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Paragon SwagnarThePurple[] SwagnarThePurple
VS BR 123

KDR: 1.91

Score: 31.6m

Last Seen: Mar 12th, 2018 1:05 PM
- OFFLINE - 8215.7 hour(s)

Battle Rank 100 (123 total) - Vanu Sovereignty on Briggs
Level Progress (to 101): 97%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Orion VS54 C150 Dalton Betelgeuse 54-A Force-Blade Ghost Sirius SX12 NS-7 PDW SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $955,764 MLG Score: 764
Fun Score: N/A
Cheeseburgers Flipped: 221TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.262%19.258%6023898424,5921.847630.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.266%1.989A++-0.22C-1.025D*HEAD + (~3.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.603B+9.30.351C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.04%1.335%273510172,471114317412.16185142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.042%-0.145C-0.246C0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.70.363C**370.301C*65.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.779%2.578%895101754310403210.522115169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.152%0.768B++-0.023C+-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.008C+18.7-0.491D19.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.946%0.978%334710152,45489818682.7297131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.271%-0.113C+-0.859D--0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.679B+13.30.663B+24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.806%81.681%334510173,64197123.74974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.216%1.919A++0.953B*-0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.80.444B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.803%10.507%334410182,132120521.76783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.104%1.03B**-0.801D-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.645B+2.50.481B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.6m255.6%360 (21.6k)310 (18.6k)1.9120748,60125,4182.06735123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022117323.335%18.205%42504:0020

6% Combat Medic29% Engineer16% Heavy Assault31% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 10:38 AMJul 15th, 2017 11:36 AMMar 13th, 2018 2:49 AM (347d) (PST)Mar 12th, 2018 9:43 AM (347d) (PST)Mar 12th, 2018 9:05 AM (347d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5201633570.4770.2500.0871.3690.058764

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,1869,79521,3912915582418,615

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1697.9h/70.7d 3,947 8,848 10,312 139.4k 2,154 5,132 5,944 53m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:2,512
Deaths:1,124
KDR:2.235
Accuracy:26.917% A
HSR:22.094% C
Betelgeuse 54-A
A+
Kills:1,781
Deaths:533
KDR:3.341
Accuracy:32.360% A+
HSR:35.149% B+
SVA-88
B**
Kills:1,251
Deaths:518
KDR:2.415
Accuracy:28.239% B**
HSR:27.338% C**
VX29 Polaris
A+
Kills:1,161
Deaths:551
KDR:2.107
Accuracy:31.978% A+
HSR:17.657% D
Flare VE6
B**
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:28.505% B**
HSR:23.859% C+
NS-15M1
A++
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:31.387% A++
HSR:34.801% A+
Lasher X2
B++
Kills:271
Deaths:176
KDR:1.540
Accuracy:30.354% B++
HSR:2.214% D-
NS-15M AE
B*
Kills:203
Deaths:90
KDR:2.256
Accuracy:30.391% B*
HSR:35.468% B*
Kills:9,498
Deaths (as Heavy Assault):3,968
Deaths (to Heavy Assaults):6,820
KDR:2.39365
Kill Difference:5,530
Playtime:277.320 hours
Usage:16%
Score:6.140m
Score/min:369
Accuracy (listed only):30.016%
HSR (listed only):24.823%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C**
Kills:1,203
Deaths:773
KDR:1.556
Accuracy:62.348% C**
HSR:9.310% D*
Solstice SF
A+
Kills:1,176
Deaths:1,048
KDR:1.122
Accuracy:31.758% A+
HSR:14.116% C-
Serpent VE92
A
Kills:580
Deaths:359
KDR:1.616
Accuracy:29.524% A
HSR:12.069% D**
Pandora VX25
B++
Kills:503
Deaths:309
KDR:1.628
Accuracy:47.045% B++
HSR:11.928% D
NS-11C
C**
Kills:441
Deaths:462
KDR:0.955
Accuracy:25.153% C**
HSR:11.338% D**
Solstice VE3
B+
Kills:331
Deaths:208
KDR:1.591
Accuracy:25.278% B+
HSR:10.574% F
Thanatos VE70
B*
Kills:324
Deaths:248
KDR:1.306
Accuracy:47.612% B*
HSR:11.728% D-
VX6-7
A*
Kills:227
Deaths:89
KDR:2.551
Accuracy:36.390% A*
HSR:20.705% C+
Zenith VX-5
A
Kills:198
Deaths:78
KDR:2.538
Accuracy:32.145% A
HSR:22.727% C*
NS Baron G5
A
Kills:166
Deaths:93
KDR:1.785
Accuracy:56.449% A
HSR:10.843% D-
Pulsar C
A++
Kills:145
Deaths:82
KDR:1.768
Accuracy:32.879% A++
HSR:21.379% C
Eidolon VE33
B**
Kills:124
Deaths:81
KDR:1.531
Accuracy:33.788% B**
HSR:16.936% D*
Deimos VA29
B**
Kills:102
Deaths:49
KDR:2.082
Accuracy:72.222% B**
HSR:13.726% C-
NS-11CP
B*
Kills:87
Deaths:36
KDR:2.417
Accuracy:33.402% B*
HSR:21.839% C+
NS Baron G5AE
A++
Kills:79
Deaths:36
KDR:2.194
Accuracy:65.991% A++
HSR:12.658% C--
Kills:5,686
Deaths (as Engineer):3,951
Deaths (to Engineers):5,739
KDR:1.43913
Kill Difference:1,735
Playtime:489.050 hours
Usage:29%
Score:9.193m
Score/min:313
Accuracy (listed only):42.132%
HSR (listed only):14.792%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,306
Deaths:828
KDR:1.577
Accuracy:30.559% B**
HSR:9.418% D**
NS-7 PDW
A+
Kills:1,298
Deaths:679
KDR:1.912
Accuracy:32.770% A+
HSR:10.478% D*
Skorpios
A
Kills:1,228
Deaths:612
KDR:2.007
Accuracy:32.305% A
HSR:11.238% D**
Phobos VX86
C**
Kills:1,203
Deaths:773
KDR:1.556
Accuracy:62.348% C**
HSR:9.310% D*
Eridani SX5
A++
Kills:1,179
Deaths:550
KDR:2.144
Accuracy:35% A++
HSR:11.026% D*
Solstice SF
A+
Kills:1,176
Deaths:1,048
KDR:1.122
Accuracy:31.758% A+
HSR:14.116% C-
Eridani SX5G
A
Kills:1,176
Deaths:573
KDR:2.052
Accuracy:35.089% A
HSR:15.221% D
MKV Suppressed
A*
Kills:1,170
Deaths:708
KDR:1.653
Accuracy:36.411% A*
HSR:11.026% D*
Serpent VE92
A
Kills:580
Deaths:359
KDR:1.616
Accuracy:29.524% A
HSR:12.069% D**
Pandora VX25
B++
Kills:503
Deaths:309
KDR:1.628
Accuracy:47.045% B++
HSR:11.928% D
NS-11C
C**
Kills:441
Deaths:462
KDR:0.955
Accuracy:25.153% C**
HSR:11.338% D**
Solstice VE3
B+
Kills:331
Deaths:208
KDR:1.591
Accuracy:25.278% B+
HSR:10.574% F
Thanatos VE70
B*
Kills:324
Deaths:248
KDR:1.306
Accuracy:47.612% B*
HSR:11.728% D-
VX6-7
A*
Kills:227
Deaths:89
KDR:2.551
Accuracy:36.390% A*
HSR:20.705% C+
Zenith VX-5
A
Kills:198
Deaths:78
KDR:2.538
Accuracy:32.145% A
HSR:22.727% C*
NS Baron G5
A
Kills:166
Deaths:93
KDR:1.785
Accuracy:56.449% A
HSR:10.843% D-
Pulsar C
A++
Kills:145
Deaths:82
KDR:1.768
Accuracy:32.879% A++
HSR:21.379% C
Deimos VA29
B**
Kills:102
Deaths:49
KDR:2.082
Accuracy:72.222% B**
HSR:13.726% C-
NS-11CP
B*
Kills:87
Deaths:36
KDR:2.417
Accuracy:33.402% B*
HSR:21.839% C+
NS Baron G5AE
A++
Kills:79
Deaths:36
KDR:2.194
Accuracy:65.991% A++
HSR:12.658% C--
Kills:12,919
Deaths (as Light Assault):7,820
Deaths (to Light Assaults):4,761
KDR:1.65205
Kill Difference:5,099
Playtime:263.342 hours
Usage:16%
Score:5.117m
Score/min:324
Accuracy (listed only):40.016%
HSR (listed only):13.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,338
Deaths:477
KDR:2.805
Accuracy:47.450% A
HSR:76.084% B++
Sirius SX12
B**
Kills:1,306
Deaths:828
KDR:1.577
Accuracy:30.559% B**
HSR:9.418% D**
NS-7 PDW
A+
Kills:1,298
Deaths:679
KDR:1.912
Accuracy:32.770% A+
HSR:10.478% D*
Skorpios
A
Kills:1,228
Deaths:612
KDR:2.007
Accuracy:32.305% A
HSR:11.238% D**
Artemis VX26
B**
Kills:1,205
Deaths:493
KDR:2.444
Accuracy:32.740% B**
HSR:16.598% D-
Eridani SX5
A++
Kills:1,179
Deaths:550
KDR:2.144
Accuracy:35% A++
HSR:11.026% D*
Eridani SX5G
A
Kills:1,176
Deaths:573
KDR:2.052
Accuracy:35.089% A
HSR:15.221% D
MKV Suppressed
A*
Kills:1,170
Deaths:708
KDR:1.653
Accuracy:36.411% A*
HSR:11.026% D*
V10
B*
Kills:1,160
Deaths:315
KDR:3.683
Accuracy:46.745% B*
HSR:85.172% B*
NS-44 Commissioner
A+
Kills:824
Deaths:920
KDR:0.896
Accuracy:48.522% A+
HSR:17.112% D
XM98
A*
Kills:796
Deaths:89
KDR:8.944
Accuracy:51.115% A*
HSR:85.678% A
Nyx VX31
A+
Kills:717
Deaths:302
KDR:2.374
Accuracy:43.733% A+
HSR:19.805% D--
NS CandyCannon 3000
B++
Kills:374
Deaths:571
KDR:0.655
Accuracy:42.180% B++
HSR:14.973% D*
NSX Tomoe
B*
Kills:367
Deaths:158
KDR:2.323
Accuracy:33.610% B*
HSR:35.967% C+
Parallax VX3
A
Kills:198
Deaths:37
KDR:5.351
Accuracy:48.303% A
HSR:82.828% B++
Manticore SX40
B
Kills:196
Deaths:267
KDR:0.734
Accuracy:31.413% B
HSR:18.367% C-
Cerberus
B*
Kills:175
Deaths:160
KDR:1.094
Accuracy:37.965% B*
HSR:14.286% D--
Beamer VS3
B**
Kills:174
Deaths:138
KDR:1.261
Accuracy:34.594% B**
HSR:14.943% D--
NS-30 Vandal
A*
Kills:173
Deaths:79
KDR:2.190
Accuracy:44.899% A++
HSR:44.509% A*
NS Deep Freeze
B+
Kills:160
Deaths:288
KDR:0.556
Accuracy:48.714% B+
HSR:11.250% C-
Phaseshift VX-S
B**
Kills:149
Deaths:45
KDR:3.311
Accuracy:44.431% B**
HSR:81.879% B+
NS-44L Blackhand
B**
Kills:108
Deaths:43
KDR:2.512
Accuracy:52.336% B**
HSR:48.148% B+
Phantom VA23
B*
Kills:99
Deaths:57
KDR:1.737
Accuracy:41.259% B*
HSR:13.131% F-
NS-61 Emissary
M+
Kills:96
Deaths:62
KDR:1.548
Accuracy:46.637% M+
HSR:15.625% C+
NS Patriot Flare Gun
U
Kills:67
Deaths:104
KDR:0.644
Accuracy:28.596% B+
HSR:0% U
Kills:15,733
Deaths (as Infiltrator):8,555
Deaths (to Infiltrators):3,460
KDR:1.83904
Kill Difference:7,178
Playtime:530.433 hours
Usage:31%
Score:7.995m
Score/min:251
Accuracy (listed only):40.295%
HSR (listed only):30.590%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,306
Deaths:828
KDR:1.577
Accuracy:30.559% B**
HSR:9.418% D**
NS-7 PDW
A+
Kills:1,298
Deaths:679
KDR:1.912
Accuracy:32.770% A+
HSR:10.478% D*
Skorpios
A
Kills:1,228
Deaths:612
KDR:2.007
Accuracy:32.305% A
HSR:11.238% D**
Phobos VX86
C**
Kills:1,203
Deaths:773
KDR:1.556
Accuracy:62.348% C**
HSR:9.310% D*
Eridani SX5
A++
Kills:1,179
Deaths:550
KDR:2.144
Accuracy:35% A++
HSR:11.026% D*
Eridani SX5G
A
Kills:1,176
Deaths:573
KDR:2.052
Accuracy:35.089% A
HSR:15.221% D
MKV Suppressed
A*
Kills:1,170
Deaths:708
KDR:1.653
Accuracy:36.411% A*
HSR:11.026% D*
H-V45
B**
Kills:617
Deaths:376
KDR:1.641
Accuracy:29.951% B**
HSR:11.831% D*
Pandora VX25
B++
Kills:503
Deaths:309
KDR:1.628
Accuracy:47.045% B++
HSR:11.928% D
Terminus VX-9
B**
Kills:344
Deaths:230
KDR:1.496
Accuracy:30.207% B**
HSR:18.605% D--
Thanatos VE70
B*
Kills:324
Deaths:248
KDR:1.306
Accuracy:47.612% B*
HSR:11.728% D-
NS-11A
C++
Kills:276
Deaths:218
KDR:1.266
Accuracy:24.951% C++
HSR:13.406% D*
NS-11P
A**
Kills:191
Deaths:92
KDR:2.076
Accuracy:34.555% A**
HSR:20.419% C*
Corvus VA55
B+
Kills:171
Deaths:129
KDR:1.326
Accuracy:26.370% B+
HSR:14.035% D*
NS Baron G5
A
Kills:166
Deaths:93
KDR:1.785
Accuracy:56.449% A
HSR:10.843% D-
Pulsar VS1
B+
Kills:142
Deaths:82
KDR:1.732
Accuracy:26.031% B+
HSR:4.930% F--
Deimos VA29
B**
Kills:102
Deaths:49
KDR:2.082
Accuracy:72.222% B**
HSR:13.726% C-
NS Baron G5AE
A++
Kills:79
Deaths:36
KDR:2.194
Accuracy:65.991% A++
HSR:12.658% C--
Kills:11,475
Deaths (as Combat Medic):6,585
Deaths (to Combat Medics):3,228
KDR:1.7426
Kill Difference:4,890
Playtime:104.502 hours
Usage:6%
Score:2.657m
Score/min:424
Accuracy (listed only):40.326%
HSR (listed only):12.324%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:445
Deaths:177
KDR:2.514
Accuracy:25.363% A*
HSR:14.607% D-
Cosmos VM3
A*
Kills:253
Deaths:101
KDR:2.505
Accuracy:26.248% A*
HSR:11.858% F
Comet VM2
A
Kills:103
Deaths:113
KDR:0.912
Accuracy:53.727% A
HSR:0.971% F
Blueshift VM5
A*
Kills:70
Deaths:21
KDR:3.333
Accuracy:29.130% A*
HSR:12.857% D**
Cosmos VM3
A*
Kills:70
Deaths:22
KDR:3.182
Accuracy:27.307% A*
HSR:14.286% D--
Blueshift VM5
A*
Kills:55
Deaths:20
KDR:2.750
Accuracy:29.977% A*
HSR:30.909% A++
Kills:996
Deaths (as MAX Suit):227
Deaths (to MAX Suits):1,321
KDR:4.38767
Kill Difference:769
Playtime:27.697 hours
Usage:2%
Score:0.504m
Score/min:303
Accuracy (listed only):31.958%
HSR (listed only):14.248%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:629
V. Kills:133 469%
Deaths:48
KDR:13.104
Accuracy:62.326% B**
KPH:89.400 C**
VKPH:18.900 C++
Light PPA
C+
Kills:315
V. Kills:25 N/A
Deaths:64
KDR:4.922
Accuracy:44.080% B+
KPH:44.200 C+
VKPH:3.500 C+
Saron Laser Cannon
C
Kills:271
V. Kills:325 83%
Deaths:318
KDR:0.852
Accuracy:28.961% C--
KPH:6.200 D
VKPH:7.400 C
Maelstrom Turbo Laser
D
Kills:130
V. Kills:150 86%
Deaths:262
KDR:0.496
Accuracy:27.655% D
KPH:4.500 D-
VKPH:5.100 D
Kills:1,345 (716 + 0)
Deaths:692
KDR:1.944
VKDR:0.915
Vehicle Kills:633
Kill Difference:653
Playtime:86.980 hours
Usage:5%
Score:1.305m
Score/min:250
Piloting Accuracy:27.655%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,841
V. Kills:1,336 138%
Deaths:278
KDR:6.622
Accuracy:31.720% D
KPH:6,627,600 U
VKPH:4,809,600 U
CAS30 Tank Buster
B+
Kills:1,126
V. Kills:1,053 107%
Deaths:658
KDR:1.711
Accuracy:43.563% C+
KPH:9.700 C**
VKPH:9.100 B+
AP30 Shredder
U
Kills:224
V. Kills:191 117%
Deaths:42
KDR:5.333
Accuracy:31.323% C-
KPH:806,400 U
VKPH:687,600 U
L105 Zephyr
B+
Kills:114
V. Kills:12 N/A
Deaths:9
KDR:12.667
Accuracy:46.930% B+
KPH:63.400 B+
VKPH:6.700 C
Kills:3,305 (1,126 + 2,179)
Deaths:987
KDR:3.349
VKDR:2.626
Vehicle Kills:2,592
Kill Difference:2,318
Playtime:118.092 hours
Usage:7%
Score:3.711m
Score/min:524
Piloting Accuracy:43.563%
Gunner Accuracy:46.930%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:131
V. Kills:12 N/A
Deaths:11
KDR:11.909
Accuracy:57.634% B**
KPH:43.600 C
VKPH:4 D*
C75 Viper
D
Kills:116
V. Kills:17 N/A
Deaths:18
KDR:6.444
Accuracy:32.434% D
KPH:15.800 D
VKPH:2.300 D*
L100 Python HEAT
C+
Kills:67
V. Kills:25 258%
Deaths:25
KDR:2.680
Accuracy:50.814% C+
KPH:19.300 D
VKPH:7.200 D-
Skyguard
C++
Kills:63
V. Kills:53 117%
Deaths:20
KDR:3.150
Accuracy:47.395% M++
KPH:12 C
VKPH:10.100 C++
Kills:377 (377 + 0)
Deaths:74
KDR:5.095
VKDR:1.446
Vehicle Kills:107
Kill Difference:303
Playtime:19.051 hours
Usage:1%
Score:0.239m
Score/min:210
Driving Accuracy:47.395%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:166
V. Kills:134 123%
Deaths:48
KDR:3.458
Accuracy:56.679% B+
KPH:15 D-
VKPH:12.100 D
Proton II PPA
A++
Kills:135
V. Kills:2 N/A
Deaths:3
KDR:45
Accuracy:35.372% A++
KPH:82.200 B*
VKPH:1.200 D*
Supernova PC
B++
Kills:116
V. Kills:41 276%
Deaths:17
KDR:6.824
Accuracy:55.052% B++
KPH:18 C
VKPH:6.400 D
E540 Halberd
C
Kills:103
V. Kills:73 139%
Deaths:9
KDR:11.444
Accuracy:42.618% D
KPH:20.700 D--
VKPH:14.700 C
Saron HRB
C**
Kills:86
V. Kills:47 179%
Deaths:18
KDR:4.778
Accuracy:46.148% C**
KPH:25.600 C++
VKPH:14 C
Kills:606 (282 + 324)
Deaths:95
KDR:6.379
VKDR:3.126
Vehicle Kills:297
Kill Difference:511
Playtime:27.508 hours
Usage:2%
Score:0.579m
Score/min:351
Driving Accuracy:55.052%
Gunner Accuracy:46.148%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:197
V. Kills:13 N/A
Deaths:13
KDR:15.154
Accuracy:44.252% C*
KPH:135.700 B*
VKPH:9 C-
Proton II PPA-H
C**
Kills:89
V. Kills:1 N/A
Deaths:7
KDR:12.714
Accuracy:39.420% C**
KPH:89 C+
VKPH:1 D**
E540 Halberd-H
C
Kills:88
V. Kills:46 187%
Deaths:10
KDR:8.800
Accuracy:62.293% B+
KPH:37 C
VKPH:19.400 C
Kills:374 (0 + 374)
Deaths:30
KDR:12.467
VKDR:2
Vehicle Kills:60
Kill Difference:344
Playtime:4.829 hours
Usage:0%
Score:0.136m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:62.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:69
V. Kills:33 203%
Deaths:12
KDR:5.750
Accuracy:44.712% B+
KPH:17.400 C
VKPH:8.300 C++
M20 Basilisk
B+
Kills:53
V. Kills:30 171%
Deaths:6
KDR:8.833
Accuracy:46.361% B*
KPH:21.100 C+
VKPH:12 B+
Kills:122 (0 + 122)
Deaths:18
KDR:6.778
VKDR:3.500
Vehicle Kills:63
Kill Difference:104
Playtime:6.488 hours
Usage:0%
Score:0.123m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:46.361%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:62
V. Kills:11 N/A
Deaths:56
KDR:1.107
Accuracy:37.019% D--
KPH:9.200 D-
VKPH:1.600 D--
Kills:62 (62 + 0)
Deaths:56
KDR:1.107
VKDR:0.196
Vehicle Kills:11
Kill Difference:6
Playtime:6.722 hours
Usage:0%
Score:0.017m
Score/min:41
Driving Accuracy:37.019%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,5252,5121,1242.235B+0.3226.917%A22.094%C46B++N/A27154.6h9.3B**34.4B
C150 Dalton 3,1771,8412786.622C++4.7131.72%DN/A18410U13360U195322800.1h3B*9.6B+
Betelgeuse 54-A 1,8081,7815333.341C++1.4332.36%A+35.149%B+82.1B+1.2B**28121.7h9.6B++29.8B*
Force-Blade 1,6581,52716,9690.09A*1.8227.297%CN/A1.6B**N/A7940.2h2.2B+8B
Ghost 1,3381,3384772.805C++0.8947.45%A76.084%B++36.1C+N/A15037.1h1.8B*3.8B*
Sirius SX12 1,3091,3068281.577B+0.3430.559%B**9.418%D**25.5C+N/A7551.2h11B**35.8B*
NS-7 PDW 1,3021,2986791.912A+0.0032.77%A+10.478%D*30.9C**N/A8542h10.2B**31.1B*
SVA-88 1,2531,2515182.415B0.5028.239%B**27.338%C**63.8B++N/A24619.6h8.7A31B*
Skorpios 1,2291,2286122.007B0.0932.305%A11.238%D**59.3B++N/A18120.7h9B**27.8B**
Artemis VX26 1,2101,2054932.444B**0.5332.74%B**16.598%D-44B+N/A17327.4h9.5B**28.9B**
Phobos VX86 1,2051,2037731.556C**0.3662.348%C**9.31%D*30.5C-N/A9639.4h2B*3.2B+
Eridani SX5 1,1811,1795502.144B**0.2335%A++11.026%D*36.2C++N/A11932.6h8.4B**24B*
Solstice SF 1,1911,1761,0481.122C*0.7931.758%A+14.116%C-13.5C-N/A4986.8h10.3B32.5B++
Eridani SX5G 1,1861,1765732.052B++0.1435.089%A15.221%D61.9B+N/A19319h9.2B++26.1B++
MKV Suppressed 1,1721,1707081.653B++0.2636.411%A*11.026%D*51.8B**N/A28122.6h10.4B*28.4B*
VX29 Polaris 1,1701,1615512.107B+0.1931.978%A+17.657%D58.6B+N/A19619.8h9.9B*30.9B*
Flare VE6 1,1651,1614962.341B**0.4328.505%B**23.859%C+53B+N/A17121.9h7.9B**27.8B*
V10 1,1601,1603153.683C*1.7746.745%B*85.172%B*28.6CN/A11140.5h1.7B**3.7B*
Damascus Edge 1,1631,1601,0121.146U0.7753.451%A*3.448%D36.6UN/A12831.7h1.5B*2.8B++
NS-15M1 1,1711,1584802.413B++0.5031.387%A++34.801%A+68.5B**N/A25116.9h10.3B*32.9B*
CAS30 Tank Buster 2,1791,1266581.711B0.2043.563%C+N/A9.7C**9.1B+220116.3h32.3B*74B++
NS-44 Commissioner 8268249200.896C+1.0248.522%A+17.112%D28.2C+N/A11629.2h4C+8.3B+
Auraxium Force-Blade 8208041,4820.543U1.3753.884%A++23.259%M12.3SN/A3665.5h2.5C--4.6B+
XM98 797796898.944M*7.0351.115%A*85.678%A28.7C++N/A12127.7h1.7A3.3A
Nyx VX31 7187173022.374C++0.4643.733%A+19.805%D--52.3B+N/A16113.7h4.7B+10.7B*
Dual Photon Pods 7626294813.104B**11.1962.326%B**1.749%B++89.9C**19C++7777h16.2B++25.9B*
H-V45 6206173761.641C*0.2729.951%B**11.831%D*34.9C++N/A23317.7h10A33.4B**
Serpent VE92 5805803591.616B+0.3029.524%A12.069%D**32.4C*N/A13017.9h10.2B*34.6B*
Pandora VX25 5035033091.628B+0.2847.045%B++11.928%D44.5BN/A21011.3h3.4B*7.3B*
Quasar VM1 4464451772.514B++0.6025.363%A*14.607%D-28.2B+N/A10715.8h10.2A40B++
NS-11C 4444414620.955C+0.9625.153%C**11.338%D**10.2DN/A3643.3h13.1B+52.3B+
NS Decimator 6364364730.922C+0.9967.844%B*2.982%B+29.5C13.5C32214.8h4.5C**6.7B+
NS CandyCannon 3000 3743745710.655C+1.2642.18%B++14.973%D*22.5C+N/A6516.6h3.4B++8.1B*
NSX Tomoe 3693671582.323B+0.4133.61%B*35.967%C+48.3B+N/A987.6h11.8B++35.2B++
C-4 5483671951.882B0.0318.598%D*N/A57.3C--28.3C+7636.4h1.5C++8.2C--
Proximity Mine 345345675.149B+3.2458.85%A++N/A191.7A+N/A6211.8h1.5A2.6A+
Terminus VX-9 3443442301.496C++0.4230.207%B**18.605%D--49.9B+N/A4016.9h9.5B**31.3B**
Solstice VE3 3373312081.591A0.3225.278%B+10.574%F17.8C+N/A11818.6h11.6B*45.8B+
Thanatos VE70 3243242481.306B+0.6147.612%B*11.728%D-30.9C*N/A11810.5h3.2A6.7B**
Light PPA 340315644.922C++3.0144.08%B+1.905%B**44.4C+3.5C+2197.1h9.2B+20.9B+
NS-11A 2782762181.266C+0.6524.951%C++13.406%D*15.5DN/A5117.8h12.5B+50.1B+
Saron Laser Cannon 5962713180.852C1.0628.961%C--1.476%C--6.2D7.5C24943.6h104.1B+359.5B+
Lasher X2 2722711761.54B**0.3730.354%B++2.214%D-39.9B+N/A2226.8h17.3B+57.1B++
Cosmos VM3 2542531012.505B0.5926.248%A*11.858%F27.5C+N/A1309.2h10.6B**40.2B**
Hunter QCX 2542531,0360.244D1.6763.17%A24.111%C+7.1DN/A2735.5h5.5C*8.8B
VX6-7 230227892.551B*0.6436.39%A*20.705%C+45.4B+N/A1845h10.6B+29B*
AP30 Shredder 415224425.333C+3.4231.323%C-N/A2240U1910U18427400.1h74B+236.2B+
NS-15M AE 203203902.256C++0.3430.391%B*35.468%B*59.7C*N/A1693.4h10.2B+33.4B+
The Slasher 2062002,4680.081B+1.8335.742%C++1%D*2.3C+N/A787.6h3.2D--9.1C+
Spear Anti-Vehicle Phalanx Turret 3641991315.308A13.4054.031%B**3.518%C51B++42.3A++5123.9h6.9B++12.8B*
Parallax VX3 198198375.351B++3.4448.303%A82.828%B++48.3AN/A2904.1h1.6B**3.3B**
Zenith VX-5 200198782.538A0.6332.145%A22.727%C*70.7A+N/A4362.8h9.5B**29.5B*
M40 Fury-H 2101971315.154C*13.2444.252%C*N/A131.3B*8.7C--5831.5h3.9B**8.8A
Tank Mine 361196692.841C++0.9334.596%C++N/A103.2C+86.8B*16541.9h1.7B+5B*
Manticore SX40 1961962670.734C1.1831.413%B18.367%C-11DN/A4717.8h8.1C+25.7C**
NS-11P 191191922.076B*0.1634.555%A**20.419%C*45.5B**N/A1654.2h11B**31.8B**
Cerberus 1751751601.094C++0.8237.965%B*14.286%D--29.2CN/A1086h5.7B15.1B+
Beamer VS3 1761741381.261B++0.6534.594%B**14.943%D--15.7C--N/A10311.1h10.3C+29.6C++
NS-30 Vandal 174173792.19B0.2844.899%A++44.509%A*55.8B*N/A1933.1h4.6B*10.3B**
Corvus VA55 1711711291.326B0.5926.37%B+14.035%D*28.5C+N/A2076h8.6A+32.7B*
Supernova FPC 300166483.458C1.5556.679%B+4.217%B**15D-12.1D38411.1h5.7C+10C*
NS Baron G5 166166931.785B*0.1356.449%A10.843%D-42.6B+N/A2843.9h3.8B*6.8C*
NS Deep Freeze 1611602880.556C-1.3648.714%B+11.25%C-19DN/A1308.4h2B+4.1B+
Phaseshift VX-S 150149453.311C++1.4044.431%B**81.879%B+34.7C*N/A1314.3h2.4B+5.5B++
Pulsar C 145145821.768B0.1432.879%A++21.379%C40.3B+N/A2833.6h9.3B*28.3B++
Pulsar VS1 143142821.732B*0.1826.031%B+4.93%F--13.7DN/A10010.4h12.3B*47.2B++
S1 2431361520.895B1.0256.937%C+2.206%C16.8D13.2C++4508.1h7C+12.2C++
Proton II PPA 137135345A*43.0935.372%A++N/A84.4B**1.3D*3721.6h5.9B**16.7A
L100 Python HESH 1431311111.909C++10.0057.634%B**1.527%C+43.7C4D*2373h2.3B**4B**
Maelstrom Turbo Laser 2801302620.496C1.4227.655%D2.308%C+4.5D-5.1D13129.2h106.3C*384.5C++
Frag Grenade 1321291129N/A127.0942.708%CN/A645B++15A+33550.2h3.2B+7.4B+
Anti-Vehicle Grenade 1501271127N/A125.0953.617%C**N/A423.3C*76.7C35940.3h4B*7.4B*
Eidolon VE33 125124811.531B+0.3833.788%B**16.936%D*30.2B+N/A1674.1h6.6B*19.5B*
Supernova PC 157116176.824C**4.9155.052%B++N/A18.1C6.4D2216.4h3.7B**6.7B**
C75 Viper 133116186.444B+4.5332.434%DN/A15.9D2.3D*1117.3h8.1B**24.9B++
L105 Zephyr 126114912.667B+10.7546.93%B+N/A63.3B+6.7C3271.8h4A+8.4B**
NS-44L Blackhand 108108432.512A0.6052.336%B**48.148%B+56.8A++N/A1701.9h3.1B**5.9B*
Icikill 1101063220.329S1.5836.571%B+26.415%A*9.5C++N/A2711.1h2.3C+6.2B+
Comet VM2 1331031130.912C++1.0053.727%AN/A9.9C+2.9D11310.4h11.5B**21.4B**
E540 Halberd 176103911.444C**9.5342.618%DN/A20.6D--14.6C4505h5.7C*13.3C+
Deimos VA29 102102492.082B++0.1772.222%B**13.726%C-53.7B+N/A1941.9h2B++2.8B+
Phantom VA23 9999571.737C+0.1841.259%B*13.131%F-28.3CN/A1383.5h3.6B*8.7B*
M60-A Bulldog 11198519.6C*17.6954.569%B*N/A49B+6.5B++5052h4.3B*7.9B**
NS-61 Emissary 9696621.548B**0.3646.637%M+15.625%C+16.8C-N/A355.7h13.1C**28B*
M60-A Bulldog 10293146.643C**4.7340.279%B+1.075%C930U90U7922900.1h4A10B**
Proton II PPA-H 9089712.714C++10.8039.42%C**N/A89C+1D**5171h6.7B**17B*
E540 Halberd-H 13488108.8C+6.8962.293%B+3.409%B**36.7C19.2C3792.4h5.1B+8.2B++
NS-11CP 8787362.417B+0.5033.402%B*21.839%C+37.8CN/A892.3h11.2C**33.6B+
Saron HRB 13386184.778C+2.8746.148%C**1.163%C-25.3C++13.8C3323.4h14.8A32B**
M60-A Bulldog 9484117.636C5.7253.759%B*N/A40B4.8C++3072.1h5.1B+9.5B++
NS Baron G5AE 7979362.194B++0.2865.991%A++12.658%C--60.8B++N/A2171.3h3.7B++5.6C+
Nemesis VSH9 13571840.845C**1.0764.995%BN/A8.9C-8C2458h9.3C14.3C+
Lumine Edge 71701840.38B**1.5331.518%B+30%A*11.3B++N/A426.2h1.2B+3.7B+
Blueshift VM5 7170213.333B+1.4229.13%A*12.857%D**35C++N/A1712h12.7B**43.5B**
Cosmos VM3 7070223.182B*1.2727.307%A*14.286%D--35B+N/A2392h11.5B**42.3B+
M20 Basilisk 10269125.75A3.8444.712%B+8.696%B**17.3C8.3C++2964h71.5B++159.9B*
L100 Python HEAT 9267252.68C0.7750.814%C+1.493%D19.1D7.1D-2313.5h4.7B*9.2B++
NS Patriot Flare Gun 67671040.644C+1.2728.596%B+N/A14.3CN/A474.7h2.5C*8.6B+
MANA Anti-Vehicle Turret 11063371.703C-0.2150.217%D-4.762%A630D470D278790.1h7.3B+14.6B+
Skyguard 11663203.15C*1.2447.395%M++4.762%A*12.1C10.2C++3175.2h129.7C+273.6B**
M40 Fury-F 7362561.107C0.8137.019%D--1.613%B++9.3D-1.6D--416.7h4.8B**13B*
Blueshift VM5 5655202.75C*0.8429.977%A*30.909%A++27.5CN/A1352h16.2C++54.2B*
Aspis Anti-Aircraft Phalanx Turret 8655105.5B*3.5933.912%A10.909%S22A*12.4C**4112.5h66.7A*196.8A
M20 Basilisk 835368.833M*6.9246.361%B*7.547%B++21.2C+12B+3482.5h65.3B**140.8B**
MANA Anti-Personnel Turret 5552222.364N/A0.4514.984%UN/A520U30U2134800.1h19.3T*128.7T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit151540.2h
Motion Spotter212,9482.3h
Spawn Beacon86991.2h
Anti-Vehicle MANA Turret111631.7h
Nano-Armor Kit436447,91178.6h
Nanite Revive Grenade01310h
Medical Applicator450134,03716.4h
Ammunition Package32910.2h
Medical Kit5425,35925.4h
Anti-Infantry MANA Turret4840.3h
Recon Detection Device1047,65012.6h
Smoke Grenade02200.1h

Check the help document for the dictionary if you want to learn more about words used here.


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