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Warden SwatAssassin3[USPS] SwatAssassin3
NC BR 61

KDR: 2.44

Score: 4m

Last Seen: Feb 4th, 2019 3:54 AM
- OFFLINE - 1917.9 hour(s)

Battle Rank 61 - New Conglomerate on Emerald
Level Progress (to 62): 89%
Level 100 Progress: 21% 653h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock AF-19 Mercenary NC1 Gauss Rifle Enforcer ML85 NS-11A Carnage AR M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,040,832 MLG Score: 832
Fun Score: N/A
Cheeseburgers Flipped: 199TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.758%24.652%586610291,8661.486850.953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.61%0.518B+0.603B+0.913B*HEAD ++ (~12.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.28C*12.80.105C+41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.292%1.176%202110348545751.84783112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.643D-0.389C--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
221.6-0.374C-69.4-0.308C152.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.621%5.571%837510301,0951305898.35878186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.58%-0.701D-0.295C*1.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.399B20.50.484B+51

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m287%378 (22.7k)329 (19.7k)2.439646,5482,6843.361461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103539220.303%14.035%28504:350

24% Combat Medic60% Engineer12% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2013 12:53 AMJan 20th, 2017 3:34 AMMar 5th, 2019 6:32 AM (51d) (PST)Feb 4th, 2019 1:36 AM (80d) (PST)Feb 3rd, 2019 11:54 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7391995400.5320.2180.0751.7730.086832

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,32911,94432,38532134106519,739

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
205.1h/8.5d 2,474 919 2,452 21.8k 246 414 1,053 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:143
Deaths:78
KDR:1.833
Accuracy:21.794% C**
HSR:23.776% C++
Kills:143
Deaths (as Heavy Assault):78
Deaths (to Heavy Assaults):710
KDR:1.83333
Kill Difference:65
Playtime:8.949 hours
Usage:4%
Score:0.091m
Score/min:169
Accuracy (listed only):21.794%
HSR (listed only):23.776%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:631
Deaths:719
KDR:0.878
Accuracy:22.789% C++
HSR:23.930% B+
Kills:631
Deaths (as Engineer):719
Deaths (to Engineers):557
KDR:0.87761
Kill Difference:88
Playtime:122.343 hours
Usage:60%
Score:2.353m
Score/min:321
Accuracy (listed only):22.789%
HSR (listed only):23.930%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:631
Deaths:719
KDR:0.878
Accuracy:22.789% C++
HSR:23.930% B+
Kills:631
Deaths (as Light Assault):719
Deaths (to Light Assaults):400
KDR:0.87761
Kill Difference:88
Playtime:9.014 hours
Usage:4%
Score:0.147m
Score/min:273
Accuracy (listed only):22.789%
HSR (listed only):23.930%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:517
Deaths:349
KDR:1.481
Accuracy:24.441% C**
HSR:24.952% B+
NS-11A
B+
Kills:244
Deaths:118
KDR:2.068
Accuracy:24.946% C++
HSR:26.230% B+
Carnage AR
B**
Kills:214
Deaths:153
KDR:1.399
Accuracy:24.542% C+
HSR:28.037% B**
Kills:975
Deaths (as Combat Medic):620
Deaths (to Combat Medics):230
KDR:1.57258
Kill Difference:355
Playtime:48.299 hours
Usage:24%
Score:0.862m
Score/min:297
Accuracy (listed only):24.643%
HSR (listed only):26.406%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
C+
Kills:117
Deaths:163
KDR:0.718
Accuracy:24.164% C--
HSR:18.803% C+
Kills:117
Deaths (as Infiltrator):163
Deaths (to Infiltrators):302
KDR:0.71779
Kill Difference:46
Playtime:2.069 hours
Usage:1%
Score:0.027m
Score/min:217
Accuracy (listed only):24.164%
HSR (listed only):18.803%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:932
Deaths:209
KDR:4.459
Accuracy:39.794% B++
HSR:19.099% B+
AF-34 Mattock
B*
Kills:667
Deaths:173
KDR:3.855
Accuracy:43.286% B*
HSR:19.640% B+
NCM1 Scattercannon
A
Kills:128
Deaths:49
KDR:2.612
Accuracy:39.182% C*
HSR:21.094% A
Kills:1,727
Deaths (as MAX Suit):215.500
Deaths (to MAX Suits):154
KDR:8.01392
Kill Difference:1,511.500
Playtime:24.882 hours
Usage:12%
Score:0.568m
Score/min:380
Accuracy (listed only):40.754%
HSR (listed only):19.944%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C++
Kills:85
V. Kills:50 167%
Deaths:49
KDR:1.735
Accuracy:31.292% C++
KPH:15.500 C++
VKPH:9.100 C+
Kills:85 (85 + 0)
Deaths:49
KDR:1.735
VKDR:1.020
Vehicle Kills:50
Kill Difference:36
Playtime:5.499 hours
Usage:3%
Score:0.043m
Score/min:131
Piloting Accuracy:31.292%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:94
V. Kills:62 149%
Deaths:1
KDR:94
Accuracy:32.455% C**
KPH:41 B++
VKPH:27 B**
Kills:94 (0 + 94)
Deaths:1
KDR:94
VKDR:62
Vehicle Kills:62
Kill Difference:93
Playtime:2.293 hours
Usage:1%
Score:0.052m
Score/min:380
Piloting Accuracy:N/A%
Gunner Accuracy:32.455%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B++
Kills:501
V. Kills:292 171%
Deaths:50
KDR:10.020
Accuracy:44.331% B+
KPH:28.900 B++
VKPH:16.900 C++
M96 Mjolnir
B+
Kills:165
V. Kills:91 179%
Deaths:13
KDR:12.692
Accuracy:35.415% C+
KPH:39.200 B+
VKPH:21.600 C**
E540 Halberd
A
Kills:162
V. Kills:61 261%
Deaths:5
KDR:32.400
Accuracy:50.898% B*
KPH:42 A
VKPH:15.800 C*
Kills:828 (0 + 828)
Deaths:68
KDR:12.176
VKDR:6.529
Vehicle Kills:444
Kill Difference:760
Playtime:25.392 hours
Usage:12%
Score:0.359m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:50.898%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:126
V. Kills:65 191%
Deaths:10
KDR:12.600
Accuracy:44.522% D
KPH:49.500 C++
VKPH:25.500 C-
Kills:126 (0 + 126)
Deaths:10
KDR:12.600
VKDR:6.500
Vehicle Kills:65
Kill Difference:116
Playtime:2.547 hours
Usage:1%
Score:0.058m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:44.522%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:170
V. Kills:4 N/A
Deaths:9
KDR:18.889
Accuracy:13.535% D-
KPH:60.100 C+
VKPH:1.400 D
M12 Kobalt
B+
Kills:135
V. Kills:5 N/A
Deaths:5
KDR:27
Accuracy:15.168% D
KPH:87.600 B+
VKPH:3.200 B
M20 Basilisk
B+
Kills:127
V. Kills:55 227%
Deaths:9
KDR:14.111
Accuracy:38.769% C++
KPH:20.800 C++
VKPH:9 B+
M40 Fury
B+
Kills:54
V. Kills:7 N/A
Deaths:3
KDR:18
Accuracy:29.220% D
KPH:56.600 B+
VKPH:7.300 C
Kills:486 (0 + 486)
Deaths:26
KDR:18.692
VKDR:2.731
Vehicle Kills:71
Kill Difference:460
Playtime:11.425 hours
Usage:6%
Score:0.157m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:29.220%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 9439322094.459B+2.0239.794%B++19.099%B+48BN/A12719.4h6.4C16B
AF-34 Mattock 6756671733.855C**1.4243.286%B*19.64%B+41.9C++N/A11415.9h8D18.4C*
AF-19 Mercenary 6476317190.878C++1.5622.789%C++23.93%B+16.5C+N/A4338.2h13.7C++60.2C*
NC1 Gauss Rifle 5265173491.481B+0.9624.441%C**24.952%B+25.1C++N/A6820.6h13.9C+56.8C*
Enforcer ML85 7935015010.02B**7.5844.331%B+N/A29B++16.9C++22217.3h11.5B+26B++
NS-11A 2482441182.068B++0.3724.946%C++26.23%B+43.6B+N/A1015.6h13.3C**53.5B
Carnage AR 2142141531.399C++1.0424.542%C+28.037%B**24.6CN/A688.7h13.9C+56.8C++
M12 Kobalt 174170918.889B+16.4513.535%D-15.882%D60.7C+1.4D2252.8h18.8C**138.8C+
M96 Mjolnir 2561651312.692A++10.2535.415%C+N/A39.3B+21.7C**2714.2h30.5B+86B+
E540 Halberd 223162532.4M++29.9650.898%B*N/A41.5A15.6C++2603.9h4A7.9A
NC6 Gauss SAW 145143781.833B++0.6121.794%C**23.776%C++32.5C++N/A1124.4h7.4B**33.9B+
M12 Kobalt 140135527A++24.5615.168%D18.519%C+90B+3.3B+3291.5h13.7B*90B
NCM1 Scattercannon 131128492.612B+0.1739.182%C*21.094%A27.8BN/A794.6h7.6C++19.3C**
M20 Basilisk 182127914.111S11.6738.769%C++3.937%D20.8C++9B+2006.1h86.1B222.1B+
M96 Mjolnir-H 1911261012.6A**10.1644.522%DN/A50.4C++26C3792.5h29.4B++66B+
NC4 Mag-Shot 1191171630.718C+1.7224.164%C--18.803%C+43.3B**N/A1092.7h6.4B++26.3B
C-4 131110552B+0.4437.5%A*N/A137.5A26.3C+6970.8h1.3B+3.3B**
Sticky Grenade 1021021102N/A99.5660.086%B*N/A1020C++N/A41680.1h1.4B*2.3B++
AP30 Shredder 15694194U91.5632.455%C**N/A40.9B++27B**3792.3h105.4C324.7C+
M20 Mustang 13585491.735C+0.7031.292%C++1.176%D15.5C++9.1C+1315.5h69.4B++221.6B++
Mag-Cutter 75752,2030.034B+2.4114.041%D*1.333%D-0.7C++N/A2108.9h1.6B*11.7C++
Tank Mine 10466411.61C--0.8345.781%B*N/A82.5C-47.5C--8250.8h3.3F--7.2C
M40 Fury 6154318A*15.5629.22%DN/A54B+7C-2621h8B**27.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4820.1h
Nano-Armor Kit133121,09010.9h
Nanite Revive Grenade03210.1h
Medical Kit11990.2h
Medical Applicator16951,7324.6h
Recon Detection Device0650.1h
Ammunition Package76920.4h
Anti-Infantry MANA Turret31280.2h
WLT-Howler Mining Laser11470.1h
Nano-Repair Grenade03210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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