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Ranger SwedishF1sh[SNAX] SwedishF1sh
NC BR 39

KDR: 3.79

Score: 21.8m

Last Seen: May 21st, 2020 6:59 AM
- OFFLINE - 78.1 hour(s)

Prestige 1, Battle Rank 39 - New Conglomerate on Emerald
Level Progress (to 40): 22%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH CAS30 Tank Buster Breaker Rocket Pods M20 Mustang Vortek Rotary Titan-150 AP M20 Kestrel C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $899,469 MLG Score: 719
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.978%17.546%4031312702,0461.809021.979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.223%0.334C**-0.535D0.471B+HEAD ++ (~6.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.312C*11.70.18C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.353%1.39%1473512786,332621313910.1801202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.385%0.436B-0.165C0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.60.516B+32.50.389C**46.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.473%2.568%625112827012146273.2757112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.302A0.043C+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++4.80.617B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.083%2.483%4724127972526811032.6951766%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.53%1.281A-0.492D-1.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.646B+21.40.47B+21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.86%80.347%4721128217310311.67961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.89B*0.856B*-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.459B+2.20.312C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.8m568.5%1172 (70.3k)1030 (61.8k)3.7885113,8473,6555.1898839 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283119629.552%5.142%15205:473

56% Engineer32% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2014 3:43 PMApr 3rd, 2015 9:35 PMMay 30th, 2020 9:14 AM (7d) (PST)May 21st, 2020 3:01 AM (17d) (PST)May 21st, 2020 2:59 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,599531,5460.6540.1730.0345.3880.294719

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
95,9623,19392,769391023231861,816

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
352.9h/14.7d 5,122 712 5,342 114.1k 187 772 6,217 33.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:217
Deaths:153
KDR:1.418
Accuracy:21.901% C
HSR:17.972% D
NS-11C
C++
Kills:211
Deaths:173
KDR:1.220
Accuracy:21.318% D
HSR:20.853% C++
AC-X11
C--
Kills:180
Deaths:124
KDR:1.452
Accuracy:22.322% D
HSR:20% C--
Kills:608
Deaths (as Engineer):450
Deaths (to Engineers):1,340
KDR:1.35111
Kill Difference:158
Playtime:199.000 hours
Usage:56%
Score:13.850m
Score/min:1,160
Accuracy (listed only):21.847%
HSR (listed only):19.609%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:399
Deaths:237
KDR:1.684
Accuracy:22.069% C
HSR:16.291% D*
NS-15M1
C*
Kills:206
Deaths:125
KDR:1.648
Accuracy:25% C*
HSR:15.049% D--
EM1
C++
Kills:164
Deaths:104
KDR:1.577
Accuracy:22.960% C++
HSR:14.634% D*
NC6 Gauss SAW
C
Kills:56
Deaths:46
KDR:1.217
Accuracy:19.344% C
HSR:21.429% C-
Kills:825
Deaths (as Heavy Assault):512
Deaths (to Heavy Assaults):832
KDR:1.61133
Kill Difference:313
Playtime:18.532 hours
Usage:5%
Score:0.757m
Score/min:680
Accuracy (listed only):22.343%
HSR (listed only):16.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:217
Deaths:153
KDR:1.418
Accuracy:21.901% C
HSR:17.972% D
NS-11C
C++
Kills:211
Deaths:173
KDR:1.220
Accuracy:21.318% D
HSR:20.853% C++
AC-X11
C--
Kills:180
Deaths:124
KDR:1.452
Accuracy:22.322% D
HSR:20% C--
AF-4 Cyclone
C+
Kills:161
Deaths:115
KDR:1.400
Accuracy:25.881% C+
HSR:16.770% C-
MKV Suppressed
D-
Kills:98
Deaths:83
KDR:1.181
Accuracy:22.447% D-
HSR:14.286% D-
Kills:867
Deaths (as Light Assault):648
Deaths (to Light Assaults):687
KDR:1.33796
Kill Difference:219
Playtime:112.614 hours
Usage:32%
Score:6.495m
Score/min:961
Accuracy (listed only):22.774%
HSR (listed only):17.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B++
Kills:173
Deaths:30
KDR:5.767
Accuracy:40.860% B++
HSR:80.347% B+
AF-4 Cyclone
C+
Kills:161
Deaths:115
KDR:1.400
Accuracy:25.881% C+
HSR:16.770% C-
MKV Suppressed
D-
Kills:98
Deaths:83
KDR:1.181
Accuracy:22.447% D-
HSR:14.286% D-
NS-44 Commissioner
C+
Kills:51
Deaths:66
KDR:0.773
Accuracy:29.056% D--
HSR:23.529% C+
Kills:483
Deaths (as Infiltrator):294
Deaths (to Infiltrators):326
KDR:1.64286
Kill Difference:189
Playtime:12.804 hours
Usage:4%
Score:0.339m
Score/min:441
Accuracy (listed only):29.561%
HSR (listed only):33.733%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:161
Deaths:115
KDR:1.400
Accuracy:25.881% C+
HSR:16.770% C-
NC1 Gauss Rifle
C*
Kills:110
Deaths:92
KDR:1.196
Accuracy:24.984% C*
HSR:22.727% C++
GR-22
C+
Kills:107
Deaths:74
KDR:1.446
Accuracy:24.675% C+
HSR:20.561% C+
MKV Suppressed
D-
Kills:98
Deaths:83
KDR:1.181
Accuracy:22.447% D-
HSR:14.286% D-
NS-11P
C
Kills:86
Deaths:47
KDR:1.830
Accuracy:23.646% C
HSR:9.302% F
Kills:562
Deaths (as Combat Medic):411
Deaths (to Combat Medics):232
KDR:1.3674
Kill Difference:151
Playtime:8.003 hours
Usage:2%
Score:0.330m
Score/min:688
Accuracy (listed only):24.327%
HSR (listed only):16.729%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:1,892
V. Kills:204 N/A
Deaths:154
KDR:12.286
Accuracy:62.305% B++
KPH:117.300 A+
VKPH:12.600 A*
Breaker Rocket Pods
A*
Kills:1,256
V. Kills:199 N/A
Deaths:52
KDR:24.154
Accuracy:63.784% A++
KPH:247.300 A++
VKPH:39.200 A*
M20 Mustang
A**
Kills:1,011
V. Kills:942 107%
Deaths:284
KDR:3.560
Accuracy:33.984% B+
KPH:32.200 A
VKPH:30 A**
Vortek Rotary
A++
Kills:890
V. Kills:748 119%
Deaths:202
KDR:4.406
Accuracy:34.691% B+
KPH:35.600 B**
VKPH:29.900 A++
M20 Kestrel
A++
Kills:674
V. Kills:594 113%
Deaths:159
KDR:4.239
Accuracy:33.114% B+
KPH:37.600 B*
VKPH:33.100 A++
Hornet Missiles
A++
Kills:459
V. Kills:213 214%
Deaths:35
KDR:13.114
Accuracy:74.962% A++
KPH:111.100 B++
VKPH:51.600 C**
M202 Wyrm
C**
Kills:93
V. Kills:47 194%
Deaths:1
KDR:93
Accuracy:55.885% C**
KPH:82.600 C
VKPH:41.700 C
Kills:6,275 (4,467 + 0)
Deaths:887
KDR:7.074
VKDR:3.322
Vehicle Kills:2,947
Kill Difference:5,388
Playtime:100.801 hours
Usage:29%
Score:4.596m
Score/min:760
Piloting Accuracy:33.114%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:1,283
V. Kills:1,005 128%
Deaths:415
KDR:3.092
Accuracy:56.368% B**
KPH:21.600 A**
VKPH:16.900 A*
C150 Dalton
A
Kills:494
V. Kills:636 78%
Deaths:84
KDR:5.881
Accuracy:37.495% C+
KPH:35.400 C+
VKPH:45.600 A
L105 Zephyr
M+
Kills:209
V. Kills:57 360%
Deaths:12
KDR:17.417
Accuracy:54.181% A
KPH:98.900 B**
VKPH:27 M+
Kills:1,986 (1,283 + 703)
Deaths:511
KDR:3.886
VKDR:3.323
Vehicle Kills:1,698
Kill Difference:1,475
Playtime:75.415 hours
Usage:21%
Score:3.304m
Score/min:730
Piloting Accuracy:56.368%
Gunner Accuracy:54.181%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:51
V. Kills:46 109%
Deaths:9
KDR:5.667
Accuracy:70.045% A++
KPH:46.100 B++
VKPH:41.600 M**
Kills:51 (51 + 0)
Deaths:9
KDR:5.667
VKDR:5.111
Vehicle Kills:46
Kill Difference:42
Playtime:1.106 hours
Usage:0%
Score:0.064m
Score/min:958
Driving Accuracy:70.045%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:701
V. Kills:559 125%
Deaths:130
KDR:5.392
Accuracy:54.473% B+
KPH:33.700 B+
VKPH:26.900 A*
Enforcer ML85
B**
Kills:311
V. Kills:242 128%
Deaths:50
KDR:6.220
Accuracy:51.207% A
KPH:31 B++
VKPH:24.100 B**
Kills:1,012 (701 + 311)
Deaths:180
KDR:5.622
VKDR:4.450
Vehicle Kills:801
Kill Difference:832
Playtime:30.820 hours
Usage:9%
Score:1.418m
Score/min:767
Driving Accuracy:54.473%
Gunner Accuracy:51.207%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:129
V. Kills:5 N/A
Deaths:10
KDR:12.900
Accuracy:46.884% D
KPH:109.800 C+
VKPH:4.300 D-
Kills:129 (0 + 129)
Deaths:10
KDR:12.900
VKDR:0.500
Vehicle Kills:5
Kill Difference:119
Playtime:1.175 hours
Usage:0%
Score:0.057m
Score/min:810
Driving Accuracy:N/A%
Gunner Accuracy:46.884%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:76
V. Kills:58 129%
Deaths:28
KDR:2.714
Accuracy:49.504% A
KPH:24.400 C*
VKPH:18.700 M*
Kills:76 (0 + 76)
Deaths:28
KDR:2.714
VKDR:2.071
Vehicle Kills:58
Kill Difference:48
Playtime:3.110 hours
Usage:1%
Score:0.083m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:49.504%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 2,0961,89215412.286B+8.5062.305%B++1.374%C*117.5A+12.7A*77216.1h6.8B10.9B+
CAS30 Tank Buster 2,2881,2834153.092B++0.7056.368%B**1.481%B+21.6A**16.9A*49659.3h47.2C**83.8B+
Breaker Rocket Pods 1,4551,2565224.154A++20.3763.784%A++1.672%B**246.3A++39A*21785.1h10.1B*15.9B++
M20 Mustang 1,9531,0112843.56C**0.2333.984%B+1.286%C32.2A30A**76731.4h77.3B+227.6B+
Vortek Rotary 1,6388902024.406B++0.6234.691%B+1.011%D35.6B**29.9A++72325h46.6B++134.4B++
Titan-150 AP 1,2607011305.392C+1.6054.473%B+2.568%C+33.7B+26.9A*77820.8h4.8C8.8C*
M20 Kestrel 1,2686741594.239C*0.4533.114%B+1.039%C--37.7B*33.2A++38117.9h73.3B+221.3B+
C150 Dalton 1,130494845.881C2.0937.495%C+N/A35.3C+45.4A145614h3.9C++10.4C*
Hornet Missiles 6724593513.114B**9.3374.962%A++1.961%B112B++52C**8344.1h7.5B++10B**
GD-22S 4093992371.684C+2.1022.069%C16.291%D*55.4B1.4B**2927.2h9.9B+45C*
Enforcer ML85 553311506.22C++2.4351.207%AN/A31.1B++24.2B**74210h12.3C+24B++
AF-19 Mercenary 2202171531.418B+2.3721.901%C17.972%D15.4CN/A7014.1h10.1B++46B+
NS-11C 2142111731.22C++2.5721.318%D20.853%C++18.3C--N/A8611.5h15.3C72C
L105 Zephyr 2662091217.417B+13.6354.181%AN/A99.5B**27.1M+25002.1h5.4B+9.9B++
NS-15M1 2082061251.648C+2.1425%C*15.049%D--57.2C**N/A3693.6h13.8D55.3C+
AC-X11 1831801241.452C*2.3422.322%D20%C--23.7CN/A1377.6h8.6B+38.5C++
NC14 Bolt Driver 174173305.767A++1.9840.86%B++80.347%B+52.4A+N/A2463.3h2.2B+5.4B+
EM1 1661641041.577C**2.2122.96%C++14.634%D*48.2C**N/A2303.4h13.6C+59.2C*
AF-4 Cyclone 1631611151.4C+2.3925.881%C+16.77%C-38.3C+N/A1704.2h10B38.8C**
C85 Canister-H 1341291012.9C+9.1146.884%D7.752%D-107.5C+4.2D-8091.2h6.2C**13.3C++
NC1 Gauss Rifle 112110921.196C++2.5924.984%C*22.727%C++37.9B+N/A2042.9h14.3D57.1C+
GR-22 110107741.446C+2.3424.675%C+20.561%C+44.6C**1.3B**2552.4h13.3C+53.9C++
MKV Suppressed 9998831.181C+2.6122.447%D-14.286%D-11D--N/A738.9h14.7C+65.6C+
M202 Wyrm 14093193S89.2155.885%C**N/A84.5C42.7C5871.1h22.1B**39.6B**
Tank Mine 16888175.176B**1.3938.669%C*N/A146.7B++133.3A*31330.6h2.1C5.5C**
NS-11P 8886471.83B+1.9623.646%C9.302%F45.3C**1.1C**2901.9h13C*55.2C++
M20 Basilisk 13476282.714C1.0749.504%A5.263%C24.5C*18.7M*4443.1h128.1D--258.7C+
C-4 13169342.029C**1.7625.848%C+N/A21.6D*19.4D7063.2h1.8D6.8C
M60-A Bulldog 7063231.5M+27.7158.143%A*N/A78.8A8.8C**28740.8h5.7C9.7B*
NC6 Gauss SAW 5656461.217C+2.5719.344%C21.429%C-40C++N/A3831.4h9.9C++51.1C++
NC05 Jackhammer 5454321.688C*2.1042.153%C-9.259%D**67.5B+N/A4700.8h4.3B+10.1C*
NS-44 Commissioner 5251660.773C3.0229.056%D--23.529%C+36.4C+N/A2111.4h3.9C+13.3C
L100 Python AP 975195.667C+1.8870.045%A++N/A46.4B++41.8M**9571.1h6.1C8.7B+
Frag Grenade 5251151N/A47.2155.938%B**N/A510C+10C+38360.1h3.5C++6.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit149232,71631h
Anti-Vehicle MANA Turret2960.2h
Spawn Beacon11720.1h
NS-TMC-01 "His Regards"1062298.4h
Medical Kit294731h
Medical Applicator226,2560.4h
Motion Spotter13950.2h
Ammunition Package21670.2h

Check the help document for the dictionary if you want to learn more about words used here.


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