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Sweeper2k[DIG] Sweeper2k
VS BR 102

KDR: 2.2

Score: 19.6m

Last Seen: Aug 19th, 2019 3:22 PM
- OFFLINE - 41.4 hour(s)

Battle Rank 103 (102 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1001
Level Progress (to 104): 53%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-11C Ursa Orion VS54 Sirius SX12 Light PPA C-4 Eidolon VE33 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $610,488 MLG Score: 488
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.521%21.1%39132118221,8962.65342-0.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.657%-0.523D0.037C+0.199C++HEAD ++ (~11.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.7-0.019C+140.018C+61.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.526%1.358%374312111,5464262933.62061526%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.276%-0.829D--0.205C-0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.50.412B27.90.472B+66.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.964%2.334%163412101,1576946011.66475192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.422%-1.266D**-0.137C-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.9-2.255F--34.9-1.804F-90

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.18%4.211%2511213954271890.22196350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.659D0.011C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.66B+13.70.704B++28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.967%63.645%25212121,09295451.14465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.802%-0.454D-0.201C1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.039C+3.10.045C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.323%14.216%25212121,231750101.63915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.013%0.641B+-0.088C+0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.421B3.80.227C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1001
19.6m253.1%204 (12.2k)179 (10.7k)2.1954235,53516,1862.60614102 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214152519.223%16.392%31506:4511

6% Combat Medic15% Engineer51% Heavy Assault11% Infiltrator17% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 1:47 PMAug 6th, 2014 3:46 PMAug 20th, 2019 6:45 AM (2d) (PST)Aug 19th, 2019 12:28 PM (3d) (PST)Aug 19th, 2019 11:22 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3861072790.3240.1480.0530.9120.036488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,1766,43916,737199355210,737

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1827.1h/76.1d 6,648 5,825 9,471 100k 3,318 8,102 3,974 42.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D--
Kills:2,149
Deaths:1,135
KDR:1.893
Accuracy:16.048% D*
HSR:17.497% D--
Orion VS54
D-
Kills:1,840
Deaths:793
KDR:2.320
Accuracy:15.241% D*
HSR:18.315% D-
Pulsar LSW
C*
Kills:1,248
Deaths:480
KDR:2.600
Accuracy:21.893% C
HSR:26.042% C*
VX29 Polaris
C++
Kills:1,227
Deaths:433
KDR:2.834
Accuracy:21.268% C
HSR:23.716% C++
Flare VE6
B+
Kills:1,183
Deaths:469
KDR:2.522
Accuracy:19.629% C--
HSR:27.642% B+
Betelgeuse 54-A
D--
Kills:1,149
Deaths:414
KDR:2.775
Accuracy:19.731% D**
HSR:23.238% D--
NSX Naginata
D
Kills:1,067
Deaths:499
KDR:2.138
Accuracy:14.757% D**
HSR:23.430% D
VE-H Maw
C-
Kills:688
Deaths:204
KDR:3.373
Accuracy:23.061% C-
HSR:17.297% D--
Kills:10,551
Deaths (as Heavy Assault):4,427
Deaths (to Heavy Assaults):4,594
KDR:2.38333
Kill Difference:6,124
Playtime:927.859 hours
Usage:51%
Score:9.479m
Score/min:170
Accuracy (listed only):18.953%
HSR (listed only):22.147%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:2,611
Deaths:1,277
KDR:2.045
Accuracy:20.609% D
HSR:19.992% C++
Sirius SX12
D
Kills:1,379
Deaths:822
KDR:1.678
Accuracy:17.282% D**
HSR:14.431% D
Deimos VA29
C+
Kills:863
Deaths:508
KDR:1.699
Accuracy:59.221% C+
HSR:15.064% C
Solstice VE3
C+
Kills:741
Deaths:407
KDR:1.821
Accuracy:17.701% D--
HSR:19.568% C+
NS-7 PDW
C++
Kills:674
Deaths:487
KDR:1.384
Accuracy:17.876% D*
HSR:18.249% C++
NSX-P Tanto
D
Kills:507
Deaths:233
KDR:2.176
Accuracy:22.164% D
HSR:21.499% D
Thanatos VE70
C+
Kills:368
Deaths:213
KDR:1.728
Accuracy:39.384% C+
HSR:12.228% D-
MKV Suppressed
C+
Kills:261
Deaths:188
KDR:1.388
Accuracy:17.564% F
HSR:19.157% C+
NS Baron G5
B*
Kills:260
Deaths:137
KDR:1.898
Accuracy:44.365% C+
HSR:18.846% B*
VE-S Canis
D-
Kills:200
Deaths:71
KDR:2.817
Accuracy:21.292% D-
HSR:10% D*
Solstice Burst
C+
Kills:143
Deaths:65
KDR:2.200
Accuracy:18.364% F
HSR:23.776% C+
Serpent VE92
B++
Kills:138
Deaths:56
KDR:2.464
Accuracy:17.151% D**
HSR:23.913% B++
VE-C Horizon
C
Kills:135
Deaths:50
KDR:2.700
Accuracy:32.229% C
HSR:14.074% D*
NSX Tengu
D
Kills:106
Deaths:61
KDR:1.738
Accuracy:28.788% D*
HSR:16.038% D
Pulsar C
D
Kills:81
Deaths:24
KDR:3.375
Accuracy:21.258% D
HSR:17.284% D--
Eridani SX5
C--
Kills:61
Deaths:30
KDR:2.033
Accuracy:20.720% D*
HSR:16.393% C--
Kills:8,528
Deaths (as Light Assault):4,629
Deaths (to Light Assaults):2,928
KDR:1.8423
Kill Difference:3,899
Playtime:314.394 hours
Usage:17%
Score:3.848m
Score/min:204
Accuracy (listed only):25.998%
HSR (listed only):17.532%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,379
Deaths:822
KDR:1.678
Accuracy:17.282% D**
HSR:14.431% D
Ghost
C
Kills:968
Deaths:139
KDR:6.964
Accuracy:35.015% D
HSR:65.909% C
NS-7 PDW
C++
Kills:674
Deaths:487
KDR:1.384
Accuracy:17.876% D*
HSR:18.249% C++
NS-44 Commissioner
C+
Kills:637
Deaths:513
KDR:1.242
Accuracy:29.588% D-
HSR:21.350% C+
Beamer VS3
C++
Kills:503
Deaths:432
KDR:1.164
Accuracy:17.410% D**
HSR:23.062% C++
NS-61 Emissary
C+
Kills:314
Deaths:263
KDR:1.194
Accuracy:19.847% D*
HSR:15.605% C+
Artemis VX26
C++
Kills:282
Deaths:147
KDR:1.918
Accuracy:20.891% D*
HSR:24.114% C++
MKV Suppressed
C+
Kills:261
Deaths:188
KDR:1.388
Accuracy:17.564% F
HSR:19.157% C+
VE-S Canis
D-
Kills:200
Deaths:71
KDR:2.817
Accuracy:21.292% D-
HSR:10% D*
Cerberus
C++
Kills:132
Deaths:118
KDR:1.119
Accuracy:19.732% F
HSR:24.242% C++
VA39 Spectre
B++
Kills:124
Deaths:19
KDR:6.526
Accuracy:24.262% D*
HSR:45.968% B++
NSX Tengu
D
Kills:106
Deaths:61
KDR:1.738
Accuracy:28.788% D*
HSR:16.038% D
Nyx VX31
B++
Kills:83
Deaths:19
KDR:4.368
Accuracy:22.650% F-
HSR:37.349% B++
Eridani SX5
C--
Kills:61
Deaths:30
KDR:2.033
Accuracy:20.720% D*
HSR:16.393% C--
Manticore SX40
B+
Kills:58
Deaths:62
KDR:0.935
Accuracy:18.990% F
HSR:25.862% B+
Kills:5,782
Deaths (as Infiltrator):3,371
Deaths (to Infiltrators):2,354
KDR:1.71522
Kill Difference:2,411
Playtime:196.653 hours
Usage:11%
Score:1.811m
Score/min:154
Accuracy (listed only):22.127%
HSR (listed only):25.182%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:2,611
Deaths:1,277
KDR:2.045
Accuracy:20.609% D
HSR:19.992% C++
Eidolon VE33
B+
Kills:1,251
Deaths:430
KDR:2.909
Accuracy:20.508% D*
HSR:28.777% B+
Deimos VA29
C+
Kills:863
Deaths:508
KDR:1.699
Accuracy:59.221% C+
HSR:15.064% C
Solstice VE3
C+
Kills:741
Deaths:407
KDR:1.821
Accuracy:17.701% D--
HSR:19.568% C+
NSX-P Tanto
D
Kills:507
Deaths:233
KDR:2.176
Accuracy:22.164% D
HSR:21.499% D
Thanatos VE70
C+
Kills:368
Deaths:213
KDR:1.728
Accuracy:39.384% C+
HSR:12.228% D-
NS Baron G5
B*
Kills:260
Deaths:137
KDR:1.898
Accuracy:44.365% C+
HSR:18.846% B*
Solstice Burst
C+
Kills:143
Deaths:65
KDR:2.200
Accuracy:18.364% F
HSR:23.776% C+
Serpent VE92
B++
Kills:138
Deaths:56
KDR:2.464
Accuracy:17.151% D**
HSR:23.913% B++
VE-C Horizon
C
Kills:135
Deaths:50
KDR:2.700
Accuracy:32.229% C
HSR:14.074% D*
VE-LR Obelisk
C
Kills:94
Deaths:19
KDR:4.947
Accuracy:28.436% C--
HSR:28.723% C
Pulsar C
D
Kills:81
Deaths:24
KDR:3.375
Accuracy:21.258% D
HSR:17.284% D--
Kills:7,192
Deaths (as Engineer):3,419
Deaths (to Engineers):2,911
KDR:2.10354
Kill Difference:3,773
Playtime:276.844 hours
Usage:15%
Score:3.009m
Score/min:181
Accuracy (listed only):28.449%
HSR (listed only):20.312%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,379
Deaths:822
KDR:1.678
Accuracy:17.282% D**
HSR:14.431% D
Deimos VA29
C+
Kills:863
Deaths:508
KDR:1.699
Accuracy:59.221% C+
HSR:15.064% C
NS-11P
C+
Kills:819
Deaths:483
KDR:1.696
Accuracy:17.552% D*
HSR:18.559% C+
NS-7 PDW
C++
Kills:674
Deaths:487
KDR:1.384
Accuracy:17.876% D*
HSR:18.249% C++
Thanatos VE70
C+
Kills:368
Deaths:213
KDR:1.728
Accuracy:39.384% C+
HSR:12.228% D-
MKV Suppressed
C+
Kills:261
Deaths:188
KDR:1.388
Accuracy:17.564% F
HSR:19.157% C+
NS Baron G5
B*
Kills:260
Deaths:137
KDR:1.898
Accuracy:44.365% C+
HSR:18.846% B*
VE-S Canis
D-
Kills:200
Deaths:71
KDR:2.817
Accuracy:21.292% D-
HSR:10% D*
H-V45
C++
Kills:132
Deaths:52
KDR:2.538
Accuracy:20.130% D-
HSR:21.970% C++
Terminus VX-9
C**
Kills:130
Deaths:41
KDR:3.171
Accuracy:25.172% C+
HSR:28.462% C**
Pulsar VS1
D-
Kills:114
Deaths:68
KDR:1.676
Accuracy:17.632% D*
HSR:14.912% D-
NSX Tengu
D
Kills:106
Deaths:61
KDR:1.738
Accuracy:28.788% D*
HSR:16.038% D
Eridani SX5
C--
Kills:61
Deaths:30
KDR:2.033
Accuracy:20.720% D*
HSR:16.393% C--
Kills:5,367
Deaths (as Combat Medic):3,161
Deaths (to Combat Medics):1,757
KDR:1.69788
Kill Difference:2,206
Playtime:100.547 hours
Usage:6%
Score:1.431m
Score/min:237
Accuracy (listed only):26.691%
HSR (listed only):17.255%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,320
V. Kills:155 N/A
Deaths:463
KDR:2.851
Accuracy:33.119% D--
KPH:25.200 D
VKPH:3 C+
Hornet Missiles
C-
Kills:120
V. Kills:76 156%
Deaths:41
KDR:2.927
Accuracy:58.069% C-
KPH:35.700 C-
VKPH:22.600 D
Dual Photon Pods
D-
Kills:119
V. Kills:31 372%
Deaths:25
KDR:4.760
Accuracy:38.296% F
KPH:30.500 D-
VKPH:7.900 D-
Saron Laser Cannon
D-
Kills:107
V. Kills:89 119%
Deaths:186
KDR:0.575
Accuracy:25.283% D--
KPH:3.500 D-
VKPH:2.900 D--
Coyote Missiles
B+
Kills:74
V. Kills:34 211%
Deaths:22
KDR:3.364
Accuracy:56.409% B+
KPH:30.500 C
VKPH:14 D
Antares LC
B+
Kills:55
V. Kills:31 172%
Deaths:18
KDR:3.056
Accuracy:22.705% D**
KPH:24.900 B+
VKPH:14.100 C++
Kills:1,795 (1,482 + 0)
Deaths:755
KDR:2.377
VKDR:0.551
Vehicle Kills:416
Kill Difference:1,040
Playtime:94.467 hours
Usage:5%
Score:0.529m
Score/min:93
Piloting Accuracy:22.705%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:478
V. Kills:185 257%
Deaths:54
KDR:8.852
Accuracy:36.226% F
KPH:19.800 D
VKPH:7.700 D-
L100 Python HESH
C-
Kills:289
V. Kills:40 N/A
Deaths:12
KDR:24.083
Accuracy:31.246% F-
KPH:40.400 C-
VKPH:5.600 D
Skyguard
C-
Kills:266
V. Kills:256 104%
Deaths:42
KDR:6.333
Accuracy:27.224% C
KPH:8.500 D-
VKPH:8.200 C-
L100 Python AP
D
Kills:124
V. Kills:95 129%
Deaths:13
KDR:9.538
Accuracy:43.103% F
KPH:18.900 D--
VKPH:14.500 D
C75 Viper
D--
Kills:70
V. Kills:17 389%
Deaths:12
KDR:5.833
Accuracy:17.113% F--
KPH:9.700 D--
VKPH:2.400 D*
Kills:1,227 (1,227 + 0)
Deaths:133
KDR:9.226
VKDR:4.459
Vehicle Kills:593
Kill Difference:1,094
Playtime:76.151 hours
Usage:4%
Score:0.589m
Score/min:129
Driving Accuracy:17.113%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:95
V. Kills:58 161%
Deaths:11
KDR:8.636
Accuracy:32.180% D*
KPH:18.600 D
VKPH:11.300 C--
Kills:95 (0 + 95)
Deaths:11
KDR:8.636
VKDR:5.273
Vehicle Kills:58
Kill Difference:84
Playtime:5.111 hours
Usage:0%
Score:0.058m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:32.180%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 2,6422,6111,2772.045A0.1520.609%D19.992%C++23.1C+N/A61113.2h14.6C++70.9C+
Ursa 2,1862,1491,1351.893B++0.3016.048%D*17.497%D--16.5DN/A46130.1h14.1D87.9D-
Orion VS54 1,8581,8407932.32B+0.1215.241%D*18.315%D-18DN/A75102.5h13.9C+91.5C
Sirius SX12 1,3861,3798221.678B+0.5217.282%D**14.431%D16.6DN/A4783.2h17.8C--103.2D
Light PPA 1,4751,3204632.851C0.6633.119%D--1.212%C+25.2D3C+8152.3h16.7C+50.4C
C-4 1,7761,3184682.816B**0.6226.196%C++N/A72.4C+25.2C45418.2h1.6C+6C++
Eidolon VE33 1,2681,2514302.909A+0.7120.508%D*28.777%B+14.7C--N/A4084.9h10.8C52.6D
Pulsar LSW 1,2631,2484802.6B*0.4021.893%C26.042%C*25.6DN/A8148.8h14.1C-64.4C+
VX29 Polaris 1,2401,2274332.834B**0.6421.268%C23.716%C++26.6DN/A6446.2h13.8C64.9C+
NS Decimator 1,9051,2099201.314B0.8850.855%D*1.323%D18.7D--10.8D14064.7h5.4C10.6D
Flare VE6 1,1921,1834692.522B**0.3319.629%C--27.642%B+24DN/A6049.3h13.2D67.1C
Betelgeuse 54-A 1,1651,1494142.775C+0.5819.731%D**23.238%D--25.7D*N/A8244.7h14.2F-71.9F-
NSX Naginata 1,0821,0674992.138B*0.0614.757%D**23.43%D23.1DN/A5746.1h14.8C--100.4D-
Ghost 9739681396.964A+4.7735.015%D65.909%C23.4DN/A6741.4h2.7C--7.8C-
Frag Grenade 9239021902N/A899.8047.421%C*N/A474.7C+11.1C**14631.9h3.7C++7.7B
Deimos VA29 8728635081.699B+0.5059.221%C+15.064%C24.2DN/A6635.7h3.2D*5.4C
NS-11P 8288194831.696B+0.5017.552%D*18.559%C+18.5C--N/A5844.3h15.9C-90.4D
Lasher X2 8378104681.731B**0.4622.21%C--2.099%D--19.6DN/A6041.4h22.3C-100.4C
Solstice VE3 7547414071.821A+0.3717.701%D--19.568%C+12.5C-N/A6659.5h16.8C+94.9C
VE-H Maw 6996882043.373A++1.1823.061%C-17.297%D--32.1C--N/A10321.4h12C51.8C+
NS-7 PDW 6856744871.384B+0.8117.876%D*18.249%C++14.2DN/A4247.5h17.6C-98.7D
NS-44 Commissioner 6446375131.242C**0.9529.588%D-21.35%C+13D-N/A3748.9h4.5C15.3C--
NSX-P Tanto 5195072332.176A0.0222.164%D21.499%D22.3CN/A5922.7h16.1C+72.8C+
Beamer VS3 5125034321.164B+1.0317.41%D**23.062%C++13.1DN/A4438.5h10.4C+59.6C
L100 Python HEAT 663478548.852B**6.6636.226%F3.138%B+19.8D7.7D-11124.1h5.1B+14.1C+
S1 6564722042.314M+0.1250.212%D2.754%C+23.7C+9.2C--19619.9h5.5B++11C**
Thanatos VE70 3693682131.728B**0.4739.384%C+12.228%D-25.9C+N/A9114.2h5C+12.7C*
Spear Anti-Vehicle Phalanx Turret 4823441228.667M*26.4736.513%D-3.198%C32.5C13D-20210.6h6.9B+18.9C**
Lancer VS22 6143221731.861A0.3350.324%D**N/A11.8C10.7C14227.4h14.9B+29.7B
NS-61 Emissary 3173142631.194B+1.0019.847%D*15.605%C+10.8DN/A3329.2h13.1C*65.9C
L100 Python HESH 3292891224.083A21.8931.246%F-1.73%C++40.1C-5.6D1567.2h3C**9.6C-
Artemis VX26 2872821471.918B+0.2820.891%D*24.114%C++17.2D-N/A4816.4h19.3F--92.3F--
Proximity Mine 268267347.853A5.6642.078%C+N/A86.1DN/A2763.1h2.1C--5.1C+
Skyguard 522266426.333A4.1427.224%C1.128%D8.6D-8.2C-13031.1h135.9C499.1C
MKV Suppressed 2622611881.388B+0.8117.564%F19.157%C+13.3D-N/A3819.6h16.1C91.6D
NS Baron G5 2632601371.898B**0.3044.365%C+18.846%B*24.1C-N/A7910.8h6D--13.5C+
VE-S Canis 200200712.817A++0.6221.292%D-10%D*19DN/A7610.5h13.6C63.8C
Rocklet Rifle 3561731371.263B**0.9347.699%DN/A19.4D20.6C2518.9h46.6D97.7C--
Solstice Burst 146143652.2B+0.0018.364%F23.776%C+20.1DN/A577.1h15.5C--84.5D--
Hunter QCX 143141951.484A0.7127.954%D--34.752%B+11.5CN/A3212.3h3.3B+11.6C**
Serpent VE92 141138562.464A0.2717.151%D**23.913%B++29.4C+N/A1724.7h13C++75.8C
VE-C Horizon 138135502.7B*0.5032.229%C14.074%D*35.5CN/A943.8h20.3D63.1C-
H-V45 134132522.538B++0.3420.13%D-21.97%C++24CN/A1245.5h15C-74.4C--
Cerberus 1341321181.119C++1.0819.732%F24.242%C++18.1DN/A427.3h6.6C33.4D*
Terminus VX-9 134130413.171B*0.9825.172%C+28.462%C**24.5DN/A965.3h14.4D57.2C
L100 Python AP 219124139.538B**7.3443.103%F3.226%B+19.1D--14.6D1756.5h7.7C-17.8D--
VA39 Spectre 124124196.526M**4.3324.262%D*45.968%B++14.4DN/A768.6h5.8C*24C
Hornet Missiles 196120412.927C0.7358.069%C-N/A35.3C--22.4D3113.4h15.5C-26.8D
Dual Photon Pods 150119254.76C+2.5638.296%F1.681%B+30.5D-7.9D-2773.9h24.3C+63.5C-
Pulsar VS1 115114681.676B*0.5217.632%D*14.912%D-15.2DN/A1207.5h16.5C93.5D
Saron Laser Cannon 1961071860.575C1.6225.283%D--2.804%B+3.5D-2.9D--5430.2h170C672.5D
NSX Tengu 110106611.738B+0.4628.788%D*16.038%D22.1DN/A804.8h19D--66D-
Lumine Edge 1311033,4440.03C2.1744.221%A+1.942%F--0.3DN/A1342h1.7C3.9B+
MANA Anti-Personnel Turret 101100156.667N/A4.4715.345%UN/A1000U10U3166800.1h33.8T*220.5T*
Saron HRB 15395118.636B++6.4432.18%D*4.211%A**18.6D11.4C--1905.1h13.7A42.6B+
VE-LR Obelisk 9694194.947A++2.7528.436%C--28.723%C21.4C--N/A814.4h7C+24.6C+
Aspis Anti-Aircraft Phalanx Turret 20591109.1A*6.9025.397%C+N/A9.7C12.1C*2009.4h120.7B*475.2B+
NSX Masamune 13884471.787A0.4154.699%CN/A16.5D10.6C1265.1h21.3D-38.9D
Nyx VX31 8383194.368A+2.1722.65%F-37.349%B++20.8DN/A634h7D-31F
Pulsar C 8381243.375A1.1821.258%D17.284%D--23.8CN/A1993.4h13.4C63.2C
Coyote Missiles 10874223.364C**1.1756.409%B+N/A30.8C14.2D1772.4h30.9B*54.7B++
C75 Viper 8770125.833B+3.6417.113%F--N/A9.7D--2.4D*1187.2h13.8C++80.6F-
Force-Blade 73677,4900.009C-2.1929.819%C+2.985%D0.1DN/A0779.1h3C+9.9C*
Eridani SX5 6161302.033B*0.1620.72%D*16.393%C--19.7DN/A1303.1h14.7C--71D
NS-TMC-01 "His Regards" 81593,5020.017C2.1828.04%C*6.78%C+0.2C-N/A0313h3.3D-11.8C++
Manticore SX40 6058620.935C+1.2618.99%F25.862%B+12.9D-N/A384.5h10.3D-54.3F-
Antares LC 8655183.056B*0.8622.705%D**N/A25B+14.1C++1852.2h59.7B*262.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2800.5h
Nano-Armor Kit140172,43621h
Medical Applicator12884,8986.8h
Spitfire Auto-Turret4970.2h
Motion Spotter26250.3h
Maelstrom Turbo Laser0751.5h
Ammunition Package321,0120.9h
Anti-Infantry MANA Turret11100.6h
Recon Detection Device193,4856.6h

Check the help document for the dictionary if you want to learn more about words used here.


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