Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 5 (19,994)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (77 days). The data shown below may not be accurate.

Harbinger Suyinvs[MEDK] Suyinvs
VS BR 91

KDR: 6.51

Score: 11.5m

Last Seen: Jul 14th, 2020 7:48 PM
- OFFLINE - 31.7 hour(s)

Battle Rank 91 - Vanu Sovereignty on Cobalt
Level Progress (to 92): 33%
Level 100 Progress: 61% 130h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 NS-15M2 Orion VS54 Pulsar LSW SVA-88 Flare VE6 NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Suyinvs



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $38,924,865 MLG Score: 31115
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.7%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.39%51.459%197618133133,79610.1489-3.638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.295%3.318M*4.562S-0.288CHEAD ++ (~32.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.721B++7.90.445B12.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.734%92.353%0213472,02741444.88434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.063%2.829M+1.628A+-1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.69B+1.70.482B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m159.6%950 (57k)841 (50.5k)6.5111537,9735,8326.6097491 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349565637.899%51.761%196202:207

80% Heavy Assault8% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2019 8:43 PMSep 22nd, 2019 6:26 PMJul 16th, 2020 2:04 PM (75d) (PST)Jul 14th, 2020 3:49 PM (77d) (PST)Jul 14th, 2020 3:48 PM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6733461,3272.7880.4281.4434.5490.06231115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,35720,76679,5911672687273450,486

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
227h/9.5d 575 19,655 11,126 62k 293 993 844 22.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:20,752
Deaths:2,798
KDR:7.417
Accuracy:37.682% A*
HSR:53.865% A*
NS-15M2
A*
Kills:1,351
Deaths:152
KDR:8.888
Accuracy:37.102% A++
HSR:50.333% A*
Orion VS54
M++
Kills:1,222
Deaths:140
KDR:8.729
Accuracy:41.174% M++
HSR:49.345% A*
Pulsar LSW
A**
Kills:1,193
Deaths:172
KDR:6.936
Accuracy:39.613% A**
HSR:45.767% A++
SVA-88
A**
Kills:1,179
Deaths:154
KDR:7.656
Accuracy:38.983% A**
HSR:47.922% A*
Flare VE6
M
Kills:1,174
Deaths:141
KDR:8.326
Accuracy:40.558% M
HSR:50% A**
VE-H Maw
M+
Kills:356
Deaths:41
KDR:8.683
Accuracy:42.409% M
HSR:58.708% M+
Kills:27,227
Deaths (as Heavy Assault):3,598
Deaths (to Heavy Assaults):1,902
KDR:7.56726
Kill Difference:23,629
Playtime:182.600 hours
Usage:80%
Score:9.385m
Score/min:857
Accuracy (listed only):39.646%
HSR (listed only):50.849%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:1,717
Deaths:182
KDR:9.434
Accuracy:37.885% A*
HSR:38.323% A*
Sirius SX12
M**
Kills:908
Deaths:114
KDR:7.965
Accuracy:39.097% A*
HSR:54.405% M**
VE-S Canis
A*
Kills:767
Deaths:107
KDR:7.168
Accuracy:40.208% A+
HSR:46.284% A*
NS-66 Punisher
M*
Kills:317
Deaths:45
KDR:7.044
Accuracy:35.505% A
HSR:61.199% M*
VX6-7
M*
Kills:202
Deaths:23
KDR:8.783
Accuracy:37.632% A*
HSR:47.030% M*
VE-C Horizon
M+
Kills:151
Deaths:27
KDR:5.593
Accuracy:46.876% A+
HSR:51.656% M+
Pulsar C
A*
Kills:62
Deaths:10
KDR:6.200
Accuracy:39.968% A*
HSR:32.258% B*
Kills:4,124
Deaths (as Light Assault):508
Deaths (to Light Assaults):1,193
KDR:8.11811
Kill Difference:3,616
Playtime:16.697 hours
Usage:7%
Score:0.873m
Score/min:871
Accuracy (listed only):39.596%
HSR (listed only):47.308%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
M**
Kills:908
Deaths:114
KDR:7.965
Accuracy:39.097% A*
HSR:54.405% M**
VE-S Canis
A*
Kills:767
Deaths:107
KDR:7.168
Accuracy:40.208% A+
HSR:46.284% A*
H-V45
M
Kills:624
Deaths:67
KDR:9.313
Accuracy:39.267% A**
HSR:48.878% M
NS-11A
A*
Kills:355
Deaths:39
KDR:9.103
Accuracy:37.750% A*
HSR:48.169% A*
NS-66 Punisher
M*
Kills:317
Deaths:45
KDR:7.044
Accuracy:35.505% A
HSR:61.199% M*
Kills:2,971
Deaths (as Combat Medic):372
Deaths (to Combat Medics):679
KDR:7.98656
Kill Difference:2,599
Playtime:7.565 hours
Usage:3%
Score:0.374m
Score/min:825
Accuracy (listed only):38.365%
HSR (listed only):51.787%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A+
Kills:1,048
Deaths:128
KDR:8.188
Accuracy:53.813% A+
HSR:97.424% B*
Ghost
A++
Kills:979
Deaths:119
KDR:8.227
Accuracy:53.636% A++
HSR:86.925% A+
Sirius SX12
M**
Kills:908
Deaths:114
KDR:7.965
Accuracy:39.097% A*
HSR:54.405% M**
NS-357 Underboss
A++
Kills:823
Deaths:278
KDR:2.960
Accuracy:51.276% A
HSR:43.256% A++
VE-S Canis
A*
Kills:767
Deaths:107
KDR:7.168
Accuracy:40.208% A+
HSR:46.284% A*
NS-44 Commissioner
M*
Kills:762
Deaths:232
KDR:3.284
Accuracy:53.873% A+
HSR:53.412% M*
NS-66 Punisher
M*
Kills:317
Deaths:45
KDR:7.044
Accuracy:35.505% A
HSR:61.199% M*
NS-45 Pilot
A++
Kills:291
Deaths:108
KDR:2.694
Accuracy:42.951% A+
HSR:48.454% A++
Beamer VS3
A*
Kills:58
Deaths:20
KDR:2.900
Accuracy:44.048% A*
HSR:36.207% A+
Kills:5,953
Deaths (as Infiltrator):1,151
Deaths (to Infiltrators):882
KDR:5.17202
Kill Difference:4,802
Playtime:18.956 hours
Usage:8%
Score:0.815m
Score/min:717
Accuracy (listed only):46.045%
HSR (listed only):58.618%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 21,08220,7522,7987.417A0.9137.682%A*53.865%A*226.3M3.6A*61291.7h8.1B**21.5B**
Serpent VE92 1,7351,7171829.434S2.9237.885%A*38.323%A*177M+1.9A+6389.7h8.6B**22.6B**
NS-15M2 1,3781,3511528.888A++2.3837.102%A++50.333%A*175.5A*3.5M9537.7h8.9B*23.9B*
Orion VS54 1,2421,2221408.729A*2.2241.174%M++49.345%A*147.2A**2.4M4328.3h8.3B++20.1C++
Pulsar LSW 1,2071,1931726.936M+0.4239.613%A**45.767%A++183.5M+2.2A++4306.5h9.3B*23.5B+
SVA-88 1,1981,1791547.656A**1.1438.983%A**47.922%A*203.3M**3.3M+4715.8h8.3A21.2A
Flare VE6 1,1841,1741418.326S1.8140.558%M50%A**189.4M++1.6B*4496.2h7.4B**18.3B**
NSX Daimyo 1,0481,0481288.188B**1.6853.813%A+97.424%B*149.7A*N/A3757h1.8B*3.3B**
Ghost 9839791198.227A1.7253.636%A++86.925%A+148.3MN/A4586.6h1.5B**2.8B**
Sirius SX12 9199081147.965S1.4539.097%A*54.405%M**216.2S2.6A**5984.2h9.4C*23.9B++
NS-357 Underboss 8278232782.96A3.5551.276%A43.256%A++152.4A*N/A5235.4h3.1B*6.1B*
VE-S Canis 7817671077.168S0.6640.208%A+46.284%A*201.8M+3.7A*5403.8h7.1B+17.8B*
NS-44 Commissioner 7637622323.284A+3.2353.873%A+53.412%M*143.8A**N/A4065.3h2.7B*5B*
H-V45 628624679.313M+2.8039.267%A**48.878%M160M*1B+5603.9h8.4A+21.3A
NS Decimator 796539975.557M+0.9567.014%B+N/A79.3A++37.8A+3836.8h3B+4.4B*
Force-Blade 5385275,8450.09A++6.4242.029%B++14.991%A2.4B**N/A7220.4h1.6B*3.8B+
VE-H Maw 365356418.683M**2.1742.409%M58.708%M+254.3M**6.4S8301.4h7B**16.5B**
NS-11A 367355399.103S2.5937.75%A*48.169%A*197.2S6.7S5231.8h8.6A22.8A
NS-66 Punisher 319317457.044M**0.5335.505%A61.199%M*198.1M1.3B++6071.6h7.9B**22.3B**
Plasma Grenade 3022971297N/A290.4957.701%B**N/A742.5B+12.5C+25960.4h2.6B++4.6B*
NS-45 Pilot 2912911082.694B++3.8242.951%A+48.454%A++126.5B*N/A3592.3h5.2B*12B*
VX6-7 204202238.783M**2.2737.632%A*47.03%M*202M**2A6011h8.5B**22.6B*
VE-C Horizon 151151275.593A++0.9246.876%A+51.656%M+188.8A*N/A8180.8h9.8B*20.9B++
S1 13699253.96M**2.5566.989%B*2.02%C-52.1B**19.5C*4151.9h5.6C*8.4C*
Pulsar C 6362106.2B**0.3139.968%A*32.258%B*206.7M**3.3M++9030.3h8.1B*20.3B**
Beamer VS3 6658202.9A**3.6144.048%A*36.207%A+145M*20U3800.4h7B+15.9B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit11,6850.1h
Aspis Anti-Aircraft Phalanx Turret0500h
Spawn Beacon18370.5h
Motion Spotter21,2030.5h
Medical Kit5317,78526.7h
Medical Applicator15,1620.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 2.00s
Server spent 4.31s on queries, 2.32s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.