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Colonel SvayamBhagavan[HONK] SvayamBhagavan
TR BR 71

KDR: 3.51

Score: 5.9m

Last Seen: May 22nd, 2020 8:51 PM
- OFFLINE - 134.9 hour(s)

Battle Rank 71 - Terran Republic on Emerald - Outfit Officer of Vehicular Manslaughter[HONK] Vehicular Manslaughter
TR outfit on Emerald

Members: 10
Level Progress (to 72): 65%
Level 100 Progress: 31% 765h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary TMG-50 T9 CARV M14 Banshee C150 Dalton TSAR-42 Hornet Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $375,300 MLG Score: 300
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.635%22.945%519412791,0461.604291.902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.287%0.069C+0.265C*-0.85D--HEAD ++ (~11.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.247C++11.70.156C++39.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.651%0.848%637212814,36351934338.40655127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.197%-1.757F--0.581D-1.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
404.8-1.915F-87.7-0.836D-317.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.66%2.97%486512786061464044.12245150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.917%-0.237C-0.373C-0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.524B+19.30.521B+38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.378%72.589%486112821976403.07812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.391B0.294C*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.384C**2.30.28C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vehicular Manslaughter[HONK] Vehicular Manslaughter
TR outfit on Emerald

Members: 10
5.9m236%283 (17k)262 (15.7k)3.506788,2762,3604.3580571 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128351720.991%5.667%11909:312

62% Engineer30% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2015 8:08 PMJan 8th, 2016 12:49 AMMay 28th, 2020 1:01 AM (6h) (PST)May 22nd, 2020 5:13 PM (6d) (PST)May 22nd, 2020 4:51 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,003279760.3690.1050.0211.3240.192300

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,1921,61458,5782261791215,744

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
373.3h/15.6d 2,009 469 2,712 29.7k 39 253 4,293 22.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
D--
Kills:146
Deaths:196
KDR:0.745
Accuracy:16.553% D--
HSR:13.699% D--
Kills:146
Deaths (as Engineer):196
Deaths (to Engineers):1,007
KDR:0.7449
Kill Difference:50
Playtime:232.359 hours
Usage:62%
Score:3.395m
Score/min:244
Accuracy (listed only):16.553%
HSR (listed only):13.699%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D--
Kills:146
Deaths:196
KDR:0.745
Accuracy:16.553% D--
HSR:13.699% D--
Kills:146
Deaths (as Light Assault):196
Deaths (to Light Assaults):429
KDR:0.7449
Kill Difference:50
Playtime:112.355 hours
Usage:30%
Score:2.032m
Score/min:301
Accuracy (listed only):16.553%
HSR (listed only):13.699%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B++
Kills:416
Deaths:256
KDR:1.625
Accuracy:25.704% B++
HSR:25.721% C**
T9 CARV
B**
Kills:362
Deaths:210
KDR:1.724
Accuracy:24.429% B**
HSR:24.862% C**
Kills:778
Deaths (as Heavy Assault):466
Deaths (to Heavy Assaults):387
KDR:1.66953
Kill Difference:312
Playtime:19.551 hours
Usage:5%
Score:0.320m
Score/min:273
Accuracy (listed only):25.066%
HSR (listed only):25.292%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:197
Deaths:107
KDR:1.841
Accuracy:37.378% C
HSR:72.589% B+
NS-44 Commissioner
D
Kills:122
Deaths:121
KDR:1.008
Accuracy:32.589% D
HSR:18.853% D
Kills:319
Deaths (as Infiltrator):228
Deaths (to Infiltrators):226
KDR:1.39912
Kill Difference:91
Playtime:8.289 hours
Usage:2%
Score:0.122m
Score/min:245
Accuracy (listed only):34.984%
HSR (listed only):45.721%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B++
Kills:3,829
V. Kills:3,086 124%
Deaths:1,014
KDR:3.776
Accuracy:21.223% F-
KPH:16.600 B+
VKPH:13.300 B++
M18 Rotary
A
Kills:534
V. Kills:319 167%
Deaths:49
KDR:10.898
Accuracy:27.438% D
KPH:28.800 A
VKPH:17.200 B**
M14 Banshee
M+
Kills:240
V. Kills:24 N/A
Deaths:10
KDR:24
Accuracy:38.614% A++
KPH:92.900 A+
VKPH:9.300 M+
Hornet Missiles
B+
Kills:161
V. Kills:76 209%
Deaths:13
KDR:12.385
Accuracy:51.276% D*
KPH:100.500 B+
VKPH:47.500 C**
M202 Wyrm
U
Kills:117
V. Kills:57 202%
Deaths:
KDR:
Accuracy:52.220% C
KPH:1,063.600 S
VKPH:518.200 U
Kills:4,881 (4,603 + 0)
Deaths:1,086
KDR:4.494
VKDR:3.280
Vehicle Kills:3,562
Kill Difference:3,795
Playtime:254.068 hours
Usage:68%
Score:2.533m
Score/min:166
Piloting Accuracy:38.614%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:216
V. Kills:191 113%
Deaths:31
KDR:6.968
Accuracy:26.750% D**
KPH:29.500 C
VKPH:26.100 C*
AP30 Shredder
M
Kills:160
V. Kills:184 86%
Deaths:10
KDR:16
Accuracy:34.828% B+
KPH:34.700 C**
VKPH:40 M
L105 Zephyr
A++
Kills:65
V. Kills:2 N/A
Deaths:4
KDR:16.250
Accuracy:51.844% B**
KPH:96.300 A++
VKPH:3 D*
Kills:441 (0 + 441)
Deaths:45
KDR:9.800
VKDR:8.378
Vehicle Kills:377
Kill Difference:396
Playtime:12.599 hours
Usage:3%
Score:0.273m
Score/min:361
Piloting Accuracy:N/A%
Gunner Accuracy:51.844%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C*
Kills:55
V. Kills:2 N/A
Deaths:2
KDR:27.500
Accuracy:22.905% C*
KPH:104.800 C
VKPH:3.800 C-
Kills:55 (0 + 55)
Deaths:2
KDR:27.500
VKDR:1
Vehicle Kills:2
Kill Difference:53
Playtime:0.525 hours
Usage:0%
Score:0.006m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:22.905%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 6,9153,8291,0143.776B+0.2721.223%F-N/A16.6B+13.3B++155231.2h91.2B++429.5C**
M18 Rotary 8535344910.898M*7.3927.438%DN/A28.9A17.2B**23118.5h62.5B*227.7B*
TMG-50 4264162561.625C*1.8825.704%B++25.721%C**50.1B+1.2A++1098.3h10.8C**41.8B+
T9 CARV 3703622101.724C*1.7824.429%B**24.862%C**54B**1.2A++1306.7h12.6B+51.6B+
M14 Banshee 2642401024A20.4938.614%A++N/A92.3A+9.2M+2752.6h19.7C**51.1B+
C150 Dalton 407216316.968C+3.4626.75%D**N/A29.6C26.2C*3217.3h2.8B*10.4C*
TSAR-42 1971971071.841C1.6737.378%C72.589%B+37.2C+N/A895.3h2.3C+6.2C+
Hornet Missiles 2371611312.385B++8.8851.276%D*2.484%B**100.6B+47.5C**5471.6h6.6B**12.9B++
AP30 Shredder 3441601016C*12.4934.828%B+2.5%C**34.8C**40M4434.6h59.7B+171.3B++
TRAC-5 1591461960.745C+2.7616.553%D--13.699%D--4.7D--N/A1730.9h18.7D113D
NS-44 Commissioner 1261221211.008C+2.5032.589%D18.853%D46.9C*1.5A*1152.6h3.6C*11C++
M202 Wyrm 1741171117S113.4952.22%C1.709%C1170U570U55240.1h18.2A+34.8B**
M60-A Bulldog 113110336.667M33.1652.482%A++3.636%A**84.6A*2.3D*3261.3h4A7.7A
L105 Zephyr 6765416.25B12.7451.844%B**1.538%A92.9A+2.9D*2290.7h3.7A7.1B**
M12 Kobalt-H 5755227.5C++23.9922.905%C*14.545%C--110C+4C2000.5h15.8C+69C*

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern03560h
Medical Applicator02160h
Ammunition Package19600.4h
T1 Cycler01540.1h
Nano-Armor Kit159111,71424.3h
Medical Kit10436511.2h
M20 Drake01410h
Recon Detection Device51490.3h
Coyote Missiles0510h

Check the help document for the dictionary if you want to learn more about words used here.


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