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Agent Maverick SurTesPas[8RTD] SurTesPas
NC BR 53

KDR: 1.72

Score: 2.5m

Last Seen: Oct 12th, 2019 9:41 PM
- OFFLINE - 66.2 hour(s)

Battle Rank 53 - New Conglomerate on Miller - Outfit Member of NotBRTD[8RTD] NotBRTD
NC outfit on Miller

Members: 26
Level Progress (to 54): 37%
Level 100 Progress: 13% 833h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS AF-19 Mercenary AF-4 Cyclone NC6 Gauss SAW NC14 Bolt Driver S12 Renegade NCM1 Scattercannon AF-23 Grinder C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $754,353 MLG Score: 603
Fun Score: N/A
Cheeseburgers Flipped: 88TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.769%17.2%460512112,5001.326260.396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.779%1.081B**-0.554D0.822B++HEAD + (~3.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.53B+9.50.345C**25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.945%1.732%5571121523187232.65517963%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.375A*0.174C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.941B*5.70.892B*3.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.336%1.587%23321214189123571.53658326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.543%0.115C+-0.449C--1.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.654B+6.50.55B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.452%7.843%428112152551251102.02381230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.11B**6.11B**4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.515%66.58%4282121438619801.94949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.499%0.659B+0.003C+0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.408B2.30.276C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.75%9.565%4281121511510011.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.57B+-1.142D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.409B3.80.224C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NotBRTD[8RTD] NotBRTD
NC outfit on Miller

Members: 26
2.5m364%327 (19.6k)270 (16.2k)1.722565,7123,3161.826353 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121641119.291%15.511%29902:490

27% Engineer16% Heavy Assault26% Infiltrator22% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2015 6:51 PMAug 10th, 2018 12:12 AMOct 13th, 2019 8:03 PM (2d) (PST)Oct 12th, 2019 8:18 PM (3d) (PST)Oct 12th, 2019 5:41 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5122312810.6090.3540.0952.3700.042603

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,72713,84016,88737216142216,189

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
156.2h/6.5d 344 886 1,564 22.2k 187 536 389 4.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:600
Deaths:500
KDR:1.200
Accuracy:24.853% B*
HSR:16.667% D*
Kills:600
Deaths (as Heavy Assault):500
Deaths (to Heavy Assaults):961
KDR:1.2
Kill Difference:100
Playtime:24.944 hours
Usage:16%
Score:0.390m
Score/min:261
Accuracy (listed only):24.853%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:1,032
Deaths:979
KDR:1.054
Accuracy:26.652% B*
HSR:19.961% C
AF-4 Cyclone
B++
Kills:740
Deaths:488
KDR:1.516
Accuracy:29.059% B++
HSR:14.460% D
Mauler S6
B++
Kills:115
Deaths:101
KDR:1.139
Accuracy:47.750% B++
HSR:9.565% D*
Kills:1,887
Deaths (as Light Assault):1,568
Deaths (to Light Assaults):628
KDR:1.20344
Kill Difference:319
Playtime:34.473 hours
Usage:22%
Score:0.575m
Score/min:278
Accuracy (listed only):34.487%
HSR (listed only):14.662%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:740
Deaths:488
KDR:1.516
Accuracy:29.059% B++
HSR:14.460% D
NC14 Bolt Driver
B*
Kills:304
Deaths:227
KDR:1.339
Accuracy:40.619% B*
HSR:66.447% D-
SAS-R
C+
Kills:82
Deaths:50
KDR:1.640
Accuracy:36.379% C
HSR:67.073% C+
NC4 Mag-Shot
C+
Kills:63
Deaths:80
KDR:0.788
Accuracy:26.796% C+
HSR:14.286% D-
Kills:1,189
Deaths (as Infiltrator):845
Deaths (to Infiltrators):559
KDR:1.4071
Kill Difference:344
Playtime:40.200 hours
Usage:26%
Score:0.727m
Score/min:301
Accuracy (listed only):33.213%
HSR (listed only):40.566%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:1,032
Deaths:979
KDR:1.054
Accuracy:26.652% B*
HSR:19.961% C
Mauler S6
B++
Kills:115
Deaths:101
KDR:1.139
Accuracy:47.750% B++
HSR:9.565% D*
Kills:1,147
Deaths (as Engineer):1,080
Deaths (to Engineers):586
KDR:1.06204
Kill Difference:67
Playtime:41.642 hours
Usage:27%
Score:0.611m
Score/min:245
Accuracy (listed only):37.201%
HSR (listed only):14.763%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:740
Deaths:488
KDR:1.516
Accuracy:29.059% B++
HSR:14.460% D
Mauler S6
B++
Kills:115
Deaths:101
KDR:1.139
Accuracy:47.750% B++
HSR:9.565% D*
NC1 Gauss Rifle
B+
Kills:65
Deaths:70
KDR:0.929
Accuracy:25.844% B+
HSR:12.308% D*
Kills:920
Deaths (as Combat Medic):659
Deaths (to Combat Medics):314
KDR:1.39605
Kill Difference:261
Playtime:3.022 hours
Usage:2%
Score:0.039m
Score/min:215
Accuracy (listed only):34.217%
HSR (listed only):12.111%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:278
Deaths:156
KDR:1.782
Accuracy:30.363% D
HSR:15.108% C+
AF-23 Grinder
B+
Kills:267
Deaths:123
KDR:2.171
Accuracy:28.284% D-
HSR:16.479% B+
Kills:545
Deaths (as MAX Suit):139.500
Deaths (to MAX Suits):144
KDR:3.90681
Kill Difference:405.500
Playtime:11.076 hours
Usage:7%
Score:0.186m
Score/min:280
Accuracy (listed only):29.323%
HSR (listed only):15.794%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:231
V. Kills:15 N/A
Deaths:114
KDR:2.026
Accuracy:59.945% B+
KPH:40.700 C+
VKPH:2.600 D
Kills:231 (231 + 0)
Deaths:114
KDR:2.026
VKDR:0.132
Vehicle Kills:15
Kill Difference:117
Playtime:5.683 hours
Usage:4%
Score:0.050m
Score/min:146
Piloting Accuracy:59.945%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:109
V. Kills:22 474%
Deaths:21
KDR:5.190
Accuracy:39.075% C++
KPH:58.100 A+
VKPH:11.700 B*
Kills:109 (109 + 0)
Deaths:21
KDR:5.190
VKDR:1.048
Vehicle Kills:22
Kill Difference:88
Playtime:1.876 hours
Usage:1%
Score:0.022m
Score/min:195
Driving Accuracy:39.075%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:80
V. Kills:33 235%
Deaths:18
KDR:4.444
Accuracy:57.580% B**
KPH:29.600 B*
VKPH:12.200 B*
Kills:80 (80 + 0)
Deaths:18
KDR:4.444
VKDR:1.833
Vehicle Kills:33
Kill Difference:62
Playtime:2.701 hours
Usage:2%
Score:0.028m
Score/min:172
Driving Accuracy:57.580%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:255
V. Kills:20 N/A
Deaths:2
KDR:127.500
Accuracy:60.452% B*
KPH:179.800 A+
VKPH:14.100 A
M12 Kobalt-H
C*
Kills:240
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:23.594% C**
KPH:120.300 C++
VKPH:5 C*
E540 Halberd-H
M+
Kills:192
V. Kills:46 409%
Deaths:
KDR:
Accuracy:54.307% C
KPH:97.900 M+
VKPH:23.500 B
Kills:687 (0 + 687)
Deaths:2
KDR:343.500
VKDR:38
Vehicle Kills:76
Kill Difference:685
Playtime:5.375 hours
Usage:3%
Score:0.105m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:54.307%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:291
V. Kills:12 N/A
Deaths:130
KDR:2.238
Accuracy:45.923% B+
KPH:71.200 B+
VKPH:2.900 B*
Kills:291 (291 + 0)
Deaths:130
KDR:2.238
VKDR:0.092
Vehicle Kills:12
Kill Difference:161
Playtime:4.086 hours
Usage:3%
Score:0.041m
Score/min:168
Driving Accuracy:45.923%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,0471,0329791.054C**0.6726.652%B*19.961%C27.2B+N/A7837.9h10.4B++39B++
AF-4 Cyclone 7457404881.516C*0.2129.059%B++14.46%D41.6C**N/A11017.8h8.5B**29.3B++
NC6 Gauss SAW 6076005001.2C++0.5224.853%B*16.667%D*36.6C**N/A10116.4h9.2B+36.8B+
NC14 Bolt Driver 3043042271.339C0.3840.619%B*66.447%D-34.2B++N/A858.9h2.2B++5.5B++
S12 Renegade 3032911302.238C+0.5245.923%B+4.124%C71B+2.9B*1684.1h2.6B*5.6B*
NCM1 Scattercannon 2812781561.782C++0.0630.363%D15.108%C+29.3B+N/A709.5h4.9A16.1B+
AF-23 Grinder 2692671232.171C+0.4528.284%D-16.479%B+31C+N/A768.6h4.7B**16.7B+
C85 Canister-H 2752552127.5S125.7860.452%B*7.843%D-182.1A+14.3A+4521.4h6.1B10.1B++
M12 Kobalt-H 2502401240U238.2823.594%C**15.833%C120C++5C*2922h12.9B+54.8B++
M30 Mustang AH 2462311142.026C0.3059.945%B+1.732%B+40.5C2.6D1465.7h5.7B+9.4B+
E540 Halberd-H 2381921192U190.2854.307%C1.563%C96M23C**2702h2.7A5A+
Mauler S6 1161151011.139C*0.5847.75%B++9.565%D*37.1B+N/A1333.1h3.8B*7.9B*
C75 Viper 131109215.19C**3.4739.075%C++1.835%B+57.4A+11.6B++1951.9h7.8B**20B**
SAS-R 8282501.64C0.0836.379%C67.073%C+29.3C-N/A1172.8h2.6C--7.2C
Titan-150 HEAT 11380184.444C+2.7257.58%B**1.25%D--29.6B*12.2B*1722.7h4.7B8.2B*
Frag Grenade 7171171N/A69.2852.882%B**N/A710B**N/A17520.1h3B*5.6B*
NC1 Gauss Rifle 6565700.929C+0.7925.844%B+12.308%D*28.3C**N/A1022.3h11.4B+44.2B+
NC4 Mag-Shot 6363800.788C++0.9326.796%C+14.286%D-42B**N/A1431.5h5.9B*22.1B+
Shrike 9261830.735C++0.9965.087%B**N/A38.1A19.4B**3051.6h4.3A6.6A

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit103360.2h
Medical Applicator66,5680.4h
Motion Spotter17770.3h
Recon Detection Device01630.4h
Ammunition Package2800.1h
Nano-Armor Kit7873,4064.4h

Check the help document for the dictionary if you want to learn more about words used here.


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