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Overseer Jolly Swooshed[H] Swooshed
NC BR 70

KDR: 4.18

Score: 23.5m

Last Seen: Jan 10th, 2019 6:14 PM
- OFFLINE - 191.4 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 47
Level Progress (to 71): 58%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R M30 Mustang AH NC6A GODSAW NS-15M2 AF-4 Cyclone GD-22S GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,473,023 MLG Score: 6773
Fun Score: N/A
Cheeseburgers Flipped: 174TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.05%36.661%12482799540,8345.00785-0.824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.974%2.542A**2.471A**-0.821D-HEAD ++ (~19.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.708B++7.40.479B+14.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.346%0.696%2177410186,751438219715.4132307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.271%0.305C*-0.838D-0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.654B+22.40.576B+33.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.805%2.624%444210209914596332.15904156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.479%1.75A++-0.004C+-1.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++40.677B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.956%8.372%399510178604223192.03791269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.55%1.84A++1.023B**-0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.911B*5.90.85B*4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.382%71.896%399110214,188934194.48394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.551A+0.308C*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.80.445B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.14%18.799%3991102138367530.567407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.393A*0.858B*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.774B++2.10.569B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 47
23.5m196.6%652 (39.1k)510 (30.6k)4.1836962,49614,9384.4434370 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022631130.686%30.418%93303:0521

15% Combat Medic22% Engineer42% Heavy Assault9% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2016 8:30 PMAug 29th, 2016 8:55 PMJan 17th, 2019 2:49 AM (1d) (PST)Jan 10th, 2019 2:34 PM (8d) (PST)Jan 10th, 2019 2:14 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0872698181.3540.3240.4122.8530.0976773

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,20316,16849,035811925171630,582

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
769.4h/32.1d 3,880 19,010 17,123 131.7k 765 2,977 4,482 50.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:11,079
Deaths:1,979
KDR:5.598
Accuracy:34.497% A++
HSR:39.968% A*
NC6A GODSAW
A*
Kills:2,958
Deaths:524
KDR:5.645
Accuracy:34.560% B**
HSR:41.143% A*
NS-15M2
A++
Kills:2,025
Deaths:476
KDR:4.254
Accuracy:32.829% A++
HSR:38.568% A++
GD-22S
A++
Kills:1,848
Deaths:509
KDR:3.631
Accuracy:30.836% A+
HSR:36.905% A++
EM6
A*
Kills:1,615
Deaths:510
KDR:3.167
Accuracy:30.483% A++
HSR:36.223% A*
NC6 Gauss SAW
A**
Kills:1,229
Deaths:336
KDR:3.658
Accuracy:29.021% A++
HSR:38.568% A**
MGR-L1 Promise
A*
Kills:975
Deaths:167
KDR:5.838
Accuracy:35.207% A*
HSR:37.128% A++
NC05 Jackhammer
A
Kills:344
Deaths:128
KDR:2.688
Accuracy:54.485% A
HSR:18.605% B**
Kills:22,073
Deaths (as Heavy Assault):4,629
Deaths (to Heavy Assaults):4,152
KDR:4.76842
Kill Difference:17,444
Playtime:325.437 hours
Usage:42%
Score:8.985m
Score/min:460
Accuracy (listed only):35.240%
HSR (listed only):35.888%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,862
Deaths:366
KDR:5.087
Accuracy:34.111% A++
HSR:33.566% A*
GD-7F
A*
Kills:1,761
Deaths:488
KDR:3.609
Accuracy:34.098% A*
HSR:26.178% B**
Razor GD-23
M*
Kills:1,177
Deaths:185
KDR:6.362
Accuracy:41.259% M*
HSR:32.710% A**
AC-X11
A**
Kills:1,174
Deaths:178
KDR:6.596
Accuracy:37.812% A**
HSR:28.365% A
AF-4A Bandit
M
Kills:1,173
Deaths:226
KDR:5.190
Accuracy:36.953% M
HSR:34.697% A*
AF-19 Mercenary
A*
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:33.286% A*
HSR:30.895% A++
MGR-S1 Gladius
A*
Kills:743
Deaths:100
KDR:7.430
Accuracy:37.677% A*
HSR:33.513% A++
Blitz GD-10
M++
Kills:581
Deaths:91
KDR:6.385
Accuracy:34.238% A++
HSR:34.423% M++
LA39 Bruiser
B*
Kills:383
Deaths:137
KDR:2.796
Accuracy:70.140% B*
HSR:18.799% B*
Kills:10,016
Deaths (as Light Assault):2,082
Deaths (to Light Assaults):2,755
KDR:4.81076
Kill Difference:7,934
Playtime:73.054 hours
Usage:9%
Score:2.387m
Score/min:544
Accuracy (listed only):39.953%
HSR (listed only):30.350%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,862
Deaths:366
KDR:5.087
Accuracy:34.111% A++
HSR:33.566% A*
GR-22
A*
Kills:1,390
Deaths:500
KDR:2.780
Accuracy:31.306% A+
HSR:34.532% A*
NC9 A-Tross
A++
Kills:1,256
Deaths:560
KDR:2.243
Accuracy:33.160% A++
HSR:33.440% A+
Carnage AR
A+
Kills:1,213
Deaths:414
KDR:2.930
Accuracy:32.136% A+
HSR:30.173% A+
NC1 Gauss Rifle
M*
Kills:1,173
Deaths:422
KDR:2.780
Accuracy:33.527% A*
HSR:42.796% M*
Reaper DMR
A++
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:34.264% A++
HSR:37.845% A++
MGR-S1 Gladius
A*
Kills:743
Deaths:100
KDR:7.430
Accuracy:37.677% A*
HSR:33.513% A++
Blitz GD-10
M++
Kills:581
Deaths:91
KDR:6.385
Accuracy:34.238% A++
HSR:34.423% M++
LA39 Bruiser
B*
Kills:383
Deaths:137
KDR:2.796
Accuracy:70.140% B*
HSR:18.799% B*
Gauss Prime
A++
Kills:71
Deaths:16
KDR:4.438
Accuracy:31.998% A
HSR:35.211% A++
Kills:9,832
Deaths (as Combat Medic):2,959
Deaths (to Combat Medics):1,695
KDR:3.32274
Kill Difference:6,873
Playtime:114.805 hours
Usage:15%
Score:4.243m
Score/min:616
Accuracy (listed only):37.256%
HSR (listed only):33.430%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,761
Deaths:488
KDR:3.609
Accuracy:34.098% A*
HSR:26.178% B**
Razor GD-23
M*
Kills:1,177
Deaths:185
KDR:6.362
Accuracy:41.259% M*
HSR:32.710% A**
AC-X11
A**
Kills:1,174
Deaths:178
KDR:6.596
Accuracy:37.812% A**
HSR:28.365% A
AF-4A Bandit
M
Kills:1,173
Deaths:226
KDR:5.190
Accuracy:36.953% M
HSR:34.697% A*
AF-19 Mercenary
A*
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:33.286% A*
HSR:30.895% A++
LA39 Bruiser
B*
Kills:383
Deaths:137
KDR:2.796
Accuracy:70.140% B*
HSR:18.799% B*
MGR-M1 Bishop
M+
Kills:111
Deaths:23
KDR:4.826
Accuracy:52.014% M+
HSR:32.432% C**
Kills:6,941
Deaths (as Engineer):1,548
Deaths (to Engineers):2,145
KDR:4.48385
Kill Difference:5,393
Playtime:165.888 hours
Usage:22%
Score:5.447m
Score/min:547
Accuracy (listed only):43.652%
HSR (listed only):29.154%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:4,188
Deaths:968
KDR:4.326
Accuracy:45.382% B**
HSR:71.896% B
AF-4 Cyclone
A*
Kills:1,862
Deaths:366
KDR:5.087
Accuracy:34.111% A++
HSR:33.566% A*
NS-44 Commissioner
A++
Kills:1,706
Deaths:811
KDR:2.104
Accuracy:45.588% B**
HSR:33.998% A++
MGR-S1 Gladius
A*
Kills:743
Deaths:100
KDR:7.430
Accuracy:37.677% A*
HSR:33.513% A++
Blitz GD-10
M++
Kills:581
Deaths:91
KDR:6.385
Accuracy:34.238% A++
HSR:34.423% M++
NS-357 Underboss
M**
Kills:515
Deaths:181
KDR:2.845
Accuracy:47.009% A
HSR:48.350% M**
NS-44P Commissioner
A++
Kills:506
Deaths:227
KDR:2.229
Accuracy:49.492% B**
HSR:42.490% A++
NC4 Mag-Shot
B**
Kills:283
Deaths:192
KDR:1.474
Accuracy:31.799% B++
HSR:26.855% B**
LA3 Desperado
M++
Kills:88
Deaths:33
KDR:2.667
Accuracy:38.971% A++
HSR:38.636% M++
Kills:10,472
Deaths (as Infiltrator):2,969
Deaths (to Infiltrators):2,268
KDR:3.52711
Kill Difference:7,503
Playtime:65.807 hours
Usage:9%
Score:1.546m
Score/min:392
Accuracy (listed only):40.474%
HSR (listed only):40.414%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:775
Deaths:127
KDR:6.102
Accuracy:34.992% C+
HSR:21.807% B**
AF-34 Mattock
B+
Kills:752
Deaths:132
KDR:5.697
Accuracy:35.017% C++
HSR:18.617% B+
AF-23 Grinder
B*
Kills:410
Deaths:76
KDR:5.395
Accuracy:41.185% B++
HSR:18.049% B*
AF-23 Grinder
A++
Kills:386
Deaths:65
KDR:5.938
Accuracy:41.877% B+
HSR:23.316% A++
AF-41 Hacksaw
A*
Kills:182
Deaths:26
KDR:7
Accuracy:35.360% C**
HSR:22.528% A*
AF-41 Hacksaw
B**
Kills:167
Deaths:26
KDR:6.423
Accuracy:35.190% B+
HSR:18.563% B**
NCM1 Scattercannon
A
Kills:137
Deaths:35
KDR:3.914
Accuracy:51.111% A
HSR:16.058% C++
NCM2 Falcon
A+
Kills:85
Deaths:42
KDR:2.024
Accuracy:49.634% B*
HSR:8.235% A+
NCM2 Falcon
A
Kills:67
Deaths:55
KDR:1.218
Accuracy:51.380% A
HSR:4.478% C+
Kills:2,961
Deaths (as MAX Suit):292
Deaths (to MAX Suits):669
KDR:10.14041
Kill Difference:2,669
Playtime:21.815 hours
Usage:3%
Score:0.922m
Score/min:704
Accuracy (listed only):41.750%
HSR (listed only):16.850%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:3,704
V. Kills:178 N/A
Deaths:236
KDR:15.695
Accuracy:61.638% B++
KPH:156.700 M*
VKPH:7.500 B++
Breaker Rocket Pods
M+
Kills:1,268
V. Kills:304 416%
Deaths:56
KDR:22.643
Accuracy:64.201% A++
KPH:191.600 A++
VKPH:45.900 M+
M20 Mustang
A*
Kills:1,017
V. Kills:975 104%
Deaths:208
KDR:4.889
Accuracy:35.601% B*
KPH:25.200 B**
VKPH:24.100 A*
Vortek Rotary
M+
Kills:762
V. Kills:738 103%
Deaths:159
KDR:4.792
Accuracy:40.468% A++
KPH:32.600 A+
VKPH:31.600 M+
M20 Kestrel
M++
Kills:125
V. Kills:71 174%
Deaths:11
KDR:11.364
Accuracy:48.059% M
KPH:66.800 M++
VKPH:38 A*
Kills:6,876 (5,608 + 0)
Deaths:670
KDR:10.263
VKDR:3.382
Vehicle Kills:2,266
Kill Difference:6,206
Playtime:95.865 hours
Usage:12%
Score:2.285m
Score/min:397
Piloting Accuracy:48.059%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:904
V. Kills:587 154%
Deaths:77
KDR:11.740
Accuracy:58.678% B**
KPH:46.500 A**
VKPH:30.200 M*
Enforcer ML85
A+
Kills:169
V. Kills:125 134%
Deaths:13
KDR:13
Accuracy:53.098% A+
KPH:34.600 A
VKPH:25.600 A+
E540 Halberd
M*
Kills:93
V. Kills:63 145%
Deaths:9
KDR:10.333
Accuracy:60.045% A*
KPH:47.600 A++
VKPH:32.200 M*
Titan-150 HEAT
B**
Kills:87
V. Kills:38 223%
Deaths:11
KDR:7.909
Accuracy:60.031% A+
KPH:30.800 B**
VKPH:13.400 B**
C85 Canister
A*
Kills:82
V. Kills:5 N/A
Deaths:2
KDR:41
Accuracy:57.203% A*
KPH:90 B+
VKPH:5.500 C++
Kills:1,335 (991 + 344)
Deaths:112
KDR:11.920
VKDR:7.304
Vehicle Kills:818
Kill Difference:1,223
Playtime:30.016 hours
Usage:4%
Score:0.944m
Score/min:524
Driving Accuracy:60.031%
Gunner Accuracy:57.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:460
V. Kills:21 N/A
Deaths:20
KDR:23
Accuracy:60.765% B**
KPH:252.800 M
VKPH:11.500 B*
Kills:460 (0 + 460)
Deaths:20
KDR:23
VKDR:1.050
Vehicle Kills:21
Kill Difference:440
Playtime:1.820 hours
Usage:0%
Score:0.074m
Score/min:674
Driving Accuracy:N/A%
Gunner Accuracy:60.765%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:100
V. Kills:15 N/A
Deaths:4
KDR:25
Accuracy:54.126% A*
KPH:157.300 S
VKPH:23.600 M++
M40 Fury
A+
Kills:56
V. Kills:8 N/A
Deaths:4
KDR:14
Accuracy:48.574% A+
KPH:81.700 B**
VKPH:11.700 C++
Kills:156 (0 + 156)
Deaths:8
KDR:19.500
VKDR:2.875
Vehicle Kills:23
Kill Difference:148
Playtime:1.322 hours
Usage:0%
Score:0.045m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:48.574%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,18011,0791,9795.598A1.4134.497%A++39.968%A*117.6M1.1B**28294.2h7.4A21.5B**
SAS-R 4,2074,1889684.326B+0.1445.382%B**71.896%B81.2A*N/A21451.6h1.8B*3.9B*
M30 Mustang AH 3,8823,70423615.695A+11.5161.638%B++N/A156.9M*7.5B++40323.6h4.7B++7.6B++
NC6A GODSAW 2,9872,9585245.645A++1.4634.56%B**41.143%A*116A*1.1C++28925.5h6.6C*19B*
NS-15M2 2,0402,0254764.254A+0.0732.829%A++38.568%A++96.9A*N/A22220.9h8.7A26.6B**
AF-4 Cyclone 1,8771,8623665.087M++0.9034.111%A++33.566%A*119.4M**1A*30015.6h7.7A22.6B**
GD-22S 1,8631,8485093.631A0.5530.836%A+36.905%A++73A++N/A18725.3h8A26B**
GD-7F 1,7771,7614883.609M+0.5734.098%A*26.178%B**68.5A*N/A20025.7h9.7B**28.4B**
NS-44 Commissioner 1,7171,7068112.104B**2.0845.588%B**33.998%A++101.5MN/A28316.8h2.8B**6.1B**
EM6 1,6321,6155103.167B**1.0230.483%A++36.223%A*64.3B**N/A15225.1h7.9A26B*
GR-22 1,4001,3905002.78B**1.4031.306%A+34.532%A*78.1A*N/A18517.8h9.3A+29.6B**
Breaker Rocket Pods 1,5721,2685622.643A*18.4664.201%A++N/A192.1A++46.1M++8826.6h9.9B**15.4B*
NC9 A-Tross 1,2681,2565602.243B**1.9433.16%A++33.44%A+63.4A+N/A17019.8h7A+21A
NC6 Gauss SAW 1,2431,2293363.658A**0.5329.021%A++38.568%A**67.9A++N/A23018.1h6.7B**22.9B*
Carnage AR 1,2241,2134142.93A1.2532.136%A+30.173%A+79.3A**N/A19015.3h9.6A+29.7A
Razor GD-23 1,1881,1771856.362S2.1841.259%M*32.71%A**143.5S1.3M+6428.2h8A19.5B**
AC-X11 1,1821,1741786.596S2.4137.812%A**28.365%A126.2SN/A2969.3h6.7B**17.6B**
AF-4A Bandit 1,1821,1732265.19M*1.0136.953%M34.697%A*141.3S1.1A++4348.3h7.9B**21.3B**
NC1 Gauss Rifle 1,1831,1734222.78A+1.4033.527%A*42.796%M*66.6M+N/A32717.6h7.8A++23.2A
AF-19 Mercenary 1,1701,1623113.736M**0.4533.286%A*30.895%A++68M*N/A23417.1h8.6B**26B**
Reaper DMR 1,1641,1603533.286B++0.9034.264%A++37.845%A++89.2MN/A40213h7A+20.5B**
Mag-Cutter 1,0751,06613,6270.078A++4.1148.572%A++2.627%D1.8A++N/A5579.5h1.6B*3.3B++
M20 Mustang 1,9921,0172084.889A0.7135.601%B*N/A25.2B**24.1A*31240.4h79.5B+223.2B*
MGR-L1 Promise 9829751675.838M*1.6535.207%A*37.128%A++143.4M**1B+3606.8h9A25.5B**
Titan-150 AP 1,4919047711.74B**7.5658.678%B**2.765%C+46.6A**30.3M*55719.4h4C**6.8B*
Shrike 1,1978163072.658M*1.5367.238%A4.657%B**49.8A*23.2A+35716.4h4.3B**6.4A
AF-34 Mattock 7817751276.102B**1.9234.992%C+21.807%B**84.2A**N/A2879.2h4.7B**13.6B++
Vortek Rotary 1,5007621594.792B**0.6140.468%A++1.575%C-32.7A+31.7M+39623.3h53.3B++131.8B*
AF-34 Mattock 7547521325.697B*1.5135.017%C++18.617%B+80A*N/A2589.4h5.1B+14.5B+
MGR-S1 Gladius 7447431007.43S3.2537.677%A*33.513%A++148.6SN/A4765h6.7B**17.8B**
Frag Grenade 6216161616N/A611.8254.945%AN/A616B+5C-19391h3.2B++5.8B*
Blitz GD-10 586581916.385S2.2034.238%A++34.423%M++126.3S1.1A**3384.6h9.6A28B**
C-4 7065672282.487B*1.7034.104%A+N/A91.5C**22.4C-7196.2h1.4C**4.1B++
NS-357 Underboss 5195151812.845A*1.3447.009%A48.35%M**190.7S1.5A*5072.7h2.8A+5.9B**
NS-44P Commissioner 5125062272.229B++1.9549.492%B**42.49%A++136.8A*1.6A*3513.7h2.9B++5.8B++
C85 Canister-H 4814602023B+18.8260.765%B**11.304%C+255.6M11.7B*6731.8h3.7B**6.1B**
AF-23 Grinder 414410765.395A1.2141.185%B++18.049%B*63.1A*N/A1656.5h5.8B+14B*
AF-23 Grinder 392386655.938A1.7541.877%B+23.316%A++70.2A**1.1A++1655.5h5.2B*12.5B*
LA39 Bruiser 3863831372.796A1.3970.14%B*18.799%B*64.9B**N/A1735.9h2.1B++3B+
NC05 Jackhammer 3463441282.688A1.5054.485%A18.605%B**74.8A+N/A2624.6h4.3B+7.9B++
NC4 Mag-Shot 2842831921.474B**2.7131.799%B++26.855%B**55.5A++N/A1675.1h5.5B**17.3B+
AF-41 Hacksaw 185182267A++2.8235.36%C**22.528%A*82.7M**1.4M2542.2h4.7B**13.3B**
NS Decimator 232170305.667S1.4872.727%A+3.529%B*81M++29.5A+6022.1h3.1B**4.3A
Enforcer ML85 2941691313A++8.8253.098%A+1.775%C34.5A25.5A+3234.9h11.1B+20.9B**
AF-41 Hacksaw 167167266.423A+2.2435.19%B+18.563%B**75.9M++N/A2602.2h5.3B++14.9B*
NCM1 Scattercannon 138137353.914A0.2751.111%A16.058%C++54.8A**N/A2032.5h5A9.9B**
M20 Kestrel 1961251111.364M**7.1848.059%M1.6%C+65.8M++37.4A*4571.9h53.5B++111.3B**
Carver 1131132320.487A**3.7053.689%A**22.124%B*14.1B**N/A348h1.2B+2.2B+
MGR-M1 Bishop 111111234.826A++0.6452.014%M+32.432%C**92.5M++N/A2651.2h4.1A7.8A
M40 Fury 115100425M**20.8254.126%A*N/A166.7S25M*8190.6h8.3B*15.4B**
Tank Mine 141100175.882A++1.70138.938%SN/A100C+41D9241h3.1F-2.3A*
E540 Halberd 15693910.333B+6.1560.045%A*2.151%D46.5A++31.5M*11162h5.8C+9.6B*
LA3 Desperado 9088332.667A*1.5238.971%A++38.636%M++88A**2M*2681h6.3B**16.1B**
Titan-150 HEAT 12587117.909B++3.7360.031%A+1.149%D*31.1B**13.6A3382.8h4.4B+7.3B**
NCM2 Falcon 9485422.024A++2.1649.634%B*8.235%A+44.7S4.7C+1561.9h5.6A+11.2B**
C85 Canister 8782241A+36.8257.203%A*17.073%B*91.1B+5.6C++2180.9h4.9B*8.6B**
Gauss Prime 7171164.438A*0.2531.998%A35.211%A++101.4M+N/A4610.7h7.1A*22.1A+
NCM2 Falcon 8567551.218C*2.9751.38%A4.478%C+25.8A++6.9B**1762.6h8.6B+16.8B++
M40 Fury 6456414A9.8248.574%A+1.786%C+80B**11.4C++3350.7h9.4B++19.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,0511h
Nano-Armor Kit130190,96022.9h
Snowman Soldier5730.1h
Spawn Beacon91,2710.7h
Nanite Revive Grenade07690.2h
Medical Kit1,37510,08140.1h
Ammunition Package61770.1h
Medical Applicator18591,3167h
Recon Detection Device11430.2h

Check the help document for the dictionary if you want to learn more about words used here.


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