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Field Marshal Grouchy Surefyre[PYRE] Surefyre
TR BR 200

KDR: 1.06

Score: 108.4m

Last Seen: Jun 17th, 2019 5:46 PM
- OFFLINE - 17.1 hour(s)

Prestige 1, Battle Rank 100 (200 total) - Terran Republic on Emerald - Outfit Leader of Trial by Fyre[PYRE] Trial by Fyre
TR outfit on Emerald

Members: 26
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Claymore LC3 Jaguar Tank Mine Cycler TRV P2-120 AP TAS-16 Blackjack MRC3 Mercy MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $92,574 MLG Score: 74
Fun Score: N/A
Cheeseburgers Flipped: 1021TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.723%16.83%46729118114,4860.5492110.514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.229%1.288A-0.611D-2.418F*HEAD (~2.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.222C++16.1-0.127C41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.654%1.455%86312071,581285624010.55337866%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.924%0.771B++-0.125C-0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
345.3-1.143D*154.2-1.914F-191.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.423%0.877%265612045,018234740512.13714124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.652%-0.539D-1.126D*0.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.4-1.162D*30.6-1.361D**55.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.939%1.265%2701211984,349242032641.79637133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.611%0.621B+-0.784D--0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.4-0.045C+53.4-0.344C-71

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.629%64.063%270412062,0231434241.40976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.479%1.6A+-0.199C-0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.283C*3.2-0.016C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.44%9.921%270412064,9591935962.56147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.845%0.742B++-0.923D--0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.301C*4.60.044C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trial by Fyre[PYRE] Trial by Fyre
TR outfit on Emerald

Members: 26
108.4m734.5%284 (17k)261 (15.7k)1.0630356,13152,8031.50563200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210158516.767%9.524%16007:5216

8% Combat Medic64% Engineer12% Infiltrator10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:24 AMOct 22nd, 2015 1:55 PMJun 19th, 2019 6:45 AM (1d) (PST)Jun 17th, 2019 7:39 PM (2d) (PST)Jun 17th, 2019 1:46 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
294792150.1350.1270.0131.3130.04474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,6654,71512,95088179315,645

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6928.2h/288.7d 23,371 5,346 95,819 545.8k 16,985 12,490 18,168 122.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B+
Kills:691
Deaths:879
KDR:0.786
Accuracy:19.816% B+
HSR:10.420% D
TMG-50
B+
Kills:613
Deaths:745
KDR:0.823
Accuracy:23.856% B+
HSR:18.923% D
MSW-R
B*
Kills:271
Deaths:347
KDR:0.781
Accuracy:23.297% C*
HSR:29.520% B*
T9 CARV
B+
Kills:156
Deaths:183
KDR:0.852
Accuracy:21.586% B+
HSR:15.385% D*
MG-H1 Watchman
B
Kills:97
Deaths:146
KDR:0.664
Accuracy:24.438% B
HSR:26.804% C++
T16 Rhino
B**
Kills:89
Deaths:111
KDR:0.802
Accuracy:25.634% B**
HSR:19.101% C-
Kills:1,917
Deaths (as Heavy Assault):2,411
Deaths (to Heavy Assaults):15,656
KDR:0.79511
Kill Difference:494
Playtime:319.714 hours
Usage:5%
Score:4.456m
Score/min:232
Accuracy (listed only):23.104%
HSR (listed only):20.026%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:2,612
Deaths:2,606
KDR:1.002
Accuracy:23.989% C++
HSR:15.161% D-
TAS-16 Blackjack
B++
Kills:1,509
Deaths:1,900
KDR:0.794
Accuracy:67.844% B++
HSR:9.278% D--
HC1 Cougar
A
Kills:1,174
Deaths:1,598
KDR:0.735
Accuracy:30.813% A
HSR:16.525% D--
TRS-12 Uppercut
B+
Kills:1,158
Deaths:2,113
KDR:0.548
Accuracy:63.998% B+
HSR:8.722% D*
FA1 Barrage
A
Kills:1,153
Deaths:1,782
KDR:0.647
Accuracy:53.038% A
HSR:10.581% D--
AS16 NightHawk
C
Kills:1,139
Deaths:892
KDR:1.277
Accuracy:37.292% C
HSR:11.326% D
TRAC-5
B+
Kills:1,138
Deaths:3,028
KDR:0.376
Accuracy:23.997% B+
HSR:15.729% D
TRAC-5 S
A++
Kills:697
Deaths:1,385
KDR:0.503
Accuracy:30.784% A++
HSR:19.369% B+
AMR-66
B+
Kills:246
Deaths:263
KDR:0.935
Accuracy:29.912% B+
HSR:17.073% D*
LC2 Lynx
B**
Kills:153
Deaths:247
KDR:0.619
Accuracy:28.700% B**
HSR:18.301% C--
NSX-P Tanto
C
Kills:91
Deaths:162
KDR:0.562
Accuracy:24.093% C
HSR:15.385% D**
Kills:11,070
Deaths (as Engineer):15,976
Deaths (to Engineers):12,566
KDR:0.69291
Kill Difference:4,906
Playtime:4,408.372 hours
Usage:64%
Score:72.479m
Score/min:274
Accuracy (listed only):37.678%
HSR (listed only):14.313%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:2,612
Deaths:2,606
KDR:1.002
Accuracy:23.989% C++
HSR:15.161% D-
TAS-16 Blackjack
B++
Kills:1,509
Deaths:1,900
KDR:0.794
Accuracy:67.844% B++
HSR:9.278% D--
HC1 Cougar
A
Kills:1,174
Deaths:1,598
KDR:0.735
Accuracy:30.813% A
HSR:16.525% D--
TRS-12 Uppercut
B+
Kills:1,158
Deaths:2,113
KDR:0.548
Accuracy:63.998% B+
HSR:8.722% D*
FA1 Barrage
A
Kills:1,153
Deaths:1,782
KDR:0.647
Accuracy:53.038% A
HSR:10.581% D--
AS16 NightHawk
C
Kills:1,139
Deaths:892
KDR:1.277
Accuracy:37.292% C
HSR:11.326% D
TRAC-5
B+
Kills:1,138
Deaths:3,028
KDR:0.376
Accuracy:23.997% B+
HSR:15.729% D
MG-S1 Jackal
B**
Kills:908
Deaths:1,536
KDR:0.591
Accuracy:31.536% B**
HSR:14.537% D-
PDW-16 Hailstorm
B*
Kills:755
Deaths:1,239
KDR:0.609
Accuracy:28.199% B*
HSR:15.629% C+
TRAC-5 S
A++
Kills:697
Deaths:1,385
KDR:0.503
Accuracy:30.784% A++
HSR:19.369% B+
SMG-46 Armistice
B**
Kills:367
Deaths:583
KDR:0.630
Accuracy:30.695% B**
HSR:14.169% C
MKV Suppressed
B*
Kills:224
Deaths:500
KDR:0.448
Accuracy:29.970% B*
HSR:17.857% C
NS-7 PDW
A
Kills:174
Deaths:320
KDR:0.544
Accuracy:32.035% A
HSR:16.667% C+
LC2 Lynx
B**
Kills:153
Deaths:247
KDR:0.619
Accuracy:28.700% B**
HSR:18.301% C--
NSX-P Tanto
C
Kills:91
Deaths:162
KDR:0.562
Accuracy:24.093% C
HSR:15.385% D**
Kills:13,252
Deaths (as Light Assault):19,891
Deaths (to Light Assaults):9,094
KDR:0.66623
Kill Difference:6,639
Playtime:698.613 hours
Usage:10%
Score:6.359m
Score/min:152
Accuracy (listed only):35.799%
HSR (listed only):14.616%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A
Kills:1,159
Deaths:474
KDR:2.445
Accuracy:47.705% A
HSR:69.456% D*
MG-S1 Jackal
B**
Kills:908
Deaths:1,536
KDR:0.591
Accuracy:31.536% B**
HSR:14.537% D-
PDW-16 Hailstorm
B*
Kills:755
Deaths:1,239
KDR:0.609
Accuracy:28.199% B*
HSR:15.629% C+
NS-30 Vandal
B+
Kills:545
Deaths:966
KDR:0.564
Accuracy:36.102% B+
HSR:15.596% D*
TX1 Repeater
B++
Kills:436
Deaths:777
KDR:0.561
Accuracy:28.851% B++
HSR:18.349% C-
TSAR-42
B*
Kills:411
Deaths:401
KDR:1.025
Accuracy:44.308% B*
HSR:52.555% F
SMG-46 Armistice
B**
Kills:367
Deaths:583
KDR:0.630
Accuracy:30.695% B**
HSR:14.169% C
NS-44P Commissioner
A++
Kills:361
Deaths:803
KDR:0.450
Accuracy:58.279% A++
HSR:34.072% B*
M77-B
B+
Kills:292
Deaths:158
KDR:1.848
Accuracy:40.733% B+
HSR:64.384% D**
SOAS-20
C**
Kills:279
Deaths:434
KDR:0.643
Accuracy:29.362% C**
HSR:17.921% C-
NS-AM7 Archer
A++
Kills:259
Deaths:783
KDR:0.331
Accuracy:71.487% A++
HSR:3.861% D**
MKV Suppressed
B*
Kills:224
Deaths:500
KDR:0.448
Accuracy:29.970% B*
HSR:17.857% C
NS-357 Underboss
B++
Kills:188
Deaths:332
KDR:0.566
Accuracy:41.746% B++
HSR:23.404% C**
TX2 Emperor
A
Kills:178
Deaths:322
KDR:0.553
Accuracy:37.038% A
HSR:15.169% D
NS-7 PDW
A
Kills:174
Deaths:320
KDR:0.544
Accuracy:32.035% A
HSR:16.667% C+
HSR-1
B
Kills:174
Deaths:278
KDR:0.626
Accuracy:36.771% B
HSR:15.517% D**
SR-7
B++
Kills:161
Deaths:88
KDR:1.830
Accuracy:45.863% B++
HSR:54.037% T-
Soldier Soaker
C
Kills:77
Deaths:127
KDR:0.606
Accuracy:31.524% C
HSR:10.390% D
T4 AMP
B+
Kills:73
Deaths:161
KDR:0.453
Accuracy:29.958% B+
HSR:17.808% C
Kills:7,021
Deaths (as Infiltrator):10,282
Deaths (to Infiltrators):5,824
KDR:0.68284
Kill Difference:3,261
Playtime:798.628 hours
Usage:12%
Score:12.020m
Score/min:251
Accuracy (listed only):38.535%
HSR (listed only):25.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B**
Kills:1,600
Deaths:2,622
KDR:0.610
Accuracy:27.680% B**
HSR:17.063% C
TAS-16 Blackjack
B++
Kills:1,509
Deaths:1,900
KDR:0.794
Accuracy:67.844% B++
HSR:9.278% D--
TRS-12 Uppercut
B+
Kills:1,158
Deaths:2,113
KDR:0.548
Accuracy:63.998% B+
HSR:8.722% D*
FA1 Barrage
A
Kills:1,153
Deaths:1,782
KDR:0.647
Accuracy:53.038% A
HSR:10.581% D--
AS16 NightHawk
C
Kills:1,139
Deaths:892
KDR:1.277
Accuracy:37.292% C
HSR:11.326% D
T1 Cycler
B*
Kills:963
Deaths:1,434
KDR:0.672
Accuracy:26.330% B*
HSR:15.369% D--
MG-S1 Jackal
B**
Kills:908
Deaths:1,536
KDR:0.591
Accuracy:31.536% B**
HSR:14.537% D-
PDW-16 Hailstorm
B*
Kills:755
Deaths:1,239
KDR:0.609
Accuracy:28.199% B*
HSR:15.629% C+
SMG-46 Armistice
B**
Kills:367
Deaths:583
KDR:0.630
Accuracy:30.695% B**
HSR:14.169% C
MKV Suppressed
B*
Kills:224
Deaths:500
KDR:0.448
Accuracy:29.970% B*
HSR:17.857% C
TORQ-9
A
Kills:197
Deaths:260
KDR:0.758
Accuracy:30.549% A
HSR:18.782% D
NS-7 PDW
A
Kills:174
Deaths:320
KDR:0.544
Accuracy:32.035% A
HSR:16.667% C+
TAR
A
Kills:165
Deaths:278
KDR:0.594
Accuracy:29.204% A
HSR:20.606% C+
Kills:10,312
Deaths (as Combat Medic):15,459
Deaths (to Combat Medics):5,270
KDR:0.66705
Kill Difference:5,147
Playtime:561.907 hours
Usage:8%
Score:11.665m
Score/min:346
Accuracy (listed only):37.567%
HSR (listed only):14.660%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,283
Deaths:524
KDR:2.448
Accuracy:19.336% B+
HSR:16.991% D
MRC3 Mercy
B+
Kills:1,242
Deaths:523
KDR:2.375
Accuracy:18.846% B+
HSR:17.472% D
M3 Pounder HEG
B++
Kills:103
Deaths:94
KDR:1.096
Accuracy:47.168% B++
HSR:1.942% D-
M3 Pounder HEG
B*
Kills:103
Deaths:95
KDR:1.084
Accuracy:46.038% B*
HSR:1.942% D
Kills:2,731
Deaths (as MAX Suit):618
Deaths (to MAX Suits):2,383
KDR:4.41909
Kill Difference:2,113
Playtime:127.900 hours
Usage:2%
Score:1.411m
Score/min:184
Accuracy (listed only):32.847%
HSR (listed only):9.587%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C--
Kills:577
V. Kills:99 N/A
Deaths:226
KDR:2.553
Accuracy:32.164% B+
KPH:14.100 D--
VKPH:2.400 C--
Tomcat A2AM Pods
C--
Kills:244
V. Kills:257 95%
Deaths:51
KDR:4.784
Accuracy:80.092% C++
KPH:25.600 D
VKPH:26.900 C--
M18 Rotary
A++
Kills:232
V. Kills:292 79%
Deaths:561
KDR:0.414
Accuracy:40.513% A++
KPH:1.900 D--
VKPH:2.400 D--
Hornet Missiles
C+
Kills:97
V. Kills:234 41%
Deaths:40
KDR:2.425
Accuracy:63.584% B+
KPH:13.100 D--
VKPH:31.500 C+
Kills:1,150 (809 + 0)
Deaths:878
KDR:1.310
VKDR:1.005
Vehicle Kills:882
Kill Difference:272
Playtime:181.718 hours
Usage:3%
Score:0.993m
Score/min:91
Piloting Accuracy:40.513%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:772
V. Kills:1,567 49%
Deaths:2,495
KDR:0.309
Accuracy:51.789% B+
KPH:1 D*
VKPH:2.100 D*
L105 Zephyr
B+
Kills:528
V. Kills:198 265%
Deaths:76
KDR:6.947
Accuracy:42.145% C+
KPH:30.900 D
VKPH:11.600 B+
AP30 Shredder
C++
Kills:378
V. Kills:546 69%
Deaths:163
KDR:2.319
Accuracy:28.054% C-
KPH:13.300 D--
VKPH:19.200 C++
C150 Dalton
D
Kills:367
V. Kills:365 100%
Deaths:90
KDR:4.078
Accuracy:47.747% B+
KPH:14.800 D*
VKPH:14.700 D
L-30R Vektor
D-
Kills:188
V. Kills:155 121%
Deaths:312
KDR:0.603
Accuracy:45.299% B+
KPH:1.100 D*
VKPH:0.900 D-
Kills:2,233 (960 + 1,273)
Deaths:3,136
KDR:0.712
VKDR:0.903
Vehicle Kills:2,831
Kill Difference:903
Playtime:987.062 hours
Usage:14%
Score:3.103m
Score/min:52
Piloting Accuracy:45.299%
Gunner Accuracy:47.747%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:794
V. Kills:666 119%
Deaths:318
KDR:2.497
Accuracy:31.576% B+
KPH:7.800 D-
VKPH:6.600 D
L100 Python AP
D
Kills:200
V. Kills:225 88%
Deaths:79
KDR:2.532
Accuracy:60.598% B+
KPH:12.500 D**
VKPH:14 D
L100 Python HESH
B++
Kills:195
V. Kills:84 229%
Deaths:29
KDR:6.724
Accuracy:62.582% A+
KPH:25 D*
VKPH:10.800 B++
Kills:1,189 (1,189 + 0)
Deaths:426
KDR:2.791
VKDR:2.289
Vehicle Kills:975
Kill Difference:763
Playtime:125.173 hours
Usage:2%
Score:1.010m
Score/min:135
Driving Accuracy:62.582%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:1,568
V. Kills:1,705 92%
Deaths:405
KDR:3.872
Accuracy:53.249% B*
KPH:14.200 D*
VKPH:15.400 C
P2-120 HEAT
C+
Kills:1,215
V. Kills:794 153%
Deaths:351
KDR:3.462
Accuracy:53.274% A
KPH:14.100 D--
VKPH:9.200 C+
P2-120 HESH
B*
Kills:1,046
V. Kills:563 185%
Deaths:136
KDR:7.691
Accuracy:58.550% A++
KPH:25.400 D--
VKPH:13.700 B*
E540 Halberd
C
Kills:83
V. Kills:78 105%
Deaths:37
KDR:2.243
Accuracy:43.732% B
KPH:12.400 D**
VKPH:11.700 C
G30 Vulcan
D
Kills:77
V. Kills:54 140%
Deaths:26
KDR:2.962
Accuracy:32.594% B+
KPH:13.100 D-
VKPH:9.200 D
Kills:3,989 (3,829 + 160)
Deaths:955
KDR:4.177
VKDR:3.345
Vehicle Kills:3,194
Kill Difference:3,034
Playtime:250.646 hours
Usage:4%
Score:3.049m
Score/min:203
Driving Accuracy:58.550%
Gunner Accuracy:32.594%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:1,195
V. Kills:625 191%
Deaths:98
KDR:12.194
Accuracy:63.238% B++
KPH:42.900 C+
VKPH:22.500 C+
G20 Vulcan-H
C+
Kills:965
V. Kills:679 142%
Deaths:181
KDR:5.331
Accuracy:54.602% B*
KPH:36.700 C
VKPH:25.800 C+
P525 Marauder-H
C*
Kills:86
V. Kills:12 N/A
Deaths:11
KDR:7.818
Accuracy:40.737% B++
KPH:52.600 D--
VKPH:7.300 C*
MR11 Gatekeeper-H
N/A
Kills:50
V. Kills:47 104%
Deaths:7
KDR:7.143
Accuracy:53.704% N/A
KPH:27.100 N/A
VKPH:25.500 N/A
Kills:2,296 (0 + 2,296)
Deaths:297
KDR:7.731
VKDR:4.589
Vehicle Kills:1,363
Kill Difference:1,999
Playtime:57.608 hours
Usage:1%
Score:1.234m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:53.704%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:302
V. Kills:239 126%
Deaths:73
KDR:4.137
Accuracy:44.990% B++
KPH:10.300 D-
VKPH:8.100 C++
M20 Basilisk
C+
Kills:182
V. Kills:154 117%
Deaths:33
KDR:5.515
Accuracy:43.880% B+
KPH:10.700 D--
VKPH:9 C+
M40 Fury
B+
Kills:127
V. Kills:26 470%
Deaths:24
KDR:5.292
Accuracy:39.460% B+
KPH:18.500 D*
VKPH:3.800 D*
M60-G Bulldog
C--
Kills:84
V. Kills:30 271%
Deaths:21
KDR:4
Accuracy:44.079% B**
KPH:11.900 D--
VKPH:4.300 C--
M60-G Bulldog
D
Kills:61
V. Kills:17 339%
Deaths:7
KDR:8.714
Accuracy:38.356% C++
KPH:16.500 D*
VKPH:4.600 D
Kills:756 (0 + 756)
Deaths:158
KDR:4.785
VKDR:2.949
Vehicle Kills:466
Kill Difference:598
Playtime:64.071 hours
Usage:1%
Score:0.737m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:38.356%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B+
Kills:507
V. Kills:130 387%
Deaths:34
KDR:14.912
Accuracy:52.842% B+
KPH:57.600 C+
VKPH:14.800 C--
M20 Wyvern
D
Kills:152
V. Kills:116 130%
Deaths:30
KDR:5.067
Accuracy:41.783% C**
KPH:13 D-
VKPH:10 D
CAS 14-E
C+
Kills:95
V. Kills:18 N/A
Deaths:14
KDR:6.786
Accuracy:33.468% C+
KPH:31.300 D--
VKPH:5.900 C+
Kills:754 (0 + 754)
Deaths:78
KDR:9.667
VKDR:3.385
Vehicle Kills:264
Kill Difference:676
Playtime:23.494 hours
Usage:0%
Score:0.313m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:33.468%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 4,6614,66032414.383A13.3232.41%C+N/A156.4C**N/A35329.8h1A++3.1B+
LC3 Jaguar 2,6912,6122,6061.002C+0.0623.989%C++15.161%D-5.7D--N/A31458.5h17D-70.9C
Tank Mine 3,2761,95116611.753S10.6920.86%D--N/A165.3A112.3A++150911.8h1.3B**6.1C++
Cycler TRV 1,6621,6002,6220.61C--0.4527.68%B**17.063%C13.5D-N/A41118.7h15.6D56.5C**
P2-120 AP 3,2731,5684053.872C2.8153.249%B*N/A14.2D*15.4C233110.7h11.5F21.6D
TAS-16 Blackjack 1,5281,5091,9000.794C0.2767.844%B++9.278%D--11.5D*N/A34131h3.2D-4.7C+
MRC3 Mercy 1,2981,2835242.448C++1.3819.336%B+16.991%D15D--N/A6285.8h17.9B+92.6B+
MRC3 Mercy 1,2581,2425232.375C++1.3118.846%B+17.472%D14.6D--N/A6085.3h18.4C**97.8B+
MANA Anti-Personnel Turret 1,2661,2426032.06N/A1.0024.605%UN/A12420U240U29542000.1h23.5T*95.6T*
P2-120 HEAT 2,0091,2153513.462C2.4053.274%AN/A14.1D--9.2C+14086.2h8.5C15.9B+
E540 Halberd-H 1,8201,1959812.194B+11.1363.238%B++N/A43C+22.5C+28727.8h5.7C**9B+
HC1 Cougar 1,2141,1741,5980.735C0.3330.813%A16.525%D--6.4D--N/A25183.2h16.8D*54.7C++
RAMS .50M 1,1681,1594742.445C+1.3847.705%A69.456%D*9.6D*N/A30120.4h3.2D**6.7C+
TRS-12 Uppercut 1,1861,1582,1130.548D0.5263.998%B+8.722%D*10.9D*N/A33106.5h3.5D*5.5C+
FA1 Barrage 1,1811,1531,7820.647C0.4253.038%A10.581%D--11.4D--N/A47101.2h6.3D11.9C**
AS16 NightHawk 1,1601,1398921.277C++0.2137.292%C11.326%D7.7D*N/A48147.3h6.1D16.3C-
TRAC-5 1,1841,1383,0280.376D0.6923.997%B+15.729%D4.4D--N/A19256.7h20.1D-83.6C+
P2-120 HESH 1,6091,0461367.691C6.6358.55%A++N/A25.5D--13.7B*14841.1h7.4F12.7C+
G20 Vulcan-H 1,6449651815.331B+4.2754.602%B*1.658%D-36.7C25.8C+41826.3h100.5C++184B+
T1 Cycler 9909631,4340.672C0.3926.33%B*15.369%D--13.6DN/A5670.8h15.5C+58.9B+
MG-S1 Jackal 9349081,5360.591C-0.4731.536%B**14.537%D-13D-N/A4170h13.5C+42.8B
C-4 2,0248625791.489C++0.4329.157%B++N/A36.4D--49A61323.7h2.6F-9.1D-
Skyguard 1,4607943182.497C+1.4331.576%B+1.763%C7.8D-6.6D108101.3h143.9C455.8C++
CAS30 Tank Buster 2,3397722,4950.309D0.7551.789%B+1.295%C++1D*2.1D*26747h165.7T*320F-
PDW-16 Hailstorm 7807551,2390.609C-0.4528.199%B*15.629%C+12.8DN/A4058.9h18.5D65.5C++
MANA Anti-Vehicle Turret 1,4767526921.087C0.0272.53%A++2.926%C-19.7D19C--20838.2h12.1C16.7B
TRAC-5 S 7226971,3850.503C--0.5630.784%A++19.369%B+6.3D--N/A23111.5h21.9F-71.3C
T7 Mini-Chaingun 7036918790.786C0.2819.816%B+10.42%D18.3DN/A7937.8h13.1B+66.3B+
TMG-50 6316137450.823C0.2423.856%B+18.923%D9.9D--N/A3861.8h14.2D59.6C++
M14 Banshee 6765772262.553C1.4932.164%B+N/A14.1D--2.4C--8141h35.1C109.1C+
NS-30 Vandal 5565459660.564D0.5036.102%B+15.596%D*11.6D*N/A3546.8h7.6D*21.1C
L105 Zephyr 726528766.947C5.8842.145%C+N/A30.9D11.6B+24817.1h8.3D-19.7C-
Pelter Rocket Pod 6375073414.912C++13.8552.842%B+N/A57.6C+14.8C--2388.8h16.3B*30.8B++
TX1 Repeater 4554367770.561C0.5028.851%B++18.349%C-9.9D-N/A5043.9h20.3D--70.4C+
TSAR-42 4174114011.025C0.0444.308%B*52.555%F11.2D*N/A3536.6h3.2D**7.3C
AP30 Shredder 9243781632.319C1.2628.054%C-1.587%C--13.3D--19.2C++60128.5h114.9C--409.6D
SMG-46 Armistice 3783675830.63C0.4330.695%B**14.169%C10.6D--N/A4434.5h20D*65.1C+
C150 Dalton 732367904.078C3.0147.747%B+N/A14.7D*14.7D36424.9h8.1F-17D-
NS-44P Commissioner 3703618030.45D0.6158.279%A++34.072%B*4.5D*N/A1380.1h8.4T*14.4D
M20 Basilisk 541302734.137B+3.0744.99%B++3.311%D--10.3D-8.1C++18929.4h141.1D*313.6C
M77-B 2992921581.848C+0.7840.733%B+64.384%D**9.2D*N/A2931.9h3.5D**8.6C-
NS Annihilator 6352883510.821B+0.2483.209%B++N/A7.7D9.3C*16537.3h13.6C--16.3C
SOAS-20 2922794340.643D0.4229.362%C**17.921%C-10.3D*N/A3227h18.7F-63.7D-
MSW-R 2752713470.781C0.2823.297%C*29.52%B*18.2D-N/A13814.9h11.6B49.8B
NS-AM7 Archer 4372597830.331C0.7371.487%A++3.861%D**2.2D--1.5D23117.9h26.5C37C+
Orbital Strike Uplink 3752561256N/A254.94883.607%UN/A640U297.5U32430.4h2.1T*0.2T*
M60-A Bulldog 2982482211.273C+10.2150.194%C**1.613%D18.9D3.8C+12113.1h7.8D*15.6C
Xiphos Anti-Personnel Phalanx Tower 2492481248M**246.9422.628%DN/A2480U10C*64410.1h1.1B+5B+
AMR-66 2542462630.935C+0.1329.912%B+17.073%D*8.5D-N/A3928.8h13.3D*44.5C
Tomcat A2AM Pods 501244514.784C+3.7280.092%C++N/A25.7D27.1C--4249.5h10.7D-13.3D-
M18 Rotary 5242325610.414C--0.6540.513%A++4.31%A1.9D--2.4D--50123.7h411.9T1016.7F
MKV Suppressed 2382245000.448D0.6229.97%B*17.857%C10.5D--N/A3421.4h19.9D*66.3C+
L100 Python AP 425200792.532C1.4760.598%B+N/A12.5D**14.1D28616h9.5D--15.7D-
TORQ-9 2031972600.758C0.3130.549%A18.782%D15.3D-N/A9112.9h17.4D56.9B
L100 Python HESH 279195296.724C5.6662.582%A+1.026%C--25D*10.8B++1617.8h6.9T-11D--
Sticky Grenade 1921891189N/A187.9453.907%C*N/A945C+15C*30010.2h2.2C++4C*
L-30R Vektor 3431883120.603D0.4645.299%B+N/A1.1D*N/A12169.6h193.2F-426.4D*
NS-357 Underboss 1901883320.566C-0.5041.746%B++23.404%C**24.1DN/A827.8h4.5C+10.7B
M20 Basilisk 336182335.515B**4.4543.88%B+2.747%D*10.7D--9.1C+24117h131.2D298.9C+
TX2 Emperor 1801783220.553C0.5137.038%A15.169%D17.1DN/A4910.4h10C+27B+
NS-7 PDW 1801743200.544C-0.5232.035%A16.667%C+11.4DN/A4915.2h18.1D56.4C**
HSR-1 1771742780.626D0.4436.771%B15.517%D**12.8D*N/A3213.6h6.9D-18.8C+
TAR 1701652780.594C-0.4729.204%A20.606%C+13.9D-N/A8711.9h18.1F61.9C+
SR-7 163161881.83C0.7745.863%B++54.037%T-8.5D*N/A2418.9h3.2D**6.9C
T9 CARV 1581561830.852C+0.2121.586%B+15.385%D*10.5D-N/A16814.9h15.8C73.2C*
LC2 Lynx 1601532470.619C0.4428.7%B**18.301%C--9.7D-N/A8115.7h21.6D**75.3C+
M20 Wyvern 268152305.067C+4.0041.783%C**2.632%C-13.1D-10D23011.6h83C+198.6C++
M60-A Bulldog 169146188.111C7.0547.73%C++N/A17.2D2.7C1128.5h7.8D*16.4C-
M40 Fury 153127245.292C4.2339.46%B+N/A18.4D*3.8D*1256.9h14.9C+37.9C**
ML-7 2641262630.479C0.5877.596%A**1.587%D15.8D17.3B*5888h9.4D*12.2C++
ASP-30 Grounder 2991212910.416C--0.6570.139%B**1.653%D6.6D--9.7C+25118.4h13.8F--19.7D**
T2 Striker 2451141340.851B++0.2146.703%DN/A9.2C-10.6C+44212.4h39.4B84.4C++
Frag Grenade 1131131113N/A111.9432.224%FN/A565BN/A21900.2h2.4A7.4B+
M3 Pounder HEG 138103941.096C0.0347.168%B++1.942%D-9D*3.1C-7511.4h21.5C-45.6C++
M3 Pounder HEG 140103951.084C+0.0246.038%B*1.942%D7.6D*2.7C8513.5h23.5D--51C+
Fatestealer 1001002800.357T*0.7130.135%D20%C7.6D-N/A1713.1h2.5C-8.1C
MG-H1 Watchman 102971460.664C-0.4024.438%B26.804%C++18D-N/A1045.4h16.4C+67C*
Hornet Missiles 33197402.425C1.3663.584%B+N/A13.1D--31.6C+4117.4h35.4T*55.6T*
CAS 14-E 11395146.786C5.7233.468%C+1.053%D31.7D--6C+1443h36.7C109.8C
M9 SKEP Launcher 233921350.681C*0.3881.193%A++1.087%D-8.1D12.4B19611.4h14.5F-17.9D-
NSX-P Tanto 92911620.562C-0.5024.093%C15.385%D**12.8DN/A607.1h13.2B+54.8B
T16 Rhino 90891110.802C0.2625.634%B**19.101%C-20.2DN/A1854.4h15C58.5B
P525 Marauder-H 9886117.818C-6.7540.737%B++N/A53.8D--7.5C**2601.6h9.5D-23.3C+
M60-G Bulldog 11484214C+2.9444.079%B**2.381%C11.8D--4.2C--1537.1h10.7D--24.2C++
E540 Halberd 16183372.243D1.1843.732%B1.205%D*12.4D**11.6C4126.7h7.3D-16.7C
M60-A Bulldog 9983223.773C2.7135.221%C+N/A21.3D4.1C--4483.9h5.8C++16.4C++
Rocklet Rifle 15278870.897C**0.1778.62%M++N/A18.6D17.6D4014.2h66.8F--84.9C
G30 Vulcan 13177262.962C+1.9032.594%B+3.896%C++13.1D-9.2D6895.9h95.3C++292.3B+
Soldier Soaker 80771270.606C-0.4631.524%C10.39%D32.1C--1.3B+992.4h7D22.2C
Spear Anti-Vehicle Phalanx Turret 13375116.818C+5.7553.415%B**8%A*30C--23.2C*5072.5h10.4C19.5C*
T4 AMP 73731610.453C-0.6129.958%B+17.808%C15.9DN/A714.6h19.4D-64.8C+
Hoplon Anti-Aircraft Phalanx Tower 13766166S64.9440.984%A*N/A330M++355M**45790.2h15.2B+37B+
Hunter QCX 91651330.489C0.5782.531%A**N/A5.2D-2.1C+4612.5h19.8D*24C+
M20 Basilisk 11464173.765D2.7050.481%C+3.125%D25.6D20C+3572.5h151.8D300.6C--
M60-G Bulldog 786178.714B+7.6538.356%C++1.639%D-16.5D*4.6D1873.7h8.3C21.5C++
Chainblade 1305126,7340.002D1.0664.762%M+N/A0D--N/A02282.5h16T*24.7D--
MR11 Gatekeeper-H 975077.143B+6.0853.704%C++N/A27.8C26.1C6191.8h47.1B+87.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon8121,09816.2h
Anti-Vehicle MANA Turret904,51611.4h
Nano-Armor Kit1,4863,411,474247.7h
Motion Spotter12819,70013.7h
Skywall Shield Emitter11921.1h
Turret AI Module03462.1h
Structure Shield Module32331.2h
Repair Module03501.5h
Nanite Revive Grenade02,9990.9h
Medical Applicator904302,29027.5h
Cortium Silo01870.7h
HIVE0600.6h
Spitfire Auto-Turret161,0111.2h
Restoration Kit7780.5h
Hoplon Anti-Aircraft Phalanx Tower32191.5h
Xiphos Anti-Personnel Tower02191.6h
Sunderer Garage0520.6h
Rampart Wall34576h
Welding Device28,4311.2h
Spear Anti-Vehicle Tower02011.3h
Recon Detection Device1157,57015.4h
Shield Recharging Field1018,4264h
Ammunition Package16438,99817h
Medical Kit31080.5h
Anti-Infantry MANA Turret455,5948.7h
Snowman Soldier113660.5h
Routing Spire0500.1h
Pain Spire0760.4h
Flail Targeting Dart61571.3h
Hardlight Barrier61150.2h
Nano-Repair Grenade03470.1h
Router33050.4h
Elysium Spawn Tube21300.5h
Vehicle Gate2871.3h
WLT-Howler Mining Laser33,6291.1h
Alarm Module0850.2h

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