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Field Marshal Grouchy Surefyre[PYRE] Surefyre
TR BR 195

KDR: 1.05

Score: 102.3m

Last Seen: Feb 17th, 2019 8:45 PM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 100 (195 total) - Terran Republic on Emerald - Outfit Leader of Trial by Fyre[PYRE] Trial by Fyre
TR outfit on Emerald

Members: 28
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Claymore LC3 Jaguar Tank Mine Cycler TRV P2-120 AP TAS-16 Blackjack MRC3 Mercy MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $93,825 MLG Score: 75
Fun Score: N/A
Cheeseburgers Flipped: 1018TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.654%17.017%4712999313,6450.5460620.508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.258%1.285A-0.567D-2.483F*HEAD (~3.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.225C++16-0.123C+42

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.98%1.499%86310191,534279523690.54883765%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.108%0.798B++-0.095C+-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
348.8-1.165D*156.9-1.963F-191.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.332%0.862%262610164,756224239072.12132122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.804%-0.546D-1.126D*1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.7-1.088D*28.5-1.272D**52.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.594%1.367%2441210103,805232829571.63375129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.636%0.6B+-0.76D--0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139-0.172C59.2-0.501D79.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.635%64.016%244410182,0121384241.45271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.491%1.594A+-0.204C-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.28C*3.2-0.02C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.346%9.798%244410184,7971842902.60423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.844%0.742B++-0.949D--0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.302C*4.60.045C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trial by Fyre[PYRE] Trial by Fyre
TR outfit on Emerald

Members: 28
102.3m720.3%280 (16.8k)257 (15.4k)1.053853,06250,3531.49614195 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022148116.753%9.711%16307:5214

7% Combat Medic64% Engineer12% Infiltrator10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:24 AMOct 22nd, 2015 1:55 PMFeb 17th, 2019 5:16 PM (1d) (PST)Feb 17th, 2019 6:47 PM (1d) (PST)Feb 17th, 2019 4:45 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
293772160.1330.1270.0131.2760.04475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,5924,62112,97188177315,439

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6626.3h/276.1d 22,273 5,153 88,929 507.1k 16,313 12,179 17,348 116.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B+
Kills:687
Deaths:876
KDR:0.784
Accuracy:19.744% B+
HSR:10.335% D
TMG-50
B+
Kills:613
Deaths:745
KDR:0.823
Accuracy:23.856% B+
HSR:18.923% D
MSW-R
B++
Kills:271
Deaths:347
KDR:0.781
Accuracy:23.297% C++
HSR:29.520% B++
T9 CARV
B+
Kills:156
Deaths:183
KDR:0.852
Accuracy:21.586% B+
HSR:15.385% D*
T16 Rhino
B*
Kills:89
Deaths:111
KDR:0.802
Accuracy:25.634% B*
HSR:19.101% C-
MG-H1 Watchman
C*
Kills:87
Deaths:135
KDR:0.644
Accuracy:24.256% C*
HSR:27.586% C*
Kills:1,903
Deaths (as Heavy Assault):2,397
Deaths (to Heavy Assaults):14,837
KDR:0.79391
Kill Difference:494
Playtime:314.851 hours
Usage:5%
Score:4.389m
Score/min:232
Accuracy (listed only):23.062%
HSR (listed only):20.142%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:2,612
Deaths:2,606
KDR:1.002
Accuracy:23.989% C++
HSR:15.161% D-
TAS-16 Blackjack
B++
Kills:1,490
Deaths:1,880
KDR:0.793
Accuracy:67.846% B++
HSR:9.262% D--
HC1 Cougar
A
Kills:1,174
Deaths:1,598
KDR:0.735
Accuracy:30.813% A
HSR:16.525% D--
TRS-12 Uppercut
B+
Kills:1,158
Deaths:2,113
KDR:0.548
Accuracy:63.998% B+
HSR:8.722% D*
AS16 NightHawk
C+
Kills:1,139
Deaths:892
KDR:1.277
Accuracy:37.292% C+
HSR:11.326% D
TRAC-5
B+
Kills:1,135
Deaths:3,022
KDR:0.376
Accuracy:23.997% B+
HSR:15.683% D
FA1 Barrage
A
Kills:1,010
Deaths:1,586
KDR:0.637
Accuracy:53.081% A
HSR:10.099% D--
TRAC-5 S
A+
Kills:697
Deaths:1,385
KDR:0.503
Accuracy:30.784% A+
HSR:19.369% B+
AMR-66
B+
Kills:243
Deaths:263
KDR:0.924
Accuracy:30.075% B+
HSR:16.872% D*
LC2 Lynx
A
Kills:132
Deaths:221
KDR:0.597
Accuracy:29.356% A
HSR:18.939% C-
NSX-P Tanto
C
Kills:90
Deaths:159
KDR:0.566
Accuracy:24.420% C
HSR:15.556% D**
Kills:10,880
Deaths (as Engineer):15,725
Deaths (to Engineers):12,103
KDR:0.69189
Kill Difference:4,845
Playtime:4,228.567 hours
Usage:64%
Score:69.151m
Score/min:273
Accuracy (listed only):37.786%
HSR (listed only):14.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:2,612
Deaths:2,606
KDR:1.002
Accuracy:23.989% C++
HSR:15.161% D-
TAS-16 Blackjack
B++
Kills:1,490
Deaths:1,880
KDR:0.793
Accuracy:67.846% B++
HSR:9.262% D--
HC1 Cougar
A
Kills:1,174
Deaths:1,598
KDR:0.735
Accuracy:30.813% A
HSR:16.525% D--
TRS-12 Uppercut
B+
Kills:1,158
Deaths:2,113
KDR:0.548
Accuracy:63.998% B+
HSR:8.722% D*
AS16 NightHawk
C+
Kills:1,139
Deaths:892
KDR:1.277
Accuracy:37.292% C+
HSR:11.326% D
TRAC-5
B+
Kills:1,135
Deaths:3,022
KDR:0.376
Accuracy:23.997% B+
HSR:15.683% D
FA1 Barrage
A
Kills:1,010
Deaths:1,586
KDR:0.637
Accuracy:53.081% A
HSR:10.099% D--
MG-S1 Jackal
B*
Kills:839
Deaths:1,426
KDR:0.588
Accuracy:31.535% B*
HSR:14.780% D
PDW-16 Hailstorm
B++
Kills:755
Deaths:1,239
KDR:0.609
Accuracy:28.199% B++
HSR:15.629% C+
TRAC-5 S
A+
Kills:697
Deaths:1,385
KDR:0.503
Accuracy:30.784% A+
HSR:19.369% B+
SMG-46 Armistice
B**
Kills:367
Deaths:583
KDR:0.630
Accuracy:30.695% B**
HSR:14.169% C
MKV Suppressed
B*
Kills:224
Deaths:500
KDR:0.448
Accuracy:29.970% B*
HSR:17.857% C
NS-7 PDW
A
Kills:174
Deaths:320
KDR:0.544
Accuracy:32.035% A
HSR:16.667% C+
LC2 Lynx
A
Kills:132
Deaths:221
KDR:0.597
Accuracy:29.356% A
HSR:18.939% C-
NSX-P Tanto
C
Kills:90
Deaths:159
KDR:0.566
Accuracy:24.420% C
HSR:15.556% D**
Kills:12,996
Deaths (as Light Assault):19,530
Deaths (to Light Assaults):8,665
KDR:0.66544
Kill Difference:6,534
Playtime:683.814 hours
Usage:10%
Score:6.123m
Score/min:149
Accuracy (listed only):35.867%
HSR (listed only):14.649%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A
Kills:1,159
Deaths:474
KDR:2.445
Accuracy:47.705% A
HSR:69.456% D*
MG-S1 Jackal
B*
Kills:839
Deaths:1,426
KDR:0.588
Accuracy:31.535% B*
HSR:14.780% D
PDW-16 Hailstorm
B++
Kills:755
Deaths:1,239
KDR:0.609
Accuracy:28.199% B++
HSR:15.629% C+
NS-30 Vandal
B+
Kills:545
Deaths:966
KDR:0.564
Accuracy:36.102% B+
HSR:15.596% D*
TX1 Repeater
B++
Kills:436
Deaths:777
KDR:0.561
Accuracy:28.851% B++
HSR:18.349% C-
TSAR-42
B*
Kills:402
Deaths:397
KDR:1.013
Accuracy:44.298% B*
HSR:51.990% F
SMG-46 Armistice
B**
Kills:367
Deaths:583
KDR:0.630
Accuracy:30.695% B**
HSR:14.169% C
NS-44P Commissioner
A++
Kills:361
Deaths:803
KDR:0.450
Accuracy:58.279% A++
HSR:34.072% B*
M77-B
B+
Kills:290
Deaths:156
KDR:1.859
Accuracy:40.679% B+
HSR:64.483% D*
SOAS-20
C**
Kills:279
Deaths:434
KDR:0.643
Accuracy:29.362% C**
HSR:17.921% C-
NS-AM7 Archer
A++
Kills:238
Deaths:709
KDR:0.336
Accuracy:71.270% A++
HSR:4.202% D**
MKV Suppressed
B*
Kills:224
Deaths:500
KDR:0.448
Accuracy:29.970% B*
HSR:17.857% C
NS-357 Underboss
B++
Kills:188
Deaths:332
KDR:0.566
Accuracy:41.746% B++
HSR:23.404% C**
TX2 Emperor
A
Kills:178
Deaths:322
KDR:0.553
Accuracy:37.038% A
HSR:15.169% D
HSR-1
C**
Kills:174
Deaths:278
KDR:0.626
Accuracy:36.771% C**
HSR:15.517% D**
NS-7 PDW
A
Kills:174
Deaths:320
KDR:0.544
Accuracy:32.035% A
HSR:16.667% C+
SR-7
B++
Kills:161
Deaths:88
KDR:1.830
Accuracy:45.863% B++
HSR:54.037% T
Soldier Soaker
C
Kills:77
Deaths:127
KDR:0.606
Accuracy:31.524% C
HSR:10.390% D
T4 AMP
B+
Kills:73
Deaths:161
KDR:0.453
Accuracy:29.958% B+
HSR:17.808% C
Kills:6,920
Deaths (as Infiltrator):10,092
Deaths (to Infiltrators):5,584
KDR:0.68569
Kill Difference:3,172
Playtime:779.217 hours
Usage:12%
Score:11.763m
Score/min:252
Accuracy (listed only):38.520%
HSR (listed only):25.868%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B**
Kills:1,600
Deaths:2,622
KDR:0.610
Accuracy:27.680% B**
HSR:17.063% C-
TAS-16 Blackjack
B++
Kills:1,490
Deaths:1,880
KDR:0.793
Accuracy:67.846% B++
HSR:9.262% D--
TRS-12 Uppercut
B+
Kills:1,158
Deaths:2,113
KDR:0.548
Accuracy:63.998% B+
HSR:8.722% D*
AS16 NightHawk
C+
Kills:1,139
Deaths:892
KDR:1.277
Accuracy:37.292% C+
HSR:11.326% D
FA1 Barrage
A
Kills:1,010
Deaths:1,586
KDR:0.637
Accuracy:53.081% A
HSR:10.099% D--
MG-S1 Jackal
B*
Kills:839
Deaths:1,426
KDR:0.588
Accuracy:31.535% B*
HSR:14.780% D
PDW-16 Hailstorm
B++
Kills:755
Deaths:1,239
KDR:0.609
Accuracy:28.199% B++
HSR:15.629% C+
SMG-46 Armistice
B**
Kills:367
Deaths:583
KDR:0.630
Accuracy:30.695% B**
HSR:14.169% C
T1 Cycler
C++
Kills:250
Deaths:375
KDR:0.667
Accuracy:22.375% C++
HSR:18.800% C
MKV Suppressed
B*
Kills:224
Deaths:500
KDR:0.448
Accuracy:29.970% B*
HSR:17.857% C
TORQ-9
A
Kills:197
Deaths:260
KDR:0.758
Accuracy:30.549% A
HSR:18.782% D
NS-7 PDW
A
Kills:174
Deaths:320
KDR:0.544
Accuracy:32.035% A
HSR:16.667% C+
TAR
B**
Kills:165
Deaths:278
KDR:0.594
Accuracy:29.204% B**
HSR:20.606% C+
Kills:9,368
Deaths (as Combat Medic):14,074
Deaths (to Combat Medics):5,039
KDR:0.66562
Kill Difference:4,706
Playtime:481.869 hours
Usage:7%
Score:9.478m
Score/min:328
Accuracy (listed only):37.266%
HSR (listed only):14.905%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,279
Deaths:518
KDR:2.469
Accuracy:19.357% B+
HSR:17.045% D
MRC3 Mercy
B+
Kills:1,233
Deaths:517
KDR:2.385
Accuracy:18.857% B+
HSR:17.356% D
M3 Pounder HEG
B*
Kills:103
Deaths:95
KDR:1.084
Accuracy:46.038% B*
HSR:1.942% D
M3 Pounder HEG
B++
Kills:103
Deaths:94
KDR:1.096
Accuracy:47.168% B++
HSR:1.942% D-
Kills:2,718
Deaths (as MAX Suit):612
Deaths (to MAX Suits):2,317
KDR:4.44118
Kill Difference:2,106
Playtime:127.471 hours
Usage:2%
Score:1.402m
Score/min:183
Accuracy (listed only):32.855%
HSR (listed only):9.571%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C--
Kills:546
V. Kills:97 N/A
Deaths:218
KDR:2.505
Accuracy:31.362% C**
KPH:13.700 D--
VKPH:2.400 C--
Tomcat A2AM Pods
C--
Kills:241
V. Kills:255 94%
Deaths:51
KDR:4.725
Accuracy:80.155% C+
KPH:25.300 D
VKPH:26.700 C--
M18 Rotary
A++
Kills:216
V. Kills:283 76%
Deaths:545
KDR:0.396
Accuracy:41.133% A++
KPH:1.800 D--
VKPH:2.300 D--
Hornet Missiles
C+
Kills:95
V. Kills:232 41%
Deaths:40
KDR:2.375
Accuracy:63.822% B+
KPH:13.200 D-
VKPH:32.300 C+
Kills:1,098 (762 + 0)
Deaths:854
KDR:1.286
VKDR:1.015
Vehicle Kills:867
Kill Difference:244
Playtime:178.605 hours
Usage:3%
Score:0.966m
Score/min:90
Piloting Accuracy:41.133%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:772
V. Kills:1,567 49%
Deaths:2,495
KDR:0.309
Accuracy:51.789% B+
KPH:1 D*
VKPH:2.100 D*
L105 Zephyr
B+
Kills:528
V. Kills:198 265%
Deaths:75
KDR:7.040
Accuracy:42.224% C+
KPH:30.900 D
VKPH:11.600 B+
AP30 Shredder
C++
Kills:371
V. Kills:541 68%
Deaths:160
KDR:2.319
Accuracy:27.918% C-
KPH:13.100 D--
VKPH:19.100 C++
C150 Dalton
D
Kills:366
V. Kills:364 100%
Deaths:90
KDR:4.067
Accuracy:47.747% B++
KPH:14.800 D--
VKPH:14.700 D
L-30R Vektor
D
Kills:164
V. Kills:136 120%
Deaths:258
KDR:0.636
Accuracy:44.628% B+
KPH:1.200 D*
VKPH:1 D
Kills:2,201 (936 + 1,265)
Deaths:3,078
KDR:0.715
VKDR:0.912
Vehicle Kills:2,806
Kill Difference:877
Playtime:952.619 hours
Usage:14%
Score:3.037m
Score/min:53
Piloting Accuracy:44.628%
Gunner Accuracy:47.747%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D-
Kills:617
V. Kills:568 108%
Deaths:297
KDR:2.077
Accuracy:30.918% C**
KPH:6.600 D--
VKPH:6.100 D-
L100 Python HESH
B++
Kills:195
V. Kills:84 229%
Deaths:29
KDR:6.724
Accuracy:62.829% A++
KPH:25.300 D*
VKPH:10.900 B++
L100 Python AP
D
Kills:186
V. Kills:218 85%
Deaths:77
KDR:2.416
Accuracy:60.675% B+
KPH:12 D**
VKPH:14 D
Kills:998 (998 + 0)
Deaths:403
KDR:2.476
VKDR:2.159
Vehicle Kills:870
Kill Difference:595
Playtime:116.841 hours
Usage:2%
Score:0.911m
Score/min:130
Driving Accuracy:60.675%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:1,502
V. Kills:1,670 90%
Deaths:394
KDR:3.812
Accuracy:53.203% B*
KPH:14 D*
VKPH:15.500 C
P2-120 HEAT
C+
Kills:1,212
V. Kills:791 153%
Deaths:349
KDR:3.473
Accuracy:53.243% A
KPH:14.100 D-
VKPH:9.200 C+
P2-120 HESH
B*
Kills:1,044
V. Kills:562 185%
Deaths:136
KDR:7.676
Accuracy:58.543% A++
KPH:25.400 D--
VKPH:13.700 B*
E540 Halberd
C
Kills:81
V. Kills:77 104%
Deaths:37
KDR:2.189
Accuracy:42.910% C**
KPH:12.300 D**
VKPH:11.600 C
G30 Vulcan
D
Kills:77
V. Kills:54 140%
Deaths:26
KDR:2.962
Accuracy:32.594% B+
KPH:13.100 D-
VKPH:9.200 D
Kills:3,916 (3,758 + 158)
Deaths:942
KDR:4.157
VKDR:3.348
Vehicle Kills:3,154
Kill Difference:2,974
Playtime:247.073 hours
Usage:4%
Score:2.989m
Score/min:202
Driving Accuracy:58.543%
Gunner Accuracy:32.594%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:945
V. Kills:667 141%
Deaths:178
KDR:5.309
Accuracy:54.528% B*
KPH:36.200 C
VKPH:25.600 C+
E540 Halberd-H
C+
Kills:702
V. Kills:367 191%
Deaths:63
KDR:11.143
Accuracy:63.447% B++
KPH:41.400 C+
VKPH:21.600 C+
P525 Marauder-H
C++
Kills:86
V. Kills:12 N/A
Deaths:11
KDR:7.818
Accuracy:40.737% B++
KPH:52.600 D--
VKPH:7.300 C++
MR11 Gatekeeper-H
N/A
Kills:50
V. Kills:47 104%
Deaths:7
KDR:7.143
Accuracy:53.823% N/A
KPH:27.200 N/A
VKPH:25.600 N/A
Kills:1,783 (0 + 1,783)
Deaths:259
KDR:6.884
VKDR:4.220
Vehicle Kills:1,093
Kill Difference:1,524
Playtime:46.530 hours
Usage:1%
Score:1.036m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:53.823%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:288
V. Kills:230 125%
Deaths:73
KDR:3.945
Accuracy:44.580% B++
KPH:10 D-
VKPH:8 C+
M20 Basilisk
C+
Kills:176
V. Kills:151 116%
Deaths:33
KDR:5.333
Accuracy:43.502% B+
KPH:10.400 D--
VKPH:8.900 C+
M40 Fury
B+
Kills:127
V. Kills:26 470%
Deaths:24
KDR:5.292
Accuracy:39.460% B+
KPH:18.500 D*
VKPH:3.800 D*
M60-G Bulldog
C-
Kills:84
V. Kills:30 271%
Deaths:21
KDR:4
Accuracy:44.079% B**
KPH:11.900 D--
VKPH:4.300 C-
M60-G Bulldog
D
Kills:60
V. Kills:16 353%
Deaths:7
KDR:8.571
Accuracy:38.332% C++
KPH:16.300 D--
VKPH:4.300 D
Kills:735 (0 + 735)
Deaths:158
KDR:4.652
VKDR:2.867
Vehicle Kills:453
Kill Difference:577
Playtime:63.321 hours
Usage:1%
Score:0.717m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:38.332%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C**
Kills:258
V. Kills:77 331%
Deaths:15
KDR:17.200
Accuracy:51.203% C**
KPH:49.800 C
VKPH:14.900 C--
M20 Wyvern
D
Kills:130
V. Kills:102 126%
Deaths:28
KDR:4.643
Accuracy:41.704% B
KPH:12.100 D-
VKPH:9.500 D
CAS 14-E
C+
Kills:88
V. Kills:16 N/A
Deaths:13
KDR:6.769
Accuracy:32.137% C
KPH:32.300 D--
VKPH:5.900 C+
Kills:476 (0 + 476)
Deaths:56
KDR:8.500
VKDR:3.482
Vehicle Kills:195
Kill Difference:420
Playtime:18.642 hours
Usage:0%
Score:0.233m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:32.137%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 4,5874,58731114.749B**13.7032.488%C+N/A159.3BN/A35928.8h1A++3.1B+
LC3 Jaguar 2,6912,6122,6061.002C+0.0523.989%C++15.161%D-5.7D--N/A31458.5h17D70.9C
Tank Mine 3,1441,86316411.36S10.3120.696%D--N/A163.4A112.4A++151611.4h1.3B**6.2C++
Cycler TRV 1,6621,6002,6220.61C--0.4427.68%B**17.063%C-13.5D-N/A41118.7h15.6D56.5C**
P2-120 AP 3,1721,5023943.812C2.7653.203%B*N/A14D*15.5C233107.5h11.7F22.1D
TAS-16 Blackjack 1,5081,4901,8800.793C0.2667.846%B++9.262%D--11.4D*N/A34130.4h3.2D-4.7C+
MRC3 Mercy 1,2941,2795182.469C*1.4219.357%B+17.045%D15D-N/A6285.5h17.9B+92.5B+
MRC3 Mercy 1,2491,2335172.385C*1.3318.857%B+17.356%D14.5D--N/A6085.1h18.5C**98.1B+
MANA Anti-Personnel Turret 1,2571,2335972.065N/A1.0124.65%UN/A12330U240U29345100.1h23.6T*95.6T*
P2-120 HEAT 2,0031,2123493.473C2.4253.243%AN/A14.1D-9.2C+13986.1h8.5C15.9B+
HC1 Cougar 1,2141,1741,5980.735C0.3230.813%A16.525%D--6.4D--N/A25183.2h16.8D--54.7C++
RAMS .50M 1,1681,1594742.445C+1.3947.705%A69.456%D*9.6D*N/A30120.4h3.2D*6.7C+
TRS-12 Uppercut 1,1861,1582,1130.548D0.5163.998%B+8.722%D*10.9D*N/A33106.5h3.5D*5.5C+
AS16 NightHawk 1,1601,1398921.277C++0.2237.292%C+11.326%D7.7D*N/A48147.3h6.1D-16.3C
TRAC-5 1,1811,1353,0220.376C--0.6823.997%B+15.683%D4.4D--N/A19256.3h20.1D83.6C+
P2-120 HESH 1,6061,0441367.676C6.6258.543%A++N/A25.4D--13.7B*14841.1h7.4D**12.7C++
FA1 Barrage 1,0331,0101,5860.637C0.4253.081%A10.099%D--10.8D-N/A4693.4h6.5D-12.2C**
G20 Vulcan-H 1,6129451785.309B+4.2654.528%B*1.693%D-36.2C25.6C+40126.1h101.2C++185.6B+
C-4 2,0158565791.478C++0.4229.08%B++N/A36.1D--48.9A60623.7h2.7F-9.1D-
MG-S1 Jackal 8598391,4260.588C--0.4731.535%B*14.78%D13.7DN/A4361.4h13.1C+41.7B
CAS30 Tank Buster 2,3397722,4950.309D0.7451.789%B+1.295%C+1D*2.1D*26747h165.7T*320F-
PDW-16 Hailstorm 7807551,2390.609C-0.4428.199%B++15.629%C+12.8DN/A4058.9h18.5C--65.5C++
MANA Anti-Vehicle Turret 1,4707496911.084C0.0372.501%A++2.937%C-19.7D18.9C-20838.1h12.1C16.7B+
E540 Halberd-H 1,0697026311.143B+10.0963.447%B++N/A41.3C+21.6C+31217h5.7C**9B+
TRAC-5 S 7226971,3850.503C--0.5530.784%A+19.369%B+6.3D-N/A23111.5h21.9F-71.3C
T7 Mini-Chaingun 6996878760.784C0.2719.744%B+10.335%D18.3DN/A7837.6h13.1B+66.4B+
Skyguard 1,1856172972.077C1.0230.918%C**1.783%C6.6D--6.1D-10393.6h156.9C-507.4C+
TMG-50 6316137450.823C0.2323.856%B+18.923%D9.9D--N/A3861.8h14.2D59.6C++
M14 Banshee 6435462182.505C1.4531.362%C**N/A13.8D--2.4C--8039.7h33.7C107.6C+
NS-30 Vandal 5565459660.564D0.4936.102%B+15.596%D*11.6D*N/A3546.8h7.6D*21.1C
L105 Zephyr 726528757.04C5.9942.224%C+N/A30.9D11.6B+24517.1h8.3D-19.6C
TX1 Repeater 4554367770.561C0.4928.851%B++18.349%C-9.9D-N/A4943.9h20.3D*70.4C+
TSAR-42 4084023971.013C0.0444.298%B*51.99%F11.2D*N/A3436h3.3D**7.4C
AP30 Shredder 9123711602.319C1.2727.918%C-1.617%C13.1D--19.1C++58428.3h115C412.1D
SMG-46 Armistice 3783675830.63C0.4230.695%B**14.169%C10.6D-N/A4434.5h20D*65.1C+
C150 Dalton 730366904.067C3.0147.747%B++N/A14.8D--14.7D35924.8h8.1F-17D-
NS-44P Commissioner 3703618030.45D0.6058.279%A++34.072%B*4.5D*N/A1380.1h8.4T*14.4D-
M77-B 2972901561.859C+0.8140.679%B+64.483%D*9.2D*N/A2831.5h3.5D**8.5C
M20 Basilisk 518288733.945B2.8944.58%B++3.472%D--10D-8C+18628.8h142.8D--320.4C
NS Annihilator 6312863440.831B+0.2283.103%B++N/A7.8C--9.4C**16536.7h13.4C-16.2C
SOAS-20 2922794340.643D0.4129.362%C**17.921%C-10.3D*N/A3227h18.7F63.7D-
MSW-R 2752713470.781C0.2723.297%C++29.52%B++18.2D-N/A13214.9h11.6B49.8B
Pelter Rocket Pod 3352581517.2C**16.1551.203%C**N/A49.6C14.8D2195.2h17.8B+34.8B+
T1 Cycler 2552503750.667C0.3922.375%C++18.8%C10.5D-N/A8323.8h14.2C*63.6C**
M60-A Bulldog 2982482211.273C+10.2250.194%C**1.613%D18.9D3.8C+12113.1h7.8D--15.6C
Xiphos Anti-Personnel Phalanx Tower 2442431243S241.9522.628%DN/A2430S10C*64320.1h1.1B+5.1B+
AMR-66 2512432630.924C+0.1330.075%B+16.872%D*8.5D-N/A3828.7h13.3D--44.3C+
Tomcat A2AM Pods 496241514.725C+3.6780.155%C+N/A25.4D26.8C--4209.5h10.7D-13.4D--
NS-AM7 Archer 4012387090.336C0.7271.27%A++4.202%D**2.3D--1.6D25102.1h25.9C36.3C++
MKV Suppressed 2382245000.448D0.6129.97%B*17.857%C10.5D--N/A3421.4h19.9D-66.3C+
Orbital Strike Uplink 3312231223N/A221.95843.103%UN/A557.5U270U29910.4h2.2T*0.3T*
M18 Rotary 4992165450.396C--0.6641.133%A++4.63%A1.8D--2.3D--49122.2h436.6F**1061.5F
TORQ-9 2031972600.758C0.3030.549%A18.782%D15.3D-N/A8812.9h17.4D56.9B
L100 Python HESH 279195296.724C5.6762.829%A++1.026%C--25.3D*10.9B++1577.7h6.9T10.9D--
Sticky Grenade 1921891189N/A187.9553.907%C*N/A945C+15C**29950.2h2.2C++4C**
NS-357 Underboss 1901883320.566C-0.4941.746%B++23.404%C**24.1C--N/A817.8h4.5C+10.7B
L100 Python AP 404186772.416C-1.3660.675%B+N/A12D**14.1D28115.5h10F16.4D-
TX2 Emperor 1801783220.553C0.5037.038%A15.169%D17.1DN/A4910.4h10C+27B+
M20 Basilisk 327176335.333B**4.2843.502%B+2.841%D*10.4D--8.9C+23516.9h132.1D303.8C+
HSR-1 1771742780.626D-0.4336.771%C**15.517%D**12.8D*N/A3213.6h6.9D-18.8C+
NS-7 PDW 1801743200.544C-0.5132.035%A16.667%C+11.4DN/A4815.2h18.1D56.4B
TAR 1701652780.594C-0.4629.204%B**20.606%C+13.9D-N/A8411.9h18.1F61.9C+
L-30R Vektor 3001642580.636D0.4244.628%B+N/A1.2D*1D14135.5h179.7D**402.6D--
SR-7 163161881.83C--0.7845.863%B++54.037%T8.5D*N/A2418.9h3.2D**6.9C
T9 CARV 1581561830.852C+0.2021.586%B+15.385%D*10.5D-N/A16414.9h15.8C73.2C**
M60-A Bulldog 169146188.111C7.0647.75%C++N/A17.2D2.7C1138.5h7.8D--16.4C
LC2 Lynx 1381322210.597C0.4629.356%A18.939%C-9.4D-N/A8414.1h21.5D*73.3C+
M20 Wyvern 232130284.643C+3.5941.704%B2.308%D12.1D-9.5D21810.7h88.8C+212.9C++
M40 Fury 153127245.292C4.2439.46%B+N/A18.4D*3.8D*1246.9h14.9C+37.9C**
ML-7 2611242590.479C0.5777.536%A**1.613%D-15.7D17.3B++5837.9h9.5D--12.2C++
ASP-30 Grounder 2991212910.416C--0.6470.139%B**1.653%D6.6D-9.7C+24918.4h13.8F--19.7D**
Frag Grenade 1131131113N/A111.9532.057%FN/A565B+N/A21910.2h2.4A7.4B+
M3 Pounder HEG 140103951.084C+0.0346.038%B*1.942%D7.6D--2.7C8513.5h23.5D-51C+
M3 Pounder HEG 138103941.096C0.0447.168%B++1.942%D-9D*3.1C-7511.4h21.5C45.6C++
T2 Striker 221991290.767B+0.2947.262%C--N/A8.8C-10.8C+43711.3h42.7C*90.4C++
Hornet Missiles 32795402.375C-1.3263.822%B+N/A13.2D-32.2C+4137.2h35.6T*55.7T*
NSX-P Tanto 91901590.566C0.4924.42%C15.556%D**12.9DN/A587h13.2B+54.1B
M9 SKEP Launcher 229901350.667C*0.3981.128%A++1.111%D-7.9D12.2C**19311.4h14.7F-18.1D--
T16 Rhino 90891110.802C0.2525.634%B*19.101%C-20.2DN/A1834.4h15C58.5B
CAS 14-E 10488136.769C5.7232.137%C1.136%D32.6D--5.9C+1452.7h34.8C108.3C
MG-H1 Watchman 92871350.644C-0.4124.256%C*27.586%C*18.5D-1.1B+1074.7h15.9C+65.7C*
P525 Marauder-H 9886117.818C--6.7640.737%B++N/A53.8D--7.5C*2541.6h9.5D-23.3C+
M60-G Bulldog 11484214C+2.9544.079%B**2.381%C11.8D--4.2C--1537.1h10.7D--24.2C++
E540 Halberd 15881372.189D1.1442.91%C**1.235%D*12.3D**11.7C4056.6h7.1D16.6C+
M60-A Bulldog 9681223.682C2.6335.484%C+N/A21.3D3.9D4493.8h5.7C++16.1C*
G30 Vulcan 13177262.962C+1.9132.594%B+3.896%C++13.1D-9.2D6825.9h95.3C*292.3B+
Soldier Soaker 80771270.606C--0.4531.524%C10.39%D32.1D1.3B+992.4h7D22.2C
Spear Anti-Vehicle Phalanx Turret 13375116.818C+5.7653.461%B**8%A*30C--23.2C*4962.5h10.4C19.5C**
T4 AMP 73731610.453C-0.6029.958%B+17.808%C15.9DN/A704.6h19.4D64.8C+
Rocklet Rifle 13670760.921B0.1379.737%M++N/A20D18.9C--4193.5h63.1F-79.2C+
M20 Basilisk 11263173.706D2.6550.329%C+3.175%D25.2D19.6C+3492.5h152.8D303.6C-
M60-G Bulldog 766078.571B++7.5238.332%C++1.667%D-16.2D--4.3D1853.7h8.4C+21.8C++
Hoplon Anti-Aircraft Phalanx Tower 12056156S54.9540.984%A*N/A280M320M**43730.2h17.9B+43.6B+
MR11 Gatekeeper-H 975077.143B++6.0953.823%C++N/A27.8C26.1C+5901.8h46.9B+87.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12219,14013.3h
Nano-Armor Kit1,4133,246,067234h
Flail Targeting Dart61331h
Anti-Vehicle MANA Turret884,48211h
Spawn Beacon7719,48915.4h
Repair Module03221.4h
Turret AI Module03232h
Skywall Shield Emitter11791h
Structure Shield Module32131.1h
Cortium Silo01670.6h
Nanite Revive Grenade02,7850.8h
Medical Applicator787266,98024.5h
Spear Anti-Vehicle Tower01871.3h
Snowman Soldier113660.5h
Spitfire Auto-Turret159461.1h
Welding Device28,0271h
HIVE0600.6h
Rampart Wall34455.9h
Xiphos Anti-Personnel Tower02051.5h
Hoplon Anti-Aircraft Phalanx Tower32081.4h
Router22180.3h
Anti-Infantry MANA Turret455,5878.7h
Ammunition Package16137,43215.8h
Shield Recharging Field898,0883.8h
Medical Kit31080.5h
Elysium Spawn Tube21060.4h
Vehicle Gate2781.2h
WLT-Howler Mining Laser23,1110.9h
Alarm Module0700.2h
Nano-Repair Grenade02650.1h
Hardlight Barrier61150.2h
Recon Detection Device1147,46115.2h

Check the help document for the dictionary if you want to learn more about words used here.


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