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Overseer Jolly Swooshed[H] Swooshed
NC BR 70

KDR: 4.19

Score: 23.7m

Last Seen: Jan 10th, 2019 6:14 PM
- OFFLINE - 1691.7 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Cobalt
Level Progress (to 71): 58%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R M30 Mustang AH NC6A GODSAW NS-15M2 AF-4 Cyclone GD-22S GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,623,143 MLG Score: 6893
Fun Score: N/A
Cheeseburgers Flipped: 174TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.099%36.696%125128100541,4495.02473-0.837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.903%2.543A**2.462A**-0.76D-HEAD ++ (~19.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.709B++7.40.479B+14.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.351%0.695%2170410296,762439219715.3682308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.271%0.308C*-0.836D-0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.656B+22.40.577B+33.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.805%2.624%436210319914686332.11752156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.479%1.745A++0.006C+-1.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++40.678B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.994%8.372%396510288604253192.01878269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.561%1.841A++1.012B**-0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.911B*5.90.85B*4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.414%72.02%396210314,303948194.53425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.185%1.56A+0.32C*-1.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.607B+1.80.446B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.14%18.799%3961103238367730.564897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.389A*0.849B*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.774B++2.10.569B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.7m194.5%652 (39.1k)514 (30.8k)4.1880863,21915,0954.4456470 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033636830.737%30.572%94003:0321

15% Combat Medic22% Engineer43% Heavy Assault9% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2016 8:30 PMAug 29th, 2016 8:55 PMFeb 9th, 2019 12:21 PM (40d) (PST)Jan 10th, 2019 2:34 PM (70d) (PST)Jan 10th, 2019 2:14 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0962728241.3690.3270.4192.8530.0976893

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,75916,33649,423822025171630,811

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
769.4h/32.1d 3,888 19,327 17,283 131.7k 768 3,011 4,489 50.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:11,273
Deaths:2,009
KDR:5.611
Accuracy:34.539% A++
HSR:40.078% A*
NC6A GODSAW
A*
Kills:3,107
Deaths:543
KDR:5.722
Accuracy:34.748% B**
HSR:41.069% A*
NS-15M2
A++
Kills:2,025
Deaths:476
KDR:4.254
Accuracy:32.829% A++
HSR:38.568% A++
GD-22S
A++
Kills:1,848
Deaths:509
KDR:3.631
Accuracy:30.836% A+
HSR:36.905% A++
EM6
A++
Kills:1,615
Deaths:510
KDR:3.167
Accuracy:30.483% A++
HSR:36.223% A++
NC6 Gauss SAW
A**
Kills:1,229
Deaths:336
KDR:3.658
Accuracy:29.021% A++
HSR:38.568% A**
MGR-L1 Promise
A*
Kills:1,095
Deaths:190
KDR:5.763
Accuracy:35.311% A*
HSR:37.534% A++
NC05 Jackhammer
A
Kills:344
Deaths:128
KDR:2.688
Accuracy:54.485% A
HSR:18.605% B**
Kills:22,536
Deaths (as Heavy Assault):4,701
Deaths (to Heavy Assaults):4,199
KDR:4.79387
Kill Difference:17,835
Playtime:329.273 hours
Usage:43%
Score:9.119m
Score/min:462
Accuracy (listed only):35.282%
HSR (listed only):35.944%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,862
Deaths:366
KDR:5.087
Accuracy:34.111% A++
HSR:33.566% A*
GD-7F
A*
Kills:1,782
Deaths:490
KDR:3.637
Accuracy:34.142% A*
HSR:25.982% B**
AC-X11
A**
Kills:1,182
Deaths:179
KDR:6.603
Accuracy:37.931% A**
HSR:28.342% B**
Razor GD-23
M*
Kills:1,177
Deaths:185
KDR:6.362
Accuracy:41.259% M*
HSR:32.710% A*
AF-4A Bandit
A**
Kills:1,173
Deaths:226
KDR:5.190
Accuracy:36.953% A**
HSR:34.697% A*
AF-19 Mercenary
A*
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:33.286% A*
HSR:30.895% A++
MGR-S1 Gladius
A*
Kills:754
Deaths:105
KDR:7.181
Accuracy:37.657% A*
HSR:33.422% A++
Blitz GD-10
M++
Kills:584
Deaths:91
KDR:6.418
Accuracy:34.256% A++
HSR:34.247% M++
LA39 Bruiser
B*
Kills:383
Deaths:137
KDR:2.796
Accuracy:70.140% B*
HSR:18.799% B*
19A Fortuna
A**
Kills:62
Deaths:16
KDR:3.875
Accuracy:36.230% A**
HSR:27.419% A
Kills:10,121
Deaths (as Light Assault):2,106
Deaths (to Light Assaults):2,791
KDR:4.80579
Kill Difference:8,015
Playtime:73.363 hours
Usage:10%
Score:2.397m
Score/min:545
Accuracy (listed only):39.597%
HSR (listed only):30.008%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,862
Deaths:366
KDR:5.087
Accuracy:34.111% A++
HSR:33.566% A*
GR-22
A*
Kills:1,396
Deaths:504
KDR:2.770
Accuracy:31.348% A
HSR:34.599% A*
NC9 A-Tross
A+
Kills:1,256
Deaths:560
KDR:2.243
Accuracy:33.160% A+
HSR:33.440% A
Carnage AR
A+
Kills:1,213
Deaths:414
KDR:2.930
Accuracy:32.136% A+
HSR:30.173% A
NC1 Gauss Rifle
M*
Kills:1,173
Deaths:422
KDR:2.780
Accuracy:33.527% A*
HSR:42.796% M*
Reaper DMR
A++
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:34.264% A++
HSR:37.845% A++
MGR-S1 Gladius
A*
Kills:754
Deaths:105
KDR:7.181
Accuracy:37.657% A*
HSR:33.422% A++
Blitz GD-10
M++
Kills:584
Deaths:91
KDR:6.418
Accuracy:34.256% A++
HSR:34.247% M++
LA39 Bruiser
B*
Kills:383
Deaths:137
KDR:2.796
Accuracy:70.140% B*
HSR:18.799% B*
Gauss Prime
A++
Kills:71
Deaths:16
KDR:4.438
Accuracy:31.998% A
HSR:35.211% A++
Kills:9,852
Deaths (as Combat Medic):2,968
Deaths (to Combat Medics):1,710
KDR:3.31941
Kill Difference:6,884
Playtime:114.948 hours
Usage:15%
Score:4.244m
Score/min:615
Accuracy (listed only):37.260%
HSR (listed only):33.410%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,782
Deaths:490
KDR:3.637
Accuracy:34.142% A*
HSR:25.982% B**
AC-X11
A**
Kills:1,182
Deaths:179
KDR:6.603
Accuracy:37.931% A**
HSR:28.342% B**
Razor GD-23
M*
Kills:1,177
Deaths:185
KDR:6.362
Accuracy:41.259% M*
HSR:32.710% A*
AF-4A Bandit
A**
Kills:1,173
Deaths:226
KDR:5.190
Accuracy:36.953% A**
HSR:34.697% A*
AF-19 Mercenary
A*
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:33.286% A*
HSR:30.895% A++
LA39 Bruiser
B*
Kills:383
Deaths:137
KDR:2.796
Accuracy:70.140% B*
HSR:18.799% B*
MGR-M1 Bishop
M+
Kills:111
Deaths:23
KDR:4.826
Accuracy:52.014% M+
HSR:32.432% C**
19A Fortuna
A**
Kills:62
Deaths:16
KDR:3.875
Accuracy:36.230% A**
HSR:27.419% A
Kills:7,032
Deaths (as Engineer):1,567
Deaths (to Engineers):2,165
KDR:4.48756
Kill Difference:5,465
Playtime:165.888 hours
Usage:22%
Score:5.447m
Score/min:547
Accuracy (listed only):42.744%
HSR (listed only):28.910%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:4,252
Deaths:979
KDR:4.343
Accuracy:45.408% B**
HSR:72.037% B
AF-4 Cyclone
A*
Kills:1,862
Deaths:366
KDR:5.087
Accuracy:34.111% A++
HSR:33.566% A*
NS-44 Commissioner
A++
Kills:1,706
Deaths:811
KDR:2.104
Accuracy:45.588% B**
HSR:33.998% A++
MGR-S1 Gladius
A*
Kills:754
Deaths:105
KDR:7.181
Accuracy:37.657% A*
HSR:33.422% A++
Blitz GD-10
M++
Kills:584
Deaths:91
KDR:6.418
Accuracy:34.256% A++
HSR:34.247% M++
NS-357 Underboss
M*
Kills:542
Deaths:192
KDR:2.823
Accuracy:46.948% A
HSR:47.417% M*
NS-44P Commissioner
A++
Kills:520
Deaths:238
KDR:2.185
Accuracy:49.215% B**
HSR:42.692% A++
NC4 Mag-Shot
B**
Kills:283
Deaths:192
KDR:1.474
Accuracy:31.799% B++
HSR:26.855% B**
LA3 Desperado
M++
Kills:88
Deaths:33
KDR:2.667
Accuracy:38.971% A++
HSR:38.636% M++
LA80
B++
Kills:51
Deaths:8
KDR:6.375
Accuracy:45.930% B++
HSR:70.588% D-
Kills:10,642
Deaths (as Infiltrator):3,015
Deaths (to Infiltrators):2,292
KDR:3.52968
Kill Difference:7,627
Playtime:66.688 hours
Usage:9%
Score:1.577m
Score/min:394
Accuracy (listed only):40.988%
HSR (listed only):43.346%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:777
Deaths:129
KDR:6.023
Accuracy:34.989% C+
HSR:21.750% B**
AF-34 Mattock
B+
Kills:754
Deaths:134
KDR:5.627
Accuracy:34.996% C++
HSR:18.833% B+
AF-23 Grinder
B*
Kills:410
Deaths:76
KDR:5.395
Accuracy:41.185% B++
HSR:18.049% B*
AF-23 Grinder
A++
Kills:386
Deaths:65
KDR:5.938
Accuracy:41.877% B+
HSR:23.316% A++
AF-41 Hacksaw
A*
Kills:182
Deaths:26
KDR:7
Accuracy:35.360% C**
HSR:22.528% A*
AF-41 Hacksaw
B**
Kills:167
Deaths:26
KDR:6.423
Accuracy:35.190% B+
HSR:18.563% B**
NCM1 Scattercannon
A+
Kills:137
Deaths:35
KDR:3.914
Accuracy:51.111% A+
HSR:16.058% C++
NCM2 Falcon
A++
Kills:85
Deaths:42
KDR:2.024
Accuracy:49.634% B*
HSR:8.235% A++
NCM2 Falcon
A
Kills:67
Deaths:55
KDR:1.218
Accuracy:51.380% A
HSR:4.478% C+
Kills:2,965
Deaths (as MAX Suit):294
Deaths (to MAX Suits):675
KDR:10.08503
Kill Difference:2,671
Playtime:21.839 hours
Usage:3%
Score:0.923m
Score/min:704
Accuracy (listed only):41.747%
HSR (listed only):16.868%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:3,715
V. Kills:178 N/A
Deaths:236
KDR:15.742
Accuracy:61.637% B*
KPH:156.800 M++
VKPH:7.500 B*
Breaker Rocket Pods
M
Kills:1,268
V. Kills:304 416%
Deaths:56
KDR:22.643
Accuracy:64.201% A++
KPH:191.600 B**
VKPH:45.900 M
M20 Mustang
A*
Kills:1,017
V. Kills:975 104%
Deaths:208
KDR:4.889
Accuracy:35.601% B*
KPH:25.200 B**
VKPH:24.100 A*
Vortek Rotary
M+
Kills:762
V. Kills:738 103%
Deaths:159
KDR:4.792
Accuracy:40.468% A++
KPH:32.600 A+
VKPH:31.600 M+
M20 Kestrel
M+
Kills:125
V. Kills:71 174%
Deaths:11
KDR:11.364
Accuracy:48.059% M+
KPH:66.800 M+
VKPH:38 A*
Kills:6,887 (5,619 + 0)
Deaths:670
KDR:10.279
VKDR:3.382
Vehicle Kills:2,266
Kill Difference:6,217
Playtime:95.919 hours
Usage:12%
Score:2.286m
Score/min:397
Piloting Accuracy:48.059%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:904
V. Kills:587 154%
Deaths:77
KDR:11.740
Accuracy:58.678% B**
KPH:46.500 A**
VKPH:30.200 M*
Enforcer ML85
A+
Kills:169
V. Kills:125 134%
Deaths:13
KDR:13
Accuracy:53.098% A+
KPH:34.600 A
VKPH:25.600 A+
E540 Halberd
M**
Kills:93
V. Kills:63 145%
Deaths:9
KDR:10.333
Accuracy:60.045% A*
KPH:47.600 A++
VKPH:32.200 M**
Titan-150 HEAT
B**
Kills:87
V. Kills:38 223%
Deaths:11
KDR:7.909
Accuracy:60.031% A+
KPH:30.800 B**
VKPH:13.400 B**
C85 Canister
B+
Kills:82
V. Kills:5 N/A
Deaths:2
KDR:41
Accuracy:57.203% A*
KPH:90 B+
VKPH:5.500 B+
Kills:1,335 (991 + 344)
Deaths:112
KDR:11.920
VKDR:7.304
Vehicle Kills:818
Kill Difference:1,223
Playtime:30.016 hours
Usage:4%
Score:0.944m
Score/min:524
Driving Accuracy:60.031%
Gunner Accuracy:57.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:460
V. Kills:21 N/A
Deaths:20
KDR:23
Accuracy:60.859% B**
KPH:252.200 M
VKPH:11.500 B++
Kills:460 (0 + 460)
Deaths:20
KDR:23
VKDR:1.050
Vehicle Kills:21
Kill Difference:440
Playtime:1.824 hours
Usage:0%
Score:0.074m
Score/min:674
Driving Accuracy:N/A%
Gunner Accuracy:60.859%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:100
V. Kills:15 N/A
Deaths:4
KDR:25
Accuracy:54.126% A*
KPH:157.300 S
VKPH:23.600 M++
M40 Fury
A+
Kills:56
V. Kills:8 N/A
Deaths:4
KDR:14
Accuracy:48.574% A+
KPH:81.700 B**
VKPH:11.700 C++
Kills:156 (0 + 156)
Deaths:8
KDR:19.500
VKDR:2.875
Vehicle Kills:23
Kill Difference:148
Playtime:1.322 hours
Usage:0%
Score:0.045m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:48.574%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,37611,2732,0095.611A1.4234.539%A++40.078%A*117.9M1.1A+28395.6h7.4A21.5B**
SAS-R 4,2714,2529794.343B++0.1545.408%B**72.037%B81.5A++N/A21552.2h1.8B*3.9B*
M30 Mustang AH 3,8933,71523615.742A11.5561.637%B*N/A156.8M++7.5B*40323.7h4.7B++7.6B++
NC6A GODSAW 3,1373,1075435.722A++1.5334.748%B**41.069%A*117.7A*1.1B+29126.4h6.6C*18.9B*
NS-15M2 2,0402,0254764.254A+0.0732.829%A++38.568%A++96.9A*N/A22220.9h8.7A26.6B**
AF-4 Cyclone 1,8771,8623665.087M++0.9034.111%A++33.566%A*119.4M**1A*30015.6h7.7A22.6B*
GD-22S 1,8631,8485093.631A0.5630.836%A+36.905%A++73A+N/A18725.3h8A26B*
GD-7F 1,7981,7824903.637A*0.5534.142%A*25.982%B**69.1A++N/A20125.8h9.7B**28.4B*
NS-44 Commissioner 1,7171,7068112.104B**2.0845.588%B**33.998%A++101.5MN/A28416.8h2.8B**6.1B**
EM6 1,6321,6155103.167B**1.0230.483%A++36.223%A++64.3B**N/A15225.1h7.9B**26B*
GR-22 1,4071,3965042.77B**1.4231.348%A34.599%A*78A*N/A18417.9h9.3A+29.6B**
Breaker Rocket Pods 1,5721,2685622.643A*18.4564.201%A++N/A192.1B**46.1M8826.6h9.9B**15.4B*
NC9 A-Tross 1,2681,2565602.243B*1.9533.16%A+33.44%A63.4A+N/A17019.8h7A+21A
NC6 Gauss SAW 1,2431,2293363.658A**0.5329.021%A++38.568%A**67.9A++N/A23018.1h6.7B**22.9B*
Carnage AR 1,2241,2134142.93A1.2632.136%A+30.173%A79.3A**N/A19015.3h9.6A+29.7A
AC-X11 1,1901,1821796.603S2.4137.931%A**28.342%B**125.7SN/A2969.4h6.7A17.6B*
Razor GD-23 1,1881,1771856.362S2.1741.259%M*32.71%A*143.5S1.3M+6428.2h8A19.5B**
NC1 Gauss Rifle 1,1831,1734222.78A+1.4133.527%A*42.796%M*66.6MN/A32717.6h7.8A++23.2A
AF-4A Bandit 1,1821,1732265.19M++1.0036.953%A**34.697%A*141.3S1.1A+4348.3h7.9B**21.3B**
AF-19 Mercenary 1,1701,1623113.736M**0.4533.286%A*30.895%A++68M++N/A23417.1h8.6B**26B*
Reaper DMR 1,1641,1603533.286B++0.9034.264%A++37.845%A++89.2A**N/A40213h7A20.5B**
MGR-L1 Promise 1,1021,0951905.763M**1.5735.311%A*37.534%A++144.1M**N/A3547.6h9.1A25.9B**
Mag-Cutter 1,0751,06613,6420.078A++4.1148.559%A++2.627%D1.8B**N/A5580h1.6B*3.3B++
M20 Mustang 1,9921,0172084.889A0.7035.601%B*N/A25.2B**24.1A*31240.4h79.5B+223.2B*
Titan-150 AP 1,4919047711.74B*7.5558.678%B**2.765%C+46.6A**30.3M*55719.4h4B++6.8B**
Shrike 1,1978163072.658M*1.5367.238%A4.657%B**49.8A*23.2A+35716.4h4.3A6.4A
AF-34 Mattock 7837771296.023B**1.8334.989%C+21.75%B**84.5A**N/A2879.2h4.7B**13.6B++
Vortek Rotary 1,5007621594.792B**0.6040.468%A++1.575%C-32.7A+31.7M+39623.3h53.3B++131.8B*
AF-34 Mattock 7567541345.627B*1.4434.996%C++18.833%B+79.4A*N/A2589.5h5.1B+14.5B+
MGR-S1 Gladius 7567541057.181M**2.9937.657%A*33.422%A++150.8SN/A4765h6.7B**17.8B*
Frag Grenade 6236181618N/A613.8154.812%AN/A618B++5C--19231h3.2B++5.8B*
Blitz GD-10 590584916.418S2.2334.256%A++34.247%M++127S1.3M*3404.6h9.6A28B**
C-4 7065672282.487B*1.7034.104%A+N/A91.5C**22.4C-7206.2h1.4C**4.1B*
NS-357 Underboss 5465421922.823A++1.3746.948%A47.417%M*193.6S1.4A*5112.8h2.8A+5.9B**
NS-44P Commissioner 5265202382.185B*2.0049.215%B**42.692%A++136.8A*1.6A**3513.8h2.9B+5.9B++
C85 Canister-H 4814602023B+18.8160.859%B**11.304%C+255.6M11.7B++6741.8h3.8B**6.2B**
AF-23 Grinder 414410765.395B**1.2141.185%B++18.049%B*63.1A*N/A1656.5h5.8B+14B*
AF-23 Grinder 392386655.938A1.7541.877%B+23.316%A++70.2A**1.1A++1655.5h5.2B*12.5B*
LA39 Bruiser 3863831372.796A+1.3970.14%B*18.799%B*64.9B**N/A1735.9h2.1B++3B+
NC05 Jackhammer 3463441282.688A1.5054.485%A18.605%B**74.8AN/A2624.6h4.3B+7.9B+
NC4 Mag-Shot 2842831921.474B**2.7131.799%B++26.855%B**55.5A++N/A1675.1h5.5B**17.3C++
AF-41 Hacksaw 185182267A++2.8135.36%C**22.528%A*82.7M*1.4M2552.2h4.7B**13.3B**
NS Decimator 237174305.8S1.6172.836%A+3.448%B**79.1M+28.6A+5912.2h3.1B**4.3A
Enforcer ML85 2941691313A++8.8153.098%A+1.775%C34.5A25.5A+3234.9h11.1B+20.9B**
AF-41 Hacksaw 167167266.423A+2.2335.19%B+18.563%B**75.9M+N/A2612.2h5.3B++14.9B*
NCM1 Scattercannon 138137353.914B**0.2751.111%A+16.058%C++54.8A**N/A2032.5h5B**9.9B*
Carver 1341343730.359B*3.8352.98%A**20.149%B+10.6B+N/A2512.6h1.2B+2.3B++
M20 Kestrel 1961251111.364M**7.1848.059%M+1.6%C+65.8M+37.4A++4571.9h53.5B*111.3B**
MGR-M1 Bishop 111111234.826A++0.6452.014%M+32.432%C**92.5M++N/A2671.2h4.1A+7.8A
Tank Mine 142101175.941A++1.75139.381%SN/A101C+41D9241h3.1F-2.2A*
M40 Fury 115100425M**20.8154.126%A*N/A166.7S25M*8190.6h8.3B**15.4A
E540 Halberd 15693910.333B+6.1460.045%A*2.151%D46.5A++31.5M*11162h5.8C+9.6B*
LA3 Desperado 9088332.667A*1.5238.971%A++38.636%M++88A**2M*2681h6.3A16.1B**
Titan-150 HEAT 12587117.909B+3.7260.031%A+1.149%D*31.1B**13.6B**3382.8h4.4B+7.3B**
NCM2 Falcon 9485422.024A++2.1649.634%B*8.235%A++44.7S4.7C+1561.9h5.6A+11.2B**
C85 Canister 8782241A+36.8157.203%A*17.073%B**91.1B+5.6B+2180.9h4.9B*8.6B**
Gauss Prime 7171164.438A*0.2531.998%A35.211%A++101.4M+N/A4610.7h7.1A*22.1A+
NCM2 Falcon 8567551.218C*2.9751.38%A4.478%C+25.8A++6.9B**1762.6h8.6B+16.8B++
19A Fortuna 6262163.875A*0.3136.23%A**27.419%A155SN/A4380.4h7.9B**21.9A
M40 Fury 6456414A9.8148.574%A+1.786%C+80B**11.4C++3350.7h9.4B++19.4B**
LA80 515186.375B**2.1945.93%B++70.588%D-170SN/A4010.3h1.5A3.4B*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier5730.1h
Motion Spotter31,0651h
Nano-Armor Kit130190,96022.9h
Spawn Beacon91,2750.7h
Nanite Revive Grenade07690.2h
Medical Kit1,40110,26740.4h
Ammunition Package61770.1h
Medical Applicator18591,3477h
Recon Detection Device11430.2h

Check the help document for the dictionary if you want to learn more about words used here.


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