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Brigadier SwatAssassin3[GOLD] SwatAssassin3
NC BR 76

KDR: 2.7

Score: 6.1m

Last Seen: May 1st, 2020 2:26 AM
- OFFLINE - 164.8 hour(s)

Battle Rank 76 - New Conglomerate on Emerald
Level Progress (to 77): 27%
Level 100 Progress: 32% 508h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock Enforcer ML85 AF-34 Mattock AF-19 Mercenary NS-11A NC1 Gauss Rifle M12 Kobalt Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,077,111 MLG Score: 861
Fun Score: N/A
Cheeseburgers Flipped: 217TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.694%25.917%640813382,5891.660681.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.973%0.667B+0.725B++-0.771D-HEAD ++ (~13.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.298C*12.80.1C+39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.786%1.613%29911345186661292.77612143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.682D0.043C+-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
232.4-0.431C--71.5-0.344C-160.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.108%4.683%990513411,6231678799.71856184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.504%-0.657D0.04C+1.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.487B+180.554B+43.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m364.5%419 (25.1k)350 (21k)2.701879,0813,3613.8533276 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134654221.166%13.225%28005:110

22% Combat Medic59% Engineer9% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2013 12:53 AMFeb 9th, 2020 4:02 AMMay 2nd, 2020 2:58 PM (67d) (PST)May 1st, 2020 12:15 AM (69d) (PST)Apr 30th, 2020 10:26 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8031676360.5210.1930.0692.2320.091861

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,20110,03638,16531124134521,001

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
290.6h/12.1d 3,870 1,201 3,332 38.9k 337 525 1,594 14m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:754
Deaths:888
KDR:0.849
Accuracy:23.055% C+
HSR:23.607% C**
Kills:754
Deaths (as Engineer):888
Deaths (to Engineers):701
KDR:0.8491
Kill Difference:134
Playtime:170.049 hours
Usage:59%
Score:3.888m
Score/min:381
Accuracy (listed only):23.055%
HSR (listed only):23.607%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:150
Deaths:85
KDR:1.765
Accuracy:21.708% C++
HSR:24% C+
MGR-L1 Promise
A**
Kills:52
Deaths:19
KDR:2.737
Accuracy:30.239% B**
HSR:46.154% A**
Kills:202
Deaths (as Heavy Assault):104
Deaths (to Heavy Assaults):854
KDR:1.94231
Kill Difference:98
Playtime:11.916 hours
Usage:4%
Score:0.129m
Score/min:180
Accuracy (listed only):25.973%
HSR (listed only):35.077%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C**
Kills:754
Deaths:888
KDR:0.849
Accuracy:23.055% C+
HSR:23.607% C**
Kills:754
Deaths (as Light Assault):888
Deaths (to Light Assaults):518
KDR:0.8491
Kill Difference:134
Playtime:10.972 hours
Usage:4%
Score:0.190m
Score/min:288
Accuracy (listed only):23.055%
HSR (listed only):23.607%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:709
Deaths:370
KDR:1.916
Accuracy:26.709% C**
HSR:27.221% B+
NC1 Gauss Rifle
B+
Kills:517
Deaths:349
KDR:1.481
Accuracy:24.441% C++
HSR:24.952% B+
Carnage AR
B*
Kills:217
Deaths:153
KDR:1.418
Accuracy:24.387% C
HSR:27.650% B*
Kills:1,443
Deaths (as Combat Medic):872
Deaths (to Combat Medics):301
KDR:1.65482
Kill Difference:571
Playtime:64.400 hours
Usage:22%
Score:1.216m
Score/min:315
Accuracy (listed only):25.179%
HSR (listed only):26.608%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
C++
Kills:125
Deaths:171
KDR:0.731
Accuracy:24.497% C-
HSR:20.800% C++
NS-357 Underboss
A++
Kills:65
Deaths:61
KDR:1.066
Accuracy:40.180% C**
HSR:38.462% A++
Kills:190
Deaths (as Infiltrator):232
Deaths (to Infiltrators):373
KDR:0.81897
Kill Difference:42
Playtime:2.993 hours
Usage:1%
Score:0.042m
Score/min:232
Accuracy (listed only):32.338%
HSR (listed only):29.631%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,049
Deaths:230
KDR:4.561
Accuracy:39.346% B+
HSR:19.066% B+
AF-34 Mattock
B+
Kills:759
Deaths:194
KDR:3.912
Accuracy:42.669% B+
HSR:19.499% C**
NCM1 Scattercannon
B**
Kills:128
Deaths:49
KDR:2.612
Accuracy:39.182% C+
HSR:21.094% B**
Kills:1,936
Deaths (as MAX Suit):236.500
Deaths (to MAX Suits):173
KDR:8.18605
Kill Difference:1,699.500
Playtime:27.179 hours
Usage:9%
Score:0.638m
Score/min:391
Accuracy (listed only):40.399%
HSR (listed only):19.886%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C++
Kills:186
V. Kills:99 186%
Deaths:52
KDR:3.577
Accuracy:30.786% C+
KPH:17.900 C++
VKPH:9.500 C+
Tomcat A2AM Pods
C++
Kills:62
V. Kills:29 207%
Deaths:8
KDR:7.750
Accuracy:72.554% D
KPH:59 C++
VKPH:27.600 C--
Kills:248 (186 + 0)
Deaths:60
KDR:4.133
VKDR:2.133
Vehicle Kills:128
Kill Difference:188
Playtime:11.427 hours
Usage:4%
Score:0.126m
Score/min:184
Piloting Accuracy:30.786%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:108
V. Kills:72 148%
Deaths:1
KDR:108
Accuracy:33.314% B+
KPH:43.400 B+
VKPH:29 B**
Dual-75 Duster
C+
Kills:68
V. Kills:3 N/A
Deaths:4
KDR:17
Accuracy:38.435% C
KPH:76.100 C+
VKPH:3.400 D
Kills:176 (0 + 176)
Deaths:5
KDR:35.200
VKDR:15
Vehicle Kills:75
Kill Difference:171
Playtime:3.381 hours
Usage:1%
Score:0.071m
Score/min:348
Piloting Accuracy:N/A%
Gunner Accuracy:38.435%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B**
Kills:910
V. Kills:489 186%
Deaths:52
KDR:17.500
Accuracy:47.196% B++
KPH:34 B**
VKPH:18.300 C*
E540 Halberd
B++
Kills:173
V. Kills:67 254%
Deaths:6
KDR:28.833
Accuracy:49.348% B+
KPH:38.900 B++
VKPH:15.100 C+
M96 Mjolnir
C*
Kills:165
V. Kills:91 179%
Deaths:13
KDR:12.692
Accuracy:35.415% C+
KPH:39.200 C*
VKPH:21.600 C++
Halberd SE
B*
Kills:115
V. Kills:38 295%
Deaths:
KDR:
Accuracy:55.840% B*
KPH:42.400 C
VKPH:14 D
Kills:1,363 (0 + 1,363)
Deaths:71
KDR:19.197
VKDR:9.648
Vehicle Kills:685
Kill Difference:1,292
Playtime:38.125 hours
Usage:13%
Score:0.591m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:55.840%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:173
V. Kills:86 199%
Deaths:10
KDR:17.300
Accuracy:42.964% D-
KPH:51.200 C+
VKPH:25.500 C-
Kills:173 (0 + 173)
Deaths:10
KDR:17.300
VKDR:8.600
Vehicle Kills:86
Kill Difference:163
Playtime:3.379 hours
Usage:1%
Score:0.077m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:42.964%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:251
V. Kills:10 N/A
Deaths:9
KDR:27.889
Accuracy:14.153% D-
KPH:62.400 C+
VKPH:2.500 C+
M12 Kobalt
B
Kills:151
V. Kills:6 N/A
Deaths:5
KDR:30.200
Accuracy:15.636% D
KPH:88.900 C**
VKPH:3.500 B
M20 Basilisk
B+
Kills:138
V. Kills:59 230%
Deaths:9
KDR:15.333
Accuracy:38.627% C+
KPH:20.700 C+
VKPH:8.900 B+
G40-F Ranger
C**
Kills:58
V. Kills:32 176%
Deaths:3
KDR:19.333
Accuracy:31.290% C
KPH:22.800 C**
VKPH:12.600 C+
M40 Fury
C++
Kills:54
V. Kills:7 N/A
Deaths:3
KDR:18
Accuracy:29.220% D-
KPH:56.600 C++
VKPH:7.300 C-
Kills:652 (0 + 652)
Deaths:29
KDR:22.483
VKDR:3.931
Vehicle Kills:114
Kill Difference:623
Playtime:15.882 hours
Usage:5%
Score:0.229m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:29.220%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 1,0611,0492304.561C**1.8639.346%B+19.066%B+49C**N/A13121.4h6.3C++16.1B+
Enforcer ML85 1,3999105217.5A*14.8047.196%B++N/A34B**18.2C*26026.8h10.4B+22.1B*
AF-34 Mattock 7687591943.912C++1.2142.669%B+19.499%C**42.4C+N/A11617.9h8C+18.8C*
AF-19 Mercenary 7727548880.849C+1.8523.055%C+23.607%C**16CN/A4347.1h13.4C+58.1C++
NS-11A 7157093701.916C**0.7926.709%C**27.221%B+37.7C+N/A10618.8h14C+52.6C*
NC1 Gauss Rifle 5265173491.481C*1.2224.441%C++24.952%B+25.1C+N/A6920.6h13.9C-56.8C+
M12 Kobalt 261251927.889B++25.1914.153%D-14.343%D--62.8C+2.5C+2334h19C++134.4C+
Carnage AR 2172171531.418C++1.2824.387%C27.65%B*24.7C--N/A688.8h13.9C57.1C+
M20 Mustang 285186523.577C**0.8830.786%C+1.613%C+17.9C++9.5C+15110.4h71.5B+232.4B+
E540 Halberd 240173628.833A*26.1349.348%B+N/A39.3B++15.2C+2434.4h4.2B**8.4B**
M96 Mjolnir-H 2591731017.3M+14.6042.964%D-N/A50.9C+25.3C-3773.4h27.6C++64.2C++
C-4 2071701021.667C++1.0332.908%B**N/A100C*21.8C--5721.7h1.4C++4.1B+
M96 Mjolnir 2561651312.692B**9.9935.415%C+N/A39.3C*21.7C++2754.2h30.5B+86B
M60-A Bulldog 1751611161M*158.3055.523%B*N/A61.9B*5.4B+3562.6h6C+10.7B+
M12 Kobalt 157151530.2A++27.5015.636%D19.205%C+88.8C**3.5B3501.7h14.2B++90.7C**
NC6 Gauss SAW 152150851.765B0.9421.708%C++24%C+32.6C+N/A1194.6h7.6B++35B+
M20 Basilisk 197138915.333S12.6338.627%C+3.623%D-20.6C+8.8B+2026.7h87.1C++225.5C*
NCM1 Scattercannon 131128492.612B0.0939.182%C+21.094%B**27.8C++N/A824.6h7.6C*19.3C*
NC4 Mag-Shot 1271251710.731C+1.9724.497%C-20.8%C++43.1B++N/A1272.9h6.4B++26.2B
Halberd SE 1531151115A++112.3055.84%B*1.739%B+42.6C14.1D2422.7h6.1F--10.9D*
AP30 Shredder 1801081108S105.3033.314%B+N/A43.2B+28.8B**3912.5h100.4C--301.2C+
Sticky Grenade 1031031103N/A100.3060.504%B++N/A1030C+N/A41750.1h1.4B++2.3B++
Mag-Cutter 95952,8690.033C**2.6721.359%D1.053%D-0.7C+N/A2139.1h2.3C**10.8C++
Tank Mine 13692442.091C0.6156.333%A+N/A102.2C48.9D8940.9h3.2F--5.8C++
Dual-75 Duster 7168417C++14.3038.435%CN/A75.6C+3.3D2270.9h6.4C-16.7C+
NS-357 Underboss 6665611.066C+1.6440.18%C**38.462%A++72.2B++1.1B*2620.9h4.1C+10.3C**
Tomcat A2AM Pods 916287.75B+5.0572.554%DN/A56.4C++26.4D5101.1h8.6C+11.9C
G40-F Ranger 9058319.333S16.6331.29%CN/A23.2C**12.8C+2662.5h86.2B*275.6B+
M40 Fury 6154318A+15.3029.22%D-N/A54C++7C--2731h8B*27.3B+
MGR-L1 Promise 5252192.737B*0.0430.239%B**46.154%A**37.1CN/A1431.4h14.6C+48.3B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit183163,65514.1h
Spawn Beacon41560.1h
Nanite Revive Grenade05260.1h
Medical Kit141320.2h
Medical Applicator18458,8645.1h
Recon Detection Device0960.2h
Ammunition Package97380.4h
Anti-Infantry MANA Turret41310.2h
Nano-Repair Grenade04860.1h
WLT-Howler Mining Laser11470.4h

Check the help document for the dictionary if you want to learn more about words used here.


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