Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (18,601)players online:
dim_giant (15)  ZugieMac (9)  daytona675 (5)  themadphotographer (3)  Jtbonemartin_ (3)  Shintamaru (2) 37
stats.dasanfall.com
Praetor Aspirant Synfrix[BWAE] Synfrix
VS BR 84

KDR: 1.99

Score: 8.5m

Last Seen: Mar 20th, 2019 10:21 PM
- OFFLINE - 51.9 hour(s)

Battle Rank 84 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
Level Progress (to 85): 43%
Level 100 Progress: 45% 393h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15MP Ursa Pulsar LSW Lasher X2 SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Synfrix



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,014,459 MLG Score: 3209
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.299%30.511%98520101316,5252.31378-0.32

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.606%2.193A*1.501A+-0.52DHEAD ++ (~14.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.594B+9.80.314C*20.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.952%72.978%0410293,5971036353.46866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.072%1.79A++0.385C**0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+20.363C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
8.5m179.1%442 (26.5k)336 (20.2k)1.9942124,10612,0882.100184 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033149428.532%32.793%93602:059

6% Combat Medic7% Engineer58% Heavy Assault26% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2016 3:49 AMJan 19th, 2019 3:33 PMMar 21st, 2019 6:58 PM (1d) (PST)Mar 20th, 2019 6:51 PM (2d) (PST)Mar 20th, 2019 6:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7303034270.9560.4800.3141.7800.0373209

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,79718,17925,618572919107220,135

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
420.1h/17.5d 1,280 7,905 6,105 44.9k 492 1,652 940 18.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:3,496
Deaths:1,558
KDR:2.244
Accuracy:31.659% A
HSR:36.556% B*
Orion VS54
B**
Kills:1,475
Deaths:815
KDR:1.810
Accuracy:25.889% B**
HSR:22.915% C
NS-15MP
B*
Kills:1,284
Deaths:528
KDR:2.432
Accuracy:32.153% B*
HSR:35.047% B+
Ursa
A++
Kills:1,172
Deaths:556
KDR:2.108
Accuracy:33.291% A++
HSR:27.474% B+
Pulsar LSW
A+
Kills:1,172
Deaths:585
KDR:2.003
Accuracy:30.527% A+
HSR:23.038% C+
Lasher X2
A+
Kills:1,168
Deaths:701
KDR:1.666
Accuracy:36.659% A+
HSR:4.281% C*
SVA-88
A++
Kills:1,167
Deaths:548
KDR:2.130
Accuracy:31.950% A++
HSR:28.021% B
Flare VE6
A++
Kills:1,159
Deaths:468
KDR:2.477
Accuracy:33.340% A++
HSR:28.387% B+
NSX Naginata
A+
Kills:159
Deaths:80
KDR:1.988
Accuracy:29.445% A+
HSR:28.931% C++
Kills:12,252
Deaths (as Heavy Assault):5,839
Deaths (to Heavy Assaults):3,495
KDR:2.0983
Kill Difference:6,413
Playtime:244.594 hours
Usage:58%
Score:5.068m
Score/min:345
Accuracy (listed only):31.657%
HSR (listed only):26.072%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:691
Deaths:474
KDR:1.458
Accuracy:32.519% A++
HSR:23.010% B+
Sirius SX12
A*
Kills:660
Deaths:359
KDR:1.838
Accuracy:35.610% A*
HSR:26.515% A
VE-S Canis
A+
Kills:258
Deaths:129
KDR:2
Accuracy:35.891% A+
HSR:31.395% A
Kills:1,609
Deaths (as Light Assault):962
Deaths (to Light Assaults):2,153
KDR:1.67256
Kill Difference:647
Playtime:6.220 hours
Usage:1%
Score:0.100m
Score/min:267
Accuracy (listed only):34.673%
HSR (listed only):26.974%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A*
Kills:660
Deaths:359
KDR:1.838
Accuracy:35.610% A*
HSR:26.515% A
Pulsar VS1
A*
Kills:453
Deaths:274
KDR:1.653
Accuracy:35.098% A*
HSR:26.932% B*
Terminus VX-9
A++
Kills:425
Deaths:235
KDR:1.809
Accuracy:34.502% A++
HSR:33.412% B**
VE-S Canis
A+
Kills:258
Deaths:129
KDR:2
Accuracy:35.891% A+
HSR:31.395% A
H-V45
A
Kills:190
Deaths:104
KDR:1.827
Accuracy:30.791% A
HSR:30% B**
Kills:1,986
Deaths (as Combat Medic):1,101
Deaths (to Combat Medics):1,415
KDR:1.80381
Kill Difference:885
Playtime:25.768 hours
Usage:6%
Score:0.534m
Score/min:345
Accuracy (listed only):34.378%
HSR (listed only):29.651%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:691
Deaths:474
KDR:1.458
Accuracy:32.519% A++
HSR:23.010% B+
Eidolon VE33
A+
Kills:201
Deaths:139
KDR:1.446
Accuracy:36.148% A+
HSR:27.363% C**
Kills:892
Deaths (as Engineer):613
Deaths (to Engineers):1,732
KDR:1.45514
Kill Difference:279
Playtime:28.317 hours
Usage:7%
Score:0.454m
Score/min:267
Accuracy (listed only):34.333%
HSR (listed only):25.187%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,390
Deaths:852
KDR:2.805
Accuracy:47.570% A
HSR:72.469% B+
NS-44P Commissioner
A+
Kills:1,010
Deaths:661
KDR:1.528
Accuracy:49.387% B**
HSR:39.307% A+
XM98
A
Kills:989
Deaths:222
KDR:4.455
Accuracy:45.631% A
HSR:77.856% B+
Sirius SX12
A*
Kills:660
Deaths:359
KDR:1.838
Accuracy:35.610% A*
HSR:26.515% A
NSX Tomoe
A+
Kills:649
Deaths:309
KDR:2.100
Accuracy:36.110% A+
HSR:42.835% B+
Artemis VX26
A++
Kills:516
Deaths:253
KDR:2.040
Accuracy:36.591% A++
HSR:24.031% C*
VE-S Canis
A+
Kills:258
Deaths:129
KDR:2
Accuracy:35.891% A+
HSR:31.395% A
Beamer VS3
A++
Kills:213
Deaths:232
KDR:0.918
Accuracy:39.321% A++
HSR:13.146% D*
Phantom VA23
A
Kills:175
Deaths:71
KDR:2.465
Accuracy:44.654% A
HSR:36.571% B++
VA39 Spectre
A**
Kills:164
Deaths:70
KDR:2.343
Accuracy:47.869% A**
HSR:45.122% B+
Parallax VX3
A++
Kills:54
Deaths:9
KDR:6
Accuracy:38.976% C+
HSR:90.741% A++
Kills:7,078
Deaths (as Infiltrator):3,167
Deaths (to Infiltrators):2,077
KDR:2.23492
Kill Difference:3,911
Playtime:108.946 hours
Usage:26%
Score:2.218m
Score/min:339
Accuracy (listed only):41.601%
HSR (listed only):45.453%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:75
Deaths:24
KDR:3.125
Accuracy:30.921% A**
HSR:21.333% C++
Quasar VM1
M
Kills:60
Deaths:30
KDR:2
Accuracy:28.300% M
HSR:10% F-
Cosmos VM3
M**
Kills:52
Deaths:26
KDR:2
Accuracy:29.408% M+
HSR:38.462% M**
Kills:187
Deaths (as MAX Suit):40
Deaths (to MAX Suits):607
KDR:4.675
Kill Difference:147
Playtime:3.819 hours
Usage:1%
Score:0.086m
Score/min:377
Accuracy (listed only):29.543%
HSR (listed only):23.265%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,5303,4961,5582.244C+0.2531.659%A36.556%B*77B+N/A21345.4h9.9B+31.2B*
Ghost 2,4142,3908522.805C++0.8147.57%A72.469%B+69.3AN/A17034.5h1.9B++3.9B*
Orion VS54 1,4901,4758151.81B0.1825.889%B**22.915%C50B*N/A14829.5h10.5B++40.5C**
NS-15MP 1,2961,2845282.432C++0.4432.153%B*35.047%B+76.4C**N/A19716.8h9.9B+30.7B+
Ursa 1,1831,1725562.108B**0.1133.291%A++27.474%B+51.9B+N/A13522.6h9.9B+29.8B++
Pulsar LSW 1,1841,1725852.003B+0.0130.527%A+23.038%C+63.7B*N/A14618.4h10.7B++35B++
Lasher X2 1,1931,1687011.666B**0.3336.659%A+4.281%C*52.1A1.1B11322.4h14.4A39.3B**
SVA-88 1,1751,1675482.13C**0.1431.95%A++28.021%B59.2B+N/A13819.7h10.1B++31.7B++
Flare VE6 1,1621,1594682.476B**0.4833.34%A++28.387%B+77.3A+N/A17315h8.5B*25.6B*
NS-44P Commissioner 1,0211,0106611.528B0.4749.387%B**39.307%A+87.8B*1B**23111.5h3.1B+6.3B++
XM98 9939892224.455B**2.4645.631%A77.856%B+67.3A**N/A15514.7h1.9B**4.1B**
S1 1,1118045391.492A+0.5071.633%A++4.229%B*43.9A+16.8B+24918.3h5.1B*7.1B**
Solstice VE3 6996914741.458B**0.5432.519%A++23.01%B+40.9A+N/A12116.9h11.9B++36.5B+
Sirius SX12 6716603591.838B++0.1635.61%A*26.515%A56.4A+N/A12811.7h12.1B++33.9B*
NSX Tomoe 6566493092.1B0.1136.11%A+42.835%B+65.6B**N/A1519.9h11.5B*31.8B*
Artemis VX26 5245162532.04B+0.0536.591%A++24.031%C*60AN/A1478.6h10.7B+29.3B*
Pulsar VS1 4564532741.653B++0.3435.098%A*26.932%B*47.2AN/A1459.6h11.9B**33.9B**
NS Decimator 5624262132A0.0172.947%A+1.408%D64.5A*20.6B+3236.6h3.3B**4.6A
Terminus VX-9 4334252351.809C*0.1934.502%A++33.412%B**60.7B**1.1A1837h11.2B+32.6B*
Frag Grenade 3593531353N/A351.0155.351%AN/A588.3B+10B+17090.6h3.4B+6.1B++
VE-S Canis 2602581292B++0.0135.891%A+31.395%A75.9B**N/A1783.4h10B+27.9B++
Beamer VS3 2212132320.918C**1.0839.321%A++13.146%D*36.1B+1.4B**1065.9h10.6C+27C*
Eidolon VE33 2082011391.446B0.5536.148%A+27.363%C**35.3B++1.2A+1025.7h8.1B+22.4B++
H-V45 1931901041.827C**0.1730.791%A30%B**57.6AN/A1653.3h10.8B**35.2B*
Phantom VA23 178175712.465B+0.4744.654%A36.571%B++62.5B*1.1A++1742.8h3.8B++8.5B++
VA39 Spectre 170164702.343B++0.3547.869%A**45.122%B+68.3M++2.5S2502.4h5.1B+10.6B**
NSX Naginata 165159801.988B+0.0129.445%A+28.931%C++66.3B**2.5S1912.4h12.3C++41.8B+
Force-Blade 1251127,2820.015C1.9829.755%C+4.464%C0.4CN/A1257.2h2.6C++8.7C**
Spear Anti-Vehicle Phalanx Turret 159107195.632C+3.6463.567%A*7.477%A++89.2M++43.3A*5571.2h7B++11B**
Tank Mine 10177541.426D0.5748.193%B**N/A110C++34.3D--7720.7h1.6B+3.2A++
Blueshift VM5 8075243.125B+1.1330.921%A**21.333%C++57.7A++3.8S2211.3h16.1C++52B*
MANA Anti-Personnel Turret 6262232.696N/A0.7031.477%UN/A620UN/A1209100.1h18.1T*57.6T*
Quasar VM1 6260302B0.0128.3%M10%F-37.5A1.3A**1641.6h12.2B*42.9B*
Parallax VX3 545496B*4.0138.976%C+90.741%A++49.1A+N/A2381.1h1.8B*4.7B+
Cosmos VM3 5452262C*0.0129.408%M+38.462%M**43.3A1.7M++1391.2h15.8C53.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter107840.5h
Spawn Beacon22810.2h
Nanite Revive Grenade0840h
Skyguard0520h
Nano-Armor Kit6361,1143.4h
Medical Kit5514,65412h
Anti-Infantry MANA Turret32080.2h
Medical Applicator13657,5214.2h
M20 Drake02000.1h
Recon Detection Device96940.8h
Ammunition Package55100.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 2.09s on queries, 1.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.