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Archon SweatyBumGravy[BREM] SweatyBumGravy
VS BR 79

KDR: 3.54

Score: 5.2m

Last Seen: Jun 16th, 2020 2:40 AM
- OFFLINE - 32.2 hour(s)

Battle Rank 79 - Vanu Sovereignty on Emerald
Level Progress (to 80): 31%
Level 100 Progress: 28% 399h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS VE-C Horizon Lumine Edge AE Serpent VE92 Orion VS54 VE-LR Obelisk Pulsar C Solstice VE3 Spiker
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,555,240 MLG Score: 5240
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.268%31.702%9912513219,0943.486960.052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.727%1.962A++1.604A+-0.556DHEAD ++ (~16.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.61B+9.10.364C**20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.117%3.774%2611134510646402.25532259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.436C--2.048A*-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.2-0.146C61.7-0.159C124.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.2m359.5%570 (34.2k)458 (27.5k)3.539414,7314,1623.750679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1346118129.947%27.337%81902:443

19% Engineer47% Heavy Assault28% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2018 12:11 AMFeb 1st, 2018 12:12 AMJun 24th, 2020 3:33 AM (15d) (PST)Jun 16th, 2020 1:07 AM (23d) (PST)Jun 15th, 2020 10:40 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9302406901.2930.3650.3544.8080.0445240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,79014,41841,372782221289327,455

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
189.8h/7.9d 879 4,027 4,125 54.8k 214 979 502 10.6m

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B**
Kills:1,690
Deaths:445
KDR:3.798
Accuracy:42.260% B**
HSR:26.272% C++
Serpent VE92
A
Kills:1,174
Deaths:308
KDR:3.812
Accuracy:30.840% B**
HSR:28.876% A
Pulsar C
B*
Kills:719
Deaths:165
KDR:4.358
Accuracy:30.324% B*
HSR:29.207% B*
Solstice VE3
A++
Kills:664
Deaths:177
KDR:3.751
Accuracy:33.550% A++
HSR:21.988% C*
Zenith VX-5
B+
Kills:455
Deaths:94
KDR:4.840
Accuracy:28.711% B+
HSR:25.934% B+
Eridani SX5G
A
Kills:266
Deaths:59
KDR:4.508
Accuracy:32.424% B++
HSR:34.587% A
NSX-P Tanto
A+
Kills:122
Deaths:29
KDR:4.207
Accuracy:34.412% A+
HSR:18.033% D*
VX6-7
B
Kills:111
Deaths:17
KDR:6.529
Accuracy:27.344% C**
HSR:24.324% B
Sirius SX12
A*
Kills:80
Deaths:23
KDR:3.478
Accuracy:31.651% A
HSR:32.500% A*
Kills:5,281
Deaths (as Light Assault):1,317
Deaths (to Light Assaults):949
KDR:4.00987
Kill Difference:3,964
Playtime:53.425 hours
Usage:28%
Score:1.583m
Score/min:494
Accuracy (listed only):32.391%
HSR (listed only):26.858%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,094
Deaths:256
KDR:4.273
Accuracy:29.863% A+
HSR:40.676% A++
Pulsar LSW
B**
Kills:489
Deaths:163
KDR:3
Accuracy:29.655% B*
HSR:34.560% B**
NS-15M AE
B*
Kills:339
Deaths:83
KDR:4.084
Accuracy:31.141% B*
HSR:35.693% B++
Flare VE6
A+
Kills:292
Deaths:76
KDR:3.842
Accuracy:27.357% B+
HSR:38.356% A+
SVA-88
A
Kills:265
Deaths:69
KDR:3.841
Accuracy:29.672% B*
HSR:36.604% A
VX29 Polaris
B++
Kills:179
Deaths:47
KDR:3.809
Accuracy:28.701% B++
HSR:29.609% B+
NS-15M1
A
Kills:166
Deaths:43
KDR:3.860
Accuracy:29.132% B**
HSR:34.940% A
VE-H Maw AE
C*
Kills:78
Deaths:36
KDR:2.167
Accuracy:30.548% C*
HSR:26.923% C
Ursa
C++
Kills:59
Deaths:12
KDR:4.917
Accuracy:25.045% C++
HSR:22.034% C-
Kills:2,961
Deaths (as Heavy Assault):785
Deaths (to Heavy Assaults):1,289
KDR:3.77197
Kill Difference:2,176
Playtime:89.066 hours
Usage:47%
Score:2.553m
Score/min:478
Accuracy (listed only):29.013%
HSR (listed only):33.266%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A
Kills:266
Deaths:59
KDR:4.508
Accuracy:32.424% B++
HSR:34.587% A
Pulsar VS1
B**
Kills:97
Deaths:32
KDR:3.031
Accuracy:30.537% B**
HSR:21.650% C+
Sirius SX12
A*
Kills:80
Deaths:23
KDR:3.478
Accuracy:31.651% A
HSR:32.500% A*
VE-A Lacerta
C+
Kills:66
Deaths:17
KDR:3.882
Accuracy:28.075% C+
HSR:12.121% D*
H-V45
A+
Kills:60
Deaths:24
KDR:2.500
Accuracy:32.494% A+
HSR:20% C
Kills:569
Deaths (as Combat Medic):155
Deaths (to Combat Medics):565
KDR:3.67097
Kill Difference:414
Playtime:9.284 hours
Usage:5%
Score:0.241m
Score/min:433
Accuracy (listed only):31.036%
HSR (listed only):24.171%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B**
Kills:1,690
Deaths:445
KDR:3.798
Accuracy:42.260% B**
HSR:26.272% C++
Serpent VE92
A
Kills:1,174
Deaths:308
KDR:3.812
Accuracy:30.840% B**
HSR:28.876% A
VE-LR Obelisk
B*
Kills:979
Deaths:203
KDR:4.823
Accuracy:37.314% B+
HSR:40.245% B*
Pulsar C
B*
Kills:719
Deaths:165
KDR:4.358
Accuracy:30.324% B*
HSR:29.207% B*
Solstice VE3
A++
Kills:664
Deaths:177
KDR:3.751
Accuracy:33.550% A++
HSR:21.988% C*
Zenith VX-5
B+
Kills:455
Deaths:94
KDR:4.840
Accuracy:28.711% B+
HSR:25.934% B+
Eidolon VE33
B*
Kills:251
Deaths:53
KDR:4.736
Accuracy:34.890% B*
HSR:32.271% B++
NS-30 Tranquility
C**
Kills:245
Deaths:53
KDR:4.623
Accuracy:34.105% C
HSR:39.184% C**
NSX-P Tanto
A+
Kills:122
Deaths:29
KDR:4.207
Accuracy:34.412% A+
HSR:18.033% D*
VX6-7
B
Kills:111
Deaths:17
KDR:6.529
Accuracy:27.344% C**
HSR:24.324% B
Kills:6,410
Deaths (as Engineer):1,544
Deaths (to Engineers):503
KDR:4.15155
Kill Difference:4,866
Playtime:35.851 hours
Usage:19%
Score:0.774m
Score/min:360
Accuracy (listed only):33.375%
HSR (listed only):28.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
B*
Kills:531
Deaths:307
KDR:1.730
Accuracy:35.400% B*
HSR:23.352% C++
Cerberus
B*
Kills:364
Deaths:129
KDR:2.822
Accuracy:36.690% B+
HSR:32.967% B*
Eridani SX5G
A
Kills:266
Deaths:59
KDR:4.508
Accuracy:32.424% B++
HSR:34.587% A
NS-357 Underboss
A
Kills:173
Deaths:76
KDR:2.276
Accuracy:48.912% A
HSR:28.902% B+
Beamer VS3
A
Kills:97
Deaths:47
KDR:2.064
Accuracy:36.875% A
HSR:21.650% C+
Sirius SX12
A*
Kills:80
Deaths:23
KDR:3.478
Accuracy:31.651% A
HSR:32.500% A*
NS-44 Commissioner AE
B+
Kills:68
Deaths:40
KDR:1.700
Accuracy:45.988% B+
HSR:17.647% D--
Kills:1,579
Deaths (as Infiltrator):681
Deaths (to Infiltrators):484
KDR:2.31865
Kill Difference:898
Playtime:2.724 hours
Usage:1%
Score:0.035m
Score/min:216
Accuracy (listed only):38.277%
HSR (listed only):27.372%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):152
KDR:0
Kill Difference:UNR
Playtime:1.188 hours
Usage:1%
Score:0.025m
Score/min:351
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:106
V. Kills:40 259%
Deaths:2
KDR:53
Accuracy:33.117% C**
KPH:27.700 B**
VKPH:10.500 C+
Kills:106 (106 + 0)
Deaths:2
KDR:53
VKDR:20
Vehicle Kills:40
Kill Difference:104
Playtime:3.820 hours
Usage:2%
Score:0.031m
Score/min:135
Piloting Accuracy:33.117%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:113
V. Kills:42 263%
Deaths:
KDR:
Accuracy:57.398% B+
KPH:73.800 M**
VKPH:27.400 A*
Kills:113 (113 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:42
Kill Difference:113
Playtime:1.532 hours
Usage:1%
Score:0.051m
Score/min:558
Driving Accuracy:57.398%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-C Horizon 1,7071,6904453.798A0.2642.26%B**26.272%C++99.4B**1C23217h11.2B++26.5B++
Lumine Edge AE 1,4941,4752,7940.528S3.0143.301%B++28.746%A14.8C+N/A4799.4h1.2B2.7B+
Serpent VE92 1,1881,1743083.812A++0.2730.84%B**28.876%A96.2A++1.1B++28012.2h10.6B+34.4B++
Orion VS54 1,1001,0942564.273B**0.7329.863%A+40.676%A++87.5A+N/A27312.5h9.8B++32.9C++
VE-LR Obelisk 9939792034.823A++1.2837.314%B+40.245%B*68.9B**1C+23414.2h5B++13.3B++
Pulsar C 7277191654.358B**0.8230.324%B*29.207%B*88.8A++1B+2418.1h9.8B+32.2B++
Solstice VE3 6696641773.751S0.2133.55%A++21.988%C*86.2MN/A2537.7h10.5B*31.2B
Spiker 5375313071.73B+1.8135.4%B*23.352%C++102.1A++1.2B+3015.2h7.8B+22B++
Pulsar LSW 4974891633B**0.5429.655%B*34.56%B**78.9B++1.3B++2106.2h11.4C*38.4B+
Zenith VX-5 464455944.84M*1.3028.711%B+25.934%B+94.8A++1.9A++2674.8h11B+38.4B+
NS Decimator 494390983.98M0.4461.496%C+2.308%C++56.5B*15.1C3156.9h3.5B++5.6B++
Cerberus 3683641292.822A+0.7236.69%B+32.967%B*98.4A++1.1B*3373.7h5.6B15.3B+
NS-15M AE 346339834.084B*0.5431.141%B*35.693%B++64C+1.3B+1545.3h10.4B+33.4B+
Flare VE6 294292763.842A++0.3027.357%B+38.356%A+91.3B**N/A2673.2h8.7B+31.7B+
Plasma Grenade 2952851285N/A281.4656.037%B**N/A712.5B+25B**20280.4h3B+5.3B++
Eridani SX5G 268266594.508A**0.9732.424%B++34.587%A83.1B+N/A2183.2h9.5B+29.2B+
SVA-88 266265693.841B**0.3029.672%B*36.604%A75.7B+N/A2023.5h10.4B+35.2B+
Eidolon VE33 258251534.736A++1.2034.89%B*32.271%B++54.6B*1.5A1474.6h5.6B**16B*
NS-30 Tranquility 249245534.623B**1.0834.105%C39.184%C**54.4C++N/A1984.5h5.5B+16C**
VX29 Polaris 182179473.809A+0.2728.701%B++29.609%B+94.2B**1.6A4111.9h10.8B37.6B+
NS-357 Underboss 175173762.276B**1.2648.912%A28.902%B+96.1A1.1B*2591.8h3.2B*6.6B*
NS-15M1 170166433.86A+0.3229.132%B**34.94%A79B**1.9A*2272.1h11.5C**39.3B+
Damascus Edge 1601591,1660.136A++3.4032.39%C*21.384%M+3B++N/A852.5h1.9B6B+
NSX-P Tanto 126122294.207M++0.6734.412%A+18.033%D*81.3A++2.7A**2201.5h10.8B++31.4B*
Supernova FPC 1551131113S109.4657.398%B+N/A75.3M**28A*5581.5h3.1A5.4A
VX6-7 112111176.529M2.9927.344%C**24.324%B65.3B++N/A2151.7h10.1B+36.9B+
Saron Laser Cannon 146106253U49.4633.117%C**3.774%B**27.9B**10.5C+1353.8h61.7B*186.2B**
Pulsar VS1 9897323.031A++0.5130.537%B**21.65%C+46.2B++N/A1612.1h12.4B+40.7B*
Beamer VS3 9797472.064A+1.4836.875%A21.65%C+74.6A++N/A2041.3h6.7B*18.1B*
Sirius SX12 8380233.478A+0.0631.651%A32.5%A*80A+3S2231h12.5B+39.4B+
VE-H Maw AE 7878362.167C++1.3730.548%C*26.923%C60CN/A1661.3h11.3D37C+
NS-44 Commissioner AE 6868401.7C**1.8445.988%B+17.647%D--68C*N/A1711h3.5C+7.5C*
MANA Anti-Personnel Turret 686797.444N/A3.9024.278%UN/A670U10U1160900.1h10.7T*43.9T*
VE-A Lacerta 6666173.882A++0.3428.075%C+12.121%D*44CN/A1161.5h16.6D**59.3D
H-V45 6060242.5B+1.0432.494%A+20%C54.5B+N/A2301.1h9.7B**29.8B**
Ursa 5959124.917M*1.3825.045%C++22.034%C-65.6B+N/A2340.9h9.4B+37.5B+
Lasher X2 AE 5150252C*1.5433.629%C**2%D-45.5C+N/A1111.1h22D65.3C+

Consumables
  Name Deaths Consumed Time Equipped
Ordnance Dampener11790.3h
Spawn Beacon41330.1h
AE Medical Applicator89,9380.7h
AE Nano-Armor Kit2137,2872.1h
Nanite Healing Grenade01660h
Spitfire Auto-Turret02050.2h
Shield Recharging Field25500.2h
Ammunition Package57150.2h
Nano-Armor Kit02620h
Medical Kit1881,8421.9h
Medical Applicator06180h
Anti-Infantry MANA Turret21390.1h
Router0840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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