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Sweeper2k[DIG] Sweeper2k
VS BR 103

KDR: 2.25

Score: 20.4m

Last Seen: Jan 12th, 2020 2:52 PM
- OFFLINE - 112.7 hour(s)

Battle Rank 104 (103 total) - Vanu Sovereignty on Miller
Level Progress (to 105): 60%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-11C Ursa Orion VS54 Sirius SX12 C-4 Light PPA Eidolon VE33 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $640,512 MLG Score: 512
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.681%21.363%39934119823,1102.70831-0.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.444%-0.512D0.036C+0.156C++HEAD ++ (~12.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.3-0.016C+13.90.018C+60.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.505%1.342%375312291,5654312953.63109529%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.261%-0.822D--0.216C-0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.80.42B27.70.479B+66.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.999%2.31%162412281,1697046051.65816193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.486%-1.268D**-0.133C-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.8-2.234F--34.7-1.786F-89.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.013%4.167%2511231964341890.2206951%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.373C--0.069C+-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.646B+13.70.66B+29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.791%63.76%25312291,25099551.25628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.754%-0.499D-0.24C0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.019C+3.2-0.003C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.572%14.172%25212301,256768101.63329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.122%0.651B+-0.099C+0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.424B3.70.229C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.4m254.5%204 (12.2k)179 (10.7k)2.2464237,47716,6832.65288103 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232165419.354%16.762%32406:5113

6% Combat Medic15% Engineer49% Heavy Assault12% Infiltrator17% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 1:47 PMAug 6th, 2014 3:46 PMJan 13th, 2020 9:51 AM (13d) (PST)Jan 12th, 2020 12:14 PM (14d) (PST)Jan 12th, 2020 10:52 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3851072780.3280.1460.0550.9260.036512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0856,42016,665209356210,739

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1902.2h/79.3d 6,781 6,282 10,104 105.7k 3,434 8,564 4,061 43.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D--
Kills:2,168
Deaths:1,142
KDR:1.898
Accuracy:16.075% D*
HSR:17.620% D--
Orion VS54
D-
Kills:1,843
Deaths:793
KDR:2.324
Accuracy:15.241% D--
HSR:18.285% D-
Pulsar LSW
C*
Kills:1,249
Deaths:482
KDR:2.591
Accuracy:21.894% C
HSR:26.021% C*
VX29 Polaris
C++
Kills:1,233
Deaths:439
KDR:2.809
Accuracy:21.253% C
HSR:23.763% C++
NSX Naginata
D
Kills:1,219
Deaths:549
KDR:2.220
Accuracy:15.304% D*
HSR:23.626% D
Betelgeuse 54-A
D--
Kills:1,210
Deaths:431
KDR:2.807
Accuracy:19.786% F
HSR:23.471% D--
Flare VE6
B+
Kills:1,183
Deaths:469
KDR:2.522
Accuracy:19.629% C--
HSR:27.642% B+
VE-H Maw
C-
Kills:689
Deaths:208
KDR:3.313
Accuracy:23.127% C-
HSR:17.271% D--
Kills:10,794
Deaths (as Heavy Assault):4,513
Deaths (to Heavy Assaults):4,719
KDR:2.39176
Kill Difference:6,281
Playtime:941.494 hours
Usage:49%
Score:9.643m
Score/min:171
Accuracy (listed only):19.038%
HSR (listed only):22.212%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:2,720
Deaths:1,313
KDR:2.072
Accuracy:20.572% D
HSR:19.963% C++
Sirius SX12
D
Kills:1,387
Deaths:822
KDR:1.687
Accuracy:17.303% D**
HSR:14.564% D
Deimos VA29
C+
Kills:888
Deaths:521
KDR:1.704
Accuracy:59.528% C+
HSR:14.978% C
Solstice VE3
C+
Kills:742
Deaths:408
KDR:1.819
Accuracy:17.713% D--
HSR:19.677% C+
NS-7 PDW
C+
Kills:677
Deaths:491
KDR:1.379
Accuracy:17.916% D*
HSR:18.168% C+
NSX-P Tanto
D
Kills:573
Deaths:260
KDR:2.204
Accuracy:22.312% D
HSR:21.466% D
Thanatos VE70
C+
Kills:368
Deaths:213
KDR:1.728
Accuracy:39.384% C+
HSR:12.228% D-
NS Baron G5
B*
Kills:274
Deaths:139
KDR:1.971
Accuracy:44.535% C++
HSR:18.613% B*
MKV Suppressed
C+
Kills:264
Deaths:188
KDR:1.404
Accuracy:17.589% F
HSR:19.318% C+
VE-S Canis
D--
Kills:206
Deaths:72
KDR:2.861
Accuracy:21.253% D--
HSR:10.194% D*
VE-C Horizon
C+
Kills:175
Deaths:68
KDR:2.574
Accuracy:33.138% C+
HSR:14.857% D*
Serpent VE92
B*
Kills:147
Deaths:64
KDR:2.297
Accuracy:17.408% D*
HSR:25.170% B*
Solstice Burst
C+
Kills:146
Deaths:69
KDR:2.116
Accuracy:18.445% F
HSR:23.288% C+
NSX Tengu
C--
Kills:119
Deaths:69
KDR:1.725
Accuracy:28.815% D*
HSR:17.647% C--
Eridani SX5
C
Kills:105
Deaths:52
KDR:2.019
Accuracy:19.911% D*
HSR:18.095% C
Pulsar C
D
Kills:82
Deaths:24
KDR:3.417
Accuracy:21.129% D
HSR:17.073% D--
Kills:8,873
Deaths (as Light Assault):4,773
Deaths (to Light Assaults):3,026
KDR:1.859
Kill Difference:4,100
Playtime:327.675 hours
Usage:17%
Score:3.999m
Score/min:203
Accuracy (listed only):26.060%
HSR (listed only):17.831%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,387
Deaths:822
KDR:1.687
Accuracy:17.303% D**
HSR:14.564% D
Ghost
C
Kills:1,031
Deaths:142
KDR:7.261
Accuracy:35.277% D
HSR:66.343% C
NS-7 PDW
C+
Kills:677
Deaths:491
KDR:1.379
Accuracy:17.916% D*
HSR:18.168% C+
NS-44 Commissioner
C+
Kills:649
Deaths:519
KDR:1.250
Accuracy:29.734% D-
HSR:21.264% C+
Beamer VS3
C+
Kills:520
Deaths:454
KDR:1.145
Accuracy:17.378% D**
HSR:22.885% C+
Artemis VX26
B+
Kills:464
Deaths:184
KDR:2.522
Accuracy:22.108% D--
HSR:26.293% B+
NS-61 Emissary
C
Kills:354
Deaths:287
KDR:1.233
Accuracy:20.317% D*
HSR:14.972% C
MKV Suppressed
C+
Kills:264
Deaths:188
KDR:1.404
Accuracy:17.589% F
HSR:19.318% C+
VE-S Canis
D--
Kills:206
Deaths:72
KDR:2.861
Accuracy:21.253% D--
HSR:10.194% D*
Cerberus
C++
Kills:132
Deaths:118
KDR:1.119
Accuracy:19.732% F
HSR:24.242% C++
VA39 Spectre
B++
Kills:125
Deaths:19
KDR:6.579
Accuracy:24.392% D*
HSR:46.400% B++
Phantom VA23
C++
Kills:122
Deaths:24
KDR:5.083
Accuracy:27.103% D*
HSR:30.328% C++
NSX Tengu
C--
Kills:119
Deaths:69
KDR:1.725
Accuracy:28.815% D*
HSR:17.647% C--
Eridani SX5
C
Kills:105
Deaths:52
KDR:2.019
Accuracy:19.911% D*
HSR:18.095% C
Phaseshift VX-S
D--
Kills:94
Deaths:8
KDR:11.750
Accuracy:28.371% D--
HSR:58.511% D--
NS-357 Underboss
C*
Kills:91
Deaths:35
KDR:2.600
Accuracy:39.147% C*
HSR:21.978% C+
Nyx VX31
B*
Kills:83
Deaths:19
KDR:4.368
Accuracy:22.650% F-
HSR:37.349% B*
Manticore SX40
B+
Kills:58
Deaths:62
KDR:0.935
Accuracy:18.990% D**
HSR:25.862% B+
Kills:6,481
Deaths (as Infiltrator):3,565
Deaths (to Infiltrators):2,448
KDR:1.81795
Kill Difference:2,916
Playtime:234.612 hours
Usage:12%
Score:2.203m
Score/min:156
Accuracy (listed only):23.777%
HSR (listed only):27.467%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:2,720
Deaths:1,313
KDR:2.072
Accuracy:20.572% D
HSR:19.963% C++
Eidolon VE33
B+
Kills:1,256
Deaths:433
KDR:2.901
Accuracy:20.518% D*
HSR:28.742% B+
Deimos VA29
C+
Kills:888
Deaths:521
KDR:1.704
Accuracy:59.528% C+
HSR:14.978% C
Solstice VE3
C+
Kills:742
Deaths:408
KDR:1.819
Accuracy:17.713% D--
HSR:19.677% C+
NSX-P Tanto
D
Kills:573
Deaths:260
KDR:2.204
Accuracy:22.312% D
HSR:21.466% D
Thanatos VE70
C+
Kills:368
Deaths:213
KDR:1.728
Accuracy:39.384% C+
HSR:12.228% D-
VE-LR Obelisk
C+
Kills:292
Deaths:28
KDR:10.429
Accuracy:31.712% C+
HSR:31.164% C+
NS Baron G5
B*
Kills:274
Deaths:139
KDR:1.971
Accuracy:44.535% C++
HSR:18.613% B*
VE-C Horizon
C+
Kills:175
Deaths:68
KDR:2.574
Accuracy:33.138% C+
HSR:14.857% D*
Serpent VE92
B*
Kills:147
Deaths:64
KDR:2.297
Accuracy:17.408% D*
HSR:25.170% B*
Solstice Burst
C+
Kills:146
Deaths:69
KDR:2.116
Accuracy:18.445% F
HSR:23.288% C+
Pulsar C
D
Kills:82
Deaths:24
KDR:3.417
Accuracy:21.129% D
HSR:17.073% D--
Kills:7,663
Deaths (as Engineer):3,540
Deaths (to Engineers):2,963
KDR:2.16469
Kill Difference:4,123
Playtime:278.569 hours
Usage:15%
Score:3.023m
Score/min:181
Accuracy (listed only):28.866%
HSR (listed only):20.602%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,387
Deaths:822
KDR:1.687
Accuracy:17.303% D**
HSR:14.564% D
Deimos VA29
C+
Kills:888
Deaths:521
KDR:1.704
Accuracy:59.528% C+
HSR:14.978% C
NS-11P
C+
Kills:819
Deaths:483
KDR:1.696
Accuracy:17.552% D*
HSR:18.559% C+
NS-7 PDW
C+
Kills:677
Deaths:491
KDR:1.379
Accuracy:17.916% D*
HSR:18.168% C+
Thanatos VE70
C+
Kills:368
Deaths:213
KDR:1.728
Accuracy:39.384% C+
HSR:12.228% D-
NS Baron G5
B*
Kills:274
Deaths:139
KDR:1.971
Accuracy:44.535% C++
HSR:18.613% B*
MKV Suppressed
C+
Kills:264
Deaths:188
KDR:1.404
Accuracy:17.589% F
HSR:19.318% C+
VE-S Canis
D--
Kills:206
Deaths:72
KDR:2.861
Accuracy:21.253% D--
HSR:10.194% D*
H-V45
B
Kills:183
Deaths:68
KDR:2.691
Accuracy:21.010% D
HSR:24.044% B
Terminus VX-9
C*
Kills:130
Deaths:41
KDR:3.171
Accuracy:25.172% C+
HSR:28.462% C*
NSX Tengu
C--
Kills:119
Deaths:69
KDR:1.725
Accuracy:28.815% D*
HSR:17.647% C--
Pulsar VS1
D-
Kills:114
Deaths:68
KDR:1.676
Accuracy:17.594% D*
HSR:14.912% D-
Eridani SX5
C
Kills:105
Deaths:52
KDR:2.019
Accuracy:19.911% D*
HSR:18.095% C
VE-A Lacerta
D
Kills:104
Deaths:28
KDR:3.714
Accuracy:22.921% D*
HSR:16.346% D
Kills:5,638
Deaths (as Combat Medic):3,255
Deaths (to Combat Medics):1,828
KDR:1.7321
Kill Difference:2,383
Playtime:108.337 hours
Usage:6%
Score:1.518m
Score/min:234
Accuracy (listed only):26.463%
HSR (listed only):17.581%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,339
V. Kills:157 N/A
Deaths:463
KDR:2.892
Accuracy:33.035% D--
KPH:25.400 D
VKPH:3 C
Hornet Missiles
C--
Kills:122
V. Kills:78 154%
Deaths:41
KDR:2.976
Accuracy:57.754% C--
KPH:36.300 D
VKPH:23.200 D
Dual Photon Pods
D-
Kills:119
V. Kills:31 372%
Deaths:25
KDR:4.760
Accuracy:38.245% F
KPH:30.500 D-
VKPH:7.900 D-
Saron Laser Cannon
D-
Kills:107
V. Kills:89 119%
Deaths:186
KDR:0.575
Accuracy:25.283% D*
KPH:3.500 D-
VKPH:2.900 D--
Coyote Missiles
B
Kills:74
V. Kills:34 211%
Deaths:22
KDR:3.364
Accuracy:56.307% B
KPH:30.500 C
VKPH:14 D
Antares LC
C**
Kills:56
V. Kills:31 175%
Deaths:18
KDR:3.111
Accuracy:22.386% D**
KPH:24.600 C**
VKPH:13.600 C+
Kills:1,817 (1,502 + 0)
Deaths:755
KDR:2.407
VKDR:0.556
Vehicle Kills:420
Kill Difference:1,062
Playtime:95.012 hours
Usage:5%
Score:0.534m
Score/min:94
Piloting Accuracy:22.386%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:478
V. Kills:185 257%
Deaths:54
KDR:8.852
Accuracy:36.226% F
KPH:19.800 D
VKPH:7.700 D-
L100 Python HESH
C-
Kills:298
V. Kills:43 N/A
Deaths:12
KDR:24.833
Accuracy:32.025% F-
KPH:39.600 C-
VKPH:5.700 D
Skyguard
C
Kills:266
V. Kills:256 104%
Deaths:42
KDR:6.333
Accuracy:27.224% C
KPH:8.500 D-
VKPH:8.200 C
L100 Python AP
D
Kills:127
V. Kills:96 131%
Deaths:13
KDR:9.769
Accuracy:43.670% D**
KPH:19 D--
VKPH:14.400 D
C75 Viper
D--
Kills:70
V. Kills:17 389%
Deaths:12
KDR:5.833
Accuracy:17.113% F--
KPH:9.700 D--
VKPH:2.400 D*
Kills:1,239 (1,239 + 0)
Deaths:133
KDR:9.316
VKDR:4.489
Vehicle Kills:597
Kill Difference:1,106
Playtime:76.656 hours
Usage:4%
Score:0.594m
Score/min:129
Driving Accuracy:17.113%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:96
V. Kills:58 163%
Deaths:11
KDR:8.727
Accuracy:32.013% D*
KPH:18.600 D
VKPH:11.300 C--
Kills:96 (0 + 96)
Deaths:11
KDR:8.727
VKDR:5.273
Vehicle Kills:58
Kill Difference:85
Playtime:5.155 hours
Usage:0%
Score:0.059m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:32.013%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 2,7532,7201,3132.072A0.1720.572%D19.963%C++23.1C+N/A61117.6h14.7C++71.3C+
Ursa 2,2052,1681,1421.898B++0.3516.075%D*17.62%D--16.5DN/A46131.1h14.2D88.1D
Orion VS54 1,8621,8437932.324B+0.0815.241%D--18.285%D-18DN/A75102.6h13.9C+91.5C+
Sirius SX12 1,3941,3878221.687B++0.5617.303%D**14.564%D16.7DN/A4883.3h17.8C--102.9D
C-4 1,8521,3864812.881B**0.6326.312%C+N/A74.1C+24.9C45518.7h1.6C+6C++
Light PPA 1,4961,3394632.892C0.6533.035%D--1.195%C+25.4D3C8152.8h16.6C+50.3C
Eidolon VE33 1,2731,2564332.901A++0.6520.518%D*28.742%B+14.7C--N/A3985.5h10.8C52.7D
Pulsar LSW 1,2641,2494822.591B**0.3421.894%C26.021%C*25.5DN/A8148.9h14.1C64.4C+
VX29 Polaris 1,2461,2334392.809A0.5621.253%C23.763%C++26.6DN/A6446.4h13.8C65.1C+
NSX Naginata 1,2361,2195492.22B*0.0315.304%D*23.626%D23.6DN/A5851.6h14.6C95.4D
NS Decimator 1,9181,2189261.315C**0.9350.837%D*1.314%D18.7D--10.8D14065.1h5.4C10.6D-
Betelgeuse 54-A 1,2271,2104312.807C+0.5619.786%F23.471%D--25.9D*N/A8246.8h14.2F-71.5F-
Flare VE6 1,1921,1834692.522A+0.2819.629%C--27.642%B+24DN/A6049.3h13.2D67.1C
Ghost 1,0361,0311427.261A+5.0135.277%D66.343%C23.3DN/A6744.3h2.8D7.8C--
Plasma Grenade 1,0471,02311023N/A1,020.7547.506%C**N/A487.1C+11.4C*14822.1h3.6C*7.5B
Deimos VA29 8978885211.704B0.5459.528%C+14.978%C24.6DN/A6736.1h3.2D*5.4C
NS-11P 8288194831.696B+0.5517.552%D*18.559%C+18.5DN/A5844.3h15.9C--90.4D-
Lasher X2 8408134691.733B**0.5122.222%C--2.091%D--19.5DN/A6041.6h22.3C100.5C+
Solstice VE3 7557424081.819A++0.4317.713%D--19.677%C+12.4CN/A6659.6h16.8C+94.9C+
VE-H Maw 7006892083.313A++1.0723.127%C-17.271%D--32DN/A10321.5h12C52C+
NS-7 PDW 6886774911.379B+0.8717.916%D*18.168%C+14.2DN/A4247.7h17.7C-98.7D
NS-44 Commissioner 6566495191.25C**1.0029.734%D-21.264%C+13.1D-N/A3749.7h4.5C15.2C-
NSX-P Tanto 5865732602.204A+0.0422.312%D21.466%D22.4CN/A5925.6h15.9C+71.5C+
Beamer VS3 5295204541.145B+1.1017.378%D**22.885%C+13.1DN/A4439.6h10.3C+59.4C
S1 6694812112.28M++0.0350.444%D2.703%C+23.7C+9.3C--19620.3h5.6B++11B
L100 Python HEAT 663478548.852B*6.6136.226%F3.138%B+19.8D7.7D-11124.1h5.1B+14.1C+
Artemis VX26 4744641842.522B**0.2822.108%D--26.293%B+18.8DN/A5124.7h17.2D**77.9D**
Thanatos VE70 3693682131.728B**0.5239.384%C+12.228%D-25.9C+N/A9214.2h5C++12.7C*
Spear Anti-Vehicle Phalanx Turret 5033581229.833M*27.5936.816%D3.073%C-33.5C13.6D20610.7h6.7B++18.3B
NS-61 Emissary 3573542871.233B++1.0120.317%D*14.972%C11.6DN/A3530.6h12.9C++63.5C+
Lancer VS22 6373371741.937B**0.3150.412%D**N/A12C10.7C14328h14.7B+29.2B
Proximity Mine 307306368.5A+6.2541.085%C+N/A85DN/A2683.6h2.2D-5.2C
L100 Python HESH 3412981224.833B**22.5932.025%F-1.678%C++39.7C-5.7D1547.5h3.2B+10.1D
VE-LR Obelisk 2972922810.429S8.1831.712%C+31.164%C+26.3CN/A8111.1h5.9B+18.5B+
NS Baron G5 2772741391.971A0.2844.535%C++18.613%B*24.5C-N/A7911.2h6D--13.4C+
Skyguard 522266426.333A4.0927.224%C1.128%D8.6D-8.2C13031.1h135.9C+499.1C+
MKV Suppressed 2652641881.404B+0.8417.589%F19.318%C+13.4D-N/A4019.7h16C+90.7D
VE-S Canis 206206722.861A++0.6121.253%D--10.194%D*19.3DN/A7710.7h13.8C64.8C
Rocklet Rifle 3791871401.336A0.9147.66%C--N/A20.3D20.9C2559.2h44.9C94.3C
Hunter QCX 1871851031.796A++0.4529.779%D-39.46%B*11.6C+N/A3015.9h3.1B+10.5C**
H-V45 187183682.691B++0.4421.01%D24.044%B21.3C--N/A958.6h15.6D74.3C-
VE-C Horizon 179175682.574B**0.3333.138%C+14.857%D*32.4CN/A885.4h22D--66.3C-
Serpent VE92 150147642.297B**0.0517.408%D*25.17%B*25.8C+N/A1485.7h13.5C++77.7C
Solstice Burst 149146692.116B+0.1318.445%F23.288%C+20DN/A577.3h15.7D85.3D--
Cerberus 1341321181.119C++1.1319.732%F24.242%C++18.1DN/A427.3h6.6C+33.4D--
Terminus VX-9 134130413.171B*0.9225.172%C+28.462%C*24.5DN/A975.3h14.4D57.2C+
L100 Python AP 223127139.769B*7.5243.67%D**3.15%B19D--14.3D1756.7h7.7C--17.7D--
VA39 Spectre 125125196.579M4.3324.392%D*46.4%B++14.4C--N/A778.7h5.9C*24C
Phantom VA23 124122245.083B+2.8427.103%D*30.328%C++24.9DN/A974.9h5.2C-19.3D-
Hornet Missiles 200122412.976C0.7357.754%C--N/A35.9D22.9D3163.4h15.6C27C--
Lumine Edge 1531223,7810.032C2.2144.231%A+1.639%F--0.3C--N/A1396.9h1.7C--3.8B+
Dual Photon Pods 150119254.76C2.5138.245%F1.681%B+30.5D-7.9D-2773.9h24.3C+63.6C--
NSX Tengu 123119691.725B+0.5228.815%D*17.647%C--21.6DN/A745.5h20.4D*70.9D--
Pulsar VS1 115114681.676B++0.5717.594%D*14.912%D-15.2DN/A1227.5h16.5C93.7D
Saron Laser Cannon 1961071860.575C1.6725.283%D*2.804%B+3.5D-2.9D--5430.2h170C672.5D
Eridani SX5 105105522.019B*0.2319.911%D*18.095%C20.2DN/A1035.2h14.1C70.9D
VE-A Lacerta 110104283.714A1.4722.921%D*16.346%D29.7D-1.7C+693.5h13.1C57.2D
MANA Anti-Personnel Turret 101100156.667N/A4.4215.345%UN/A1000U10U3213100.1h33.8T*220.5T*
Saron HRB 15496118.727B*6.4832.013%D*4.167%A**18.5D11.2C--1905.2h13.7A+42.9B+
Phaseshift VX-S 9494811.75M**9.5028.371%D--58.511%D--15.4D-N/A436.1h5.1D*18.1D*
NS-357 Underboss 9291352.6A++0.3539.147%C*21.978%C+21.2DN/A734.3h4.5C+11.6C*
Aspis Anti-Aircraft Phalanx Turret 20591109.1A*6.8525.43%C++N/A9.6C+12C**1999.5h121.3B*476.9B+
NSX Masamune 14589491.816A+0.4354.49%C-N/A16.8D-10.6C1235.3h21D38.5D
Nyx VX31 8383194.368A+2.1222.65%F-37.349%B*20.8DN/A634h7D-31F
Pulsar C 8482243.417B**1.1721.129%D17.073%D--24.1CN/A2073.4h13.6C64.6C
Coyote Missiles 10874223.364B*1.1256.307%BN/A30.8C14.2D1772.4h30.9B++55B++
C75 Viper 8770125.833B3.5917.113%F--N/A9.7D--2.4D*1197.2h13.8C++80.6F-
Force-Blade 73677,4900.009C2.2429.819%C+2.985%D0.1DN/A0779.2h3C+9.9C++
NS-TMC-01 "His Regards" 81593,5180.017C2.2328%C*6.78%C+0.2CN/A0316.3h3.3D-11.9C++
Manticore SX40 6058620.935C+1.3118.99%D**25.862%B+12.9DN/A394.5h10.3D54.3D**
Antares LC 8756183.111B**0.8622.386%D**N/A24.3C**13.5C+1822.3h58.8B++262.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2820.5h
Nano-Armor Kit147173,06021.1h
Medical Applicator13489,2327.1h
Spitfire Auto-Turret4970.2h
Motion Spotter31,6420.9h
Maelstrom Turbo Laser0751.5h
Ammunition Package321,0200.9h
Anti-Infantry MANA Turret11100.6h
Recon Detection Device213,6106.9h

Check the help document for the dictionary if you want to learn more about words used here.


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