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Signifer Swatassassinx[DHLE] Swatassassinx
VS BR 60

KDR: 3.51

Score: 3.5m

Last Seen: May 18th, 2019 2:43 AM
- OFFLINE - 6.8 hour(s)

Battle Rank 60 - Vanu Sovereignty on Emerald - Outfit Member of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 29
Level Progress (to 61): 60%
Level 100 Progress: 19% 573h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron HRB NS-11A Solstice VE3 Pulsar VS1 Saron HRB-H Proton II PPA-H Blueshift VM5 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,035,828 MLG Score: 828
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.583%23.263%572511921,3242.424911.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.064%0.684B+0.4B0.574B+HEAD ++ (~10.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.247C++13.80.03C+42.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.182%0.581%43411196172461603.73913107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.449C---0.926D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.4-0.421C--75.8-0.432C--152.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.466%3.104%2268611911,6439582717.2947198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.328%0.083C+-0.327C-0.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.567B+19.30.518B+32.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.724%34.546%226811196556400.859375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.795D--2.129F---1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.802D-5.3-0.664D12.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 29
3.5m318.4%447 (26.8k)380 (22.8k)3.506145,1401,4665.5081860 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119726822.898%9.28%21206:170

18% Combat Medic71% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2013 10:05 PMMar 8th, 2017 3:44 AMMay 23rd, 2019 10:45 PM (7h) (PST)May 18th, 2019 12:38 AM (6d) (PST)May 17th, 2019 10:43 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
962968660.5570.1590.0522.2090.137828

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,7435,78851,95533103133822,798

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
153.9h/6.4d 2,935 477 1,745 20.4k 121 240 1,266 8.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:358
Deaths:290
KDR:1.234
Accuracy:22.720% C+
HSR:24.022% B++
Kills:358
Deaths (as Engineer):290
Deaths (to Engineers):374
KDR:1.23448
Kill Difference:68
Playtime:109.503 hours
Usage:71%
Score:2.619m
Score/min:399
Accuracy (listed only):22.720%
HSR (listed only):24.022%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:76
Deaths:55
KDR:1.382
Accuracy:21.195% C++
HSR:15.790% D*
Kills:76
Deaths (as Heavy Assault):55
Deaths (to Heavy Assaults):319
KDR:1.38182
Kill Difference:21
Playtime:7.922 hours
Usage:5%
Score:0.091m
Score/min:191
Accuracy (listed only):21.195%
HSR (listed only):15.790%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:358
Deaths:290
KDR:1.234
Accuracy:22.720% C+
HSR:24.022% B++
Kills:358
Deaths (as Light Assault):290
Deaths (to Light Assaults):183
KDR:1.23448
Kill Difference:68
Playtime:1.399 hours
Usage:1%
Score:0.020m
Score/min:235
Accuracy (listed only):22.720%
HSR (listed only):24.022%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:491
Deaths:245
KDR:2.004
Accuracy:26.006% B+
HSR:23.625% B
Pulsar VS1
B+
Kills:304
Deaths:181
KDR:1.680
Accuracy:26.038% B+
HSR:24.013% B+
Kills:795
Deaths (as Combat Medic):426
Deaths (to Combat Medics):117
KDR:1.8662
Kill Difference:369
Playtime:26.935 hours
Usage:18%
Score:0.574m
Score/min:355
Accuracy (listed only):26.022%
HSR (listed only):23.819%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C+
Kills:95
Deaths:95
KDR:1
Accuracy:24.716% C
HSR:22.105% C+
VA39 Spectre
C
Kills:55
Deaths:14
KDR:3.929
Accuracy:29.724% C-
HSR:34.546% C
Kills:150
Deaths (as Infiltrator):109
Deaths (to Infiltrators):149
KDR:1.37615
Kill Difference:41
Playtime:2.332 hours
Usage:2%
Score:0.032m
Score/min:227
Accuracy (listed only):27.220%
HSR (listed only):28.325%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:178
Deaths:38
KDR:4.684
Accuracy:20.786% C*
HSR:24.719% B++
Blueshift VM5
C*
Kills:178
Deaths:40
KDR:4.450
Accuracy:20.100% C*
HSR:19.663% C
Kills:356
Deaths (as MAX Suit):39
Deaths (to MAX Suits):55
KDR:9.12821
Kill Difference:317
Playtime:5.001 hours
Usage:3%
Score:0.173m
Score/min:575
Accuracy (listed only):20.443%
HSR (listed only):22.191%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:172
V. Kills:88 193%
Deaths:102
KDR:1.686
Accuracy:33.182% C*
KPH:18.600 B+
VKPH:9.500 C+
Photon A2A Missile Pods
C+
Kills:125
V. Kills:68 181%
Deaths:32
KDR:3.906
Accuracy:78.291% C+
KPH:52.200 C+
VKPH:28.400 C--
Kills:297 (172 + 0)
Deaths:134
KDR:2.216
VKDR:1.164
Vehicle Kills:156
Kill Difference:163
Playtime:11.628 hours
Usage:8%
Score:0.132m
Score/min:189
Piloting Accuracy:33.182%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B
Kills:55
V. Kills:35 153%
Deaths:
KDR:
Accuracy:33.511% C+
KPH:37.500 B
VKPH:23.800 C*
Kills:55 (0 + 55)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:35
Kill Difference:55
Playtime:1.468 hours
Usage:1%
Score:0.039m
Score/min:437
Piloting Accuracy:N/A%
Gunner Accuracy:33.511%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:1,096
V. Kills:536 204%
Deaths:63
KDR:17.397
Accuracy:47.155% B+
KPH:37.700 A
VKPH:18.400 B
Kills:1,096 (0 + 1,096)
Deaths:63
KDR:17.397
VKDR:8.508
Vehicle Kills:536
Kill Difference:1,033
Playtime:29.109 hours
Usage:19%
Score:0.471m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:47.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:213
V. Kills:124 170%
Deaths:19
KDR:11.211
Accuracy:50.568% D
KPH:55.700 B**
VKPH:32.400 B*
Proton II PPA-H
A
Kills:182
V. Kills:17 N/A
Deaths:16
KDR:11.375
Accuracy:36.332% C+
KPH:118.500 B++
VKPH:11.100 A
Aphelion VEX-4H
A
Kills:159
V. Kills:72 218%
Deaths:12
KDR:13.250
Accuracy:39.276% D-
KPH:63.300 A
VKPH:28.700 C++
Kills:554 (0 + 554)
Deaths:47
KDR:11.787
VKDR:4.532
Vehicle Kills:213
Kill Difference:507
Playtime:7.869 hours
Usage:5%
Score:0.179m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:39.276%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:121
V. Kills:1 N/A
Deaths:6
KDR:20.167
Accuracy:15.409% D
KPH:105.600 B**
VKPH:0.900 D--
M12 Kobalt
C+
Kills:77
V. Kills: N/A
Deaths:1
KDR:77
Accuracy:12.587% D*
KPH:65.800 C+
VKPH:0 D**
M20 Basilisk
C+
Kills:55
V. Kills:18 289%
Deaths:4
KDR:13.750
Accuracy:36.134% C
KPH:19.900 C+
VKPH:6.500 C
Kills:253 (0 + 253)
Deaths:11
KDR:23
VKDR:1.727
Vehicle Kills:19
Kill Difference:242
Playtime:5.074 hours
Usage:3%
Score:0.079m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:36.134%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:121
V. Kills:6 N/A
Deaths:3
KDR:40.333
Accuracy:29.705% D
KPH:118.400 A
VKPH:5.900 C+
Kills:121 (0 + 121)
Deaths:3
KDR:40.333
VKDR:2
Vehicle Kills:6
Kill Difference:118
Playtime:1.022 hours
Usage:1%
Score:0.029m
Score/min:477
Piloting Accuracy:N/A%
Gunner Accuracy:29.705%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 1,6321,0966317.397A**13.8947.155%B+N/A37.7A18.4B27029.1h20.2C**42.8B+
NS-11A 4994912452.004B+1.5026.006%B+23.625%B36.4C**N/A9813.5h14.2C+54.8C**
Solstice VE3 3713582901.234B++2.2722.72%C+24.022%B++15.6CN/A4023h15.4C++67.8C++
Pulsar VS1 3093041811.68B++1.8326.038%B+24.013%B+37.5B*N/A1088.1h13.1B+50.3B+
Saron HRB-H 3372131911.211A7.7050.568%DN/A56.1B**32.6B*3523.8h16.5B**32.6B*
Proton II PPA-H 1991821611.375C+7.8736.332%C+2.198%B+121.3B++11.3A+2821.5h9.1B25B
Blueshift VM5 180178384.684B**1.1820.786%C*24.719%B++44.5B++N/A1594h15.5C**74.5B+
Blueshift VM5 181178404.45B*0.9420.1%C*19.663%C42.4B+N/A1714.2h15.3C*76.3C**
Saron Laser Cannon 2601721021.686C+1.8233.182%C*N/A18.7B+9.6C+1419.2h75.8B*228.4B*
Aphelion VEX-4H 2311591213.25B*9.7439.276%D-N/A63.6A28.8C++4782.5h33.7B**85.8B*
Photon A2A Missile Pods 193125323.906C+0.4078.291%C+N/A52.1C+28.3C--3752.4h7.2B+9.2B++
CAS 14-E 127121340.333A++36.8329.705%D1.653%C+121A6C+4761h21.9B++73.6B+
M12 Kobalt 122121620.167B+16.6615.409%D22.314%B**110AN/A3631.1h13.6B**88.4B+
M60-A Bulldog 1161121112U108.4944.506%B*N/A93.3A**3.3D-2311.2h3.6A+8.1B**
Beamer VS3 9995951C**2.5124.716%C22.105%C+38B+1.6A+1192.5h8.2B+33.3C++
Tank Mine 11285302.833C++0.6746.342%B**N/A170A+54C11380.5h2.2C4.8B*
M12 Kobalt 7777177M+73.4912.587%D*14.286%D-64.2C+N/A2691.2h13.2B**105.1C*
Orion VS54 7776551.382C+2.1221.195%C++15.79%D*20.5C--N/A1003.7h12.9C++61C++
VA39 Spectre 5555143.929A+0.4229.724%C-34.546%C30.6B+N/A931.8h5.3B+17.8C**
M20 Basilisk 7355413.75S10.2436.134%C5.455%C+19.6C+6.4C2102.8h88.5C**245C*
AP30 Shredder 9055155S51.4933.511%C+N/A36.7B23.3C*4371.5h138.4D--413.1D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0660h
Nano-Armor Kit86105,0629.8h
Pummeler Rocket Pods0540h
Nanite Revive Grenade01750h
Ammunition Package42300.4h
Medical Kit7760.2h
Medical Applicator4322,1561.6h
Nano-Repair Grenade02290.1h
Recon Detection Device0570.1h
M20 Drake0500h
A30 Walker0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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