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Castellan Suyinvs[] Suyinvs
VS BR 65

KDR: 6.87

Score: 4.5m

Last Seen: Aug 21st, 2019 10:57 AM
- OFFLINE - 37.6 hour(s)

Battle Rank 65 - Vanu Sovereignty on Cobalt
Level Progress (to 66): 37%
Level 100 Progress: 24% 251h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 Orion VS54 NS-15M2 Pulsar LSW SVA-88 Flare VE6 NS-357 Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $30,923,469 MLG Score: 24719
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 17.3%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.207%47.736%187212120211,81310.9684-4.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.652%3.54M**4.098S-0.351C-HEAD ++ (~28.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.722B++8.10.429B12.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.849%85.669%01121331412832.43411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.911M+1.372A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.719B++1.50.525B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m192.3%955 (57.3k)837 (50.2k)6.8651112,6731,8466.9718365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214198238.737%47.069%182302:557

82% Heavy Assault12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2019 8:43 PMJul 7th, 2019 7:28 PMAug 21st, 2019 9:29 AM (1d) (PST)Aug 21st, 2019 8:17 AM (1d) (PST)Aug 21st, 2019 6:57 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4262851,1412.3500.3421.1064.6100.04624719

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,56517,08768,4781412166277350,222

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
89.9h/3.7d 197 5,965 3,504 24.9k 130 435 250 7.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M+
Kills:3,292
Deaths:401
KDR:8.209
Accuracy:38.473% M+
HSR:51.640% M
Orion VS54
M**
Kills:1,220
Deaths:139
KDR:8.777
Accuracy:41.184% M**
HSR:49.344% M**
NS-15M2
M++
Kills:1,199
Deaths:135
KDR:8.881
Accuracy:37.069% A**
HSR:49.375% M++
Pulsar LSW
M++
Kills:1,193
Deaths:172
KDR:6.936
Accuracy:39.613% M++
HSR:45.767% M+
SVA-88
M++
Kills:1,179
Deaths:154
KDR:7.656
Accuracy:38.983% M++
HSR:47.922% M+
Flare VE6
M**
Kills:1,174
Deaths:141
KDR:8.326
Accuracy:40.558% M++
HSR:50% M**
Kills:9,257
Deaths (as Heavy Assault):1,142
Deaths (to Heavy Assaults):612
KDR:8.10595
Kill Difference:8,115
Playtime:73.550 hours
Usage:82%
Score:3.646m
Score/min:826
Accuracy (listed only):39.313%
HSR (listed only):49.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M*
Kills:1,275
Deaths:130
KDR:9.808
Accuracy:38.278% M++
HSR:39.294% M*
VE-S Canis
M+
Kills:441
Deaths:50
KDR:8.820
Accuracy:41.302% A*
HSR:43.991% M+
Kills:1,716
Deaths (as Light Assault):180
Deaths (to Light Assaults):396
KDR:9.53333
Kill Difference:1,536
Playtime:10.962 hours
Usage:12%
Score:0.624m
Score/min:949
Accuracy (listed only):39.790%
HSR (listed only):41.643%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M+
Kills:441
Deaths:50
KDR:8.820
Accuracy:41.302% A*
HSR:43.991% M+
H-V45
M*
Kills:159
Deaths:17
KDR:9.353
Accuracy:38.359% M+
HSR:45.283% M*
Kills:600
Deaths (as Combat Medic):67
Deaths (to Combat Medics):212
KDR:8.95522
Kill Difference:533
Playtime:1.623 hours
Usage:2%
Score:0.090m
Score/min:922
Accuracy (listed only):39.830%
HSR (listed only):44.637%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A*
Kills:506
Deaths:147
KDR:3.442
Accuracy:49.595% A+
HSR:40.316% A*
VE-S Canis
M+
Kills:441
Deaths:50
KDR:8.820
Accuracy:41.302% A*
HSR:43.991% M+
Ghost
A*
Kills:314
Deaths:47
KDR:6.681
Accuracy:52.849% A*
HSR:85.669% A++
NS-44 Commissioner
M**
Kills:117
Deaths:40
KDR:2.925
Accuracy:54.882% A*
HSR:47.009% M**
Beamer VS3
A**
Kills:58
Deaths:20
KDR:2.900
Accuracy:44.048% A**
HSR:36.207% A++
Kills:1,436
Deaths (as Infiltrator):304
Deaths (to Infiltrators):272
KDR:4.72368
Kill Difference:1,132
Playtime:3.311 hours
Usage:4%
Score:0.150m
Score/min:754
Accuracy (listed only):48.535%
HSR (listed only):50.638%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,3343,2924018.209A++1.3438.473%M+51.64%M213.8S2.7M**74015.4h8.4A21.8A
Serpent VE92 1,2891,2751309.808S2.9438.278%M++39.294%M*174.7S1.9M**6637.3h8.8B**23B**
Orion VS54 1,2401,2201398.777S1.9141.184%M**49.344%M**148.8S2.4S3808.2h8.3A20.1B+
NS-15M2 1,2231,1991358.881M**2.0237.069%A**49.375%M++168.9S3.4S9607.1h9.1B**24.5B**
Pulsar LSW 1,2071,1931726.936S0.0739.613%M++45.767%M+183.5S2.2M**4106.5h9.3B**23.5B**
SVA-88 1,1981,1791547.656M+0.7938.983%M++47.922%M+203.3S3.3S4555.8h8.3A21.2A
Flare VE6 1,1841,1741418.326S1.4640.558%M++50%M**189.4S1.6M4366.2h7.4A18.3B**
NS-357 Underboss 5095061473.442A**3.4249.595%A+40.316%A*144.6M*N/A5453.5h3.1B**6.3B**
VE-S Canis 450441508.82S1.9541.302%A*43.991%M+245S5S6301.8h7A16.9B**
Ghost 317314476.681A0.1852.849%A*85.669%A++136.5S1.3S4622.3h1.5A2.9B**
Force-Blade 2232191,8490.118M++6.7543.356%B**15.982%A2.5A*N/A986.8h1.8B++4.1B++
H-V45 159159179.353S2.4938.359%M+45.283%M*144.5SN/A6541.1h8.5A++22.2A+
NS-44 Commissioner 117117402.925A++3.9454.882%A*47.009%M**106.4M+N/A3111.1h2.8B**5.1B**
S1 13699253.96S2.9167.07%B**2.02%C-52.1A*19.5B*3661.9h5.6B+8.3B++
NS Decimator 9768135.231S1.6368.729%B**1.471%D75.6A**32.2A*7020.9h2.9A4.3A
Frag Grenade 6565165N/A58.1354.362%B**N/A650B++N/A21550.1h3.7C++6.9B+
Beamer VS3 6658202.9M+3.9744.048%A**36.207%A++145S20U2950.4h7B*15.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14420.3h
Aspis Anti-Aircraft Phalanx Turret0500h
Motion Spotter01730.1h
Nano-Armor Kit18030h
Medical Kit1752,72015.5h
Medical Applicator09340h

Check the help document for the dictionary if you want to learn more about words used here.


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