Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,901)players online:
Nefinub (39)  Faber0ne (20)  Ahorn (13)  wh1t3tig3r (5)  MechNexus (4)  atypick (3) 84
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (24 days). The data shown below may not be accurate.

Primus SwiggitySwagItsMag[DHLE] SwiggitySwagItsMag
VS BR 50

KDR: 2.43

Score: 17.5m

Last Seen: May 26th, 2019 3:09 AM
- OFFLINE - 569.6 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Emerald - Outfit Member of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 27
Level Progress (to 51): 17%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Saron HRB Orion VS54 Serpent VE92 Tank Mine Proton II PPA-H Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SwiggitySwagItsMag



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.489%20.044%451612049080.7800691.654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.839%0.265C*-0.117C+-3.595T*HEAD ++ (~8.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.111C+14.9-0.044C+51.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.076%1.3%1569312074,770468329810.1706145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.115%0.304C*-0.822D-2.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.499B+8.50.32C*10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.061%0.67%333312078964537291.97792123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.396%1.099B**-0.934D---0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.661B+19.40.512B+21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.667%77.228%3331120910111310.893805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.152B**0.66B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.474B+2.20.303C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 27
17.5m742.7%777 (46.6k)713 (42.8k)2.433679,4113,8674.2053350 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121042215.868%4.431%7006:201

85% Engineer6% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 9th, 2014 5:35 PMMar 12th, 2018 12:56 AMJun 18th, 2019 6:33 AM (9h) (PST)May 25th, 2019 11:11 PM (24d) (PST)May 25th, 2019 11:09 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,058769820.3840.1580.0174.2500.189201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,4544,56158,89323912551142,798

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
409h/17d 6,851 417 4,799 104.3k 193 623 4,629 26m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:320
Deaths:563
KDR:0.568
Accuracy:20.201% D
HSR:13.438% D*
Kills:320
Deaths (as Engineer):563
Deaths (to Engineers):1,574
KDR:0.56838
Kill Difference:243
Playtime:345.857 hours
Usage:85%
Score:15.786m
Score/min:761
Accuracy (listed only):20.201%
HSR (listed only):13.438%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:344
Deaths:363
KDR:0.948
Accuracy:20.651% C+
HSR:25.581% C++
Lasher X2
C+
Kills:74
Deaths:82
KDR:0.902
Accuracy:24.411% C+
HSR:1.351% D**
SVA-88
B+
Kills:53
Deaths:68
KDR:0.779
Accuracy:25.707% B+
HSR:22.642% C
Kills:471
Deaths (as Heavy Assault):513
Deaths (to Heavy Assaults):812
KDR:0.91813
Kill Difference:42
Playtime:25.161 hours
Usage:6%
Score:0.832m
Score/min:551
Accuracy (listed only):23.590%
HSR (listed only):16.525%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C
Kills:86
Deaths:60
KDR:1.433
Accuracy:24.536% C-
HSR:18.605% C
Kills:86
Deaths (as Combat Medic):60
Deaths (to Combat Medics):267
KDR:1.43333
Kill Difference:26
Playtime:2.572 hours
Usage:1%
Score:0.056m
Score/min:363
Accuracy (listed only):24.536%
HSR (listed only):18.605%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:320
Deaths:563
KDR:0.568
Accuracy:20.201% D
HSR:13.438% D*
VE-S Canis
C
Kills:86
Deaths:60
KDR:1.433
Accuracy:24.536% C-
HSR:18.605% C
Kills:406
Deaths (as Light Assault):623
Deaths (to Light Assaults):504
KDR:0.65169
Kill Difference:217
Playtime:16.545 hours
Usage:4%
Score:0.370m
Score/min:373
Accuracy (listed only):22.369%
HSR (listed only):16.021%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:101
Deaths:37
KDR:2.730
Accuracy:42.667% B+
HSR:77.228% C+
VE-S Canis
C
Kills:86
Deaths:60
KDR:1.433
Accuracy:24.536% C-
HSR:18.605% C
NS-44 Commissioner
B+
Kills:54
Deaths:107
KDR:0.505
Accuracy:27.749% D--
HSR:25.926% B+
NS-AM7 Archer
C+
Kills:51
Deaths:109
KDR:0.468
Accuracy:56.502% C
HSR:17.647% C+
Kills:292
Deaths (as Infiltrator):313
Deaths (to Infiltrators):346
KDR:0.93291
Kill Difference:21
Playtime:6.716 hours
Usage:2%
Score:0.184m
Score/min:458
Accuracy (listed only):37.863%
HSR (listed only):34.851%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:165
Deaths:96
KDR:1.719
Accuracy:18.115% C
HSR:15.152% D--
Blueshift VM5
C+
Kills:127
Deaths:73
KDR:1.740
Accuracy:18.122% C
HSR:20.472% C+
Kills:292
Deaths (as MAX Suit):84.500
Deaths (to MAX Suits):193
KDR:3.45562
Kill Difference:207.500
Playtime:10.297 hours
Usage:3%
Score:0.274m
Score/min:444
Accuracy (listed only):18.118%
HSR (listed only):17.812%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
B++
Kills:74
V. Kills:41 176%
Deaths:7
KDR:10.571
Accuracy:77.254% C
KPH:76.700 B++
VKPH:42.500 C+
Kills:74 (0 + 0)
Deaths:7
KDR:10.571
VKDR:5.857
Vehicle Kills:41
Kill Difference:67
Playtime:0.965 hours
Usage:0%
Score:0.052m
Score/min:892
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B*
Kills:62
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:44.957% B*
KPH:80.300 C**
VKPH:3.900 C-
Kills:62 (0 + 62)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:62
Playtime:0.772 hours
Usage:0%
Score:0.009m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:44.957%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:122
V. Kills:106 114%
Deaths:42
KDR:2.905
Accuracy:33.113% B+
KPH:15.900 C*
VKPH:13.800 B**
Kills:122 (122 + 0)
Deaths:42
KDR:2.905
VKDR:2.524
Vehicle Kills:106
Kill Difference:80
Playtime:7.675 hours
Usage:2%
Score:0.229m
Score/min:497
Driving Accuracy:33.113%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:3,808
V. Kills:2,789 136%
Deaths:749
KDR:5.084
Accuracy:58.349% B+
KPH:26.500 C++
VKPH:19.400 B*
Supernova PC
A++
Kills:840
V. Kills:365 230%
Deaths:178
KDR:4.719
Accuracy:63.410% A++
KPH:33.300 B**
VKPH:14.500 A++
Saron HRB
A
Kills:662
V. Kills:592 112%
Deaths:136
KDR:4.868
Accuracy:50.085% B++
KPH:30.200 B+
VKPH:27 A
Supernova VPC
B+
Kills:116
V. Kills:15 N/A
Deaths:16
KDR:7.250
Accuracy:54.955% B+
KPH:52.400 B+
VKPH:6.800 C+
Kills:5,426 (4,764 + 662)
Deaths:1,079
KDR:5.029
VKDR:3.486
Vehicle Kills:3,761
Kill Difference:4,347
Playtime:192.881 hours
Usage:47%
Score:6.190m
Score/min:535
Driving Accuracy:54.955%
Gunner Accuracy:50.085%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:166
V. Kills:14 N/A
Deaths:22
KDR:7.545
Accuracy:36.220% C+
KPH:77.800 C
VKPH:6.600 C++
Saron HRB-H
B+
Kills:68
V. Kills:47 142%
Deaths:13
KDR:5.231
Accuracy:52.521% C
KPH:41.800 C**
VKPH:28.900 B+
Kills:234 (0 + 234)
Deaths:35
KDR:6.686
VKDR:1.743
Vehicle Kills:61
Kill Difference:199
Playtime:3.762 hours
Usage:1%
Score:0.217m
Score/min:963
Driving Accuracy:N/A%
Gunner Accuracy:52.521%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,5973,8087495.084C+2.6558.349%B+1.155%D-26.5C++19.4B*430143.5h5C**8.6B+
Supernova PC 1,2058401784.719C+2.2963.41%A++1.905%C33.3B**14.5A++51825.2h4.6B+7.3B*
Saron HRB 1,2546621364.868C+2.4350.085%B++N/A30.2B+27A125121.9h21C*41.9B+
Orion VS54 3463443630.948C1.4920.651%C+25.581%C++26.5CN/A17113h12.8C++62C++
Serpent VE92 3293205630.568C-1.8720.201%D13.438%D*7.8D--N/A4341h17.5D--86.7D
Tank Mine 470289644.516B**2.0839.383%B+N/A170A106.5A+30971.7h2.3D5.7B+
Proton II PPA-H 180166227.545C5.1136.22%C+1.205%C--79C6.7C++5032.1h12.6C--34.7C
Blueshift VM5 169165961.719C0.7118.115%C15.152%D--33C+N/A1245h18.1D100C
Blueshift VM5 132127731.74C0.6918.122%C20.472%C+30.2C1.2A934.2h21D**116.1D
Skyguard 228122422.905C+0.4733.113%B+1.639%C15.8C*13.8B**4977.7h144.8C-437.4C++
Supernova VPC 131116167.25C4.8254.955%B+N/A52.7B+6.8C+4252.2h2.6B++4.8B++
Parallax VX3 102101372.73C+0.3042.667%B+77.228%C+32.6C**N/A2003.1h2.2C++5.2B
VE-S Canis 8886601.433C*1.0024.536%C-18.605%C23.9C--N/A633.6h10.6B+43.2C**
Lasher X2 7874820.902C+1.5324.411%C+1.351%D**32.2C++1.7B**1972.3h21.3C87.2C+
Photon A2A Missile Pods 11574710.571B**8.1477.254%CN/A74B+41C+8911h5.1A+6.6A++
C-4 10273481.521C++0.9128.571%B+N/A91.3C*36.3B+19050.8h1.1B*3.9B*
Saron HRB-H 11568135.231C++2.8052.521%C2.941%A42.5C**29.4B+15651.6h21B+40B+
Dual-75 Duster 6562162S59.5744.957%B*N/A77.5C*3.8C--2040.8h6.8D15C*
NS-44 Commissioner 55541070.505C1.9327.749%D--25.926%B+15DN/A963.6h4.9D17.7D-
SVA-88 5453680.779C-1.6525.707%B+22.642%C16.1D--N/A583.3h20.2T78.7D
NS-AM7 Archer 84511090.468C+1.9756.502%C17.647%C+3.7D2.4C+7713.8h25C44.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35560.3h
Nano-Armor Kit166398,18522.4h
Anti-Vehicle MANA Turret01970.3h
Spitfire Auto-Turret43260.3h
Restoration Kit8680.1h
Motion Spotter2590.1h
Deconstruction Tool01160h
Ammunition Package66040.4h
Medical Kit281710.3h
Medical Applicator84,1770.3h
Nano-Repair Grenade0710h
Shield Recharging Field0740h
WLT-Howler Mining Laser04110.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.53s
Server spent 2.48s on queries, 1.95s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.