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Warden SwatAssassin3[USPS] SwatAssassin3
NC BR 61

KDR: 2.45

Score: 3.9m

Last Seen: Feb 4th, 2019 3:54 AM
- OFFLINE - 313.4 hour(s)

Battle Rank 61 - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 33
Level Progress (to 62): 89%
Level 100 Progress: 21% 665h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock AF-19 Mercenary NC1 Gauss Rifle Enforcer ML85 Carnage AR M12 Kobalt NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,008,306 MLG Score: 806
Fun Score: N/A
Cheeseburgers Flipped: 192TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.527%24.634%580610161,7741.456490.991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.562%0.479B+0.609B+0.973B*HEAD ++ (~12.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.277C*12.70.11C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.333%1.235%197110218145711.8113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.64D-0.34C--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226.4-0.406C--71-0.34C-155.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.59%5.586%854510171,0921285818.53125188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.565%-0.695D0.301C*1.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.394B20.40.478B+51.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 33
3.9m296.5%375 (22.5k)317 (19k)2.447246,3312,5873.3807561 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102238420.193%14.074%28404:460

22% Combat Medic59% Engineer12% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2013 12:53 AMJan 20th, 2017 3:34 AMFeb 15th, 2019 10:36 PM (1d) (PST)Feb 4th, 2019 1:36 AM (13d) (PST)Feb 3rd, 2019 11:54 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7181925260.5150.2100.0721.7730.083806

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,10611,51931,58731134106519,028

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
205.1h/8.5d 2,415 891 2,386 21.8k 234 402 1,026 8.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:138
Deaths:75
KDR:1.840
Accuracy:21.629% C**
HSR:23.913% C++
Kills:138
Deaths (as Heavy Assault):75
Deaths (to Heavy Assaults):688
KDR:1.84
Kill Difference:63
Playtime:8.144 hours
Usage:4%
Score:0.082m
Score/min:169
Accuracy (listed only):21.629%
HSR (listed only):23.913%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:625
Deaths:714
KDR:0.875
Accuracy:22.781% C++
HSR:24.160% B+
Kills:625
Deaths (as Engineer):714
Deaths (to Engineers):532
KDR:0.87535
Kill Difference:89
Playtime:120.626 hours
Usage:59%
Score:2.301m
Score/min:318
Accuracy (listed only):22.781%
HSR (listed only):24.160%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:625
Deaths:714
KDR:0.875
Accuracy:22.781% C++
HSR:24.160% B+
Kills:625
Deaths (as Light Assault):714
Deaths (to Light Assaults):396
KDR:0.87535
Kill Difference:89
Playtime:8.883 hours
Usage:4%
Score:0.147m
Score/min:275
Accuracy (listed only):22.781%
HSR (listed only):24.160%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:517
Deaths:349
KDR:1.481
Accuracy:24.441% B
HSR:24.952% B+
Carnage AR
B**
Kills:214
Deaths:152
KDR:1.408
Accuracy:24.537% C+
HSR:28.037% B**
NS-11A
B+
Kills:167
Deaths:73
KDR:2.288
Accuracy:23.141% C
HSR:25.749% B+
Kills:898
Deaths (as Combat Medic):574
Deaths (to Combat Medics):227
KDR:1.56446
Kill Difference:324
Playtime:46.013 hours
Usage:22%
Score:0.815m
Score/min:295
Accuracy (listed only):24.040%
HSR (listed only):26.246%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
C+
Kills:113
Deaths:161
KDR:0.702
Accuracy:23.992% C--
HSR:18.584% C+
Kills:113
Deaths (as Infiltrator):161
Deaths (to Infiltrators):278
KDR:0.70186
Kill Difference:48
Playtime:2.058 hours
Usage:1%
Score:0.027m
Score/min:218
Accuracy (listed only):23.992%
HSR (listed only):18.584%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:910
Deaths:200
KDR:4.550
Accuracy:39.903% B++
HSR:19.451% B++
AF-34 Mattock
B*
Kills:649
Deaths:164
KDR:3.957
Accuracy:43.397% B*
HSR:19.569% B+
NCM1 Scattercannon
A
Kills:128
Deaths:49
KDR:2.612
Accuracy:39.182% C*
HSR:21.094% A
Kills:1,687
Deaths (as MAX Suit):206.500
Deaths (to MAX Suits):150
KDR:8.16949
Kill Difference:1,480.500
Playtime:24.072 hours
Usage:12%
Score:0.530m
Score/min:367
Accuracy (listed only):40.827%
HSR (listed only):20.038%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C++
Kills:81
V. Kills:48 165%
Deaths:48
KDR:1.688
Accuracy:31.333% C++
KPH:15.300 C++
VKPH:9.100 C+
Kills:81 (81 + 0)
Deaths:48
KDR:1.688
VKDR:1
Vehicle Kills:48
Kill Difference:33
Playtime:5.287 hours
Usage:3%
Score:0.042m
Score/min:132
Piloting Accuracy:31.333%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:84
V. Kills:57 145%
Deaths:
KDR:
Accuracy:31.823% C*
KPH:40.900 B+
VKPH:27.700 B**
Kills:84 (0 + 84)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:57
Kill Difference:84
Playtime:2.054 hours
Usage:1%
Score:0.042m
Score/min:342
Piloting Accuracy:N/A%
Gunner Accuracy:31.823%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B++
Kills:498
V. Kills:291 171%
Deaths:50
KDR:9.960
Accuracy:44.201% B+
KPH:29.100 B++
VKPH:17 C++
M96 Mjolnir
B+
Kills:165
V. Kills:91 179%
Deaths:13
KDR:12.692
Accuracy:35.415% C+
KPH:39.200 B+
VKPH:21.600 C*
E540 Halberd
A
Kills:162
V. Kills:61 261%
Deaths:5
KDR:32.400
Accuracy:50.898% B*
KPH:42 A
VKPH:15.800 C*
Kills:825 (0 + 825)
Deaths:68
KDR:12.132
VKDR:6.515
Vehicle Kills:443
Kill Difference:757
Playtime:25.177 hours
Usage:12%
Score:0.357m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:50.898%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:126
V. Kills:65 191%
Deaths:10
KDR:12.600
Accuracy:44.522% D
KPH:49.500 C+
VKPH:25.500 C-
Kills:126 (0 + 126)
Deaths:10
KDR:12.600
VKDR:6.500
Vehicle Kills:65
Kill Difference:116
Playtime:2.547 hours
Usage:1%
Score:0.057m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:44.522%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:170
V. Kills:4 N/A
Deaths:9
KDR:18.889
Accuracy:13.563% D-
KPH:61.300 C+
VKPH:1.400 D
M12 Kobalt
B+
Kills:135
V. Kills:5 N/A
Deaths:5
KDR:27
Accuracy:15.168% D
KPH:88 B+
VKPH:3.300 B+
M20 Basilisk
B+
Kills:127
V. Kills:55 227%
Deaths:9
KDR:14.111
Accuracy:38.769% C++
KPH:20.800 C++
VKPH:9 B+
M40 Fury
B+
Kills:54
V. Kills:7 N/A
Deaths:3
KDR:18
Accuracy:28.866% D
KPH:57.300 B+
VKPH:7.400 C
Kills:486 (0 + 486)
Deaths:26
KDR:18.692
VKDR:2.731
Vehicle Kills:71
Kill Difference:460
Playtime:11.354 hours
Usage:6%
Score:0.157m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:28.866%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 9219102004.55B+2.1039.903%B++19.451%B++48.7B+N/A12618.7h6.4C16B
AF-34 Mattock 6576491643.957B1.5143.397%B*19.569%B+42.7C++N/A11115.2h8D-18.3C++
AF-19 Mercenary 6406257140.875C++1.5722.781%C++24.16%B+16.5C+N/A4337.9h13.8C++60.4C*
NC1 Gauss Rifle 5265173491.481B+0.9724.441%B24.952%B+25.1C++N/A6720.6h13.9C+56.8C*
Enforcer ML85 789498509.96A7.5144.201%B+N/A29.1B++17C++22317.1h11.4B+25.9B++
Carnage AR 2142141521.408C++1.0424.537%C+28.037%B**25.5CN/A708.4h13.9C+56.7C++
M12 Kobalt 174170918.889B+16.4413.563%D-15.882%D60.7C+1.4D2292.8h18.8C*138.5C+
NS-11A 169167732.288B++0.1623.141%C25.749%B+40.7B+N/A874.1h12.3B+53.1B
M96 Mjolnir 2561651312.692A++10.2435.415%C+N/A39.3B+21.7C**2714.2h30.5B+86B+
E540 Halberd 223162532.4M++29.9550.898%B*N/A41.5A15.6C++2593.9h4A7.9A
NC6 Gauss SAW 139138751.84B++0.6121.629%C**23.913%C++32.1C++N/A1124.3h7.4B*34.2B+
M12 Kobalt 140135527A++24.5515.168%D18.519%C+90B+3.3B+3301.5h13.7B*90B
NCM1 Scattercannon 131128492.612B+0.1639.182%C*21.094%A27.8BN/A794.6h7.6C++19.3C**
M20 Basilisk 182127914.111S11.6638.769%C++3.937%D20.8C++9B+2006.1h86.1C**222.1B+
M96 Mjolnir-H 1911261012.6M+10.1544.522%DN/A50.4C++26C3732.5h29.4B+66B+
NC4 Mag-Shot 1151131610.702C+1.7523.992%C--18.584%C+41.9B**N/A1072.7h6.3B*26.3C++
Sticky Grenade 1021021102N/A99.5560.086%B*N/A1020C++N/A41680.1h1.4B*2.3B++
AP30 Shredder 14184184U81.5531.823%C*N/A40B+27.1B**3422.1h104.8C329.2C+
M20 Mustang 12981481.688C+0.7631.333%C++1.235%C--15.3C++9.1C+1325.3h71B++226.4B++
C-4 9475372.027B+0.4239.925%MN/A125B**31.7C*7090.6h1.4C**3.6B*
Mag-Cutter 74742,1200.035B+2.4114.134%D*1.351%D0.7C++N/A2106h1.6B*11.5C++
Tank Mine 10466411.61C--0.8446.368%B**N/A82.5C-47.5C--8260.8h3.3F--7.1C
M40 Fury 6154318A*15.5528.866%DN/A60B+7.8C2660.9h7.8B**26.9B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade03170.1h
Spawn Beacon4780.1h
Nano-Armor Kit133119,29110.7h
Nanite Revive Grenade03100.1h
Medical Kit11990.2h
Medical Applicator16450,1384.5h
Recon Detection Device0650.1h
Ammunition Package66890.3h
Anti-Infantry MANA Turret31280.2h
WLT-Howler Mining Laser11470.1h

Check the help document for the dictionary if you want to learn more about words used here.


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