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Lt. Colonel SuperSteel[RO] SuperSteel
TR BR 67

KDR: 2.95

Score: 79.9m

Last Seen: Jan 21st, 2019 7:28 PM
- OFFLINE - 14.5 hour(s)

Prestige 1, Battle Rank 67 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 74
Level Progress (to 68): 29%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 MSW-R T9 CARV TAR T9A "Butcher" NS Decimator M3 Pounder HEG M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,908,124 MLG Score: 3124
Fun Score: N/A
Cheeseburgers Flipped: 2448TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.54%31.635%90344978161,7853.78002-0.832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.319%1.465A+1.659A++-0.342C-HEAD ++ (~17.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.53B+100.297C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.876%4.639%332102019411931160.162615166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.143%1.66A++1.288A-0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.633B+8.20.345C**6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.064%4.277%1006101686512193110.709598277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.678%0.357C**-0.041C+0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.30.133C++41-0.043C+61.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.838%70.931%100510175,1434705231.09309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.514%0.567B+0.243C++1.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.289C*2.70.143C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.906%16.237%100410182,0943025120.692231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.81%0.875B*0.346C**-0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.472B+3.60.255C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 74
79.9m182.8%432 (25.9k)335 (20.1k)2.94766204,65069,4283.0697167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10221838027.744%28.473%79003:2638

12% Combat Medic67% Heavy Assault10% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 6:58 PMOct 29th, 2015 3:45 PMJan 21st, 2019 9:14 PM (7h) (PST)Jan 21st, 2019 7:52 PM (8h) (PST)Jan 21st, 2019 3:28 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6592594000.8560.2910.2441.6200.0293124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,53215,54223,99051171597220,070

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3982.7h/165.9d 8,474 58,270 65,475 387k 9,158 12,173 7,042 157.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:72,196
Deaths:22,099
KDR:3.267
Accuracy:28.812% B**
HSR:36.970% A+
MSW-R
B**
Kills:26,686
Deaths:8,912
KDR:2.994
Accuracy:28.101% B**
HSR:28.374% B++
T9 CARV
A++
Kills:10,275
Deaths:3,404
KDR:3.019
Accuracy:27.279% A++
HSR:28.224% B*
T9A "Butcher"
C++
Kills:6,242
Deaths:2,377
KDR:2.626
Accuracy:24.860% C++
HSR:25.328% C
NSX Naginata
B**
Kills:2,642
Deaths:925
KDR:2.856
Accuracy:26.836% B**
HSR:34.368% B*
TMG-50
B**
Kills:1,938
Deaths:773
KDR:2.507
Accuracy:27.386% B**
HSR:21.775% C
T9 CARV-S
B**
Kills:1,860
Deaths:760
KDR:2.447
Accuracy:26.716% B**
HSR:24.624% C++
T32 Bull
B**
Kills:1,669
Deaths:577
KDR:2.893
Accuracy:28.580% B**
HSR:27.621% B+
MG-H1 Watchman
B**
Kills:1,594
Deaths:463
KDR:3.443
Accuracy:28.133% B**
HSR:32.873% B*
T7 Mini-Chaingun
A
Kills:1,453
Deaths:592
KDR:2.454
Accuracy:23.577% A
HSR:13.765% C*
T16 Rhino
B**
Kills:448
Deaths:123
KDR:3.642
Accuracy:26.589% B**
HSR:25.893% B++
Kills:127,003
Deaths (as Heavy Assault):41,005
Deaths (to Heavy Assaults):24,640
KDR:3.09726
Kill Difference:85,998
Playtime:2,684.369 hours
Usage:67%
Score:53.820m
Score/min:334
Accuracy (listed only):26.988%
HSR (listed only):27.256%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:1,829
Deaths:732
KDR:2.499
Accuracy:28.133% B**
HSR:29.415% A+
SMG-46 Armistice
B**
Kills:1,818
Deaths:771
KDR:2.358
Accuracy:30.998% B**
HSR:20.297% B++
PDW-16 Hailstorm
B**
Kills:1,303
Deaths:611
KDR:2.133
Accuracy:29.772% B**
HSR:14.505% C
LC3 Jaguar
A++
Kills:1,184
Deaths:450
KDR:2.631
Accuracy:28.254% B**
HSR:29.730% A++
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A+
Kills:605
Deaths:188
KDR:3.218
Accuracy:30.190% B++
HSR:30.744% A+
NSX Tanto
A++
Kills:530
Deaths:171
KDR:3.099
Accuracy:30.582% B*
HSR:38.302% A++
NS Baron G5
A
Kills:489
Deaths:163
KDR:3
Accuracy:56.402% A
HSR:19.018% B**
AS16 NightHawk
B**
Kills:443
Deaths:176
KDR:2.517
Accuracy:50.127% B**
HSR:14.898% C++
NS-11C
A*
Kills:397
Deaths:166
KDR:2.392
Accuracy:30.666% A
HSR:31.990% A*
TAS-16 Blackjack
A*
Kills:316
Deaths:126
KDR:2.508
Accuracy:52.222% D
HSR:26.266% A*
HC1 Cougar
M++
Kills:197
Deaths:70
KDR:2.814
Accuracy:28.366% B*
HSR:39.086% M++
TS4 Haymaker
A++
Kills:173
Deaths:70
KDR:2.471
Accuracy:62.252% A++
HSR:10.405% D
TRAC-5
A++
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% A++
HSR:24.224% B**
NSX Tengu
A+
Kills:127
Deaths:62
KDR:2.048
Accuracy:41.203% B++
HSR:29.921% A+
Shuriken
C
Kills:89
Deaths:54
KDR:1.648
Accuracy:26.169% C
HSR:12.360% D-
Kills:13,142
Deaths (as Light Assault):5,412
Deaths (to Light Assaults):12,044
KDR:2.42831
Kill Difference:7,730
Playtime:61.713 hours
Usage:2%
Score:0.849m
Score/min:229
Accuracy (listed only):37.105%
HSR (listed only):23.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:7,726
Deaths:2,562
KDR:3.016
Accuracy:29.289% A
HSR:29.019% B**
SMG-46 Armistice
B**
Kills:1,818
Deaths:771
KDR:2.358
Accuracy:30.998% B**
HSR:20.297% B++
Cycler TRV
B**
Kills:1,370
Deaths:600
KDR:2.283
Accuracy:28.066% B**
HSR:16.496% C--
PDW-16 Hailstorm
B**
Kills:1,303
Deaths:611
KDR:2.133
Accuracy:29.772% B**
HSR:14.505% C
TORQ-9
B++
Kills:1,174
Deaths:487
KDR:2.411
Accuracy:27.503% B++
HSR:15.588% D*
NS-11A
M
Kills:1,172
Deaths:347
KDR:3.378
Accuracy:29.997% A
HSR:40.614% M
T1 Cycler
A+
Kills:1,169
Deaths:541
KDR:2.161
Accuracy:28.603% A+
HSR:18.734% C
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
T1B Cycler
B+
Kills:1,162
Deaths:490
KDR:2.371
Accuracy:28.039% B+
HSR:19.019% D--
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
T1A Unity
C+
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:25.533% C+
HSR:21.035% C--
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
MG-S1 Jackal
A+
Kills:605
Deaths:188
KDR:3.218
Accuracy:30.190% B++
HSR:30.744% A+
NS Baron G5
A
Kills:489
Deaths:163
KDR:3
Accuracy:56.402% A
HSR:19.018% B**
AS16 NightHawk
B**
Kills:443
Deaths:176
KDR:2.517
Accuracy:50.127% B**
HSR:14.898% C++
TAS-16 Blackjack
A*
Kills:316
Deaths:126
KDR:2.508
Accuracy:52.222% D
HSR:26.266% A*
TS4 Haymaker
A++
Kills:173
Deaths:70
KDR:2.471
Accuracy:62.252% A++
HSR:10.405% D
NSX Tengu
A+
Kills:127
Deaths:62
KDR:2.048
Accuracy:41.203% B++
HSR:29.921% A+
Shuriken
C
Kills:89
Deaths:54
KDR:1.648
Accuracy:26.169% C
HSR:12.360% D-
Kills:23,777
Deaths (as Combat Medic):9,249
Deaths (to Combat Medics):7,808
KDR:2.57076
Kill Difference:14,528
Playtime:469.063 hours
Usage:12%
Score:10.191m
Score/min:362
Accuracy (listed only):36.207%
HSR (listed only):20.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,547
Deaths:918
KDR:3.864
Accuracy:44.924% B**
HSR:78.122% B**
SMG-46 Armistice
B**
Kills:1,818
Deaths:771
KDR:2.358
Accuracy:30.998% B**
HSR:20.297% B++
NS-44 Commissioner
A++
Kills:1,814
Deaths:1,474
KDR:1.231
Accuracy:47.981% A+
HSR:34.895% A++
SOAS-20
B+
Kills:1,336
Deaths:537
KDR:2.488
Accuracy:30.432% B+
HSR:19.012% C
PDW-16 Hailstorm
B**
Kills:1,303
Deaths:611
KDR:2.133
Accuracy:29.772% B**
HSR:14.505% C
NS-30 Vandal
B+
Kills:1,242
Deaths:468
KDR:2.654
Accuracy:35.596% B+
HSR:23.591% C
NSX Tomoe
B+
Kills:1,195
Deaths:388
KDR:3.080
Accuracy:31.988% B+
HSR:36.151% C+
TX1 Repeater
A+
Kills:1,163
Deaths:883
KDR:1.317
Accuracy:32.856% A+
HSR:31.470% A+
MKV Suppressed
B*
Kills:1,160
Deaths:486
KDR:2.387
Accuracy:30.261% B*
HSR:18.448% C+
HSR-1
B+
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:36.252% C**
HSR:31.552% B+
NS-7 PDW
B**
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:30.229% B**
HSR:23.210% B*
TRAP-M1
B++
Kills:750
Deaths:275
KDR:2.727
Accuracy:33.293% B++
HSR:24.133% C+
MG-S1 Jackal
A+
Kills:605
Deaths:188
KDR:3.218
Accuracy:30.190% B++
HSR:30.744% A+
RAMS .50M
B+
Kills:389
Deaths:73
KDR:5.329
Accuracy:41.776% B+
HSR:83.033% B+
NS-357 Underboss
B**
Kills:370
Deaths:323
KDR:1.146
Accuracy:42.013% B++
HSR:29.460% B**
NSX Daimyo
A
Kills:364
Deaths:119
KDR:3.059
Accuracy:50.030% A
HSR:96.703% B*
TS2 Inquisitor
B++
Kills:363
Deaths:316
KDR:1.149
Accuracy:32.638% B+
HSR:23.967% B++
KSR-35
B
Kills:240
Deaths:99
KDR:2.424
Accuracy:35.931% C++
HSR:31.250% B
T4 AMP
B**
Kills:227
Deaths:167
KDR:1.359
Accuracy:29.536% B+
HSR:25.991% B**
TX2 Emperor
A++
Kills:200
Deaths:153
KDR:1.307
Accuracy:40.207% A++
HSR:24.500% B+
NSX Tengu
A+
Kills:127
Deaths:62
KDR:2.048
Accuracy:41.203% B++
HSR:29.921% A+
99SV
B+
Kills:93
Deaths:35
KDR:2.657
Accuracy:34.628% B+
HSR:22.581% D**
Shuriken
C
Kills:89
Deaths:54
KDR:1.648
Accuracy:26.169% C
HSR:12.360% D-
Soldier Soaker
B**
Kills:83
Deaths:43
KDR:1.930
Accuracy:44.698% B**
HSR:20.482% B*
NS-45 Pilot
A*
Kills:54
Deaths:28
KDR:1.929
Accuracy:28.809% C
HSR:42.593% A*
Kills:20,851
Deaths (as Infiltrator):9,387
Deaths (to Infiltrators):10,636
KDR:2.22126
Kill Difference:11,464
Playtime:383.227 hours
Usage:10%
Score:6.994m
Score/min:304
Accuracy (listed only):35.696%
HSR (listed only):33.159%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:1,829
Deaths:732
KDR:2.499
Accuracy:28.133% B**
HSR:29.415% A+
LC3 Jaguar
A++
Kills:1,184
Deaths:450
KDR:2.631
Accuracy:28.254% B**
HSR:29.730% A++
FA1 Barrage
B**
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:51.086% B**
HSR:14.888% C+
AMR-66
A+
Kills:1,162
Deaths:395
KDR:2.942
Accuracy:35.188% A+
HSR:26.420% C**
NSX Tanto
A++
Kills:530
Deaths:171
KDR:3.099
Accuracy:30.582% B*
HSR:38.302% A++
NS Baron G5
A
Kills:489
Deaths:163
KDR:3
Accuracy:56.402% A
HSR:19.018% B**
AS16 NightHawk
B**
Kills:443
Deaths:176
KDR:2.517
Accuracy:50.127% B**
HSR:14.898% C++
NS-11C
A*
Kills:397
Deaths:166
KDR:2.392
Accuracy:30.666% A
HSR:31.990% A*
TAS-16 Blackjack
A*
Kills:316
Deaths:126
KDR:2.508
Accuracy:52.222% D
HSR:26.266% A*
HC1 Cougar
M++
Kills:197
Deaths:70
KDR:2.814
Accuracy:28.366% B*
HSR:39.086% M++
DMR-99
B+
Kills:195
Deaths:66
KDR:2.955
Accuracy:36.366% B+
HSR:22.564% D-
TS4 Haymaker
A++
Kills:173
Deaths:70
KDR:2.471
Accuracy:62.252% A++
HSR:10.405% D
TRAC-5
A++
Kills:161
Deaths:81
KDR:1.988
Accuracy:30.979% A++
HSR:24.224% B**
MG-HBR1 Dragoon
A+
Kills:149
Deaths:52
KDR:2.865
Accuracy:36.626% B+
HSR:43.624% A+
Kills:8,387
Deaths (as Engineer):3,211
Deaths (to Engineers):8,074
KDR:2.61196
Kill Difference:5,176
Playtime:60.330 hours
Usage:2%
Score:1.168m
Score/min:323
Accuracy (listed only):39.803%
HSR (listed only):26.488%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:4,935
Deaths:1,226
KDR:4.025
Accuracy:47.302% B**
HSR:3.972% B+
M3 Pounder HEG
B*
Kills:4,882
Deaths:1,220
KDR:4.002
Accuracy:48.146% B*
HSR:4.015% B+
MRC3 Mercy
A
Kills:3,525
Deaths:925
KDR:3.811
Accuracy:22.746% A
HSR:24.085% B++
MRC3 Mercy
A
Kills:3,498
Deaths:925
KDR:3.782
Accuracy:22.396% A
HSR:24.271% B*
M6 Onslaught
A
Kills:417
Deaths:91
KDR:4.582
Accuracy:22.061% B**
HSR:25.420% A
M6 Onslaught
A++
Kills:381
Deaths:91
KDR:4.187
Accuracy:22.358% B**
HSR:27.559% A++
Kills:17,638
Deaths (as MAX Suit):2,239
Deaths (to MAX Suits):3,935
KDR:7.87762
Kill Difference:15,399
Playtime:306.618 hours
Usage:8%
Score:6.910m
Score/min:376
Accuracy (listed only):30.835%
HSR (listed only):18.220%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:62
V. Kills:3 N/A
Deaths:5
KDR:12.400
Accuracy:64.751% A++
KPH:73.100 B*
VKPH:3.500 D*
L100 Python AP
D
Kills:54
V. Kills:38 138%
Deaths:7
KDR:7.714
Accuracy:61.681% B++
KPH:20.500 D
VKPH:14.500 D
Kills:116 (116 + 0)
Deaths:12
KDR:9.667
VKDR:3.417
Vehicle Kills:41
Kill Difference:104
Playtime:3.477 hours
Usage:0%
Score:0.065m
Score/min:314
Driving Accuracy:61.681%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:140
V. Kills:47 292%
Deaths:22
KDR:6.364
Accuracy:55.620% A+
KPH:35.400 B*
VKPH:11.900 B+
MR11 Gatekeeper
B*
Kills:56
V. Kills:28 193%
Deaths:4
KDR:14
Accuracy:34.503% D
KPH:26.300 B*
VKPH:13.200 C-
E540 Halberd
N/A
Kills:50
V. Kills:24 200%
Deaths:5
KDR:10
Accuracy:51.043% N/A
KPH:24.600 N/A
VKPH:11.800 N/A
Kills:246 (140 + 106)
Deaths:31
KDR:7.935
VKDR:3.194
Vehicle Kills:99
Kill Difference:215
Playtime:8.109 hours
Usage:0%
Score:0.124m
Score/min:256
Driving Accuracy:55.620%
Gunner Accuracy:51.043%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:484
V. Kills:120 400%
Deaths:38
KDR:12.737
Accuracy:50.264% A++
KPH:49.600 C*
VKPH:12.300 B++
M20 Basilisk
A
Kills:117
V. Kills:29 390%
Deaths:16
KDR:7.313
Accuracy:49.215% A
KPH:27.400 B++
VKPH:6.800 C
G30 Walker
B*
Kills:82
V. Kills:67 121%
Deaths:13
KDR:6.308
Accuracy:36.384% B**
KPH:17.600 C**
VKPH:14.300 B*
M12 Kobalt
B*
Kills:72
V. Kills:8 N/A
Deaths:2
KDR:36
Accuracy:25.107% A+
KPH:51 C
VKPH:5.700 B*
M20 Basilisk
B++
Kills:59
V. Kills:19 295%
Deaths:8
KDR:7.375
Accuracy:44.834% B++
KPH:23.900 C*
VKPH:7.700 C
M12 Kobalt
C++
Kills:51
V. Kills:1 N/A
Deaths:3
KDR:17
Accuracy:17.917% C++
KPH:47 D
VKPH:0.900 D-
Kills:865 (0 + 865)
Deaths:80
KDR:10.813
VKDR:3.050
Vehicle Kills:244
Kill Difference:785
Playtime:23.656 hours
Usage:1%
Score:0.342m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:17.917%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 72,79872,19622,0993.267B**0.3228.812%B**36.97%A+63.9B*N/A1651130.1h10B*34.8B++
MSW-R 26,84926,6868,9122.994B+0.0528.101%B**28.374%B++53B++N/A139503.8h10B*35.6B*
T9 CARV 10,34910,2753,4043.019B**0.0727.279%A++28.224%B*53A+N/A152193.9h10.1B**37B*
TAR 7,7927,7262,5623.016B**0.0729.289%A29.019%B**52.1B**N/A152148.3h10.2B**34.7B**
T9A "Butcher" 6,2796,2422,3772.626B+0.3224.86%C++25.328%C51.3C+N/A142121.7h10.2B++41.1B+
NS Decimator 6,6435,0142,6401.899B**1.0574.428%A++2.254%C+59.8A++19.4B+36783.9h3.8B++5.1B**
M3 Pounder HEG 5,5784,9351,2264.025A+1.0847.302%B**3.972%B+32.6A++4.2B+129151.4h10.8B**22.9B*
M3 Pounder HEG 5,5204,8821,2204.002A+1.0548.146%B*4.015%B+32.4A+4.2C*125150.9h11.1B**23B*
TSAR-42 3,5653,5479183.864C*0.9244.924%B**78.122%B**43.7BN/A14681.1h1.7B**3.8B**
MRC3 Mercy 3,5663,5259253.811B*0.8622.746%A24.085%B++41.8B**N/A12684.3h16.9B++74.2B*
MRC3 Mercy 3,5523,4989253.782B*0.8322.396%A24.271%B*41.5B**N/A12884.3h17B++76B*
NSX Naginata 2,6602,6429252.856A+0.0926.836%B**34.368%B*53.9B+N/A13749h10.2B+38.1B++
TMG-50 1,9591,9387732.507A0.4427.386%B**21.775%C44.7B+N/A15343.4h9.8B++35.8B++
T9 CARV-S 1,8731,8607602.447B++0.5026.716%B**24.624%C++46.9C**N/A15439.7h11.1B+41.7B+
LC2 Lynx 1,8451,8297322.499A0.4528.133%B**29.415%A+37.5B+N/A14748.8h11.7B*41.7B++
SMG-46 Armistice 1,8281,8187712.358A0.5930.998%B**20.297%B++42.7B++N/A13742.6h11.5B*37.3B++
NS-44 Commissioner 1,8221,8141,4741.231C**1.7247.981%A+34.895%A++69.2A+N/A22326.2h2.8B**5.9B**
T32 Bull 1,6831,6695772.893A0.0528.58%B**27.621%B+53.3B+N/A15731.3h10.5B++36.9B++
MG-H1 Watchman 1,6051,5944633.443A0.5028.133%B**32.873%B*69B**N/A20723.1h11.8B*41.8B*
T7 Mini-Chaingun 1,4721,4535922.454A++0.4923.577%A13.765%C*52.5B**N/A17027.7h10.3B**43.8B*
Cycler TRV 1,3831,3706002.283B**0.6628.066%B**16.496%C--46B*N/A17729.8h11.3B*40.1B*
SOAS-20 1,3431,3365372.488B*0.4630.432%B+19.012%C35C++N/A9438.2h10.6B+34.9B+
PDW-16 Hailstorm 1,3111,3036112.133B**0.8129.772%B**14.505%C35.7B+N/A11036.5h12.7B+42.5B++
Frag Grenade 1,2761,27011270N/A1,267.0551.272%B*N/A705.6B**3.3D-25921.8h2.7B**5.2B**
NS-30 Vandal 1,2481,2424682.654B+0.2935.596%B+23.591%C40.6C++N/A11730.6h5B+14.1B+
NSX Tomoe 1,2001,1953883.08B**0.1331.988%B+36.151%C+44.6C**N/A16626.8h12B++37.4B++
LC3 Jaguar 1,2001,1844502.631B*0.3228.254%B**29.73%A++50.2B**N/A22123.6h10.7B++38B++
TORQ-9 1,1851,1744872.411B*0.5427.503%B++15.588%D*34.6C++N/A12233.9h13.9B+50.6B+
NS-11A 1,1861,1723473.378A0.4329.997%A40.614%M55.5AN/A20221.1h9.8A32.8B**
T1 Cycler 1,1831,1695412.161B**0.7928.603%A+18.734%C40.7B**N/A23828.7h11.3B**39.3B**
TX1 Repeater 1,1691,1638831.317B++1.6332.856%A+31.47%A+69.6A*N/A23616.7h9.6B*29.3B++
FA1 Barrage 1,1671,1624932.357A0.5951.086%B**14.888%C+55.9A++N/A24920.8h3.5B**6.8B**
T1B Cycler 1,1741,1624902.371B0.5828.039%B+19.019%D--42.4C+N/A16627.4h11.4B+40.7B+
AMR-66 1,1681,1623952.942M0.0135.188%A+26.42%C**41.6A+N/A13627.9h6.5B**18.4B**
MKV Suppressed 1,1651,1604862.387A++0.5630.261%B*18.448%C+49.2B*N/A12923.6h11.8B+39B+
T1A Unity 1,1731,1604802.417A0.5325.533%C+21.035%C--36.9CN/A10831.4h10.7B*42B+
HSR-1 1,1661,1603743.102B++0.1536.252%C**31.552%B+38.3C+N/A9030.3h4.5B*12.4B++
NS-7 PDW 1,1621,1595422.138A0.8130.229%B**23.21%B*36.9B+N/A10931.4h11.4B*37.8B*
C-4 1,5931,1475122.24B+0.7130.219%B*N/A134.9A52.5A++14218.5h1.6C+5.5B
ASP-30 Grounder 1,2659148101.128B*1.8274.333%A++3.829%B+37.2A++14.3C**29624.6h5.2A7.1A+
Claymore 8828803128.387M*25.4445.644%AN/A293.3MN/A7843h1.1B*2.5B**
M9 SKEP Launcher 1,1748695981.453A++1.4978.255%A4.028%B**46.7A+16.4B+33018.6h4.9A+6.3A++
TRAP-M1 7547502752.727B**0.2233.293%B++24.133%C+38.3C++N/A9619.6h8B+24.1B+
ML-7 1,1967374781.542A+1.4172.926%A++4.206%B*48.8A**30.4M63715.1h4.5B**6.2A
MG-S1 Jackal 6106051883.218A++0.2730.19%B++30.744%A+57.6B**N/A20110.5h8.8B+29.2B++
NS-TMC-01 "His Regards" 55554645,1850.012C-2.9440.86%A1.832%D-0.2C--N/A12201.7h1.7B++4B+
NSX Tanto 5345301713.099A*0.1530.582%B*38.302%A++55.2B**N/A1529.6h10.6B++34.7B+
NS Baron G5 4934891633A**0.0556.402%A19.018%B**55.6B**N/A1898.8h3.8B++6.8C+
M40 Fury 6044843812.737B++9.7950.264%A++1.24%D49.4C*12.2B++2679.8h14.9C+29.7B+
T16 Rhino 4524481233.642A**0.6926.589%B**25.893%B++53.3B**N/A3698.4h10.2B**38.3B*
AS16 NightHawk 4474431762.517A0.4350.127%B**14.898%C++58.3B**N/A2797.6h4.5C++8.9B+
M6 Onslaught 422417914.582A1.6322.061%B**25.42%A49.6B**N/A1728.4h15B**68B*
NS-11C 4013971662.392A+0.5630.666%A31.99%A*49AN/A2288.1h11.7B++38.1B*
RAMS .50M 389389735.329B++2.3841.776%B+83.033%B+33BN/A11011.8h1.6B**3.9B*
M6 Onslaught 386381914.187B**1.2422.358%B**27.559%A++45.4B*N/A1478.4h16.4B++73.2B++
NS-357 Underboss 3743703231.146C*1.8042.013%B++29.46%B**46.3C**N/A1708h3.4B*8B*
NSX Daimyo 3643641193.059C+0.1150.03%A96.703%B*49.2C+N/A1517.4h2.3B+4.6B++
TS2 Inquisitor 3633633161.149C+1.8032.638%B+23.967%B++57.6B++N/A1996.3h8.1B++24.7B++
TAS-16 Blackjack 3183161262.508A0.4452.222%D26.266%A*39C++N/A1468.1h2.4C**4.6C++
MAX Punch 2922852,2990.124C++2.8239.263%CN/A1.1CN/A3252.9h1.5C++3.8C**
KSR-35 241240992.424C*0.5235.931%C++31.25%B36.9C+N/A1156.5h4B+11.1B+
T4 AMP 2272271671.359B+1.5929.536%B+25.991%B**44.5B+N/A1405.1h11.1B*37.7B++
T2 Striker 3772171591.365A*1.5853.776%C++N/A18.9B+13.9C**25611.5h40.9C**76B
TX2 Emperor 2002001531.307B+1.6440.207%A++24.5%B+40.8B+N/A1314.9h6.8B**16.9C*
HC1 Cougar 200197702.814A++0.1328.366%B*39.086%M++45.8B*N/A3314.3h9.9B*35B++
DMR-99 196195662.955B+0.0136.366%B+22.564%D-45.3C+N/A1484.3h6.6C*18.1B+
Anti-Vehicle Grenade 2961891189N/A186.0554.694%B+N/A270C--152.9B++30120.7h7.3D13.3C+
TS4 Haymaker 174173702.471A0.4862.252%A++10.405%D55.8AN/A1573.1h4.5C++7.3B*
Tank Mine 204165355U52.05942.029%UN/A1650U390U145100.1h3.9T-0.4M++
MANA Anti-Personnel Turret 166164483.417N/A0.4728.323%UN/A1640U20U6565600.1h16.9T*59.5T*
TRAC-5 163161811.988A++0.9630.979%A++24.224%B**21.8C**N/A5737.4h13.5B+43.5B*
MG-HBR1 Dragoon 150149522.865A0.0836.626%B+43.624%A+62.1A++N/A2252.4h4.6B**12.6B*
P2-120 HEAT 187140226.364C++3.4255.62%A+5.714%A+35B*11.8B+2744h6.9B12.3B*
NSX Tengu 127127622.048B*0.9041.203%B++29.921%A+38.5C++N/A1743.3h11.5B+27.9B+
M20 Basilisk 146117167.313A++4.3749.215%A3.419%D--27.2B+6.7C2044.3h64.6B*131.2B**
M60-A Bulldog 10896812C+9.0559.328%A3.125%B+5.5D*N/A3717.4h6.6C+11.2B+
99SV 9493352.657B++0.2934.628%B+22.581%D**23.8C++N/A2443.9h4.6B*13.3B++
Shuriken 9089541.648C*1.3026.169%C12.36%D-34.2C-N/A1252.6h13.5C+51.7C+
Soldier Soaker 8383431.93B++1.0244.698%B**20.482%B*55.3C*N/A2531.5h5.9C*13.2B*
G30 Walker 14982136.308B+3.3636.384%B**1.22%D**17.4C**14.3B*2484.7h183.1B+503.3B*
M12 Kobalt 8072236A+33.0525.107%A+16.667%C51.4C5.7B*2361.4h18C++71.8B++
A30 Walker 13970135.385C*2.4430.074%B++N/A2.8D--2.8D*4424.7h171.1B+568.8B++
L100 Python HESH 6562512.4C*9.4564.751%A++N/A77.5B**3.8D--4970.8h2.7B++4.2B**
M20 Basilisk 785987.375A++4.4344.834%B++3.39%D-23.6C++7.6C2132.5h60.5B*135B**
M60-A Bulldog 615669.333C6.3955.617%B*1.786%C--4.2D*N/A4413.3h7.2D12.9C++
MR11 Gatekeeper 8456414M11.0534.503%D3.571%A26.7B*13.3C-2722.1h32A92.6B*
L100 Python AP 925477.714B*4.7761.681%B++1.852%D20.8D14.6C--2542.6h11.7F--18.9D**
NS-45 Pilot 5454281.929B+1.0228.809%C42.593%A*36CN/A1341.5h5.8B++20.1B+
M12 Kobalt 5251317C++14.0517.917%C++23.529%B**46.4DN/A1891.1h15.2B+84.9B+
E540 Halberd 7450510B+7.0551.043%A12%S25C+12C+2022h6.4C12.5B+

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier0700.1h
Motion Spotter4719,0387h
Restoration Kit173550.3h
Nano-Armor Kit61134,2486.5h
Hellion G01980.1h
Spawn Beacon479,4793.7h
Nanite Revive Grenade02390.1h
Medical Applicator428276,20416.9h
Ammunition Package421,1860.6h
Medical Kit1,65333,26025.8h
Anti-Infantry MANA Turret43020.3h

Check the help document for the dictionary if you want to learn more about words used here.


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