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Praetor Snow Balla Synovus[R3ST] Synovus
VS BR 87

KDR: 2.97

Score: 135.4m

Last Seen: May 29th, 2019 2:53 AM
- OFFLINE - 477.8 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 123
Level Progress (to 88): 83%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA NS-15MP Pulsar C Ghost Solstice SF Pulsar LSW C-4 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,071,656 MLG Score: 1656
Fun Score: N/A
Cheeseburgers Flipped: 2220TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.764%20.779%577531157128,1132.605140.363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.692%1.292A-0.005C+-1.319D**HEAD ++ (~6.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.479B+10.80.244C++28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.31%1.149%13865120534,5613343911810.3383379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.19%0.099C+-0.41C---0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.30.502B+30.80.419B49.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.106%2.293%3518120211,773459130822.56381382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.89%-0.179C-0.182C0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.459B+8.20.348C**12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.247%2.578%44718119211,600329449463.52049234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.88%0.006C+-0.46D0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.702B++12.90.676B+22.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.43%71.113%4478120224,55842831845.73383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.437%1.567A+0.262C*-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.521B+2.20.323C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.883%12.271%447612048,0765204511.55188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.062%0.115C+-0.461D1.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.448B3.10.357C**4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 123
135.4m182.5%393 (23.6k)339 (20.3k)2.9679304,993102,7643.3402487 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12102013026.063%16.482%43003:53105

9% Combat Medic36% Engineer22% Heavy Assault11% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2013 2:36 AMJan 16th, 2019 5:44 AMJun 17th, 2019 11:30 AM (8h) (PST)May 28th, 2019 11:46 PM (20d) (PST)May 28th, 2019 10:53 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9061917150.7640.2570.1261.5550.0881656

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,34211,43942,9034615893520,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6652.9h/277.2d 38,263 50,268 70,438 620.9k 10,960 18,710 35,166 361.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
B+
Kills:23,436
Deaths:6,025
KDR:3.890
Accuracy:29.858% B+
HSR:27.680% C
Pulsar LSW
C
Kills:6,567
Deaths:3,693
KDR:1.778
Accuracy:21.457% C
HSR:13.674% D**
SVA-88
C*
Kills:5,025
Deaths:1,746
KDR:2.878
Accuracy:24.404% C*
HSR:21.333% D
Betelgeuse 54-A
D--
Kills:3,308
Deaths:1,281
KDR:2.582
Accuracy:22.095% D--
HSR:17.957% F
Ursa
B*
Kills:2,120
Deaths:1,051
KDR:2.017
Accuracy:27.918% B*
HSR:16.368% D*
NS-15M2
C++
Kills:2,082
Deaths:891
KDR:2.337
Accuracy:24.208% C++
HSR:17.819% D--
VX29 Polaris
B+
Kills:1,411
Deaths:727
KDR:1.941
Accuracy:26.484% B+
HSR:12.970% D**
Lasher X2
C++
Kills:1,332
Deaths:1,023
KDR:1.302
Accuracy:26.795% C++
HSR:2.853% D
Flare VE6
B*
Kills:1,206
Deaths:568
KDR:2.123
Accuracy:27.625% B*
HSR:15.755% D*
Orion VS54
C
Kills:1,178
Deaths:444
KDR:2.653
Accuracy:19.354% C
HSR:14.941% D**
NS-15 Gallows
B++
Kills:1,173
Deaths:259
KDR:4.529
Accuracy:31.496% B++
HSR:25.149% D-
NS-15M1
C**
Kills:1,161
Deaths:611
KDR:1.900
Accuracy:23.991% C**
HSR:14.556% D--
NSX Naginata
A++
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:28.088% B**
HSR:39.741% A++
Kills:51,159
Deaths (as Heavy Assault):18,650
Deaths (to Heavy Assaults):29,722
KDR:2.74311
Kill Difference:32,509
Playtime:1,448.365 hours
Usage:22%
Score:29.204m
Score/min:336
Accuracy (listed only):25.675%
HSR (listed only):18.523%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:22,199
Deaths:5,482
KDR:4.049
Accuracy:33.135% A++
HSR:20.357% C--
Solstice SF
A
Kills:11,055
Deaths:5,595
KDR:1.976
Accuracy:30.642% A
HSR:4.577% F-
Deimos VA29
B*
Kills:2,092
Deaths:1,056
KDR:1.981
Accuracy:69.991% B*
HSR:12.476% D
Solstice VE3
D
Kills:1,592
Deaths:1,082
KDR:1.471
Accuracy:19.269% D
HSR:11.998% D*
Phobos VX86
B**
Kills:1,300
Deaths:597
KDR:2.178
Accuracy:70.709% B**
HSR:12% D
NS-11C
B*
Kills:1,225
Deaths:553
KDR:2.215
Accuracy:27.875% B*
HSR:12.653% D*
VE-C Horizon
B++
Kills:1,224
Deaths:324
KDR:3.778
Accuracy:39.452% B++
HSR:23.203% C+
Solstice Burst
B
Kills:1,221
Deaths:643
KDR:1.899
Accuracy:28.218% B
HSR:23.505% C+
Zenith VX-5
C+
Kills:1,215
Deaths:591
KDR:2.056
Accuracy:25.186% C+
HSR:13.827% D*
Serpent VE92
B*
Kills:1,213
Deaths:577
KDR:2.102
Accuracy:27.939% B*
HSR:8.491% F-
Nova
D
Kills:1,191
Deaths:584
KDR:2.039
Accuracy:38.346% D
HSR:11.923% D
Eclipse VE3A
C
Kills:1,178
Deaths:819
KDR:1.438
Accuracy:25.440% C
HSR:13.158% D*
VX6-7
B+
Kills:1,170
Deaths:717
KDR:1.632
Accuracy:26.517% B+
HSR:12.308% D**
NSX Tanto
A++
Kills:1,170
Deaths:330
KDR:3.545
Accuracy:35.805% A++
HSR:26.581% C*
Chaos
C++
Kills:1,168
Deaths:477
KDR:2.449
Accuracy:54.226% C++
HSR:14.983% C+
Pandora VX25
C
Kills:1,163
Deaths:541
KDR:2.150
Accuracy:36.719% C
HSR:11.006% D--
Thanatos VE70
D--
Kills:1,162
Deaths:888
KDR:1.309
Accuracy:27.991% D*
HSR:11.102% D--
Revenant
C+
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:32.960% C+
HSR:28.338% C+
NS-11CP
C-
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:26.698% C-
HSR:11.897% F
Eidolon VE33
B**
Kills:1,160
Deaths:488
KDR:2.377
Accuracy:34.146% B**
HSR:25.862% C+
NS Baron G5
C
Kills:1,159
Deaths:559
KDR:2.073
Accuracy:40.302% C
HSR:11.562% D
Kills:57,178
Deaths (as Engineer):22,646
Deaths (to Engineers):22,734
KDR:2.52486
Kill Difference:34,532
Playtime:2,372.542 hours
Usage:36%
Score:41.619m
Score/min:292
Accuracy (listed only):35.789%
HSR (listed only):15.324%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:22,199
Deaths:5,482
KDR:4.049
Accuracy:33.135% A++
HSR:20.357% C--
Solstice SF
A
Kills:11,055
Deaths:5,595
KDR:1.976
Accuracy:30.642% A
HSR:4.577% F-
Sirius SX12
C+
Kills:2,842
Deaths:2,037
KDR:1.395
Accuracy:23.969% C+
HSR:11.541% D--
Eridani SX5
B+
Kills:2,108
Deaths:904
KDR:2.332
Accuracy:28.987% B+
HSR:15.323% D
Deimos VA29
B*
Kills:2,092
Deaths:1,056
KDR:1.981
Accuracy:69.991% B*
HSR:12.476% D
Solstice VE3
D
Kills:1,592
Deaths:1,082
KDR:1.471
Accuracy:19.269% D
HSR:11.998% D*
Phobos VX86
B**
Kills:1,300
Deaths:597
KDR:2.178
Accuracy:70.709% B**
HSR:12% D
MKV Suppressed
C++
Kills:1,225
Deaths:682
KDR:1.796
Accuracy:26.268% C++
HSR:14.041% D-
NS-11C
B*
Kills:1,225
Deaths:553
KDR:2.215
Accuracy:27.875% B*
HSR:12.653% D*
VE-C Horizon
B++
Kills:1,224
Deaths:324
KDR:3.778
Accuracy:39.452% B++
HSR:23.203% C+
Solstice Burst
B
Kills:1,221
Deaths:643
KDR:1.899
Accuracy:28.218% B
HSR:23.505% C+
Zenith VX-5
C+
Kills:1,215
Deaths:591
KDR:2.056
Accuracy:25.186% C+
HSR:13.827% D*
Serpent VE92
B*
Kills:1,213
Deaths:577
KDR:2.102
Accuracy:27.939% B*
HSR:8.491% F-
Nova
D
Kills:1,191
Deaths:584
KDR:2.039
Accuracy:38.346% D
HSR:11.923% D
Eclipse VE3A
C
Kills:1,178
Deaths:819
KDR:1.438
Accuracy:25.440% C
HSR:13.158% D*
VX6-7
B+
Kills:1,170
Deaths:717
KDR:1.632
Accuracy:26.517% B+
HSR:12.308% D**
NSX Tanto
A++
Kills:1,170
Deaths:330
KDR:3.545
Accuracy:35.805% A++
HSR:26.581% C*
Chaos
C++
Kills:1,168
Deaths:477
KDR:2.449
Accuracy:54.226% C++
HSR:14.983% C+
Pandora VX25
C
Kills:1,163
Deaths:541
KDR:2.150
Accuracy:36.719% C
HSR:11.006% D--
NSX Tengu
B++
Kills:1,162
Deaths:325
KDR:3.575
Accuracy:41.569% B++
HSR:24.871% B+
Thanatos VE70
D--
Kills:1,162
Deaths:888
KDR:1.309
Accuracy:27.991% D*
HSR:11.102% D--
NS-11CP
C-
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:26.698% C-
HSR:11.897% F
Skorpios
C-
Kills:1,160
Deaths:649
KDR:1.787
Accuracy:25.647% C-
HSR:13.707% D--
NS Baron G5
C
Kills:1,159
Deaths:559
KDR:2.073
Accuracy:40.302% C
HSR:11.562% D
NS-7 PDW
A
Kills:1,159
Deaths:601
KDR:1.928
Accuracy:31.634% A
HSR:11.907% D--
VE-S Canis
B**
Kills:244
Deaths:66
KDR:3.697
Accuracy:32.893% B**
HSR:18.033% C
NSX-P Tengu
B**
Kills:131
Deaths:44
KDR:2.977
Accuracy:42.296% B**
HSR:22.901% C*
Kills:64,888
Deaths (as Light Assault):27,140
Deaths (to Light Assaults):18,444
KDR:2.39086
Kill Difference:37,748
Playtime:1,244.329 hours
Usage:19%
Score:28.667m
Score/min:384
Accuracy (listed only):34.730%
HSR (listed only):14.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:5,135
Deaths:2,921
KDR:1.758
Accuracy:25.778% C+
HSR:19.844% D-
Sirius SX12
C+
Kills:2,842
Deaths:2,037
KDR:1.395
Accuracy:23.969% C+
HSR:11.541% D--
Eridani SX5
B+
Kills:2,108
Deaths:904
KDR:2.332
Accuracy:28.987% B+
HSR:15.323% D
Deimos VA29
B*
Kills:2,092
Deaths:1,056
KDR:1.981
Accuracy:69.991% B*
HSR:12.476% D
Phobos VX86
B**
Kills:1,300
Deaths:597
KDR:2.178
Accuracy:70.709% B**
HSR:12% D
MKV Suppressed
C++
Kills:1,225
Deaths:682
KDR:1.796
Accuracy:26.268% C++
HSR:14.041% D-
Nova
D
Kills:1,191
Deaths:584
KDR:2.039
Accuracy:38.346% D
HSR:11.923% D
Corvus VA55
B
Kills:1,183
Deaths:639
KDR:1.851
Accuracy:25.887% B
HSR:18.428% D
H-V45
B++
Kills:1,170
Deaths:705
KDR:1.660
Accuracy:27.591% B++
HSR:11.197% D**
Chaos
C++
Kills:1,168
Deaths:477
KDR:2.449
Accuracy:54.226% C++
HSR:14.983% C+
Pandora VX25
C
Kills:1,163
Deaths:541
KDR:2.150
Accuracy:36.719% C
HSR:11.006% D--
Pulsar VS1
B+
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:25.864% B+
HSR:14.016% D--
CME
C+
Kills:1,162
Deaths:621
KDR:1.871
Accuracy:26.249% C+
HSR:13.339% D*
NSX Tengu
B++
Kills:1,162
Deaths:325
KDR:3.575
Accuracy:41.569% B++
HSR:24.871% B+
Darkstar
D
Kills:1,162
Deaths:808
KDR:1.438
Accuracy:23.579% D
HSR:13.425% D**
Thanatos VE70
D--
Kills:1,162
Deaths:888
KDR:1.309
Accuracy:27.991% D*
HSR:11.102% D--
Equinox VE2
A+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:33.641% A+
HSR:5.340% F-
Equinox VE2 Burst
C++
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:28.289% C++
HSR:21.792% D
Skorpios
C-
Kills:1,160
Deaths:649
KDR:1.787
Accuracy:25.647% C-
HSR:13.707% D--
NS-11A
C++
Kills:1,160
Deaths:654
KDR:1.774
Accuracy:24.978% C++
HSR:14.914% D-
NS Baron G5
C
Kills:1,159
Deaths:559
KDR:2.073
Accuracy:40.302% C
HSR:11.562% D
NS-7 PDW
A
Kills:1,159
Deaths:601
KDR:1.928
Accuracy:31.634% A
HSR:11.907% D--
NSX Yumi
B++
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:30.304% B++
HSR:22.637% C
VE-S Canis
B**
Kills:244
Deaths:66
KDR:3.697
Accuracy:32.893% B**
HSR:18.033% C
NSX-P Tengu
B**
Kills:131
Deaths:44
KDR:2.977
Accuracy:42.296% B**
HSR:22.901% C*
Kills:34,876
Deaths (as Combat Medic):18,478
Deaths (to Combat Medics):10,517
KDR:1.88743
Kill Difference:16,398
Playtime:593.630 hours
Usage:9%
Score:14.915m
Score/min:419
Accuracy (listed only):34.548%
HSR (listed only):14.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:16,241
Deaths:2,294
KDR:7.080
Accuracy:47.725% A
HSR:68.887% C+
NS-44P Commissioner
B++
Kills:4,373
Deaths:2,426
KDR:1.803
Accuracy:46.732% B++
HSR:20.787% D
Sirius SX12
C+
Kills:2,842
Deaths:2,037
KDR:1.395
Accuracy:23.969% C+
HSR:11.541% D--
NS-357 Underboss
B*
Kills:2,341
Deaths:1,595
KDR:1.468
Accuracy:43.791% B*
HSR:15.976% D
Eridani SX5
B+
Kills:2,108
Deaths:904
KDR:2.332
Accuracy:28.987% B+
HSR:15.323% D
NS-44L Blackhand
B++
Kills:1,651
Deaths:633
KDR:2.608
Accuracy:47.316% B++
HSR:35.978% C-
NSX Daimyo
B+
Kills:1,281
Deaths:106
KDR:12.085
Accuracy:38.015% C--
HSR:95.707% B+
NS-357P Underboss
C++
Kills:1,246
Deaths:782
KDR:1.593
Accuracy:42.416% C++
HSR:15.971% D-
MKV Suppressed
C++
Kills:1,225
Deaths:682
KDR:1.796
Accuracy:26.268% C++
HSR:14.041% D-
Parallax VX3
B+
Kills:1,207
Deaths:162
KDR:7.451
Accuracy:42.670% B+
HSR:77.796% C+
XM98
A
Kills:1,188
Deaths:145
KDR:8.193
Accuracy:45.154% A
HSR:79.630% B+
NSX Tengu
B++
Kills:1,162
Deaths:325
KDR:3.575
Accuracy:41.569% B++
HSR:24.871% B+
V10
B+
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:43.965% B+
HSR:77.003% C+
Phantom VA23
A
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:40.514% B*
HSR:41.121% A
Skorpios
C-
Kills:1,160
Deaths:649
KDR:1.787
Accuracy:25.647% C-
HSR:13.707% D--
Phaseshift VX-S
B*
Kills:1,160
Deaths:172
KDR:6.744
Accuracy:42.798% B*
HSR:80.431% B+
NS-30 Vandal
A
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:37.123% B++
HSR:37.759% A
Nyx VX31
B*
Kills:1,160
Deaths:319
KDR:3.636
Accuracy:37.643% B+
HSR:37.845% B*
Parsec VX3-A
C+
Kills:1,160
Deaths:142
KDR:8.169
Accuracy:42.425% C+
HSR:74.655% D
VA39 Spectre
A+
Kills:1,160
Deaths:303
KDR:3.828
Accuracy:40.849% A+
HSR:40.690% C*
NS-61 Emissary
B+
Kills:1,160
Deaths:552
KDR:2.101
Accuracy:29.618% C*
HSR:19.914% B+
NSX Tomoe
B**
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:34.585% B**
HSR:31.234% D
NS-7 PDW
A
Kills:1,159
Deaths:601
KDR:1.928
Accuracy:31.634% A
HSR:11.907% D--
NS-44 Commissioner
C
Kills:1,159
Deaths:1,192
KDR:0.972
Accuracy:33.719% C
HSR:14.064% D*
Artemis VX26
B
Kills:1,157
Deaths:470
KDR:2.462
Accuracy:29.117% B
HSR:19.620% C-
Cerberus
A+
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:41.681% A+
HSR:29.671% B*
Beamer VS3
C++
Kills:484
Deaths:410
KDR:1.180
Accuracy:22.777% D
HSR:23.760% C++
VE-S Canis
B**
Kills:244
Deaths:66
KDR:3.697
Accuracy:32.893% B**
HSR:18.033% C
NSX-P Tengu
B**
Kills:131
Deaths:44
KDR:2.977
Accuracy:42.296% B**
HSR:22.901% C*
NS Deep Freeze
C
Kills:82
Deaths:165
KDR:0.497
Accuracy:25.390% D--
HSR:18.293% C
NS-AM7 Archer
B
Kills:69
Deaths:100
KDR:0.690
Accuracy:54.599% D
HSR:20.290% B
Kills:54,106
Deaths (as Infiltrator):18,828
Deaths (to Infiltrators):12,205
KDR:2.8737
Kill Difference:35,278
Playtime:700.565 hours
Usage:11%
Score:14.561m
Score/min:346
Accuracy (listed only):37.545%
HSR (listed only):35.787%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:2,003
Deaths:580
KDR:3.453
Accuracy:19.336% C*
HSR:16.326% D-
Blueshift VM5
B++
Kills:1,741
Deaths:516
KDR:3.374
Accuracy:22.926% B++
HSR:15.393% D--
Comet VM2
B**
Kills:1,560
Deaths:487
KDR:3.203
Accuracy:51.327% B**
HSR:5.128% B+
Blueshift VM5
B++
Kills:1,415
Deaths:412
KDR:3.434
Accuracy:22.674% B++
HSR:16.891% D
Nebula VM20
B+
Kills:1,397
Deaths:443
KDR:3.154
Accuracy:20.736% B+
HSR:18.611% C
Quasar VM1
B*
Kills:1,348
Deaths:527
KDR:2.558
Accuracy:19.639% B*
HSR:16.766% C
Comet VM2
B**
Kills:1,331
Deaths:336
KDR:3.961
Accuracy:55.557% B**
HSR:6.612% B**
Cosmos VM3
B**
Kills:1,194
Deaths:360
KDR:3.317
Accuracy:21.999% B**
HSR:16.583% D
Cosmos VM3
A
Kills:1,187
Deaths:303
KDR:3.917
Accuracy:22.972% A
HSR:18.450% C+
Quasar VM1
B*
Kills:1,168
Deaths:306
KDR:3.817
Accuracy:21.469% B*
HSR:19.692% C+
NS-10 Burster
C+
Kills:520
Deaths:481
KDR:1.081
Accuracy:29.405% C+
HSR:4.423% D
NS-10 Burster
C+
Kills:479
Deaths:483
KDR:0.992
Accuracy:29.530% C+
HSR:5.637% C+
Vortex VM21
A++
Kills:305
Deaths:119
KDR:2.563
Accuracy:56.270% A++
HSR:4.918% B++
Vortex VM21
A++
Kills:213
Deaths:137
KDR:1.555
Accuracy:57.581% A++
HSR:2.347% D
Kills:15,861
Deaths (as MAX Suit):2,745
Deaths (to MAX Suits):6,917
KDR:5.77814
Kill Difference:13,116
Playtime:278.044 hours
Usage:4%
Score:6.385m
Score/min:383
Accuracy (listed only):32.244%
HSR (listed only):11.984%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:25,630
V. Kills:1,486 N/A
Deaths:1,542
KDR:16.621
Accuracy:47.391% B*
KPH:110.500 A*
VKPH:6.400 A
Saron Laser Cannon
B*
Kills:3,857
V. Kills:3,112 124%
Deaths:1,485
KDR:2.597
Accuracy:34.571% B+
KPH:17.800 B+
VKPH:14.400 B*
Hornet Missiles
B**
Kills:1,680
V. Kills:685 245%
Deaths:78
KDR:21.539
Accuracy:69.184% B*
KPH:137 B**
VKPH:55.900 B++
Dual Photon Pods
B+
Kills:1,585
V. Kills:733 216%
Deaths:427
KDR:3.712
Accuracy:50.937% C+
KPH:49.500 C--
VKPH:22.900 B+
Coyote Missiles
C+
Kills:945
V. Kills:531 178%
Deaths:199
KDR:4.749
Accuracy:51.263% C
KPH:35.600 C+
VKPH:20 C+
Maelstrom Turbo Laser
C+
Kills:896
V. Kills:934 96%
Deaths:1,074
KDR:0.834
Accuracy:32.027% C*
KPH:9.600 C
VKPH:10 C+
Antares LC
C**
Kills:718
V. Kills:806 89%
Deaths:332
KDR:2.163
Accuracy:30.995% C+
KPH:14.300 C
VKPH:16.100 C**
Photon A2A Missile Pods
B++
Kills:176
V. Kills:183 96%
Deaths:21
KDR:8.381
Accuracy:72.465% D--
KPH:61.200 C**
VKPH:63.600 B++
Kills:35,487 (31,101 + 0)
Deaths:5,158
KDR:6.880
VKDR:1.642
Vehicle Kills:8,470
Kill Difference:30,329
Playtime:665.090 hours
Usage:10%
Score:11.257m
Score/min:282
Piloting Accuracy:30.995%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:2,593
V. Kills:2,668 97%
Deaths:1,904
KDR:1.362
Accuracy:46.185% C++
KPH:8.400 C++
VKPH:8.600 C**
C150 Dalton
U
Kills:1,810
V. Kills:989 183%
Deaths:228
KDR:7.939
Accuracy:44.550% B+
KPH:6,516,000 U
VKPH:3,560,400 U
L105 Zephyr
U
Kills:1,115
V. Kills:113 N/A
Deaths:62
KDR:17.984
Accuracy:50.460% B*
KPH:4,014,000 U
VKPH:406,800 U
AP30 Shredder
U
Kills:290
V. Kills:224 129%
Deaths:87
KDR:3.333
Accuracy:22.683% F
KPH:1,044,000 U
VKPH:806,400 U
Kills:5,808 (2,593 + 3,215)
Deaths:2,281
KDR:2.546
VKDR:1.751
Vehicle Kills:3,994
Kill Difference:3,527
Playtime:310.282 hours
Usage:5%
Score:4.087m
Score/min:220
Piloting Accuracy:46.185%
Gunner Accuracy:22.683%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:3,473
V. Kills:450 N/A
Deaths:126
KDR:27.564
Accuracy:59.224% B**
KPH:112.500 M
VKPH:14.600 A++
L100 Python AP
M++
Kills:2,250
V. Kills:811 277%
Deaths:99
KDR:22.727
Accuracy:55.893% C+
KPH:70.600 M++
VKPH:25.400 A
C75 Viper
A++
Kills:1,075
V. Kills:130 N/A
Deaths:74
KDR:14.527
Accuracy:44.259% B+
KPH:65 A++
VKPH:7.900 C+
L100 Python HEAT
S
Kills:1,016
V. Kills:197 N/A
Deaths:44
KDR:23.091
Accuracy:63.629% A
KPH:88.300 S
VKPH:17.100 B**
Skyguard
B+
Kills:306
V. Kills:283 108%
Deaths:101
KDR:3.030
Accuracy:31.945% B+
KPH:12.300 C
VKPH:11.400 B+
Kills:8,120 (8,120 + 0)
Deaths:444
KDR:18.288
VKDR:4.214
Vehicle Kills:1,871
Kill Difference:7,676
Playtime:115.693 hours
Usage:2%
Score:2.200m
Score/min:317
Driving Accuracy:31.945%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:3,280
V. Kills:1,903 172%
Deaths:206
KDR:15.922
Accuracy:52.037% B+
KPH:40.400 B*
VKPH:23.400 B**
Supernova FPC
A*
Kills:1,625
V. Kills:746 218%
Deaths:135
KDR:12.037
Accuracy:48.681% D
KPH:46.300 A*
VKPH:21.300 A
Supernova VPC
A
Kills:1,037
V. Kills:167 N/A
Deaths:46
KDR:22.544
Accuracy:52.634% C*
KPH:67.600 A
VKPH:10.900 B*
Supernova PC
B**
Kills:991
V. Kills:298 331%
Deaths:129
KDR:7.682
Accuracy:49.365% C+
KPH:34.500 B**
VKPH:10.400 B+
Saron HRB
C*
Kills:942
V. Kills:651 144%
Deaths:146
KDR:6.452
Accuracy:50.513% B*
KPH:25.600 C++
VKPH:17.700 C*
Proton II PPA
B*
Kills:265
V. Kills:15 N/A
Deaths:12
KDR:22.083
Accuracy:29.658% B*
KPH:62.300 C++
VKPH:3.500 C+
M20 Basilisk
C
Kills:70
V. Kills:26 259%
Deaths:14
KDR:5
Accuracy:26.199% D
KPH:15.400 C
VKPH:5.700 C
Kills:8,210 (3,653 + 4,557)
Deaths:688
KDR:11.933
VKDR:5.532
Vehicle Kills:3,806
Kill Difference:7,522
Playtime:205.920 hours
Usage:3%
Score:5.796m
Score/min:469
Driving Accuracy:49.365%
Gunner Accuracy:26.199%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:681
V. Kills:330 206%
Deaths:73
KDR:9.329
Accuracy:59.268% C*
KPH:47.900 C*
VKPH:23.200 C*
Proton II PPA-H
C++
Kills:534
V. Kills:29 N/A
Deaths:33
KDR:16.182
Accuracy:38.573% C++
KPH:83.700 C+
VKPH:4.500 C--
M40 Fury-H
B+
Kills:374
V. Kills:26 N/A
Deaths:24
KDR:15.583
Accuracy:37.879% C-
KPH:116.500 B+
VKPH:8.100 C--
Saron HRB-H
C+
Kills:272
V. Kills:185 146%
Deaths:39
KDR:6.974
Accuracy:61.243% B++
KPH:35.200 C+
VKPH:24 C+
Aphelion VEX-4H
A++
Kills:85
V. Kills:47 177%
Deaths:4
KDR:21.250
Accuracy:59.249% A++
KPH:48.800 B+
VKPH:27 C+
M12 Kobalt-H
N/A
Kills:50
V. Kills: N/A
Deaths:
KDR:
Accuracy:26.764% N/A
KPH:95.600 N/A
VKPH:0 N/A
Kills:1,996 (0 + 1,996)
Deaths:173
KDR:11.538
VKDR:3.566
Vehicle Kills:617
Kill Difference:1,823
Playtime:33.797 hours
Usage:1%
Score:0.764m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:26.764%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:529
V. Kills:17 N/A
Deaths:13
KDR:40.692
Accuracy:24.376% B**
KPH:137.600 A*
VKPH:4.400 B+
M40 Fury
A+
Kills:419
V. Kills:67 N/A
Deaths:29
KDR:14.448
Accuracy:44.612% B*
KPH:83.400 A+
VKPH:13.300 B*
M40 Fury
B**
Kills:292
V. Kills:50 N/A
Deaths:34
KDR:8.588
Accuracy:40.743% B+
KPH:80.200 B**
VKPH:13.700 B+
M60-G Bulldog
B+
Kills:231
V. Kills:27 N/A
Deaths:31
KDR:7.452
Accuracy:38.025% C**
KPH:39.200 B+
VKPH:4.600 C
M20 Basilisk
C+
Kills:217
V. Kills:74 289%
Deaths:36
KDR:6.028
Accuracy:38.823% C+
KPH:19.800 C+
VKPH:6.800 C
M20 Basilisk
C+
Kills:152
V. Kills:74 203%
Deaths:37
KDR:4.108
Accuracy:37.140% C
KPH:17.700 C
VKPH:8.600 C+
M12 Kobalt
B**
Kills:127
V. Kills:4 N/A
Deaths:4
KDR:31.750
Accuracy:23.884% B**
KPH:111.900 B**
VKPH:3.500 C++
Kills:1,967 (0 + 1,967)
Deaths:184
KDR:10.690
VKDR:1.701
Vehicle Kills:313
Kill Difference:1,783
Playtime:39.059 hours
Usage:1%
Score:0.732m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:23.884%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:2,929
V. Kills:121 N/A
Deaths:414
KDR:7.075
Accuracy:55.739% A++
KPH:105.100 A++
VKPH:4.300 A++
M12 Kobalt-F
A*
Kills:1,124
V. Kills:48 N/A
Deaths:240
KDR:4.683
Accuracy:28.767% B**
KPH:79.300 A*
VKPH:3.400 A*
M40 Fury-F
A
Kills:1,022
V. Kills:166 N/A
Deaths:373
KDR:2.740
Accuracy:52.663% B
KPH:44.200 A
VKPH:7.200 C*
Kills:5,075 (5,075 + 0)
Deaths:1,027
KDR:4.942
VKDR:0.326
Vehicle Kills:335
Kill Difference:4,048
Playtime:65.136 hours
Usage:1%
Score:0.743m
Score/min:190
Driving Accuracy:52.663%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
M*
Kills:66
V. Kills:10 N/A
Deaths:4
KDR:16.500
Accuracy:53.363% B*
KPH:164 M*
VKPH:24.800 B*
Kills:66 (0 + 66)
Deaths:4
KDR:16.500
VKDR:2.500
Vehicle Kills:10
Kill Difference:62
Playtime:0.403 hours
Usage:0%
Score:0.014m
Score/min:595
Piloting Accuracy:N/A%
Gunner Accuracy:53.363%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 27,11625,6301,54216.621A13.6547.391%B*N/A110.5A*6.4A336231.9h9.7B+20.5B+
NS-15MP 23,75423,4366,0253.89B*0.9229.858%B+27.68%C86.6B+1.2B++212270.7h11.6C38.9C++
Pulsar C 22,66922,1995,4824.049A*1.0833.135%A++20.357%C--75.3A*1.6M++184294.9h10.6B+32B++
Ghost 16,39816,2412,2947.08A+4.1147.725%A68.887%C+79.4A++N/A205204.5h2.1B+4.4B++
Solstice SF 11,24911,0555,5951.976B**0.9930.642%A4.577%F-34.5B*N/A81320.7h6.4B*21B**
Pulsar LSW 6,6566,5673,6931.778C*1.1921.457%C13.674%D**38.2C+N/A101172h12.9C+60C+
C-4 7,0655,4873,0801.781C**1.1922.33%DN/A73.6C+21.2D53174.6h1.3B+5.6C**
Terminus VX-9 5,2065,1352,9211.758C*1.2125.778%C+19.844%D-39.9C++N/A139128.8h13.1C+50.8C++
SVA-88 5,0595,0251,7462.878B+0.0924.404%C*21.333%D65.4B++N/A19476.8h11.4C*46.8C**
NS-44P Commissioner 4,4034,3732,4261.803B+1.1646.732%B++20.787%D72.5B+N/A19560.3h3.3B7B+
Saron Laser Cannon 6,9693,8571,4852.597C**0.3734.571%B+2.282%C+17.8B+14.4B*226216.1h132.6C++383.4B
L100 Python HESH 3,9233,47312627.563A24.6059.224%B**N/A112.4M14.6A++34330.9h2.8B++4.8B*
Betelgeuse 54-A 3,3243,3081,2812.582C+0.3922.095%D--17.957%F63.1C+N/A26152.4h11.8D53.4D
E540 Halberd 5,1833,28020615.922B++12.9552.037%B+3.262%B+40.3B*23.4B**38181.3h5.5C**10.5B+
The Kraken 3,9333,0871,4792.087B0.8869.706%B**2.008%C++52.3B+14.3C24659h3.8B5.5B++
S12 Renegade 3,0502,9294147.075B*4.1155.739%A++4.165%C105A++4.3A++23427.9h3B+5.4B*
Sirius SX12 2,8692,8422,0371.395B1.5723.969%C+11.541%D--24.7C+N/A78114.9h15.1C+63C++
Force-Blade 2,6752,62640,3760.065A2.9042.03%B**N/A1.4B*N/A41904.7h1.9B++4.6B+
CAS30 Tank Buster 5,2612,5931,9041.362C++1.6146.185%C++1.118%C8.4C++8.6C**116310.3h51B110.3B+
Frag Grenade 2,4362,41712417N/A2,414.0355.023%AN/A966.8A*7.6C+33662.5h2.4A4.3B**
NS-357 Underboss 2,3632,3411,5951.468B+1.5043.791%B*15.976%D66.7B*N/A19935.1h3.7B+8.5B++
L100 Python AP 3,0612,2509922.727M**19.7655.893%C+4.133%B*70.5M++25.4A32931.9h3.9B**7B**
Ursa 2,1322,1201,0512.017B++0.9527.918%B*16.368%D*62.5B**N/A23433.9h10.1B+36.3B+
Eridani SX5 2,1292,1089042.332B**0.6428.987%B+15.323%D62.4B**N/A20833.8h12C++41.4B
Deimos VA29 2,1062,0921,0561.981B++0.9969.991%B*12.476%D60.8B++N/A15334.4h2.2B+3.1B+
NS-15M2 2,1052,0828912.337B+0.6324.208%C++17.819%D--62.3B++N/A30933.4h12.7C++52.6C*
Nebula VM20 2,0172,0035803.453B+0.4919.336%C*16.326%D-49.7B**N/A13540.3h12.2B**63.3B++
C-4 ARX 2,5011,9637442.638B0.3325.503%CN/A94.8C26D54320.7h1.2C++4.7C++
Tank Mine 3,4461,9027152.66C++0.3140.154%B+N/A75.8D61.5C+025.1h1.6B+4.1A
C150 Dalton 2,7991,8102287.939C*4.9744.55%B+N/A18100U9890U109932000.1h4.5C+10.1B+
Blueshift VM5 1,7591,7415163.374B+0.4122.926%B++15.393%D--47.7B*N/A14436.5h13.8B++60.3B++
Hornet Missiles 2,3651,6807821.538M*18.5769.184%B*1.786%C*136.6B**55.7B++103412.3h6.7B+9.7B*
NS-44L Blackhand 1,6611,6516332.608B**0.3647.316%B++35.978%C-51.8A+N/A12231.9h3.8B+8.1B+
Supernova FPC 2,3711,62513512.037B*9.0748.681%D3.569%B++46.3A*21.3A110835.1h4.1B*8.5B+
Solstice VE3 1,6191,5921,0821.471B**1.5019.269%D11.998%D*10.8DN/A82147.1h17.3C89.6C+
Dual Photon Pods 2,3181,5854273.712C0.7450.937%C+1.514%C**49.5C--22.9B+36632h26.5C52C+
Comet VM2 1,7601,5604873.203M+0.2451.327%B**5.128%B+33.4M**4.3C++16446.7h10.4A20.3B**
Nemesis VSH9 1,8841,5061,0511.433A1.5367.901%B++3.718%B+37.9B**9.5C+30939.7h4.2A++6.1A++
NS Decimator 1,7671,4469641.5B+1.4763.63%B4.495%A++46.5B*10.3D34931.1h2.9A4.6A
Blueshift VM5 1,4291,4154123.434B+0.4722.674%B++16.891%D46.1B*N/A15330.7h15.6C++69B+
VX29 Polaris 1,4161,4117271.941B+1.0326.484%B+12.97%D**58.1B+N/A21724.3h11.7B44.3B+
Nebula VM20 1,4101,3974433.153B+0.1920.736%B+18.611%C46.4B++N/A15530.1h15.8C*76.1B+
Lancer VS22 2,6981,3901,0741.294B+1.6766.77%B++1.942%C++17.2B+16.2B+25680.8h19.8C**29.6B
Proximity Mine 1,3781,3763553.876C+0.9154.046%AN/A110.1CN/A34912.5h1.4A2.5A+
Quasar VM1 1,3531,3485272.558B++0.4119.639%B*16.766%C34.7B**N/A13138.9h14B71.1B+
Lasher X2 1,3431,3321,0231.302B+1.6726.795%C++2.853%D41.2B+N/A16032.3h20.3C+75.7C**
Comet VM2 1,4811,3313363.961M**0.9955.557%B**6.612%B**38S4.3C16635h11.8A21.2B**
MAX Punch 1,3561,3102,7450.477A**2.4954.646%B+N/A5.1AN/A12258.6h1.6C++3C**
Phobos VX86 1,3101,3005972.178B++0.7970.709%B**12%D70.7B**N/A18018.4h2.2B+3.1B+
NSX Daimyo 1,2861,28110612.085M9.1238.015%C--95.707%B+90.9A+N/A23714.1h2.2B+5.8C**
NS-357P Underboss 1,2501,2467821.593C++1.3742.416%C++15.971%D-71.2C++N/A17917.5h3.7C++8.7C*
The Slasher 1,2881,24115,7390.079B++2.8949.517%B**N/A1.7CN/A4717.9h2B+4C++
MKV Suppressed 1,2341,2256821.796B*1.1726.268%C++14.041%D-44.2B+N/A18127.7h13.4B51.1C**
NS-11C 1,2291,2255532.215A0.7527.875%B*12.653%D*62.5A++N/A21419.6h11.3B*40.7B++
VE-C Horizon 1,2571,2243243.778A+0.8139.452%B++23.203%C+104.6A++2.8A*28811.7h12.1B*30.6B*
MANA Anti-Vehicle Turret 2,3961,2236211.969C**1.0054.874%C--1.962%D12230C++11730B+33238430.1h8.5C**15.6C*
Solstice Burst 1,2331,2216431.899C**1.0728.218%B23.505%C+50.7B+N/A15124.1h11.5B+40.9B+
Zenith VX-5 1,2151,2155912.056B*0.9125.186%C+13.827%D*52.1B++N/A21523.3h11.3B+45B+
Serpent VE92 1,2181,2135772.102B*0.8727.939%B*8.491%F-47B*N/A17525.8h11.5B+41.3B+
Parallax VX3 1,2091,2071627.451A4.4842.67%B+77.796%C+70.6MN/A20117.1h1.8B*4.2B++
Flare VE6 1,2131,2065682.123B++0.8427.625%B*15.755%D*64.1B*N/A25518.8h10.1B36.6B+
Cosmos VM3 1,2131,1943603.317B*0.3521.999%B**16.583%D49.5AN/A17724.1h13C**59.1B++
Sticky Grenade 1,2021,19111191N/A1,188.0361.558%B**N/A1191B+11C+38541h1.8B+2.9B+
Nova 1,1961,1915842.039B+0.9338.346%D11.923%D43.9BN/A14327.1h3.6B++9.5C**
XM98 1,1891,1881458.193M*5.2345.154%A79.63%B+80.8M*N/A21714.7h1.9B**4.1B**
Cosmos VM3 1,2001,1873033.917A+0.9522.972%A18.45%C+50.5A+N/A13723.5h12.8B+55.7B+
Corvus VA55 1,1871,1836391.851B**1.1225.887%B18.428%D50.3AN/A20823.5h11.3B+43.7B+
Orion VS54 1,1851,1784442.653B++0.3119.354%C14.941%D**31.8C+N/A35237.1h13.3C+68.6C+
Eclipse VE3A 1,1871,1788191.438C+1.5325.44%C13.158%D*28.2CN/A10841.8h14C--54.9C
NS-15 Gallows 1,1951,1732594.529B++1.5631.496%B++25.149%D-93.1B*1.7A++22212.6h12.1D-38.6C++
VX6-7 1,1721,1707171.632C**1.3426.517%B+12.308%D**23.9CN/A8048.9h12.5C++47B
NSX Tanto 1,1951,1703303.545A**0.5835.805%A++26.581%C*87.3A*1.9M*22013.4h12.2B+34.1B+
H-V45 1,1721,1707051.66C*1.3127.591%B++11.197%D**44B+N/A16526.6h13.6C+49.2B+
Quasar VM1 1,1821,1683063.817B*0.8521.469%B*19.692%C+48.3B**N/A12524.2h12.9C**60B+
Chaos 1,1761,1684772.449B++0.5254.226%C++14.983%C+65.3B++N/A14117.9h3.9B7.2B
Pandora VX25 1,1651,1635412.15A0.8236.719%C11.006%D--60.6B*N/A19419.2h3.5B*9.4B+
Pulsar VS1 1,1681,1636151.891B**1.0825.864%B+14.016%D--56.7A++N/A26320.5h11.5B**44.3B++
CME 1,1661,1626211.871B+1.1026.249%C+13.339%D*53.8B*N/A14721.6h12.4B+47.2B
NSX Tengu 1,1901,1623253.575A*0.6141.569%B++24.871%B+77A1.9M++18315.1h13.2C++31.6B+
Darkstar 1,1681,1628081.438C+1.5323.579%D13.425%D**36.2CN/A12232.1h14.6D62D
Thanatos VE70 1,1741,1628881.309B+1.6627.991%D*11.102%D--19.8C-N/A8358.7h4.3B+15.2C+
Equinox VE2 1,1801,1615292.195B*0.7733.641%A+5.34%F-64.5A++1.1B**20318h6.3A*18.8A
V10 1,1621,1611587.348A++4.3843.965%B+77.003%C+73.5A++N/A16715.8h1.8B*4.2B++
NS-15M1 1,1671,1616111.9B1.0723.991%C**14.556%D--54.8B+N/A18121.2h11.8B49.1B+
Equinox VE2 Burst 1,1771,1615452.13C*0.8428.289%C++21.792%D56.4B+N/A17620.6h12.5C++44.3C**
Revenant 1,1651,1613263.561C**0.5932.96%C+28.338%C+61.1B+N/A12619h6.8B20.7C**
NS-11CP 1,1711,1604172.782B*0.1926.698%C-11.897%F66.3C**N/A19117.5h11.8C++44.2C+
Phantom VA23 1,1681,1602953.932A0.9640.514%B*41.121%A77.9A++N/A18714.9h4B+9.9B++
Skorpios 1,1761,1606491.787C*1.1825.647%C-13.707%D--35.7CN/A9432.5h12.2C-47.4C
NS-11A 1,1611,1606541.774B1.1924.978%C++14.914%D-53.5B**N/A17121.7h12.2B+48.7B+
Eidolon VE33 1,1741,1604882.377B**0.5934.146%B**25.862%C+47.5AN/A14924.4h7.5B++22B++
Phaseshift VX-S 1,1631,1601726.744A3.7842.798%B*80.431%B+65.5A*N/A15517.7h2.1B++4.8B++
NSX Naginata 1,1741,1603313.505A*0.5428.088%B**39.741%A++81.7A+1B++22314.2h9.8B++34.8B++
NS-30 Vandal 1,1701,1602764.203A+1.2437.123%B++37.759%A69.9A+N/A22316.6h5B+13.5B++
Nyx VX31 1,1641,1603193.636B++0.6737.643%B+37.845%B*72AN/A16116.1h5.1B+13.4B+
Parsec VX3-A 1,1631,1601428.169B**5.2042.425%C+74.655%D77.3AN/A16915h1.9C+4.4C++
VA39 Spectre 1,1721,1603033.828A++0.8640.849%A+40.69%C*53.7A*N/A16821.6h4.3B**10.6B**
NS-61 Emissary 1,1701,1605522.101A++0.8729.618%C*19.914%B+62.7A++N/A16918.5h11B+37.1B++
NS Baron G5 1,1711,1595592.073A0.8940.302%C11.562%D52.7B*N/A14122h3.9B++9.8C+
NSX Tomoe 1,1691,1593483.33B*0.3634.585%B**31.234%D74.8A+N/A17215.5h13.2B38.2B+
NS-7 PDW 1,1611,1596011.928A1.0431.634%A11.907%D--44.4B*N/A19726.1h12.7B+40.2B++
NS-44 Commissioner 1,1611,1591,1920.972C+2.0033.719%C14.064%D*38.3C*N/A11630.3h3B*9B+
Artemis VX26 1,1671,1574702.462B**0.5129.117%B19.62%C-71A++N/A18316.3h10.1B*34.7B++
Cerberus 1,1711,1564752.434A0.5341.681%A+29.671%B*109.1A**1.4A25710.6h4.6B**10.9B**
NSX Yumi 1,1671,1534312.675B*0.2930.304%B++22.637%C66.6AN/A16017.3h11.3B+37.4B+
M12 Kobalt-F 1,1721,1242404.683A1.7228.767%B**6.05%D79.2A*3.4A*17414.2h10.7B++37.1B++
L105 Zephyr 1,2281,1156217.984B**15.0250.46%B*N/A11150U1130U30586900.1h4.7B**9.4B**
Hades VSH4 1,2201,0904082.672S0.3073.581%B*4.862%A68.6A8.2C+26915.9h2.8A*3.8A*
C75 Viper 1,2051,0757414.527A*11.5644.259%B+1.116%C65.2A++7.9C+30416.5h8.3B**18.7B**
S1 1,5811,0571,1780.897B2.0763.62%B++2.744%C+21.9C10.9C26748.2h5B*7.9B*
Supernova VPC 1,2041,0374622.543B**19.5852.634%C*2.314%B*67.8A10.9B*27515.3h2.9B+5.5B+
M40 Fury-F 1,1881,0223732.74B+0.2352.663%BN/A44.2A7.2C*14723.1h8.2B+15.5B++
L100 Python HEAT 1,2131,0164423.091S20.1263.629%A2.657%C++88.3S17.1B**38311.5h3.7B**5.8A
Supernova PC 1,2899911297.682B+4.7149.365%C+2.422%C++34.5B**10.4B+27728.7h4.1B++8.3B++
NSX Masamune 1,1879664851.992A++0.9867.299%B**1.863%C+69A**15.8C*30214h4.6B**6.8B**
Coyote Missiles 1,4769451994.749B++1.7851.263%CN/A35.5C+20C+30826.6h37.8B+73.8C**
Saron HRB 1,5939421466.452C**3.4850.513%B*1.486%C+25.7C++17.7C*35736.7h20.2B39.9B++
Maelstrom Turbo Laser 1,8308961,0740.834C2.1332.027%C*1.786%C--9.6C10C+12993.3h143.9C449.3C+
Auraxium Slasher 89688915,8410.056C+2.9150.671%A+N/A1.2CN/A3736.1h1.7B*3.4B+
Auraxium Force-Blade 87586416,1750.053B+2.9148.223%AN/A1.1C+N/A3819.1h1.7B*3.5B+
Antares LC 1,5247183322.163C**0.8030.995%C+1.393%C14.3C16.1C**24450.1h168.9C545C
E540 Halberd-H 1,011681739.329C++6.3659.268%C*1.909%C+48C*23.2C*36914.2h5.2B+8.8B++
M60-A Bulldog 6475772127.476B++24.5148.452%C*1.213%D-36.1C++4.4C++12216h5.6C**11.6B+
M60-A Bulldog 6445591929.421B+26.4547.507%C++1.073%D--34.7C+5.3C**13616.1h5.6C**11.7B
Proton II PPA-H 5635343316.182B+13.2138.573%C++1.311%C-83.4C+4.5C--2506.4h9.9C*25.7C**
M12 Kobalt 5465291340.692M37.7224.376%B**14.178%D-139.2A*4.5B+4393.8h15.2B*62.4B++
NS-10 Burster 8785204811.081C*1.8929.405%C+4.423%D7B+4.8B*9274h131C++445.5C*
Beamer VS3 4874844101.18B+1.7922.777%D23.76%C++19.8CN/A9024.4h8.4B+37C+
NS-10 Burster 8154794830.992C+1.9829.53%C+5.637%C+6.4C**4.5B+8574.3h139.9C*473.7C*
M40 Fury 4864192914.448A+11.4844.612%B*N/A83.8A++13.4B*4795h10.8B+24.3B*
M40 Fury-H 4003742415.583B12.6237.879%C-N/A116.9B+8.1C--3803.2h5.5B++14.6B+
Anti-Vehicle Grenade 4603701370N/A367.0356.573%B+N/A370C+90C+25931h5.6C++9.9B
Skyguard 5893061013.03C++0.0631.945%B+1.307%D12.3C11.4B+24924.9h166.5D-521.1C
Vortex VM21 5573051192.563B**0.4056.27%A++4.918%B++15.3B**12.6A**19420h30.6B+54.4B+
M40 Fury 342292348.588C*5.6240.743%B+1.712%C+81.1B**13.9B+4823.6h9.7B+23.8B++
AP30 Shredder 514290873.333C0.3722.683%F2.069%C+2900U2240U52757500.1h79B+348.3C-
Rocklet Rifle 496272753.627S0.6664.272%AN/A44.6A36.7B**4686.1h36.1C*56.2B+
Saron HRB-H 457272396.974B+4.0161.243%B++1.471%C+35.3C+24C+4507.7h22.2B+36.3B+
Proton II PPA 2802651222.083B+19.1229.658%B*N/A61.6C++3.5C+2144.3h9C**30.4B++
VE-S Canis 248244663.697A*0.7332.893%B**18.033%C76.3A1.3A2743.2h11.2B34.2B+
M60-G Bulldog 258231317.452A4.4838.025%C**1.299%D--39.2B+4.6C1805.9h6.8B17.9B+
Spear Anti-Vehicle Phalanx Turret 343220317.097C+4.1335.335%D--1.818%D*42.3C*23.7C*7735.2h7.7B21.8C++
M20 Basilisk 291217366.028A+3.0638.823%C+5.069%C19.9C+6.8C22610.9h89.1C*229.6B
Vortex VM21 4212131371.555B+1.4157.581%A++2.347%D9.7B+9.5A*14121.9h48.1C*83.6B+
Photon A2A Missile Pods 359176218.381B++5.4172.465%D--N/A60.7C**63.1B++13282.9h8.4C++11.6C
NS Annihilator 4841743190.545C+2.4276.335%D*N/A4.4D**7.8C8940h24.5T*32.1T*
M20 Basilisk 226152374.108B++1.1437.14%C4.605%C17.7C8.6C+2558.6h92B247.7C**
Aspis Anti-Aircraft Phalanx Turret 299146344.294B1.3330.215%B++2.055%C+18.3A+19.1A+4508h120.7B*399.6B++
M60-A Bulldog 166144314.645C+1.6838.247%C++N/A1440U220U7156100.1h5.3B13.9B+
NSX-P Tengu 134131442.977A++0.0142.296%B**22.901%C*109.2M2.5M+4481.2h11.5B+27.2B++
M12 Kobalt 131127431.75B++28.7823.884%B**17.323%C+115.5B**3.6C++5471.1h15.9B+66.7B+
A30 Walker 219108472.298C+0.6723.961%C-N/A5.7D5.9D9518.8h211.2C+881.5C+
MANA Anti-Personnel Turret 109104313.355N/A0.3924.757%UN/A1040U50U8426900.1h29.6T*119.6T*
Aphelion VEX-4H 13285421.25A++18.2859.249%A++1.176%D*50B+27.6C+5971.7h49.4B+83.3B*
NS Deep Freeze 82821650.497C--2.4725.39%D--18.293%C19.1DN/A814.3h2.8C+11C
M20 Basilisk 9670145B*2.0326.199%D5.714%C*15.6C5.8C1284.5h64.5B+246.3B
NS-AM7 Archer 96691000.69B+2.2854.599%D20.29%B4.3D1.7D5216h13.5B+24.7B+
Pelter Rocket Pod 7666416.5C*13.5353.363%B*1.515%C**165M*25B*5920.4h18.2B+34B+
A30 Walker 11557860.663C--2.3017.142%D*N/A570U580U9893700.1h137.9C*804.2C
M12 Kobalt-H 5050150A*47.0326.764%B*18%C**100CN/A3000.5h17.2C64.3C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2535,83223.6h
Anti-Vehicle MANA Turret1501,96817.5h
Nano-Armor Kit1,6891,836,117285.3h
Nanite Revive Grenade07,3562.1h
Nanite Healing Grenade0840h
Medical Applicator2,435790,17577.8h
Motion Spotter4617,26711.1h
Restoration Kit7840.8h
Deconstruction Tool06060.1h
Recon Detection Device708,05016.2h
Ammunition Package492,2942.3h
Shield Recharging Field201,8010.7h
Medical Kit2,70423,52685h
Anti-Infantry MANA Turret174481.9h
Soldier Soaker01000h
WLT-Howler Mining Laser01,5460.2h

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