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Castellan Snow Balla Synovus[R3ST] Synovus
VS BR 63

KDR: 2.96

Score: 130.5m

Last Seen: Apr 17th, 2019 3:10 AM
- OFFLINE - 113 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 38
Level Progress (to 64): 91%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA Pulsar C NS-15MP Ghost Solstice SF Pulsar LSW C-4 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,001,600 MLG Score: 1600
Fun Score: N/A
Cheeseburgers Flipped: 2211TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.644%20.606%57053982123,8262.608680.348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.603%1.276A-0.018C+-1.264D**HEAD ++ (~6.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.478B+10.80.244C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.314%1.15%13935103034,3493306909110.3868378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.189%0.096C+-0.414C---0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.40.501B+30.80.419B49.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.807%2.426%3318102711,048452729702.43993372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.855%-0.206C-0.113C+0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.433B8.50.322C*13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.536%2.287%44418101711,283325149143.46956230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.951%0.034C+-0.529D0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.704B++12.80.676B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.212%71.193%4448102722,57841341635.46022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.428%1.531A+0.266C*-0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+2.20.318C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.816%12.181%444610298,0215011511.60036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.06%0.115C+-0.471D1.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.446B3.10.355C**4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 38
130.5m178.9%386 (23.2k)334 (20k)2.95712294,67199,6483.3331263 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10351925226.17%16.077%42103:55104

9% Combat Medic36% Engineer22% Heavy Assault10% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2013 2:36 AMJan 16th, 2019 5:44 AMApr 20th, 2019 6:53 AM (1d) (PST)Apr 17th, 2019 12:44 AM (5d) (PST)Apr 16th, 2019 11:10 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9041897150.7530.2550.1211.5060.0891600

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,21811,32542,8934515790520,011

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6519.1h/271.6d 37,468 47,373 67,273 589.2k 10,716 18,194 34,637 353.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
B
Kills:21,270
Deaths:5,394
KDR:3.943
Accuracy:29.712% B
HSR:27.447% C
Pulsar LSW
C
Kills:6,567
Deaths:3,693
KDR:1.778
Accuracy:21.457% C
HSR:13.674% D**
SVA-88
C*
Kills:5,025
Deaths:1,746
KDR:2.878
Accuracy:24.404% C*
HSR:21.333% D
Betelgeuse 54-A
D--
Kills:3,297
Deaths:1,274
KDR:2.588
Accuracy:22.109% D--
HSR:17.925% F
Ursa
B**
Kills:2,120
Deaths:1,051
KDR:2.017
Accuracy:27.918% B**
HSR:16.368% D*
NS-15M2
C+
Kills:2,082
Deaths:891
KDR:2.337
Accuracy:24.208% C+
HSR:17.819% D--
VX29 Polaris
B+
Kills:1,411
Deaths:727
KDR:1.941
Accuracy:26.484% B+
HSR:12.970% D**
Lasher X2
C++
Kills:1,292
Deaths:1,006
KDR:1.284
Accuracy:26.608% C++
HSR:2.864% D
Flare VE6
B*
Kills:1,206
Deaths:568
KDR:2.123
Accuracy:27.625% B*
HSR:15.755% D*
Orion VS54
C
Kills:1,178
Deaths:444
KDR:2.653
Accuracy:19.354% C
HSR:14.941% D**
NS-15 Gallows
B++
Kills:1,173
Deaths:259
KDR:4.529
Accuracy:31.496% B++
HSR:25.149% D
NS-15M1
C**
Kills:1,161
Deaths:611
KDR:1.900
Accuracy:23.991% C**
HSR:14.556% D--
NSX Naginata
A++
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:28.088% B**
HSR:39.741% A++
Kills:48,942
Deaths (as Heavy Assault):17,995
Deaths (to Heavy Assaults):28,902
KDR:2.71976
Kill Difference:30,947
Playtime:1,416.167 hours
Usage:22%
Score:28.166m
Score/min:331
Accuracy (listed only):25.650%
HSR (listed only):18.503%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:22,043
Deaths:5,436
KDR:4.055
Accuracy:33.132% A++
HSR:20.324% C-
Solstice SF
A
Kills:11,054
Deaths:5,595
KDR:1.976
Accuracy:30.640% A
HSR:4.578% F-
Deimos VA29
B*
Kills:2,092
Deaths:1,056
KDR:1.981
Accuracy:69.991% B*
HSR:12.476% D
Solstice VE3
D
Kills:1,592
Deaths:1,082
KDR:1.471
Accuracy:19.269% D
HSR:11.998% D*
Phobos VX86
B**
Kills:1,249
Deaths:567
KDR:2.203
Accuracy:70.699% B**
HSR:11.449% D-
NS-11C
B*
Kills:1,225
Deaths:553
KDR:2.215
Accuracy:27.875% B*
HSR:12.653% D*
Solstice Burst
B
Kills:1,221
Deaths:643
KDR:1.899
Accuracy:28.218% B
HSR:23.505% C+
Zenith VX-5
C+
Kills:1,215
Deaths:591
KDR:2.056
Accuracy:25.186% C+
HSR:13.827% D*
Serpent VE92
B*
Kills:1,213
Deaths:577
KDR:2.102
Accuracy:27.939% B*
HSR:8.491% F-
Nova
C--
Kills:1,191
Deaths:584
KDR:2.039
Accuracy:38.346% C--
HSR:11.923% D
Eclipse VE3A
C
Kills:1,178
Deaths:819
KDR:1.438
Accuracy:25.440% C
HSR:13.158% D*
VX6-7
B+
Kills:1,170
Deaths:717
KDR:1.632
Accuracy:26.517% B+
HSR:12.308% D**
NSX Tanto
A++
Kills:1,170
Deaths:330
KDR:3.545
Accuracy:35.805% A++
HSR:26.581% C*
Chaos
C++
Kills:1,164
Deaths:475
KDR:2.451
Accuracy:54.224% C++
HSR:14.949% C+
Pandora VX25
C
Kills:1,163
Deaths:541
KDR:2.150
Accuracy:36.719% C
HSR:11.006% D--
Thanatos VE70
D--
Kills:1,162
Deaths:888
KDR:1.309
Accuracy:27.991% D*
HSR:11.102% D--
Revenant
C+
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:32.960% C+
HSR:28.338% C+
NS-11CP
C-
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:26.698% C-
HSR:11.897% F
Eidolon VE33
B**
Kills:1,159
Deaths:487
KDR:2.380
Accuracy:34.161% B**
HSR:25.884% C++
NS Baron G5
C
Kills:1,159
Deaths:559
KDR:2.073
Accuracy:40.302% C
HSR:11.562% D
Kills:55,741
Deaths (as Engineer):22,243
Deaths (to Engineers):22,345
KDR:2.506
Kill Difference:33,498
Playtime:2,362.193 hours
Usage:36%
Score:41.156m
Score/min:290
Accuracy (listed only):35.606%
HSR (listed only):14.900%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:22,043
Deaths:5,436
KDR:4.055
Accuracy:33.132% A++
HSR:20.324% C-
Solstice SF
A
Kills:11,054
Deaths:5,595
KDR:1.976
Accuracy:30.640% A
HSR:4.578% F-
Sirius SX12
C+
Kills:2,842
Deaths:2,037
KDR:1.395
Accuracy:23.969% C+
HSR:11.541% D--
Eridani SX5
B+
Kills:2,108
Deaths:903
KDR:2.334
Accuracy:28.976% B+
HSR:15.323% D
Deimos VA29
B*
Kills:2,092
Deaths:1,056
KDR:1.981
Accuracy:69.991% B*
HSR:12.476% D
Solstice VE3
D
Kills:1,592
Deaths:1,082
KDR:1.471
Accuracy:19.269% D
HSR:11.998% D*
Phobos VX86
B**
Kills:1,249
Deaths:567
KDR:2.203
Accuracy:70.699% B**
HSR:11.449% D-
NS-11C
B*
Kills:1,225
Deaths:553
KDR:2.215
Accuracy:27.875% B*
HSR:12.653% D*
Solstice Burst
B
Kills:1,221
Deaths:643
KDR:1.899
Accuracy:28.218% B
HSR:23.505% C+
Zenith VX-5
C+
Kills:1,215
Deaths:591
KDR:2.056
Accuracy:25.186% C+
HSR:13.827% D*
Serpent VE92
B*
Kills:1,213
Deaths:577
KDR:2.102
Accuracy:27.939% B*
HSR:8.491% F-
Nova
C--
Kills:1,191
Deaths:584
KDR:2.039
Accuracy:38.346% C--
HSR:11.923% D
Eclipse VE3A
C
Kills:1,178
Deaths:819
KDR:1.438
Accuracy:25.440% C
HSR:13.158% D*
MKV Suppressed
C++
Kills:1,177
Deaths:673
KDR:1.749
Accuracy:26.045% C++
HSR:13.849% D-
VX6-7
B+
Kills:1,170
Deaths:717
KDR:1.632
Accuracy:26.517% B+
HSR:12.308% D**
NSX Tanto
A++
Kills:1,170
Deaths:330
KDR:3.545
Accuracy:35.805% A++
HSR:26.581% C*
Chaos
C++
Kills:1,164
Deaths:475
KDR:2.451
Accuracy:54.224% C++
HSR:14.949% C+
Pandora VX25
C
Kills:1,163
Deaths:541
KDR:2.150
Accuracy:36.719% C
HSR:11.006% D--
NSX Tengu
B++
Kills:1,162
Deaths:325
KDR:3.575
Accuracy:41.569% B++
HSR:24.871% B++
Thanatos VE70
D--
Kills:1,162
Deaths:888
KDR:1.309
Accuracy:27.991% D*
HSR:11.102% D--
NS-11CP
C-
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:26.698% C-
HSR:11.897% F
Skorpios
C-
Kills:1,160
Deaths:649
KDR:1.787
Accuracy:25.647% C-
HSR:13.707% D--
NS-7 PDW
A
Kills:1,159
Deaths:601
KDR:1.928
Accuracy:31.634% A
HSR:11.907% D--
NS Baron G5
C
Kills:1,159
Deaths:559
KDR:2.073
Accuracy:40.302% C
HSR:11.562% D
VE-S Canis
B*
Kills:244
Deaths:66
KDR:3.697
Accuracy:32.893% B*
HSR:18.033% C
Kills:63,273
Deaths (as Light Assault):26,684
Deaths (to Light Assaults):17,786
KDR:2.3712
Kill Difference:36,589
Playtime:1,223.664 hours
Usage:19%
Score:27.988m
Score/min:381
Accuracy (listed only):34.229%
HSR (listed only):14.121%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C
Kills:3,946
Deaths:2,401
KDR:1.643
Accuracy:24.570% C
HSR:18.627% D--
Sirius SX12
C+
Kills:2,842
Deaths:2,037
KDR:1.395
Accuracy:23.969% C+
HSR:11.541% D--
Eridani SX5
B+
Kills:2,108
Deaths:903
KDR:2.334
Accuracy:28.976% B+
HSR:15.323% D
Deimos VA29
B*
Kills:2,092
Deaths:1,056
KDR:1.981
Accuracy:69.991% B*
HSR:12.476% D
Phobos VX86
B**
Kills:1,249
Deaths:567
KDR:2.203
Accuracy:70.699% B**
HSR:11.449% D-
Nova
C--
Kills:1,191
Deaths:584
KDR:2.039
Accuracy:38.346% C--
HSR:11.923% D
Corvus VA55
B
Kills:1,183
Deaths:639
KDR:1.851
Accuracy:25.887% B
HSR:18.428% D
MKV Suppressed
C++
Kills:1,177
Deaths:673
KDR:1.749
Accuracy:26.045% C++
HSR:13.849% D-
H-V45
B++
Kills:1,170
Deaths:705
KDR:1.660
Accuracy:27.591% B++
HSR:11.197% D**
Chaos
C++
Kills:1,164
Deaths:475
KDR:2.451
Accuracy:54.224% C++
HSR:14.949% C+
Pandora VX25
C
Kills:1,163
Deaths:541
KDR:2.150
Accuracy:36.719% C
HSR:11.006% D--
Pulsar VS1
B+
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:25.864% B+
HSR:14.016% D--
Darkstar
D-
Kills:1,162
Deaths:808
KDR:1.438
Accuracy:23.579% D-
HSR:13.425% D**
CME
C+
Kills:1,162
Deaths:621
KDR:1.871
Accuracy:26.249% C+
HSR:13.339% D*
NSX Tengu
B++
Kills:1,162
Deaths:325
KDR:3.575
Accuracy:41.569% B++
HSR:24.871% B++
Thanatos VE70
D--
Kills:1,162
Deaths:888
KDR:1.309
Accuracy:27.991% D*
HSR:11.102% D--
Equinox VE2
A+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:33.641% A+
HSR:5.340% F--
Equinox VE2 Burst
C++
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:28.289% C++
HSR:21.792% D
NS-11A
C++
Kills:1,160
Deaths:654
KDR:1.774
Accuracy:24.978% C++
HSR:14.914% D-
Skorpios
C-
Kills:1,160
Deaths:649
KDR:1.787
Accuracy:25.647% C-
HSR:13.707% D--
NS-7 PDW
A
Kills:1,159
Deaths:601
KDR:1.928
Accuracy:31.634% A
HSR:11.907% D--
NS Baron G5
C
Kills:1,159
Deaths:559
KDR:2.073
Accuracy:40.302% C
HSR:11.562% D
NSX Yumi
B++
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:30.304% B++
HSR:22.637% C
VE-S Canis
B*
Kills:244
Deaths:66
KDR:3.697
Accuracy:32.893% B*
HSR:18.033% C
Kills:33,453
Deaths (as Combat Medic):17,872
Deaths (to Combat Medics):10,097
KDR:1.87181
Kill Difference:15,581
Playtime:556.964 hours
Usage:9%
Score:13.488m
Score/min:404
Accuracy (listed only):34.165%
HSR (listed only):14.475%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:14,261
Deaths:2,037
KDR:7.001
Accuracy:47.651% A
HSR:68.705% C+
NS-44P Commissioner
B+
Kills:3,907
Deaths:2,136
KDR:1.829
Accuracy:46.779% B+
HSR:21.295% C--
Sirius SX12
C+
Kills:2,842
Deaths:2,037
KDR:1.395
Accuracy:23.969% C+
HSR:11.541% D--
NS-357 Underboss
B*
Kills:2,194
Deaths:1,513
KDR:1.450
Accuracy:43.663% B*
HSR:16.044% D
Eridani SX5
B+
Kills:2,108
Deaths:903
KDR:2.334
Accuracy:28.976% B+
HSR:15.323% D
NS-44L Blackhand
B+
Kills:1,651
Deaths:633
KDR:2.608
Accuracy:47.316% B+
HSR:35.978% C-
NSX Daimyo
B+
Kills:1,281
Deaths:106
KDR:12.085
Accuracy:38.015% D
HSR:95.707% B+
Parallax VX3
B+
Kills:1,207
Deaths:162
KDR:7.451
Accuracy:42.670% B+
HSR:77.796% C+
XM98
B**
Kills:1,188
Deaths:145
KDR:8.193
Accuracy:45.154% B**
HSR:79.630% B+
MKV Suppressed
C++
Kills:1,177
Deaths:673
KDR:1.749
Accuracy:26.045% C++
HSR:13.849% D-
NSX Tengu
B++
Kills:1,162
Deaths:325
KDR:3.575
Accuracy:41.569% B++
HSR:24.871% B++
V10
B+
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:43.965% B+
HSR:77.003% C+
Phantom VA23
A
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:40.514% B*
HSR:41.121% A
NS-357P Underboss
C+
Kills:1,160
Deaths:727
KDR:1.596
Accuracy:42.128% C+
HSR:15.172% D--
Parsec VX3-A
C+
Kills:1,160
Deaths:142
KDR:8.169
Accuracy:42.425% C+
HSR:74.655% D
Nyx VX31
B*
Kills:1,160
Deaths:319
KDR:3.636
Accuracy:37.643% B++
HSR:37.845% B*
NS-30 Vandal
A
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:37.123% B++
HSR:37.759% A
VA39 Spectre
A+
Kills:1,160
Deaths:303
KDR:3.828
Accuracy:40.849% A+
HSR:40.690% C*
NS-61 Emissary
B+
Kills:1,160
Deaths:552
KDR:2.101
Accuracy:29.618% C*
HSR:19.914% B+
Phaseshift VX-S
B*
Kills:1,160
Deaths:172
KDR:6.744
Accuracy:42.798% B*
HSR:80.431% B+
Skorpios
C-
Kills:1,160
Deaths:649
KDR:1.787
Accuracy:25.647% C-
HSR:13.707% D--
NS-44 Commissioner
C
Kills:1,159
Deaths:1,192
KDR:0.972
Accuracy:33.719% C
HSR:14.064% D*
NS-7 PDW
A
Kills:1,159
Deaths:601
KDR:1.928
Accuracy:31.634% A
HSR:11.907% D--
NSX Tomoe
B**
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:34.585% B**
HSR:31.234% C--
Artemis VX26
B
Kills:1,157
Deaths:470
KDR:2.462
Accuracy:29.117% B
HSR:19.620% C-
Cerberus
A
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:41.681% A
HSR:29.671% B*
Beamer VS3
C*
Kills:484
Deaths:410
KDR:1.180
Accuracy:22.777% D
HSR:23.760% C*
VE-S Canis
B*
Kills:244
Deaths:66
KDR:3.697
Accuracy:32.893% B*
HSR:18.033% C
NS Deep Freeze
C
Kills:82
Deaths:165
KDR:0.497
Accuracy:25.390% D-
HSR:18.293% C
NS-AM7 Archer
B**
Kills:52
Deaths:82
KDR:0.634
Accuracy:51.524% D--
HSR:26.923% B**
Kills:51,231
Deaths (as Infiltrator):18,072
Deaths (to Infiltrators):11,795
KDR:2.83483
Kill Difference:33,159
Playtime:668.577 hours
Usage:10%
Score:13.381m
Score/min:334
Accuracy (listed only):37.261%
HSR (listed only):36.418%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:2,003
Deaths:580
KDR:3.453
Accuracy:19.336% C**
HSR:16.326% D-
Blueshift VM5
B++
Kills:1,741
Deaths:516
KDR:3.374
Accuracy:22.926% B++
HSR:15.393% D--
Comet VM2
B*
Kills:1,501
Deaths:480
KDR:3.127
Accuracy:50.833% B*
HSR:5.063% B+
Blueshift VM5
B++
Kills:1,415
Deaths:412
KDR:3.434
Accuracy:22.674% B++
HSR:16.891% D
Nebula VM20
B+
Kills:1,397
Deaths:443
KDR:3.154
Accuracy:20.736% B+
HSR:18.611% C
Quasar VM1
B*
Kills:1,348
Deaths:527
KDR:2.558
Accuracy:19.639% B*
HSR:16.766% C
Comet VM2
A
Kills:1,273
Deaths:329
KDR:3.869
Accuracy:55.082% B**
HSR:6.834% A
Quasar VM1
B*
Kills:1,168
Deaths:306
KDR:3.817
Accuracy:21.469% B*
HSR:19.692% C+
Cosmos VM3
A
Kills:1,161
Deaths:294
KDR:3.949
Accuracy:22.745% A
HSR:18.519% C+
Cosmos VM3
A
Kills:1,158
Deaths:351
KDR:3.299
Accuracy:21.756% A
HSR:16.926% D
NS-10 Burster
C++
Kills:518
Deaths:481
KDR:1.077
Accuracy:29.382% C++
HSR:4.440% D
NS-10 Burster
C+
Kills:473
Deaths:483
KDR:0.979
Accuracy:29.505% C+
HSR:5.708% C+
Vortex VM21
A++
Kills:305
Deaths:119
KDR:2.563
Accuracy:56.270% A++
HSR:4.918% B+
Vortex VM21
A++
Kills:213
Deaths:137
KDR:1.555
Accuracy:57.581% A++
HSR:2.347% D
Kills:15,674
Deaths (as MAX Suit):2,729
Deaths (to MAX Suits):6,766
KDR:5.7435
Kill Difference:12,945
Playtime:276.863 hours
Usage:4%
Score:6.275m
Score/min:378
Accuracy (listed only):32.138%
HSR (listed only):12.031%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:25,451
V. Kills:1,479 N/A
Deaths:1,526
KDR:16.678
Accuracy:47.396% B*
KPH:110.300 A*
VKPH:6.400 A
Saron Laser Cannon
B++
Kills:3,824
V. Kills:3,092 124%
Deaths:1,478
KDR:2.587
Accuracy:34.579% B+
KPH:17.800 B+
VKPH:14.400 B++
Hornet Missiles
B**
Kills:1,679
V. Kills:684 245%
Deaths:78
KDR:21.526
Accuracy:69.220% B*
KPH:136.900 B**
VKPH:55.800 B++
Dual Photon Pods
B+
Kills:1,585
V. Kills:733 216%
Deaths:427
KDR:3.712
Accuracy:50.937% C+
KPH:49.500 C--
VKPH:22.900 B+
Coyote Missiles
C+
Kills:942
V. Kills:530 177%
Deaths:199
KDR:4.734
Accuracy:51.305% C
KPH:35.900 C+
VKPH:20.200 C+
Maelstrom Turbo Laser
C+
Kills:896
V. Kills:934 96%
Deaths:1,074
KDR:0.834
Accuracy:32.027% C++
KPH:9.600 C-
VKPH:10 C+
Antares LC
C**
Kills:718
V. Kills:806 89%
Deaths:332
KDR:2.163
Accuracy:30.995% C+
KPH:14.300 C
VKPH:16.100 C**
Photon A2A Missile Pods
B++
Kills:176
V. Kills:183 96%
Deaths:21
KDR:8.381
Accuracy:72.465% D*
KPH:61.200 C*
VKPH:63.600 B++
Kills:35,271 (30,889 + 0)
Deaths:5,135
KDR:6.869
VKDR:1.644
Vehicle Kills:8,441
Kill Difference:30,136
Playtime:662.668 hours
Usage:10%
Score:11.196m
Score/min:282
Piloting Accuracy:30.995%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:2,593
V. Kills:2,668 97%
Deaths:1,904
KDR:1.362
Accuracy:46.185% C+
KPH:8.400 C+
VKPH:8.600 C*
C150 Dalton
U
Kills:1,810
V. Kills:989 183%
Deaths:228
KDR:7.939
Accuracy:44.549% B++
KPH:6,516,000 U
VKPH:3,560,400 U
L105 Zephyr
U
Kills:1,115
V. Kills:113 N/A
Deaths:62
KDR:17.984
Accuracy:50.460% B*
KPH:4,014,000 U
VKPH:406,800 U
AP30 Shredder
U
Kills:290
V. Kills:224 129%
Deaths:87
KDR:3.333
Accuracy:22.683% F
KPH:1,044,000 U
VKPH:806,400 U
Kills:5,808 (2,593 + 3,215)
Deaths:2,281
KDR:2.546
VKDR:1.751
Vehicle Kills:3,994
Kill Difference:3,527
Playtime:310.268 hours
Usage:5%
Score:4.085m
Score/min:219
Piloting Accuracy:46.185%
Gunner Accuracy:22.683%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:2,892
V. Kills:382 N/A
Deaths:98
KDR:29.510
Accuracy:58.689% B**
KPH:109.700 A**
VKPH:14.500 A++
L100 Python AP
M*
Kills:2,213
V. Kills:795 278%
Deaths:96
KDR:23.052
Accuracy:55.795% C+
KPH:71 M*
VKPH:25.500 A
C75 Viper
A*
Kills:1,075
V. Kills:130 N/A
Deaths:74
KDR:14.527
Accuracy:44.259% B+
KPH:65 A*
VKPH:7.900 C+
L100 Python HEAT
S
Kills:1,016
V. Kills:197 N/A
Deaths:44
KDR:23.091
Accuracy:63.629% A
KPH:88.300 S
VKPH:17.100 B**
Skyguard
B+
Kills:306
V. Kills:283 108%
Deaths:101
KDR:3.030
Accuracy:31.945% B+
KPH:12.300 C
VKPH:11.400 B+
Kills:7,502 (7,502 + 0)
Deaths:413
KDR:18.165
VKDR:4.327
Vehicle Kills:1,787
Kill Difference:7,089
Playtime:110.466 hours
Usage:2%
Score:2.054m
Score/min:310
Driving Accuracy:31.945%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:3,250
V. Kills:1,893 172%
Deaths:205
KDR:15.854
Accuracy:52.004% B+
KPH:40.300 B*
VKPH:23.500 B**
Supernova FPC
A*
Kills:1,518
V. Kills:718 211%
Deaths:127
KDR:11.953
Accuracy:48.621% D
KPH:45.600 A*
VKPH:21.600 A
Supernova VPC
A
Kills:1,037
V. Kills:167 N/A
Deaths:46
KDR:22.544
Accuracy:52.634% C*
KPH:67.600 A
VKPH:10.900 B++
Supernova PC
A
Kills:991
V. Kills:298 331%
Deaths:129
KDR:7.682
Accuracy:49.365% C+
KPH:34.500 A
VKPH:10.400 B+
Saron HRB
C*
Kills:937
V. Kills:649 144%
Deaths:146
KDR:6.418
Accuracy:50.480% B*
KPH:25.600 C++
VKPH:17.700 C*
Proton II PPA
B*
Kills:265
V. Kills:15 N/A
Deaths:12
KDR:22.083
Accuracy:29.658% B*
KPH:62.300 C**
VKPH:3.500 C+
M20 Basilisk
C
Kills:70
V. Kills:26 259%
Deaths:14
KDR:5
Accuracy:26.199% D
KPH:15.400 C
VKPH:5.700 C
Kills:8,068 (3,546 + 4,522)
Deaths:679
KDR:11.882
VKDR:5.546
Vehicle Kills:3,766
Kill Difference:7,389
Playtime:203.463 hours
Usage:3%
Score:5.722m
Score/min:469
Driving Accuracy:49.365%
Gunner Accuracy:26.199%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:674
V. Kills:325 207%
Deaths:73
KDR:9.233
Accuracy:59.228% C*
KPH:47.500 C++
VKPH:22.900 C++
Proton II PPA-H
C++
Kills:525
V. Kills:26 N/A
Deaths:32
KDR:16.406
Accuracy:38.407% C++
KPH:82.600 C+
VKPH:4.100 D
M40 Fury-H
B+
Kills:374
V. Kills:26 N/A
Deaths:24
KDR:15.583
Accuracy:37.879% C--
KPH:116.500 B+
VKPH:8.100 D
Saron HRB-H
C+
Kills:272
V. Kills:185 146%
Deaths:39
KDR:6.974
Accuracy:61.243% B++
KPH:35.300 C+
VKPH:24 C+
Aphelion VEX-4H
A+
Kills:85
V. Kills:47 177%
Deaths:4
KDR:21.250
Accuracy:59.249% A+
KPH:48.800 B+
VKPH:27 C+
Kills:1,930 (0 + 1,930)
Deaths:172
KDR:11.221
VKDR:3.541
Vehicle Kills:609
Kill Difference:1,758
Playtime:33.211 hours
Usage:1%
Score:0.749m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:59.249%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:419
V. Kills:67 N/A
Deaths:29
KDR:14.448
Accuracy:44.612% B*
KPH:83.400 A++
VKPH:13.300 B*
M12 Kobalt
A+
Kills:336
V. Kills:14 N/A
Deaths:11
KDR:30.546
Accuracy:23.893% B**
KPH:116.100 A+
VKPH:4.800 B+
M40 Fury
B**
Kills:292
V. Kills:50 N/A
Deaths:34
KDR:8.588
Accuracy:40.743% B+
KPH:80.200 B**
VKPH:13.700 B
M60-G Bulldog
B++
Kills:230
V. Kills:27 N/A
Deaths:31
KDR:7.419
Accuracy:37.945% B
KPH:39.100 B++
VKPH:4.600 C
M20 Basilisk
C+
Kills:208
V. Kills:72 285%
Deaths:34
KDR:6.118
Accuracy:38.707% C+
KPH:19.300 C+
VKPH:6.700 C
M20 Basilisk
C+
Kills:141
V. Kills:73 191%
Deaths:36
KDR:3.917
Accuracy:36.795% C
KPH:16.600 C
VKPH:8.600 C+
M12 Kobalt
B**
Kills:75
V. Kills:4 N/A
Deaths:4
KDR:18.750
Accuracy:22.624% B**
KPH:83.600 B+
VKPH:4.500 C*
Kills:1,701 (0 + 1,701)
Deaths:179
KDR:9.503
VKDR:1.715
Vehicle Kills:307
Kill Difference:1,522
Playtime:37.633 hours
Usage:1%
Score:0.660m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:22.624%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:2,927
V. Kills:121 N/A
Deaths:413
KDR:7.087
Accuracy:55.762% A++
KPH:106 A++
VKPH:4.400 A++
M12 Kobalt-F
A*
Kills:1,124
V. Kills:48 N/A
Deaths:240
KDR:4.683
Accuracy:28.767% B*
KPH:79.300 A*
VKPH:3.400 A*
M40 Fury-F
A+
Kills:1,022
V. Kills:166 N/A
Deaths:373
KDR:2.740
Accuracy:52.663% C**
KPH:44.200 A+
VKPH:7.200 C++
Kills:5,073 (5,073 + 0)
Deaths:1,026
KDR:4.944
VKDR:0.327
Vehicle Kills:335
Kill Difference:4,047
Playtime:64.891 hours
Usage:1%
Score:0.742m
Score/min:191
Driving Accuracy:52.663%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 26,93025,4511,52616.678A*13.7247.396%B*N/A110.3A*6.4A335230.8h9.7B+20.5B+
Pulsar C 22,51122,0435,4364.055A*1.1033.132%A++20.324%C-75.3A*1.6M++183292.6h10.6B+32B++
NS-15MP 21,54521,2705,3943.943B*0.9929.712%B27.447%C85.3B+1.1B+206249.4h11.6C39.1C++
Ghost 14,39714,2612,0377.001A4.0447.651%A68.705%C+77.7A++N/A189183.6h2.1B+4.4B++
Solstice SF 11,24811,0545,5951.976B**0.9830.64%A4.578%F-34.5B*N/A81320.6h6.4B++21B**
Pulsar LSW 6,6566,5673,6931.778C**1.1821.457%C13.674%D**38.2C+N/A100172h12.9C+60C++
C-4 7,0455,4703,0801.776C**1.1822.284%DN/A73.3C+21.1D52874.6h1.3B+5.6C**
SVA-88 5,0595,0251,7462.878B+0.0824.404%C*21.333%D65.4B*N/A19376.8h11.4C**46.8C**
Terminus VX-9 3,9943,9462,4011.643C**1.3124.57%C18.627%D--36.5C+N/A131108.1h13.2C+53.6C+
NS-44P Commissioner 3,9333,9072,1361.829B+1.1346.779%B+21.295%C--70.9B+N/A18055.1h3.3C**7.1B+
Saron Laser Cannon 6,9163,8241,4782.587C**0.3734.579%B+2.275%C+17.8B+14.4B++226215.1h132.9C*384.4B
Betelgeuse 54-A 3,3133,2971,2742.588C+0.3722.109%D--17.925%F63.3C+N/A25552.1h11.8C--53.3D
E540 Halberd 5,1433,25020515.854B+12.9052.004%B+3.292%B+40.3B*23.5B**38180.7h5.5B10.5B+
S12 Renegade 3,0482,9274137.087A4.1355.762%A++4.168%C106.1A++4.4A++23527.6h3B+5.4B++
L100 Python HESH 3,2742,8929829.51A+26.5558.689%B**N/A109.5A**14.5A++32426.4h2.8B++4.9B*
The Kraken 3,6512,8701,3772.084B0.8769.46%B*1.986%C**51.5B+14C24155.7h3.8B5.5B+
Sirius SX12 2,8692,8422,0371.395B1.5623.969%C+11.541%D--24.7C+N/A78114.9h15.1C++63C++
Force-Blade 2,6752,62640,3760.065A2.8942.03%B**N/A1.4B*N/A41904.5h1.9B++4.6B++
CAS30 Tank Buster 5,2612,5931,9041.362C++1.6046.185%C+1.118%C8.4C+8.6C*116310.3h51B110.3B+
Frag Grenade 2,3882,36912369N/A2,366.0454.839%AN/A947.6A++7.6C+33522.5h2.4A4.3B**
L100 Python AP 3,0082,2139623.052M**20.0955.795%C+4.202%B*70.9M*25.5A32631.2h3.9A7A
NS-357 Underboss 2,2142,1941,5131.45B+1.5143.663%B*16.044%D65.5B*N/A19433.5h3.7B+8.5B++
Ursa 2,1322,1201,0512.017B*0.9427.918%B**16.368%D*62.5B**N/A23433.9h10.1B+36.3B+
Eridani SX5 2,1292,1089032.334B**0.6228.976%B+15.323%D62.4B**N/A20733.8h12C*41.4B
Deimos VA29 2,1062,0921,0561.981B++0.9869.991%B*12.476%D60.8B++N/A15334.4h2.2B+3.1B+
NS-15M2 2,1052,0828912.337B+0.6224.208%C+17.819%D--62.3B++N/A30333.4h12.7C++52.6C*
Nebula VM20 2,0172,0035803.453B*0.5019.336%C**16.326%D-49.7B**N/A13540.3h12.2A63.3B++
Tank Mine 3,4331,8917132.652C++0.3139.851%B+N/A75.3D61.4C+96725.1h1.6B+4.1A
C150 Dalton 2,7991,8102287.939B4.9844.549%B++N/A18100U9890U109830800.1h4.5C+10.1B+
Blueshift VM5 1,7591,7415163.374B+0.4222.926%B++15.393%D--47.7B**N/A14336.5h13.8B*60.3B++
Hornet Missiles 2,3631,6797821.526M+18.5769.22%B*1.787%C++136.5B**55.6B++103212.3h6.7B+9.7B*
C-4 ARX 2,1781,6695962.8B+0.1625.141%CN/A87.4C-26.6C--51219.1h1.2C++4.9C+
NS-44L Blackhand 1,6611,6516332.608A0.3547.316%B+35.978%C-51.8A+N/A12131.9h3.8B+8.1B+
Solstice VE3 1,6191,5921,0821.471B**1.4919.269%D11.998%D*10.8C-N/A81147.1h17.3C+89.6C+
Dual Photon Pods 2,3181,5854273.712C0.7550.937%C+1.514%B+49.5C--22.9B+36532h26.5C52C+
Supernova FPC 2,2361,51812711.953B**9.0048.621%D3.755%B**45.6A*21.6A114433.3h4.2B*8.7B+
Nemesis VSH9 1,8841,5061,0511.433A1.5267.901%B++3.718%B++37.9A9.5C+30839.7h4.2A++6.1A++
Comet VM2 1,6981,5014803.127M0.1750.833%B*5.063%B+32.6S4.3C++15846.1h10.4A20.5B**
NS Decimator 1,7661,4459641.499B+1.4663.63%B4.498%A++46.5B*10.3D34231.1h2.9A4.6B**
Blueshift VM5 1,4291,4154123.434B+0.4822.674%B++16.891%D46.1B*N/A15330.7h15.6C*69B+
VX29 Polaris 1,4161,4117271.941B+1.0226.484%B+12.97%D**58.1B+N/A21524.3h11.7B44.3B+
Nebula VM20 1,4101,3974433.153B++0.2020.736%B+18.611%C46.4B*N/A15430.1h15.8C**76.1B+
Proximity Mine 1,3581,3563523.852C+0.8953.917%AN/A110.2C+N/A34512.3h1.4A+2.6A+
Quasar VM1 1,3531,3485272.558B++0.4019.639%B*16.766%C34.7B**N/A13038.9h14B+71.1B+
Lancer VS22 2,5951,3251,0531.258B++1.7066.854%B++2.038%C*16.6B16B+25379.6h20.5C**30.7B
MAX Punch 1,3511,3052,7290.478M2.4854.625%B+N/A5.1B**N/A12257.4h1.6C++3C**
Lasher X2 1,3021,2921,0061.284B+1.6726.608%C++2.864%D40.4B+N/A15432h20.4C+76.9C**
NSX Daimyo 1,2861,28110612.085M9.1338.015%D95.707%B+90.9A+N/A23314.1h2.2B+5.8C**
Comet VM2 1,4151,2733293.869M*0.9155.082%B**6.834%A37.1S4.1C-15934.3h11.8A21.5B**
Phobos VX86 1,2591,2495672.203B++0.7570.699%B**11.449%D-70.2B**N/A17517.8h2.2B+3.1B+
The Slasher 1,2881,24115,6940.079B+2.8849.527%B**N/A1.7CN/A4716.9h2B+4B+
NS-11C 1,2291,2255532.215A+0.7427.875%B*12.653%D*62.5A++N/A21019.6h11.3B*40.7B++
MANA Anti-Vehicle Turret 2,3961,2236211.969C+0.9954.874%C+1.962%D*12230M+11730M++33235100.1h8.5C15.6C+
Solstice Burst 1,2331,2216431.899B+1.0628.218%B23.505%C+50.7B+N/A15124.1h11.5B++40.9B+
Zenith VX-5 1,2151,2155912.056B*0.9025.186%C+13.827%D*52.1B*N/A21423.3h11.3B++45B+
Serpent VE92 1,2181,2135772.102B**0.8627.939%B*8.491%F-47B*N/A17325.8h11.5B+41.3B+
Parallax VX3 1,2091,2071627.451A4.4942.67%B+77.796%C+70.6MN/A20017.1h1.8B*4.2B++
Flare VE6 1,2131,2065682.123B*0.8327.625%B*15.755%D*64.1B*N/A24918.8h10.1B36.6B+
Nova 1,1961,1915842.039B+0.9238.346%C--11.923%D43.9B+N/A14327.1h3.6B++9.5C**
Sticky Grenade 1,2021,19111191N/A1,188.0461.536%B**N/A1191B+11C+38181h1.8B+2.9B++
XM98 1,1891,1881458.193M+5.2445.154%B**79.63%B+80.8M**N/A21614.7h1.9B**4.1B**
Corvus VA55 1,1871,1836391.851B**1.1125.887%B18.428%D50.3AN/A20523.5h11.3B+43.7B+
Orion VS54 1,1851,1784442.653B*0.3019.354%C14.941%D**31.8C+N/A33937.1h13.3C++68.6C++
Eclipse VE3A 1,1871,1788191.438C+1.5225.44%C13.158%D*28.2CN/A10841.8h14C-54.9C
MKV Suppressed 1,1821,1776731.749B*1.2126.045%C++13.849%D-43.1B+N/A17727.3h13.5B51.8C**
NS-15 Gallows 1,1951,1732594.529B++1.5731.496%B++25.149%D93.1B**1.7A+22112.6h12.1D38.6C++
VX6-7 1,1721,1707171.632B+1.3326.517%B+12.308%D**23.9CN/A8048.9h12.5C*47B+
H-V45 1,1721,1707051.66C*1.3027.591%B++11.197%D**44B+N/A16226.6h13.6C+49.2B+
NSX Tanto 1,1951,1703303.545A**0.5935.805%A++26.581%C*87.3A*1.9M**21313.4h12.2B+34.1B++
Quasar VM1 1,1821,1683063.817B*0.8621.469%B*19.692%C+48.3B**N/A12424.2h12.9B+60B+
Chaos 1,1721,1644752.451B*0.5154.224%C++14.949%C+65.4B++N/A14017.8h3.9B7.2B
Pandora VX25 1,1651,1635412.15B**0.8136.719%C11.006%D--60.6B**N/A19219.2h3.5B*9.4B+
Pulsar VS1 1,1681,1636151.891B**1.0725.864%B+14.016%D--56.7A*N/A25420.5h11.5B**44.3B*
Darkstar 1,1681,1628081.438C+1.5223.579%D-13.425%D**36.2CN/A12232.1h14.6C--62D
CME 1,1661,1626211.871B+1.0926.249%C+13.339%D*53.8B**N/A14621.6h12.4B+47.2B+
NSX Tengu 1,1901,1623253.575A*0.6241.569%B++24.871%B++77A++1.9M+18015.1h13.2C*31.6B+
Thanatos VE70 1,1741,1628881.309B+1.6527.991%D*11.102%D--19.8CN/A8358.7h4.3B+15.2C+
V10 1,1621,1611587.348A*4.3943.965%B+77.003%C+73.5A++N/A16715.8h1.8B*4.2B++
Equinox VE2 1,1801,1615292.195B**0.7633.641%A+5.34%F--64.5A++1.1B**20218h6.3A*18.8A
Revenant 1,1651,1613263.561B*0.6032.96%C+28.338%C+61.1B++N/A12619h6.8B20.7C**
Equinox VE2 Burst 1,1771,1615452.13C**0.8328.289%C++21.792%D56.4B+N/A17520.6h12.5C*44.3C**
NS-15M1 1,1671,1616111.9B1.0623.991%C**14.556%D--54.8B+N/A17721.2h11.8B+49.1B+
Cosmos VM3 1,1731,1612943.949A0.9922.745%A18.519%C+50.5A++N/A13523h12.6B++55.6B*
Phantom VA23 1,1681,1602953.932A+0.9740.514%B*41.121%A77.9A++N/A18614.9h4B+9.9B+
NS-357P Underboss 1,1621,1607271.596C++1.3642.128%C+15.172%D--69.5C++N/A17416.7h3.7C++8.8C++
NS-11A 1,1611,1606541.774B+1.1824.978%C++14.914%D-53.5B**N/A16321.7h12.2B+48.7B+
Parsec VX3-A 1,1631,1601428.169B**5.2142.425%C+74.655%D77.3A+N/A16815h1.9C+4.4C*
NS-11CP 1,1711,1604172.782B**0.1826.698%C-11.897%F66.3BN/A18917.5h11.8C++44.2C++
NSX Naginata 1,1741,1603313.505A*0.5528.088%B**39.741%A++81.7A++1B++21114.2h9.8B++34.8B++
Nyx VX31 1,1641,1603193.636B**0.6837.643%B++37.845%B*72A+N/A15916.1h5.1B+13.4B+
NS-30 Vandal 1,1701,1602764.203A++1.2537.123%B++37.759%A69.9A+N/A22216.6h5B+13.5B++
VA39 Spectre 1,1721,1603033.828A++0.8740.849%A+40.69%C*53.7A*N/A16521.6h4.3B**10.6B**
NS-61 Emissary 1,1701,1605522.101A++0.8629.618%C*19.914%B+62.7A*N/A16818.5h11B+37.1B++
Phaseshift VX-S 1,1631,1601726.744A+3.7942.798%B*80.431%B+65.5A*N/A15417.7h2.1B+4.8B++
Skorpios 1,1761,1606491.787C++1.1725.647%C-13.707%D--35.7CN/A9332.5h12.2C47.4C
NS-44 Commissioner 1,1611,1591,1920.972C+1.9933.719%C14.064%D*38.3C*N/A11530.3h3B*9B+
NS-7 PDW 1,1611,1596011.928A1.0331.634%A11.907%D--44.4B*N/A19526.1h12.7B+40.2B+
Eidolon VE33 1,1731,1594872.38B**0.5834.161%B**25.884%C++47.5AN/A14824.4h7.5B++22B++
NSX Tomoe 1,1691,1593483.33B**0.3734.585%B**31.234%C--74.8A+N/A17015.5h13.2B+38.2B++
NS Baron G5 1,1711,1595592.073A0.8840.302%C11.562%D52.7B**N/A14022h3.9B++9.8C++
Cosmos VM3 1,1761,1583513.299B*0.3421.756%A16.926%D48.9A++N/A17323.7h13B+59.5B++
Artemis VX26 1,1671,1574702.462B**0.5029.117%B19.62%C-71A++N/A18216.3h10.1B*34.7B++
Cerberus 1,1711,1564752.434A0.5241.681%A29.671%B*109.1M1.4B**25610.6h4.6B**10.9B**
NSX Yumi 1,1671,1534312.675B**0.2830.304%B++22.637%C66.6AN/A15717.3h11.3B+37.4B+
M12 Kobalt-F 1,1721,1242404.683A+1.7328.767%B*6.05%D79.2A*3.4A*17414.2h10.7B++37.1B++
L105 Zephyr 1,2281,1156217.984B**15.0350.46%B*N/A11150U1130U30579200.1h4.7B**9.4B**
Hades VSH4 1,2201,0904082.672S0.2973.581%B++4.862%A68.6A++8.2C26915.9h2.8A*3.8A*
C75 Viper 1,2051,0757414.527A**11.5744.259%B+1.116%C65.2A*7.9C+30116.5h8.3B**18.7B**
S1 1,5811,0571,1780.897B+2.0663.62%B++2.744%C+21.9C+10.9C26448.2h5B*7.9B**
Supernova VPC 1,2041,0374622.543B**19.5952.634%C*2.314%B*67.8A10.9B++27315.3h2.9B+5.5B+
M40 Fury-F 1,1881,0223732.74B++0.2252.663%C**N/A44.2A+7.2C++14723.1h8.2B+15.5B++
L100 Python HEAT 1,2131,0164423.091S20.1363.629%A2.657%C++88.3S17.1B**38011.5h3.7A5.8A
Supernova PC 1,2899911297.682B+4.7249.365%C+2.422%C++34.5A10.4B+27528.7h4.1B*8.3B++
NSX Masamune 1,1879664851.992A++0.9767.299%B**1.863%C+69A*15.8C*30214h4.6B**6.8B**
Coyote Missiles 1,4729421994.734B**1.7851.305%CN/A36C+20.2C+31126.2h37.8B+73.8B
Saron HRB 1,5869371466.418C**3.4650.48%B*1.387%C+25.5C++17.7C*35536.7h20.2B+40B++
Maelstrom Turbo Laser 1,8308961,0740.834C2.1232.027%C++1.786%C-9.6C-10C+12993.3h143.9C449.3C+
Auraxium Force-Blade 80179515,1330.053B2.9048.397%AN/A1C+N/A3780.1h1.7B++3.5B++
Auraxium Slasher 78177513,9320.056B+2.9051.435%A++N/A1.2CN/A3667.8h1.7B++3.3B+
Antares LC 1,5247183322.163C**0.7930.995%C+1.393%C14.3C16.1C**24450.1h168.9C545C
E540 Halberd-H 999674739.233C++6.2859.228%C*1.929%C++47.5C++22.9C++36814.2h5.3B+8.9B++
M60-A Bulldog 6475772127.476B++24.5248.452%C*1.213%D--36.1C++4.4C+12216h5.6B11.6B+
M60-A Bulldog 6445591929.421B+26.4647.512%C++1.073%D--34.9C+5.3B13716h5.6B11.7B+
Proton II PPA-H 5515253216.406B+13.4538.407%C++1.333%C82C+4.1D2446.4h10C*26C**
NS-10 Burster 8755184811.077C*1.8829.382%C++4.44%D7B+4.8B*9273.9h131.2C*446.7C**
Beamer VS3 4874844101.18B+1.7822.777%D23.76%C*19.8CN/A8924.4h8.4B37C+
NS-10 Burster 8064734830.979C+1.9829.505%C+5.708%C+6.4B+4.5B+8574.3h141.4C**479.2C**
M40 Fury 4864192914.448A11.4944.612%B*N/A83.8A++13.4B*4795h10.8B++24.3B*
M40 Fury-H 4003742415.583B12.6337.879%C--N/A116.9B+8.1D3793.2h5.5B++14.6B++
Anti-Vehicle Grenade 4393511351N/A348.0456.341%B+N/A351C+88C+26781h5.5C*9.8B+
M12 Kobalt 3503361130.545A++27.5923.893%B**13.691%D-115.9A+4.8B+3352.9h15.7B++65.7B++
Skyguard 5893061013.03C++0.0731.945%B+1.307%D12.3C11.4B+24824.9h166.5D-521.1C
Vortex VM21 5573051192.563A+0.3956.27%A++4.918%B+15.3B**12.6A**19420h30.6B+54.4B+
M40 Fury 342292348.588C*5.6340.743%B+1.712%C+81.1B**13.9B+4823.6h9.7B++23.8B*
AP30 Shredder 514290873.333C0.3822.683%F2.069%C+2900U2240U52653300.1h79B+348.3C
Saron HRB-H 457272396.974B+4.0261.243%B++1.471%C+35.3C+24C+4497.7h22.2B+36.3B+
Proton II PPA 2802651222.083B+19.1329.658%B*N/A61.6C*3.5C+2144.3h9B30.4B++
Rocklet Rifle 449245723.403S0.4563.026%B**N/A43.8A36.4B**4605.6h35.4C**56.1B+
VE-S Canis 248244663.697A*0.7432.893%B*18.033%C76.3B**1.3A2403.2h11.2B34.2B+
M60-G Bulldog 257230317.419B**4.4637.945%B1.304%D--39B++4.6C1795.9h6.8B+17.9B+
Vortex VM21 4212131371.555B*1.4057.581%A++2.347%D9.7B+9.5A*14021.9h48.1C*83.6B+
Spear Anti-Vehicle Phalanx Turret 328211316.806C+3.8534.834%D--1.896%D*41.4C*22.9C++7515.1h7.8B+22.5C++
M20 Basilisk 280208346.118A3.1638.707%C+5.288%C+19.3C+6.7C22310.8h91C**235.1B
Photon A2A Missile Pods 359176218.381B++5.4272.465%D*N/A60.7C*63.1B++13252.9h8.4C++11.6C
NS Annihilator 4841743190.545C+2.4176.335%D*N/A4.4D*7.8C8840h24.5T*32.1T*
Aspis Anti-Aircraft Phalanx Turret 297145344.265B1.3130.036%B++2.069%C+18.1A+19A++4498h120.3B*400.4B*
M60-A Bulldog 166144314.645C+1.6938.266%C++N/A1440U220U7140400.1h5.3B+13.9B+
M20 Basilisk 214141363.917B++0.9636.795%C4.965%C16.6C8.6C+2508.5h96.9C**263.2C*
A30 Walker 219108462.348C+0.6123.876%C--N/A5.8D5.9D9418.7h209.9C+879.3C+
MANA Anti-Personnel Turret 109104313.355N/A0.4024.757%UN/A1040U50U8121400.1h29.6T*119.6T*
Aphelion VEX-4H 13285421.25A++18.2959.249%A+1.176%D*50B+27.6C+5851.7h49.4B+83.3B*
NS Deep Freeze 82821650.497C--2.4625.39%D-18.293%C19.1C--N/A814.3h2.8C+11C
M12 Kobalt 7975418.75C*15.7922.624%B**14.667%D83.3B+4.4C++3240.9h16.8B+74.2B+
M20 Basilisk 9670145A++2.0426.199%D5.714%B15.6C5.8C1284.5h64.5B++246.3B
A30 Walker 11557860.663D2.2917.142%D*N/A570U580U9868100.1h137.9C*804.2C+
NS-AM7 Archer 7352820.634B2.3251.524%D--26.923%B**3.5D1.4D-4914.8h14.3B+27.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1501,96817.5h
Nano-Armor Kit1,6821,816,649283.9h
Soldier Soaker01000h
Spawn Beacon2515,43523.2h
Nanite Healing Grenade0840h
Medical Applicator2,193666,44769.2h
Nanite Revive Grenade07,0652h
Deconstruction Tool06060.1h
Motion Spotter4516,90711h
Restoration Kit7840.8h
Ammunition Package492,2452.2h
Medical Kit2,56922,18482.7h
Anti-Infantry MANA Turret174471.9h
Recon Detection Device707,45615.2h
Shield Recharging Field201,8010.7h
WLT-Howler Mining Laser01,5460.2h

Check the help document for the dictionary if you want to learn more about words used here.


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