Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 19 (19,857)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (24 days). The data shown below may not be accurate.

Praetor Suyinvs[MEDK] Suyinvs
VS BR 87

KDR: 6.58

Score: 9.9m

Last Seen: Jun 14th, 2020 8:58 PM
- OFFLINE - 117.6 hour(s)

Battle Rank 87 - Vanu Sovereignty on Cobalt
Level Progress (to 88): 85%
Level 100 Progress: 52% 161h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 NS-15M2 Orion VS54 Pulsar LSW SVA-88 Flare VE6 Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Suyinvs



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $37,581,291 MLG Score: 30041
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.6%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.667%51.05%197417132928,58410.1182-3.536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.553%3.375M*4.454S-0.525DHEAD ++ (~31.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.72B++80.438B12.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.372%91.941%0213441,82435845.08078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.526%2.956M+1.583A+-0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.7B+1.60.49B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.9m160.9%931 (55.9k)826 (49.6k)6.5818132,0604,8716.6842587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346481638.137%51.385%196002:277

79% Heavy Assault9% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2019 8:43 PMSep 22nd, 2019 6:26 PMJun 15th, 2020 6:39 AM (24d) (PST)Jun 14th, 2020 5:19 PM (25d) (PST)Jun 14th, 2020 4:58 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6153331,2822.6860.4081.3804.4190.06130041

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
96,88319,96176,9221612483265449,542

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
199h/8.3d 499 16,474 9,370 52.8k 274 875 734 19.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M
Kills:16,120
Deaths:2,147
KDR:7.508
Accuracy:37.994% A*
HSR:53.821% M
NS-15M2
M
Kills:1,342
Deaths:150
KDR:8.947
Accuracy:37.120% A*
HSR:50.149% M
Orion VS54
M**
Kills:1,220
Deaths:139
KDR:8.777
Accuracy:41.184% M**
HSR:49.344% M+
Pulsar LSW
M
Kills:1,193
Deaths:172
KDR:6.936
Accuracy:39.613% M
HSR:45.767% A*
SVA-88
M
Kills:1,179
Deaths:154
KDR:7.656
Accuracy:38.983% M
HSR:47.922% M
Flare VE6
M++
Kills:1,174
Deaths:141
KDR:8.326
Accuracy:40.558% M+
HSR:50% M++
VE-H Maw
M++
Kills:356
Deaths:40
KDR:8.900
Accuracy:42.515% M+
HSR:58.708% M++
Kills:22,584
Deaths (as Heavy Assault):2,943
Deaths (to Heavy Assaults):1,599
KDR:7.6738
Kill Difference:19,641
Playtime:157.044 hours
Usage:79%
Score:7.898m
Score/min:838
Accuracy (listed only):39.709%
HSR (listed only):50.816%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M+
Kills:1,717
Deaths:182
KDR:9.434
Accuracy:37.885% M
HSR:38.323% M+
Sirius SX12
S
Kills:823
Deaths:101
KDR:8.149
Accuracy:39.188% M
HSR:54.435% S
VE-S Canis
M
Kills:767
Deaths:107
KDR:7.168
Accuracy:40.208% A++
HSR:46.284% M
VE-C Horizon
M*
Kills:151
Deaths:27
KDR:5.593
Accuracy:46.876% A++
HSR:51.656% M*
VX6-7
M*
Kills:92
Deaths:11
KDR:8.364
Accuracy:37.472% A*
HSR:43.478% M*
Kills:3,550
Deaths (as Light Assault):428
Deaths (to Light Assaults):1,003
KDR:8.29439
Kill Difference:3,122
Playtime:16.038 hours
Usage:8%
Score:0.832m
Score/min:864
Accuracy (listed only):40.326%
HSR (listed only):46.835%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
S
Kills:823
Deaths:101
KDR:8.149
Accuracy:39.188% M
HSR:54.435% S
VE-S Canis
M
Kills:767
Deaths:107
KDR:7.168
Accuracy:40.208% A++
HSR:46.284% M
H-V45
M*
Kills:624
Deaths:67
KDR:9.313
Accuracy:39.267% M+
HSR:48.878% M*
NS-11A
M++
Kills:355
Deaths:39
KDR:9.103
Accuracy:37.750% A**
HSR:48.169% M++
Kills:2,569
Deaths (as Combat Medic):314
Deaths (to Combat Medics):558
KDR:8.18153
Kill Difference:2,255
Playtime:7.564 hours
Usage:4%
Score:0.374m
Score/min:824
Accuracy (listed only):39.103%
HSR (listed only):49.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:979
Deaths:119
KDR:8.227
Accuracy:53.636% A++
HSR:86.925% A++
NSX Daimyo
A++
Kills:845
Deaths:96
KDR:8.802
Accuracy:55.123% A++
HSR:97.752% B**
Sirius SX12
S
Kills:823
Deaths:101
KDR:8.149
Accuracy:39.188% M
HSR:54.435% S
NS-357 Underboss
A*
Kills:773
Deaths:255
KDR:3.031
Accuracy:51.357% A+
HSR:42.950% A*
VE-S Canis
M
Kills:767
Deaths:107
KDR:7.168
Accuracy:40.208% A++
HSR:46.284% M
NS-44 Commissioner
M**
Kills:605
Deaths:194
KDR:3.119
Accuracy:56.025% A*
HSR:51.240% M**
NS-45 Pilot
A*
Kills:186
Deaths:73
KDR:2.548
Accuracy:43.455% A++
HSR:50.538% A*
Beamer VS3
A**
Kills:58
Deaths:20
KDR:2.900
Accuracy:44.048% A**
HSR:36.207% A++
Kills:5,036
Deaths (as Infiltrator):965
Deaths (to Infiltrators):730
KDR:5.21865
Kill Difference:4,071
Playtime:17.299 hours
Usage:9%
Score:0.743m
Score/min:716
Accuracy (listed only):47.880%
HSR (listed only):58.291%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,40416,1202,1477.508A0.9337.994%A*53.821%M216.7M++3.8M+59374.4h8.2A21.6A
Serpent VE92 1,7351,7171829.434S2.8537.885%M38.323%M+177S1.9A*6369.7h8.6A22.6B**
NS-15M2 1,3691,3421508.947M++2.3737.12%A*50.149%M176.6M*3.6M**9557.6h8.9B**23.9B**
Orion VS54 1,2401,2201398.777M++2.2041.184%M**49.344%M+148.8M**2.4M+4228.2h8.3B**20.1C**
Pulsar LSW 1,2071,1931726.936S0.3539.613%M45.767%A*183.5M**2.2A*4276.5h9.3B**23.5B*
SVA-88 1,1981,1791547.656M+1.0738.983%M47.922%M203.3S3.3S4695.8h8.3A21.2B**
Flare VE6 1,1841,1741418.326S1.7440.558%M+50%M++189.4M**1.6A4466.2h7.4B**18.3B**
Ghost 9839791198.227A+1.6553.636%A++86.925%A++148.3M*N/A4546.6h1.5A2.8B**
NSX Daimyo 845845968.802A2.2255.123%A++97.752%B**148.2A**N/A3665.7h1.8B**3.2B**
Sirius SX12 8328231018.149S1.5739.188%M54.435%S216.6S2.4M++6003.8h9.4B**24.1B*
NS-357 Underboss 7777732553.031A++3.5551.357%A+42.95%A*154.6M+N/A5405h3.1B**6.1B**
VE-S Canis 7817671077.168S0.5940.208%A++46.284%M201.8M**3.7M**5373.8h7.1B**17.8B++
H-V45 628624679.313M*2.7339.267%M+48.878%M*160S1B++5493.9h8.4A++21.3A+
NS-44 Commissioner 6056051943.119A++3.4656.025%A*51.24%M**159.2M**N/A4413.8h2.7B**4.9B**
Force-Blade 4794684,8800.096A++6.4942.897%B*15.171%A2.4AN/A8193.3h1.6B*3.8B+
NS Decimator 650446765.868S0.7166.65%B++N/A76.9A++35.2A++3875.8h3B**4.5B**
VE-H Maw 365356408.9S2.3242.515%M+58.708%M++254.3S6.4S8131.4h7A16.4B**
NS-11A 367355399.103S2.5237.75%A**48.169%M++197.2S6.7S5201.8h8.6A++22.8A
Plasma Grenade 2462421242N/A235.4256.866%AN/A806.7B*13.3C++25370.3h2.7B++4.7B*
NS-45 Pilot 186186732.548B*4.0343.455%A++50.538%A*132.9A+N/A3701.4h5.3B*12.2B**
VE-C Horizon 151151275.593A*0.9946.876%A++51.656%M*188.8M+N/A7790.8h9.8B**20.9B**
S1 13699253.96S2.6267.07%B**2.02%C-52.1A++19.5B++4121.9h5.6B+8.3B+
VX6-7 9392118.364M**1.7837.472%A*43.478%M*184S2A*5990.5h9.1B++24.3B**
Beamer VS3 6658202.9A**3.6844.048%A**36.207%A++145S20U3590.4h7B++15.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit11,6850.1h
Aspis Anti-Aircraft Phalanx Turret0500h
Spawn Beacon17600.4h
Motion Spotter21,1330.5h
Medical Kit4556,59425h
Medical Applicator15,1460.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.21s
Server spent 3.71s on queries, 2.50s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.