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Warrant Officer SynjdCrispy[] SynjdCrispy
TR BR 36

KDR: 7.5

Score: 18.3m

Last Seen: Sep 14th, 2018 10:40 PM
- OFFLINE - 30.6 hour(s)

Prestige 1, Battle Rank 36 - Terran Republic on Emerald
Level Progress (to 37): 70%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M NS-44L Blackhand LC3 Jaguar Claymore SR-7 Spear Anti-Vehicle Phalanx Turret TRAC-5 S PDW-16 Hailstorm
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $532,926 MLG Score: 426
Fun Score: N/A
Cheeseburgers Flipped: 579TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.638%37.032%9121410004,3805.081212.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.679%0.711B++2.562A**-3.582T*HEAD ++ (~24.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.313C*12.70.111C+38.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.921%79.2%0410102,601561945.6316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.384%1.03B**0.794B++-0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.419B2.40.245C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.3m1091.9%253 (15.2k)230 (13.8k)7.4981211,9371,5929.2556536 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR101479111.108%34.305%38150:002

26% Engineer6% Heavy Assault55% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 4:50 AMSep 22nd, 2015 3:38 PMSep 28th, 2018 2:48 AM (48d) (PST)Sep 14th, 2018 8:05 PM (61d) (PST)Sep 14th, 2018 6:40 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
282212610.1500.0200.0521.9540.029426

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,9091,28515,624913117213,822

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1322.7h/55.1d 2,798 4,095 9,667 155.1k 616 5,411 2,264 22.4m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C**
Kills:1,167
Deaths:41
KDR:28.463
Accuracy:40.236% C**
HSR:77.892% C+
NS-44L Blackhand
A**
Kills:1,154
Deaths:75
KDR:15.387
Accuracy:54.917% A+
HSR:75.303% A**
SR-7
B++
Kills:1,067
Deaths:19
KDR:56.158
Accuracy:44.989% B++
HSR:84.724% B++
PDW-16 Hailstorm
C-
Kills:416
Deaths:98
KDR:4.245
Accuracy:21.537% C-
HSR:13.462% C-
TSAR-42
C++
Kills:195
Deaths:11
KDR:17.727
Accuracy:38.427% C++
HSR:63.077% C--
SOAS-20
C++
Kills:179
Deaths:40
KDR:4.475
Accuracy:23.685% D-
HSR:21.229% C++
SMG-46 Armistice
D
Kills:173
Deaths:121
KDR:1.430
Accuracy:22.011% D
HSR:9.827% D*
M77-B
B++
Kills:172
Deaths:17
KDR:10.118
Accuracy:41.273% B++
HSR:72.093% C-
NS-7 PDW
C+
Kills:165
Deaths:51
KDR:3.235
Accuracy:23.799% C+
HSR:16.970% C+
NS-AM7 Archer
B+
Kills:151
Deaths:13
KDR:11.615
Accuracy:62.032% B+
HSR:19.868% C**
RAMS-AE .50M
C*
Kills:124
Deaths:
KDR:
Accuracy:37.695% C--
HSR:82.258% C*
TX1 Repeater
B++
Kills:53
Deaths:55
KDR:0.964
Accuracy:28.073% B++
HSR:18.868% C
Kills:5,016
Deaths (as Infiltrator):541
Deaths (to Infiltrators):230
KDR:9.27172
Kill Difference:4,475
Playtime:730.056 hours
Usage:55%
Score:7.384m
Score/min:169
Accuracy (listed only):36.556%
HSR (listed only):46.297%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:1,122
Deaths:133
KDR:8.436
Accuracy:24.886% B
HSR:29.501% A++
TRAC-5 S
A+
Kills:436
Deaths:83
KDR:5.253
Accuracy:30.164% A+
HSR:5.275% F-
PDW-16 Hailstorm
C-
Kills:416
Deaths:98
KDR:4.245
Accuracy:21.537% C-
HSR:13.462% C-
TRAC-5
C*
Kills:199
Deaths:50
KDR:3.980
Accuracy:21.073% C+
HSR:20.101% C*
HC1 Cougar
M
Kills:183
Deaths:15
KDR:12.200
Accuracy:23.218% C+
HSR:36.612% M
SMG-46 Armistice
D
Kills:173
Deaths:121
KDR:1.430
Accuracy:22.011% D
HSR:9.827% D*
NS-7 PDW
C+
Kills:165
Deaths:51
KDR:3.235
Accuracy:23.799% C+
HSR:16.970% C+
LC2 Lynx
A
Kills:60
Deaths:2
KDR:30
Accuracy:23.663% C++
HSR:28.333% A
Kills:2,754
Deaths (as Light Assault):553
Deaths (to Light Assaults):401
KDR:4.98011
Kill Difference:2,201
Playtime:33.223 hours
Usage:3%
Score:0.279m
Score/min:140
Accuracy (listed only):23.794%
HSR (listed only):20.010%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:123
Deaths:79
KDR:1.557
Accuracy:18.081% D
HSR:17.886% D-
T9 CARV
B*
Kills:79
Deaths:40
KDR:1.975
Accuracy:18.021% C+
HSR:27.848% B*
Kills:202
Deaths (as Heavy Assault):119
Deaths (to Heavy Assaults):389
KDR:1.69748
Kill Difference:83
Playtime:85.364 hours
Usage:6%
Score:0.943m
Score/min:184
Accuracy (listed only):18.051%
HSR (listed only):22.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:1,122
Deaths:133
KDR:8.436
Accuracy:24.886% B
HSR:29.501% A++
TRAC-5 S
A+
Kills:436
Deaths:83
KDR:5.253
Accuracy:30.164% A+
HSR:5.275% F-
TRAC-5
C*
Kills:199
Deaths:50
KDR:3.980
Accuracy:21.073% C+
HSR:20.101% C*
HC1 Cougar
M
Kills:183
Deaths:15
KDR:12.200
Accuracy:23.218% C+
HSR:36.612% M
LC2 Lynx
A
Kills:60
Deaths:2
KDR:30
Accuracy:23.663% C++
HSR:28.333% A
Kills:2,000
Deaths (as Engineer):283
Deaths (to Engineers):268
KDR:7.06714
Kill Difference:1,717
Playtime:347.067 hours
Usage:26%
Score:6.962m
Score/min:334
Accuracy (listed only):24.601%
HSR (listed only):23.964%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C-
Kills:416
Deaths:98
KDR:4.245
Accuracy:21.537% C-
HSR:13.462% C-
Cycler TRV
B+
Kills:323
Deaths:122
KDR:2.648
Accuracy:22.802% C+
HSR:23.220% B+
SMG-46 Armistice
D
Kills:173
Deaths:121
KDR:1.430
Accuracy:22.011% D
HSR:9.827% D*
NS-7 PDW
C+
Kills:165
Deaths:51
KDR:3.235
Accuracy:23.799% C+
HSR:16.970% C+
Kills:1,077
Deaths (as Combat Medic):392
Deaths (to Combat Medics):139
KDR:2.74745
Kill Difference:685
Playtime:46.410 hours
Usage:4%
Score:1.040m
Score/min:373
Accuracy (listed only):22.537%
HSR (listed only):15.869%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B+
Kills:134
Deaths:18
KDR:7.444
Accuracy:31.678% B+
HSR:3.731% C--
NS-10 Burster
B+
Kills:132
Deaths:18
KDR:7.333
Accuracy:31.522% B+
HSR:4.545% C-
M2 Mutilator
B*
Kills:107
Deaths:25
KDR:4.280
Accuracy:18.203% B*
HSR:22.430% B*
M6 Onslaught
A+
Kills:84
Deaths:18
KDR:4.667
Accuracy:16.947% C++
HSR:26.191% A+
M3 Pounder HEG
C++
Kills:71
Deaths:19
KDR:3.737
Accuracy:39.255% C++
HSR:1.408% D*
M3 Pounder HEG
M++
Kills:66
Deaths:17
KDR:3.882
Accuracy:41.346% C*
HSR:7.576% M++
MR1 Fracture
C+
Kills:52
Deaths:13
KDR:4
Accuracy:30.617% D
HSR:3.846% C+
Kills:646
Deaths (as MAX Suit):64
Deaths (to MAX Suits):110
KDR:10.09375
Kill Difference:582
Playtime:72.499 hours
Usage:5%
Score:1.673m
Score/min:385
Accuracy (listed only):29.938%
HSR (listed only):9.961%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,1721,1674128.463S20.9640.236%C**77.892%C+9.4D*N/A44124.3h2.4C+6C++
NS-44L Blackhand 1,1581,1547515.387U7.8954.917%A+75.303%A**6.6D--N/A17173.6h3.5B+6.4B*
LC3 Jaguar 1,1351,1221338.436S0.9424.886%B29.501%A++8.4D--N/A28134.3h16.1D64.8C+
Claymore 1,1081,1082055.4S47.9029.47%CN/A145.8C++N/A4937.6h1.2C++3.9C++
SR-7 1,0781,0671956.158U48.6644.989%B++84.724%B++8.8D*N/A27121.4h2.3C+5.2C**
Spear Anti-Vehicle Phalanx Turret 1,238597966.333U58.8353.604%B**5.36%B+22.8D--24.5B23026.2h14.1D--26.3C
TRAC-5 S 461436835.253S2.2530.164%A+5.275%F-10.7DN/A3840.6h6.8A22.4B**
PDW-16 Hailstorm 423416984.245M*3.2521.537%C-13.462%C-11.1D-N/A3037.6h15.1C++70.1C++
Cycler TRV 3263231222.648A4.8522.802%C+23.22%B+12.6D-N/A4525.6h15.2C--66.6C+
Tank Mine 2782161216U208.5025.785%DN/A135B++38.8D-8031.6h1.4B*5.6B+
TRAC-5 200199503.98S3.5221.073%C+20.101%C*10.9C--N/A5518.2h16C+75.9C++
TSAR-42 1961951117.727M+10.2338.427%C++63.077%C--12.4D--N/A5315.7h2.6C6.8C+
HC1 Cougar 1851831512.2U4.7023.218%C+36.612%M11.8DN/A4215.5h23.9T102.9D*
SOAS-20 182179404.475A*3.0223.685%D-21.229%C++9.6D*N/A5118.7h14.1C-59.5D
SMG-46 Armistice 1731731211.43B+6.0722.011%D9.827%D*10.2D--N/A4316.9h13.9B63.1C++
M77-B 1721721710.118S2.6241.273%B++72.093%C-9D*N/A3719.2h2.3B5.7B+
NS-7 PDW 167165513.235M+4.2623.799%C+16.97%C+8.5D-N/A3719.5h16C+67.4C++
Sticky Grenade 1581581158N/A150.5054.302%C*N/A526.7D--N/A22150.3h3.1D-5.7C
NS-AM7 Archer 2051511311.615U4.1262.032%B+19.868%C**5.3C1.9C2828.5h13.9B+22.5B++
C-4 1971511212.583S5.0821.554%DN/A18.2D**5.5F1138.3h1.4C**6.4C+
NS-10 Burster 283134187.444S0.0531.678%B+3.731%C--3D--3.3C8244.7h254F-801.7D
NS-10 Burster 285132187.333S0.1731.522%B+4.545%C-3D--3.4C+8744.7h257.9F-818D
RAMS-AE .50M 1261241124U116.5037.695%C--82.258%C*12.4D**N/A2810h2.5D**6.7D--
TMG-50 125123791.557B5.9418.081%D17.886%D-7.7D*N/A3215.9h16.1D*89D
M2 Mutilator 107107254.28A++3.2218.203%B*22.43%B*11.9D*N/A549h21.6D--118.9C**
M6 Onslaught 8484184.667A+2.8316.947%C++26.191%A+11.8D*N/A627.1h23.1D--136.1C+
T9 CARV 7979401.975B++5.5218.021%C+27.848%B*7.7D--N/A6310.3h15.9C88.5C+
M3 Pounder HEG 9071193.737A+3.7639.255%C++1.408%D*10.8D2.9C1096.6h20.6C--52.6C+
M3 Pounder HEG 8666173.882A+3.6241.346%C*7.576%M++10D--3C--916.6h23.3D56.3C+
T2 Striker 11160115.455U2.0449.082%CN/A7C-5.9D1178.6h38.3B+78.1B
LC2 Lynx 6060230U22.5023.663%C++28.333%A13.6DN/A644.4h13.4B+56.7B+
Xiphos Anti-Personnel Phalanx Turret 9655413.75N/A6.2525.278%UN/A550U410U2251000.1h117.7T*465.4T*
Aspis Anti-Aircraft Phalanx Turret 12854413.5M**6.0024.821%C+N/A7.8D10.7C+2216.9h181.3D730.5C+
TX1 Repeater 5353550.964C**6.5328.073%B++18.868%C5.6D--N/A359.5h17.9D63.8C+
MR1 Fracture 9852134S3.5030.617%D3.846%C+4.7D--4.1C-7911.1h58.9C+192.3C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02080.8h
Motion Spotter59,2817.1h
Nano-Armor Kit32788,06938h
AE Nano-Armor Kit16283,77015.7h
Nanite Revive Grenade09000.3h
Medical Applicator63100,8847.5h
Spitfire Auto-Turret16620.8h
AE Medical Applicator316,7801.2h
Ammunition Package25,6801.8h
Shield Recharging Field02620.1h
Medical Kit21360.5h
Anti-Infantry MANA Turret01550.5h
Recon Detection Device1924,23247.6h

Check the help document for the dictionary if you want to learn more about words used here.


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