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Raider Maverick SurTesPas[8RTD] SurTesPas
NC BR 58

KDR: 1.91

Score: 3.2m

Last Seen: May 25th, 2020 2:28 PM
- OFFLINE - 9.5 hour(s)

Battle Rank 58 - New Conglomerate on Miller
Level Progress (to 59): 52%
Level 100 Progress: 17% 790h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-19 Mercenary AF-4 Cyclone NC6 Gauss SAW C85 Canister-H M12 Kobalt-H E540 Halberd-H S12 Renegade NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $850,680 MLG Score: 680
Fun Score: N/A
Cheeseburgers Flipped: 98TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.02%17.633%476612772,8301.321810.587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.845%1.118B**-0.522D0.74B++HEAD + (~4.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.522B+9.60.329C**25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.945%1.732%5391128223189232.56667963%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.403A**0.153C++-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.942B*5.70.894B*3.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.416%1.579%19821281190145571.30137328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.634%0.23C++-0.597D1.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.611B+6.50.48B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.06%7.505%776112825331421693.75352314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.11A*0.723B++-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.916B*5.90.853B*4.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.771%64.805%7762128159123712.49367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.744%0.725B++-0.143C-0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.421B2.30.283C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.909%10.417%7761128214411011.30909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.424B-0.857D---1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.357C**40.186C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.2m343.2%331 (19.9k)278 (16.7k)1.908477,2983,8242.0243258 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC128357518.364%15.909%29203:000

31% Engineer13% Heavy Assault27% Infiltrator20% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2015 6:51 PMAug 10th, 2018 12:12 AMMay 30th, 2020 7:58 AM (5d) (PST)May 25th, 2020 12:03 PM (10d) (PST)May 25th, 2020 10:28 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5382243140.6360.3330.1012.3270.042680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,25213,41618,83638206140316,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
191.3h/8d 443 1,161 1,969 26.7k 238 664 484 6.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:617
Deaths:511
KDR:1.207
Accuracy:24.809% B+
HSR:16.694% D*
Kills:617
Deaths (as Heavy Assault):511
Deaths (to Heavy Assaults):1,084
KDR:1.20744
Kill Difference:106
Playtime:25.708 hours
Usage:13%
Score:0.402m
Score/min:261
Accuracy (listed only):24.809%
HSR (listed only):16.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:1,111
Deaths:1,052
KDR:1.056
Accuracy:26.870% B++
HSR:20.522% C
AF-4 Cyclone
B+
Kills:797
Deaths:524
KDR:1.521
Accuracy:29.079% B+
HSR:15.057% D
Mauler S6
B+
Kills:144
Deaths:133
KDR:1.083
Accuracy:46.909% B+
HSR:10.417% D--
Kills:2,052
Deaths (as Light Assault):1,709
Deaths (to Light Assaults):700
KDR:1.2007
Kill Difference:343
Playtime:37.318 hours
Usage:20%
Score:0.611m
Score/min:273
Accuracy (listed only):34.286%
HSR (listed only):15.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:797
Deaths:524
KDR:1.521
Accuracy:29.079% B+
HSR:15.057% D
NC14 Bolt Driver
B+
Kills:317
Deaths:241
KDR:1.315
Accuracy:40.778% B+
HSR:66.562% D-
SAS-R
C
Kills:274
Deaths:132
KDR:2.076
Accuracy:38.674% C
HSR:62.774% D
NC4 Mag-Shot
C++
Kills:135
Deaths:110
KDR:1.227
Accuracy:28.159% C++
HSR:17.037% C-
AF-18 Stalker
C*
Kills:76
Deaths:41
KDR:1.854
Accuracy:29.203% C*
HSR:15.790% D-
Kills:1,599
Deaths (as Infiltrator):1,048
Deaths (to Infiltrators):667
KDR:1.52576
Kill Difference:551
Playtime:51.322 hours
Usage:27%
Score:0.937m
Score/min:304
Accuracy (listed only):33.178%
HSR (listed only):35.444%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,111
Deaths:1,052
KDR:1.056
Accuracy:26.870% B++
HSR:20.522% C
Mauler S6
B+
Kills:144
Deaths:133
KDR:1.083
Accuracy:46.909% B+
HSR:10.417% D--
Kills:1,255
Deaths (as Engineer):1,185
Deaths (to Engineers):671
KDR:1.05907
Kill Difference:70
Playtime:59.028 hours
Usage:31%
Score:0.952m
Score/min:269
Accuracy (listed only):36.889%
HSR (listed only):15.469%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:797
Deaths:524
KDR:1.521
Accuracy:29.079% B+
HSR:15.057% D
Mauler S6
B+
Kills:144
Deaths:133
KDR:1.083
Accuracy:46.909% B+
HSR:10.417% D--
NC1 Gauss Rifle
B+
Kills:94
Deaths:94
KDR:1
Accuracy:26.595% B+
HSR:13.830% D*
Kills:1,035
Deaths (as Combat Medic):751
Deaths (to Combat Medics):361
KDR:1.37816
Kill Difference:284
Playtime:4.758 hours
Usage:2%
Score:0.073m
Score/min:254
Accuracy (listed only):34.194%
HSR (listed only):13.101%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:297
Deaths:167
KDR:1.778
Accuracy:31.514% D-
HSR:15.488% C+
AF-23 Grinder
B+
Kills:273
Deaths:133
KDR:2.053
Accuracy:29.946% D--
HSR:16.850% B+
Kills:570
Deaths (as MAX Suit):150
Deaths (to MAX Suits):161
KDR:3.8
Kill Difference:420
Playtime:12.277 hours
Usage:6%
Score:0.213m
Score/min:289
Accuracy (listed only):30.730%
HSR (listed only):16.169%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:231
V. Kills:15 N/A
Deaths:114
KDR:2.026
Accuracy:59.945% B+
KPH:40.700 C
VKPH:2.600 D-
Kills:231 (231 + 0)
Deaths:114
KDR:2.026
VKDR:0.132
Vehicle Kills:15
Kill Difference:117
Playtime:5.683 hours
Usage:3%
Score:0.050m
Score/min:147
Piloting Accuracy:59.945%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:109
V. Kills:22 474%
Deaths:21
KDR:5.190
Accuracy:39.075% C+
KPH:58.100 B**
VKPH:11.700 B++
Kills:109 (109 + 0)
Deaths:21
KDR:5.190
VKDR:1.048
Vehicle Kills:22
Kill Difference:88
Playtime:1.876 hours
Usage:1%
Score:0.022m
Score/min:196
Driving Accuracy:39.075%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:81
V. Kills:33 238%
Deaths:18
KDR:4.500
Accuracy:57.839% A
KPH:29.600 B+
VKPH:12.100 B+
Kills:81 (81 + 0)
Deaths:18
KDR:4.500
VKDR:1.833
Vehicle Kills:33
Kill Difference:63
Playtime:2.735 hours
Usage:1%
Score:0.029m
Score/min:175
Driving Accuracy:57.839%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:533
V. Kills:35 N/A
Deaths:2
KDR:266.500
Accuracy:59.060% B++
KPH:188.800 A
VKPH:12.400 B**
M12 Kobalt-H
C**
Kills:413
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:23.648% C**
KPH:134.900 C++
VKPH:4.600 C+
E540 Halberd-H
M
Kills:358
V. Kills:85 416%
Deaths:
KDR:
Accuracy:52.772% C-
KPH:100.100 M
VKPH:23.800 C**
Kills:1,304 (0 + 1,304)
Deaths:2
KDR:652
VKDR:67
Vehicle Kills:134
Kill Difference:1,302
Playtime:9.463 hours
Usage:5%
Score:0.229m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:52.772%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:335
V. Kills:13 N/A
Deaths:137
KDR:2.445
Accuracy:45.406% B
KPH:71.900 B+
VKPH:2.800 B*
Kills:335 (335 + 0)
Deaths:137
KDR:2.445
VKDR:0.095
Vehicle Kills:13
Kill Difference:198
Playtime:4.656 hours
Usage:2%
Score:0.054m
Score/min:194
Driving Accuracy:45.406%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,1321,1111,0521.056C++0.8526.87%B++20.522%C26.6C++N/A7641.7h10.6B+39.5B+
AF-4 Cyclone 8027975241.521C++0.3929.079%B+15.057%D42.4C++N/A11618.8h8.6B*29.6B++
NC6 Gauss SAW 6246175111.207C+0.7024.809%B+16.694%D*36.7C+N/A10516.8h9.2C**37B+
C85 Canister-H 5685332266.5U264.5959.06%B++7.505%D--190.4A12.5B**5702.8h5.9B10.1B+
M12 Kobalt-H 4274131413U411.0923.648%C**16.223%C133.2C++4.5C+3443.1h12.1B++51.3B++
E540 Halberd-H 4433581358U356.0952.772%C-N/A99.4A**23.6C**3243.6h2.8A+5.2A+
S12 Renegade 3483351372.445C0.5445.406%B4.179%C71.3B+2.8B*1944.7h2.5B**5.6B*
NC14 Bolt Driver 3183172411.315C0.5940.778%B+66.562%D-33.7B+N/A859.4h2.3B+5.6B+
NCM1 Scattercannon 3002971671.778C+0.1331.514%D-15.488%C+29.7C*N/A7410h5.2B**16.4B+
SAS-R 2742741322.076C0.1738.674%C62.774%D43.5C+N/A1276.3h2.3C+5.9C+
AF-23 Grinder 2762731332.053C+0.1429.946%D--16.85%B+30C+N/A739.1h5.3B++17.7C*
M30 Mustang AH 2462311142.026C-0.1259.945%B+1.732%B*40.5C2.6D-1475.7h5.7B+9.4B+
Mauler S6 1451441331.083C++0.8346.909%B+10.417%D--36C*N/A1194h4B++8.4B++
NC4 Mag-Shot 1351351101.227B+0.6828.159%C++17.037%C-43.5B++N/A1383.1h5.6B*20B+
C75 Viper 131109215.19C++3.2839.075%C+1.835%B+57.4B**11.6B++1961.9h7.8B*20B*
NC1 Gauss Rifle 9494941C+0.9126.595%B+13.83%D*29.4C++N/A953.2h11.4B+42.7B+
Frag Grenade 9393193N/A91.0953.737%B*N/A930A++N/A18400.1h2.9B++5.3B++
Titan-150 HEAT 11481184.5C+2.5957.839%A1.235%D--30B+12.2B++1742.7h4.7C++8.1B++
AF-18 Stalker 7676411.854C**0.0529.203%C*15.79%D-36.2C+N/A1352.1h12.4C+42.6C*
Shrike 9462830.747C+1.1665.228%B**N/A38.8B**20B**3091.6h4.4B**6.7B**
Tank Mine 7951114.636B*2.7338.007%C*N/A170B**93.3B**12290.3h2C+5.3B

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit155160.3h
Medical Applicator3014,7041.1h
Motion Spotter11,1100.4h
Recon Detection Device01630.4h
Ammunition Package31340.1h
Nano-Armor Kit123101,8166.4h

Check the help document for the dictionary if you want to learn more about words used here.


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