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Centurion Syousa[DUM] Syousa
VS BR 51

KDR: 1.06

Score: 54.3m

Last Seen: Nov 24th, 2018 12:37 PM
- OFFLINE - 86.6 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Connery
Level Progress (to 52): 58%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine Proximity Mine Pandora VX25 Solstice SF Proton II PPA-H C-4 G30 Walker Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,008 MLG Score: 8
Fun Score: N/A
Cheeseburgers Flipped: 167TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.022%13.005%260510177920.2398550.82

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.094%-0.205C-1.181D*-0.17CHEAD (~2.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92-0.23C18.4-0.29C73.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.513%4.038%56710151,04011486660.905923156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.409%-1.731F--0.083C+-0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
246.3-1.08D*43.1-0.095C+203.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.266%9.691%5611021712247222.87097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.346C--0.963D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.7-0.798D-8.8-0.822D-14.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.3m1632.1%373 (22.4k)361 (21.7k)1.0597313,55412,7901.5194751 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10221648.093%2.929%2411:462

86% Engineer7% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:24 PMNov 21st, 2012 2:34 PMDec 6th, 2018 1:04 PM (75d) (PST)Nov 24th, 2018 8:39 AM (88d) (PST)Nov 24th, 2018 8:37 AM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
236521840.0900.0850.0032.2200.0468

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,1613,13611,025550133321,647

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2509h/104.5d 5,880 397 23,252 334.2k 718 2,304 6,923 35.5m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:712
Deaths:911
KDR:0.782
Accuracy:37.266% C
HSR:9.691% D**
Solstice SF
C
Kills:648
Deaths:1,701
KDR:0.381
Accuracy:16.680% D**
HSR:14.506% C
Serpent VE92
C--
Kills:214
Deaths:498
KDR:0.430
Accuracy:21.031% C--
HSR:14.953% D-
Kills:1,574
Deaths (as Engineer):3,110
Deaths (to Engineers):5,511
KDR:0.50611
Kill Difference:1,536
Playtime:2,153.658 hours
Usage:86%
Score:49.713m
Score/min:385
Accuracy (listed only):24.992%
HSR (listed only):13.050%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:181
Deaths:178
KDR:1.017
Accuracy:16.629% D--
HSR:12.707% F
Orion VS54
D
Kills:92
Deaths:129
KDR:0.713
Accuracy:15.769% D--
HSR:20.652% D
Kills:273
Deaths (as Heavy Assault):307
Deaths (to Heavy Assaults):2,616
KDR:0.88925
Kill Difference:34
Playtime:174.628 hours
Usage:7%
Score:2.302m
Score/min:220
Accuracy (listed only):16.199%
HSR (listed only):16.680%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:712
Deaths:911
KDR:0.782
Accuracy:37.266% C
HSR:9.691% D**
Solstice SF
C
Kills:648
Deaths:1,701
KDR:0.381
Accuracy:16.680% D**
HSR:14.506% C
Serpent VE92
C--
Kills:214
Deaths:498
KDR:0.430
Accuracy:21.031% C--
HSR:14.953% D-
Sirius SX12
D
Kills:162
Deaths:294
KDR:0.551
Accuracy:20.947% D
HSR:9.877% D*
Eridani SX5
C+
Kills:143
Deaths:358
KDR:0.399
Accuracy:26.243% C+
HSR:9.091% D**
Kills:1,879
Deaths (as Light Assault):3,762
Deaths (to Light Assaults):1,404
KDR:0.49947
Kill Difference:1,883
Playtime:58.741 hours
Usage:2%
Score:0.895m
Score/min:254
Accuracy (listed only):24.433%
HSR (listed only):11.624%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:162
Deaths:294
KDR:0.551
Accuracy:20.947% D
HSR:9.877% D*
Eridani SX5
C+
Kills:143
Deaths:358
KDR:0.399
Accuracy:26.243% C+
HSR:9.091% D**
NS-AM7G Archer
C++
Kills:118
Deaths:562
KDR:0.210
Accuracy:60.744% C++
HSR:0% F-
Kills:423
Deaths (as Infiltrator):1,214
Deaths (to Infiltrators):1,662
KDR:0.34843
Kill Difference:791
Playtime:78.996 hours
Usage:3%
Score:0.946m
Score/min:200
Accuracy (listed only):35.978%
HSR (listed only):6.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:60
Deaths:9
KDR:6.667
Accuracy:12.123% D-
HSR:8.333% F--
Cosmos VM3
C
Kills:54
Deaths:9
KDR:6
Accuracy:12.064% D--
HSR:18.519% C
Kills:114
Deaths (as MAX Suit):9
Deaths (to MAX Suits):438
KDR:12.66667
Kill Difference:105
Playtime:20.903 hours
Usage:1%
Score:0.307m
Score/min:245
Accuracy (listed only):12.094%
HSR (listed only):13.426%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:51
V. Kills:13 364%
Deaths:12
KDR:4.250
Accuracy:41.667% D-
KPH:19 D*
VKPH:4.800 D-
Kills:51 (51 + 0)
Deaths:12
KDR:4.250
VKDR:1.083
Vehicle Kills:13
Kill Difference:39
Playtime:2.691 hours
Usage:0%
Score:0.025m
Score/min:153
Driving Accuracy:41.667%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:364
V. Kills:15 N/A
Deaths:36
KDR:10.111
Accuracy:25.005% D**
KPH:123 B++
VKPH:5.100 C
Kills:364 (0 + 364)
Deaths:36
KDR:10.111
VKDR:0.417
Vehicle Kills:15
Kill Difference:328
Playtime:2.960 hours
Usage:0%
Score:0.103m
Score/min:581
Driving Accuracy:N/A%
Gunner Accuracy:25.005%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
C**
Kills:227
V. Kills:209 108%
Deaths:22
KDR:10.318
Accuracy:20.890% D*
KPH:11.700 C-
VKPH:10.800 C**
M20 Basilisk
D-
Kills:172
V. Kills:95 179%
Deaths:22
KDR:7.818
Accuracy:17.470% F--
KPH:8 D--
VKPH:4.400 D-
M20 Basilisk
D
Kills:132
V. Kills:73 178%
Deaths:16
KDR:8.250
Accuracy:19.258% F-
KPH:11.300 D-
VKPH:6.300 D
M60-G Bulldog
D
Kills:121
V. Kills:11 N/A
Deaths:18
KDR:6.722
Accuracy:24.272% D*
KPH:19.600 D
VKPH:1.800 D*
G30 Walker
C
Kills:118
V. Kills:101 116%
Deaths:11
KDR:10.727
Accuracy:18.756% F
KPH:9.200 D
VKPH:7.900 C
M60-G Bulldog
D
Kills:74
V. Kills:8 N/A
Deaths:7
KDR:10.571
Accuracy:22.039% D**
KPH:22.800 D
VKPH:2.500 D--
G40-F Ranger
D
Kills:73
V. Kills:63 114%
Deaths:13
KDR:5.615
Accuracy:25.809% D-
KPH:9.200 D--
VKPH:8 D
M12 Kobalt
D--
Kills:59
V. Kills:2 N/A
Deaths:8
KDR:7.375
Accuracy:4.731% F*
KPH:28 D--
VKPH:0.900 D--
Kills:976 (0 + 976)
Deaths:117
KDR:8.342
VKDR:4.803
Vehicle Kills:562
Kill Difference:859
Playtime:84.882 hours
Usage:3%
Score:1.480m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:4.731%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 8,2864,6187546.125A++5.0711.605%FN/A64.6D-51.3C107771.5h1.1A9.8F-
Proximity Mine 1,2331,2331518.166A+7.1118.981%F*N/A113.1C+N/A42710.9h1.1A**5.9D
Pandora VX25 7347129110.782C0.2837.266%C9.691%D**7.3D*N/A7497.9h8.8F**23.7D**
Solstice SF 6896481,7010.381D0.6816.68%D**14.506%C2.3D*N/A20284.2h22.8D*136.6F--
Proton II PPA-H 3793643610.111C+9.0525.005%D**2.473%B++121.3B++5C5813h6.9B*27.6C*
C-4 6313523960.889C0.1717.692%D**N/A22.4D*17.8D49915.7h1.7C9.4D--
G30 Walker 4362272210.318M+9.2620.89%D*N/A11.7C-10.8C**36419.4h147.8B**707.4C**
Serpent VE92 2272144980.43D0.6321.031%C--14.953%D-5.5D--N/A3439h23.7F--112.6D*
Frag Grenade 1901861186N/A184.9430.543%F-N/A465C+10C*17060.4h3.2B+10.4C
Nemesis VSH9 3741811321.371A0.3153.436%D*N/A4.6D4.9D-27039.5h12.4F23.2F--
Flare VE6 1941811781.017C0.0416.629%D--12.707%F8.3D*N/A6321.8h15.2D*91.6D--
M20 Basilisk 267172227.818A*6.7617.47%F--5.814%C+8D--4.4D-20621.6h69.8B++399.4D-
Sirius SX12 1691622940.551C0.5120.947%D9.877%D*7.2D--N/A4522.5h20.2D--96.2D
MANA Anti-Vehicle Turret 4981612020.797D--0.2651.484%D-1.863%D1610D3370C**3890510.1h17C+33.1D
NS Annihilator 3191501810.829B+0.2368.11%T-N/A5.2D*5.9D--25528.7h11.5C*16.9C-
Spear Anti-Vehicle Phalanx Turret 228149334.515C3.4637.086%D4.027%C+36.3C+19.3C+4144.1h6.4B*17.2B+
Eridani SX5 1481433580.399D0.6626.243%C+9.091%D**5D*N/A2628.6h15.4D58.8C+
M20 Basilisk 205132168.25M++7.1919.258%F-2.273%D*11.3D-6.2D29511.7h64.7B*336C
Sticky Grenade 1381291129N/A127.9446.468%DN/A322.5D*22.5A17430.4h5.6T-12F--
M60-G Bulldog 132121186.722B*5.6624.272%D*2.479%C19.5D1.8D*2146.2h7C**28.7C
G30 Walker 2191181110.727A*9.6718.756%F2.542%D9.2D7.9C42112.8h164.2B+875.7C
NS-AM7G Archer 2301185620.21D0.8560.744%C++N/A1.3D--1.3D1988h64.2T*105.7T*
Orion VS54 97921290.713C0.3515.769%D--20.652%D7.8D--N/A11711.8h14C+88.8C+
M60-A Bulldog 9490245A+43.9430.776%D**1.111%D--75A++3.3C4311.2h3.7B**12.2B
M60-G Bulldog 8274710.571A+9.5122.039%D**2.703%C+23.1D2.5D--2223.2h5.8B+26.2C
G40-F Ranger 13673135.615B+4.5625.809%D-N/A9.2D--8D2477.9h131.6C++509.9C
Hades VSH4 13468950.716B0.3468.249%C++N/A8.3C8C2108.2h10.1C14.9C
Cosmos VM3 606096.667M++5.6112.123%D-8.333%F--20.7C--N/A2382.9h10.9B**90.1C++
M12 Kobalt 615987.375C--6.324.731%F*20.339%B+28.1D--1D--1572.1h19.5C++411.6T*
Cosmos VM3 545496A*4.9412.064%D--18.519%C17.4D--N/A2233.1h12.4B+102.5C+
L100 Python HESH 6451124.25D3.1941.667%D-N/A18.9D*4.8D-1532.7h5.6F13.4F

Consumables
  Name Deaths Consumed Time Equipped
Ursa0500h
Anti-Vehicle MANA Turret429548.7h
Motion Spotter1970.1h
NS Patriot Flare Gun0520.4h
VS Patriot Flare Gun02700.7h
PS1-AV Suppressor02360.2h
Spawn Beacon443,8197.8h
Nano-Armor Kit8361,061,977103.8h
AE Medical Applicator17510.2h
AE Nano-Armor Kit255294,87121.6h
Medical Applicator51,8270.5h
Deconstruction Tool06000.1h
Spitfire Auto-Turret422,4883h
Anti-Infantry MANA Turret31,1552.4h
Ammunition Package2314,2505.6h
WLT-Howler Mining Laser12900.2h
Hardlight Barrier21540.3h
Recon Detection Device403,4438.3h
Shield Recharging Field0740.1h
Nano-Repair Grenade04580.1h

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