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Major Swercnad[BLQN] Swercnad
TR BR 63

KDR: 8.95

Score: 4.6m

Last Seen: May 4th, 2019 7:34 AM
- OFFLINE - 15.2 hour(s)

Battle Rank 63 - Terran Republic on Cobalt
Level Progress (to 64): 17%
Level 100 Progress: 24% 488h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS P2-120 HESH MSW-R P525 Marauder-H NS-15M1 NS-11C T9 CARV TSAR-42 T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,882,202 MLG Score: 4702
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.219%21.84%682812755,9257.208031.742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.317%1.938A++0.122C+-0.308CHEAD ++ (~6.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.598B+9.30.348C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.214%1.131%255811282619519012.1372680%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.428A**-0.41C---1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.895B*10.30.807B++6.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.395%1.24%3574312802,0978419324.67061081%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.318%0.034C+-0.823D--0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++3.80.696B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.87%2.672%6432512782,4706347939.2063515%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.371%0.984B*-0.446C--1.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.797B++11.50.715B++13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.782%79.444%6432212811,941109017.8073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.915%2.234A*0.8B++0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.667B+1.60.484B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.6m131.2%489 (29.3k)421 (25.3k)8.9515,3941,7209.390763 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283194226.974%20.092%54206:176

36% Engineer30% Heavy Assault13% Infiltrator19% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2015 8:35 PMOct 20th, 2015 10:32 AMMay 26th, 2019 5:27 PM (367d) (PST)May 4th, 2019 4:05 AM (390d) (PST)May 4th, 2019 3:34 AM (390d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1581021,0561.4210.1590.2851.9720.0834702

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,4586,11363,345851017118525,266

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
180.6h/7.5d 758 3,093 3,304 21.4k 101 692 896 12.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:1,317
Deaths:190
KDR:6.932
Accuracy:31.169% A+
HSR:23.690% C+
NS-15M1
A
Kills:1,250
Deaths:138
KDR:9.058
Accuracy:31.289% A
HSR:20.240% C-
T9 CARV
A++
Kills:1,170
Deaths:154
KDR:7.597
Accuracy:29.314% A++
HSR:24.274% C*
T9 CARV-S
B*
Kills:128
Deaths:31
KDR:4.129
Accuracy:27.221% B*
HSR:28.125% B+
Kills:3,865
Deaths (as Heavy Assault):513
Deaths (to Heavy Assaults):392
KDR:7.53411
Kill Difference:3,352
Playtime:55.031 hours
Usage:30%
Score:1.469m
Score/min:445
Accuracy (listed only):29.748%
HSR (listed only):24.082%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A+
Kills:1,227
Deaths:159
KDR:7.717
Accuracy:32.594% A+
HSR:17.441% C
LC3 Jaguar
A+
Kills:341
Deaths:46
KDR:7.413
Accuracy:30.833% A+
HSR:18.475% C
NSX-P Tanto
A+
Kills:155
Deaths:16
KDR:9.688
Accuracy:33.874% A+
HSR:29.677% B+
Kills:1,723
Deaths (as Light Assault):221
Deaths (to Light Assaults):437
KDR:7.79638
Kill Difference:1,502
Playtime:34.488 hours
Usage:19%
Score:0.730m
Score/min:353
Accuracy (listed only):32.433%
HSR (listed only):21.864%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:1,227
Deaths:159
KDR:7.717
Accuracy:32.594% A+
HSR:17.441% C
LC3 Jaguar
A+
Kills:341
Deaths:46
KDR:7.413
Accuracy:30.833% A+
HSR:18.475% C
NSX-P Tanto
A+
Kills:155
Deaths:16
KDR:9.688
Accuracy:33.874% A+
HSR:29.677% B+
Kills:1,723
Deaths (as Engineer):221
Deaths (to Engineers):336
KDR:7.79638
Kill Difference:1,502
Playtime:65.156 hours
Usage:36%
Score:1.801m
Score/min:461
Accuracy (listed only):32.433%
HSR (listed only):21.864%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,108
Deaths:91
KDR:12.176
Accuracy:47.739% A
HSR:77.798% B**
RAMS .50M
A*
Kills:833
Deaths:28
KDR:29.750
Accuracy:53.155% A*
HSR:81.633% B+
NS-44 Commissioner
B++
Kills:337
Deaths:143
KDR:2.357
Accuracy:42.724% B++
HSR:25.519% C**
Kills:2,278
Deaths (as Infiltrator):262
Deaths (to Infiltrators):297
KDR:8.69466
Kill Difference:2,016
Playtime:24.115 hours
Usage:13%
Score:0.556m
Score/min:385
Accuracy (listed only):47.872%
HSR (listed only):61.650%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:619
V. Kills:38 N/A
Deaths:12
KDR:51.583
Accuracy:60.214% A
KPH:211.100 A*
VKPH:13 C+
M14 Banshee
B**
Kills:134
V. Kills:3 N/A
Deaths:12
KDR:11.167
Accuracy:35.288% B**
KPH:69.400 B++
VKPH:1.600 D-
Kills:753 (134 + 0)
Deaths:24
KDR:31.375
VKDR:1.708
Vehicle Kills:41
Kill Difference:729
Playtime:4.863 hours
Usage:3%
Score:0.133m
Score/min:456
Piloting Accuracy:35.288%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M+
Kills:599
V. Kills:30 N/A
Deaths:14
KDR:42.786
Accuracy:55.741% A+
KPH:129.300 M+
VKPH:6.500 C-
C150 Dalton
B+
Kills:114
V. Kills:128 88%
Deaths:16
KDR:7.125
Accuracy:19.917% F-
KPH:26 C--
VKPH:29.200 B+
Kills:713 (0 + 713)
Deaths:30
KDR:23.767
VKDR:5.267
Vehicle Kills:158
Kill Difference:683
Playtime:9.010 hours
Usage:5%
Score:0.195m
Score/min:361
Piloting Accuracy:N/A%
Gunner Accuracy:19.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A*
Kills:1,829
V. Kills:122 N/A
Deaths:37
KDR:49.432
Accuracy:40.154% C
KPH:109.200 A*
VKPH:7.300 C
P2-120 HEAT
S
Kills:201
V. Kills:21 N/A
Deaths:1
KDR:201
Accuracy:48.647% B*
KPH:102.300 S
VKPH:10.700 C*
P2-120 AP
A+
Kills:67
V. Kills:50 131%
Deaths:6
KDR:11.167
Accuracy:47.623% C*
KPH:36.600 B+
VKPH:27.300 A+
Kills:2,097 (2,097 + 0)
Deaths:44
KDR:47.659
VKDR:4.386
Vehicle Kills:193
Kill Difference:2,053
Playtime:20.549 hours
Usage:11%
Score:0.370m
Score/min:300
Driving Accuracy:47.623%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,302
V. Kills:49 N/A
Deaths:54
KDR:24.111
Accuracy:44.512% A
KPH:183.600 A++
VKPH:6.900 C++
E540 Halberd-H
S
Kills:266
V. Kills:90 292%
Deaths:3
KDR:88.667
Accuracy:70.166% A++
KPH:136.300 S
VKPH:46.100 M+
M12 Kobalt-H
B*
Kills:237
V. Kills:6 N/A
Deaths:4
KDR:59.250
Accuracy:26.006% B*
KPH:120.900 C+
VKPH:3.100 D
G20 Vulcan-H
A++
Kills:218
V. Kills:146 148%
Deaths:21
KDR:10.381
Accuracy:55.964% B**
KPH:69.600 A
VKPH:46.600 A++
Kills:2,023 (0 + 2,023)
Deaths:82
KDR:24.671
VKDR:3.549
Vehicle Kills:291
Kill Difference:1,941
Playtime:14.136 hours
Usage:8%
Score:0.415m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:55.964%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 1,9511,8293749.432A++40.4840.154%CN/A108.9A*7.3C27116.8h3.6B*8.9B++
MSW-R 1,3211,3171906.932A++2.0231.169%A+23.69%C+140.1M**N/A3449.4h9.3B**29.8B**
P525 Marauder-H 1,3511,3025424.111B+15.1644.512%AN/A183.4A++6.9C++4517.1h4.5B**10.1B**
NS-15M1 1,2561,2501389.058S0.1131.289%A20.24%C-140.4M+N/A3798.9h9.9B*31.7B*
NS-11C 1,2311,2271597.717S1.2332.594%A+17.441%C110.5M+N/A25711.1h10.2B**31.3B*
T9 CARV 1,1741,1701547.597M*1.3529.314%A++24.274%C*133SN/A2988.8h9.1A30.9B**
TSAR-42 1,1081,1089112.176M3.2347.739%A77.798%B**111.9M+N/A2549.9h1.7B**3.6B**
T7 Mini-Chaingun 9859821865.28S3.6727.136%A*13.748%C++129.2SN/A2827.6h9.7A35.8B**
RAMS .50M 8338332829.75S20.8053.155%A*81.633%B+122.5SN/A3246.8h1.5A2.9A
Hellfire Rocket Pods 6576191251.583S42.6360.214%A1.131%C++213.4A*13.1C+6352.9h10.3B+17.1B++
L105 Zephyr 6295991442.786A**33.8455.741%A+N/A130.2M+6.5C-3644.6h4.2B**7.5B**
LC3 Jaguar 341341467.413M**1.5430.833%A+18.475%C117.6M**N/A2662.9h10.4B+33.7B*
NS-44 Commissioner 3393371432.357B**6.5942.724%B++25.519%C**28.8CN/A7011.7h2.8B**6.7B++
E540 Halberd-H 356266388.667S79.7270.166%A++N/A133S45M+4862h2.9A+4.1A++
M12 Kobalt-H 243237459.25A++50.3026.006%B*21.097%B++118.5C+3D5502h12B*46.3B++
Frag Grenade 2352351235N/A226.0559.15%A++N/A1175A**N/A27940.2h2.1A+3.6A
G20 Vulcan-H 3642182110.381A1.4355.964%B**2.294%C70.3A+47.1A++5383.1h76.9B*137.4B**
P2-120 HEAT 2222011201U192.0548.647%B*3.98%B++100.5S10.5C++3802h4.1A8.5A
NS Decimator 209161503.22A++5.7361.626%C+1.863%C43.5C*13C-2533.7h4.4C++7.1C*
NSX-P Tanto 155155169.688S0.7433.874%A+29.677%B+110.7M++N/A2321.4h10.8B++31.8B*
M14 Banshee 1371341211.167B2.2235.288%B**N/A70.5B++1.6D-1841.9h12.9B++36.6B++
T9 CARV-S 128128314.129A+4.8227.221%B*28.125%B+71.1B**N/A1621.8h10.1B*37.2B++
C150 Dalton 242114167.125C+1.8319.917%F-N/A25.9C--29.1B+3584.4h3.4B+17D--
Sticky Grenade 7777177N/A68.0565.289%A+N/A770C--N/A73800.1h1A1.6B**
P2-120 AP 11767611.167B+2.2247.623%C*2.985%C+37.2B+27.8A++4791.8h9D-18.8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit74109,2319.7h
Spawn Beacon2800.3h
TAR01210h
Medical Applicator01560h
Medical Kit1601,66515.5h
M20 Drake02610.1h
Recon Detection Device33470.9h

Check the help document for the dictionary if you want to learn more about words used here.


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