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Field Marshal Grouchy Surefyre[PYRE] Surefyre
TR BR 221

KDR: 1.08

Score: 140.7m

Last Seen: Aug 5th, 2020 7:25 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (221 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Claymore Tank Mine LC3 Jaguar P2-120 AP Cycler TRV TAS-16 Blackjack T1 Cycler MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $95,076 MLG Score: 76
Fun Score: N/A
Cheeseburgers Flipped: 1072TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.403%16.704%45832131720,2950.5975090.487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.412%1.19B**-0.662D-2.501F*HEAD (~3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.227C++15.7-0.099C+41.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.999%1.422%81313461,688320925460.52585766%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.872%0.717B++-0.133C-0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
337.1-1.076D*148.3-1.788F-188.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.516%0.724%268613436,352294348242.15761132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.663%-0.535D-1.148D*0.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.8-1.154D*29.4-1.359D**53.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.29%1.638%2471813315,310295536481.79695146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.199%0.283C*-0.697D0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.6-0.244C58.8-0.461D90.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.705%63.555%247413452,1101844241.14425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.266%1.619A+-0.225C-0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.291C*3.2-0.009C+3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.548%10.041%247413455,0992445982.08463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.88%0.723B++-0.93D--0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.3C*4.60.044C+4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
140.7m828.7%307 (18.4k)281 (16.9k)1.0842472,18966,5801.51657221 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349212716.923%9.115%15407:3122

8% Combat Medic63% Engineer8% Heavy Assault10% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:24 AMOct 22nd, 2015 1:55 PMAug 6th, 2020 1:02 AM (3d) (PST)Aug 5th, 2020 9:05 PM (3d) (PST)Aug 5th, 2020 3:25 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
305822230.1440.1330.0131.5620.04476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,2894,89813,39198194316,860

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8346.2h/347.8d 28,784 6,580 135,627 782k 20,709 14,241 22,179 152.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C
Kills:1,259
Deaths:1,893
KDR:0.665
Accuracy:25.150% C
HSR:18.427% D**
MSW-R
C+
Kills:1,218
Deaths:1,728
KDR:0.705
Accuracy:25.543% C+
HSR:19.458% D*
TMG-50
C+
Kills:1,203
Deaths:1,691
KDR:0.711
Accuracy:24.813% C+
HSR:19.784% D--
NS-15M2
C
Kills:602
Deaths:955
KDR:0.630
Accuracy:25.668% C
HSR:14.950% F
T9 CARV
D--
Kills:299
Deaths:270
KDR:1.107
Accuracy:17.308% D--
HSR:15.385% D**
T16 Rhino
C**
Kills:89
Deaths:111
KDR:0.802
Accuracy:25.634% C**
HSR:19.101% D-
Kills:4,670
Deaths (as Heavy Assault):6,648
Deaths (to Heavy Assaults):20,448
KDR:0.70247
Kill Difference:1,978
Playtime:659.096 hours
Usage:8%
Score:13.844m
Score/min:350
Accuracy (listed only):24.019%
HSR (listed only):17.851%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:2,612
Deaths:2,606
KDR:1.002
Accuracy:23.989% D
HSR:15.161% D*
TAS-16 Blackjack
C**
Kills:1,554
Deaths:1,952
KDR:0.796
Accuracy:68.052% C**
HSR:9.138% D*
FA1 Barrage
B*
Kills:1,248
Deaths:1,919
KDR:0.650
Accuracy:52.901% B*
HSR:11.218% D-
HC1 Cougar
B+
Kills:1,174
Deaths:1,598
KDR:0.735
Accuracy:30.813% B+
HSR:16.525% D*
TRS-12 Uppercut
C*
Kills:1,158
Deaths:2,113
KDR:0.548
Accuracy:63.998% C*
HSR:8.722% D*
AS16 NightHawk
D
Kills:1,139
Deaths:892
KDR:1.277
Accuracy:37.292% D
HSR:11.326% D-
TRAC-5
C+
Kills:1,138
Deaths:3,029
KDR:0.376
Accuracy:23.998% C+
HSR:15.729% D
TRAC-5 S
B**
Kills:697
Deaths:1,385
KDR:0.503
Accuracy:30.784% B**
HSR:19.369% C**
NS Baron G5
B*
Kills:466
Deaths:645
KDR:0.722
Accuracy:55.088% B*
HSR:10.515% D--
LC2 Lynx
C++
Kills:297
Deaths:532
KDR:0.558
Accuracy:27.558% C++
HSR:18.182% D-
AMR-66
C+
Kills:246
Deaths:263
KDR:0.935
Accuracy:29.912% C+
HSR:17.073% D*
NSX-P Tanto
D-
Kills:92
Deaths:163
KDR:0.564
Accuracy:24.436% D-
HSR:15.217% F-
Kills:11,821
Deaths (as Engineer):17,097
Deaths (to Engineers):15,124
KDR:0.69141
Kill Difference:5,276
Playtime:5,235.753 hours
Usage:63%
Score:89.412m
Score/min:285
Accuracy (listed only):39.068%
HSR (listed only):14.015%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:2,612
Deaths:2,606
KDR:1.002
Accuracy:23.989% D
HSR:15.161% D*
TAS-16 Blackjack
C**
Kills:1,554
Deaths:1,952
KDR:0.796
Accuracy:68.052% C**
HSR:9.138% D*
FA1 Barrage
B*
Kills:1,248
Deaths:1,919
KDR:0.650
Accuracy:52.901% B*
HSR:11.218% D-
MG-S1 Jackal
C++
Kills:1,199
Deaths:1,995
KDR:0.601
Accuracy:30.584% C++
HSR:13.178% D*
HC1 Cougar
B+
Kills:1,174
Deaths:1,598
KDR:0.735
Accuracy:30.813% B+
HSR:16.525% D*
TRS-12 Uppercut
C*
Kills:1,158
Deaths:2,113
KDR:0.548
Accuracy:63.998% C*
HSR:8.722% D*
AS16 NightHawk
D
Kills:1,139
Deaths:892
KDR:1.277
Accuracy:37.292% D
HSR:11.326% D-
TRAC-5
C+
Kills:1,138
Deaths:3,029
KDR:0.376
Accuracy:23.998% C+
HSR:15.729% D
PDW-16 Hailstorm
C*
Kills:985
Deaths:1,553
KDR:0.634
Accuracy:27.932% C*
HSR:16.345% C
TRAC-5 S
B**
Kills:697
Deaths:1,385
KDR:0.503
Accuracy:30.784% B**
HSR:19.369% C**
NS Baron G5
B*
Kills:466
Deaths:645
KDR:0.722
Accuracy:55.088% B*
HSR:10.515% D--
SMG-46 Armistice
B+
Kills:367
Deaths:583
KDR:0.630
Accuracy:30.695% B+
HSR:14.169% D
LC2 Lynx
C++
Kills:297
Deaths:532
KDR:0.558
Accuracy:27.558% C++
HSR:18.182% D-
MKV Suppressed
B
Kills:224
Deaths:502
KDR:0.446
Accuracy:29.947% B
HSR:17.857% C--
NS-7 PDW
B*
Kills:174
Deaths:320
KDR:0.544
Accuracy:32.035% B*
HSR:16.667% C--
NSX-P Tanto
D-
Kills:92
Deaths:163
KDR:0.564
Accuracy:24.436% D-
HSR:15.217% F-
Kills:14,524
Deaths (as Light Assault):21,787
Deaths (to Light Assaults):11,092
KDR:0.66664
Kill Difference:7,263
Playtime:771.010 hours
Usage:9%
Score:8.110m
Score/min:175
Accuracy (listed only):36.881%
HSR (listed only):14.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
C++
Kills:1,199
Deaths:1,995
KDR:0.601
Accuracy:30.584% C++
HSR:13.178% D*
RAMS .50M
B*
Kills:1,159
Deaths:474
KDR:2.445
Accuracy:47.705% B*
HSR:69.456% D**
PDW-16 Hailstorm
C*
Kills:985
Deaths:1,553
KDR:0.634
Accuracy:27.932% C*
HSR:16.345% C
NS-30 Vandal
C+
Kills:545
Deaths:966
KDR:0.564
Accuracy:36.102% C+
HSR:15.596% D**
TX1 Repeater
B+
Kills:450
Deaths:796
KDR:0.565
Accuracy:28.928% B+
HSR:18.222% D
TSAR-42
C**
Kills:446
Deaths:432
KDR:1.032
Accuracy:44.335% C**
HSR:50.897% F--
NS-AM7 Archer
A++
Kills:443
Deaths:1,668
KDR:0.266
Accuracy:72.464% A++
HSR:4.289% D**
NS-44P Commissioner
A+
Kills:387
Deaths:840
KDR:0.461
Accuracy:58.060% A+
HSR:32.817% C++
SMG-46 Armistice
B+
Kills:367
Deaths:583
KDR:0.630
Accuracy:30.695% B+
HSR:14.169% D
M77-B
C*
Kills:344
Deaths:175
KDR:1.966
Accuracy:41.717% C*
HSR:64.535% F-
Soldier Soaker
D
Kills:310
Deaths:483
KDR:0.642
Accuracy:30.513% D
HSR:10.323% D
SOAS-20
C
Kills:287
Deaths:446
KDR:0.643
Accuracy:29.253% C
HSR:18.467% D
MKV Suppressed
B
Kills:224
Deaths:502
KDR:0.446
Accuracy:29.947% B
HSR:17.857% C--
NS-357 Underboss
C++
Kills:188
Deaths:332
KDR:0.566
Accuracy:41.746% C++
HSR:23.404% C
NS-45 Pilot
B+
Kills:187
Deaths:264
KDR:0.708
Accuracy:37.085% B+
HSR:17.647% D**
TX2 Emperor
B*
Kills:178
Deaths:322
KDR:0.553
Accuracy:37.038% B*
HSR:15.169% D--
NS-7 PDW
B*
Kills:174
Deaths:320
KDR:0.544
Accuracy:32.035% B*
HSR:16.667% C--
HSR-1
C+
Kills:174
Deaths:278
KDR:0.626
Accuracy:36.771% C+
HSR:15.517% F
NS-44 Commissioner
A
Kills:170
Deaths:267
KDR:0.637
Accuracy:51.317% A
HSR:21.765% C-
SR-7
B
Kills:161
Deaths:88
KDR:1.830
Accuracy:45.863% B
HSR:54.037% T-
T4 AMP
C++
Kills:73
Deaths:161
KDR:0.453
Accuracy:29.958% C++
HSR:17.808% D
Kills:8,451
Deaths (as Infiltrator):12,945
Deaths (to Infiltrators):7,246
KDR:0.65284
Kill Difference:4,494
Playtime:858.355 hours
Usage:10%
Score:13.100m
Score/min:254
Accuracy (listed only):39.050%
HSR (listed only):25.151%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C*
Kills:1,600
Deaths:2,622
KDR:0.610
Accuracy:27.680% C*
HSR:17.063% D-
TAS-16 Blackjack
C**
Kills:1,554
Deaths:1,952
KDR:0.796
Accuracy:68.052% C**
HSR:9.138% D*
T1 Cycler
C*
Kills:1,401
Deaths:2,107
KDR:0.665
Accuracy:26.536% C*
HSR:15.632% D*
FA1 Barrage
B*
Kills:1,248
Deaths:1,919
KDR:0.650
Accuracy:52.901% B*
HSR:11.218% D-
MG-S1 Jackal
C++
Kills:1,199
Deaths:1,995
KDR:0.601
Accuracy:30.584% C++
HSR:13.178% D*
TRS-12 Uppercut
C*
Kills:1,158
Deaths:2,113
KDR:0.548
Accuracy:63.998% C*
HSR:8.722% D*
AS16 NightHawk
D
Kills:1,139
Deaths:892
KDR:1.277
Accuracy:37.292% D
HSR:11.326% D-
PDW-16 Hailstorm
C*
Kills:985
Deaths:1,553
KDR:0.634
Accuracy:27.932% C*
HSR:16.345% C
TAR
B
Kills:837
Deaths:1,290
KDR:0.649
Accuracy:28.366% B
HSR:16.129% D--
NS Baron G5
B*
Kills:466
Deaths:645
KDR:0.722
Accuracy:55.088% B*
HSR:10.515% D--
SMG-46 Armistice
B+
Kills:367
Deaths:583
KDR:0.630
Accuracy:30.695% B+
HSR:14.169% D
MKV Suppressed
B
Kills:224
Deaths:502
KDR:0.446
Accuracy:29.947% B
HSR:17.857% C--
TORQ-9
B++
Kills:197
Deaths:260
KDR:0.758
Accuracy:30.549% B++
HSR:18.782% D--
NS-7 PDW
B*
Kills:174
Deaths:320
KDR:0.544
Accuracy:32.035% B*
HSR:16.667% C--
Kills:12,549
Deaths (as Combat Medic):18,753
Deaths (to Combat Medics):6,757
KDR:0.66917
Kill Difference:6,204
Playtime:670.753 hours
Usage:8%
Score:14.619m
Score/min:363
Accuracy (listed only):38.690%
HSR (listed only):14.053%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,380
Deaths:588
KDR:2.347
Accuracy:19.093% C+
HSR:17.899% D-
MRC3 Mercy
C+
Kills:1,366
Deaths:564
KDR:2.422
Accuracy:19.565% C+
HSR:16.838% D--
M3 Pounder HEG
C**
Kills:110
Deaths:99
KDR:1.111
Accuracy:46.175% C**
HSR:1.818% D-
M3 Pounder HEG
C*
Kills:109
Deaths:98
KDR:1.112
Accuracy:47.277% C*
HSR:1.835% D-
M2 Mutilator
B+
Kills:75
Deaths:30
KDR:2.500
Accuracy:20.117% B+
HSR:14.667% D--
Kills:3,040
Deaths (as MAX Suit):689.500
Deaths (to MAX Suits):2,781
KDR:4.40899
Kill Difference:2,350.500
Playtime:134.229 hours
Usage:2%
Score:1.630m
Score/min:202
Accuracy (listed only):30.446%
HSR (listed only):10.611%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:654
V. Kills:108 N/A
Deaths:227
KDR:2.881
Accuracy:32.596% C*
KPH:14.400 D*
VKPH:2.400 D
M18 Rotary
B*
Kills:258
V. Kills:305 84%
Deaths:563
KDR:0.458
Accuracy:39.481% B*
KPH:2 D*
VKPH:2.400 D*
Tomcat A2AM Pods
D
Kills:254
V. Kills:262 97%
Deaths:51
KDR:4.980
Accuracy:80.042% C*
KPH:26.600 D-
VKPH:27.500 D
Hornet Missiles
C-
Kills:97
V. Kills:234 41%
Deaths:40
KDR:2.425
Accuracy:63.682% C++
KPH:13 D*
VKPH:31.500 C-
Kills:1,263 (912 + 0)
Deaths:881
KDR:1.434
VKDR:1.032
Vehicle Kills:909
Kill Difference:382
Playtime:189.930 hours
Usage:2%
Score:1.107m
Score/min:97
Piloting Accuracy:39.481%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:776
V. Kills:1,570 49%
Deaths:2,495
KDR:0.311
Accuracy:51.826% C++
KPH:1 D**
VKPH:2.100 D*
L105 Zephyr
C*
Kills:552
V. Kills:208 264%
Deaths:76
KDR:7.263
Accuracy:41.980% C
KPH:30.600 D--
VKPH:11.500 C*
AP30 Shredder
C
Kills:517
V. Kills:635 81%
Deaths:166
KDR:3.114
Accuracy:28.640% D
KPH:15.400 D*
VKPH:18.900 C
C150 Dalton
D-
Kills:419
V. Kills:398 105%
Deaths:90
KDR:4.656
Accuracy:47.702% B++
KPH:15.900 D*
VKPH:15.100 D-
L-30R Vektor
D
Kills:341
V. Kills:260 131%
Deaths:346
KDR:0.986
Accuracy:42.762% C**
KPH:1.100 D*
VKPH:0.800 D
Kills:2,605 (1,117 + 1,488)
Deaths:3,173
KDR:0.821
VKDR:0.968
Vehicle Kills:3,071
Kill Difference:568
Playtime:1,144.876 hours
Usage:14%
Score:3.441m
Score/min:50
Piloting Accuracy:42.762%
Gunner Accuracy:47.702%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D-
Kills:1,044
V. Kills:804 130%
Deaths:341
KDR:3.062
Accuracy:31.821% C++
KPH:8.800 D--
VKPH:6.800 D-
L100 Python AP
D
Kills:784
V. Kills:570 137%
Deaths:81
KDR:9.679
Accuracy:61.571% B+
KPH:23.300 D--
VKPH:16.900 D
L100 Python HESH
C++
Kills:198
V. Kills:84 233%
Deaths:29
KDR:6.828
Accuracy:62.477% B**
KPH:25.200 D**
VKPH:10.700 C++
LB00 Python AP
D-
Kills:117
V. Kills:72 160%
Deaths:
KDR:
Accuracy:59.723% C+
KPH:29.100 F
VKPH:17.900 D-
Kills:2,143 (2,143 + 0)
Deaths:451
KDR:4.752
VKDR:3.392
Vehicle Kills:1,530
Kill Difference:1,692
Playtime:164.128 hours
Usage:2%
Score:1.475m
Score/min:150
Driving Accuracy:59.723%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:1,974
V. Kills:1,945 101%
Deaths:416
KDR:4.745
Accuracy:53.268% B+
KPH:15.400 D**
VKPH:15.100 D-
P2-120 HEAT
D
Kills:1,291
V. Kills:838 154%
Deaths:352
KDR:3.668
Accuracy:53.555% B**
KPH:14.300 D*
VKPH:9.300 D
P2-120 HESH
B+
Kills:1,061
V. Kills:569 186%
Deaths:136
KDR:7.801
Accuracy:58.564% A+
KPH:25.500 D**
VKPH:13.700 B+
E540 Halberd
D
Kills:116
V. Kills:92 125%
Deaths:39
KDR:2.974
Accuracy:45.196% C++
KPH:14.900 D**
VKPH:11.800 D
G30 Vulcan
D-
Kills:83
V. Kills:57 143%
Deaths:27
KDR:3.074
Accuracy:32.556% C+
KPH:13.800 D--
VKPH:9.500 D-
MR11 Gatekeeper
C-
Kills:57
V. Kills:54 104%
Deaths:17
KDR:3.353
Accuracy:41.232% C
KPH:15.300 D*
VKPH:14.500 C-
G30 Walker
D
Kills:53
V. Kills:38 136%
Deaths:18
KDR:2.944
Accuracy:23.605% D
KPH:9.500 D--
VKPH:6.800 D--
Kills:4,635 (4,326 + 309)
Deaths:1,005
KDR:4.612
VKDR:3.575
Vehicle Kills:3,593
Kill Difference:3,630
Playtime:283.539 hours
Usage:3%
Score:3.525m
Score/min:207
Driving Accuracy:58.564%
Gunner Accuracy:23.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:1,267
V. Kills:656 193%
Deaths:98
KDR:12.929
Accuracy:62.941% B+
KPH:42.600 C--
VKPH:22.100 C
G20 Vulcan-H
C
Kills:990
V. Kills:691 143%
Deaths:181
KDR:5.470
Accuracy:54.475% B+
KPH:37 D
VKPH:25.800 C
G40-F Ranger
C+
Kills:238
V. Kills:130 182%
Deaths:10
KDR:23.800
Accuracy:35.671% C+
KPH:23.600 D-
VKPH:12.900 D-
P525 Marauder-H
C+
Kills:87
V. Kills:12 N/A
Deaths:11
KDR:7.909
Accuracy:41.418% B
KPH:52.400 D*
VKPH:7.200 C+
MR11 Gatekeeper-H
C
Kills:79
V. Kills:65 120%
Deaths:7
KDR:11.286
Accuracy:54.146% C+
KPH:34.400 C
VKPH:28.300 C
Kills:2,661 (0 + 2,661)
Deaths:307
KDR:8.668
VKDR:5.062
Vehicle Kills:1,554
Kill Difference:2,354
Playtime:70.548 hours
Usage:1%
Score:1.588m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:54.146%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:349
V. Kills:260 134%
Deaths:74
KDR:4.716
Accuracy:45.626% B+
KPH:11.200 D--
VKPH:8.300 C+
M20 Basilisk
C+
Kills:222
V. Kills:176 125%
Deaths:33
KDR:6.727
Accuracy:45.172% B
KPH:12.200 D--
VKPH:9.700 C+
M40 Fury
C++
Kills:127
V. Kills:26 470%
Deaths:24
KDR:5.292
Accuracy:39.545% C++
KPH:18.400 D*
VKPH:3.800 D**
M60-G Bulldog
D
Kills:86
V. Kills:30 277%
Deaths:21
KDR:4.095
Accuracy:43.711% B
KPH:12 D*
VKPH:4.200 D
M60-G Bulldog
D-
Kills:64
V. Kills:18 337%
Deaths:7
KDR:9.143
Accuracy:38.668% C-
KPH:16.400 D**
VKPH:4.600 D-
G30 Walker
D
Kills:61
V. Kills:48 124%
Deaths:5
KDR:12.200
Accuracy:29.736% C--
KPH:10.600 D*
VKPH:8.300 D
M12 Kobalt
D--
Kills:58
V. Kills:2 N/A
Deaths:4
KDR:14.500
Accuracy:14.552% D--
KPH:25.600 D**
VKPH:0.900 D--
G30 Walker
C**
Kills:55
V. Kills:23 229%
Deaths:3
KDR:18.333
Accuracy:35.371% C**
KPH:19 C
VKPH:8 D
M12 Kobalt
D--
Kills:53
V. Kills:4 N/A
Deaths:9
KDR:5.889
Accuracy:16.596% D
KPH:18.100 F
VKPH:1.400 D--
M40 Fury
D
Kills:51
V. Kills:20 243%
Deaths:15
KDR:3.400
Accuracy:45.401% B++
KPH:20.500 F
VKPH:8 D
Kills:1,126 (0 + 1,126)
Deaths:195
KDR:5.774
VKDR:3.113
Vehicle Kills:607
Kill Difference:931
Playtime:83.739 hours
Usage:1%
Score:1.043m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:45.401%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C*
Kills:577
V. Kills:151 380%
Deaths:36
KDR:16.028
Accuracy:51.153% C*
KPH:54.300 D
VKPH:14.200 D-
CAS 14-E
B++
Kills:575
V. Kills:93 N/A
Deaths:14
KDR:41.071
Accuracy:33.634% C+
KPH:55.100 D
VKPH:8.900 B++
VLG Missile Launcher
C
Kills:375
V. Kills:155 240%
Deaths:2
KDR:187.500
Accuracy:50.281% D
KPH:48.800 C--
VKPH:20.200 C
M20 Wyvern
C-
Kills:369
V. Kills:228 161%
Deaths:30
KDR:12.300
Accuracy:41.131% C*
KPH:20.300 D
VKPH:12.600 C-
Kills:1,896 (0 + 1,896)
Deaths:82
KDR:23.122
VKDR:7.646
Vehicle Kills:627
Kill Difference:1,814
Playtime:46.896 hours
Usage:1%
Score:0.742m
Score/min:264
Piloting Accuracy:N/A%
Gunner Accuracy:41.131%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 4,9364,93535813.785B+12.7032.158%C+N/A150.9C+N/A34832.7h1A+3.1B+
Tank Mine 4,5202,79318714.936S13.8521.509%D*N/A200.9A124.2A++160513.9h1.2B**5.4C+
LC3 Jaguar 2,6912,6122,6061.002C0.0823.989%D15.161%D*5.7D--N/A32458.5h17D70.9D
P2-120 AP 3,9191,9744164.745D3.6653.268%B+N/A15.4D**15.1D-229128.5h10.5F-19.8D--
Cycler TRV 1,6621,6002,6220.61D0.4727.68%C*17.063%D-13.5D*N/A42118.7h15.6D**56.5C-
TAS-16 Blackjack 1,5731,5541,9520.796C-0.2968.052%C**9.138%D*11.7D*N/A35132.4h3.2F4.7C
T1 Cycler 1,4421,4012,1070.665C-0.4226.536%C*15.632%D*14.5D-N/A5696.5h15.2D57.3C+
MRC3 Mercy 1,4011,3805882.347C+1.2619.093%C+17.899%D-15.3D*N/A6190.4h18.6C97.3C++
MRC3 Mercy 1,3851,3665642.422C+1.3419.565%C+16.838%D--15.4D*N/A6388.5h18.1C+92.3C++
MANA Anti-Personnel Turret 1,3441,3196362.074N/A0.9924.408%UN/A13190U250U31390900.1h23.1T*94.7T*
P2-120 HEAT 2,1291,2913523.668D2.5853.555%B**N/A14.3D*9.3D14390.4h8.5D15.9C+
E540 Halberd-H 1,9231,2679812.929C+11.8462.941%B+N/A42.7C-22.1C31229.7h5.7C+9C++
MG-H1 Watchman 1,2951,2591,8930.665C--0.4225.15%C18.427%D**18.8D*N/A6166.9h16.9D--67C-
FA1 Barrage 1,2781,2481,9190.65C0.4352.901%B*11.218%D-11.5D--N/A48108.6h6.2D*11.7C+
MSW-R 1,2601,2181,7280.705D0.3825.543%C+19.458%D*18.7D*N/A8165h13.8D*54C
TMG-50 1,2381,2031,6910.711D0.3724.813%C+19.784%D--12.9D*N/A4593.2h13.7D55.3C
MG-S1 Jackal 1,2431,1991,9950.601D0.4830.584%C++13.178%D*11.5D*N/A37104.1h13.3D-43.4C+
T7 Mini-Chaingun 1,2191,1861,4800.801D0.2820.322%C++10.202%D--19.9D--N/A7859.6h13.5C++66.2C**
HC1 Cougar 1,2141,1741,5980.735D0.3530.813%B+16.525%D*6.4D*N/A26183.2h16.8F-54.7C-
RAMS .50M 1,1681,1594742.445C-1.3647.705%B*69.456%D**9.6D**N/A31120.4h3.2F--6.7D
TRS-12 Uppercut 1,1861,1582,1130.548D0.5463.998%C*8.722%D*10.9D*N/A37106.5h3.5F5.5C-
AS16 NightHawk 1,1601,1398921.277C0.1937.292%D11.326%D-7.7D*N/A49147.3h6.1D**16.3D*
TRAC-5 1,1841,1383,0290.376D-0.7123.998%C+15.729%D4.4D-N/A21257.1h20.1D*83.6C-
P2-120 HESH 1,6301,0611367.801D6.7258.564%A+N/A25.6D**13.7B+15141.5h7.4F-12.6C-
Skyguard 1,8481,0443413.062C1.9831.821%C++1.533%C-8.8D--6.8D-111118.6h135C424.3C+
G20 Vulcan-H 1,6819901815.47C+4.3954.475%B+1.616%D-36.9D25.8C47226.8h99.9C+183.5C++
PDW-16 Hailstorm 1,0169851,5530.634D0.4527.932%C*16.345%C13.5D--N/A4373.2h18.1D*64.8C
C-4 2,0478795791.518C+0.4329.374%C++N/A37.1D*49.3B**65423.7h2.6T*8.9D*
TAR 8768371,2900.649D0.4428.366%B16.129%D--16.7D--N/A6550.2h15.8F55.6C
L100 Python AP 1,354784819.679C+8.5961.571%B+N/A23.3D--16.9D27233.7h6.2C10.1C+
CAS30 Tank Buster 2,3467762,4950.311D0.7751.826%C++1.289%C+1D**2.1D*26749.4h165.5T319.3F-
MANA Anti-Vehicle Turret 1,5117716981.105C-0.0272.635%A+2.853%C-19.9D--19.1D21138.7h12.1C+16.6C++
TRAC-5 S 7226971,3850.503D0.5830.784%B**19.369%C**6.3D--N/A23111.5h21.9F**71.3D
M14 Banshee 7626542272.881C-1.8032.596%C*N/A14.4D*2.4D8745.3h35.3D*108.3D-
NS-15M2 6286029550.63C--0.4525.668%C14.95%F18.4D*N/A6532.7h15.1D**58.9D
Pelter Rocket Pod 7285773616.028C+14.9451.153%C*N/A54.4D14.2D-24210.6h16.7B+32.6B+
CAS 14-E 6685751441.071B*39.9933.634%C+N/A55.3D8.9B++22210.4h32C95.2C+
L105 Zephyr 760552767.263C--6.1841.98%CN/A30.7D--11.6C*25618h8.3D--19.8D
NS-30 Vandal 5565459660.564C--0.5236.102%C+15.596%D**11.6D*N/A3646.8h7.6F-21.1D-
AP30 Shredder 1,1525171663.114C-2.0328.64%D1.354%D15.4D*19C58633.5h106.1D370.6D--
NS Baron G5 4764666450.722D--0.3655.088%B*10.515%D--22.8D-N/A8020.4h4.7C8.6C+
T2 Striker 7984632252.058A*0.9743.898%D-N/A16C+11.6C+36528.9h21.5A48.9B*
TX1 Repeater 4694507960.565C-0.5228.928%B+18.222%D10.1D--N/A5244.4h20F-69.3D
TSAR-42 4524464321.032D0.0544.335%C**50.897%F--11.5D**N/A3838.8h3.2F*7.3D--
NS-AM7 Archer 7324431,6680.266C--0.8272.464%A++4.289%D**2.4D-1.6D22184.8h22.3D30.7C+
C150 Dalton 817419904.656D-3.5747.702%B++N/A15.9D*15.1D-39526.3h7.4F-15.6D*
NS-44P Commissioner 3963878400.461D-0.6258.06%A+32.817%C++4.6D**N/A1484.3h8T*13.9D**
VLG Missile Launcher 5303752187.5M*186.4250.281%DN/A48.7C--20.1C2947.7h5B+10C**
C-4 ARX 6213741702.2C+1.1230.719%B+N/A65.6D--43.3C**4115.7h1.4D-4.5C+
M20 Wyvern 5973693012.3A+11.2241.131%C*1.084%D*20.3D12.5C--28718.2h64.8C*157.5B
SMG-46 Armistice 3783675830.63D0.4530.695%B+14.169%D10.6D*N/A4734.5h20F--65.1D
Orbital Strike Uplink 5183521352N/A350.92931.646%UN/A704U332U34460.5h2.1T*0.2T*
M20 Basilisk 609349744.716C+3.6345.626%B+3.152%D*11.2D--8.3C+20531.3h134.5D**294.8D
M77-B 3513441751.966C0.8841.717%C*64.535%F-9.9D*N/A3234.7h3.4F-8.1D-
L-30R Vektor 6013413460.986D0.1042.762%C**N/A1.1D*N/A10317.7h189.4F--443D--
M60-A Bulldog 3703122214.182C13.1050.955%C+1.282%D22D4.1C13114.2h7.3D-14.3C
Soldier Soaker 3173104830.642D0.4430.513%D10.323%D21.8D*N/A9914.2h7.6D*24.9D-
NS Annihilator 6713093800.813C+0.2783.257%B++N/A7.8D-9.1C+16739.6h13.5D-16.2D
ASP-30 Grounder 6083075560.552C--0.5369.756%B+1.303%D-11.7C-11.5C+23326.2h9.3D13.4C
T9 CARV 3162992701.107C0.0217.308%D--15.385%D**13.8D--N/A15621.6h16.1D*93D
LC2 Lynx 3102975320.558D0.5327.558%C++18.182%D-11.2D--N/A7026.5h20.1F-72.9D
SOAS-20 3002874460.643D-0.4429.253%C18.467%D10.4D**N/A3327.5h18.5D--63.2D**
Xiphos Anti-Personnel Phalanx Tower 2832821282A*280.9219.972%D*N/A2820S10C+57940.1h1B++5B+
M18 Rotary 5632585630.458D0.6339.481%B*4.264%A++2D*2.4D*54127.6h383.2T*970.5F--
Tomcat A2AM Pods 516254514.98C-3.9080.042%C*N/A26.7D-27.6D4439.5h10.5D--13.1D-
AMR-66 2542462630.935C-0.1529.912%C+17.073%D*8.5D--N/A4128.8h13.3F-44.5D-
G40-F Ranger 3682381023.8A*22.7235.671%C+N/A23.6D-12.9D-22610.1h73.9C++207C++
MKV Suppressed 2382245020.446D--0.6429.947%B17.857%C--10.4D*N/A3621.5h19.9F66.4D
M20 Basilisk 398222336.727B+5.6445.172%B2.703%D*12.2D--9.7C+25918.2h124.1D-274.7C
L100 Python HESH 282198296.828D-5.7462.477%B**1.01%C25.1D**10.6C++1787.9h6.8T*10.9F
TORQ-9 2031972600.758C--0.3330.549%B++18.782%D--15.3D*N/A10412.9h17.4D**56.9C+
M9 SKEP Launcher 4001902510.757C0.3379.413%AN/A12.1C13.4C+19515.7h10.3D12.9C
Sticky Grenade 1921891189N/A187.9253.907%C+N/A945C15C+30630.2h2.2C+4C++
NS-357 Underboss 1901883320.566D0.5241.746%C++23.404%C24.1D-N/A877.8h4.5D-10.7C+
NS-45 Pilot 1881872640.708D0.3837.085%B+17.647%D**13.1D*N/A4914.3h9.3F-24.9C--
TX2 Emperor 1801783220.553C--0.5337.038%B*15.169%D--17.1D-N/A5310.4h10D27C**
NS-7 PDW 1801743200.544D0.5432.035%B*16.667%C--11.4D--N/A5315.2h18.1D**56.4C+
HSR-1 1771742780.626D0.4636.771%C+15.517%F12.8D*N/A3413.6h6.9D**18.8D
NS-44 Commissioner 1711702670.637C-0.4551.317%A21.765%C-8.7D*N/A5019.6h4.9D*9.6C+
SR-7 163161881.83D0.7545.863%B54.037%T-8.5D**N/A2418.9h3.2F--6.9D--
M60-A Bulldog 180155188.611C7.5348.611%C+N/A17.8D-2.9D1138.7h7.8D*16D
Rocklet Rifle 2751431570.911C+0.1775.959%MN/A22.3D20.6D4166.4h50.2D**66.1C+
ML-7 2661272680.474C--0.6177.332%A*1.575%D15.7D-17.2C++6498.1h9.4D--12.2C
M40 Fury 153127245.292C4.2139.545%C++N/A18.4D*3.8D**1276.9h15.1C38.1C+
LB00 Python AP 1891171117A*115.9259.723%C+N/A29.3F18D-2214h5.9F9.9F
E540 Halberd 208116392.974D1.8945.196%C++1.724%D14.9D**11.8D4057.8h6.6D--14.5C-
Frag Grenade 1151151115N/A113.9232.679%F-N/A575C+N/A26400.2h2.5B*7.5C+
M3 Pounder HEG 149110991.111C-0.0346.175%C**1.818%D-7.9D*2.8D8713.9h22.4D--48.6C
M3 Pounder HEG 145109981.112C--0.0347.277%C*1.835%D-9.2D**3.1D7611.8h20.8D44C+
Fatestealer 1001002800.357M**0.7330.135%D20%C+7.6DN/A1713.1h2.5D8.1D
Hornet Missiles 33197402.425D1.3463.682%C++N/A13.1D*31.6C-4537.4h35.7T*56.1T*
NSX-P Tanto 93921630.564D-0.5224.436%D-15.217%F-12.4D--N/A777.4h13.7C+55.9C
M60-A Bulldog 10892224.182D3.1036.181%C--N/A23D--4D*5604h5.7C15.7C
T16 Rhino 90891110.802C--0.2825.634%C**19.101%D-20.2D-N/A2024.4h15D--58.5C+
NS Decimator 139881020.863C--0.2267.113%B+N/A32.6D18.9C+11122.7h4C++5.9B
P525 Marauder-H 9987117.909D6.8241.418%BN/A51.2D*7.1C+2911.7h9.7D*23.5C--
M60-G Bulldog 11686214.095C-3.0143.711%B2.326%C+11.9D*4.2D1597.2h10.6F-24.3D
G30 Vulcan 14083273.074C1.9932.556%C+3.614%C++13.8D--9.5D-7076h93.2C+286.1C++
Spear Anti-Vehicle Phalanx Turret 13980126.667C5.5853.616%B+8.75%M+30.8D-22.7C5382.6h10.3D19.2C+
MR11 Gatekeeper-H 14479711.286B+10.2054.146%C+1.266%C+34.3C28.3C7712.3h42.2B+78B
M2 Mutilator 7775302.5C++1.4220.117%B+14.667%D--26.8C--N/A1462.8h14.6B+72.7B+
Hoplon Anti-Aircraft Phalanx Tower 15275175B*73.9240.984%AN/A375A+385A*49590.2h13.3B+32.5B+
T4 AMP 73731610.453D0.6329.958%C++17.808%D15.9D--N/A754.6h19.4F-64.8D
Hunter QCX 100721520.474C-0.6182.93%A*N/A5.3D--2.1C5113.5h19.5D--23.5C+
M60-G Bulldog 826479.143C8.0638.668%C-1.563%C-16.4D**4.6D-1843.9h8.3D*21.6D--
M20 Basilisk 11464173.765D-2.6850.269%C+3.125%D25.6D-20C3732.5h152.1D--302.5D-
Mammoth Cannon 9561161N/A59.9250%DN/A26.5D**14.8C++1412.3h4.1D*8.1D*
G30 Walker 10961512.2B**11.1229.736%C--4.918%C**10.5D*8.3D2515.8h288F-968.3D**
M12 Kobalt 6058414.5C13.4214.552%D--13.793%D*25.2D**N/A1502.3h23.6F-161.8D**
MR11 Gatekeeper 11157173.353C--2.2741.232%CN/A15.4D*14.6C-3243.7h57.9D140.5C--
Spear Anti-Vehicle Phalanx Tower 10956156B+54.9257.674%B1.786%D--93.3B++88.3A++11080.6h4.4B**7.7B**
G30 Walker 7855318.333A++17.2535.371%C**9.091%A++19C7.9D3152.9h164.3B+464.4B+
G30 Walker 9153182.944C-1.8623.605%D1.887%C9.5D--6.8D--2605.6h190.7C807.7C+
M12 Kobalt 575395.889D4.8016.596%D13.208%D*18.3F1.4D--1052.9h27.1F--163.4D*
Chainblade 1315230,4680.002D1.0862.702%A**1.923%D0D-N/A02472.3h15.7T*25.1D*
M40 Fury 7151153.4D2.3245.401%B++N/A20.4F8D2152.5h16.7C--36.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,7434,063,904304.5h
Nanite Revive Grenade03,2650.9h
Spawn Beacon9226,86819h
Anti-Vehicle MANA Turret1104,65113.2h
Ordnance Dampener31140.4h
Medical Applicator1,091364,02632.5h
Cortium Silo02400.8h
Hoplon Anti-Aircraft Phalanx Tower32511.7h
Xiphos Anti-Personnel Tower02511.8h
Rampart Wall35046.5h
Sunderer Garage0870.8h
TR Triumph Flare Gun0900.1h
WLT-Mandible Mining Laser797,834135.1h
Spear Anti-Vehicle Tower02311.6h
Welding Device39,6861.3h
Turret AI Module14002.3h
Skywall Shield Emitter12221.2h
Structure Shield Module32801.4h
Repair Module04101.7h
HIVE0600.6h
Spitfire Auto-Turret191,2561.4h
Restoration Kit9980.6h
Motion Spotter14121,50615.3h
Recon Detection Device1328,85118.1h
Ammunition Package20544,76620.4h
Shield Recharging Field1048,6484.2h
Medical Kit31080.5h
Anti-Infantry MANA Turret535,7079h
The Flail1700.5h
Routing Spire0640.2h
Pain Spire21280.7h
Flail Targeting Dart61831.6h
Alarm Module0980.3h
WLT-Howler Mining Laser33,6291.1h
Elysium Spawn Tube51760.6h
Nano-Repair Grenade05950.2h
Router43620.5h
Snowman Soldier124860.6h
Vehicle Ammo Dispenser0620.2h
Vehicle Gate21101.5h
Light Air Terminal0550.4h
Hardlight Barrier61160.2h

Check the help document for the dictionary if you want to learn more about words used here.


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