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Primus Suphro[nGAB] Suphro
VS BR 95

KDR: 0.22

Score: 16.4m

Last Seen: Mar 24th, 2019 4:13 AM
- OFFLINE - 606 hour(s)

Battle Rank 108 (95 total) - Vanu Sovereignty on Briggs - Outfit Member of Not Batteries[nGAB] Not Batteries
VS outfit on Connery

Members: 20
Level Progress (to 109): 74%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Skyguard Eidolon VE33 Proximity Mine Xiphos Anti-Personnel Phalanx Tower NS Annihilator Orion VS54 Tank Mine C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-10,008 MLG Score: -8
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
7.5%25.698%193210333580.1157830.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.433%-2.65F**0.766B++-2.599F*HEAD ++ (~21.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
303.7-3.062T-22.8-0.594D280.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.578%3.736%272103334813464500.25835277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.007%-1.104D*0.725B++-1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
842.2-20.777T*249.1-18.857T*593.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Not Batteries[nGAB] Not Batteries
VS outfit on Connery

Members: 20
16.4m5316.5%74 (4.4k)69 (4.1k)0.2161772,21310,2370.39171695 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS10359811.508%6.01%6923:150

35% Engineer31% Heavy Assault29% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2013 5:32 PMAug 3rd, 2018 6:40 AMApr 17th, 2019 8:55 PM (8h) (PST)Mar 24th, 2019 1:58 AM (25d) (PST)Mar 24th, 2019 12:13 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4916330.0090.0430.0010.7670.005-8

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
2,9589492,0091304604,117

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3981.6h/165.9d 1,797 133 6,429 183.3k 583 6,019 1,234 11.8m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:271
Deaths:972
KDR:0.279
Accuracy:19.505% D**
HSR:28.413% B+
Kills:271
Deaths (as Engineer):972
Deaths (to Engineers):3,135
KDR:0.27881
Kill Difference:701
Playtime:1,408.985 hours
Usage:35%
Score:5.981m
Score/min:71
Accuracy (listed only):19.505%
HSR (listed only):28.413%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:87
Deaths:1,716
KDR:0.051
Accuracy:4.138% T-
HSR:17.241% D--
Kills:87
Deaths (as Heavy Assault):1,716
Deaths (to Heavy Assaults):1,677
KDR:0.0507
Kill Difference:1,629
Playtime:1,245.051 hours
Usage:31%
Score:4.026m
Score/min:54
Accuracy (listed only):4.138%
HSR (listed only):17.241%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):2,331
KDR:0
Kill Difference:UNR
Playtime:1,141.170 hours
Usage:29%
Score:6.378m
Score/min:93
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:282
V. Kills:381 74%
Deaths:1,368
KDR:0.206
Accuracy:29.578% C+
KPH:0.800 F-
VKPH:1 F--
C75 Viper
D--
Kills:66
V. Kills:67 97%
Deaths:223
KDR:0.296
Accuracy:29.598% D--
KPH:0.900 D**
VKPH:0.900 F
Kills:348 (348 + 0)
Deaths:1,591
KDR:0.219
VKDR:0.282
Vehicle Kills:448
Kill Difference:1,243
Playtime:440.839 hours
Usage:11%
Score:0.420m
Score/min:16
Driving Accuracy:29.598%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 6632821,3680.206D*0.0129.578%C+4.255%A*0.8F-1F--17368.2h297.6T*1006.1F*
Eidolon VE33 2722719720.279D0.0619.505%D**28.413%B+1.3D*N/A6209h17.1F--87.8F--
Proximity Mine 241241544.463C*4.2523.735%F--N/A10F--N/A3624.2h2.1C--8.7F*
Xiphos Anti-Personnel Phalanx Tower 243193286.893D*6.6821.715%D-N/A12D-3.1D*6116.1h54D-248.9D*
NS Annihilator 256977250.134D*0.0876.142%D*1.031%B**1F-1.7F-3495.4h24.1T*31.6T*
Orion VS54 87871,7160.051D-0.174.138%T-17.241%D--0.4D**N/A2219.5h40.4T*976.3T*
Tank Mine 14381273C*2.7812.153%FN/A8.4F-6.5F-969.6h2.7D*22.2T*
C75 Viper 133662230.296D-0.0829.598%D--1.515%C++0.9D**N/A1372.6h42T*142T*
Spear Anti-Vehicle Phalanx Tower 14957202.85D*2.6338.631%D*1.754%D--5.3D**8.5D--7810.8h10.8C+27.9D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret102902.6h
Motion Spotter153534.1h
Flail Targeting Dart0693.7h
Nano-Armor Kit168656,424127.4h
Repair Module01,3969.3h
Turret AI Module21,27610.9h
Structure Shield Module11,0958.9h
Skywall Shield Emitter16116h
Cortium Silo06799.6h
AE Nano-Armor Kit2828,06812.4h
Reinforcements Module11881h
Faction Banner01991.6h
Blast Wall24845.9h
Spear Anti-Vehicle Tower15446.7h
Spitfire Auto-Turret76112.9h
Deconstruction Tool1417,01235.5h
Welding Device04550.2h
Bunker05187.7h
HIVE02064.5h
Sunderer Garage04585.5h
Rampart Wall274713.7h
Hoplon Anti-Aircraft Phalanx Tower05786.6h
Xiphos Anti-Personnel Tower26206.9h
G40-F Ranger1890h
Anti-Infantry MANA Turret4880.9h
Ammunition Package118414.3h
Medical Applicator12220.3h
Infantry Tower11783.3h
Vehicle Ramp0591.2h
Lumifiber Rampart Wall11,03315.1h
Alarm Module02671.3h
Glaive IPC0971.5h
Vehicle Ammo Dispenser01581h
Vehicle Gate02573.9h
Pillbox11601.8h
Elysium Spawn Tube12771.8h
Light Vehicle Terminal12673h
Light Air Terminal02041.8h
Orbital Strike Target Designator3988h
IPC Targeting Dart1257016.1h
Saron Laser Cannon30541.8h

Check the help document for the dictionary if you want to learn more about words used here.


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