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SupremeLeaderBubbles[USPS] SupremeLeaderBubbles
NC BR 101

KDR: 1.66

Score: 19.1m

Last Seen: May 11th, 2019 7:47 PM
- OFFLINE - 567.1 hour(s)

Battle Rank 104 (101 total) - New Conglomerate on Emerald
Level Progress (to 105): 94%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor E540 Halberd-H Titan-150 AP GD-22S NC6 Gauss SAW GD-7F C85 Canister-H EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $889,461 MLG Score: 711
Fun Score: N/A
Cheeseburgers Flipped: 380TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.357%20.547%52121132817,0101.405440.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.33%0.794B++-0.084C+-0.314CHEAD ++ (~7.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.4B11.30.21C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.757%0.722%285213471,3855394442.56482311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.065%-0.579D-0.782D-1.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.40.271C*37.60.293C*80.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.537%0.749%322613434,004154820252.58656198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.308%-0.533D-1.132D*0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.118C+12.10.033C+21.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.764%5.731%424913404,851135120953.59067231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.198%-0.227C0.292C*1.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.672B+13.30.669B+26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.261%77.283%42411348920156260.588988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.044C+0.658B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.283C*2.50.213C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.459%12.249%424213471,04558351.79245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.305%0.468B+-0.5D1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.485B+3.20.34C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.1m203%354 (21.2k)310 (18.6k)1.660640,63524,4702.06915101 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349174521.686%12.738%27602:3110

45% Engineer27% Heavy Assault9% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2016 12:21 AMDec 13th, 2017 6:19 AMJun 8th, 2019 9:55 AM (478d) (PST)May 11th, 2019 5:45 PM (506d) (PST)May 11th, 2019 3:47 PM (506d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9952247710.6610.3980.0841.5790.117711

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,73013,42546,3054024595718,626

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1024.9h/42.7d 9,997 5,176 10,441 97.1k 699 2,351 7,186 61.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D-
Kills:3,680
Deaths:2,742
KDR:1.342
Accuracy:23.968% D-
HSR:22.989% D-
GD-22S
C
Kills:1,499
Deaths:1,132
KDR:1.324
Accuracy:25.377% C
HSR:25.083% C
NC6 Gauss SAW
C
Kills:1,480
Deaths:1,315
KDR:1.125
Accuracy:22.288% C
HSR:21.284% D
EM1
D
Kills:1,213
Deaths:992
KDR:1.223
Accuracy:21.124% D
HSR:20.693% D
EM6
C++
Kills:1,185
Deaths:846
KDR:1.401
Accuracy:23.245% C--
HSR:29.789% C++
NS-15M2
B+
Kills:442
Deaths:321
KDR:1.377
Accuracy:22.683% D--
HSR:36.652% B+
MGR-L1 Promise
B**
Kills:388
Deaths:258
KDR:1.504
Accuracy:28.072% C++
HSR:40.206% B**
NC6A GODSAW
A
Kills:159
Deaths:130
KDR:1.223
Accuracy:39.060% A
HSR:15.723% F-
Kills:10,046
Deaths (as Heavy Assault):7,736
Deaths (to Heavy Assaults):6,333
KDR:1.2986
Kill Difference:2,310
Playtime:273.251 hours
Usage:27%
Score:4.879m
Score/min:298
Accuracy (listed only):25.727%
HSR (listed only):26.552%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:1,473
Deaths:1,513
KDR:0.974
Accuracy:28.759% C*
HSR:15.818% D--
AC-X11
D--
Kills:1,102
Deaths:1,298
KDR:0.849
Accuracy:23.336% D--
HSR:14.791% D**
GD-66 Claw
C+
Kills:618
Deaths:642
KDR:0.963
Accuracy:62.713% C+
HSR:12.945% C-
Mauler S6
C--
Kills:427
Deaths:589
KDR:0.725
Accuracy:39.222% C--
HSR:11.241% D
AF-19 Mercenary
C
Kills:366
Deaths:404
KDR:0.906
Accuracy:23.540% C
HSR:17.760% D-
Warden
B+
Kills:101
Deaths:140
KDR:0.721
Accuracy:35.029% B+
HSR:12.871% F-
Kills:4,087
Deaths (as Engineer):4,586
Deaths (to Engineers):5,576
KDR:0.89119
Kill Difference:499
Playtime:461.707 hours
Usage:45%
Score:9.464m
Score/min:342
Accuracy (listed only):35.433%
HSR (listed only):14.238%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C*
Kills:1,473
Deaths:1,513
KDR:0.974
Accuracy:28.759% C*
HSR:15.818% D--
Blitz GD-10
B+
Kills:1,186
Deaths:1,028
KDR:1.154
Accuracy:30.340% B+
HSR:8.938% D**
AC-X11
D--
Kills:1,102
Deaths:1,298
KDR:0.849
Accuracy:23.336% D--
HSR:14.791% D**
AF-4 Cyclone
C+
Kills:865
Deaths:804
KDR:1.076
Accuracy:27.876% C+
HSR:12.254% D*
GD-66 Claw
C+
Kills:618
Deaths:642
KDR:0.963
Accuracy:62.713% C+
HSR:12.945% C-
Mauler S6
C--
Kills:427
Deaths:589
KDR:0.725
Accuracy:39.222% C--
HSR:11.241% D
MGR-S1 Gladius
C++
Kills:381
Deaths:324
KDR:1.176
Accuracy:29.348% C+
HSR:26.772% C++
AF-19 Mercenary
C
Kills:366
Deaths:404
KDR:0.906
Accuracy:23.540% C
HSR:17.760% D-
Kills:6,418
Deaths (as Light Assault):6,602
Deaths (to Light Assaults):3,644
KDR:0.97213
Kill Difference:184
Playtime:112.732 hours
Usage:11%
Score:1.631m
Score/min:241
Accuracy (listed only):33.142%
HSR (listed only):15.065%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,186
Deaths:1,028
KDR:1.154
Accuracy:30.340% B+
HSR:8.938% D**
AF-4 Cyclone
C+
Kills:865
Deaths:804
KDR:1.076
Accuracy:27.876% C+
HSR:12.254% D*
GD-66 Claw
C+
Kills:618
Deaths:642
KDR:0.963
Accuracy:62.713% C+
HSR:12.945% C-
Mauler S6
C--
Kills:427
Deaths:589
KDR:0.725
Accuracy:39.222% C--
HSR:11.241% D
MGR-S1 Gladius
C++
Kills:381
Deaths:324
KDR:1.176
Accuracy:29.348% C+
HSR:26.772% C++
GR-22
C+
Kills:252
Deaths:301
KDR:0.837
Accuracy:27.450% C+
HSR:12.698% D*
NC1 Gauss Rifle
D
Kills:178
Deaths:266
KDR:0.669
Accuracy:22.622% D
HSR:13.483% D*
Kills:3,907
Deaths (as Combat Medic):3,954
Deaths (to Combat Medics):2,312
KDR:0.98811
Kill Difference:47
Playtime:33.689 hours
Usage:3%
Score:0.694m
Score/min:343
Accuracy (listed only):34.224%
HSR (listed only):14.047%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,186
Deaths:1,028
KDR:1.154
Accuracy:30.340% B+
HSR:8.938% D**
NC14 Bolt Driver
C+
Kills:920
Deaths:427
KDR:2.155
Accuracy:35.261% D
HSR:77.283% C+
AF-4 Cyclone
C+
Kills:865
Deaths:804
KDR:1.076
Accuracy:27.876% C+
HSR:12.254% D*
MGR-S1 Gladius
C++
Kills:381
Deaths:324
KDR:1.176
Accuracy:29.348% C+
HSR:26.772% C++
NS-44 Commissioner
D-
Kills:378
Deaths:404
KDR:0.936
Accuracy:31.935% D-
HSR:14.286% D*
AF-18 Stalker
B+
Kills:363
Deaths:388
KDR:0.936
Accuracy:31.894% B+
HSR:16.253% D-
NC4 Mag-Shot
C
Kills:212
Deaths:325
KDR:0.652
Accuracy:26.407% C
HSR:10.849% D**
LA8 Rebel
B*
Kills:107
Deaths:143
KDR:0.748
Accuracy:30.307% C
HSR:28.972% B*
Kills:4,412
Deaths (as Infiltrator):3,843
Deaths (to Infiltrators):3,834
KDR:1.14806
Kill Difference:569
Playtime:93.598 hours
Usage:9%
Score:1.337m
Score/min:238
Accuracy (listed only):30.421%
HSR (listed only):24.451%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:668
Deaths:165
KDR:4.048
Accuracy:47.793% B*
HSR:15.569% D
AF-34 Mattock
B**
Kills:648
Deaths:130
KDR:4.985
Accuracy:44.281% B**
HSR:16.512% C+
AF-23 Grinder
C
Kills:508
Deaths:191
KDR:2.660
Accuracy:30.601% D-
HSR:14.370% C
NCM1 Scattercannon
C
Kills:423
Deaths:272
KDR:1.555
Accuracy:39.869% C
HSR:14.657% C-
NCM3 Raven
C+
Kills:161
Deaths:187
KDR:0.861
Accuracy:43.050% C+
HSR:1.863% D
NCM3 Raven
A+
Kills:104
Deaths:155
KDR:0.671
Accuracy:43.600% C++
HSR:4.808% A+
NCM2 Falcon
D
Kills:56
Deaths:150
KDR:0.373
Accuracy:37.651% D
HSR:3.571% D
Kills:2,568
Deaths (as MAX Suit):625
Deaths (to MAX Suits):1,344
KDR:4.1088
Kill Difference:1,943
Playtime:47.584 hours
Usage:5%
Score:1.082m
Score/min:379
Accuracy (listed only):40.978%
HSR (listed only):10.193%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:912
V. Kills:47 N/A
Deaths:165
KDR:5.527
Accuracy:61.304% B+
KPH:83.600 C*
VKPH:4.300 C-
M20 Mustang
C
Kills:473
V. Kills:330 143%
Deaths:512
KDR:0.924
Accuracy:30.007% C+
KPH:15.800 C
VKPH:11 C
Hornet Missiles
C
Kills:98
V. Kills:70 138%
Deaths:29
KDR:3.379
Accuracy:62.400% C+
KPH:57 C--
VKPH:40.700 C
Kills:1,483 (1,385 + 0)
Deaths:706
KDR:2.101
VKDR:0.633
Vehicle Kills:447
Kill Difference:777
Playtime:42.547 hours
Usage:4%
Score:0.425m
Score/min:166
Piloting Accuracy:30.007%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:269
V. Kills:12 N/A
Deaths:5
KDR:53.800
Accuracy:52.765% A++
KPH:108.200 B*
VKPH:4.800 C+
C150 Dalton
C--
Kills:140
V. Kills:104 133%
Deaths:27
KDR:5.185
Accuracy:29.057% D
KPH:28.800 D
VKPH:21.400 C--
AP30 Shredder
C+
Kills:73
V. Kills:55 130%
Deaths:12
KDR:6.083
Accuracy:41.581% B**
KPH:28.500 C
VKPH:21.500 C+
Kills:482 (0 + 482)
Deaths:44
KDR:10.955
VKDR:3.886
Vehicle Kills:171
Kill Difference:438
Playtime:9.913 hours
Usage:1%
Score:0.243m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:41.581%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:758
V. Kills:127 N/A
Deaths:49
KDR:15.469
Accuracy:47.149% C-
KPH:83.300 B++
VKPH:14 B**
L100 Python AP
A++
Kills:635
V. Kills:306 207%
Deaths:79
KDR:8.038
Accuracy:59.688% B+
KPH:70.300 A++
VKPH:33.900 A++
C75 Viper
C*
Kills:424
V. Kills:121 348%
Deaths:100
KDR:4.240
Accuracy:44.765% B
KPH:38.500 C
VKPH:11 C*
Skyguard
B**
Kills:325
V. Kills:207 156%
Deaths:60
KDR:5.417
Accuracy:29.535% C
KPH:25.200 B++
VKPH:16 B**
Kills:2,142 (2,142 + 0)
Deaths:288
KDR:7.438
VKDR:2.642
Vehicle Kills:761
Kill Difference:1,854
Playtime:42.048 hours
Usage:4%
Score:0.787m
Score/min:312
Driving Accuracy:29.535%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:1,519
V. Kills:1,064 143%
Deaths:263
KDR:5.776
Accuracy:54.414% B+
KPH:31.700 C+
VKPH:22.200 B*
Enforcer ML85
B+
Kills:399
V. Kills:307 130%
Deaths:46
KDR:8.674
Accuracy:50.286% B*
KPH:29.900 C*
VKPH:23 B+
Titan-150 HEAT
B+
Kills:343
V. Kills:200 171%
Deaths:106
KDR:3.236
Accuracy:53.821% B+
KPH:24.700 C
VKPH:14.400 B+
E540 Halberd
B*
Kills:217
V. Kills:124 174%
Deaths:25
KDR:8.680
Accuracy:48.303% C++
KPH:41.200 B+
VKPH:23.600 B*
M96 Mjolnir
B+
Kills:142
V. Kills:76 184%
Deaths:19
KDR:7.474
Accuracy:34.665% D
KPH:44.400 B+
VKPH:23.700 C++
Kills:2,620 (1,862 + 758)
Deaths:459
KDR:5.708
VKDR:3.858
Vehicle Kills:1,771
Kill Difference:2,161
Playtime:83.552 hours
Usage:8%
Score:1.776m
Score/min:354
Driving Accuracy:53.821%
Gunner Accuracy:34.665%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:1,705
V. Kills:926 184%
Deaths:88
KDR:19.375
Accuracy:62.125% B+
KPH:76.600 B*
VKPH:41.600 A*
C85 Canister-H
A*
Kills:1,436
V. Kills:99 N/A
Deaths:78
KDR:18.410
Accuracy:64.541% B**
KPH:264.100 A*
VKPH:18.200 A*
M12 Kobalt-H
C**
Kills:687
V. Kills:26 N/A
Deaths:16
KDR:42.938
Accuracy:21.534% C-
KPH:149 C++
VKPH:5.600 C**
G40-F Ranger
B**
Kills:321
V. Kills:179 178%
Deaths:21
KDR:15.286
Accuracy:32.283% D
KPH:58.100 B**
VKPH:32.400 B*
M96 Mjolnir-H
B**
Kills:153
V. Kills:129 118%
Deaths:27
KDR:5.667
Accuracy:50.904% C+
KPH:57 C+
VKPH:48.100 B**
Enforcer ML65-H
B*
Kills:57
V. Kills:79 71%
Deaths:14
KDR:4.071
Accuracy:61.923% C**
KPH:30.900 D
VKPH:42.800 B*
Kills:4,359 (0 + 4,359)
Deaths:244
KDR:17.865
VKDR:5.893
Vehicle Kills:1,438
Kill Difference:4,115
Playtime:42.346 hours
Usage:4%
Score:1.178m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:61.923%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:168
V. Kills:4 N/A
Deaths:7
KDR:24
Accuracy:16.938% D
KPH:102.200 B+
VKPH:2.400 C
M12 Kobalt
C+
Kills:104
V. Kills:3 N/A
Deaths:5
KDR:20.800
Accuracy:15.987% D
KPH:86.200 C+
VKPH:2.500 C
M20 Basilisk
N/A
Kills:50
V. Kills:30 161%
Deaths:19
KDR:2.632
Accuracy:39.398% N/A
KPH:18.300 N/A
VKPH:11 N/A
Kills:322 (0 + 322)
Deaths:31
KDR:10.387
VKDR:1.194
Vehicle Kills:37
Kill Difference:291
Playtime:5.586 hours
Usage:1%
Score:0.120m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:39.398%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:180
V. Kills:92 194%
Deaths:121
KDR:1.488
Accuracy:54.026% C*
KPH:28.100 C+
VKPH:14.300 B**
Kills:180 (180 + 0)
Deaths:121
KDR:1.488
VKDR:0.760
Vehicle Kills:92
Kill Difference:59
Playtime:6.416 hours
Usage:1%
Score:0.053m
Score/min:139
Driving Accuracy:54.026%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:83
V. Kills:43 189%
Deaths:
KDR:
Accuracy:54.065% C++
KPH:66.100 C++
VKPH:34.200 A+
Kills:83 (0 + 83)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:43
Kill Difference:83
Playtime:1.256 hours
Usage:0%
Score:0.023m
Score/min:309
Piloting Accuracy:N/A%
Gunner Accuracy:54.065%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,7103,6802,7421.342C--0.3223.968%D-22.989%D-63C+N/A15458.4h10.1C--42.2D
E540 Halberd-H 2,6311,7058819.375B17.7162.125%B+N/A76.8B*41.7A*42422.2h5.8C+9.3C+
Titan-150 AP 2,5831,5192635.776C4.1254.414%B+N/A31.7C+22.2B*36247.9h4.7C--8.6C+
GD-22S 1,5221,4991,1321.324C0.3425.377%C25.083%C56.8C+N/A14426.4h10.4C+41.1C+
NC6 Gauss SAW 1,5021,4801,3151.125C0.5422.288%C21.284%D49.5C+N/A14629.9h9.9C44.6C+
GD-7F 1,4971,4731,5130.974C0.6928.759%C*15.818%D--25.7DN/A7257.4h14.1D49.1C+
C85 Canister-H 1,5351,4367818.41C*16.7564.541%B**6.476%D*265.9A*18.3A**6715.4h6.3C*9.7B+
EM1 1,2321,2139921.223C0.4421.124%D20.693%D53.9C+N/A13322.5h12.2C+57.8C
Blitz GD-10 1,1891,1861,0281.154C0.5130.34%B+8.938%D**60.2C**N/A15719.7h11.6B38.4B
EM6 1,2001,1858461.401C0.2623.245%C--29.789%C++67.7C++N/A16117.5h10.9C47C+
AC-X11 1,1181,1021,2980.849C-0.8123.336%D--14.791%D**34.2CN/A8632.2h10.2D43.7D
C-4 1,3761,1008491.296C0.3621.144%D-N/A119.6C++30C+7129.2h1.2C**5.5C+
NC14 Bolt Driver 9269204272.155C0.4935.261%D77.283%C+38.8C++N/A11123.7h2.5C7.1C
M30 Mustang AH 9599121655.527C3.8761.304%B+N/A83.7C*4.3C-20310.9h6.2B+10.1B+
AF-4 Cyclone 8778658041.076C-0.5827.876%C+12.254%D*25.5DN/A6533.9h12.3D*44.2C-
L100 Python HESH 8857584915.469C+13.8147.149%C-N/A83.3B++14B**2749.1h2.8C**6C++
M12 Kobalt-H 7136871642.938B**41.2821.534%C-17.904%C+149.3C++5.7B3424.6h14.3C++66.4C+
AF-34 Mattock 6756681654.048C+2.3947.793%B*15.569%D58.1B+N/A17611.5h8.3C17.4C**
AF-34 Mattock 6566481304.985C++3.3244.281%B**16.512%C+70.4B*N/A2149.2h6.7C+15.2B
L100 Python AP 941635798.038C6.3859.688%B+N/A70.6A++34A++5049h4B+6.8B++
GD-66 Claw 6216186420.963C-0.7062.713%C+12.945%C-53.7C+N/A12511.5h2.5C4C+
Frag Grenade 5755711571N/A569.3443.847%D-N/A439.2D3.1D--12591.3h3.6C8.3C-
AF-23 Grinder 5155081912.66C+1.0030.601%D-14.37%C46.2B+N/A11211h5.5B+17.8C+
Shrike 7955089440.538D1.1256.187%C3.543%B++27.5C15.5C+24118.5h7.3D-12.9D
M20 Mustang 8034735120.924D0.7430.007%C+1.057%C15.8C11C13929.9h98.2C327.4C
NS-15M2 4454423211.377C0.2822.683%D--36.652%B+62.3C+N/A1617.1h11.7C+51.6C
Mauler S6 4294275890.725C-0.9439.222%C--11.241%D41.1C+N/A10710.4h4.2C*10.7C++
C75 Viper 5454241004.24D2.5844.765%B1.415%C*38.5C11C*24211h12.2C27.3C++
NCM1 Scattercannon 4294232721.555C--0.1139.869%C14.657%C-34.1C+N/A10012.4h8C20.2C+
NS Decimator 5904023851.044C0.6261.663%C+2.239%C**44.7C+20.9C++3159h5C-8.1C
Enforcer ML85 706399468.674C*7.0150.286%B*N/A29.8C*22.9B+39913.4h14.3D28.5C+
MGR-L1 Promise 3943882581.504C0.1628.072%C++40.206%B**80.8C*1.3C+2284.8h15.2C--54.2C+
MGR-S1 Gladius 3873813241.176C0.4829.348%C+26.772%C++34DN/A8011.2h11.3D38.4C
NS-44 Commissioner 3833784040.936C0.7231.935%D-14.286%D*37.8CN/A10910h4.1D13D
AF-19 Mercenary 3733664040.906C0.7523.54%C17.76%D-24.9CN/A12414.7h12.1C+51.4C+
AF-18 Stalker 3643633880.936D0.7231.894%B+16.253%D-41.7C+N/A1138.7h11C**34.3B
Tank Mine 5283511053.343C+1.6838.149%C+N/A146.3B73.8C*12062.4h2C+5.3C++
Titan-150 HEAT 5433431063.236D1.5853.821%B+4.082%B**24.7C14.4B+21413.9h6.7D*12.5D
Skyguard 532325605.417C++3.7629.535%CN/A25.2B++16B**26312.9h89.1B+301.5B
G40-F Ranger 5003212115.286C++13.6332.283%DN/A58.4B**32.5B*4325.5h60.8B+188.5C++
Dual-75 Duster 281269553.8A++52.1452.765%A++N/A107.6B*4.8C+3902.5h5.6C*10.6B**
MANA Anti-Personnel Turret 2562531881.346N/A0.3116.929%UN/A2530U30U4265200.1h26.1T*153.9T*
GR-22 2562523010.837C--0.8227.45%C+12.698%D*32.3DN/A847.8h15.6D**56.9D
E540 Halberd 341217258.68C7.0248.303%C++N/A40.9B23.4B*5075.3h5.2C+10.7C*
NC4 Mag-Shot 2172123250.652C1.0126.407%C10.849%D**32.6C+N/A1146.5h7.4C++27.9C+
Spear Anti-Vehicle Phalanx Turret 3142081613B+11.3439.282%D-5.769%B**47.3C+24.1C+3874.4h8C+20.5C-
M40 Fury-F 2721801211.488C0.1754.026%C*N/A28.1C+14.4B**1396.4h13.6C25.3C-
NC1 Gauss Rifle 1781782660.669D0.9922.622%D13.483%D*28.3C-N/A1596.3h13.2D-58.5D
M12 Kobalt 172168724C+22.3416.938%D17.857%C105B+2.5C3571.6h15.3B+90C++
Bouncing Betty 164163423.881C2.2244.411%CN/A203.8A1.3B*6070.8h1.8C++4.1C++
NCM3 Raven 3341611870.861C-0.8043.05%C+1.863%D8.8D9.5B**10218.3h40.9D*95D
NC6A GODSAW 1741591301.223C--0.4439.06%A15.723%F-43D-4.1A++1923.7h34.9T89.4T*
M96 Mjolnir-H 282153275.667C+4.0150.904%C+N/A56.7C+47.8B**6662.7h32.4C*63.6C**
M96 Mjolnir 218142197.474C5.8134.665%DN/A44.4B+23.8C++4143.2h28.7B++82.8B
C150 Dalton 244140275.185D3.5229.057%D1.429%A28.6D21.2C--3454.9h4C13.9D
Mag-Cutter 14513818,4250.007C--1.6513.121%D*5.072%C+0.3DN/A1456.9h2.8C21.4D
LA8 Rebel 1101071430.748C0.9130.307%C28.972%B*32.4CN/A1003.3h6.3C20.7C+
M12 Kobalt 107104520.8C+19.1415.987%D18.269%C86.7C+2.5C3421.2h17.2C++107.8C+
NCM3 Raven 2301041550.671D-0.9943.6%C++4.808%A+7D*8.5B+9014.8h50.9F**116.7F-
Warden 1121011400.721D-0.9435.029%B+12.871%F-36.1C+3.9S1712.8h4.2A+12.1B**
MANA Anti-Vehicle Turret 177100831.205U0.4659.088%UN/A1000U770U1638630.1h10.5T*17.8T*
Hornet Missiles 16898293.379D1.7262.4%C+N/A57.6C--41.2C4081.7h10.3C+16.6C+
VLG Missile Launcher 12683183B+81.3454.065%C++N/A63.8C++33.1A+3091.3h5B+9.3B+
A30 Walker 1237789.625A++7.9633.257%A+N/A27.5B+16.4C*1842.8h114.5C++344.2B+
Rocklet Rifle 144771590.484D1.1845.857%D-N/A17.9D--15.6D--2524.3h42.8D-93.3D*
Carver 7373750.973M++0.6932.841%C++9.589%D--26.1B**N/A1652.8h1.2B+3.7B+
AP30 Shredder 12873126.083C4.4241.581%B**1.37%D28.1C21.2C+5482.6h142.1F-341.8D
NC15 Phoenix 12365720.903C-0.7652.142%C+N/A12.5C11.2C1995.2h12.2D-23.3D-
Enforcer ML65-H 13657144.071C-2.4161.923%C**N/A31.7D43.9B**4341.8h28.2F**45.6F--
NCM2 Falcon 85561500.373D1.2937.651%D3.571%D6.7D--3.5D658.4h16.1D*42.9D**
M20 Basilisk 8050192.632D0.9739.398%C+2%F18.5C--11.1B++3672.7h175.9T*446.4F*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit470548,88437.2h
Anti-Vehicle MANA Turret95310.6h
Spawn Beacon42530.2h
Rampart Wall1570.4h
Nanite Revive Grenade02590.1h
Nanite Healing Grenade01630h
Medical Kit1451,6621.9h
Medical Applicator328103,1837.3h
Motion Spotter32060.2h
Restoration Kit61110.1h
Deconstruction Tool03380h
Welding Device07820h
Spitfire Auto-Turret42850.3h
Recon Detection Device166601.2h
Shield Recharging Field176460.3h
M20 Drake2750.1h
Smoke Grenade02360.1h
Ammunition Package331,2600.8h
Anti-Infantry MANA Turret315390.9h
Flail Targeting Dart333382.6h
Nano-Repair Grenade04330.1h

Check the help document for the dictionary if you want to learn more about words used here.


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