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Paragon Paragon SyIar[VIB] SyIar
VS BR 112

KDR: 2.61

Score: 25.1m

Last Seen: May 23rd, 2019 10:28 PM
- OFFLINE - 2155.8 hour(s)

Battle Rank 100 (112 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 25%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser Pandora VX25 L105 Zephyr Orion VS54 VX6-7 NS-11A Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,239,741 MLG Score: 991
Fun Score: N/A
Cheeseburgers Flipped: 506TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.235%15.428%38922119215,3362.37620.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.212%0.795B++-0.828D--0.246CHEAD (~2.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.447B10.40.272C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.568%2.316%1243312114,66454627128.54212172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.448%0.446B0.671B+0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.60.402B40.10.242C++56.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.283%2.889%325712071,6278464671.9209348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.12%0.709B++0.211C++0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++3.60.715B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.154%1.567%945712073,1914988316.40763384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.809%0.551B+-0.711D-0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.897B*5.20.87B*7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.237%77.528%9453121171261111.1653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.063%1.391A0.679B+-0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.80.446B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.958%10.073%945412104,100591156.93739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.996%1.446A-0.901D--0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.572B+3.30.316C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.1m236.2%427 (25.6k)432 (25.9k)2.6085440,68815,5983.0116112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121415328.557%10.202%29103:4414

7% Combat Medic45% Engineer20% Heavy Assault8% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 9:16 PMSep 8th, 2014 7:40 PMJun 21st, 2019 6:36 PM (61d) (PST)May 23rd, 2019 7:51 PM (90d) (PST)May 23rd, 2019 6:28 PM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9003065940.7000.2680.0711.9260.116991

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,02918,38035,64942164116725,923

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
969.3h/40.4d 6,287 4,151 4,464 112k 1,743 3,402 6,742 52.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,550
Deaths:414
KDR:3.744
Accuracy:24.178% B++
HSR:14.645% D**
SVA-88
B+
Kills:1,192
Deaths:410
KDR:2.907
Accuracy:25.513% B+
HSR:19.966% D
NS-15M1
B+
Kills:1,161
Deaths:594
KDR:1.955
Accuracy:24.805% B+
HSR:20.069% C
Pulsar LSW
C++
Kills:1,145
Deaths:415
KDR:2.759
Accuracy:23.810% C++
HSR:14.673% D*
Flare VE6
B+
Kills:348
Deaths:139
KDR:2.504
Accuracy:21.738% C+
HSR:27.874% B+
NS-15M2
B
Kills:94
Deaths:62
KDR:1.516
Accuracy:25.752% B
HSR:17.021% D*
Kills:5,490
Deaths (as Heavy Assault):2,034
Deaths (to Heavy Assaults):4,240
KDR:2.69912
Kill Difference:3,456
Playtime:195.704 hours
Usage:20%
Score:4.883m
Score/min:416
Accuracy (listed only):24.299%
HSR (listed only):19.041%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
M
Kills:1,610
Deaths:426
KDR:3.779
Accuracy:67.543% M
HSR:10.311% D*
VX6-7
C+
Kills:1,508
Deaths:916
KDR:1.646
Accuracy:23.701% C+
HSR:12.467% D**
Phobos VX86
C
Kills:1,246
Deaths:479
KDR:2.601
Accuracy:54.812% C
HSR:9.390% D*
NS-11C
B++
Kills:1,183
Deaths:492
KDR:2.404
Accuracy:27.536% B++
HSR:18.090% C+
Thanatos VE70
B++
Kills:1,159
Deaths:503
KDR:2.304
Accuracy:46.842% B++
HSR:10.871% D*
Solstice VE3
B+
Kills:1,157
Deaths:566
KDR:2.044
Accuracy:26.115% B+
HSR:15.039% D-
Solstice SF
B**
Kills:500
Deaths:336
KDR:1.488
Accuracy:29.232% B**
HSR:11.200% D--
Pulsar C
D
Kills:473
Deaths:258
KDR:1.833
Accuracy:21.026% D
HSR:18.605% D-
Eidolon VE33
B+
Kills:202
Deaths:109
KDR:1.853
Accuracy:30.157% B+
HSR:11.386% F-
Serpent VE92
B+
Kills:189
Deaths:103
KDR:1.835
Accuracy:26.716% B+
HSR:10.582% F
NS Baron G5
C**
Kills:163
Deaths:96
KDR:1.698
Accuracy:47.097% C**
HSR:10.430% D-
Zenith VX-5
B*
Kills:157
Deaths:79
KDR:1.987
Accuracy:29.904% B*
HSR:19.745% C
Deimos VA29
B+
Kills:85
Deaths:44
KDR:1.932
Accuracy:66.825% B+
HSR:4.706% F-
Kills:9,632
Deaths (as Engineer):4,407
Deaths (to Engineers):4,262
KDR:2.18561
Kill Difference:5,225
Playtime:436.558 hours
Usage:45%
Score:11.027m
Score/min:421
Accuracy (listed only):38.270%
HSR (listed only):12.525%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
M
Kills:1,610
Deaths:426
KDR:3.779
Accuracy:67.543% M
HSR:10.311% D*
NS-11A
C
Kills:1,339
Deaths:489
KDR:2.738
Accuracy:22.946% C
HSR:12.248% D*
Phobos VX86
C
Kills:1,246
Deaths:479
KDR:2.601
Accuracy:54.812% C
HSR:9.390% D*
Sirius SX12
A+
Kills:1,176
Deaths:458
KDR:2.568
Accuracy:31.906% A+
HSR:10.459% D*
Thanatos VE70
B++
Kills:1,159
Deaths:503
KDR:2.304
Accuracy:46.842% B++
HSR:10.871% D*
Eridani SX5
B*
Kills:785
Deaths:355
KDR:2.211
Accuracy:31.169% B*
HSR:13.631% D-
H-V45
C++
Kills:241
Deaths:113
KDR:2.133
Accuracy:24.873% C++
HSR:13.278% D--
MKV Suppressed
B+
Kills:224
Deaths:109
KDR:2.055
Accuracy:28.031% B+
HSR:16.964% C-
NS Baron G5
C**
Kills:163
Deaths:96
KDR:1.698
Accuracy:47.097% C**
HSR:10.430% D-
Deimos VA29
B+
Kills:85
Deaths:44
KDR:1.932
Accuracy:66.825% B+
HSR:4.706% F-
Pulsar VS1
C-
Kills:57
Deaths:28
KDR:2.036
Accuracy:21.342% C-
HSR:15.790% D
Kills:8,085
Deaths (as Combat Medic):3,100
Deaths (to Combat Medics):1,767
KDR:2.60806
Kill Difference:4,985
Playtime:66.176 hours
Usage:7%
Score:1.866m
Score/min:470
Accuracy (listed only):40.308%
HSR (listed only):11.643%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
M
Kills:1,610
Deaths:426
KDR:3.779
Accuracy:67.543% M
HSR:10.311% D*
VX6-7
C+
Kills:1,508
Deaths:916
KDR:1.646
Accuracy:23.701% C+
HSR:12.467% D**
Phobos VX86
C
Kills:1,246
Deaths:479
KDR:2.601
Accuracy:54.812% C
HSR:9.390% D*
NS-11C
B++
Kills:1,183
Deaths:492
KDR:2.404
Accuracy:27.536% B++
HSR:18.090% C+
Sirius SX12
A+
Kills:1,176
Deaths:458
KDR:2.568
Accuracy:31.906% A+
HSR:10.459% D*
Thanatos VE70
B++
Kills:1,159
Deaths:503
KDR:2.304
Accuracy:46.842% B++
HSR:10.871% D*
Solstice VE3
B+
Kills:1,157
Deaths:566
KDR:2.044
Accuracy:26.115% B+
HSR:15.039% D-
Eridani SX5
B*
Kills:785
Deaths:355
KDR:2.211
Accuracy:31.169% B*
HSR:13.631% D-
Solstice SF
B**
Kills:500
Deaths:336
KDR:1.488
Accuracy:29.232% B**
HSR:11.200% D--
Pulsar C
D
Kills:473
Deaths:258
KDR:1.833
Accuracy:21.026% D
HSR:18.605% D-
MKV Suppressed
B+
Kills:224
Deaths:109
KDR:2.055
Accuracy:28.031% B+
HSR:16.964% C-
Serpent VE92
B+
Kills:189
Deaths:103
KDR:1.835
Accuracy:26.716% B+
HSR:10.582% F
NS Baron G5
C**
Kills:163
Deaths:96
KDR:1.698
Accuracy:47.097% C**
HSR:10.430% D-
Zenith VX-5
B*
Kills:157
Deaths:79
KDR:1.987
Accuracy:29.904% B*
HSR:19.745% C
Deimos VA29
B+
Kills:85
Deaths:44
KDR:1.932
Accuracy:66.825% B+
HSR:4.706% F-
Kills:11,615
Deaths (as Light Assault):5,220
Deaths (to Light Assaults):2,449
KDR:2.2251
Kill Difference:6,395
Playtime:130.464 hours
Usage:13%
Score:3.582m
Score/min:458
Accuracy (listed only):37.230%
HSR (listed only):12.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A+
Kills:1,176
Deaths:458
KDR:2.568
Accuracy:31.906% A+
HSR:10.459% D*
Eridani SX5
B*
Kills:785
Deaths:355
KDR:2.211
Accuracy:31.169% B*
HSR:13.631% D-
NS-44 Commissioner
D--
Kills:701
Deaths:772
KDR:0.908
Accuracy:27.119% D--
HSR:13.267% D*
Parallax VX3
B**
Kills:428
Deaths:116
KDR:3.690
Accuracy:45.646% B**
HSR:83.879% B*
Beamer VS3
D--
Kills:254
Deaths:157
KDR:1.618
Accuracy:15.774% F-
HSR:14.567% D--
MKV Suppressed
B+
Kills:224
Deaths:109
KDR:2.055
Accuracy:28.031% B+
HSR:16.964% C-
NS-30 Vandal
B+
Kills:200
Deaths:74
KDR:2.703
Accuracy:36.661% B+
HSR:23% C-
XM98
B++
Kills:165
Deaths:9
KDR:18.333
Accuracy:41.523% B++
HSR:78.788% B+
Ghost
B*
Kills:119
Deaths:69
KDR:1.725
Accuracy:44.485% B*
HSR:52.941% D**
Kills:4,052
Deaths (as Infiltrator):2,119
Deaths (to Infiltrators):1,853
KDR:1.91222
Kill Difference:1,933
Playtime:77.819 hours
Usage:8%
Score:1.726m
Score/min:370
Accuracy (listed only):33.590%
HSR (listed only):34.166%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:848
Deaths:238
KDR:3.563
Accuracy:19.349% B+
HSR:16.509% D
Cosmos VM3
B
Kills:826
Deaths:227
KDR:3.639
Accuracy:18.660% B
HSR:14.407% D--
Nebula VM20
B+
Kills:498
Deaths:160
KDR:3.113
Accuracy:20.619% B+
HSR:12.450% F
Nebula VM20
B
Kills:446
Deaths:150
KDR:2.973
Accuracy:20.417% B
HSR:13.901% D*
Comet VM2
C++
Kills:222
Deaths:124
KDR:1.790
Accuracy:44.115% C++
HSR:1.351% D**
Comet VM2
C+
Kills:149
Deaths:124
KDR:1.202
Accuracy:44.910% C+
HSR:0% F-
NS-10 Burster
B+
Kills:127
Deaths:58
KDR:2.190
Accuracy:32.283% B+
HSR:6.299% C
NS-10 Burster
B+
Kills:85
Deaths:50
KDR:1.700
Accuracy:32.982% B+
HSR:4.706% C
Quasar VM1
B+
Kills:54
Deaths:9
KDR:6
Accuracy:18.299% B+
HSR:11.111% D**
Kills:3,255
Deaths (as MAX Suit):570
Deaths (to MAX Suits):951
KDR:5.71053
Kill Difference:2,685
Playtime:63.413 hours
Usage:7%
Score:2.041m
Score/min:537
Accuracy (listed only):27.959%
HSR (listed only):8.971%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A**
Kills:2,492
V. Kills:955 261%
Deaths:133
KDR:18.737
Accuracy:63.731% A
KPH:122.400 B*
VKPH:46.900 A**
Maelstrom Turbo Laser
B+
Kills:1,817
V. Kills:1,303 139%
Deaths:700
KDR:2.596
Accuracy:38.187% A
KPH:21.800 B+
VKPH:15.600 B+
Light PPA
B+
Kills:163
V. Kills:17 N/A
Deaths:26
KDR:6.269
Accuracy:46.208% B++
KPH:44.100 C+
VKPH:4.600 B+
Kills:4,472 (1,980 + 0)
Deaths:859
KDR:5.206
VKDR:2.648
Vehicle Kills:2,275
Kill Difference:3,613
Playtime:107.464 hours
Usage:11%
Score:2.941m
Score/min:456
Piloting Accuracy:46.208%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:1,592
V. Kills:360 441%
Deaths:76
KDR:20.947
Accuracy:53.421% A
KPH:85.100 A+
VKPH:19.200 A++
CAS30 Tank Buster
A*
Kills:355
V. Kills:354 100%
Deaths:110
KDR:3.227
Accuracy:47.863% C*
KPH:18.400 A++
VKPH:18.300 A*
C150 Dalton
U
Kills:149
V. Kills:83 177%
Deaths:20
KDR:7.450
Accuracy:53.414% A+
KPH:536,400 U
VKPH:298,800 U
Kills:2,096 (355 + 1,741)
Deaths:206
KDR:10.175
VKDR:3.869
Vehicle Kills:797
Kill Difference:1,890
Playtime:38.027 hours
Usage:4%
Score:1.240m
Score/min:544
Piloting Accuracy:47.863%
Gunner Accuracy:53.414%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:615
V. Kills:91 N/A
Deaths:49
KDR:12.551
Accuracy:53.784% B+
KPH:57.900 C**
VKPH:8.600 C++
L100 Python HEAT
A*
Kills:170
V. Kills:46 362%
Deaths:21
KDR:8.095
Accuracy:51.639% C+
KPH:59.800 A*
VKPH:16.200 B*
L100 Python AP
B*
Kills:157
V. Kills:110 141%
Deaths:25
KDR:6.280
Accuracy:53.411% C
KPH:33.300 C++
VKPH:23.400 B*
C75 Viper
B++
Kills:133
V. Kills:17 N/A
Deaths:15
KDR:8.867
Accuracy:32.058% D-
KPH:42.900 B++
VKPH:5.500 D
Kills:1,075 (1,075 + 0)
Deaths:110
KDR:9.773
VKDR:2.400
Vehicle Kills:264
Kill Difference:965
Playtime:21.276 hours
Usage:2%
Score:0.510m
Score/min:400
Driving Accuracy:32.058%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A**
Kills:323
V. Kills:113 283%
Deaths:12
KDR:26.917
Accuracy:40.531% C
KPH:49.300 A**
VKPH:17.300 C*
Supernova VPC
C+
Kills:235
V. Kills:20 N/A
Deaths:4
KDR:58.750
Accuracy:50.807% C+
KPH:33.300 C--
VKPH:2.800 D*
Supernova FPC
C
Kills:187
V. Kills:115 161%
Deaths:36
KDR:5.194
Accuracy:44.826% D--
KPH:21.700 C
VKPH:13.300 C
Supernova PC
C**
Kills:130
V. Kills:61 210%
Deaths:27
KDR:4.815
Accuracy:56.091% B++
KPH:20.700 C+
VKPH:9.700 C**
Kills:875 (552 + 323)
Deaths:79
KDR:11.076
VKDR:3.911
Vehicle Kills:309
Kill Difference:796
Playtime:28.521 hours
Usage:3%
Score:0.710m
Score/min:415
Driving Accuracy:56.091%
Gunner Accuracy:40.531%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:698
V. Kills:27 N/A
Deaths:19
KDR:36.737
Accuracy:39.959% C**
KPH:294.200 S
VKPH:11.400 A+
M40 Fury-H
M*
Kills:214
V. Kills:15 N/A
Deaths:1
KDR:214
Accuracy:37.111% D
KPH:237 M*
VKPH:16.600 C++
E540 Halberd-H
A++
Kills:164
V. Kills:74 219%
Deaths:10
KDR:16.400
Accuracy:54.510% C
KPH:76.700 A++
VKPH:34.600 A+
Kills:1,076 (0 + 1,076)
Deaths:30
KDR:35.867
VKDR:3.867
Vehicle Kills:116
Kill Difference:1,046
Playtime:5.413 hours
Usage:1%
Score:0.353m
Score/min:1,086
Driving Accuracy:N/A%
Gunner Accuracy:54.510%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:51
V. Kills:1 N/A
Deaths:6
KDR:8.500
Accuracy:16.206% C
KPH:65 C+
VKPH:1.300 D-
Kills:51 (0 + 51)
Deaths:6
KDR:8.500
VKDR:0.167
Vehicle Kills:1
Kill Difference:45
Playtime:0.784 hours
Usage:0%
Score:0.018m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:16.206%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:217
V. Kills:22 N/A
Deaths:76
KDR:2.855
Accuracy:37.363% D--
KPH:45.900 A+
VKPH:4.700 C
Kills:217 (217 + 0)
Deaths:76
KDR:2.855
VKDR:0.289
Vehicle Kills:22
Kill Difference:141
Playtime:4.723 hours
Usage:0%
Score:0.071m
Score/min:252
Driving Accuracy:37.363%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 3,4472,49213318.737A++16.1363.731%A1.244%C+122.2B*46.8A**109520.4h13.4B**21B**
Maelstrom Turbo Laser 3,1201,8177002.596B+0.0138.187%A3.908%B*21.8B+15.6B+30383.4h79.6B+208.4B++
Pandora VX25 1,6131,6104263.779A++1.1767.543%M10.311%D*74.5AN/A38221.6h4.9C7.3B*
L105 Zephyr 1,9521,5927620.947A+18.3453.421%AN/A85.1A+19.3A++56218.7h4.8B**9B**
Orion VS54 1,5531,5504143.744A+1.1424.178%B++14.645%D**53.3B*N/A28829.1h10.2B*42C**
VX6-7 1,5261,5089161.646C**0.9623.701%C+12.467%D**21.9CN/A11968.8h11.9C**50.2C**
NS-11A 1,3441,3394892.738B**0.1322.946%C12.248%D*43.1B+N/A21831.1h11.6B*50.7B+
Phobos VX86 1,2571,2464792.601B**0.0154.812%C9.39%D*68.1B*N/A32018.3h1.9B**3.4B+
SVA-88 1,1921,1924102.907B+0.3025.513%B+19.966%D68.9B*N/A28217.3h10B++39.2B+
NS-11C 1,1851,1834922.404A++0.2027.536%B++18.09%C+59.2A+N/A20620h11.2B*40.6B++
Sirius SX12 1,1821,1764582.568A+0.0431.906%A+10.459%D*65A++N/A31118.1h11.5B*36.1B++
NS-15M1 1,1631,1615941.955B+0.6524.805%B+20.069%C57.8B++N/A24920.1h10.4B*42B+
Thanatos VE70 1,1601,1595032.304A++0.3046.842%B++10.871%D*72.4A*N/A37416h2.8A+6B**
Solstice VE3 1,1611,1575662.044A++0.5626.115%B+15.039%D-33B*N/A17335.1h11.8B*45.1B+
Pulsar LSW 1,1481,1454152.759B**0.1523.81%C++14.673%D*51.8C**N/A19422.1h10.8B+45.4B+
C-4 1,2239444442.126B+0.4816.667%FN/A91.7C*27.1C+101310.3h1.1B*6.7C+
NS Decimator 1,3019376291.49B+1.1260.711%C+2.348%C++33.6C+13C30527.9h3.7B++6.1B++
Cosmos VM3 8578482383.563B**0.9519.349%B+16.509%D36.4B+N/A17023.3h12.3B++63.8C**
Cosmos VM3 8348262273.639B**1.0318.66%B14.407%D--36.4BN/A17822.7h12.1B++64.6B+
Eridani SX5 7857853552.211B**0.4031.169%B*13.631%D-60.4B**N/A21613h9.1B*29.3B++
NS-44 Commissioner 7127017720.908C+1.7027.119%D--13.267%D*30.5C+N/A13223h3.7C**13.5C+
Proton II PPA-H 7256981936.737A*34.1339.959%C**2.006%C**290.8S11.3A+12222.4h5.3A13.3B**
Tank Mine 1,2526391344.769B**2.1632.103%C+N/A136B+130.4A**26854.7h1.3B**4A
L100 Python HESH 7066154912.551C*9.9453.784%B+1.301%C58B8.6C++36010.6h2.8B+5.2B++
Frag Grenade 5675621562N/A559.3930.872%F-N/A1873.3S16.7B*42810.3h1.4A*4.7B**
Solstice SF 5115003361.488B+1.1229.232%B**11.2%D--22.4C++N/A12822.3h11.2C*38.2B+
Nebula VM20 5014981603.113B+0.5020.619%B+12.45%F41.8B+N/A19911.9h12.9B**62.4B++
Pulsar C 4774732581.833B0.7821.026%D18.605%D-20.7CN/A15522.9h10.9B+51.8C++
Nebula VM20 4484461502.973B+0.3620.417%B13.901%D*39.1BN/A19911.4h13.4B*65.6B+
Parallax VX3 4284281163.69C*1.0845.646%B**83.879%B*47B**N/A2139.1h1.6B**3.4B**
Anti-Vehicle Grenade 4394171417N/A414.3963.195%AN/A1042.5M++55C--51220.4h2.8A+4.4A
MANA Anti-Vehicle Turret 6834061502.707B+0.1052.9%C+3.695%C+4060S2770A*2101530.1h5.3B**9.9B*
CAS30 Tank Buster 7093551103.227A+0.6247.863%C*1.69%B+18.4A++18.3A*41119.3h26.4B**55.1B**
Force-Blade 39334911,6610.03C*2.5832.259%C++N/A0.7C+N/A3481.4h3C+9.3C*
Flare VE6 3493481392.504B**0.1021.738%C+27.874%B+55.2B+N/A2136.3h8.7B*40.1B+
Saron HRB 4363231226.917S24.3140.531%C4.334%M49.7A**17.4C*6056.5h5.9A**14.6A++
Beamer VS3 2572541571.618B**0.9915.774%F-14.567%D--24.7C+N/A16610.3h7.8B+49.2C+
Sticky Grenade 2502501250N/A247.3957.011%B+N/A2500M*N/A64610.1h1.2B**2.2B*
H-V45 2422411132.133B+0.4824.873%C++13.278%D--45.5B++N/A2745.3h10.3B**41.5B++
Supernova VPC 255235458.75M**56.1450.807%C+2.128%B++33.6C--2.9D*2447h2.8B+5.5B+
MKV Suppressed 2242241092.055A0.5528.031%B+16.964%C-60.5AN/A2353.7h11.1B*39.8B+
Comet VM2 3242221241.79B**0.8244.115%C++1.351%D**22.2A++10.2M++32610h14.7B*33.4B++
M40 Fury-F 239217762.855B++0.2537.363%D--1.843%A46.2A+4.7C2524.7h4.2B**11.4B**
M40 Fury-H 2292141214U211.3937.111%D1.402%C++237.8M*16.7C++13030.9h3.9B**10.5B**
Eidolon VE33 2032021091.853B++0.7630.157%B+11.386%F-45.9B**N/A3114.4h6.9B*23B++
NS-30 Vandal 200200742.703B++0.0936.661%B+23%C-54.1B++N/A1883.7h4.2B**11.5B*
Serpent VE92 1911891031.835B++0.7726.716%B+10.582%F38.6B+N/A2284.9h12.4C**46.2B+
Supernova FPC 302187365.194C+2.5944.826%D--7.487%M*21.7C13.4C4068.6h3.9B*8.7B+
L100 Python HEAT 216170218.095B*5.4951.639%C+2.941%B60.7A*16.4B*4492.8h3A+5.7A
XM98 165165918.333S15.7241.523%B++78.788%B+37.5B++N/A2104.4h2B*4.9B++
E540 Halberd-H 2381641016.4B++13.7954.51%C3.659%A78.1A++35.2A++8402.1h4.2B**7.7B*
Light PPA 180163266.269B+3.6646.208%B++N/A44.1C+4.6B+3883.7h12.6C*27.2B
NS Baron G5 163163961.698B*0.9147.097%C**10.43%D-62.7A+N/A3612.6h3.1A6.6C++
Zenith VX-5 157157791.987B*0.6229.904%B*19.745%C62.8B**N/A2042.5h11.6B+38.6B++
L100 Python AP 267157256.28B+3.6753.411%C2.548%C+33.4C++23.4B*4944.7h5.2B+9.8B
Proximity Mine 157157354.486C*1.8857.25%A++N/A196.3A+N/A8350.8h1.5A2.5A+
Comet VM2 2531491241.202C*1.4144.91%C+N/A15.4B+10.7M++2669.7h22B+49B+
C150 Dalton 232149207.45C++4.8453.414%A+N/A1490U830U13337500.1h5.6D10.5B
Lasher X2 1491471411.043C++1.5730.123%B+2.041%D--52.5B**N/A2492.8h20.1C+66.9B+
C75 Viper 150133158.867B**6.2632.058%D-3.759%M+42.9B++5.5D3493.1h5.3A+16.5B**
Spear Anti-Vehicle Phalanx Turret 1981311013.1B*10.4945.81%C++3.817%C+68.9A++35.3A10521.9h6.3B++13.8B++
Supernova PC 191130274.815C+2.2156.091%B++4.615%A++20.6C+9.7C**4196.3h5.1C*9.1B+
NS-10 Burster 208127582.19A++0.4232.283%B+6.299%C9.7A++6.2A++21513.1h86.7B**268.6B**
Ghost 119119691.725C0.8844.485%B*52.941%D**35C+N/A1503.4h2.1B+4.6B+
NS-15M2 9494621.516C+1.0925.752%B17.021%D*44.8C++N/A1442.1h12.4C*48.1B
Deimos VA29 8585441.932B++0.6866.825%B+4.706%F-70.8B**N/A2661.2h1.7B**2.5B++
NS-10 Burster 13885501.7B*0.9132.982%B+4.706%C7.1B+4.4B+19212h124.1B+376.2B++
Pulsar VS1 5857282.036B**0.5721.342%C-15.79%D31.7B+N/A4461.8h14.5C*67.7C++
Quasar VM1 545496M++3.3918.299%B+11.111%D**33.8B*N/A3021.6h14.5C**79.2B
M12 Kobalt 525168.5C5.8916.206%C15.686%C--63.8C+1.3D-3850.8h19C*117.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92670.8h
Medical Applicator13330,1067.5h
Nanite Revive Grenade02850.1h
Anti-Vehicle MANA Turret264232.5h
Nano-Armor Kit252131,32832.7h
Restoration Kit11020.5h
Smoke Grenade0670h
Recon Detection Device452,5165.8h
Shield Recharging Field42230.1h
Ammunition Package43260.2h
Medical Kit3953,6415.9h
Anti-Infantry MANA Turret44761.6h

Check the help document for the dictionary if you want to learn more about words used here.


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