Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,955)players online:
travelyan (118)  LatrodectusVS (56)  Faber0ne (25)  TrueImpHunter (11)  KaiserWodka (8)  GelosTheStrimmer (6) 224
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (17 days). The data shown below may not be accurate.

Sentinel Jolly Swooshed[H] Swooshed
NC BR 72

KDR: 4.19

Score: 23.9m

Last Seen: Jul 3rd, 2019 7:07 PM
- OFFLINE - 410.9 hour(s)

Prestige 1, Battle Rank 72 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 42
Level Progress (to 73): 38%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R M30 Mustang AH NC6A GODSAW NS-15M2 AF-4 Cyclone GD-22S GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Swooshed



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,653,167 MLG Score: 6917
Fun Score: N/A
Cheeseburgers Flipped: 175TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.139%36.785%125628118641,9005.01196-0.825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.9%2.528A**2.427A**-0.742D-HEAD ++ (~19.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.708B++7.40.479B+14.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.352%0.695%2161412106,763442219715.3009308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.271%0.318C*-0.826D-0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.656B+22.40.578B+33.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.805%2.624%435212129914686332.11301156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.479%1.731A++0.041C+-1.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++40.677B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.994%8.372%395512098604273192.01405269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.561%1.831A++0.968B*-0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.912B*5.90.852B*4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.469%72.296%395212124,447956204.65167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.165%1.576A+0.339C**-1.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.611B+1.80.45B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.14%18.799%3951121338368430.559941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.374A*0.821B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.774B++2.10.57B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 42
23.9m195.5%653 (39.2k)511 (30.7k)4.1874163,90415,2614.4428972 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214642830.782%30.759%94703:0421

15% Combat Medic21% Engineer43% Heavy Assault9% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2016 8:30 PMAug 29th, 2016 8:55 PMJul 19th, 2019 4:25 PM (1d) (PST)Jul 3rd, 2019 4:01 PM (17d) (PST)Jul 3rd, 2019 3:07 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0902718191.3650.3260.4202.8570.0966917

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,38416,26149,123822025171630,650

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
780.4h/32.5d 3,899 19,656 17,425 133.8k 774 3,029 4,512 51m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:11,575
Deaths:2,067
KDR:5.600
Accuracy:34.631% A++
HSR:40.138% A++
NC6A GODSAW
A++
Kills:3,152
Deaths:557
KDR:5.659
Accuracy:34.737% B**
HSR:41.434% A++
NS-15M2
A++
Kills:2,033
Deaths:478
KDR:4.253
Accuracy:32.874% A++
HSR:38.564% A++
GD-22S
A++
Kills:1,848
Deaths:509
KDR:3.631
Accuracy:30.836% A+
HSR:36.905% A++
EM6
A++
Kills:1,615
Deaths:510
KDR:3.167
Accuracy:30.483% A+
HSR:36.223% A++
NC6 Gauss SAW
A**
Kills:1,229
Deaths:336
KDR:3.658
Accuracy:29.021% A++
HSR:38.568% A**
MGR-L1 Promise
A*
Kills:1,111
Deaths:196
KDR:5.668
Accuracy:35.339% A*
HSR:37.174% A++
Kills:22,563
Deaths (as Heavy Assault):4,653
Deaths (to Heavy Assaults):4,250
KDR:4.84913
Kill Difference:17,910
Playtime:333.234 hours
Usage:43%
Score:9.273m
Score/min:464
Accuracy (listed only):32.560%
HSR (listed only):38.429%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,862
Deaths:366
KDR:5.087
Accuracy:34.111% A++
HSR:33.566% A*
GD-7F
A++
Kills:1,782
Deaths:490
KDR:3.637
Accuracy:34.142% A++
HSR:25.982% B**
AC-X11
A**
Kills:1,186
Deaths:179
KDR:6.626
Accuracy:37.927% A**
HSR:28.415% B**
AF-4A Bandit
A**
Kills:1,180
Deaths:227
KDR:5.198
Accuracy:36.945% A**
HSR:34.661% A*
Razor GD-23
M*
Kills:1,177
Deaths:185
KDR:6.362
Accuracy:41.259% M*
HSR:32.710% A*
AF-19 Mercenary
A*
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:33.286% A*
HSR:30.895% A++
MGR-S1 Gladius
A*
Kills:755
Deaths:105
KDR:7.190
Accuracy:37.672% A*
HSR:33.378% A++
Blitz GD-10
M++
Kills:598
Deaths:93
KDR:6.430
Accuracy:34.316% A++
HSR:34.114% M++
LA39 Bruiser
B*
Kills:383
Deaths:137
KDR:2.796
Accuracy:70.140% B*
HSR:18.799% B++
19A Fortuna
A**
Kills:64
Deaths:18
KDR:3.556
Accuracy:36.809% A**
HSR:26.563% B**
Kills:10,149
Deaths (as Light Assault):2,111
Deaths (to Light Assaults):2,817
KDR:4.80767
Kill Difference:8,038
Playtime:73.676 hours
Usage:9%
Score:2.408m
Score/min:545
Accuracy (listed only):39.661%
HSR (listed only):29.908%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,862
Deaths:366
KDR:5.087
Accuracy:34.111% A++
HSR:33.566% A*
GR-22
A*
Kills:1,396
Deaths:504
KDR:2.770
Accuracy:31.348% A
HSR:34.599% A*
NC9 A-Tross
A+
Kills:1,256
Deaths:560
KDR:2.243
Accuracy:33.160% A+
HSR:33.440% A
Carnage AR
A+
Kills:1,213
Deaths:414
KDR:2.930
Accuracy:32.136% A+
HSR:30.173% A
NC1 Gauss Rifle
M*
Kills:1,173
Deaths:422
KDR:2.780
Accuracy:33.527% A*
HSR:42.796% M*
Reaper DMR
A++
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:34.264% A++
HSR:37.845% A++
MGR-S1 Gladius
A*
Kills:755
Deaths:105
KDR:7.190
Accuracy:37.672% A*
HSR:33.378% A++
Blitz GD-10
M++
Kills:598
Deaths:93
KDR:6.430
Accuracy:34.316% A++
HSR:34.114% M++
LA39 Bruiser
B*
Kills:383
Deaths:137
KDR:2.796
Accuracy:70.140% B*
HSR:18.799% B++
Gauss Prime
A+
Kills:71
Deaths:16
KDR:4.438
Accuracy:31.998% A
HSR:35.211% A+
Kills:9,867
Deaths (as Combat Medic):2,970
Deaths (to Combat Medics):1,740
KDR:3.32222
Kill Difference:6,897
Playtime:114.948 hours
Usage:15%
Score:4.244m
Score/min:615
Accuracy (listed only):37.267%
HSR (listed only):33.392%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,782
Deaths:490
KDR:3.637
Accuracy:34.142% A++
HSR:25.982% B**
AC-X11
A**
Kills:1,186
Deaths:179
KDR:6.626
Accuracy:37.927% A**
HSR:28.415% B**
AF-4A Bandit
A**
Kills:1,180
Deaths:227
KDR:5.198
Accuracy:36.945% A**
HSR:34.661% A*
Razor GD-23
M*
Kills:1,177
Deaths:185
KDR:6.362
Accuracy:41.259% M*
HSR:32.710% A*
AF-19 Mercenary
A*
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:33.286% A*
HSR:30.895% A++
LA39 Bruiser
B*
Kills:383
Deaths:137
KDR:2.796
Accuracy:70.140% B*
HSR:18.799% B++
MGR-M1 Bishop
M++
Kills:115
Deaths:26
KDR:4.423
Accuracy:51.892% M++
HSR:33.913% B+
19A Fortuna
A**
Kills:64
Deaths:18
KDR:3.556
Accuracy:36.809% A**
HSR:26.563% B**
Kills:7,049
Deaths (as Engineer):1,573
Deaths (to Engineers):2,187
KDR:4.48125
Kill Difference:5,476
Playtime:165.890 hours
Usage:21%
Score:5.447m
Score/min:547
Accuracy (listed only):42.800%
HSR (listed only):28.992%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:4,396
Deaths:1,001
KDR:4.392
Accuracy:45.464% B**
HSR:72.316% B+
AF-4 Cyclone
A*
Kills:1,862
Deaths:366
KDR:5.087
Accuracy:34.111% A++
HSR:33.566% A*
NS-44 Commissioner
A++
Kills:1,706
Deaths:811
KDR:2.104
Accuracy:45.588% B**
HSR:33.998% A++
MGR-S1 Gladius
A*
Kills:755
Deaths:105
KDR:7.190
Accuracy:37.672% A*
HSR:33.378% A++
Blitz GD-10
M++
Kills:598
Deaths:93
KDR:6.430
Accuracy:34.316% A++
HSR:34.114% M++
NS-357 Underboss
M*
Kills:587
Deaths:209
KDR:2.809
Accuracy:47.066% A
HSR:48.211% M*
NS-44P Commissioner
A++
Kills:523
Deaths:239
KDR:2.188
Accuracy:49.202% B**
HSR:43.021% A++
NC4 Mag-Shot
B**
Kills:283
Deaths:192
KDR:1.474
Accuracy:31.799% B++
HSR:26.855% B**
LA3 Desperado
M++
Kills:88
Deaths:33
KDR:2.667
Accuracy:38.971% A++
HSR:38.636% M++
LA80
B++
Kills:51
Deaths:8
KDR:6.375
Accuracy:45.930% B++
HSR:70.588% D--
Kills:10,849
Deaths (as Infiltrator):3,057
Deaths (to Infiltrators):2,312
KDR:3.5489
Kill Difference:7,792
Playtime:68.077 hours
Usage:9%
Score:1.618m
Score/min:396
Accuracy (listed only):41.012%
HSR (listed only):43.468%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:777
Deaths:129
KDR:6.023
Accuracy:34.989% C+
HSR:21.750% B*
AF-34 Mattock
B+
Kills:754
Deaths:134
KDR:5.627
Accuracy:34.996% C++
HSR:18.833% B+
AF-23 Grinder
B*
Kills:410
Deaths:76
KDR:5.395
Accuracy:41.185% B+
HSR:18.049% B*
AF-23 Grinder
A++
Kills:386
Deaths:65
KDR:5.938
Accuracy:41.877% C**
HSR:23.316% A++
AF-41 Hacksaw
A*
Kills:201
Deaths:26
KDR:7.731
Accuracy:35.517% C*
HSR:22.388% A*
AF-41 Hacksaw
A
Kills:176
Deaths:26
KDR:6.769
Accuracy:35.247% B
HSR:18.750% A
NCM1 Scattercannon
A
Kills:137
Deaths:35
KDR:3.914
Accuracy:51.111% A
HSR:16.058% C++
NCM2 Falcon
A++
Kills:85
Deaths:42
KDR:2.024
Accuracy:49.634% B++
HSR:8.235% A++
NCM2 Falcon
A
Kills:67
Deaths:55
KDR:1.218
Accuracy:51.380% A
HSR:4.478% C+
Kills:2,993
Deaths (as MAX Suit):294
Deaths (to MAX Suits):680
KDR:10.18027
Kill Difference:2,699
Playtime:21.898 hours
Usage:3%
Score:0.929m
Score/min:707
Accuracy (listed only):41.771%
HSR (listed only):16.873%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:3,716
V. Kills:178 N/A
Deaths:236
KDR:15.746
Accuracy:61.641% B*
KPH:156.700 M++
VKPH:7.500 B*
Breaker Rocket Pods
A**
Kills:1,268
V. Kills:304 416%
Deaths:56
KDR:22.643
Accuracy:64.201% A++
KPH:191.600 B**
VKPH:45.900 A**
M20 Mustang
A*
Kills:1,017
V. Kills:975 104%
Deaths:208
KDR:4.889
Accuracy:35.601% B*
KPH:25.200 B**
VKPH:24.100 A*
Vortek Rotary
M
Kills:762
V. Kills:738 103%
Deaths:159
KDR:4.792
Accuracy:40.468% A++
KPH:32.600 A
VKPH:31.600 M
M20 Kestrel
M+
Kills:125
V. Kills:71 174%
Deaths:11
KDR:11.364
Accuracy:48.059% M+
KPH:66.800 M+
VKPH:38 A*
Kills:6,888 (5,620 + 0)
Deaths:670
KDR:10.281
VKDR:3.382
Vehicle Kills:2,266
Kill Difference:6,218
Playtime:95.949 hours
Usage:12%
Score:2.287m
Score/min:397
Piloting Accuracy:48.059%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:904
V. Kills:587 154%
Deaths:77
KDR:11.740
Accuracy:58.678% B**
KPH:46.500 A*
VKPH:30.200 M*
Enforcer ML85
A+
Kills:169
V. Kills:125 134%
Deaths:13
KDR:13
Accuracy:53.098% A+
KPH:34.600 A
VKPH:25.600 A+
E540 Halberd
M**
Kills:93
V. Kills:63 145%
Deaths:9
KDR:10.333
Accuracy:60.045% A*
KPH:47.600 A++
VKPH:32.200 M**
Titan-150 HEAT
B**
Kills:87
V. Kills:38 223%
Deaths:11
KDR:7.909
Accuracy:60.031% A+
KPH:30.800 B*
VKPH:13.400 B**
C85 Canister
A*
Kills:82
V. Kills:5 N/A
Deaths:2
KDR:41
Accuracy:57.203% A*
KPH:90 B+
VKPH:5.500 B+
Kills:1,335 (991 + 344)
Deaths:112
KDR:11.920
VKDR:7.304
Vehicle Kills:818
Kill Difference:1,223
Playtime:30.016 hours
Usage:4%
Score:0.945m
Score/min:525
Driving Accuracy:60.031%
Gunner Accuracy:57.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:460
V. Kills:21 N/A
Deaths:20
KDR:23
Accuracy:60.859% B**
KPH:252.200 M
VKPH:11.500 B*
Kills:460 (0 + 460)
Deaths:20
KDR:23
VKDR:1.050
Vehicle Kills:21
Kill Difference:440
Playtime:1.824 hours
Usage:0%
Score:0.074m
Score/min:674
Driving Accuracy:N/A%
Gunner Accuracy:60.859%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:100
V. Kills:15 N/A
Deaths:4
KDR:25
Accuracy:54.126% A*
KPH:157.300 S
VKPH:23.600 M+
M40 Fury
A+
Kills:56
V. Kills:8 N/A
Deaths:4
KDR:14
Accuracy:48.574% A+
KPH:81.700 B**
VKPH:11.700 C++
Kills:156 (0 + 156)
Deaths:8
KDR:19.500
VKDR:2.875
Vehicle Kills:23
Kill Difference:148
Playtime:1.322 hours
Usage:0%
Score:0.045m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:48.574%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,68811,5752,0675.6A1.4134.631%A++40.138%A++118.2A**1.2A+28597.9h7.4A21.4B**
SAS-R 4,4164,3961,0014.392B++0.2045.464%B**72.316%B+82.5A++N/A21753.3h1.8B*3.9B*
M30 Mustang AH 3,8943,71623615.746A+11.5661.641%B*N/A156.8M++7.5B*40323.7h4.7B++7.6B++
NC6A GODSAW 3,1833,1525575.659A++1.4734.737%B**41.434%A++117.6A++1.2B+29326.8h6.6C*19B*
NS-15M2 2,0502,0334784.253A+0.0732.874%A++38.564%A++96.8A++N/A22221h8.7B**26.6B**
AF-4 Cyclone 1,8771,8623665.087M0.9034.111%A++33.566%A*119.4M*1A++30115.6h7.7A22.6B**
GD-22S 1,8631,8485093.631A0.5630.836%A+36.905%A++73A+N/A18725.3h8A26B**
GD-7F 1,7981,7824903.637M0.5534.142%A++25.982%B**69.1A++N/A20125.8h9.7B**28.4B**
NS-44 Commissioner 1,7171,7068112.104B**2.0845.588%B**33.998%A++101.5MN/A28416.8h2.8B**6.1B**
EM6 1,6321,6155103.167B**1.0230.483%A+36.223%A++64.3B*N/A15225.1h7.9A26B*
GR-22 1,4071,3965042.77B**1.4231.348%A34.599%A*78A*N/A18517.9h9.3A+29.6B**
Breaker Rocket Pods 1,5721,2685622.643A*18.4664.201%A++N/A192.1B**46.1A**8826.6h9.9B**15.4B*
NC9 A-Tross 1,2681,2565602.243B*1.9433.16%A+33.44%A63.4AN/A17019.8h7A+21A
NC6 Gauss SAW 1,2431,2293363.658A*0.5329.021%A++38.568%A**67.9A++N/A23118.1h6.7B**22.9B*
Carnage AR 1,2241,2134142.93A1.2632.136%A+30.173%A79.3A*N/A19015.3h9.6A+29.7A
AC-X11 1,1941,1861796.626S2.4437.927%A**28.415%B**126.2SN/A2979.4h6.7A17.6B**
AF-4A Bandit 1,1891,1802275.198M*1.0136.945%A**34.661%A*140.5S1.1A4358.4h7.9A21.3A
Razor GD-23 1,1881,1771856.362S2.1741.259%M*32.71%A*143.5S1.3M6428.2h8A19.5B**
NC1 Gauss Rifle 1,1831,1734222.78A++1.4133.527%A*42.796%M*66.6MN/A32817.6h7.8A++23.2A
AF-19 Mercenary 1,1701,1623113.736M**0.4533.286%A*30.895%A++68M+N/A23417.1h8.6B**26B**
Reaper DMR 1,1641,1603533.286B++0.9034.264%A++37.845%A++89.2A**N/A40313h7A+20.5A
MGR-L1 Promise 1,1181,1111965.668M**1.4835.339%A*37.174%A++142.4M**N/A3527.8h9.2A25.9B**
Mag-Cutter 1,0761,06713,6500.078A++4.1148.559%A++2.624%D1.8A++N/A5580.3h1.6B*3.3C**
M20 Mustang 1,9921,0172084.889B**0.7035.601%B*N/A25.2B**24.1A*31240.4h79.5B+223.2B++
Titan-150 AP 1,4919047711.74B*7.5558.678%B**2.765%C++46.6A*30.3M*55719.4h4B+6.8B*
Shrike 1,1978163072.658M*1.5367.238%A4.657%A49.8A*23.2A+35716.4h4.3A6.4A
AF-34 Mattock 7837771296.023B**1.8434.989%C+21.75%B*84.5A**N/A2879.2h4.7B**13.6B++
Vortek Rotary 1,5007621594.792A0.6040.468%A++1.575%C-32.7A31.7M39623.3h53.3B++131.8B*
MGR-S1 Gladius 7577551057.19S3.0037.672%A*33.378%A++151SN/A4775h6.7B**17.7B**
AF-34 Mattock 7567541345.627B*1.4434.996%C++18.833%B+79.4A*N/A2589.5h5.1B+14.5B+
Frag Grenade 6306241624N/A619.8154.736%AN/A624B++6C19191h3.2B++5.8B*
Blitz GD-10 604598936.43S2.2434.316%A++34.114%M++127.2S1.3M3394.7h9.6A28B**
NS-357 Underboss 5915872092.809A++1.3847.066%A48.211%M*183.4S1.3A++4893.2h2.8A+5.9B**
C-4 7075682282.491B*1.7034.232%A+N/A91.6C*22.4C-7216.2h1.4C*4.1B++
NS-44P Commissioner 5295232392.188B*2.0049.202%B**43.021%A++137.6A*1.6A**3523.8h2.9B++5.9B++
C85 Canister-H 4814602023B**18.8160.859%B**11.304%C++255.6M+11.7B*6741.8h3.8B**6.2B**
AF-23 Grinder 414410765.395B**1.2141.185%B+18.049%B*63.1A*N/A1656.5h5.8B+14B++
AF-23 Grinder 392386655.938A1.7541.877%C**23.316%A++70.2A**1.1A++1655.5h5.2B*12.5B*
LA39 Bruiser 3863831372.796A+1.3970.14%B*18.799%B++64.9B**N/A1745.9h2.1B++3B+
NC05 Jackhammer 3463441282.688A+1.5054.485%A18.605%B*74.8AN/A2624.6h4.3B+7.9B++
NC4 Mag-Shot 2842831921.474B**2.7131.799%B++26.855%B**55.5A++N/A1675.1h5.5B**17.3B++
AF-41 Hacksaw 204201267.731A*3.5435.517%C*22.388%A*87.4M**1.3A*2682.3h4.5B**12.6B**
NS Decimator 258188316.065S1.8873.12%A+3.191%B*78.3M+29.2A+6112.4h3.2B**4.3A
AF-41 Hacksaw 176176266.769A+2.5835.247%B18.75%A76.5M++N/A2622.3h5.2B++14.8B*
Enforcer ML85 2941691313A++8.8153.098%A+1.775%C34.5A25.5A+3234.9h11.1B+20.9B**
Carver 1571575300.296B+3.8952.703%A*17.197%C++8.9C**N/A2117.7h1.2B+2.4B+
NCM1 Scattercannon 138137353.914A0.2751.111%A16.058%C++54.8A**N/A2032.5h5A9.9B*
M20 Kestrel 1961251111.364A**7.1848.059%M+1.6%C+65.8M+37.4A*4571.9h53.5B++111.3B**
MGR-M1 Bishop 115115264.423A++0.2451.892%M++33.913%B+95.8M*N/A2601.2h4.2A8A
Tank Mine 142101175.941A++1.75139.381%SN/A101C+41D9241h3.1F-2.2A*
M40 Fury 115100425M**20.8154.126%A*N/A166.7S25M++8190.6h8.3B*15.4B**
E540 Halberd 15693910.333B+6.1560.045%A*2.151%C--46.5A++31.5M*11162h5.8C+9.6B*
LA3 Desperado 9088332.667A*1.5238.971%A++38.636%M++88A*2M++2681h6.3A16.1B**
Titan-150 HEAT 12587117.909B++3.7260.031%A+1.149%D--31.1B**13.6B**3402.8h4.4B+7.3B**
NCM2 Falcon 9485422.024A2.1649.634%B++8.235%A++44.7S4.7C+1561.9h5.6A+11.2B**
C85 Canister 8782241A+36.8157.203%A*17.073%B*91.1B+5.6B+2180.9h4.9B*8.6B**
Gauss Prime 7171164.438A*0.2531.998%A35.211%A+101.4MN/A4610.7h7.1A*22.1A+
NCM2 Falcon 8567551.218C++2.9751.38%A4.478%C+25.8A+6.9B**1762.6h8.6B+16.8B++
19A Fortuna 6464183.556A++0.6336.809%A**26.563%B**128SN/A4200.5h8.1B*22A
M40 Fury 6456414A9.8148.574%A+1.786%C+80B**11.4C++3350.7h9.4B++19.4B**
LA80 515186.375B**2.1945.93%B++70.588%D--170SN/A4010.3h1.5A3.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,2790.7h
Nano-Armor Kit130190,99922.9h
Nanite Revive Grenade07690.2h
Medical Kit1,43210,42340.7h
Motion Spotter31,0751h
Ammunition Package61770.1h
Medical Applicator18591,3477h
Snowman Soldier5730.1h
Recon Detection Device11430.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 2.22s on queries, 1.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.