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First Sgt. SynjdCrispy[] SynjdCrispy
TR BR 27

KDR: 7.39

Score: 18m

Last Seen: Jul 5th, 2018 12:15 PM
- OFFLINE - 27.6 hour(s)

Prestige 1, Battle Rank 27 - Terran Republic on Emerald
Level Progress (to 28): 28%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M NS-44L Blackhand Claymore SR-7 LC3 Jaguar Spear Anti-Vehicle Phalanx Turret TRAC-5 S PDW-16 Hailstorm
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $531,675 MLG Score: 425
Fun Score: N/A
Cheeseburgers Flipped: 572TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.499%37.252%913149904,2795.004682.381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.393%0.695B+2.635M-3.439T*HEAD ++ (~25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.318C*12.50.12C+38.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.907%79.151%0410002,590561945.4386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.392%1.018B**0.793B++-0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.416B2.40.242C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m1083.8%255 (15.3k)233 (14k)7.385211,6761,5819.0872927 (27)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR100476911.053%34.387%38050:001

26% Engineer6% Heavy Assault55% Infiltrator6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 4:50 AMSep 22nd, 2015 3:38 PMJul 10th, 2018 9:03 AM (36d) (PST)Jul 5th, 2018 8:17 AM (41d) (PST)Jul 5th, 2018 8:15 AM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
283222610.1510.0200.0521.9490.029425

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,9761,31015,666913117213,965

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1288.7h/53.7d 2,691 4,015 9,336 150.7k 604 5,223 2,227 21.9m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C**
Kills:1,167
Deaths:41
KDR:28.463
Accuracy:40.236% C**
HSR:77.892% C+
NS-44L Blackhand
A**
Kills:1,143
Deaths:73
KDR:15.658
Accuracy:54.906% A+
HSR:75.328% A**
SR-7
B*
Kills:1,057
Deaths:19
KDR:55.632
Accuracy:44.990% B+
HSR:84.674% B*
PDW-16 Hailstorm
C-
Kills:403
Deaths:98
KDR:4.112
Accuracy:21.396% C-
HSR:13.400% C-
TSAR-42
C+
Kills:194
Deaths:11
KDR:17.636
Accuracy:38.381% C+
HSR:62.887% C--
SOAS-20
C++
Kills:179
Deaths:40
KDR:4.475
Accuracy:23.685% D-
HSR:21.229% C++
SMG-46 Armistice
D
Kills:173
Deaths:121
KDR:1.430
Accuracy:22.011% D
HSR:9.827% D--
M77-B
B++
Kills:172
Deaths:17
KDR:10.118
Accuracy:41.273% B++
HSR:72.093% C-
NS-7 PDW
C+
Kills:165
Deaths:51
KDR:3.235
Accuracy:23.799% C+
HSR:16.970% C+
NS-AM7 Archer
C++
Kills:142
Deaths:13
KDR:10.923
Accuracy:59.089% C++
HSR:19.014% C++
RAMS-AE .50M
C++
Kills:107
Deaths:
KDR:
Accuracy:37.691% D
HSR:82.243% C++
TX1 Repeater
B++
Kills:53
Deaths:55
KDR:0.964
Accuracy:28.073% B++
HSR:18.868% C
Kills:4,955
Deaths (as Infiltrator):539
Deaths (to Infiltrators):229
KDR:9.19295
Kill Difference:4,416
Playtime:711.083 hours
Usage:55%
Score:7.288m
Score/min:171
Accuracy (listed only):36.294%
HSR (listed only):46.202%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:1,054
Deaths:130
KDR:8.108
Accuracy:24.843% B
HSR:29.981% A++
TRAC-5 S
A+
Kills:436
Deaths:83
KDR:5.253
Accuracy:30.164% A+
HSR:5.275% F-
PDW-16 Hailstorm
C-
Kills:403
Deaths:98
KDR:4.112
Accuracy:21.396% C-
HSR:13.400% C-
TRAC-5
C*
Kills:199
Deaths:50
KDR:3.980
Accuracy:21.073% C+
HSR:20.101% C*
HC1 Cougar
M
Kills:183
Deaths:15
KDR:12.200
Accuracy:23.218% C+
HSR:36.612% M
SMG-46 Armistice
D
Kills:173
Deaths:121
KDR:1.430
Accuracy:22.011% D
HSR:9.827% D--
NS-7 PDW
C+
Kills:165
Deaths:51
KDR:3.235
Accuracy:23.799% C+
HSR:16.970% C+
LC2 Lynx
A
Kills:60
Deaths:2
KDR:30
Accuracy:23.663% C++
HSR:28.333% A
Kills:2,673
Deaths (as Light Assault):550
Deaths (to Light Assaults):399
KDR:4.86
Kill Difference:2,123
Playtime:33.016 hours
Usage:3%
Score:0.279m
Score/min:141
Accuracy (listed only):23.771%
HSR (listed only):20.062%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C--
Kills:123
Deaths:79
KDR:1.557
Accuracy:18.081% C--
HSR:17.886% D-
T9 CARV
B*
Kills:79
Deaths:39
KDR:2.026
Accuracy:18.120% C+
HSR:27.848% B*
Kills:202
Deaths (as Heavy Assault):118
Deaths (to Heavy Assaults):386
KDR:1.71186
Kill Difference:84
Playtime:83.288 hours
Usage:6%
Score:0.924m
Score/min:185
Accuracy (listed only):18.101%
HSR (listed only):22.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:1,054
Deaths:130
KDR:8.108
Accuracy:24.843% B
HSR:29.981% A++
TRAC-5 S
A+
Kills:436
Deaths:83
KDR:5.253
Accuracy:30.164% A+
HSR:5.275% F-
TRAC-5
C*
Kills:199
Deaths:50
KDR:3.980
Accuracy:21.073% C+
HSR:20.101% C*
HC1 Cougar
M
Kills:183
Deaths:15
KDR:12.200
Accuracy:23.218% C+
HSR:36.612% M
LC2 Lynx
A
Kills:60
Deaths:2
KDR:30
Accuracy:23.663% C++
HSR:28.333% A
Kills:1,932
Deaths (as Engineer):280
Deaths (to Engineers):267
KDR:6.9
Kill Difference:1,652
Playtime:334.709 hours
Usage:26%
Score:6.804m
Score/min:339
Accuracy (listed only):24.592%
HSR (listed only):24.060%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C-
Kills:403
Deaths:98
KDR:4.112
Accuracy:21.396% C-
HSR:13.400% C-
Cycler TRV
B+
Kills:323
Deaths:122
KDR:2.648
Accuracy:22.802% C++
HSR:23.220% B+
SMG-46 Armistice
D
Kills:173
Deaths:121
KDR:1.430
Accuracy:22.011% D
HSR:9.827% D--
NS-7 PDW
C+
Kills:165
Deaths:51
KDR:3.235
Accuracy:23.799% C+
HSR:16.970% C+
Kills:1,064
Deaths (as Combat Medic):392
Deaths (to Combat Medics):138
KDR:2.71429
Kill Difference:672
Playtime:46.367 hours
Usage:4%
Score:1.039m
Score/min:373
Accuracy (listed only):22.502%
HSR (listed only):15.854%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B+
Kills:131
Deaths:18
KDR:7.278
Accuracy:31.533% B+
HSR:3.817% C--
NS-10 Burster
B+
Kills:130
Deaths:18
KDR:7.222
Accuracy:31.375% B+
HSR:4.615% C-
M2 Mutilator
B**
Kills:105
Deaths:24
KDR:4.375
Accuracy:18.182% B*
HSR:22.857% B**
M6 Onslaught
A+
Kills:84
Deaths:17
KDR:4.941
Accuracy:16.898% C++
HSR:26.191% A+
M3 Pounder HEG
C*
Kills:71
Deaths:19
KDR:3.737
Accuracy:39.255% C*
HSR:1.408% D*
M3 Pounder HEG
M++
Kills:66
Deaths:17
KDR:3.882
Accuracy:41.346% C*
HSR:7.576% M++
Kills:587
Deaths (as MAX Suit):56.500
Deaths (to MAX Suits):109
KDR:10.38938
Kill Difference:530.500
Playtime:71.658 hours
Usage:6%
Score:1.662m
Score/min:387
Accuracy (listed only):29.765%
HSR (listed only):11.077%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,1721,1674128.463S21.0840.236%C**77.892%C+9.4D*N/A44124.3h2.4C+6C++
NS-44L Blackhand 1,1471,1437315.658U8.2754.906%A+75.328%A**6.7D--N/A17171h3.5B++6.4B*
Claymore 1,1011,1012055.05S47.6629.694%CN/A146.8C++N/A5027.5h1.2C++3.9C++
SR-7 1,0681,0571955.632U48.2544.99%B+84.674%B*8.8D*N/A27119.6h2.3C+5.2C**
LC3 Jaguar 1,0641,0541308.108S0.7224.843%B29.981%A++8.2D--N/A28128.4h16.1D64.7C+
Spear Anti-Vehicle Phalanx Turret 1,230592965.778U58.3953.364%B**5.405%B+22.9D--24.7B23325.8h13.9D-26C
TRAC-5 S 461436835.253S2.1330.164%A+5.275%F-10.7DN/A3840.6h6.8A+22.4B**
PDW-16 Hailstorm 410403984.112M*3.2721.396%C-13.4%C-11.4D-N/A3135.4h14.7C*68.8C++
Cycler TRV 3263231222.648A4.7422.802%C++23.22%B+12.6D-N/A4525.6h15.2D66.6C+
Tank Mine 2702081208U200.6125.795%DN/A130B+38.8D-8231.6h1.4B*5.6B+
TRAC-5 200199503.98S3.4121.073%C+20.101%C*11C--N/A5618.1h16C+75.9C++
TSAR-42 1951941117.636M++10.2538.381%C+62.887%C--12.4D--N/A5215.7h2.6C6.9C+
HC1 Cougar 1851831512.2U4.8123.218%C+36.612%M11.8DN/A4215.5h23.9T102.9D*
SOAS-20 182179404.475A*2.9123.685%D-21.229%C++9.6D*N/A5118.7h14.1C-59.5D
SMG-46 Armistice 1731731211.43B+5.9622.011%D9.827%D--10.2D--N/A4316.9h13.9C**63.1C++
M77-B 1721721710.118M**2.7341.273%B++72.093%C-9D*N/A3719.2h2.3C**5.7B+
NS-7 PDW 167165513.235A**4.1523.799%C+16.97%C+8.5D-N/A3719.5h16C+67.4C++
Sticky Grenade 1571571157N/A149.6154.587%C**N/A785CN/A22640.2h3D5.6C
C-4 1901471212.25S4.8621.398%DN/A17.9D**5.2F1118.2h1.4C**6.4C++
NS-AM7 Archer 1911421310.923U3.5459.089%C++19.014%C++5.5C1.9C2925.9h12.3B+20.9B++
NS-10 Burster 278131187.278S0.1131.533%B+3.817%C--3D--3.3C8344h254.7F-807.7D
NS-10 Burster 282130187.222S0.1631.375%B+4.615%C-2.9D--3.4C+8844.1h256.7F-818.2D
TMG-50 125123791.557B5.8318.081%C--17.886%D-7.7D*N/A3215.9h16.1D*89D
RAMS-AE .50M 1091071107U99.6137.691%D82.243%C++12.9D**N/A298.3h2.5F6.7D--
M2 Mutilator 105105244.375A++3.0118.182%B*22.857%B**11.8D*N/A548.9h21.9D*120.6C*
M6 Onslaught 8484174.941A++2.4416.898%C++26.191%A+12D*N/A637h22.9D--135.3C+
T9 CARV 7979392.026B++5.3618.12%C+27.848%B*7.8D--N/A6410.1h15.9C87.7C+
M3 Pounder HEG 9071193.737A+3.6539.255%C*1.408%D*10.8D2.9C1096.6h20.6C--52.6C+
M3 Pounder HEG 8666173.882A3.5041.346%C*7.576%M++10D--3C--916.6h23.3D56.3C+
LC2 Lynx 6060230U22.6123.663%C++28.333%A13.6DN/A644.4h13.4B+56.7B+
Xiphos Anti-Personnel Phalanx Turret 9655413.75N/A6.3625.278%UN/A550U410U2251000.1h117.7T*465.4T*
Aspis Anti-Aircraft Phalanx Turret 12854413.5M**6.1124.623%C+N/A7.8D10.7C+2226.9h177.9C--722.5C+
TX1 Repeater 5353550.964C**6.4228.073%B++18.868%C5.6D--N/A359.5h17.9D63.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02050.7h
Motion Spotter58,9416.6h
Nano-Armor Kit32788,06938h
AE Nano-Armor Kit14264,16114.1h
Nanite Revive Grenade08980.2h
Medical Applicator63100,8847.5h
Spitfire Auto-Turret15940.7h
AE Medical Applicator316,6961.2h
Ammunition Package25,3751.7h
Shield Recharging Field02600.1h
Medical Kit21340.5h
Anti-Infantry MANA Turret01550.5h
Recon Detection Device1923,61646.3h

Check the help document for the dictionary if you want to learn more about words used here.


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