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Field Marshal SuperSteel[RO] SuperSteel
TR BR 198

KDR: 3

Score: 105.4m

Last Seen: Jun 16th, 2020 8:29 PM
- OFFLINE - 305.6 hour(s)

Prestige 1, Battle Rank 100 (198 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 MSW-R T9 CARV MRC3 Mercy MRC3 Mercy TAR NS Decimator T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,532,373 MLG Score: 3623
Fun Score: N/A
Cheeseburgers Flipped: 3869TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.769%33.26%957461303205,0223.62864-0.624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.269%1.455A+1.827A++-0.27CHEAD ++ (~18.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.531B+100.3C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.066%4.5%282134720014391260.138889157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.252%1.65A+1.293A-0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.636B+8.10.347C**5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.134%4.985%98713421,02314973460.682911295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.844%0.454B+0.112C+0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.158C++41.6-0.035C+59.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.282%75.773%98513448,2806256511.32332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.367%0.5B+0.561B+1.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.332C**2.50.204C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.5%16.189%98413453,1074238290.732956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.267%0.883B*0.267C*-0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.477B+3.60.258C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
105.4m191.6%452 (27.1k)354 (21.2k)3.00452277,76292,4483.12337198 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13492507427.628%30.3%83703:1350

11% Combat Medic66% Heavy Assault9% Infiltrator10% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 6:58 PMOct 29th, 2015 3:45 PMJun 16th, 2020 6:28 PM (51d) (PST)Jun 16th, 2020 7:00 PM (51d) (PST)Jun 16th, 2020 4:29 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7093183910.9330.3110.2831.8480.0313623

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,53519,07523,460561917111221,254

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4960.2h/206.7d 10,987 84,162 87,063 549.9k 11,860 14,969 9,212 211m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:103,344
Deaths:33,157
KDR:3.117
Accuracy:28.998% C**
HSR:38.130% B++
MSW-R
B
Kills:27,852
Deaths:9,339
KDR:2.982
Accuracy:28.201% B
HSR:28.655% C+
T9 CARV
B++
Kills:10,363
Deaths:3,434
KDR:3.018
Accuracy:27.277% B++
HSR:28.332% C++
T9A "Butcher"
C--
Kills:6,622
Deaths:2,533
KDR:2.614
Accuracy:24.985% C--
HSR:25.899% D
NSX Naginata
C**
Kills:2,659
Deaths:933
KDR:2.850
Accuracy:26.806% C*
HSR:34.449% C**
T9 CARV-S
C*
Kills:2,320
Deaths:962
KDR:2.412
Accuracy:26.798% C*
HSR:28.060% C+
TMG-50
B
Kills:1,960
Deaths:783
KDR:2.503
Accuracy:27.361% B
HSR:21.735% D
T32 Bull
B
Kills:1,900
Deaths:655
KDR:2.901
Accuracy:28.692% B
HSR:29.105% C++
MG-H1 Watchman
C*
Kills:1,872
Deaths:577
KDR:3.244
Accuracy:27.802% C++
HSR:32.906% C*
NS-15 Gallows
B+
Kills:1,183
Deaths:438
KDR:2.701
Accuracy:29.152% C
HSR:40.998% B+
NSX-P Naginata
B++
Kills:1,157
Deaths:468
KDR:2.472
Accuracy:27.067% C++
HSR:39.499% B++
T16 Rhino
B+
Kills:473
Deaths:136
KDR:3.478
Accuracy:26.409% B+
HSR:25.581% C+
Kills:161,705
Deaths (as Heavy Assault):53,415
Deaths (to Heavy Assaults):32,694
KDR:3.02733
Kill Difference:108,290
Playtime:3,294.103 hours
Usage:66%
Score:68.947m
Score/min:349
Accuracy (listed only):27.462%
HSR (listed only):31.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B++
Kills:2,283
Deaths:975
KDR:2.342
Accuracy:28.562% B
HSR:30.355% B++
SMG-46 Armistice
B+
Kills:1,920
Deaths:825
KDR:2.327
Accuracy:31.147% B+
HSR:20.885% C*
PDW-16 Hailstorm
B++
Kills:1,874
Deaths:881
KDR:2.127
Accuracy:30.714% B++
HSR:21.131% C**
LC3 Jaguar
B**
Kills:1,528
Deaths:628
KDR:2.433
Accuracy:28.571% B
HSR:30.628% B**
AS16 NightHawk
B*
Kills:1,427
Deaths:522
KDR:2.734
Accuracy:52.466% B*
HSR:15.767% C++
FA1 Barrage
B++
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B++
HSR:14.888% C+
MKV Suppressed
B+
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B+
HSR:18.448% C-
NS-7 PDW
B+
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B+
HSR:23.210% C**
NS-11C
A++
Kills:838
Deaths:367
KDR:2.283
Accuracy:31.869% B*
HSR:33.174% A++
MG-S1 Jackal
B*
Kills:836
Deaths:264
KDR:3.167
Accuracy:30.702% C++
HSR:31.340% B*
NS Baron G5
B**
Kills:651
Deaths:236
KDR:2.758
Accuracy:58.148% B**
HSR:18.587% B+
NSX Tanto
A
Kills:568
Deaths:198
KDR:2.869
Accuracy:30.602% C*
HSR:38.908% A
Shuriken
B*
Kills:455
Deaths:181
KDR:2.514
Accuracy:27.964% C--
HSR:27.692% B*
TAS-16 Blackjack
A++
Kills:332
Deaths:134
KDR:2.478
Accuracy:52.331% D--
HSR:26.205% A++
HC1 Cougar
A*
Kills:207
Deaths:79
KDR:2.620
Accuracy:28.358% C++
HSR:39.130% A*
TS4 Haymaker
A+
Kills:186
Deaths:78
KDR:2.385
Accuracy:60.944% A+
HSR:9.677% D--
NSX Tengu
B*
Kills:179
Deaths:85
KDR:2.106
Accuracy:41.469% C++
HSR:30.726% B*
TRAC-5
B**
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% B**
HSR:24.224% B+
MG-C1 Kindred
B**
Kills:104
Deaths:36
KDR:2.889
Accuracy:29.755% C++
HSR:33.654% B**
Kills:17,030
Deaths (as Light Assault):7,091
Deaths (to Light Assaults):15,883
KDR:2.40164
Kill Difference:9,939
Playtime:69.406 hours
Usage:1%
Score:0.946m
Score/min:227
Accuracy (listed only):37.166%
HSR (listed only):25.717%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:9,933
Deaths:3,490
KDR:2.846
Accuracy:29.424% B+
HSR:30.001% B+
SMG-46 Armistice
B+
Kills:1,920
Deaths:825
KDR:2.327
Accuracy:31.147% B+
HSR:20.885% C*
PDW-16 Hailstorm
B++
Kills:1,874
Deaths:881
KDR:2.127
Accuracy:30.714% B++
HSR:21.131% C**
AS16 NightHawk
B*
Kills:1,427
Deaths:522
KDR:2.734
Accuracy:52.466% B*
HSR:15.767% C++
Cycler TRV
C**
Kills:1,370
Deaths:600
KDR:2.283
Accuracy:28.066% C**
HSR:16.496% D-
NS-11P
B+
Kills:1,191
Deaths:434
KDR:2.744
Accuracy:29.962% B+
HSR:32.158% B+
NS-11A
A+
Kills:1,186
Deaths:354
KDR:3.350
Accuracy:30.132% B+
HSR:40.725% A+
TORQ-9
C+
Kills:1,174
Deaths:487
KDR:2.411
Accuracy:27.503% C+
HSR:15.588% D**
T1 Cycler
B+
Kills:1,169
Deaths:541
KDR:2.161
Accuracy:28.603% B+
HSR:18.734% D-
T1B Cycler
C+
Kills:1,163
Deaths:491
KDR:2.369
Accuracy:28.034% C+
HSR:19.003% D**
FA1 Barrage
B++
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B++
HSR:14.888% C+
MKV Suppressed
B+
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B+
HSR:18.448% C-
T1A Unity
C-
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:25.533% C-
HSR:21.035% D
NS-7 PDW
B+
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B+
HSR:23.210% C**
MG-S1 Jackal
B*
Kills:836
Deaths:264
KDR:3.167
Accuracy:30.702% C++
HSR:31.340% B*
NS Baron G5
B**
Kills:651
Deaths:236
KDR:2.758
Accuracy:58.148% B**
HSR:18.587% B+
Shuriken
B*
Kills:455
Deaths:181
KDR:2.514
Accuracy:27.964% C--
HSR:27.692% B*
TAS-16 Blackjack
A++
Kills:332
Deaths:134
KDR:2.478
Accuracy:52.331% D--
HSR:26.205% A++
MG-A1 Arbalest
B++
Kills:305
Deaths:137
KDR:2.226
Accuracy:31.418% B++
HSR:33.115% B
TS4 Haymaker
A+
Kills:186
Deaths:78
KDR:2.385
Accuracy:60.944% A+
HSR:9.677% D--
NSX Tengu
B*
Kills:179
Deaths:85
KDR:2.106
Accuracy:41.469% C++
HSR:30.726% B*
T1S Cycler
A
Kills:80
Deaths:34
KDR:2.353
Accuracy:33.382% A
HSR:15% D*
Kills:30,072
Deaths (as Combat Medic):11,775
Deaths (to Combat Medics):10,330
KDR:2.55389
Kill Difference:18,297
Playtime:552.463 hours
Usage:11%
Score:12.426m
Score/min:375
Accuracy (listed only):35.887%
HSR (listed only):22.746%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:5,579
Deaths:1,535
KDR:3.635
Accuracy:43.753% C*
HSR:81.162% B**
SMG-46 Armistice
B+
Kills:1,920
Deaths:825
KDR:2.327
Accuracy:31.147% B+
HSR:20.885% C*
NS-44 Commissioner
B**
Kills:1,888
Deaths:1,526
KDR:1.237
Accuracy:47.930% B*
HSR:34.958% B**
PDW-16 Hailstorm
B++
Kills:1,874
Deaths:881
KDR:2.127
Accuracy:30.714% B++
HSR:21.131% C**
SOAS-20
C+
Kills:1,353
Deaths:551
KDR:2.456
Accuracy:30.476% C+
HSR:19.291% D
NS-45 Pilot
B+
Kills:1,264
Deaths:834
KDR:1.516
Accuracy:35.037% C*
HSR:35.522% B+
NS-30 Vandal
C+
Kills:1,242
Deaths:468
KDR:2.654
Accuracy:35.596% C+
HSR:23.591% D
NSX Tomoe
C*
Kills:1,195
Deaths:388
KDR:3.080
Accuracy:31.988% C*
HSR:36.151% D
NS-357 Underboss
B**
Kills:1,168
Deaths:915
KDR:1.277
Accuracy:43.028% C**
HSR:35.360% B**
TX1 Repeater
B**
Kills:1,163
Deaths:884
KDR:1.316
Accuracy:32.853% B**
HSR:31.470% B**
HSR-1
C++
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:36.252% C
HSR:31.552% C++
NSX Daimyo
B++
Kills:1,160
Deaths:372
KDR:3.118
Accuracy:48.334% B++
HSR:96.638% B+
MKV Suppressed
B+
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B+
HSR:18.448% C-
NS-7 PDW
B+
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B+
HSR:23.210% C**
TRAP-M1
C+
Kills:1,059
Deaths:360
KDR:2.942
Accuracy:31.881% C+
HSR:26.535% C+
MG-S1 Jackal
B*
Kills:836
Deaths:264
KDR:3.167
Accuracy:30.702% C++
HSR:31.340% B*
Shuriken
B*
Kills:455
Deaths:181
KDR:2.514
Accuracy:27.964% C--
HSR:27.692% B*
RAMS .50M
B+
Kills:389
Deaths:73
KDR:5.329
Accuracy:41.776% C+
HSR:83.033% B+
TS2 Inquisitor
B
Kills:377
Deaths:324
KDR:1.164
Accuracy:32.693% C**
HSR:24.934% B
T4 AMP
A
Kills:307
Deaths:221
KDR:1.389
Accuracy:29.999% C++
HSR:29.642% A
KSR-35
C+
Kills:240
Deaths:99
KDR:2.424
Accuracy:35.931% C
HSR:31.250% C+
TX2 Emperor
A
Kills:201
Deaths:158
KDR:1.272
Accuracy:39.919% A
HSR:24.378% C++
NSX Tengu
B*
Kills:179
Deaths:85
KDR:2.106
Accuracy:41.469% C++
HSR:30.726% B*
Soldier Soaker
B*
Kills:96
Deaths:62
KDR:1.548
Accuracy:45.383% B*
HSR:18.750% B*
99SV
C+
Kills:93
Deaths:35
KDR:2.657
Accuracy:34.628% C+
HSR:22.581% D**
Kills:27,517
Deaths (as Infiltrator):12,443
Deaths (to Infiltrators):14,093
KDR:2.21144
Kill Difference:15,074
Playtime:443.981 hours
Usage:9%
Score:8.315m
Score/min:312
Accuracy (listed only):35.998%
HSR (listed only):34.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B++
Kills:2,283
Deaths:975
KDR:2.342
Accuracy:28.562% B
HSR:30.355% B++
LC3 Jaguar
B**
Kills:1,528
Deaths:628
KDR:2.433
Accuracy:28.571% B
HSR:30.628% B**
AS16 NightHawk
B*
Kills:1,427
Deaths:522
KDR:2.734
Accuracy:52.466% B*
HSR:15.767% C++
AMR-66
B++
Kills:1,164
Deaths:397
KDR:2.932
Accuracy:35.186% B++
HSR:26.375% C+
FA1 Barrage
B++
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B++
HSR:14.888% C+
NS-11C
A++
Kills:838
Deaths:367
KDR:2.283
Accuracy:31.869% B*
HSR:33.174% A++
NS Baron G5
B**
Kills:651
Deaths:236
KDR:2.758
Accuracy:58.148% B**
HSR:18.587% B+
NSX Tanto
A
Kills:568
Deaths:198
KDR:2.869
Accuracy:30.602% C*
HSR:38.908% A
TAS-16 Blackjack
A++
Kills:332
Deaths:134
KDR:2.478
Accuracy:52.331% D--
HSR:26.205% A++
DMR-99
C+
Kills:268
Deaths:86
KDR:3.116
Accuracy:35.327% C+
HSR:28.731% C
HC1 Cougar
A*
Kills:207
Deaths:79
KDR:2.620
Accuracy:28.358% C++
HSR:39.130% A*
TS4 Haymaker
A+
Kills:186
Deaths:78
KDR:2.385
Accuracy:60.944% A+
HSR:9.677% D--
TRAC-5
B**
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% B**
HSR:24.224% B+
MG-HBR1 Dragoon
B**
Kills:149
Deaths:52
KDR:2.865
Accuracy:36.626% C++
HSR:43.624% B**
MG-C1 Kindred
B**
Kills:104
Deaths:36
KDR:2.889
Accuracy:29.755% C++
HSR:33.654% B**
Kills:11,028
Deaths (as Engineer):4,362
Deaths (to Engineers):10,372
KDR:2.5282
Kill Difference:6,666
Playtime:83.961 hours
Usage:2%
Score:1.525m
Score/min:303
Accuracy (listed only):39.387%
HSR (listed only):27.595%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:10,308
Deaths:2,108
KDR:4.890
Accuracy:23.189% B++
HSR:27.901% B*
MRC3 Mercy
B++
Kills:10,232
Deaths:2,108
KDR:4.854
Accuracy:23.679% B++
HSR:26.583% B+
M3 Pounder HEG
B++
Kills:5,462
Deaths:1,318
KDR:4.144
Accuracy:47.143% B+
HSR:4.119% B++
M3 Pounder HEG
B+
Kills:5,257
Deaths:1,312
KDR:4.007
Accuracy:48.014% C**
HSR:3.881% B+
M6 Onslaught
B*
Kills:1,522
Deaths:281
KDR:5.416
Accuracy:24.544% B*
HSR:25.493% B+
M6 Onslaught
B*
Kills:1,466
Deaths:281
KDR:5.217
Accuracy:24.992% B*
HSR:27.012% B*
M1 Heavy Cycler
A*
Kills:1,227
Deaths:167
KDR:7.347
Accuracy:24.129% A+
HSR:29.747% A*
M1 Heavy Cycler
A*
Kills:1,176
Deaths:158
KDR:7.443
Accuracy:23.146% B++
HSR:31.633% A*
NS-20 Gorgon
C++
Kills:87
Deaths:14
KDR:6.214
Accuracy:28.981% C+
HSR:21.839% C++
NS-20 Gorgon
B*
Kills:64
Deaths:14
KDR:4.571
Accuracy:28.123% C+
HSR:26.563% B*
Kills:36,801
Deaths (as MAX Suit):3,880.500
Deaths (to MAX Suits):5,050
KDR:9.48357
Kill Difference:32,920.500
Playtime:484.589 hours
Usage:10%
Score:12.907m
Score/min:444
Accuracy (listed only):29.594%
HSR (listed only):22.477%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:62
V. Kills:3 N/A
Deaths:5
KDR:12.400
Accuracy:64.751% A
KPH:73.100 C++
VKPH:3.500 D*
L100 Python AP
D--
Kills:60
V. Kills:41 143%
Deaths:9
KDR:6.667
Accuracy:61.989% B+
KPH:22.100 D*
VKPH:15.100 D--
Kills:122 (122 + 0)
Deaths:14
KDR:8.714
VKDR:3.143
Vehicle Kills:44
Kill Difference:108
Playtime:3.564 hours
Usage:0%
Score:0.082m
Score/min:381
Driving Accuracy:61.989%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:140
V. Kills:47 292%
Deaths:22
KDR:6.364
Accuracy:55.620% B**
KPH:35.400 C++
VKPH:11.900 C+
E540 Halberd
A
Kills:67
V. Kills:31 209%
Deaths:5
KDR:13.400
Accuracy:54.282% A
KPH:27 C
VKPH:12.500 C--
MR11 Gatekeeper
C+
Kills:56
V. Kills:28 193%
Deaths:4
KDR:14
Accuracy:34.503% D*
KPH:26.300 C+
VKPH:13.200 D
Kills:263 (140 + 123)
Deaths:31
KDR:8.484
VKDR:3.419
Vehicle Kills:106
Kill Difference:232
Playtime:8.559 hours
Usage:0%
Score:0.136m
Score/min:264
Driving Accuracy:55.620%
Gunner Accuracy:34.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:486
V. Kills:120 402%
Deaths:39
KDR:12.462
Accuracy:50.361% A
KPH:49.200 C
VKPH:12.200 B+
M20 Basilisk
B*
Kills:156
V. Kills:42 363%
Deaths:17
KDR:9.176
Accuracy:49.620% B*
KPH:27.500 C*
VKPH:7.400 C
M12 Kobalt
B+
Kills:93
V. Kills:10 N/A
Deaths:2
KDR:46.500
Accuracy:24.802% B**
KPH:45.600 D-
VKPH:4.900 B+
G30 Walker
C+
Kills:90
V. Kills:69 129%
Deaths:13
KDR:6.923
Accuracy:38.142% B++
KPH:17 C
VKPH:13 C+
M20 Basilisk
B
Kills:75
V. Kills:27 268%
Deaths:9
KDR:8.333
Accuracy:45.405% B
KPH:25.500 C+
VKPH:9.200 C
M12 Kobalt
D*
Kills:56
V. Kills:1 N/A
Deaths:3
KDR:18.667
Accuracy:18.622% C+
KPH:42.500 D*
VKPH:0.800 D*
Kills:956 (0 + 956)
Deaths:83
KDR:11.518
VKDR:3.241
Vehicle Kills:269
Kill Difference:873
Playtime:27.156 hours
Usage:1%
Score:0.388m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:18.622%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 104,414103,34433,1573.117C++0.1128.998%C**38.13%B++67.2C+N/A1731537.6h10B+34.6B+
MSW-R 28,03427,8529,3392.982C++0.0228.201%B28.655%C+53.7CN/A146519.1h10B+35.5B+
T9 CARV 10,43810,3633,4343.018B+0.0127.277%B++28.332%C++52.7C++N/A158196.8h10.1B+37B+
MRC3 Mercy 10,48610,3082,1084.89B+1.8923.189%B++27.901%B*52.4B++N/A158196.7h15.8B+68.2B+
MRC3 Mercy 10,39110,2322,1084.854B+1.8523.679%B++26.583%B+52B+N/A155196.7h16.1B+67.8B+
TAR 10,0369,9333,4902.846B+0.1629.424%B+30.001%B+54.8C++N/A164181.3h10.2B++34.8B++
NS Decimator 10,2127,7924,1101.896C*1.1173.472%A+2.387%B+61.6B*19.1C+372126.4h3.7C*5.1B+
T9A "Butcher" 6,6666,6222,5332.614C++0.3924.985%C--25.899%D52.2DN/A150126.9h10.2C**40.9C+
TSAR-42 5,6225,5791,5353.635C+0.6343.753%C*81.162%B**50CN/A161111.5h1.7B*3.8B+
M3 Pounder HEG 6,1645,4621,3184.144B*1.1447.143%B+4.119%B++34B*4.4C*134160.7h10.9B*23B+
M3 Pounder HEG 5,9535,2571,3124.007B++1.0048.014%C**3.881%B+32.8B++4.3C+126160.2h11.4B*23.8B++
NSX Naginata 2,6772,6599332.85B++0.1526.806%C*34.449%C**53.9CN/A14249.3h10.2C**38.2B
T9 CARV-S 2,3412,3209622.412C++0.5926.798%C*28.06%C+50.5CN/A16145.9h11.1C++41.3C**
LC2 Lynx 2,3032,2839752.342B+0.6628.562%B30.355%B++40.1C+N/A15756.9h11.8B+41.2B+
TMG-50 1,9811,9607832.503B+0.5027.361%B21.735%D44.6CN/A16243.9h9.8C++35.9B+
SMG-46 Armistice 1,9311,9208252.327B**0.6831.147%B+20.885%C*42C+N/A13945.7h11.5B+37B+
T32 Bull 1,9221,9006552.901B++0.1028.692%B29.105%C++54.8C+N/A16634.7h10.5B+36.5B+
NS-44 Commissioner 1,8981,8881,5261.237C+1.7747.93%B*34.958%B**69.7B+N/A23327.1h2.8B++5.9B++
PDW-16 Hailstorm 1,8831,8748812.127B+0.8830.714%B++21.131%C**44.6C+N/A13842h12B+39B+
MG-H1 Watchman 1,8881,8725773.244B+0.2427.802%C++32.906%C*67.1C+N/A23627.9h11.9B+42.7B
T7 Mini-Chaingun 1,8561,8327452.459B**0.5524.587%B*13.81%C58.3C++N/A19131.4h10.4B++42.3B*
LC3 Jaguar 1,5461,5286282.433B+0.5728.571%B30.628%B**49.3C+N/A21231h10.9C++38.3C**
C-4 2,0021,5266412.381C**0.6230.752%BN/A154.1B++48.1B**15039.9h1.6D-5.1C+
M6 Onslaught 1,5381,5222815.416A2.4124.544%B*25.493%B+64.8B**N/A20323.5h15.2B+62B+
M6 Onslaught 1,4841,4662815.217B**2.2124.992%B*27.012%B*62.4B**N/A18923.5h15.9B+63.6B+
AS16 NightHawk 1,4471,4275222.734B0.2752.466%B*15.767%C++86B*1.2B++33416.6h3.8B7.3B+
Cycler TRV 1,3831,3706002.283C**0.7228.066%C**16.496%D-46C+N/A18729.8h11.3C**40.1B+
SOAS-20 1,3611,3535512.456B+0.5530.476%C+19.291%D35C--N/A9638.7h10.6C++34.9B
Frag Grenade 1,3171,30911309N/A1,306.0051.519%B+N/A688.9C**4.2D--28571.9h2.7B++5.2B++
NS-45 Pilot 1,2711,2648341.516C+1.4935.037%C*35.522%B+99.5BN/A27612.7h5.4B++15.4B+
NS-30 Vandal 1,2481,2424682.654C+0.3535.596%C+23.591%D40.6C--N/A12130.6h5C++14.1C++
M1 Heavy Cycler 1,2471,2271677.347M++4.3424.129%A+29.747%A*64.6A**1.1B**21519h13.6B**56.2B**
NSX Tomoe 1,2001,1953883.08C*0.0831.988%C*36.151%D44.6CN/A16926.8h12C*37.4C**
NS-11P 1,2181,1914342.744B++0.2629.962%B+32.158%B+72.2B+1.6B+21216.5h9.7B**32.5B*
NS-11A 1,2011,1863543.35B**0.3530.132%B+40.725%A+55.7C++N/A23121.3h9.9B*32.9B++
NS-15 Gallows 1,1971,1834382.701C+0.3029.152%C40.998%B+82.7C1D23814.3h9.8B33.6C*
M1 Heavy Cycler 1,1921,1761587.443M*4.4423.146%B++31.633%A*64.6AN/A17918.2h13.5B+58.3B+
TORQ-9 1,1851,1744872.411B+0.5927.503%C+15.588%D**34.6C--N/A13133.9h13.9C+50.6C++
T1 Cycler 1,1831,1695412.161B0.8428.603%B+18.734%D-40.7C++N/A27528.7h11.3B+39.3B+
NS-357 Underboss 1,1751,1689151.277C+1.7343.028%C**35.36%B**67.5C++N/A24617.3h3.2B*7.5B+
AMR-66 1,1701,1643972.932A0.0735.186%B++26.375%C+41.6C++N/A15928h6.5B++18.4B+
TX1 Repeater 1,1691,1638841.316B+1.6932.853%B**31.47%B**69.6B**N/A25016.7h9.6B*29.3B++
T1B Cycler 1,1751,1634912.369C+0.6428.034%C+19.003%D**42.3DN/A17427.5h11.4C++40.7C++
FA1 Barrage 1,1671,1624932.357B+0.6551.086%B++14.888%C+55.9B+N/A26120.8h3.5B*6.8B++
HSR-1 1,1661,1603743.102C++0.1036.252%C31.552%C++38.3DN/A9230.3h4.5B+12.4B
NSX Daimyo 1,1601,1603723.118C0.1148.334%B++96.638%B+57.4CN/A15920.2h2B+4.2B++
MKV Suppressed 1,1651,1604862.387B++0.6230.261%B+18.448%C-49.2C+N/A13423.6h11.8C*39B+
T1A Unity 1,1731,1604802.417B+0.5925.533%C-21.035%D36.9DN/A11231.4h10.7B+42C*
NS-7 PDW 1,1621,1595422.138B+0.8730.229%B+23.21%C**36.9CN/A11431.4h11.4B+37.8B+
NSX-P Naginata 1,1691,1574682.472C**0.5327.067%C++39.499%B++79.8C++N/A42814.5h9.5C**35.2B
TRAP-M1 1,0661,0593602.942A0.0631.881%C+26.535%C+42.2CN/A11325.1h7.8C**24.6B
ASP-30 Grounder 1,2659148101.128C++1.8874.333%A3.829%B++37.2B+14.3C+29924.6h5.2B**7.1B**
Claymore 8888863128.581A**25.5845.023%AN/A285.8A*N/A7863.1h1.1B*2.5B*
M9 SKEP Launcher 1,1748695991.451B++1.5578.248%A4.028%A46.5C**16.3C+33118.7h4.9B**6.3A
NS-11C 8478383672.283B+0.7231.869%B*33.174%A++44.3C+N/A17718.9h11B+34.5B++
MG-S1 Jackal 8458362643.167B**0.1630.702%C++31.34%B*58.9C++N/A24814.2h8.7B++28.2B+
ML-7 1,1967374781.542B+1.4672.926%A++4.206%B**48.8B**30.4A67815.1h4.5B++6.2B*
NS-TMC-01 "His Regards" 68266963,2460.011D2.9941.34%B**1.943%D0.2DN/A12822.6h1.7B+4.1B+
NS Baron G5 6566512362.758A**0.2558.148%B**18.587%B+57.1BN/A19911.4h3.9B+6.6C++
NSX Tanto 5725681982.869A0.1430.602%C*38.908%A53.1C+N/A16310.7h10.7B+34.8B+
M40 Fury 6064863912.462C++9.4650.361%A1.235%C-49.1C12.1B+2669.9h14.9C29.7B
T16 Rhino 4784731363.478B**0.4726.409%B+25.581%C+53.8C+N/A3958.8h10.3B++38.9B+
Shuriken 4604551812.514B+0.4927.964%C--27.692%B*59.1C++N/A1657.7h10.8B**38.6B+
RAMS .50M 389389735.329B2.3241.776%C+83.033%B+33CN/A12211.8h1.6B*3.9B+
TS2 Inquisitor 3773773241.164C+1.8432.693%C**24.934%B58.9C++N/A2116.4h8.1B+24.7B+
TAS-16 Blackjack 3343321342.478B++0.5352.331%D--26.205%A++40C--N/A1778.3h2.4C+4.6C
T2 Striker 5613312221.491B**1.5154.018%C++N/A20.8C++14.5C+26515.9h39.7C+73.5C+
MAX Punch 3223153,9380.08C2.9239.712%CN/A0.8C--N/A2410.1h1.5C**3.7B+
T4 AMP 3083072211.389C*1.6229.999%C++29.642%A50.3C++N/A1646.1h11.1B*37B+
MG-A1 Arbalest 3103051372.226B+0.7831.418%B++33.115%B64.9B+1.1C1714.7h12.8B+40.8B++
DMR-99 269268863.116C++0.1135.327%C+28.731%C51.5CN/A1925.2h6.3C**17.9C**
KSR-35 241240992.424C+0.5835.931%C31.25%C+36.9DN/A1246.5h4B11.1C++
NS-03 Thumper 2342281261.81B+1.1930.902%DN/A73.5B**1.9B+2003.1h4.8B*15.5B+
HC1 Cougar 211207792.62B*0.3828.358%C++39.13%A*45C+N/A3834.6h10.2C**35.8B
TX2 Emperor 2012011581.272C++1.7339.919%A24.378%C++41C+N/A1384.9h6.8B*17.1B*
Anti-Vehicle Grenade 2961891189N/A186.0054.694%C**N/A270D152.9B+30950.7h7.3D--13.3C-
Tank Mine 231188362.667U59.661056.76%UN/A1880U430U157450.1h4.2T*0.4M*
TS4 Haymaker 187186782.385B**0.6260.944%A+9.677%D--54.7C**N/A1683.4h4.6C-7.5B+
NSX Tengu 182179852.106B+0.9041.469%C++30.726%B*43.7CN/A2184.1h11C*26.6C**
MANA Anti-Personnel Turret 166164483.417N/A0.4128.323%UN/A1640U20U7589400.1h16.9T*59.5T*
TRAC-5 163161811.988B**1.0230.979%B**24.224%B+21.8CN/A7057.4h13.5C+43.5B
M20 Basilisk 198156179.176B*6.1749.62%B*2.564%D**27.4C*7.4C2175.7h64.9B++130.8B++
MG-HBR1 Dragoon 150149522.865B*0.1436.626%C++43.624%B**62.1B+N/A3412.4h4.6B++12.6B+
P2-120 HEAT 187140226.364C3.3655.62%B**5.714%A++35C++11.8C+2914h6.9C+12.3B+
MG-C1 Kindred 105104362.889A0.1229.755%C++33.654%B**52C+N/A3892h9B+30.2B+
M60-A Bulldog 117103812.875C9.8759.847%B*2.913%B+5D*N/A3320.6h6.8D11.4C*
Soldier Soaker 9696621.548C++1.4645.383%B*18.75%B*56.5CN/A2691.7h6C++13.3B+
99SV 9493352.657C**0.3534.628%C+22.581%D**23.8C--N/A3033.9h4.6C**13.3C**
M12 Kobalt 10393246.5B++43.5024.802%B**19.355%C+46.5D-5B+2362h18.5C74.7B
G30 Walker 15990136.923C+3.9238.142%B++1.111%D*17C13C+2325.3h195.7C+513.2B+
NS-20 Gorgon 9187146.214A**3.2128.981%C+21.839%C++37.8A+1.7C**1182.3h21.3B+73.3B++
A30 Walker 15782136.308C+3.3030.061%C+N/A2.9D**2.6D*4128.4h163.9C++545.1C++
T1S Cycler 8480342.353B*0.6533.382%A15%D*38.1C+1.9A*6102.1h8.6A25.9B**
M20 Basilisk 1027598.333B++5.3345.405%B2.667%D*25.9C+9.3C2182.9h60.6B**133.5B**
E540 Halberd 9867513.4B+10.4054.282%A10.448%S26.8C-12.4C--2092.5h6.4D-11.9C++
M60-A Bulldog 7064610.667C7.6655.09%B1.563%C--3.9D*N/A3716.5h7.2D13C+
NS-20 Gorgon 6764144.571A+1.5728.123%C+26.563%B*27.8B1.3D882.3h28.3C*100.6B+
L100 Python HESH 6562512.4C9.4064.751%AN/A77.5C*3.8D*6140.8h2.7B4.2B++
L100 Python AP 1016096.667C+3.6661.989%B+1.667%C22.2D*15.2D-3082.7h11.1F-17.9F-
MR11 Gatekeeper 8456414B+11.0034.503%D*3.571%A26.7C++13.3D2772.1h32B++92.6B+
M12 Kobalt 5756318.667C+15.6618.622%C+23.214%B*43.1D*N/A2011.3h15.9C++85.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit65149,5067.2h
Spawn Beacon5614,1695.2h
Hellion G01980.1h
Nanite Revive Grenade02720.1h
Medical Applicator492331,37519.8h
Motion Spotter5022,0168.2h
Restoration Kit173550.3h
Welding Device01,5820.6h
Ammunition Package541,4240.8h
Medical Kit2,25843,87532.9h
Anti-Infantry MANA Turret43080.3h
Snowman Soldier0760.1h
Router01920.2h
Hardlight Barrier11340.1h

Check the help document for the dictionary if you want to learn more about words used here.


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