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Ascendant SwigitySwootyComin4Booty[187r] SwigitySwootyComin4Booty
VS BR 42

KDR: 4.89

Score: 9.6m

Last Seen: Mar 14th, 2019 6:57 PM
- OFFLINE - 3067.6 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Cobalt
Level Progress (to 43): 18%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-S Canis Ghost NS-44P Commissioner VE-H Maw Flare VE6 Orion VS54 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,401,308 MLG Score: 16308
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 13.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.204%43.663%153718120920,3796.05077-1.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.805%2.719M3.437M*-1.372D**HEAD ++ (~26.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.709B++7.60.468B+14

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.809%0.785%10581122638267605.61765626%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.746A++-0.735D--1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.907B*8.10.847B*7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.986%82.947%0112261,46632844.46951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.863M+1.028B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.706B++1.60.507B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.301%26.265%01122641531301.32166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.291M*2.261A*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1.80.865B*1.40.703B++0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m320.2%989 (59.3k)753 (45.2k)4.8907526,6355,4464.9829242 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227338835.552%40.758%144902:2014

85% Heavy Assault7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 7th, 2017 12:18 AMFeb 26th, 2019 7:16 PMMar 23rd, 2019 9:37 AM (262d) (PST)Mar 14th, 2019 3:21 PM (271d) (PST)Mar 14th, 2019 2:57 PM (271d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2903299612.0980.4290.8556.9000.05716308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,42919,76257,6671262651414345,200

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
211.6h/8.8d 502 10,856 6,114 87.6k 231 1,042 720 16.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:4,239
Deaths:686
KDR:6.179
Accuracy:32.694% A
HSR:45.553% A++
VE-H Maw
A*
Kills:1,179
Deaths:213
KDR:5.535
Accuracy:37.568% A*
HSR:44.360% A*
Flare VE6
M++
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:34.121% A++
HSR:46.337% M++
Orion VS54
A**
Kills:1,169
Deaths:177
KDR:6.605
Accuracy:33.209% A**
HSR:37.468% A++
VX29 Polaris
M*
Kills:1,167
Deaths:185
KDR:6.308
Accuracy:33.086% A+
HSR:48.758% M*
SVA-88
M+
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:32.788% A++
HSR:46.998% M+
NS-15M AE
A++
Kills:1,165
Deaths:181
KDR:6.436
Accuracy:35.022% A++
HSR:42.489% A++
NS-15M1
A**
Kills:1,162
Deaths:182
KDR:6.385
Accuracy:33.420% A++
HSR:41.824% A**
Pulsar LSW
M
Kills:512
Deaths:111
KDR:4.613
Accuracy:35.336% A*
HSR:45.313% M
Kills:12,933
Deaths (as Heavy Assault):2,155
Deaths (to Heavy Assaults):1,593
KDR:6.00139
Kill Difference:10,778
Playtime:179.294 hours
Usage:85%
Score:8.149m
Score/min:758
Accuracy (listed only):34.138%
HSR (listed only):44.344%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M*
Kills:2,141
Deaths:269
KDR:7.959
Accuracy:41.490% A*
HSR:48.295% M*
Eridani SX5G
A*
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:36.827% A++
HSR:40.464% A*
MKV-P Suppressed
A++
Kills:1,162
Deaths:215
KDR:5.405
Accuracy:36.401% A+
HSR:38.038% A++
NS Baron G5AE
A*
Kills:1,161
Deaths:218
KDR:5.326
Accuracy:53.856% B++
HSR:27.132% A*
Pulsar C
A*
Kills:580
Deaths:133
KDR:4.361
Accuracy:36.399% A*
HSR:33.966% A++
Deimos VA29
A++
Kills:415
Deaths:86
KDR:4.826
Accuracy:81.301% A++
HSR:26.265% A+
Solstice VE3
A*
Kills:63
Deaths:15
KDR:4.200
Accuracy:35.109% A*
HSR:30.159% A++
Kills:6,686
Deaths (as Light Assault):1,122
Deaths (to Light Assaults):979
KDR:5.959
Kill Difference:5,564
Playtime:9.197 hours
Usage:4%
Score:0.409m
Score/min:742
Accuracy (listed only):45.912%
HSR (listed only):34.903%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M*
Kills:2,141
Deaths:269
KDR:7.959
Accuracy:41.490% A*
HSR:48.295% M*
Eridani SX5G
A*
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:36.827% A++
HSR:40.464% A*
MKV-P Suppressed
A++
Kills:1,162
Deaths:215
KDR:5.405
Accuracy:36.401% A+
HSR:38.038% A++
NS Baron G5AE
A*
Kills:1,161
Deaths:218
KDR:5.326
Accuracy:53.856% B++
HSR:27.132% A*
Deimos VA29
A++
Kills:415
Deaths:86
KDR:4.826
Accuracy:81.301% A++
HSR:26.265% A+
H-V45
M**
Kills:319
Deaths:68
KDR:4.691
Accuracy:33.966% A++
HSR:47.962% M**
Kills:6,362
Deaths (as Combat Medic):1,042
Deaths (to Combat Medics):773
KDR:6.10557
Kill Difference:5,320
Playtime:4.529 hours
Usage:2%
Score:0.190m
Score/min:697
Accuracy (listed only):47.307%
HSR (listed only):38.026%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
M*
Kills:2,141
Deaths:269
KDR:7.959
Accuracy:41.490% A*
HSR:48.295% M*
Ghost
A*
Kills:1,466
Deaths:252
KDR:5.817
Accuracy:53.986% A*
HSR:82.947% A
NS-44P Commissioner
A++
Kills:1,240
Deaths:418
KDR:2.967
Accuracy:58.497% A++
HSR:40.887% A+
Eridani SX5G
A*
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:36.827% A++
HSR:40.464% A*
MKV-P Suppressed
A++
Kills:1,162
Deaths:215
KDR:5.405
Accuracy:36.401% A+
HSR:38.038% A++
NS-44 Commissioner
A*
Kills:667
Deaths:289
KDR:2.308
Accuracy:55.785% A*
HSR:38.231% A*
Kills:7,840
Deaths (as Infiltrator):1,629
Deaths (to Infiltrators):782
KDR:4.81277
Kill Difference:6,211
Playtime:14.928 hours
Usage:7%
Score:0.681m
Score/min:760
Accuracy (listed only):47.164%
HSR (listed only):48.144%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:229
Deaths:30
KDR:7.633
Accuracy:28.126% A++
HSR:34.935% A**
Blueshift VM5
A*
Kills:201
Deaths:30
KDR:6.700
Accuracy:28.295% A++
HSR:32.836% A*
Kills:430
Deaths (as MAX Suit):30
Deaths (to MAX Suits):226
KDR:14.33333
Kill Difference:400
Playtime:1.941 hours
Usage:1%
Score:0.123m
Score/min:1,056
Accuracy (listed only):28.210%
HSR (listed only):33.885%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:382
V. Kills:21 N/A
Deaths:31
KDR:12.323
Accuracy:53.809% A++
KPH:208.600 S
VKPH:11.500 M++
Dual Photon Pods
U
Kills:91
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:70.876% A*
KPH:833.600 U
VKPH:73.300 S
Kills:473 (382 + 0)
Deaths:31
KDR:15.258
VKDR:0.935
Vehicle Kills:29
Kill Difference:442
Playtime:1.941 hours
Usage:1%
Score:0.111m
Score/min:956
Piloting Accuracy:53.809%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,2684,2396866.179B**1.2932.694%A45.553%A++174.4M+1.2B+65624.3h8.5A26B**
VE-S Canis 2,1472,1412697.959S3.0741.49%A*48.295%M*218.5SN/A5299.8h6.6A15.8B**
Ghost 1,4701,4662525.817B**0.9353.986%A*82.947%A135.7M**N/A56810.8h1.6B**2.9B**
NS-44P Commissioner 1,2431,2404182.967A+1.9258.497%A++40.887%A+161A**N/A5037.7h2.7B+4.6B*
VE-H Maw 1,1881,1792135.535M**0.6437.568%A*44.36%A*176M**1.3B++5016.7h7.5B**19.8B**
Flare VE6 1,1811,1741896.212S1.3234.121%A++46.337%M++172.6S1B**4076.8h7.1A+21B**
Orion VS54 1,1741,1691776.605M*1.7133.209%A**37.468%A++135.9SN/A10298.6h8.4A25.4B
VX29 Polaris 1,1751,1671856.308S1.4233.086%A+48.758%M*131.1M+N/A3148.9h8.6A25.9B*
SVA-88 1,1731,1662315.048A*0.1632.788%A++46.998%M+137.2M++N/A3318.5h8.6A26.2B*
NS-15M AE 1,1711,1651816.436A*1.5535.022%A++42.489%A++161.8M++N/A3647.2h8.2A23.5B**
Eridani SX5G 1,1651,1641866.258S1.3736.827%A++40.464%A*159.5M++N/A3657.3h8.4B**22.7B*
NS-15M1 1,1641,1621826.385M*1.4933.42%A++41.824%A**143.5M**N/A7168.1h8.6A25.8B**
MKV-P Suppressed 1,1661,1622155.405M**0.5136.401%A+38.038%A++157SN/A6027.4h9.2B**25.4B*
NS Baron G5AE 1,1621,1612185.326M**0.4453.856%B++27.132%A*136.6M*N/A3378.5h3.1A5.8C++
NS Decimator-B 9866881175.88M*0.9976.024%A+1.89%C99.7B**43.2A6146.9h2.8B**3.6B**
NS-44 Commissioner 6686672892.308A2.5855.785%A*38.231%A*128.3M**N/A5705.2h2.6A4.7B**
Pulsar C 5825801334.361A+0.5336.399%A*33.966%A++126.1M**N/A4284.6h8B**21.9B**
Pulsar LSW 5215121114.613M+0.2835.336%A*45.313%M128M+2.3M*4004h8.6A24.3B**
Deimos VA29 415415864.826M+0.0681.301%A++26.265%A+207.5SN/A6122h1.4A++1.8B*
Light PPA 4033823112.323A7.4353.809%A++N/A212.2S11.7M*7841.8h8.1B+15.1B++
NS "Heatwave" Decimator 546369586.362M**1.4774.417%A+1.626%C+105.4M50.6A*7203.5h2.5A+3.4A+
Damascus Edge 3613515,3860.065B*4.8347.907%A+21.937%A**1.7C+N/A6202.3h1.8B+3.7B++
H-V45 321319684.691A++0.2033.966%A++47.962%M**118.1M**N/A5042.7h8.4A++24.8A
C-4 325298694.319A*0.5731.579%B*N/A298S27C+14871h0.7A+2.3A
Blueshift VM5 230229307.633A*2.7428.126%A++34.935%A**120.5SN/A3901.9h9.3A*32.9A
Plasma Grenade 2322261226N/A221.1163.169%A*N/A753.3A20B**35550.3h2.7B**4.2B**
Blueshift VM5 203201306.7A++1.8128.295%A++32.836%A*105.8S1.1B*3201.9h10.5A++37A
VE-LR Obelisk 110110215.238A**0.3545.132%A++49.091%A++110M++N/A2431h3.6A+7.9A
Dual Photon Pods 9991191U86.1170.876%A*N/A910U80S37540.1h8.5A+11.9A
Solstice VE3 6363154.2S0.6935.109%A*30.159%A++78.8M*N/A10810.8h8.5A24.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02440.1h
Medical Applicator33,0670.2h
Motion Spotter1590h
Nano-Armor Kit02,3020.1h
Medical Kit6634,33727.9h
Recon Detection Device01720.2h

Check the help document for the dictionary if you want to learn more about words used here.


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