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Overseer SwatAssassin3[USPS] SwatAssassin3
NC BR 69

KDR: 2.48

Score: 4.7m

Last Seen: Jul 5th, 2019 5:35 AM
- OFFLINE - 1118.6 hour(s)

Battle Rank 69 - New Conglomerate on Emerald
Level Progress (to 70): 14%
Level 100 Progress: 25% 570h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock AF-19 Mercenary Enforcer ML85 NC1 Gauss Rifle NS-11A Carnage AR M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $959,517 MLG Score: 767
Fun Score: N/A
Cheeseburgers Flipped: 206TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.927%24.723%592612081,9821.508370.968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.707%0.54B+0.589B+0.839B++HEAD ++ (~12.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.28C*12.80.102C+40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.62%1.042%221112139648812117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.604D-0.505D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.8-0.318C67.3-0.269C145.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.864%5.3%868512091,1511346278.58955183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.552%-0.678D0.21C++1.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.415B20.20.495B+49.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m360.9%415 (24.9k)342 (20.5k)2.47656,9542,8083.4006469 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121442219.731%13.92%27504:530

22% Combat Medic56% Engineer11% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2013 12:53 AMJan 20th, 2017 3:34 AMAug 2nd, 2019 5:12 PM (18d) (PST)Jul 5th, 2019 2:53 AM (47d) (PST)Jul 5th, 2019 1:35 AM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6991875120.5070.2050.0712.1230.081767

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,93211,19130,74130124127520,520

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
228.5h/9.5d 2,595 968 2,807 29.1k 263 429 1,108 9.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:147
Deaths:82
KDR:1.793
Accuracy:21.727% C**
HSR:23.129% C+
Kills:147
Deaths (as Heavy Assault):82
Deaths (to Heavy Assaults):731
KDR:1.79268
Kill Difference:65
Playtime:9.219 hours
Usage:4%
Score:0.095m
Score/min:171
Accuracy (listed only):21.727%
HSR (listed only):23.129%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:652
Deaths:740
KDR:0.881
Accuracy:22.812% C++
HSR:23.773% B+
Kills:652
Deaths (as Engineer):740
Deaths (to Engineers):576
KDR:0.88108
Kill Difference:88
Playtime:128.652 hours
Usage:56%
Score:2.864m
Score/min:371
Accuracy (listed only):22.812%
HSR (listed only):23.773%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:652
Deaths:740
KDR:0.881
Accuracy:22.812% C++
HSR:23.773% B+
Kills:652
Deaths (as Light Assault):740
Deaths (to Light Assaults):435
KDR:0.88108
Kill Difference:88
Playtime:9.216 hours
Usage:4%
Score:0.152m
Score/min:275
Accuracy (listed only):22.812%
HSR (listed only):23.773%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:517
Deaths:349
KDR:1.481
Accuracy:24.441% C**
HSR:24.952% B+
NS-11A
B+
Kills:330
Deaths:160
KDR:2.063
Accuracy:25.671% C**
HSR:26.364% B+
Carnage AR
B**
Kills:214
Deaths:153
KDR:1.399
Accuracy:24.542% C+
HSR:28.037% B**
Kills:1,061
Deaths (as Combat Medic):662
Deaths (to Combat Medics):239
KDR:1.60272
Kill Difference:399
Playtime:51.201 hours
Usage:22%
Score:0.953m
Score/min:310
Accuracy (listed only):24.885%
HSR (listed only):26.451%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
C++
Kills:122
Deaths:165
KDR:0.739
Accuracy:24.391% C-
HSR:20.492% C++
Kills:122
Deaths (as Infiltrator):165
Deaths (to Infiltrators):312
KDR:0.73939
Kill Difference:43
Playtime:2.111 hours
Usage:1%
Score:0.027m
Score/min:217
Accuracy (listed only):24.391%
HSR (listed only):20.492%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:981
Deaths:215
KDR:4.563
Accuracy:39.827% B++
HSR:18.960% B+
AF-34 Mattock
B++
Kills:706
Deaths:179
KDR:3.944
Accuracy:43.323% B++
HSR:19.405% B
NCM1 Scattercannon
A
Kills:128
Deaths:49
KDR:2.612
Accuracy:39.182% C++
HSR:21.094% A
Kills:1,815
Deaths (as MAX Suit):221.500
Deaths (to MAX Suits):164
KDR:8.19413
Kill Difference:1,593.500
Playtime:25.813 hours
Usage:11%
Score:0.597m
Score/min:386
Accuracy (listed only):40.777%
HSR (listed only):19.820%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C*
Kills:96
V. Kills:55 171%
Deaths:52
KDR:1.846
Accuracy:31.620% C++
KPH:16 C*
VKPH:9.200 C+
Kills:96 (96 + 0)
Deaths:52
KDR:1.846
VKDR:1.058
Vehicle Kills:55
Kill Difference:44
Playtime:5.999 hours
Usage:3%
Score:0.047m
Score/min:131
Piloting Accuracy:31.620%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:94
V. Kills:62 149%
Deaths:1
KDR:94
Accuracy:32.365% C*
KPH:39.800 B++
VKPH:26.200 B**
Dual-75 Duster
C++
Kills:68
V. Kills:3 N/A
Deaths:4
KDR:17
Accuracy:38.435% C+
KPH:76.100 C++
VKPH:3.400 C--
Kills:162 (0 + 162)
Deaths:5
KDR:32.400
VKDR:13
Vehicle Kills:65
Kill Difference:157
Playtime:3.257 hours
Usage:1%
Score:0.064m
Score/min:329
Piloting Accuracy:N/A%
Gunner Accuracy:38.435%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B++
Kills:551
V. Kills:317 173%
Deaths:52
KDR:10.596
Accuracy:44.527% B+
KPH:29.300 B++
VKPH:16.900 C++
M96 Mjolnir
B+
Kills:165
V. Kills:91 179%
Deaths:13
KDR:12.692
Accuracy:35.415% C+
KPH:39.200 B+
VKPH:21.600 C++
E540 Halberd
B**
Kills:164
V. Kills:63 256%
Deaths:6
KDR:27.333
Accuracy:50.686% B*
KPH:41.600 B**
VKPH:16 C**
Kills:880 (0 + 880)
Deaths:71
KDR:12.394
VKDR:6.634
Vehicle Kills:471
Kill Difference:809
Playtime:26.938 hours
Usage:12%
Score:0.378m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:50.686%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:135
V. Kills:69 193%
Deaths:10
KDR:13.500
Accuracy:44.282% D
KPH:49.500 C+
VKPH:25.300 C-
Kills:135 (0 + 135)
Deaths:10
KDR:13.500
VKDR:6.900
Vehicle Kills:69
Kill Difference:125
Playtime:2.729 hours
Usage:1%
Score:0.060m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:44.282%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:170
V. Kills:4 N/A
Deaths:9
KDR:18.889
Accuracy:13.543% D-
KPH:59.500 C+
VKPH:1.400 D
M12 Kobalt
B+
Kills:135
V. Kills:5 N/A
Deaths:5
KDR:27
Accuracy:15.168% D
KPH:86.500 B+
VKPH:3.200 B+
M20 Basilisk
B+
Kills:131
V. Kills:56 230%
Deaths:9
KDR:14.556
Accuracy:38.415% C++
KPH:20.800 C++
VKPH:8.900 B+
M40 Fury
B+
Kills:54
V. Kills:7 N/A
Deaths:3
KDR:18
Accuracy:29.220% D
KPH:56.600 B+
VKPH:7.300 C
Kills:490 (0 + 490)
Deaths:26
KDR:18.846
VKDR:2.769
Vehicle Kills:72
Kill Difference:464
Playtime:11.661 hours
Usage:5%
Score:0.161m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:29.220%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 9929812154.563B+2.0939.827%B++18.96%B+48.6B+N/A13020.2h6.3C+15.8B+
AF-34 Mattock 7157061793.944B1.4743.323%B++19.405%B42.3C++N/A11616.7h7.9C-18.2C**
AF-19 Mercenary 6686527400.881C++1.6022.812%C++23.773%B+16.6C+N/A4339.2h13.6C++59.6C*
Enforcer ML85 8685515210.596A8.1244.527%B+N/A29.3B++16.9C++22018.8h11.3B+25.4B++
NC1 Gauss Rifle 5265173491.481B+1.0024.441%C**24.952%B+25.1C++N/A6820.6h13.9C+56.8C*
NS-11A 3343301602.063B+0.4125.671%C**26.364%B+42.9B+N/A1147.7h13.6C++53.1B
Carnage AR 2142141531.399C++1.0824.542%C+28.037%B**24.6CN/A688.7h13.9C+56.8C++
M12 Kobalt 174170918.889B+16.4113.543%D-15.882%D58.6C+1.4D2232.9h18.8C**138.9C+
M96 Mjolnir 2561651312.692A++10.2235.415%C+N/A39.3B+21.7C++2714.2h30.5B+86B+
E540 Halberd 227164627.333A**24.8650.686%B*N/A42.1A16.2C**2593.9h4.1A8A
NC6 Gauss SAW 149147821.793B+0.6821.727%C**23.129%C+32.7C++N/A1124.5h7.6B*35.1B+
M12 Kobalt 140135527A++24.5215.168%D18.519%C+84.4B+3.1B3251.6h13.7B*90B
M96 Mjolnir-H 2041351013.5M++11.0244.282%DN/A50C++25.6C3682.7h28.8B++65B+
M20 Basilisk 187131914.556S12.0838.415%C++3.817%D-20.8C++8.9B+2036.3h86B223.8B+
NCM1 Scattercannon 131128492.612B+0.1439.182%C++21.094%A27.8BN/A804.6h7.6C*19.3C**
C-4 149127711.789C**0.6936.105%A++N/A127B**22C--6501h1.3B+3.6B*
NC4 Mag-Shot 1241221650.739C++1.7424.391%C-20.492%C++43.6B**N/A1192.8h6.3B++25.9B+
Sticky Grenade 1031031103N/A100.5260.504%B*N/A1030C++N/A41750.1h1.4B*2.3B++
M20 Mustang 15196521.846C++0.6331.62%C++1.042%D16C*9.2C+1316h67.3B++212.8B*
AP30 Shredder 15694194U91.5232.365%C*N/A39.2B++25.8B*3682.4h106.1C-327.9C
Mag-Cutter 80802,3130.035B+2.4414.815%D*1.25%D-0.7C++N/A2114.3h1.7B*11.1C+
Tank Mine 11274421.762C-0.7147.107%B**N/A92.5C47.5C--8420.8h3.1F-6.5C+
Dual-75 Duster 7168417C**14.5238.435%C+N/A75.6C++3.3D2270.9h6.4C16.7C+
M40 Fury 6154318A*15.5229.22%DN/A54B7C2631h8B**27.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4940.1h
Nano-Armor Kit138143,58412h
Nanite Revive Grenade03370.1h
Medical Kit11990.2h
Medical Applicator17453,6784.7h
Recon Detection Device0670.1h
Ammunition Package77050.4h
Anti-Infantry MANA Turret31280.2h
Nano-Repair Grenade03390.1h
WLT-Howler Mining Laser11470.1h

Check the help document for the dictionary if you want to learn more about words used here.


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