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Castellan SweatyBumGravy[BREM] SweatyBumGravy
VS BR 61

KDR: 3.33

Score: 2.6m

Last Seen: Nov 15th, 2019 4:17 AM
- OFFLINE - 593.3 hour(s)

Battle Rank 61 - Vanu Sovereignty on Emerald - Outfit Officer of BRTE[BREM] BRTE
NS outfit on Emerald

Members: 0
Level Progress (to 62): 29%
Level 100 Progress: 14% 536h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS VE-C Horizon VE-LR Obelisk Lumine Edge AE Serpent VE92 Orion VS54 NS-15M AE Pulsar LSW NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,023,565 MLG Score: 4815
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.337%33.41%10801612113,9152.753170.578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.908%2.162A*1.884A++-0.733D-HEAD ++ (~17.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.634B+8.80.385C**18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.002%5.634%458112267119293.73684237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.242C3.756M**-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.9-0.264C71.7-0.349C-133.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTE[BREM] BRTE
NS outfit on Emerald

Members: 0
2.6m349.7%505 (30.3k)406 (24.4k)3.330697,5542,2683.526961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS122758030.907%27.681%85602:521

6% Combat Medic22% Engineer48% Heavy Assault24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2018 12:11 AMFeb 1st, 2018 12:12 AMDec 7th, 2019 6:46 AM (2d) (PST)Nov 15th, 2019 1:06 AM (25d) (PST)Nov 15th, 2019 12:17 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8272206071.1630.3490.3224.2140.0424815

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,63713,19436,443702119253324,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
108.3h/4.5d 445 2,091 1,968 27.4k 113 520 275 5.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:398
Deaths:99
KDR:4.020
Accuracy:29.601% A++
HSR:38.442% A++
NS-15M AE
B**
Kills:339
Deaths:83
KDR:4.084
Accuracy:31.141% B**
HSR:35.693% B**
Pulsar LSW
A++
Kills:289
Deaths:112
KDR:2.580
Accuracy:29.645% B**
HSR:37.370% A++
SVA-88
A*
Kills:187
Deaths:47
KDR:3.979
Accuracy:30.198% A
HSR:40.642% A*
VE-H Maw AE
B++
Kills:57
Deaths:28
KDR:2.036
Accuracy:31.581% B++
HSR:24.561% C
Kills:1,270
Deaths (as Heavy Assault):369
Deaths (to Heavy Assaults):739
KDR:3.44173
Kill Difference:901
Playtime:51.827 hours
Usage:48%
Score:1.336m
Score/min:430
Accuracy (listed only):30.433%
HSR (listed only):35.342%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A
Kills:1,612
Deaths:417
KDR:3.866
Accuracy:42.354% A
HSR:26.551% B
Serpent VE92
A++
Kills:603
Deaths:182
KDR:3.313
Accuracy:31.803% A+
HSR:31.012% A++
Eridani SX5G
A++
Kills:204
Deaths:50
KDR:4.080
Accuracy:32.702% B**
HSR:36.275% A++
Zenith VX-5
B++
Kills:137
Deaths:27
KDR:5.074
Accuracy:29.023% B++
HSR:21.898% C+
NSX-P Tanto
A++
Kills:122
Deaths:29
KDR:4.207
Accuracy:34.412% A++
HSR:18.033% D--
Solstice VE3
A*
Kills:88
Deaths:33
KDR:2.667
Accuracy:34.390% A*
HSR:20.455% C++
Kills:2,766
Deaths (as Light Assault):738
Deaths (to Light Assaults):463
KDR:3.74797
Kill Difference:2,028
Playtime:26.224 hours
Usage:24%
Score:0.721m
Score/min:458
Accuracy (listed only):34.114%
HSR (listed only):25.704%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A++
Kills:204
Deaths:50
KDR:4.080
Accuracy:32.702% B**
HSR:36.275% A++
Pulsar VS1
A+
Kills:97
Deaths:32
KDR:3.031
Accuracy:30.537% A+
HSR:21.650% C++
Kills:301
Deaths (as Combat Medic):82
Deaths (to Combat Medics):305
KDR:3.67073
Kill Difference:219
Playtime:6.397 hours
Usage:6%
Score:0.109m
Score/min:285
Accuracy (listed only):31.619%
HSR (listed only):28.962%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
A
Kills:1,612
Deaths:417
KDR:3.866
Accuracy:42.354% A
HSR:26.551% B
VE-LR Obelisk
B*
Kills:816
Deaths:173
KDR:4.717
Accuracy:38.436% B*
HSR:40.074% B*
Serpent VE92
A++
Kills:603
Deaths:182
KDR:3.313
Accuracy:31.803% A+
HSR:31.012% A++
Zenith VX-5
B++
Kills:137
Deaths:27
KDR:5.074
Accuracy:29.023% B++
HSR:21.898% C+
Eidolon VE33
A
Kills:129
Deaths:34
KDR:3.794
Accuracy:35.485% A
HSR:31.783% B*
NSX-P Tanto
A++
Kills:122
Deaths:29
KDR:4.207
Accuracy:34.412% A++
HSR:18.033% D--
Solstice VE3
A*
Kills:88
Deaths:33
KDR:2.667
Accuracy:34.390% A*
HSR:20.455% C++
Kills:3,507
Deaths (as Engineer):895
Deaths (to Engineers):273
KDR:3.91844
Kill Difference:2,612
Playtime:23.567 hours
Usage:22%
Score:0.437m
Score/min:309
Accuracy (listed only):35.129%
HSR (listed only):27.115%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
A++
Kills:204
Deaths:50
KDR:4.080
Accuracy:32.702% B**
HSR:36.275% A++
Spiker
B*
Kills:195
Deaths:119
KDR:1.639
Accuracy:35.993% B*
HSR:27.180% B++
NS-357 Underboss
A+
Kills:156
Deaths:72
KDR:2.167
Accuracy:49.171% A+
HSR:29.487% B*
Beamer VS3
A+
Kills:96
Deaths:45
KDR:2.133
Accuracy:36.973% A+
HSR:20.833% C
NS-44 Commissioner AE
B+
Kills:59
Deaths:36
KDR:1.639
Accuracy:46.101% B+
HSR:18.644% D-
Kills:710
Deaths (as Infiltrator):322
Deaths (to Infiltrators):264
KDR:2.20497
Kill Difference:388
Playtime:2.337 hours
Usage:2%
Score:0.026m
Score/min:189
Accuracy (listed only):40.188%
HSR (listed only):26.484%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:71
V. Kills:29 237%
Deaths:2
KDR:35.500
Accuracy:35.002% B+
KPH:23 B*
VKPH:9.400 C+
Kills:71 (71 + 0)
Deaths:2
KDR:35.500
VKDR:14.500
Vehicle Kills:29
Kill Difference:69
Playtime:3.090 hours
Usage:3%
Score:0.021m
Score/min:112
Piloting Accuracy:35.002%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-C Horizon 1,6281,6124173.866A++0.5442.354%A26.551%B100.1A+1C+23016.1h11.1B**26.3B*
VE-LR Obelisk 8298161734.717A*1.3938.436%B*40.074%B*70.3A+1.1B23511.6h4.8B**12.5B*
Lumine Edge AE 7227131,1060.645S2.6941.453%B++28.892%A+19C*N/A6537.5h1.1B+2.7B+
Serpent VE92 6136031823.313A++0.0231.803%A+31.012%A++95.7A**1.6A*2566.3h10.8B++34.1B++
Orion VS54 398398994.02A++0.6929.601%A++38.442%A++76.5A++N/A2505.2h10B*33.9C**
NS-15M AE 346339834.084B**0.7531.141%B**35.693%B**64C**1.3B**1515.3h10.4B+33.4B+
Pulsar LSW 2902891122.58B**0.7529.645%B**37.37%A++70.5B*N/A1774.1h12.1C*40.8B+
NS Decimator 271215553.909M++0.5862.982%C*2.791%B+53.8B**14C2884h3.4B*5.4B*
Eridani SX5G 206204504.08M+0.7532.702%B**36.275%A++85B**N/A2232.4h9.4B++28.7B++
Spiker 1991951191.639B++1.6935.993%B*27.18%B++102.6A*2.1C**3551.9h7.6B+21.1B*
SVA-88 187187473.979A+0.6530.198%A40.642%A*74.8B**N/A2032.5h11.2B37B+
NS-357 Underboss 157156722.167B**1.1649.171%A+29.487%B*91.8A+N/A2361.7h3.2B**6.6B**
Damascus Edge 1561551,0290.151M*3.1840.44%B*21.936%A**3.6B+N/A943.4h1.9B+4.7B+
Zenith VX-5 141137275.074S1.7429.023%B++21.898%C+80.6A++2.4S2401.7h11.4B++39.3B++
Eidolon VE33 132129343.794M0.4635.485%A31.783%B*56.1A++1.3A1372.3h5.8B**16.2B**
NSX-P Tanto 126122294.207M**0.8834.412%A++18.033%D--81.3A*2.7M**1931.5h10.8B*31.4B*
Plasma Grenade 1161141114N/A110.6752.564%B*N/A570B+10C++17480.2h3.2B+6.2B++
Pulsar VS1 9897323.031A*0.3030.537%A+21.65%C++46.2B**N/A1392.1h12.4B++40.7B*
Beamer VS3 9696452.133A++1.2036.973%A+20.833%C73.8A*N/A1901.3h6.7B*18B+
Solstice VE3 8988332.667M++0.6634.39%A*20.455%C++41.9AN/A1982.1h14.4B41.9B
Saron Laser Cannon 10071235.5S32.1735.002%B+5.634%A**22.9B*9.4C+1123.1h71.7B*204.9B*
MANA Anti-Personnel Turret 686797.444N/A4.1124.278%UN/A670U10U1084800.1h10.7T*43.9T*
NS-44 Commissioner AE 5959361.639B+1.6946.101%B+18.644%D-59C*N/A1541h3.4C++7.4B+
VE-H Maw AE 5757282.036C*1.2931.581%B++24.561%C51.8CN/A1491.1h12.1D38.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3720.1h
AE Nano-Armor Kit1221,3051.2h
AE Medical Applicator46,7180.5h
Ammunition Package23250.1h
Shield Recharging Field12760.1h
Nano-Armor Kit02620h
Medical Kit948401.1h
Anti-Infantry MANA Turret21390.1h
Medical Applicator06180h
Router0840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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