Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (17,908)players online:
GuckingFlorious (12)  davinator791 (6)  CloneTwo (2)  xdungeonelite (2)  nightraver2 (2) 24
stats.dasanfall.com
Deputy Jolly Swooshed[H] Swooshed
NC BR 43

KDR: 3.99

Score: 20.3m

Last Seen: Jun 23rd, 2018 10:39 PM
- OFFLINE - 10.3 hour(s)

Prestige 1, Battle Rank 43 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 38
Level Progress (to 44): 32%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor M30 Mustang AH SAS-R NC6A GODSAW GD-22S NS-15M2 NS-44 Commissioner AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Swooshed



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,123,194 MLG Score: 5694
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.308%35.998%11992697132,4804.74576-0.759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.359%2.429A**2.459A**-0.513DHEAD ++ (~19.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.7B++7.50.474B+15

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.234%0.73%216549936,303409215415.3732292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.273%0.27C*-0.828D-0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.629B+23.40.549B+34.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.513%2.7%48029959263956172.3443150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.595%1.752A++-0.03C+-1.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++4.10.669B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.706%8.551%41859928423933152.14249266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.471%1.853A++1.162B**-0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.908B*5.90.845B*4.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.055%69.856%41819963,052766173.98433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.332A0.164C++-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.572B+1.80.418B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.389%19.608%418199625555130.461957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.102A*1.089B**-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.751B++2.20.549B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 38
20.3m195.1%634 (38k)492 (29.5k)3.9867351,08612,8144.2713443 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997503229.946%28.663%85803:1318

16% Combat Medic24% Engineer41% Heavy Assault8% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2016 8:30 PMAug 29th, 2016 8:55 PMJun 23rd, 2018 11:09 PM (5h) (PST)Jun 23rd, 2018 7:06 PM (9h) (PST)Jun 23rd, 2018 6:39 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0492537961.2390.3110.3552.6190.1045694

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,96315,18847,775741921157629,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
687.1h/28.6d 3,647 14,643 14,529 108k 675 2,672 4,267 43.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:7,861
Deaths:1,548
KDR:5.078
Accuracy:33.809% A++
HSR:38.736% A++
NC6A GODSAW
A*
Kills:2,444
Deaths:452
KDR:5.407
Accuracy:33.948% B**
HSR:40.958% A*
GD-22S
A++
Kills:1,802
Deaths:504
KDR:3.575
Accuracy:30.686% A+
HSR:36.793% A++
NS-15M2
A++
Kills:1,783
Deaths:438
KDR:4.071
Accuracy:32.559% A++
HSR:37.745% A++
EM6
A*
Kills:1,604
Deaths:509
KDR:3.151
Accuracy:30.461% A++
HSR:36.160% A*
NC6 Gauss SAW
A**
Kills:1,158
Deaths:316
KDR:3.665
Accuracy:28.835% A++
HSR:37.824% A**
MGR-L1 Promise
A**
Kills:740
Deaths:132
KDR:5.606
Accuracy:35.934% A**
HSR:33.784% B**
NC05 Jackhammer
A
Kills:330
Deaths:125
KDR:2.640
Accuracy:54.225% A
HSR:18.485% B**
Kills:17,722
Deaths (as Heavy Assault):4,024
Deaths (to Heavy Assaults):3,569
KDR:4.40408
Kill Difference:13,698
Playtime:281.758 hours
Usage:41%
Score:7.428m
Score/min:439
Accuracy (listed only):35.057%
HSR (listed only):35.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,643
Deaths:346
KDR:4.749
Accuracy:33.701% A++
HSR:33.232% A*
GD-7F
A++
Kills:1,210
Deaths:379
KDR:3.193
Accuracy:33.217% A++
HSR:25.537% B**
AC-X11
M
Kills:1,174
Deaths:178
KDR:6.596
Accuracy:37.812% M
HSR:28.365% A
AF-19 Mercenary
A*
Kills:1,150
Deaths:308
KDR:3.734
Accuracy:33.328% A*
HSR:31.044% A++
MGR-S1 Gladius
A++
Kills:437
Deaths:57
KDR:7.667
Accuracy:37.169% A++
HSR:31.579% A
Blitz GD-10
S
Kills:377
Deaths:52
KDR:7.250
Accuracy:34.054% A*
HSR:37.931% S
AF-4A Bandit
A*
Kills:322
Deaths:54
KDR:5.963
Accuracy:35.926% A*
HSR:34.783% A*
LA39 Bruiser
B**
Kills:255
Deaths:108
KDR:2.361
Accuracy:66.389% B+
HSR:19.608% B**
Razor GD-23
M++
Kills:93
Deaths:18
KDR:5.167
Accuracy:40.249% M++
HSR:26.882% A
Kills:6,661
Deaths (as Light Assault):1,500
Deaths (to Light Assaults):2,296
KDR:4.44067
Kill Difference:5,161
Playtime:55.585 hours
Usage:8%
Score:1.522m
Score/min:456
Accuracy (listed only):39.094%
HSR (listed only):29.884%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,643
Deaths:346
KDR:4.749
Accuracy:33.701% A++
HSR:33.232% A*
GR-22
A*
Kills:1,390
Deaths:500
KDR:2.780
Accuracy:31.306% A+
HSR:34.532% A*
NC9 A-Tross
A++
Kills:1,255
Deaths:559
KDR:2.245
Accuracy:33.172% A++
HSR:33.387% A+
Carnage AR
A++
Kills:1,213
Deaths:414
KDR:2.930
Accuracy:32.136% A++
HSR:30.173% A+
NC1 Gauss Rifle
M*
Kills:1,173
Deaths:422
KDR:2.780
Accuracy:33.527% A*
HSR:42.796% M*
Reaper DMR
A*
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:34.264% A++
HSR:37.845% A*
MGR-S1 Gladius
A++
Kills:437
Deaths:57
KDR:7.667
Accuracy:37.169% A++
HSR:31.579% A
Blitz GD-10
S
Kills:377
Deaths:52
KDR:7.250
Accuracy:34.054% A*
HSR:37.931% S
LA39 Bruiser
B**
Kills:255
Deaths:108
KDR:2.361
Accuracy:66.389% B+
HSR:19.608% B**
Gauss Prime
A++
Kills:71
Deaths:16
KDR:4.438
Accuracy:31.998% A+
HSR:35.211% A++
Kills:8,974
Deaths (as Combat Medic):2,827
Deaths (to Combat Medics):1,457
KDR:3.17439
Kill Difference:6,147
Playtime:111.255 hours
Usage:16%
Score:4.114m
Score/min:616
Accuracy (listed only):36.771%
HSR (listed only):33.629%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,210
Deaths:379
KDR:3.193
Accuracy:33.217% A++
HSR:25.537% B**
AC-X11
M
Kills:1,174
Deaths:178
KDR:6.596
Accuracy:37.812% M
HSR:28.365% A
AF-19 Mercenary
A*
Kills:1,150
Deaths:308
KDR:3.734
Accuracy:33.328% A*
HSR:31.044% A++
AF-4A Bandit
A*
Kills:322
Deaths:54
KDR:5.963
Accuracy:35.926% A*
HSR:34.783% A*
LA39 Bruiser
B**
Kills:255
Deaths:108
KDR:2.361
Accuracy:66.389% B+
HSR:19.608% B**
MGR-M1 Bishop
A**
Kills:106
Deaths:22
KDR:4.818
Accuracy:52.034% A**
HSR:31.132% C++
Razor GD-23
M++
Kills:93
Deaths:18
KDR:5.167
Accuracy:40.249% M++
HSR:26.882% A
Kills:4,310
Deaths (as Engineer):1,067
Deaths (to Engineers):1,884
KDR:4.03936
Kill Difference:3,243
Playtime:162.808 hours
Usage:24%
Score:5.332m
Score/min:546
Accuracy (listed only):42.708%
HSR (listed only):28.193%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:3,052
Deaths:748
KDR:4.080
Accuracy:44.055% B*
HSR:69.856% C*
NS-44 Commissioner
A++
Kills:1,706
Deaths:811
KDR:2.104
Accuracy:45.588% A
HSR:33.998% A++
AF-4 Cyclone
A*
Kills:1,643
Deaths:346
KDR:4.749
Accuracy:33.701% A++
HSR:33.232% A*
MGR-S1 Gladius
A++
Kills:437
Deaths:57
KDR:7.667
Accuracy:37.169% A++
HSR:31.579% A
Blitz GD-10
S
Kills:377
Deaths:52
KDR:7.250
Accuracy:34.054% A*
HSR:37.931% S
NC4 Mag-Shot
B**
Kills:283
Deaths:192
KDR:1.474
Accuracy:31.799% B++
HSR:26.855% B**
NS-357 Underboss
M**
Kills:263
Deaths:102
KDR:2.578
Accuracy:46.552% A
HSR:47.148% M**
NS-44P Commissioner
A*
Kills:84
Deaths:31
KDR:2.710
Accuracy:45.677% B+
HSR:44.048% A*
LA3 Desperado
M++
Kills:84
Deaths:33
KDR:2.545
Accuracy:38.921% A++
HSR:36.905% M++
Kills:7,929
Deaths (as Infiltrator):2,372
Deaths (to Infiltrators):1,931
KDR:3.34275
Kill Difference:5,557
Playtime:54.973 hours
Usage:8%
Score:1.169m
Score/min:355
Accuracy (listed only):39.724%
HSR (listed only):40.172%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:606
Deaths:116
KDR:5.224
Accuracy:35.179% C++
HSR:18.152% B+
AF-34 Mattock
B+
Kills:597
Deaths:111
KDR:5.378
Accuracy:35.164% C+
HSR:19.263% B+
AF-23 Grinder
B*
Kills:410
Deaths:76
KDR:5.395
Accuracy:41.185% B++
HSR:18.049% B*
AF-23 Grinder
A++
Kills:386
Deaths:65
KDR:5.938
Accuracy:41.877% B+
HSR:23.316% A++
NCM1 Scattercannon
A
Kills:137
Deaths:35
KDR:3.914
Accuracy:51.111% A
HSR:16.058% C++
NCM2 Falcon
A+
Kills:85
Deaths:42
KDR:2.024
Accuracy:49.634% B*
HSR:8.235% A+
NCM2 Falcon
A
Kills:67
Deaths:55
KDR:1.218
Accuracy:51.380% A
HSR:4.478% C
Kills:2,288
Deaths (as MAX Suit):250
Deaths (to MAX Suits):584
KDR:9.152
Kill Difference:2,038
Playtime:18.323 hours
Usage:3%
Score:0.735m
Score/min:669
Accuracy (listed only):43.647%
HSR (listed only):15.364%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:3,313
V. Kills:166 N/A
Deaths:214
KDR:15.481
Accuracy:61.655% B++
KPH:151.300 M*
VKPH:7.600 B++
Breaker Rocket Pods
A**
Kills:1,263
V. Kills:303 415%
Deaths:56
KDR:22.554
Accuracy:64.127% A++
KPH:190.800 A
VKPH:45.800 A**
M20 Mustang
A*
Kills:972
V. Kills:950 102%
Deaths:204
KDR:4.765
Accuracy:35.505% B*
KPH:24.700 A
VKPH:24.100 A*
Vortek Rotary
M++
Kills:755
V. Kills:733 103%
Deaths:157
KDR:4.809
Accuracy:40.507% A++
KPH:32.600 A++
VKPH:31.600 M++
M20 Kestrel
M*
Kills:125
V. Kills:71 174%
Deaths:11
KDR:11.364
Accuracy:48.089% M++
KPH:67.500 M*
VKPH:38.300 A*
Kills:6,428 (5,165 + 0)
Deaths:642
KDR:10.012
VKDR:3.463
Vehicle Kills:2,223
Kill Difference:5,786
Playtime:92.950 hours
Usage:14%
Score:2.205m
Score/min:395
Piloting Accuracy:48.089%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:839
V. Kills:572 146%
Deaths:76
KDR:11.040
Accuracy:58.349% B**
KPH:44.600 M
VKPH:30.400 M*
Enforcer ML85
A+
Kills:169
V. Kills:125 134%
Deaths:13
KDR:13
Accuracy:53.098% A+
KPH:34.600 A+
VKPH:25.600 A
E540 Halberd
M++
Kills:90
V. Kills:62 143%
Deaths:9
KDR:10
Accuracy:59.955% A*
KPH:46.100 A++
VKPH:31.700 M++
Titan-150 HEAT
A
Kills:87
V. Kills:38 223%
Deaths:11
KDR:7.909
Accuracy:60.031% A+
KPH:30.800 B**
VKPH:13.400 A
C85 Canister
A*
Kills:82
V. Kills:5 N/A
Deaths:2
KDR:41
Accuracy:57.203% A*
KPH:90 B+
VKPH:5.500 B+
Kills:1,267 (926 + 341)
Deaths:111
KDR:11.414
VKDR:7.225
Vehicle Kills:802
Kill Difference:1,156
Playtime:29.372 hours
Usage:4%
Score:0.924m
Score/min:524
Driving Accuracy:60.031%
Gunner Accuracy:57.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:445
V. Kills:21 N/A
Deaths:20
KDR:22.250
Accuracy:60.154% A
KPH:248.400 A**
VKPH:11.700 B*
Kills:445 (0 + 445)
Deaths:20
KDR:22.250
VKDR:1.050
Vehicle Kills:21
Kill Difference:425
Playtime:1.791 hours
Usage:0%
Score:0.071m
Score/min:664
Driving Accuracy:N/A%
Gunner Accuracy:60.154%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:100
V. Kills:15 N/A
Deaths:4
KDR:25
Accuracy:54.126% A*
KPH:157.300 S
VKPH:23.600 M+
M40 Fury
A+
Kills:56
V. Kills:8 N/A
Deaths:4
KDR:14
Accuracy:48.574% A+
KPH:81.700 B**
VKPH:11.700 C*
Kills:156 (0 + 156)
Deaths:8
KDR:19.500
VKDR:2.875
Vehicle Kills:23
Kill Difference:148
Playtime:1.322 hours
Usage:0%
Score:0.045m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:48.574%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,9307,8611,5485.078A1.0933.809%A++38.736%A++107.7A*N/A26473h7.5A22.2B**
M30 Mustang AH 3,4793,31321415.481A11.4961.655%B++N/A151.3M*7.6B++39321.9h4.9B*7.9B*
SAS-R 3,0693,0527484.08B+0.0944.055%B*69.856%C*71.8A++N/A18642.5h1.8B*4.1B*
NC6A GODSAW 2,4652,4444525.407A+1.4233.948%B**40.958%A*110.1A++N/A27922.2h6.6C*19.5B*
GD-22S 1,8171,8025043.575B**0.4130.686%A+36.793%A++72.1A+N/A18125h8A26.2B**
NS-15M2 1,7961,7834384.071A+0.0832.559%A++37.745%A++92.4A++N/A21419.3h8.7A26.7B**
NS-44 Commissioner 1,7171,7068112.104B**1.8845.588%A33.998%A++101.5M+N/A28016.8h2.8B**6.1B**
AF-4 Cyclone 1,6581,6433464.749M0.7633.701%A++33.232%A*114.1M**1M28414.4h7.8B**23.2B**
EM6 1,6211,6045093.151B**0.8430.461%A++36.16%A*64.2B**N/A15025h7.9A26B*
GR-22 1,4001,3905002.78B**1.2131.306%A+34.532%A*78.1A*N/A18317.8h9.3A+29.6B**
Breaker Rocket Pods 1,5661,2635622.554A*18.5764.127%A++N/A191.4A45.9A**8776.6h9.8B**15.4B*
NC9 A-Tross 1,2671,2555592.245B**1.7433.172%A++33.387%A+63.4A+N/A16919.8h7A+21B**
Carnage AR 1,2241,2134142.93A1.0632.136%A++30.173%A+79.3A**N/A18615.3h9.6A+29.7A
GD-7F 1,2231,2103793.193A*0.7933.217%A++25.537%B**56.3AN/A18121.5h9.6B**29B*
AC-X11 1,1821,1741786.596S2.6137.812%M28.365%A127.6SN/A2959.2h6.7A17.6B**
NC1 Gauss Rifle 1,1831,1734222.78A+1.2133.527%A*42.796%M*66.6M+N/A32117.6h7.8A++23.2A+
Reaper DMR 1,1641,1603533.286B++0.7034.264%A++37.845%A*89.2A**N/A40013h7A20.5B**
NC6 Gauss SAW 1,1701,1583163.665A*0.3228.835%A++37.824%A**66.6A++N/A21917.4h6.7B**23.1B*
AF-19 Mercenary 1,1581,1503083.734M**0.2533.328%A*31.044%A++67.6M*N/A22517h8.6B**25.9B**
M20 Mustang 1,9229722044.765A0.7835.505%B*1.029%D24.7A24.1A*31239.4h81.1B+228.5B*
Mag-Cutter 89989411,7920.076A++3.9147.991%A+1.566%D1.7B*N/A4514.2h1.6B*3.4B++
Titan-150 AP 1,4118397611.039B**7.0558.349%B**2.861%C+44.6M30.4M*56118.8h4.1B7B*
Shrike 1,1978163072.658M++1.3367.238%A4.657%B**49.8A*23.2A++35516.4h4.3B**6.4A
Vortek Rotary 1,4887551574.809A0.8240.507%A++1.589%D32.5A++31.6M++39623.2h53.5B++132.1B*
MGR-L1 Promise 7447401325.606M+1.6235.934%A**33.784%B**142.3M**N/A3435.2h8.9A24.6B**
AF-34 Mattock 6086061165.224B++1.2435.179%C++18.152%B+75.8A++N/A2548h5B+14.3B+
AF-34 Mattock 6025971115.378B*1.3935.164%C+19.263%B+77.5A*N/A2747.7h4.9B**13.9B++
C-4 6945572282.443B*1.5433.676%A++N/A89.8C**22.1C--6936.2h1.4C**4.2B++
Frag Grenade 5105071507N/A503.0154.72%AN/A633.8B+3.8D19170.8h3.1B++5.7B*
C85 Canister-H 4664452022.25B+18.2660.154%A11.685%C+247.2A**11.7B*6641.8h3.7B**6.1B**
MGR-S1 Gladius 437437577.667S3.6837.169%A++31.579%A145.7M**N/A4013h6.6A17.9B**
AF-23 Grinder 414410765.395A1.4141.185%B++18.049%B*63.1A*N/A1646.5h5.8B+14B++
AF-23 Grinder 392386655.938A1.9541.877%B+23.316%A++70.2A**1.1A*1645.5h5.2B**12.5B*
Blitz GD-10 380377527.25S3.2634.054%A*37.931%S121.6S1M3563.1h9.8A28.8B**
NC05 Jackhammer 3313301252.64A1.3554.225%A18.485%B**75A+N/A2564.4h4.2B++7.8B++
AF-4A Bandit 325322545.963M**1.9835.926%A*34.783%A*128.8M**1.2A*3182.5h8B**22.3B**
NC4 Mag-Shot 2842831921.474B**2.5131.799%B++26.855%B**55.5A++N/A1625.1h5.5B++17.3C++
NS-357 Underboss 2662631022.578A++1.4146.552%A47.148%M**175.3S2M**4531.5h2.9A6.2B*
LA39 Bruiser 2582551082.361B**1.6366.389%B+19.608%B**51B+N/A1395h2.2B+3.3B+
Enforcer ML85 2941691313A++9.0153.098%A+1.775%C34.5A+25.5A3234.9h11.1B+20.9B**
NCM1 Scattercannon 138137353.914A0.0751.111%A16.058%C++54.8MN/A1902.5h5B**9.9B**
M20 Kestrel 1961251111.364S7.3848.089%M++1.6%C65.8M++37.4A*4611.9h53.4B*111.1B**
MGR-M1 Bishop 106106224.818A+0.8352.034%A**31.132%C++96.4A*N/A2291.1h4.1A7.9A
M40 Fury 115100425M*21.0154.126%A*N/A166.7S25M++8190.6h8.3B*15.4A
Razor GD-23 9593185.167S1.1840.249%M++26.882%A84.5M*1.8S5251.1h9.4B**23.3B**
Tank Mine 13291165.688A++1.70132.258%SN/A91C+41D9071h3.2F-2.4A*
E540 Halberd 15290910B+6.0159.955%A*2.222%D45A++31M++10882h6C+9.9B*
Titan-150 HEAT 12587117.909B+3.9260.031%A+1.149%D*31.1B**13.6A3372.8h4.4B+7.3B**
NCM2 Falcon 9485422.024A1.9649.634%B*8.235%A+44.7S4.7C+1541.9h5.6A+11.2A
NS-44P Commissioner 8784312.71B**1.2845.677%B+44.048%A*105A3.8S3590.8h2.9B++6.3B++
LA3 Desperado 8684332.545A++1.4438.921%A++36.905%M++84A*2M**2521h6.4B**16.5B**
C85 Canister 8782241A37.0157.203%A*17.073%B*91.1B+5.6B+2170.9h4.9B*8.6B**
Gauss Prime 7171164.438A*0.4531.998%A+35.211%A++101.4MN/A4610.7h7.1A*22.1A++
NCM2 Falcon 8567551.218C++2.7751.38%A4.478%C25.8A+6.9B**1662.6h8.6B+16.8B++
M40 Fury 6456414B**10.0148.574%A+1.786%C+80B*11.4C++3320.7h9.4B++19.4B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1,0857,68736.3h
Motion Spotter38320.9h
Nano-Armor Kit128184,79822.5h
Snowman Soldier5730.1h
Spawn Beacon91,0690.6h
Nanite Revive Grenade07330.2h
Ammunition Package51710.1h
Medical Applicator18489,9836.9h
Recon Detection Device11430.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 1.74s on queries, 1.28s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.