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Brigadier Warrior Swooshed[H] Swooshed
NC BR 76

KDR: 4.2

Score: 24.6m

Last Seen: May 22nd, 2020 3:24 PM
- ONLINE NOW

Prestige 1, Battle Rank 76 - New Conglomerate on Cobalt - Outfit Rank 8 of Hydra[H] Hydra
NC outfit on Cobalt

Members: 47
Level Progress (to 77): 65%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R M30 Mustang AH NC6A GODSAW NS-15M2 AF-4 Cyclone GD-22S GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,710,713 MLG Score: 6963
Fun Score: N/A
Cheeseburgers Flipped: 176TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.218%36.865%126128125543,0955.01746-0.821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.892%2.504A**2.377A*-0.712D-HEAD ++ (~19.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.707B++7.40.479B+14.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.999%0.688%2207412797,269460236815.7679307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.298%0.327C**-0.817D-0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.659B+22.60.58B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.84%2.697%427212811,0014836372.07246157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.464%1.722A++0.07C+-1.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.821B++4.10.676B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.996%8.295%388512788684383221.98173269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.546%1.827A++0.937B*-0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.912B*5.90.853B*4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.507%72.416%388212814,557978204.65475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.151%1.586A+0.341C**-1.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.612B+1.80.451B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.009%18.653%3881128238669930.552217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.341A*0.758B++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.772B++2.10.568B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 47
24.6m200%653 (39.2k)511 (30.7k)4.1962465,90215,7054.4557276 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283658230.908%30.688%94903:0424

14% Combat Medic22% Engineer43% Heavy Assault9% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2016 8:30 PMMay 20th, 2020 6:48 PMMay 25th, 2020 9:19 AM (3h) (PST)May 22nd, 2020 11:24 AM (3d) (PST)May 22nd, 2020 11:24 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1012708311.3700.3260.4202.9360.0996963

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,03916,18149,858822025176630,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
802h/33.4d 4,075 20,224 17,939 141.3k 802 3,076 4,754 53m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:11,998
Deaths:2,151
KDR:5.578
Accuracy:34.711% A++
HSR:40.215% A++
NC6A GODSAW
A++
Kills:3,259
Deaths:577
KDR:5.648
Accuracy:34.817% B*
HSR:41.577% A++
NS-15M2
A+
Kills:2,033
Deaths:478
KDR:4.253
Accuracy:32.874% A+
HSR:38.564% A
GD-22S
A++
Kills:1,848
Deaths:509
KDR:3.631
Accuracy:30.836% A
HSR:36.905% A++
EM6
A++
Kills:1,615
Deaths:510
KDR:3.167
Accuracy:30.483% A+
HSR:36.223% A++
NC6 Gauss SAW
A**
Kills:1,229
Deaths:336
KDR:3.658
Accuracy:29.021% A+
HSR:38.568% A**
MGR-L1 Promise
A*
Kills:1,170
Deaths:210
KDR:5.571
Accuracy:35.135% A*
HSR:37.521% A+
Kills:23,152
Deaths (as Heavy Assault):4,771
Deaths (to Heavy Assaults):4,401
KDR:4.85265
Kill Difference:18,381
Playtime:343.024 hours
Usage:43%
Score:9.655m
Score/min:469
Accuracy (listed only):32.554%
HSR (listed only):38.510%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,880
Deaths:372
KDR:5.054
Accuracy:34.123% A++
HSR:33.617% A*
GD-7F
A++
Kills:1,816
Deaths:494
KDR:3.676
Accuracy:34.196% A++
HSR:25.771% B*
AC-X11
A**
Kills:1,186
Deaths:179
KDR:6.626
Accuracy:37.927% A**
HSR:28.415% B**
AF-4A Bandit
A**
Kills:1,180
Deaths:227
KDR:5.198
Accuracy:36.945% A**
HSR:34.661% A++
Razor GD-23
M++
Kills:1,177
Deaths:185
KDR:6.362
Accuracy:41.259% M++
HSR:32.710% A*
MGR-S1 Gladius
A*
Kills:1,177
Deaths:193
KDR:6.098
Accuracy:38.187% A*
HSR:34.664% A++
AF-19 Mercenary
A*
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:33.286% A*
HSR:30.895% A++
Blitz GD-10
M+
Kills:609
Deaths:96
KDR:6.344
Accuracy:34.324% A++
HSR:34.319% M+
LA39 Bruiser
B++
Kills:386
Deaths:138
KDR:2.797
Accuracy:70.009% B++
HSR:18.653% B++
19A Fortuna
A**
Kills:109
Deaths:26
KDR:4.192
Accuracy:36.653% A**
HSR:23.853% B+
Kills:10,682
Deaths (as Light Assault):2,221
Deaths (to Light Assaults):2,885
KDR:4.80955
Kill Difference:8,461
Playtime:75.156 hours
Usage:9%
Score:2.461m
Score/min:546
Accuracy (listed only):39.691%
HSR (listed only):29.756%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,880
Deaths:372
KDR:5.054
Accuracy:34.123% A++
HSR:33.617% A*
GR-22
A++
Kills:1,396
Deaths:504
KDR:2.770
Accuracy:31.348% A
HSR:34.599% A++
NC9 A-Tross
A+
Kills:1,256
Deaths:560
KDR:2.243
Accuracy:33.160% A+
HSR:33.440% A
Carnage AR
A+
Kills:1,213
Deaths:414
KDR:2.930
Accuracy:32.136% A+
HSR:30.173% A
MGR-S1 Gladius
A*
Kills:1,177
Deaths:193
KDR:6.098
Accuracy:38.187% A*
HSR:34.664% A++
NC1 Gauss Rifle
M++
Kills:1,173
Deaths:422
KDR:2.780
Accuracy:33.527% A*
HSR:42.796% M++
Reaper DMR
A++
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:34.264% A+
HSR:37.845% A++
Blitz GD-10
M+
Kills:609
Deaths:96
KDR:6.344
Accuracy:34.324% A++
HSR:34.319% M+
LA39 Bruiser
B++
Kills:386
Deaths:138
KDR:2.797
Accuracy:70.009% B++
HSR:18.653% B++
Gauss Prime
A+
Kills:71
Deaths:16
KDR:4.438
Accuracy:31.998% A
HSR:35.211% A+
Kills:10,321
Deaths (as Combat Medic):3,068
Deaths (to Combat Medics):1,780
KDR:3.36408
Kill Difference:7,253
Playtime:114.948 hours
Usage:14%
Score:4.244m
Score/min:615
Accuracy (listed only):37.308%
HSR (listed only):33.532%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,816
Deaths:494
KDR:3.676
Accuracy:34.196% A++
HSR:25.771% B*
AC-X11
A**
Kills:1,186
Deaths:179
KDR:6.626
Accuracy:37.927% A**
HSR:28.415% B**
AF-4A Bandit
A**
Kills:1,180
Deaths:227
KDR:5.198
Accuracy:36.945% A**
HSR:34.661% A++
Razor GD-23
M++
Kills:1,177
Deaths:185
KDR:6.362
Accuracy:41.259% M++
HSR:32.710% A*
AF-19 Mercenary
A*
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:33.286% A*
HSR:30.895% A++
LA39 Bruiser
B++
Kills:386
Deaths:138
KDR:2.797
Accuracy:70.009% B++
HSR:18.653% B++
MGR-M1 Bishop
M+
Kills:115
Deaths:26
KDR:4.423
Accuracy:51.892% M+
HSR:33.913% C**
19A Fortuna
A**
Kills:109
Deaths:26
KDR:4.192
Accuracy:36.653% A**
HSR:23.853% B+
Kills:7,131
Deaths (as Engineer):1,586
Deaths (to Engineers):2,270
KDR:4.49622
Kill Difference:5,545
Playtime:174.838 hours
Usage:22%
Score:5.665m
Score/min:540
Accuracy (listed only):42.771%
HSR (listed only):28.609%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:4,506
Deaths:1,032
KDR:4.366
Accuracy:45.503% B*
HSR:72.437% B
AF-4 Cyclone
A*
Kills:1,880
Deaths:372
KDR:5.054
Accuracy:34.123% A++
HSR:33.617% A*
NS-44 Commissioner
A+
Kills:1,706
Deaths:811
KDR:2.104
Accuracy:45.588% B**
HSR:33.998% A+
MGR-S1 Gladius
A*
Kills:1,177
Deaths:193
KDR:6.098
Accuracy:38.187% A*
HSR:34.664% A++
NS-357 Underboss
M+
Kills:631
Deaths:238
KDR:2.651
Accuracy:47.070% B**
HSR:48.970% M+
Blitz GD-10
M+
Kills:609
Deaths:96
KDR:6.344
Accuracy:34.324% A++
HSR:34.319% M+
NS-44P Commissioner
A++
Kills:549
Deaths:258
KDR:2.128
Accuracy:48.969% B*
HSR:42.987% A++
NC4 Mag-Shot
B**
Kills:283
Deaths:192
KDR:1.474
Accuracy:31.799% B++
HSR:26.855% B**
LA3 Desperado
M
Kills:94
Deaths:42
KDR:2.238
Accuracy:39.024% A++
HSR:37.234% M
LA80
B++
Kills:51
Deaths:8
KDR:6.375
Accuracy:45.930% B++
HSR:70.588% D--
Kills:11,486
Deaths (as Infiltrator):3,242
Deaths (to Infiltrators):2,371
KDR:3.54287
Kill Difference:8,244
Playtime:69.046 hours
Usage:9%
Score:1.649m
Score/min:398
Accuracy (listed only):41.052%
HSR (listed only):43.567%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:786
Deaths:134
KDR:5.866
Accuracy:35.281% C
HSR:22.010% B*
AF-34 Mattock
B+
Kills:761
Deaths:139
KDR:5.475
Accuracy:35.254% C+
HSR:18.791% B+
AF-23 Grinder
B++
Kills:410
Deaths:76
KDR:5.395
Accuracy:41.185% B
HSR:18.049% B++
AF-23 Grinder
A+
Kills:386
Deaths:65
KDR:5.938
Accuracy:41.877% C++
HSR:23.316% A+
AF-41 Hacksaw
A*
Kills:201
Deaths:26
KDR:7.731
Accuracy:35.517% C+
HSR:22.388% A*
AF-41 Hacksaw
B**
Kills:176
Deaths:26
KDR:6.769
Accuracy:35.247% C++
HSR:18.750% B**
NCM1 Scattercannon
B**
Kills:137
Deaths:35
KDR:3.914
Accuracy:51.111% B**
HSR:16.058% C++
NCM2 Falcon
A+
Kills:85
Deaths:42
KDR:2.024
Accuracy:49.634% B++
HSR:8.235% A+
NCM2 Falcon
B**
Kills:67
Deaths:55
KDR:1.218
Accuracy:51.380% B**
HSR:4.478% C+
Kills:3,009
Deaths (as MAX Suit):299
Deaths (to MAX Suits):686
KDR:10.06355
Kill Difference:2,710
Playtime:22.059 hours
Usage:3%
Score:0.935m
Score/min:707
Accuracy (listed only):41.832%
HSR (listed only):16.897%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:3,911
V. Kills:196 N/A
Deaths:236
KDR:16.572
Accuracy:61.571% B++
KPH:157.100 M++
VKPH:7.900 B*
Breaker Rocket Pods
M
Kills:1,307
V. Kills:314 415%
Deaths:56
KDR:23.339
Accuracy:64.118% A++
KPH:194.800 A
VKPH:46.800 M
M20 Mustang
A*
Kills:1,193
V. Kills:1,071 111%
Deaths:208
KDR:5.736
Accuracy:35.292% B*
KPH:26.800 A
VKPH:24.100 A*
Vortek Rotary
M
Kills:858
V. Kills:785 109%
Deaths:159
KDR:5.396
Accuracy:40.502% A++
KPH:34.400 A+
VKPH:31.500 M
M20 Kestrel
M**
Kills:133
V. Kills:76 173%
Deaths:11
KDR:12.091
Accuracy:46.445% M+
KPH:68 M**
VKPH:38.900 M+
Kills:7,402 (6,095 + 0)
Deaths:670
KDR:11.048
VKDR:3.645
Vehicle Kills:2,442
Kill Difference:6,732
Playtime:102.990 hours
Usage:13%
Score:2.429m
Score/min:393
Piloting Accuracy:46.445%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:914
V. Kills:591 154%
Deaths:77
KDR:11.870
Accuracy:58.718% B**
KPH:46.600 A*
VKPH:30.100 M++
Enforcer ML85
A+
Kills:169
V. Kills:125 134%
Deaths:13
KDR:13
Accuracy:53.098% A+
KPH:34.600 A
VKPH:25.600 A+
E540 Halberd
M**
Kills:101
V. Kills:66 151%
Deaths:9
KDR:11.222
Accuracy:59.893% A*
KPH:49.700 A++
VKPH:32.500 M**
Titan-150 HEAT
B**
Kills:87
V. Kills:38 223%
Deaths:11
KDR:7.909
Accuracy:60.031% A+
KPH:30.800 B*
VKPH:13.400 B**
C85 Canister
A++
Kills:82
V. Kills:5 N/A
Deaths:2
KDR:41
Accuracy:57.203% A++
KPH:90 C**
VKPH:5.500 C**
Kills:1,353 (1,001 + 352)
Deaths:112
KDR:12.080
VKDR:7.366
Vehicle Kills:825
Kill Difference:1,241
Playtime:30.292 hours
Usage:4%
Score:0.955m
Score/min:526
Driving Accuracy:60.031%
Gunner Accuracy:57.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:460
V. Kills:21 N/A
Deaths:20
KDR:23
Accuracy:60.859% B**
KPH:252.200 M
VKPH:11.500 B*
Kills:460 (0 + 460)
Deaths:20
KDR:23
VKDR:1.050
Vehicle Kills:21
Kill Difference:440
Playtime:1.824 hours
Usage:0%
Score:0.074m
Score/min:675
Driving Accuracy:N/A%
Gunner Accuracy:60.859%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:100
V. Kills:15 N/A
Deaths:4
KDR:25
Accuracy:54.126% A*
KPH:157.300 M**
VKPH:23.600 M++
M40 Fury
A+
Kills:56
V. Kills:8 N/A
Deaths:4
KDR:14
Accuracy:48.574% A+
KPH:81.600 B*
VKPH:11.700 C++
Kills:156 (0 + 156)
Deaths:8
KDR:19.500
VKDR:2.875
Vehicle Kills:23
Kill Difference:148
Playtime:1.323 hours
Usage:0%
Score:0.045m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:48.574%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 12,12011,9982,1515.578B**1.3834.711%A++40.215%A++118.9A*1.2A287100.9h7.4A21.3B**
SAS-R 4,5264,5061,0324.366B+0.1745.503%B*72.437%B83.3A+N/A21954.1h1.8B*3.9B*
M30 Mustang AH 4,1073,91123616.572B**12.3861.571%B++N/A157.1M++7.9B*40324.9h4.7B++7.7B++
NC6A GODSAW 3,2953,2595775.648A+1.4534.817%B*41.577%A++117.2A+1.3B+29327.8h6.7C**19.1B*
NS-15M2 2,0502,0334784.253B**0.0632.874%A+38.564%A96.8AN/A22221h8.7B**26.6B*
AF-4 Cyclone 1,8951,8803725.054A**0.8634.123%A++33.617%A*119M++N/A30015.8h7.7B**22.6B++
GD-22S 1,8631,8485093.631B**0.5730.836%A36.905%A++73AN/A18725.3h8A26B**
GD-7F 1,8321,8164943.676A++0.5234.196%A++25.771%B*69.6AN/A20326.1h9.7B**28.3B**
NS-44 Commissioner 1,7171,7068112.104B*2.0945.588%B**33.998%A+101.5A*N/A28416.8h2.8B**6.1B*
EM6 1,6321,6155103.167B++1.0330.483%A+36.223%A++64.3B++N/A15225.1h7.9A26B*
GR-22 1,4071,3965042.77B**1.4331.348%A34.599%A++78A++N/A18517.9h9.3A+29.6B**
Breaker Rocket Pods 1,6211,3075623.339A+19.1464.118%A++N/A195.1A46.9M8886.7h9.8B**15.3B*
NC9 A-Tross 1,2681,2565602.243B*1.9533.16%A+33.44%A63.4AN/A17019.8h7A+21B**
NC6 Gauss SAW 1,2431,2293363.658A+0.5429.021%A+38.568%A**67.9A+N/A23318.1h6.7B**22.9B*
Carnage AR 1,2241,2134142.93B**1.2732.136%A+30.173%A79.3A*N/A19015.3h9.6A+29.7B**
M20 Mustang 2,2641,1932085.736A1.5435.292%B*N/A26.8A24.1A*30944.5h74.6B+211.4B++
AC-X11 1,1941,1861796.626S2.4337.927%A**28.415%B**126.2SN/A2979.4h6.7A17.6B**
AF-4A Bandit 1,1891,1802275.198M++1.0036.945%A**34.661%A++140.5M**1.1B**4358.4h7.9B**21.3A
Razor GD-23 1,1881,1771856.362S2.1741.259%M++32.71%A*143.5S1.3A*6438.2h8B+19.5B*
MGR-S1 Gladius 1,1881,1771936.098M1.9038.187%A*34.664%A++147.1M*1.4A+4478h6.7B**17.5B**
NC1 Gauss Rifle 1,1831,1734222.78B**1.4233.527%A*42.796%M++66.6A*N/A32817.6h7.8A++23.2A
MGR-L1 Promise 1,1771,1702105.571M++1.3735.135%A*37.521%A+142.7M++N/A3548.2h9.2A26.2B**
AF-19 Mercenary 1,1701,1623113.736M++0.4633.286%A*30.895%A++68A**N/A23617.1h8.6B**26B**
Reaper DMR 1,1641,1603533.286B**0.9134.264%A+37.845%A++89.2A*N/A40313h7A20.5A
Mag-Cutter 1,0821,07313,9300.077A++4.1248.5%A+2.61%D1.8A+N/A5589.3h1.6B*3.3B++
Titan-150 AP 1,5059147711.87B*7.6758.718%B**2.845%C++46.6A*30.2M++55619.6h4B+6.8B*
Vortek Rotary 1,6438581595.396B**1.2040.502%A++1.399%D34.5A+31.5M39424.9h50.9B+125.8B*
Shrike 1,1978163072.658M++1.5467.238%A4.657%A49.8A*23.2A++35716.4h4.3B**6.4A
AF-34 Mattock 7927861345.866B*1.6735.281%C22.01%B*83.6A*N/A2859.4h4.8B*13.6B++
AF-34 Mattock 7637611395.475B+1.2835.254%C+18.791%B+79.3A++N/A2559.6h5.1B+14.6B+
Frag Grenade 6396331633N/A628.8054.663%B**N/A633B+6D19011h3.2B+5.9B+
NS-357 Underboss 6356312382.651A1.5547.07%B**48.97%M+180.3M**1.1B**4793.5h2.8A5.9B**
Blitz GD-10 615609966.344S2.1534.324%A++34.319%M+126.9S1.3M3374.8h9.7A28.1B**
C-4 7085692282.496B+1.7034.36%AN/A91.8C+22.4C-7256.2h1.4C++4.1B++
NS-44P Commissioner 5555492582.128B+2.0748.969%B*42.987%A++130.7A+1.4A*3394.2h2.9B5.8B++
C85 Canister-H 4814602023B+18.8060.859%B**11.304%C++255.6M11.7B**6741.8h3.8B**6.2B**
AF-23 Grinder 414410765.395B*1.2041.185%B18.049%B++63.1A++N/A1656.5h5.8B+14B++
LA39 Bruiser 3893861382.797A++1.4070.009%B++18.653%B++65.4B*N/A1755.9h2.1B+3B+
AF-23 Grinder 392386655.938B*1.7441.877%C++23.316%A+70.2A*1.1A++1655.5h5.2B*12.5B++
NC05 Jackhammer 3463441282.688A+1.5154.485%B**18.605%B*74.8B**N/A2624.6h4.3B+7.9B+
NC4 Mag-Shot 2842831921.474B*2.7231.799%B++26.855%B**55.5A+N/A1675.1h5.5B**17.3B++
NS Decimator 311228395.846S1.6572.67%A+2.632%B+84.4A**30.7A+6542.7h3B**4.1A
AF-41 Hacksaw 204201267.731A++3.5335.517%C+22.388%A*87.4M**1.3A**2692.3h4.5B**12.6B**
AF-41 Hacksaw 176176266.769A2.5735.247%C++18.75%B**76.5MN/A2622.3h5.2B++14.8B*
Enforcer ML85 2941691313A+8.8053.098%A+1.775%C34.5A25.5A+3234.9h11.1B+20.9B**
Carver 1661666960.239C**3.9653.015%A*16.265%C+7.6C++N/A1821.8h1.3B2.4B+
NCM1 Scattercannon 138137353.914B*0.2851.111%B**16.058%C++54.8A++N/A2032.5h5B**9.9B**
M20 Kestrel 2091331112.091A++7.8946.445%M+1.504%C+66.5M**38M+4622h52.5B++113.1B*
MGR-M1 Bishop 115115264.423A*0.2351.892%M+33.913%C**95.8M+N/A2701.2h4.2A8A
19A Fortuna 109109264.192A**0.0036.653%A**23.853%B+136.3SN/A3690.8h7.5B**20.4A
Tank Mine 143102185.667A1.47136.638%SN/A92.7C37.3D-8071.1h3.1F-2.3A*
E540 Halberd 167101911.222B7.0359.893%A*1.98%D50.5A++33M**11122h5.5C++9.3B*
M40 Fury 115100425M20.8054.126%A*N/A166.7S25M*8190.6h8.3B*15.4B**
LA3 Desperado 9694422.238A+1.9639.024%A++37.234%M85.5A*1.8M+2551.1h6.5B**16.6B**
Titan-150 HEAT 12587117.909B+3.7160.031%A+1.149%D--31.1B*13.6B**3402.8h4.4B7.3B*
NCM2 Falcon 9485422.024A2.1749.634%B++8.235%A+44.7S4.7C+1561.9h5.6A+11.2A
C85 Canister 8782241B**36.8057.203%A++17.073%B**91.1B5.6B2180.9h4.9B*8.6B**
Gauss Prime 7171164.438A**0.2431.998%A35.211%A+101.4MN/A4700.7h7.1A*22.1A++
NCM2 Falcon 8567551.218C+2.9851.38%B**4.478%C+25.8B**6.9B*1762.6h8.6B+16.8B++
M40 Fury 6456414B++9.8048.574%A+1.786%C+80B*11.4C++3350.7h9.4B+19.4B*
LA80 515186.375A2.1845.93%B++70.588%D--170SN/A4010.3h1.5A3.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit164195,19423.7h
Spawn Beacon91,3020.7h
Nanite Revive Grenade07690.2h
Medical Kit1,48410,80041.6h
Motion Spotter31,0991h
Recon Detection Device11430.2h
Ammunition Package61810.1h
Medical Applicator18591,3477h
Snowman Soldier5730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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