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Praetor Aspirant Synfrix[JOKU] Synfrix
VS BR 85

KDR: 2

Score: 8.7m

Last Seen: May 22nd, 2019 1:55 AM
- OFFLINE - 77.2 hour(s)

Battle Rank 85 - Vanu Sovereignty on Emerald - Outfit Member of The J0kuza[JOKU] The J0kuza
VS outfit on Emerald

Members: 25
Level Progress (to 86): 2%
Level 100 Progress: 46% 382h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15MP Ursa Pulsar LSW Lasher X2 SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,038,228 MLG Score: 3228
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.316%30.543%98720117716,9272.31686-0.321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.618%2.176A*1.486A+-0.535DHEAD ++ (~14.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.593B+9.80.313C*20.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.911%73.03%0411933,6041049353.43565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.065%1.787A++0.386C**0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+20.365C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The J0kuza[JOKU] The J0kuza
VS outfit on Emerald

Members: 25
8.7m178.9%446 (26.8k)338 (20.3k)1.996124,59812,3232.1006385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197152428.58%32.767%93602:049

6% Combat Medic7% Engineer58% Heavy Assault26% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2016 3:49 AMApr 25th, 2019 10:41 PMMay 24th, 2019 7:24 AM (19h) (PST)May 21st, 2019 11:23 PM (3d) (PST)May 21st, 2019 9:55 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7323054270.9610.4820.3151.7870.0373228

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,90818,30325,605582919107220,290

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
426.5h/17.8d 1,288 8,060 6,202 45.7k 499 1,675 955 18.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:3,754
Deaths:1,662
KDR:2.259
Accuracy:31.780% A
HSR:36.441% B*
Orion VS54
B**
Kills:1,475
Deaths:815
KDR:1.810
Accuracy:25.889% B**
HSR:22.915% C
NS-15MP
B*
Kills:1,284
Deaths:528
KDR:2.432
Accuracy:32.153% B*
HSR:35.047% B+
Ursa
A*
Kills:1,172
Deaths:556
KDR:2.108
Accuracy:33.291% A*
HSR:27.474% B+
Pulsar LSW
A+
Kills:1,172
Deaths:585
KDR:2.003
Accuracy:30.527% A+
HSR:23.038% C+
Lasher X2
A+
Kills:1,168
Deaths:701
KDR:1.666
Accuracy:36.659% A+
HSR:4.281% C*
SVA-88
A++
Kills:1,167
Deaths:548
KDR:2.130
Accuracy:31.950% A++
HSR:28.021% B+
Flare VE6
A*
Kills:1,159
Deaths:468
KDR:2.477
Accuracy:33.340% A*
HSR:28.387% B+
NSX Naginata
A
Kills:230
Deaths:129
KDR:1.783
Accuracy:29.062% A
HSR:26.522% C+
Kills:12,581
Deaths (as Heavy Assault):5,992
Deaths (to Heavy Assaults):3,546
KDR:2.09963
Kill Difference:6,589
Playtime:249.018 hours
Usage:58%
Score:5.194m
Score/min:348
Accuracy (listed only):31.628%
HSR (listed only):25.792%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:705
Deaths:485
KDR:1.454
Accuracy:32.518% A++
HSR:23.262% B+
Sirius SX12
A*
Kills:666
Deaths:368
KDR:1.810
Accuracy:35.732% A*
HSR:26.577% A+
VE-S Canis
A+
Kills:305
Deaths:148
KDR:2.061
Accuracy:36.071% A+
HSR:30.820% A
Kills:1,676
Deaths (as Light Assault):1,001
Deaths (to Light Assaults):2,225
KDR:1.67433
Kill Difference:675
Playtime:6.515 hours
Usage:2%
Score:0.110m
Score/min:282
Accuracy (listed only):34.773%
HSR (listed only):26.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A*
Kills:666
Deaths:368
KDR:1.810
Accuracy:35.732% A*
HSR:26.577% A+
Pulsar VS1
A**
Kills:453
Deaths:274
KDR:1.653
Accuracy:35.098% A**
HSR:26.932% B**
Terminus VX-9
A++
Kills:425
Deaths:235
KDR:1.809
Accuracy:34.502% A++
HSR:33.412% B**
VE-S Canis
A+
Kills:305
Deaths:148
KDR:2.061
Accuracy:36.071% A+
HSR:30.820% A
H-V45
A+
Kills:190
Deaths:104
KDR:1.827
Accuracy:30.791% A+
HSR:30% A
Kills:2,039
Deaths (as Combat Medic):1,129
Deaths (to Combat Medics):1,452
KDR:1.80602
Kill Difference:910
Playtime:25.831 hours
Usage:6%
Score:0.534m
Score/min:344
Accuracy (listed only):34.439%
HSR (listed only):29.548%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:705
Deaths:485
KDR:1.454
Accuracy:32.518% A++
HSR:23.262% B+
Eidolon VE33
A+
Kills:201
Deaths:139
KDR:1.446
Accuracy:36.148% A+
HSR:27.363% C*
Kills:906
Deaths (as Engineer):624
Deaths (to Engineers):1,759
KDR:1.45192
Kill Difference:282
Playtime:28.654 hours
Usage:7%
Score:0.462m
Score/min:269
Accuracy (listed only):34.333%
HSR (listed only):25.313%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,397
Deaths:858
KDR:2.794
Accuracy:47.501% A
HSR:72.549% B+
NS-44P Commissioner
A
Kills:1,016
Deaths:664
KDR:1.530
Accuracy:49.413% B**
HSR:39.370% A
XM98
A
Kills:989
Deaths:222
KDR:4.455
Accuracy:45.631% A
HSR:77.856% B
Sirius SX12
A*
Kills:666
Deaths:368
KDR:1.810
Accuracy:35.732% A*
HSR:26.577% A+
NSX Tomoe
A+
Kills:649
Deaths:309
KDR:2.100
Accuracy:36.110% A+
HSR:42.835% B+
Artemis VX26
A*
Kills:516
Deaths:253
KDR:2.040
Accuracy:36.591% A*
HSR:24.031% C*
VE-S Canis
A+
Kills:305
Deaths:148
KDR:2.061
Accuracy:36.071% A+
HSR:30.820% A
Beamer VS3
A++
Kills:213
Deaths:232
KDR:0.918
Accuracy:39.321% A++
HSR:13.146% D*
Phantom VA23
A+
Kills:175
Deaths:71
KDR:2.465
Accuracy:44.654% A+
HSR:36.571% B*
VA39 Spectre
M
Kills:164
Deaths:70
KDR:2.343
Accuracy:47.869% M
HSR:45.122% B+
Parallax VX3
A+
Kills:54
Deaths:9
KDR:6
Accuracy:38.976% C+
HSR:90.741% A+
Kills:7,144
Deaths (as Infiltrator):3,204
Deaths (to Infiltrators):2,109
KDR:2.22971
Kill Difference:3,940
Playtime:109.956 hours
Usage:26%
Score:2.246m
Score/min:341
Accuracy (listed only):41.624%
HSR (listed only):45.420%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:94
Deaths:25
KDR:3.760
Accuracy:29.725% A*
HSR:24.468% B++
Quasar VM1
M
Kills:60
Deaths:30
KDR:2
Accuracy:28.300% M
HSR:10% F-
Blueshift VM5
A++
Kills:56
Deaths:12
KDR:4.667
Accuracy:28.796% A++
HSR:19.643% C
Cosmos VM3
S
Kills:52
Deaths:26
KDR:2
Accuracy:29.408% M
HSR:38.462% S
Kills:262
Deaths (as MAX Suit):46.500
Deaths (to MAX Suits):615
KDR:5.63441
Kill Difference:215.500
Playtime:4.011 hours
Usage:1%
Score:0.107m
Score/min:445
Accuracy (listed only):29.057%
HSR (listed only):23.143%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,7943,7541,6622.259C+0.2631.78%A36.441%B*78.7B+N/A21847.7h9.8B+30.8B*
Ghost 2,4212,3978582.794C++0.8047.501%A72.549%B+68.9AN/A17034.8h1.9B++3.9B*
Orion VS54 1,4901,4758151.81C*0.1925.889%B**22.915%C50B*N/A14829.5h10.5B++40.5C**
NS-15MP 1,2961,2845282.432C+0.4432.153%B*35.047%B+76.4C*N/A19716.8h9.9B+30.7B+
Ursa 1,1831,1725562.108B*0.1133.291%A*27.474%B+51.9B+N/A13522.6h9.9B+29.8B++
Pulsar LSW 1,1841,1725852.003B+0.0130.527%A+23.038%C+63.7B*N/A14618.4h10.7B++35B*
Lasher X2 1,1931,1687011.666B**0.3336.659%A+4.281%C*52.1B**1.1B11322.4h14.4B**39.3B**
SVA-88 1,1751,1675482.13C*0.1331.95%A++28.021%B+59.2B+N/A13819.7h10.1B++31.7B*
Flare VE6 1,1621,1594682.476B**0.4833.34%A*28.387%B+77.3AN/A17315h8.5B*25.6B*
NS-44P Commissioner 1,0271,0166641.53C**0.4749.413%B**39.37%A87.6B*N/A23311.6h3.1B+6.3B++
XM98 9939892224.455A2.4645.631%A77.856%B67.3MN/A15514.7h1.9B**4.1B**
S1 1,1118045391.492A0.5071.633%A++4.229%B*43.9A+16.8B+25018.3h5.1B*7.1B**
Solstice VE3 7137054851.454B**0.5432.518%A++23.262%B+41A+N/A12317.2h11.8B++36.3B+
Sirius SX12 6776663681.81B+0.1935.732%A*26.577%A+56A+N/A12811.9h12.3B++34.3B*
NSX Tomoe 6566493092.1C*0.1036.11%A+42.835%B+65.6B**N/A1519.9h11.5B*31.8B*
Artemis VX26 5245162532.04B++0.0436.591%A*24.031%C*60AN/A1478.6h10.7B+29.3B**
Pulsar VS1 4564532741.653B++0.3435.098%A**26.932%B**47.2A+N/A1459.6h11.9B*33.9B**
NS Decimator 5764362271.921B**0.0873.029%A+1.376%D63.2A*20.3B+3226.9h3.4B**4.6A
Terminus VX-9 4334252351.809C*0.1934.502%A++33.412%B**60.7B**1.1A1827h11.2B+32.6B*
Frag Grenade 3603541354N/A352.0055.407%AN/A590B+10C**17160.6h3.4B+6.1B++
VE-S Canis 3073051482.061B*0.0636.071%A+30.82%A76.3B**N/A2154h9.6B++26.6B++
NSX Naginata 2382301291.783B+0.2129.062%A26.522%C+57.5B+2M+1884h11.6C**39.8B+
Beamer VS3 2212132320.918C*1.0839.321%A++13.146%D*36.1B+1.4B**1075.9h10.6C+27C*
Eidolon VE33 2082011391.446B0.5536.148%A+27.363%C*35.3B++1.2A+1025.7h8.1B+22.4B++
H-V45 1931901041.827C**0.1730.791%A+30%A57.6AN/A1663.3h10.8B**35.2B**
Phantom VA23 178175712.465C++0.4744.654%A+36.571%B*62.5B**1.1A++1742.8h3.8B*8.5B*
VA39 Spectre 170164702.343B+0.3547.869%M45.122%B+68.3M++2.5S2502.4h5.1B+10.6B**
Force-Blade 1251127,2820.015C1.9829.755%C+4.464%C0.4CN/A1257.2h2.6C++8.7C**
Spear Anti-Vehicle Phalanx Turret 159107195.632C3.6463.567%A*7.477%A++89.2M++43.3A*5601.2h7B++11B**
Blueshift VM5 9994253.76B+1.7629.725%A*24.468%B++62.7A++3.3S2421.5h14.6B+49.1B*
Tank Mine 10177541.426D0.5748.193%B**N/A110C++34.3D--7720.7h1.6B+3.2A++
MANA Anti-Personnel Turret 6262232.696N/A0.7031.477%UN/A620UN/A1265600.1h18.1T*57.6T*
Quasar VM1 6260302C**0.0028.3%M10%F-37.5A1.3A*1681.6h12.2B*42.9B++
Blueshift VM5 5856124.667B**2.6728.796%A++19.643%C62.2A++2.2M**3600.9h14.1B++48.9B**
Parallax VX3 545496B*4.0038.976%C+90.741%A+49.1AN/A2401.1h1.8B*4.7B+
Cosmos VM3 5452262C++0.0029.408%M38.462%S43.3B**1.7M+1421.2h15.8C-53.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22950.2h
Nanite Revive Grenade0840h
Motion Spotter107840.5h
Ammunition Package55120.4h
Skyguard0520h
Nano-Armor Kit6361,9413.5h
Medical Kit5614,76612.2h
Anti-Infantry MANA Turret42090.2h
Medical Applicator13657,5214.2h
Recon Detection Device97010.8h
M20 Drake02000.1h

Check the help document for the dictionary if you want to learn more about words used here.


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