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General Grouchy Surefyre[PYRE] Surefyre
TR BR 99

KDR: 1.05

Score: 98.3m

Last Seen: Dec 16th, 2018 8:44 PM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Emerald - Outfit Leader of Trial by Fyre[PYRE] Trial by Fyre
TR outfit on Emerald

Members: 38
Level Progress (to 100): 70%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Claymore LC3 Jaguar Tank Mine TAS-16 Blackjack P2-120 AP MRC3 Mercy MANA Anti-Personnel Turret MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $93,825 MLG Score: 75
Fun Score: N/A
Cheeseburgers Flipped: 1015TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.581%17.078%4712999313,0750.544270.505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.203%1.281A-0.547D-2.462F*HEAD (~3.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.223C++16-0.124C+42.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.135%1.512%87310191,521275323270.55228865%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.127%0.808B++-0.091C+-0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
347.8-1.165D*157-1.971F-190.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.119%0.888%262610164,618216538312.13302121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.823%-0.56D-1.123D*1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.8-1.065D*28-1.237D*51.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.192%1.43%2191210103,357226227221.48343123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.553%0.563B+-0.745D--0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.4-0.301C64.7-0.652D88.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.625%63.819%219410181,9901336241.48952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.471%1.587A+-0.22C-0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.278C*3.2-0.023C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.153%9.789%219410184,6071762882.61316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.825%0.731B++-0.94D--0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.29C*4.70.031C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trial by Fyre[PYRE] Trial by Fyre
TR outfit on Emerald

Members: 38
98.3m703.1%277 (16.6k)254 (15.2k)1.0493351,13448,7301.4929499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022141116.742%9.792%16407:5612

7% Combat Medic64% Engineer12% Infiltrator10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:24 AMOct 22nd, 2015 1:55 PMDec 16th, 2018 4:05 PM (5h) (PST)Dec 16th, 2018 5:42 PM (4h) (PST)Dec 16th, 2018 4:44 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
292772150.1320.1260.0131.2360.04475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,5244,59212,93288174315,258

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6441.7h/268.4d 21,617 5,007 85,114 477.9k 15,863 11,938 16,831 112.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B+
Kills:671
Deaths:855
KDR:0.785
Accuracy:19.349% B+
HSR:9.836% D-
TMG-50
B+
Kills:613
Deaths:745
KDR:0.823
Accuracy:23.856% B+
HSR:18.923% D
MSW-R
B*
Kills:271
Deaths:347
KDR:0.781
Accuracy:23.297% C**
HSR:29.520% B*
T9 CARV
B+
Kills:156
Deaths:183
KDR:0.852
Accuracy:21.586% B+
HSR:15.385% D*
T16 Rhino
B**
Kills:89
Deaths:111
KDR:0.802
Accuracy:25.634% B**
HSR:19.101% C-
MG-H1 Watchman
B
Kills:77
Deaths:119
KDR:0.647
Accuracy:24.397% B
HSR:24.675% C+
Kills:1,877
Deaths (as Heavy Assault):2,360
Deaths (to Heavy Assaults):14,319
KDR:0.79534
Kill Difference:483
Playtime:309.348 hours
Usage:5%
Score:4.240m
Score/min:228
Accuracy (listed only):23.020%
HSR (listed only):19.573%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:2,612
Deaths:2,606
KDR:1.002
Accuracy:23.989% C++
HSR:15.161% D-
TAS-16 Blackjack
B++
Kills:1,485
Deaths:1,877
KDR:0.791
Accuracy:67.838% B++
HSR:9.293% D*
HC1 Cougar
A+
Kills:1,174
Deaths:1,598
KDR:0.735
Accuracy:30.813% A+
HSR:16.525% D--
AS16 NightHawk
C
Kills:1,139
Deaths:892
KDR:1.277
Accuracy:37.292% C
HSR:11.326% D
TRAC-5
B+
Kills:1,135
Deaths:3,022
KDR:0.376
Accuracy:23.997% B+
HSR:15.683% D
TRS-12 Uppercut
B+
Kills:1,013
Deaths:1,925
KDR:0.526
Accuracy:63.875% B+
HSR:8.687% D*
FA1 Barrage
A+
Kills:970
Deaths:1,490
KDR:0.651
Accuracy:53.237% A+
HSR:9.897% D*
TRAC-5 S
A++
Kills:697
Deaths:1,385
KDR:0.503
Accuracy:30.784% A++
HSR:19.369% B+
AMR-66
B+
Kills:243
Deaths:263
KDR:0.924
Accuracy:30.075% B+
HSR:16.872% D*
LC2 Lynx
A+
Kills:125
Deaths:217
KDR:0.576
Accuracy:29.702% A+
HSR:18.400% C--
NSX-P Tanto
C+
Kills:90
Deaths:159
KDR:0.566
Accuracy:24.420% C+
HSR:15.556% D**
Kills:10,683
Deaths (as Engineer):15,434
Deaths (to Engineers):11,827
KDR:0.69217
Kill Difference:4,751
Playtime:4,123.014 hours
Usage:64%
Score:67.106m
Score/min:271
Accuracy (listed only):37.820%
HSR (listed only):14.252%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:2,612
Deaths:2,606
KDR:1.002
Accuracy:23.989% C++
HSR:15.161% D-
TAS-16 Blackjack
B++
Kills:1,485
Deaths:1,877
KDR:0.791
Accuracy:67.838% B++
HSR:9.293% D*
HC1 Cougar
A+
Kills:1,174
Deaths:1,598
KDR:0.735
Accuracy:30.813% A+
HSR:16.525% D--
AS16 NightHawk
C
Kills:1,139
Deaths:892
KDR:1.277
Accuracy:37.292% C
HSR:11.326% D
TRAC-5
B+
Kills:1,135
Deaths:3,022
KDR:0.376
Accuracy:23.997% B+
HSR:15.683% D
TRS-12 Uppercut
B+
Kills:1,013
Deaths:1,925
KDR:0.526
Accuracy:63.875% B+
HSR:8.687% D*
FA1 Barrage
A+
Kills:970
Deaths:1,490
KDR:0.651
Accuracy:53.237% A+
HSR:9.897% D*
MG-S1 Jackal
B**
Kills:797
Deaths:1,360
KDR:0.586
Accuracy:31.600% B**
HSR:14.680% D
PDW-16 Hailstorm
B*
Kills:755
Deaths:1,239
KDR:0.609
Accuracy:28.199% B*
HSR:15.629% C+
TRAC-5 S
A++
Kills:697
Deaths:1,385
KDR:0.503
Accuracy:30.784% A++
HSR:19.369% B+
SMG-46 Armistice
B**
Kills:367
Deaths:583
KDR:0.630
Accuracy:30.695% B**
HSR:14.169% C
MKV Suppressed
B*
Kills:224
Deaths:500
KDR:0.448
Accuracy:29.970% B*
HSR:17.857% C
NS-7 PDW
A+
Kills:174
Deaths:320
KDR:0.544
Accuracy:32.035% A+
HSR:16.667% C+
LC2 Lynx
A+
Kills:125
Deaths:217
KDR:0.576
Accuracy:29.702% A+
HSR:18.400% C--
NSX-P Tanto
C+
Kills:90
Deaths:159
KDR:0.566
Accuracy:24.420% C+
HSR:15.556% D**
Kills:12,757
Deaths (as Light Assault):19,173
Deaths (to Light Assaults):8,366
KDR:0.66536
Kill Difference:6,416
Playtime:669.631 hours
Usage:10%
Score:5.820m
Score/min:145
Accuracy (listed only):35.896%
HSR (listed only):14.593%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:1,144
Deaths:468
KDR:2.444
Accuracy:47.703% A+
HSR:69.143% D*
MG-S1 Jackal
B**
Kills:797
Deaths:1,360
KDR:0.586
Accuracy:31.600% B**
HSR:14.680% D
PDW-16 Hailstorm
B*
Kills:755
Deaths:1,239
KDR:0.609
Accuracy:28.199% B*
HSR:15.629% C+
NS-30 Vandal
B+
Kills:545
Deaths:965
KDR:0.565
Accuracy:36.097% B+
HSR:15.596% D*
TX1 Repeater
B*
Kills:436
Deaths:777
KDR:0.561
Accuracy:28.851% B*
HSR:18.349% C
TSAR-42
B*
Kills:399
Deaths:393
KDR:1.015
Accuracy:44.135% B*
HSR:52.130% F
SMG-46 Armistice
B**
Kills:367
Deaths:583
KDR:0.630
Accuracy:30.695% B**
HSR:14.169% C
NS-44P Commissioner
A*
Kills:361
Deaths:803
KDR:0.450
Accuracy:58.279% A*
HSR:34.072% B**
M77-B
B+
Kills:286
Deaths:154
KDR:1.857
Accuracy:40.790% B+
HSR:64.336% D*
SOAS-20
B
Kills:279
Deaths:434
KDR:0.643
Accuracy:29.362% B
HSR:17.921% C-
MKV Suppressed
B*
Kills:224
Deaths:500
KDR:0.448
Accuracy:29.970% B*
HSR:17.857% C
NS-AM7 Archer
A+
Kills:213
Deaths:651
KDR:0.327
Accuracy:70.249% A+
HSR:4.225% D**
NS-357 Underboss
B++
Kills:188
Deaths:332
KDR:0.566
Accuracy:41.746% B++
HSR:23.404% B
HSR-1
B
Kills:174
Deaths:278
KDR:0.626
Accuracy:36.771% B
HSR:15.517% D**
NS-7 PDW
A+
Kills:174
Deaths:320
KDR:0.544
Accuracy:32.035% A+
HSR:16.667% C+
TX2 Emperor
A
Kills:168
Deaths:311
KDR:0.540
Accuracy:36.989% A
HSR:16.071% D
SR-7
B++
Kills:161
Deaths:88
KDR:1.830
Accuracy:45.863% B++
HSR:54.037% T
Soldier Soaker
C
Kills:77
Deaths:127
KDR:0.606
Accuracy:31.524% C
HSR:10.390% D
T4 AMP
B+
Kills:73
Deaths:161
KDR:0.453
Accuracy:29.958% B+
HSR:17.808% C
Kills:6,821
Deaths (as Infiltrator):9,944
Deaths (to Infiltrators):5,434
KDR:0.68594
Kill Difference:3,123
Playtime:771.297 hours
Usage:12%
Score:11.653m
Score/min:252
Accuracy (listed only):38.464%
HSR (listed only):25.895%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B++
Kills:1,485
Deaths:1,877
KDR:0.791
Accuracy:67.838% B++
HSR:9.293% D*
Cycler TRV
B**
Kills:1,210
Deaths:2,062
KDR:0.587
Accuracy:27.203% B**
HSR:17.934% C
AS16 NightHawk
C
Kills:1,139
Deaths:892
KDR:1.277
Accuracy:37.292% C
HSR:11.326% D
TRS-12 Uppercut
B+
Kills:1,013
Deaths:1,925
KDR:0.526
Accuracy:63.875% B+
HSR:8.687% D*
FA1 Barrage
A+
Kills:970
Deaths:1,490
KDR:0.651
Accuracy:53.237% A+
HSR:9.897% D*
MG-S1 Jackal
B**
Kills:797
Deaths:1,360
KDR:0.586
Accuracy:31.600% B**
HSR:14.680% D
PDW-16 Hailstorm
B*
Kills:755
Deaths:1,239
KDR:0.609
Accuracy:28.199% B*
HSR:15.629% C+
SMG-46 Armistice
B**
Kills:367
Deaths:583
KDR:0.630
Accuracy:30.695% B**
HSR:14.169% C
MKV Suppressed
B*
Kills:224
Deaths:500
KDR:0.448
Accuracy:29.970% B*
HSR:17.857% C
TORQ-9
A
Kills:197
Deaths:260
KDR:0.758
Accuracy:30.549% A
HSR:18.782% D
NS-7 PDW
A+
Kills:174
Deaths:320
KDR:0.544
Accuracy:32.035% A+
HSR:16.667% C+
TAR
A
Kills:165
Deaths:278
KDR:0.594
Accuracy:29.204% A
HSR:20.606% C+
T1 Cycler
C+
Kills:164
Deaths:223
KDR:0.735
Accuracy:21.506% C+
HSR:17.683% D
Kills:8,660
Deaths (as Combat Medic):13,009
Deaths (to Combat Medics):4,840
KDR:0.66569
Kill Difference:4,349
Playtime:429.122 hours
Usage:7%
Score:8.076m
Score/min:314
Accuracy (listed only):37.169%
HSR (listed only):14.862%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,264
Deaths:512
KDR:2.469
Accuracy:19.350% B+
HSR:17.168% D
MRC3 Mercy
B+
Kills:1,221
Deaths:511
KDR:2.389
Accuracy:18.855% B+
HSR:16.871% D
M3 Pounder HEG
B*
Kills:103
Deaths:94
KDR:1.096
Accuracy:47.168% B*
HSR:1.942% D-
M3 Pounder HEG
B**
Kills:103
Deaths:95
KDR:1.084
Accuracy:46.038% B**
HSR:1.942% D-
Kills:2,691
Deaths (as MAX Suit):606
Deaths (to MAX Suits):2,264
KDR:4.44059
Kill Difference:2,085
Playtime:127.096 hours
Usage:2%
Score:1.394m
Score/min:183
Accuracy (listed only):32.853%
HSR (listed only):9.481%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C--
Kills:542
V. Kills:96 N/A
Deaths:216
KDR:2.509
Accuracy:31.280% B
KPH:13.800 D--
VKPH:2.400 C--
Tomcat A2AM Pods
D
Kills:226
V. Kills:248 91%
Deaths:51
KDR:4.431
Accuracy:79.936% C+
KPH:23.700 D
VKPH:26 D
M18 Rotary
A++
Kills:207
V. Kills:276 75%
Deaths:538
KDR:0.385
Accuracy:41.381% A++
KPH:1.700 D--
VKPH:2.300 D*
Hornet Missiles
C+
Kills:95
V. Kills:232 41%
Deaths:40
KDR:2.375
Accuracy:63.827% B+
KPH:13.200 D--
VKPH:32.300 C+
Kills:1,070 (749 + 0)
Deaths:845
KDR:1.266
VKDR:1.008
Vehicle Kills:852
Kill Difference:225
Playtime:176.488 hours
Usage:3%
Score:0.939m
Score/min:89
Piloting Accuracy:41.381%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:772
V. Kills:1,567 49%
Deaths:2,495
KDR:0.309
Accuracy:51.789% B+
KPH:1 D*
VKPH:2.100 D*
L105 Zephyr
B++
Kills:528
V. Kills:198 265%
Deaths:75
KDR:7.040
Accuracy:42.224% C+
KPH:30.900 D
VKPH:11.600 B++
C150 Dalton
D
Kills:366
V. Kills:364 100%
Deaths:90
KDR:4.067
Accuracy:47.775% B+
KPH:14.800 D--
VKPH:14.700 D
AP30 Shredder
C++
Kills:365
V. Kills:536 68%
Deaths:159
KDR:2.296
Accuracy:27.775% C-
KPH:13 D--
VKPH:19.100 C++
L-30R Vektor
C*
Kills:129
V. Kills:109 117%
Deaths:221
KDR:0.584
Accuracy:43.286% C*
KPH:1.100 C
VKPH:1 D
Kills:2,160 (901 + 1,259)
Deaths:3,040
KDR:0.711
VKDR:0.913
Vehicle Kills:2,774
Kill Difference:880
Playtime:929.730 hours
Usage:14%
Score:2.991m
Score/min:54
Piloting Accuracy:43.286%
Gunner Accuracy:27.775%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D-
Kills:555
V. Kills:537 103%
Deaths:290
KDR:1.914
Accuracy:30.553% C**
KPH:6.100 D--
VKPH:5.900 D-
L100 Python HESH
B*
Kills:193
V. Kills:83 230%
Deaths:29
KDR:6.655
Accuracy:62.802% A++
KPH:25.200 D*
VKPH:10.800 B*
L100 Python AP
D
Kills:174
V. Kills:212 82%
Deaths:76
KDR:2.289
Accuracy:59.917% B+
KPH:11.900 D**
VKPH:14.500 D
Kills:922 (922 + 0)
Deaths:395
KDR:2.334
VKDR:2.106
Vehicle Kills:832
Kill Difference:527
Playtime:112.890 hours
Usage:2%
Score:0.866m
Score/min:128
Driving Accuracy:59.917%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:1,460
V. Kills:1,644 89%
Deaths:387
KDR:3.773
Accuracy:53.082% B*
KPH:13.900 D*
VKPH:15.600 C
P2-120 HEAT
C+
Kills:1,199
V. Kills:783 153%
Deaths:345
KDR:3.475
Accuracy:53.167% A
KPH:14 D--
VKPH:9.200 C+
P2-120 HESH
B**
Kills:1,037
V. Kills:559 185%
Deaths:135
KDR:7.681
Accuracy:58.518% A*
KPH:25.300 D--
VKPH:13.700 B**
E540 Halberd
C
Kills:81
V. Kills:77 104%
Deaths:37
KDR:2.189
Accuracy:42.910% C**
KPH:12.300 D**
VKPH:11.600 C
G30 Vulcan
D
Kills:77
V. Kills:54 140%
Deaths:26
KDR:2.962
Accuracy:32.594% B+
KPH:13.100 D-
VKPH:9.200 D
Kills:3,854 (3,696 + 158)
Deaths:930
KDR:4.144
VKDR:3.352
Vehicle Kills:3,117
Kill Difference:2,924
Playtime:244.244 hours
Usage:4%
Score:2.942m
Score/min:201
Driving Accuracy:58.518%
Gunner Accuracy:32.594%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:864
V. Kills:623 138%
Deaths:169
KDR:5.112
Accuracy:54.262% B*
KPH:34.500 C
VKPH:24.900 C+
E540 Halberd-H
C
Kills:353
V. Kills:201 175%
Deaths:39
KDR:9.051
Accuracy:62.614% B++
KPH:34.600 C-
VKPH:19.700 C
P525 Marauder-H
C**
Kills:76
V. Kills:12 N/A
Deaths:10
KDR:7.600
Accuracy:39.475% B+
KPH:47.300 D*
VKPH:7.500 C**
Kills:1,293 (0 + 1,293)
Deaths:218
KDR:5.931
VKDR:3.835
Vehicle Kills:836
Kill Difference:1,075
Playtime:36.885 hours
Usage:1%
Score:0.813m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:39.475%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:284
V. Kills:228 124%
Deaths:73
KDR:3.890
Accuracy:44.672% B++
KPH:10 D--
VKPH:8 C++
M20 Basilisk
C+
Kills:170
V. Kills:147 115%
Deaths:33
KDR:5.152
Accuracy:43.058% B+
KPH:10.100 D--
VKPH:8.700 C+
M40 Fury
D--
Kills:127
V. Kills:26 470%
Deaths:24
KDR:5.292
Accuracy:39.460% B+
KPH:18.500 D*
VKPH:3.800 D--
M60-G Bulldog
C--
Kills:82
V. Kills:29 273%
Deaths:21
KDR:3.905
Accuracy:44.153% B**
KPH:11.700 D--
VKPH:4.100 C--
M60-G Bulldog
D
Kills:60
V. Kills:16 353%
Deaths:7
KDR:8.571
Accuracy:38.332% C++
KPH:16.300 D*
VKPH:4.300 D
Kills:723 (0 + 723)
Deaths:158
KDR:4.576
VKDR:2.823
Vehicle Kills:446
Kill Difference:565
Playtime:62.818 hours
Usage:1%
Score:0.707m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:38.332%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C**
Kills:257
V. Kills:76 334%
Deaths:15
KDR:17.133
Accuracy:51.383% C**
KPH:50.500 C
VKPH:14.900 D
M20 Wyvern
D
Kills:127
V. Kills:100 126%
Deaths:28
KDR:4.536
Accuracy:41.547% C**
KPH:12.100 D-
VKPH:9.500 D
CAS 14-E
C+
Kills:88
V. Kills:16 N/A
Deaths:13
KDR:6.769
Accuracy:32.065% C
KPH:32.700 D--
VKPH:6 C+
Kills:472 (0 + 472)
Deaths:56
KDR:8.429
VKDR:3.429
Vehicle Kills:192
Kill Difference:416
Playtime:18.259 hours
Usage:0%
Score:0.220m
Score/min:201
Piloting Accuracy:N/A%
Gunner Accuracy:32.065%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 4,5684,56830814.831A13.7832.498%C+N/A160.8BN/A36128.4h1A++3.1B+
LC3 Jaguar 2,6912,6122,6061.002C+0.0523.989%C++15.161%D-5.7D--N/A31458.5h17D-70.9C
Tank Mine 3,0711,81416211.198S10.1520.477%D--N/A162A112.2A++151811.2h1.3B**6.2C++
TAS-16 Blackjack 1,5031,4851,8770.791C0.2667.838%B++9.293%D*11.4D*N/A33130.3h3.2D-4.7C+
P2-120 AP 3,1041,4603873.773C2.7253.082%B*N/A13.9D*15.6C233105.4h11.7F22.1D
MRC3 Mercy 1,2791,2645122.469C*1.4219.35%B+17.168%D14.8D--N/A6185.3h18B+93.1B+
MANA Anti-Personnel Turret 1,2571,2335952.072N/A1.0224.652%UN/A12330U240U29146600.1h23.6T*95.6T*
MRC3 Mercy 1,2371,2215112.389C*1.3418.855%B+16.871%D14.4D--N/A6084.8h18.6C*98.6B+
Cycler TRV 1,2571,2102,0620.587C--0.4627.203%B**17.934%C13D-N/A3893.1h15.5D57C**
P2-120 HEAT 1,9821,1993453.475C2.4353.167%AN/A14D--9.2C+13985.5h8.5C16B+
HC1 Cougar 1,2141,1741,5980.735C0.3130.813%A+16.525%D--6.4D--N/A25183.2h16.8D--54.7C++
RAMS .50M 1,1531,1444682.444C+1.3947.703%A+69.143%D*9.6D*N/A30118.8h3.2D**6.7C+
AS16 NightHawk 1,1601,1398921.277C++0.2337.292%C11.326%D7.7D*N/A48147.3h6.1D16.3C
TRAC-5 1,1811,1353,0220.376D0.6723.997%B+15.683%D4.4D--N/A19256.2h20.1D83.6C+
P2-120 HESH 1,5961,0371357.681C6.6358.518%A*N/A25.4D--13.7B**14640.9h7.5F12.8C++
TRS-12 Uppercut 1,0391,0131,9250.526D0.5263.875%B+8.687%D*10.4D*N/A3097.3h3.6D*5.7C+
FA1 Barrage 9939701,4900.651C0.4053.237%A+9.897%D*10.7D--N/A4690.3h6.5D-12.2C**
G20 Vulcan-H 1,4878641695.112B+4.0654.262%B*1.736%D34.4C24.8C+39325.1h105.4C+194.2B+
C-4 1,9478165661.442C++0.3929.014%B++N/A35.2D--48.8A60223.2h2.7F-9.4D-
MG-S1 Jackal 8147971,3600.586C-0.4631.6%B**14.68%D14DN/A4457.1h13C+41.2B+
CAS30 Tank Buster 2,3397722,4950.309D0.7451.789%B+1.295%C+1D*2.1D*26747h165.7F-320F
PDW-16 Hailstorm 7807551,2390.609C-0.4428.199%B*15.629%C+12.8DN/A4058.9h18.5D65.5C++
MANA Anti-Vehicle Turret 1,4667476891.084C0.0372.458%A++2.945%C--19.6D18.9C-20738.1h12.1C16.7B
TRAC-5 S 7226971,3850.503C--0.5530.784%A++19.369%B+6.3D-N/A23111.5h21.9F-71.3C
T7 Mini-Chaingun 6826718550.785C0.2619.349%B+9.836%D-18.1DN/A7637h12.9B+66.5B+
TMG-50 6316137450.823C0.2323.856%B+18.923%D9.9D--N/A3861.8h14.2D59.6C++
Skyguard 1,0925552901.914C0.8630.553%C**1.982%C+6.1D--5.9D-10090.6h164.5D538.5C
NS-30 Vandal 5565459650.565D0.4836.097%B+15.596%D*11.6D*N/A3546.8h7.6D*21.1C
M14 Banshee 6385422162.509C1.4631.28%BN/A13.8D--2.4C--8039.3h33.4C106.9C+
L105 Zephyr 726528757.04C5.9942.224%C+N/A30.9D11.6B++24317.1h8.3D--19.6C-
TX1 Repeater 4554367770.561C0.4928.851%B*18.349%C9.9D-N/A4943.9h20.3D*70.4C+
TSAR-42 4053993931.015C0.0344.135%B*52.13%F11.2D*N/A3435.7h3.3D**7.4C
SMG-46 Armistice 3783675830.63C0.4230.695%B**14.169%C10.6D--N/A4334.5h20D*65.1C+
C150 Dalton 730366904.067C3.0247.775%B+N/A14.8D--14.7D35724.7h8.1F-17D-
AP30 Shredder 9013651592.296C1.2527.775%C-1.644%C13D--19.1C++57428h115C413.9D
NS-44P Commissioner 3703618030.45C--0.6058.279%A*34.072%B**4.5D*N/A1380.1h8.4T*14.4D
E540 Halberd-H 554353399.051C*8.0062.614%B++N/A34.6C-19.7C32110.2h6.6C+10.6C**
M77-B 2932861541.857C+0.8140.79%B+64.336%D*9.3D*N/A2930.8h3.5D**8.5C
NS Annihilator 6292853380.843B++0.2183.112%B++N/A7.8D9.4C*16536.5h13.4C--16.1C
M20 Basilisk 512284733.89B2.8444.672%B++3.521%D--10D--8C++18528.4h143.1D*320.4C
SOAS-20 2922794340.643D0.4129.362%B17.921%C-10.3D*N/A3127h18.7F63.7D
MSW-R 2752713470.781C0.2723.297%C**29.52%B*18.2D-N/A12814.9h11.6B49.8B+
Pelter Rocket Pod 3332571517.133C*16.0851.383%C**N/A50.4C14.9D2155.1h17.8B++34.6B++
M60-A Bulldog 2982482211.273C+10.2250.194%C**1.613%D18.9D3.8C+12113.1h7.8D-15.6C
AMR-66 2512432630.924C+0.1330.075%B+16.872%D*8.5D-N/A3828.7h13.3D*44.3C+
Xiphos Anti-Personnel Phalanx Tower 2402391239M**237.9522.628%DN/A2390S10C++63370.1h1.2B+5.2B+
Tomcat A2AM Pods 474226514.431C+3.3879.936%C+N/A23.8D26.1D4049.5h11D*13.7D*
MKV Suppressed 2382245000.448D0.6029.97%B*17.857%C10.5D--N/A3421.4h19.9D-66.3C+
Orbital Strike Uplink 3312231223N/A221.95849.123%UN/A557.5U270U30190.4h2.2T*0.3T*
NS-AM7 Archer 3642136510.327C0.7270.249%A+4.225%D**2.3D--1.7D2591.3h26.3C37.5C+
M18 Rotary 4832075380.385C--0.6641.381%A++4.831%A+1.7D--2.3D*48120.4h447.8T-1082.1F-
TORQ-9 2031972600.758C0.2930.549%A18.782%D15.3D-N/A8412.9h17.4D56.9B
L100 Python HESH 276193296.655C5.6162.802%A++1.036%C-25.1D*10.8B*1527.7h6.9T-10.9D--
Sticky Grenade 1921891189N/A187.9553.907%C++N/A945C+15C++29930.2h2.2C++4C*
NS-357 Underboss 1901883320.566C0.4841.746%B++23.404%B24.1C--N/A807.8h4.5C+10.7B
HSR-1 1771742780.626D0.4236.771%B15.517%D**12.8D*N/A3113.6h6.9D-18.8C+
NS-7 PDW 1801743200.544C-0.5132.035%A+16.667%C+11.4DN/A4815.2h18.1D56.4C**
L100 Python AP 386174762.289C-1.2459.917%B+N/A11.9D**14.5D28514.6h9.9D**16.5D-
M20 Basilisk 317170335.152B*4.1043.058%B+2.941%D--10.1D--8.8C+23216.8h133.5D310.1C+
TX2 Emperor 1701683110.54C0.5136.989%A16.071%D16.6DN/A4810.1h10C+27.1C++
TAR 1701652780.594C-0.4629.204%A20.606%C+13.9D-N/A7911.9h18.1F61.9C+
T1 Cycler 1651642230.735C0.3121.506%C+17.683%D9.5D-N/A9917.3h14.1C*65.4C**
SR-7 163161881.83C--0.7845.863%B++54.037%T8.5D*N/A2418.9h3.2D**6.9C
T9 CARV 1581561830.852C+0.2021.586%B+15.385%D*10.5D-N/A16014.9h15.8C73.2C**
M60-A Bulldog 169146188.111C7.0647.75%C++N/A17.2D2.7C1138.5h7.8D16.4C
L-30R Vektor 2381292210.584D0.4743.286%C*N/A1.1C1D15112.9h189.2F437.1D*
M20 Wyvern 227127284.536C+3.4941.547%C**2.362%D12.1D-9.5D20910.5h88.2C+212.4C++
M40 Fury 153127245.292C+4.2439.46%B+N/A18.4D*3.8D--1246.9h14.9C+37.9C**
LC2 Lynx 1311252170.576C-0.4729.702%A+18.4%C--9.1D-N/A8313.8h22.1D**74.3C+
ASP-30 Grounder 2991212910.416C--0.6370.139%B**1.653%D6.6D9.7C+24818.4h13.8F--19.7D**
ML-7 2481162360.492C0.5677.495%A**1.724%D15.3D17.4B++5897.6h9.7D*12.5C++
Frag Grenade 1111111111N/A109.9531.813%FN/A555C**N/A21120.2h2.4A7.5B+
M3 Pounder HEG 138103941.096C0.0547.168%B*1.942%D-9D*3.1C-7411.4h21.5C45.6C*
M3 Pounder HEG 140103951.084C0.0346.038%B**1.942%D-7.6D--2.7C8513.5h23.5D--51C+
T2 Striker 221991250.792B+0.2647.147%C-N/A8.9C11C+42611.1h42.1C*89.2C++
Hornet Missiles 32795402.375C1.3363.827%B+N/A13.2D--32.2C+4067.2h35.5T*55.6T*
NSX-P Tanto 91901590.566C0.4824.42%C+15.556%D**12.9DN/A577h13.2B+54.1B+
T16 Rhino 90891110.802C0.2525.634%B**19.101%C-20.2DN/A1804.4h15C58.5B
CAS 14-E 10488136.769C5.7232.065%C1.136%D32.6D--5.9C+1452.7h34.2C106.6C
M9 SKEP Launcher 222861320.652C++0.4081.122%A++1.163%D-7.6C--12C+19211.3h15.1F-18.7D*
M60-G Bulldog 11182213.905C+2.8644.153%B**2.439%C11.7D--4.1C--1527h10.9D*24.6C+
E540 Halberd 15881372.189D1.1442.91%C**1.235%D*12.3D**11.7C4026.6h7.1D16.6C+
MG-H1 Watchman 82771190.647C--0.4024.397%B24.675%C+19.3D1.3B**1054h15.9C+65.1C**
G30 Vulcan 13177262.962C+1.9132.594%B+3.896%C++13.1D-9.2D6735.9h95.3C++292.3B+
Soldier Soaker 80771270.606C-0.4431.524%C10.39%D32.1C--1.3B+992.4h7D22.2C
P525 Marauder-H 8876107.6C-6.5539.475%B+N/A47.5D*7.5C**2511.6h9.9D*25.1C
Spear Anti-Vehicle Phalanx Turret 13375116.818C+5.7753.461%B**8%A*30C--23.2C*4912.5h10.4C19.5C**
T4 AMP 73731610.453C-0.6029.958%B+17.808%C15.9DN/A704.6h19.4D64.8C+
M20 Basilisk 11263173.706D2.6650.329%C+3.175%D25.2D19.6C+3482.5h152.8C--303.6C-
M60-G Bulldog 766078.571B++7.5238.332%C++1.667%D-16.2D*4.3D1853.7h8.4C21.8C++
Rocklet Rifle 11458620.935B+0.1178.7%M++N/A20D19.3C--4192.9h60.5F76.9C+
Hoplon Anti-Aircraft Phalanx Tower 12056156S54.9540.984%A++N/A280A*320M42780.2h17.9B+43.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12218,98213.2h
Nano-Armor Kit1,3793,149,619226.4h
Flail Targeting Dart61331h
Anti-Vehicle MANA Turret874,45710.7h
Spawn Beacon7518,52714.9h
Repair Module03211.4h
Turret AI Module03222h
Skywall Shield Emitter11781h
Structure Shield Module32121.1h
Cortium Silo01630.6h
Nanite Revive Grenade02,6850.8h
Medical Applicator729246,81222.7h
Spear Anti-Vehicle Tower01861.2h
Snowman Soldier113070.4h
Spitfire Auto-Turret159311.1h
Welding Device28,0031h
HIVE0600.6h
Rampart Wall34425.8h
Xiphos Anti-Personnel Tower02041.5h
Hoplon Anti-Aircraft Phalanx Tower32071.4h
Router22000.3h
Anti-Infantry MANA Turret455,5858.7h
Ammunition Package15636,47815.5h
Shield Recharging Field667,0753.2h
Medical Kit31080.5h
Elysium Spawn Tube21010.4h
Vehicle Gate2781.2h
WLT-Howler Mining Laser23,1110.9h
Alarm Module0680.2h
Nano-Repair Grenade02340.1h
Hardlight Barrier61150.2h
Recon Detection Device1137,12014.5h

Check the help document for the dictionary if you want to learn more about words used here.


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