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Sweeper2k[DIG] Sweeper2k
VS BR 103

KDR: 2.22

Score: 20.1m

Last Seen: Dec 12th, 2019 5:54 PM
- OFFLINE - 39.8 hour(s)

Battle Rank 104 (103 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 922
Level Progress (to 105): 16%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-11C Ursa Orion VS54 Sirius SX12 C-4 Light PPA Eidolon VE33 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $628,002 MLG Score: 502
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.598%21.238%39533119422,5732.67453-0.451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.765%-0.512D0.036C+0.156C++HEAD ++ (~11.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.1-0.016C+140.018C+61.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.515%1.342%378312241,5654282953.65654529%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.262%-0.822D--0.216C-0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.70.42B27.70.479B+66.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.986%2.316%163412231,1667006041.66571193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.366%-1.268D**-0.133C-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.1-2.234F--34.7-1.786F-89.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.18%4.211%2511226954341890.21889450%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.373C--0.069C+-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.646B+13.70.66B+28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.702%63.474%25312241,23298551.25076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.771%-0.499D-0.24C0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.019C+3.2-0.003C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.572%14.172%25212251,256762101.64829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.122%0.651B+-0.099C+0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.424B3.70.229C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 922
20.1m254.1%204 (12.2k)179 (10.7k)2.2235136,72816,5182.63101103 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227159819.292%16.603%32006:4812

6% Combat Medic15% Engineer50% Heavy Assault12% Infiltrator17% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 1:47 PMAug 6th, 2014 3:46 PMDec 13th, 2019 7:16 AM (20h) (PST)Dec 12th, 2019 3:39 PM (2d) (PST)Dec 12th, 2019 1:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3851072780.3270.1470.0540.9220.036502

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,1006,43016,670209355210,755

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1872.8h/78d 6,731 6,098 9,863 103.6k 3,401 8,384 4,036 43.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D--
Kills:2,160
Deaths:1,140
KDR:1.895
Accuracy:16.030% D*
HSR:17.454% D--
Orion VS54
D-
Kills:1,843
Deaths:793
KDR:2.324
Accuracy:15.241% D--
HSR:18.285% D-
Pulsar LSW
C*
Kills:1,249
Deaths:482
KDR:2.591
Accuracy:21.894% C
HSR:26.021% C*
VX29 Polaris
C++
Kills:1,233
Deaths:439
KDR:2.809
Accuracy:21.253% C
HSR:23.763% C++
Betelgeuse 54-A
D--
Kills:1,189
Deaths:428
KDR:2.778
Accuracy:19.727% D**
HSR:23.381% D--
Flare VE6
B+
Kills:1,183
Deaths:469
KDR:2.522
Accuracy:19.629% C--
HSR:27.642% B+
NSX Naginata
D
Kills:1,135
Deaths:521
KDR:2.179
Accuracy:14.940% D**
HSR:23.700% D
VE-H Maw
C-
Kills:689
Deaths:208
KDR:3.313
Accuracy:23.127% C-
HSR:17.271% D--
Kills:10,681
Deaths (as Heavy Assault):4,480
Deaths (to Heavy Assaults):4,678
KDR:2.38415
Kill Difference:6,201
Playtime:934.789 hours
Usage:50%
Score:9.568m
Score/min:171
Accuracy (listed only):18.980%
HSR (listed only):22.190%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:2,691
Deaths:1,302
KDR:2.067
Accuracy:20.585% D
HSR:19.955% C++
Sirius SX12
D
Kills:1,386
Deaths:822
KDR:1.686
Accuracy:17.300% D**
HSR:14.574% D
Deimos VA29
C+
Kills:888
Deaths:521
KDR:1.704
Accuracy:59.528% C+
HSR:14.978% C
Solstice VE3
C+
Kills:742
Deaths:408
KDR:1.819
Accuracy:17.709% D--
HSR:19.677% C+
NS-7 PDW
C+
Kills:674
Deaths:487
KDR:1.384
Accuracy:17.876% D*
HSR:18.249% C+
NSX-P Tanto
D
Kills:507
Deaths:233
KDR:2.176
Accuracy:22.164% D
HSR:21.499% D
Thanatos VE70
C+
Kills:368
Deaths:213
KDR:1.728
Accuracy:39.384% C+
HSR:12.228% D-
NS Baron G5
B*
Kills:274
Deaths:139
KDR:1.971
Accuracy:44.535% C++
HSR:18.613% B*
MKV Suppressed
C+
Kills:264
Deaths:188
KDR:1.404
Accuracy:17.589% F
HSR:19.318% C+
VE-S Canis
D--
Kills:206
Deaths:72
KDR:2.861
Accuracy:21.253% D--
HSR:10.194% D*
VE-C Horizon
C+
Kills:175
Deaths:68
KDR:2.574
Accuracy:33.138% C+
HSR:14.857% D*
Serpent VE92
B*
Kills:147
Deaths:64
KDR:2.297
Accuracy:17.408% D*
HSR:25.170% B*
Solstice Burst
C+
Kills:146
Deaths:69
KDR:2.116
Accuracy:18.445% F
HSR:23.288% C+
NSX Tengu
C--
Kills:119
Deaths:69
KDR:1.725
Accuracy:28.815% D*
HSR:17.647% C--
Pulsar C
D
Kills:82
Deaths:24
KDR:3.417
Accuracy:21.129% D
HSR:17.073% D--
Eridani SX5
C
Kills:76
Deaths:43
KDR:1.767
Accuracy:20.222% D*
HSR:17.105% C
Kills:8,745
Deaths (as Light Assault):4,722
Deaths (to Light Assaults):2,989
KDR:1.85197
Kill Difference:4,023
Playtime:323.076 hours
Usage:17%
Score:3.956m
Score/min:204
Accuracy (listed only):26.068%
HSR (listed only):17.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,386
Deaths:822
KDR:1.686
Accuracy:17.300% D**
HSR:14.574% D
Ghost
C
Kills:1,017
Deaths:142
KDR:7.162
Accuracy:35.227% D
HSR:66.077% C
NS-7 PDW
C+
Kills:674
Deaths:487
KDR:1.384
Accuracy:17.876% D*
HSR:18.249% C+
NS-44 Commissioner
C+
Kills:642
Deaths:515
KDR:1.247
Accuracy:29.665% D-
HSR:21.495% C+
Beamer VS3
C++
Kills:516
Deaths:452
KDR:1.142
Accuracy:17.378% D**
HSR:23.062% C++
Artemis VX26
B
Kills:430
Deaths:178
KDR:2.416
Accuracy:21.929% D*
HSR:25.581% B
NS-61 Emissary
C
Kills:354
Deaths:287
KDR:1.233
Accuracy:20.318% D*
HSR:14.972% C
MKV Suppressed
C+
Kills:264
Deaths:188
KDR:1.404
Accuracy:17.589% F
HSR:19.318% C+
VE-S Canis
D--
Kills:206
Deaths:72
KDR:2.861
Accuracy:21.253% D--
HSR:10.194% D*
Cerberus
C++
Kills:132
Deaths:118
KDR:1.119
Accuracy:19.732% F
HSR:24.242% C++
VA39 Spectre
B++
Kills:124
Deaths:19
KDR:6.526
Accuracy:24.342% D*
HSR:45.968% B++
NSX Tengu
C--
Kills:119
Deaths:69
KDR:1.725
Accuracy:28.815% D*
HSR:17.647% C--
Phantom VA23
C
Kills:106
Deaths:21
KDR:5.048
Accuracy:26.767% D*
HSR:27.359% C
Phaseshift VX-S
D--
Kills:91
Deaths:8
KDR:11.375
Accuracy:27.967% D*
HSR:58.242% D--
Nyx VX31
B*
Kills:83
Deaths:19
KDR:4.368
Accuracy:22.650% F-
HSR:37.349% B*
Eridani SX5
C
Kills:76
Deaths:43
KDR:1.767
Accuracy:20.222% D*
HSR:17.105% C
Manticore SX40
B+
Kills:58
Deaths:62
KDR:0.935
Accuracy:18.990% D**
HSR:25.862% B+
Kills:6,278
Deaths (as Infiltrator):3,502
Deaths (to Infiltrators):2,426
KDR:1.79269
Kill Difference:2,776
Playtime:218.409 hours
Usage:12%
Score:2.049m
Score/min:156
Accuracy (listed only):22.825%
HSR (listed only):27.488%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:2,691
Deaths:1,302
KDR:2.067
Accuracy:20.585% D
HSR:19.955% C++
Eidolon VE33
B+
Kills:1,256
Deaths:431
KDR:2.914
Accuracy:20.519% D*
HSR:28.742% B+
Deimos VA29
C+
Kills:888
Deaths:521
KDR:1.704
Accuracy:59.528% C+
HSR:14.978% C
Solstice VE3
C+
Kills:742
Deaths:408
KDR:1.819
Accuracy:17.709% D--
HSR:19.677% C+
NSX-P Tanto
D
Kills:507
Deaths:233
KDR:2.176
Accuracy:22.164% D
HSR:21.499% D
Thanatos VE70
C+
Kills:368
Deaths:213
KDR:1.728
Accuracy:39.384% C+
HSR:12.228% D-
NS Baron G5
B*
Kills:274
Deaths:139
KDR:1.971
Accuracy:44.535% C++
HSR:18.613% B*
VE-C Horizon
C+
Kills:175
Deaths:68
KDR:2.574
Accuracy:33.138% C+
HSR:14.857% D*
VE-LR Obelisk
C
Kills:148
Deaths:25
KDR:5.920
Accuracy:29.286% C-
HSR:29.730% C
Serpent VE92
B*
Kills:147
Deaths:64
KDR:2.297
Accuracy:17.408% D*
HSR:25.170% B*
Solstice Burst
C+
Kills:146
Deaths:69
KDR:2.116
Accuracy:18.445% F
HSR:23.288% C+
Pulsar C
D
Kills:82
Deaths:24
KDR:3.417
Accuracy:21.129% D
HSR:17.073% D--
Kills:7,424
Deaths (as Engineer):3,497
Deaths (to Engineers):2,946
KDR:2.12296
Kill Difference:3,927
Playtime:278.157 hours
Usage:15%
Score:3.021m
Score/min:181
Accuracy (listed only):28.653%
HSR (listed only):20.484%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,386
Deaths:822
KDR:1.686
Accuracy:17.300% D**
HSR:14.574% D
Deimos VA29
C+
Kills:888
Deaths:521
KDR:1.704
Accuracy:59.528% C+
HSR:14.978% C
NS-11P
C+
Kills:819
Deaths:483
KDR:1.696
Accuracy:17.552% D*
HSR:18.559% C+
NS-7 PDW
C+
Kills:674
Deaths:487
KDR:1.384
Accuracy:17.876% D*
HSR:18.249% C+
Thanatos VE70
C+
Kills:368
Deaths:213
KDR:1.728
Accuracy:39.384% C+
HSR:12.228% D-
NS Baron G5
B*
Kills:274
Deaths:139
KDR:1.971
Accuracy:44.535% C++
HSR:18.613% B*
MKV Suppressed
C+
Kills:264
Deaths:188
KDR:1.404
Accuracy:17.589% F
HSR:19.318% C+
VE-S Canis
D--
Kills:206
Deaths:72
KDR:2.861
Accuracy:21.253% D--
HSR:10.194% D*
H-V45
B
Kills:183
Deaths:68
KDR:2.691
Accuracy:21.010% D
HSR:24.044% B
Terminus VX-9
C*
Kills:130
Deaths:41
KDR:3.171
Accuracy:25.172% C+
HSR:28.462% C*
NSX Tengu
C--
Kills:119
Deaths:69
KDR:1.725
Accuracy:28.815% D*
HSR:17.647% C--
Pulsar VS1
D-
Kills:114
Deaths:68
KDR:1.676
Accuracy:17.594% D*
HSR:14.912% D-
Eridani SX5
C
Kills:76
Deaths:43
KDR:1.767
Accuracy:20.222% D*
HSR:17.105% C
VE-A Lacerta
C
Kills:73
Deaths:23
KDR:3.174
Accuracy:21.575% D**
HSR:20.548% C
Kills:5,574
Deaths (as Combat Medic):3,237
Deaths (to Combat Medics):1,801
KDR:1.72196
Kill Difference:2,337
Playtime:107.351 hours
Usage:6%
Score:1.506m
Score/min:234
Accuracy (listed only):26.386%
HSR (listed only):17.817%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,339
V. Kills:157 N/A
Deaths:463
KDR:2.892
Accuracy:33.064% D--
KPH:25.400 D
VKPH:3 C
Hornet Missiles
C--
Kills:122
V. Kills:78 154%
Deaths:41
KDR:2.976
Accuracy:58.032% C--
KPH:36.300 D
VKPH:23.200 D
Dual Photon Pods
D-
Kills:119
V. Kills:31 372%
Deaths:25
KDR:4.760
Accuracy:38.245% F
KPH:30.500 D-
VKPH:7.900 D-
Saron Laser Cannon
D-
Kills:107
V. Kills:89 119%
Deaths:186
KDR:0.575
Accuracy:25.283% D*
KPH:3.500 D-
VKPH:2.900 D--
Coyote Missiles
B
Kills:74
V. Kills:34 211%
Deaths:22
KDR:3.364
Accuracy:56.307% B
KPH:30.500 C
VKPH:14 D
Antares LC
C**
Kills:55
V. Kills:31 172%
Deaths:18
KDR:3.056
Accuracy:22.547% D**
KPH:24.900 C**
VKPH:14 C+
Kills:1,816 (1,501 + 0)
Deaths:755
KDR:2.405
VKDR:0.556
Vehicle Kills:420
Kill Difference:1,061
Playtime:94.809 hours
Usage:5%
Score:0.534m
Score/min:94
Piloting Accuracy:22.547%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:478
V. Kills:185 257%
Deaths:54
KDR:8.852
Accuracy:36.226% F
KPH:19.800 D
VKPH:7.700 D-
L100 Python HESH
C-
Kills:298
V. Kills:43 N/A
Deaths:12
KDR:24.833
Accuracy:32.025% F-
KPH:39.600 C-
VKPH:5.700 D
Skyguard
C
Kills:266
V. Kills:256 104%
Deaths:42
KDR:6.333
Accuracy:27.224% C
KPH:8.500 D-
VKPH:8.200 C
L100 Python AP
D
Kills:124
V. Kills:95 129%
Deaths:13
KDR:9.538
Accuracy:43.103% D**
KPH:18.900 D--
VKPH:14.500 D
C75 Viper
D--
Kills:70
V. Kills:17 389%
Deaths:12
KDR:5.833
Accuracy:17.113% F--
KPH:9.700 D--
VKPH:2.400 D*
Kills:1,236 (1,236 + 0)
Deaths:133
KDR:9.293
VKDR:4.481
Vehicle Kills:596
Kill Difference:1,103
Playtime:76.523 hours
Usage:4%
Score:0.593m
Score/min:129
Driving Accuracy:17.113%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:95
V. Kills:58 161%
Deaths:11
KDR:8.636
Accuracy:32.180% D*
KPH:18.600 D
VKPH:11.300 C--
Kills:95 (0 + 95)
Deaths:11
KDR:8.636
VKDR:5.273
Vehicle Kills:58
Kill Difference:84
Playtime:5.111 hours
Usage:0%
Score:0.058m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:32.180%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 2,7232,6911,3022.067A0.1620.585%D19.955%C++23.1C+N/A61116.3h14.7C++71.2C+
Ursa 2,1972,1601,1401.895B++0.3316.03%D*17.454%D--16.5DN/A46130.9h14.1D88.2D
Orion VS54 1,8621,8437932.324B+0.1015.241%D--18.285%D-18DN/A75102.6h13.9C+91.5C+
Sirius SX12 1,3931,3868221.686B++0.5417.3%D**14.574%D16.7DN/A4883.2h17.8C-102.9D
C-4 1,8361,3714782.868B**0.6426.295%C+N/A74.1C+25.1C45518.5h1.6C+6C++
Light PPA 1,4961,3394632.892C0.6733.064%D--1.195%C+25.4D3C8152.7h16.6C+50.2C
Eidolon VE33 1,2731,2564312.914A++0.6920.519%D*28.742%B+14.7C--N/A4085.3h10.8C52.7D
Pulsar LSW 1,2641,2494822.591B**0.3721.894%C26.021%C*25.5DN/A8148.9h14.1C64.4C+
VX29 Polaris 1,2461,2334392.809A0.5921.253%C23.763%C++26.6DN/A6446.4h13.8C65.1C+
NS Decimator 1,9161,2179261.314C**0.9150.854%D*1.315%D18.7D--10.8D13965h5.4C10.6D-
Betelgeuse 54-A 1,2051,1894282.778C+0.5519.727%D**23.381%D--25.9D*N/A8345.9h14.1F71.4F-
Flare VE6 1,1921,1834692.522A+0.3019.629%C--27.642%B+24DN/A6049.3h13.2D67.1C
NSX Naginata 1,1521,1355212.179B*0.0414.94%D**23.7%D23.5DN/A5748.4h14.6C97.9D
Ghost 1,0221,0171427.162A+4.9435.227%D66.077%C23.2DN/A6643.9h2.8D7.8C--
Plasma Grenade 1,0049811981N/A978.7847.328%C*N/A490.5C+11.5C*14792h3.6C*7.6B
Deimos VA29 8978885211.704B0.5259.528%C+14.978%C24.6DN/A6736.1h3.2D*5.4C
NS-11P 8288194831.696B+0.5317.552%D*18.559%C+18.5DN/A5844.3h15.9C--90.4D-
Lasher X2 8408134691.733B**0.4922.222%C--2.091%D--19.5DN/A6041.6h22.3C100.5C+
Solstice VE3 7557424081.819A++0.4017.709%D--19.677%C+12.4CN/A6659.6h16.8C+94.9C+
VE-H Maw 7006892083.313A++1.0923.127%C-17.271%D--32DN/A10321.5h12C52C+
NS-7 PDW 6856744871.384B+0.8417.876%D*18.249%C+14.2DN/A4247.5h17.6C-98.7D
NS-44 Commissioner 6496425151.247C**0.9829.665%D-21.495%C+13D-N/A3749.5h4.5C15.3C-
Beamer VS3 5255164521.142B+1.0817.378%D**23.062%C++13.1DN/A4439.3h10.4C+59.6C
NSX-P Tanto 5195072332.176A+0.0522.164%D21.499%D22.3CN/A6022.7h16.1C+72.8C+
L100 Python HEAT 663478548.852B*6.6336.226%F3.138%B+19.8D7.7D-11124.1h5.1B+14.1C+
S1 6584732052.307M++0.0850.201%D2.748%C+23.7C+9.3C--19620h5.5B++11B
Artemis VX26 4404301782.416B*0.1921.929%D*25.581%B18.3DN/A5123.5h17.4F79.3D**
Thanatos VE70 3693682131.728B**0.5039.384%C+12.228%D-25.9C+N/A9114.2h5C++12.7C*
Spear Anti-Vehicle Phalanx Turret 5003561229.667M*27.4436.761%D3.09%C-33.6C13.6D20510.6h6.8B+18.4B
NS-61 Emissary 3573542871.233B++0.9920.318%D*14.972%C11.6DN/A3530.5h12.9C++63.5C+
Lancer VS22 6273311741.902B**0.3250.361%D**N/A11.9C10.7C14327.7h14.8B+29.3B
L100 Python HESH 3412981224.833B**22.6132.025%F-1.678%C++39.7C-5.7D1547.5h3.2B+10.1D
Proximity Mine 283282367.833A5.6141.296%C+N/A88.1DN/A2733.2h2.2D-5.3C
NS Baron G5 2772741391.971A0.2544.535%C++18.613%B*24.5C-N/A7911.2h6D--13.4C+
Skyguard 522266426.333A4.1127.224%C1.128%D8.6D-8.2C13031.1h135.9C+499.1C+
MKV Suppressed 2652641881.404B+0.8217.589%F19.318%C+13.4D-N/A3919.7h16C+90.7D
VE-S Canis 206206722.861A++0.6421.253%D--10.194%D*19.3DN/A7610.7h13.8C64.8C
Rocklet Rifle 3761851401.321A0.9047.694%C--N/A20.3D21C2559.1h45C-94.5C
H-V45 187183682.691B++0.4721.01%D24.044%B21.3C--N/A948.6h15.6D74.3C-
VE-C Horizon 179175682.574B**0.3533.138%C+14.857%D*32.4CN/A865.4h22D--66.3C-
VE-LR Obelisk 150148255.92M+3.7029.286%C-29.73%C23.5C-N/A866.3h6B+20.5C**
Serpent VE92 150147642.297B**0.0717.408%D*25.17%B*25.8C+N/A1465.7h13.5C++77.7C
Solstice Burst 149146692.116B+0.1118.445%F23.288%C+20DN/A577.3h15.7D85.3D--
Hunter QCX 144142951.495B**0.7327.947%D-34.507%B+11.5CN/A3212.3h3.2B+11.6C**
Cerberus 1341321181.119C++1.1019.732%F24.242%C++18.1DN/A427.3h6.6C+33.4D--
Terminus VX-9 134130413.171B*0.9525.172%C+28.462%C*24.5DN/A975.3h14.4D57.2C+
VA39 Spectre 124124196.526M4.3024.342%D*45.968%B++14.3C--N/A768.7h5.9C*24.2C
L100 Python AP 219124139.538B*7.3143.103%D**3.226%B+19.1D--14.6D1766.5h7.7C--17.8D--
Hornet Missiles 200122412.976C0.7558.032%C--N/A35.9D22.9D3163.4h15.5C26.7C--
NSX Tengu 123119691.725B+0.5028.815%D*17.647%C--21.6DN/A735.5h20.4D*70.9D--
Dual Photon Pods 150119254.76C2.5438.245%F1.681%B+30.5D-7.9D-2773.9h24.3C+63.6C--
Pulsar VS1 115114681.676B*0.5517.594%D*14.912%D-15.2DN/A1217.5h16.5C93.7D
Lumine Edge 1431143,6620.031C2.1943.764%A+1.754%F--0.3C--N/A1374.5h1.7C-3.9B+
Saron Laser Cannon 1961071860.575C1.6525.283%D*2.804%B+3.5D-2.9D--5430.2h170C672.5D
Phantom VA23 108106215.048A++2.8226.767%D*27.359%C24.1DN/A984.4h5C18.8D
MANA Anti-Personnel Turret 101100156.667N/A4.4415.345%UN/A1000U10U3202500.1h33.8T*220.5T*
Saron HRB 15395118.636B++6.4132.18%D*4.211%M18.6D11.4C--1915.1h13.7A+42.6B+
Aspis Anti-Aircraft Phalanx Turret 20591109.1A*6.8825.43%C++N/A9.6C+12C**1999.5h121.3B*476.9B+
Phaseshift VX-S 9191811.375M**9.1527.967%D*58.242%D--15.4D-N/A445.9h4.9D--17.4D--
NSX Masamune 14589491.816A+0.4154.49%C-N/A16.8D-10.6C1235.3h21D38.5D
Nyx VX31 8383194.368B**2.1422.65%F-37.349%B*20.8DN/A634h7D-31F
Pulsar C 8482243.417B**1.1921.129%D17.073%D--24.1CN/A2043.4h13.6C64.6C
Eridani SX5 7676431.767B+0.4620.222%D*17.105%C20.5DN/A1273.7h14.6C-72.3D
Coyote Missiles 10874223.364B*1.1456.307%BN/A30.8C14.2D1772.4h30.9B++55B++
VE-A Lacerta 7873233.174B**0.9521.575%D**20.548%C28.1D-1.9C*612.6h11.9C++55.3D
C75 Viper 8770125.833B3.6117.113%F--N/A9.7D--2.4D*1187.2h13.8C++80.6F-
Force-Blade 73677,4900.009C2.2129.819%C+2.985%D0.1DN/A0779.1h3C+9.9C*
NS-TMC-01 "His Regards" 81593,5160.017C2.2128%C*6.78%C+0.2CN/A0315.7h3.3D-11.9C++
Manticore SX40 6058620.935C+1.2918.99%D**25.862%B+12.9DN/A384.5h10.3D54.3D**
Antares LC 8655183.056B**0.8322.547%D**N/A25C**14.1C+1862.2h59.7B++264.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit143172,91721h
Anti-Vehicle MANA Turret2800.5h
Medical Applicator13488,9537.1h
Spitfire Auto-Turret4970.2h
Motion Spotter21,2300.7h
Maelstrom Turbo Laser0751.5h
Ammunition Package321,0200.9h
Anti-Infantry MANA Turret11100.6h
Recon Detection Device213,5736.8h

Check the help document for the dictionary if you want to learn more about words used here.


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