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Signifer Swatassassinx[DHLE] Swatassassinx
VS BR 57

KDR: 3.39

Score: 3.1m

Last Seen: Mar 24th, 2019 3:32 AM
- OFFLINE - 25.7 hour(s)

Battle Rank 57 - Vanu Sovereignty on Emerald - Outfit Member of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 26
Level Progress (to 58): 70%
Level 100 Progress: 16% 588h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron HRB NS-11A Solstice VE3 Pulsar VS1 Saron HRB-H Proton II PPA-H Saron Laser Cannon Aphelion VEX-4H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $959,517 MLG Score: 767
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.517%23.264%570510281,1522.395010.993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.106%0.698B+0.444B0.505B+HEAD ++ (~11.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.236C++13.90.014C+42.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.743%0.599%43811032167451563.71111106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.372C--0.849D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.2-0.369C-73.3-0.411C--143.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.664%3.168%2167610271,4528676316.8837190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.889%0.298C*-0.469D0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.56B+19.20.48B+33.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 26
3.1m320.5%448 (26.9k)379 (22.7k)3.388044,4181,3045.388857 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103321323.193%8.601%19906:130

17% Combat Medic73% Engineer6% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2013 10:05 PMMar 8th, 2017 3:44 AMMar 24th, 2019 8:49 PM (3h) (PST)Mar 24th, 2019 1:58 AM (22h) (PST)Mar 23rd, 2019 11:32 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
970828880.5460.1610.0472.2120.144767

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,2034,92653,27733103133922,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
134.8h/5.6d 2,609 380 1,470 17.9k 95 213 1,163 7.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:323
Deaths:274
KDR:1.179
Accuracy:22.797% C+
HSR:24.768% B*
Kills:323
Deaths (as Engineer):274
Deaths (to Engineers):346
KDR:1.17883
Kill Difference:49
Playtime:97.978 hours
Usage:73%
Score:2.362m
Score/min:402
Accuracy (listed only):22.797%
HSR (listed only):24.768%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:71
Deaths:51
KDR:1.392
Accuracy:20.866% C+
HSR:15.493% D*
Kills:71
Deaths (as Heavy Assault):51
Deaths (to Heavy Assaults):281
KDR:1.39216
Kill Difference:20
Playtime:7.590 hours
Usage:6%
Score:0.087m
Score/min:191
Accuracy (listed only):20.866%
HSR (listed only):15.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:323
Deaths:274
KDR:1.179
Accuracy:22.797% C+
HSR:24.768% B*
Kills:323
Deaths (as Light Assault):274
Deaths (to Light Assaults):163
KDR:1.17883
Kill Difference:49
Playtime:1.119 hours
Usage:1%
Score:0.014m
Score/min:207
Accuracy (listed only):22.797%
HSR (listed only):24.768%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B
Kills:382
Deaths:187
KDR:2.043
Accuracy:26.044% B
HSR:23.298% C*
Pulsar VS1
B+
Kills:304
Deaths:181
KDR:1.680
Accuracy:26.038% B+
HSR:24.013% B+
Kills:686
Deaths (as Combat Medic):368
Deaths (to Combat Medics):104
KDR:1.86413
Kill Difference:318
Playtime:23.028 hours
Usage:17%
Score:0.495m
Score/min:358
Accuracy (listed only):26.041%
HSR (listed only):23.656%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C
Kills:72
Deaths:74
KDR:0.973
Accuracy:23.982% C--
HSR:20.833% C
Kills:72
Deaths (as Infiltrator):74
Deaths (to Infiltrators):130
KDR:0.97297
Kill Difference:2
Playtime:1.752 hours
Usage:1%
Score:0.023m
Score/min:219
Accuracy (listed only):23.982%
HSR (listed only):20.833%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:85
Deaths:15
KDR:5.667
Accuracy:20.376% C**
HSR:14.118% D*
Blueshift VM5
A+
Kills:80
Deaths:13
KDR:6.154
Accuracy:21.166% C**
HSR:28.750% A+
Kills:165
Deaths (as MAX Suit):14
Deaths (to MAX Suits):48
KDR:11.78571
Kill Difference:151
Playtime:2.598 hours
Usage:2%
Score:0.084m
Score/min:537
Accuracy (listed only):20.771%
HSR (listed only):21.434%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:167
V. Kills:86 192%
Deaths:91
KDR:1.835
Accuracy:33.743% C**
KPH:19.400 B+
VKPH:10 C++
Photon A2A Missile Pods
C++
Kills:122
V. Kills:66 182%
Deaths:30
KDR:4.067
Accuracy:79.834% C+
KPH:53.400 C++
VKPH:28.900 C-
Kills:289 (167 + 0)
Deaths:121
KDR:2.388
VKDR:1.256
Vehicle Kills:152
Kill Difference:168
Playtime:10.904 hours
Usage:8%
Score:0.128m
Score/min:196
Piloting Accuracy:33.743%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:55
V. Kills:35 153%
Deaths:
KDR:
Accuracy:33.511% C+
KPH:37.500 B+
VKPH:23.800 C**
Kills:55 (0 + 55)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:35
Kill Difference:55
Playtime:1.468 hours
Usage:1%
Score:0.038m
Score/min:437
Piloting Accuracy:N/A%
Gunner Accuracy:33.511%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:956
V. Kills:478 200%
Deaths:57
KDR:16.772
Accuracy:46.409% B
KPH:38.500 A
VKPH:19.300 B+
Kills:956 (0 + 956)
Deaths:57
KDR:16.772
VKDR:8.386
Vehicle Kills:478
Kill Difference:899
Playtime:24.812 hours
Usage:18%
Score:0.418m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:46.409%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:212
V. Kills:123 171%
Deaths:19
KDR:11.158
Accuracy:50.569% D
KPH:55.600 B**
VKPH:32.300 B*
Proton II PPA-H
A+
Kills:178
V. Kills:17 N/A
Deaths:16
KDR:11.125
Accuracy:35.944% C+
KPH:117.600 B+
VKPH:11.200 A+
Aphelion VEX-4H
A
Kills:159
V. Kills:72 218%
Deaths:12
KDR:13.250
Accuracy:39.276% D
KPH:63.300 A
VKPH:28.700 C++
Kills:549 (0 + 549)
Deaths:47
KDR:11.681
VKDR:4.511
Vehicle Kills:212
Kill Difference:502
Playtime:7.834 hours
Usage:6%
Score:0.178m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:39.276%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:121
V. Kills:1 N/A
Deaths:6
KDR:20.167
Accuracy:15.418% C--
KPH:106.600 B**
VKPH:0.900 D--
M12 Kobalt
C+
Kills:60
V. Kills: N/A
Deaths:1
KDR:60
Accuracy:12.677% D--
KPH:66.500 C+
VKPH:0 D-
M20 Basilisk
C+
Kills:55
V. Kills:18 289%
Deaths:4
KDR:13.750
Accuracy:36.211% C
KPH:20.400 C+
VKPH:6.700 C
Kills:236 (0 + 236)
Deaths:11
KDR:21.455
VKDR:1.727
Vehicle Kills:19
Kill Difference:225
Playtime:4.730 hours
Usage:4%
Score:0.075m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:36.211%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:121
V. Kills:6 N/A
Deaths:3
KDR:40.333
Accuracy:29.705% D
KPH:118.400 B**
VKPH:5.900 C+
Kills:121 (0 + 121)
Deaths:3
KDR:40.333
VKDR:2
Vehicle Kills:6
Kill Difference:118
Playtime:1.022 hours
Usage:1%
Score:0.029m
Score/min:477
Piloting Accuracy:N/A%
Gunner Accuracy:29.705%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 1,4349565716.772A**13.3846.409%BN/A38.5A19.3B+28124.8h19.6B+42.3B++
NS-11A 3893821872.043B+1.3526.044%B23.298%C*37.1C**N/A10210.3h14.4C+55.1C**
Solstice VE3 3353232741.179B+2.2122.797%C+24.768%B*15.3C+N/A3921.1h15.6C++68.5C++
Pulsar VS1 3093041811.68B*1.7126.038%B+24.013%B+37.5B*N/A1078.1h13.1B+50.3B++
Saron HRB-H 3352121911.158A7.7750.569%DN/A55.8B**32.4B*3523.8h16.6B**32.7B*
Proton II PPA-H 1951781611.125C+7.7435.944%C+2.247%B+118.7B++11.3A+2811.5h9B+25B
Saron Laser Cannon 253167911.835C++1.5533.743%C**N/A19.4B+10C++1468.6h73.3B*217.2B*
Aphelion VEX-4H 2311591213.25B*9.8639.276%DN/A63.6A28.8C++4772.5h33.7B*85.8B++
Photon A2A Missile Pods 188122304.067C+0.6879.834%C+N/A53C++28.7C-3842.3h7.1B++8.9B*
CAS 14-E 127121340.333A++36.9429.705%D1.653%C+121A6C+4761h21.9B*73.6B+
M12 Kobalt 122121620.167B++16.7815.418%C--22.314%B**110AN/A3571.1h13.6B**88.3B+
Blueshift VM5 8785155.667A+2.2820.376%C**14.118%D*38.6B+N/A1712.2h15.8C++77.7B
M60-A Bulldog 8582182U78.6140.031%B1.22%C117.1M**4.3D2920.7h3.1A++7.8A
Blueshift VM5 8180136.154A++2.7721.166%C**28.75%A+40B+N/A1612h16.4C++77.4B
Tank Mine 10579302.633C++0.7642.298%B++N/A158B**52C10620.5h2.2C5.2B++
Beamer VS3 7572740.973B2.4223.982%C--20.833%C34.3B+1.4B**1152.1h8.2B+34.1C++
Orion VS54 7271511.392C+2.0020.866%C+15.493%D*19.7C--N/A983.6h12.9C++61.8C++
M12 Kobalt 6060160A++56.6112.677%D--13.333%D--66.7C+N/A3090.9h14.1B*111C++
M20 Basilisk 7355413.75S10.3636.211%C5.455%C+20.4C+6.7C2112.7h87.3B+241B
AP30 Shredder 9055155S51.6133.511%C+N/A36.7B23.3C*4361.5h138.4D--413.1D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8194,9258.9h
Nanite Revive Grenade01570h
Ammunition Package42000.4h
Medical Kit5600.1h
Medical Applicator3917,3751.3h
A30 Walker0720.1h
M20 Drake0500h
Nano-Repair Grenade01970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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