Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,309)players online:
Myian (50)  TheHakon (11)  Growen_the_Marowak (9)  SDevil (4)  Gm4nG (2)  Begong (1) 77
stats.dasanfall.com
Serviceman SynXisNC[LWTX] SynXisNC
NC BR 24

KDR: 2.6

Score: 10.6m

Last Seen: Nov 5th, 2018 2:55 AM
- OFFLINE - 255.9 hour(s)

Prestige 1, Battle Rank 24 - New Conglomerate on Emerald - Outfit Member of Low Tax No Effort[LWTX] Low Tax No Effort
NC outfit on Emerald

Members: 10
Level Progress (to 25): 37%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Razor GD-23 AF-19 Mercenary LA1 Anchor Carnage AR GD-22S GD-7F AF-34 Mattock AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SynXisNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,142,163 MLG Score: 913
Fun Score: N/A
Cheeseburgers Flipped: 274TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.252%21.989%5991699911,2013.34658-0.751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.686%1.221B**0.223C++-1.363D**HEAD ++ (~8.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.418B11.90.167C++31.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.014%4.138%18011014145112381.28319372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.079C+0.946B*-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.475B+8.10.352C**12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.26%5.128%731101478113410.690265186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.544D0.212C++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.4-0.961D--69.7-0.788D-160.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.957%69.435%731101430126801.11896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.453B+0.171C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.311C*2.60.186C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Low Tax No Effort[LWTX] Low Tax No Effort
NC outfit on Emerald

Members: 10
10.6m619%406 (24.4k)355 (21.3k)2.5954215,2875,8902.8626524 (24)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1015121819.802%19.834%39305:055

17% Combat Medic20% Engineer26% Heavy Assault7% Infiltrator23% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2015 7:32 AMAug 18th, 2018 9:07 PMNov 14th, 2018 7:59 AM (1d) (PST)Nov 4th, 2018 11:04 PM (11d) (PST)Nov 4th, 2018 10:55 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4551612940.5120.1970.1023.2590.014913

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,2749,63917,63531126196121,319

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
497.5h/20.7d 1,574 3,032 5,359 97.3k 590 1,637 427 13.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:1,240
Deaths:462
KDR:2.684
Accuracy:25.318% C*
HSR:22.419% C
GD-22S
B
Kills:1,170
Deaths:537
KDR:2.179
Accuracy:24.281% B
HSR:21.966% C
NC6S Gauss SAW S
B**
Kills:516
Deaths:218
KDR:2.367
Accuracy:28.981% B**
HSR:22.868% C+
NC6 Gauss SAW
C
Kills:202
Deaths:224
KDR:0.902
Accuracy:15.810% D
HSR:21.782% C
NS-15M2
C**
Kills:176
Deaths:58
KDR:3.034
Accuracy:24.390% C*
HSR:27.273% C**
Kills:3,304
Deaths (as Heavy Assault):1,499
Deaths (to Heavy Assaults):1,822
KDR:2.20414
Kill Difference:1,805
Playtime:128.542 hours
Usage:26%
Score:2.261m
Score/min:293
Accuracy (listed only):23.756%
HSR (listed only):23.262%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B**
Kills:2,765
Deaths:928
KDR:2.980
Accuracy:29.961% B**
HSR:22.351% B+
AF-19 Mercenary
B**
Kills:1,282
Deaths:569
KDR:2.253
Accuracy:26.655% B**
HSR:20.437% C+
GD-7F
B+
Kills:948
Deaths:337
KDR:2.813
Accuracy:27.054% B+
HSR:22.257% B+
AC-X11
B+
Kills:405
Deaths:172
KDR:2.355
Accuracy:27.760% B+
HSR:22.716% C*
AF-4 Cyclone
B++
Kills:274
Deaths:142
KDR:1.930
Accuracy:28.671% B++
HSR:19.708% C*
Kills:5,674
Deaths (as Light Assault):2,148
Deaths (to Light Assaults):1,107
KDR:2.64153
Kill Difference:3,526
Playtime:113.054 hours
Usage:23%
Score:2.254m
Score/min:332
Accuracy (listed only):28.020%
HSR (listed only):21.494%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B*
Kills:1,232
Deaths:449
KDR:2.744
Accuracy:28.518% B*
HSR:21.997% C**
NS-11A
A
Kills:293
Deaths:67
KDR:4.373
Accuracy:30.219% A
HSR:29.010% B**
AF-4 Cyclone
B++
Kills:274
Deaths:142
KDR:1.930
Accuracy:28.671% B++
HSR:19.708% C*
NC1 Gauss Rifle
C
Kills:160
Deaths:145
KDR:1.103
Accuracy:21.098% C
HSR:11.875% D**
GR-22
A
Kills:160
Deaths:40
KDR:4
Accuracy:30.334% A
HSR:24.375% B++
Kills:2,119
Deaths (as Combat Medic):843
Deaths (to Combat Medics):612
KDR:2.51364
Kill Difference:1,276
Playtime:83.510 hours
Usage:17%
Score:1.994m
Score/min:398
Accuracy (listed only):27.768%
HSR (listed only):21.393%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:2,765
Deaths:928
KDR:2.980
Accuracy:29.961% B**
HSR:22.351% B+
AF-19 Mercenary
B**
Kills:1,282
Deaths:569
KDR:2.253
Accuracy:26.655% B**
HSR:20.437% C+
GD-7F
B+
Kills:948
Deaths:337
KDR:2.813
Accuracy:27.054% B+
HSR:22.257% B+
AC-X11
B+
Kills:405
Deaths:172
KDR:2.355
Accuracy:27.760% B+
HSR:22.716% C*
Kills:5,400
Deaths (as Engineer):2,006
Deaths (to Engineers):785
KDR:2.69192
Kill Difference:3,394
Playtime:101.459 hours
Usage:20%
Score:2.655m
Score/min:436
Accuracy (listed only):27.857%
HSR (listed only):21.940%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:308
Deaths:303
KDR:1.017
Accuracy:46.545% A
HSR:14.610% D--
SAS-R
C++
Kills:301
Deaths:20
KDR:15.050
Accuracy:37.957% C+
HSR:69.435% C++
AF-4 Cyclone
B++
Kills:274
Deaths:142
KDR:1.930
Accuracy:28.671% B++
HSR:19.708% C*
NS-30 Vandal
A++
Kills:70
Deaths:14
KDR:5
Accuracy:43.149% A++
HSR:31.429% B+
Kills:953
Deaths (as Infiltrator):479
Deaths (to Infiltrators):735
KDR:1.98956
Kill Difference:474
Playtime:35.337 hours
Usage:7%
Score:0.492m
Score/min:232
Accuracy (listed only):39.080%
HSR (listed only):33.796%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:854
Deaths:299
KDR:2.856
Accuracy:43.175% B**
HSR:13.583% D
AF-34 Mattock
A
Kills:784
Deaths:299
KDR:2.622
Accuracy:47.400% A
HSR:18.240% C++
Kills:1,638
Deaths (as MAX Suit):299
Deaths (to MAX Suits):426
KDR:5.47826
Kill Difference:1,339
Playtime:34.285 hours
Usage:7%
Score:0.951m
Score/min:462
Accuracy (listed only):45.288%
HSR (listed only):15.911%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C--
Kills:145
V. Kills:32 439%
Deaths:18
KDR:8.056
Accuracy:40.014% D*
KPH:23 C--
VKPH:5.100 D**
Kills:145 (145 + 0)
Deaths:18
KDR:8.056
VKDR:1.778
Vehicle Kills:32
Kill Difference:127
Playtime:6.304 hours
Usage:1%
Score:0.038m
Score/min:101
Driving Accuracy:40.014%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:78
V. Kills:15 N/A
Deaths:18
KDR:4.333
Accuracy:30.260% D-
KPH:19.200 C+
VKPH:3.700 D--
Kills:78 (0 + 78)
Deaths:18
KDR:4.333
VKDR:0.833
Vehicle Kills:15
Kill Difference:60
Playtime:4.059 hours
Usage:1%
Score:0.039m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:30.260%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Razor GD-23 2,7852,7659282.98A*0.3829.961%B**22.351%B+39.6B*N/A13569.9h11.7B+39.1B+
AF-19 Mercenary 1,2941,2825692.253A++0.3426.655%B**20.437%C+22.1C**N/A9858h14.1C+52.7B+
LA1 Anchor 1,2521,2404622.684C**0.0925.318%C*22.419%C38.2CN/A13032.5h10.7C+42.2C*
Carnage AR 1,2371,2324492.744B**0.1528.518%B*21.997%C**29.2C+N/A12442.2h13.6C++47.7B+
GD-22S 1,1821,1705372.179B+0.4224.281%B21.966%C28.5CN/A10441h11.5C+47.2C**
GD-7F 9509483372.813A++0.2227.054%B+22.257%B+37.5B+N/A15325.3h12.3B+45.4B+
AF-34 Mattock 8588542992.856C+0.2643.175%B**13.583%D43.4C++N/A17319.7h6.3C14.7B+
AF-34 Mattock 7917842992.622C+0.0347.4%A18.24%C++39.8C+N/A15919.7h7.7D16.1B+
NC6S Gauss SAW S 5215162182.367B*0.2328.981%B**22.868%C+44.9C++N/A20211.5h10.8C++37.4B+
Sticky Grenade 4204181418N/A415.4054.019%C++N/A1045C++5D62780.4h1.8B+3.3B+
AC-X11 4084051722.355A+0.2427.76%B+22.716%C*30C++N/A9213.5h10.9C+39.3C**
NS-44 Commissioner 3083083031.017C++1.5846.545%A14.61%D--55B**N/A1985.6h3.3B++7.1B*
SAS-R 3013012015.05M*12.4537.957%C+69.435%C++29.8CN/A13610.1h2.6C-6.7C+
NS-11A 295293674.373M+1.7830.219%A29.01%B**34.1C*N/A838.6h14.8C49.1B+
AF-4 Cyclone 2762741421.93B+0.6728.671%B++19.708%C*24CN/A9911.4h10.5C**36.8B+
NC6 Gauss SAW 2032022240.902C+1.6915.81%D21.782%C15.2DN/A12813.3h10.4C++65.8C+
NS Decimator 2471921241.548B++1.0567.475%B*1.563%D40B+11.5C-3054.8h4.5C**6.7B+
NS-15M2 177176583.034B++0.4424.39%C*27.273%C**29.3C-N/A1026h12.2C**49.8B
NC1 Gauss Rifle 1621601451.103C++1.4921.098%C11.875%D**13.6DN/A9711.8h13.7C+65.1C+
GR-22 161160404A*1.4030.334%A24.375%B++25CN/A1066.4h14.8C48.9B+
L100 Python HEAT 177145188.056B+5.4640.014%D*4.138%B**23C--5.1D**1016.3h8.1D--20.3D**
Frag Grenade 1421401140N/A137.4053.97%B**N/A700B**10B+31510.2h3.4B+6.2B++
Bouncing Betty 8888146.286B++3.6953.631%B**N/A146.7B+N/A7440.6h2.2D-4.1B+
M20 Basilisk 9378184.333B*1.7430.26%D-5.128%C19C+3.7D--1614.1h69.7B+230.4B
Hawk GD-68 98721020.706C++1.8956.323%D-1.389%D19.5C**7C--2343.7h6B**10.7B++
NS-30 Vandal 7170145A++2.4043.149%A++31.429%B+31.8CN/A1202.2h9F--21C+
MANA Anti-Personnel Turret 7070145N/A2.4025.366%UN/A700UN/A2974000.1h26T*102.6T*
Rocklet Rifle 10964242.667M**0.0745.622%DN/A26.7C+18.8C--3782.4h42.6C93.3C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02990.3h
Spawn Beacon1800.1h
Nano-Armor Kit62191,04910.7h
Nanite Revive Grenade02850.1h
Medical Kit2062,7326.2h
G40-F Ranger1910h
Shield Recharging Field13780.1h
Ammunition Package11,3280.5h
Anti-Infantry MANA Turret1800.1h
Medical Applicator89107,0747.5h
M12 Kobalt0740h
Recon Detection Device62,2725.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.53s
Server spent 1.88s on queries, 1.35s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.