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Captain SynjdCrispy[] SynjdCrispy
TR BR 60

KDR: 8.01

Score: 20.2m

Last Seen: May 25th, 2020 9:35 AM
- OFFLINE - 17.2 hour(s)

Prestige 1, Battle Rank 60 - Terran Republic on Emerald
Level Progress (to 61): 35%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M LC3 Jaguar NS-44L Blackhand Claymore SR-7 Spear Anti-Vehicle Phalanx Turret TRAC-5 S PDW-16 Hailstorm
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $539,181 MLG Score: 431
Fun Score: N/A
Cheeseburgers Flipped: 629TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.227%39.102%9861812655,0565.649162.356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.483%0.77B++2.709M-3.264T*HEAD ++ (~26.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.35C**12.20.148C++36

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.45%79.365%0512782,898592549.1186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.449%0.978B*0.793B++-0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B2.40.244C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.341%14.035%011282579800.575758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.117C+-0.152C-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.058C+5-0.027C+7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.2m1136.2%243 (14.6k)220 (13.2k)8.0053613,4491,6809.9577460 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128390411.409%34.188%39055:334

26% Engineer7% Heavy Assault56% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 4:50 AMApr 4th, 2020 5:57 AMMay 28th, 2020 9:04 PM (7d) (PST)May 25th, 2020 5:36 AM (10d) (PST)May 25th, 2020 5:35 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
275192560.1470.0180.0501.9820.027431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,4981,15915,339913119213,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1524.6h/63.5d 3,280 4,598 11,174 181.3k 695 6,298 2,507 25.2m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:1,167
Deaths:41
KDR:28.463
Accuracy:40.236% C++
HSR:77.892% C+
NS-44L Blackhand
A**
Kills:1,154
Deaths:75
KDR:15.387
Accuracy:54.917% A+
HSR:75.303% A**
SR-7
B++
Kills:1,123
Deaths:19
KDR:59.105
Accuracy:44.858% B+
HSR:84.684% B++
PDW-16 Hailstorm
C-
Kills:458
Deaths:103
KDR:4.447
Accuracy:21.787% D
HSR:13.756% C-
NS-44L "Ravenous" Blackhand
A*
Kills:356
Deaths:19
KDR:18.737
Accuracy:50.818% B+
HSR:72.753% A*
RAMS-AE .50M
C
Kills:241
Deaths:1
KDR:241
Accuracy:37.395% D-
HSR:80.083% C
TSAR-42
C+
Kills:195
Deaths:11
KDR:17.727
Accuracy:38.427% C+
HSR:63.077% D
NS-AM7 Archer
B+
Kills:193
Deaths:17
KDR:11.353
Accuracy:62.489% B+
HSR:20.207% C++
SOAS-20
C+
Kills:179
Deaths:40
KDR:4.475
Accuracy:23.685% D--
HSR:21.229% C+
SMG-46 Armistice
D-
Kills:173
Deaths:121
KDR:1.430
Accuracy:22.011% D-
HSR:9.827% D*
M77-B
B+
Kills:172
Deaths:17
KDR:10.118
Accuracy:41.273% B+
HSR:72.093% C--
NS-7 PDW
C
Kills:165
Deaths:51
KDR:3.235
Accuracy:23.799% C
HSR:16.970% C
TX1 Repeater
B+
Kills:53
Deaths:55
KDR:0.964
Accuracy:28.028% B+
HSR:18.868% C-
Kills:5,629
Deaths (as Infiltrator):570
Deaths (to Infiltrators):244
KDR:9.87544
Kill Difference:5,059
Playtime:854.812 hours
Usage:56%
Score:8.205m
Score/min:160
Accuracy (listed only):37.671%
HSR (listed only):48.211%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:1,157
Deaths:137
KDR:8.445
Accuracy:24.913% C++
HSR:30.078% A+
TRAC-5 S
B++
Kills:569
Deaths:105
KDR:5.419
Accuracy:27.745% B++
HSR:8.084% D**
PDW-16 Hailstorm
C-
Kills:458
Deaths:103
KDR:4.447
Accuracy:21.787% D
HSR:13.756% C-
TRAC-5
C++
Kills:199
Deaths:50
KDR:3.980
Accuracy:21.073% C
HSR:20.101% C++
HC1 Cougar
A*
Kills:183
Deaths:15
KDR:12.200
Accuracy:23.218% C
HSR:36.612% A*
SMG-46 Armistice
D-
Kills:173
Deaths:121
KDR:1.430
Accuracy:22.011% D-
HSR:9.827% D*
NS-7 PDW
C
Kills:165
Deaths:51
KDR:3.235
Accuracy:23.799% C
HSR:16.970% C
LC2 Lynx
B**
Kills:60
Deaths:3
KDR:20
Accuracy:23.663% C+
HSR:28.333% B**
AS16 NightHawk
C+
Kills:57
Deaths:25
KDR:2.280
Accuracy:40.341% C+
HSR:14.035% C+
Kills:3,021
Deaths (as Light Assault):610
Deaths (to Light Assaults):418
KDR:4.95246
Kill Difference:2,411
Playtime:33.989 hours
Usage:2%
Score:0.282m
Score/min:138
Accuracy (listed only):25.394%
HSR (listed only):19.755%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:123
Deaths:79
KDR:1.557
Accuracy:18.081% D
HSR:17.886% D--
T9 CARV
B+
Kills:79
Deaths:40
KDR:1.975
Accuracy:17.948% C-
HSR:27.848% B+
Kills:202
Deaths (as Heavy Assault):119
Deaths (to Heavy Assaults):406
KDR:1.69748
Kill Difference:83
Playtime:100.263 hours
Usage:7%
Score:1.063m
Score/min:177
Accuracy (listed only):18.015%
HSR (listed only):22.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:1,157
Deaths:137
KDR:8.445
Accuracy:24.913% C++
HSR:30.078% A+
TRAC-5 S
B++
Kills:569
Deaths:105
KDR:5.419
Accuracy:27.745% B++
HSR:8.084% D**
TRAC-5
C++
Kills:199
Deaths:50
KDR:3.980
Accuracy:21.073% C
HSR:20.101% C++
HC1 Cougar
A*
Kills:183
Deaths:15
KDR:12.200
Accuracy:23.218% C
HSR:36.612% A*
MG-HBR1 Dragoon
C
Kills:84
Deaths:1
KDR:84
Accuracy:32% C
HSR:27.381% C
LC2 Lynx
B**
Kills:60
Deaths:3
KDR:20
Accuracy:23.663% C+
HSR:28.333% B**
AMR-66
B+
Kills:58
Deaths:6
KDR:9.667
Accuracy:27.919% C+
HSR:29.310% B+
AS16 NightHawk
C+
Kills:57
Deaths:25
KDR:2.280
Accuracy:40.341% C+
HSR:14.035% C+
Kills:2,367
Deaths (as Engineer):342
Deaths (to Engineers):280
KDR:6.92105
Kill Difference:2,025
Playtime:395.116 hours
Usage:26%
Score:7.715m
Score/min:325
Accuracy (listed only):27.609%
HSR (listed only):24.242%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C-
Kills:458
Deaths:103
KDR:4.447
Accuracy:21.787% D
HSR:13.756% C-
Cycler TRV
B+
Kills:331
Deaths:123
KDR:2.691
Accuracy:22.723% C
HSR:24.773% B+
SMG-46 Armistice
D-
Kills:173
Deaths:121
KDR:1.430
Accuracy:22.011% D-
HSR:9.827% D*
NS-7 PDW
C
Kills:165
Deaths:51
KDR:3.235
Accuracy:23.799% C
HSR:16.970% C
AS16 NightHawk
C+
Kills:57
Deaths:25
KDR:2.280
Accuracy:40.341% C+
HSR:14.035% C+
NS-11P
B**
Kills:51
Deaths:22
KDR:2.318
Accuracy:28.043% B+
HSR:31.373% B**
Kills:1,235
Deaths (as Combat Medic):445
Deaths (to Combat Medics):142
KDR:2.77528
Kill Difference:790
Playtime:51.960 hours
Usage:3%
Score:1.158m
Score/min:372
Accuracy (listed only):26.451%
HSR (listed only):18.455%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C++
Kills:159
Deaths:19
KDR:8.368
Accuracy:31.673% C++
HSR:3.145% D
NS-10 Burster
C**
Kills:151
Deaths:19
KDR:7.947
Accuracy:31.545% C**
HSR:3.974% D
M2 Mutilator
B++
Kills:108
Deaths:25
KDR:4.320
Accuracy:18.085% B+
HSR:22.222% B++
M6 Onslaught
A
Kills:88
Deaths:18
KDR:4.889
Accuracy:16.868% C
HSR:27.273% A
M3 Pounder HEG
C+
Kills:74
Deaths:19
KDR:3.895
Accuracy:39.091% C+
HSR:1.351% D*
M3 Pounder HEG
M++
Kills:66
Deaths:17
KDR:3.882
Accuracy:41.129% C+
HSR:7.576% M++
MR1 Fracture
C
Kills:58
Deaths:13
KDR:4.462
Accuracy:31.344% D
HSR:3.448% C
Kills:704
Deaths (as MAX Suit):65
Deaths (to MAX Suits):112
KDR:10.83077
Kill Difference:639
Playtime:78.796 hours
Usage:5%
Score:1.730m
Score/min:366
Accuracy (listed only):29.962%
HSR (listed only):9.855%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,1721,1674128.463S20.4640.236%C++77.892%C+9.4D*N/A44124.3h2.4C6C+
LC3 Jaguar 1,1731,1571378.445S0.4424.913%C++30.078%A+8.4D-N/A27138.5h16.2D64.9C
NS-44L Blackhand 1,1581,1547515.387U7.3854.917%A+75.303%A**6.6D--N/A17173.6h3.5B+6.4B++
Claymore 1,1521,1522057.6S49.5928.396%C--N/A137.1C+N/A4618.4h1.2C++4.2C+
SR-7 1,1341,1231959.105U51.1044.858%B+84.684%B++8.8D*N/A26127h2.3C5.2C++
Spear Anti-Vehicle Phalanx Turret 1,383684976S67.9955.095%B**4.971%B+24.7D--25.2C**22827.7h13.6F24.8C-
TRAC-5 S 6045691055.419S2.5927.745%B++8.084%D**10.4DN/A3654.8h7.6B**27.4B*
PDW-16 Hailstorm 4654581034.447M**3.5621.787%D13.756%C-11D-N/A3041.6h15C+68.9C+
NS-44L "Ravenous" Blackhand 3593561918.737S10.7350.818%B+72.753%A*4.4D*N/A1381.4h3.6B7B+
Cycler TRV 3343311232.691A+5.3122.723%C24.773%B+12.2D--N/A4427.2h15.3D-67.3C
Tank Mine 3542851285U276.9927.128%DN/A142.5B+34.5D--7582h1.4B*5.3B
RAMS-AE .50M 2492411241U232.9937.395%D-80.083%C11.8D**N/A2620.4h2.8F*7.4F-
TRAC-5 200199503.98S4.0321.073%C20.101%C++10.9DN/A5818.3h16C+75.9C+
TSAR-42 1961951117.727M**9.7238.427%C+63.077%D12.4D*N/A5415.7h2.6D6.8C
NS-AM7 Archer 2681931711.353U3.3562.489%B+20.207%C++5.2C--2C2637h14.3B+22.9B+
HC1 Cougar 1851831512.2S4.1923.218%C36.612%A*11.8D-N/A4315.5h23.9T*102.9F-
SOAS-20 182179404.475A*3.5323.685%D--21.229%C+9.5D*N/A5118.8h14.1C-59.5D-
SMG-46 Armistice 1731731211.43C**6.5822.011%D-9.827%D*10.2D--N/A4416.9h13.9C++63.1C+
M77-B 1721721710.118S2.1141.273%B+72.093%C--9D*N/A3819.2h2.3C*5.7B+
C-4 2201671411.929S3.9222.705%DN/A19.2D**6.1F1158.7h1.4C++6.2C+
NS-7 PDW 167165513.235A*4.7723.799%C16.97%C8.5D--N/A3719.5h16C67.4C+
NS-10 Burster 321159198.368S0.3631.673%C++3.145%D3.3D--3.3C7948.9h236.1F745.5D
Sticky Grenade 1581581158N/A149.9954.194%C++N/A526.7D--N/A21910.3h3.1D*5.7C--
NS-10 Burster 313151197.947S0.0631.545%C**3.974%D3.1D*3.3C8348.9h248.7F--788.4D--
TMG-50 125123791.557C++6.4518.081%D17.886%D--7.7D*N/A3316h16.1D**89D--
M2 Mutilator 108108254.32A+3.6918.085%B+22.222%B++11.4D*N/A529.5h21.7D*120.2C++
T2 Striker 17399128.25U0.2445.272%D-N/A6.8D--5.1D*9814.6h41.8C+92.4C
M6 Onslaught 8888184.889A+3.1216.868%C27.273%A11.7D**N/A597.5h22.4D--132.9C
MG-HBR1 Dragoon 8884184U75.9932%C27.381%C8.8D--N/A299.6h8.7D27.1C
T9 CARV 7979401.975C**6.0317.948%C-27.848%B+7.5D--N/A6510.6h16D89.1C
M3 Pounder HEG 9474193.895A4.1139.091%C+1.351%D*11D-3C1106.7h20.2C--51.7C+
M3 Pounder HEG 8666173.882B**4.1241.129%C+7.576%M++9.9D*3D906.7h23.7D57.7C
Aspis Anti-Aircraft Phalanx Turret 13860415S6.9925.338%CN/A8.6D11.1C+2277h172.9D682.5C+
LC2 Lynx 6060320U11.9923.663%C+28.333%B**12DN/A655h13.4B56.7C**
Xiphos Anti-Personnel Phalanx Turret 10258414.5N/A6.4926.221%UN/A580U440U2346200.1h127.5T*486.3T*
AMR-66 585869.667S1.6627.919%C+29.31%B+4.2D--N/A1613.9h12.1D--43.4C
MR1 Fracture 10758134.462S3.5431.344%D3.448%C4.8D*4.1C--7712h59.5C-189.8D
AS16 NightHawk 5757252.28B+5.7340.341%C+14.035%C+9.8D--N/A365.8h5C12.4C+
TX1 Repeater 5353550.964C*7.0428.028%B+18.868%C-5.6D*N/A369.5h17.9D--64C+
NS-11P 5551222.318B++5.6928.043%B+31.373%B**11.9D--N/A354.3h22.6T80.5D-
MANA Anti-Personnel Turret 7450316.667N/A8.6615.371%UN/A500U240U959900.1h12T*78.2T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit32788,06938h
Anti-Vehicle MANA Turret02270.8h
AE Nano-Armor Kit21355,06121.1h
AE Medical Applicator527,8702.2h
Nanite Revive Grenade01,0530.3h
Medical Applicator63100,8847.5h
Motion Spotter711,0868.6h
Spitfire Auto-Turret11,0271.2h
Recon Detection Device2027,30053h
Shield Recharging Field03400.2h
Medical Kit31430.5h
Ammunition Package27,0082.2h
Anti-Infantry MANA Turret01600.5h
Nano-Repair Grenade03780.1h
WLT-Howler Mining Laser03,0310.3h

Check the help document for the dictionary if you want to learn more about words used here.


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