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Warden Jolly Swooshed[H] Swooshed
NC BR 64

KDR: 4.1

Score: 22.3m

Last Seen: Sep 6th, 2018 11:18 PM
- OFFLINE - 346.3 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 35
Level Progress (to 65): 9%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R M30 Mustang AH NC6A GODSAW NS-15M2 AF-4 Cyclone GD-22S NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,880,049 MLG Score: 6299
Fun Score: N/A
Cheeseburgers Flipped: 160TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.837%36.15%12232798137,0044.89212-0.792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.964%2.523A**2.445A**-0.838D-HEAD ++ (~19.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.707B++7.40.478B+14.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.305%0.695%2193410046,623425219015.547302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.262%0.292C*-0.851D--0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.646B+22.80.566B+33.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.487%2.688%444210069304296202.16783150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.605%1.732A++0.002C+-1.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.817B++4.10.67B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.749%8.491%406510038484083162.07843268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.482%1.83A++1.104B**-0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.909B*5.90.848B*4.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.005%71.108%406110073,783856194.41939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.486A+0.259C*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.597B+1.80.438B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.663%20.433%4061100732363030.511886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.284A*1.218B**-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.765B++2.10.561B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 35
22.3m201.7%652 (39.1k)508 (30.5k)4.100257,24713,9624.3698664 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1008571130.434%29.623%90203:0920

16% Combat Medic23% Engineer41% Heavy Assault8% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2016 8:30 PMAug 29th, 2016 8:55 PMSep 20th, 2018 7:20 AM (21h) (PST)Sep 6th, 2018 7:27 PM (14d) (PST)Sep 6th, 2018 7:18 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0702628081.3040.3180.3862.8320.1006299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,19215,69548,497781923170630,484

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
731.5h/30.5d 3,765 16,958 15,937 124.3k 720 2,828 4,387 47m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:9,202
Deaths:1,730
KDR:5.319
Accuracy:34.142% A++
HSR:39.111% A++
NC6A GODSAW
A*
Kills:2,646
Deaths:479
KDR:5.524
Accuracy:34.348% B**
HSR:41.308% A*
NS-15M2
A++
Kills:1,822
Deaths:446
KDR:4.085
Accuracy:32.595% A++
HSR:37.761% A++
GD-22S
A++
Kills:1,802
Deaths:504
KDR:3.575
Accuracy:30.686% A+
HSR:36.793% A++
EM6
A*
Kills:1,604
Deaths:509
KDR:3.151
Accuracy:30.461% A++
HSR:36.160% A*
NC6 Gauss SAW
A**
Kills:1,181
Deaths:322
KDR:3.668
Accuracy:29.004% A++
HSR:37.849% A**
MGR-L1 Promise
A*
Kills:746
Deaths:135
KDR:5.526
Accuracy:35.850% A*
HSR:33.646% A
NC05 Jackhammer
A
Kills:332
Deaths:126
KDR:2.635
Accuracy:54.343% A
HSR:18.374% B*
Kills:19,335
Deaths (as Heavy Assault):4,251
Deaths (to Heavy Assaults):3,874
KDR:4.54834
Kill Difference:15,084
Playtime:299.935 hours
Usage:41%
Score:8.158m
Score/min:453
Accuracy (listed only):35.178%
HSR (listed only):35.125%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,819
Deaths:364
KDR:4.997
Accuracy:34.051% A++
HSR:33.700% A*
GD-7F
A++
Kills:1,254
Deaths:387
KDR:3.240
Accuracy:33.308% A++
HSR:25.359% B**
AC-X11
A**
Kills:1,174
Deaths:178
KDR:6.596
Accuracy:37.812% A**
HSR:28.365% A
AF-4A Bandit
M
Kills:1,173
Deaths:226
KDR:5.190
Accuracy:36.953% M
HSR:34.697% A*
Razor GD-23
M*
Kills:1,169
Deaths:183
KDR:6.388
Accuracy:41.216% M*
HSR:32.849% A**
AF-19 Mercenary
A*
Kills:1,150
Deaths:308
KDR:3.734
Accuracy:33.328% A*
HSR:31.044% A++
MGR-S1 Gladius
A*
Kills:616
Deaths:82
KDR:7.512
Accuracy:37.604% A*
HSR:32.792% A+
Blitz GD-10
M**
Kills:488
Deaths:68
KDR:7.176
Accuracy:34.010% A++
HSR:36.475% M**
LA39 Bruiser
B**
Kills:323
Deaths:122
KDR:2.648
Accuracy:68.663% B++
HSR:20.433% B**
Kills:9,166
Deaths (as Light Assault):1,918
Deaths (to Light Assaults):2,570
KDR:4.77894
Kill Difference:7,248
Playtime:67.812 hours
Usage:9%
Score:2.246m
Score/min:552
Accuracy (listed only):39.660%
HSR (listed only):30.635%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,819
Deaths:364
KDR:4.997
Accuracy:34.051% A++
HSR:33.700% A*
GR-22
A*
Kills:1,390
Deaths:500
KDR:2.780
Accuracy:31.306% A+
HSR:34.532% A*
NC9 A-Tross
A++
Kills:1,255
Deaths:559
KDR:2.245
Accuracy:33.172% A++
HSR:33.387% A
Carnage AR
A++
Kills:1,213
Deaths:414
KDR:2.930
Accuracy:32.136% A++
HSR:30.173% A+
NC1 Gauss Rifle
M*
Kills:1,173
Deaths:422
KDR:2.780
Accuracy:33.527% A*
HSR:42.796% M*
Reaper DMR
A*
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:34.264% A++
HSR:37.845% A*
MGR-S1 Gladius
A*
Kills:616
Deaths:82
KDR:7.512
Accuracy:37.604% A*
HSR:32.792% A+
Blitz GD-10
M**
Kills:488
Deaths:68
KDR:7.176
Accuracy:34.010% A++
HSR:36.475% M**
LA39 Bruiser
B**
Kills:323
Deaths:122
KDR:2.648
Accuracy:68.663% B++
HSR:20.433% B**
Gauss Prime
A++
Kills:71
Deaths:16
KDR:4.438
Accuracy:31.998% A+
HSR:35.211% A++
Kills:9,508
Deaths (as Combat Medic):2,900
Deaths (to Combat Medics):1,568
KDR:3.27862
Kill Difference:6,608
Playtime:114.599 hours
Usage:16%
Score:4.234m
Score/min:616
Accuracy (listed only):37.073%
HSR (listed only):33.735%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,254
Deaths:387
KDR:3.240
Accuracy:33.308% A++
HSR:25.359% B**
AC-X11
A**
Kills:1,174
Deaths:178
KDR:6.596
Accuracy:37.812% A**
HSR:28.365% A
AF-4A Bandit
M
Kills:1,173
Deaths:226
KDR:5.190
Accuracy:36.953% M
HSR:34.697% A*
Razor GD-23
M*
Kills:1,169
Deaths:183
KDR:6.388
Accuracy:41.216% M*
HSR:32.849% A**
AF-19 Mercenary
A*
Kills:1,150
Deaths:308
KDR:3.734
Accuracy:33.328% A*
HSR:31.044% A++
LA39 Bruiser
B**
Kills:323
Deaths:122
KDR:2.648
Accuracy:68.663% B++
HSR:20.433% B**
MGR-M1 Bishop
M+
Kills:111
Deaths:23
KDR:4.826
Accuracy:52.014% M+
HSR:32.432% C**
Kills:6,354
Deaths (as Engineer):1,427
Deaths (to Engineers):2,024
KDR:4.4527
Kill Difference:4,927
Playtime:164.815 hours
Usage:23%
Score:5.400m
Score/min:546
Accuracy (listed only):43.328%
HSR (listed only):29.311%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:3,783
Deaths:888
KDR:4.260
Accuracy:45.005% B**
HSR:71.108% C**
AF-4 Cyclone
A*
Kills:1,819
Deaths:364
KDR:4.997
Accuracy:34.051% A++
HSR:33.700% A*
NS-44 Commissioner
A++
Kills:1,706
Deaths:811
KDR:2.104
Accuracy:45.588% B**
HSR:33.998% A++
MGR-S1 Gladius
A*
Kills:616
Deaths:82
KDR:7.512
Accuracy:37.604% A*
HSR:32.792% A+
Blitz GD-10
M**
Kills:488
Deaths:68
KDR:7.176
Accuracy:34.010% A++
HSR:36.475% M**
NS-357 Underboss
M*
Kills:391
Deaths:142
KDR:2.754
Accuracy:46.926% A
HSR:46.036% M*
NS-44P Commissioner
A++
Kills:321
Deaths:120
KDR:2.675
Accuracy:48.966% B**
HSR:40.498% A++
NC4 Mag-Shot
B**
Kills:283
Deaths:192
KDR:1.474
Accuracy:31.799% B++
HSR:26.855% B**
LA3 Desperado
M+
Kills:84
Deaths:33
KDR:2.545
Accuracy:38.921% A++
HSR:36.905% M+
Kills:9,491
Deaths (as Infiltrator):2,700
Deaths (to Infiltrators):2,108
KDR:3.51519
Kill Difference:6,791
Playtime:61.800 hours
Usage:8%
Score:1.430m
Score/min:386
Accuracy (listed only):40.319%
HSR (listed only):39.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:698
Deaths:117
KDR:5.966
Accuracy:34.891% C+
HSR:21.060% B*
AF-34 Mattock
B++
Kills:689
Deaths:122
KDR:5.648
Accuracy:35.132% C++
HSR:19.013% B++
AF-23 Grinder
B*
Kills:410
Deaths:76
KDR:5.395
Accuracy:41.185% B*
HSR:18.049% B*
AF-23 Grinder
A++
Kills:386
Deaths:65
KDR:5.938
Accuracy:41.877% B+
HSR:23.316% A++
NCM1 Scattercannon
A
Kills:137
Deaths:35
KDR:3.914
Accuracy:51.111% A
HSR:16.058% C++
NCM2 Falcon
A++
Kills:85
Deaths:42
KDR:2.024
Accuracy:49.634% B*
HSR:8.235% A++
NCM2 Falcon
A
Kills:67
Deaths:55
KDR:1.218
Accuracy:51.380% A
HSR:4.478% C
AF-41 Hacksaw
A**
Kills:61
Deaths:14
KDR:4.357
Accuracy:36.738% B+
HSR:22.951% A**
AF-41 Hacksaw
B
Kills:61
Deaths:14
KDR:4.357
Accuracy:35.994% B
HSR:14.754% C+
Kills:2,594
Deaths (as MAX Suit):270
Deaths (to MAX Suits):633
KDR:9.60741
Kill Difference:2,324
Playtime:20.021 hours
Usage:3%
Score:0.831m
Score/min:691
Accuracy (listed only):41.993%
HSR (listed only):16.435%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:3,580
V. Kills:173 N/A
Deaths:227
KDR:15.771
Accuracy:61.578% B++
KPH:155.400 M*
VKPH:7.500 B++
Breaker Rocket Pods
M
Kills:1,268
V. Kills:304 416%
Deaths:56
KDR:22.643
Accuracy:64.201% A++
KPH:191.600 A+
VKPH:45.900 M
M20 Mustang
A*
Kills:1,017
V. Kills:975 104%
Deaths:208
KDR:4.889
Accuracy:35.601% B*
KPH:25.200 B**
VKPH:24.100 A*
Vortek Rotary
M+
Kills:758
V. Kills:736 103%
Deaths:159
KDR:4.767
Accuracy:40.479% A++
KPH:32.500 A+
VKPH:31.600 M+
M20 Kestrel
M**
Kills:125
V. Kills:71 174%
Deaths:11
KDR:11.364
Accuracy:48.089% M+
KPH:67.500 M**
VKPH:38.300 M
Kills:6,748 (5,480 + 0)
Deaths:661
KDR:10.209
VKDR:3.418
Vehicle Kills:2,259
Kill Difference:6,087
Playtime:95.210 hours
Usage:13%
Score:2.269m
Score/min:397
Piloting Accuracy:48.089%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:843
V. Kills:574 147%
Deaths:76
KDR:11.092
Accuracy:58.321% B**
KPH:44.700 A**
VKPH:30.400 M*
Enforcer ML85
A+
Kills:169
V. Kills:125 134%
Deaths:13
KDR:13
Accuracy:53.098% A+
KPH:34.600 A
VKPH:25.600 A
E540 Halberd
M*
Kills:90
V. Kills:62 143%
Deaths:9
KDR:10
Accuracy:59.955% A*
KPH:46.100 A++
VKPH:31.700 M*
Titan-150 HEAT
A
Kills:87
V. Kills:38 223%
Deaths:11
KDR:7.909
Accuracy:60.031% A+
KPH:30.800 B**
VKPH:13.400 A
C85 Canister
A*
Kills:82
V. Kills:5 N/A
Deaths:2
KDR:41
Accuracy:57.203% A*
KPH:90 B+
VKPH:5.500 C*
Kills:1,271 (930 + 341)
Deaths:111
KDR:11.450
VKDR:7.243
Vehicle Kills:804
Kill Difference:1,160
Playtime:29.451 hours
Usage:4%
Score:0.927m
Score/min:525
Driving Accuracy:60.031%
Gunner Accuracy:57.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:451
V. Kills:21 N/A
Deaths:20
KDR:22.550
Accuracy:60.247% B**
KPH:250.500 A**
VKPH:11.700 B*
Kills:451 (0 + 451)
Deaths:20
KDR:22.550
VKDR:1.050
Vehicle Kills:21
Kill Difference:431
Playtime:1.801 hours
Usage:0%
Score:0.072m
Score/min:668
Driving Accuracy:N/A%
Gunner Accuracy:60.247%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:100
V. Kills:15 N/A
Deaths:4
KDR:25
Accuracy:54.126% A*
KPH:157.300 S
VKPH:23.600 M
M40 Fury
A+
Kills:56
V. Kills:8 N/A
Deaths:4
KDR:14
Accuracy:48.574% A+
KPH:81.700 B**
VKPH:11.700 C++
Kills:156 (0 + 156)
Deaths:8
KDR:19.500
VKDR:2.875
Vehicle Kills:23
Kill Difference:148
Playtime:1.322 hours
Usage:0%
Score:0.045m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:48.574%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,2879,2021,7305.319A1.2234.142%A++39.111%A++112.5A**1A+27581.8h7.5A21.9B**
SAS-R 3,8023,7838884.26B+0.1645.005%B**71.108%C**78A++N/A20948.5h1.8B*3.9B*
M30 Mustang AH 3,7533,58022715.771A11.6761.578%B++N/A155.7M*7.5B++40323h4.7B*7.7B++
NC6A GODSAW 2,6692,6464795.524A+1.4234.348%B**41.308%A*113.1A++1C++28423.4h6.6C**19.3B*
NS-15M2 1,8361,8224464.085A0.0232.595%A++37.761%A++93A++N/A21619.6h8.7A26.6B**
AF-4 Cyclone 1,8341,8193644.997M++0.9034.051%A++33.7%A*118.9M**1A*29815.3h7.7B**22.7B*
GD-22S 1,8171,8025043.575B**0.5330.686%A+36.793%A++72.1A+N/A18425h8A26.2B**
NS-44 Commissioner 1,7171,7068112.104B**2.0045.588%B**33.998%A++101.5MN/A28216.8h2.8B**6.1B*
EM6 1,6211,6045093.151B**0.9530.461%A++36.16%A*64.2B**N/A15125h7.9A26B*
GR-22 1,4001,3905002.78B**1.3231.306%A+34.532%A*78.1A*N/A18417.8h9.3A+29.6B**
Breaker Rocket Pods 1,5721,2685622.643A*18.5464.201%A++N/A192.1A+46.1M8816.6h9.9B**15.4B*
NC9 A-Tross 1,2671,2555592.245B*1.8633.172%A++33.387%A63.4AN/A17019.8h7A+21B**
GD-7F 1,2671,2543873.24A*0.8633.308%A++25.359%B**57.8AN/A18621.7h9.6B**28.8B*
Carnage AR 1,2241,2134142.93A1.1732.136%A++30.173%A+79.3A**N/A18815.3h9.6A+29.7B**
NC6 Gauss SAW 1,1941,1813223.668A++0.4329.004%A++37.849%A**67.1A++N/A22617.6h6.7B**23.1B*
AC-X11 1,1821,1741786.596S2.5037.812%A**28.365%A126.2SN/A2959.3h6.7B**17.6B**
NC1 Gauss Rifle 1,1831,1734222.78A+1.3233.527%A*42.796%M*66.6M+N/A32417.6h7.8A++23.2A
AF-4A Bandit 1,1821,1732265.19M*1.0936.953%M34.697%A*141.3S1.1A++4358.3h7.9A21.3B**
Razor GD-23 1,1801,1691836.388S2.2941.216%M*32.849%A**144.3S1.4M**6438.1h8A19.5B**
Reaper DMR 1,1641,1603533.286B++0.8134.264%A++37.845%A*89.2A**N/A40113h7A+20.5A
AF-19 Mercenary 1,1581,1503083.734M**0.3733.328%A*31.044%A++67.6M*N/A23117h8.6B**25.9B**
M20 Mustang 1,9921,0172084.889A0.7935.601%B*N/A25.2B**24.1A*31240.4h79.5B+223.2B++
Mag-Cutter 99398612,8920.076A++4.0248.093%A++1.927%D1.8A++N/A4553.2h1.6B+3.4B++
Titan-150 AP 1,4178437611.092B*6.9958.321%B**2.847%C+44.6A**30.4M*56118.9h4.1C**7B++
Shrike 1,1978163072.658M++1.4467.238%A4.657%B**49.8A*23.2A+35616.4h4.3B**6.4A
Vortek Rotary 1,4947581594.767B**0.6740.479%A++1.583%C-32.5A+31.6M+39623.3h53.5B++132.2B*
MGR-L1 Promise 7507461355.526M+1.4335.85%A*33.646%A140.8M**N/A3575.3h8.9A24.7B**
AF-34 Mattock 7046981175.966B*1.8734.891%C+21.06%B*83.1A**N/A2898.4h4.8B**13.6B++
AF-34 Mattock 6916891225.648B++1.5535.132%C++19.013%B++79.2A*N/A2638.7h5B+14.3B+
MGR-S1 Gladius 616616827.512S3.4137.604%A*32.792%A+146.7M**N/A4944.2h6.7A17.9B**
Frag Grenade 5775721572N/A567.9054.543%AN/A635.6B++5.6C19570.9h3.1B++5.7B*
C-4 6995612282.461B*1.6433.932%A++N/A90.5C**22.3C-7096.2h1.4C**4.2B++
Blitz GD-10 492488687.176S3.0834.01%A++36.475%M**128.4S1.1M+3563.8h9.6A28.3B**
C85 Canister-H 4724512022.55B+18.4560.247%B**11.53%C+250.6A**11.7B*6681.8h3.7B**6.1B**
AF-23 Grinder 414410765.395A1.2941.185%B*18.049%B*63.1A*N/A1646.5h5.8B+14B*
NS-357 Underboss 3953911422.754A++1.3546.926%A46.036%M*195.5S2M**5472h2.8A+5.9B**
AF-23 Grinder 392386655.938A+1.8441.877%B+23.316%A++70.2A**1.1A*1655.5h5.2B*12.5B*
NC05 Jackhammer 3343321262.635A1.4754.343%A18.374%B*75.5A+N/A2594.4h4.3B+7.8B++
LA39 Bruiser 3263231222.648A1.4568.663%B++20.433%B**58.7B++N/A1595.5h2.1B++3.1B+
NS-44P Commissioner 3273211202.675B**1.4348.966%B**40.498%A++139.6A*2.6M**3732.3h2.9B++5.9B++
NC4 Mag-Shot 2842831921.474B**2.6331.799%B++26.855%B**55.5A++N/A1655.1h5.5B**17.3C++
Enforcer ML85 2941691313A++8.9053.098%A+1.775%C34.5A25.5A3234.9h11.1B+20.9B**
NCM1 Scattercannon 138137353.914B**0.1951.111%A16.058%C++54.8MN/A1992.5h5B**9.9B**
M20 Kestrel 1961251111.364S7.2648.089%M+1.6%C65.8M**37.4M4611.9h53.4B++111.1B**
MGR-M1 Bishop 111111234.826A+0.7352.014%M+32.432%C**92.5M+N/A2591.2h4.1A7.8A
M40 Fury 115100425M**20.9054.126%A*N/A166.7S25M+8190.6h8.3B**15.4B**
Tank Mine 13998175.765A++1.66134.071%SN/A98C+41D9171h3.1F-2.3A*
NS Decimator 12192165.75S1.6573.3%A++4.348%A83.6M++26.4A8001.1h3.2B**4.3A
E540 Halberd 15290910B+5.9059.955%A*2.222%D45A++31M++10912h6C+9.9B*
Titan-150 HEAT 12587117.909B+3.8160.031%A+1.149%D*31.1B**13.6A3372.8h4.4B+7.3B**
NCM2 Falcon 9485422.024A2.0849.634%B*8.235%A++44.7S4.7C+1561.9h5.6A11.2B**
LA3 Desperado 8684332.545A++1.5638.921%A++36.905%M+84A*2M**2551h6.4A16.5B**
C85 Canister 8782241A36.9057.203%A*17.073%B*91.1B+5.6C*2180.9h4.9B*8.6B**
Gauss Prime 7171164.438A*0.3431.998%A+35.211%A++101.4MN/A4570.7h7.1A*22.1A+
NCM2 Falcon 8567551.218C++2.8851.38%A4.478%C25.8A++6.9B**1742.6h8.6B+16.8B++
AF-41 Hacksaw 6161144.357B++0.2636.738%B+22.951%A**50.8A+N/A2541.2h4.2B**11.6B**
AF-41 Hacksaw 6261144.357B++0.2635.994%B14.754%C+50.8A+N/A2201.2h4.1A+11.3B**
M40 Fury 6456414B**9.9048.574%A+1.786%C+80B*11.4C++3320.7h9.4B++19.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter39610.9h
Nano-Armor Kit129186,54622.6h
Snowman Soldier5730.1h
Spawn Beacon91,1650.7h
Nanite Revive Grenade07680.2h
Medical Kit1,2559,01838.7h
Ammunition Package61720.1h
Medical Applicator18591,1367h
Recon Detection Device11430.2h

Check the help document for the dictionary if you want to learn more about words used here.


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