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Castellan Swatassassinx[DHLE] Swatassassinx
VS BR 61

KDR: 3.47

Score: 3.6m

Last Seen: Jul 4th, 2019 4:33 AM
- OFFLINE - 303.7 hour(s)

Battle Rank 61 - Vanu Sovereignty on Emerald - Outfit Member of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 24
Level Progress (to 62): 7%
Level 100 Progress: 19% 572h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron HRB NS-11A Solstice VE3 Pulsar VS1 Saron HRB-H Blueshift VM5 Blueshift VM5 Proton II PPA-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,053,342 MLG Score: 842
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.559%23.508%577512091,3742.423281.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.066%0.663B+0.404B0.58B+HEAD ++ (~11.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.244C++13.80.032C+42.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.721%0.565%40511213177501653.54107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.488D-0.946D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
229-0.419C--74.9-0.414C--154.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.385%3.14%2167612081,65610082916.56200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.297%0.11C+-0.323C0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.569B+19.30.517B+32.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.724%34.546%216711213556400.859375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.792D--2.114F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.798D-5.3-0.662D12.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 24
3.6m315.1%445 (26.7k)377 (22.6k)3.469635,3121,5315.4212961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121427522.859%9.488%21706:130

18% Combat Medic70% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2013 10:05 PMMar 8th, 2017 3:44 AMJul 15th, 2019 11:27 AM (1d) (PST)Jul 4th, 2019 1:37 AM (13d) (PST)Jul 4th, 2019 12:33 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9611058560.5590.1610.0532.1900.136842

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,6406,28251,35834103131822,642

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
158.4h/6.6d 2,988 504 1,811 20.8k 127 247 1,291 9.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:370
Deaths:301
KDR:1.229
Accuracy:22.894% C+
HSR:23.784% B++
Kills:370
Deaths (as Engineer):301
Deaths (to Engineers):391
KDR:1.22924
Kill Difference:69
Playtime:111.485 hours
Usage:70%
Score:2.658m
Score/min:397
Accuracy (listed only):22.894%
HSR (listed only):23.784%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:79
Deaths:57
KDR:1.386
Accuracy:21.015% C+
HSR:18.987% D-
Kills:79
Deaths (as Heavy Assault):57
Deaths (to Heavy Assaults):327
KDR:1.38596
Kill Difference:22
Playtime:8.165 hours
Usage:5%
Score:0.093m
Score/min:191
Accuracy (listed only):21.015%
HSR (listed only):18.987%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:370
Deaths:301
KDR:1.229
Accuracy:22.894% C+
HSR:23.784% B++
Kills:370
Deaths (as Light Assault):301
Deaths (to Light Assaults):197
KDR:1.22924
Kill Difference:69
Playtime:1.509 hours
Usage:1%
Score:0.021m
Score/min:233
Accuracy (listed only):22.894%
HSR (listed only):23.784%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C**
Kills:523
Deaths:264
KDR:1.981
Accuracy:25.776% C**
HSR:23.901% C**
Pulsar VS1
B+
Kills:304
Deaths:181
KDR:1.680
Accuracy:26.038% B+
HSR:24.013% B+
Kills:827
Deaths (as Combat Medic):445
Deaths (to Combat Medics):122
KDR:1.85843
Kill Difference:382
Playtime:27.947 hours
Usage:18%
Score:0.587m
Score/min:350
Accuracy (listed only):25.907%
HSR (listed only):23.957%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C+
Kills:98
Deaths:96
KDR:1.021
Accuracy:24.907% C
HSR:22.449% C+
VA39 Spectre
C
Kills:55
Deaths:14
KDR:3.929
Accuracy:29.724% C-
HSR:34.546% C
Kills:153
Deaths (as Infiltrator):110
Deaths (to Infiltrators):149
KDR:1.39091
Kill Difference:43
Playtime:2.333 hours
Usage:1%
Score:0.032m
Score/min:227
Accuracy (listed only):27.315%
HSR (listed only):28.497%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:200
Deaths:45
KDR:4.444
Accuracy:19.598% C++
HSR:20.500% C+
Blueshift VM5
B+
Kills:195
Deaths:43
KDR:4.535
Accuracy:20.133% C++
HSR:24.103% B+
Kills:395
Deaths (as MAX Suit):44
Deaths (to MAX Suits):59
KDR:8.97727
Kill Difference:351
Playtime:6.102 hours
Usage:4%
Score:0.194m
Score/min:530
Accuracy (listed only):19.866%
HSR (listed only):22.301%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:177
V. Kills:92 190%
Deaths:103
KDR:1.718
Accuracy:32.721% C*
KPH:18.900 B+
VKPH:9.800 C++
Photon A2A Missile Pods
C+
Kills:129
V. Kills:69 184%
Deaths:33
KDR:3.909
Accuracy:77.665% C+
KPH:49.700 C+
VKPH:26.600 C--
Kills:306 (177 + 0)
Deaths:136
KDR:2.250
VKDR:1.184
Vehicle Kills:161
Kill Difference:170
Playtime:11.951 hours
Usage:8%
Score:0.136m
Score/min:190
Piloting Accuracy:32.721%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:55
V. Kills:35 153%
Deaths:
KDR:
Accuracy:33.511% C+
KPH:37.500 B+
VKPH:23.800 C**
Kills:55 (0 + 55)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:35
Kill Difference:55
Playtime:1.468 hours
Usage:1%
Score:0.039m
Score/min:437
Piloting Accuracy:N/A%
Gunner Accuracy:33.511%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:1,102
V. Kills:538 204%
Deaths:64
KDR:17.219
Accuracy:47.153% B+
KPH:37.700 A
VKPH:18.400 B
Kills:1,102 (0 + 1,102)
Deaths:64
KDR:17.219
VKDR:8.406
Vehicle Kills:538
Kill Difference:1,038
Playtime:29.232 hours
Usage:18%
Score:0.474m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:47.153%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:213
V. Kills:124 170%
Deaths:20
KDR:10.650
Accuracy:50.745% D
KPH:55.200 B**
VKPH:32.200 B*
Proton II PPA-H
A
Kills:182
V. Kills:17 N/A
Deaths:16
KDR:11.375
Accuracy:36.332% C+
KPH:118.500 B++
VKPH:11.100 A
Aphelion VEX-4H
B**
Kills:166
V. Kills:75 218%
Deaths:13
KDR:12.769
Accuracy:38.631% D-
KPH:61.400 B**
VKPH:27.800 C++
Kills:561 (0 + 561)
Deaths:49
KDR:11.449
VKDR:4.408
Vehicle Kills:216
Kill Difference:512
Playtime:8.093 hours
Usage:5%
Score:0.180m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:38.631%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:128
V. Kills:1 N/A
Deaths:7
KDR:18.286
Accuracy:15.763% C-
KPH:105.300 B**
VKPH:0.800 D*
M12 Kobalt
C+
Kills:77
V. Kills: N/A
Deaths:1
KDR:77
Accuracy:12.518% D--
KPH:65.700 C+
VKPH:0 D**
M20 Basilisk
C+
Kills:55
V. Kills:18 289%
Deaths:4
KDR:13.750
Accuracy:36.134% C
KPH:19.900 C+
VKPH:6.500 C
Kills:260 (0 + 260)
Deaths:12
KDR:21.667
VKDR:1.583
Vehicle Kills:19
Kill Difference:248
Playtime:5.146 hours
Usage:3%
Score:0.080m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:36.134%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:121
V. Kills:6 N/A
Deaths:3
KDR:40.333
Accuracy:29.705% D
KPH:118.400 A
VKPH:5.900 C+
Kills:121 (0 + 121)
Deaths:3
KDR:40.333
VKDR:2
Vehicle Kills:6
Kill Difference:118
Playtime:1.022 hours
Usage:1%
Score:0.029m
Score/min:477
Piloting Accuracy:N/A%
Gunner Accuracy:29.705%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 1,6401,1026417.219A**13.7547.153%B+N/A37.7A18.4B27029.2h20.1B+42.7B+
NS-11A 5315232641.981B+1.4925.776%C**23.901%C**36.6C*N/A9714.3h14.3C+55.3C**
Solstice VE3 3853703011.229B++2.2422.894%C+23.784%B++15.6CN/A4123.7h15.5C++67.5C++
Pulsar VS1 3093041811.68B*1.7926.038%B+24.013%B+37.5B++N/A1088.1h13.1B+50.3B+
Saron HRB-H 3372132010.65B**7.1850.745%DN/A54.6B**31.8B*3493.9h16.8B**33.1B*
Blueshift VM5 205200454.444B*0.9719.598%C++20.5%C+42.6B+1.1B*1654.7h15C**76.7C**
Blueshift VM5 197195434.535B*1.0720.133%C++24.103%B+43.3B+N/A1514.5h15.5C*77.1C**
Proton II PPA-H 1991821611.375C+7.9136.332%C+2.198%B+121.3B++11.3A+2821.5h9.1B+25B
Saron Laser Cannon 2691771031.718C+1.7532.721%C*N/A18.8B+9.8C++1449.4h74.9B++229B*
Aphelion VEX-4H 2411661312.769B*9.3038.631%D-N/A61.5B**27.8C++4522.7h33.8B**87.4B*
Photon A2A Missile Pods 198129333.909C+0.4477.665%C+N/A49.6C+26.5C--3562.6h7.1B++9.2B++
M12 Kobalt 129128718.286B+14.8215.763%C-21.875%B*106.7B**N/A3591.2h13.8B**87.4B+
CAS 14-E 127121340.333A*36.8629.705%D1.653%C+121A6C+4761h21.9B++73.6B+
M60-A Bulldog 1161121112U108.5344.506%B++N/A93.3A**3.3D--2311.2h3.6A+8.1B**
Beamer VS3 10298961.021B2.4524.907%C22.449%C+39.2B++1.6A1212.5h8.2B+32.7C++
Tank Mine 11285302.833C++0.6446.342%B**N/A170A54C11410.5h2.2C-4.8B*
Orion VS54 8079571.386C+2.0821.015%C+18.987%D-20.8C--N/A1003.8h13C++61.9C++
M12 Kobalt 7777177M**73.5312.518%D--14.286%D-64.2C+N/A2701.2h13.2B**105.8C*
AP30 Shredder 9055155S51.5333.511%C+N/A36.7B23.3C*4371.5h138.4D*413.1D-
VA39 Spectre 5555143.929A++0.4629.724%C-34.546%C30.6B+N/A931.8h5.3B+17.8C**
M20 Basilisk 7355413.75S10.2836.134%C5.455%C+19.6C+6.4C2112.8h88.5B245C*
C-4 6253281.893B1.5837.129%A*N/A88.3C++15D--7040.6h1.4C*3.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0660h
Nano-Armor Kit87106,62210h
Nanite Revive Grenade01800.1h
Pummeler Rocket Pods0540h
Ammunition Package42350.4h
Medical Kit7780.2h
Medical Applicator4622,6071.6h
Nano-Repair Grenade02400.1h
Recon Detection Device0570.1h
M20 Drake0500h
A30 Walker0720.1h

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