.2C*125151.6h11.1B**23.1B*
MRC3 Mercy 4,3954,3341,0734.039B*1.0723.012%A24.965%B*43.5B**N/A13399.7h16.9B++73.6B*
MRC3 Mercy 4,3914,3171,0734.023B*1.0622.61%A24.948%B*43.3B**N/A13499.7h17B++75.1B*
TSAR-42 3,6243,6059353.856B0.8944.887%B**78.308%B**43.9C**N/A14882.2h1.7B**3.8B*
NSX Naginata 2,6602,6429252.856A+0.1126.836%B*34.368%B*53.9B+N/A13749h10.2B+38.1B+
TMG-50 1,9591,9387732.507A0.4627.386%B**21.775%C44.7B+N/A15443.4h9.8B++35.8B++
T9 CARV-S 1,8741,8617632.439B+0.5326.716%B*24.664%C+46.9C*N/A15539.7h11.2B+41.7B+
LC2 Lynx 1,8671,8517382.508B**0.4628.101%B**29.498%A+37.5B+N/A14849.4h11.7B*41.6B*
SMG-46 Armistice 1,8421,8327772.358A0.6131.044%B**20.415%B++42.5B++N/A13843.1h11.5B*37.2B++
T32 Bull 1,8421,8256282.906A0.0628.577%B*28.767%B++54.8B+N/A15933.3h10.4B++36.6B++
NS-44 Commissioner 1,8221,8141,4741.231C**1.7347.981%A+34.895%A++69.2A+N/A22526.2h2.8B**5.9B**
MG-H1 Watchman 1,7601,7455113.415A0.4528.06%B**32.608%B*68.2B**N/A21425.6h11.8B*42.1B++
T7 Mini-Chaingun 1,4811,4625952.457A++0.5123.609%A13.817%C*52.6B**N/A17327.8h10.3B**43.7B*
Cycler TRV 1,3831,3706002.283B*0.6828.066%B**16.496%C--46B++N/A17929.8h11.3B++40.1B*
SOAS-20 1,3431,3365372.488B*0.4830.432%B+19.012%C35C+N/A9538.2h10.6B+34.9B++
PDW-16 Hailstorm 1,3141,3066152.124A0.8429.779%B**14.472%C35.7B+N/A11236.6h12.7B+42.6B++
Frag Grenade 1,2761,27011270N/A1,267.0451.272%B*N/A705.6B**3.3D-26471.8h2.7B**5.2B**
NS-30 Vandal 1,2481,2424682.654B++0.3135.596%B+23.591%C40.6C++N/A11730.6h5B+14.1B+
LC3 Jaguar 1,2151,1994572.624B*0.3428.214%B**29.858%A++50B**N/A22324h10.7B+38.1B++
C-4 1,6461,1975292.263B++0.7030.374%B*N/A137.6A51.6A+14388.7h1.6C+5.4B
NSX Tomoe 1,2001,1953883.08B**0.1231.988%B+36.151%C+44.6C**N/A16626.8h12B++37.4B++
NS-11A 1,1971,1823513.368A0.4030.099%B**40.609%M55.8AN/A20521.2h9.9A32.8B**
TORQ-9 1,1851,1744872.411B*0.5527.503%B++15.588%D*34.6C++N/A12333.9h13.9B+50.6B+
T1 Cycler 1,1831,1695412.161B**0.8028.603%A18.734%C-40.7B**N/A24528.7h11.3B**39.3B**
TX1 Repeater 1,1691,1638831.317B++1.6532.856%A+31.47%A+69.6A*N/A23916.7h9.6B*29.3B**
T1B Cycler 1,1741,1624902.371B0.5928.039%B+19.019%D--42.4C+N/A16727.4h11.4B+40.7B+
AMR-66 1,1681,1623952.942M0.0235.186%A+26.42%C**41.6A+N/A14127.9h6.5B**18.4B**
FA1 Barrage 1,1671,1624932.357A++0.6151.086%B**14.888%C+55.9A++N/A25020.8h3.5B**6.8B*
MKV Suppressed 1,1651,1604862.387A++0.5830.261%B*18.448%C+49.2B*N/A13023.6h11.8B+39B+
T1A Unity 1,1731,1604802.417A0.5525.533%C+21.035%C--36.9CN/A10931.4h10.7B*42B+
HSR-1 1,1661,1603743.102B++0.1436.252%C*31.552%B+38.3C+N/A9130.3h4.5B*12.4B++
NS-7 PDW 1,1621,1595422.138A++0.8330.229%B**23.21%B*36.9B+N/A10931.4h11.4B*37.8B*
ASP-30 Grounder 1,2659148101.128B*1.8474.333%A++3.829%B+37.2A*14.3B+29624.6h5.2A7.1A+
Claymore 8828803128.387M*25.4245.644%A+N/A293.3MN/A7843h1.1B*2.5B**
M9 SKEP Launcher 1,1748695981.453A++1.5178.255%A+4.028%B**46.7A++16.4B**33018.6h4.9A+6.3A++
TRAP-M1 7547502752.727B*0.2433.293%B++24.133%C+38.3C+N/A9719.6h8B+24.1B+
ML-7 1,1967374781.542A+1.4272.926%A++4.206%B**48.8A*30.4M64815.1h4.5B**6.2A
NS-357 Underboss 7137075671.247C**1.7242.806%B++33.946%A++60.9B++N/A20911.6h3.2B**7.5B*
MG-S1 Jackal 6476401943.299A*0.3330.585%B++30%A+58.7B**N/A21310.9h8.9B+29B++
NS-TMC-01 "His Regards" 58457548,3410.012C-2.9540.923%A1.739%D-0.2C-N/A12331h1.7B++4B+
NSX Tanto 5345301713.099A*0.1330.582%B*38.302%A*55.2B**N/A1539.6h10.6B++34.7B+
AS16 NightHawk 5105051942.603A+0.3650.707%B**15.05%C*61.6AN/A2898.2h4.4C**8.7B++
NS Baron G5 4934891633A**0.0456.402%A19.018%B**55.6B**N/A1918.8h3.8B*6.8C*
M40 Fury 6044843812.737B++9.7750.264%A++1.24%D49.4C*12.2B++2679.8h14.9C+29.7B+
M6 Onslaught 4734681004.68A1.7221.946%B**25.855%A50.3AN/A1729.3h15B**68.5B*
T16 Rhino 4524481233.642A**0.6826.589%B**25.893%B+53.3B**N/A3778.4h10.2B**38.3B*
M6 Onslaught 4284231004.23B**1.2722.301%B**27.66%A++45.5B*N/A1479.3h16.6B++74.5B++
NSX Daimyo 4014011303.085C+0.1250.273%A97.008%B*50.1C+N/A1518h2.3B+4.6B++
NS-11C 4013971662.392A++0.5730.666%A31.99%A*49B**N/A2358.1h11.7B++38.1B++
RAMS .50M 389389735.329B++2.3641.776%B+83.033%B+33BN/A11211.8h1.6B**3.9B*
TS2 Inquisitor 3643643171.148C+1.8232.614%B++24.176%B++57.8B*N/A2016.3h8.1B++24.7B++
TAS-16 Blackjack 3223201282.5A0.4652.471%D26.25%A*39C+N/A1538.2h2.4C**4.6C++
MAX Punch 2952882,4630.117C++2.8539.433%CN/A1.1C+N/A3269.9h1.5C++3.8C**
KSR-35 241240992.424C*0.5435.931%C++31.25%B36.9C+N/A1186.5h4B++11.1B+
T2 Striker 4122371641.445A*1.5253.751%C*N/A19.4B**14.3B+26312.2h40.3B75B+
T4 AMP 2272271671.359B+1.6129.536%B25.991%B**44.5B+N/A1425.1h11.1B*37.7B++
TX2 Emperor 2002001531.307B+1.6640.207%A++24.5%B+40.8B+N/A1324.9h6.8B**16.9B**
HC1 Cougar 203200732.74A++0.2228.308%B*39%M++45.5B*N/A3354.4h10.1B++35.5B++
DMR-99 196195662.955B0.0136.366%B22.564%D-45.3C+N/A1494.3h6.6C**18.1B+
Anti-Vehicle Grenade 2961891189N/A186.0454.694%B+N/A270C-152.9B++30270.7h7.3D13.3C+
TS4 Haymaker 174173702.471A0.4962.252%A++10.405%D55.8AN/A1583.1h4.5C++7.3B*
Tank Mine 207167355.667U52.70965.217%UN/A1670U400U147040.1h4T-0.4M*
MANA Anti-Personnel Turret 166164483.417N/A0.4528.323%UN/A1640U20U6702800.1h16.9T*59.5T*
TRAC-5 163161811.988A++0.9830.979%A++24.224%B**21.8C**N/A5917.4h13.5B+43.5B*
MG-HBR1 Dragoon 150149522.865A0.1036.626%B+43.624%A+62.1A++N/A2432.4h4.6B**12.6B*
P2-120 HEAT 187140226.364C*3.4055.62%A+5.714%A++35B*11.8B+2764h6.9B12.3B*
NSX Tengu 127127622.048B*0.9241.203%B++29.921%A+38.5C++N/A1793.3h11.5B+27.9B+
M20 Basilisk 161127167.938A*4.9749.649%A3.15%D--26.5B+7.1C+2104.8h66.2B*133.3B**
M60-A Bulldog 10896812C+9.0459.294%A3.125%B+5.4D*N/A3717.8h6.6C+11.2B+
99SV 9493352.657B++0.3134.628%B+22.581%D**23.8C++N/A2523.9h4.6B++13.3B++
Shuriken 9089541.648C**1.3226.169%C12.36%D--34.2C-N/A1252.6h13.5C+51.7C+
G30 Walker 15285136.538B*3.5736.855%B**1.176%D**17.7C*14B+2434.8h185B+502.1B*
Soldier Soaker 8383431.93B*1.0344.698%B**20.482%B*55.3C*N/A2531.5h5.9C*13.2B++
M12 Kobalt 9082241A++38.0424.917%A+17.073%C51.3C5B+2281.6h17.4C**69.6B++
T1S Cycler 8480342.353A0.6133.382%A++15%D-38.1B+1.9A++3812.1h8.6A+25.9A
A30 Walker 13970135.385C++2.4229.942%B+N/A2.8D--2.7D*4325.1h172.9B+577.4B++
M20 Basilisk 876597.222A++4.2645.365%B++3.077%D--24.1C*8.1C2102.7h63.2B*139.2B**
L100 Python HESH 6562512.4C++9.4464.751%A++N/A77.5B**3.8D*5160.8h2.7B++4.2B**
M60-A Bulldog 635769.5C6.5455.645%B*1.754%D4.1D*N/A4213.9h7.3C-13.1C++
MR11 Gatekeeper 8456414A**11.0434.503%D3.571%A26.7B++13.3C-2742.1h32A92.6B*
L100 Python AP 945577.857B*4.8961.873%B++1.818%D20.4D14.4D2572.7h11.7F--18.8D**
NS-45 Pilot 5454281.929B+1.0428.809%C-42.593%A*36CN/A1471.5h5.8B*20.1B+
M12 Kobalt 5453317.667C++14.7017.914%C++22.642%B*48.2DN/A1941.1h15.1B+84.5B+
E540 Halberd 7450510B+7.0451.043%A12%S25C+12C+2072h6.4C12.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4719,1587h
Restoration Kit173550.3h
Nano-Armor Kit63138,0046.7h
Snowman Soldier0700.1h
Spawn Beacon4710,3454h
Hellion G01980.1h
Nanite Revive Grenade02680.1h
Medical Applicator439286,30117.4h
Ammunition Package431,1910.6h
Medical Kit1,75635,19127h
Anti-Infantry MANA Turret43030.3h

Check the help document for the dictionary if you want to learn more about words used here.


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